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class GameplayEffectWidgets_base extends Managed |
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{ |
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int m_MaskWidgetUpdateCount; |
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void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++}; |
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void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0}; |
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bool IsAnyEffectRunning(){} |
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bool AreEffectsSuspended(){} |
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void AddActiveEffects(array<int> effects){} |
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void RemoveActiveEffects(array<int> effects){} |
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void StopAllEffects(){} |
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void AddSuspendRequest(int request_id){} |
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void RemoveSuspendRequest(int request_id){} |
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void ClearSuspendRequests(){} |
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int GetSuspendRequestCount(){} |
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void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){} |
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void Update(float timeSlice){} |
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void OnVoiceEvent(float breathing_resistance01){} |
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void SetBreathIntensityStamina(float stamina_cap, float stamina_current){} |
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void RegisterGameplayEffectData(int id, Param p){} |
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} |