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class Hive |
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{ |
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private void Hive() {} |
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private void ~Hive() {} |
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proto native void InitOnline( string ceSetup, string host = "" ); |
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proto native void InitOffline(); |
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proto native void InitSandbox(); |
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proto native bool IsIdleMode(); |
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proto native void SetShardID( string shard ); |
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proto native void SetEnviroment( string env ); |
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proto native void CharacterSave( Man player ); |
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proto native void CharacterKill( Man player ); |
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proto native void CharacterExit( Man player ); |
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proto native void CallUpdater( string content ); |
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proto native bool CharacterIsLoginPositionChanged( Man player ); |
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}; |
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proto native Hive CreateHive(); |
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proto native void DestroyHive(); |
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proto native Hive GetHive(); |
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