|
class PlayerSpawnHandler |
|
{ |
|
private static bool m_Initialized; |
|
static ref PlayerSpawnJsonData m_Data = new PlayerSpawnJsonData(); |
|
|
|
static bool LoadData() |
|
{ |
|
array<string> spawnGearPresetFiles = CfgGameplayHandler.GetPlayerSpawnGearPresetFiles(); |
|
if (!spawnGearPresetFiles || (spawnGearPresetFiles && spawnGearPresetFiles.Count() == 0)) |
|
return false; |
|
|
|
m_Data.presets = {}; |
|
|
|
foreach (string spawnPresetFile : spawnGearPresetFiles) |
|
{ |
|
PlayerSpawnPreset preset; |
|
string path = "$mission:" + spawnPresetFile; |
|
|
|
string errorMessage; |
|
if (!JsonFileLoader<PlayerSpawnPreset>.LoadFile(path, preset, errorMessage)) |
|
{ |
|
ErrorEx(errorMessage); |
|
return false; |
|
} |
|
|
|
if (preset != null) |
|
m_Data.presets.Insert(preset); |
|
} |
|
|
|
m_Initialized = m_Data.presets.Count() > 0; |
|
|
|
return true; |
|
} |
|
|
|
static bool IsInitialized() |
|
{ |
|
return m_Initialized; |
|
} |
|
|
|
static PlayerSpawnPreset GetRandomCharacterPreset() |
|
{ |
|
array<int> weightedPresetIndexes = new array<int>(); |
|
int count = m_Data.presets.Count(); |
|
PlayerSpawnPreset p; |
|
for (int i = 0; i < count; i++) |
|
{ |
|
p = m_Data.presets[i]; |
|
if (p.IsValid()) |
|
{ |
|
for (int j = 0; j < p.spawnWeight; j++) |
|
{ |
|
weightedPresetIndexes.Insert(i); |
|
} |
|
} |
|
} |
|
|
|
return m_Data.presets.Get(weightedPresetIndexes.GetRandomElement()); |
|
} |
|
|
|
|
|
static bool ProcessEquipmentData(PlayerBase player, PlayerSpawnPreset data) |
|
{ |
|
if (data.IsValid()) |
|
{ |
|
ProcessSlotsEquipment(player, data); |
|
ProcessCargoEquipment(player, data); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
private static void ProcessSlotsEquipment(PlayerBase player, PlayerSpawnPreset data) |
|
{ |
|
if (!data.HasAttachmentSlotSetsDefined()) |
|
{ |
|
Debug.Log("No non-empty 'attachmentSlotItemSets' array found. Skipping slot spawns","n/a","n/a","ProcessSlotsEquipment"); |
|
return; |
|
} |
|
|
|
foreach (PlayerSpawnPresetSlotData slotData : data.attachmentSlotItemSets) |
|
{ |
|
SelectAndSpawnSlotEquipment(player,slotData); |
|
} |
|
} |
|
|
|
|
|
private static bool SelectAndSpawnSlotEquipment(PlayerBase player, PlayerSpawnPresetSlotData slotData) |
|
{ |
|
int slotID; |
|
if (!slotData.TranslateAndValidateSlot(player,slotID)) |
|
return false; |
|
|
|
if (!slotData.IsValid()) |
|
return false; |
|
|
|
array<int> weightedDiscreteSetIndexes = new array<int>(); |
|
int count = slotData.discreteItemSets.Count(); |
|
PlayerSpawnPresetDiscreteItemSetSlotData dis; |
|
for (int i = 0; i < count; i++) |
|
{ |
|
dis = slotData.discreteItemSets[i]; |
|
|
|
if (dis.IsValid()) |
|
{ |
|
for (int j = 0; j < dis.spawnWeight; j++) |
|
{ |
|
weightedDiscreteSetIndexes.Insert(i); |
|
} |
|
} |
|
} |
|
|
|
dis = null; |
|
if (weightedDiscreteSetIndexes.Count() > 0) |
|
dis = slotData.discreteItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement()); |
|
return SpawnDiscreteSlotItemSet(player,dis,slotID); |
|
} |
|
|
|
|
|
private static void ProcessCargoEquipment(PlayerBase player, PlayerSpawnPreset data) |
|
{ |
|
if (!data.HasDiscreteUnsortedItemSetsDefined()) |
|
{ |
|
Debug.Log("No non-empty 'discreteUnsortedItemSets' array found. Skipping cargo spawns","n/a","n/a","ProcessCargoEquipment"); |
|
return; |
|
} |
|
|
|
SelectAndSpawnCargoSet(player,data); |
|
} |
|
|
|
private static bool SelectAndSpawnCargoSet(PlayerBase player, PlayerSpawnPreset data) |
|
{ |
|
array<int> weightedDiscreteSetIndexes = new array<int>(); |
|
int count = data.discreteUnsortedItemSets.Count(); |
|
PlayerSpawnPresetDiscreteCargoSetData csd; |
|
for (int i = 0; i < count; i++) |
|
{ |
|
csd = data.discreteUnsortedItemSets[i]; |
|
|
|
if (csd.IsValid()) |
|
{ |
|
for (int j = 0; j < csd.spawnWeight; j++) |
|
{ |
|
weightedDiscreteSetIndexes.Insert(i); |
|
} |
|
} |
|
} |
|
|
|
csd = null; |
|
if (weightedDiscreteSetIndexes.Count() > 0) |
|
csd = data.discreteUnsortedItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement()); |
|
return SpawnDiscreteCargoItemSet(player,csd); |
|
} |
|
|
|
private static bool SpawnDiscreteCargoItemSet(PlayerBase player, PlayerSpawnPresetDiscreteCargoSetData csd) |
|
{ |
|
SpawnComplexChildrenItems(player,csd); |
|
SpawnSimpleChildrenItems(player,csd); |
|
return true; |
|
} |
|
|
|
private static bool SpawnDiscreteSlotItemSet(PlayerBase player, PlayerSpawnPresetDiscreteItemSetSlotData dis, int slotID) |
|
{ |
|
if (!dis) |
|
{ |
|
Debug.Log("No PlayerSpawnPresetDiscreteItemSet found. Skipping spawn for slot: " + InventorySlots.GetSlotName(slotID),"n/a","n/a","SpawnDiscreteSlotItemSet"); |
|
return false; |
|
} |
|
|
|
ItemBase item; |
|
if (slotID == InventorySlots.HANDS) |
|
item = ItemBase.Cast(player.GetHumanInventory().CreateInHands(dis.itemType)); |
|
else |
|
item = ItemBase.Cast(player.GetInventory().CreateAttachmentEx(dis.itemType,slotID)); |
|
|
|
if (item) |
|
{ |
|
HandleNewItem(item,dis); |
|
} |
|
else if (dis.itemType != string.Empty) |
|
{ |
|
Debug.Log("FAILED spawning item type: " + dis.itemType + " into slot: " + InventorySlots.GetSlotName(slotID) + " of parent: " + player,"n/a","n/a","SpawnDiscreteSlotItemSet"); |
|
return false; |
|
} |
|
|
|
return item != null; |
|
} |
|
|
|
|
|
private static bool SpawnComplexChildrenItems(EntityAI parent, notnull PlayerSpawnPresetItemSetBase data) |
|
{ |
|
if (!data.complexChildrenTypes || data.complexChildrenTypes.Count() < 1) |
|
{ |
|
return false; |
|
} |
|
|
|
foreach (PlayerSpawnPresetComplexChildrenType cct : data.complexChildrenTypes) |
|
{ |
|
|
|
if (cct.itemType == string.Empty) |
|
{ |
|
Debug.Log("Empty item type found in 'complexChildrenTypes' of parent : " + parent,"n/a","n/a","SpawnSimpleChildrenItems"); |
|
continue; |
|
} |
|
|
|
ItemBase item; |
|
Class.CastTo(item,CreateChildItem(parent,cct.itemType)); |
|
|
|
if (item) |
|
{ |
|
HandleNewItem(item,cct); |
|
} |
|
else |
|
{ |
|
Debug.Log("FAILED spawning item: " + cct.itemType + " of parent: " + parent,"n/a","n/a","SpawnComplexChildrenItems"); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
private static bool SpawnSimpleChildrenItems(EntityAI parent, PlayerSpawnPresetItemSetBase data) |
|
{ |
|
if (!data || !data.simpleChildrenTypes || data.simpleChildrenTypes.Count() < 1) |
|
{ |
|
return false; |
|
} |
|
|
|
int count = data.simpleChildrenTypes.Count(); |
|
string itemType; |
|
for (int i = 0; i < count; i++) |
|
{ |
|
itemType = data.simpleChildrenTypes[i]; |
|
if (itemType == string.Empty) |
|
{ |
|
Debug.Log("Empty item type found at idx: " + i.ToString() + " of 'simpleChildrenTypes' array. Skipping","n/a","n/a","SpawnSimpleChildrenItems"); |
|
continue; |
|
} |
|
|
|
ItemBase item; |
|
Class.CastTo(item,CreateChildItem(parent,itemType)); |
|
|
|
if (item) |
|
{ |
|
if (!data.simpleChildrenUseDefaultAttributes) |
|
ApplyAttributes(item,data.attributes); |
|
} |
|
else |
|
{ |
|
Debug.Log("FAILED spawning item type: " + itemType + " to parent: " + parent,"n/a","n/a","SpawnSimpleChildrenItems"); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
private static void HandleNewItem(notnull ItemBase item, PlayerSpawnPresetItemSetBase data) |
|
{ |
|
ApplyAttributes(item,data.attributes); |
|
|
|
PlayerBase player; |
|
if (Class.CastTo(player,item.GetHierarchyRootPlayer()) && data.GetQuickbarIdx() > -1) |
|
player.SetQuickBarEntityShortcut(item,data.GetQuickbarIdx()); |
|
|
|
SpawnComplexChildrenItems(item,data); |
|
SpawnSimpleChildrenItems(item,data); |
|
} |
|
|
|
private static EntityAI CreateChildItem(EntityAI parent, string type) |
|
{ |
|
PlayerBase player; |
|
ItemBase newItem; |
|
if (Class.CastTo(player,parent)) |
|
{ |
|
int count = player.GetInventory().AttachmentCount(); |
|
if (Class.CastTo(newItem,player.GetInventory().CreateInInventory(type))) |
|
return newItem; |
|
|
|
Debug.Log("FAILED spawning item: " + type + ", it fits in no cargo or attachment on any worn item","n/a","n/a","CreateChildItem"); |
|
return null; |
|
} |
|
|
|
|
|
if (GetGame().ConfigIsExisting(CFG_MAGAZINESPATH + " " + type) && parent.IsWeapon()) |
|
{ |
|
Weapon_Base wep |
|
if (Class.CastTo(wep,parent)) |
|
return wep.SpawnAttachedMagazine(type); |
|
} |
|
|
|
return parent.GetInventory().CreateInInventory(type); |
|
} |
|
|
|
private static void ApplyAttributes(ItemBase item, PlayerSpawnAttributesData attributes) |
|
{ |
|
if (!attributes) |
|
return; |
|
|
|
float health01 = Math.RandomFloatInclusive(attributes.healthMin,attributes.healthMax); |
|
item.SetHealth01("","Health",health01); |
|
|
|
float quantity01 = Math.RandomFloatInclusive(attributes.quantityMin,attributes.quantityMax); |
|
if (item.IsMagazine()) |
|
{ |
|
Magazine mag = Magazine.Cast(item); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ |
|
int ammoQuantity = (int)Math.Lerp(0,mag.GetAmmoMax(),quantity01); |
|
mag.ServerSetAmmoCount(ammoQuantity); |
|
} |
|
} |
|
else |
|
{ |
|
float quantityAbsolute = Math.Lerp(item.GetQuantityMin(),item.GetQuantityMax(),quantity01); |
|
quantityAbsolute = Math.Round(quantityAbsolute); |
|
if (quantityAbsolute <= item.GetQuantityMin() && item.ConfigGetBool("varQuantityDestroyOnMin")) |
|
quantityAbsolute++; |
|
item.SetQuantity(quantityAbsolute); |
|
} |
|
} |
|
} |
|
|