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class ActionManagerServer: ActionManagerBase |
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{ |
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protected ActionBase m_PendingAction; |
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ref ActionReciveData m_PendingActionReciveData; |
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void ActionManagerServer(PlayerBase player) |
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{ |
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m_PendingAction = null; |
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m_PendingActionReciveData = null; |
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} |
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override void OnJumpStart() |
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{ |
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if (m_CurrentActionData) |
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{ |
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if (m_CurrentActionData.m_State == UA_AM_PENDING || m_CurrentActionData.m_State == UA_AM_REJECTED || m_CurrentActionData.m_State == UA_AM_ACCEPTED) |
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{ |
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OnActionEnd(); |
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m_PendingActionAcknowledgmentID = -1; |
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} |
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else |
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{ |
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m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData); |
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} |
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} |
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} |
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override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
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{ |
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switch (userDataType) |
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{ |
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case INPUT_UDT_STANDARD_ACTION_START: |
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{ |
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bool success = true; |
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int actionID = 0; |
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if (!ctx.Read(actionID)) |
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return false; |
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ActionBase recvAction = GetAction(actionID); |
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if (!recvAction) |
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return false; |
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if (!recvAction.ReadFromContext(ctx, m_PendingActionReciveData)) |
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success = false; |
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m_PendingAction = recvAction; |
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if (recvAction.UseAcknowledgment()) |
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{ |
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int ackID; |
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if (!ctx.Read(ackID)) |
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success = false; |
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m_PendingActionAcknowledgmentID = ackID; |
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} |
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break; |
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} |
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case INPUT_UDT_STANDARD_ACTION_END_REQUEST: |
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{ |
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int commandID = -10; |
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ctx.Read(commandID); |
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if (commandID == DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT) |
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{ |
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Interrupt(); |
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} |
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else |
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{ |
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m_ActionWantEndRequest = true; |
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} |
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} |
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case INPUT_UDT_STANDARD_ACTION_INPUT_END: |
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{ |
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m_ActionInputWantEnd = true; |
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} |
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default: |
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return false; |
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} |
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if (!success) |
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{ |
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if (recvAction.UseAcknowledgment()) |
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{ |
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DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
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} |
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else |
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{ |
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Interrupt(); |
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} |
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return false; |
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} |
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return true; |
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} |
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override void StartDeliveredAction() |
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{ |
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if (!m_CurrentActionData) |
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{ |
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return; |
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} |
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m_Interrupted = false; |
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bool accepted = false; |
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ActionBase pickedAction = m_CurrentActionData.m_Action; |
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ActionTarget target = m_CurrentActionData.m_Target; |
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ItemBase item = m_CurrentActionData.m_MainItem; |
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if (LogManager.IsActionLogEnable()) |
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{ |
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Debug.ActionLog("Item = " + item + ", " + target.DumpToString(), pickedAction.ToString() , "n/a", "DeliveredAction", m_Player.ToString()); |
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} |
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if (!m_Player.GetCommandModifier_Action() && !m_Player.GetCommand_Action() && !m_Player.IsSprinting() && pickedAction && pickedAction.Can(m_Player,target,item)) |
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{ |
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accepted = true; |
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if (pickedAction.HasTarget()) |
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{ |
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EntityAI targetEntity; |
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if (EntityAI.CastTo(targetEntity,target.GetObject())) |
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{ |
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if (!AdvancedCommunication.Cast(targetEntity) && !Building.Cast(targetEntity) && pickedAction.IsLockTargetOnUse()) |
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{ |
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if (!GetGame().AddActionJuncture(m_Player, targetEntity, 10000)) |
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{ |
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accepted = false; |
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} |
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} |
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} |
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} |
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} |
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if (accepted) |
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{ |
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if (LogManager.IsActionLogEnable()) |
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{ |
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Debug.ActionLog("Action accepted", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); |
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} |
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if (pickedAction.UseAcknowledgment()) |
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{ |
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m_CurrentActionData.m_State = UA_AM_PENDING; |
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DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, true); |
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} |
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else |
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{ |
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m_CurrentActionData.m_State = UA_AM_ACCEPTED; |
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} |
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} |
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else |
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{ |
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if (LogManager.IsActionLogEnable()) |
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{ |
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Debug.ActionLog("Action rejected", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); |
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} |
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if (pickedAction.UseAcknowledgment()) |
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{ |
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DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
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} |
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else |
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{ |
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Interrupt(); |
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} |
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} |
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} |
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override void OnActionEnd() |
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{ |
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if (m_CurrentActionData) |
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{ |
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if ( m_CurrentActionData.m_Target ) |
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{ |
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EntityAI targetEntity; |
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if (targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity)) |
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{ |
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GetGame().ClearJuncture(m_CurrentActionData.m_Player, targetEntity); |
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} |
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} |
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super.OnActionEnd(); |
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} |
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} |
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override void Update(int pCurrentCommandID) |
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{ |
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super.Update(pCurrentCommandID); |
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int currentCommandID = m_Player.GetCurrentCommandID(); |
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if (m_PendingAction) |
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{ |
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if (m_CurrentActionData) |
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{ |
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DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
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} |
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else |
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{ |
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m_ActionWantEndRequest = false; |
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m_ActionInputWantEnd = false; |
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bool success = true; |
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ActionTarget target = new ActionTarget(null, null, -1, vector.Zero, 0); |
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if ( LogManager.IsActionLogEnable() ) |
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{ |
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Debug.ActionLog("n/a", m_PendingAction.ToString() , "n/a", "HandlePendingAction", m_Player.ToString() ); |
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} |
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if (!m_PendingAction.SetupAction(m_Player,target,m_Player.GetItemInHands(),m_CurrentActionData)) |
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{ |
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success = false; |
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} |
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if (success) |
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{ |
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StartDeliveredAction(); |
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} |
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else |
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{ |
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if (m_PendingAction.UseAcknowledgment()) |
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{ |
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DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
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} |
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else |
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{ |
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Interrupt(); |
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} |
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} |
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} |
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m_PendingAction = null; |
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m_PendingActionReciveData = null; |
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} |
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if (m_CurrentActionData) |
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{ |
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if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED) |
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{ |
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m_CurrentActionData.m_Action.OnUpdateServer(m_CurrentActionData); |
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if (m_CurrentActionData.m_RefreshJunctureTimer > 0) |
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{ |
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m_CurrentActionData.m_RefreshJunctureTimer--; |
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} |
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else |
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{ |
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m_CurrentActionData.m_RefreshJunctureTimer = m_CurrentActionData.m_Action.GetRefreshReservationTimerValue(); |
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if (m_CurrentActionData.m_Target) |
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{ |
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EntityAI targetEntity; |
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if ( targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity) ) |
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{ |
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GetGame().ExtendActionJuncture(m_CurrentActionData.m_Player, targetEntity, 10000); |
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} |
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} |
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} |
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} |
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switch (m_CurrentActionData.m_State) |
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{ |
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case UA_AM_PENDING: |
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break; |
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case UA_AM_ACCEPTED: |
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bool canActionPerform = m_CurrentActionData.m_Action.Can(m_Player, m_CurrentActionData.m_Target, m_CurrentActionData.m_MainItem); |
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if (canActionPerform && ActionPossibilityCheck(currentCommandID)) |
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{ |
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m_CurrentActionData.m_State = UA_START; |
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m_CurrentActionData.m_Action.Start(m_CurrentActionData); |
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if (m_CurrentActionData.m_Action && m_CurrentActionData.m_Action.IsInstant()) |
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OnActionEnd(); |
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} |
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else |
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{ |
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Interrupt(); |
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} |
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m_PendingActionAcknowledgmentID = -1; |
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break; |
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case UA_AM_REJECTED: |
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OnActionEnd(); |
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m_PendingActionAcknowledgmentID = -1; |
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break; |
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default: |
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if (m_ActionInputWantEnd) |
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{ |
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m_ActionInputWantEnd = false; |
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m_CurrentActionData.m_Action.EndInput(m_CurrentActionData); |
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} |
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if (m_ActionWantEndRequest) |
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{ |
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m_ActionWantEndRequest = false; |
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m_CurrentActionData.m_Action.EndRequest(m_CurrentActionData); |
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} |
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break; |
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} |
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} |
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} |
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override void Interrupt() |
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{ |
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super.Interrupt(); |
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if (m_CurrentActionData) |
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DayZPlayerSyncJunctures.SendActionInterrupt(m_Player); |
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} |
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override ActionReciveData GetReciveData() |
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{ |
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return m_PendingActionReciveData; |
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} |
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} |
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