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class UndergroundStash extends ItemBase |
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{ |
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void UndergroundStash() {} |
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void PlaceOnGround() |
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{ |
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vector pos = GetPosition(); |
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pos[1] = GetGame().SurfaceRoadY(pos[0], pos[2]); |
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pos[1] = pos[1] + 0.22; |
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SetPosition(pos); |
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} |
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ItemBase GetStashedItem() |
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{ |
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ItemBase item; |
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if (GetInventory().GetCargo().GetItemCount() > 0) |
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{ |
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item = ItemBase.Cast(GetInventory().GetCargo().GetItem(0)); |
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} |
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return item; |
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} |
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override bool CanDisplayCargo() |
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{ |
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return false; |
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} |
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override bool CanPutInCargo(EntityAI parent) |
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{ |
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return false; |
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} |
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override bool CanReleaseCargo(EntityAI cargo) |
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{ |
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return false; |
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} |
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override bool CanReceiveItemIntoHands(EntityAI item_to_hands) |
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{ |
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return false; |
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} |
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override bool CanSaveItemInHands(EntityAI item_in_hands) |
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{ |
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return false; |
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} |
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override bool CanPutIntoHands(EntityAI parent) |
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{ |
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return false; |
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} |
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override bool IsInventoryVisible() |
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{ |
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return false; |
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} |
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} |