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class PluginConfigViewer extends PluginBase |
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{ |
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void PluginConfigViewer() |
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{ |
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} |
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string MakeTabs( int count, bool inheritance = false ) |
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{ |
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if ( count == 0 ) |
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{ |
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return ""; |
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} |
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string tabs = "|--"; |
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if ( inheritance ) |
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{ |
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tabs = "|<<"; |
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} |
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for ( int i = 0; i < count - 1; i++ ) |
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{ |
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tabs = "| " + tabs; |
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} |
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return tabs; |
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} |
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string GetOnlyChildPath( string config_class_path, string class_path ) |
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{ |
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int config_class_path_len = config_class_path.Length(); |
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int class_path_len = class_path.Length(); |
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if ( class_path_len > config_class_path_len ) |
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{ |
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int start = config_class_path_len; |
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int count = class_path_len - start; |
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return class_path.Substring(start, count).Trim(); |
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} |
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else |
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{ |
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return ""; |
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} |
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} |
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string GetBaseClassPath( string config_class_path, string class_path, string config_class ) |
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{ |
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if ( class_path == "" ) |
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{ |
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return ""; |
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} |
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int start = config_class_path.Length(); |
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int count = class_path.Length() - start; |
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string class_path_without_config_class = GetOnlyChildPath( config_class_path, class_path ); |
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ref TStringArray full_path = new TStringArray; |
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GetGame().ConfigGetFullPath( config_class_path, full_path ); |
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if ( full_path.Count() > 1 && class_path_without_config_class != "" ) |
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{ |
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return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path_without_config_class, config_class ); |
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} |
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else |
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{ |
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return ""; |
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} |
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} |
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string GetBaseClassPathCombined( string child_path, string base_class ) |
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{ |
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int current = -1; |
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int last = 0; |
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while ( true ) |
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{ |
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current = child_path.IndexOfFrom(last, " " ); |
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if ( current > -1 ) |
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{ |
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last = current+1; |
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} |
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else |
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{ |
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break; |
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} |
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} |
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string result = child_path.Substring(0, last ) + base_class; |
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return result; |
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} |
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string GetBaseClassPathRecursive( string config_class_path, string class_path, string config_class ) |
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{ |
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if ( ContainsFirstClass(config_class_path, class_path) ) |
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{ |
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return config_class_path + " " + class_path; |
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} |
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else |
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{ |
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ref TStringArray full_path = new TStringArray; |
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GetGame().ConfigGetFullPath( config_class_path, full_path ); |
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if ( full_path.Count() > 1 ) |
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{ |
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return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path, config_class ); |
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} |
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else |
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{ |
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return ""; |
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} |
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} |
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} |
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bool ContainsFirstClass( string config_class_path, string class_path ) |
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{ |
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int start = class_path.IndexOf(" "); |
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string name = class_path; |
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if ( start > -1 ) |
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{ |
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name = class_path.Substring(0, start ); |
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} |
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int cfg_class_count = GetGame().ConfigGetChildrenCount( config_class_path ); |
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for ( int i = 0; i < cfg_class_count; i++ ) |
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{ |
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string cfg_class_name = ""; |
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GetGame().ConfigGetChildName( config_class_path, i, cfg_class_name ); |
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if ( cfg_class_name == name ) |
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{ |
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string full_name = config_class_path + " " + name; |
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int type = GetGame().ConfigGetType( full_name ); |
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if ( type == CT_CLASS ) |
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{ |
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return true; |
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} |
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} |
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} |
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if ( start == -1 ) |
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{ |
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return false; |
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} |
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else |
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{ |
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string new_name = class_path.Substring(start + 1, class_path.Length() - (start + 1) ); |
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return ContainsFirstClass( config_class_path + " " + name, new_name ); |
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} |
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} |
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TStringArray GetConfigRecursive( string path, string name, string config_class_path, string config_class, local array<string> overridden, int depth = 0, local bool check_base_class_of_class = false ) |
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{ |
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string tabs = MakeTabs( depth + 1 ); |
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string child_path = path; |
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int count = GetGame().ConfigGetChildrenCount( child_path ); |
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int i = 0; |
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bool name_printed = false; |
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TStringArray result = new TStringArray; |
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for ( i = 0; i < count; i++ ) |
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{ |
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string child_name = ""; |
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GetGame().ConfigGetChildName( child_path, i, child_name ); |
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string c_child_path = child_path + " " + child_name; |
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string child_name_lower = child_name; |
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child_name_lower.ToLower(); |
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if ( overridden.Find(child_name_lower) == -1 ) |
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{ |
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if ( !name_printed ) |
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{ |
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result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "!" + name ); |
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name_printed = true; |
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} |
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overridden.Insert( child_name_lower ); |
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int type = GetGame().ConfigGetType( c_child_path ); |
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if ( type != CT_CLASS ) |
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{ |
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if ( type != CT_ARRAY ) |
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{ |
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result.Insert( "-" + tabs + "!" + child_name + " = " + GetGame().ConfigGetTextOut(c_child_path) ); |
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} |
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else |
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{ |
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result.Insert( "-" + tabs + "!" + child_name + "[] = {" ); |
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TStringArray strs = new TStringArray; |
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GetGame().ConfigGetTextArray( c_child_path, strs ); |
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string tabs_array = MakeTabs( depth + 2 ); |
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int j; |
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for ( j = 0; j < strs.Count(); j++ ) |
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{ |
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result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~" + strs.Get(j) + "," ); |
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} |
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result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~}" ); |
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} |
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} |
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else |
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{ |
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array<string> overridden_sub = new array<string>; |
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if ( GetGame().ConfigGetChildrenCount(c_child_path) > 0 ) |
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{ |
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TStringArray config1 = GetConfigRecursive( c_child_path, child_name, config_class_path, config_class, overridden_sub, depth + 1 ); |
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result.InsertAll( config1 ); |
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} |
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else |
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{ |
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result.Insert( ":" + tabs + "!" + child_name ); |
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} |
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string cc_child_path = c_child_path; |
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string c_config_class_path = config_class_path; |
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string c_child_name = child_name; |
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int cc = 0; |
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while ( true ) |
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{ |
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string base_class = ""; |
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GetGame().ConfigGetBaseName( cc_child_path, base_class ); |
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int start = c_config_class_path.Length() + 1; |
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int len = cc_child_path.Length(); |
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len -= c_config_class_path.Length() + c_child_name.Length(); |
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len -= 2; |
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if ( base_class != "" ) |
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{ |
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string only_child_path = ""; |
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if ( len < 0 ) |
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{ |
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only_child_path = base_class; |
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} |
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else |
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{ |
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only_child_path = cc_child_path.Substring( start, len ) + " " + base_class; |
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} |
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string c_base_child_path = GetBaseClassPathCombined( cc_child_path, base_class ); |
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string base_class_path = GetBaseClassPath( c_config_class_path, c_base_child_path, config_class ); |
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if ( base_class_path != "" ) |
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{ |
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TStringArray config2 = GetConfigRecursive( base_class_path, base_class, base_class_path, config_class, overridden_sub, depth + 1, true ); |
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result.InsertAll( config2 ); |
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} |
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else |
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{ |
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TStringArray config3 = GetConfigRecursive( base_class, base_class, base_class, config_class, overridden_sub, depth + 1, true ); |
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result.InsertAll( config3 ); |
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break; |
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} |
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cc_child_path = base_class_path; |
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c_child_name = base_class; |
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c_config_class_path = cc_child_path.Substring( 0, cc_child_path.Length() - only_child_path.Length() - 1); |
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} |
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else |
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{ |
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break; |
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} |
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} |
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} |
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} |
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} |
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if ( name_printed ) |
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{ |
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result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "#" + name ); |
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} |
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if ( !check_base_class_of_class ) |
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{ |
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TStringArray full_path = new TStringArray; |
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GetGame().ConfigGetFullPath( child_path, full_path ); |
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if ( full_path.Count() > 1 ) |
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{ |
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TStringArray config4 = GetConfigRecursive( config_class + " " + full_path.Get(1), full_path.Get(1), config_class + " " + full_path.Get(1), config_class, overridden, depth ); |
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result.InsertAll( config4 ); |
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} |
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} |
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else |
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{ |
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string class_base_class = ""; |
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GetGame().ConfigGetBaseName( child_path, class_base_class ); |
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if ( class_base_class != "" ) |
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{ |
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string base_child_path = GetBaseClassPathCombined( child_path, class_base_class ); |
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string cc_base_child_path = GetBaseClassPath( config_class_path, base_child_path, config_class ); |
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if ( cc_base_child_path != "" ) |
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{ |
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TStringArray config5 = GetConfigRecursive( cc_base_child_path, class_base_class, cc_base_child_path, config_class, overridden, depth, true ); |
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result.InsertAll( config5 ); |
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} |
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else |
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{ |
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TStringArray config6 = GetConfigRecursive( class_base_class, class_base_class, class_base_class, config_class, overridden, depth, true ); |
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result.InsertAll( config6 ); |
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} |
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} |
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} |
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return result; |
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} |
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TStringArray GetConfig( string class_path, string filter_char ) |
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{ |
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int i; |
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TStringArray filtered = new TStringArray; |
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if ( class_path != "" ) |
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{ |
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PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) ); |
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TStringArray path_nodes = new TStringArray; |
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class_path.Split( " ", path_nodes ); |
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if ( path_nodes.Count() >= 3 ) |
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{ |
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string c_class_path = path_nodes.Get(0) + " " + path_nodes.Get(1) + " " + path_nodes.Get(2); |
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array<string> overridden = new array<string>; |
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string config_class = path_nodes.Get( 1 ); |
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string class_name = path_nodes.Get( 2 ); |
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TStringArray result = GetConfigRecursive( c_class_path, class_name, c_class_path, config_class, overridden ); |
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TStringArray nested_start = new TStringArray; |
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TStringArray nested_end = new TStringArray; |
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TStringArray nested_inherited_start = new TStringArray; |
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TStringArray nested_inherited_end = new TStringArray; |
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string tabs = MakeTabs( 1 ); |
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string tabs_inherited = MakeTabs( 1, true ); |
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string check_tabs = MakeTabs( path_nodes.Count() - 1, true ); |
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nested_start.Insert( ":!" ); |
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nested_end.Insert( ":#" ); |
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nested_inherited_start.Insert( ":!" ); |
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nested_inherited_end.Insert( ":#" ); |
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string last_node = filter_char + MakeTabs( nested_start.Count() ) + "!"; |
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if ( path_nodes.Count() == 3 ) |
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{ |
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last_node = filter_char + MakeTabs( 1 ) + "!"; |
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} |
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else |
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{ |
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for ( i = 1; i < path_nodes.Count() - 2; i++ ) |
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{ |
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tabs = MakeTabs( i ); |
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tabs_inherited = MakeTabs( i, true ); |
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string path_node = path_nodes.Get(i+2); |
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path_node.ToLower( ); |
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nested_start.Insert( ":" + tabs + "!" + path_node ); |
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nested_end.Insert( ":" + tabs + "#" + path_node ); |
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nested_inherited_start.Insert( ":" + tabs_inherited + "!" + path_node ); |
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nested_inherited_end.Insert( ":" + tabs_inherited + "#" + path_node ); |
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} |
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last_node = filter_char + MakeTabs( i ) + "!"; |
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} |
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int current_nest = 0; |
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for ( i = 0; i < result.Count(); i++ ) |
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{ |
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string current = result.Get( i ); |
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string current_lower = current; |
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current_lower.ToLower( ); |
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int len_current = current.Length(); |
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if ( current_nest < nested_start.Count() ) |
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{ |
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int len_start = nested_start.Get(current_nest).Length(); |
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if ( len_current >= len_start ) |
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{ |
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string prefix_start = current_lower; |
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if ( current_nest == 0 ) |
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{ |
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prefix_start = current_lower.Substring( 0, len_start ); |
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} |
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if ( prefix_start == nested_start.Get(current_nest) || prefix_start == nested_inherited_start.Get(current_nest) ) |
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{ |
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current_nest++; |
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continue; |
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} |
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} |
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} |
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if ( current_nest >= 1 ) |
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{ |
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int len_end = nested_end.Get(current_nest - 1).Length(); |
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if ( len_current >= len_end ) |
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{ |
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string prefix_end = current_lower; |
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if ( current_nest == 0 ) |
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{ |
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prefix_start = current_lower.Substring( 0, len_start ); |
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} |
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if ( prefix_end == nested_end.Get(current_nest - 1) || prefix_end == nested_inherited_end.Get(current_nest - 1) ) |
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{ |
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current_nest--; |
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} |
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} |
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} |
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if ( current_nest == nested_start.Count() ) |
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{ |
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string first_char = current.Substring( 0, 1 ); |
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if ( first_char == filter_char ) |
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{ |
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int bang_pos = current.IndexOf( "!" ); |
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if ( bang_pos > -1 ) |
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{ |
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int len_last_node = last_node.Length(); |
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if ( len_current >= len_last_node ) |
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{ |
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string prefix_current = current_lower.Substring( 0, len_last_node ); |
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if ( last_node == prefix_current ) |
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{ |
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filtered.Insert( current.Substring(bang_pos + 1, current.Length() - (bang_pos + 1)) ); |
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} |
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} |
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} |
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} |
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} |
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} |
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TStringArray without_duplications = new TStringArray; |
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map<string, string> lowered = new map<string, string>; |
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for ( i = 0; i < filtered.Count(); i++ ) |
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{ |
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string c = filtered.Get( i ); |
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string lower_c = c; |
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lower_c.ToLower(); |
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if ( without_duplications.Find(lower_c) < 0 ) |
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{ |
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without_duplications.Insert( lower_c ); |
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if ( lower_c != c ) |
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{ |
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lowered.Set( lower_c, c ); |
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} |
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} |
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} |
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module_dev.SortStringArray( without_duplications ); |
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for ( i = 0; i < without_duplications.Count(); i++ ) |
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{ |
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string cc = without_duplications.Get( i ); |
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if ( lowered.Contains(cc) ) |
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{ |
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cc = lowered.Get( cc ); |
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} |
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int tilda_index = cc.IndexOf( "~" ); |
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if ( tilda_index > -1 ) |
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{ |
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string spaces = " "; |
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if ( cc.IndexOf( "~}" ) > -1 ) |
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{ |
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spaces = ""; |
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} |
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cc = spaces + cc.Substring(tilda_index + 1, cc.Length() - (tilda_index + 1) ); |
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} |
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without_duplications.Set( i, cc ); |
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} |
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return without_duplications; |
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} |
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else if ( filter_char == ":" ) |
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{ |
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int cnt_config = GetGame().ConfigGetChildrenCount( class_path ); |
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for ( i = 0; i < cnt_config; i++ ) |
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{ |
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string config_name = ""; |
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GetGame().ConfigGetChildName( class_path, i, config_name ); |
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filtered.Insert( config_name ); |
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} |
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module_dev.SortStringArray( filtered ); |
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} |
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} |
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else if ( filter_char == ":" ) |
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{ |
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filtered.Insert( "configfile" ); |
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filtered.Insert( "missionconfigfile" ); |
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} |
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return filtered; |
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} |
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|
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TStringArray GetConfigVariables( string class_path ) |
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{ |
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return GetConfig( class_path, "-" ); |
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} |
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TStringArray GetConfigHierarchy( string class_path ) |
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{ |
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return GetConfig( class_path, ":" ); |
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} |
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|
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string GetBaseClasses(string path, string item) |
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{ |
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string adjustedPath = path; |
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bool run = true; |
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TStringArray resultArr = new TStringArray(); |
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resultArr.Insert(item); |
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while (run) |
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{ |
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string baseClass = ""; |
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run = GetGame().ConfigGetBaseName( adjustedPath, baseClass ); |
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if (baseClass) |
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{ |
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TStringArray strs = new TStringArray; |
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adjustedPath.Split(" ",strs); |
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strs.Remove(strs.Count() - 1); |
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strs.Insert(baseClass); |
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adjustedPath = string.Join(" ", strs); |
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resultArr.Insert(baseClass); |
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if (adjustedPath == path) |
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break; |
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} |
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} |
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string result; |
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resultArr.Invert(); |
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foreach (int i, string str: resultArr) |
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{ |
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if (i != 0) |
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result += " >> " + str; |
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else |
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result += str; |
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} |
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return result; |
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} |
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|
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|
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} |
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