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class PluginConfigViewer extends PluginBase
{
void PluginConfigViewer()
{
}
string MakeTabs( int count, bool inheritance = false )
{
if ( count == 0 )
{
return "";
}
string tabs = "|--";
if ( inheritance )
{
tabs = "|<<";
}
for ( int i = 0; i < count - 1; i++ )
{
tabs = "| " + tabs;
}
return tabs;
}
string GetOnlyChildPath( string config_class_path, string class_path )
{
int config_class_path_len = config_class_path.Length();
int class_path_len = class_path.Length();
if ( class_path_len > config_class_path_len )
{
int start = config_class_path_len;
int count = class_path_len - start;
return class_path.Substring(start, count).Trim();
}
else
{
return "";
}
}
string GetBaseClassPath( string config_class_path, string class_path, string config_class )
{
if ( class_path == "" )
{
return "";
}
int start = config_class_path.Length();
int count = class_path.Length() - start;
string class_path_without_config_class = GetOnlyChildPath( config_class_path, class_path );
ref TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( config_class_path, full_path );
if ( full_path.Count() > 1 && class_path_without_config_class != "" )
{
return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path_without_config_class, config_class );
}
else
{
return "";
}
}
string GetBaseClassPathCombined( string child_path, string base_class )
{
int current = -1;
int last = 0;
while ( true )
{
current = child_path.IndexOfFrom(last, " " );
if ( current > -1 )
{
last = current+1;
}
else
{
break;
}
}
string result = child_path.Substring(0, last ) + base_class;
return result;
}
string GetBaseClassPathRecursive( string config_class_path, string class_path, string config_class )
{
if ( ContainsFirstClass(config_class_path, class_path) )
{
return config_class_path + " " + class_path;
}
else
{
ref TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( config_class_path, full_path );
if ( full_path.Count() > 1 )
{
return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path, config_class );
}
else
{
return "";
}
}
}
bool ContainsFirstClass( string config_class_path, string class_path )
{
int start = class_path.IndexOf(" ");
string name = class_path;
if ( start > -1 )
{
name = class_path.Substring(0, start );
}
int cfg_class_count = GetGame().ConfigGetChildrenCount( config_class_path );
for ( int i = 0; i < cfg_class_count; i++ )
{
string cfg_class_name = "";
GetGame().ConfigGetChildName( config_class_path, i, cfg_class_name );
if ( cfg_class_name == name )
{
string full_name = config_class_path + " " + name;
int type = GetGame().ConfigGetType( full_name );
if ( type == CT_CLASS )
{
return true;
}
}
}
if ( start == -1 )
{
return false;
}
else
{
string new_name = class_path.Substring(start + 1, class_path.Length() - (start + 1) );
return ContainsFirstClass( config_class_path + " " + name, new_name );
}
}
TStringArray GetConfigRecursive( string path, string name, string config_class_path, string config_class, local array<string> overridden, int depth = 0, local bool check_base_class_of_class = false )
{
string tabs = MakeTabs( depth + 1 );
string child_path = path;
int count = GetGame().ConfigGetChildrenCount( child_path );
int i = 0;
bool name_printed = false;
TStringArray result = new TStringArray;
for ( i = 0; i < count; i++ )
{
string child_name = "";
GetGame().ConfigGetChildName( child_path, i, child_name );
string c_child_path = child_path + " " + child_name;
string child_name_lower = child_name;
child_name_lower.ToLower();
if ( overridden.Find(child_name_lower) == -1 )
{
if ( !name_printed )
{
result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "!" + name );
name_printed = true;
}
overridden.Insert( child_name_lower );
int type = GetGame().ConfigGetType( c_child_path );
if ( type != CT_CLASS )
{
if ( type != CT_ARRAY )
{
result.Insert( "-" + tabs + "!" + child_name + " = " + GetGame().ConfigGetTextOut(c_child_path) );
}
else
{
result.Insert( "-" + tabs + "!" + child_name + "[] = {" );
TStringArray strs = new TStringArray;
GetGame().ConfigGetTextArray( c_child_path, strs );
string tabs_array = MakeTabs( depth + 2 );
int j;
for ( j = 0; j < strs.Count(); j++ )
{
result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~" + strs.Get(j) + "," );
}
result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~}" );
}
}
else
{
array<string> overridden_sub = new array<string>;
if ( GetGame().ConfigGetChildrenCount(c_child_path) > 0 )
{
TStringArray config1 = GetConfigRecursive( c_child_path, child_name, config_class_path, config_class, overridden_sub, depth + 1 );
result.InsertAll( config1 );
}
else
{
result.Insert( ":" + tabs + "!" + child_name );
}
string cc_child_path = c_child_path;
string c_config_class_path = config_class_path;
string c_child_name = child_name;
int cc = 0;
while ( true )
{
string base_class = "";
GetGame().ConfigGetBaseName( cc_child_path, base_class );
int start = c_config_class_path.Length() + 1;
int len = cc_child_path.Length();
len -= c_config_class_path.Length() + c_child_name.Length();
len -= 2;
if ( base_class != "" )
{
string only_child_path = "";
if ( len < 0 )
{
only_child_path = base_class;
}
else
{
only_child_path = cc_child_path.Substring( start, len ) + " " + base_class;
}
string c_base_child_path = GetBaseClassPathCombined( cc_child_path, base_class );
string base_class_path = GetBaseClassPath( c_config_class_path, c_base_child_path, config_class );
if ( base_class_path != "" )
{
TStringArray config2 = GetConfigRecursive( base_class_path, base_class, base_class_path, config_class, overridden_sub, depth + 1, true );
result.InsertAll( config2 );
}
else
{
TStringArray config3 = GetConfigRecursive( base_class, base_class, base_class, config_class, overridden_sub, depth + 1, true );
result.InsertAll( config3 );
break;
}
cc_child_path = base_class_path;
c_child_name = base_class;
c_config_class_path = cc_child_path.Substring( 0, cc_child_path.Length() - only_child_path.Length() - 1);
}
else
{
break;
}
}
}
}
}
if ( name_printed )
{
result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "#" + name );
}
if ( !check_base_class_of_class )
{
TStringArray full_path = new TStringArray;
GetGame().ConfigGetFullPath( child_path, full_path );
if ( full_path.Count() > 1 )
{
TStringArray config4 = GetConfigRecursive( config_class + " " + full_path.Get(1), full_path.Get(1), config_class + " " + full_path.Get(1), config_class, overridden, depth );
result.InsertAll( config4 );
}
}
else
{
string class_base_class = "";
GetGame().ConfigGetBaseName( child_path, class_base_class );
if ( class_base_class != "" )
{
string base_child_path = GetBaseClassPathCombined( child_path, class_base_class );
string cc_base_child_path = GetBaseClassPath( config_class_path, base_child_path, config_class );
if ( cc_base_child_path != "" )
{
TStringArray config5 = GetConfigRecursive( cc_base_child_path, class_base_class, cc_base_child_path, config_class, overridden, depth, true );
result.InsertAll( config5 );
}
else
{
TStringArray config6 = GetConfigRecursive( class_base_class, class_base_class, class_base_class, config_class, overridden, depth, true );
result.InsertAll( config6 );
}
}
}
return result;
}
TStringArray GetConfig( string class_path, string filter_char )
{
int i;
TStringArray filtered = new TStringArray;
if ( class_path != "" )
{
PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) );
TStringArray path_nodes = new TStringArray;
class_path.Split( " ", path_nodes );
if ( path_nodes.Count() >= 3 )
{
string c_class_path = path_nodes.Get(0) + " " + path_nodes.Get(1) + " " + path_nodes.Get(2);
array<string> overridden = new array<string>;
string config_class = path_nodes.Get( 1 );
string class_name = path_nodes.Get( 2 );
TStringArray result = GetConfigRecursive( c_class_path, class_name, c_class_path, config_class, overridden );
TStringArray nested_start = new TStringArray;
TStringArray nested_end = new TStringArray;
TStringArray nested_inherited_start = new TStringArray;
TStringArray nested_inherited_end = new TStringArray;
string tabs = MakeTabs( 1 );
string tabs_inherited = MakeTabs( 1, true );
string check_tabs = MakeTabs( path_nodes.Count() - 1, true );
nested_start.Insert( ":!" );
nested_end.Insert( ":#" );
nested_inherited_start.Insert( ":!" );
nested_inherited_end.Insert( ":#" );
string last_node = filter_char + MakeTabs( nested_start.Count() ) + "!";
if ( path_nodes.Count() == 3 )
{
last_node = filter_char + MakeTabs( 1 ) + "!";
}
else
{
for ( i = 1; i < path_nodes.Count() - 2; i++ )
{
tabs = MakeTabs( i );
tabs_inherited = MakeTabs( i, true );
string path_node = path_nodes.Get(i+2);
path_node.ToLower( );
nested_start.Insert( ":" + tabs + "!" + path_node );
nested_end.Insert( ":" + tabs + "#" + path_node );
nested_inherited_start.Insert( ":" + tabs_inherited + "!" + path_node );
nested_inherited_end.Insert( ":" + tabs_inherited + "#" + path_node );
}
last_node = filter_char + MakeTabs( i ) + "!";
}
int current_nest = 0;
for ( i = 0; i < result.Count(); i++ )
{
string current = result.Get( i );
string current_lower = current;
current_lower.ToLower( );
int len_current = current.Length();
if ( current_nest < nested_start.Count() )
{
int len_start = nested_start.Get(current_nest).Length();
if ( len_current >= len_start )
{
string prefix_start = current_lower;
if ( current_nest == 0 )
{
prefix_start = current_lower.Substring( 0, len_start );
}
if ( prefix_start == nested_start.Get(current_nest) || prefix_start == nested_inherited_start.Get(current_nest) )
{
current_nest++;
continue;
}
}
}
if ( current_nest >= 1 )
{
int len_end = nested_end.Get(current_nest - 1).Length();
if ( len_current >= len_end )
{
string prefix_end = current_lower;
if ( current_nest == 0 )
{
prefix_start = current_lower.Substring( 0, len_start );
}
if ( prefix_end == nested_end.Get(current_nest - 1) || prefix_end == nested_inherited_end.Get(current_nest - 1) )
{
current_nest--;
}
}
}
if ( current_nest == nested_start.Count() )
{
string first_char = current.Substring( 0, 1 );
if ( first_char == filter_char )
{
int bang_pos = current.IndexOf( "!" );
if ( bang_pos > -1 )
{
int len_last_node = last_node.Length();
if ( len_current >= len_last_node )
{
string prefix_current = current_lower.Substring( 0, len_last_node );
if ( last_node == prefix_current )
{
filtered.Insert( current.Substring(bang_pos + 1, current.Length() - (bang_pos + 1)) );
}
}
}
}
}
}
TStringArray without_duplications = new TStringArray;
map<string, string> lowered = new map<string, string>;
for ( i = 0; i < filtered.Count(); i++ )
{
string c = filtered.Get( i );
string lower_c = c;
lower_c.ToLower();
if ( without_duplications.Find(lower_c) < 0 )
{
without_duplications.Insert( lower_c );
if ( lower_c != c )
{
lowered.Set( lower_c, c );
}
}
}
module_dev.SortStringArray( without_duplications );
for ( i = 0; i < without_duplications.Count(); i++ )
{
string cc = without_duplications.Get( i );
if ( lowered.Contains(cc) )
{
cc = lowered.Get( cc );
}
int tilda_index = cc.IndexOf( "~" );
if ( tilda_index > -1 )
{
string spaces = " ";
if ( cc.IndexOf( "~}" ) > -1 )
{
spaces = "";
}
cc = spaces + cc.Substring(tilda_index + 1, cc.Length() - (tilda_index + 1) );
}
without_duplications.Set( i, cc );
}
return without_duplications;
}
else if ( filter_char == ":" )
{
int cnt_config = GetGame().ConfigGetChildrenCount( class_path );
for ( i = 0; i < cnt_config; i++ )
{
string config_name = "";
GetGame().ConfigGetChildName( class_path, i, config_name );
filtered.Insert( config_name );
}
module_dev.SortStringArray( filtered );
}
}
else if ( filter_char == ":" )
{
filtered.Insert( "configfile" );
filtered.Insert( "missionconfigfile" );
}
return filtered;
}
TStringArray GetConfigVariables( string class_path )
{
return GetConfig( class_path, "-" );
}
TStringArray GetConfigHierarchy( string class_path )
{
return GetConfig( class_path, ":" );
}
string GetBaseClasses(string path, string item)
{
string adjustedPath = path;
bool run = true;
TStringArray resultArr = new TStringArray();
resultArr.Insert(item);
while (run)
{
//Print("checking for path:'" + adjustedPath +"'");
string baseClass = "";
run = GetGame().ConfigGetBaseName( adjustedPath, baseClass );
if (baseClass)
{
TStringArray strs = new TStringArray;
adjustedPath.Split(" ",strs);
strs.Remove(strs.Count() - 1);
strs.Insert(baseClass);
adjustedPath = string.Join(" ", strs);
resultArr.Insert(baseClass);
if (adjustedPath == path)
break;
}
}
string result;
resultArr.Invert();
foreach (int i, string str: resultArr)
{
if (i != 0)
result += " >> " + str;
else
result += str;
}
return result;
}
}