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class Liquid
{
static ref map<int, ref NutritionalProfile> m_AllLiquidsByType = new map<int, ref NutritionalProfile>;
static ref map<string, ref NutritionalProfile> m_AllLiquidsByName = new map<string, ref NutritionalProfile>;
static bool m_Init = InitAllLiquids();
static string GetLiquidClassname(int liquid_type)
{
NutritionalProfile liquid = m_AllLiquidsByType.Get(liquid_type);
if (liquid)
{
return liquid.GetLiquidClassname();
}
return "";
}
static bool InitAllLiquids()
{
string cfg_classname = "cfgLiquidDefinitions";
string property_value = "NULL_PROPERTY";
int cfg_item_count = g_Game.ConfigGetChildrenCount(cfg_classname);
for (int i = 0; i < cfg_item_count; i++)
{
string liquid_class_name;
GetGame().ConfigGetChildName(cfg_classname, i, liquid_class_name);
string liquid_full_path = string.Format("%1 %2",cfg_classname, liquid_class_name);
int config_liquid_type = GetGame().ConfigGetInt(string.Format("%1 type", liquid_full_path));
m_AllLiquidsByType.Insert(config_liquid_type, SetUpNutritionalProfile(config_liquid_type, liquid_class_name));
m_AllLiquidsByName.Insert(liquid_class_name, SetUpNutritionalProfile(config_liquid_type, liquid_class_name));
}
return true;
}
//---------------------------------------------------------------------------------------------------------
static void Transfer(ItemBase source_ent, ItemBase target_ent, float quantity = -1)
{
if (!Liquid.CanTransfer(source_ent, target_ent))
return;
ItemBase source = source_ent;
ItemBase target = target_ent;
// Debug.Log("Transfer, source:"+source.ToString()+" target: "+target.ToString(), "LiquidTransfer");
float source_quantity = source.GetQuantity();
float target_quantity = target.GetQuantity();
int source_liquid_type = source.GetLiquidType();
int target_liquid_type = target.GetLiquidType();
int target_mask = target_ent.ConfigGetFloat("liquidContainerType");
int source_mask = source_ent.ConfigGetFloat("liquidContainerType");
float available_capacity = target.GetQuantityMax() - target_quantity;
// Debug.Log("target_mask ="+target_mask.ToString(), "LiquidTransfer");
// Debug.Log("source_mask ="+source_mask.ToString(), "LiquidTransfer");
// Debug.Log("source_liquid_type ="+source_liquid_type.ToString(), "LiquidTransfer");
// Debug.Log("target_liquid_type ="+target_liquid_type.ToString(), "LiquidTransfer");
//target.GetBloodType(source_liquid_type);//override target liquidType
float quantity_to_transfer;
//transfers all
if (quantity == -1)
{
quantity_to_transfer = Math.Clamp(source_quantity,0,available_capacity);
}
//transfers exact ammount
else
{
quantity_to_transfer = Math.Clamp(Math.Min(source_quantity,quantity),0,available_capacity);
}
//target.AddQuantity(quantity_to_transfer);
PluginTransmissionAgents m_mta = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
m_mta.TransmitAgents(source_ent, target_ent, AGT_TRANSFER_COPY);
source.AddQuantity(-quantity_to_transfer);
Liquid.FillContainer(target_ent,source_liquid_type,quantity_to_transfer);
}
static bool CanTransfer(ItemBase source_ent, ItemBase target_ent)
{
if (!source_ent || !target_ent)
return false;
if (!source_ent.IsItemBase() || !target_ent.IsItemBase())
{
//Debug.Log("One of the Items is not of ItemBase type", "LiquidTransfer");
return false;
}
Barrel_ColorBase barrelTarget = Barrel_ColorBase.Cast(target_ent);
Barrel_ColorBase barrelSource = Barrel_ColorBase.Cast(source_ent);
if ((barrelTarget && !barrelTarget.IsOpen()) || (barrelSource && !barrelSource.IsOpen()))
{
return false;
}
float source_quantity = source_ent.GetQuantity();
if (source_quantity <= 0)
{
//Debug.Log("source has no quantity", "LiquidTransfer");
return false;//if there is nothing to transfer
}
int source_liquid_type = source_ent.GetLiquidType();
if (source_liquid_type < 1)
{
//Debug.Log("source has some quantity, but does not have a valid liquidType set, liquidType = "+ToString(source_liquid_type), "LiquidTransfer");
return false;//if source is not a container
}
if (!CanFillContainer(target_ent,source_liquid_type))
{
return false;
}
return true;
}
static void FillContainer(ItemBase container, int liquid_type, float amount)
{
if (!CanFillContainer(container,liquid_type))
{
return;
}
//filling
container.SetLiquidType(liquid_type);
container.AddQuantity(amount);
}
static void FillContainerEnviro(ItemBase container, int liquid_type, float amount, bool inject_agents = false)
{
FillContainer(container,liquid_type,amount);
if (inject_agents)
{
PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
plugin.TransmitAgents(NULL, container, AGT_WATER_POND, amount);
}
}
static bool CanFillContainer(ItemBase container, int liquid_type, bool ignore_fullness_check = false)
{
if (!container)
return false;
bool is_container_full = container.IsFullQuantity();
if (is_container_full && !ignore_fullness_check)
{
//Debug.Log("container is full", "LiquidTransfer");
return false;
}
int container_mask = container.ConfigGetFloat("liquidContainerType");
if (container_mask == 0)
{
//Debug.Log("target is not a container", "LiquidTransfer");
return false;//if the target liquidContainerType is set to 0
}
if ((liquid_type & container_mask) == 0)
{
//Debug.Log("target liquidContainerType does not support this liquid type", "LiquidTransfer");
return false;
}
float container_quantity = container.GetQuantity();
int container_liquid_type = container.GetLiquidType();
if (container_quantity > 0 && container_liquid_type != liquid_type)
{
//Debug.Log("target is not empty AND is of different liquid type than liquid_type added in", "LiquidTransfer");
return false;
}
return true;
}
private static string GetLiquidConfigProperty(int liquid_type, string property_name, bool is_nutrition_property = false)
{
string cfg_classname = "cfgLiquidDefinitions";
string property_value = "NULL_PROPERTY";
int cfg_item_count = g_Game.ConfigGetChildrenCount(cfg_classname);
for (int i = 0; i < cfg_item_count; i++)
{
string liquid_class_name;
GetGame().ConfigGetChildName(cfg_classname, i, liquid_class_name);
string liquid_full_path = string.Format("%1 %2", cfg_classname, liquid_class_name);
int config_liquid_type = GetGame().ConfigGetInt(string.Format("%1 type", liquid_full_path));
if (config_liquid_type == liquid_type)// found the specific class, now lets extract the values
{
if (!is_nutrition_property)
{
GetGame().ConfigGetText(string.Format("%1 %2", liquid_full_path, property_name), property_value);
return property_value;
}
else
{
GetGame().ConfigGetText(string.Format("%1 Nutrition %2", liquid_full_path, property_name), property_value);
return property_value;
}
}
}
return property_value;
}
static NutritionalProfile GetNutritionalProfileByType(int liquid_type)
{
return m_AllLiquidsByType.Get(liquid_type);
}
static NutritionalProfile GetNutritionalProfileByName(string class_name)
{
return m_AllLiquidsByName.Get(class_name);
}
static NutritionalProfile SetUpNutritionalProfile(int liquid_type, string liquid_class_name)
{
float energy = GetEnergy(liquid_type);
float nutritional_index = GetNutritionalIndex(liquid_type);
float volume = GetFullness(liquid_type);
float water_content = GetWaterContent(liquid_type);
float toxicity = GetToxicity(liquid_type);
int agents = GetAgents(liquid_type);
float digest = GetDigestibility(liquid_type);
NutritionalProfile profile = new NutritionalProfile(energy, water_content, nutritional_index, volume, toxicity, agents, digest);
profile.MarkAsLiquid(liquid_type, liquid_class_name);
return profile;
}
static int GetAgents(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "agents", true).ToInt();
}
static float GetToxicity(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "toxicity", true).ToFloat();
}
static float GetWaterContent(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "water", true).ToFloat();
}
static float GetEnergy(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "energy", true).ToFloat();
}
static float GetNutritionalIndex(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "nutritionalIndex", true).ToFloat();
}
static string GetName(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "name");
}
static float GetFlammability(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "flammability").ToFloat();
}
static float GetFullness(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "fullnessIndex", true).ToFloat();
}
static float GetDigestibility(int liquid_type)
{
return Liquid.GetLiquidConfigProperty(liquid_type, "digestibility", true).ToFloat();
}
};