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class ContinuousActionProgress extends ScriptedWidgetEventHandler |
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{ |
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reference string RadialBarWidgetName; |
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protected PlayerBase m_Player; |
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protected ActionBase m_Action; |
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protected int m_ActionState; |
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protected ActionManagerBase m_AM; |
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protected ref WidgetFadeTimer m_FadeTimer; |
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protected bool m_Faded; |
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protected float m_InitProgress; |
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protected float m_Speed; |
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protected Widget m_Root; |
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protected Widget m_RadialWidget; |
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protected ImageWidget m_LoaderImage; |
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ref RadialProgressBar m_Radial; |
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void ContinuousActionProgress() |
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{ |
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m_Action = null; |
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m_ActionState = -1; |
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m_AM = null; |
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m_RadialWidget = null; |
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m_LoaderImage = null; |
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m_Radial = null; |
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m_Speed = 0; |
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m_InitProgress = 100; |
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m_FadeTimer = new WidgetFadeTimer; |
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m_Faded = true; |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update); |
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} |
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void ~ContinuousActionProgress() |
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{ |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update); |
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} |
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protected void OnWidgetScriptInit(Widget w) |
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{ |
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m_Root = w; |
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m_Root.SetHandler(this); |
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m_Root.Show(false); |
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m_RadialWidget = m_Root.FindAnyWidget("PBRadial1"); |
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m_LoaderImage = ImageWidget.Cast( m_Root.FindAnyWidget("cap_init_loader") ); |
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if(m_RadialWidget) |
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m_RadialWidget.GetScript(m_Radial); |
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m_Root.Update(); |
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} |
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protected void Update() |
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{ |
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Mission mission = GetGame().GetMission(); |
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IngameHud hud; |
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if (mission && Class.CastTo(hud,mission.GetHud()) && (hud.IsHideHudPlayer() || !hud.GetHudState())) |
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{ |
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m_Root.Show(false); |
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return; |
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} |
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if(m_Player && !m_Player.IsAlive()) |
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{ |
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m_Player = null; |
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m_AM = null; |
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} |
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if(!m_Player) GetPlayer(); |
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if(!m_AM) GetActionManager(); |
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GetActions(); |
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if(m_Action && m_Action.HasProgress() && m_ActionState != UA_NONE && GetGame().GetUIManager().GetMenu() == null) |
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{ |
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if(m_ActionState == UA_INITIALIZE || m_ActionState == UA_AM_PENDING) |
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{ |
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m_Speed += 0.02; |
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m_LoaderImage.SetRotation(0, 0, m_Speed * Math.RAD2DEG); |
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m_LoaderImage.Show(true); |
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} |
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else |
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{ |
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m_Speed = 0.0; |
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m_LoaderImage.SetRotation(0, 0, 0); |
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m_LoaderImage.Show(false); |
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} |
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if(m_ActionState == UA_PROCESSING) |
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{ |
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m_InitProgress = 100; |
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m_LoaderImage.SetRotation(0, 0, 0); |
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SetProgress(Math.AbsFloat(m_AM.GetActionComponentProgress() * 100)); |
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} |
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m_Root.Show(true); |
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} |
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else |
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{ |
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m_Speed = 0.0; |
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m_Root.Show(false); |
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m_LoaderImage.Show(false); |
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SetProgress(0.0); |
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m_LoaderImage.SetRotation(0, 0, 0); |
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} |
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} |
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private void GetPlayer() |
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{ |
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Class.CastTo(m_Player, GetGame().GetPlayer()); |
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} |
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private void GetActionManager() |
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{ |
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if( m_Player && m_Player.IsPlayerSelected() ) |
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{ |
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Class.CastTo(m_AM, m_Player.GetActionManager()); |
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} |
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else |
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m_AM = null; |
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} |
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private void GetActions() |
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{ |
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if(!m_AM) return; |
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m_Action = null; |
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m_ActionState = -1; |
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m_Action = m_AM.GetRunningAction(); |
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if(m_Action && m_Action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
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m_ActionState = m_AM.GetActionState(m_Action); |
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else |
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m_Action = null; |
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} |
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private void SetProgress(float progress) |
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{ |
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if(m_Radial) |
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m_Radial.SetProgress(progress); |
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} |
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} |