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/*
DEPRECATED CONTENT
*/
class JsonControlMappingInfo
{
int m_TabID;
int m_TextWidgetID;
string m_ButtonName;
string m_InfoText;
}
class ControlsXbox extends UIScriptedMenu
{
protected string m_BackButtonTextID;
protected ButtonWidget m_Back;
protected ImageWidget m_ControlsLayoutImage;
protected const int TABS_COUNT = 4;
protected ImageWidget m_tab_images[TABS_COUNT];
protected TabberUI m_TabScript;
//============================================
// ControlsXbox
//============================================
void ControlsXbox()
{
}
void ~ControlsXbox()
{
PPERequesterBank.GetRequester(PPERequester_ControlsBlur).Stop();
}
void Back()
{
GetGame().GetUIManager().Back();
}
void DrawConnectingLines(int index)
{
ref array<ref JsonControlMappingInfo> control_mapping_info = new array<ref JsonControlMappingInfo>;
ref array<ref array <ref JsonControlMappingInfo>> tab_array = new array<ref array <ref JsonControlMappingInfo>>;
map<string, ref array<int>> button_marker_groups_unflitred = new map<string, ref array<int>>;
map<string, ref array<int>> button_marker_groups = new map<string, ref array<int>>;
float text_widget_pos_x, text_widget_pos_y;
float text_widget_width, text_widget_height;
float dot_pos_x, dot_pos_y;
float dot_width, dot_height;
float draw_pos_x, draw_pos_y;
CanvasWidget canvas_widget = CanvasWidget.Cast(layoutRoot.FindAnyWidget("CanvasWidget_" + index));
canvas_widget.Clear();
control_mapping_info = GetControlMappingInfo();
for (int i = 0; i < m_TabScript.GetTabCount(); i++)
{
tab_array.Insert(new array<ref JsonControlMappingInfo>);
for (int j = 0; j < 20; j++)
{
tab_array[i].Insert(null);
}
}
// insert json info to array by index, so it is sorted
for (i = 0; i < control_mapping_info.Count(); i++)
{
JsonControlMappingInfo info = control_mapping_info.Get(i);
tab_array[info.m_TabID][info.m_TextWidgetID] = info;
}
// create group of buttons which are connected together with line
for (int l = 0; l < control_mapping_info.Count(); l++)
{
JsonControlMappingInfo info1 = control_mapping_info[l];
string button_name = info1.m_ButtonName;
int text_widget_id = info1.m_TextWidgetID;
if (info1.m_TabID != index)
{
continue;
}
if (!button_marker_groups_unflitred.Contains(button_name))
{
button_marker_groups_unflitred.Insert(button_name, new ref array<int>);
button_marker_groups_unflitred.Get(button_name).Insert(text_widget_id);
}
else
{
button_marker_groups_unflitred.Get(button_name).Insert(text_widget_id);
}
}
// we want groups which are bigger than 1
for (l = 0; l < button_marker_groups_unflitred.Count(); l++)
{
if (button_marker_groups_unflitred.GetElement(l).Count() > 1)
{
string key = button_marker_groups_unflitred.GetKey(l);
button_marker_groups.Insert(button_marker_groups_unflitred.GetKey(l), button_marker_groups_unflitred.Get(key));
}
}
Widget controls_image;
// hide all button markers
#ifdef PLATFORM_XBOX
controls_image = layoutRoot.FindAnyWidget("XboxControlsImage");
#else
#ifdef PLATFORM_PS4
controls_image = layoutRoot.FindAnyWidget("PSControlsImage");
#endif
#endif
Widget child = controls_image.GetChildren();
child.Show(false);
while (child.GetSibling())
{
child = child.GetSibling();
child.Show(false);
}
Widget panel_widget;
Widget button_marker_widget;
for (l = 0; l < tab_array[index].Count(); l++)
{
panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + l);
if (tab_array[index][l] != null)
{
TextWidget text_widget = TextWidget.Cast(panel_widget.FindAnyWidget("TextWidget" + l));
string key_prefix;
#ifdef PLATFORM_XBOX
key_prefix = "xb_button_marker_";
#else
#ifdef PLATFORM_PS4
key_prefix = "ps_button_marker_";
#endif
#endif
button_marker_widget = layoutRoot.FindAnyWidget(key_prefix + tab_array[index][l].m_ButtonName);
text_widget.SetText(tab_array[index][l].m_InfoText);
panel_widget.Show(true);
button_marker_widget.Show(true);
panel_widget.Update();
if (!button_marker_groups.Contains(tab_array[index][l].m_ButtonName))
{
panel_widget.GetScreenPos(text_widget_pos_x, text_widget_pos_y);
panel_widget.GetScreenSize(text_widget_width,text_widget_height);
button_marker_widget.GetScreenPos(dot_pos_x, dot_pos_y);
button_marker_widget.GetScreenSize(dot_width, dot_height);
draw_pos_y = text_widget_pos_y + text_widget_height / 2;
if (l < 10)
{
draw_pos_x = text_widget_pos_x + text_widget_width - 1;
}
else
{
draw_pos_x = text_widget_pos_x;
}
canvas_widget.DrawLine(draw_pos_x, draw_pos_y, dot_pos_x+dot_width/2, draw_pos_y, 2, ARGBF(0.6, 1, 1, 1));
canvas_widget.DrawLine(dot_pos_x+dot_width/2, draw_pos_y, dot_pos_x+dot_width/2, dot_pos_y+dot_height/2, 2, ARGBF(0.6, 1, 1, 1));
}
}
else
{
panel_widget.Show(false);
}
panel_widget.Update();
}
// draw connecting lines
for (l = 0; l < button_marker_groups.Count(); l++)
{
text_widget_pos_x = 0;
text_widget_pos_y = 0;
text_widget_width = 0;
text_widget_height = 0;
float group_point_x = 0, group_point_y = 0;
float first_x = 0, first_y = 0;
ref array<int> element = button_marker_groups.GetElement(l);
string key_name = button_marker_groups.GetKey(l);
#ifdef PLATFORM_XBOX
key_prefix = "xb_button_marker_";
#else
#ifdef PLATFORM_PS4
key_prefix = "ps_button_marker_";
#endif
#endif
button_marker_widget = layoutRoot.FindAnyWidget(key_prefix + key_name);
for (int g = 0; g < element.Count(); g++)
{
panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + element[g]);
panel_widget.GetScreenPos(text_widget_pos_x, text_widget_pos_y);
panel_widget.GetScreenSize(text_widget_width, text_widget_height);
if (g == 0)
{
if (element[0] < 10)
{
first_x = text_widget_pos_x + text_widget_width +50;
}
else
{
first_x = text_widget_pos_x - 50;
}
first_y = text_widget_pos_y + text_widget_height/2;
}
group_point_x += text_widget_pos_x;
group_point_y += text_widget_pos_y;
if (element[0] < 10)
{
canvas_widget.DrawLine(text_widget_pos_x + text_widget_width - 1, text_widget_pos_y + text_widget_height/2, text_widget_pos_x + text_widget_width +50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
}
else
{
canvas_widget.DrawLine(text_widget_pos_x, text_widget_pos_y + text_widget_height/2, text_widget_pos_x - 50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
}
}
if (element[0] < 10)
{
group_point_x = group_point_x/element.Count() + text_widget_width + 50;
}
else
{
group_point_x = group_point_x/element.Count() - 50;
}
if (element.Count() % 2 == 0)
{
group_point_y = ((text_widget_pos_y + text_widget_height/2) - first_y) / 2 + first_y;
}
else
{
float text_widget_pos_x_center, text_widget_pos_y_center;
float text_widget_width_center, text_widget_height_center;
panel_widget = layoutRoot.FindAnyWidget("PanelWidget" + element[1]);
panel_widget.GetScreenPos(text_widget_pos_x_center, text_widget_pos_y_center);
panel_widget.GetScreenSize(text_widget_width_center, text_widget_height_center);
group_point_y = text_widget_pos_y_center + text_widget_height_center / 2;
}
button_marker_widget.GetScreenPos(dot_pos_x, dot_pos_y);
button_marker_widget.GetScreenSize(dot_width, dot_height);
canvas_widget.DrawLine(group_point_x, group_point_y, dot_pos_x+dot_width/2, group_point_y, 2, ARGBF(0.6, 1, 1, 1));
canvas_widget.DrawLine(dot_pos_x+dot_width/2, group_point_y, dot_pos_x+dot_width/2, dot_pos_y, 2, ARGBF(0.6, 1, 1, 1));
if (element[0] < 10)
{
canvas_widget.DrawLine(first_x, first_y, text_widget_pos_x + text_widget_width +50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
}
else
{
canvas_widget.DrawLine(first_x, first_y, text_widget_pos_x - 50, text_widget_pos_y + text_widget_height/2, 2, ARGBF(0.6, 1, 1, 1));
}
}
}
protected array<ref JsonControlMappingInfo> GetControlMappingInfo()
{
array<ref JsonControlMappingInfo> control_mapping_info = new array<ref JsonControlMappingInfo>;
string file_path = "xbox/pagedatacontroller.json";
#ifdef PLATFORM_PS4
file_path = "ps4/pagedatacontroller.json";
#endif
FileHandle file_handle = OpenFile(file_path, FileMode.READ);
JsonSerializer js = new JsonSerializer();
string js_error = "";
string line_content = "";
string content = "";
if (file_handle)
{
while (FGets(file_handle, line_content) >= 0)
{
content += line_content;
}
CloseFile(file_handle);
if (js.ReadFromString(control_mapping_info, content, js_error))
{
return control_mapping_info;
}
else
{
ErrorEx("JSON ERROR => [ControlMappingInfo.json]: "+ js_error,ErrorExSeverity.INFO);
}
}
return control_mapping_info;
}
//============================================
// Init
//============================================
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/control_mapping_info_screen.layout");
layoutRoot.FindAnyWidget("Tabber").GetScript(m_TabScript);
m_TabScript.m_OnTabSwitch.Insert(DrawConnectingLines);
m_Back = ButtonWidget.Cast(layoutRoot.FindAnyWidget("back"));
#ifdef PLATFORM_CONSOLE
RichTextWidget toolbar_switch = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ChangePresetIcon"));
RichTextWidget toolbar_back = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
toolbar_switch.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UASwitchPreset", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
toolbar_back.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
#endif
#ifdef PLATFORM_XBOX
layoutRoot.FindAnyWidget("XboxControlsImage").Show(true);
#else
#ifdef PLATFORM_PS4
layoutRoot.FindAnyWidget("PSControlsImage").Show(true);
#endif
#endif
m_tab_images[0] = ImageWidget.Cast(layoutRoot.FindAnyWidget("MovementTabBackdropImageWidget"));
m_tab_images[1] = ImageWidget.Cast(layoutRoot.FindAnyWidget("WeaponsAndActionsBackdropImageWidget"));
m_tab_images[2] = ImageWidget.Cast(layoutRoot.FindAnyWidget("InventoryTabBackdropImageWidget"));
m_tab_images[3] = ImageWidget.Cast(layoutRoot.FindAnyWidget("MenusTabBackdropImageWidget"));
PPERequester_MenuEffects requester;
Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequesterBank.REQ_MENUEFFECTS));
requester.SetVignetteIntensity(0.6);
DrawConnectingLines(0);
return layoutRoot;
}
override void OnShow()
{
super.OnShow();
#ifdef PLATFORM_CONSOLE
//layoutRoot.FindAnyWidget("toolbar_bg").Show(!GetGame().GetInput().IsEnabledMouseAndKeyboard());
layoutRoot.FindAnyWidget("toolbar_bg").Show(true);//TODO: temporarily always on for preset switching
string preset_text;
UAInputAPI inputAPI = GetUApi();
TextWidget nameWidget;
if (Class.CastTo(nameWidget,layoutRoot.FindAnyWidget("PresetText")));
{
preset_text = inputAPI.PresetName(inputAPI.PresetCurrent());
nameWidget.SetText(preset_text);
}
#endif
}
override bool OnClick(Widget w, int x, int y, int button)
{
if (button == MouseState.LEFT)
{
if (w == m_Back)
{
Back();
return true;
}
}
return false;
}
override void Update(float timeslice)
{
if (GetUApi().GetInputByID(UAUITabLeft).LocalPress())
{
m_TabScript.PreviousTab();
}
if (GetUApi().GetInputByID(UAUITabRight).LocalPress())
{
m_TabScript.NextTab();
}
if (GetUApi().GetInputByID(UAUIBack).LocalPress())
{
Back();
}
if (GetUApi().GetInputByID(UASwitchPreset).LocalPress())
{
SwitchPreset();
}
}
/// Initial texts load for the footer buttons
protected void LoadFooterButtonTexts()
{
TextWidget uiBackText = TextWidget.Cast(layoutRoot.FindAnyWidget("BackText"));
if (uiBackText)
{
uiBackText.SetText(m_BackButtonTextID);
}
}
/// Set correct bottom button texts based on platform (ps4 vs xbox texts)
protected void LoadTextStrings()
{
#ifdef PLATFORM_PS4
m_BackButtonTextID = "ps4_ingame_menu_back";
#else
m_BackButtonTextID = "STR_rootFrame_toolbar_bg_ConsoleToolbar_Back_BackText0";
#endif
}
protected void SwitchPreset()
{
int index;
string preset_text;
UAInputAPI inputAPI = GetUApi();
TextWidget nameWidget;
index = inputAPI.PresetCurrent() + 1;
if (index >= inputAPI.PresetCount())
{
index = 0;
}
inputAPI.PresetSelect(index);
if (Class.CastTo(nameWidget,layoutRoot.FindAnyWidget("PresetText")));
{
preset_text = inputAPI.PresetName(inputAPI.PresetCurrent());
nameWidget.SetText(preset_text);
}
GetGame().GetInput().SetProfile(index);
GetUApi().Export();
GetGame().GetMission().GetOnInputPresetChanged().Invoke();
}
}