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class InGameMenu extends UIScriptedMenu |
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{ |
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string m_ServerInfoText; |
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protected Widget m_ContinueButton; |
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protected Widget m_SeparatorPanel; |
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protected Widget m_ExitButton; |
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protected Widget m_RestartButton; |
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protected Widget m_RespawnButton; |
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protected Widget m_RestartDeadRandomButton; |
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protected Widget m_RestartDeadCustomButton; |
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protected Widget m_OptionsButton; |
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protected Widget m_ServerInfoPanel; |
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protected Widget m_FavoriteButton; |
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protected Widget m_FavoriteImage; |
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protected Widget m_UnfavoriteImage; |
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protected Widget m_CopyInfoButton; |
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protected ref TextWidget m_ModdedWarning; |
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protected ref TextWidget m_ServerIP; |
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protected ref TextWidget m_ServerPort; |
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protected ref TextWidget m_ServerName; |
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protected ref UiHintPanel m_HintPanel; |
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void ~InGameMenu() |
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{ |
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HudShow(true); |
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Mission mission = g_Game.GetMission(); |
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if (mission) |
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mission.Continue(); |
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} |
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override Widget Init() |
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{ |
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layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_ingamemenu.layout"); |
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m_ContinueButton = layoutRoot.FindAnyWidget("continuebtn"); |
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m_SeparatorPanel = layoutRoot.FindAnyWidget("separator_red"); |
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m_ExitButton = layoutRoot.FindAnyWidget("exitbtn"); |
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m_RestartButton = layoutRoot.FindAnyWidget("restartbtn"); |
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m_RespawnButton = layoutRoot.FindAnyWidget("respawn_button"); |
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m_RestartDeadRandomButton = layoutRoot.FindAnyWidget("respawn_button_random"); |
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m_RestartDeadCustomButton = layoutRoot.FindAnyWidget("respawn_button_custom"); |
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m_OptionsButton = layoutRoot.FindAnyWidget("optionsbtn"); |
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m_ModdedWarning = TextWidget.Cast(layoutRoot.FindAnyWidget("ModdedWarning")); |
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m_HintPanel = new UiHintPanel(layoutRoot.FindAnyWidget("hint_frame")); |
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m_ServerInfoPanel = layoutRoot.FindAnyWidget("server_info"); |
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m_ServerIP = TextWidget.Cast(layoutRoot.FindAnyWidget("server_ip")); |
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m_ServerPort = TextWidget.Cast(layoutRoot.FindAnyWidget("server_port")); |
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m_ServerName = TextWidget.Cast(layoutRoot.FindAnyWidget("server_name")); |
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m_FavoriteImage = layoutRoot.FindAnyWidget("favorite_image"); |
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m_UnfavoriteImage = layoutRoot.FindAnyWidget("unfavorite_image"); |
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m_CopyInfoButton = layoutRoot.FindAnyWidget("copy_button"); |
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if (GetGame().IsMultiplayer()) |
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{ |
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ButtonSetText(m_RestartButton, "#main_menu_respawn"); |
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} |
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else |
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{ |
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ButtonSetText(m_RestartButton, "#main_menu_restart"); |
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} |
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HudShow(false); |
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SetGameVersion(); |
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SetServerInfoVisibility(SetServerInfo() && g_Game.GetProfileOption(EDayZProfilesOptions.SERVERINFO_DISPLAY)); |
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m_ModdedWarning.Show(g_Game.ReportModded()); |
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Mission mission = g_Game.GetMission(); |
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if (mission) |
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mission.Pause(); |
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return layoutRoot; |
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} |
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protected void SetGameVersion() |
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{ |
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TextWidget version_widget = TextWidget.Cast(layoutRoot.FindAnyWidget("version")); |
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string version; |
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GetGame().GetVersion(version); |
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version_widget.SetText("#main_menu_version" + " " + version); |
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#ifdef PREVIEW_BUILD |
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version_widget.SetText("THIS IS PREVIEW"); |
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#endif |
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} |
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protected bool SetServerInfo() |
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{ |
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if (GetGame().IsMultiplayer()) |
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{ |
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MenuData menu_data = g_Game.GetMenuData(); |
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GetServersResultRow info = OnlineServices.GetCurrentServerInfo(); |
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if (info) |
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{ |
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m_ServerPort.SetText(info.m_HostPort.ToString()); |
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m_ServerIP.SetText(info.m_HostIp); |
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m_ServerName.SetText(info.m_Name); |
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m_UnfavoriteImage.Show(info.m_Favorite); |
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m_FavoriteImage.Show(!info.m_Favorite); |
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m_ServerInfoText = "" + info.GetIpPort(); |
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return true; |
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} |
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else if (menu_data && menu_data.GetLastPlayedCharacter() != GameConstants.DEFAULT_CHARACTER_MENU_ID) |
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{ |
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int char_id = menu_data.GetLastPlayedCharacter(); |
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int port; |
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string address,name; |
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menu_data.GetLastServerAddress(char_id,address); |
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port = menu_data.GetLastServerPort(char_id); |
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menu_data.GetLastServerName(char_id,name); |
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m_ServerPort.SetText(port.ToString()); |
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m_ServerIP.SetText(address); |
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m_ServerName.SetText(name); |
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m_ServerInfoText = "" + address + ":" + port; |
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return true; |
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} |
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else |
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{ |
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g_Game.RefreshCurrentServerInfo(); |
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} |
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} |
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return false; |
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} |
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protected void HudShow(bool show) |
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{ |
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Mission mission = GetGame().GetMission(); |
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if (mission) |
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{ |
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IngameHud hud = IngameHud.Cast(mission.GetHud()); |
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if (hud) |
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{ |
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hud.ShowHudUI(g_Game.GetProfileOption(EDayZProfilesOptions.HUD) && show); |
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hud.ShowQuickbarUI(g_Game.GetProfileOption(EDayZProfilesOptions.QUICKBAR) && show); |
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} |
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} |
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} |
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override bool OnMouseEnter(Widget w, int x, int y) |
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{ |
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ColorHighlight(w); |
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return true; |
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} |
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override bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
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{ |
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ColorNormal(w); |
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return true; |
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} |
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override bool OnClick(Widget w, int x, int y, int button) |
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{ |
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super.OnClick(w, x, y, button); |
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if (w == m_ContinueButton) |
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{ |
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OnClick_Continue(); |
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return true; |
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} |
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else if (w == m_RestartButton) |
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{ |
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#ifdef DEVELOPER |
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if (GetGame().IsMultiplayer() || (GetGame().GetPlayer() && GetGame().GetPlayer().IsUnconscious())) |
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OnClick_Restart(); |
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else |
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{ |
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PluginDeveloper plugin = PluginDeveloper.GetInstance(); |
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if (plugin) |
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plugin.ToggleMissionLoader(); |
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} |
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#else |
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OnClick_Restart(); |
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#endif |
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return true; |
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} |
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else if (w == m_RespawnButton) |
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{ |
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OnClick_Respawn(); |
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return true; |
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} |
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else if (w == m_OptionsButton) |
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{ |
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OnClick_Options(); |
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return true; |
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} |
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else if (w == m_ExitButton) |
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{ |
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OnClick_Exit(); |
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return true; |
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} |
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else if (w == m_CopyInfoButton) |
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{ |
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GetGame().CopyToClipboard(m_ServerInfoText); |
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} |
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return false; |
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} |
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protected void OnClick_Continue() |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().Continue); |
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} |
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protected void OnClick_Restart() |
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{ |
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if (!GetGame().IsMultiplayer()) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().RestartMission); |
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} |
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else |
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{ |
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OnClick_Respawn(); |
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} |
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} |
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protected void OnClick_Respawn() |
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{ |
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Man player = GetGame().GetPlayer(); |
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if (player && player.IsUnconscious() && !player.IsDamageDestroyed()) |
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{ |
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GetGame().GetUIManager().ShowDialog("#main_menu_respawn", "#main_menu_respawn_question", IDC_INT_RETRY, DBT_YESNO, DBB_YES, DMT_QUESTION, this); |
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} |
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else |
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{ |
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if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this); |
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} |
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else |
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{ |
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GameRespawn(true); |
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} |
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} |
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} |
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protected void OnClick_Options() |
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{ |
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EnterScriptedMenu(MENU_OPTIONS); |
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} |
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protected void OnClick_Exit() |
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{ |
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GetGame().LogoutRequestTime(); |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().CreateLogoutMenu, this); |
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} |
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override bool OnModalResult(Widget w, int x, int y, int code, int result) |
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{ |
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super.OnModalResult(w, x, y, code, result); |
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if (code == IDC_INT_EXIT && result == DBB_YES) |
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{ |
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if (GetGame().IsMultiplayer()) |
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{ |
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GetGame().LogoutRequestTime(); |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().CreateLogoutMenu, this); |
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} |
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else |
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{ |
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GetGame().GetMission().AbortMission(); |
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} |
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g_Game.CancelLoginTimeCountdown(); |
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return true; |
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} |
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else if (code == IDC_INT_EXIT && result == DBB_NO) |
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{ |
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g_Game.CancelLoginTimeCountdown(); |
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} |
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else if (code == IDC_INT_RETRY && result == DBB_YES && GetGame().IsMultiplayer()) |
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{ |
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if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this); |
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} |
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else |
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{ |
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GameRespawn(true); |
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} |
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return true; |
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} |
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return false; |
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} |
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override void Update(float timeslice) |
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{ |
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super.Update(timeslice); |
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UpdateGUI(); |
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} |
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protected void UpdateGUI() |
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{ |
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#ifdef BULDOZER |
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m_RestartButton.Show(false); |
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m_RespawnButton.Show(false); |
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#else |
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Man player = GetGame().GetPlayer(); |
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bool playerAlive = player && player.GetPlayerState() == EPlayerStates.ALIVE; |
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if (GetGame().IsMultiplayer()) |
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{ |
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m_RestartButton.Show(playerAlive && player.IsUnconscious() && !CfgGameplayHandler.GetDisableRespawnInUnconsciousness()); |
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m_RespawnButton.Show(!playerAlive); |
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} |
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else |
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{ |
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m_RestartButton.Show(true); |
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m_RespawnButton.Show(false); |
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m_SeparatorPanel.Show(playerAlive); |
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} |
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m_ContinueButton.Show(playerAlive); |
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#endif |
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} |
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void MenuRequestRespawn(UIScriptedMenu menu, bool random) |
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{ |
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if (RespawnDialogue.Cast(menu)) |
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GameRespawn(random); |
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} |
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protected void GameRespawn(bool random) |
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{ |
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GetGame().GetMenuDefaultCharacterData(false).SetRandomCharacterForced(random); |
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GetGame().RespawnPlayer(); |
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PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
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if (player) |
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{ |
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player.SimulateDeath(true); |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(player.ShowDeadScreen, true, 0); |
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} |
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MissionGameplay missionGP = MissionGameplay.Cast(GetGame().GetMission()); |
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missionGP.DestroyAllMenus(); |
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missionGP.SetPlayerRespawning(true); |
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missionGP.Continue(); |
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Close(); |
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} |
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protected void ColorHighlight(Widget w) |
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{ |
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if (!w) |
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return; |
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ButtonSetColor(w, ARGB(255, 0, 0, 0)); |
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ButtonSetTextColor(w, ARGB(255, 255, 0, 0)); |
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} |
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protected void ColorNormal(Widget w) |
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{ |
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if (!w) |
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return; |
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ButtonSetColor(w, ARGB(0, 0, 0, 0)); |
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ButtonSetTextColor(w, ARGB(255, 255, 255, 255)); |
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} |
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protected void ColorDisable(Widget w) |
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{ |
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if (!w) |
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return; |
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ButtonSetColor(w, ARGB(0, 0, 0, 0)); |
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ButtonSetTextColor(w, ColorManager.COLOR_DISABLED_TEXT); |
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} |
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protected void ButtonSetText(Widget w, string text) |
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{ |
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if (!w) |
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return; |
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TextWidget label = TextWidget.Cast(w.FindWidget(w.GetName() + "_label")); |
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if (label) |
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label.SetText(text); |
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} |
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protected void ButtonSetColor(Widget w, int color) |
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{ |
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Widget panel = w.FindWidget(w.GetName() + "_panel"); |
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if (panel) |
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panel.SetColor(color); |
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} |
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protected void ButtonSetTextColor(Widget w, int color) |
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{ |
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TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label")); |
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if (label) |
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label.SetColor(color); |
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} |
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void SetServerInfoVisibility(bool show) |
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{ |
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m_ServerInfoPanel.Show(show); |
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} |
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void ToggleFavoriteServer(); |
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} |
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