DayZ_Scripts / scripts /5_Mission /DayZ /GUI /ItemActionsWidget.c
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class ItemActionsWidget extends ScriptedWidgetEventHandler
{
protected PlayerBase m_Player;
protected EntityAI m_EntityInHands;
protected ActionBase m_Interact;
protected ActionBase m_ContinuousInteract;
protected ActionBase m_Single;
protected ActionBase m_Continuous;
protected ActionManagerClient m_AM;
protected IngameHud m_Hud;
protected UAIDWrapper m_UseActionWrapper;
protected int m_InteractActionsNum;
protected int m_ContinuousInteractActionsNum;
protected int m_ItemActionsNum;
protected int m_ContinuousItemActionsNum;
protected bool m_HealthEnabled;
protected bool m_QuantityEnabled;
protected ref WidgetFadeTimer m_FadeTimer;
protected bool m_Faded;
protected bool m_Hidden;
protected Widget m_Root;
protected Widget m_ItemLeft;
//! widget width
protected float m_MaxWidthChild;
protected float m_RootWidth;
protected float m_RootHeight;
void ItemActionsWidget()
{
m_Interact = null;
m_ContinuousInteract = null;
m_Single = null;
m_Continuous = null;
m_AM = null;
m_FadeTimer = new WidgetFadeTimer;
m_Faded = true;
m_HealthEnabled = true;
m_QuantityEnabled = true;
m_Hud = GetHud();
m_Hidden = true;
m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper();
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update);
GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
}
void ~ItemActionsWidget()
{
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update);
}
//! DEPRECATED
void SetInteractXboxIcon(string imageset_name, string image_name) {};
void SetContinuousInteractXboxIcon(string imageset_name, string image_name) {};
void SetSingleXboxIcon(string imageset_name, string image_name) {};
void SetContinuousXboxIcon(string imageset_name, string image_name) {};
protected void SetXboxIcon(string name, string imageset_name, string image_name) {};
//! ----------
protected void SetControllerIcon(string pWidgetName, string pInputName)
{
RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox"));
w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER));
}
protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon)
{
m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon);
m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon);
}
protected void OnWidgetScriptInit(Widget w)
{
m_Root = w;
m_Root.SetHandler(this);
m_Root.Show(false);
m_ItemLeft = w.FindAnyWidget("ia_item_left");
//! UA -> widget icon
UpdateControllerInputIcons();
UpdatePCIconsVisibility();
}
protected void OnInputPresetChanged()
{
#ifdef PLATFORM_CONSOLE
UpdateControllerInputIcons();
#endif
}
protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
{
UpdatePCIconsVisibility();
}
//! Loads icons from the latest keybinds
private void UpdateControllerInputIcons()
{
SetControllerIcon("ia_interact", "UAAction");
SetControllerIcon("ia_continuous_interact", "UAAction");
SetControllerIcon("ia_single", "UADefaultAction");
SetControllerIcon("ia_continuous", "UADefaultAction");
}
//! Contains logic for icon set switching (Gamepad/M&K)
private void UpdatePCIconsVisibility()
{
bool showConsoleIcons = false;
#ifdef PLATFORM_CONSOLE
showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer();
#endif
ShowXboxHidePCIcons("ia_interact", showConsoleIcons);
ShowXboxHidePCIcons("ia_continuous_interact", showConsoleIcons);
ShowXboxHidePCIcons("ia_single", showConsoleIcons);
ShowXboxHidePCIcons("ia_continuous", showConsoleIcons);
}
protected void BuildCursor()
{
int health = -1;
int quantityType = 0;
int quantityMin = -1;
int quantityMax = -1;
float quantityCurrent = -1.0;
// item health
health = GetItemHealth();
SetItemHealth(health, "ia_item", "ia_item_health_mark", m_HealthEnabled);
// quantity
//! weapon specific
if (m_EntityInHands && m_EntityInHands.IsWeapon())
{
SetWeaponQuantity(0, 0, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled);
SetWeaponModeAndZeroing("ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", true);
}
//! transmitter/PAS specific
else if (m_EntityInHands && m_EntityInHands.IsTransmitter())
{
SetRadioFrequency(GetRadioFrequency(), "ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", m_QuantityEnabled);
GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax);
SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", true);
}
else
{
GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax);
SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled);
SetWeaponModeAndZeroing("ia_item_subdesc", "", "", false);
}
SetItemDesc(m_EntityInHands, GetItemDesc(m_EntityInHands), "ia_item", "ia_item_desc");
SetInteractActionIcon("ia_interact", "ia_interact_icon_frame", "ia_interact_btn_inner_icon", "ia_interact_btn_text");
SetActionWidget(m_Interact, GetActionDesc(m_Interact), "ia_interact", "ia_interact_action_name");
SetInteractActionIcon("ia_continuous_interact", "ia_continuous_interact_icon_frame", "ia_continuous_interact_btn_inner_icon", "ia_continuous_interact_btn_text");
SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "ia_continuous_interact", "ia_continuous_interact_action_name");
SetActionWidget(m_Single, GetActionDesc(m_Single), "ia_single", "ia_single_action_name");
SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "ia_continuous", "ia_continuous_action_name");
SetMultipleInteractAction("ia_interact_mlt_wrapper");
SetMultipleContinuousInteractAction("ia_continuous_interact_mlt_wrapper");
SetMultipleItemAction("ia_single_mlt_wrapper");
SetMultipleContinuousItemAction("ia_continuous_mlt_wrapper");
}
protected void Update()
{
//! don't show when disabled in profile
if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || !m_Hud.IsHudVisible())
{
m_Root.Show(false);
return;
}
if (m_Player && !m_Player.IsAlive()) // handle respawn
{
m_Player = null;
m_AM = null;
}
if (!m_Player)
GetPlayer();
if (!m_AM)
GetActionManager();
GetActions();
GetEntityInHands();
if ((m_EntityInHands || !m_Hidden) && GetGame().GetUIManager().GetMenu() == null)
{
CheckForActionWidgetOverrides();
BuildCursor();
CheckRefresherFlagVisibility();
m_Root.Show(true);
}
else
m_Root.Show(false);
m_MaxWidthChild = 200;
}
// getters
protected void GetPlayer()
{
Class.CastTo(m_Player, GetGame().GetPlayer());
}
protected void GetActionManager()
{
if (m_Player && m_Player.IsPlayerSelected())
ActionManagerClient.CastTo(m_AM, m_Player.GetActionManager());
else
m_AM = null;
}
protected void GetActions()
{
m_Interact = null;
m_ContinuousInteract = null;
m_Single = null;
m_Continuous = null;
if (!m_AM)
return;
if (m_Player.IsSprinting())
return;
m_Interact = m_AM.GetPossibleAction(InteractActionInput);
m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput);
m_Single = m_AM.GetPossibleAction(DefaultActionInput);
m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput);
if (!m_Interact && !m_ContinuousInteract && !m_Continuous && !m_Single)
m_Hidden = false;
m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput);
m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput);
m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput);
m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput);
}
protected void GetEntityInHands()
{
if (!m_Player) return;
EntityAI eai = m_Player.GetHumanInventory().GetEntityInHands();
if (eai && !eai.IsInherited(DummyItem))
{
m_EntityInHands = eai;
}
else
{
m_EntityInHands = null;
}
}
protected string GetActionDesc(ActionBase action)
{
if (action && action.GetText())
return action.GetText();
return string.Empty;
}
protected string GetItemDesc(EntityAI entity)
{
if (m_EntityInHands)
return m_EntityInHands.GetDisplayName();
return string.Empty;
}
protected int GetItemHealth()
{
if (m_EntityInHands)
return m_EntityInHands.GetHealthLevel();
return -1;
}
protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max)
{
if (m_EntityInHands)
{
InventoryItem item = InventoryItem.Cast(m_EntityInHands);
q_type = QuantityConversions.HasItemQuantity(m_EntityInHands);
if (q_type > 0)
{
if (q_type == QUANTITY_PROGRESS)
{
QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max);
q_cur = (q_cur / q_max);
// to percents
q_min = 0;
q_cur = q_cur * 100;
q_max = 100;
}
else
{
QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max);
}
}
}
}
protected string GetRadioFrequency()
{
TransmitterBase trans;
if (Class.CastTo(trans, m_EntityInHands))
{
return trans.GetTunedFrequency().ToString();
}
return string.Empty;
}
// setters
protected void SetItemDesc(EntityAI entity, string descText, string itemWidget, string descWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (entity && m_Player && !m_Player.GetItemAccessor().IsItemInHandsHidden())
{
descText.ToUpper();
TextWidget itemName;
Class.CastTo(itemName, widget.FindAnyWidget(descWidget));
itemName.SetText(descText);
widget.Show(true);
}
else
widget.Show(false);
}
protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
ImageWidget healthMark;
Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget));
switch (health)
{
case -1 :
healthMark.GetParent().Show(false);
break;
case GameConstants.STATE_PRISTINE :
healthMark.SetColor(Colors.COLOR_PRISTINE);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
case GameConstants.STATE_WORN :
healthMark.SetColor(Colors.COLOR_WORN);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
case GameConstants.STATE_DAMAGED :
healthMark.SetColor(Colors.COLOR_DAMAGED);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
case GameConstants.STATE_BADLY_DAMAGED:
healthMark.SetColor(Colors.COLOR_BADLY_DAMAGED);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
case GameConstants.STATE_RUINED :
healthMark.SetColor(Colors.COLOR_RUINED);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
default :
healthMark.SetColor(0x00FFFFFF);
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
break;
}
widget.Show(true);
}
else
widget.Show(false);
}
protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
ProgressBarWidget progressBar;
TextWidget textWidget;
Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget));
Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget));
//check for volume vs. count and display progressbar or "bubble" with exact count/max text
switch (type)
{
case QUANTITY_HIDDEN :
progressBar.Show(false);
textWidget.Show(false);
textWidget.GetParent().Show(false);
break;
case QUANTITY_COUNT :
if (max > 1 || current > 1)
{
string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString());
progressBar.Show(false);
textWidget.SetText(qty_text);
textWidget.Show(true);
textWidget.GetParent().Show(true);
break;
}
else
{
progressBar.Show(false);
textWidget.Show(false);
textWidget.GetParent().Show(false);
break;
}
case QUANTITY_PROGRESS :
textWidget.Show(false);
progressBar.SetCurrent(current);
progressBar.Show(true);
textWidget.GetParent().Show(true);
break;
}
widget.Show(true);
}
else
widget.Show(false);
}
protected void SetWeaponQuantity(int chamber, int mag, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
string wpn_qty = "";
ProgressBarWidget progressBar;
TextWidget textWidget;
Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget));
Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget));
Weapon_Base wpn;
Magazine maga;
int mag_quantity = -1;
if (Class.CastTo(wpn, m_EntityInHands))
{
if (Magnum_Base.Cast(wpn))
{
mag_quantity = 0;
for (int j = 0; j < wpn.GetMuzzleCount(); j++)
{
if (wpn.IsChamberFull(j)&& !wpn.IsChamberFiredOut(j))
mag_quantity++;
}
wpn_qty = mag_quantity.ToString();
}
else
{
for (int i = 0; i < wpn.GetMuzzleCount(); i++)
{
if (i > 0 && (wpn.GetMuzzleCount() < 3 || i%2 == 0))
{
wpn_qty = wpn_qty + " ";
}
if (wpn.IsChamberEmpty(i))
{
wpn_qty = wpn_qty + "0";
}
else if (wpn.IsChamberFiredOut(i))
{
wpn_qty = wpn_qty + "F";
}
else
{
wpn_qty = wpn_qty + "1";
}
maga = wpn.GetMagazine(i);
if (maga)
{
mag_quantity = maga.GetAmmoCount();
}
else if (wpn.GetInternalMagazineMaxCartridgeCount(i) > 0)
{
mag_quantity = wpn.GetInternalMagazineCartridgeCount(i);
}
}
if (wpn.IsJammed())
{
if (mag_quantity != -1)
wpn_qty = string.Format("X (+%1)", mag_quantity);
else
wpn_qty = "X";
}
else
{
if (mag_quantity != -1)
{
wpn_qty = wpn_qty + " (" + mag_quantity.ToString() + ")";
}
}
}
}
progressBar.Show(false);
textWidget.SetText(wpn_qty);
textWidget.Show(true);
textWidget.GetParent().Show(true);
}
else
widget.Show(false);
}
protected void SetWeaponModeAndZeroing(string itemWidget, string upWidget, string downWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled && m_Player)
{
TextWidget txtModeWidget;
TextWidget txtZeroingWidget;
Class.CastTo(txtModeWidget, widget.FindAnyWidget(upWidget));
Class.CastTo(txtZeroingWidget, widget.FindAnyWidget(downWidget));
Weapon w = Weapon.Cast(m_Player.GetHumanInventory().GetEntityInHands());
string zeroing = string.Empty;
if (w)
zeroing = string.Format("%1 m", w.GetCurrentZeroing(w.GetCurrentMuzzle()));
txtModeWidget.SetText(m_Player.GetWeaponManager().GetCurrentModeName());
txtZeroingWidget.SetText(zeroing);
widget.Show(true);
}
else
widget.Show(false);
}
// not used instead of this is used confing parameter for fire mode
protected string WeaponModeTextTemp()
{
return "unused";
}
protected void SetRadioFrequency(string freq, string itemWidget, string upWidget, string downWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
TextWidget txtUpWidget;
TextWidget txtDownWidget;
Class.CastTo(txtUpWidget, widget.FindAnyWidget(upWidget));
Class.CastTo(txtDownWidget, widget.FindAnyWidget(downWidget));
txtUpWidget.SetText(freq);
txtDownWidget.SetText("MHz");
widget.Show(true);
}
else
widget.Show(false);
}
protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget)
{
Widget widget = m_Root.FindAnyWidget(actionWidget);
if (action && (!action.HasTarget() || (m_Player && m_Player.GetCommand_Vehicle())))
{
TextWidget actionName;
Class.CastTo(actionName, widget.FindAnyWidget(descWidget));
if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS)
{
descText = descText + " " + "#action_target_cursor_hold";
actionName.SetText(descText);
}
else
{
actionName.SetText(descText);
}
widget.Show(true);
}
else
{
widget.Show(false);
}
}
//! shows arrows near the interact action if there are more than one available
protected void SetMultipleInteractAction(string multiActionsWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget.Show(m_InteractActionsNum > 1);
}
//! shows arrows near the interact action if there are more than one available
protected void SetMultipleContinuousInteractAction(string multiActionsWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget.Show(m_ContinuousInteractActionsNum > 1);
}
protected void SetMultipleItemAction(string multiActionsWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget.Show(m_ItemActionsNum > 1);
}
//! shows arrows near the interact action if there are more than one available
protected void SetMultipleContinuousItemAction(string multiActionsWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget.Show(m_ContinuousItemActionsNum > 1);
}
protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget)
{
string keyName = string.Empty;
Widget widget, frameWidget;
ImageWidget iconWidget;
TextWidget textWidget;
widget = m_Root.FindAnyWidget(actionWidget);
Class.CastTo(frameWidget, widget.FindAnyWidget(actionIconFrameWidget));
Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget));
Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget));
m_UseActionWrapper.InputP().SelectAlternative(0); //! select first alternative (which is the primary bind)
for (int c = 0; c < m_UseActionWrapper.InputP().BindKeyCount(); c++)
{
int _hc = m_UseActionWrapper.InputP().GetBindKey(0);
keyName = GetUApi().GetButtonName(_hc);
}
// uses text in floating widget
iconWidget.Show(false);
textWidget.SetText(keyName);
textWidget.Show(true);
}
protected void CheckRefresherFlagVisibility()
{
Widget w = m_Root.FindAnyWidget("ia_item_flag_icon");
if (m_Player && m_Player.GetHologramLocal())
{
EntityAI entity = m_Player.GetHologramLocal().GetProjectionEntity();
w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity));
}
else if (w.IsVisible())
{
w.Show(false);
}
}
protected void CheckForActionWidgetOverrides()
{
ItemBase item;
typename actionName;
if (Class.CastTo(item, m_EntityInHands) && item.GetActionWidgetOverride(actionName))
{
ActionBase action = ActionManagerBase.GetAction(actionName);
if (action)
{
m_Single = action;
}
}
}
protected IngameHud GetHud()
{
Mission mission = GetGame().GetMission();
if (mission)
{
IngameHud hud = IngameHud.Cast(mission.GetHud());
return hud;
}
return null;
}
}