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class ItemActionsWidget extends ScriptedWidgetEventHandler |
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{ |
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protected PlayerBase m_Player; |
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protected EntityAI m_EntityInHands; |
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protected ActionBase m_Interact; |
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protected ActionBase m_ContinuousInteract; |
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protected ActionBase m_Single; |
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protected ActionBase m_Continuous; |
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protected ActionManagerClient m_AM; |
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protected IngameHud m_Hud; |
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protected UAIDWrapper m_UseActionWrapper; |
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protected int m_InteractActionsNum; |
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protected int m_ContinuousInteractActionsNum; |
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protected int m_ItemActionsNum; |
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protected int m_ContinuousItemActionsNum; |
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protected bool m_HealthEnabled; |
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protected bool m_QuantityEnabled; |
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protected ref WidgetFadeTimer m_FadeTimer; |
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protected bool m_Faded; |
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protected bool m_Hidden; |
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protected Widget m_Root; |
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protected Widget m_ItemLeft; |
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protected float m_MaxWidthChild; |
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protected float m_RootWidth; |
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protected float m_RootHeight; |
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void ItemActionsWidget() |
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{ |
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m_Interact = null; |
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m_ContinuousInteract = null; |
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m_Single = null; |
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m_Continuous = null; |
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m_AM = null; |
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m_FadeTimer = new WidgetFadeTimer; |
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m_Faded = true; |
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m_HealthEnabled = true; |
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m_QuantityEnabled = true; |
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m_Hud = GetHud(); |
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m_Hidden = true; |
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m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper(); |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update); |
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GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged); |
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GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
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} |
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void ~ItemActionsWidget() |
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{ |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update); |
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} |
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void SetInteractXboxIcon(string imageset_name, string image_name) {}; |
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void SetContinuousInteractXboxIcon(string imageset_name, string image_name) {}; |
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void SetSingleXboxIcon(string imageset_name, string image_name) {}; |
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void SetContinuousXboxIcon(string imageset_name, string image_name) {}; |
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protected void SetXboxIcon(string name, string imageset_name, string image_name) {}; |
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protected void SetControllerIcon(string pWidgetName, string pInputName) |
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{ |
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RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox")); |
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w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER)); |
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} |
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protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon) |
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{ |
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m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon); |
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m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon); |
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} |
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protected void OnWidgetScriptInit(Widget w) |
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{ |
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m_Root = w; |
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m_Root.SetHandler(this); |
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m_Root.Show(false); |
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m_ItemLeft = w.FindAnyWidget("ia_item_left"); |
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UpdateControllerInputIcons(); |
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UpdatePCIconsVisibility(); |
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} |
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protected void OnInputPresetChanged() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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UpdateControllerInputIcons(); |
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#endif |
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} |
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protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType) |
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{ |
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UpdatePCIconsVisibility(); |
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} |
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private void UpdateControllerInputIcons() |
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{ |
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SetControllerIcon("ia_interact", "UAAction"); |
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SetControllerIcon("ia_continuous_interact", "UAAction"); |
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SetControllerIcon("ia_single", "UADefaultAction"); |
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SetControllerIcon("ia_continuous", "UADefaultAction"); |
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} |
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private void UpdatePCIconsVisibility() |
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{ |
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bool showConsoleIcons = false; |
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#ifdef PLATFORM_CONSOLE |
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showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer(); |
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#endif |
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ShowXboxHidePCIcons("ia_interact", showConsoleIcons); |
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ShowXboxHidePCIcons("ia_continuous_interact", showConsoleIcons); |
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ShowXboxHidePCIcons("ia_single", showConsoleIcons); |
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ShowXboxHidePCIcons("ia_continuous", showConsoleIcons); |
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} |
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protected void BuildCursor() |
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{ |
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int health = -1; |
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int quantityType = 0; |
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int quantityMin = -1; |
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int quantityMax = -1; |
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float quantityCurrent = -1.0; |
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health = GetItemHealth(); |
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SetItemHealth(health, "ia_item", "ia_item_health_mark", m_HealthEnabled); |
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if (m_EntityInHands && m_EntityInHands.IsWeapon()) |
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{ |
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SetWeaponQuantity(0, 0, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled); |
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SetWeaponModeAndZeroing("ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", true); |
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} |
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else if (m_EntityInHands && m_EntityInHands.IsTransmitter()) |
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{ |
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SetRadioFrequency(GetRadioFrequency(), "ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", m_QuantityEnabled); |
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GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax); |
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SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", true); |
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} |
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else |
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{ |
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GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax); |
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SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled); |
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SetWeaponModeAndZeroing("ia_item_subdesc", "", "", false); |
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} |
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SetItemDesc(m_EntityInHands, GetItemDesc(m_EntityInHands), "ia_item", "ia_item_desc"); |
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SetInteractActionIcon("ia_interact", "ia_interact_icon_frame", "ia_interact_btn_inner_icon", "ia_interact_btn_text"); |
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SetActionWidget(m_Interact, GetActionDesc(m_Interact), "ia_interact", "ia_interact_action_name"); |
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SetInteractActionIcon("ia_continuous_interact", "ia_continuous_interact_icon_frame", "ia_continuous_interact_btn_inner_icon", "ia_continuous_interact_btn_text"); |
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SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "ia_continuous_interact", "ia_continuous_interact_action_name"); |
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SetActionWidget(m_Single, GetActionDesc(m_Single), "ia_single", "ia_single_action_name"); |
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SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "ia_continuous", "ia_continuous_action_name"); |
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SetMultipleInteractAction("ia_interact_mlt_wrapper"); |
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SetMultipleContinuousInteractAction("ia_continuous_interact_mlt_wrapper"); |
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SetMultipleItemAction("ia_single_mlt_wrapper"); |
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SetMultipleContinuousItemAction("ia_continuous_mlt_wrapper"); |
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} |
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protected void Update() |
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{ |
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if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || !m_Hud.IsHudVisible()) |
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{ |
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m_Root.Show(false); |
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return; |
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} |
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if (m_Player && !m_Player.IsAlive()) |
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{ |
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m_Player = null; |
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m_AM = null; |
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} |
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if (!m_Player) |
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GetPlayer(); |
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if (!m_AM) |
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GetActionManager(); |
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GetActions(); |
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GetEntityInHands(); |
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if ((m_EntityInHands || !m_Hidden) && GetGame().GetUIManager().GetMenu() == null) |
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{ |
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CheckForActionWidgetOverrides(); |
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BuildCursor(); |
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CheckRefresherFlagVisibility(); |
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m_Root.Show(true); |
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} |
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else |
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m_Root.Show(false); |
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m_MaxWidthChild = 200; |
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} |
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protected void GetPlayer() |
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{ |
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Class.CastTo(m_Player, GetGame().GetPlayer()); |
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} |
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protected void GetActionManager() |
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{ |
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if (m_Player && m_Player.IsPlayerSelected()) |
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ActionManagerClient.CastTo(m_AM, m_Player.GetActionManager()); |
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else |
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m_AM = null; |
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} |
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protected void GetActions() |
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{ |
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m_Interact = null; |
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m_ContinuousInteract = null; |
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m_Single = null; |
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m_Continuous = null; |
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if (!m_AM) |
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return; |
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if (m_Player.IsSprinting()) |
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return; |
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m_Interact = m_AM.GetPossibleAction(InteractActionInput); |
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m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput); |
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m_Single = m_AM.GetPossibleAction(DefaultActionInput); |
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m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput); |
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if (!m_Interact && !m_ContinuousInteract && !m_Continuous && !m_Single) |
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m_Hidden = false; |
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m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput); |
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m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput); |
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m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput); |
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m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput); |
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} |
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protected void GetEntityInHands() |
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{ |
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if (!m_Player) return; |
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EntityAI eai = m_Player.GetHumanInventory().GetEntityInHands(); |
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if (eai && !eai.IsInherited(DummyItem)) |
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{ |
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m_EntityInHands = eai; |
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} |
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else |
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{ |
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m_EntityInHands = null; |
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} |
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} |
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protected string GetActionDesc(ActionBase action) |
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{ |
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if (action && action.GetText()) |
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return action.GetText(); |
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return string.Empty; |
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} |
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protected string GetItemDesc(EntityAI entity) |
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{ |
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if (m_EntityInHands) |
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return m_EntityInHands.GetDisplayName(); |
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return string.Empty; |
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} |
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protected int GetItemHealth() |
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{ |
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if (m_EntityInHands) |
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return m_EntityInHands.GetHealthLevel(); |
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return -1; |
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} |
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protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max) |
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{ |
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if (m_EntityInHands) |
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{ |
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InventoryItem item = InventoryItem.Cast(m_EntityInHands); |
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q_type = QuantityConversions.HasItemQuantity(m_EntityInHands); |
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if (q_type > 0) |
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{ |
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if (q_type == QUANTITY_PROGRESS) |
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{ |
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QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
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q_cur = (q_cur / q_max); |
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q_min = 0; |
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q_cur = q_cur * 100; |
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q_max = 100; |
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} |
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else |
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{ |
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QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
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} |
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} |
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} |
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} |
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protected string GetRadioFrequency() |
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{ |
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TransmitterBase trans; |
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if (Class.CastTo(trans, m_EntityInHands)) |
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{ |
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return trans.GetTunedFrequency().ToString(); |
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} |
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return string.Empty; |
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} |
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protected void SetItemDesc(EntityAI entity, string descText, string itemWidget, string descWidget) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
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if (entity && m_Player && !m_Player.GetItemAccessor().IsItemInHandsHidden()) |
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{ |
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descText.ToUpper(); |
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TextWidget itemName; |
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Class.CastTo(itemName, widget.FindAnyWidget(descWidget)); |
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itemName.SetText(descText); |
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widget.Show(true); |
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} |
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else |
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widget.Show(false); |
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} |
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protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
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if (enabled) |
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{ |
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ImageWidget healthMark; |
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Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget)); |
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switch (health) |
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{ |
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case -1 : |
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healthMark.GetParent().Show(false); |
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break; |
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case GameConstants.STATE_PRISTINE : |
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healthMark.SetColor(Colors.COLOR_PRISTINE); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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case GameConstants.STATE_WORN : |
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healthMark.SetColor(Colors.COLOR_WORN); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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case GameConstants.STATE_DAMAGED : |
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healthMark.SetColor(Colors.COLOR_DAMAGED); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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case GameConstants.STATE_BADLY_DAMAGED: |
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healthMark.SetColor(Colors.COLOR_BADLY_DAMAGED); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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case GameConstants.STATE_RUINED : |
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healthMark.SetColor(Colors.COLOR_RUINED); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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default : |
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healthMark.SetColor(0x00FFFFFF); |
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healthMark.SetAlpha(0.5); |
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healthMark.GetParent().Show(true); |
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break; |
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} |
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widget.Show(true); |
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} |
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else |
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widget.Show(false); |
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} |
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protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
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if (enabled) |
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{ |
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ProgressBarWidget progressBar; |
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TextWidget textWidget; |
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Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
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Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
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switch (type) |
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{ |
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case QUANTITY_HIDDEN : |
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progressBar.Show(false); |
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textWidget.Show(false); |
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textWidget.GetParent().Show(false); |
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break; |
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case QUANTITY_COUNT : |
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if (max > 1 || current > 1) |
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{ |
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string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString()); |
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progressBar.Show(false); |
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textWidget.SetText(qty_text); |
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textWidget.Show(true); |
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textWidget.GetParent().Show(true); |
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break; |
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} |
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else |
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{ |
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progressBar.Show(false); |
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textWidget.Show(false); |
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textWidget.GetParent().Show(false); |
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break; |
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} |
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case QUANTITY_PROGRESS : |
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textWidget.Show(false); |
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progressBar.SetCurrent(current); |
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progressBar.Show(true); |
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textWidget.GetParent().Show(true); |
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break; |
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} |
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widget.Show(true); |
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} |
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else |
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widget.Show(false); |
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} |
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protected void SetWeaponQuantity(int chamber, int mag, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
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if (enabled) |
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{ |
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string wpn_qty = ""; |
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ProgressBarWidget progressBar; |
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TextWidget textWidget; |
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Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
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Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
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Weapon_Base wpn; |
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Magazine maga; |
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int mag_quantity = -1; |
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if (Class.CastTo(wpn, m_EntityInHands)) |
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{ |
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if (Magnum_Base.Cast(wpn)) |
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{ |
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mag_quantity = 0; |
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for (int j = 0; j < wpn.GetMuzzleCount(); j++) |
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{ |
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if (wpn.IsChamberFull(j)&& !wpn.IsChamberFiredOut(j)) |
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mag_quantity++; |
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} |
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wpn_qty = mag_quantity.ToString(); |
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} |
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else |
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{ |
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for (int i = 0; i < wpn.GetMuzzleCount(); i++) |
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{ |
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if (i > 0 && (wpn.GetMuzzleCount() < 3 || i%2 == 0)) |
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{ |
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wpn_qty = wpn_qty + " "; |
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} |
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if (wpn.IsChamberEmpty(i)) |
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{ |
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wpn_qty = wpn_qty + "0"; |
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} |
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else if (wpn.IsChamberFiredOut(i)) |
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{ |
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wpn_qty = wpn_qty + "F"; |
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} |
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else |
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{ |
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wpn_qty = wpn_qty + "1"; |
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} |
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maga = wpn.GetMagazine(i); |
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if (maga) |
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{ |
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mag_quantity = maga.GetAmmoCount(); |
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} |
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else if (wpn.GetInternalMagazineMaxCartridgeCount(i) > 0) |
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{ |
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mag_quantity = wpn.GetInternalMagazineCartridgeCount(i); |
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} |
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} |
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if (wpn.IsJammed()) |
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{ |
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if (mag_quantity != -1) |
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wpn_qty = string.Format("X (+%1)", mag_quantity); |
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else |
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wpn_qty = "X"; |
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} |
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else |
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{ |
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if (mag_quantity != -1) |
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{ |
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wpn_qty = wpn_qty + " (" + mag_quantity.ToString() + ")"; |
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} |
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} |
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} |
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} |
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progressBar.Show(false); |
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textWidget.SetText(wpn_qty); |
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textWidget.Show(true); |
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textWidget.GetParent().Show(true); |
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} |
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else |
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widget.Show(false); |
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} |
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protected void SetWeaponModeAndZeroing(string itemWidget, string upWidget, string downWidget, bool enabled) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
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if (enabled && m_Player) |
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{ |
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TextWidget txtModeWidget; |
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TextWidget txtZeroingWidget; |
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Class.CastTo(txtModeWidget, widget.FindAnyWidget(upWidget)); |
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Class.CastTo(txtZeroingWidget, widget.FindAnyWidget(downWidget)); |
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|
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Weapon w = Weapon.Cast(m_Player.GetHumanInventory().GetEntityInHands()); |
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string zeroing = string.Empty; |
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if (w) |
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zeroing = string.Format("%1 m", w.GetCurrentZeroing(w.GetCurrentMuzzle())); |
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|
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txtModeWidget.SetText(m_Player.GetWeaponManager().GetCurrentModeName()); |
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txtZeroingWidget.SetText(zeroing); |
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widget.Show(true); |
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} |
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else |
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widget.Show(false); |
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} |
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|
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protected string WeaponModeTextTemp() |
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{ |
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return "unused"; |
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} |
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protected void SetRadioFrequency(string freq, string itemWidget, string upWidget, string downWidget, bool enabled) |
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{ |
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Widget widget; |
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widget = m_Root.FindAnyWidget(itemWidget); |
|
|
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if (enabled) |
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{ |
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TextWidget txtUpWidget; |
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TextWidget txtDownWidget; |
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Class.CastTo(txtUpWidget, widget.FindAnyWidget(upWidget)); |
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Class.CastTo(txtDownWidget, widget.FindAnyWidget(downWidget)); |
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|
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txtUpWidget.SetText(freq); |
|
txtDownWidget.SetText("MHz"); |
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widget.Show(true); |
|
} |
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else |
|
widget.Show(false); |
|
} |
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|
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protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget) |
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{ |
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Widget widget = m_Root.FindAnyWidget(actionWidget); |
|
|
|
if (action && (!action.HasTarget() || (m_Player && m_Player.GetCommand_Vehicle()))) |
|
{ |
|
TextWidget actionName; |
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Class.CastTo(actionName, widget.FindAnyWidget(descWidget)); |
|
|
|
|
|
if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
|
{ |
|
descText = descText + " " + "#action_target_cursor_hold"; |
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actionName.SetText(descText); |
|
} |
|
else |
|
{ |
|
actionName.SetText(descText); |
|
} |
|
|
|
widget.Show(true); |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
} |
|
} |
|
|
|
|
|
protected void SetMultipleInteractAction(string multiActionsWidget) |
|
{ |
|
Widget widget; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget.Show(m_InteractActionsNum > 1); |
|
} |
|
|
|
|
|
protected void SetMultipleContinuousInteractAction(string multiActionsWidget) |
|
{ |
|
Widget widget; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget.Show(m_ContinuousInteractActionsNum > 1); |
|
} |
|
|
|
protected void SetMultipleItemAction(string multiActionsWidget) |
|
{ |
|
Widget widget; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget.Show(m_ItemActionsNum > 1); |
|
} |
|
|
|
|
|
protected void SetMultipleContinuousItemAction(string multiActionsWidget) |
|
{ |
|
Widget widget; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget.Show(m_ContinuousItemActionsNum > 1); |
|
} |
|
|
|
protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget) |
|
{ |
|
string keyName = string.Empty; |
|
Widget widget, frameWidget; |
|
ImageWidget iconWidget; |
|
TextWidget textWidget; |
|
|
|
widget = m_Root.FindAnyWidget(actionWidget); |
|
Class.CastTo(frameWidget, widget.FindAnyWidget(actionIconFrameWidget)); |
|
Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget)); |
|
Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget)); |
|
|
|
m_UseActionWrapper.InputP().SelectAlternative(0); |
|
for (int c = 0; c < m_UseActionWrapper.InputP().BindKeyCount(); c++) |
|
{ |
|
int _hc = m_UseActionWrapper.InputP().GetBindKey(0); |
|
keyName = GetUApi().GetButtonName(_hc); |
|
} |
|
|
|
|
|
iconWidget.Show(false); |
|
textWidget.SetText(keyName); |
|
textWidget.Show(true); |
|
} |
|
|
|
protected void CheckRefresherFlagVisibility() |
|
{ |
|
Widget w = m_Root.FindAnyWidget("ia_item_flag_icon"); |
|
if (m_Player && m_Player.GetHologramLocal()) |
|
{ |
|
EntityAI entity = m_Player.GetHologramLocal().GetProjectionEntity(); |
|
w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity)); |
|
} |
|
else if (w.IsVisible()) |
|
{ |
|
w.Show(false); |
|
} |
|
} |
|
|
|
protected void CheckForActionWidgetOverrides() |
|
{ |
|
ItemBase item; |
|
typename actionName; |
|
if (Class.CastTo(item, m_EntityInHands) && item.GetActionWidgetOverride(actionName)) |
|
{ |
|
ActionBase action = ActionManagerBase.GetAction(actionName); |
|
if (action) |
|
{ |
|
m_Single = action; |
|
} |
|
} |
|
} |
|
|
|
protected IngameHud GetHud() |
|
{ |
|
Mission mission = GetGame().GetMission(); |
|
if (mission) |
|
{ |
|
IngameHud hud = IngameHud.Cast(mission.GetHud()); |
|
return hud; |
|
} |
|
|
|
return null; |
|
} |
|
} |