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class DebugAgentData |
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{ |
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string m_Name; |
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int m_ID; |
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void DebugAgentData( string name, int id ) |
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{ |
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m_Name = name; |
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m_ID = id; |
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} |
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string GetName() |
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{ |
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return m_Name; |
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} |
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int GetID() |
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{ |
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return m_ID; |
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} |
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} |
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class HudDebugWinCharAgents extends HudDebugWinBase |
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{ |
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protected Widget m_WgtAgents; |
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protected ref array<ref Widget> m_AgentWidgets = new array<ref Widget>; |
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protected ref map<Widget, ref DebugAgentData> m_AgentWidgetData = new map<Widget, ref DebugAgentData>; |
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void HudDebugWinCharAgents( Widget widget_root ) |
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{ |
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m_WgtRoot = widget_root; |
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m_WgtAgents = m_WgtRoot.FindAnyWidget( "AgentList" ); |
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} |
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void ~HudDebugWinCharAgents() |
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{ |
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SetUpdate( false ); |
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} |
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override int GetType() |
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{ |
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return HudDebug.HUD_WIN_CHAR_AGENTS; |
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} |
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override void SetUpdate( bool state ) |
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{ |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); |
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if ( GetGame().IsClient() ) |
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{ |
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ref Param1<bool> params = new Param1<bool>( state ); |
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if ( player ) |
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{ |
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player.RPCSingleParam( ERPCs.DEV_AGENTS_UPDATE, params, true ); |
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SetRPCSent(); |
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} |
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} |
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else |
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{ |
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if ( developer_sync ) |
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{ |
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developer_sync.EnableUpdate( state, ERPCs.DEV_AGENTS_UPDATE, player ); |
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} |
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} |
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} |
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override void Update() |
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{ |
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super.Update(); |
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SetAgents(); |
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} |
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override void Show() |
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{ |
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super.Show(); |
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SetUpdate( true ); |
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} |
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override void Hide() |
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{ |
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super.Hide(); |
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SetUpdate( false ); |
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} |
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void SetAgents() |
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{ |
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PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); |
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ClearAgents(); |
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if ( developer_sync.m_PlayerAgentsSynced.Count() > 0 ) |
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{ |
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for ( int i = 0; i < developer_sync.m_PlayerAgentsSynced.Count(); i++ ) |
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{ |
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AddAgent( developer_sync.m_PlayerAgentsSynced.Get( i ).GetName(), developer_sync.m_PlayerAgentsSynced.Get( i ).GetValue(), developer_sync.m_PlayerAgentsSynced.Get( i ).GetID() ); |
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} |
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} |
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} |
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bool OnClick( Widget w, int x, int y, int button ) |
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{ |
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DebugAgentData data; |
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if ( w.GetName() == "ButtonAgentActivate" ) |
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{ |
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data = m_AgentWidgetData.Get( w ); |
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DebugGrowAgentsRequest(data.GetID(), true); |
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return true; |
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} |
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else if ( w.GetName() == "ButtonAgentDeactivate" ) |
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{ |
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data = m_AgentWidgetData.Get( w ); |
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DebugGrowAgentsRequest(data.GetID(), false); |
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return true; |
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} |
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else if ( w.GetName() == "ResetAgents" ) |
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{ |
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DebugRemoveAgentsRequest(); |
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return true; |
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} |
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return false; |
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} |
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void DebugGrowAgentsRequest(int agent_id, bool should_grow) |
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{ |
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if(!should_grow) |
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{ |
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agent_id *= -1; |
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} |
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ref Param1<int> p1 = new Param1<int>( agent_id ); |
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Man man = GetGame().GetPlayer(); |
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man.RPCSingleParam(ERPCs.DEV_AGENT_GROW, p1, true, man.GetIdentity()); |
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} |
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void DebugRemoveAgentsRequest() |
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{ |
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ref Param1<bool> p1 = new Param1<bool>( false ); |
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Man man = GetGame().GetPlayer(); |
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man.RPCSingleParam(ERPCs.DEV_RPC_AGENT_RESET, p1, true, man.GetIdentity()); |
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} |
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void AddAgent( string title, string value, int id ) |
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{ |
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Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_agent.layout", m_WgtAgents ); |
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ButtonWidget btn = ButtonWidget.Cast( widget.FindAnyWidget( "TextAgentName" ) ); |
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DebugAgentData data = new DebugAgentData( "", id ); |
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m_AgentWidgetData.Insert(btn, data); |
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Widget activate_button = widget.FindAnyWidget( "ButtonAgentActivate" ); |
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m_AgentWidgetData.Insert( activate_button, data ); |
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TextWidget count_widget = TextWidget.Cast(widget.FindAnyWidget( "TextWidgetAgentCount" )); |
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m_AgentWidgetData.Insert( count_widget, data ); |
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count_widget.SetText(value); |
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Widget deactivate_button = widget.FindAnyWidget( "ButtonAgentDeactivate" ); |
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m_AgentWidgetData.Insert( deactivate_button, data ); |
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btn.SetText(title); |
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m_AgentWidgets.Insert(widget); |
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AutoHeightSpacer WgtModifiersContent_panel_script; |
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m_WgtAgents.GetScript( WgtModifiersContent_panel_script ); |
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WgtModifiersContent_panel_script.Update(); |
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} |
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void ClearAgents() |
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{ |
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m_AgentWidgetData.Clear(); |
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for ( int i = 0; i < m_AgentWidgets.Count(); i++ ) |
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{ |
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delete m_AgentWidgets.Get( i ); |
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} |
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m_AgentWidgets.Clear(); |
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} |
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void FitWindow() |
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{ |
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FitWindowByContent( TextListboxWidget.Cast(m_WgtAgents) ); |
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} |
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} |
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