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class HudDebugWinCharStomach extends HudDebugWinBase
{
TextListboxWidget m_WgtValues;
TextWidget m_WgtOverall;
//============================================
// Constructor
//============================================
void HudDebugWinCharStomach(Widget widget_root)
{
m_WgtValues = TextListboxWidget.Cast( widget_root.FindAnyWidget("txl_StomachContents") );
m_WgtOverall = TextWidget.Cast( widget_root.FindAnyWidget("InfoOverall") );
//FitWindow();
}
//============================================
// Destructor
//============================================
void ~HudDebugWinCharStomach()
{
SetUpdate( false );
}
//============================================
// GetWinType
//============================================
override int GetType()
{
return HudDebug.HUD_WIN_CHAR_STOMACH;
}
//============================================
// Show
//============================================
override void Show()
{
super.Show();
//Print("Show()");
SetUpdate( true );
}
//============================================
// Hide
//============================================
override void Hide()
{
super.Hide();
//Print("Hide()");
SetUpdate( false );
}
//============================================
// SetUpdate
//============================================
override void SetUpdate( bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<bool> params = new Param1<bool>( state );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_STOMACH_UPDATE, params, true );
SetRPCSent();
}
}
//else set directly
else
{
if ( developer_sync )
{
developer_sync.EnableUpdate( state, ERPCs.DEV_STOMACH_UPDATE, player );
}
}
}
override void Update()
{
super.Update();
//Print("Update()");
//refresh notifiers
SetContentValues();
}
void SetContentValues()
{
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//clear window
ClearValues();
for ( int i = 0; i < developer_sync.m_PlayerStomachSynced.Count() - 1; i++ )
{
//new Param4<int,int,int,float>(id, food_stage, agents, amount);
Param4<int,int,int,float> p4 = Param4<int,int,int,float>.Cast(developer_sync.m_PlayerStomachSynced.Get(i));
AddValue( PlayerStomach.GetClassnameFromID(p4.param1), p4.param2, p4.param3, p4.param4);
}
if( developer_sync.m_PlayerStomachSynced.Count() )
{
int last_index = developer_sync.m_PlayerStomachSynced.Count() - 1;
Param1<float> p1 = Param1<float>.Cast(developer_sync.m_PlayerStomachSynced.Get(last_index));
m_WgtOverall.SetText("Overall volume:" + p1.param1.ToString());
}
else
{
m_WgtOverall.SetText("");
}
//fit to screen
//FitWindow();
}
void AddValue( string classname, int food_stage, int agents, float amount)
{
int index = m_WgtValues.AddItem( classname, NULL, 0 );
string stage = typename.EnumToString(FoodStageType, food_stage) + "(" + food_stage.ToString()+")";;
m_WgtValues.SetItem( index, amount.ToString(), NULL, 1 );
m_WgtValues.SetItem( index,stage , NULL, 2 );
array<string> agent_list = GetAgentsArray(agents);
string agent_line = "("+agents.ToString()+") ";
for(int i = 0; i < agent_list.Count();i++)
{
agent_line += "," +agent_list.Get(i);
}
m_WgtValues.SetItem( index, agent_line , NULL, 3);
}
array<string> GetAgentsArray(int agents)
{
array<string> list = new array<string>;
for(int i = 0; i < 32; i++)
{
int agent = agents & (1 << i);
if(agent)
{
list.Insert(PluginTransmissionAgents.GetNameByID(agent));
}
}
return list;
}
void ClearValues()
{
m_WgtValues.ClearItems();
}
void FitWindow()
{
FitWindowByContent( m_WgtValues );
}
}