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set rgb_colors to rgb_colors & {row}
launchpad-for-maschine.applescript
return rgb_colors
launchpad-for-maschine.applescript
end getMaschinePatternColors
launchpad-for-maschine.applescript
on getMaschineScenes()
launchpad-for-maschine.applescript
set active_scene to 0
launchpad-for-maschine.applescript
set s2_exists to 0
launchpad-for-maschine.applescript
set x to x + 20
launchpad-for-maschine.applescript
set y to y - 30
launchpad-for-maschine.applescript
set sizex to 2 * dx # wide enough to scan scenes 1 and 2 – we don't care about any further scenes
launchpad-for-maschine.applescript
set sizey to 1 # we only need one row for the scenes
launchpad-for-maschine.applescript
set output to pixelStream(1, 1, sizex, sizey, {25, dx - 25, 1, 0})
launchpad-for-maschine.applescript
set s1_pixels to paragraphs 1 thru 25 of output
launchpad-for-maschine.applescript
set s2_pixels to paragraphs 26 thru 50 of output
launchpad-for-maschine.applescript
set scenes_pixels to {s1_pixels, s2_pixels}
launchpad-for-maschine.applescript
set hex to item 1 of item i of scenes_pixels
launchpad-for-maschine.applescript
if hex is "ff4f4f4f" then set active_scene to i
launchpad-for-maschine.applescript
repeat with hex in items of s2_pixels
launchpad-for-maschine.applescript
if (r is not g) or (g is not b) then set s2_exists to 1
launchpad-for-maschine.applescript
return {active_scene, s2_exists}
launchpad-for-maschine.applescript
end getMaschineScenes
launchpad-for-maschine.applescript
on clickMaschinePattern(patx, paty)
launchpad-for-maschine.applescript
set LPcolor to item patx of item paty of mas_pattern_colors
launchpad-for-maschine.applescript
set create_new to false
launchpad-for-maschine.applescript
set active_pattern to 0
launchpad-for-maschine.applescript
if intensity is 0 then
launchpad-for-maschine.applescript
set LPcolor to item patx of item iy of mas_pattern_colors
launchpad-for-maschine.applescript
if getLPintensity(LPcolor) is active then set active_pattern to iy
launchpad-for-maschine.applescript
if drums_pad is true then set create_new to true
launchpad-for-maschine.applescript
set clicks to ""
launchpad-for-maschine.applescript
set x to x + maschine_x + (patx - 1) * dx
launchpad-for-maschine.applescript
set y to y + maschine_y + (paty - 1) * dy
launchpad-for-maschine.applescript
set y to y + maschine_y + (active_pattern - 1) * dy
launchpad-for-maschine.applescript
if intensity is 0 and active_pattern > 0 then
launchpad-for-maschine.applescript
if item 1 of selected_pattern is patx then
launchpad-for-maschine.applescript
set clicks to clicks & " c:" & x & "," & y
launchpad-for-maschine.applescript
set clicks to clicks & " c:" & x & "," & y & " c:" & x & "," & y
launchpad-for-maschine.applescript
if create_new is true then set clicks to clicks & " dc:" & x & "," & y
launchpad-for-maschine.applescript
if intensity is inactive then set clicks to clicks & " c:" & x & "," & y
launchpad-for-maschine.applescript
if intensity is active and item 1 of selected_pattern is not patx then set clicks to clicks & " c:" & x & "," & y
launchpad-for-maschine.applescript
do shell script cliclick & " " & clicks
launchpad-for-maschine.applescript
set selected_pattern to {patx, paty}
launchpad-for-maschine.applescript
return create_new
launchpad-for-maschine.applescript
end clickMaschinePattern
launchpad-for-maschine.applescript
on clickMaschineRow(rowy)
launchpad-for-maschine.applescript
set commands to "" # we'll store the cliclick mouse click commands here
launchpad-for-maschine.applescript
set {basex, basey} to getMaschinePatternsPosition() # starting coordinates for clicks
launchpad-for-maschine.applescript
set basex to basex + maschine_x
launchpad-for-maschine.applescript
set basey to basey + maschine_y
launchpad-for-maschine.applescript
set previously_selected to selected_pattern
launchpad-for-maschine.applescript
set pattern_intensity to getLPintensity(item ix of item rowy of mas_pattern_colors)
launchpad-for-maschine.applescript
set any_in_group_active to false
launchpad-for-maschine.applescript
set active_y to 0
launchpad-for-maschine.applescript
if getLPintensity(item ix of item iy of mas_pattern_colors) = active then
launchpad-for-maschine.applescript
set any_in_group_active to true
launchpad-for-maschine.applescript
set active_y to iy
launchpad-for-maschine.applescript
if pattern_intensity is inactive then
launchpad-for-maschine.applescript
set x to basex + (ix - 1) * dx
launchpad-for-maschine.applescript
set y to basey + (rowy - 1) * dy
launchpad-for-maschine.applescript
set commands to commands & " c:" & x & "," & y
launchpad-for-maschine.applescript
set selected_pattern to {ix, rowy}
launchpad-for-maschine.applescript
if pattern_intensity is 0 and any_in_group_active is true then
launchpad-for-maschine.applescript
set y to basey + (active_y - 1) * dy
launchpad-for-maschine.applescript
if item 1 of selected_pattern is ix then
launchpad-for-maschine.applescript
set commands to commands & " c:" & x & "," & y & " c:" & x & "," & y
launchpad-for-maschine.applescript
set selected_pattern to {ix, active_y}
launchpad-for-maschine.applescript
if item 1 of selected_pattern is not item 1 of previously_selected then
launchpad-for-maschine.applescript
set x to basex + ((item 1 of previously_selected) - 1) * dx
launchpad-for-maschine.applescript
set item 1 of selected_pattern to item 1 of previously_selected
launchpad-for-maschine.applescript
do shell script cliclick & commands
launchpad-for-maschine.applescript
end clickMaschineRow
launchpad-for-maschine.applescript
on switchScene(row)
launchpad-for-maschine.applescript
set x to basex
launchpad-for-maschine.applescript
set y to basey - dy # above the pattern grid
launchpad-for-maschine.applescript
if s2_exists is 0 then
launchpad-for-maschine.applescript
set clicks to " c:" & x + dx & "," & y
launchpad-for-maschine.applescript
set s2_exists to 1
launchpad-for-maschine.applescript
set active_scene to 2
launchpad-for-maschine.applescript
set clicks to " kd:ctrl c:" & x + (active_scene mod 2) * dx & "," & y & " ku:ctrl c:+50,+60"
launchpad-for-maschine.applescript
set active_scene to (active_scene mod 2) + 1 # swap 1 to 2 or other way around
launchpad-for-maschine.applescript
if row is 0 then
launchpad-for-maschine.applescript
if getLPintensity(item ix of item iy of mas_pattern_colors) is active then
launchpad-for-maschine.applescript
set y to basey + (iy - 1) * dy
launchpad-for-maschine.applescript
set selected_pattern to {ix, iy}
launchpad-for-maschine.applescript
if row > 0 then
launchpad-for-maschine.applescript
set iy to row
launchpad-for-maschine.applescript
if getLPintensity(item ix of item iy of mas_pattern_colors) is not 0 then
launchpad-for-maschine.applescript
end switchScene
launchpad-for-maschine.applescript
if {144, 176, 153} does not contain item 1 of message then return {}
launchpad-for-maschine.applescript
if (maschine_app or (maschine_plug > 0)) is false then findMaschineInstances()
launchpad-for-maschine.applescript
if (maschine_app or (maschine_plug > 0)) then
launchpad-for-maschine.applescript
if item 1 of message is 153 and item 2 of message < 16 then
launchpad-for-maschine.applescript
if sinceLastTime(false) > 500 then
launchpad-for-maschine.applescript
set masColors to getMaschinePatternColors(8, 8, 0, 0)
launchpad-for-maschine.applescript
set rgb to item ix of item iy of masColors
launchpad-for-maschine.applescript
set message to message & setLPcolor(ix, iy, rgbToLPcolor(item 1 of rgb, item 2 of rgb, item 3 of rgb))
launchpad-for-maschine.applescript
if (item 1 of message = 176) and (item 2 of message = item 5 of ctrlButtons) and (item 3 of message > 0) then
launchpad-for-maschine.applescript
set session_pad to true
launchpad-for-maschine.applescript
set message to showControlButtons()
launchpad-for-maschine.applescript
findMaschineInstances()
launchpad-for-maschine.applescript
getMaschineInnerPosition()
launchpad-for-maschine.applescript