KeithG33 commited on
Commit
a72668c
·
1 Parent(s): 07e6790

try remote strat

Browse files
Files changed (1) hide show
  1. ChessBot-Dataset.py +37 -117
ChessBot-Dataset.py CHANGED
@@ -1,137 +1,57 @@
1
- # from datasets import (
2
- # GeneratorBasedBuilder,
3
- # DatasetInfo,
4
- # SplitGenerator,
5
- # Split,
6
- # DownloadManager,
7
- # Features,
8
- # Value,
9
- # Array2D,
10
- # )
11
- # from adversarial_gym.chess_env import ChessEnv
12
 
13
- # class ChessPGNDataset(GeneratorBasedBuilder):
14
- # VERSION = "0.0.1"
15
-
16
- # def _info(self):
17
- # return DatasetInfo(
18
- # description="Chess positions + moves + results, streamed from PGN shards",
19
- # features=Features({
20
- # "state": Array2D((8,8), dtype="int8"),
21
- # "action": Value("int16"),
22
- # "result": Value("int8"),
23
- # })
24
- # )
25
-
26
- # def _split_generators(self, dl_manager: DownloadManager):
27
- # from pathlib import Path
28
-
29
- # data_dir = Path(self.config.data_dir)
30
-
31
- # train_shards = sorted(data_dir.joinpath("train").glob("*.pgn"))
32
- # test_shards = sorted(data_dir.joinpath("test").glob("*.pgn"))
33
- # train_paths = dl_manager.download([str(p) for p in train_shards])
34
- # test_paths = dl_manager.download([str(p) for p in test_shards])
35
-
36
- # return [
37
- # SplitGenerator(
38
- # name=Split.TRAIN,
39
- # gen_kwargs={"shards": train_paths},
40
- # ),
41
- # SplitGenerator(
42
- # name=Split.TEST,
43
- # gen_kwargs={"shards": test_paths},
44
- # ),
45
- # ]
46
- # def _generate_examples(self, shards):
47
- # import chess.pgn
48
- # uid = 0
49
-
50
- # for path in sorted(shards):
51
- # with open(path, "r") as f:
52
- # while (game := chess.pgn.read_game(f)) is not None:
53
- # board = game.board()
54
- # base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0)
55
- # for move in game.mainline_moves():
56
- # state = ChessEnv.get_piece_configuration(board)
57
- # state = state if board.turn else -state
58
- # action = ChessEnv.move_to_action(move)
59
- # result = base * (-1 if board.turn == 0 else 1)
60
- # yield uid, {
61
- # "state": state.astype("int8"),
62
- # "action": int(action),
63
- # "result": int(result),
64
- # }
65
- # uid += 1
66
- # board.push(move)
67
-
68
-
69
-
70
-
71
- from datasets import GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, Features, Value, Array2D, DownloadManager
72
-
73
-
74
- from pathlib import Path
75
- from datasets import BuilderConfig, Version
76
-
77
- class ChessPGNConfig(BuilderConfig):
78
- def __init__( self,
79
- name: str = "default",
80
- version: Version = Version("1.0.0"),
81
- description: str = "PGN chess shards",
82
- data_dir: str = None,
83
- data_files: dict = None,
84
- **kwargs):
85
- super().__init__(
86
- name=name,
87
- version=version,
88
- description=description,
89
- data_dir=data_dir,
90
- data_files=data_files or {},
91
- **kwargs
92
- )
93
  class ChessPGNDataset(GeneratorBasedBuilder):
94
- BUILDER_CONFIG_CLASS = ChessPGNConfig
95
- BUILDER_CONFIGS = [
96
- ChessPGNConfig(
97
- name="default",
98
- data_files={
99
- "train": [str(p) for p in Path("train").glob("*.pgn")],
100
- "test": [str(p) for p in Path("test").glob("*.pgn")],
101
- },
102
- )
103
- ]
104
-
105
- DEFAULT_WRITER_BATCH_SIZE = 512
106
 
107
  def _info(self):
108
  return DatasetInfo(
 
109
  features=Features({
110
  "state": Array2D((8,8), dtype="int8"),
111
  "action": Value("int16"),
112
  "result": Value("int8"),
113
- }),
114
  )
115
 
116
  def _split_generators(self, dl_manager: DownloadManager):
117
- # use config.data_files directly—no data_dir needed
118
- train_files = dl_manager.download(self.config.data_files["train"])
119
- test_files = dl_manager.download(self.config.data_files["test"])
 
 
 
 
 
 
120
  return [
121
- SplitGenerator(name=Split.TRAIN, gen_kwargs={"shards": train_files}),
122
- SplitGenerator(name=Split.TEST, gen_kwargs={"shards": test_files}),
 
 
 
 
 
 
123
  ]
124
-
125
  def _generate_examples(self, shards):
126
- import chess.pgn, numpy as np
127
- from adversarial_gym.chess_env import ChessEnv
128
-
129
  uid = 0
 
130
  for path in sorted(shards):
131
- with open(path) as f:
132
  while (game := chess.pgn.read_game(f)) is not None:
133
  board = game.board()
134
- base = {"1-0":1,"0-1":-1}.get(game.headers["Result"],0)
135
  for move in game.mainline_moves():
136
  state = ChessEnv.get_piece_configuration(board)
137
  state = state if board.turn else -state
@@ -139,8 +59,8 @@ class ChessPGNDataset(GeneratorBasedBuilder):
139
  result = base * (-1 if board.turn == 0 else 1)
140
  yield uid, {
141
  "state": state.astype("int8"),
142
- "action": np.int16(action),
143
- "result": np.int8(result),
144
  }
145
  uid += 1
146
  board.push(move)
 
1
+ from datasets import (
2
+ GeneratorBasedBuilder,
3
+ DatasetInfo,
4
+ SplitGenerator,
5
+ Split,
6
+ DownloadManager,
7
+ Features,
8
+ Value,
9
+ Array2D,
10
+ )
11
+ from adversarial_gym.chess_env import ChessEnv
12
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
13
  class ChessPGNDataset(GeneratorBasedBuilder):
14
+ VERSION = "0.0.1"
 
 
 
 
 
 
 
 
 
 
 
15
 
16
  def _info(self):
17
  return DatasetInfo(
18
+ description="Chess positions + moves + results, streamed from PGN shards",
19
  features=Features({
20
  "state": Array2D((8,8), dtype="int8"),
21
  "action": Value("int16"),
22
  "result": Value("int8"),
23
+ })
24
  )
25
 
26
  def _split_generators(self, dl_manager: DownloadManager):
27
+ from pathlib import Path
28
+
29
+ data_dir = Path(self.config.data_dir)
30
+
31
+ train_shards = sorted(data_dir.joinpath("train").glob("*.pgn"))
32
+ test_shards = sorted(data_dir.joinpath("test").glob("*.pgn"))
33
+ train_paths = dl_manager.download([str(p) for p in train_shards])
34
+ test_paths = dl_manager.download([str(p) for p in test_shards])
35
+
36
  return [
37
+ SplitGenerator(
38
+ name=Split.TRAIN,
39
+ gen_kwargs={"shards": train_paths},
40
+ ),
41
+ SplitGenerator(
42
+ name=Split.TEST,
43
+ gen_kwargs={"shards": test_paths},
44
+ ),
45
  ]
 
46
  def _generate_examples(self, shards):
47
+ import chess.pgn
 
 
48
  uid = 0
49
+
50
  for path in sorted(shards):
51
+ with open(path, "r") as f:
52
  while (game := chess.pgn.read_game(f)) is not None:
53
  board = game.board()
54
+ base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0)
55
  for move in game.mainline_moves():
56
  state = ChessEnv.get_piece_configuration(board)
57
  state = state if board.turn else -state
 
59
  result = base * (-1 if board.turn == 0 else 1)
60
  yield uid, {
61
  "state": state.astype("int8"),
62
+ "action": int(action),
63
+ "result": int(result),
64
  }
65
  uid += 1
66
  board.push(move)