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compose/compose_walk_from_stick_button_sequence_then_idle/283
move in the stick's direction with gain 1.31; never faster than 0.79 m/s; and on a button press, switch to style 1, hold it 500 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
283
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.688, \"ly\": 0.916, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.254, \"ly\": -0.132, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.405, \"ly\": -0.707, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.31)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/284
the left stick drives walking: scale it by 0.82 and cap the speed at 0.99; and a press of the button starts style 1; after 625 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
284
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.66, \"ly\": 0.66, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.055, \"ly\": -0.647, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.344, \"ly\": 0.638, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.82)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/285
walk where the left stick points, 1.21 times the stick, at most 1.14 metres per second; and when the button is pressed play style 5 for 750 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
285
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.306, \"ly\": 0.721, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.901, \"ly\": -0.044, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.713, \"ly\": 0.275, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.21)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/286
move in the stick's direction with gain 1.14; never faster than 1.04 m/s; and on a button press, switch to style 8, hold it 375 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
286
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.184, \"ly\": 0.751, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.066, \"ly\": -0.253, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.49, \"ly\": 0.319, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.14)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/287
the left stick drives walking: scale it by 1.19 and cap the speed at 1.04; and a press of the button starts style 9; after 375 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
287
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.235, \"ly\": 0.028, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.948, \"ly\": 0.652, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.883, \"ly\": -0.428, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.19)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/288
walk where the left stick points, 1.45 times the stick, at most 0.99 metres per second; and when the button is pressed play style 5 for 750 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
288
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.059, \"ly\": 0.02, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.253, \"ly\": -0.942, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.241, \"ly\": 0.506, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.45)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/289
move in the stick's direction with gain 1.39; never faster than 0.98 m/s; and on a button press, switch to style 5, hold it 1000 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
289
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.99, \"ly\": -0.951, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.302, \"ly\": 0.76, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.165, \"ly\": 0.686, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.39)\na_mz =...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/291
freeze the hair chains once the tracker has been gone for 625 milliseconds; and when the button is pressed play style 8 for 1000 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
291
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/292
if the tracker drops out for 375 ms, stop the chain simulation; and on a button press, switch to style 3, hold it 625 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
292
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/293
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 8; after 750 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
293
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/294
freeze the hair chains once the tracker has been gone for 375 milliseconds; and when the button is pressed play style 3 for 375 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
294
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/295
if the tracker drops out for 500 ms, stop the chain simulation; and on a button press, switch to style 5, hold it 1000 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
295
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/296
when tracking is lost for longer than 250 milliseconds, hold the chains still; and a press of the button starts style 2; after 625 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
296
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/297
freeze the hair chains once the tracker has been gone for 750 milliseconds; and when the button is pressed play style 9 for 625 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
297
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/298
if the tracker drops out for 375 ms, stop the chain simulation; and on a button press, switch to style 4, hold it 875 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
298
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/299
when tracking is lost for longer than 500 milliseconds, hold the chains still; and a press of the button starts style 6; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
299
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_face_the_stick_button_sequence_then_idle/311
keep the facing aligned with the left stick; and a press of the button starts style 5; after 625 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
311
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.858, \"ly\": -0.128, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.941, \"ly\": -0.691, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.105, \"ly\": 0.066, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/312
face the way the left stick points; and when the button is pressed play style 3 for 1000 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
312
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.935, \"ly\": -0.704, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.942, \"ly\": -0.615, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.375, \"ly\": -0.118, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/313
turn to face the stick direction every frame; and on a button press, switch to style 3, hold it 1000 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
313
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.147, \"ly\": 0.745, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.614, \"ly\": -0.72, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.303, \"ly\": -0.961, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/314
keep the facing aligned with the left stick; and a press of the button starts style 4; after 750 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
314
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.995, \"ly\": 0.256, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.532, \"ly\": -0.585, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.094, \"ly\": -0.1, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/315
face the way the left stick points; and when the button is pressed play style 7 for 1000 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
315
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.969, \"ly\": 0.168, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.9, \"ly\": -0.689, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.498, \"ly\": 0.351, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/316
turn to face the stick direction every frame; and on a button press, switch to style 1, hold it 375 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
316
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.973, \"ly\": -0.363, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.61, \"ly\": 0.628, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.549, \"ly\": -0.029, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/317
keep the facing aligned with the left stick; and a press of the button starts style 8; after 375 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
317
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.23, \"ly\": -0.599, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.114, \"ly\": 0.411, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.123, \"ly\": -0.429, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/318
face the way the left stick points; and when the button is pressed play style 1 for 750 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
318
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.199, \"ly\": -0.16, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.244, \"ly\": 0.327, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.163, \"ly\": 0.414, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/319
turn to face the stick direction every frame; and on a button press, switch to style 3, hold it 375 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
319
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.578, \"ly\": 0.076, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.223, \"ly\": 0.199, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.249, \"ly\": -0.568, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/321
run at 1.91 times the stick, never faster than 1.19 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
321
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.927, \"ly\": 0.96, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.869, \"ly\": -0.09, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.54, \"ly\": 0.33, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.1...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.91)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.19)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/322
scale the stick by 2.81 for running speed and limit it to 2.22 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
322
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.434, \"ly\": 0.983, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.689, \"ly\": -0.627, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.092, \"ly\": 0.615, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.81)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.22)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/323
running speed is the stick times 2.6, clamped at 2.09; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
323
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.086, \"ly\": 0.332, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.795, \"ly\": 0.929, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.357, \"ly\": 0.601, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.6)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.09)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/324
run at 2.39 times the stick, never faster than 2.07 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
324
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.07, \"ly\": 0.659, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.856, \"ly\": -0.471, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.628, \"ly\": -0.295, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.39)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.07)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/325
scale the stick by 2.33 for running speed and limit it to 1.19 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
325
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.317, \"ly\": -0.659, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.853, \"ly\": -0.527, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.36, \"ly\": 0.914, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.33)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.19)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/326
running speed is the stick times 1.66, clamped at 1.46; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
326
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.929, \"ly\": -0.805, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.475, \"ly\": 0.013, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.662, \"ly\": -0.254, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.66)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.46)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/327
run at 2.79 times the stick, never faster than 2.26 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
327
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.477, \"ly\": -0.705, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.583, \"ly\": 0.461, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.768, \"ly\": -0.644, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.79)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.26)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/328
scale the stick by 2.46 for running speed and limit it to 2.13 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
328
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.497, \"ly\": 0.256, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.633, \"ly\": 0.621, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.621, \"ly\": -0.309, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.46)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.13)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/329
running speed is the stick times 2.74, clamped at 1.46; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
329
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.593, \"ly\": 0.577, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.037, \"ly\": 0.615, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.048, \"ly\": -0.89, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.74)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.46)\nb_fx = MOVE...
compose/compose_walk_from_stick_button_sequence_then_idle/331
move in the stick's direction with gain 1.38; never faster than 1.05 m/s; and on a button press, switch to style 6, hold it 500 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
331
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.264, \"ly\": 0.296, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.064, \"ly\": 0.929, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.326, \"ly\": 0.166, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.38)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/332
the left stick drives walking: scale it by 0.97 and cap the speed at 1.34; and a press of the button starts style 4; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
332
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.215, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.434, \"ly\": -0.516, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.216, \"ly\": -0.639, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.97)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/333
walk where the left stick points, 1.19 times the stick, at most 1.09 metres per second; and when the button is pressed play style 9 for 625 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
333
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.075, \"ly\": -0.318, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.496, \"ly\": 0.919, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.339, \"ly\": 0.592, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.19)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/334
move in the stick's direction with gain 1.45; never faster than 1.38 m/s; and on a button press, switch to style 4, hold it 875 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
334
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.281, \"ly\": -0.306, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.562, \"ly\": -0.58, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.664, \"ly\": 0.547, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.45)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/335
the left stick drives walking: scale it by 0.9 and cap the speed at 1.68; and a press of the button starts style 3; after 375 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
335
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.515, \"ly\": 0.269, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.474, \"ly\": -0.964, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.014, \"ly\": -0.156, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.9)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/336
walk where the left stick points, 0.8 times the stick, at most 1.65 metres per second; and when the button is pressed play style 1 for 1000 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
336
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.268, \"ly\": 0.963, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.732, \"ly\": 0.741, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.44, \"ly\": -0.012, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.8)\na_mz = ...
compose/compose_walk_from_stick_button_sequence_then_idle/337
move in the stick's direction with gain 0.94; never faster than 1.77 m/s; and on a button press, switch to style 4, hold it 750 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
337
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.058, \"ly\": -0.495, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.123, \"ly\": -0.255, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.715, \"ly\": 0.41, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.94)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/338
the left stick drives walking: scale it by 0.88 and cap the speed at 0.99; and a press of the button starts style 2; after 750 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
338
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.208, \"ly\": 0.478, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.414, \"ly\": 0.912, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.217, \"ly\": 0.456, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.88)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/339
walk where the left stick points, 0.9 times the stick, at most 1.97 metres per second; and when the button is pressed play style 3 for 1000 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
339
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.493, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.855, \"ly\": 0.184, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.058, \"ly\": -0.895, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.9)\na_mz = ...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/341
when tracking is lost for longer than 750 milliseconds, hold the chains still; and a press of the button starts style 5; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
341
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/342
freeze the hair chains once the tracker has been gone for 250 milliseconds; and when the button is pressed play style 2 for 500 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
342
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/343
if the tracker drops out for 375 ms, stop the chain simulation; and on a button press, switch to style 4, hold it 750 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
343
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/344
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 7; after 750 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
344
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/345
freeze the hair chains once the tracker has been gone for 500 milliseconds; and when the button is pressed play style 5 for 375 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
345
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/346
if the tracker drops out for 750 ms, stop the chain simulation; and on a button press, switch to style 9, hold it 500 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
346
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/347
when tracking is lost for longer than 500 milliseconds, hold the chains still; and a press of the button starts style 6; after 875 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
347
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/348
freeze the hair chains once the tracker has been gone for 500 milliseconds; and when the button is pressed play style 6 for 500 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
348
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/349
if the tracker drops out for 625 ms, stop the chain simulation; and on a button press, switch to style 7, hold it 875 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
349
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_face_the_stick_button_sequence_then_idle/361
turn to face the stick direction every frame; and on a button press, switch to style 3, hold it 1000 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
361
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.543, \"ly\": -0.203, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.788, \"ly\": 0.853, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.466, \"ly\": -0.744, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/362
keep the facing aligned with the left stick; and a press of the button starts style 9; after 875 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
362
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.22, \"ly\": -0.271, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.512, \"ly\": 0.307, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.935, \"ly\": 0.036, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/363
face the way the left stick points; and when the button is pressed play style 3 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
363
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.073, \"ly\": -0.403, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.834, \"ly\": 0.716, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.176, \"ly\": 0.532, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/364
turn to face the stick direction every frame; and on a button press, switch to style 1, hold it 375 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
364
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.846, \"ly\": 0.774, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.641, \"ly\": -0.541, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.055, \"ly\": 0.289, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/365
keep the facing aligned with the left stick; and a press of the button starts style 5; after 1000 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
365
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.526, \"ly\": -0.426, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.613, \"ly\": -0.225, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.225, \"ly\": 0.105, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/366
face the way the left stick points; and when the button is pressed play style 2 for 750 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
366
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.758, \"ly\": 0.051, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.368, \"ly\": -0.319, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.68, \"ly\": 0.645, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/367
turn to face the stick direction every frame; and on a button press, switch to style 1, hold it 875 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
367
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.797, \"ly\": -0.956, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.674, \"ly\": 0.978, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.994, \"ly\": -0.389, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/368
keep the facing aligned with the left stick; and a press of the button starts style 8; after 875 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
368
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.924, \"ly\": 0.866, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.794, \"ly\": 0.22, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.239, \"ly\": -0.443, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/369
face the way the left stick points; and when the button is pressed play style 6 for 625 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
369
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.806, \"ly\": 0.897, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.522, \"ly\": -0.936, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.137, \"ly\": 0.048, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/371
running speed is the stick times 1.97, clamped at 1.62; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
371
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.957, \"ly\": -0.366, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.989, \"ly\": 0.616, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.901, \"ly\": 0.226, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.97)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.62)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/372
run at 1.68 times the stick, never faster than 2.47 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
372
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.06, \"ly\": 0.424, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.072, \"ly\": 0.194, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.495, \"ly\": -0.134, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.68)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.47)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/373
scale the stick by 1.55 for running speed and limit it to 2.32 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
373
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.613, \"ly\": 0.225, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.345, \"ly\": -0.203, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.515, \"ly\": 0.963, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.55)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.32)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/374
running speed is the stick times 2.0, clamped at 2.08; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
374
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.746, \"ly\": 0.486, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.017, \"ly\": -0.521, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.025, \"ly\": 0.457, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.0)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.08)\nb_fx = MOVE(...
compose/compose_speed_limited_run_face_the_stick/375
run at 1.85 times the stick, never faster than 1.37 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
375
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.469, \"ly\": 0.04, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.95, \"ly\": 0.232, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.761, \"ly\": -0.224, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.85)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.37)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/376
scale the stick by 2.51 for running speed and limit it to 2.08 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
376
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.042, \"ly\": -0.149, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.637, \"ly\": -0.998, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.345, \"ly\": -0.397, \"btn\": false, \"tracker_ok\": true}, {\"lx...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.51)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.08)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/377
running speed is the stick times 1.86, clamped at 1.14; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
377
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.668, \"ly\": 0.508, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.041, \"ly\": -0.321, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.683, \"ly\": -0.648, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.86)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.14)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/378
run at 1.53 times the stick, never faster than 2.06 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
378
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.443, \"ly\": -0.146, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.948, \"ly\": 0.954, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.54, \"ly\": -0.327, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.53)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=2.06)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/379
scale the stick by 1.55 for running speed and limit it to 1.81 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
379
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.831, \"ly\": 0.882, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.506, \"ly\": 0.988, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.957, \"ly\": 0.475, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.55)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.81)\nb_fx = MOVE...
compose/compose_walk_from_stick_button_sequence_then_idle/381
walk where the left stick points, 1.14 times the stick, at most 1.96 metres per second; and when the button is pressed play style 8 for 750 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
381
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.433, \"ly\": -0.574, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.059, \"ly\": 0.178, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.903, \"ly\": -0.462, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.14)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/382
move in the stick's direction with gain 0.84; never faster than 0.79 m/s; and on a button press, switch to style 1, hold it 625 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
382
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.328, \"ly\": 0.547, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.023, \"ly\": 0.83, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.664, \"ly\": -0.323, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=0.84)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/383
the left stick drives walking: scale it by 1.16 and cap the speed at 1.34; and a press of the button starts style 9; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
383
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.565, \"ly\": 0.999, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.401, \"ly\": -0.599, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.637, \"ly\": 0.401, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.16)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/384
walk where the left stick points, 1.25 times the stick, at most 1.14 metres per second; and when the button is pressed play style 7 for 375 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
384
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.872, \"ly\": 0.915, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.252, \"ly\": -0.122, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.752, \"ly\": 0.117, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.25)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/385
move in the stick's direction with gain 1.45; never faster than 1.76 m/s; and on a button press, switch to style 2, hold it 750 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
385
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.848, \"ly\": -0.591, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.247, \"ly\": 0.596, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.035, \"ly\": -0.699, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.45)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/386
the left stick drives walking: scale it by 1.24 and cap the speed at 1.56; and a press of the button starts style 5; after 1000 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
386
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.965, \"ly\": -0.949, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.798, \"ly\": -0.502, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.56, \"ly\": 0.381, \"btn\": false, \"tracker_ok\": true}, {\"lx\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.24)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/387
walk where the left stick points, 1.11 times the stick, at most 0.66 metres per second; and when the button is pressed play style 8 for 500 milliseconds, then idle
compose_walk_from_stick_button_sequence_then_idle
387
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.616, \"ly\": -0.465, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.685, \"ly\": -0.781, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.455, \"ly\": -0.826, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.11)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/388
move in the stick's direction with gain 1.36; never faster than 1.12 m/s; and on a button press, switch to style 6, hold it 625 ms, and go back to idle
compose_walk_from_stick_button_sequence_then_idle
388
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.64, \"ly\": -0.835, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.526, \"ly\": -0.265, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.149, \"ly\": 0.523, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.36)\na_mz =...
compose/compose_walk_from_stick_button_sequence_then_idle/389
the left stick drives walking: scale it by 1.27 and cap the speed at 1.49; and a press of the button starts style 6; after 875 milliseconds return to idle
compose_walk_from_stick_button_sequence_then_idle
389
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.562, \"ly\": -0.057, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.604, \"ly\": -0.734, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.61, \"ly\": -0.512, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_walk_from_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout move_x : REAL\nout move_z : REAL\nout speed : REAL\nout style : INT\nvar b_greeting : BOOL\na_mx = MUL(IN1=lx, IN2=1.27)\na_mz =...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/391
if the tracker drops out for 625 ms, stop the chain simulation; and on a button press, switch to style 8, hold it 500 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
391
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/392
when tracking is lost for longer than 750 milliseconds, hold the chains still; and a press of the button starts style 8; after 750 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
392
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#750m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/393
freeze the hair chains once the tracker has been gone for 500 milliseconds; and when the button is pressed play style 6 for 625 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
393
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/394
if the tracker drops out for 375 ms, stop the chain simulation; and on a button press, switch to style 4, hold it 500 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
394
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#375m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/395
when tracking is lost for longer than 500 milliseconds, hold the chains still; and a press of the button starts style 6; after 625 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
395
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#500m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/396
freeze the hair chains once the tracker has been gone for 250 milliseconds; and when the button is pressed play style 1 for 625 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
396
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/397
if the tracker drops out for 250 ms, stop the chain simulation; and on a button press, switch to style 2, hold it 375 ms, and go back to idle
compose_tracker_lost_freezes_button_sequence_then_idle
397
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/398
when tracking is lost for longer than 625 milliseconds, hold the chains still; and a press of the button starts style 7; after 750 milliseconds return to idle
compose_tracker_lost_freezes_button_sequence_then_idle
398
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#625m...
compose/compose_tracker_lost_freezes_button_sequence_then_idle/399
freeze the hair chains once the tracker has been gone for 250 milliseconds; and when the button is pressed play style 1 for 500 milliseconds, then idle
compose_tracker_lost_freezes_button_sequence_then_idle
399
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.0, \"ly\": 0.0, \"btn\": false, \"tracker_ok\": false}, {\"lx\": 0.0, \"ly\": ...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_tracker_lost_freezes_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout chain_frozen : BOOL\nout style : INT\nvar b_greeting : BOOL\na_nt = NOT(IN=tracker_ok)\na_lost = TON(IN=a_nt.OUT, PT=T#250m...
compose/compose_face_the_stick_button_sequence_then_idle/411
face the way the left stick points; and when the button is pressed play style 4 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
411
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.208, \"ly\": -0.532, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.789, \"ly\": -0.195, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.581, \"ly\": -0.978, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/412
turn to face the stick direction every frame; and on a button press, switch to style 5, hold it 1000 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
412
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.884, \"ly\": 0.99, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.771, \"ly\": -0.616, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.609, \"ly\": -0.046, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/413
keep the facing aligned with the left stick; and a press of the button starts style 8; after 500 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
413
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.064, \"ly\": -0.838, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.414, \"ly\": -0.415, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.314, \"ly\": -0.719, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/414
face the way the left stick points; and when the button is pressed play style 7 for 625 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
414
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.886, \"ly\": 0.486, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.532, \"ly\": -0.462, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.868, \"ly\": -0.486, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/415
turn to face the stick direction every frame; and on a button press, switch to style 6, hold it 500 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
415
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.445, \"ly\": -0.566, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.12, \"ly\": 0.529, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.872, \"ly\": 0.094, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/416
keep the facing aligned with the left stick; and a press of the button starts style 5; after 375 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
416
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.159, \"ly\": 0.327, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.466, \"ly\": -0.414, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.371, \"ly\": 0.432, \"btn\": false, \"tracker_ok\": true}, {\"lx\":...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/417
face the way the left stick points; and when the button is pressed play style 2 for 375 milliseconds, then idle
compose_face_the_stick_button_sequence_then_idle
417
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.446, \"ly\": -0.92, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.224, \"ly\": 0.325, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.908, \"ly\": -0.987, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/418
turn to face the stick direction every frame; and on a button press, switch to style 6, hold it 625 ms, and go back to idle
compose_face_the_stick_button_sequence_then_idle
418
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.717, \"ly\": 0.364, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.533, \"ly\": 0.563, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.916, \"ly\": -0.247, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_face_the_stick_button_sequence_then_idle/419
keep the facing aligned with the left stick; and a press of the button starts style 3; after 500 milliseconds return to idle
compose_face_the_stick_button_sequence_then_idle
419
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.741, \"ly\": -0.434, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.433, \"ly\": -0.836, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.969, \"ly\": 0.566, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_face_the_stick_button_sequence_then_idle\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout face_x : REAL\nout face_z : REAL\nout style : INT\nvar b_greeting : BOOL\na_fx = MOVE(IN=lx)\na_fz = MOVE(IN=ly)\nb_press = R_TRI...
compose/compose_speed_limited_run_face_the_stick/421
scale the stick by 2.48 for running speed and limit it to 1.92 m/s; and turn to face the stick direction every frame
compose_speed_limited_run_face_the_stick
421
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.023, \"ly\": -0.351, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.704, \"ly\": -0.102, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.195, \"ly\": -0.246, \"btn\": false, \"tracker_ok\": true}, {\"lx\...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.48)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.92)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/422
running speed is the stick times 2.08, clamped at 1.01; and keep the facing aligned with the left stick
compose_speed_limited_run_face_the_stick
422
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.241, \"ly\": -0.395, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.928, \"ly\": 0.834, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.593, \"ly\": -0.698, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=2.08)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.01)\nb_fx = MOVE...
compose/compose_speed_limited_run_face_the_stick/423
run at 1.98 times the stick, never faster than 1.81 metres per second; and face the way the left stick points
compose_speed_limited_run_face_the_stick
423
[ "{\"dt\": 0.125, \"ticks\": [{\"lx\": 1.0, \"ly\": -1.0, \"btn\": false, \"tracker_ok\": true}, {\"lx\": 0.416, \"ly\": 0.864, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.138, \"ly\": -0.367, \"btn\": false, \"tracker_ok\": true}, {\"lx\": -0.556, \"ly\": 0.202, \"btn\": false, \"tracker_ok\": true}, {\"lx\"...
[ { "candidate": "rank1", "rank": 1, "fbd_text": "program compose_speed_limited_run_face_the_stick\nin lx : REAL\nin ly : REAL\nin btn : BOOL\nin tracker_ok : BOOL\nout speed : REAL\nout face_x : REAL\nout face_z : REAL\na_mx = MUL(IN1=lx, IN2=1.98)\na_sp = LIMIT(MN=0.0, IN=a_mx.OUT, MX=1.81)\nb_fx = MOVE...