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file_name
string
clip_id
string
subject_id
int64
motion_id
int64
label
string
01-09_V1/01-09_V1/01_01.fbx
01_01
1
1
playground - forward jumps, turn around
01-09_V1/01-09_V1/01_02.fbx
01_02
1
2
playground - climb
01-09_V1/01-09_V1/01_03.fbx
01_03
1
3
playground - climb, hang, swing
01-09_V1/01-09_V1/01_04.fbx
01_04
1
4
playground - climb
01-09_V1/01-09_V1/01_05.fbx
01_05
1
5
playground - climb, go under
01-09_V1/01-09_V1/01_06.fbx
01_06
1
6
playground - climb, sit, dangle legs, descend
01-09_V1/01-09_V1/01_07.fbx
01_07
1
7
playground - climb, sit, dangle legs, jump down
01-09_V1/01-09_V1/01_08.fbx
01_08
1
8
playground - climb, sit, dangle legs, rock back, lower self to ground
01-09_V1/01-09_V1/01_09.fbx
01_09
1
9
playground - climb, hang, hold self up with arms straight, swing, drop, sit, dangle legs, go under
01-09_V1/01-09_V1/01_10.fbx
01_10
1
10
playground - climb, swing, lean back, drop
01-09_V1/01-09_V1/01_11.fbx
01_11
1
11
playground - climb, hang, lean over, jump down
01-09_V1/01-09_V1/01_12.fbx
01_12
1
12
playground - climb, pull up, dangle, sit, lower self to ground
01-09_V1/01-09_V1/01_13.fbx
01_13
1
13
playground - climb, go under, jump down
01-09_V1/01-09_V1/01_14.fbx
01_14
1
14
playground - climb, jump down, dangle, legs push off against
01-09_V1/01-09_V1/02_01.fbx
02_01
2
1
walk
01-09_V1/01-09_V1/02_02.fbx
02_02
2
2
walk
01-09_V1/01-09_V1/02_03.fbx
02_03
2
3
run/jog
01-09_V1/01-09_V1/02_04.fbx
02_04
2
4
jump, balance
01-09_V1/01-09_V1/02_05.fbx
02_05
2
5
punch/strike
01-09_V1/01-09_V1/02_06.fbx
02_06
2
6
bend over, scoop up, rise, lift arm
01-09_V1/01-09_V1/02_07.fbx
02_07
2
7
swordplay
01-09_V1/01-09_V1/02_08.fbx
02_08
2
8
swordplay
01-09_V1/01-09_V1/02_09.fbx
02_09
2
9
swordplay
01-09_V1/01-09_V1/02_10.fbx
02_10
2
10
wash self
01-09_V1/01-09_V1/03_01.fbx
03_01
3
1
walk on uneven terrain
01-09_V1/01-09_V1/03_02.fbx
03_02
3
2
walk on uneven terrain
01-09_V1/01-09_V1/03_03.fbx
03_03
3
3
walk on uneven terrain
01-09_V1/01-09_V1/03_04.fbx
03_04
3
4
walk on uneven terrain
01-09_V1/01-09_V1/05_01.fbx
05_01
5
1
walk
01-09_V1/01-09_V1/05_02.fbx
05_02
5
2
dance - expressive arms, pirouette
01-09_V1/01-09_V1/05_03.fbx
05_03
5
3
dance - sideways arabesque, turn step, folding arms
01-09_V1/01-09_V1/05_04.fbx
05_04
5
4
dance - sideways arabesque, folding arms, bending back
01-09_V1/01-09_V1/05_05.fbx
05_05
5
5
dance - quasi-cou-de-pied, raised leg above hip-height, jete en tourant
01-09_V1/01-09_V1/05_06.fbx
05_06
5
6
dance - cartwheel-like start, pirouettes, jete
01-09_V1/01-09_V1/05_07.fbx
05_07
5
7
dance - small jetes, attitude/arabesque, shifted-axis pirouette, turn
01-09_V1/01-09_V1/05_08.fbx
05_08
5
8
dance - rond de jambe in the air, jete, turn
01-09_V1/01-09_V1/05_09.fbx
05_09
5
9
dance - glissade devant, glissade derriere, attitude/arabesque
01-09_V1/01-09_V1/05_10.fbx
05_10
5
10
dance - glissade devant, glissade derriere, attitude/arabesque
01-09_V1/01-09_V1/05_11.fbx
05_11
5
11
dance - sideways steps, pirouette
01-09_V1/01-09_V1/05_12.fbx
05_12
5
12
dance - arms held high, pointe tendue a terre, upper body rotation
01-09_V1/01-09_V1/05_13.fbx
05_13
5
13
dance - small jetes, pirouette
01-09_V1/01-09_V1/05_14.fbx
05_14
5
14
dance - retire derriere, attitude/arabesque
01-09_V1/01-09_V1/05_15.fbx
05_15
5
15
dance - retire derriere, attitude/arabesque
01-09_V1/01-09_V1/05_16.fbx
05_16
5
16
dance - coupe dessous, jete en tourant
01-09_V1/01-09_V1/05_17.fbx
05_17
5
17
dance - coupe dessous, grand jete en tourant
01-09_V1/01-09_V1/05_18.fbx
05_18
5
18
dance - attitude/arabesque, jete en tourant, bending back
01-09_V1/01-09_V1/05_19.fbx
05_19
5
19
dance - attitude/arabesque, jete en tourant, bending back
01-09_V1/01-09_V1/05_20.fbx
05_20
5
20
dance - attitude/arabesque, jete en tourant, bending back
01-09_V1/01-09_V1/06_01.fbx
06_01
6
1
walk
01-09_V1/01-09_V1/06_02.fbx
06_02
6
2
basketball - forward dribble
01-09_V1/01-09_V1/06_03.fbx
06_03
6
3
basketball - forward dribble
01-09_V1/01-09_V1/06_04.fbx
06_04
6
4
basketball - forward dribble
01-09_V1/01-09_V1/06_05.fbx
06_05
6
5
basketball - forward dribble
01-09_V1/01-09_V1/06_06.fbx
06_06
6
6
basketball - backward dribble
01-09_V1/01-09_V1/06_07.fbx
06_07
6
7
basketball - backward dribble
01-09_V1/01-09_V1/06_08.fbx
06_08
6
8
basketball - sideways dribble
01-09_V1/01-09_V1/06_09.fbx
06_09
6
9
basketball - sideways dribble
01-09_V1/01-09_V1/06_10.fbx
06_10
6
10
basketball - forward dribble, 90-degree left turns
01-09_V1/01-09_V1/06_11.fbx
06_11
6
11
basketball - forward dribble, 90-degree right turns
01-09_V1/01-09_V1/06_12.fbx
06_12
6
12
basketball - forward dribble, 90-degree right turns, crossover dribble
01-09_V1/01-09_V1/06_13.fbx
06_13
6
13
basketball - low, fast free style dribble, dribble through legs
01-09_V1/01-09_V1/06_14.fbx
06_14
6
14
basketball - crossover dribble, shoot
01-09_V1/01-09_V1/06_15.fbx
06_15
6
15
basketball - dribble, shoot
01-09_V1/01-09_V1/07_01.fbx
07_01
7
1
walk
01-09_V1/01-09_V1/07_02.fbx
07_02
7
2
walk
01-09_V1/01-09_V1/07_03.fbx
07_03
7
3
walk
01-09_V1/01-09_V1/07_04.fbx
07_04
7
4
slow walk
01-09_V1/01-09_V1/07_05.fbx
07_05
7
5
slow walk
01-09_V1/01-09_V1/07_06.fbx
07_06
7
6
walk
01-09_V1/01-09_V1/07_07.fbx
07_07
7
7
walk
01-09_V1/01-09_V1/07_08.fbx
07_08
7
8
walk
01-09_V1/01-09_V1/07_09.fbx
07_09
7
9
walk
01-09_V1/01-09_V1/07_10.fbx
07_10
7
10
walk
01-09_V1/01-09_V1/07_11.fbx
07_11
7
11
walk
01-09_V1/01-09_V1/07_12.fbx
07_12
7
12
brisk walk
01-09_V1/01-09_V1/08_01.fbx
08_01
8
1
walk
01-09_V1/01-09_V1/08_02.fbx
08_02
8
2
walk
01-09_V1/01-09_V1/08_03.fbx
08_03
8
3
walk
01-09_V1/01-09_V1/08_04.fbx
08_04
8
4
slow walk
01-09_V1/01-09_V1/08_05.fbx
08_05
8
5
walk/stride
01-09_V1/01-09_V1/08_06.fbx
08_06
8
6
walk
01-09_V1/01-09_V1/08_07.fbx
08_07
8
7
walk, exaggerated stride
01-09_V1/01-09_V1/08_08.fbx
08_08
8
8
walk
01-09_V1/01-09_V1/08_09.fbx
08_09
8
9
walk
01-09_V1/01-09_V1/08_10.fbx
08_10
8
10
walk
01-09_V1/01-09_V1/08_11.fbx
08_11
8
11
slow walk/stride
01-09_V1/01-09_V1/09_01.fbx
09_01
9
1
run
01-09_V1/01-09_V1/09_02.fbx
09_02
9
2
run
01-09_V1/01-09_V1/09_03.fbx
09_03
9
3
run
01-09_V1/01-09_V1/09_04.fbx
09_04
9
4
run
01-09_V1/01-09_V1/09_05.fbx
09_05
9
5
run
01-09_V1/01-09_V1/09_06.fbx
09_06
9
6
run
01-09_V1/01-09_V1/09_07.fbx
09_07
9
7
run
01-09_V1/01-09_V1/09_08.fbx
09_08
9
8
run
01-09_V1/01-09_V1/09_09.fbx
09_09
9
9
run
01-09_V1/01-09_V1/09_10.fbx
09_10
9
10
run
01-09_V1/01-09_V1/09_11.fbx
09_11
9
11
run
01-09_V1/01-09_V1/09_12.fbx
09_12
9
12
navigate - walk forward, backward, sideways
10-14_V1/10_01.fbx
10_01
10
1
soccer - kick ball
10-14_V1/10_02.fbx
10_02
10
2
soccer - kick ball
End of preview. Expand in Data Studio

CMU Motion Capture Library — FBX Format

A large-scale library of 2,548 human motion capture animations in .fbx format, organized by subject/motion number. This dataset is derived from the CMU Graphics Lab Motion Capture Database and is intended for use in robotics, computer animation, game development, and machine learning research involving human motion.

Source page: https://rancidmilk.itch.io/free-character-animations


Dataset Summary

This dataset contains over 2,500 human full-body skeletal animations covering a wide range of everyday and athletic motions (walking, running, jumping, crouching, etc.). The animations were originally recorded as optical motion capture data at Carnegie Mellon University, then converted from .bvh format to .fbx using Blender by RancidMilk via BVH files sourced from cgspeed.com.

The animations are stored as bones-only armatures (no mesh). They include root motion and do not have finger animations.


Dataset Structure

Files are organized into folders by subject-number range, and named using the convention {subject}_{motion}.fbx:

animations/
├── 01-09_V1/
│   └── 01-09_V1/
│       ├── 01_01.fbx   # Subject 01, Motion 01
│       ├── 01_02.fbx
│       └── ...
├── 10-14_V1/
├── 15-19_V1/
├── 20-29_V1/
├── 30-34_V1/
├── 35-39_V1/
├── 40-45_V1/
├── 46-56_V1/
├── 60-75_V1/
├── 76-80_V1/
├── 81-85_V1/
├── 86-94_V1/
├── 102-111_V1/
├── 113-128_V1/
├── 131-135_V1/
├── 136-140_V1/
└── 141-144_V1/
Property Value
Total files 2,548 .fbx files
Format FBX (Filmbox), importable in Blender, Unreal Engine, Unity, Godot
Skeleton Bones-only armature (no mesh)
Root motion Yes (not in-place)
Finger animations No
Version V1_01

Metadata labels

  • metadata.csv is the only label file and contains one row per clip.
  • Columns are: file_name, clip_id, subject_id, motion_id, label.

File naming convention

Each file is named {SS}_{MM}.fbx where:

  • SS — zero-padded subject number (e.g. 01, 86)
  • MM — zero-padded motion trial number within that subject (e.g. 01, 12)

An index of animation contents (i.e. what action each subject/motion number corresponds to) is available from cgspeed.com and was originally published alongside the CMU database.


Source Data

Original data

The motion capture recordings were produced by the CMU Graphics Lab and are freely available at http://mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217.

BVH conversion

The .bvh intermediate files used for this conversion were sourced from cgspeed.com, where Bruce (cgspeed) converted the original CMU data to BVH format with no additional restrictions.

FBX conversion

RancidMilk converted the BVH files to .fbx using Blender and the Auto-Rig Pro add-on for re-targeting onto a CC0 character model by Quaternius. This dataset distributes the Anims_Only FBX variant (bones/armature only, no character mesh), which results in a smaller file size.


Usage Notes

Loading in Blender

Use File → Import → FBX (not File → Open). The armature will appear as a bones-only rig.


License

Animations

The animations follow the CMU Motion Capture Database terms of use:

"The motion capture data may be copied, modified, or redistributed without permission." — http://mocap.cs.cmu.edu/faqs.php

"You may include this data in commercially-sold products, but you may not resell this data directly, even in converted form." — http://mocap.cs.cmu.edu

In short: Free to use, modify, and redistribute — including in commercial products — as long as you do not sell the animations themselves (even as conversions). If you redistribute them, you should make these same terms clear to recipients and credit mocap.cs.cmu.edu.

Attribution

If you publish results using this data, please include the following acknowledgement:

"The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217."


Acknowledgements

Source Role Link
CMU Graphics Lab Original motion capture recordings http://mocap.cs.cmu.edu
cgspeed (Bruce) BVH conversion of CMU data cgspeed.com
RancidMilk BVH → FBX conversion via Blender itch.io
Quaternius CC0 character model used for re-targeting quaternius.com

This dataset re-distributes data originally published by the parties above. None of these parties necessarily endorse this distribution.

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