file_name string | clip_id string | subject_id int64 | motion_id int64 | label string |
|---|---|---|---|---|
01-09_V1/01-09_V1/01_01.fbx | 01_01 | 1 | 1 | playground - forward jumps, turn around |
01-09_V1/01-09_V1/01_02.fbx | 01_02 | 1 | 2 | playground - climb |
01-09_V1/01-09_V1/01_03.fbx | 01_03 | 1 | 3 | playground - climb, hang, swing |
01-09_V1/01-09_V1/01_04.fbx | 01_04 | 1 | 4 | playground - climb |
01-09_V1/01-09_V1/01_05.fbx | 01_05 | 1 | 5 | playground - climb, go under |
01-09_V1/01-09_V1/01_06.fbx | 01_06 | 1 | 6 | playground - climb, sit, dangle legs, descend |
01-09_V1/01-09_V1/01_07.fbx | 01_07 | 1 | 7 | playground - climb, sit, dangle legs, jump down |
01-09_V1/01-09_V1/01_08.fbx | 01_08 | 1 | 8 | playground - climb, sit, dangle legs, rock back, lower self to ground |
01-09_V1/01-09_V1/01_09.fbx | 01_09 | 1 | 9 | playground - climb, hang, hold self up with arms straight, swing, drop, sit, dangle legs, go under |
01-09_V1/01-09_V1/01_10.fbx | 01_10 | 1 | 10 | playground - climb, swing, lean back, drop |
01-09_V1/01-09_V1/01_11.fbx | 01_11 | 1 | 11 | playground - climb, hang, lean over, jump down |
01-09_V1/01-09_V1/01_12.fbx | 01_12 | 1 | 12 | playground - climb, pull up, dangle, sit, lower self to ground |
01-09_V1/01-09_V1/01_13.fbx | 01_13 | 1 | 13 | playground - climb, go under, jump down |
01-09_V1/01-09_V1/01_14.fbx | 01_14 | 1 | 14 | playground - climb, jump down, dangle, legs push off against |
01-09_V1/01-09_V1/02_01.fbx | 02_01 | 2 | 1 | walk |
01-09_V1/01-09_V1/02_02.fbx | 02_02 | 2 | 2 | walk |
01-09_V1/01-09_V1/02_03.fbx | 02_03 | 2 | 3 | run/jog |
01-09_V1/01-09_V1/02_04.fbx | 02_04 | 2 | 4 | jump, balance |
01-09_V1/01-09_V1/02_05.fbx | 02_05 | 2 | 5 | punch/strike |
01-09_V1/01-09_V1/02_06.fbx | 02_06 | 2 | 6 | bend over, scoop up, rise, lift arm |
01-09_V1/01-09_V1/02_07.fbx | 02_07 | 2 | 7 | swordplay |
01-09_V1/01-09_V1/02_08.fbx | 02_08 | 2 | 8 | swordplay |
01-09_V1/01-09_V1/02_09.fbx | 02_09 | 2 | 9 | swordplay |
01-09_V1/01-09_V1/02_10.fbx | 02_10 | 2 | 10 | wash self |
01-09_V1/01-09_V1/03_01.fbx | 03_01 | 3 | 1 | walk on uneven terrain |
01-09_V1/01-09_V1/03_02.fbx | 03_02 | 3 | 2 | walk on uneven terrain |
01-09_V1/01-09_V1/03_03.fbx | 03_03 | 3 | 3 | walk on uneven terrain |
01-09_V1/01-09_V1/03_04.fbx | 03_04 | 3 | 4 | walk on uneven terrain |
01-09_V1/01-09_V1/05_01.fbx | 05_01 | 5 | 1 | walk |
01-09_V1/01-09_V1/05_02.fbx | 05_02 | 5 | 2 | dance - expressive arms, pirouette |
01-09_V1/01-09_V1/05_03.fbx | 05_03 | 5 | 3 | dance - sideways arabesque, turn step, folding arms |
01-09_V1/01-09_V1/05_04.fbx | 05_04 | 5 | 4 | dance - sideways arabesque, folding arms, bending back |
01-09_V1/01-09_V1/05_05.fbx | 05_05 | 5 | 5 | dance - quasi-cou-de-pied, raised leg above hip-height, jete en tourant |
01-09_V1/01-09_V1/05_06.fbx | 05_06 | 5 | 6 | dance - cartwheel-like start, pirouettes, jete |
01-09_V1/01-09_V1/05_07.fbx | 05_07 | 5 | 7 | dance - small jetes, attitude/arabesque, shifted-axis pirouette, turn |
01-09_V1/01-09_V1/05_08.fbx | 05_08 | 5 | 8 | dance - rond de jambe in the air, jete, turn |
01-09_V1/01-09_V1/05_09.fbx | 05_09 | 5 | 9 | dance - glissade devant, glissade derriere, attitude/arabesque |
01-09_V1/01-09_V1/05_10.fbx | 05_10 | 5 | 10 | dance - glissade devant, glissade derriere, attitude/arabesque |
01-09_V1/01-09_V1/05_11.fbx | 05_11 | 5 | 11 | dance - sideways steps, pirouette |
01-09_V1/01-09_V1/05_12.fbx | 05_12 | 5 | 12 | dance - arms held high, pointe tendue a terre, upper body rotation |
01-09_V1/01-09_V1/05_13.fbx | 05_13 | 5 | 13 | dance - small jetes, pirouette |
01-09_V1/01-09_V1/05_14.fbx | 05_14 | 5 | 14 | dance - retire derriere, attitude/arabesque |
01-09_V1/01-09_V1/05_15.fbx | 05_15 | 5 | 15 | dance - retire derriere, attitude/arabesque |
01-09_V1/01-09_V1/05_16.fbx | 05_16 | 5 | 16 | dance - coupe dessous, jete en tourant |
01-09_V1/01-09_V1/05_17.fbx | 05_17 | 5 | 17 | dance - coupe dessous, grand jete en tourant |
01-09_V1/01-09_V1/05_18.fbx | 05_18 | 5 | 18 | dance - attitude/arabesque, jete en tourant, bending back |
01-09_V1/01-09_V1/05_19.fbx | 05_19 | 5 | 19 | dance - attitude/arabesque, jete en tourant, bending back |
01-09_V1/01-09_V1/05_20.fbx | 05_20 | 5 | 20 | dance - attitude/arabesque, jete en tourant, bending back |
01-09_V1/01-09_V1/06_01.fbx | 06_01 | 6 | 1 | walk |
01-09_V1/01-09_V1/06_02.fbx | 06_02 | 6 | 2 | basketball - forward dribble |
01-09_V1/01-09_V1/06_03.fbx | 06_03 | 6 | 3 | basketball - forward dribble |
01-09_V1/01-09_V1/06_04.fbx | 06_04 | 6 | 4 | basketball - forward dribble |
01-09_V1/01-09_V1/06_05.fbx | 06_05 | 6 | 5 | basketball - forward dribble |
01-09_V1/01-09_V1/06_06.fbx | 06_06 | 6 | 6 | basketball - backward dribble |
01-09_V1/01-09_V1/06_07.fbx | 06_07 | 6 | 7 | basketball - backward dribble |
01-09_V1/01-09_V1/06_08.fbx | 06_08 | 6 | 8 | basketball - sideways dribble |
01-09_V1/01-09_V1/06_09.fbx | 06_09 | 6 | 9 | basketball - sideways dribble |
01-09_V1/01-09_V1/06_10.fbx | 06_10 | 6 | 10 | basketball - forward dribble, 90-degree left turns |
01-09_V1/01-09_V1/06_11.fbx | 06_11 | 6 | 11 | basketball - forward dribble, 90-degree right turns |
01-09_V1/01-09_V1/06_12.fbx | 06_12 | 6 | 12 | basketball - forward dribble, 90-degree right turns, crossover dribble |
01-09_V1/01-09_V1/06_13.fbx | 06_13 | 6 | 13 | basketball - low, fast free style dribble, dribble through legs |
01-09_V1/01-09_V1/06_14.fbx | 06_14 | 6 | 14 | basketball - crossover dribble, shoot |
01-09_V1/01-09_V1/06_15.fbx | 06_15 | 6 | 15 | basketball - dribble, shoot |
01-09_V1/01-09_V1/07_01.fbx | 07_01 | 7 | 1 | walk |
01-09_V1/01-09_V1/07_02.fbx | 07_02 | 7 | 2 | walk |
01-09_V1/01-09_V1/07_03.fbx | 07_03 | 7 | 3 | walk |
01-09_V1/01-09_V1/07_04.fbx | 07_04 | 7 | 4 | slow walk |
01-09_V1/01-09_V1/07_05.fbx | 07_05 | 7 | 5 | slow walk |
01-09_V1/01-09_V1/07_06.fbx | 07_06 | 7 | 6 | walk |
01-09_V1/01-09_V1/07_07.fbx | 07_07 | 7 | 7 | walk |
01-09_V1/01-09_V1/07_08.fbx | 07_08 | 7 | 8 | walk |
01-09_V1/01-09_V1/07_09.fbx | 07_09 | 7 | 9 | walk |
01-09_V1/01-09_V1/07_10.fbx | 07_10 | 7 | 10 | walk |
01-09_V1/01-09_V1/07_11.fbx | 07_11 | 7 | 11 | walk |
01-09_V1/01-09_V1/07_12.fbx | 07_12 | 7 | 12 | brisk walk |
01-09_V1/01-09_V1/08_01.fbx | 08_01 | 8 | 1 | walk |
01-09_V1/01-09_V1/08_02.fbx | 08_02 | 8 | 2 | walk |
01-09_V1/01-09_V1/08_03.fbx | 08_03 | 8 | 3 | walk |
01-09_V1/01-09_V1/08_04.fbx | 08_04 | 8 | 4 | slow walk |
01-09_V1/01-09_V1/08_05.fbx | 08_05 | 8 | 5 | walk/stride |
01-09_V1/01-09_V1/08_06.fbx | 08_06 | 8 | 6 | walk |
01-09_V1/01-09_V1/08_07.fbx | 08_07 | 8 | 7 | walk, exaggerated stride |
01-09_V1/01-09_V1/08_08.fbx | 08_08 | 8 | 8 | walk |
01-09_V1/01-09_V1/08_09.fbx | 08_09 | 8 | 9 | walk |
01-09_V1/01-09_V1/08_10.fbx | 08_10 | 8 | 10 | walk |
01-09_V1/01-09_V1/08_11.fbx | 08_11 | 8 | 11 | slow walk/stride |
01-09_V1/01-09_V1/09_01.fbx | 09_01 | 9 | 1 | run |
01-09_V1/01-09_V1/09_02.fbx | 09_02 | 9 | 2 | run |
01-09_V1/01-09_V1/09_03.fbx | 09_03 | 9 | 3 | run |
01-09_V1/01-09_V1/09_04.fbx | 09_04 | 9 | 4 | run |
01-09_V1/01-09_V1/09_05.fbx | 09_05 | 9 | 5 | run |
01-09_V1/01-09_V1/09_06.fbx | 09_06 | 9 | 6 | run |
01-09_V1/01-09_V1/09_07.fbx | 09_07 | 9 | 7 | run |
01-09_V1/01-09_V1/09_08.fbx | 09_08 | 9 | 8 | run |
01-09_V1/01-09_V1/09_09.fbx | 09_09 | 9 | 9 | run |
01-09_V1/01-09_V1/09_10.fbx | 09_10 | 9 | 10 | run |
01-09_V1/01-09_V1/09_11.fbx | 09_11 | 9 | 11 | run |
01-09_V1/01-09_V1/09_12.fbx | 09_12 | 9 | 12 | navigate - walk forward, backward, sideways |
10-14_V1/10_01.fbx | 10_01 | 10 | 1 | soccer - kick ball |
10-14_V1/10_02.fbx | 10_02 | 10 | 2 | soccer - kick ball |
CMU Motion Capture Library — FBX Format
A large-scale library of 2,548 human motion capture animations in .fbx format, organized by subject/motion number. This dataset is derived from the CMU Graphics Lab Motion Capture Database and is intended for use in robotics, computer animation, game development, and machine learning research involving human motion.
Source page: https://rancidmilk.itch.io/free-character-animations
Dataset Summary
This dataset contains over 2,500 human full-body skeletal animations covering a wide range of everyday and athletic motions (walking, running, jumping, crouching, etc.). The animations were originally recorded as optical motion capture data at Carnegie Mellon University, then converted from .bvh format to .fbx using Blender by RancidMilk via BVH files sourced from cgspeed.com.
The animations are stored as bones-only armatures (no mesh). They include root motion and do not have finger animations.
Dataset Structure
Files are organized into folders by subject-number range, and named using the convention {subject}_{motion}.fbx:
animations/
├── 01-09_V1/
│ └── 01-09_V1/
│ ├── 01_01.fbx # Subject 01, Motion 01
│ ├── 01_02.fbx
│ └── ...
├── 10-14_V1/
├── 15-19_V1/
├── 20-29_V1/
├── 30-34_V1/
├── 35-39_V1/
├── 40-45_V1/
├── 46-56_V1/
├── 60-75_V1/
├── 76-80_V1/
├── 81-85_V1/
├── 86-94_V1/
├── 102-111_V1/
├── 113-128_V1/
├── 131-135_V1/
├── 136-140_V1/
└── 141-144_V1/
| Property | Value |
|---|---|
| Total files | 2,548 .fbx files |
| Format | FBX (Filmbox), importable in Blender, Unreal Engine, Unity, Godot |
| Skeleton | Bones-only armature (no mesh) |
| Root motion | Yes (not in-place) |
| Finger animations | No |
| Version | V1_01 |
Metadata labels
metadata.csvis the only label file and contains one row per clip.- Columns are:
file_name,clip_id,subject_id,motion_id,label.
File naming convention
Each file is named {SS}_{MM}.fbx where:
SS— zero-padded subject number (e.g.01,86)MM— zero-padded motion trial number within that subject (e.g.01,12)
An index of animation contents (i.e. what action each subject/motion number corresponds to) is available from cgspeed.com and was originally published alongside the CMU database.
Source Data
Original data
The motion capture recordings were produced by the CMU Graphics Lab and are freely available at http://mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217.
BVH conversion
The .bvh intermediate files used for this conversion were sourced from cgspeed.com, where Bruce (cgspeed) converted the original CMU data to BVH format with no additional restrictions.
FBX conversion
RancidMilk converted the BVH files to .fbx using Blender and the Auto-Rig Pro add-on for re-targeting onto a CC0 character model by Quaternius. This dataset distributes the Anims_Only FBX variant (bones/armature only, no character mesh), which results in a smaller file size.
Usage Notes
Loading in Blender
Use File → Import → FBX (not File → Open). The armature will appear as a bones-only rig.
License
Animations
The animations follow the CMU Motion Capture Database terms of use:
"The motion capture data may be copied, modified, or redistributed without permission." — http://mocap.cs.cmu.edu/faqs.php
"You may include this data in commercially-sold products, but you may not resell this data directly, even in converted form." — http://mocap.cs.cmu.edu
In short: Free to use, modify, and redistribute — including in commercial products — as long as you do not sell the animations themselves (even as conversions). If you redistribute them, you should make these same terms clear to recipients and credit mocap.cs.cmu.edu.
Attribution
If you publish results using this data, please include the following acknowledgement:
"The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217."
Acknowledgements
| Source | Role | Link |
|---|---|---|
| CMU Graphics Lab | Original motion capture recordings | http://mocap.cs.cmu.edu |
| cgspeed (Bruce) | BVH conversion of CMU data | cgspeed.com |
| RancidMilk | BVH → FBX conversion via Blender | itch.io |
| Quaternius | CC0 character model used for re-targeting | quaternius.com |
This dataset re-distributes data originally published by the parties above. None of these parties necessarily endorse this distribution.
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