id
stringlengths
50
55
text
stringlengths
54
694k
global_05_local_5_shard_00002591_processed.jsonl/8610
Thursday, May 30, 2019 SHADOW is out now! Today the 4th novel in my bestselling thriller series hits bookstores; hacker-turned-hero Marc Dane returns in SHADOW, his most dangerous adventure to date. . . Friday, May 24, 2019 ROUGH AIR - The Final Chapter It’s here; the final chapter of Rough Air, your exclusive Marc Dane short story! Fasten your seat-belts, put your seat-backs and tray tables in the upright position and get ready for Part Five - "Hard Landing"! Friday, May 17, 2019 ROUGH AIR Part 4 - Final Approach We’re reached the penultimate chapter of Rough Air, my exclusive Marc Dane short story, and here’s your first look at Part Four - "Final Approach"! Friday, May 10, 2019 ROUGH AIR Part 3 - Cross-Check Here’s your first look at the next exciting installment of Rough Air, an exclusive Marc Dane short story!
global_05_local_5_shard_00002591_processed.jsonl/8620
TY - JOUR T1 - Safety and immunogenicity of novel 5T4 viral vectored vaccination regimens in early stage prostate cancer: a phase I clinical trial JF - Journal for ImmunoTherapy of Cancer JO - J Immunother Cancer DO - 10.1136/jitc-2020-000928 VL - 8 IS - 1 SP - e000928 AU - Cappuccini, Federica AU - Bryant, Richard AU - Pollock, Emily AU - Carter, Lucy AU - Verrill, Clare AU - Hollidge, Julianne AU - Poulton, Ian AU - Baker, Megan AU - Mitton, Celia AU - Baines, Andrea AU - Meier, Armin AU - Schmidt, Guenter AU - Harrop, Richard AU - Protheroe, Andrew AU - MacPherson, Ruth AU - Kennish, Steven AU - Morgan, Susan AU - Vigano, Selena AU - Romero, Pedro J AU - Evans, Thomas AU - Catto, James AU - Hamdy, Freddie AU - Hill, Adrian V S AU - Redchenko, Irina Y1 - 2020/06/01 UR - http://jitc.bmj.com/content/8/1/e000928.abstract N2 - Background Prostate cancer (PCa) has been under investigation as a target for antigen-specific immunotherapies in metastatic disease settings for the last two decades leading to a licensure of the first therapeutic cancer vaccine, Sipuleucel-T, in 2010. However, neither Sipuleucel-T nor other experimental PCa vaccines that emerged later induce strong T-cell immunity.Methods In this first-in-man study, VANCE, we evaluated a novel vaccination platform based on two replication-deficient viruses, chimpanzee adenovirus (ChAd) and MVA (Modified Vaccinia Ankara), targeting the oncofetal self-antigen 5T4 in early stage PCa. Forty patients, either newly diagnosed with early-stage PCa and scheduled for radical prostatectomy or patients with stable disease on an active surveillance protocol, were recruited to the study to assess the vaccine safety and T-cell immunogenicity. Secondary and exploratory endpoints included immune infiltration into the prostate, prostate-specific antigen (PSA) change, and assessment of phenotype and functionality of antigen-specific T cells.Results The vaccine had an excellent safety profile. Vaccination-induced 5T4-specific T-cell responses were measured in blood by ex vivo IFN-γ ELISpot and were detected in the majority of patients with a mean level in responders of 198 spot-forming cells per million peripheral blood mononuclear cells. Flow cytometry analysis demonstrated the presence of both CD8+ and CD4+ polyfunctional 5T4-specific T cells in the circulation. 5T4-reactive tumor-infiltrating lymphocytes were isolated from post-treatment prostate tissue. Some of the patients had a transient PSA rise 2–8 weeks following vaccination, possibly indicating an inflammatory response in the target organ.Conclusions An excellent safety profile and T-cell responses elicited in the circulation and also detected in the prostate gland support the evaluation of the ChAdOx1-MVA 5T4 vaccine in efficacy trials. It remains to be seen if this vaccination strategy generates immune responses of sufficient magnitude to mediate clinical efficacy and whether it can be effective in late-stage PCa settings, as a monotherapy in advanced disease or as part of multi-modality PCa therapy. To address these questions, the phase I/II trial, ADVANCE, is currently recruiting patients with intermediate-risk PCa, and patients with advanced metastatic castration-resistant PCa, to receive this vaccine in combination with nivolumab.Trial registration The trial was registered with the U.S. National Institutes of Health (NIH) Clinical Trials Registry (ClinicalTrials.gov identifier NCT02390063). ER -
global_05_local_5_shard_00002591_processed.jsonl/8630
Get the Most Out of Client Support Jan 4, 2016 Written by Robert F. We’ve all been there—completely confused and looking for a quick resolution. We follow our impulse to immediately call the 800 number or send an email to anyone who might respond, not knowing if they can truly help. Then a few days go by without a response and we start to feel insecure and wonder, “Are they ignoring me?!” At CJ, we recognize that stress and are here to help. This blog post explains how to best use CJ’s support services in a way that saves you time—and money! Contacting Support There are two main ways to contact CJ’s Client Support Center: call 1-800-761-1072 or login to your account and submit a request. Whether you call in or submit a request online, you can expect real human conversation—no robots here! Support representatives provide insight on CJ services and can also answer any user interface (UI) related questions. We take incidents and inbound calls from 6:00 am to 5:00 pm PST from the entire network—that’s over 77,000 publishers and 3,000 advertisers! Even with this volume, we are committed to responding within 3 business days. In the event the question needs to be answered before the usual turnaround time of 72 hours, you can accelerate the process by calling support and requesting an escalation. Information to Have Handy In order to get an answer fast, it helps to have some of the basic information included in your request. When you contact the Support Center, please have the following information ready: • Account ID (CID) • Account Name • Contact Information • Issue / Question Calling vs. Submitting a Ticket Now, I know what you may be thinking—if I can call support why would I ever submit a ticket? If the problem you face involves a more granular solution, it is better to submit a ticket online. There are certain issues that need to be physically viewed rather than explained in a slow arduous process over the phone. Consider the benefit of sending a screenshot of an error message, for example, versus trying to explain the issue over the phone. Here are some examples of when submitting a ticket is best: • Data transfer questions • Tracking related questions • Strategic/best practice assistance • Testing situations • UI error with screenshot Whatever the issue or request, we encourage you to contact the Support Center—our main goal in is to optimize your experience! If you are ever unsure or can’t find an answer within the support center FAQs and documentation, contact us; when you want to provide feedback or have an awesome idea, contact us! Client interaction keeps us pumped, so we look forward to working with you and your affiliate program! Topics: CJ 101,
global_05_local_5_shard_00002591_processed.jsonl/8662
Footsteps 110 - Farming for the future Footsteps 110 - Farming for the future Editor's note Jude Collins Footsteps articles Cattle grazing bushes and trees produce less methane than animals grazing on grass. Photo: Andrew Philip/Tearfund A new type of ranch Read More Bible study: variety of life God provides all that is needed for every living creature to thrive Read More Children's zone: Enough land for everyone Children's zone: beautiful world An invitation for children to look more closely at God’s wonderful creation Read More John reading his copy of Footsteps 20 with a Moringa tree in the background. Photo: John Medcraft Celebrating the Moringa tree! Read More Once dry and barren, Meghawakhurd village is now green and the fields are productive. Photo: EFICOR Every drop matters Making the most of precious water resources in India Read More Farmer managed natural regeneration centre pages image Farmer-managed natural regeneration: steps to success Read More Maria has built stone banks to hold back rainwater and encourage it to soak into the soil, creating an area where she can grow many different types of trees and crops. Photo: Acervo Diaconia Farming with nature Supporting food production while restoring healthy ecosystems Read More Photo of Rosemary Nyamu Growing crops without soil: hydroponics The advantages and disadvantages of hydroponic techniques Read More Together Da, Leklek and Tui grow and rear most of their own food in a sustainable way. Photo: Farming as Mission Interview: 'crazy little family' Choosing to farm differently in Thailand Read More Zero grazed goats in Rwanda provide milk, meat and valuable manure for the fields. Photo: Will Boase/Tearfund Keeping the soil covered How to balance the needs of crops, livestock and the environment Read More Testing different levels of mulch in Ethiopia. Photo: Louise Thomas/Tearfund On-farm trials How to test new ideas and find solutions to problems Read More Thanks to farmer-managed natural regeneration, this farmer in Malawi is now able to grow many different crops and trees, increasing his income and quality of life. Photo: Tony Rinaudo/World Vision Australia Releasing the underground forest Restoring unproductive land by encouraging native trees to grow and flourish Read More Book shelves with books Read More Sustainable agricultural mechanisation Read More Kibe Kifle in Ethiopia shows his faba bean and barley crops grown using conservation agriculture techniques. Photo: Neil Rowe-Miller The future of farming Farming in a sustainable way for a productive future Read More
global_05_local_5_shard_00002591_processed.jsonl/8683
How to make timestamps on samba files set by server time, not PC time. Dan Kaminsky effugas at Thu Mar 18 02:03:28 GMT 1999 close command = touch %f Perfect timing! I hope %f operates correctly here, though... > We have a Samba server version 1.9.16p11 (yes, I know it's old) set up > on Solaris 2.5.1 which is accessed by a number of maverick PC's generally > running Windows '95 and sometimes NT. > We'd like to set things up so that when people put files or change > files on the solaris server the time reported is *not* the time given > by the PC which can be mucked around with. Instead we'd like the times > reported as given by our well-maintained server which has the correct > time. (And even if it doesn't that's the time we want to see.) > Can this be done? How? If it's possible to run a script after each > create or modification we could do something like issue a "touch" > command after every change. But perhaps there's a better solution. > Thanks. More information about the samba-technical mailing list
global_05_local_5_shard_00002591_processed.jsonl/8685
[RFC 00/39] Richacls (2) Andrew Bartlett abartlet at samba.org Sun Apr 12 21:34:04 MDT 2015 On Fri, 2015-03-27 at 17:49 +0100, Andreas Gruenbacher wrote: > Hello, > here is an update to the richacl patch queue. The changes since the last > posting (https://lwn.net/Articles/634870/) include: > * The ACL4_ and ACE4_ prefixes used for various richacl flags were renamed > to RICHACL_ and RICHACE_. The flag values are still identical with NFSv4 > for flags that exist in NFSv4. > * The code is now uid/gid namespace aware. > * The nfs server now uses richacls as its internal acl representation; > struct nfs4_acl is gone. On the underlying file system, it uses either POSIX > ACLs or richacls depending on what that file system supports. > * The nfs client now exports NFSv4 acls as richacls in the "system.richacl" > attribute instead of the nfs-specific "system.nfs4_acl" attribute, just like > local file systems. > Note that the richacl xattr format has changed from the previous version and is > incompatible. > The git version is available here: > git://git.kernel.org/pub/scm/linux/kernel/git/agruen/linux-richacl.git \ > richacl-2015-03-27 > For comparison, the previous version is available here: > richacl-2015-02-26 > Things still to be done, or which I'm not entirely happy with: > * We may need to add back support for the "system.nfs4_acl" attribute > on nfs mounts for backwards compatible. Is anyone actually using that > attribute? Just a heads-up, mostly for the Samba Team (hence dropping a pile of CC). Samba has code that tries to use a system.nfs4acl attribute, and stores our own implementation of an NFSv4 ACL, using NDR in that attribute. It isn't intended to be used in real systems however, I wrote it to then be layered on top of a fake xattr layer, for use in our If at all possible, we should implement the new richacls format in IDL, and then change to system.richacl, as then users may be able to use this module in a real-world situation. > * It would make sense for CIFS to expose Windows ACLs as richacls as well. > Steve maybe? That would be really, really cool. Andrew Bartlett Andrew Bartlett Authentication Developer, Samba Team http://samba.org More information about the samba-technical mailing list
global_05_local_5_shard_00002591_processed.jsonl/8686
From: L. David Baron <[email protected]> Date: Thu, 1 Dec 2011 12:39:59 -0800 To: Boris Zbarsky <[email protected]> Cc: [email protected] Message-ID: <[email protected]> On Thursday 2011-12-01 15:12 -0500, Boris Zbarsky wrote: > On 12/1/11 3:09 PM, Simon Sapin wrote: > >Le 01/12/2011 21:06, Kang-Hao (Kenny) Lu a écrit : > >>If I understand correctly, 'display: table' is still not mentioned in > >>this sentence. > >> > >>I would sincerely appreciate it if there's venn-diagram here showing > >>which of the display types belong to which categories as these are used > >>everywhere. > > > >"Table cells" in this sentence is short for "boxes with `display: > >table-cell`". > > > >What do you mean by "categories"? > Right now, answering the question "What elements does the 'overflow' > property apply to?" is rocket science. It says it applies to "block > containers", but the text isn't a link, and actually finding the > definition of that term, assuming there is one at all, is > near-impossible. I think the definition it's intending to refer to is the second sentence of this: # container box. A block container box either contains only # block-level boxes or establishes an inline formatting context # and thus contains only inline-level boxes. Not all block # container boxes are block-level boxes: non-replaced inline # blocks and non-replaced table cells are block containers but not # block-level boxes. Block-level boxes that are also block # containers are called block boxes. which is admittedly rather imprecise (since it defines the characteristics of a block container box rather than defining what causes a box to be one), but I think it's pretty clear that tables are not block container boxes, and therefore, according to CSS 2.1, the 'overflow' property does not apply to tables. 𝄞 L. David Baron http://dbaron.org/ 𝄂 𝄢 Mozilla http://www.mozilla.org/ 𝄂 Received on Thursday, 1 December 2011 20:40:24 UTC This archive was generated by hypermail 2.4.0 : Friday, 17 January 2020 22:50:11 UTC
global_05_local_5_shard_00002591_processed.jsonl/8731
Can AI help improve medical communications? AI and Medical Communications article Most doctors have never had their communication skills formally assessed. Researchers explain how AI might facilitate this and help improve medical communications. An international team of researchers examined how AI could help improve medication communications. In other words, they wanted to see how artificial intelligence could help patients and doctors have better conversations. The researchers wanted to find out, among other things, whether AI could detect high-risk situations when, for example, providers are under stress. Medical practice may involve complex and stressful communication between patients and health care providers. Often, patients’ families also participate. Healthcare providers often advise patients with chronic conditions to follow detailed treatment plans. Doctors, patients, and loved ones regularly have to make complex decisions during end-of-life care. Making these decisions can also be emotionally draining. Treatment options for certain diseases are expanding rapidly. How could treatment outcomes be improved if medical communications were more effective? Medical communications, in this context, refers to communication between healthcare providers, patients, and their families. What is AI? AI stands for Artificial Intelligence. It refers to software technologies that make devices think and behave like human beings. Devices include, for example, computers, medical devices, and robots. AI contrasts with natural intelligence (what humans have). It is becoming more common in business, manufacturing, biomedicine, and many other sectors of the economy. Some experts insist that it is only AI if it can perform at least as well as a human. In this context, ‘perform’ refers to our computational accuracy, capacity, and speed. Humans can ‘learn on the job.’ In other words, we learn and adapt as we go along. Artificial intelligence also has this ability. We call it machine learning. Researchers from the US, Ireland, and Scotland. An international team of researchers explored the potential of AI to improve communications in healthcare settings. The researchers, from The Dartmouth Institute for Health Policy and Clinical Practice, Trinity College Dublin, and the University of Edinburgh, wrote about their study and findings in the BMJ (citation below). The authors were Padhraig Ryan, Saturnino Luz, Pierre Albert, Carl Vogel, Charles Normand, Edward Kennedy, and Glyn Elwyn. Senior author, Glyn Elwyn, MD, PhD, MSc, a Professor at the Dartmouth, said: “Many clinicians’ communications skills aren’t formerly assessed – either during school or in early practice. At the same time, there is a lot of evidence that clinicians often struggle when communicating with their patients.” “It’s hard to improve on something when you’re not being given any feedback and don’t know how you’re doing.” AI could potentially revolutionize medical communications The authors say that AI has the potential to revolutionize medical communications. It could provide doctors with personalized, highly-detailed assessments of their communications skills. These assessments would cost considerably less than current methods which are employed sporadically. The researchers point to three key areas of analysis in which artificial intelligence has the potential to improve medical communications significantly: 1. Analysis of words and phrases AI could analyze words and phrases and offer feedback on whether providers and patients understood each other. The feedback could also determine how aligned they were in how they expressed themselves. It would tell us whether doctors had taken appropriate histories and offered evidence-based treatment. The AI would also determine whether the provider spoke to the patient without using jargon. In a press release, The Dartmouth Institute added: “Eventually, AI also could be used to analyze conversations in real time and prompt providers to consider diagnoses that might not be obvious or to offer a wider range of treatment options.” Turn-taking analysis How much did the patient and provider speak, i.e., what proportion of the total speaking time? Did the provider pause enough so that the patient could ask questions or express concerns? If patients get enough space to talk, they are more likely to take their medications according to the doctors’ instructions. They are also more likely to recall information According to The Dartmouth Institute: “The researchers say analysis of turn-taking could provide important insights into dialogue patterns and eventually intervene to prevent knee-jerk decisions to order invasive investigations.” “For example, cases where more detailed questioning might have led to a diagnosis of heartburn rather than a presumption of cardiac pain.” Tone and style in interactions Algorithms are used by airlines to assess pilots’ key communication skills. The algorithms analyze their vocal energy and pitch. By adapting such algorithms to medical communications, the AI might help detect high-risk situations. Doctors who are, for example, overworked or under a lot of stress, might communicate differently. By analyzing patients’ voice patterns, the AI could provide information about their mental and physical health. Depressive episodes, for example, may be marked by systematic changes in vocal pitch. Some types of vocal changes could be an early indication of heart failure. The Dartmouth Institute added the following comment regarding medical encounters and AI: “The dialogue of medical encounters is complex. While a skilled provider will adjust their communication style to meet the needs of their patients, even the most advanced AI systems are incapable of parsing and assessing the complexities of these interactions – at least for now.” Prof. Elwyn said: “Five years ago, the idea of using AI to analyze medical communication wouldn’t have been on anyone’s radar. As the technology advances, it will be interesting to see whether healthcare systems can employ it effectively and whether providers will be open to using it as a tool for improving their communication skills.” Using artificial intelligence to assess clinicians’ communication skills,” Padhraig Ryan, Saturnino Luz, Pierre Albert, Carl Vogel, Charles Normand, Edward Kennedy, and Glyn Elwyn. BMJ 2019. DOI: Video – Artificial Intelligence
global_05_local_5_shard_00002591_processed.jsonl/8732
Ripple (payment protocol) – definition and meaning Ripple is either a type of digital currency, i.e., cryptocurrency, or an open payment network. As a digital currency, people often use the abbreviation XRP. It is a currency exchange, real-time gross settlement system (RTGS), and remittance network. Chris Larsen and Jed McCaleb founded the Ripple company, which has its headquarters in San Francisco, California. People also refer to the network as RTXP. According to Wikipedia: “It is built upon a distributed open source Internet protocol, consensus ledger and native cryptocurrency called XRP.” Ripple says that its network provides one frictionless experience to send funds across the world using the power of blockchain. A blockchain is a list of blocks (records) that is forever growing. Within these blockchains, there are fully-automated smart contracts. These smart contracts, which are self-executing, consist of lines of computer code. The protocol’s creators say that they aim to help people break free of the financial networks’ current ‘walled gardens.’ They say that, for example, banks, PayPal, credit cards, and other financial institutions restrict access. Specifically, they restrict access with fees, process delays, and currency exchange charges. Ripple payment protocol Financial institutions use xCurrent to process global payments for their customers. Companies use xVia to plug into RippleNet to send payments. Ripple and cryptocurrencies Ripple XRP is a cryptocurrency, i.e., one of many types of digital money. Digital money is money that only exists electronically. The creators of cryptocurrencies, which have been around since 2009, designed them to be ultra-secure. Cryptocurrencies are online currencies that use cryptography (sophisticated codes). Their encryption makes it virtually impossible for counterfeiters to make fake versions or manipulate them. In most cases, they are completely anonymous, i.e., people who use them can do so without revealing their names. Unlike traditional currencies such as the dollar, pound, or euro, cryptocurrencies have no central bank regulating them. Is it a cryptocurrency or not? In a Bitcoin Magazine article, Shawn Gordon makes the following comment regarding Ripple and cryptocurrencies: “Technically speaking, is Ripple a cryptocurrency in the mold of Bitcoin? The short answer is probably ‘no,’ but that doesn’t stop it from often being lumped into that same category.” Ripple is an Altcoin. Altcoins are all cryptocurrencies except for Bitcoin. ‘Altcoin’ is short for ‘alternative coin.’ If you want to enter the world of cryptocurrencies, you will need a cryptocurrency wallet. Without one you will not be able to buy, sell, and store cryptocurrencies. Ripple concept Ripple is an open-source protocol. It is a basic infrastructure technology for transactions between banks. It is “a neutral utility for financial institutions and systems,” says the company’s website. The protocol allows both banks and non-bank financial services firms to incorporate the payment protocol into their internal systems. Therefore, the institutions’ customers can use the service. For a transaction to occur, there must be two parties; a regulated financial institution and a ‘market maker.’ Currency trading desks and hedge funds, for example, are market makers. The financial institution holds funds and issues balances on behalf of their customers. The market makers, on the other hand, provide liquidity. Ripple, at its core, bases itself around a shared, ledger or public database that has its contents decided on by consensus. Regarding what Ripple does for payments, the Consultative Group to Assist the Poor (CGAP) once said: Its global connectivity does away with the reliance on third parties. It also minimizes or eliminates many of the risks, costs, and delays people have had to face when sending money. CGAP added that the system: “Provides connectivity at the settlement layer of a payment network – the foundational layer. This enables each network’s existing rules, processes, and messaging standards to remain in place.” Video – How Ripple Works This video shows how xCurrent works. It explains how the technology helps improve cross-border payments, including SWIFT messaging.
global_05_local_5_shard_00002591_processed.jsonl/8737
Math+Life #22: Numbers of Fear and Hope Cases = 276,462  Critical = 7,433  These numbers will make our hearts prickle in fear, like fire sourly crackling at our hope. We will use the stinging lens of numbers to see the world. Make our eyes water, blunt crystals falling down our face. Each digit is just a number. 0 1 2 3 4 5 6 7 8 9. Ten harmless numbers causing distress. Yes, in our lens, each trembling digit will be as painful as Death itself.  Deaths yesterday = 10,217  The number of millions of lives that will be endangered are just from ten numbers. The ten numbers your kids sang about in kindergarten. The ten numbers used to form the most complex equations of how far the moon is. The ten numbers used to measure the length of your table. Funny how those ten numbers are now used to measure Death.  0 1 2 3 4 5 6 7 8 9  By the time you read this, the glowering numbers would have bloomed. They’ll feel like hot pebbles in your mouth, unimaginable. Overwhelming feelings will swirl around you because it never makes sense. How could you look at the stone boiling numbers and feel for the fragile deaths. Death is like snowflakes, glacial and dribbling down to the ground like honey. It will make people feel like ice, and make them burn. Death is so delicate, and it’s commuted through 0 1 2 3 4 5 6 7 8 9. Deaths today = 11,417  The harsh reality, not the plain numbers, is coming for you. It’s going to make you cry, make your heart melt in fear, so for that you should make space. Trust me, it seems like it now, but the truth is you’re not ahead in the race. Recovered = 91,954 I know it hurts to think about, it really does. But look around you, look at the support the world is giving. Countries are uniting, doctors are staying late, communities are forming, awareness has reached everyone, solutions are launching. Yes, it’s going to be difficult but we’re going to make it. We are all a part of this planet, we all want safety, we all want protection for each other. We all have hope. You’re not just you. You’re a part of us. And being a part of us, means we’re going to overcome this. We will fight till the end and help each other and work together until this is all over. We’re going to be safe. We’re going to take care of each other. We’re going to hope. We’re going to be each other’s flashlight in the darkness. Then, if we do unite, I sincerely promise you, at the end of this tunnel, we’ll find the light. Math Connect The recent pandemic of Covid-19 has caused a lot of panic. The only thing we can rely on, now that we think we are on our own, is numbers and statistics. We see all these numbers and they are the hard truth. Since we use numbers to do everyday activities it is often difficult to process the sensitivity and fragility of what these numbers really show. These numbers are going to hurt us if we don’t cope with them properly.  One thing we need to realize is that although we feel isolated and confused at the moment, we are never alone. Leave a Reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/8770
278,253 Pages William Henry Harrison Harrison in 1841; this is an early (circa 1850) photographic copy of an 1841 daguerreotype 9th President of the United States In office March 4, 1841 – April 4, 1841 Vice President John Tyler Preceded by Martin Van Buren Succeeded by John Tyler United States Minister to Colombia In office May 24, 1828 – September 26, 1829 Nominated by John Quincy Adams Preceded by Beaufort Watts Succeeded by Thomas Moore United States Senator from Ohio In office March 4, 1825 – May 20, 1828 Preceded by Ethan Brown Succeeded by Jacob Burnet • Member of the • U.S. House of Representatives • from Ohio's 1st district In office October 8, 1816 – March 3, 1819 Preceded by John McLean Succeeded by Thomas Ross Governor of the Indiana Territory In office January 10, 1801 – December 28, 1812 Appointed by John Adams Preceded by Position established Succeeded by Thomas Posey • Member of the • U.S. House of Representatives • from the Northwest Territory's • At-large district In office March 4, 1799 – May 14, 1800 Preceded by Constituency established Succeeded by Paul Fearing Secretary of the Northwest Territory In office June 28, 1798 – October 1, 1799 Preceded by Winthrop Sargent Succeeded by Charles Byrd Personal details Born (1773-02-09)February 9, 1773 Charles City, Virginia Colony Washington, D.C., U.S. Resting place Harrison Tomb State Memorial North Bend, Ohio Political party Whig Spouse(s) Anna Symmes (1795-1841; his death) Children 10 Alma mater • Hampden-Sydney College • University of Pennsylvania Profession Military officer Religion Episcopal Signature Cursive signature in ink Military service Allegiance  United States of America Years of service • 1791–1797 • 1811 • 1812–1814 Rank Major general Unit Legion of the United States Commands Army of the Northwest Before election as president, Harrison served as the first territorial congressional delegate from the Northwest Territory, Indiana Territory of the Indiana Territory and later as a U.S. representative and senator from Ohio. He originally gained national fame for leading U.S. forces against American Indians at the Battle of Tippecanoe in 1811,[1] where he earned the nickname "Tippecanoe" (or "Old Tippecanoe"). As a general in the subsequent War of 1812, his most notable action was in the Battle of the Thames in 1813, which brought an end to hostilities in his region. This battle resulted in the death of Tecumseh and the disbandment of the Native American coalition which he led.[2] After the war, Harrison moved to Ohio, where he was elected to the United States House of Representatives, and in 1824 he became a member of the Senate. There he served a truncated term before being appointed as Minister Plenipotentiary to Colombia in May 1828. In Colombia, he spoke with Simón Bolívar urging his nation to adopt American-style democracy, before returning to his farm in Ohio, where he lived in relative retirement until he was nominated for the presidency in 1836. Defeated, he retired again to his farm before being elected president in 1840, and died of pneumonia in April 1841, a month after taking office. Early life[edit | edit source] Early life and education[edit | edit source] William Henry Harrison was born February 9, 1773, the youngest of Benjamin Harrison V and Elizabeth (Bassett)'s seven children. They were a prominent political family who lived on Berkeley Plantation in Charles City County, Virginia.[3] He was the last president born as a British subject before American Independence. His father was a planter and a delegate to the Continental Congress (1774–1777) who signed the Declaration of Independence. He was governor of Virginia between 1781 and 1784.[4] William's older brother Carter Bassett Harrison was elected a representative of Virginia in the United States House of Representatives.[3] In 1787, at the age of 14, Harrison entered the Presbyterian Hampden-Sydney College.[5] He attended the school until 1790, becoming well-versed in Latin and basic French. He was removed by his Episcopalian father, possibly because of a religious revival occurring at the school. He then briefly attended an academy in Southampton County. He allegedly became involved with the antislavery Quakers and Methodists at the school. Early military career[edit | edit source] Marriage and family[edit | edit source] In 1795, Harrison met Anna Symmes, of North Bend, Ohio. She was the daughter of Judge John Cleves Symmes, a prominent figure in the state, and former representative to the Congress of the Confederation.[3] When Harrison asked the judge for permission to marry Anna, he was refused. Harrison waited until Symmes left on business, then he and Anna eloped and married on November 25, 1795.[13] Afterward, concerned about Harrison's ability to provide for Anna, Symmes sold the young couple 160 acres (65 ha) of land in North Bend.[14] Together they had 10 children. Nine lived into adulthood and one died in infancy. Anna was frequently in poor health during the marriage, primarily due to her many pregnancies.[15] Nevertheless, she outlived William by 23 years, dying at age 88 on February 25, 1864. It has been alleged Harrison had six children with one of his female slaves, Dilsia. When he ran for president he did not want "bastard slave children" around, so he gave four of his children to his brother, who sold them to a Georgia planter. The details of this story are unlikely, since Harrison's only two brothers, Carter Bassett and Benjamin, were both dead by 1808. Through this family line, Harrison would have been the great-grandfather of famous black civil rights activist Walter Francis White. White was the president of the NAACP from 1931–1955.[16] Political career[edit | edit source] Member of Congress[edit | edit source] Harrison had many friends in the elite eastern social circles, and quickly gained a reputation among them as a frontier leader.[17] Harrison ran a successful horse-breeding enterprise that won him acclaim throughout the Northwest Territory.[19] He championed for lower land prices, the northwesterners' primary concern at the time. The U.S. Congress had legislated a territorial land policy that led to high land costs, a policy disliked by many of the territory's citizens. When Harrison ran for Congress, he campaigned on working to alter the situation to encourage migration to the territory.[20] In 1799, at age 26, Harrison defeated the son of Arthur St. Clair and was elected as the first delegate representing the Northwest Territory in the Sixth United States Congress. He served from March 4, 1799, to May 14, 1800.[3][21] As a delegate from a territory, not a state, he had no authority to vote on bills but was permitted to serve on a committee, submit legislation, and debate.[22] As delegate, Harrison successfully promoted the passage of the Harrison Land Act. This made it easier for the average settler to buy land in the Northwest Territory by allowing land to be sold in small tracts. The availability of inexpensive land was an important factor in the rapid population growth of the Northwest Territory.[23] Harrison also served on the committee that decided how to divide the Northwest Territory. The committee recommended splitting the territory into two segments, creating the Ohio Territory and the Indiana Territory. The bill, 2 United States Statutes at Large 58, passed and the two new territories were established in 1800.[24] Without informing Harrison, President John Adams nominated him to become governor of the new territory, based on his ties to "the west" and seemingly neutral political stances. Harrison was confirmed by the Senate the following day.[25] Caught unaware, Harrison accepted the position only after receiving assurances from the Jeffersonians that he would not be removed from office after they gained power in the upcoming elections.[26] He then resigned from Congress.[27] The Indiana Territory consisted of the future states of Indiana, Illinois, Michigan, Wisconsin and the eastern portion of Minnesota.[28] Governor[edit | edit source] Harrison moved to Vincennes, the capital of the newly established Indiana Territory, on January 10, 1801.[27] While in Vincennes, Harrison built a plantation style home he named Grouseland for its many birds. It was one of the first brick structures in the territory. The home, which has been restored and has become a popular modern tourist attraction, served as the center of social and political life in the territory.[15] He also built a second home near Corydon, the second capital, at Harrison Valley.[29] In 1803, Harrison lobbied Congress to repeal Article 6 of the Northwest Ordinance, in order to permit slavery in the Indiana Territory. He claimed it was necessary to make the region more appealing to settlers and would make the territory economically viable.[31] Congress suspended the article for 10 years, during which time the territories covered by the ordinance were granted the right to decide for themselves whether to permit slavery. That year Harrison had the appointed territorial legislature authorize indenturing.[32] He attempted to have slavery legalized outright, in both 1805 and 1807. This caused a significant stir in the territory. When in 1809 the legislature was popularly elected for the first time, Harrison found himself at odds with them as the abolitionist party came to power. They immediately blocked his plans for slavery and repealed the indenturing laws he had passed in 1803.[33][34] Army general[edit | edit source] Tecumseh and Tippecanoe[edit | edit source] Tecumseh launched an "impassioned rebuttal," but Harrison was unable to understand his language.[38] A Shawnee friendly to Harrison cocked his pistol from the sidelines to alert Harrison that Tecumseh's speech was leading to trouble. Some witnesses reported that Tecumseh was encouraging the warriors to kill Harrison. Many of the warriors began to pull their weapons, representing a substantial threat to Harrison and the town, which held a population of only 1,000. Harrison pulled his sword. Tecumseh's warriors backed down after the officers had pulled their firearms in defense of Harrison.[38] Chief Winnemac, who was friendly to Harrison, countered Tecumseh's arguments and told the warriors that since they had come in peace, they should return home in peace. Before leaving, Tecumseh informed Harrison that unless the treaty was nullified, he would seek an alliance with the British.[39] After the meeting, Tecumseh journeyed to meet with many of the tribes in the region, hoping to create a confederation to battle the United States.[40] A depiction of Tecumseh in 1848 War of 1812[edit | edit source] After the war ended, Congress investigated Harrison's resignation. It determined that he had been mistreated by the Secretary of War during his campaign and that his resignation was justified. They awarded Harrison a gold medal for his services during the War of 1812. The Battle of the Thames was considered one of the great American victories in the war, second only to the Battle of New Orleans.[45][46] Postwar life[edit | edit source] Public office[edit | edit source] Harrison was elected to the U.S. House of Representatives to finish the term of John McLean of Ohio, serving from October 8, 1816, to March 4, 1819. He was elected to and served in the Ohio State Senate from 1819 to 1821, having lost the election for Ohio governor in 1820. In 1822 he ran for the U.S. House but lost by only 500 votes to James W. Gazlay. In 1824 he was elected to the U.S. Senate, where he served until May 20, 1828. Fellow westerners in Congress called Harrison a "Buckeye", a term of affection related to the native Ohio Buckeye tree.[21] He was an Ohio Presidential elector in 1820 for James Monroe.[47] and an Ohio Presidential elector in 1824 for Henry Clay.[48] In 1817, Harrison declined to serve as Secretary of War under President James Monroe. Private citizen[edit | edit source] Harrison in a copy of an 1835 White House portrait by James Reid Lambdin In these early years, Harrison also earned money from his contributions to a biography written by James Hall, entitled A Memoir of the Public Services of William Henry Harrison, published in 1836. That year he made an unsuccessful run for the presidency as a Whig candidate.[51] Between 1836 and 1840, Harrison served as Clerk of Courts for Hamilton County. This was his job when he was elected president in 1840.[52] By 1840, when Harrison campaigned for president a second time, more than 12 books had been published on his life. He was hailed by many as a national hero.[53] 1836 presidential campaign[edit | edit source] Chromolithograph campaign poster for William Henry Harrison Harrison was the Northern Whig candidate for president in 1836, the only time in American history when a major political party intentionally ran more than one presidential candidate. Vice President Martin Van Buren, the Democratic Candidate, was popular and deemed likely to win the election against an individual Whig candidate. The Whig plan was to elect popular Whigs regionally, deny Van Buren the 148 electoral votes needed for election, and force the House of Representatives to decide the election. They hoped the Whigs would control the House after the general elections. (This strategy would have failed as the Democrats retained a majority in the House following the election.)[54][55] Harrison ran in all the free states except Massachusetts, and the slave states of Delaware, Maryland, and Kentucky. Hugh L. White ran in the remaining slave states except for South Carolina. Daniel Webster ran in Massachusetts, and Willie P. Mangum in South Carolina.[56] The plan narrowly failed as Van Buren won the election with 170 electoral votes. A swing of just over 4,000 votes in Pennsylvania would have given that state's 30 electoral votes to Harrison, and the election would have been decided in the House of Representatives.[54][55][57] 1840 presidential campaign[edit | edit source] Poster of Harrison's accomplishments Harrison was the Whig candidate (and again faced Van Buren, now the incumbent president) in the 1840. The Whig party unified behind a single candidate, and Harrison was chosen over more controversial members of the party, such as Clay and Webster. Harrison based his campaign on his heroic military record and on the weak U.S. economy, caused by the Panic of 1837. In a ploy to blame Van Buren for the depressed economy, the Whigs nicknamed him "Van Ruin".[58] The Democrats ridiculed Harrison by calling him "Granny Harrison, the petticoat general," because he resigned from the army before the War of 1812 ended. When asking voters whether Harrison should be elected, they asked them what his name backwards was, which happens to be "No Sirrah." Democrats cast Harrison as a provincial, out-of-touch old man who would rather "sit in his log cabin drinking hard cider" than attend to the administration of the country. This strategy backfired when Harrison and his vice presidential running-mate, John Tyler, adopted the log cabin and hard cider as campaign symbols. They used the images in banners and posters, and created bottles of hard cider that were shaped like log cabins, all to connect to the "common man".[59] People singing the chant would spit tobacco juice while singing "wirt-wirt".[61] The Whigs boasted of Harrison's military record and reputation as the hero of the Battle of Tippecanoe. Their campaign slogan, "Tippecanoe and Tyler too", became among the most famous in American politics.[61] On election day, Harrison won a landslide electoral college victory, though the popular vote was much closer, at 53% to 47%.[61] Presidency[edit | edit source] Shortest presidency[edit | edit source] William Henry Harrison (Bass Otis, 1841) When Harrison came to Washington, he wanted to show both that he was still the steadfast hero of Tippecanoe, and that he was a more learned and thoughtful man than the backwoods caricature ascribed to him in the campaign. He took the oath of office on March 4, 1841, a cold and wet day.[62] He wore neither an overcoat nor hat, rode on horseback to the ceremony rather than in the closed carriage that had been offered him, and delivered the longest inaugural address in American history.[62] At 8,445 words, it took him nearly two hours to read, although his friend and fellow Whig Daniel Webster had edited it for length. Harrison then rode through the streets in the inaugural parade,[63] and that evening attended three inaugural balls,[64] including one at Carusi's Saloon entitled the "Tippecanoe" ball, which at a price of US$10 per person attracted 1000 guests. Administration and cabinet[edit | edit source] Harrison's Presidential $1 Coin William Henry Harrison, issue of 1938 Death and funeral[edit | edit source] Death of Harrison, April 4, 1841 The cold worsened, rapidly turning to pneumonia and pleurisy.[75] He sought to rest in the White House, but could not find a quiet room because of the steady crowd of office seekers. His extremely busy social schedule made any rest time scarce.[63] Harrison's funeral took place in the Wesley Chapel in Cincinnati, Ohio, on April 7, 1841.[79] His original interment was in the public vault of the Congressional Cemetery in Washington, D.C. He was later buried in North Bend, Ohio. The William Henry Harrison Tomb State Memorial was erected in his honor.[80] Impact of death[edit | edit source] Statue of Harrison on horseback in Cincinnati, Ohio Harrison's death was a disappointment to Whigs, who hoped to pass a revenue tariff and enact measures to support Henry Clay's American System. John Tyler, Harrison's successor and a former Democrat, abandoned the Whig agenda, effectively cutting himself off from the party.[81] Due to the death of Harrison, three presidents served within a single calendar year (Martin Van Buren, Harrison, Tyler). This has happened on only one other occasion, in 1881, when Rutherford B. Hayes was succeeded by James A. Garfield, who was assassinated later in that year. With the death of Garfield, Chester A. Arthur stepped into the presidency.[82] Harrison's death revealed the flaws in the constitution's clauses on presidential succession.[83] Article II of the Constitution states that "In case of the removal of the President from office, or of his death, resignation, or inability to discharge the powers and duties of the said office, the same shall devolve on the Vice President, ... and [the Vice President] shall act accordingly, until the disability be removed, or a President shall be elected". Scholars at the time disagreed whether the vice president would become President or merely Acting President. Further, the Constitution did not stipulate whether the vice president could serve the remainder of the president's term, until the next election, or if emergency elections should be held. Harrison's cabinet insisted that Tyler was "Vice President acting as President". After the cabinet consulted with the Chief Justice Roger Taney they decided that if Tyler took the presidential Oath of Office he would assume the office of President. Tyler obliged and was sworn in on April 6. In May, Congress convened. After a short period of debate in both houses, it passed a resolution that confirmed Tyler in the presidency for the remainder of Harrison's term. Once established, this precedent of presidential succession remained in effect until the Twenty-fifth Amendment was ratified in 1967.[81][84] Following the assassination of John F. Kennedy and the succession of Lyndon B. Johnson to the presidency in 1963, the Twenty-fifth Amendment dealt with the finer points of succession. It defined in what situations the vice president was acting president, and in what situation the vice president could become president. As the shortest-serving president, Harrison was the only one not to appoint a single federal judge at any level.[85] No states were admitted to the union during his term.[86] Legacy[edit | edit source] Harrison was the first sitting president to have his photograph taken, on Inauguration Day in 1841. There are extant photographs of John Quincy Adams, Andrew Jackson, and Martin van Buren, however the images were all taken after these men had ceased to be president. The Harrison image was also the first of these photographs to be taken. The original daguerreotype, made in Washington on his Inauguration Day, has been lost—although at least one early photographic copy exists in the archives of the Metropolitan Museum of Art.[87] The lead image on this article is a digital version of the MMoA photograph. His chief presidential legacy lies in his campaigning methods, which laid the foundation for the modern presidential campaign tactics.[88] Harrison died nearly penniless. Congress voted to give his wife a Presidential widow's pension, a payment of $25,000,[89] one year of Harrison's salary. This is equivalent to over $545,000 in 2011 dollars.[90] She also received the right to mail letters free of charge.[91] Harrison was the first of only four presidents[lower-alpha 2] who did not have an opportunity to nominate a judge to serve on the Supreme Court. Harrison's son John Scott Harrison served in the U.S. House of Representatives from Ohio between 1853 and 1857.[92] Harrison's grandson, Benjamin Harrison of Indiana, was the 23rd president, from 1889 to 1893, making them the only grandparent–grandchild pair of presidents.[93] Numerous places were named after the military hero and president: • Harrison, New Jersey; • Harrison, Ohio; • Harrison, Tennessee; • Harrison County, Indiana; • Harrison County, Mississippi; • Harrison County, Iowa; • Harrison County, Ohio; and • three schools named William Henry Harrison High School (in Evansville and West Lafayette, Indiana and Harrison, Ohio).[94][95][96] Because of his short service, no military vessel was named after him as president. • During the American Civil War, the Union Army named a post near Cincinnati Camp Harrison.[97] • A military fort in Montana was named for him.[98] • A statue of Harrison was erected on Monument Circle in Indianapolis. Ancestors[edit | edit source] See also[edit | edit source] Notes[edit | edit source] Explanatory notes[edit | edit source] 1. Harrison served as President for 30 days, 12 hours and 32 minutes, but this was spread over 32 different calendar days; part of a day upon inauguration, 30 full days, then part of the day on which he died. 2. The other three presidents are Zachary Taylor, Andrew Johnson and Jimmy Carter. Citations[edit | edit source] 1. Buescher, John. "Tippecanoe and Walking Canes Too". TeachingHistory.org. http://www.teachinghistory.org/history-content/ask-a-historian/25094. Retrieved 8 October 2011.  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "William Henry Harrison Biography". About The White House: Presidents. whitehouse.gov. http://www.whitehouse.gov/about/presidents/williamhenryharrison/. Retrieved June 19, 2008.  4. Owens 2007, p. 3. 5. Freehling, William. "William Henry Harrison: Life Before the Presidency". American President: An Online Reference Resource. University of Virginia. http://millercenter.org/president/harrison/essays/biography/2. Retrieved December 10, 2010. "The boy enjoyed a solid education—tutored at home, then three years at Hampden-Sydney College in Hanover County, Virginia."  6. Owens 2007, p. 14. 7. Langguth 2007, p. 16. 8. Owens 2007, pp. 14, 22. 9. Owens 2007, p. 27. 10. 10.0 10.1 Langguth 2007, p. 160. 11. Owens 2007, pp. 21, 27–29. 12. Owens 2007, p. 39. 13. Owens 2007, pp. 38–39. 14. Owens 2007, p. 40. 15. 15.0 15.1 Owens 2007, p. 56. 17. 17.0 17.1 Owens 2007, p. 41. 18. Green 2007, p. 9. 19. Owens 2007, p. 43. 20. Owens 2007, pp. 44–45. 21. 21.0 21.1 21.2 21.3 "Harrison, William Henry, (1773–1841)". Biographical Directory of the United States Congress. http://bioguide.congress.gov/scripts/biodisplay.pl?index=h000279. Retrieved February 4, 2009.  22. Owens 2007, pp. 45–46. 23. Langguth 2007, p. 161. 24. Owens 2007, pp. 47–48. 25. Owens 2007, p. 50. 26. Owens 2007, p. 51. 27. 27.0 27.1 Owens 2007, p. 53. 28. Owens 2007, pp. 49, 50, 54. 29. 29.0 29.1 Funk 1969, p. 167. 30. Owens 2007, pp. 65–66, 79, 80, 92. 31. Owens 2007, pp. 68–69. 32. Owens 2007, pp. 69–72. 33. Gresham 1919, p. 21. 34. Owens 2007, pp. 179–180. 35. Peck, J. M. (June 4, 1851). The Jefferson-Lemen Compact. http://books.google.com/?id=vNASAAAAYAAJ&pg=PA32&lpg=PA32&dq=Jefferson+Sends+Lemen+to+Indiana&q=. Retrieved March 28, 2010.  36. Langguth 2007, pp. 158–160. 37. Langguth 2007, p. 164. 38. 38.0 38.1 38.2 Langguth 2007, p. 165. 39. Langguth 2007, p. 166. 40. Langguth 2007, pp. 164–169. 41. Langguth 2007, pp. 167–169. 42. Owens 2007, pp. 219–220. 43. Owens 2007, p. 220. 44. Owens 2007, pp. 221, 223. 45. 45.0 45.1 Langguth 2007, pp. 268–270. 46. 46.0 46.1 Langguth 2007, pp. 291–292. 47. Taylor & Taylor 1899, p. 102. 48. Taylor & Taylor 1899, p. 145. 49. Bolívar 1951, p. 732. 50. Hall 1836, pp. 301–309. 51. 51.0 51.1 Burr 1840, p. 258. 52. "Patricia M. Clancy – Clerk of Courts: History of the Clerk of Courts Office". Courtclerk.org. http://www.courtclerk.org/history_clerk_of_courts.asp. Retrieved 2011-12-06.  53. Burr 1840, p. 257. 54. 54.0 54.1 United States Congress (1837). Senate Journal. 24th Congress, 2nd Session, February 4. pp. 203–204. http://memory.loc.gov/cgi-bin/query/r?ammem/hlaw:@field(DOCID+@lit(sj02647)). Retrieved August 20, 2006.  55. 55.0 55.1 Shepperd, Michael. "How Close Were The Presidential Elections? 1836". Michigan State University. https://www.msu.edu/~sheppa28/elections.html#1836. Retrieved February 11, 2009.  56. Lorant, Stefan (1953). The Presidency. New York: The Macmillan Company.  57. "Historical Election Results". National Archives. http://www.archives.gov/federal-register/electoral-college/scores.html#1836. Retrieved June 20, 2008.  58. Carnes & Mieczkowski 2001, p. 39. 59. Carnes & Mieczkowski 2001, pp. 39–40. 60. Carnes & Mieczkowski 2001, p. 40. 61. 61.0 61.1 61.2 Carnes & Mieczkowski 2001, p. 41. 62. 62.0 62.1 "Harrison's Inauguration". American Treasures of the Library of Congress. http://www.loc.gov/exhibits/treasures/trr072.html. Retrieved 2009-01-21.  63. 63.0 63.1 63.2 "Harrison's Inauguration (Reason): American Treasures of the Library of Congress". Library of Congress. http://www.loc.gov/exhibits/treasures/trr072.html. Retrieved June 9, 2008.  64. United States Senate (June 10, 2013). "Inaugural Ball". inaugural.senate.gov. http://www.inaugural.senate.gov/days-events/days-event/inaugural-ball.  65. "William Henry Harrison Inaugural Address". Inaugural Addresses of the Presidents of the United States. Bartleby.com. 1989. http://www.bartleby.com/124/pres26.html. Retrieved February 11, 2009.  66. ""I Do Solemnly Swear ...": Presidential Inaugurations". Library of Congress. http://memory.loc.gov/cgi-bin/ampage?collId=pin_mssmisc&fileName=pin/pin1402/pin1402page.db&recNum=0&itemLink=r?ammem/pin:@field(NUMBER+pin1402))&linkText=0. Retrieved February 11, 2009.  67. Borneman 2005, p. 56. 69. http://aprg.web.unc.edu/files/2011/10/Michael-Gerhardt-APRG.pdf 70. Woollen, William Wesley (1975). Biographical and historical sketches of early Indiana. Ayer Publishing. p. 51. ISBN 978-0405068966.  72. "American History Series: The Brief Presidency of William Henry Harrison". Voice of America News. Archived from the original on January 31, 2009. http://web.archive.org/web/20090131082639/http://www.voanews.com/specialenglish/2009-01-28-voa3.cfm. Retrieved June 21, 2009.  73. Brinkley, Alan; Dyer, Davis (2004). The American Presidency. Houghton Mifflin. ISBN 978-0-618-38273-6. http://books.google.com/?id=3djEYV3R7oIC&pg=PA120&lpg=. Retrieved June 21, 2009.  74. "Harrison's Proclamation for Special Session of Congress". Archived from the original on 2011-07-24. http://web.archive.org/web/20110724201724/http://www.bobsuniverse.com/BWAH/09-Harrison/18410317a.pdf. Retrieved June 21, 2009.  75. 75.0 75.1 Cleaves 1939, p. 152. 76. Cleaves 1939, p. 160. 77. "President Harrison Dies – April 4, 1841". Events in Presidential History. Miller Center, University of Virginia. 2008. http://millercenter.org/academic/americanpresident/events/04_04. Retrieved February 16, 2009.  79. Presidential Funerals 80. "Harrison Tomb". Ohio Historical Society. http://ohsweb.ohiohistory.org/places/sw11/. Retrieved June 9, 2008.  81. 81.0 81.1 "John Tyler, Tenth Vice President (1841)". senate.gov. http://www.senate.gov/artandhistory/history/common/generic/VP_John_Tyler.htm. Retrieved June 18, 2008.  82. Kelly, Martin. "Tecumseh's Curse and the US Presidents: Coincidence or Something More?". About.com. http://americanhistory.about.com/od/uspresidents/a/tecumseh.htm. Retrieved June 9, 2008.  83. "United States Constitution, Article II". Cornell University Law School. http://www.law.cornell.edu/constitution/constitution.articleii.html#section4. Retrieved February 11, 2009.  84. "United States Constitution, Amendment XXV". Cornell University Law School. http://www.law.cornell.edu/constitution/constitution.amendmentxxv.html. Retrieved February 11, 2009.  85. Abraham 1999, p. 35. 86. "Admission of States to Union". U.S. History.com. http://www.u-s-history.com/pages/h928.html. Retrieved February 5, 2009.  87. "The Met Collection Database". Metropolitan Museum of Art. http://www.metmuseum.org/works_of_art/collection_database/all/william_henry_harrison_albert_sands_southworth/objectview.aspx?page=90&sort=3&sortdir=desc&keyword=&fp=38&dd1=0&dd2=0&vw=0&collID=0&OID=190020170&vT=1. Retrieved December 12, 2008.  88. Green 2007, p. 100. 89. Damon, Allan L. (June 1974). "Presidential Expenses". http://www.americanheritage.com/articles/magazine/ah/1974/4/1974_4_64.shtml. Retrieved February 10, 2009.  91. "First Lady Biography: Anna Harrison". First Ladies. 2009. http://www.firstladies.org/biographies/firstladies.aspx?biography=9. Retrieved February 11, 2009.  92. "Harrison, John Scott, (1804–1878)". Biographical Directory of the United States Congress. http://bioguide.congress.gov/scripts/biodisplay.pl?index=H000272. Retrieved June 18, 2008.  93. Calhoun 2005, pp. 43–49. 94. "William Henry Harrison High School". William Henry Harrison High School, Evansville, IN. 2009. http://www.evscschools.com/AdminDefault.aspx?PortalId=2ad66c19-3c16-4cd6-af3d-149279ec36d0. Retrieved February 6, 2009.  95. "William Henry Harrison High School". William Henry Harrison High School, West Layfayette, IN. 2009. http://www.wvec.k12.in.us/harrison/. Retrieved February 6, 2009.  96. "William Henry Harrison High School". William Henry Harrison High School, Harrison, OH. 2009. Archived from the original on July 22, 2006. http://web.archive.org/web/20060722224243/http://www.southwestschools.org/hsindex.html. Retrieved February 6, 2009.  97. Cite error: Invalid <ref> tag; no text was provided for refs named ohiohistorycentral Camp Harrison 98. "Montana's Military Museum: Fort Harrison Complex, Helena, Montana". Montana Army National Guard. 2008. http://www.montanaguard.com/museum/index.cfm. Retrieved January 21, 2009.  References[edit | edit source] External links[edit | edit source]
global_05_local_5_shard_00002591_processed.jsonl/8772
Lawyer? Get Listed February 19, 2015 Marijuana laws have actually altered to the point where specific drug offenses no longer has carry the severe charges they used to have. This means that instead of dealing with a possible jail term when captured with small quantities of Read more › March 6, 2015 Is Legalized Pot Possession Infringing on Rights by Churning Stomachs? Ever since Washington State made recreational marijuana sales and pot possessions legal in the passing of Initiative 502, some residents have been really complaining– but not about what you think. It appears that neighbors of marijuana smokers have had their Read more › March 10, 2015 Tips to Find the Right Minnesota Drug Attorney Read more › March 10, 2015 The Drug Lawyer Handbook: The Suppression Hearing Any drug lawyer worth his or her salt knows that the 4th Amendment is the central issue in any interstate drug stop case. That means the government needs to reveal that the evidence obtained from every part of the traffic Read more › March 17, 2015 The Minnesota Drug Attorney Guide to Drug Sniffing Dogs Drug cases can be really troublesome, and that is why you really need an experienced Minnesota drug attorney, to actually help you win your case. Drug traffic stop and search cases could be especially difficult. If you have been arrested Read more › April 9, 2015 How to Avoid a Cell Phone Drug Bust If you are buying drugs over a cellular phone and attempting to avoid a mobile phone drug arrest, an ounce of prevention is worth a pound of cure. You should take some basic cellular phone security precautions because law enforcement Read more › May 17, 2015 Drugless Drug Busts and How They Are Completely Legal Read more › June 1, 2015 The Minnesota Drug Attorney Guide to Getting the Most Out of Your Consultation Consulting with a Minnesota drug attorney is normally the last thing you want to do, however, some circumstances make doing so very important. A lawyer is there to assist you throughout the legal procedure however, there are also other ways Read more › June 11, 2015 Will Illegal Marijuana Possession Be a Thing of the Past? In states like Minnesota, illegal marijuana possession is at an all-time high (no pun intended). With the current success of pot legalization in areas such as Colorado, progressives are more worried than ever with the distinctive legislative gridlock in Washington Read more › July 14, 2015 How to Survive a Traffic Stop Drug Bust Read more › September 7, 2015 I Just Got Busted For Drug Possession. What Happens Now? “Drug possession” could consist of a vast array of possible violations and also prospective penalties, much like the term “drugs” could describe an extensively different list of restricted natural and synthetic substances. Additionally, this is determined whereby state you are Read more › September 26, 2015 Can I Sue For A False Drug Arrest? A false drug arrest occurs under the classification of an unjustified arrest or unlawful imprisonment, as well as happens when someone wrongfully holds you against your will or detains you for drugs. Numerous unlawful arrests normally starts as a false Read more › October 19, 2015 America’s Marijuana Laws: A Tangle of Contradictions The United States is more split compared to in the past, but there is actually one matter that we all appear to agree: Marijuana laws have to change. States across the board seem to be prepared and eager to legalize Read more › November 3, 2015 8 Reasons to Change Marijuana Laws Listed here are the 8 top reasons to change marijuana laws on a federal level. Restriction has been a failure. Any statements that the war on drugs has been successful is ultimately unsupported by evidence. The government has attempted to Read more › Minnesota Interstate Drug Lawyer 5/5 stars based on 5 customer reviews The Best.
global_05_local_5_shard_00002591_processed.jsonl/8787
There are still links pointing to the old site(?). Will they be updated automatically? | | • 1 A most excellent question. – Chris W. Rea Aug 5 '10 at 1:38 We have a redirect rule in place that will automatically send these links to the correct location. | | • You Stack Overflow dudes absolutely rock. Thank you, thank you! – Chris W. Rea Aug 5 '10 at 1:38 Appears so We should ask on the webmaster site if the canoncial rule will keep our SEO. | | You must log in to answer this question. Not the answer you're looking for? Browse other questions tagged .
global_05_local_5_shard_00002591_processed.jsonl/8788
A man in west coast Austria wants to deposit money into my account. I'm in Alabama. I had to get an online account. I did that, but he says his bank manager needs all this information: • DOB • SSN • online access username • online access password • security question and answer • bank name • bank address • bank number • person who is on the account • their name • their address • account no • routing no OK. Is it safe to do this or am I being scammed? I don't want him to be able to end up withdrawing all my money instead of depositing money. • 164 Never give out the first 5 items to anyone. – Dheer Aug 4 '15 at 3:25 • 198 Free clue: any time a complete stranger offers to put money in your bank account, it's a scam. – David Richerby Aug 4 '15 at 10:19 • 134 @Jay There's no question that this is a scam. NO ONE ever has any legitimate reason to ask for your bank username, password, and security questions/answers. Even your bank won't ask for your password or security question answers! – reirab Aug 4 '15 at 13:24 • 44 Note that a classic scam runs as follows: They deposit 1000 dollars into your account, and have you transfer some portion of it to someone else. But their deposit went in as a check and will be retroactively voided (yes, that can be done for a while after your bank says the check cleared!), but your payment was via wire transfer or gift card or some other mechanism that can't be cancelled. So even if they DON'T ask for all this info it's a scam "If it sounds too good to be true, it isn't true. Period. – keshlam Aug 4 '15 at 14:59 • 34 Assuming this question is real, kudos to you for being brave enough to ask. I imagine a lot of people who aren't sure are too afraid of looking foolish to ask. – jpmc26 Aug 5 '15 at 1:20 You're most definitely being scammed. You're being asked all the information required to steal your identity and take over your bank account. And Austria is land-locked, it has no west coast (or any coast, for that matter). | improve this answer | | • 28 This guys seems like an amateur asking for all that information. The pros can do it with just the first two information. – NuWin Aug 4 '15 at 6:35 • 13 Perhaps the scammer lives in Rust or Moerbisch am See, on the west coast of Lake Neusiedl. ;-) – David Richerby Aug 4 '15 at 10:18 • 134 Claiming to be from the west coast of Austria is not a stupid idea, it's actually a very intelligent filtering tactic scammers like to use to identify the more gullible victims. Sending the first e-mail is very cheap, they probably sent this same "offer" to many other people. However, replying to the individual answers of the targets costs them a lot of effort, so they only like to receive answers from the most gullible, as to not waste their time with people who will have a high likelihood of figuring it out. (research.microsoft.com/pubs/167719/WhyFromNigeria.pdf). – vsz Aug 5 '15 at 6:10 • 54 Either that, or he is a time-traveler from 1860, when Austria did have a coast. – vsz Aug 5 '15 at 6:11 • 5 @vsz Hah, right. Although even then, it wouldn't make much sense to call it the west coast - it was the only coast :D And of course, most people would still just say "Croatia" (or whatever it was called back then), just like you wouldn't really call India "British coast" :D – Luaan Aug 5 '15 at 7:12 I wonder if your rational thinking is getting confused by the prospects of getting some deposit from that person? He needs, amongst other things : •online access username •online access password Ok, so you have 1000 in your account. They deposit 500 and you are happy. Then they take out all 1500 and you're done :) How can you not think it is a scam when you're giving them your login as well. Here is an analogy. Some stranger asks you for keys of your home (while you're away) and tells you he will just go in place a gift inside your door and go away. Would you give him your keys and come home later expecting a gift to be there and nothing taken away? Is it a scam if the person only wants to deposit into my account, not make a withdrawal? Who is to tell? P.S: Sorry, please don't mind the rest of this answer but from it could also be related to a new relationship that you are in. Going ahead with this might cause you a lot of emotional harm as well. You seemingly trust that person when there are obvious signs that you are being defrauded, possibly in the name of love. | improve this answer | | • 33 A very good analogy. If someone wants to delivery something, they just need your address and can drop into your letter box. If they are asking for keys as well as codes to disable the burglar alarm, well it should definitely ring alarm bells :) – Dheer Aug 4 '15 at 8:00 • 32 But if you give them the codes to your burglar alarm, then it WON'T ring alarm bells. That's why they want the codes. :-) – Jay Aug 4 '15 at 13:12 • 5 @reirab unfortunately, romance scams are a real thing. I'm not saying that's what this is, just that it's not as unlikely as you think. – jcm Aug 5 '15 at 3:55 • 3 @Hanky웃Panky: Even if the scammers had no means of withdrawing money themselves, they might arrange to have $500 deposited fraudulently via some traceable method, and then ask the victim to forward $400 of it somewhere else, keeping $100 as a commission. If the victim forwards $400, the scammer will get $400 and when the $500 deposit bounces the victim will be on the hook for at least $400 beyond his $100 "commission". If the victim doesn't forward anything, the scammer loses nothing and the victim would likely be on the hook for service charges beyond the $500. – supercat Aug 5 '15 at 16:50 • 6 @reirab Nope, that's a common scam. Someone from abroad enters an online relationship with you and then X happens and they need to borrow £100 then Y happens and they need 500...before you know it they need £5000 for a visa to come see you, then their car crashes on the way to the airport and they need another £5000 to fix it...etc etc – Tim B Aug 6 '15 at 12:44 All that's needed to deposit into your account are two things • your account number • an international bank identifier Bank identifier is could be SWIFT code, IBAN, or similar routing number. an ABA routing number a similar idendifier used by US banks. It's a scam. A variant scam deposits too much money in your account and then requests you repay the excess before canceling the deposit. If a stranger deposits money and then asks you to repay some. Do not do so. contact your bank instead. | improve this answer | | • 15 US Routing number is all that is needed, at least to put money in, from outside the US, as most all the non-US banks have US bank partners (typically in NY) who actually handle the transfer. My US Credit Union does not have a Swift code, but I have received lots of transfers from customers in Europe and elsewhere based purely on "routing number." All due to the partner US banks the foreign (origination) banks have. – chadbag Aug 4 '15 at 20:48 • 2 Even if he only wants these two things, it is also likely to be a scam. Criminals often use this for money-laundering. They have an illegal million. They deposit it in your account and make you give back half of the money. Then, the police comes after you and tells you that the million is stolen and you have to return all of it. You lost half a million. Never trust strangers giving you gifts. – Erel Segal-Halevi Aug 8 '15 at 19:06 • Actually, IBAN alone is enough, it includes country, bank, and account. But you should not even give these out. There have been successful scams with a valid IBAN being the only piece of information. – Damon Aug 10 '15 at 11:57 • 1 In addition, a popular scam is to accidentally send you too much money, and request some of it back. You transfer some back, and then the bank finds out the initial deposit was fraudulent (such as a bounced cheque) and removes it, leaving you out of pocket. – NibblyPig Aug 10 '15 at 14:50 It is a scam, other people have given lots of details why. But online access password Is ONLY of use to someone that wishes to steal your money. Just including it in the requested information is enough to make it clear it is a scam. To deposit money into someone accounts only needs. bank name (can be got from routing no) bank address (can be got from routing no) bank number (can be got from routing no) person who is on the account their name account no routing no (called "sort code" in the UK) And maybe (if the deposit is being pay by anyone that needs to report the payment to the government for income tax - at least in the UK) • DOB • SSN/NI If the money is coming from a source that must report the payment for tax. | improve this answer | | • 1 Why is this getting downvoted? – Ian Aug 4 '15 at 13:51 • 12 I haven't downvoted, but, as a guess, it might be that you say DOB/SSN might be required for depositing money. I can't think of any scenario under which that would be required, except maybe if you're at the bank wanting to make a deposit yourself and you don't have your account number handy. All you should normally need to give for someone to make a deposit into your account is the routing number (or international equivalent) and account number. You're right that that might be needed by an employer for tax reporting, but it isn't needed to make a deposit. – reirab Aug 4 '15 at 14:19 • 3 In the UK, the NI number (our version of SSN) is required if the deposit is being pay by anyone that needs to report the payment to our goverment for income tax. – Ian Aug 4 '15 at 14:44 • 3 Since the poster specified they are located in the US, I think the more relevant fact is that one does not need the SSN to deposit into a bank account in the US. If you're paying your employee a salary, then yes, you need their SSN, but not simply to make a deposit. – David Z Aug 4 '15 at 20:34 • 5 @Michael Some banks provide accountholders with a separate "deposit-only" account number that can be given out along with the routing number, for direct deposits without any risk of malicious withdrawals. – Dan Henderson Aug 5 '15 at 19:35 Absolutely anyone who wants to put money into a stranger's account is a guaranteed scammer and most likely from Nigeria in reality. I know you probably felt like it was your lucky day but in fact it could have been your unluckiest day had you not asked on here, so good on you man. Whenever you're not sure about something just ask, that's what the internet is for, someone's always willing to help. | improve this answer | | • 8 All of the people I know who actually talk to the scammers are actually old and naïve, rather than young and naïve. I think most young people (who are still old enough to have a bank account) understand that anyone asking for your bank account password is up to something bad. – reirab Aug 4 '15 at 13:32 • 6 Age is largely irrelevant... There are plenty of young, over-protected, over-sheltered kids who go to college without knowing how to balance a checkbook - not to mention that kids are more used to sharing everything online these days. To say that either is more/less likely to fall to these scams doesn't change the fact that either end of the age scale has victims. I know plenty of 20 somethings that don't know a dollar from a cassette tape and their parents aren't in a position to teach them. – WernerCD Aug 4 '15 at 14:33 • 3 In most countries, Donna is a female name. – JTP - Apologise to Monica Aug 4 '15 at 18:43 • @JoeTaxpayer I was going to say the same thing.. should edit his/her answer to say "her" instead.. – NuWin Aug 4 '15 at 19:52 • 3 "most likely from Nigeria in reality" -- actually even the scammers who claim to be from Nigeria often aren't really. – Steve Jessop Aug 5 '15 at 12:29 • Is it a scam if a stranger wants to do X to my account? • Yes. If anyone apart from your close family members want to do anything to your account, it's a scam. Or an extreme level of stupidity, you want to avoid both. Also, if it was them who said about west coast Austria, you can also make fun of them. | improve this answer | | • 10 This answer is an overstatement. There are definitely cases where someone you don't trust completely can "do something" to your account, and it's okay. A quite common example is an employer making a direct deposit; you even give them the account number. (The scenario the OP describes is definitely a scam, as is any situation where someone asks for your password.) – user27684 Aug 4 '15 at 8:37 • 3 Sometimes it may be even a bad idea to give this type of information to you close family members :O – NuWin Aug 4 '15 at 20:01 • Don't trust your "close family members." One stole a house from me (legally, sadly), another tried to kill my children, and myself when I was younger, and the rest of them scammed each other to death (as far as I can tell, they're awfully hard to find). Do trust people you'd trust your life with, or at least people you trust don't have bad intentions (you should get to know them really good first). – phyrfox Aug 5 '15 at 23:44 • @phyrfox Not to be paranoid but it is a scam tactic to "prime" a target by getting to know them (or faking it). They will talk about really personal stuff as soon as you meet them to speed up this process and to aid the perception that you really know them; this is also a tactic used by undercover law enforcement. – mchid Aug 6 '15 at 5:02 Most answers to this question only address the issue of providing personal information to a scammer. But considering that a lot of questions without the personal information addition get closed as duplicates of this one, I would like to answer the question in the subject: Why would a scammer deposit money in my account? There are several criminal schemes which involve this. • Money laundering. The money comes from an illegal source. They send you money and ask you to transfer it to a different account. That way the money can no longer be traced back to the criminals. The criminals won't care if you keep the money, because they had no use for the dirty money anyway. However, the original owners and the police will care. • Advanced fee fraud. They bait you by promising you a lot of money. But then they find some excuses which require you to pay some money to them before this can happen (or to someone they claim to be someone else but actually is them). After you did that, you will never hear of them again. | improve this answer | | No. It most probably is not a scam. It most probably is something much worse. In a scam, you may lose some money. In a money laundering operation, you may end up spending prison time. Imagine saying to the judge: "I did not do all of these illegal transactions, it was a total stranger who only wanted to borrow my account. I am totally innocent". I would guess that your account would be used when scamming other persons or when transfering illegal money. The money would go into your account, and then sent further. It would to all aspects look like you are doing the scams. | improve this answer | | • It's really all included in the term "scam", which is simply a scheme to dupe someone for fun and profit, but you're making a good point. – Vector Jan 20 '18 at 22:53
global_05_local_5_shard_00002591_processed.jsonl/8806
Saturday, November 28, 2020 William Morris  (1843-1896) This is the tale of three pre-medieval kinship groups and their adventures in fending off the cruel and predatory invaders of their country:  the Huns.  The Dusky People as they are entitled in the text have already taken over and despoiled two towns in the vicinity and are about to launch a major offensive to conquer the rest:  Burgdale is the name of the home of the largest group remaining unmolested and the House of the Face is the most important family in the valley which is hemmed in on three sides by mountains and has a river running through it.  Face of God is the name of the young 23 year old who is the principal figure in the novel even though he has an older brother, Hall-Face and a father, Iron-Face.  The "Face" derives from a large image of a grinning warrior located just above the front door. One morning, FoG (as i decided to call him) decided to take a walk in the woods for several days.  He happens across a log cabin in the woods.  In addition to several hunters of the Woodland clan, he meets a lady named Friend (later known as Sun Beam) and falls in love with her even though he's supposed to be betrothed to a girl back in Burgdale named Bride.  When he gets back, some members of the Shepherd clan come to complain about a raid on Green Toft (one of their thorps) in which a shepherd was killed.  The perpetrators wore wolf skins.  Not much is done about it and soon Yuletide has arrived.  Slughorns blow (I think these are sort of like tubas) and oaths are taken on the Holy Boar(religious symbol).  Fog foretells he will wed the fairest of them all, then goes hunting.  Bride thinks he means her, but...  he meets Bow-May, a huntress from the Wolf clan while being attacked in the woods by Huns, and learns that Friend lives in Shadowy Vale, a hidden enclave of the Wolf clan, who are being threatened by the Huns who have recently overwhelmed Rosedale and Silverdale and turned the kindred(relatives of the Burgdalians) inhabitants into slaves (thralls).  Friend and FoG fall in love but agree to part until next year due to familial complications.  Upon his return,Bride intuits that FoG doesn't love her any more and asks him to give her his second born son when he marries someone else, namely Friend.  So, in the following year, FoG journeys to Shadowy Vale and meets Folk-Might, Friend's brother, and they agree on a plan to eliminate the Hun threat.  They arrange a mass gathering of the three clans, Burgdale, Green Toft, and the Wolf people.  All told, they accumulate about 1500 warriors, and make a plan to attack Silverdale when those citizens are holding their annual market festival.  They sneak through the woods successfully and surround the town on three sides and begin shooting arrows into the market which is jammed full of Huns from the town and also from Rosedale.  After several days of hand to hand combat the kindred emerge victorious and liberate their relatives who take back their town and kill off the few remaining Huns.  The victors return to Burgdale and celebrate.  FoG marries Sun Beam and Folk Might marries Bride. The above is a very short synopsis of the plot.  The descriptive prose details the size, construction and appearance of the mountains and make clear the reference to the mountains roots, which is Morris's terms for the crests, moraines and ridges that decorate the sides of the mountains surrounding the action and form the main centers around which the adventures occur.  There are lots of creeks and rivers, rapids, lakes, ponds, and cascades, all located in dense forests of fir and pine interspersed with meadows and bushes.  Above the snow line, cliffs and scarps of granite and dolomite predominate, with mountain goats and sheep bounding between the crags.  It's quite a lovely and untouched wilderness:  wonderfully soothing to the reader's imagination.   I woke up last night wondering about the language used in the book.  It was interlarded with Chaucerian words and sentence structure.  It seemed like Morris was trying to reproduce in some way the phraseology of the Eddas and Sagas he'd recently been studying.  He took a trip at a fairly young age to Iceland where he became enthusiastic about Norse and Icelandic myths and stories about gods and their activities, so it makes sense that when he began this book he might try to imitate the type of literature that had so blown him away on his trip.  And then i thought about mass hypnosis.  And how so much of historical literature bears almost no resemblance to what must have been the actual living conditions of those early times.  Living then must have been pretty miserable for most people, with poor food, primitive housing, lots of unknown diseases, and punitive landlords.  When we read stories about King Arthur, the French contes and the Italian epics about Orlando and others, the whole era seems like a lot of glory and arrogance, but the reality must have been very different for almost everyone.  But those who lived back then must have had their own stories and mythical tales about their own history.  So the conclusion seems to be that humans have never really tried to live in the real world, but have always overlaid it with their suppositions and legends, coloring their lives with blankets of magic and hope. Which brings me to modern politics and the peculiar fact that so many voters seemingly want a government that impoverishes them and makes their lives more difficult.  And the answer must have something to do with the apparently innate need of humanity to fantasize what they experience in their everyday existences.  Maybe it has to do with our perception of time and it's cruel and irresistible flow;  maybe it's just too harsh to live in.  Or maybe it's the opposite;  that ordinary living is so boring and unexciting that minds grab the mythical covers that decorate their imaginative faculties and pull them over their heads, ignoring the reality.  Or possibly it's just that we never mature to the point that we can face the realities around us and the need to take care of our environment.  Or maybe we are all just not smart enough to do the necessary things to keep our house (the planet) from falling around our ears.  I think tribalism might have something to do with it: leaders and followers are historically the most common jobs, and maybe there's a genetic pull of some sort that predestines us to behave in predictable ways.  I don't know about any of the above, i just speculate, particularly in the middle of the midnight dark when no one in watching, haha... Saturday, November 21, 2020  Hugh Lofting (1886-1947) Mr. Lofting was hunkering down on the front lines in WW1 and trying to write a letter to his family.  He couldn't very well say what was actually happening, as it would have been too shocking, so he decided to tell them a story instead.  And after that letter, another on the same topic soon arrived in England, and...  Upon returning home he collected the letters and wrote the first book about Dr. Doolittle entitled, "The Story of Dr. Doolittle". Having graduated from medical school, the good doctor was trying unsuccessfully to make a living in the little seaside village of Puddleby-on-the-Marsh.  His sister Sarah is living with him and taking care of the house-hold chores, but she's not happy about all the animals inhabiting the cottage.  The Dr. has lots of pets, from white mice to a 186 year-old parrot, Polynesia.  His medicinal practice is declining rapidly and money is becoming scarce, so on the suggestion of the cat food vendor, he decides to specialize in the care and healing of animals.  In pursuit of this decision, he begins to study animal languages.  It's not long until he can communicate with most species and it becomes apparent that he has a natural gift for understanding most sorts, including birds, rabbits, dogs, parrots, and many others.  It doesn't take him long to learn crocodile when a member of that species shows up on his doorstep one day.  Money continues to be scarce, though, and soon Sarah leaves to get married (unwilling to clean up after a crocodile) and he's left alone with his menagerie.  A message arrives one day in the person of a monkey, Chee Chee, who says that Doolittle's skills are badly needed in Africa, as there's a raging epidemic among the population of monkeys on that continent.  Having nothing to keep him in Puddleby, he decides to go there and borrows a ship from a friend and buys a lot groceries, telling the grocer he'd pay him when he got back.  Many animals go along and when they arrive in Africa they induct Chee Chee as guide and he leads them through the jungle to the land of the monkeys.  Except they happen to travel through the territory of Jolliginki whose king hates white people, so he captures them and throws them in jail.  Polynesia convinces the King to release his prisoners by hiding under his bed and pretending to be the Dr. (Parrots can imitate almost anything).  But the King soon discovers he's been tricked and chases the beleaguered party to the edge of a canyon.  Chee Chee gets some of his friends to join hands and to form a bridge to cross the gulf;  a monkey bridge, as it were.  So they all escape and reach the land of the sick monkeys.  The doctor cures them after about three weeks and in appreciation they give him the only known example of a pushmi pulyu, an animal with a head on each end of its body.  Returning the way they came, they are taken by the King's forces again, but the King's son, Bumpo, helps them escape and they arrive at the ship. Sailing homeward, they are chased by Barbary pirates and are about to be overtaken, when Polynesia enlists the help of a lot of seabirds to pull the ship out of the reach of the buccaneers.  They anchor in the bay of a nearby island but discover to their horror that the ship is sinking and that the pursuers are about to board them.  So when the pirates are otherwise occupied, they sneak aboard that vessel while the pirates are busy looking for loot on the their original ship.  It sinks and the Dr. and friends sail away to safety.  After a few more adventures, they return to Puddleby and the Dr. tours around the vicinity for a while, showing off his pushmi pulyu for which he earns a lot of money to support his expanding animal practice. The second book is chronologically the second in the series, but was written out of sequence, several years later.  The doctor has been busy taking care of the local animal population.  He's come to know a hermit, Luke, that lives in a shack on the beach.  He's a sort of morose man who eschews company of any sort except that of his bulldog Bob.  One day, Tom Stubbins, the doctor's apprentice, informs the doctor that Luke has been arrested for murder.  Convinced of the man's innocence, the Doolittle talks to Bob and finds out the truth.  He demonstrates his ability to speak dog in the court room and, through the testimony of Bob on the witness stand, he's able to convince the judge and jury that the prisoner in guiltless.   Later, the doctor receives notice that an old friend, Long Arrow, perhaps one of the most skilled naturalists in the world, has vanished in South America.  Doolitle decides to sail to his rescue and acquires a ship and crew and sets sail for the southern Atlantic.  It's not long before they find several stowaways.  The extra passengers are not wanted, so they stop at the Cape Verde islands to drop them off.  The doctor finds out about a bull fight scheduled the next day and, in order to make a lot of money, he bets the principal matador that he can produce a better show than the professional bull fighter.  He does, of course, after talking to the bulls, and ends up having five bulls in the ring at the same time and demonstrates his total control by having them dance a pavane in the sand.  Doolittle is the hero of the hour and gets a lot of money. Setting sail once more, they are caught in a hurricane and the vessel breaks into two pieces in the storm.  Tom Stubbins wakes up tied to the stub of a mast, still attached to  the deck that was torn from the ship.  He unties himself and Miranda, a Bird of Paradise -a friend of the Dr.and who has just flown over from the continent-tells him the rest of his friends are on another ship fragment and he rejoins them.  With the help of Polynesia and Miranda, they enlist the aid of porpoises to shove them in the direction of Spidermonkey island, where Miranda has learned that Long Arrow was last seen.  Spidermonkey is a floating island, so its exact position is a matter of speculation.  They find the island, however, and the Dr. captures an extremely rare beetle and finds a message wrapped around one of its legs, apparently written by Long Arrow, saying that he and his fellow Indians are trapped in a cave on one of the mountains.  They investigate and discover that a monstrously large sheet of granite has fallen over the entrance to the cave, trapping the spelunkers inside.  So the doctor with the help of the crew undermine the soft base that the stone is resting on, causing it to slide a sufficient distance to allow the trapped sufferers to escape.   The augmented group comes in contact with the Popsipetel tribe, indigenous residents of the island, and become instant friends.  They are a small tribe, several hundred, and are being bullied by a much larger tribe, the Bag-jagderags.  After some unsatisfactory inter-tribal exchanges, the latter attack the former and Long Arrow is wounded, but the conflict is resolved by Polynesia communicating with a flock of about a million black parrots who attack the Bag-jagderags, landing on their heads and pecking slices out of their ears, resulting in instant panic on the part of the aggressors.  Thus the war is won, and through the gentle offices of the doctor, the two tribes become friendly and cease hostilities.  Exploring the island further, the small party of animals and naturalists circle the island by boat and climb a latent volcano.  They find a giant slab of rock balanced on the edge of the caldera, and realize that it could fall in with a very slight tremor of the surrounding formation.  This leads to some speculation on why the temperature seems to have been decreasing ever since they arrived on the island, and they come to the conclusion that the island is floating south and will soon be in the land of the icebergs.  So Dr. D gets some porpoises to search for a pod of whales to push the island back into the tropic zone.   After moving North for a while, the doctor is elected chief of the island and during a celebration ceremony, a loud cheer arises from the united tribes consisting of thousands of islanders.  The resulting vibrations cause the slab of rock teetering on the edge of the volcanic crater to fall in and soon afterwards the people hear a loud whooshing sound and the island begins to sink.  Dr. Doolittle theorizes that the island was only floating because it was originally part of a continental shelf that broke off all in one piece and trapped a huge bubble of air underneath it as it sank.  So when the slab of rock hit the bottom of the crater it allowed all the air to escape and the island started descending.  But fortunately they were close enough to the South American mainland that it settled on the ocean bottom before being swallowed by the sea. The doctor spends two years organizing and building a civilization for the united tribes, but begins to feel homesick.  Polynesia  plots to get him away and enlists the porpoises to find the Great Glass Sea-Snail, the only one of its kind in the world.  If they can convince the Snail to give them a ride home, they'll be able to leave the island.  So the plan is put into operation and the doctor, being reminded of the comforts of home, with hot cocoa and a fireplace, agrees to go home.  The giant Snail lifts up the edge of its shell, the travelers enter with suitable amounts of supplies, and they find themselves crawling along the bottom of the ocean, headed for Puddleby.  Since the Snail's shell is transparent, they can observe the vast deserts, mountains, caverns, and creatures along the way, and a fine time is had until their ultimate arrival at the Doctor's house.  Where they sit down in front of a cozy fire, drink cocoa and reminisce. The first book was written to appeal to children:  rather simply, with easily comprehended descriptions and actions, but the second one was very much like any adventure tale of that era.  I read all these books when i was very young, about ten i think, and they eased my life and inspired my imagination in significant ways.  So, since i'n entering my second childhood anyway, i thought i'd reread the first couple of them and share....  They're excellent fodder for housebound children and adults alike and i hope they may be new to some and a pleasant reread for others... Saturday, November 14, 2020 Lewis Carroll (1832-1898) Note:  lots of spoilers in this article Mr. Tibbets had just arrived home after a hard day's toil.  Entering his library, he relaxed into his favorite chair and reached for a book.  There was something in his way.  A filmy sort of half-seen and rather formless miasma was apparently standing next to his chair.  When he noticed it, it spoke to him, explaining that he was a ghost, a phantom actually, and he'd come to do a bit of haunting.  He'd been assigned this house because it had been recently vacated by the former occupant due its poor quality wine and paltry offerings in the way of sustenance.  And he went on to explain the five rules of etiquette that applied to basic houses and simple forms of ghost.  Pulling off sheets in the middle of the night was done from the center, not the ends;  illumination by red or blue light only;  no contradicting ghostly victim;  no trespassing on other spirits territory;  and hosts shall be addressed as "Sir".  As said, he was actually a phantom, but there were many other types of spirit, including spectres, goblins, kobolds, elves, sprites, etc.  Transportation was a difficult subject:  some forms were permitted to fly, but phantoms had to walk.  Speaking of which, Tibbet's phantom made a subtle reference to his weariness and mentioned that food and drink were not rejected by any sort of phantasm.  Mr. Tibbets, prodded into hospitality, suggested a bit of duck and a mild wine, which presently arrived.  The duck apparently satisfied, but the wine didn't.  The bottle flew through the air, impacting Tibbets on the nose.  Quietly whining to itself, the ghost grumbled about former discomforts, about sitting on fence posts and eating buttered toast, and began to reveal some of his history. His father was a brownie and his mother was a fairy.  He had had many siblings to compete with, a troll, a pixie and others and he was made to practice squeaking and gibbering  at a very early age.  His career began at the age of six, learning about sheets, chain clanking, light flickering and the other arcane mysteries associated with haunting.  Learning how to "trim" a house required a lot of study:  how to loosen door hinges so they creaked, where to place small holes in the walls to enable cold drafts, sitting on sleeping victims to make them choke, and a myriad other tricks and ploys to create panic and alarm. Mr. Tibbets and his ghost got along along fairly well after a while.  They took a little time out to contemplate Sam Johnson's famous words:  "in union is strength but onions are a weakness".  In order to formalize their relationship, the ghost asked Mr. Tibbets his name, which not been previously alluded to.  Upon hearing "Tibbets", the ghost turned white and became irate, suddenly realizing he had entered the wrong house.  He'd been looking for the residence of Mr. Tibbs, not Tibbets.  He started raving about a four mile walk in the rain and the mud all for nothing and it was all Tibbets' fault.  After raging for a short while, the ghost apologized to "old turnip-top" and walked off through the wall.  Mr. Tibbets wondered who Tibbs might be, while taking a fortifying draft.  He sang a solemn Coronach and mused that he was too old for a parallelepiped and fell asleep. This was a poem, of course, and it was the first installment of a number of others in the same volume:  "Phantasmagoria and Other Poems", as it was first published.  Some of the others were humorous also, like the Melancholetta about whale blubber, the "Three Voices", Atalanta in Camden (spoofing Swinburne), Four Riddles (complicated), Tema Con Variazione, etc.  Reading these verses i couldn't help but think of other humorists, Lear, Wilde, Swift, Moliere and its hard to believe that they all didn't read and interact with each other, taking bits and pieces from one source or another and reshaping them, using different sorts of plaster before cementing them into their own works...  At any rate, Lewis shows his true genius in these poems;  he had a truly original mind... Tuesday, November 10, 2020 John Buchan, Baron Tweedsmuir (1875-1940) Adam Melfort was accused of forgery and is on trial in London.  He had covered for his wife Camilla, who, in her mindless quest for more money, altered the amount on a check and then cashed it.  Adam said he made her do it.  He received a two year sentence and Camilla divorced him.  While in jail, he dreamed a lot about his son who died at five years of age, and of an island they had vacationed on, Eilean Ban, just off the coast of Scotland.  Visions of himself and his son pacing over the flower and grass covered meadows while listening to the eternal rustle of the nearby sea occupied some of his waking moments and permeated his dreams while sleeping.  These imaginings were a sort of refuge for him, and he also resorted to them at tense periods in his later life.  Meanwhile, he learned languages because he was interested in them and suspected they might come in handy after he became free.  Adam was an expert in military affairs and the economic and social forces that led to war. Upon his release, he was contacted by the British Intelligence service (this all took place several years before the first world war) and hired as a double agent and spy behind the lines during the war.  He was stationed in Belgium at first, disguised as a dense farm laborer who traveled around in his spare time, observing train schedules and troop movements.  Later he was stationed in Germany proper where he had a cover as a traveling salesman from Denmark.  He had some close calls but managed to make it through the war relatively unharmed.  Back in England, he waffled around a bit until he was hired as a leader of an exploration team that was intent on reaching the north shore of Greenland.  Traveling by dogsled, he and a companion made their way north over the glacial terrain.  One purpose of their trek was to search for a man, Falconet, who had disappeared while attempting the same journey the year before.  After accidents and fighting starvation, they arrived at their destination and discovered Falconet on the verge of death from the cold and lack of food.  They nursed him back to a degree of health and started on their return.  Adam's partner stole some food while the other two were sleeping and left them to starve, but they ate some dogs and, proceeding on foot, eventually caught up with him but he was dead.  On the verge of extinction themselves, they were rescued at the last minute by a fishing smack that picked them up and returned them to civilization. In England, Adam became interested in three friends, members of the aristocracy, who seemed in positions of power sufficient to influence the future development of British policies.  Adam now viewed his role in life as a sort of tutor or assistant whose purpose was to manipulate the forces of labor, finance, and religion to achieve a more democratic and egalitarian society.  Over a period of years, he watches the careers of his friends, guiding their ambitions and successes, until all three more or less quit doing what he wants them to and, unpredictably, hare off in directions of their own.  Adam is a bit depressed by all this, but he resorts to dreaming about Eilean Ban and his son Nigel, until he meets another major player, Loeffl, who also happened to have been an officer in the German army who interviewed him in the last war.  The two of them talk about future events and they realize that much of what will or might happen in the world is in the hands of the richest man in the world, Creevey.  So they evolve a plot to get Creevey by himself so they can bend his ear about what they think he should be doing to save mankind. After some initial finagling, they arrange to have Creevey kidnapped and flown to a deserted valley in the Italian Alps instead of to England, which he has been told is the airplane's destination.  The pilot of the plane pretends that there's some engine trouble and he has to land to repair it, but when his passenger leaves the plane to visit a local hotel, he revs up the engine and takes off, leaving Creevey all by himself in the abandoned hotel.  Meanwhile, a gang of thugs from Germany (Nazi types), interested in preventing Adam from talking to the kidnapee, are racing toward the valley, hoping to murder or abduct Creevey before Adam can arrive.  Adam drives the long way around, parking north of the valley, and sets out on foot to reach the hotel.  He climbs up a pass and descends 4,000 feet  and gets there just in time to rescue the intended victim.  He not only finds Creevey at the hotel, but his girl friend (Adam's) as well;  she'd driven there to surprise Adam.  The three know that the bad guys are about to arrive, so they retrace Adam's route.  The Nazis are just behind them, firing machine guns occasionally and, since they are tough, they are just about to overhaul the three, when Adam (spoiler) rolls a huge boulder over the trail, blocking the escape route.  Unfortunately, he's on the wrong side of the boulder while the other two are on the right side, and the book ends with the sound of gunfire. This was a long tome, extended mainly by a large portion of it being devoted to a description of Adam's three friends and their attempts to make good in English society:  the parties, dances, political dealings, excursions and vacations.  Unlike the other Buchan books i've read, this one seemed a bit more autobiographical, dealing a lot with governmental policies and parliamentarianism as well as with adventures on the ice and in the Alps.  It was a later book than some of the others, and reflected, i think, some of Buchan's involvement with politics and long range administrative  planning.  Buchan was governor-general of Canada, after all, and the possessor of a trunk full of decorations and medals, so his interests stemmed from and were related to his aspirations and activities in the governmental sense.  Also, he seemed (and it was more evident in this book than in others) to like the idea of great geniuses determining the future, saving the dumb human race from itself by manipulating world markets and economies.  I have opinions about all this, but, unlike Buchan, am trying to keep them to myself.  So, as it might appear above, i didn't think a whole lot of this book;  his earlier ones are a lot better, imo, of course... Saturday, October 31, 2020 Jerome K. Jerome (1859-1927) Jerome was born in Walsall, Staffordshire, the son of a coal mine owner who had visions of grandeur.  He managed to get rid of most his wife's money (she had some) trying to expand his pit mine, then building a church (they were loyal Puritans), and attempting to recoup his losses through iron mongering.  He had ambitions as an architect but failed to realize them and at length was forced to move his family to London, where he took a job at 100 lbs/year.  Jerome became fascinated with London life at an early age and wandered the streets by himself for years before he was sent to Marylbone Grammar School.  He commuted by train or by hitching rides on the back of passing carriages, as the school was on the other side of London.  He did fairly well and had no horror stories of beatings or egregious chastisements.  The hours were nine to three five days a week and learning was encouraged, as opposed to sporting activities.   "Education is the most important thing in the world, and most mismanaged, which accounts for the continued low intelligence of the human race." Occasionally the family made excursions into the rural areas surrounding London and Jerome learned interesting things from the local natives:  how to tickle trout, using a slingshot ("not very efficient at annoying birds or cats, but great for windows").  He met a lot of tramps and penurious travelers from whom he learned obscure ways to survive without money or food.  These lessons were useful in later life.   Jerome left school at fourteen, in part because his father died, and he needed to help support his mother and sisters.  He was hired as a clerk for the London and Northwest Railroad at 26 lbs/year.  Then his mother died and his sisters moved away or married, so Jerome was left alone.  He moved around a lot, and took advantage of his employer's gift of four free tickets a year to visit places he didn't know.  Liverpool was a favorite.  He got acquainted with the different levels of society, attending boxing matches and the theater, touring the Tower of London, and learning the social habits:  smoking and drinking.  He wasn't very good at drinking, disliking most of the tipples except porter, with which he gained a certain amount of familiarity.  The Londoners drank a lot in those times;  a sober person walking the street was apt to be stared at and accosted by pushy drunks. Jerome became interested in literature and did a little writing, but lost enthusiasm after a while as the literary agents were mostly fat and dirty people.  He quit the Railroad business after a while and became a poster hanger for a theatrical outfit, which inured him to traveling and dealing with sometimes obstreperous persons upon occasion.  Soon he was offered roles in touring repertory companies.  He learned how to live on almost no food and how to sleep in stables and doss houses:  traveling theatrical organizations didn't pay very much and sometimes not at all.  But Jerome became proficient in mastering roles on short notice;  he once said he played every role in Hamlet except Ophelia. After a few years, he got a job as a reporter in London, being paid 3.5 cents a line.  He was hired in part because he'd learned shorthand.  He started writing theater reviews and even tried teaching in a small boarding school.  He taught Math, English, and sports for a semester and then went through a number of jobs.  He was secretary to a builder, a commission agent(he bought things for people), a parliamentary agent(helping push bills through parliament), and worked in a solicitor's office at which, between other duties, he was hired to manage Ouida's financial affairs (she was a spendthrift without limit).  Finally, after filling waste paper baskets with rejected poems and short stories, he found time to write a book:  "On the Stage - and Off".  The reviews of it were not too encouraging.  Max Beerbohm was angry with him for writing it;  Punch said it was vulgar;  the National Observer panned it;  and The Standard newspaper declared it was a menace to the world of English Letters.  Jerome's second book, "Idle Thoughts of an Idle Fellow" was a big improvement and sold well. Jerome knew or became acquainted with many of the literati of the era:  Shaw, Wells, Eden Phillpotts, Oscar Wilde, Conan Doyle, Rider Haggard,  Brett Harte, Arthur Machen, Israel Zangwill and his brother (they both wrote books), Sarah Bernhardt, George Moore, and many more.  James Barrie was very quiet, William Gilbert was fond of Turkish Baths, Rider Haggard was serious, H.G. Wells was shy until he started talking, then he was unstoppable;  George Moore was a kind person, George Gissing was the nervous type, and Twain was poor, but unpredictable:  he could be an elderly droll person, or come across as a young reformer. Jerome wrote lots of plays and many of them were produced.  "Paul Kelver", a drama about his own experiences, was well received.  Some of his plays were taken around the world, playing in America, China, Australia, and other places.  He collaborated with Eden Phillpotts on "The MacHaggis"and some other plays.  He got a job managing a theater for six months, succeeding fairly well because of Bram Stoker's advice to avoid at all costs the temptation to actually manage anything.  Other plays that were popular were "The Passing of the Third Floor Back", "The Great Gamble", and "Miss Hobbs".  He was hired to edit a popular magazine, "The Idler" and it became a large success.  Rudyard Kipling got mad at him because he had wanted the job himself.   Jerome seemed to enjoy traveling:  he spent quite a bit of time in pre-war Germany and got to know the German people who he found to be kind-hearted and generous.  But even in the Edwardian period, the streets were occasionally dominated by Prussian-type soldiers who shoved citizens off the sidewalks and generally behaved in a Trumpian manner, appropriating food and drink and bulldozing their way through urban society.   Jerome made three trips to America, lecturing in cities all over the continent.  He was appalled at the treatment of black persons in the South, but got along well in almost every other area.  He also took vacations to the Alps, where he learned to skate and ski with such varied companions as Kipling and Doyle, but not with W.W. Jacobs who he recognized as a meticulous writer, but in his own words, "to tired to take vacations".  He toured Russia;  when he got off the train, several "huge, bearded ursine behemoths" kissed him and threw him around for a while in order to express their delight in his presence.  Jerome maintained that foreign languages were easy to master;  he claimed that twenty sentences would enable a tourist to get along in any European country.  He thought Bavarians used less than 300 words in ordinary, run-of-the-mill conversation. He liked sports a lot and rode horses whenever he got the chance.  Boating was a gay affair until Edward came to the throne at which time it became socialized and not much fun.  Croquet was his nemesis:  the only game in which the harder you tried the worse you got;  the most successful players being children who didn't pay any attention to where the ball was going but seemed nevertheless to win every game.  Jerome once had to retrieve a ball from a nearby field and was chased by a bull before he could get back over the fence. After the war began, Jerome, age 55, got a job driving ambulance at the front.  He described in some detail the rain, mud, lack of food, destroyed villages, the shrieking cannonry, the danger and the pathetic and tragic victims that he carried to safety.  This was toward the book's end, and he seemed, even in print, to have been traumatized by his experiences.  He finished by recording his feelings about religion and its relation to reality:  a pessimistic but, to him, logical conclusion that apparently afforded him some relief and satisfaction. In some respects, this book was a telescopic vision of London society at the end of the Victorian era.  As those readers who are familiar with the "Three Men in a Boat" might predict, his prose style is replete with subtle and  ingrained wryness, humorous and penetrating at the same time.  I've never seen one of his plays, but from what i've read they're clever, pointed and highly entertaining.  The book was a lot of fun, the information about the peculiarities of some of the chief members of British literary history being illuminating, in particular as regards the theatrical world of that time.  I was surprised that P.G Wodehouse was not mentioned, but perhaps he lived just a little bit later.  It's difficult, however, especially after having become more familiar with Jerome's style of humor, not to feel that Wodehouse's style might have been influenced a lot by Jerome's.  At any rate, Jerome was a fabulously funny and witty person, and his associations with some of the major lights of that era were very interesting... Saturday, October 24, 2020 Elizabeth Mackintosh (AKA Gordon Daviot and Josephine Tey, 1896-1952) Henry Morgan was a farmer's son in Wales who left his family at about the age of fifteen and traveled as a deck hand to the West Indies.  He found work on Barbados working for a sugar plantation owner, who initially hired him on a four-year contract.  After two years, however, the owner became insolvent and was forced to let his hired help go, and to free his slaves.  This all took place in the 1650's, during the sporadic clashes between England, Spain, Holland and France.  The major conflicts involved the first two countries, but loyalties shifted frequently and resulted in a generally confused series of alliances that clouded the legal status of many of the 1200 to 1500 privateers and pirates operating in the vicinity. Released from his job without recompense, Henry became associated with a group of unemployed sailors and hunters who were living off the land and casting about for work.  Their encampment was located near a fresh water creek not too far from the ocean, and passing ships often stopped to replenish their water barrels.  On one occasion, a Spanish ship stopped in the little bay and Henry convinced his compatriots that they should capture it.  So they did, Henry being the first to sneak aboard via the use of moss covered grapnel hooks (to make them silent).  The invaders only numbered 11 men, while a large number of Spanish seamen were engaged in drinking, sleeping, eating, and ignoring their responsibilities in general.  It was in the middle of the night, so the sentries were silenced and the rest of the crew cowed by the sudden assault.  The successful acquisition emboldened the new owners to cement their triumph by sending the former possessors on shore;  then they made sail and headed for Tortuga, a sort of free port where any ship was allowed to anchor, provided they had sufficient funds for satisfying the local merchants.  The ship actually was owned by Henry, as the usurpers had discovered a cache of pearls hidden in the main cabin wainscotting.  The wealth had been shared equally among the new owner/operators, but since Henry wanted sole command, he traded his share to the rest of his mates in return for proprietorship.  The lading was a cargo of logs which they sold profitably to a local carpenter. Jack Morris, one of Henry's friends, wanted a ship, also, so they sailed back to Barbados in hopes of getting the local governor, Lord Modyford, to issue them Letters of Marque, so they could legally detain Spanish ships.  But on the way they saw the "City of Seville" crossing their bows, so they came about and fired a broadside into her, trusting that the "City" would be angered enough to chase them, so they could later declare that they were only defending themselves if they were accused of taking the ship in an act of piracy.  So Jack got his ship and the two vessels decided to go to the Isle of Pines just south of Cuba. After loading two cargoes of logs, the ships sailed to Port Royal in Jamaica.  Lord Modyford had just been appointed governor of that island and Henry wanted to obtain Letters of Marque from him to legalize his standing as a privateer.  Privateers were considered a step above mere pirates.  Modyford was not in a position to offer them the legal protection that they were seeking, but he indicated that since the island of Santa Catalina had been taken by the Spanish, they might want to take it back;  Modyford's son had recently been killed by the Spanish and this possibly accounted for his permissive suggestion.  This island was situated in the locus of many routes through the Caribbean and was of value for its location as a control point of said routes.  Attacking at night they found that the few soldiers present had decamped and they were able to establish a permanent English presence with some of the sailors settling there permanently.    Returning to Port Royal, Henry married his cousin Elizabeth and bought a plantation.  He immersed himself in domestic activities for a while, but soon started dreaming about more conquests.  Porto Bello was the shipping point for all the wealth that Spain had stolen on the west coast of the Americas, so was a logical next objective for investigation.  Assembling a fleet of nine ships and 400 men, he sailed to Cuba.  A force was landed on the mainland and, marching inland for thirty miles, they had a clash with Spanish troops who had been informed of their arrival by a seven year old boy.  They feted him later for his courage and resourcefulness at such a young age..  Back at the beach, they chopped up the cows for later food on the Porto Bello expedition.  A drunk sailor, a friend of Henry's, killed one of their French allies and Henry shipped him back to Port Royal for trial, re-affirming to all his interest in justice regardless of race, color, or creed. The assault on Porto Bello went off without a hitch.  The first fort was abandoned by the Spanish soldiery which allowed the assailants to travel through the jungle to the  back of the town and take it without any resistance being encountered.  They found lots of treasure, and some of the men who had been left on Santa Catalina island were in the dungeons in a fearful state as a result of the Spanish retaking that island.  Bitter hatred against the Spanish was fomented in the invading forces because of their cruelty and avarice. After another rest period in Port Royal, Henry next organized an expedition to Maracaibo, a large lake in Venezuela around which were located towns with lots of wealth.  The entry to the lake was through a narrow inlet that was guarded by a well-armed fort with alert sentries.  They weren't so alert when Henry's forces were going in, but after assaults of several of the local towns, they were itching for a showdown when the invaders began to leave.  Since the commandant in charge of the fort was familiar with Henry's tactic of attacking from the inland side of towns and forts, he decided to point all his cannon toward the surrounding jungle and provide Henry with a surprise of his own.  But, foxlike, Henry switched his plans and sailed through the straits without losing a ship. Finally, Henry began planning the invasion for which he has been most famous:  the raiding of Panama City on the western side of the isthmus.  After gathering his ships and men, he sailed to Santa Catalina and reconquered it, then landed on the east coast of Panama and unloaded 1200 men and supplies and began canoeing upriver through the jungle.  They had to get out and chop their way on foot for most of the trip, suffering from hunger, fever, and multitudes of snakes and insects.  They reached the city in parlous condition, only to find tiers of government troops in elegant uniforms ready to repel the weary and suffering assailants.  But when the first shot was fired, the Spanish troops bolted:  they were untried and inexperienced soldiers who were poorly trained.  The governor of the city bolted also, but not before burning the city to the ground, save for the stone buildings.  So there was not nearly as much treasure as the privateers had been hoping to find.  This resulted in grumbling and cast a shade on Henry's reputation. Back in Port Royal, after a period of rest and recuperation, Henry and Modyford were recalled to London to answer for their extra-legal enthusiasms.  Modyford was temporarily confined in the Tower of London and Henry was vilified by the press until it became clear that he had acted in the best interests of the crown and the state.  Henry met King Charles II and was knighted for his energies in the West Indies and Modyford was freed.  They both returned to Jamaica where eventually Henry was appointed governor. This was the penultimate book that Ms. Mackintosh wrote.  Well written, of course, and, in the first hundred pages especially, contained the turns of phrase for which she is well known: speaking of the West Indian atmosphere:  "In other climes light is a negative thing, a mere absence of darkness.  But in the islands when the fronds of the palm trees move in the wind the light runs in and out among them like a live thing.  So now when the restless island wind played with the kerchiefs and the petticoats the light, too, danced and ran, and the crowd moved continuously, like a field of flowers in the sun".  She can make scenes vivid in just a few words.  Toward the second part of the book, though, the language became a bit more pedestrian, as if Ms. M was in a hurry to finish her work.  Since she died from cancer and was writing in her last few years, her ebullience and esprit may have been, as one would expect, curtailed.  Still, it was an interesting book, with well depicted and adventurous action scenes in addition to her poetic and enlightening effusions.  I'd not say that this work was on a par with the Alan Grant series, but it held my interest and provoked my curiousity... Saturday, October 17, 2020 Benjamin Disraeli (1804-1881) This is the fictionalized history of David Alroy, a member of a group of Hebrews who were captive in the city of Hamadan, Iran, in the twelfth century.  David's uncle, Bostenay, was known as the Prince of the Captivity, being the leader of a Jewish enclave that existed among the general Muslim population as merchants and tradespersons, lace-makers, iron-mongers and the like.  At the opening of the book, David was just about to be crowned as the new "Prince of the Captivity".  Bostenay, his uncle, wanted to retire and also wanted to honor David who was the reputed descendant of sacred kings of Jerusalem.  After the ceremonies and panoply celebrating David's installation, he interviews the Caliph Alschiroch, the governor of the city, outside the city walls, during which conversation Alschiroch becomes incensed at David's anti-slave attitudes and leaves precipitously.  Wandering about, David enters a large coliseum and sees his sister Miriam being accosted by the Caliph.  David seizes a large piece of wood and brains Alschiroch, killing him dead.  Then he tells his sister to go home and mounts Alschiroch's horse and dashes off into the desert, a place of "iron soil and brazen sky".  After several days of mad dashing David reaches the Elbuz mountains and finds a well at which he slakes his thirst.  His horse dies and David climbs the slopes to the top, finding a deep ravine barring his way.  He picks up a rock and finds a steel plate underneath that he lifts up, and, withdrawing a long chain stored within, he throws it across the gulch and it sticks to the other side, being magnetic.  David dances across and meets Jabaster, who lives in a cave and is a cabalist and is one of David's former teachers.  Jabaster lectures him for a while on his idiocy, then gives him a magic talisman to hang around his neck.  That night David dreams of vast armies warring against each other and himself leading one of the hosts in a golden chariot drawn by "strange beasts".  Jabaster tells him the next morning that in order to become the conquerer that he had dreamed he was, he would have to obtain the scepter of Solomon, a token of his descent from that race of kings, and that he would find it near Jerusalem.  So David sets off on foot through the desert, heading toward Bagdad.  On the way he discovers a vast ruined city, abandoned and decayed, standing by itself in the middle of the wasteland.  A group of bandits seizes him and are about to do him in, when their leader, Scherirah, recognizes him as a fellow Jew and befriends him.  They swear eternal friendship and David continues on to Bagdad where he meets Honain, the brother of Jabaster.  Honain is a doctor and a well-respected person in Bagdadian society.  He's called to the palace of the Caliph to see Schirene, the Caliph's daughter, who is ailing.  David is along for the ride.  Schirene is taken with him and gives him a rosary to remember her by.  They fall in love, but David, intent on his mission, leaves Bagdad and begins walking to Jerusalem, still following the indications of his magic talisman. Arriving in Jerusalem, he meets Maimonides who tells him of the lost tombs of the ancient Jewish kings somewhere in the vicinity.  Sleeping one night outside the city walls, he has a long complicated dream in which he travels through hidden caverns and crosses subterranean lakes until he finds himself at the foot of a 400 foot high brazen gate.  It creaks open and after entering, David walks along a corridor guarded by statues of kings until he reaches an ivory staircase.  Seated at the top is a stature of Solomon, holding a golden scepter.  David climbs up and Solomon gives him the scepter and then David wakes up with the scepter in his hand. David returns to Bagdad and, with the help of the band of bandits, conquers the city and begins making plans to subjugate the entire middle east.  Through clever generalship and with the aid of friends, and the killing of hundreds of thousands of soldiers, he accomplishes his goal.   (spoilers ahead)  David and Jabaster disagree about how to govern the conquered nations.  David wants to accept all religions and conduct a civilized and prosperous empire but Jabaster wants to kill everyone who isn't Jewish.  David marries Schirene and establishes a domestic court, much to the chagrin of Jabaster.  Mrs. David doesn't like the latter and has him imprisoned and he strangles himself in desperation.  Eventually a Turkish warlord named Alp Arslan gathers a large enough army that he reconquers David's empire, and takes him captive.  He spends a lot of time in a dungeon and at the last, after being led to the place of execution, he taunts Arslan beyond the limit of his self control and Arslan grabs his scimitar and beheads him. I couldn't decide whether Disraeli was telling this story to point out the futility of conquest and ambition, or whether he was in admiration of this Jewish ancestor for his attempt at establishing a civilized state.  At the end it did seem as if he was assuming a wry attitude concerning the history he'd just finished relating, as the tale had an abrupt termination with David's head being lopped off.  But that's not unprecedented in Disraeli's work;  his first book, Vivian Grey(Alroy was his fifth or sixth) had the hero being blown to smithereens at the ending, as well.  I sort of got the feeling with this one that he was perhaps tired of writing it.  But he's a master at describing scenery and ornate oriental palaces, with an enormous vocabulary and a vivid imagination;  I've not read another author who could produce this sort of evocation in quite the way that Disraeli can.  It's not remarkable that he was a very popular author in his day.  I want to thank (Majoring in Literature) for suggesting this book...
global_05_local_5_shard_00002591_processed.jsonl/8816
Being just short of God. It is a fact: self-righteousness cannot cohabitate with righteousness. How is it that the self-righteous are so deceived? Easy answer: Preachers aren’t preaching the Word of God. Thus, we have droves of part-time Christians running around making those of us living a Crucified Life look bad. How have we fallen so short of what is so simple? Current events reflect how warped this concept is…it’s okay to abort a child if it falls into a category of harming someone else. Hmmm. That’s a tad broad, don’t you think? Besides, I’m pretty sure the abortion is going to harm the baby. Can’t any half-witted politician keep up with the basics of Life? And then the hoopla with same-sex everything. The President is quietly signing away our rights to be heterosexual with just his signature. How does the Gay Agenda have anything to do with government? I like silver cars, but does that mean I should force everyone to drive one? Lifestyle is a CHOICE. ‘Lifestyle’ dictates the self-righteous of the world by purposely choosing things not of God. Now the responsibility of an immoral society shifts to Christians that purport the Bible. How did the fall of humanity get to be our fault? And how did we drop the ball? By not professing the Lord Jesus Christ OUTLOUD. We are so content with this new-found modern Christianity that lauds secular music, movies, television and events that Jesus Christ is pounding on our doors to let Him in! How else could we expect non-believers to get it when we won’t?
global_05_local_5_shard_00002591_processed.jsonl/8817
What is religion?  Hey guys, I hope you’re well and good today? So of late, I’ve been in my feelings because I lost some loved ones this year, but still trying to be strong too. Yesternight, I read an article, which was about religion. In this article, they made it seem like a certain religion was the best and gave reasons why everyone should join their particular religion. I smiled, then said to myself, religion, indeed, is very beautiful. There’s so many meanings to the rituals carried out in different religions. Feeling fulfilled, I began to think, and then I remembered something my lecturer said in class one day. He said that catholics always act like they are the ‘holiest’, like they are the only ones that would go to Heaven. I became defensive, because I was raised in the Catholic Church and therefore, I uphold the beliefs of the Catholic Church but I did not accept my lecturer’s statements. Honestly, I kinda felt his statement was quite blasphemous, and after many failed attempts to debunk his statements, I finally agreed to disagree with him. Back to yesternight.. so after this memories crossed my mind, I couldn’t help but laugh out loud because I remember being so defensive. Then I began to think, for a lecturer to have made such statements, there must have been some very valid reasons as I believe, what comes forth through the tongue has usually, been incubated in the mind. I began to think, what the possible reasons for those statements could be. Although it seemed like a harmless joke, I began to see some valid reasons to support his statements. Religion? What is religion? I would have defined it according to the dictionary or a famous writer, but unfortunately, I am not very sure some of the dictionary definitions can apply in our world today. Religion, (as usually believed by most people) is the belief in the worship of a supernatural being. This ‘supernatural being’ is usually being worshipped to take away the sorrows and fears of mere mortals, and not to do the opposite. In our world today, we have different religions, fighting against each other. Some believes that they are holier and superior to the others, the other is convinced that alcohol is devilish, some others engage in human sacrifice, and some frown on the consumption of meat or animal carcas. It’s unfortunate that some of this religions and their beliefs have created so much division in the world, to the extent that, in other to prove a point or to ‘appease the gods’, they go as far as shedding the blood of animals and even humans beings. Religion, I believe, is not supposed to be so extreme. As much as I strongly respect the different beliefs and religions of  people, I can boldly say to you today that I do not worship religions, but there’s one thing that guides me, although I am not even close to perfect, (even though I still try my best on becoming a better person), I believe that there should be a strong sense of good and evil, which is usually referred to as ‘conscience’, in the sense that there should be an understanding amongst human beings on how to treat each other, accordingly. This humane treatment, I believe, is not supposed to uphold a certain religion but because we are humans and are supposed to treat each other as such. This is my belief in which I do not seek to impose on you, but to only share. I am open to your feedbacks, feel free to comment and recommend some useful articles or books on religion for us to discuss! I hope you have a great day ahead guys! Stay safe! x.x P.S: I don’t still agree with my lecturer. Photo credit: Rahul Pandi © 2020, Nwagbo Ifunanya Lilian. All rights reserved. By MyPiecee by Nwagbo Ifunanya Lilian 9 replies on “Religion.” Religion is a hot potato. Trying to look objectively at it is extremely difficult. We are born into cultures steeped in religious dogma. It is a process of brainwashing that is impossible to escape. Freud said religion was a mass psychosis. I agree with him. Is there any evidence of a supernatural being? None that I have seen or heard. We live in an amazing universe. It is mind-boggling. But does that necessary infer an intelligence behind it? I say no. We have an amazing brain that provides us with consciousness. Does that infer a god? I say no. Religions came out of the Stone-Age with their costumes, rituals and customs – often racist, intolerant and misogynistic. I believe they are all creations of man. We love ritual and pageant. We find it fulfilling. We love answers to problems. There are none bigger than life and the universe. We fear death. We are eager to clutch at straws that say this life isn’t all there is. But is there evidence for anything – a future life, a god creator? No, not really. Yet we manufacture ghosts, angels and heaven. We like to think of our loved ones and ourselves living forever, reunited. It is reassuring. Looking, as a biologist at our bodies, they are not miracles. They are riddled with flaws and ‘design’ faults. We could easily design something far superior. We believe tales from individuals up mountains, in caves and in the wilderness from people who claim to have spoken to god. But really, if someone made those claims today they would be ridiculed. Why does god choose not to speak to us all? Why only to solitary individuals? Perhaps, because there is no god? Perhaps many people ‘hear voices’? Has religion done much good? The history of religion has been the tale of a struggle for power with much persecution, intolerance, hatred, war and violence. On the positive side, it has produced much succour and comfort for the bereaved and reduced anxiety over death. It has provided help and comfort for those in need. Many religious people have done a lot of good. But is it a false hope, based on a false premise? Does the bad outweigh the good? I think it does. As religions developed in the age of science, they have changed. For example, the Catholic Church believed that Heaven was above and hell below. That the earth was the centre of the universe and that the stars were pinpricks through which the light of heaven showed through. They tortured and burnt people who disagreed. As science demonstrated that the earth was not the centre, that stars were suns, that there was no heaven in the sky or hell below, they changed their dogma. It clearly demonstrates to me that they do not know what they are talking about. Is this blasphemous? Or is it possible to have an intelligent discussion about religion? Now spirituality – that’s something else altogether!! Liked by 2 people You ask if it is “possible to have an intelligent discussion about religion. My answer is: It depends upon with whom are you speaking. If you walk up to an evangelical Christian and say something like: I think the Ancient Hebrew narrative of the Garden of Eden is a misogynistic vision borne out of a patriarchal world order. The Christian will probably respond with an emphatic “No.” and you will be told that you are completely wrong. The Bible is the inerrant word of God, and there is no need for discussion. Eve, being second created and therefore second best, was easily tricked, by a talking serpent, and she, the weak and ambitious female, brought evil and death into the world. It’s all her fault. If you press your case, the Christian defense will most likely be “God works in mysterious ways.” And that remark definitely closes the issue. I was in conversation about a year ago with some Lutherans here in Alabama. We were talking about the creation story. I pointed out an issue I had with that story. I told them that according to the Bible, God created the trees and plants BEFORE he created the Sun and Moon. “That’s backwards,” I said. “The plants need sunlight to grow, to photosynthesize.” In short, they needed the sun. “Oh, but they had light,” the Lutherans stated. “What light?” I asked. “There was no sun.” “God’s light.” And that was the end of the conversation. The problem is solved. It didn’t matter that the Bible doesn’t mention anything about God being the light the plants need to survive–until he creates the sun. It doesn’t matter. They simply make up an answer and that’s it. Move on. So I’m with you on spirituality. I have moved away from Christianity and have embraced Zen Buddhism. I feel much better searching within than gazing up into an empty sky. Great post! Thank you! 🙂 Liked by 1 person If I may, I disagree here: the many religions of the world are not such extraordinary or beautiful things. All that won’t mean anything after this life, no matter how complex. It is also not good in the eyes of God (I mean no offense; I love people of other beliefs, but He said “…thou shalt worship no other god…”). Also, upon reading other comments, I do agree thay the history of religion is a terrible one. However, I must disagree with the claims (not only here, but from my own conversations face-to-face) that there is no evidence for God. How did we get here, if there was no Creator to create? Can something exist without being created except God? Can anything exist without some sequence of events to cause it’s existence other than God? He said, “…before me there was no god formed, neither shall there be after me.” I don’t have all the answers, so I cannot answer every question. However, these such things are unanswerable without God. You can’t acquire direct physical evidence for an afterlife. Similarly, you cannot prove to me that my God is non-existent. Leave a Reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/8818
Van Gogh, Bourdain and unknowable urges In town to cover a conference on rheumatology, I ended up in the most appropriate of Amsterdam’s museums a few hours after my plane landed: the Van Gogh museum. With the suicides of Anthony Bourdain and Kate Spade still haunting our consciousness, there I was at ground zero of one of the most famous suicidal artists in history.  I wasn’t thinking about Bourdain or Spade when I headed to the museum. I went for the paintings, not gloom. But what we were directed to first was a timeline reminding us of Van Gogh’s tormented life, decorated with haunting self-portraits. How he cut off his ear and checked himself into a mental hospital and eventually shot himself at age 37. After this introduction, we all shuffled silently through the rest of the museum, in a kind of sad, perplexed reverence, wondering how this great talent could have done such a thing. We gazed at Van Gogh’s oddly forbidding olive groves, the stark, gnarled faces and hands of peasants, the chaotic beauty of his abstract ‘Tree Roots,’ most likely his last painting, which remains slightly unfinished in the lower left corner. As always with a suicide, we sought answers. Nothing could have left us more desperate for answers than the shocking suicide last week of Anthony Bourdain, considered one of the coolest, bravest, happiest guys around. His suicide, it seemed, was like taking a couple bites of a juicy, perfectly marbled, flame-broiled steak and throwing the rest in the garbage. We can’t find answers from what we saw on TV. I imagine that meeting with Vietnamese villagers, trying Punjabi street food, and easing down wild rivers, for a good while, beat back what pursued him. And in that museum, none of us could hope to find answers to Van Gogh’s suicide by looking at his art. After all, he said that when he painted, he could start to ‘feel a little of life.’ It was the art that helped keep him a bit ahead of his pursuer, until it finally caught up. You can’t know the evil by its talisman. What ailed them is essentially unknowable, except to them. There’s a reason we think of it as darkness. David Foster Wallace, who hanged himself, did his best to give a sense of what suicide-caliber depression is before he did himself in. In Infinite Jest, he describes it not as a passive numbness, as is commonly thought, but an active pain. Here is another of his powerful descriptions: Leave a Reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/8831
Type to search Punjab University Professor Under Fire For Saying Only Women Can Harass Men • 952 People have lambasted a Punjab University professor, Rana Eijaz Ahmed, for making an absurd claim that only ‘women harass men’. According to the professor, men are never the harassers and he intended to prove this hypothesis in his research paper through ‘scientific and logical reasoning’. “Not only in Pakistan usually, but in the whole world, females harass males including male teachers and students. My thesis and strong argument are that it is only a woman who can harass a man, a man cannot harass a woman. I have scientific and logical reasoning behind my argument. Historically speaking, Hazrat Yousaf’s example is with us. It may be the only example of harassment recorded in the Quran. I am writing a research paper on this issue and want to dissolve the wrong perception of men harassing women. the case is otherwise,” he shared it on his Facebook account. Twitterati didn’t let Eijaz, who also heads the International Relations department at PU, go with such remarks. Leave a Comment Naya Daur
global_05_local_5_shard_00002591_processed.jsonl/8848
Miller spoke with several who turned out for the sweet tradition: Please leave a comment below… Comments (21) 1. iggy says: TC wouldnt know an egg cream if it bit him on the ass 2. hand crafted wooden products says: 3. Michael H. says: All these asinine recipes for egg creams… I’m not even 30 and I know how to make a real egg cream. First you need to find one of those guys that delivers seltzer in one of those glass spray bottles. Once you have one of those you can mix some whole milk and a few tablespoons of some Fox’s U-Bet chocolate syrup, none of that Hershey’s or Nestle stuff. Once you’ve got a good dark chocolate milk spray in some seltzer, give it a quick spin with a spoon and viola! You’ve got yourself an authentic Brooklyn egg cream, just like grandpa used to make it!. 1. TC says: >All these asinine recipes for egg creams… I of course can’t say for sure but I’d bet most folks would say my simple recipe produces a better tasting Egg Cream/drink than your more elaborate one. Trust me, I know a great tasting Egg Cream when I see it. The store I mentioned had a wide reputation for making the best anywhere. And if you’re not even 30, you likely haven’t a clue what a great one is. “Grandpas” weren’t typically known for making good Egg Creams. Old world soda shops made them. A lot of modern shops use seltzer and chocolate from the tap and still they don’t taste right. 1. Tsk-Tsk says: Sorry TC, but Michael H. is correct. Your recipe is NOT. Yoo-Hoo?! Really?! 1. TC says: In terms of producing a drink which most closely resembles the classic S&H’s Egg Cream, my “recipe” is it. 1. TC says: Lol. What can I say. You just had to be there at the time to know what I’m talking about. The Lower East Side of Manhattan during that time was the place to go for many great tasting classics. (candy, cookies, soda fountain drinks etc, etc. 🙂 2. TC says: Note: my “recipe” produces a drink which tastes more like the classic Sid & Howie’s Egg Cream than any EC I’ve had at any other soda fountain since the time (60s and early 70s). However, the cream soda needs to be the Key Food brand in a CAN, not bottle. I tried their bottled cream and it tastes different than the can and therefore doesn’t quite work. 1. iggy says: maybe in san francisco they use yoo-hoo and cream soda 3. Michael H. says: There is nothing “elaborate” about seltzer+milk+chocolate syrup. It’s simple and is the only true egg cream recipe. Grandpas were most certainly known for making good egg creams when they were soda jerks! Ask any former soda jerk what a good egg cream is made of and you will get exactly the recipe I provided. That’s Brooklyn for ya, baby! 1. Ed Norton says: Eggs-ackly. I cannot believe these other “recipes” posted here, recipes for disaster that is! 1. TC says: The combination I mentioned (Key Food Cream soda/can and Yoo Hoo)produces a more authentic, better tasting Egg Cream-like drink than those you’ll find at most modern soda fountains. And they of course use the classic ingredients (yet something isn’t quite ‘right’ about them). Don’t knock it til you try it. I’m assuming (perhaps foolishly) that you even know what a great tasting Egg Cream is. 2. TC says: Between the Yoo Hoo and Cream soda, all the classic egg cream ingredients are there: “seltzer+milk+chocolate syrup” selzer = carbonated water, most every can of soda has it as an ingredient. I still say my “formula” will produce a better tasting egg cream-like drink than those you make yourself from scratch using separately bought seltzer and chocolate syrup. 2. Jimmy says: Exactly Correct. And I used to make them in the 60’s. 4. TC says: As for a great tasting homemade Egg Cream, try mixing a can of Key Food cream soda with a can of Yoo Hoo. Pour some of the cream soda into a large glass containing the entire can of the Yoo Hoo until it suits your taste. 5. TC says: I’m 54 years old and was born and raised on the Lower East Side. We moved to Queens in 1970. Do you remember “Sid & Howie’s” soda fountain on the corner of Clinton and Houston? They made the best Egg Creams I’ve ever had in my life. My grandfather owned a barber shop around the corner from it. They are no longer there. 1. Michael H. says: THIS is why you don’t know what an egg cream is. You’re from the LES and then lived in Queens. The egg cream is a Brooklyn tradition. 1. Why I oughtta... says: Listen, junior: some of the best egg-creams were made at the long-gone Dave’s Luncheonette (Canal & Bway). 2. TC says: There are several stories or legends on the Egg Cream: 1880s – One version or legend says that it began in 1880s on the Lower East Side of New York with the teenage Yiddish-theatre star Boris Thomashevsky (1868-1939), who brought the first Yiddish play to New York from London and was also a founding member and pioneer of the Yiddish theater in America. After tasting a similar drink called “chocolate et creme” in Paris, France, he asked to have one made in New York. 6. mike says: And in the old days there would be no bottled egg creams, it was a soda fountain concoction! For me a glass of Pepsi with a bit of Hershey’s Light chocolate syrup comes close to the taste, no milk, but I might be a bit delusional after all these years! I’m a 57 yo native of the Lower East Side but after reading this I feel like an ancient! 1. I'm callin' the cops says: Pepsi?! Hershey’s LIGHT chocolate?! You are delusional, my friend. Hang your head in shame. Leave a Reply
global_05_local_5_shard_00002591_processed.jsonl/8854
Nidoking (nidoking) wrote, Anything you hear could be news JetBlue Airways offers a new program at a New York airport: In the event of a snow delay, you get to stay on the plane for the full nine hours! To make sure the new program is properly tested, they don't bother to tell anyone what they're getting into. A plane is grounded in Honolulu to catch an escaped squirrel. Fortunately for the passengers, it wasn't a JetBlue flight, so they got free hotel rooms in Hawaii in the bitterest part of winter. Is niiiiiiiiiiiice. A cat adopts a Rottweiler puppy. She doesn't look too happy, but cats never do. A cross-dressing lawyer quits the business. Why did the male lawyer wear women's clothes? Because becoming a transvestite was a step up the social ladder! Talking urinal cakes warn men to stop driving drunk. The possible added bonus is that, in most cases, hearing a urinal cake talk is one of the warning signs that you've had too much to drink anyway. A Florida teen has been hiccuping for over three weeks. And I thought she was supposed to die after 100 hiccups. Sasami almost did. British drivers can't get away with speeding merely due to the tiny black border around the edges of the signs. They knew what the speed limit was, even if the signs announcing it were improperly made. Chinese workers are painting a mountain green. Guys, guys... it's PINK for a Somebody Else's Problem field. So, why did the Chinese workers paint the mountain green? Because it's there. Actually, suspicions are that it's a feng shui thing, which is Chinese for "making suckers spend a lot of money for shoddy decorating". Arizona schools close due to a Batman sighting. If it had been Michael Jackson, they'd have sent the kids home as well. Ben & Jerry's introduces "Stephen Colbert's Americone Dream" ice cream. They couldn't have put sherbet in that, too? A Los Angeles zoo pays a feng shui expert to remodel a habitat for Chinese monkeys. The expert, noting that there are no mountains nearby, recommends painting the La Brea tar pits purple and making Governor Schwarzenegger wear a clown nose. A man fakes being kidnapped as an excuse to explain why he crashed the family car. He forgot that kidnappings are supposed to be faked BEFORE marriage. A man in jail for cocaine charges has his aunt bring him a safe with more cocaine in it. At that point, it's not even worth trying to pay the bail. Enjoy your accommodations... you'll be in there for a long time. Imagine it: A painter accused of stealing a ring from a house he was painting. Then, when the police take him in for questioning, he swallows it in full view of the security cameras. In the end, he admitted to taking the ring but felt he was entitled to it after having had to paint an entire mountain on China's government wages. • Post a new comment Anonymous comments are disabled in this journal default userpic Your reply will be screened Your IP address will be recorded
global_05_local_5_shard_00002591_processed.jsonl/8883
Paleomagnetic evidence for post-Early Cretaceous tectonic rotation of the Sikhote-Alin Superterrane, Far East Russia Ryutaro J. Ichihashi, Haider Zaman, Yutaka Wada, Yoshiaki Sugamori, Yohei Kajikawa, Hyeon Seon Ahn, Koji Uno, Petr S. Zimin, Vladimir G. Sakhno, Yo Ichiro Otofuji Research output: Contribution to journalArticlepeer-review 4 Citations (Scopus) We present new Early Cretaceous paleomagnetic results from the Zhuravlevka-Amur Terrane of the Eurasian Continent, Far East Russia. Out of 34 total sites, 14 were collected from Komsomolsk-on-Amur area (50.6°N, 137.2°E) and 20 from Vaninsky area (49.1°N, 139.2°E). Thermal demagnetization reveals the presence of two interpretable magnetization components in 19 sites, with laboratory unblocking temperatures of 350°C and/or 500-580°C. The remanent directions of the low-temperature component are either parallel or anti-parallel to those obtained from the high-temperature component. Results of fold tests show that both components are secondary. Rock magnetic and reflected light microscopic observations indicate a chemical origin for both of these components, as evident from the presence of secondary pyrrhotite and magnetite. The Komsomolsk-on-Amur area provides an in-situ formation mean direction of D=127.5°, I=66.7° (k=28.2, α95=9.3°, N=10 sites). When combined with the reported paleomagnetic data from Early to Middle Cretaceous accretionary wedge rocks of the Kiselevka-Manoma Terrane and the Early Cretaceous Western Sakhalin turbidite basin rocks (D=94.2° and D=57.1°, respectively), large magnitude of clockwise rotations of 66-118° is demonstrated for the eastern part of the Sikhote-Alin Superterrane with respect to Eurasia. In addition, these three landmasses maintained their E-W elongated orientations before the start of rotation, implying southward directed subduction of the oceanic plates beneath northern margins. These reconstructions of the Sikhote-Alin Superterrane provide clues on the tectonic evolution of Panthalassa Ocean. Original languageEnglish Pages (from-to)88-99 Number of pages12 JournalJournal of Asian Earth Sciences Publication statusPublished - Feb 2 2015 • Asian Continent • Early Cretaceous • Far East Russia • Paleomagnetism • Tectonics • Zhuravlevka-Amur Terrane ASJC Scopus subject areas • Earth-Surface Processes • Geology Fingerprint Dive into the research topics of 'Paleomagnetic evidence for post-Early Cretaceous tectonic rotation of the Sikhote-Alin Superterrane, Far East Russia'. Together they form a unique fingerprint. Cite this
global_05_local_5_shard_00002591_processed.jsonl/8887
Gymnastics is one of the oldest sports on the Olympic Programme, having been a men’s event at the first modern Games in Athens in 1896. Artistic Gymnastics of women was introduced at the Paris Olympic Games in 1924.  There are 3 gymnastic disciplines at Olympic level; Artistic Gymnastics, Rhythmic Gymnastics and Trampolining. In Artistic Gymnastics, both  male and female gymnasts are judged on all events for all the parts of the puzzle start to look like they fit; execution, degree of difficulty, and overall presentation skills. Both genders compete on the Vault and Floor exercises. Female gymnasts compete on the balance beam and uneven bars, whereas Males compete on the pommel horse, Rings, Parallel Bars and High Bar. In Rhythmic Gymnastics, Female gymnasts (there are no events on the Olympic Programme for men yet) on a floor with equipment, including hoop, ball, ribbon or rope. Gymnasts are judged on their artistry, execution of skills, and difficulty of skills, for which they gain points Rhythmic Gymnastics was introduced to the Olympic Games in 1984. Men and women compete individually trampolining which debuted at the Sydney Olympic Game in 2000. While bouncing on 708a trampoline athletes perform a series of complex movements including simple jumps in the straight, pike, tuck, or straddle position to more complex combinations of forward and/or backward somersaults and twists. Scoring is based on the difficulty and on the total seconds spent in the air. In 1996 Barry McDonald became the first Irish athlete to compete at an Olympic Games. More recently, Ciaran Behan has represented Ireland at the London and Rio Olympic Games. National Federation: Gymnastics Ireland International Federation: International Gymnastics Federation Gymnastics News 1 2 3 13 © 2020 Olympic Federation of Ireland. Registered in Dublin No. 82262.
global_05_local_5_shard_00002591_processed.jsonl/8892
Hashish, also spelled hasheesh, Arabic ḥashīsh (“dried herb”), Hindi hharas, hallucinogenic drug preparation derived from the resin secreted by the flowering tops of cultivated female plants of the genus Cannabis. More loosely, in Arabic-speaking countries the term may denote a preparation made from any of various parts of cannabis plants—such as the leaves or dried flowering tops, used to prepare what is elsewhere more commonly called marijuana. The hashish made from resin is known by many names, including bhong and ganja, and is far more potent than marijuana. It may be either smoked or eaten for its intoxicating effects. The active ingredient is tetrahydrocannabinol (THC), which constitutes 10 to 15 percent of hashish; marijuana has less. Most hashish comes from the Middle East, Nepal, and other Asian countries, as well as from Latin America.
global_05_local_5_shard_00002591_processed.jsonl/8893
Ellobius lutescens sex determination and sex chromosome in animal in Bradford Testis-specific protein, Y encoded Tspy and Zfy are two other Y-associated genes that translocated to the distal part of the long arm of the X chromosome in the Amami spiny rat Arakawa et al. In various fish and reptiles, incubation temperature during a critical embryonic period results in male or female sexual differentiation, but this can be overridden in males by early exposure to estrogenic chemicals. Prototherian mammals monotremes Mammals are comprised for two classification groups: therians, which includes placental mammals and marsupials and prototherians monotremes or egg-laying mammals. In this species, dmy might stimulate male sexual differentiation by increasing gonadal soma derived growth factor gsdf and sox9a2 but suppressing the expression of rspo1 Chakraborty et al. To test further the role of SRY in regulating dopaminergic neurons, human male dopamine M17 cells were treated with a dopaminergic toxin, 6-hydroxydopamine 6-OHDAwhich resulted in a significant upregulation of SRY Czech et al. Neonatal mice possessing an Sry transgene show a masculinized pattern of progesterone receptor expression in the brain independent of sex chromosome status. The multiple sex chromosomes of platypus and echidna are not completely identical and several share homology with the avian Z. X-chromosomal localization of mammalian Y-linked genes in two XO species of the Ryukyu spiny rat. However, the role of Sry in brain sexual differentiation is uncertain. Two genes that might stimulate male gonad sexual differentiation in Amami spiny rats are Cbx2 and Er71 Kuroiwa et al. Steroid hormones at both periods may trigger epigenetic changes in various brain regions that underpin sex differences in brain responses Tsai et al. Посетила ellobius lutescens sex determination and sex chromosome in animal in Bradford допускаете Transcriptomic alterations in the brain of painted turtles Chrysemys picta developmentally exposed to bisphenol A or ethinyl estradiol. There is also a variant on the X1 chromosome Crspx. The primary group of transcripts upregulated in the brain of male Amami spiny rat are transcripts encoding zinc finger proteins yellow highlighted area. Skip to main content. B Biol. Sex determination and sex differentiation in fish: an overview of the genetic, physiological, and environmental influences. Rosenfeld CS 1. • Address correspondence to Doris Bachtrog at the address above, or e-mail: dbachtrog berkeley. • The X and Y sex chromosomes of placental mammals show hallmarks of a tumultuous evolutionary past. The X Chromosome has a rich and conserved gene content, while the Y Chromosome has lost most of its genes. Fish Physiol. The investigators ascribed the results to the fact that Sry transgene upregulated gonadal hormones, and that the results were independent of genetic sex for the brain cells. Cited by: 41 articles PMID: The sex determining genes in fish appear to vary across species, and several sox forms have been implicated in governing sexual differentiation in diverse fish species Ito et al. Molecular mechanism of male differentiation is conserved in the SRY-absent mammal, Tokudaia osimensis. Ellobius lutescens sex determination and sex chromosome in animal in Bradford Rated 4/5 based on 65 review safe sex education activities for teenagers in Atlanta 620 | 621 | 622 | 623 | 624 womens sex health questions in Broadford
global_05_local_5_shard_00002591_processed.jsonl/8919
Best funeral insurance Who has the best funeral insurance is a relative question because it depends on a couple of factors. It depends on who you are insuring, how old they are and their current health status.  Some people ask for funeral insurance, but after asking questions, all the wanted was a small amount of life cover.  Funeral insurance is a specific type of protection with limitations, and my advice is, if you can get Life Cover, then I think you are better off. So what's the difference? The difference between the best funeral insurance and life cover is that in most cases [...]
global_05_local_5_shard_00002591_processed.jsonl/8936
This content is locked Login To Unlock The Content! Guusha Islaamka Part.4 “We will try to tell the story of the heroes who set off from Istanbul in World War I to go to the hot sands of the desert. We hope we can make a project worthy of our soldiers,” he continued.Stressing that a busy preparation process and disciplined work are necessary for a TV series focusing on that period, the producer added, “It is hard to make a TV show in Turkey. You don’t only present a film or TV series on screens but you also establish its industry.” (Visited 16719 times, 6 visits today) You Might Be Interested In
global_05_local_5_shard_00002591_processed.jsonl/8938
Screen Your Skills: Video Projector Buying Guide Quiz By: Staff 4 Min Quiz Image: refer to hsw About This Quiz There are a lot of features and specifications associated with video projectors. Do you know enough to choose the projector that's right for you? Check out our quiz to see! Which of the following key features is always important when buying a video projector? While brightness and contrast are important, their level of importance varies depending on where and how you'll use the projector. Aspect ratio, though, should play a role in every video projector purchase decision. True or false: Contrast is expressed in a ratio between the brightest white and darkest black. True! The ANSI standard for finding a contrast ratio involves using a checkerboard pattern of black and white blocks. Which of the following video projector aspect ratios is commonly used in movie theaters and on the latest DVDs and Blu-ray discs? While 1.78 is widescreen, today's movie theaters now use an even wider geometry on their screens -- 2.40. This is reflected as those movies go to DVD and Blu-ray disc formats. Why are brightness and contrast measurements for video projectors often unreliable? Brightness and contrast measurements are best used in combination with other measurements and features when determining the right video projector for a particular environment. True or false: You won't be able to view a 1080i HDTV video with a video projector that's only 1280 by 720 resolution. You can view the video, but you won't be viewing it at it's highest resolution. You'll need a projector with 1080 or higher as its horizontal (as in 1920 by 1080) in order to view the 1080i video at its highest resolution. What unit do video projector manufacturers use to indicate a projector's brightness? While foot-Lamberts (fL) is a way of measuring the brightness of the final projected image, lumens are used to measure brightness from the projector itself. A watt is a measure of power, not brightness. Which term describes the distance between a video projector's lens and the screen onto which the image is projected? One way to remember this term is to imagine the video projector literally throwing the image at the screen. True or False: Brightness is more important than contrast for video projectors used in classrooms. Brightness is more important than contrast when the room is large and ambient light could be an issue. Which of these are characteristics of an HD video projector? HD quality video must have an aspect ratio of at least 16:9 (or 1.78) and a resolution of at least 1920 by 1080 (typically labelled as 1080i or 1080p). About how long does an LCD or DLP video projector's lamp last before it should be replaced? When the lamp has about 2,000 to 4,000 hours of use, it dims to about half of its original brightness. This causes picture quality to suffer until you replace the lamp. True or False: To ensure HD quality, you should use an HDMI cable between the video source and the HD video projector. As of this writing, HDMI is the only cable standard capable of carrying HD-quality video (1080i or 1080p). If you use VGA, DVI or other standard video cables, the HD video projector will not receive a true HD-quality image from the video source. In the U.S., about how much does it cost to replace a lamp in an LCD or DLP video projector? While the lamp will last through a couple thousand hours of use, you'll want to budget for this costly replacement. Which of these additional costs replaces buying a screen and mounting mechanism for portable video projectors? Portable projectors fall into about the same price range as other video projectors, and are just as likely to require replacement lamps and filters over time. Unlike other projectors, though, a portable unit needs a well-constructed carrying case to protect it during transport. True or false: If you decide to go 3-D with your projector, the costs of setting up and maintaining your video projector will be higher. For 3-D video projectors, you'll need additional and replacement 3-D glasses, and you might have to purchase a 3-D video card if you're using a PC 3-D ready projector. An increase in which of the following seems most closely related to increases in price for video projectors? The contrast ratio seems to be more closely tied to the price of a video projector than either aspect ratio or throw distance. Higher contrast ratios are associated with better picture color and quality, particularly for home theater use. True or false: It's best to purchase a video projector online once you know what you want. If you aren't familiar with setting up video projectors, speaking to an expert face-to-face can help you match your purchase to your environment and ensure you buy all the right mounts and cables. They may even offer installation services at little or no cost with the purchase of your projector. Which of the following is the most reliable way to select the best video projector for your environment? Price, contrast ratio and brightness don't always make for the best video projector. Instead, look at user reviews, particularly from those using the projector in settings similar to your own. True or false: Contrast is not as important as brightness when purchasing a video projector for your living room at home. Contrast is more important than brightness in small home-theater settings. What are the three most common image projection technologies you'll find in video projectors? Liquid Crystal Display (LCD) is the most common and least expensive projector technology, followed by Digital Light Processing (DLP), and then Liquid Crystal on Silicon (LCoS). HD and 3-D are types of projectors, and VGA, DVI and HDMI are standards for connecting video between devices. Which of these features is most important for portable video projectors? Portable projectors need to be small, light and sturdy, and they should be bright enough to work in a variety of unpredictable lighting conditions. A good warrantee also helps keep maintenance and replacement costs under control through all the projector's bumps and scrapes. Explore More Quizzes About HowStuffWorks Play
global_05_local_5_shard_00002591_processed.jsonl/8941
منذ 5 يوم This is the French prime minister’s first visit to Algeria after he became head of the French government and few weeks before the Mediterranean. Estimated circulations First Jordan In In published Al-Dustur (The Al Massa (The Evening) 5, 0 s Echourouk El Youmi (Eastern Daily). About Algeria (Algeirs) [In English]; Akhbar el Youm (Alger); Akher Saâ · Al Fadjr Echourouk el Youmi · El Ahdath [In Arabic]; El Djournhouria [In Arabic]; El. Author: Kazinos Maukasa Country: Italy Language: English (Spanish) Genre: Politics Published (Last): 3 August 2013 Pages: 381 PDF File Size: 8.17 Mb ePub File Size: 18.23 Mb ISBN: 382-2-95288-771-5 Downloads: 87947 Price: Free* [*Free Regsitration Required] Uploader: Ferisar Not to be confused with Al Shorouk Egyptian newspaper. Retrieved 30 August Mark Zuckerbergco-creator of Facebook, in his Harvard dorm room, The government was overthrown and Gaddafi, who had retreated to Sirte, was captured and killed by NTC militants, a highly divisive figure, Gaddafi dominated Libyas politics for four decades and was the subject of a pervasive cult of personality. Newspaper — A newspaper is a serial publication containing cehourouk about current events, other informative articles about politics, sports, arts, and so on, and advertising. Infollowing the election of Abdelaziz Bouteflika as president, violence declined as large numbers of insurgents repented, the brotherhoods had been dismantled by the FLN government in retaliation for lack of support and echoudouk land had been confiscated and redistributed by the FLN government after independence. Islamism is a concept whose meaning has been debated in both public and academic contexts. The verdict was condemned as a strike against press freedom by virtually the entire Algerian independent press and numerous political parties, as well as from international press watchdogs. Algeria was the site of the highest state of development of Middle Paleolithic Flake tool techniques, tools of this era, starting about 30, BC, are called Aterian. British Council building in London. There is no standard size for this newspaper format, ehcourouk term tabloid journalism refers to an emphasis on such topics as sensational crime stories, astrology, celebrity gossip and television, and is not a reference to newspapers printed in edhourouk format. Pro-Russian separatists in Donetskeastern Ukraine. All who seek to Islamize their environment, whether in relation to their lives in society, their circumstances, or the workplace. They formed themselves into armed groups, principally the Islamic Armed Movement, based primarily in the mountains. The Tuareg speak the Tuareg languages, which belong to the Berber branch of the Afro-Asiatic family, the Tuaregs have been called the blue people for the indigo-dye colored clothes they traditionally wear and which stains their skin. Arabic is a Central Semitic language, closely related to the Northwest Semitic languages, the Ancient South Arabian languages, the Semitic languages changed a great deal between Proto-Semitic and the establishment of the Central Semitic languages, particularly in grammar. Some Islamist thinkers emphasize peaceful political processes, whereas Sayyid Qutb in particular called for violence, however, Qutb, unlike modern extremists, denounced the killing of innocents. The Tuareg are also the majority group in the Kidal Region of northeastern Mali. Another theory is that Tuareg is derived from Tuwariq, the plural of the Arabic exonym Tariqi, ecohurouk term for a Tuareg man is Amajagh, the term for a woman Tamajaq. The Embassy of Algeria, Tokyo – Japan Some governments suppress any separatist movement in their own country, Ethnic separatism is based more on cultural and linguistic differences than religious or racial differences, which also may exist. As of AprilFacebook was the most popular social networking site in the world, Facebook classifies users from the ages of 13 to 18 as minors and therefore sets their profiles to share content with friends only. Following the Arab Spring, some Islamist currents became heavily involved in politics, while others spawned the most aggressive and ambitious Islamist militia to date. Participants had to read the articles then answer the two asked questions on the newspaper’s website, the British Council’s website, or the Facebook page. Al-Ghazali issuing a number of fatawa favorable to positions taken by local radical imams, after persecution by the security services in he founded the underground Mouvement Islamique Arme, a loose association of tiny groups, with himself as amir. Membership was initially restricted to students of Harvard College, within the first month, eduardo Saverin, Dustin Moskovitz, Andrew McCollum, and Chris Hughes joined Zuckerberg to help promote the website. Retrieved September 11, Some newspapers are government-run or at least government-funded, their reliance on advertising revenue, the editorial independence of a newspaper is thus always subject to the interests of someone, whether owners, advertisers, or a government. The editor and the responsible reporter were both sentenced to six months in jail. This ensures that newspapers can provide information on newly-emerging news stories or events, currency, Its information is as up to date as its publication schedule allows. An estimate puts the population of the metropolitan city to be around 5, However, economic and political factors usually are critical in creating strong separatist movements as opposed to less ambitious identity movements, groups may have one or more motivations for separation, including, emotional resentment and hatred of rival communities. The name was based on use in by Italian geographer Federico Minutilli. Echorouk El Yawmi According to OPEC Algeria has the 16th largest oil reserves in the world, Sonatrach, the national oil company, is the largest company in Africa. They succeeded in obtaining control of much of Carthages North African territory, the Carthaginian state declined because of successive defeats by the Romans echouroum the Punic Wars 3. An agreement to form an interim government was signed on 17 December A semi-nomadic Muslim people, they are believed to be descendants of the Berber autochthones of North Africa, the Tuaregs have been one of the ethnic groups that have been historically influential in the spread of Islam and its legacy in North Africa and the adjacent Sahel region. Massacres of over 50 people in the years and Gaddafi was born near Sirte to an impoverished Bedouin family and he became an Arab nationalist while at school in Sabha, echouroum enrolling in the Royal Military Academy, Benghazi.
global_05_local_5_shard_00002591_processed.jsonl/8943
Episode: Chapter 6: "The Southern Tea" Water Your Thoughts Logo Chapter 6: "The Southern Tea" What the heck is up everyone?! I am so excited to have this episode be heard, I had so much fun interviewing my sweet and funny friend Erin Adams. She is a southern delight and we talk about relationships and the reality of dating a flight attendant. I hope you guys enjoy! Connect with me on Instagram @_wateryourthoughts also for all music creations check out my buddy Derrick Lyman on Insta @DerrickLyman !! Water Your Thoughts Users who viewed this episode also viewed... Water Your Thoughts > Chapter 1: What Am I Doing? What's up you guys, this is my first episode! Super stoked to be here, this episode is all about what I am doing and sharing a little bit of my vision for the podcast. Connect with me on Instagram @_wateryourthoughts and that is where you can let me know, what are your thoughts! xoxo Allie Water Your Thoughts > Introducing: Water Your Thoughts I am so excited to welcome you to Water Your Thoughts my name is Allie and I am your host, this is a place where we get to connect with each other through conversations with people I love and look up to each week. Each week I will either have on a guest or be talking to myself, I hope you guys enjoy fun adventure! Shout out to Shelden Doyle for creating my lovely graphics, you can find her on Instagram @sheldendoyle Shout out to Derrick Lyman for creating my music, you can find him on Instagram @lymankang If you want to connect with me on Instagram find me @_wateryourthoughts   xoxo Water Your Thoughts > Chapter 7: Trust Your Gut w/ Danielle Hively Hello beautiful people, today I have my friend Danielle Hively with me and we talk about all things gut health, our digestive systems, and taking care of ourselves during the wild wild west AKA 2020!  Connect with me on the gram @_wateryourthoughts  You can also find and connect with Danielle   Instagram @revive_health_wellness Website is www... Comments (0) Login or Sign up to leave a comment. Log in Sign up Be the first to comment.
global_05_local_5_shard_00002591_processed.jsonl/8950
I've noticed a lot of questions have been tagged . The consensus, I think, used to be that separate tags should be preferred over such specific tags, for example based on these questions: Should country specific "Constitution" tags redirect to "constitution"? Make le tag [presidential-election] specific again? Oui? Non? Based on that, should we rollback questions that have had such composite tags added overnight? In this case, I'm specifically asking about the tag in this case. I'm aware there's also a tag, but that seems to be about a specific concept that's not fully captured by another combination of tags. This question isn't about that. | | • 1 I would say the bigger issue with [trump-impeachment] is that it is a tag for a specific event. I don’t know if those should exist – divibisan Nov 6 '19 at 16:27 • @divibisan I don't think that reasoning really flies. It's a process, just like Brexit is a process. Probably, both will be events in the past at some point, but that doesn't really make it less useful to tag them to make it easier to find, I think. The problem here is that this might be too localized for a tag, we would also want tags [usa], [donald-trump], [impeachment] and a fourth tag to capture the same meaning means there's less room for other relevant tags. – JJJ Nov 6 '19 at 16:34 • @divibisan: brexit. – Fizz Nov 7 '19 at 0:02 • And "trump-wall" could in theory not exist and just have Trump and border as tags. As you note, something could be lost by doing that. Frankly the fact that there's no generic border-wall tag (even though these exist aplenty elsewhere and there are questions about them) it's probably the more bothersome part in that case. – Fizz Nov 7 '19 at 0:15 • @Fizz I think [trump-wall] is about the unique concept proposed by Trump. The tag excerpt rather bluntly excludes structures predating the Trump administration. But yea, it's probably too localized for a tag as well. – JJJ Nov 7 '19 at 0:22 Although I did not come up with it (but noticed it when someone else applied it to one of my questions), I think trump-impeachment is ok as a tag, as much as brexit is. Just tagging everything about Trump's impeachment with the generic impeachment tag risks overrunning the latter with Trump-specific stuff that's of little general value, like which witness said what etc. As usage guideline I would suggest using: • Trump-impeachment only if there's hardly any general issue of impeachment rules etc. being touched on in the question. • The generic tag if the question is mainly about impeachment rules etc. with little particularity about Trump's case. • Both tags if the question is asking about how some general rules apply to Trump's impeachment in particular. Alternatively, we could tag questions in the first bullet above just with donald-trump but then that could be a little odd when the question hardly mentions Trump, e.g. if it's a question about Lev Parnas or something like that. | | • This seems interesting, but the guidance for when to use which combination of tags should probably be clarified so we don't get people adding and then removing tags. Specifically, if the question is just about Trump's impeachment, which other tags should we always add? Should [donald-trump] and [usa] always be added? The first only when relevant but always add the [usa] tag (as it's always about that)? – JJJ Nov 7 '19 at 0:05 • 2 @JJforTransparencyandMonica: The Donald-Trump tag says "Use for questions specific to Donald Trump or his policies. Use with the [united-states] tag." So, "yea" for adding the US tag. Like I said one could argue that "specific to Donald Trump" covers everything related to his impeachment, but then someone else could disagree. So if we want just his name tag for his impeachment-specific questions, we should probably clarify the "impeachment" and "donald-trump" tag usage hints. – Fizz Nov 7 '19 at 0:10 • Yea, I'll probably refrain from voting to see if there are a few more suggestions. I'm still not entirely convinced that the single tag is better than the two separate ones, especially if we still need the two extra tags in some, possibly many, cases. Of course the Parnas example is also relevant, the generic tags might seem out of place there. – JJJ Nov 7 '19 at 0:15 • I did some cleanup on a couple of questions that were not about this specific impeachment. I also added a better excerpt. I think Fizz is right, in that this is like [brexit] – Machavity Nov 14 '19 at 17:24 You must log in to answer this question. Not the answer you're looking for? Browse other questions tagged .
global_05_local_5_shard_00002591_processed.jsonl/8957
How QE works Various commentators are saying that Europe’s QE won’t work, or QE in general doesn’t work because it just boosts the value of assets. Increasing the reserves of banks, critics say, doesn’t cause banks to lend money to the real economy. That’s irrelevant. QE is not supposed to make banks lend more money. Banks don’t need reserves to lend money, or rather it works the other way. Banks lend money if there’s demand for loans, and then ask for reserves which are always given. What QE does is indeed to boost asset prices. Central banks buy bonds, people who sold the bonds buy stocks, stocks go up in value. Or people who sold the bonds spend money, money ends up in company profits, stocks go up in value. And this how QE works. What happens when stocks go up in value? Companies expand and hire more people. What happens when stocks fall in value? They cut costs and lay off people. When stocks rise in value pension funds are wealthy. When they fall, poor. In our imperfect system QE is a blunt instrument that makes rich people richer while boosting the economy. The problem, though, is with concentration of financial wealth, not with QE.
global_05_local_5_shard_00002591_processed.jsonl/8966
20 Towards Openness Provocation for #oeb17: How to Create a Non-inclusive Learning Environment Sherri Spelic Originally published on December 1, 2017 About the Author Sherri Spelic grew up in Cleveland, Ohio, studied in Providence, RI and migrated to Vienna, Austria which has become home after 30 years. As a physical educator, leadership coach, blogger and publisher she dedicates increasing amounts of time to observing and making sense of movement – in bodies, in relationships, in texts, in the atmosphere. 2016 marked the launch of her online publication, Identity, Education and Power (https://medium.com/identity-education-and-power), which features writing from various authors offering insights on the intersections of those three themes. On Twitter: @edifiedlistener.
global_05_local_5_shard_00002591_processed.jsonl/8969
Catastrophic Injury Court Motions in DC There are various court motions that could be observed in catastrophic injury cases in DC, and an experienced injury attorney can help someone to understand them, such as a pre-trail court motion, a motion to dismiss, and a motion for default judgment. First Step in Filing a Suit The first step of filing a lawsuit is to file a complaint with the appropriate court. Under the rules of the court, a complaint is required to initiate a lawsuit. In this way, the complaint is the first document filed by the injured party, or a plaintiff. The complaint outlines the facts of the injured party’s claim, and provides the court with the standard of law that forms the basis of the claim. Pre-Trail Motion A pre-trial court motion is a motion that is filed before a trial begins. A pre-trial motion can take a number of different forms, and may be dispositive in nature, or deal with singular pieces of evidence. Generally, a pre-trial motion sets boundaries for an upcoming trial, or presents arguments for a case to be dismissed or a judgment to be entered before the trial begins. The nature and content of a given motion will, however, be dependent upon the facts and circumstances of the individual case and the rules of the court. Motion to Dismiss A motion to dismiss is a motion that is filed by a defendant that requests that the case be dismissed before going to trial. Typically, a motion to dismiss is asserted when the defendant believes the plaintiff has failed to state a claim, or lacks sufficient evidence to prove the stated claim. When a defendant files a motion to dismiss based on failure to state a claim upon which relief may be granted, they believe they are entitled to a legal defense based upon the facts and allegations contained in the complaint. Alternatively, a motion to dismiss may be filed by a defendant who believes the court lacks subject matter jurisdiction over the claim or personal jurisdiction over the parties to the claim. A defendant may also file a motion to dismiss if they believe the venue in which the claim has been filed is improper. Finally, a motion to dismiss may be based upon insufficient service of process, whereby the defendant believes they were not properly served with the complaint. Summary Judgment Motion A summary judgment motion is a written motion requesting judgment in favor of a party to a case before the case goes to trial. Typically, a summary judgment motion is filed shortly after discovery, when both parties have collected all pertinent information that is relevant to the complaint. At this time, a party may submit a summary judgment motion claiming that all factual and legal issues can be decided in their favor. Motion for Default Judgment A motion for default is filed when the defendant fails to answer the complaint pursuant to the court’s rules. A default is entered once the time has expired for the defendant to answer or respond to the lawsuit. Once the default has been entered, a notice of default is issued to the defendant, placing them on notice of the default. Thereafter, the court will request the parties present ex parte proof in order to substantiate a default judgment. This motion can have a significant impact on a catastrophic injury case, as the plaintiff would obtain a default judgment without the presentation of any information by the defense. This can present a problem when the plaintiff attempts to collect the default judgment, as many insurance carriers will refuse to pay a default judgment if the insured failed to place the carrier on notice of the pending lawsuit, which is in violation of the insurance contract. Sua Sponte Dismissal A sua sponte dismissal is a dismissal initiated by the court. Generally, a court will issue such a dismissal if a plaintiff fails to comply with the court’s rules in some manner. Counter Claims Sometimes, when there is a dispute regarding liability, and the at-fault party is injured, they may assert a claim against the plaintiff. In such an instance, the defendant would file a counterclaim against the plaintiff, thereby asserting their claim and placing the parties on equal footing with each as a plaintiff and each as a defendant. Ultimately, the jury will have to determine which party is at fault and to what, if any, damages the other party is entitled. Working with an Attorney An individual who is considering filing a lawsuit involving an injury must understand that filing a lawsuit is an entirely different process than initiating an insurance claim. Once a lawsuit is filed, the court places the matter on its schedule and requires the parties to comply with that schedule, regardless of any other issues involved. Therefore the pace of the case is certainly different once a lawsuit is filed. This can be difficult, as an individual will generally have little influence over the scheduling and pace of their case. An experienced DC catastrophic injury attorney will understand the ligation process and have experience enacting similar litigation. This will allow such an attorney to advise their client accordingly throughout the course of the process, and to take the necessary steps to move the claims as quickly as effectively and as efficiently as possible.
global_05_local_5_shard_00002591_processed.jsonl/8977
Church of God Church of God    I. Variations of the name Church of God are used by many Protestant denominations in the united States, as an expression of their founders' desire to reconstitute the simple church of the New Testament.    In the 19th-century United States, many believers began to rebel against the splintering of the Protestant community into a spectrum of sectarian groups, each known for its adherence to a particular doctrine (Reformed) or practice (baptism by immersion) or its allegiance to a particular historical figure (Martin Luther, John Wesley). They wished to return to New Testament simplicity and be known simply as followers of Jesus Christ and a part of his church. The only term they could find in the New Testament was church of God, as in Acts 20:28. Hence, a host of different groups with varied perspectives have taken the name Church of God.    Possibly the first to call themselves by that name were the followers of John Winebrenner (1797-1860), a former pastor in the German Reformed Church residing in Harrisburg, Pennsylvania. He began a movement in the 1820s to reinvigorate the Reformed church by adopting many of the new measures, practices at Methodist and Baptist revivals and camp meetings. The first congregation to adopt Winebrenner's lead was formed in 1825. After a scriptural search, they chose the name Church of God to proclaim that all true faithful were members of one church. in the process, they created yet another new denomination, now known as the Churches of God, General Conference.    Later in the century, a different group that emerged from the Holiness movement within the Methodist Episcopal Church chose the same name. Though it was led by Daniel Warner (1842-95), a former member of the Winebrenner fellowship, the new fellowship of congregations was not part of Winebrenner's Church of God. The Warner group became known for the location of their headquarters in Anderson, Indiana: Church of God (Ander-son,Indiana). Over the next generation, several other groups followed Warner's example. One small group that spread across Kansas, Missouri, and Iowa and went through several name changes emerged as the Church of God (Holiness).    In the 1880s, during a Holiness revival in the mountains of eastern Tennessee, a group led by R. G. Spurling, took the name Church of God. It emerged as a significant pioneering Pentecostal fellowship in the next century and gave birth to many additional groups. It became known as the Church of God (Cleveland, Tennessee).    The multiplication of church bodies with the same name caused public confusion and legal problems. Quite apart from the Winebrenner, Holiness, and Pentecostal Churches of God, various independent congregations had long used the name, including some who were caught up in the Adventist movement launched by William Miller in the 1830s. In the years following the Great Disappointment (1844) (when Christ failed to return), two fellowships of such churches emerged. One became known as the Church of God General Conference with an additional tag, "of the Abrahamic Faith." The second group, which worshipped on Saturday, became known as the General Conference of the Church of God (Seventh-Day).    The original Churches of God have given birth to more than 200 Christian denominations, all of which use a variation of the original name, often with the addition of tags referring to their headquarters location or theological uniqueness. Thus today, one will find the Biblical Church of God, the Church of God (Guthrie, Oklahoma), the Original Church of God, the Apostolic Church of God, and the Twentieth Century Church of God, to name a few. Most of these remain relatively small, with membership confined to a few states within the United States, although the Church of God in Christ (a Pentecostal body) has become one of the 10 largest religious bodies in the United States. A few of the older groups have become large international bodies - the Church of God (Anderson, Indiana), the Church of God (Cleveland, Tennessee), and the Church of God of Prophecy (from the Tennessee group).    The motivations behind the name Church of God led many other Protestant groups to adopt variations of the name: Church of Christ, Church of Jesus Christ, Church of the Living God, Assemblies of God, House of God, Christian Church, and so on. The 19th-century Restoration movement associated with evangelists Barton Stone and Thomas and Alexander Campbell, who all wanted to be known only as Christians, gave rise to the Christian Church (Disciples of Christ), the Churches of Christ, and the Christian Churches and Churches of Christ.    Some of the newer groups have been forced to assume longer, distinguishing names. Possibly the longest is the House of God Which is the Church of the Living God, the Pillar and Ground of Truth Without Controversy (Keith Dominion).    Further reading:    ■ J. Gordon Melton, Encyclopedia of American Religion, 7th ed. (Detroit, Mich.: Gale Group, 2002)    ■ Milburn H. Miller, "Unto the Church of God." (Anderson, Ind.: Warner Press, 1968)    ■ S. G. Yahn, History of the Church of God in North America (Harrisburg, Pa.: Central Publishing House, 1926).    II. (Anderson, Indiana)    The Church of God with headquarters in Anderson, Indiana, was one of the earliest independent Holiness denominations. It was founded by Daniel Warner (1842-1925), who had been a member of the original Church of God General Council. Warner had come to believe in the holiness experience of sanctification, in which the believer is thought to be made perfect in love. He was expelled from the Church of God General Council and in 1880 founded a new Church of God. It is a noncreedal church distinguished by its Holiness perspective and the practice of foot washing as a third ordinance beside baptism and the Lord's Supper.    Warner had a zeal for evangelism and missions, and his church began to sponsor missionaries soon after its formation. The majority went to the Caribbean and Spanish-speaking countries in Central and South America. The Church of God also sponsors workers in EGYPT.    In line with its noncreedal and antidenomina-tional perspective, there is no formal affiliation. Adherents are assumed to be members if they evidence personal conversion and their life suggests the reality of that conversion experience. As of 2003, the church reports an average weekend attendance in its 2,300 North American congregations of some 235,000 people. The missionary program has planted 7,340 churches in 90 countries with some 750,000 believers in attendance.    Further reading:    ■ Barry L. Callen, ed. The First Century, 2 vols. ((Anderson, Ind.: Warner Press, 1979)    ■ ----, ed., A Time to Remember: Milestones in the Growth of the Church of God Reformation Movement (Anderson, Ind.: Warner Press, 1978)    ■ Milburn H. Miller, "Unto the Church of God" (Anderson, Ind.: Warner Press, 1968).    III. (Cleveland, Tennessee)    One of the original Pentecostal churches, the Church of God with headquarters in Cleveland, Tennessee, has grown into a large international association of churches with a significant role in the emergence of the global Pentecostal movement. The church traces its beginning to 1886 and the small group that grew up around Baptist minister R. G. Spurling Sr. He wanted to start a movement centered on the holiness of life. Spurling was eventually succeeded by his son, R. G. Spurling Jr. (1858-1935), as leader of the group known as the Christian Union.    In the 1890s, three laymen in the union had an experience that they described as similar to that of John Wesley (the founder of Methodism). As a result they began to speak of sanctification as a second work of grace for the believer. This new teaching included an experience of speaking in tongues. A short time later, the group came into contact with an agent of the American Bible Society, Ambrose J. Tomlinson (1865-1943). In 1903, Tomlinson became the pastor of the group, and persuaded them to adopt the name Church of God.    By 1908, the church had several congregations; Tomlinson presided at the Cleveland, Tennessee, headquarters. That year, the group encountered G. B. Cashwell (1860-1916), an evangelist who had been introduced to the Pentecostal experience of the Azusa Street revival. Tomlinson received the baptism of the Holy Spirit and spoke in tongues. over the next year the church followed him. In 1909, he was selected the general overseer of the church, a post he would hold until 1922.    The Church of God accepted the Azusa teachings, namely that the baptism of the Holy Spirit was available as a third experience of grace to those who had previously been saved and sanctified. The church also believed in baptism by immersion and practiced foot washing.    The Church of God's reach beyond the United States began in 1909 in the Bahamas. After a camp meeting in Florida, where they received the baptism of the Holy Ghost, Rebecca and Edmond S. Barr returned to their native Bahamas to spread the word. From that beginning, the Church of God has grown into a global fellowship that includes work in 161 countries serving some 6 million members. it was a significant force in introducing Pentecostalism to several countries, especially in the Caribbean.    A. J. Tomlinson ran the Church of God until 1922, when he was driven from office following charges of financial mismanagement. With his supporters, he organized the Church of God of Prophecy. Following his death, his son Milton Tomlinson (1906-1995) proved an effective leader of the church, while his brother Homer, one of the more colorful characters in the Protestant world, founded another church, which proved less successful. As the church grew, it spawned a variety of new movements, many of which took some form of the name Church of God as their own, but none of which developed an important international ministry.    The Church of God (Cleveland, Tennessee) has a worldwide membership of 5,766,000 members, of whom 850,000 reside in the United States. It actively supports the Pentecostal World Fellowship. In 2003, the Church of God (Cleveland, Tennessee) announced a new joint global evangelistic initiative to be untaken with the Church of God of Prophecy.    Further reading:    ■ Charles W. Conn, Like A Mighty Army: A History of the Church of God, definitive edition, 1886-1995 (Cleveland, Tenn.: Pathway Press, 1996)    ■ R. Hollis Gause, Church of God Polity: With Supplement (Cleveland, Tenn.: Pathway Press, 1985)    ■ Ray H. Hughes, Church of God Distinctives (Cleveland, Tenn.: Pathway Press, 1989)    ■ David G. Roebuck, "Restorationism and a Vision for World Harvest: A Brief History of the Church of God (Cleveland, Tennessee)." Cyberjournal for Pentecostal-Charismatic Research, vol. 5. Available online. URL: http://www.    ■ James L. Slay, This We Believe (Cleveland, Tenn.: Pathway Press, 1963). Encyclopedia of Protestantism. . 2005.
global_05_local_5_shard_00002591_processed.jsonl/8980
The question I want to ask was inspired by this Meta post. Specifically, it was asking if "conjecture questions" should require some degree of support before they can be asked. One thing that came up was the Skeptics SE requirement that questions like this address "notable claims": I want to ask if this standard also applies to psychology research. I know that there's been more of a push lately to publish research that supported (or failed to reject) the null hypothesis (and that there are even journals who focus entirely on the topic): do journals typically have some kind of "notability requirement" for such articles like what was stated above? Are studies that disprove a non-notable claim worth publishing? Is this question too subjective, poorly worded but salvageable, or acceptable for the main site? How can I word this in a way that won't be closed and/or downvoted into oblivion? | | • 1 I believe (my opinion, which is in line with the answer of mfloren) is that any research that will be published is/should be notable. That is, the issue you are researching should be a real thing, there should be some proof/logical argumentation for the existence of that issue, and people should want to know about this issue. This is also called the relevance of a study. – Robin Kramer May 23 '17 at 11:47 • 1 The interesting thing (and the reason I would like to keep this question here) is that the same goes for questions here on CogSci. There should be some initial research that argues for the relevance (or existence) of a question. "I've once heard/read" is often not considered to be notable enough, but, similar to this question, an example like "On site X/ blog Y/ newpaper Z they say ..." is very often a nice basis for a question. – Robin Kramer May 23 '17 at 11:50 Do journals typically have some kind of "notability requirement" I think this could be specified... First, we should focus on psych journals (seems like you are in your question). Second, though this could have empirical support, it is somewhat opinion based (different editors, researchers, etc. will have different thoughts). Perhaps "Does the Journal of Applied Psychology currently have some kind of notability requirement?" may be a more specific question, and less likely to be closed. These types of questions may also be a good fit for https://academia.stackexchange.com/. Consider that literature reviews in general may, to some degree, be considered a "notability requirement". Are studies that disprove a non-notable claim worth publishing? This question is almost certainly opinion based. Perhaps requesting current perspectives and arguments on the issue may be a better way to phrase the question (as a list of current perspectives could be provided without opinion). Again, though, this may be a better fit for https://academia.stackexchange.com/ (especially if you are looking at the issue broadly). As a final note, these questions may not have a lot to relate them. If this is the case, they should be listed as separate questions. | | You must log in to answer this question. Not the answer you're looking for? Browse other questions tagged .
global_05_local_5_shard_00002591_processed.jsonl/8981
Image Picker plugin for Flutter pub package A Flutter plugin for iOS and Android for picking images from the image library, and taking new pictures with the camera. First, add image_picker as a dependency in your pubspec.yaml file. Add the following keys to your Info.plist file, located in <project root>/ios/Runner/Info.plist: • NSPhotoLibraryUsageDescription - describe why your app needs permission for the photo library. This is called Privacy - Photo Library Usage Description in the visual editor. • NSCameraUsageDescription - describe why your app needs access to the camera. This is called Privacy - Camera Usage Description in the visual editor. • NSMicrophoneUsageDescription - describe why your app needs access to the microphone, if you intend to record videos. This is called Privacy - Microphone Usage Description in the visual editor. API 29+ No configuration required - the plugin should work out of the box. API < 29 Add android:requestLegacyExternalStorage="true" as an attribute to the <application> tag in AndroidManifest.xml. The attribute is false by default on apps targeting Android Q. import 'dart:io'; import 'package:flutter/material.dart'; import 'package:image_picker/image_picker.dart'; class MyApp extends StatelessWidget { Widget build(BuildContext context) { return MaterialApp( home: MyHomePage(), class MyHomePage extends StatefulWidget { _MyHomePageState createState() => _MyHomePageState(); class _MyHomePageState extends State<MyHomePage> { File _image; final picker = ImagePicker(); Future getImage() async { final pickedFile = await picker.getImage(source:; setState(() { if (pickedFile != null) { _image = File(pickedFile.path); } else { print('No image selected.'); Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Image Picker Example'), body: Center( child: _image == null ? Text('No image selected.') : Image.file(_image), floatingActionButton: FloatingActionButton( onPressed: getImage, tooltip: 'Pick Image', child: Icon(Icons.add_a_photo), Handling MainActivity destruction on Android Android system -- although very rarely -- sometimes kills the MainActivity after the image_picker finishes. When this happens, we lost the data selected from the image_picker. You can use retrieveLostData to retrieve the lost data in this situation. For example: Future<void> retrieveLostData() async { final LostData response = await picker.getLostData(); if (response.isEmpty) { if (response.file != null) { setState(() { if (response.type == { } else { } else { There's no way to detect when this happens, so calling this method at the right place is essential. We recommend to wire this into some kind of start up check. Please refer to the example app to see how we used it. Deprecation warnings in pickImage, pickVideo and LostDataResponse Starting with version 0.6.7 of the image_picker plugin, the API of the plugin changed slightly to allow for web implementations to exist. The old methods that returned dart:io File objects were marked as deprecated, and a new set of methods that return PickedFile objects were introduced. How to migrate from to ^0.6.7 Instantiate the ImagePicker The new ImagePicker API does not rely in static methods anymore, so the first thing you'll need to do is to create a new instance of the plugin where you need it: final _picker = ImagePicker(); Call the new methods The new methods receive the same parameters as before, but they return a PickedFile, instead of a File. The LostDataResponse class has been replaced by the LostData class. File image = await ImagePicker.pickImage(...)PickedFile image = await _picker.getImage(...) File video = await ImagePicker.pickVideo(...)PickedFile video = await _picker.getVideo(...) LostDataResponse response = await ImagePicker.retrieveLostData()LostData response = await _picker.getLostData() PickedFile to File If your app needs dart:io File objects to operate, you may transform PickedFile to File like so: final pickedFile = await _picker.getImage(...); final File file = File(pickedFile.path); You may also retrieve the bytes from the pickedFile directly if needed: final bytes = await pickedFile.readAsBytes(); Getting ready for the web platform Note that on the web platform (kIsWeb == true), File is not available, so the path of the PickedFile will point to a network resource instead: if (kIsWeb) { image =; } else { image = Image.file(File(pickedFile.path)); Alternatively, the code may be unified at the expense of memory utilization: image = Image.memory(await pickedFile.readAsBytes()) Take a look at the changes to the example app introduced in version 0.6.7 to see the migration steps applied there.
global_05_local_5_shard_00002591_processed.jsonl/8989
The gravitational coupling between longitudinal segments of a hollow cylinder and an arbitrary gravitational source: Relevance to the STEP experiment N.A. Lockerbie, X. Xu, A.V. Veryaskin Research output: Contribution to journalArticle 5 Citations (Scopus) The gravitational interaction is derived between a solid longitudinal segment cut from a cylinder of uniform density, and an external point mass. The derivation is expressed p(2p+m+1)(m)(cos theta), and the parametric form of the coupling coefficients K-2p,K-m,K-alpha(psi) is presented. This theory is applied to the gravitational interaction between a point mass and a finite hollow cylinder, where the cylinder bears a number of 'flats' cut into its outer surface. The 'flats' are imagined to be regularly spaced in azimuth around the cylinder, each flat being treated as the removal of a solid segment from the full cylinder. Such forms of test mass have been proposed for the satellite test of the equivalence principle (STEP) experiment, since the masses may then be prevented from rotating in azimuth-a factor which is considered to be essential for this experiment. The gravitational theory developed here is applied to such STEP test masses, and two 'low gravitational susceptibility' designs for test-mass pairs are considered, having four and six 'flats', respectively. An expression for the axial force on such masses is derived which is more than 10(5) times faster to compute than a Monte Carlo integration of similar accuracy, by virtue of which it is shown that a design with six or more 'flats' is to be preferred. This theory is shown to have much wider applicability to gravitational problems involving general segmented cylindrical bodies, including square- and hexagonal-section prisms of finite length (hollow or solid). Original languageEnglish Pages (from-to)2041-2059 Number of pages18 JournalClassical and Quantum Gravity Issue number8 Publication statusPublished - Aug 1996 • cosmology • gravitation • longitudinal segments • STEP experiment Cite this
global_05_local_5_shard_00002591_processed.jsonl/8991
Skip to main content Ten platform Project description A wrapper around the Text United API written in Python. Each Text United object is represented by a corresponding Python object. The attributes of these objects are cached, but the child objects are not. • Free software: GNU General Public License v3 or later (GPLv3+) pip install python-textunited To run the all tests run: set PYTEST_ADDOPTS=--cov-append PYTEST_ADDOPTS=--cov-append tox 0.1.0 (2017-10-17) • First release with the main modules and test working. Project details Download files Files for python-textunited, version 0.1.1 Filename, size File type Python version Upload date Hashes Filename, size python_textunited-0.1.1-py2.py3-none-any.whl (11.3 kB) File type Wheel Python version py2.py3 Upload date Hashes View Filename, size python-textunited-0.1.1.tar.gz (33.3 kB) File type Source Python version None Upload date Hashes View Supported by
global_05_local_5_shard_00002591_processed.jsonl/8994
In order to compare various trading strategies, I am trying to calculate the success rate (the ratio of winning and losing trades). While it is clear to me that this indicator is far from being an accurate reflection of the strategy's strengths, leaving out the time horizon and relative size of the trades from the picture, I am particularly concerned by the following problem: For a strategy that makes simple trades buying a stock at once, then selling it later at once, it is straightforward to identify the winning and losing trades and calculate the ratio. However, if a strategy chooses to accumulate a stock gradually over multiple transactions, and/or sells them gradually, the notion of a trade becomes somewhat flaky. In particular, it becomes hard to compare strategies like A and B where A buys 10x @ \$100 and sells 10x @ \$150 (1 winning trade with 50% profit) B buys 5x @ \$90 and later 5x @ \$110, then sells 5x @ \$140 and later 5x @ \$160 Intuitively, if time gap between the individual buy and sell trades in the example B is small, the strategy made the same decision (to buy 10 pieces of the stock) and ended up with the same outcome (total profit of 50%). The more granular the single transactions are, the more difficult it seems to support this intuition with some kind of a rule that would group the individual transactions into trades based on their proximity, so that a single trade corresponds to a single decision made by the strategy. Is there a standard way to solve this problem or can you point me to any references that are at least in some way related ? EDIT: A couple of clarifications to address the comments below: • I'm treating a strategy as a black-box here and only want to evaluate its historical performance. I have no way of back testing the strategy in a different environment, which is also not my intention - the only thing I'm looking for is calculating the success rate to get an (admittedly, somewhat biased) picture • The example of a worst-case scenario is a strategy that is buying and selling a single stock X, thereby just changing weights in the portfolio composed of X and cash. It would generate lots of transactions (selling and buying according to the price fluctuations of the stock X), but I'm not sure how to group these into "trades" or "decisions", so that I can calculate a ratio between wins and losses. If I simply define a trade as happening between the first purchase and the last sell of a particular stock, this strategy would only have made a single trade. I know this is a somewhat contrived example but I have the same problem in less extreme cases when the strategy is rebalancing or repeatedly trading non-unique stocks and I'm trying to compare it to strategies that trade a large number of unique stocks. • $\begingroup$ It's not clear to me, what are you trying to solve. E.g. in your example A vs B, what conclusion would your ideal evaluation method give? $\endgroup$ – LazyCat Apr 13 '15 at 20:48 • $\begingroup$ If both the buys and sells of B happened close to each other, it would give the exact same result. Otherwise, it would treat B's transactions as 2 separate decisions (trades), giving him a better score because he was successful twice (even though the total volume was the same). $\endgroup$ – Tomas Vana Apr 14 '15 at 6:58 • $\begingroup$ ic. If you counted volume in winning transaction, it would help? E.g. for both A & B there are 10 winning shares / 20 total, no matter how you split it. $\endgroup$ – LazyCat Apr 14 '15 at 14:08 I don't know if there is a standard way of solving the problem, but I solve it thus: 1. Strategy A bought for $C_a$ dollars and sold for $S_a$ dollars for a result of $R_a = S_a - C_a$ over $T_a$ days. 2. Strategy B bought for $C_b$ dollars and sold for $S_b$ dollars for a result of $R_b = S_b - C_b$ over $T_b$ days. 1. $C_a$ and $C_b$ is the total sum of investments, independently of whether you bought once or several times. Same goes for $S_a$ and $S_b$ with respect to sales. Reinvesting increases both terms and thus is neutral with respect to $R_a$ and $R_b$. 2. $T_a$ and $T_b$ is the duration from first purchase to last sell - if you keep an investment beyond the end of that duration calculate as if you would sell it at the end of the duration. (Sales of investments that were already held before the start of period may not be considered in the calculation.) To make the strategies comparable we need to normalize investment and period. Hence we set 1. $C_b' = C_a$ 2. $T_b' = T_a$ 3. $R_b' = R_b\cdot \frac{C_a}{C_b} \cdot \frac{T_a}{T_b}$ Now you can compare $\frac{R_a}{T_a}$ and $\frac{R_b'}{T_b'}$: whichever is greater is the better strategy. So given your example (assuming $T_a = T_b$): 1. $C_a = 10\cdot100\$ = 1,000\$$ and $S_a = 10\cdot150\$ = 1,500\$$, hence $R_a = 500\$$. 2. $C_b = 5\cdot( 90 + 110)\$ = 1,000\$$ and $S_b = 5\cdot(150 + 160)\$ = 1,500\$$, hence $R_b = 500\$$. Hence in your case both strategies would be equal (assuming $T_a = T_b$). Oh, and it's also important to vary only one parameter out of (in this case) 1. strategy 2. starting date 3. market place For example, if you want to compare two strategies A and B then you better don't test A in the US and B in Europe or run A during January 1st 2008 - January 1st 2012 and B during January 1st 2009 - January 1st 2013. Similarly you need to check the same strategy in the same marketplace at different times or at different marketplaces at the same time to find out whether the success of this strategy was just luck or whether there might be something to it. | improve this answer | | • $\begingroup$ Normalizing for time and holding other parameters equal is definitely a prerequisite. The trickiest part for me is to come up with a way of transforming a stream of trades with repeating underlyings to a stream of (in some sense) unique decisions the strategy made. Even your approach would fail to compare a strategy that frequently changes the weights of a fixed set of stocks with one that trades a larger number of unique stocks. $\endgroup$ – Tomas Vana Apr 12 '15 at 17:04 • $\begingroup$ @TomasVana I don't understand what you're trying to say. Could you please give an example? $\endgroup$ – user66554 Apr 12 '15 at 17:12 • $\begingroup$ @TomasVana (re: the comment he deleted.) My method tells you precisely how much you make from a strategy. It does not matter how many different stocks you trade and how often. However, the more often you trade and the fewer different stocks you have the more risky the strategy becomes. Hence you need to rerun each strategy under different market conditions and evaluate the results with the appropriate statistical tools to ensure that the yield you calculated is actually representative of what you can expect of your strategy. $\endgroup$ – user66554 Apr 13 '15 at 18:26 • $\begingroup$ see my edits above for some clarification. sorry for deleting the comment, but the description didn't fit in here so I had to put it into the question ;) $\endgroup$ – Tomas Vana Apr 13 '15 at 18:40 Your Answer
global_05_local_5_shard_00002591_processed.jsonl/9004
HFM Ibiza Radio Broadcasting from the world's capital for electronic music and nightlife - IBIZA. HFM offered a well selected range of electronic music & shows from global known DJ's and producers. The islands only english speaking station. More radio's from Spain   We love radio. Listen to thousands of online radio webstreams.
global_05_local_5_shard_00002591_processed.jsonl/9025
The Red Badge Of Courage 2 Essay • Просмотров 114 • Скачиваний 5 • Размер файла 14 The Red Badge Of Courage 2 Essay, Research Paper In the Novel, The Red Badge of Courage, Stephen Crane had four main themes he believed about war. These themes are, War is organized brutality, War is inhuman, War is a “test” of individuals, and War offers an opportunity for personal growth. Henry Fleming, the main character in the novel, shows perfect examples of these themes. One morning at dawn a man comes on horseback to deliver orders. The regiment begins to march, and Henry tries to avoid speaking to his comrades. He does not know if he will run from battle or not. At night he lies down on the grass and wishes he were at home on his mother’s farm. A soldier named Wilson comes to talk to him, and they discuss the upcoming events. He asks Wilson if he is sure he would not run away from battle, and the loud soldier swears that he he would not. The regiment reach a stopping place and some of the soldiers began to build mounds from stones in front of them. Before long, however, they are told to withdraw. Henry does not know why they were led to this point, and he and the other soldiers discuss the indecisiveness of the army commanders. In the afternoon they march again, and they hear skirmish fire. The loud soldier, Wilson, tells Henry that this battle will be his first and last. He asks Henry to take a yellow envelope back to his family. The brigade is halted in a grove. Bullets begin to fly by them, and the lieutenant is struck in the hand. The regiment stands motionless, watching the Confederate brigade in front of them retreat. The scene descends into chaos, and the members of Henry’s regiment know that they must hold their ground. Some soldiers, such and Wilson, know when they are going to die. This shows how brutal war is. War is also extremely inhumane. Parts from the book displayed this well. As the soldiers wait for the upcoming assault Henry likens his current situation to a more pleasant memory of waiting for a parade back home. Someone shouts that the Confederate soldiers are approaching, so Henry and the other members of his regiment prepare to fight. A general rides by and tells them that they must hold the grays back, and the captain coaches the young soldiers, telling them to reserve their fire. Henry sees the enemies in the distance and fires one wild shot. He suddenly feels that he is part of the group, no longer an individual. Henry feels rage, and wishes he could attack the enemy with his bare hands. Henry sees his fellow soldiers dropping around him: the captain dies, the blabbering man is grazed by bullet, another is wounded in the leg. He also sees the enemy soldiers begin to scatter, and then retreat. Shouts are heard among the Union soldiers, and then all is quiet. Henry looks up at the blue sky and wonders at the tranquility of nature amid all this fighting. War is definatly a show of personality. The main character, Henry Fleming, grows immensely in the novel. The young soldier has heard stories from more experienced soldiers, but he does not know how much to believe. He also begins to worry that he himself might run away from battle. Jim still insists that they are about to advance, and the youth asks Jim whether he thinks anyone will run. Jim says that some probably will, but that someone in every regiment does. The youth asks Jim if he would run himself, and Jim says that it would depend on the other soldiers actions. Henry is reassured that he is not the only soldier lacking confidence. Near the end of the novel Henry becomes more confident in himself and rushes to the front of his brigade to carry the flag. Henry matures greatly throughout the novel. The novel, The Red Badge of Courage shows the themes by Crane very easily. These themes are War is organized brutality, War is inhuman, War is a “test” of individuals, and War offers an opportunity for personal growth. Henry Fleming, the main character in the novel,
global_05_local_5_shard_00002591_processed.jsonl/9034
Log in No account? Create an account 01 August 2007 @ 10:50 pm We went to see Dream Theater last night. Yea! :) It was fun. They played a wide variety of songs from all of their albums and included a couple songs that I wouldn't have expected them to play. They opened with the theme from 2001 too, hehe. Here's their approximate setlist: Constant Motion Strange Deja Vu I Walk Beside You The Dark Eternal Night Blind Faith Lines in the Sand In the Presence of Enemies Pt. 1 and 2 Then, for an encore, they did a medley of parts of Trial of Tears, Finally Free, Learning to Live, In the Name of God, and Octavarium. I think they also snuck in a couple parts from When Dream and Day Unite into some songs, but I haven't heard enough of that album to know for sure. Blind Faith is one of my favorite songs, so it was nice to hear that. Also, In the Presence of Enemies Pt. 2 sounds awesome live. :) The chorus is really powerful. Angels fall All for you Demon heart Bleed for us Dark Master within I will fight for you Dark Master of sin Now my soul is yours Dark Master my guide I will die for you Dark Master inside You can add that to the list of songs that represent Sathiel and his story. Systematic Chaos does seem like a darker album than many of their others, doesn't it? Also, their stage setup was pretty cool, and the videos playing during their songs. All the elements from their album artwork. Also, during The Dark Eternal Night, they had this video playing with cartoon versions of the band that I got a kick out of, hehe. You can see some of it here. They're battling some evil monster. And there's John Petrucci shooting flames out of his guitar!! Hahaha! Into Eternity and Redemption played as opening bands. My boyfriend liked Into Eternity a lot. I don't really care much for death metal vocals, but his high screaming was good. I liked Redemption better, and we got one of their cds. Chris ended up spending more on merchandise for him than for me. *snicker* He got an Into Eternity workshirt and a Systematic Chaos tour shirt. And I got a Dream Theater girlie shirt with a purple heraldry phoenix/eagle. I just noticed today that it's a size XL, so hopefully it'll shrink enough in the wash. They do run small, so it shouldn't be too bad. So... yea! :) Current Music: This band that handed us a cd as we left
global_05_local_5_shard_00002591_processed.jsonl/9044
Snippet Sunday: Mournseeker Some of y’all might remember the excerpt from this that I posted back in April for M of the Alphabet Challenge. Well, here’s the beginning of that story, in which you’re officially introduced to the main characters and the setting and what’s going on. Enjoy. :) Genevieve was startled by a sudden knock on her door. She closed her book and set it on a side table before rising and opening the front door to see a familiar face. “Gen, I need your help.” She rolled her eyes. “You always need my help.” She let in her visitor nonetheless, giving him shelter from the rain and whatever other trouble he’d gotten into. She closed the door behind him and took a seat in the chair by the window where she’d been sitting before he arrived. “What is it this time?” “Do you have any food?” “Ever the polite one, aren’t you, Reyce?” She paused a moment, looking at her bedraggled friend, before nodding towards the kitchen, exasperation written all over her expression. He hurried into the kitchen and she picked her book back up. She’d only gotten past a couple of sentences before he returned and sat down with a heaping plate of food. He didn’t bother waiting until his mouth was empty to speak. “I’m running away.” “No surprise there.” Gen didn’t look up from her book. “I need to talk to Charlotte.” Gen’s eyes darted up to find his. She slowly set her book aside. “You’d take a risk, alerting her of your presence.” “You know it’s not a risk I would take unnecessarily.” “Yeah, maybe,” she muttered. Louder she added, “Why do you need to talk to her?” “I need her… services.” “And why is that?” “The thing chasing me isn’t anything I’ve ever seen before. Not anything you’ve seen before either.” Gen raised an eyebrow, but he continued as if he didn’t notice. “Charlotte might know what they are.” “And why would she know better than I would? I’ve seen everything this side of the Rush.” “But she has more experience with the… paranormal.” “Paranormal?” Gen almost laughed. “Yeah, you could say that. What the heck could be following you that would be considered ‘paranormal’?” Reyce’s expression was entirely serious. “You’d understand if you saw it, but I hope you never do.” Gen hesitated. If he would be willing to say that even she didn’t want to encounter one of these things, and with a completely straight face, that gave her pause. “So can you get me to see Charlotte?” Gen nodded slowly. “Yeah, I think I can.” “Good. You should come with me. Your expertise might be helpful, too.” Great, I’m an afterthought. She didn’t give voice to her thoughts, just nodded. “Sounds good. I’ll go see her and then I’ll come back if she says she’ll see you.” Reyce nodded. “That’s how it always works.” “Just making sure you remember. It’s been a surprisingly long time since you came running to me.” Reyce shrugged. “I’ve been making my own trouble. Didn’t need any help.” Gen laughed. “I’ll believe that. It’s a bit harder to believe you didn’t need bailing out in that whole six months.” “Maybe I found someone else to bail me out.” “No one else would be willing to help you out. You’re a chronic troublemaker. You’re lucky I’ve put up with you for so long.” “Aw, you know you love me.” Gen rolled her eyes. He took a bite of the food on his plate – mostly junk food like a couple of two-day-old refrigerated slices of pizza and potato chips – and started talking with his mouth full again. “Shouldn’t you be heading over to Charlotte’s place now?” “Shouldn’t you be learning how to take care of yourself by now?” Despite her retort, she stood and headed into her bedroom, grabbing her twin pistol holster – with both slots filled, of course – from between her mattress and the bedframe and fastening it around her hips before taking her rifle from its place behind the headboard and placing it across her back, tightening the strap just a hair so that it was loose enough to grab easily but not so loose as to cause problems. Her dark hair was already tied up in its usual ponytail, and her black combat boots were already on, concealing a handful of knives that lightly stabbed her feet as she walked. It was a feeling she was long used to, and she’d feel bare without it. She headed back out into living room, where Reyce was already finishing up his food. “Looking just as fierce as always,” he commented, his mouth full of pizza. Gen rolled her eyes and grabbed her long coat on the way out and slipped it on, hiding the rifle and her holsters, though everyone who knew her knew she was well armed. As she passed through the dusty streets everyone she passed gave her a polite nod, which she returned each time. Passing skyscraper after skyscraper, the upper levels long since abandoned, she finally reached one whose cracked sign read: “Mercy’s Textiles.” She turned here and headed around the building to the large shed behind it. It had once stored materials, but now it housed the city’s strangest citizen. Gen knocked on the door and was greeted with a quiet, almost inaudible through the door, “come in.” She entered and saw Charlotte, as usual, sitting at her table with several books spread out in front of her. She never seemed to read them, just studied their covers as if the covers alone would tell her the story they held tucked in their pages. The girl herself was small and oddly young, seventeen at most. Gen remembered when the girl was born. She had fair hair, curled and silky, and her eyes… “Welcome, Genevieve,” she said, in an impossibly old voice for the body it escaped. “Thank you, Charlotte.” “Is it Reyce again?” Gen nodded, though Charlotte’s attention was still absorbed in her covers. “He says there’s something hunting him. He wanted to come see you.” “Of course he did. He always does. There’s always something.” Though her words may have seemed almost bitter coming from any other mouth, Charlotte’s tone was entirely indifferent, as if nothing anyone did made any difference in anything. “May I bring him?” “Do I ever turn him away?” “You haven’t yet.” “Then you have your answer. I’ll be available at midnight tonight.” Gen nodded. “I’ll bring him, then.” She turned to leave, but Charlotte stopped her with a simple “Wait” in that same indifferent tone. Gen turned to see the girl’s pale lavender eyes focused right on her. She held herself stiff so as not to shiver. Those eyes… “Tell him to bring the cat.” The words were almost casual, but the tone in which they were spoken was entirely serious, even urgent. “I will.” Gen had no idea what Charlotte meant, but she had no intention of dismissing the girl’s request and silliness. Everything she said had meaning. If you enjoyed this post, please share it! 7 thoughts on “Snippet Sunday: Mournseeker 1. Ooh. She’s kind of creepy. I kind of like her. I want to know what happens next! Is the cat secretly the hunter? Probably not, but I have so many questions I need answered! Leave a Reply
global_05_local_5_shard_00002591_processed.jsonl/9050
Special offer: Stop losing hair 0 reviews Price in reward points: 55.9 Qty: + -   Brand: ACM Package: combo Availability: In Stock Novophane Energisant shampoo, Novophane lotion and food supplement Novophane Energisant shampoo, Novophane lotion and food supplement Our hair is our pride and joy. We always wish to have shiny, healthy and thick hair. But we often encounter periods when hair fall out in quantities higher than normal. These reasons can be stress, pregnance and vitamin deficiensies. Novophane special offer contains a shampoo and leave-in lotion, which stimulate the scalp, helps induce new hair growth, and strenghtening hair in the same time. Food supplement gives the necessary support for this process by supplying the body with necessary nutrients and vitamins. Write a review Your Name: Your Review:Note: HTML is not translated! Rating: Bad           Good
global_05_local_5_shard_00002591_processed.jsonl/9071
GBP/USD Update – 14/09/2017 (11:10am) – by Arjun Lakhanpal September 14, 2017 by GBP/USD Update – 14/09/2017 (11:10am): Cable shed over a cent since yesterday’s fresh cycle tops around 1.3330 following a strong rebound in the demand for the US Dollar, particularly in response to rising speculations over Trump’s plans to finally implement his promised tax reform. A break above 1.3300 (high Sep.12) would open the door to 1.3329 (2017 high Sep.13) and finally 1.3447 (high Sep.6 2016). On the flip side, the immediate support lines up at 1.3159 (low Sep.8) seconded by 1.3112 (23.6% Fibo of the 2017 up move).
global_05_local_5_shard_00002591_processed.jsonl/9075
Gravitational Factors of Our Eight Planets ••• Jason Reed/Stockbyte/Getty Images Every body in the universe exerts a gravitational influence on every other body. That includes human bodies, but the force is more important between more massive bodies, such as planets and stars. The gravitational force between two bodies on Earth is negligible, but not the attractive force between a body and the planet itself. It's the glue that prevents everything that isn't tied down from floating off into space. In general, two bodies exert a gravitational force on each other directly proportional to the product of their masses and inversely proportional to the square of the distance between them: F_g = G {(m_1m_2)\over R^2} where G is the gravitational constant. When one of the bodies is much larger than the other, as is true for Earth and anything on its surface, its mass predominates. Every object on Earth's surface is attracted to the center of the planet with a force proportional to its mass, giving rise to the adage: "whatever goes up must come down," which is true as long as the object isn't moving fast enough to leave the ground and go into orbit. Other planets exert the same type of gravitational force on objects on their surface, but the magnitude of this force is different. It depends not only on the planet's mass, but also its density, because the denser a planet is, the more mass there is under your feet pulling you down. The Gravity of Different Planets On Earth, falling objects experience an acceleration of 9.8 m/s2 due to Earth's gravitational force, and that is defined as 1 g. The easiest way to discuss the gravitational force on other planets is to express it as a fraction of Earth's g-force. Jupiter is the largest planet, so you would expect it to have the largest gravitational force, and it does. The reasoning doesn't extend the other way, though. Mercury is the smallest planet, but its surface gravity is about the same as that of the much larger Mars because Mercury is more dense. Similarly, Saturn is much larger than Earth, but it's much less dense, so the gravitational force on Saturn is about the same as it is on Earth. The gravity you would experience on each of the planets in the solar system if you were standing on the surface or, in the case of the ice giants, floating in the atmosphere, is: • Mercury: 0.38 g • Venus: 0.9 g • Moon: 0.17 g • Mars: 0.38 g • Jupiter: 2.53 g • Saturn: 1.07 g • Uranus: 0.89 g • Neptune: 1.14 g The Gravitational Pull of the Planets All the planets exert a gravitational pull on Earth, but except for the sun and moon, the magnitude of this pull is basically negligible. This is due to the vast distances between the Earth and the other planets. The gravitational force varies inversely with the square of the distance between bodies but directly only with the first power of mass, so distance is more important. The moon is small, but it's the closest body to Earth, so its gravitation is strongest. If you express the tidal forces, of all other planets in terms of the moon's force, the results are as follows: • Moon: 1 • Sun: 0.4 • Venus: 6 × 10-5 • Jupiter: 3 × 10-6 • Mercury: 4 × 10-7 • Saturn: 2 × 10-7 • Mars: 5 × 10-8 • Uranus: 3 × 10-9 • Neptune: 8 × 10-10 Planetary Gravitational Influences Fluctuate The planets aren't stationary. Their distance from Earth changes and so, accordingly, does their gravitational influence on our home planet. The magnitude of the force can vary by as much as an order of magnitude. This may be one reason why astrologers throughout the ages have found a correspondence between the positions of the planets and conditions on Earth. About the Author Photo Credits • Jason Reed/Stockbyte/Getty Images
global_05_local_5_shard_00002591_processed.jsonl/9082
Macaulay Culkin, Nick, Brampton discussed on Yeah, But Still Yeah, But Still Super soaker is she's a very scantily clad it was yeah there's some weird shit on nick dude yeah that's that's a little weird no i mean i could hear you weird actually i i mean like an adult writing that is totally yeah that's weird it's a hot right dude dude i'm sure i'm sure you enjoyed that back in the day it's yeah absolutely that whole episode the like trapped in the rv episode victoria's the legendary okay basically softcore i mean i think you guys were using it as software back when you were boys is also i mean also in that little break we took her brampton show me that we immediately just saw that brand song was like shouting out the mccully kokin podcast does podcast podcast g is verified already and it's doing big numbers and that's upsetting macaulay culkin's outing him out transition into being a successful podcasts we got a no i'm not i'm not okay with that we need to we need to crush them we need to tiny tics i wanna i haven't listened to bunny ears yet but i plan on on destroying we need to grow our socials i just started the instagram yeah but still pod we need to grow that more follow unverified to yes still on twitter pat on instagram yeah yeah i mean this is really just like i just it's sort of a personal for fun yeah we do the pod for fun we have the patriots now which is like a good way i mean i've spent a bunch of money in the pod already so i could maybe recoup some of that and i just want to do more episodes quite frankly i wanna do people asking this is all about fun this is the first time that i'm like yeah i want to grow the pod hard just to beat mccully this isn't because otherwise fun it's not about like i'm not if this pod gets more listeners i'll be stoked just that more people are listening to it but it's it's it's about fun but this is the only time it's about crushing now it's not about fun now it's about winning specifically about macaulay culkin. Coming up next
global_05_local_5_shard_00002591_processed.jsonl/9088
Watford FC logo vector Download Watford FC logo now Vector format: Tanaka Ikiru Updated on: File Size: 840.74 Kb By downloading this artwork you agree with our terms of use. Download the Watford FC logo vector designed by Barginboy05 in .EPS and .SVG format and file size: 840.74 KB. The current status of the logo Watford FC is active, which means the logo is currently in use.
global_05_local_5_shard_00002591_processed.jsonl/9096
Shawn L. Bird Original poetry, commentary, and fiction. All copyrights reserved. poem- Measuring May 10, 2014 Shawn L. Bird This is me. The standardized test says, “She’s a C.” But no standardized test can measure my capacity. The provincial exam or S A T does not evaluate my reality. A test does not see     my creativity        my audacity           my tenacity              my congeniality No test can reveal                   my totality. They say a standardized test demands gravity, but I say, it is a depravity to define our youth with such rationality! This is me. No standardized test can measure who I will be. 26 Responses to “poem- Measuring” 1. krystathrower Says: I really like this! 2. This is the prime argument against standardized testing. People are not to be pigeon-holed nor their creativity ignored. Hurrah for individual differences! 3. macjam47 Says: There is a LOT of truth in this poem. A LOT! 4. macjam47 Says: Reblogged this on BOOK CHAT and commented: Testing – what it doesn’t measure. 5. kanzensakura Says: Indeed. and thankfully, they still haven’t yet figured out a way to test for everything! • Class room observation during active learning is still the best for most things. • kanzensakura Says: Flesh and blood trumps pen and paper any day for that special learning. Although to be fair, many thousands of years ago, through class observation, the teacher felt I was “backward” and wanted me placed in special ed. My mother had a fit because she knew better. After testing, they discovered in first grade, I had a 6th grade reading, comprehension, and math abilities – the problem was, I needed glasses! • And the process of getting glasses is a standardized test! In my case, it was teachers who recommended I get my eyes tested. • kanzensakura Says: Well, I was in elementary school in 1956 so I am not sure if the test was around then. • Then it could have been using the individual lenses in a box, not the lens machine, but the administration of the eye exam is done to standardized procedures then as now. 6. colonialist Says: The standardized tests simply don’t measure up your exacting standards! 7. Standardized tests confuse the tool and the task. It’s as if you asked someone to build a house, and after years of effort they cheerfully hand you a printed blueprint as the finished product. 8. Great poem, I like the fact that we can all relate to this. 9. rolltidejen Says: Just wanted to say again how very powerful this is, and how amazingly written. 🙂 10. Geo Sans Says: has no 11. awkwarddancer Says: Reblogged this on The Absentminded Professor, in the making and commented: Take that education system! Leave a Reply to foreverisreallytomorrow Cancel reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s %d bloggers like this:
global_05_local_5_shard_00002591_processed.jsonl/9109
#R2BC Monday’s #GoodNews – Which Path Will You Choose? From BBC There is an old saying that if we look down, beneath our feet we will find the beaten path. In Norfolk this appears to be more true than in other parts of the UK as archeologists find the world’s oldest footprints, outside of Africa. The saying also tells us that this to shall pass, and today is a particular day to be hopeful, coming out of the darkness of recent economic strife reports tell us that business confidence is its highest for over 20 years, and there are fewer empty shops than there have been for 4 years. On a more human note after the weekend saw the first civilians able to escape the siege of Homs in Syria we see the Syrian Peace talks restarting in Geneva and the hope of further ceasefires. In the US legal rights for same-sex spouses have been extended news that perhaps helped inspire sports stars Michael Sam & Casey Stoney to talk to the world about their sexuality. So take courage, and be brave. 🙂 Leave a Reply WordPress.com Logo Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/9144
Captain Henry Morgan Reader ´É Oriental institute Reader Captain Henry Morgan [Download] ➽ Captain Henry Morgan ➺ Oriental Institute – Captain Morgan — Wikipdia Captain Morgan est une marue de rhum distribue par DiageoCe nom fait rfrence au corsaire gallois Sir Henry Morgan ui cuma les Carabes au XVII e sicle Captain Morgan est parDownload Captain Henry Morgan Oriental Institute Srl ltdcouk Captain Morgan — Wikipdia Captain Morgan est une marue de rhum distribue par DiageoCe nom fait rfrence au corsaire gallois Sir Henry Morgan ui cuma les Carabes au XVII e sicle Captain Morgan est par Captain Morgan — Wikipdia Captain Morgan est une marue de rhum distribue par DiageoCe nom fait rfrence au corsaire gallois Sir Henry Morgan ui cuma les Carabes au XVII e sicle Captain Morgan est par le volume la deuxime marue de spiritueux la Captain Henry Epub plus vendue aux tats Unis et la septime au monde En millions de caisses de neuf litres furent vendues Henry Morgan | Wiki Pirates des caraibes | Fandom Henry Morgan ou Henry et mme encore le Seigneur des Ombres fut un Seigneur Pirate ui fit parti du Second Tribunal de la Confrrie durant leuel fut rdig le Code de la Piraterie Biographie Morgan tait un seigneur pirate Il rdigea le Code des Pirates avec Bartholomew et tomba amoureux de Mm SparrowCependant il fut dcu par cette derniere lorsu'elle lui prfra Captain Morgan and the Sack of Panama ThoughtCo Captain Henry Morgan was a legendary Welsh privateer who raided Spanish towns and shipping in the 's and 's After the successful sacking of Portobello and a daring raid on Lake Maracaibo made him a household name on both sides of the Atlantic Morgan stayed on his farm in Jamaica for a while before Spanish attacks convinced him to once again sail for Captain Henry Morgan BRETHREN OF THE COAST Captain Henry Morgan Sir Henry Morgan often referred to as the greatest of all the Brethren of the coast was a Welshman born at Llanrhymmy in Monmouthshire in the year The son of a well to do farmer Robert Morgan he took to seafaring at an early age Morgan's The Legend Of Henry Morgan Vocal Captain Henry Morgan There are numerous accounts recounting the gallant experiences of Sir Henry Morgan and his relentless assurance for distinction and fortune Routinely known as a privateer because of his freuently fierce and ill conceived activities he was in reality otherwise cal Oriental Institute â Captain Henry Morgan Reader Gan has been discovered in Panama said a team of US archaeologists and the maker of Captain Morgan rum Best Captain Henry Morgan images | Henry The Extraordinary Adventures and Daring Exploits of Captain Henry Morgan a Notorious Pirate also a most singular and curious account of Captain Anstis and two female pirates Mary read and Anne Bonny who were noted pirates for some years before their sex was discovered together with the life of Captain Howel Davis a pirate London G Martin mo pp bw frontispiece Captain Henry Morgan Genealogy Captain Henry Morgan Birthdate Death August Immediate Family Son of John Morgan of Tredegar and Rebeccah Morgan Brother of Charles Morgan of Tredegar; Rodney Morgan and Admiral Sir Henry Morgan Managed by Private User Last Updated today Henry Morgan Was The Real Captain Morgan – Captain Henry Morgan was basically Jack Sparrow if Jack Sparrow were cooler The New York Public Library Wikimedia Commons Henry Morgan When we think of pirates we imagine people like Henry Morgan In fact the man is so closely linked Sir Henry Morgan Biography – Facts Childhood Sir Henry Morgan was a noted Welsh privateer who became a plantation owner and also served as the lieutenant governor of Jamaica thrice A friend of the then governor of Jamaica Sir Thomas Modyford Morgan received a letter of marue from Modyford thereby gaining the license to attack and capture Spanish vessels after diplomatic relations between Spain and England strained in ROYAL DOULTON TOBY JUG CAPTAIN HENRY Royal Doulton Character Jug Captain Henry Morgan Email to friends Share on Facebook opens in a new window or tab Share on Twitter opens in a new window or tab Share on Pinterest Home HM Resorts Henry Morgan Resort Roatn And Henry Morgan Resort is here for you The best Caribbean beach is waiting And Henry Morgan Resort is here for you Weddings in HM Resorts Rooms Cozy and comfortable Activities for all A Paradise on the Caribbean Island From Mainland Honduras If you are in Tegucigalpa or San Pedro Sula you can book directly with us We have an exclusive agreement for charter planes with Aviatsa jus Kindle ✓ Captain Henry Morgan â Oriental Institute Captain Henry MorganLed a marauder privateer Henry Morgan c –August was a Welsh privateer who battled for the Sir Henry Morgan The Cunning Pirate Pirate Sir Henry Morgan was a cunning sneaky pirate who wasn't shy when it came to plundering pillaging and profit Music Used Captain Morgan Wikipedia Captain Morgan is a brand of rum produced by British alcohol conglomerate Diageo It is named after the th century Welsh privateer of the Caribbean Sir Henry Morgan Since the label has used the slogan Live like the Captain History In the Seagram Company based in Canada started Henry Morgan c Genealogy In Isaac Asimov's Robots In Time Book Marauder time travelers met Captain Henry Morgan when they went back in time in search of a fugitive robot Music Celtic rock band Tempest immortalized Morgan in Captain Morgan featured on their albums Bootleg The th Anniversary Compilation and th Anniversary Collection The album Good 'N' Cheap by Eggs over Easy featured a song titled Henry Henry Morgan – Wikipedia Die Rumsorte Captain Morgan wurde nach Henry Morgan benannt Der Charakter des Sir Mortimer aus dem Ton Steine Scherben Hrspiel „Teufel hast du Wind“ basiert auf Henry Morgan Die gleichnamige Hauptperson in der ABC Serie Forever ist Henry Morgan nachempfunden In der Folge In der Karibik SE der Serie Hooten the Lady versuchen die Protagonisten Alex und Hooten auf einer Captain Morgan Captain Morgancom Get ready for the long evenings with these great tasting drinks Henry Morgan | The Age of Pirates Henry Morgan was an English privateer who fought against Spain from Jamaica The namesake of Captain Morgan Rum he was arguably the greatest pirate who ever lived He became immensely wealthy from his exploits and retired to a peaceful life ashore in Port Royal Morgan Sir Henry Morgan Historic UK Captain Henry Morgan Posts | Facebook Captain Henry Morgan Federal Way Washington K likes My full name is Captain Henry Morgan but you can call me Winx I was adopted on January Please share your story with me Wreck of Capt Morgan's Pirate Ship Found The lost wreckage of a ship belonging to th century pirate Captain Henry Mor
global_05_local_5_shard_00002591_processed.jsonl/9147
Thirtieth Day of July This Day, the Thirtieth Day of July At Rome, in the reign of Decius, the holy Persian martyrs Abdon and Sennen, who were bound with chains, brought to Rome, scourged with leaded whips for the faith of Christ, and then put to the sword. At Tuberbum Lucernarium, in Africa, the holy virgins and martyrs Maxima, Donatilla, and Secunda. The first two, in the persecution of Valerian and Gallienus, were forced to drink vinegar and gall, then scourged most severely, and stretched on the rack, burned on the gridiron, rubbed over with lime, afterwards exposed to the beasts with the virgin Secunda, twelve years old, but being untouched by them, they were finally beheaded. At Assisi, in Umbria, St. Rufinus, martyr. At Caesarea, in Cappadocia, St. Julitta, martyr. As she sought to recover through the courts the restitution of goods seized by an influential personage, the latter objected that, being a Christian, her cause could not be pleaded. The judge commanded her to offer sacrifice to the idols, that she might be heard. With great firmness, she refused, and being thrown into the fire, yielded her spirit to God, though her body remained uninjured by the flames. St. Basil the Great has proclaimed her praise in an excellent eulogy. At Auxerre, St. Ursus, bishop and confessor. Response: Thanks be to God.
global_05_local_5_shard_00002591_processed.jsonl/9156
Privacy Policy Our Stephex Private Policy Your privacy is important to Stephex. That is why a Privacy Policy (hereinafter referred to as the 'Policy') has been developed to explain how your personal information is collected, utilized and stored. Privacy Policy  1. Introduction  Stephex Holding Comm. VA, with registered office at Lovegemstraat 8, 1861 Meise registered in the Belgian Crossroads Bank of Undertakings under number 0899.130.177, is responsible for the processing of your personal data, (hereafter “Stephex” or the “Data Controller”).   We are committed to respecting the privacy of the Personal Data of the individuals with whom we interact. We have developed this Privacy Policy to describe how we collect, use and disclose the Personal Data of those individuals who visit our website and who are interested in our products or services.   By your use of the website, you confirm that you have read and understood this Privacy Policy. We also communicate this Privacy Policy on each contact form and require acknowledging that you have read and understood the policy before the data can be submitted.  For any question regarding the collection or processing of your personal data, or for any request to exercise your rights in relation to your personal data, you can contact us in writing at any time on the aforementioned address or via e-mail (  1. What is Personal Data?  Personal Data is any information about an identifiable individual, other than the person’s business title or business contact information when used or disclosed for the purpose of business communications. Personal Data does not include anonymous or non-Personal Data (i.e., information that cannot be associated with or tracked back to a specific individual). By your use of the website, you in any case consent to the processing and using of anonymous and non-Personal Data that is no longer identifiable.  1. What Personal Data Do We Collect?  Stephex’ website provides information about the Stephex products and services and allows you to contact Stephex. You can visit our website without telling us who you are or revealing any information about yourself. In addition, we collect the Personal Data that you submit to our website, such as your name, address, language preference, IP address and any other contact or other information that you choose to provide by:  • using the “contact us” forms or the newsletter subscription on this website;   • registering to participate in a Stephex event;  • allowing you to make use of any other functionalities offered on our website;  • applying for a position with Stephex through this website; or   • by corresponding with a representative of Stephex via e-mail using the hyperlinks created for that purpose.   1. Why Do We Collect, Use, and Disclose Personal Data?  We are only processing your Personal Data to the extent necessary for the intended purposes.  • to handle any complaints that might arise in relation to our products or services as well as to provide after-sales services;  • to follow up on the sales process (communication of fee quotes and invoices);  • to inform you of similar products or services as the ones you have purchased from us or with respect to which you have shown your interest;  • to manage our customer relationships;  • to the extent you have given your consent thereto, to send you (personalized) marketing, advertising, and promotional messages and other information that may be of interest to you, in relation to the products, services and events provided by Stephex. You can unsubscribe or opt-out from receiving these communications via the link in the marketing correspondence.  Most of the aforementioned processing activities are either necessary for the performance of a contract to which you are party or to perform the required pre-contractual measures, or justified on the basis of our legitimate interests, such as building and managing our customer and contractual relationships. Furthermore, we can process your personal data to the extent required by law. However, we will not send you direct marketing without consent where such consent is required.  1. Who has access to your Personal Data and where is it accessible?  Only our employees, agents, administrators or managers will have access to your Personal Data, to the extent necessary for realizing the intended purposes, mentioned above.  Your data will be stored exclusively in the EEA.  1. How long do we retain your Personal Data?  Except as otherwise permitted or required by applicable law or regulatory requirements, Stephex will retain Personal Data only for as long as it believes is necessary to fulfill the purposes for which the Personal Data was collected (including, for the purpose of providing services to you, meeting any legal, accounting or other reporting requirements or obligations).  In any event and unless otherwise required by law, any personal data obtained and processed for commercial or marketing purposes will be deleted 6 years after the last contact with you.  1. What are your rights in relation to your Personal Data?  Pursuant to the GDPR, each individual, in your capacity of data subject, shall have the following rights:  • The right to access your Personal Data;  • The right to rectify and correct your Personal Data;  • The right to erase your Personal Data (the “right to be forgotten”);  • The right to restrict the processing of your Personal Data;  • The right to object to any processing of your Personal Data;  • The right to data portability.  Any request to exercise these rights should be provided to us in writing, addressed to Stephex Holding Comm. VA, at Lovegemstraat 8, 1861 Meise or via e-mail at Within the shortest reasonable time, we will provide you with the necessary information and/or the measures take in response of your demand. In any case, we strive to respond to your request within one month as of receipt thereof, which can be extended to two months in case of very complex or a high number of demands.  To the extent we rely on your consent as legal basis for our processing activities, you shall always have the right to withdraw your consent at any point in time and without prejudice to the lawfulness of the processing based on the consent given prior to its withdrawal.  1. How Do We Use Cookies?    When you visit the website, we may place a “cookie” on the hard drive of your computer to track your visit. A cookie is a small data file that is transferred to your hard drive through your web browser that can only be read by the website that placed the cookie on your hard drive. Cookies and other similar technology can make it easier for you to use the website during future visits. Cookies only record which areas of the website have been visited by the computer in question, and for how long. This information allows Stephex to understand how our website is being used so we can assess how well it is working and to help us make decisions about how to improve it.    Stephex only uses strictly necessary cookies. These cookies are necessary for the website to function and cannot be switched off in our systems. These cookies are usually only set in response to actions made by you, such as setting your privacy preferences, logging in or filling in forms.  If you do not wish to have these cookies stored on your computer you can easily change your web browser to refuse them, or to let you know when you get a new cookie. Please refer to your browser instructions to learn more about these functions. If you decide to switch off cookies, it is possible that some graphical elements no longer appear at their best, or that you are no longer capable to use certain features of Stephex. To enjoy the website to the full we recommend you to leave these cookies switched on.  1. What about Links to other Websites?  1. How is Your Personal Data Protected?  1. Your Personal Data is Important to Us  We reserve the right to add to or amend this Privacy Policy at our sole discretion, without prior notice to you. If we change this Privacy Policy, we will provide you with a copy of the new version by posting the new version on our website. The renewal of this Privacy Policy will not result in a decrease of the level of protection of your personal data. Please review our Privacy Policy on a regular basis to make sure you have read the latest version and you understand what we do with your personal data. Your continued use of the website, following the posting of changes to these terms means that you consent to those changes.  You can contact us at any time for more information regarding our privacy policy and/or to ask to see the Personal Data that we hold about you, at   Date Last Reviewed: June  2020  Stephex group
global_05_local_5_shard_00002591_processed.jsonl/9157
The Tongue The tongue is wet, slithery, smooth. It is a muscle that forms sounds, tastes food, packages food into a blob and then moves it to the throat for swallowing. It communicates. Once there was a word. It was a nasty little word. A word that shouldn’t be heard. In the beginning, the word was just a thought. Just curvy lines, straight lines and maybe a dot. But it was there. And it moved through the brain and down into the spinal cord. It met some wild feelings and got all mixed together. It could’ve stayed there, but it wanted to escape. There were no brain guards in place to stop it. So it moved…No! It flew! With lightning fast speed it flew toward the mouth. It landed on the tongue. The tongue began to move. It rolled in the mouth. It heaved and pointed and turned. And then…out came that nasty little word! It flew through the air and landed smack onto an ear. It went into that ear, down the tube and into the brain. That brain was forever changed. We put a small piece of metal in the mouth of a horse to make it obey us. We can control the whole animal with it.  And how about ships? They are very big. They are driven along by strong winds. But they are steered by a very small rudder. It makes them go where the captain wants to go.  In the same way, the tongue is a small part of a person’s body. But it talks big. Think about how a small spark can set a big forest on fire. James 3:3-5 Leave a Reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s Blog at Up ↑ %d bloggers like this:
global_05_local_5_shard_00002591_processed.jsonl/9166
A buffer allows the inherent voice of your pickup to travel unencumbered through the resistance of pots and cables and reach the amplifer unencumbered and uncolored.  The result is twofold: 1. Your guitar's pickup will sound clearer, more articulate, and with broader frequency 2. Turning the volume control on your guitar will not also affect the high frequency tonality If you want to hear the true full spectrum sound of your pickup, you need a buffer. If you want to use the volume control on your guitar without changing the tone, you need a buffer.
global_05_local_5_shard_00002591_processed.jsonl/9172
View Single Post Old 04-01-2019, 08:36 AM castr239 castr239 is offline Join Date: Apr 2019 Posts: 8 castr239 has 10 reputation points Question Creating Extensions List CSV? I am relatively new to Avaya products, so I could be missing something basic. I want to export a list of all extensions from the system. When I login to the IP Office System, I can go to "Extensions" on the left side. Now, at the bottom I have a "Print" button. I can print this list of extensions as a PDF (or directly to a printer). Is there a way I can get a csv (or tab-delimited, or fixed-width) export of all extensions plus their names? Thank you Reply With Quote
global_05_local_5_shard_00002591_processed.jsonl/9235
So this week we have been: Him: His therapist once, marriage therapy marathon 2 hour session 6. He looked into fiance visas. To this I say…to be continued tomorrow. 6 thoughts on “Betrayal III- Liar, Liar-Your Dick Has Created A Quagmire (And It’s Still On Fire) 1. Sooooooo, fiancé visa, were they planning on joining the other couples on TLC’S 90 Day’s to Wed? Better title would be Con Artist Finds Old Man With Shit For Brains to Fleece. Sorry you’re going through this and my prayers are with your children. Liked by 1 person 2. Get a post nup. Get it while he’s sad and his reputation is at stake and he’s still caring about his kids perception of him. Get your daughter to guilt him into signing it immediately, with very favourable terms for you so that you and the kids are not up shit creek because he is trolling for strange and being a fucking lecher. What a vile human. I can believe it because I read about it every day. I live it, and thank the universe that I don’t have kids because I cannot imagine how much your heart throbs for them, when you also desperately need to take care of yourself. I wish I could say something to help. I wish I knew the answer. I’m so sorry your kids are hurting. I’m so sorry for you. Lady…. you deserve better. (Kind, and fair and supportive. Those are the first three things. But… Rich, Thor like, no training needed in the sac, also make my list of what you deserve… 😉 ) Leave a Reply You are commenting using your account. Log Out /  Change ) Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/9246
Question: Why Are 3 Shots Fired At Military Funerals? Why do you do a 21 gun salute at a funeral? Because greater quantities of gunpowder could be stored on dry land, forts could fire three rounds for every one fired at sea — hence the number 21. With the improvement of naval gunpowder, honors rendered at sea increased to 21, as well. The 21-gun salute eventually became the international standard.. What is the difference between a 21 gun salute 3 round volley? A 3 Volley salute is comprised of 3-7 rifles and is an honor presented at funerals of those who served, where as a 21 gun salute is a custom and courtesy presented to high ranking officials and dignitaries such as Admirals, Generals, Presidents, leadership from other countries, and certain holidays. Who gets a flag draped coffin? What qualifies you for a military funeral? To qualify, a service member must meet at least one of the following criteria: The veteran was president or a former president of the United States, based on their service as commander in chief. The veteran died while on active duty, including active duty for training for members of the Reserves and National Guard. Are real bullets used in a 21 gun salute? What they perform at funerals is not a 21-gun salute, it is three rifle volleys fired as a funeral custom. A 21-gun salute uses real guns (naval guns or artillery pieces, not small arms), and is only used for heads of state or certain holidays. The only time it is fired for someone’s death is the death of a president. Why do they put 3 bullets in the flag? Can you unfold a military funeral flag? What is said when the flag is given at a military funeral? Do cops get a 21 gun salute? The three-volley salute is a ceremonial act performed at military funerals and sometimes also police funerals. … It should not be confused with the 21-gun salute (or 19-gun or 17-gun, etc.) which is fired by a battery of artillery pieces. Why is the flag folded in a triangle? In the Armed Forces of the United States, at the ceremony of retreat the flag is lowered, folded in a triangle fold and kept under watch throughout the night as a tribute to our nation’s honored dead. … The first fold of our flag is a symbol of life. The second fold is a symbol of our belief in the eternal life. Is every Marine entitled to a military funeral? The law requires that, upon the family’s request, every eligible veteran is entitled to receive a military funeral honors ceremony to include folding, presentation of the United States burial flag and the sounding of taps, at no cost to the family. … The complete statutory benefit can be found in United States Code. Who gets a 19 gun salute? What do the 13 folds of a flag mean? The first fold of our flag is a symbol of life. … The second fold signifies our belief in eternal life. The third fold is made in honor and tribute of the veteran departing our ranks, and who gave a portion of his or her life for the defense of our country to attain peace. Can veterans wear their uniform? Do they shoot blanks at military funerals? Blanks are used at Military/Police funerals ! … At a US military funeral, the 21 gun salute uses blank rounds, which means there is no projectile. No bullet comes out. Who gets a 21 gun salute funeral? Why is it a 41 gun salute? Answer. Answer: The standard Royal salute is 21-guns and is reserved for Heads of State. When the salute is given from a Royal Park, an extra 20 guns is added, hence the 41-gun salute. … It’s 21-guns, plus 20 for being from a Royal Fortress, plus 21 for it being the city of London. Who gets a 15 gun salute? Can taps be played at a civilian funeral? Taps is only played at military funerals. Civilians don’t get that honor. When it’s played, stand at attention. Those in uniform usually salute.
global_05_local_5_shard_00002591_processed.jsonl/9258
The Quietus - A new rock music and pop culture website The One With The Conservative Agenda: Why The Offspring Is Punk's Equivalent Of Friends JR Moores , November 20th, 2018 10:19 20 years after the release of Americana, JR Moores revisits the work of the punk band that liked to punch downwards When I was about fifteen years old I proudly announced to my schoolmates that the song I would most like to have played at my funeral would be 'Gone Away' by The Offspring. "And it feels / And it feels like heaven's so far away," read its lyrics. "And it feels, yeah / It feels like the world has grown cold / Now that you've gone away." Such is the combined arrogance and pitiful naivety of youth. 

Back then, to our tender and inexperienced ears, The Offspring's brand of energetic pop punk sounded like the epitome of rebellion. "I'm not a trendy asshole," we would chant along, not knowing whether to change the pronunciation of ass to arse, "I do what I want / I do what I feel like / I'm not a trendy asshole / Don't give a fuck / If it's good enough for you..." Oh, how we'd crank it up in the sixth-form common room with the express intention of unsettling or at least irritating those who always wore the correct trainers and preferred the smoother productions of Madonna, Whitney Houston, TLC, and Bryan Adams - all artists I now realise had a lot more going on than The Offspring. At home, we'd play Smash too loudly from our bedroom stereos after another petty argument with our underappreciated parents who we now realise were total flipping saints. 

I began to lose interest in The Offspring at university when they were superseded by the likes of Hefner, Mogwai, Ween, The Flaming Lips, and various non-FNM recordings of Mike Patton spitting incoherent nonsense over a barrage uncompromising metallic jazz noise. Having recently dusted off my old CDs of their 90s and early 2000 recordings in order to give The Offspring another listen, I have found they no longer seem remotely rebellious or counter-cultural. In fact, The Offspring come across as arch conservatives; reactionary to the core. 

This slightly unnerving experience recalled that moment when Friends appeared on Netflix earlier this year. Generation Zedders viewing the sitcom for the first time alongside older re-visitors alike were stunned by the show's abundance of full plotlines and throwaway gags which functioned merely to poke fun at Ross's lesbian ex-wife or else disparage homosexuality in general. Elsewhere, its scripts made the gender non-conformity of Chandler's father the butt of countless punchlines, or body-shamed "fat Monica", while committing various other politically incorrect, woke-less indiscretions. Many of its main and supporting characters were defined by personality quirks suggesting these people were actually suffering various forms of debilitating mental illness to which the apparently appropriate response was to point and giggle along with the studio audience.

 Friends ran for a decade from 1994, roughly coinciding with the halcyon period of The Offspring's career. Returning to the Californian punks' material from that era produces similarly queasy reactions to watching Joey Tribbiani's constant attempts to undermine the masculinity of his vaguely effeminate heterosexual buddy Chandler Bing. And in both the dialogue of Friends and the lyric sheets of The Offspring, there is an awful lot of punching downwards from a smug and entitled position of privilege. 
 
They may not have been so guilty at first, but by the time of their fourth album (1997's Ixnay On The Hombre), The Offspring had adopted the rich's undignified habit of sneering down at those less fortunate and far weaker than themselves.

 Take 'Don't Pick It Up', for example, a track which inverts the oft-used ska refrain "pick it up, pick it up, pick it up" to not-so-humorous effect. Verse one provides a cautionary tale about a child who lifts from the ground what he believes to be a discarded candy bar and immediately shoves it greedily into his hungry little mouth. To the kid's horror, he discovers it was actually "doggy doo". Lol! Idiot! Even if you overlook the moral of this opening section - to act always in a manner of Victorian dignity and restraint - and even if you put to the back of your mind the elite's prolonged attempts to associate the underclasses with dirt, dirtiness, ferality and excrement (which they've been doing since at least the invention of early-modern plumbing), even if you do all this and view it as harmlessly light-hearted scatological ska-punk, the song only gets more sinister as it unfolds.

 Verse two warns of the perils of sleeping around and contracting sexually transmitted diseases. Sensible advice, perhaps, if again a little chaste. To modern sensibilities, the third and concluding verse of this two-minute ditty is the dodgiest of the lot. Here, Dexter Holland sings of a friend who is seeking romance. The suitor meets somebody who resembles Saturday Night Live's Pat O'Neill Riley (a gender-unspecific sketch character performed by Julia Sweeny which drew recurring mega-laughs from the ruse that nobody could tell whether this androgynous person was a woman or a man). "It had a pair of thingies and a moustache too," sings Holland, "not clearly male or female / So now what to do?" His advice? Don't pick it up.

 
(There was a girl at our school who was, in those days, judged "tomboyish" and teased to the point of outright bullying for apparently resembling a boy with a ponytail. In the playground, people would approach her and demand she confirm her gender. She would reply in a manner I now consider to be Obama-like in its sheer level of calmness and dignity: "I think we both know that's obvious." It should've been. She was on the netball team. I stood by. I probably laughed along. Like the author George Saunders, I wish I had shown greater kindness and this failure of kindness still troubles me.)

 The Offspring didn't just scoff at androgynous types and accidental coprophagics, of course. Drop-outs, stoners, slackers, the idle, the afflicted and the addicted also incurred their sniggering wrath on a routine basis. Sitting alongside 'Don't Pick It Up' on Ixnay's tracklist is one of the nastiest and most cynical punk tracks in the history of the record industry. The philosophy offered by 'Way Down The Line' is that angry drunks beget horrible children who themselves turn into alcoholic, abusive parents. Likewise, the daughter of a teenage mother and absent father will only make the same mistake again by getting pregnant at a desperately young age. "All the things you learn when you're a kid / You'll fuck up just like your parents did," runs the message. Inevitably, "Welfare moms have kids on welfare / And fat parents they have fat kids too / You know it's never gonna end / The same old cycle's gonna start again..." By that point, 'Way Down The Line' has basically turned into the Tory Party's socially divisive "strivers versus scroungers" slogan set to a lively beat.
 
When drugs or crime crop up in The Offspring's lyrics, the blame is placed squarely on the shoulders of the complicit individual with little or zero acknowledgement of the wider and more complex social, political, historical, or cultural reasons behind such dilemmas. 'What Happened To You?', a ska number from 1994's Smash expresses frustration with a friend who's succumbed to drug addiction; somebody who used to "have a brain" before they "started toking", and is now doing "junk" morning, noon and night. "I might be sympathetic or cut a little slack," concludes the narrator, "if I thought that you were willing to give a little back." They've tried to "lend a hand" but any offers of help have fallen on deaf ears. So, well, fuck 'em then. 

Ixnay's 'Mota' is less of a sequel, more of a rewrite. This time the verses are sung from the perspective of a drop-out stoner who spends all day scoring marijuana, smoking it, growing hungry and paranoid, giggling at naff television shows, and getting ripped off by dealers. The chorus shifts to second-person, condemning the bong-addled low life without offering much in the way of compassion: "Your enemy's you and your couch is your life." 

The Offspring's next album, 1998's Americana, is practically a concept album on how such implicitly loathsome sad sacks need to snap out of it, get a grip, sort themselves out, pull their fingers out and their socks up, stop whining, pull themselves together, etc., etc., etc. (And do this all by themselves, naturally). 

"A lot of the things that I started writing were kind of this theme of American culture of 1998," Holland told Billboard at the time of its release. "I was thinking about how today's America is distorted reality. It's not Norman Rockwell anymore; it's Jerry Springer. It's not living on the farm; it's going to Burger King. So I kind of expanded on that and made a lot of the songs as kind of vignettes of my version of America in 1998." (Incidentally, one working title for the record was lifted directly from a Jerry Springer show: You're Too Fat To Make Porn.) 

Sure, the American Dream ain't all it's cracked up to be but where a singer like Bruce Springsteen (for example) will chip a hole in that fictitious and detrimental concept while offering his listeners some semblance of hope and compassion, in the quotation above Holland is getting dangerously close to shouting "Everything was so much better in the olden days" before donning a bright red Make America Great Again baseball cap and nipping off for a quick 18 holes with the four golfers of the apocalypse (Trump, West, Lydon, Corgan). 

Indeed, the worst thing about the single 'Why Don't You Get A Job?' isn't the fact that it audaciously rips off 'Ob-La-Di, Ob-La-Da' but rather that it refashions The Beatles' joyful and inclusive cod-reggae number into yet another sanctimonious tirade against those considered to be a lazy drain on society and everyone around them. Get a job? Why don't you get one, you cheeky plonker? You play in a pop-punk band.

 Holland's other "vignettes" included 'The Kids Aren't All Right', a song about Holland's old neighbourhood which had apparently gone to pot since he left for swankier pastures. Now it's populated by the unemployed, drug-dependant, and suicidal. This song has some semblance of sympathy for its subjects' "fragile lives" and "shattered dreams" but still lacks much depth or nuance.

 There's also 'Walla Walla', about a petty thief and carjacker who's been sent to prison after having "gotten off easy so many times" in the past. "Slap on the wrist? Well, not this time!" yelps a gleeful Holland upon reporting the sentencing of this misguided fool who has failed to mend his ways. We're not given any information on what drove this person to burglary and what's prevented him from enjoying a conventional crime-free life. The implication is stupidity and stubborn laziness. Well, maybe. 

Like so many punk bands through the ages, and musicians in general, and mankind in general, The Offspring also have a problem with women. One of their breakthrough hits, 'Self Esteem' from Smash, concerns a cuckolded sap who can't bring himself to break up with the woman who is using him for sex, its tone foreshadowing the creepy self-pitying misogyny of third-wave emo. 

 Worse still is Americana's 'She's Got Issues' in which a girlfriend is chastised for her mental health problems and crippling abandonment issues. "Today everyone has issues and no one takes responsibility because their mother or their father drank too much or whatever," Holland elaborated to Billboard with all the sensitivity of Katie Hopkins blowing raspberries outside a PTSD survivors meeting.

 "A song like 'She's Got Issues' is saying, 'Hey, come on, let's just take some personal responsibility for who we are instead of blaming our actions or behaviour on things that aren't really relevant," Holland told Spin magazine while also mocking a woman on a radio phone-in show whose son was suffering from Attention Deficit Disorder. "It's not that she has a kid that's hyper and she can't control him. It's that he suffers from this affliction, and here's the initials," Holland complained, as if channelling Rod Liddle with quail's egg yolk stains all down his lapel. 

In that same piece, Holland goes on to rant about the "stifling" nature of "political correctness" which he mistakenly defines as a woman - and it would be a woman - who spills coffee all over herself in McDonald's and then sues the fast-food outlet because the cup wasn't emblazoned with the warning "THIS COFFEE'S HOT". Much like Stewart Lee's grandmother, Dexter Holland is one of those people who has confused political correctness with health and safety legislation. 

Clearly there are those on the right who actively pursue the muddling of political correctness with health and safety because the confusion benefits their agenda which is to neuter PC culture because they believe that, to quote a sarcastic Stewart Lee again, "Oh, political correctness was shit, wasn't it? Being fair to people!" Whether Holland is doing the same thing or has merely been bamboozled is unclear. He claims to be a left-leaning registered Democrat. 

Perhaps Holland always had a superiority complex that hindered him from empathising with the plight of the poor, needy, directionless, and desperate. Before The Offspring exploded in popularity, he was studying for a PhD in molecular biology. Is it coincidence that the world's most famous biologist, the withering Sir Richard Dawkins, is also known for his haughty inability to countenance those he perceives to be less wise than himself and who might hold beliefs he cannot even begin to comprehend? What's up with these biologists?
 
Holland became more condescending - or more willing to voice his condescendence - as The Offspring graduated from small-time punks with day jobs to multi-platinum major label superstars. As research has shown, the wealthiest among us are least likely to attribute their fortunes to luck. Having convinced themselves that success is all down to willpower and elbow grease, such folk tend to be opposed to taxation and government spending because they didn't need a handout so why should anyone else? In reality, everybody's social situation as well as their underlying skills and character are all down to luck. Luck swallows everything. 

Certainly the more successful The Offspring became, the more these spiteful, self-made-men attitudes crept into their oeuvre. Before this, on The Offspring's first two albums (1989's self-titled debut and 1992's Ignition), Holland can be heard railing against American military intervention in foreign lands, condemning the institutional racism of the LAPD, promoting anarchic arson and pyromania, and calling for the president to be murdered; all wholesome punk-rock ideas.

 Thereafter, the band's lyrical stance altered. In doing this, The Offspring were breaking away from the American punk scene of the 1980s. As guitarist Noodles explained to the NME's Steven Wells in 1997, The Offspring had decided to react against the overtly political and preachy nature of the punk form that had flourished during the Reagan years. "'OK! This song's about doing the right thing when it comes to, uh, pesticides! BLANG! BLANG! BLANG!'", went Noodles' impersonation. "What gives you the right to tell me how to live my life? 'This song's about Not Drinking Beer! BLANG! BLANG! BLANG!' Fuck you! I like beer!" 

Yet by removing fuck-da-police sentiments, critiques of government policy, and calls for presidential assassination and replacing them with social criticism and character studies, The Offspring were being no less sanctimonious than older punks while also introducing what could be interpreted as neoliberal and conservative viewpoints. 

Increasingly so, The Offspring gazed down from their ivory tower, pointing their accusatory fingers at all and sundry below, and shouting the equivalent of "Get a job, you lazy bum!", "Mental illness? Pull yourself together, you silly old cow!", "Never let a WOMAN run your life; man up bro", and similar sentiments to that end.

 The songs which Holland identified as Americana's more "positive" moments - 'Staring At The Sun' and 'Pay The Man' - toe the same line. They ask the question, "How am I gonna find my own way as an individual through the world?" Holland told the Los Angeles Times. That's one of the problems with punk rock, isn't it? There's an overlap in the Venn diagram when its circles display the values of the typical punk - DIY, freedom, individuality, etc. - alongside those of the Thatcherite business owner who hates the nanny state, resents paying tax, and considers himself superior to the swinish multitude. 

It didn't have to be this way. Just look at the Offspring's multi-millionaire pop-punk rivals Green Day. It may seem like the trio spend more time gallivanting around glitzy cocktail parties with Hollywood royalty than busking on the streets of Berkeley where they cut their teeth. Even so, unlike The Offspring or the writers of TV's Friends, Green Day give the impression that they continue to identify solidly with the basket cases, masturbation addicts, sadomasochists, transvestites, and other nonconventional misfits and social outcasts who populate their songs. Green Day also continued to take pot shots at those in power, at the broader political and corporate causes of inequality, and to express concern for and solidarity with those less fortunate than themselves by producing not one but two whole rock operas about life under the George W. Bush administration written from the point of view of the downtrodden. 

 There is a 'Disclaimer' at the start of Ixnay On The Hombre, read by lefty punk elder Jello Biafra, instructing listeners that "If it sounds sarcastic, don't take it seriously / If it sounds dangerous,
do not try this at home or at all / And if it offends you, just don't listen to it." But for the most part The Offspring weren't being ironic. Not unless Holland also conducted all his interviews in an undetectably sarcastic manner or via a satiric alter-ego like pop-punk's answer to Andy Kaufman. That unlikely scenario seems a little too meta for Holland. Instead, we can safely assume that he does - or at least did - genuinely hold the cold-hearted beliefs that define his lyrics.
 
All of which is a rather longwinded way of requesting that there should be no songs by The Offspring heard at my funeral. 

Any mourners will think I was very unkind.
global_05_local_5_shard_00002591_processed.jsonl/9264
Where’s Jim Been? Life Stuff, Boston Mini Maker Faire, Lie-Nielsen Tool Event, and Some Wood Turning Sometimes “lifestuff” happens and disrupts the normal routine of life, including shop time… The last year to year and a half have made it so I haven’t had as much shop time as I normally would have. Though both my parents passed in 2017, not all life changes are bad. I have been able to get started in wood turning recently and made some pens. Here is a quick update of what’s been going on, including a new day job, Maker Faire in Boston, and the Lie-Nielsen event at the Furniture Institute of Massachusetts (Phil Lowe’s shop) in Beverly, MA.
global_05_local_5_shard_00002591_processed.jsonl/9281
A Rushing and Waiting She flicked one more butt onto the pavement and stuffed her hands into her jacket. The sun was starting to go down and the air was getting chilly. Twenty minutes. Thirty. Forty-five. She stood up and resumed pacing. Fifty minutes. She reached up to redo her ponytail, pulling her hair back tight until it hurt. Maybe he won’t come. “Shut up!” she said aloud to the thought that had crept into her mind. She started pacing faster and tightened the band around her hair. He’s missed coming before, the thought resumed. Why should today be any different? “It will be different,” she responded as she knelt to retrieve another cigarette from her bag on the ground, “because there are no more chances after today.” No more chances after today, she repeated in her mind, standing again and taking a long drag. If it had been up to her and her enabling ways, there probably would still be more chances after today. She had given him many, too many to be healthy for either of them, and she knew she was not strong enough to deny him one more. But now it was not up to her. It had been taken out of her hands. Others had decided, and for all the love she had for him, she could do nothing to sway their legal decisions.Today was the last day. She knew it, and, more importantly, he knew it. An hour. She sat down again and dropped her head into her hands. On the other side of the city, he was racing through the streets, keeping a look out for cops and any short cuts he could think of. It was not his fault he was late, not this time. Any other day he would have taken the blame, but today his conscience was clear, for fucking once. But a clear conscience did not make time stand still, and he could feel the seconds rush past him just like he rushed past cars and left them trailing behind on the highway. I’m coming, he thought towards her. I know you’re waiting, and you’re scared, but I’m coming. He was nearing the city now, and he started counting down the exits. He noticed the glowing reflection of the sun creeping lower and lower on the skyscrapers ahead. He sped up. He finally came to his exit and slowed to take the curve. He glanced at the clock and immediately lurched forward in his seat. Fifteen minutes. He had 15 minutes to enter the city, cross into downtown, wind his way around the stadium that interrupted what could have been a straight shot, and arrive at the street where she sat on their driveway, unable to do anything but wait and try to speed him on with her mind. She lifted her head from her hands and saw that the sun had completely gone down. She checked her watch. Five minutes left. She sighed deeply and felt her insides tremble. She reached up to wipe away a tear. Two more lights. “C’mon!” he yelled at the first one that turned red just as he arrived beneath it. He slammed his hand on the steering wheel. He looked down at the clock. Three minutes. He shook his head. There was no way around it. He crept the car forward, looked carefully both ways, and then sped through the light, arriving at the second one just as it turned yellow. One more block and a turn. One more minute. He narrowed his lips into a straight line and pressed down further on the gas. She stood up and covered her watch with her hand. She just couldn’t look. Perhaps if she didn’t, then the hands would stop ticking and all of time would stop. Please, she whispered as she closed her eyes. Please, please. She heard screeching tires and opened her eyes just in time to see headlights turn the corner and come her way. She let out a deep breath she hadn’t realized she had been holding and then hopped the few steps from the sidewalk to the street. The car came to a jolting stop in front of her, and before she knew it, she was in his arms. She smiled widely and felt a new tear on her cheek. (Partly inspired by “Convenient Parking,” by Modest Mouse) 9 thoughts on “A Rushing and Waiting 1. You had me on the edge of my wheelchair, figuring he was just like any other uncaring male! (Am happily married to a man, so not a male hater) If a man had treated me that way, would have given up on him long ago. In these times, it is easy to place a call saying you are on your way! Liked by 1 person 1. I think the mark of good writing (like yours) is the ability to stop time to describe the situation. We know time is going on, but in isolating the crucial moments of the story with such detail you really came up with something special. I know I keep saying this but I love your use of language, I love how your stories interact with your well chosen songs, and I love the stories themselves. I am in awe of what you do. Liked by 1 person 1. Oh, man. I’m so honored to hear that. And I really do appreciate the encouragement, especially when sometimes it’s just so hard to get there, to that final piece I’m happy with (like with this one. I can’t tell you how many hours it took for me to finally arrive at just the beginning idea for this story). Now, if I can only learn to hit “reply” instead of creating a separate thread. Haha. Liked by 1 person 1. Hahahaha I have that same problem too. And I am so very happy to hand out the encouragement and please don’t ever think it is just about being nice. I am probably repeating myself here with your blogs but of course I love the musical connection to your pieces. You may struggle to get these out as you say, and that is a pain most of us bloggers probably know. But what you get out is special. It is your unique voice and vision and it is great to have it in my world. Liked by 1 person 2. Liza these just keep getting better and better. I LOVED the pairing with this song in particular together with the split action of the story. Every nuance from the tossing of a cigarette to the muttered curse of being stuck in traffic. It felt so real. You continuously write these stories that are so engaging and they just keep getting better. Well done my friend Liked by 1 person Leave a Reply to Robert Doyle Cancel reply WordPress.com Logo Google photo Twitter picture Facebook photo Connecting to %s
global_05_local_5_shard_00002591_processed.jsonl/9298
Recipe: Perfect Moong daal soup Asian, Food Recipes and tasty. Moong daal soup It's made in the Instant Pot, so no slaving over the stove or long cook times for you. This is a healthy, vegan soup that is very high in protein. It is made with split Moong dal and flavored with "Hari Cilantro Chutney". You bring about brewing scald Moong daal soup proving 13 receipt furthermore 4 together with. Here you are fulfill. prescription of Moong daal soup 1. Prepare 1 bowl of washed and soaked yellow daal. 2. It's 2 tsp of ginger grated. 3. It's 3-4 clove of garlic chopped. 4. You need 1/2 tsp of mustard seeds. 5. Prepare 1 tsp of cumin seeds. 6. You need 1/2 tsp of turmric powder. 7. Prepare 1 tsp of garam masala. 8. It's 2 of bayleaf. 9. Prepare 1 tsp of ghee. 10. Prepare 4-5 of curry leaves. 11. You need 1 pinch of asafoetida. 12. It's 2 taste of Salt. 13. Prepare as required of Water. Moong daal soup modus operandi 1. Take a pan put the mung daal and water bring into a boil add turmeric and salt 2 taste cook about 20 minutes. 2. Once dal is cooked turn of the gas. 3. With help hand blender blend the soup to a smooth consistency keep a side. 4. Heat other pan add ghee until the oil becomes hot add ginger garlic bayleaf then add mustard seeds cumin seeds start pop turn down the heat add garam masala curry leaves then put this fry mixture into soup.
global_05_local_5_shard_00002591_processed.jsonl/9306
The International debating tournanent “Sirius Cup Turan” is an annual tournament which is held according to the rules of American parliamentary debates. In the process of heated discussion of current topics participants compete in eloquence, the ability to build their speech logically, the art of argumentation and proof of their point of view. Participation can take: 1) students of universities of the Republic of Kazakhstan; 2) members of the Almaty Debate Center; 3) pupils of the 9-11 grades of the Republic of Kazakhstan; 4) ex-debaters. Winners are awarded with cups, diplomas and prizes. Lessons in the debate contribute to the ability to speak in public, increase civic engagement of young people, and increase interest in the socio-political, economic, spiritual life of the country. Skip to content
global_05_local_5_shard_00002591_processed.jsonl/9312
Follow TV Tropes Characters / Borderlands 2 Go To Playable Characters Borderlands Vault Hunters | Borderlands 2 Vault Hunters | The Pre-Sequel Vault Hunters | Borderlands 3 Vault Hunters Supporting Characters Borderlands | Borderlands 2 (Handsome Jack) | Borderlands: The Pre-Sequel! | Borderlands 3 | Tales from the Borderlands | Other Media Weapon Brands | Creatures     open/close all folders  General Pandora Tiny Tina World's Deadliest 13 year old Voiced by: Ashly Burch A thirteen-year-old demolitions specialist who is completely bonkers. Also a friend of the Crimson Raiders, and bears a deep grudge against both Handsome Jack and a particularly nasty bandit named Flesh-Stick. • A Day in the Limelight: • She's the central character of the fourth DLC, "Tiny Tina's Assault on Dragon Keep". • Along with Brick, she's also the protagonist of the + 5 to Punching short film, which sets up the events of said DLC. • Adorably Precocious Child: Whenever she speaks in a high class British accent. Brick has to clear up for Athena that she actually thinks she's thirty and tells her to just roll with it. • All Girls Like Ponies: • Probably the main reason why she had Butt Stallion as the queen of her campaign. • In the Fight for Sanctuary DLC, Tina is overjoyed to become Butt Stallion's new owner after she and the Vault Hunters recover her from the Helios ruins. • Attention Deficit... Ooh, Shiny!: Frequently. Tiny Tina: Counting Down! TEN! NINE! (missiles launch and explode) ...I got bored. • Animal Motifs: Rabbits, most of her tech is designed after a rabbit and she wears a pouch with a rabbit's face on it. In Borderlands 3 she carries a rabbit toy around her waist, wears a rabbit headband, has a mask of a crazed-looking rabbit's skull and goes by the nickname "Crunk Bunny." • Arc Villain: Of Tiny Tina's Assault on Dragon's Keep technically, seeing as though she's the DM. • Axe-Crazy: This girl sings "Pop Goes the Weasel" with alternate lyrics to make it an unsubtle Murder Ballad, while dancing around and committing actual murder. (With her victim clearly able to hear her, no less.) And that's just her first appearance. She could give Harley Quinn a run for the title of "best psychotic female". Wainwright Jakobs from the third game describes her as "nuttier than squirrel shit." • Badass Adorable: She's an adorable if not-so-slightly nutty 13-year-old who also happens to be the most gifted demolitions expert on Pandora. Even as a 19-year-old seven years later, she hasn't lost her cuteness or her talent with explosives. • Best Served Cold: Or, in this case, served with enough volts to completely vaporize. • Berserk Button: • Tina absolutely HATES oatmeal raisin cookies. During the "Eat Cookies and Crap Thunder" quest in the Torgue DLC, when Tina discovers that what she thought were chocolate chip cookies are actually oatmeal raisin cookies, she goes absolutely ballistic, ordering you to destroy every one of the dispensers. • Don't imply that Tina doesn't love her pets. Tina's "sexy exy" Sheega implied that Tina was bad at taking care of her pets, and Tina decided that Sheega had to die right then and there (Along with the fact that Sheega was with the COV). • Break the Cutie: • Her backstory: her parents were put through horrendous slag experiments after being sold to Hyperion by a bandit named Flesh-Stick, and the only thing that saved her life was some explosives her parents had smuggled which helped her escape. This both traumatized her into the Cloud Cuckoolander she currently is and fed her obsession with explosives. • The Climax of her DLC has her finally confronting the fact that Roland is dead, with her literally dropping to her knees crying. Her fellow Crimson Raiders realized just how bad they'd hurt her and allows her to play out her fantasy to get some measure of closure. • Bunny-Ears Lawyer: Despite being a crazed 13-year old, she's the best bomb maker that Roland knows. Fittingly in 3, she literally wears a couple of bunny ears stuck on her headband. • Cool Mask: She has replaced the Psycho mask she wore on the side of her head as a pre-teen with one that looks like a demented bunny skull, minus the ears (which are the ones she wears on her head) as a young woman. • Cloud Cuckoolander: Oh, so very much. She frequently goes off on strange tangents, constantly seems distracted, and has no problem with the death that surrounds her. Implied to be a coping mechanism for her trauma. "I'm a little teapot, bloody and cut. Here is my handle, here is my butt." "Squishy. Squishy squishy squishy." • 3 reveals that she’s legally married to a mop. Although it was actually (an unintentional) part of a ploy to con her exes, its still Played Straight since almost no one questioned it. • Cope by Pretending: The "Assault on Dragon Keep" DLC reveals that Tina is trying to cope with Roland's death by denying that it happened and pretending that everything's all right. The climax reveals that Tina is very very aware that Roland is dead and is really using the pretending as a defense mechanism. • Creepy Child: Generally played for laughs. Tiny Tina: (singing a song and skipping) All around the stactus plant, the stalker chased the bandit. The stalker thought it was all in fun - POP! (jumps on the detonator plunger that is linked to a bandit wrapped in dynamite and blows the bandit to pieces) goes the bandit. • It's not so laugh-inducing when you finally learn the fate of her parents. The poor kid's had it rough. • Cute and Psycho: She's a cute girl who has no issue killing entire gangs, blowing up rail lines and torturing her captives. • Demolitions Expert: And completely crazy about bombs, to the point that when she appears in the Torgue DLC, she blows off the door to her camper van just to make an entrance. • Dude, Where's My Respect?: Inverted. • Dungeon Master: Tiny Tina's Assault on Dragon Keep centers around her being the DM for a game of Bunkers & Badasses, with Brick, Mordecai, and Lilith as the other players. • Electric Torture: Subjects Flesh-Stick to this during her "tea party", while you have the job of keeping the generator running by taking out Flesh-Stick's buddies. • Establishing Character Moment: We first meet Tina while singing her own equivalent of "Pop Goes the Weasel", during which she detonates a bomb held by a bandit tied to a stactus plant in her workshop, killing the bandit. In 3, a psycho accidentally steps on a pressure-triggered bomb. A masked 19-year-old Tina warns him not to move and begins to list his crimes before he explodes off-screen. She slides the mask away and merely shrugs happily at his fate. • Exhausted Eye Bags: Has huge, dark bags under her eyes. Part of the reason is her diet is terrible, consisting of nothing but crumpets. Lilith actually forced her to eat other stuff during their Bunkers & Badasses game. The other reason is probably nerves from the emotional trauma of her parents' deaths. • Expy: She's more or less what would happen if Radical Edward lived on Pandora and and became a Demolitions Expert as opposed to a Playful Hacker. In 3, she is now compared to Harley Quinn, due to being a blonde Psychopathic Womanchild (but is on the side of the Vault Hunters). • Family of Choice: In Tiny Tina's Assault the vault hunters seem to have basically adopted her, with Lilith serving as her Cool Big Sis/motherly substitute. • Fish Eyes: Her left eye strays some at times. It was originally a glitch, but the developers enjoyed it enough to leave it in. • Fluffy the Terrible: She gets a new puppy named Enrique in Mr. Torgue's Campaign of Carnage DLC. It's a Badass Fire Skag. In Borderlands 3, she has Enrique the IV, who is a Badass Elec Skag. • Freudian Excuse: Her obsession with explosives is because her mother saved her from the Hyperion labs by slipping her a grenade. • From the Mouths of Babes: A 13 year old that talks like equal parts raving psycho and lunatic pimp. • Genki Girl: She's incredibly hyper when it comes to explosives, and just life in general. In the Fight for Sanctuary DLC, she confides to the vault hunters that it feels like she needs to just keep moving around out of fear that she'll just stop. She figures it must be a defense mechanism for living on Pandora. • Harmful to Minors: Saw her parents violently butchered for Slag research by Hyperion. The resulting trauma made her the off-kilter nutcase she is now. • Has a Type: As she confesses in the last of the three ECHO logs in "Borderlands 3" about her wedding, she tends to only go after other crazy people. Of course, the relationships tend not to work out. • Huge Guy, Tiny Girl: • A sketch at the end of Borderlands 2 has her perched on Brick's shoulders, both of them killing bandits. This is also a callback to some of Brick's earlier dialogue; he mentions running around the bandit camps with Tina riding on his back, punching out bandits whilst Tina threw explosives around. • In The Pre-Sequel!, she and Brick are the ones listening to Athena's story in a New Game+. • Innocently Insensitive: Her friends recognize that she's in denial of Roland's death and are sympathetic to her, but they're also clearly uncomfortable with it and grow increasingly agitated with her continuously bringing it up in her campaign. This also extends to her asking Mordecai where Bloodwing is at one point. • Intergenerational Friendship: • She's friends with Brick and Roland as well as Mr. Torgue. She evidently has the latter on her cellphone. • Also with Moxxi, although their relationship is of the Vitriolic Best Buds variety. • Her DLC shows that she's pretty close with most of the original Vault Hunters, with the possible exception of Mordecai, who mostly just tolerates her. By the Fight for Sanctuary DLC, she considers him a friend, and shows great concern for him, even crying her eyes out when she sees his condition. • Killer Game Master: She attempts to start off the Dragon Keep campaign with a Hopeless Boss Fight against The Handsome Sorcerer's Dragon. When Lilith protests this, she change the fight to a generic Elite Mook Skeleton. Unlike other examples, she's just bad at balancing combat. • Killer Rabbit: With emphasis on killer. Bonus points for having rabbit-themed graffiti wherever she hangs out and stuffing plush toys with explosive warheads. She literally looks like the part in 3 as she wears bunny ears as a headband and uses a demented-looking bunny mask which she tends to slide onto her face. • Little Miss Badass: She's a 13-year-old, (now 19), Demolitions Expert. • Mad Bomber: Tina frequently goes off on long tangents for no reasons, sings to herself, and acts Pretty Fly for a White Guy. Even so, Tina knows her stuff when it comes to making bombs. • Nasty Party: In a trilogy of ECHO logs in "Borderlands 3", she invites a bunch of her more malevolently insane exes to a fake wedding, then locks them in and blows them up with a shower of grenades. Zigzagged in that originally, she just hoped to scam cash and loot out of them, thinking they'd all refuse to come but send her wedding gifts in apology. Also, to keep her from seeming too psycho for this, it's mentioned that they all came armed to the teeth, presumably intending to blow up the wedding themselves, and one of them mentions he skipped his pirate gang's cannibal barbecue to attend. • Nepotism: An unintentional meta example. When Anthony Burch wrote the character of Tina, he unthinkingly created her based around his sister Ashly. When he realized it, he figured he might as well ask her to audition for the part. While other actresses placed an audition, Ashly ultimately earned the role. • The Nicknamer: • Has a large variety of nicknames for people, such as Shorty or Huggabutt for the player. She settles on "Vaulty-Vault" for most of the Fight for Sanctuary DLC. • A Running Gag in Tiny Tina's Assault on Dragon Keep is that every time she refers to Lilith, she uses a new nickname for her. • No One Could Survive That!: Apparently, Flesh-Stick thought Tina died with her parents. • Off the Rails: If you explore the side paths in the forest area of the Dragon Keep DLC, Tina admits that she didn't balance the combat for that situation. Cue a "Super Mega Badass Treant" showing up, it's level roughly 25 higher than everything else in the area. Tina quickly reworks things back to normal and apologizes for her lack of foresight. • OOC Is Serious Business: • She drops her usual goofy demeanor for a completely deadpan, flat delivery when she finally gets her revenge on Flesh-Stick. Tiny Tina: (completely serious and deadpan) Best tea party ever. • During Assault on the Dragon's Keep, she becomes uncharacteristically mean-spirited when talking about The Sorcerer's Daughter (Angel's analogue in the game). She even says if Angel wasn't involved no one would have died. This is an early hint that she's aware Roland is dead and is using denial to cope. • In Fight for Sanctuary, she takes a moment and drops her usual high energy persona to confide to the vault hunters that she feels like she'll die if she doesn't keep constantly moving around. She figures it's a defense mechanism for living on Pandora, and thanks you for giving her the time to be real. • Parental Substitute: • Seems to view Roland as this, as she keeps a picture of herself with him on her nightstand. • She was originally part of a Bearer of Bad News quest. Hearing of Roland's death snaps her out of her usually cheery guise and utterly devastates her. • The Assault on Dragon's Keep has her in denial over Roland's death and she refuses to believe he's really gone. The entire DLC is her trying to cope with his death and trying to honor him and Bloodwing in her own way. • Now all grown up in 3, she sports a tattoo with Roland's name on her arm in remembrance and to honor him. • Pretty Fly for a White Guy: Lapses into stereotypical African American and upper-class British mannerisms, among others. During her DLC, she couldn't resist talking like this while voicing Roland, which turns him into a Jive Turkey. Mordecai lampshades it. For some reason, she can perfectly mimic the speech styles of Handsome Jack and Ellie, so she's doing it on purpose. • Psychopathic Womanchild: She's 19 pushing 20 years old and still behaves as she did in Borderlands 2. • Really Gets Around: By the time the third game rolls around, she has enough exes to fill an entire fake wedding. And that's not even getting into the ones that exploded. • Revenge: Her tea party quest involves capturing and then torturing Flesh-Stick, the bandit who sold her and her parents to Hyperion for human testing. • Sleepyhead: Can often be found napping in between quests. • She Is All Grown Up: She's 19 years old in Borderlands 3. Even the captions point this out. All Grown Up. Still Insane. • Sidetracked by the Analogy: When she compares herself to a dragon who can't be tied down (because she's single), Tina starts cawing and says she can fly. • This Is for Emphasis, Bitch!: When she captures Flesh-Stick for her tea party, she says "You are cordially invited, BITCH!" • Tranquil Fury: While she tortures and kills Flesh-Stick for his crimes, her demeanour is as cheery and polite as before, but it's very obvious that she's murderously enraged inside over what he did. When he finally dies, this little facade comes down slightly, to when the "fury" seeps through to the point that it's...noticeable. • Trademark Favorite Food: • Crumpets; and during 'Tiny Tina's Assault on Dragon Keep', she admits to having lived on nothing but a steady diet of crumpets for the last few years. Mordecai: Ever? Seriously? You should literally be dead. Tina: (with her mouth full of crumpets) Naw dog, I'm gonna live forever. • Chocolate chip cookies. She goes ballistic when she realizes that Torgue's vending machines sell oatmeal raisin cookies, ordering you to destroy them all. • Troubling Unchildlike Behavior: Let's start with her pretending to pimp out two stuffed bunny missiles to you and go from there. Tina: That's right, twin sisters man. • Unreliable Narrator: Shows shades of this through her "Bunkers & Badasses" campaign in Assault on Dragon Keep • Vomit Indiscretion Shot: Her first reaction in her own DLC to being teleported with Lilith's siren powers is to vomit and cheer at how awesome that was. • What Is This Feeling?: Some of her dialogue in You Are Cordially Invited: RSVP has her remark the following after seeing Flesh-Stick again. Tina: Seein' him makes me scared as crap and I don't. remember. whyyyy. • Write Who You Know: In-universe, she based many characters of her Bunkers & Badasses campaign on people she know or at least know of, if not outright just put them in the game with a fantasy-themed costume such as Moxxi or Ellie. She even puts in Butt Stallion even though that was mainly a joke between Jack and the Vault Hunters. • Writing by the Seat of Your Pants: She admits 3/4s into her Bunkers & Badasses campaign that she's making stuff up on the spot because she didn't think the others would get that far so fast. invoked • You Killed My Father: She's after a bandit named Flesh-Stick because he turned her parents in to Hyperion. Likes: cuddling, murder Voiced by: Jamie Marchi Scooter's sister, who runs a vehicle garage in The Dust. • Aw, Look! They Really Do Love Each Other: While her relationship with Moxxi is strained, if you visit Scooter's garage in the final mission, she'll tell him to tell their mom that she loves her. • Big Beautiful Woman: While she's definitely on the higher end of the weight spectrum, it's not like she's really ugly. • Chainmail Bikini: In Tiny Tina's Assault On Dragon Keep, you can choose between giving Ellie a bikini or actual platemail for armor. She points out the flaws of this trope. If you give her the bikini, she says that she wishes she had a sweater as well. Ellie: That ain't armor! That's not even big enough to cover half a tit. Besides, it ain't like the bad guys are gonna be aimin' for my saucy bits. • Fat and Proud: • One of the reasons why she moved out to the Dust is because Moxxi kept nagging her to lose weight, and she didn't want to. • The dev team actually was so insistent on getting her "fatness" right that her neck-rolls alone went through five different iterations before they were satisfied. • She also is rather proud of her beauty and has a healthy sense self-worth, referring to the Hodunks' clan emblem being a skinny chick because they like skinny chicks. Ellie: And they love skinny chicks 'cause they's pussies. • A side quest with her revolves around her finding out that the local bandits made sculptures of her that emphasize her fatness. She is flattered when she finds out, and asks you to gather some to decorate her garage. • Gag Boobs: Even with her heavier-set frame, her breasts are proportionally bigger than Moxxi's by a huge margin. • Gainaxing: Her boobs jiggle as much as, if not more than, her mother's. To the point that she and her mother are the only two female characters in the game whose models underwent additional work specifically to accommodate the two characters' breast movements. • Insult Backfire: The bandits make hood ornaments in her likeness to mock her. Although she is aware they were meant to be insulting, she thinks the design is "badass" and has you steal some so she can put them around the shop. • It Amused Me: Secretly instigates the clan war between the Zafords and the Hodunks primarily for kicks, as well as wanting to prove to Moxxi that she can survive in The Dust. • It Runs in the Family: In the Pre-Sequel you can catch Moxxi "out of character" tinkering with a loader bot. She sounds remarkably like Ellie, especially with the same drawl and enthusiasm for tinkering. • Karma Houdini: Neither side of the Clan War arc ever catches on that she started it. However as of 4th Headhunter DLC, they're starting to put two & two together... and still never figure it out. • The Lancer: In Borderlands 3 she seemly becomes Lilith's second in command, as she's working closer to her than she did in the previous game. • Leg Cling: Official artwork for Tiny Tina's Assault On Dragon Keep shows Ellie clinging to Roland's leg. She's wearing a Slave Leia outfit. • Passing the Torch: Scooter's final ECHO request to Ellie is given in the Commander Lilith and the Fight for Sanctuary DLC, with his sister becoming the new owner of Catch-A-Ride in his passing. • Southern-Fried Genius: She is basically what Scooter would be if he was actually intelligent. Her drawl and attitude are just like Scooter's, but she does knows her stuff when it comes to trucks n' stuff... when she isn't crushing them around a bandit in a trash compactor over an insult. It is implied in Borderlands 3 that the Catch-a-Ride network's safety greatly improved under her command. • Tattoo as Character Type: Her heart tattoo was a courtesy of the Hodunk clan, as they marked her as a breeding female. After Scooter's death in Tales From the Borderlands, she gets a memorial tattoo of a skull wearing his signature cap with a banner reading "CATCH A RIDE TO HEAVEN". • Wrench Wench: • Helps Scooter out and introduces the player to the new Bandit Technical, which the player first uses to get into the Bloodshot Stronghold. Starting with the Fight for Sanctuary DLC and into Borderlands 3, she also runs all of the Catch-A-Ride stations as per Scooter's dying wishes. • In Borderlands 3, she becomes Sanctuary's chief engineer. • Victoria's Secret Compartment: She can fit an entire suit of armor in her size in her cleavage, much like her mother with guns.     Sir Hammerlock  Sir Alistair Hammerlock Hunter, Scholar, Gentleman Voiced by: J. Michael Tatum A Quintessential British Gentleman who is on Pandora to study the native fauna. Having lost his arm, leg, and desire to go into the field some time ago, he enlists the new Vault Hunters to help him conduct studies. • A Date with Rosie Palms: Played for laughs and subverted in "Big Game Hunt". Hammerlock: Thank you for joining me on this expedition, by the by. Things can get pretty lonely on treks such as these, and, with my right hand being made of metal, I am incapable of amusing myself in the way most other males would. Pahaahahaha! Some ribald humor for you there. • A Day in the Limelight: Is the focus of the 3rd DLC expansion, Sir Hammerlock's Big Game Hunt. • Adventurer Outfit: Wears a futuristic version of a Victorian era safari outfit. With his robotic arm and leg, he wouldn't look that out of place at a Steampunk convention. • Ambiguously Brown: He has a notably dark complexion despite having traits of a Great White Hunter. 3 tosses "Ambiguously" out the window as the lighting improvements make it clear that he's black. • An Arm and a Leg: A Thresher by the name of Old Slappy tore out Hammerlock's arm at the socket. The same thresher also got the leg on that side, and possibly even the other leg as well. He sends you after it in a sidequest. • Artificial Limbs: See above. Easily removable, too! • Awesome Mc Coolname: His title and name would put hairs on your chest with each utterance. • Badass Adorable: According to his DLC, Hammerlock first came to Pandora as a child of six, after his father abandoned him for a month after "using colourful language in polite company". After throttling twenty skags into submission he started to enjoy the place. • Badass Bookworm: He is a scientist who is trying to catalog Pandora's various flora and fauna for his almanac. He is however not above plagiarism of others' notes as one of the sidequests he gives is to track down his old boyfriend's notes. • Badass Family: He is the brother of Aurelia Hammerlock, who was one of Jack's Vault Hunters in the Pre-Sequel. The two have a very bitter history together, which would explain why he never mentioned her. • Badass in Distress: • Badass Mustache: Few will ever have facial hair as fine as his. It's officially part of the appeal in the opening video for his DLC. • Cain and Abel: He and Aurelia are nemeses to one another, which forms the crux of the Eden-6 storyline of 3. • Character Blog: Took over the ECHO Cast blog used by Gaige and Mr. Torgue in preparation for his DLC. He also covered a week of the Loot Hunt event. • Create Your Own Villain: In the Pre-Sequel!, he sends you on a mission to capture "moon threshers." The red thresher and blue thresher you capture are then shipped off to Pandora, where it's revealed that they escaped and specifically grew up to become Old Slappy and Terramorphous. • Door Stopper: One of the radio ads has him advertise his almanac. He highlights that if the info inside won't help you survive against whatever Pandoran fauna you are facing, smashing the book over it's head also works. Comes in 10 volumes too no less. • Electronic Eyes: It's very hard to see, but his right eye (right behind the broken lens of his glasses) is mechanical. Where this happened is never mentioned, or explained. • Gentleman Adventurer: He's the Quintessential British Gentleman who studies and hunts the creatures of Pandora. • Friendly Sniper: He seems to prefer Jakobs sniper rifles as his main weapon, as he's often seen posing with one and he uses one at the beginning of his DLC. Every gun he gives you as a quest reward in his DLC is a Jakobs brand. • Gentleman and a Scholar: Knows all about the creatures of Pandora, but also has an amusingly dark sense of humor. • Go Through Me: He tries to do this when Aurelia holds him and Wainwright at gunpoint and asks him to step aside. Naturally, she doesn't even bother letting him finish before just shooting him in the stomach and freezing them, though the two end up fine after the player kills her. • Gotta Kill Em All: In 3, his Crew Missions involve hunting down various miniboss creatures so that he can mount their heads and corpses in his room in Sanctuary III. • Great White Hunter: He even has three old rifle darts on his jacket. Fittingly his DLC has you hunting all kinds of boss monsters (including two raid bosses no less). Unfortunately he doesn't participate in any of them, with no explanation as to why either. In the Fight for Sanctuary DLC, he states that Hadorax is the last challenge on his list of Pandoran big game hunts, and expresses sorrow in not knowing what he'll do with himself afterward. • High-Class Glass: Though it's not a monocle, it's a pair of glasses with one lens broken. Still meant to invoke the look though. • I Am Very British: Has an extremely stereotypical upper-class RP (Received Pronounciation) accent. • I Gave My Word: In his DLC, Hammerlock refuses to investigate Professor Nakayama because he had promised the Vault Hunters a relaxing vacation of hunting, and "a gentleman always keeps his word". He only relents and directs the Vault Hunters to investigate Nakayama because the professor kept bugging them and Hammerlock realized that they wouldn't be able to get a moment's peace until they dealt with him. • Mad Libs Catchphrase: "[Blank, typically a noun], Ho!" note  • Mr. Exposition: He narrates many of the exposition trailers. Lampshaded in his first appearance. I'm spouting exposition again, aren't I? Apologies. • He's also the narrator for several trailers in which he usually describes various game mechanics and story details. • Nice Guy: Polite, well-spoken, honest, doesn't call you names even when you mess up (he politely elaborates on any specific requirements he might have if you mess up during a quest), and is genuinely thankful for your assistance regarding his various requests involving killing the wildlife. A wee bit sarcastic, but that mostly happens when he's annoyed by Claptrap. • Nice Hat: That you can help him decorate with bullymong fur as a side quest. • Nice Job Breaking It, Hero!: In Borderlands: The Pre-Sequel!, it's revealed that Threshers are apparently a sort of mutated plant and are not a native species to Pandora, being instead native to Elpis, where they were very puny and unimpressive. Hammerlock actually asks you to send him two Threshers so he can study them, which then get loose and become an invasive species. He comments that it shouldn't be a problem because of their small size, but by the events of Borderlands 2, Threshers thrive on Pandora and grow to gargantuan proportions in the planet's more favorable environment. Hammerlock screwed the planet's ecosystem. Not to mention that one of the Threshers you sent him is his own future archnemesis, Old Slappy, who would go on to make his mistake literally cost him An Arm and a Leg. The other Thresher, who Hammerlock named "Terry", is implied to have become Terramorphous the Invincible. • "The Reason You Suck" Speech: In Aurelia's personal ECHO, he gives her a lengthy tirade about how she's a horrible person who he wants nothing to do with. "Hello, "dear" sister. I’m sure that necrotic lump of tissue you call a heart skipped a beat when I opened your condescending message. As PLEASED as I would be to have your emotionless, creature-murdering presence in my home, I must respectfully decline your request to be housed in my mobile surveying platform during your quote-unquote holiday on Pandora. By all means, spend some of mum and dad’s blood money on a ticket. By all means, indiscriminately murder the wondrous creatures I came here to study. By all means, get your butlers to carry you around in a palanquin sewed from the skins of crying children! But don’t you DARE presume to be worthy of my presence after the DECADES of teasing and torment you put me through! I WANT NOTHING! TO DO! WITH YOU! SINCERELY, SIR HAMMERLOCK!” • Retired Badass: With the loss of two of his limbs he pays the Vault Hunters to go out and investigate Pandora's native fauna for his almanac. • Smart People Speak the Queen's English: As a zoologist of some form, his speech is certainly more formal than most. • Sophisticated as Hell: Despite his Gentleman and a Scholar image, he can be just as crude as everyone else sometimes. "Bonerfarts" comes to mind. • Stiff Upper Lip: Wouldn't be a parody of a of a British gentleman adventurer without it. • Straight Gay: Hammerlock doesn't have many stereotypically gay traits. Its only apparent at all in Borderlands 2 because he mentions his ex-boyfriends. Its more obvious in Borderlands 3 since he's in a long term relationship with Wainright and eventually marries him. • Tempting Fate: In The Pre-Sequel he has you sneak two Threshers off from the moon to Pandora (which doesn't have them yet.) His post-quest dialogue imply that the two escaped, but it shouldn't be that bad since they're "tiny little buggers". One of them is named Terry, and the other one has a habit of Slapping. These were implied to have turned into Terramorphus the Invincible, a Raid Boss thresher the size of a a mountain, and Old Slappy, the gargantuan thresher that took off his limbs. • Vitriolic Best Buds: Has a one-sided friendship with Claptrap. Claptrap considers him a good friend while Hammerlock despises the little bastard and says that his voice kills his brain cells. • Ironic given that Hammerlock was the one who repaired Claptrap after Jack left him for dead at the end of the Pre-Sequel's Claptastic Voyage DLC. • White Sheep: His sister Aurelia is the epitome of a Rich Bitch, and while we never get to see his parents, the fact that he considers their fortune blood money suggests they're just as awful as Aurelia, if not worse. In contrast, Alistair himself is one of the few unambiguously decent people on Pandora. • Weapon of Choice: He has a preference for Jakobs guns as three of his unique guns you can earn in his DLC are all of the Jakobs manufacture. He also favors sniper rifles, which is one of the few things he and his sister share, and often (but not always) give them out as rewards for quests. In 3, it turns out that he's romantically involved with company heir Wainwright Jakobs.     Michael Mamaril  Michael Mamaril Voiced by: Chad Cline A Vault Hunter who can randomly be encountered in Sanctuary, usually around the shops or the Crimson Raider headquarters. • Cool Shades: Wears a pair of mirrored sunglasses that look very cool. • Nice Guy: The fact that he just so happens to keep level-appropriate blue (and sometimes purple) weapons with him just to hand them off to you quickly makes him an endearing character, and he is very much loved by the fans, who often run around Sanctuary looking for him. • Tuckerization: He's based on a fan of the original Borderlands 1 who died before the release of the game. Gearbox was so moved and upset that they put him in the sequel, and let him try out the pre-release version before his death. • Weapon of Choice: He spawns carrying a Legendary assault rifle on his back, and a sword similar to Mordecai's. Interestingly, he seems to prefer Jakobs rifles, or at least assault rifles with the Jakobs barrel, as he's most frequently seen with either the Smooth Scorpio, the Hammer Buster or the Stomper, which is a weapon that also doubles as a Call-Back to both a sidequest in the first game, and a combat rifle type. Hodunk Clan     In General  A clan of the Pandoran equivalent to stereotypical rednecks. Also the family that Mad Moxxi, Scooter, and Ellie hail from before Moxxi took the kids and left. • Cutting Off the Branches: Considering that Jimbo and Tector are still alive in Tales from the Borderlands, the Vault Hunters evidently sided with them in the Clan Wars. • Deep South: Apparently their neck of the Dust is the Pandora equivalent. These guys leave no stereotype unturned, either. Playing the banjo, living in trailers, driving race cars... • Enemy Mine: The ending of the Wedding Day Massacre DLC sees the Hodunks and Zafords allying together to swear vengeance against Moxxi and the Vault Hunters after the botched attempt to unite the clans by marriage. • Hayseed Name: Hodunk, which derives from Podunk, a term for an insignificant small town in the country. • Mob War: An optional series of sidequests from Ellie lets you provoke one between two rival clans, the Zafords and Hodunks. One of the later Headhunter DLC packs lets you help Moxxi patch things up between them again. • Shotguns Are Just Better: They're armed with shotguns in every mission. Tector has one too. For the most part, they seem to like Torgue shotguns very much. • Southern-Fried Genius/Idiot Savant: Surprisingly. Despite all the genetic disorders and physical and mental development issues, the Hodunk clan are innate technological geniuses. They even run their own family race track. • Too Dumb to Live: They never seem to realize that the same people that they're hiring to go after the Zafords are the same people that the Zafords are hiring to go after them. That or they don't care.     Papa Hodunk  Jimbo "Papa" Hodunk Voiced by: Ian Sinclair The patriarch of the clan, he's an unintelligible old coot stuck in a wheelchair. • Badass Mustache: He has a very nice handlebar. • Berserk Button: The sheer mention of Moxxi and her kids sends him into a gibbering rage since he sees them as traitors. • Disappeared Dad: Is vaguely implied to be Scooter's father, but since Scooter's been kicked out of the clan it's doubtful he has much of a presence in his life. • Even the Subtitler Is Stumped: "[old coot gibberish]". • Handicapped Badass: He's missing his left leg and is normally confined to a wheelchair, but he still personally takes part in the final battle against the Zafords, riding on Tector's shoulders. • Hayseed Name: Jimbo, which is more typically a redneck nickname for "James." • The Patriarch: Generally referred to as "Papa Hodunk". • The Unintelligible: Everything he says has to be translated by another member of the Hodunk clan. • Villainous Incest: Given he's all but stated outright to be Scooter's dad, then he slept with Moxxi enough to impregnate her despite the fact that they're both Hodunks. It's not clear if it's a case of Kissing Cousins or flat out Parental Incest. • Weapon of Choice: Green-rarity Torgue MIRV grenades, by the final Clan War mission. Tector Hodunk Voiced by: Joel McDonald The eldest Hodunk son, and Jimbo's right-hand man. • Book Dumb: From what we get from Tales, he can't read. Which is good, because Fiona's wanted poster is pretty much right next to him, outside the Purple Skag. • The Dragon: To Jimbo in Borderlands 2 and to August in Tales from the Borderlands. • Friendly Enemy: He seems to be on even personal terms with Moxxi, recommending her bar to people even though he knows it ticks his dad off. • Gonk: Probably the most unusual looking human NPC in the game, if not the ugliest. • They Killed Kenny Again: You can kill him at the end of the clan war, he reappears alive in "Mad Moxxi and the Wedding Day Massacre" just to immediately get struck by lightning, and then appears in Tales from Borderlands. • Translator Buddy: To his own father. • Turns Red: If you kill his father, Tector turns into "Grieving Tector". It's sort of like making a Goliath mad, except he doesn't regenerate health. • Weapon of Choice: He wields a shotgun at the end of the Clan War arc. In Tales, though, he uses a blue-rarity Dahl repeater due to his new job as a bouncer. Zaford Clan     In General  A clan of Irishmen who run their own pub, the Holy Spirits, near the town of Overlook. • Enemy Mine: By the end of the Wedding Day Massacre DLC, the Zafords and the Hodunks unite against Moxxi and the Vault Hunters. • Fighting Irish: Irishmen obsessed with fighting the Hodunk clan. "I pay in blood, booze, and bullets!" • Oireland: Shamelessly, although Played for Laughs. Lots of alcohol, ridiculous accents, shamrocks, and sooo much green. • Too Dumb to Live: Like their rivals, they (or at the least Mick) never seem to realize that the same folks that they're hiring are the same ones being hired by their enemies. That or they don't care. • Weapon of Choice: The Zafords like using elemental SMGs, and so does Mick. However, they have a tendency to use pistols as well, especially elemental ones or Jakobs revolvers. Mick Zaford Voiced by: Chuck Huber Patriarch of the Zaford clan, he's a friendly, affable father who just wants to kill every single Hodunk he sees. • Cutting Off the Branches: Tales from the Borderlands implies that the Vault Hunters ended up killing Mick, seeing as Tector Hodunk is still alive. • Invisibility Cloak: If you haven't encountered Hyperion Infiltrators yet, Mick is the first human enemy you'll see with a cloak in the game's chronological order of quests, so be wary. • Meaningful Name: As the Zafords represent the Fighting Irish trope, Mick is a pejorative often used for the Irish. • Nice Hat: Wears a snazzy bowler. • Papa Wolf: His response to the Hodunks killing his son Peter is to have the Vault Hunter go and burn them alive in their trailers, and he has enough when Lucky's wake is crashed. • Weapon of Choice: He carries a submachine gun at the Clan War last mission, which usually spawns as a Bandit one.     The Bagman  Peter Zaford Voiced by: Chuck Huber Mick's son, a nice boy who might be a little insane. • The Dutiful Son: To hear him tell it. • Hearing Voices: Or more specifically, a single voice, which he addresses as "voice in me 'ead." • Leprechaun: Not a typical example, but his traits make The Bagman an allusion to one. He's short and the family's bagman, but he's called a leprechaun. When fought, he teleports around the room as if by magic, and can drop a relic called the Pot O'Gold. • Shotguns Are Just Better: Oddly enough, he carries a corrosive E-Tech Bandit shotgun. • Tempting Fate: As the player stalks him in order to find the Zafords' hidden money cache, Peter constantly and loudly talks to himself about how he hopes nobody is following him with the intention of ambushing him when he finally reaches the cache, and that he loves not getting ambushed as part of the trip. • The Unfavorite: What he thinks himself to be. It's unknown if it's true or just a result of his insanity, but Mick does seem horribly torn up over his death.     In General  Residents of the small town of Overlook, they are all confined to their homes due to suffering from a brain disease called the skull-shivers. The disease was brought on by Hyperion's mining operations, and the company has since taken over the town and terrorized the already suffering citizens. • Hikikomori: The whole town, but not the usual case. They're all house bound due to a "curfew" enforced by Hyperion. Should they "break" it, one of the citizens will get executed via the Grinder. In the worst case scenario, the nearby Hyperion base has a mortar aimed towards the town. The current mayor of Overlook. • Ascended Fanon: Invoked. Karima has a stuttering problem as a result of the Skull Shivers that she (and the rest of the town) contracted due to Hyperion's decidedly haphazard approach to mining safety. After you cure her, she doesn't stutter anymore. However, Anthony Burch received feedback from people who have a stuttering problem in real life, and how they appreciated Karima's character because they didn't make her stutter just to make fun of her, but rather that you could still see that she was a sympathetic character and that she still had a bit of humanity left on a planet that's gone completely insane. Anthony said that if Karima ever got any new content in the future of the game, her stutter would become a permanent part of her character. In the Claptastic Voyage DLC of the Pre-Sequel, it's shown that Karima had her stutter even before Hyperion began mining. • Beware the Nice Ones: Karima may be a Nice Girl, but even she has her limits, as Dave learns the hard way when Karima intentionally made the player to destroy Dave's house with the mortar. • Nice Girl: One of the nicest people on Pandora, which is saying something. • Meaningful Name: Take the "I" out and you get "karma". Guess what happens to Dave. • Ms Fixit: She cobbles the shield for Overlook together from the cores of several personal shields. • The Dog Bites Back: Dave gets his comeuppance for all his sexist jerkass remarks and for stealing the power core out of the medicine dispenser. • Unexpected Successor: She was formerly a computer programmer and only became the mayor of Overlook after the previous one died. Voiced by: Josh Grelle The black sheep/village idiot of Overlook. • And There Was Much Rejoicing: Specifically, on the part of Karima. Karima: Do you know the best part about Dave? He's dead. • Asshole Victim: He's a sexist jerk no one in Overlook even likes. You really can't blame Karima for having him murdered. • Hate Sink: His whole existence is to be a sexist douche, it seems. • Jerkass: The guy gives Handsome Jack a run for his money in this department. However, the Claptastic Voyage DLC shows that he used to be somewhat less of a dick, or at least not nearly as outrageously sexist. It is implied that how Karima still let Claptrap help after Claptrap blew the town's stadium and set fire to the town (which lead to the church being set as a triage set on fire too, further killing the wounded survivors) turns Dave to this. • Karmic Death: Karima has you test out the new shield surrounding Overlook... but not before having you drop the first mortar right on him. • Men Are Uncultured: In "Claptastic Voyage", he apparently considers sandwiches to be a "fancy" food. • Stay in the Kitchen/Politically Incorrect Villain: Loves making sexist comments towards Karima about how as a woman, she can't do anything right. Suffice it to say, it makes his demise all the more satisfying. • Straw Misogynist: His entire dialogue is literally nothing but sexist remarks towards Karima. • Too Dumb to Live: Takes the battery out from the medical dispenser to power a clock tower. As in, the medical dispenser that sells medicine the town desperately needs. He also lives in a shack suspended off the face of a cliff and supported by a few wooden planks. • Ungrateful Bastard: If you give him the medicine for skull-shivers, he simply calls you a skag-licker. Everyone else is quite courteous. • The Voice: You never actually see what Dave looks like. He doesn't have an ECHO portrait and he never leaves his house. BNK-3R (The Bunker) A gigantic, robotic airship built by Jack to protect Control Core Angel. • Attack Its Weak Point: It has a bank of optics on top and a single eye beneath that can be shot for critical damage. Its auto-cannons also always take critical hits if shot. • Climax Boss: The first of two boss fights marking the climax of the game's storyline, but not even close to the final one. • Cognizant Limbs: On each pass, BNK-3R deploys auto-cannons that count as separate enemies and can be destroyed independently of the boss itself. • Damage-Sponge Boss: It's a big target with an huge, obvious weak spot, but it makes up for it with a ton of health. • Flunky Boss: A variety of Loaders are constantly digistructed to harass you throughout the battle. Thankfully, they tend to be distracted by trying to shoot down your Buzzard support instead of you. • Game-Breaking Bug: There exists a way to make the boss battle a complete and utter curbstomp in your favor, ending it in less than a minute. Zer0's B0re skill allows bullets to penetrate multiple targets, dealing more damage for every target penetrated. The BNK-3R happens to be very huge, and its crit-spot is big and multi-layered enough that bullets fired by Zer0 can, to put it simply, get "stuck" and deal monstrous amounts of damage. Very handy and appreciated if you're grinding, but it might ruin the flow of the fight for an ignorant player who wanted to enjoy the boss battle. • He Was Right There All Along: Spends most of its screentime in the story patiently docked at the top of the mountain Control Core Angel resides within. It's possible you'll jump on top of it multiple times in the scramble to take out the autoguns on the tower to avoid the security lasers. • Macross Missile Massacre: One of its attacks unleashes a barrage of missiles. • Non-Indicative Name: When the Vault Hunters are plotting an attack on Control Core Angel, the part of the plan that involves outgunning the Bunker is regarded in a way that sounds likes you're storming a fortification. The reveal that it's actually a giant, flying robot atop a mountain may come as a surprise - if anything, it did for Brick. • Peninsula of Power Leveling: Unlike most bosses, BNK-3R respawns every time you enter its area, allowing for easy farming of items and XP. Conveniently, its boss area even has a shop for you to unload all the stuff you get from grinding it. • Speaks in Binary: Not by itself, its dialogue amounts to just deep robotic gurgling, but its Boss Subtitles are written in binary. When translated, it read 42. • Spell My Name with an "S": "BNK3R" in its Boss Subtitles, but written with a hyphen as "BNK-3R" on its health bar in the fight proper and in Jack's subtitles. • Walking Armory: More of a flying armory with more weapons mounted on it than you can count. • Wave-Motion Gun: Once its health drops low, it will deploy an enormous slag cannon. Brick: Hooooly crap. That... is a big-ass gun.     Hunter Hellquist  Hunter Hellquist The DJ of This Just In!, a radio show that serves as Hyperion's main propaganda machine. He constantly broadcasts the events of the main story, but always in a way that demonizes the Vault Hunters and makes Handsome Jack seem like the good guy. Late in the game, Mordecai finally has enough of it and orders you to take him off the air. Permanently. • Blatant Lies: This Just In! is chock full of them, either skewing events to make Jack sympathetic or making things up outright. Once the Vault Hunters finally go to shut him up, they catch him in the middle of perhaps his most blatant lie of all. Hunter Hellquist: This just in, Pandora - the bandit scum who killed Jack's daughter has just set the Old Haven orphanage ablaze, and... (Vault Hunters enter his broadcast shack) • King Mook: He's basically a regular human enemy with more health and shields. • Infinity +1 Sword: He's best known as the guy who drops The Bee, considered by most one of (if not the) best shield in the game. • Not-So-Harmless Villain: While he isn't as dangerous as Jack, Wilhelm or the Warrior by a long shot, he still turns out to be a surprisingly competent fighter when you finally come for him. • Propaganda Machine: Constantly lies about you and the Crimson Raiders, to make raving sociopath Jack look good and you look bad. Of course, everyone knows it's utter bullshit. • Small Name, Big Ego: One of his lines during the battle that follows when you break into the station is "DON'T YOU KNOW WHO I AM?" • Strawman News Media: Runs a combination of Type 1 and Type 2 for Hyperion. • Tuckerization: Partially named after Paul Hellquist, the creative director of the game. • Written by the Winners: He's basically drafting Hyperion's version of the events of the game as they occur. A giant loader that appears near Fyrestone and tasked with protecting the Hyperion Information Exchange. • Damage-Sponge Boss: Saturn is one of the few enemies in the game with no weak spots, and comes with the expected health total of a building-sized robot. Hope you brought a healthy amount of spare ammo. • Giant Space Flea from Nowhere: What precisely it is doing is never explained, and it spawns with no warning. It doesn't even get any Boss Subtitles, meaning that your sole introduction to it is seeing a moonshot land in the distance and a very large Loader rising from where it landed. • Humongous Mecha: A several-story-tall Loader. • King Mook: Saturn is pretty much the lord of all Loaders, and essentially a very large Super Badass Loader with extra health and weaponry. • Skippable Boss: You're not actually required to kill Saturn to complete the quest he's involved in, but he's such a huge obstacle in your path it's pretty hard to accomplish your objectives without getting rid of him. • Walking Armory: Saturn has four turrets on it, uses electric cannons, rocket barrages, explosive drones, and its own legs.     The Warrior  The Warrior Click to see picture.  Much like the Destroyer, the Warrior is an ancient monstrosity sealed away in a Vault. However, whereas the Destroyer was, maybe, an otherworldly entity that was sealed away by the Eridians, the Warrior is a bio-superweapon of Eridian Origin. Handsome Jack plans to unleash the Warrior and use it to "cleanse" Pandora of what he considers to be "undesirables". • Attack Its Weak Point: The large glowing spot on its chest pretty much screams WEAK POINT. In fact, there's a Badass Rank challenge you can obtain by not attacking that spot. Its other weak point is the mouth, which won't make you fail the challenge but is much harder to hit. • Beware My Stinger Tail: The Warrior's tail fires a beam that slags you, but it also uses it like a scorpion's stinger. • Breath Weapon: It breaths fire/napalm. • Cool, but Inefficient: The Warrior is essentially Handsome Jack's pride given form; it's big, it's awesome, it burns things down, and as far as he cares it's his best bet at taking over Pandora. The problem is that his obsession with the beast costs him his supply of eridium, his money, his army, his engineers, and his own daughter. In the end he's left with a glorified artillery unit - a role the presently-accessible Helios space station already accomplished. • Final Boss: The last enemy you fight in the main campaign. • Forgotten Super Weapon: He's a leftover bioweapon of the Eridians empire, buried for centuries. In Borderlands 3, an Eridian message explains that the Warrior was used by the Eridians to eliminate those who sided with the Destroyer. • Our Dragons Are Different / Our Gryphons Are Different: Resembles a massive cross between a dragon and a griffin made out of lava and slag. • Olympus Mons: Its defining traits are that it can obliterate all life on the planet and that the first person to make contact can control it. When you finally fight it, it doesn't do much beyond what its told, to the point that the fight sounds like a Pokémon battle. Jack: "Protect your chest, Warrior!" "Fire breath! Now!" "Back into the lava!" "Smash 'em, Warrior!" "Don't let 'em shoot you there! Goddamn!" • Sealed Evil in a Can: Zigzagged. It's sealed away, yes, but it turns out the Warrior is the can. • Sequel Escalation: The Destroyer, despite its huge health pool, was a Stationary Boss that only had a handful of attacks and roughly a third of it was composed of weakpoints. The Warrior, by contrast, constantly moves around the arena, has many different and hard-hitting attacks, and its weakpoints are harder to target. • Shielded Core Boss: You can blast off the cracked pieces on its chest to gain access to a nice big glowing critical hit zone. However, they regenerate every time it goes back in and out of the lava. There is also a Badass Challenge for killing it without doing this. Luckily, its mouth is also a critical hit zone, although it's much harder to hit. Captain Flynt Burn, Baby, Burn Voiced by: Joel McDonald The leader of the Ripper clan of Bandits and the brother of Baron and Zane Flynt, Captain Flynt's ship ended up trapped in a glacier, stranding him and his crew in Liar's Berg. He was also the former owner of Claptrap, often using it as his personal torture doll. • Axe-Crazy: Has a rather unhealthy obsession with torture, fire, and gruesome acts of mutilation and murder. He even considers sending assassins after his younger brother Zane as a way of "keeping in touch". • Anchors Away: He carries an anchor as his melee weapon, fitting for the captain of a ship. He pounds it against the ground to create huge shockwaves if he wants to create some distance. • Avenging the Villain: • In a cut dialog, he states that he has a bounty out on whomever killed his brother. • In the Son of Crawmerax DLC, his son Sparky tries to avenge his father along with six other individuals with a beef with each of the Vault Hunters. • Bad Boss: He loves to hurt people, and since his ship is frozen in place at the moment, the only people in reach are his own men. So, uh, guess what he does. • Battle Amongst the Flames: Invoked in his boss battle, where he will sometimes command his ship to starting exhausting pillars of intense fire all around the deck, incinerating anyone who's standing on a vent, restricting player movement, and also warning when Captain Turns Red. • Diary: Apparently kept an audio diary he'd regularly speak to about his day. The part we get to hear is about the time he got the heads of his assassins sent back to him by Zane Flynt, his younger brother. Turns out his diary was actually just Claptrap, and when he's talking to his diary he expects an answer back. Captain: Sending assassins after him is just my way of keeping in touch, a little more personal than a Mercenary's Day card, you know? You know?! (Beat) HEY I'M ASKING YOU A QUESTION, DIARY! Claptrap: I'm so sorry Captain! I got distracted! • Heävy Mëtal Ümlaut: As seen above, his Boss Subtitles use these. Over the "n"s, too, so it's a Spinal Tap thing. • His Name Really Is "Barkeep": The official strategy guide confirms that his first name actually is "Captain" and lampshades the Flynt family's odd naming methods. According to him, his parents were douchebags. Averted in the case of his brother Zane and son Sparky Flynt. • Insistent Terminology: Forgetting the "Captain" is a good way to get him to torture you. Not that he needs much of an excuse to do that. • King Mook: He's essentially a gigantic Pyro Nomad in fighting style, though he brings an anchor to deliver a Ground Pound unlike them. • Older Than They Look: You never see his face, but he's still a fit and powerful combatant. However, he has an adult son, and is the older brother of Zane, whose hair is fully gray. • Pirate: Ostensibly, he and his men are this, with the obvious clue being Flynt's weaponized anchor, but also with their ship stuck on the Southern Shelf thanks to a flash freeze, they obviously have to find other ways to entertain themselves. • Pyromaniac: His ship has a giant dragon head attached that breathes fire, the arena you fight him on has several vents that shoot out fire, he uses an incendiary pistol to fight you, and he likes to cover himself in flames. As such, he's also highly resistant to fire damage. • Starter Villain: The first bandit leader you encounter in the game before the plot really starts kicking off. • They Call Me Mister Tibbs: Seriously, call him Captain Flynt. You have little excuse not to, though, since it's both a title and his first name. • Torture Technician: Really likes his torture, especially if Claptrap is the one on the receiving end. • Turns Red: Sometimes in battle, he will cloak himself in flames and become impervious to damage while shouting in anger. The only things that can damage him during this event are headshots and explosive weapons. • Weapon of Choice: Fights you armed with a purple-tier Bandit assault rifle and when given the chance uses his anchor to smash you to bits. Boom... and his brother Bewm Voiced by: Eric Vale The lieutenant of Captain Flynt, Boom-Bewm consists of explosive-loving bandits Boom and his midget brother Bewm. • BFG: Boom begins the fight on a huge cannon aptly named "Big Bertha". After shooting it enough, he'll get down and fight you directly. • Dual Boss: Boom mans the cannon, while Bewm flies around on a jetpack. • Early-Bird Boss: Both brothers and the cannon are all armoured, and it's unlikely a corrosive weapon will have generated on a first playthrough, making them soak up vastly more gunfire than any enemy before. Balanced by the fact the player will likely have a level advantage on them. • Flunky Boss: Defeating one of them causes Psychos to spawn in pairs periodically until the other one's dead. • Jet Pack: They don't seem to grant full flight, but boost jumps quite a bit. • Mad Bomber: They're complete nutjobs who love warship cannons and grenades. Both also use Torgue shotguns when on foot, and they have a chance to drop the Bonus Package, a Legendary Grenade Mod that spawns a ridiculous amount of child grenades. • Post-Apunkalyptic Armor: The pair of them are the first armored bandits the player sees (and the only ones in the first playthrough), and their armor is clearly made of scrap metal welded together. • Sibling Team: "Boom-Bewm" is the team of explosives expert Boom and his midget shotgunner brother Bewm. • This Is for Emphasis, Bitch!: "Light the fuses, bitches!" • Verbal Tic: Boom loves saying the word "boom!" Claptrap lampshades this out after you defeat him. Voiced by: John Swasey The leader of the Bloodshot bandits that antagonize the town of Sanctuary, and is later seen waging a turf war against the Firehawk. • Comically Small Bribe: Inverted: Comically Small Ransom. He captures Roland and tries to ransom him to Hyperion for millions of dollars, but Hyperion would much rather send killer robots to retrieve Roland themselves than pay money to the bandits. Flanksteak keeps trying to lower the bid on the ransom, until it's just twenty bucks, doubly humorous if you've gotten to a point in that game where any cash pickup can give you four-digit sums. • Cut His Heart Out with a Spoon: Flanksteak is fond of really graphic and esoteric threats. Flanksteak: We're gonna make the Firehawk choke to death on his own feces! Angel: Dude. Ew. • The Unfought: Flanksteak is never fought or even seen in person, even when you storm Bloodshot headquarters; apparently he was killed when Handsome Jack sent Hyperion forces to kidnap Roland.     Bad Maw  Bad Maw Bad Maw... And His Merry Midgets The key keeper and guardian of the Bloodshot Stronghold's front gate. • Three-Point Landing: His dramatic entrance ends with this when he jumps on a drawbridge that has not even been fully drawn. • King Mook: He's a massive Nomad Torturer who's twice the size of a regular one and sports 3 chained Midgets instead of 1 on his shield. Other than that, he's identical to them in fighting style and weaknesses. • Peninsula of Power Leveling: He is one of the bosses who always spawns near a Fast Travel Station (just the outside entrance of the Bloodshot Stronghold), making him a good boss for farming Eridium early in the game. This also makes him a good target for the "Short Chained", the "Badass Bingo", or any weapon-specific Badass Challenges.     Face McShooty  Face McShooty Voiced by: Chris Cason A member of the Slabs clan of bandits you encounter on Thousand Cuts. Face McShooty just wants you to shoot him in the face. • Achilles' Heel: The only way to kill him, or even hurt him, is to shoot him in the face. • Boom, Headshot!: His calling in life. • Death Seeker: He really wants you to shoot him in the face. • Delinquent Hair: Has a mohawk to distinguish him from the other Psychos. • Exactly What It Says on the Tin: His name is Face McShooty and he gives you a quest called "Shoot This Guy in the Face". Try and figure out what the objective is. • Famous Last Words: "THANK YOU!" • Large Ham: He screams everything he says to you with extreme glee. • Made of Iron/No-Sell: Shooting him in the face is the only way to kill him. Shooting him elsewhere just angers him. • Meaningful Name: His name is exactly what he wants you to do to him. • No Indoor Voice/Motor Mouth: Doesn't shut up about how he wants you to shoot him in the face. • Overly Long Gag: Just about anything describing this guy (from the quest, to his name, to this very entry) makes it abundantly clear what he wants you to do (shoot him in the face). • Sophisticated as Hell "I NOTICE YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!" • Suicide by Cop: Doesn't want to shoot himself in the face. Wants you to shoot him in the face. • Talkative Loon: Hoo boy. • Zero-Effort Boss: You just gotta shoot him in the face. Lampshaded by the achievement/trophy for the mission: "Well, That Was Easy". Voiced by: Sonny Strait A Psycho bandit who is encountered in the Tundra Express. Tiny Tina wants you to "invite" him as the "guest of honor" for her tea party.... • Ain't Too Proud to Beg: His final words are him screaming "I'm sorry!" in a desperate and futile attempt to get Tina to spare him. • Asshole Victim: He thoroughly deserves what Tina does to him. • Attack! Attack... Retreat! Retreat!: He goes from angrily threatening Tina to taunting rants to pathetically begging for his life within a matter of minutes as the Vault Hunter guns down his flunkies. • Ax-Crazy: Being a Psycho automatically qualifies him, though he's saner than most. Note that by "saner" we mean "not spouting constant nonsense that usually involves meat and fluid". • Delinquent Hair: The only thing distinguishing him from generic Psychos is his triple mohawk. • The Dreaded: Just seeing him again makes Tina terrified due to the trauma she has due to him. • Electric Torture: • Tina repeatedly zaps him while the tea party progresses, culminating in him being vaporized. • In the Tiny Tina DLC, rolling Flesh-Stick in the Tina slots causes an electric grenade to drop out with Tina screaming "Flesh-Stick? DIE!" • I Want Them Alive: On the receiving end; in a departure from most quests, Tina requests that you not kill Flesh-Stick so that she can do the honors herself. • Karma Houdini Warranty: He got away with selling Tina and her parents to Jack, causing them to be subjected to horrific experiments and driving Tina insane. In Borderlands 2 you can lure him to her place where she tortures him to death. • Kick the Dog: He actively taunts Tina over the deaths of her parents when she's holding the tea party, only stopping once it's clear his fellow bandits won't be able to save him. • Not So Different: He compares Tina to himself, saying that the deaths of her parents made her strong. • Peninsula of Power Leveling: It was formerly possible for players to grind Flesh-Stick for a good chunk of experience for the sake of power-leveling by continually killing him and respawning him by restarting the quest he was involved in. It has since been patched, with Flesh-Stick giving no experience upon death. • Too Dumb to Live: Even when Tina has him completely at her (and the player's) mercy, he still thinks it's a good idea to taunt and threaten her, earning him a well deserved blast of electricity each time. • You Killed My Father: Tina holds him responsible for the death of her parents. While it was Handsome Jack's scientists who actually killed them, Flesh-Stick was the one who sold out Tina's family to Hyperion as test subjects.     Assassins Quartet  Assassins Oney, Reeth, Rouf and Wot Four assassins hired by Jack to investigate whether an old Vault Hunter really is alive. • Boss Rush: You fight all four of them in succession in the same area. In the higher levels of Digistruct Peak, you have to fight all four of them at once. • Death by Irony: • Invoked by the quest title involving them - "Assassinate the Assassins". • Each has a Weapon of Choice, or at least a weapon type. An optional objective is to kill them with their favourite type of weapon. • Dumb Muscle: • Jack considers them as such, although whether they're genuinely stupid is left ambiguous. • Tannis notes that at least Reeth, Rouf and Wot's names are anagrams of the numbers they chose. Oney... is a lot less creative in this department. • King Mook: Functionally, they're beefed-up versions of different bandit types. Wot is a Marauder, Oney is a Nomad, Reeth is a Psycho, and Rouf is a Rat. • Stock Audio Clip: Wot's injured sounds are the exact same sound effects used when Zer0 takes damage. • Theme Naming: As mentioned before, their names are anagrams of the numbers One, Two, Three, and Four. Or rather, everyone's but Oney's is. Captain Scarlett and Her Pirate's Booty Your new BFF The (only) resident of the town of Oasis. He's really happy to see another living person who doesn't want him dead. • Cloudcuckoolander: He's strung up the corpses of residents and hooked them up to speakers to pretend that they're still alive. • Go Mad from the Isolation: The last person alive in Oasis, he has since gone completely insane and is desperate to befriend the Vault Hunters. That he also seems to be suffering from dehydration and sun exposure probably contributes to his.... demeanor. • Gonk: Giant crooked teeth, puffy lips and an ever-present bit of spittle-foam dribbling out of his mouth, and an over-sized head on a too-small neck. note  • I Just Want to Have Friends: Almost every other sentence he says involves praising the player and talking about how awesome they are in a desperate attempt to make them stay around just a little bit longer. He's equally as desperate in Tales from the Borderlands, where his general creepiness and tendency to pop out of nowhere causes the characters to find him really annoying. • Killed Off for Real: A possible fate in Tales from the Borderlands, if the player (while playing as Fiona) tells him to go away while she's creeping around in the vents, he will get shot by August. • Laughing Mad: As the only survivor of a town where everyone else died of thirst, he does not take the revelation that there was an entire spring underneath Oasis all that well. • Mayor of a Ghost Town: He tries to run Oasis all by himself. • Mission Control: For early story missions and side quests. He takes over again once Scarlett (inevitably) betrays you. • Nice Guy: Is one of the few friendly people you'll meet in the DLC, and generally is just happy to talk with someone who doesn't want to kill him. • No Celebrities Were Harmed: Looks exactly like Hunter S. Thompson's famous alter ego, Raoul Duke. • Of Corpse He's Alive: With everyone in Oasis but him dead, Shade strung up their bodies and pretends they are all still alive, even using tapes and speakers placed around the town to make them "talk". It's ridiculously transparent, but it's all he has. He's gone so far as to voice out a marriage proposal rejection for a townswoman he planned on proposing to. • Oral Fixation: That thing he's chewing on is a bottle rocket. • Sole Survivor: A combination of drought and pirate raids killed the population of Oasis... except for him. By Tales from the Borderlands he's moved out and lives in Prospector Junction operating his grandfather's Museum of Mysteries. • Stepford Smiler: Shade has an extremely toothy grin on his face at all times, and always sounds chipper and excited, but he's nothing if not miserable. • Suspiciously Specific Denial: Everyone in Oasis is definitely alive, and not dead from thirst.     Captain Scarlett  Will absolutely stab you in the back Your "ally" throughout the Captain Scarlett and Her Pirate's Booty DLC. • Ace Custom: Her weapon, Greed, is a Jakobs revolver customized with aftermarket parts to give it fire damage. • Adorkable: She's noticeably awkward in an endearing way. At one point she makes a "No fatties" joke and spends the rest of that sidequest apologizing for it. Scarlett: I actually prefer overweight men. • Affably Evil: Well, she is evil, but one might forget that she willingly killed children (she just thinks it's in bad taste to brag about it) when she praises your badassitude, thinks that you are a pretty amazing fighter, tells you straight to your face that she will betray you eventually, and when she loses the treasure, she doesn't hold any ill will towards you and lets you go on your way to the treasure. • According to Grandma Flexington, she met Scarlett and her crew right outside her house, killing things, and the Captain told her that she thought that the Vault Hunter beat her fair and square and was awesome in general. • Brain Bleach: Doubtlessly needs some after she has you deal with Herbert. Given his rather creepy obsession with her, this is quite justified. • Bunny-Ears Lawyer: You'd never guess she's as fearsome a pirate as she is when she talks about catching up on the latest issue of "Crimefighter Frog" or spouts baby talk about her beloved pet Roscoe. • Chronic Backstabbing Disorder: Tried to backstab her best friend, Sandman, in which she learned a valuable lesson after the attempt failed. She even admits that she'll feel a bit bad after she inevitably betrays you. Scarlett: Never betray your friends... until you're absolutely certain you have the upper hand. • Does This Remind You of Anything?: At one point, Scarlett starts talking fondly about her pet Roscoe and gushes at how his face is so cute she could just squeeze it. Given what a Rakk Hive's face resembles, the sexual implication is not lost on her crewmen, though she doesn't seem to get it and just snaps at them to get back to work. • Even Evil Has Standards: • Kind of subverted: she considers bragging about killing children to be distasteful. Not the act itself, just bragging about it. That's rude. • She also feels guilty about making a fat joke. • Even though she is a pirate and loves backstabbing, she pleads you to not pick her gun when she accidentally drops it. Because that would be stealing. And stealing is wrong. Though she congratulates you if you actually do it. • Eyepatch of Power: Wears an eyepatch to look more badass instead of getting a robotic eye. • Fluffy Tamer: Her pet, Roscoe. The way she describes him makes him sound like a chubby Big Friendly Dog. Turns out he's a young Rakk Hive. • Graceful Loser: • Once you defeat Roscoe, she encourages you to proceed to the treasure yourself and says that you'll meet her again. • She is referenced by Grandma Flexington in the second headhunter pack. When Grandma Flexington witnesses Scarlet robbing her retirement home, they have a conversation about the vault hunter. Scarlet holds no ill feelings against them for beating her. • Hook Hand: Her cyborg hand has a hook on it instead of an actual hand. • Hypocritical Humor: After you defeat her pet she drops her gun and tells you not to steal it because stealing is wrong. If you do take it she congratulates you. • Know When to Fold 'Em: Runs like HECK when you defeat Roscoe, which is how she pulls her Karma Houdini. • Karma Houdini: She manages to escape the Vault Hunters after they kill Roscoe, and according to Grandma Flexington, she's still going around robbing and killing people. If she was wise she'd better keep a low profile in 3 to not catch the Calypsos' attention. • Mission Control: Takes over for the bulk of the story missions after Shade, up until You Have Outlived Your Usefulness. • Nice Hat: Wears a nifty pirate hat with lots of shiny metal hoops. • A Pirate 400 Years Too Late: It's the far flung future, and yet she acts an awfully like a pirate from the 1600s. At one point she even goes through a list of stock pirate catchphrases to find one of her own, but finds them all annoyingly clichéd. • Pirate Girl: Is a good looking woman in a crew full of male pirates and bandits. • Pragmatic Villainy: Instead of initially competing against you, she wants to work with you until the location of the treasure is revealed. At one point she even points out there's no good reason to betray you until you've gotten a certain distance through the quest. She learned this from when she tried to betray Sandman right off the bat and lost a knife and a leg for it. Of course, when the time comes, she betrays you like she promised. • Self-Made Orphan: According to her official profile, she gutted her father after he threw her out of a ship, causing the loss of her left eye in the process. • Talk Like a Pirate: Well, she tries to, at least. Like many of the pirates in the DLC, she speaks with a Cockney accent rather than the standard accent. • The Unfought: • She doesn't fight you directly, instead riding upon Roscoe as she sics him on you. • According to cut dialog, the player was originally intended to kill her while Roscoe would be a raid boss. • Villain: Exit, Stage Left: She just disappears after you defeat Roscoe. She encourages you to kill the Leviathan right afterwards, but after that she is nowhere to be found. • Villain Teleportation: She evidently has a personal teleporter. • We Will Meet Again: Her last words to the Vault Hunters as she escapes. • Worthy Opponent: What she sees the Vault Hunters as. Totally the Brains of the Operation A midget pirate holding the second piece of Captain Blade's compass. Used to work with Scarlett, until she stabbed him in the back. Literally. The knife broke off and everything. She considers the whole event pretty embarrassing. • And Your Little Dog, Too!: As you near his lair in Hayter's Folly he chimes in on your ECHO and threatens to kill your friends and family. Scarlett notes that he can't possibly know where your family lives, making this a completely empty threat. • Brains and Brawn: "Totally the brains of the operation", that operation being himself and his enforcer the Big Sleep. • Contrived Coincidence: After you kill him, Scarlett admits she has no idea where the third compass piece is. In the chest with the second piece, you find Sandman's diary, where he reveals he knows where the third is. Scarlett: Well, that's lucky. • Depraved Dwarf: Comes with the territory of being a midget on Pandora. • I'm a Humanitarian: Murray of Scarlett's crew was Driven to Suicide after Sandman killed and ate his parents. In reality, they were killed by Scarlett's cook Mercer; no word whether he or Sandman actually eat people, though. • Mister Big: As a consequence of being a midget pirate boss. Interestingly, nobody directly mentions his size except for him. Sandman: If you're half the man I am, then I'm only half your size! So if I was full sized, I'd be four-times the man you are! • Pint-Sized Powerhouse: Scarlett is afraid of a one-on-one confrontation with him, and describes him as being very strong. He's also much, much tougher than just about any non-Loot midget in the game. Just a little bit obsessed An old man enamored with Captain Scarlett in a most unhealthy way, and was, hence, kicked out of the crew. However, he's very knowledgeable about Captain Blade's treasure and knows where the fourth compass piece is. • Abhorrent Admirer: Scarlett kicked him out of the crew for his creepy stalker tendencies. • Bunny-Ears Lawyer: Subverted; though Scarlett needed him to find Captain Blade's treasure, this wasn't enough for her to ignore his mania. • Dirty Old Man: Old man with a creepy obsession over the attractive Captain Scarlett. • Nice Job Breaking It, Hero!: Quite literally, actually, when you shoot the lock off of the chest which he keeps the fourth compass piece in and end up breaking the piece in the process. Fortunately, he can make a new one. • Palette Swap: He's Crazy Earl with a white receding hairline, a full beard, a blind eye, a mole below said eye, and without the Pointless Bandaid. He even has the same scar, stitches and metal plating. • Schmuck Bait: Scarlett has you give him a present after you get the fourth compass piece. Guess what's in it. • Stalker Shrine: Guess who it's to. It even has squeezy dolls and pilfered undies. • Stalker with a Crush: Towards Scarlett. He actually has over forty recordings of her sleeping. This is the reason Scarlett kicked him out. • Stylistic Suck: His haiku to Scarlett, detailing how nice her breasts and butt are. Of course, the only problem he sees is when he messes up the syllable count in the last stanza. Also his song to her, "Scarlett, I Would Like to Touch You in Places," which the player is, thankfully, spared listening to in its entirety. • You Have Outlived Your Usefulness: Scarlett disposes of him after she gets the fourth compass piece, for understandable reasons as well as the usual ones.     Captain Blade  The most feared pirate in history, and the one who buried the treasure Captain Scarlett and the others are looking for. • A Father to His Men: He cared deeply for his men, and simply kept up the ruse to keep them in line. When a crew member of his was caught stealing from him, Blade not only faked his execution but also gave him enough money to live comfortably. When they find out, they attack him, and he feels he can't bring himself to fight back. But then he does anyway. • Bad Boss: He was renowned as a pirate of great ruthlessness. In truth, he's actually A Father to His Men. • Beware the Nice Ones: Never hurt anyone until his crew attacks him, at which point he kills them all. • Irony: Was forced to kill his entire crew after they found out his reputation was a sham, and he had never actually killed anyone. • Posthumous Character: Long dead by the time you reach the scene, but he drives the plot, and you hear about him in the ECHO logs he left behind. • Miles Gloriosus: Actually invoked. Though not a coward, he hated violence and swore to never kill. Somewhere along the line though, someone built up a reputation of him as a fearless, bloodthirsty cutthroat. He uses this to maintain order among his crew. • Sanity Slippage: According to Scarlett, Blade went insane later on in life, believing a conspiracy about sentient tacos. This might be related to him killing all of his crew members.      The Leviathan  He's really, really, really big The final boss of the DLC, A massive beast that guards the treasure which happens to be an Eridian Vault, implying that the creature itself is a Vault Monster. • Attack Its Weak Point: Much like the Warrior, it can only be harmed by shooting a weak point on it's body. Or in this case a series of weak points; large blue crystalline areas around its body and under its head/tongue. • Attack of the 50-Foot Whatever: This thing swallowed a Rakk Hive whole. • Blade Below the Shoulder: Both of it's arms are massive bone blades. After killing it, one of them is used as a platform to cross over to the Vault room. • Flunky Boss: It summons a bunch of Sand Worms to fight against the Vaunt Hunter. • More Teeth than the Osmond Family: It's tongue... head? Whichever, is surrounded by three rows of teeth. • Nested Mouths: A giant Sand Worm. • Swallowed Whole: It does this to the Vault Hunter, Captain Scarlett and her pet Roscoe, a Rakk Hive. Mr. Torgue's Campaign of Carnage     Mister Torgue High-Five Flexington Voiced by: Chris Rager I'm Torgue, and I'm here to ask you one question, and one question only: EXPLOSIONS? The spokesperson of the Torgue Corporation, who helps you out in the DLC "Mr. Torgue's Campaign of Carnage ҉ " He really, really likes explosions. • Abusive Parents: Evidently Mr. Torgue had a rough childhood. During the Bar Brawl at Pete's Bar, he'll make a mention of an alcoholic father. He fared better than Jack did. • All-Loving Hero: Mister Torgue doesn't hate anybody, and he actually goes out of his way to make friends with the Vault Hunters. He also breaks the fourth wall and tells players he loves them in the Borderlands: The Pre-Sequel! preview. • All There in the Manual: There's a lot of stuff in the AmA on Reddit that you don't learn in-game. • Authority in Name Only: Despite being the founder of the Torgue Corporation, by the time of the Wattle Gobbler DLC, Torgue is no longer the head of his own company, having sold it to his shareholders and is simply a spokesperson kept on to flex his muscles and do air guitar solos. He loses that job as well by the end of the DLC, not that it bothers him. As of 3 however he's back as the president. • Awesome Mc Coolname: • As noted above and under Who Names Their Kid "Dude"?, his legal name is "Mister Torgue High-Five Flexington". • Extends to the rest of his family. His middle name is his grandfather's first name, which is a tradition in his family. • Awesomeness Is Volatile: His life philosophy: absolutely nothing can't be made better by blowing it up. • Badass Mustache: He sports a prominent 'stache on his face. According to his grandma, he's had it since he was nine. • Bad Boss: Being a moron in matters not related to explosives, Torgue has a tendency to get his own employees killed for incredibly stupid reasons. • Enters several of his own employees in the tournament. According to him, he's lost at least half of his workforce in three days because of this. His opinion on the possibility of the entire workforce in the Badass Crater of Badassitude starving in a few months is "THAT IS F*CKING AWESOME". • When he released his brand of highly explosive hot sauce he sent interns to sniff them out. They didn't last very long. • Berserk Button: • Game reviewers who bash games he likes. This includes bad-mouthing mechanics he likes, such as a Stealth-Based Mission. • Being rude to women deeply offends him. He even lashes out at ill-mannered non-existent characters in Tina's boardgame: Douchebag NPC: I'm sorry! I'll never say anything douchey ever again! [Beat] Bitch! • In The Pre-Sequel, he hates laser weapons because they're not explosive. During a mission where you get a light reactor for Janey Springs, he offers to give you a Torgue gun if you drop it into lava instead. Janey thinks his offer is a bit excessive, but she likes his enthusiasm. Later on, at the end of a mission to test out a laser prototype for Janey, he'll have you drop the laser next to a beacon, and then crash a spaceship loaded with fifty tons of high explosive into it. • Blazing Inferno Hellfire Sauce: In Borderlands 3, Mr. Torgue is revealed to have made hot sauce that literally explodes in enormous fireballs. On the advice of his legal team, he had to recall it. Torgue asks the Vault Hunters to destroy any leftover bottles they find while in the Handsome Jackpot. Your reward is a gun that shoots said bottles of explosive hot sauce. • Boisterous Bruiser: He's extremely muscular and ridiculously over-the-top personality-wise. • Book Dumb: His weapon designs are very good and his company is one of the most successful on Pandora, even though he can't even count to ten. On the other hand, he's apparently read (or understands) Nietzsche and can be eloquent on exceedingly rare occasions, so it's possible he's just bored by math and would rather convert his calculator to an IED than do math problems. • Blood Knight: Torgue loves nothing more than watching people fight and blow stuff up. • Bunny-Ears Lawyer: Despite the fact that his extreme manliness is not often a good way to run a company, it's made clear that he's still incredible at designing weapons and running a TV station. He designed them all himself! • Captain Obvious: In case you hadn't figured out that the guy who always talks about fire likes fire, Mr. Torgue will gladly shout that fact at you. • Also comes up when you beat Motor Mamma. Moxxi: Well, uh... well said. • Catchphrase: "YOU'RE WELCOME." • Censor Box: A digital one that the corporate shareholders decided needed to be attached directly to Mr. Torgue's voicebox. • Character Blog: He was the second user of the ECHO Casts twitter account. He also held an AmA on Reddit. • Character Development: • At some point between the Dragon Keep and Wattle Gobbler DLCs, he's acknowledged that yes, badasses can cry too. • Also between The Pre-Sequel and Borderlands 2. In TPS after being turned down for a date by Janey, he complains of being "friend-zoned". Present day Torgue (who is apparently listening in on Athena tell the story) cuts in to point out that he was younger then, and now realizes that the friend-zone is a sexist concept. • He's even undergone some development between his time as an unseen radio character in the base game and his DLC, as one of the ads that can play on radios has Torgue stating that customers are "F***ING RETARDED" if they don't buy Torgue guns, something that's wildly out of character for him to say post physical appearance. • Chick Flick: Makes it obvious he does not approve of them when you sign up for his tournament. • Cloudcuckoolander: He lets his imagination get the best of him sometimes. It may overlap with In-Universe Product Placement, but considering how bizarre this tangent got.... • Cluster F-Bomb: A walking one, although this was severely toned down in Tiny Tina's DLC. • Comic-Book Fantasy Casting: Looks a lot like Randy Savage. • Crazy Awesome: Torgue has no regard for anyone's personal safety, loves to make things explode, and never thinks about the consequences of his actions for one moment. However, it's played in a rather comical and endearing light as opposed to a villainous one, so he comes across as awesome, yet completely out of his mind. • Demolitions Expert: Subverted. He may be an expert at blowing sh*t up, but he's not subtle at all about it. Plus, in his bio it states that his worst enemies are explosives disposal experts, so he's certainly not into THAT aspect of demolitions expertise. • Dumb Muscle: Back and forth. He's definitely got the muscle and quite a bit of the required dumb (he writes everything in crayon and struggles to count to two). But he's more of a Genius Ditz than anything else: he is a pyrotechnical genius, designs many of his own weapons, and founded one of the largest weapons companies on Pandora. • Establishing Character Moment: His intro in his starring Campaign of Carnage DLC pretty much sums up what kind of person he is. • Even Bad Men Love Their Mamas: Grandmother, in this case. He asks the Vault Hunters to say hello to her in the Ravenous Wattle Gobbler DLC, and the two of them have a very close and sweet relationship. • Everything Except Most Things: • Foil: To Handsome Jack. Where Jack is smooth, cultured, arrogant, cruel, well-dressed, and tries to build a perfectly-ordered world enforced by fascist policies of mass execution, intimidation, and terror, Mr. Torgue is friendly, kind, anarchic, loud, crude, childish, and focused on explosions and destruction. • Friendless Background: Was made fun of in school for having a mustache at age nine. His social awkwardness seems to have carried over somewhat into adulthood; he considers playing Bunkers & Badasses with the other characters to be a cherished memory, even though he only had a few moments involvement, and Lilith was initially hostile to him. • Friend to All Children: Well, Tiny Tina's the only child you encounter in the game, but Torgue is very polite to her when she takes over his show in one echo cast. She also allows him to play during the Bunkers & Badasses game she's running in the 4th DLC, although his only role in it is to provide some comedy relief and give you a couple of sidequests. • Genius Ditz/Idiot Savant: He founded the Torgue Corporation and personally designed all the weapons, has a very good grasp of how to run a TV show, and he's absurdly good at predicting what's going to happen. • Good Ol' Boy/Southern-Fried Genius: Implied. While he's never stated to be from Sweet Home Alabama, the Deep South, America, or even from Earth, he definitely ticks most of the boxes: Trigger Happy, explosion-loving, shotgun-wielding, space-truck-driving, uneducated Gun Nut. • Gentle Giant: Played with. Yes, he loves shit blowing up and thinks fighting in the arena is f*cking awesome, but he's also very courteous to women and kids. • Gun Nut: He founded the Torgue company, one of the more Gun Nut-oriented companies. Torgue Sales Pitch: "Torgue doesn't screw around making lightweight toys and we sure as hell aren't concerned with selling you a stylish accessory like those hip-huggers over at Maliwan." • Hero with an F in Good: • Hidden Depths: • Contrary to his image, Torgue actually considers being nice to women the epitome of badassitude. He's also surprisingly eco-friendly, not allowing littering in the Badass Crater of Badassitude (the debate of how eco-friendly blowing sh*t up is is left for more inquiring minds). He also seems to like kids, as he instantly bonds with Tiny Tina when she interrupts him while he's interviewing Moxxi. Also, he likes chocolate chip cookies. So much that the only two things the food dispensers provide are cookies and bacon. • During his IAmA on Reddit, he was asked how he eats stew: • He also likes to say "thank you" and "you're welcome", a surprisingly civil attitude. Of course, he says this AT THE TOP OF HIS LUNGS. • He also dislikes cheating and cowardice. He instantly takes a liking to you as you climb the ranks of the tournament because not only are you actively seeking out challengers but you also fight clean. • He wants to play Tiny Tina's Bunkers & Badasses game and has an honest enthusiasm for nerd stuff, even if he mainly just to hang out with others. • He also loves animals, having cried when his grandma's pet Rakk died and when his Grandma was about to kill a Squid-Whale (which was apparently attacking them at the time) he begged her to spare it. • His Name Really Is "Barkeep": "Mister Torgue" is his actual first name. See Who Names Their Kid "Dude"? below, and Awesome Mc Coolname above. • Hot-Blooded: Boy howdy. This is not a man who does anything by halves. Everything he does, he throws himself into with a passion, be it showing emotions, designing weapons, or just being loud. • Incompetence, Inc.: He runs it. Despite being a weapons manufacturer, Torgue's company seems to spend all of its money on explosions and fighting rather than, y'know, anything company relevant. However, this might just be Torgue's poor management skills as President Smith has next to no tolerance for his shenanigans, eventually firing him for ruining their Thanksgiving publicity stunt. Torgue: You may have noticed that everyone here is trying to kill you. Torgue personnel included. You're WELCOME. I didn't want you to be bored so I was like, "F*ck it, give everybody guns." We've lost half our workforce in three days, but who gives a F*CK? • Insane Troll Logic: • In the Wattle Gobbler DLC, when President Smith tells him that the reason that the competition was rigged was so Torgue himself could kill it and be a hero, he answered back with this. Smith: ... You are the dumbest person in the world. • His solution to a batch of poisoned beer is to have you kill the people who bought the beer. That way, they wouldn't die... oh. • He also has you do a recording while using Torgue Weapons to kill people for an ad. A Radio Ad. Unlike the other times, he doesn't catch this one. • Intergenerational Friendship: Bonds instantly with Tiny Tina, and hopes to hire her someday. It helps that they both love explosions. He even has her cell phone number. • Lampshade Hanging: Very frequently, often to the point of absurd obviousness. • Large and in Charge: CEO-Founder of the Torgue Corporation, and clocks in at 6'8" and several hundred pounds of explosion-obsessed musculature. • However Subverted. The Wattle Gobbler DLC shows that the actual president of the Torgue Corporation is Anton Smith and Torgue is simply a spokesperson they kept on, having sold it for $12 and a high-five. By the end of the DLC, Smith fires Torgue for screwing up what was meant to be a publicity stunt (as well as just having enough of his bullshit). • Large Ham: Almost all of Torgue's lines are delivered at the top of his lungs. Just look at the dialogue on this page! • Mathematician's Answer: Frequent, even out-of-universe during the Reddit AMA. Mister Torgue: YES. • Meaningful Name: • Not Torgue himself, but it's stated in his bio that his planet of origin is Hephaestus. Hephaestus was the Greek god of craft, the forge and volcanoes (and hence, explosions). He himself is a master craftsman (having developed all the technology his company's guns use) and he loves shit blowing up. This could also be foreshadowing: Hephaestus was married to the most beautiful goddess of the Greek pantheon, Aphrodite. At the end of his DLC, he becomes partners with Moxxi, generally recognized as the hottest female in the franchise. Perhaps he's on his way to becoming Husband #4? • And then there's his middle name of High-Five, and his last name of Flexington, which are just silly. • Medium Awareness: Surprisingly enough, he's pretty aware of what's going on, to the point of Breaking the Fourth Wall, at least in-universe. Pyro Pete: Uh, no, You, uh... covered it. Thanks... for that. Mr. Torgue YOU ARE WELCOME. • There's also his opinion of current Tournament Champ, Piston: • Even though he declares you a coward after Piston claims that you ran away, he sends a message to you basically saying that he only did it for the ratings: he didn't buy Piston's story for a second. • And after you rank up to Number 3 on the list, Piston locks down the next area that you're currently heading to. The announcement of the lockdown happens right in the middle of Torgue's talking, so he follows up with this. Torgue: PLOT TWIST. • Men Don't Cry: • And neither do badasses, which is why it's illegal for you to after signing up for his tournament. • That being said, he pretty much does Inelegant Blubbering after he fails to answer the third question to prove his geek cred in a question for Tiny Tina's Assault on Dragon Keep, causing Lilth to say he's not allowed to play Bunkers & Badasses with everyone else. In the Wattle Gobbler DLC, he states that real badasses are not afraid of showing their emotions. • Mike Nelson, Destroyer of Worlds: • Once tried to destroy an inhabited planet, while he and his shareholders were on it. His shareholders managed to talk him out of it. • His message in Reddit turns this into a Noodle Incident. • Mission Control: For his DLC. • Mr. Vice Guy: He's actually a Nice Guy and has genuinely good intentions, but his adoration of people fighting and blowing stuff up places him here. • Nice Guy: Aside from the occasional over-the-top bout of bloodthirsty madness, he's pretty much everything Handsome Jack's not. Ecologically sensitive about Pandora: NO LITTERING. Courteous: NOTHING IS MORE BADASS THAN TREATING A WOMAN WITH RESPECT. And kind to children, giving Tiny Tina an interview when she barges into an interview between him and Moxxi. • Given what we see of the other weapons manufacturers' corporate policies towards the people of Pandora, including their own employees, (in various and mixed flavors of apathy, Comedic Sociopathy, and incompetence) and the Vault Hunters in particular, Mr. Torgue is the most genuinely friendly, well-meaning, and reasonable executive since Jeffrey Blake, VP of Hyperion, from the first Borderlands. This means he is also possibly the most crazy and explosion-happy Honest Corporate Executive in existence, as his aforementioned Bad Boss tendencies are less about just being a cruel asshole for its own sake, and more about being much too dedicated to the idea of over-the-top, insanely awesome fights. • No Celebrities Were Harmed: He's basically Macho Man Randy Savage with No Indoor Voice and a penchant for explosions. • No Indoor Voice: ALWAYS YELLING! ALL THE TIME! In his Twitter, he refuses to use exclamation points, since they look like upside down lower-case i's, and he doesn't do lower-case letters. • One of the Kids: Severely downplayed, but still there, mostly in his almost instant bonding with Tiny Tina. • Perverse Sexual Lust: Invoked out of game on Borderland's Facebook page's End Of The World Confession app. • Psychopathic Manchild: • It's played down, but still, he writes everything in crayon and eats almost nothing but cookies, and then there's his love of kittens, overall childishness, the list goes on. • He also instantly bonds with Tiny Tina as a kindred spirit, which says a lot about him. • Real Men Eat Meat: Alluded to by signing up for his tournament has him say you've legally forfeited your right to eat tofu. • The food vendors in the Crater of Badassitude only dispense bacon... • He did try to become a vegetarian once. He lasted twelve seconds. • Real Men Hate Sugar: ...And presumedly cookies. But averted for Mr. Torgue - the man loves himself some cookies. • Real Men Wear Pink: A Badass Challenge in Assault on Dragon Keep involves finding Princess Fluffybutt (Tina's doll that she has you retrieve for her tea party in the main game) in The Forest. When you pick her up, Torgue starts Squeeing over how cute she is. Then again, she does have a live grenade for a head. Torgue would like that. • Reasonable Authority Figure: After Piston backstabs you early on, he's forced to officially call you a coward. Afterwards however, he calls you up and tells you that he knows full well that you aren't a coward and that he just did so because it makes for great TV and that you're still the 5th ranked badass on the leaderboards. • Ring Out: Torgue runs the Circles of Slaughter in Borderlands 3. If he catches you trying to camp outside of the map's designated fighting area, he'll call off the current round and call you a disappointment. • Shotguns Are Just Better: His personal belief (according to the Reddit IAMA). Which explains a lot about his company's shotguns... Like, say, the Ravager. • Sir Swearsalot: The situation was bad enough that the corporate shareholders decided to attach a cybernetic Censor Box directly to Mr. Torgue's voicebox. • Sophisticated as Hell: "We here at Torgue operations sincerely believe this is F*CKING AWESOME." • He also likes to say YOU ARE WELCOME. and YOUR KIND WORDS ARE APPRECIATED. at the top of his lungs. Torgue: Wow, that quest was dark and ironic, a true look into the duplicitous of interpersonal relationships. NOW GET BACK HERE SO YOU CAN EXPLAIN TO ME WHAT THE HELL I JUST SAID. • Sound-Effect Bleep: His company's shareholders installed some kind of device in him that bleeps his gratuitous swearing. The game isn't censoring him, he's being censored in-universe, and he doesn't like it one bit. • Space Trucker: His "space truck" orbits Pandora. • Strange Minds Think Alike: Goes along completely with anything Tiny Tina says. • Strong Family Resemblance: He looks just like his grandmother, with the exception of his mustache and his shirtlessness. • Stuff Blowing Up: His favorite pastime. Reddit Question: Mr. Torgue, what's better: an explosion that shoots guns, or a gun that shoots explosions? • Suddenly SHOUTING!: In the Wattle Gobbler DLC, the one time he attempts to whisper something "in secret" to the Vault Hunter lasts all off five seconds before he's yelling the secret at the top of his lungs. (Whispering) Real talk: the Gobbler fight is rigged. The board of directors made the Gobbler unkillable so it'd eat all the contestants and get us loads of hits on the Echonet, but I DON'T WANT YOU TO DIE CAUSE YOU'RE AWESOME AND OH CRAP I'M NOT WHISPERING ANYMORE MY BAD!! • The Team Wannabe: In one sidequest during Tiny Tina's DLC, Torgue mentions just wanting to hang out with the Vault Hunters as they play the Bunkers & Badasses game. He sobs quite a bit about it, to the point that Lilith, who felt he just wanted to jump on the bandwagon since everyone else was playing it, feels a bit sorry and allows him to play with them. However, his only role in the DLC is to give you a couple of sidequests and provide some comedy relief. • Testosterone Poisoning: See those weird circle things ( ҉ )? Torgue calls them "expleriods," because periods aren't badass enough to use to end a sentence, and also because exclamation marks look like upside-down lower case Is, and he doesn't do lower case. PC Gamer magazine sums it up in the simplest sentence: "If a syringe containing the distilled souls of Dragon Ball Z's Hercule Satan, Team Fortress 2's Saxton Hale, and Hulk Hogan was injected into someone’s arm, you'd get Mr. Torgue." • Too Dumb to Live: • Once, he tried to destroy a planet while he was on said planet. • The Wattle Gobbler DLC reveals that Torgue actually sold his corporation for 12 bucks and a high-five. • Took a Level in Jerkass: Inverted. He is more of a jerk in The Pre-Sequel, what with how he's obsessed to destroying laser weapons and at one point strong-arms the Elpis Vault Hunters into destroying one, and praising Claptrap sometime in the past (revealed in Claptrap's mind) after Claptrap accidentally blew up a stadium, which set before Borderlands 2. • Undying Loyalty: He considers the Vault Hunters his only friends, and is always helping them out whenever he can, such as giving them instructions on what the Vault Hunters should do next after Piston quickly betrays them in the "Campaign of Carnage" DLC. • Verbal Tic: His bleeped cussing. This is because a device was installed onto him by shareholders to bleep him. • The Voice: Aside from the intro cutscene, you never actually see Torgue in his DLC as he's broadcasting to you from space. However, he does show in Assault on Dragon Keep after he calls up Tina to put him in her campaign as an NPC. He lampshades the fact that this is the first time that the players and him have actually met in person, though even then it's only in the context of the "Bunkers & Badasses" game. The Wattle Gobbler DLC is technically the first time you physically meet Torgue. • Walking Shirtless Scene: His picture when he's talking to you over the ECHO has him wearing a shirt, but in person he is this. • Who Names Their Kid "Dude"?: Turns out Torgue isn't actually his last name. Lilith: Wait, your first name is "Mister Torgue?" What's your last name? Torgue: FLEXINGTON. • As it turns out, it seems that such names runs in his family, as he took his middle name (High-Five) from his grandfather. Don't mess with number one An extremely large and powerful fighter with huge pistons for hands. • Arm Cannon: As you learn upon fighting him, his piston hands can fire slow-moving balls of plasma. They are quite easy to dodge though. • Artistic License – Biology: By his own account, he has less than 1% body fat and upwards of 13 Pectoralis Major muscles. • Berserk Button: He hates being called a cheater. This wouldn't be such a big deal if he wasn't one through and through. • Big Bad: Of the Campaign of Carnage DLC. • The Chosen One: As it turns out, he's important to the prophesy involved in the opening of the Vault. Specifically, he is the Ultimate Coward while the player is the Ultimate Champion. • Dirty Coward: The first time you fight him, it's because he interrupted your fight with Flyboy and blasted him out of the sky. Using an airship. The second time, he hides in a giant bulletproof mechanical dinosaur rather than face you man-to-man. Unsurprisingly, he turns out to be the Ultimate Coward as described in the beginning of the DLC. • Dumb Muscle: He's incredibly ripped and packs a decent punch outside of his blimp or the Badassasaurus Rex. He also claims He has ''thirteen'' Pecs while mocking the Vault Hunters, and by the sound of his voice believes it. • Fake Ultimate Hero: In his introduction, he beats a reporter to death for bringing up rumors that he cheated his way to the top. Then when you win your first fight, he has you gassed and thrown out of the arena, then claims you ran away. • Heel: Piston has all the trappings of a classic pro wrestling heel. He cheats, betrays, and is an arrogant, cowardly blowhard. The crowd knows it and despises him for it, which Torgue doesn't mind because it helps the ratings. • Insistent Terminology: It's not "cheating", it's "tactics". • Jerkass: His favourite pastime, it seems, is to verbally bully and be cruel to you and your friends in literally everything he says. • Miles Gloriosus: Piston seems like a pretty tough guy, but he's a coward who refuses to fight fair, and is a relative pushover when you finally face him one-on-one. • Old Soldier: The extensive cybernetic modifications on his face make it hard to tell, but his white eyebrows do indicate he's fairly old. And, despite his cowardly nature, he's still a walking mountain of muscles and cyborg guns. • Scary Black Man: Piston has a very frightening appearance due to his tremendous size and creepy cyborg modifications. As you get to know him he becomes much less threatening, especially when it becomes clear that he's actually afraid of you. • Testosterone Poisoning: He's a roided-up bodybuilder with cybernetic implants, and his dialogue definitely matches this. • Third-Person Person: He's one of these when you first meet him, but doesn't stay that way for long. It was probably part of his "totally your friend" act. • Trick Boss: The second time you fight him, you face off against the Badassaurus Rex that he pilots. Once that's destroyed, you fight Piston. He's something of a pushover compared to the Badassaurus, however. Likely because not long before the fight he'd barely escaped the destruction of his Blimp, which was pretty high up when it exploded.     Pyro Pete  Get ready for a burning sensation A crazed bandit obsessed with fire. • Alliterative Name: PP; Pyro Pete • Bad "Bad Acting": When he lures you into his arena. It's likely he didn't see a point in putting any effort into it, since Torgue spoiled his plan and you walked into his trap anyway. • I Am Not Left-Handed: It's strongly implied that even with him as Pyrocaustic Pete, he's been holding back the entire time: Unlike Motor Momma, Flyboy, and Piston his name is not replaced with DEAD on the leaderboards when you beat him as Pyro Pete or Pyrocaustic Pete, and it's regularly announced in his area that he reduced a planet to ash. It's all just him maintaining the Kayfabe. • One-Man Army: According to PA announcements in the Beatdown, he turned an entire planet into nothing but ash. • Punch-Clock Villain: He sounds nuts when he first meets you. Then Torgue spoils his entire plan on national TV by simply announcing it to you, and we get: Uh, yeah. You covered it. That was it. • Pyromaniac: Just a little. • As a raid boss he adds acid to the mix, becoming Pyrocaustic Pete. • Talkative Loon: The first time you hear him talk; it's vaguely implied that this is a "character" he's playing as he immediately drops it after Torgue spoils his plans. He's actually one of the more quiet bosses in the actual fight. • Took a Level in Badass: While nothing to scoff at before, he becomes the fourth raid boss after you defeat the main Torgue campaign. According to the description to the quest for taking him out, he's been training — hard. • Turns Red: As a raid boss. When his shield goes down, he releases a caustic flame wave that does damage over time until you die (or wash it off using one of the chemical showers in the arena), and he'll do it again every so often for the remainder of the fight.     Motor Momma  Burn some rubber. And also flesh. An obese cannibal biker with the voice of a sweet old lady. This won't take long A just-turned-16-year-old Buzzard pilot who thinks he's the hottest thing since fire. • Bait-and-Switch Boss: Gets shot by Piston's blimp, which you fight instead. • Internet Tough Guy: Badmouths the bandits over the radio, but doesn't dare face them himself. • Punny Name: He flies a copter, he's 16 years old. Flyboy. • Small Name, Big Ego: He literally thinks there's nobody smarter, cooler, or more skillful than he is. Moxxi and Torgue chalk it up to youthful exuberance. • Totally Radical: His speech is peppered with L33t L1ng0 and words he totally made up himself. • More than that, he constantly name drops various references to the Final Fantasy franchise. To paraphase some of his lines: "TOUGH TIDUS, none of you Hojos can compete with me. Now midgar out of here. If you don't like it, you can kefka the taint!" • The Unfought: Piston kills him before you get the chance. Sir Hammerlock's Big Game Hunt     Professor Nakayama  Voiced by: Ian Sinclair One of Handsome Jack's most loyal followers (whether he likes it or not), Professor Nakayama isn't very happy about what the Vault Hunters did to Jack. He convinces the savage natives of Aegrus to form a Cult dedicated to Handsome Jack. • Abhorrent Admirer: To Handsome Jack. Whether or not Jack knows how much Nakayama is obsessed with him, he still regards him as an incompetent creep and can barely get his name right. • Arch-Enemy: He's thrilled to be one to the Vault Hunters, just as they and Jack were nemeses. Nakayama: Can I just say — super-pumped we're archenemies now. • Avenging the Villain: He wants revenge for Jack's death. • Back from the Dead: Wants to do this for Handsome Jack through cloning. Specifically, he wishes to create an army of Eridium-enhanced Jacks. At the very least, he successfully created an A.I. of Jack stored within his I.D. drive. • Bald of Evil: Although much more of the "sad combover" sort rather than the more diabolical Lex Luthor/Ernst Blofeld look. • Big Bad: Despite being treated as a complete joke, he's still the one in the DLC who is setting obstacles for the Vault Hunters to overcome. • Big Bad Wannabe: Although the legitimate Big Bad of Hammerlock's Big Game Hunt, the game mercilessly treats him as one, making him an Unknown Rival to the Vault Hunters, and who only go after him when Hammerlock deduces killing him is the only way to shut him up. And on top of all that, he dies by falling down some stairs before you actually get to fight him. He probably gives General Knoxx a run for the money in the Butt-Monkey department. When the Vault Hunters actually decide to go after him, he quickly realizes that he's in over his head and completely unprepared to deal with you. • In fact, the storyline's structure indicates that it treats his plot as the side quest of the DLC, rather than the actual side quests, which were the nominal point of going to Aegrus in the first place. • Body Horror: Aside from what seems to be Eridium growing all over his body, Nakayama has a cannon similar to the ones used by Hyperion Engineers built into his back. Tales of the Borderlands implies that he did the former as some sort of male enhancement therapy. • Bunny-Ears Lawyer: Despite his many personal failings, the dude was able to engineer at least two giant Immune to Bullets genetic monstrosities (especially impressive as he's actually a horticulturalist and not a geneticist), create a perfect A.I. copy of Handsome Jack's mind, and even managed to create a (admittedly extremely flawed) clone of the most dangerous entity the universe had ever known. • Card-Carrying Villain: Tries to act like a stereotypical Borderlands villain, but this quickly falls apart the moment you actually start messing up his plans and plowing through his men and monsters. By the end of it he realizes just how in over his head he was, to the point that Hammerlock was giving him pointers on how to be an effective villain (which he ignores due to the panic). • Chekhov's Gun: The Handsome Jack A.I. that he built in Pre-Sequel will eventually play a bigger role in Tales. • Cosmic Plaything: Nothing seems to go right for this guy and when we say nothing it's really nothing. In chronological order: he gets caught by the Lost Legion and is nearly murdered, Jack (the person he idolizes) hate his guts, he mucks up the clone of The Destroyer, messes with the wrong group of Vault Hunters during Hammerlock's vacation, and dies in one of the most humiliating ways possible even for Borderlands standards. • Didn't Think This Through: He apparently wanted to play the part of your nemesis, but evidently did not think the role through enough. He's flabbergasted that you would pre-emptively destroy the Handsome Jack DNA samples rather than let him ressurect Jack for a final big confrontation, and when you easily beat Woundspike he has a minor breakdown as he realizes you're probably serious about killing him, and he doesn't have Joker Immunity. • Dragon Ascendant: A loyal follower and employee of Handsome Jack, who's the new Big Bad. • Early-Bird Cameo: Sort of. If you look at the ads in Sanctuary, you'll see a few from him. • Fan Boy: He's Handsome Jack's biggest fan. Meeting Jack in person made him the happiest man alive, in his words. Similarly, Jack's death made him the saddest man alive. He also thinks that by trying to be your nemesis, he's becoming just like Jack. He's evidently so devoted that he gives his most powerful minions/creations Jack masks, including an absolutely massive one for Woundspike. • In Borderlands: The Pre-Sequel!, this trait is Flanderized into him being just plain in love with the guy. He gives you multiple sidequests dedicated to helping him woo Jack, which always turn out badly. Nisha: Man, it is going to break your heart when I hit that. • Freudian Excuse: Hinted at - one mission prompt has "Boys are mean to you because they really like you" as the flavor text. In which case, Nakayama had a really shitty mother. • Foil: To Handsome Jack and Mr. Torgue. • In terms of Jack: Jack is confident, level-headed, sarcastic, self-centered, magnanimous, not afraid of the player character at all, has perfect plans, is expert at manipulating his enemies, is irreverent to the point of being physically incapable of spending 30 seconds without cracking a joke, and when he dies he makes sure to do it in the most badass way possible. Nakayama, to the contrary, is a completely un-cool dork, centered on Jack at his own expense, keeps constantly spoiling his own plans by blurting them out himself, is dead afraid of the player character, in general sucks so much at being like Jack that Sir Hammerlock at one point loses it and advices him on how to be a cool villain, and his death is as un-badass as Jack's death was badass. • In terms of Torgue: Torgue is friendly, kind, loud, huge, muscular, crude, childish, dumb, and focused on explosions and destruction. Nakayama, to the contrary, is mean, un-cool, small, frail, humorless, has the social grace of a potato, is highly knowledgeable, and is focused on conquering the world through science. • Genius Ditz: According to The Pre-Sequel, he actually has a degree in horticulture, and lied about being a geneticist just to get hired by Hyperion. However, he shows at least some skill in creating genetic abominations (though not always to scale, as he once created a Fun Size version of The Destroyer), and was somehow able to create a Virtual Ghost of Jack. • I'll Never Tell You What I'm Telling You!: He has a bad habit of blurting out important details of his plans and talking about how the only way to stop him is to kill him. • Ineffectual Sympathetic Villain: His plans aren't very good, he comes off as pitiful at best in conversation, and he's scared to death of you. The fact that he doesn't even get a character intro should speak volumes about how insignificant he is in the grand scheme of things. It gets to a point where Hammerlock tries to give him advice on how to be a proper villain. • Inelegant Blubbering: Upon learning of Jack's death, after he vows to avenge him, Nakayama breaks down in absolutely pathetic blubbering. • Mad Libs Catch Phrase: In his ECHO Logs, he always starts off with "I'm the [adjective] man alive!" note  • Not So Harmless: Not directly, but after all his minions and creations have failed to slow down the Vault Hunters, he unleashes the monstrously powerful Jackenstein. But after it falls he is still pathetic. • Oh, Crap!: Gets a serious case of this when you defeat Woundspike, who was apparently one of his tougher experiments and you took it down without breaking a sweat. He immediately gets a case of this again when he accidentally blurts out how to permanently stop him (see I'll Never Tell You What I'm Telling You!). • Remember the New Guy?: Parodied - when Nakayama assumes the Vault Hunters are after his "power" on Aegrus, Hammerlock bluntly tells him they were on a hunting expedition, and didn't know him. When Nakayama sputters his name, his nickname, the fact he poisoned Atlas' CEO, and how people are "terrified" of him, it still doesn't ring any bells for Hammerlock nor the Vault Hunters, causing Nakayama to hang up in exasperation. • Small Name, Big Ego: He refers to himself as the "Hyperion's Scourge", and mentions he poisoned Atlas' CEO. He also calls the Vault Hunter an asshole out of genuine surprise that they hadn't heard of him yet. • Small Role, Big Impact: While he only appears in a DLC in the second game as well a side quest in Pre-Sequel, his actions in both games plays a major role in Tales, namely creating an A.I. of Handsome Jack as part of the latter's resurrection. • Stalker Shrine: While it's never seen, one of his idle dialogue in the Pre-Sequel has him mention having one. • Stalker with a Crush: Although Handsome Jack's handsomeness is something of a Running Gag, Nakayama goes into enough detail to sound like a smitten teenage girl in the ECHO recording he made about meeting Jack in person. Even though Jack threatened to strangle him for making eye-contact. All the safes containing Jack's DNA samples also contain framed photographs. Also, just how did Nakayama get those DNA samples...? • The Pre-Sequel shows that Nakayama was obsessed with Jack even before he became Handsome Jack. His sidequests are all about him attempting to show Jack his affections for him in various creepy ways. • Too Dumb to Live: Antagonizing the Vault Hunters doesn't end well for him. Not to mention that having a creepy crush on a masked sociopath who absolutely hates you and voices it at every opportunity is pretty much the bottom of the intellectual barrel. • Undignified Death: He's prepared to go out fighting the heroes but doesn't get the chance as he falls down a flight of stairs, ending his life. • Undying Loyalty: For whatever reason, he's fanatically devoted to Handsome Jack, even though Jack can barely stand him. • The Unfought: Falls down some stairs and dies before you get the chance to kill him. Fittingly, the final mission is titled "The Fall of Nakayama". • Unknown Rival: Acts as this to the Vault Hunters, since they care more about Sir Hammerlock's Big Game Hunt over his evil schemes, and only go after him to shut him up. • Villainous Breakdown: Starts to panic when he realizes the Vault Hunters are slaughtering his men. It gets worse when you go after him directly. • We Can Rule Together: He tries this on the Vault Hunters in order to stop them from killing him, trying to list the upsides to cloning Jack that apply to them...and being unable to come up with any.     Dietmar von Henrichzimmerschneit  A Nature Documentary director who takes interest in the Vault Hunter to do his tasks while he provides commentary. Most of his tasks end up working towards his own personal amusement, all the while trying to sound "deep" and "philosophical" by asking just how and why things work in nature the way they do. Tiny Tina's Assault on Dragon Keep Gatekeeper and guide from Flamerock Refuge. • Ass Pull: In-universe. Lilith complains that the reveal makes no sense. Tina ignores her. It is foreshadowed by his hair, and his clasp being the same as Jack's watch, but Lilith and the others presumably couldn't see that. • Evil All Along: He's actually The Handsome Sorcerer under a disguise.     The Handsome Sorcerer Voiced by: Dameon Clarke The main antagonist, being an exaggerated fantasy version of Handsome Jack in Tiny Tina's Bunkers & Badasses campaign. • An Ice Person: In his first form. • Daddy's Little Villain: Unlike the main game, the Handsome Sorcerer's daughter is evil since Tina blames Angel for Roland's death. • Dead Person Impersonation: Tina is implied to be using the voice changer the Vault Hunter used to get into the bunker to imitate the now deceased Handsome Jack, much to the discomfort of her players. • Evil Gloating: Constantly makes fun of the adventurers, especially when they start fighting the dwarves they were supposed to free. Mordecai: You're killin' me here, Brick. I'm being taunted by a thirteen year old girl doing the voice of a grown man. • Evil Sorcerer: He's basically Handsome Jack if Jack had magic powers. • King Mook: He's mostly an upgraded version of the wizard enemies of the DLC, changing abilities with each form. • Laughably Evil: Arguably more so than the actual Jack, mainly because the very worst traits of his original counterpart are greatly downplayed. • Robe and Wizard Hat: As befitting a fantasy wizard. • Sequential Boss: Upon defeating him, he turns into the Necrotic Sorcerer and then the Demonic Sorcerer.     The White Knight Voiced by: Marcus Lloyd The protagonist of Tina's campaign, and the fantasized version of Roland. • The Comically Serious: He speaks in Jive Turkey slang while still possessing Roland's stoic and unemotional tone of voice. • Deus ex Machina: Tina generally spawns him at random as back-up for the players, which bugs Lilith since not only does it not make any sense it's also a sign that Tina is in serious denial of Roland's death. • Additionally, his death is averted by the arrival of Bloodwing, as a tribute to the dead real Bloodwing, as "a miracle." • GMPC: He more or less serves this role, often appearing alongside the players just because Tina says so and is clearly intended by Tina to be the hero of the story. However, his presence in the game is mostly for Tina to cope with the death of the real Roland and to give him a better fate than his ignoble death at the hand of Jack. • The mission where he's introduced also implies that Tina wrote him to be Roland's character, only taking GM control of him since he was "late" • The Hero: Much like his real counterpart, though he's a much more idealized version. • Jive Turkey: Since Tina's the one behind his dialog, this Roland speaks in the same slang that she does, albeit much more awkwardly. Mordecai: Roland doesn't talk like that. Tina: He does when I'm voicing him girl. Roland: Yes. For shizzle. • Knight in Shining Armor: His role in the story, due to Tina's adoration of his real-life counterpart. • Never Heard That One Before: Evidently, being asked why he's the White Knight is not a new thing for him. He warns you that asking is an invitation for him to punch you in the throat.     The Queen (Butt Stallion) The Living MacGuffin of Tina's campaign, who you need to find in order to undo the Handsome Sorcerer's curse and bring light back to the world. • Angst Coma: The real Butt Stallion went into this after Jack's death, becoming little more than a statue on Helios. She is still very much alive, as Fiona discovers to her horror if she shoots her.. • Big Good: She's pretty much the only thing that can bring the light back into the corrupted world. • Brick Joke: From an ad-libbed comment from Handsome Jack from the very beginning of the game to making an actual appearance. • Cool Horse: Made of diamonds, naturally. • Expy: She looks a lot like Rarity from My Little Pony: Friendship Is Magic. Except Butt Stallion doesn't speak. This is very much intentional. • Extreme Omnivore: She eats Eridium, both to restore light to the world and to crap out loot. • Gender-Blender Name: She's a Mare, not a Stallion. • Living Statue: • In Tales from the Borderlands, it's revealed that Butt Stallion self-petrified herself out of sadness after Handsome Jack died and was left on display in his office. After Helios's destruction, Vaughn and the survivors recover her and care for her as best they can. • In the Fight for Sanctuary DLC of the second game, Butt Stallion is rescued from New Pandora soldiers by the Vault Hunters, and Tiny Tina is able to snap her out of her petrification. As a show of gratitude, Vaughn leaves her in Tina's care. • She's Got Legs: Tiny Tina thinks so. • Solid Gold Poop: • She leaves piles of diamonds as droppings early on in a trail. After you free her, she proceeds to prance around and literally crap out loot. After she's back in Flamerock Refuge, you can feed her Eridium to get loot from her. She also vomits rainbows. • After being rescued in the Fight for Sanctuary DLC, Butt Stallion relocates to The Backburner and can be fed for loot in the same manner. Feeding her while wearing the Mysterious Amulet will make her barf up a special Effervescent-level shotgun that shoots exploding Butt Stallions! • The Voiceless: She doesn't have any meaningful lines, due to being a horse. • World's Most Beautiful Woman: Tina says that she's the "most beautiful queen in the history of forever" and gets distracted when thinking about the Queen's legs. The fact that Butt Stallion is a horse raises some questions. When the Vault Hunters finally see her they admit she's very beautiful.     Ragnar the Emancipator  King of the dwarves and leader of their resistance against the Handsome Sorcerer. He wants to ally with the Vault Hunters so his army of dwarves can destroy the Sorcerer and free his people. • Badass Beard: Being a dwarf, this is a given. • Berserk Button: In this case, he's the Berserk Button for all the dwarves, Brick killing him makes all the other dwarves to be hostile at the Vault Hunters. • The Good King: The rest of the dwarves are deeply loyal to him, believing he will save them from the Sorcerer. Which makes them really, really angry when Brick kills him. • La Résistance: Head of the dwarves still fighting for freedom. • Ludicrous Gibs: When Brick punches him, he rolls a natural 20. Ragnar explodes in a shower of gore. • The Magnificent: If nothing, The Emancipator is a much nicer title than others. • Reasonable Authority Figure: See above. The dwarves love him for a reason. • We Hardly Knew Ye: Barely gets in a couple of sentences before Brick explodes him. The other dwarven leader in the Mines of Avarice, Greedtooth is a vicious, angry dwarf who is allied with the Sorcerer, and guards the last rune for the dwarven passphrase. • Badass Beard: Being a dwarf, well... • Brainwashed and Crazy: He's loyal to the Sorcerer only because of the Weird-Ass Magic Globe. Once you destroy it, he calms down. Then he remembers you killed Ragnar. • Convection Schmonvection: He leaps into a river of lava to reach the Gold Golem, and the entire battlefield is on a lake of magma just a few inches below the rocky surface. • The Dragon: One of several of the Handsome Sorcerer's most powerful minions. • Heel–Face Turn: Destroying the Weird-Ass Magic Globe will turn him from hostile to friendly. For all of five seconds, until he remembers Ragnar being killed by Brick. • Humongous Mecha: The Gold Golem is a massive war machine that he pilots. • Made of Iron: He takes an enormous beating to bring down (his exposed piloting position is the Gold Golem's weakpoint) and he happily immerses himself in magma to reach the Golem in the first place. • Mind-Control Device: The "Weird-Ass Magic Glob" that's floating around during the fight with him. Tina recommends destroying it. He still wants to kill you afterwards, but now he's doing it of his own free will. TK Baha's Bloody Harvest     Pumpkin Kingpin  A grumpy gourd who antagonizes Hallowed Hollow, a retirement community for Pandora's living dead. • Expy: He's essentially a bigger and stronger version of Pumpkinhead, an optional boss from the first game's Zombie Island DLC. The Horrible Hunger of the Ravenous Wattle Gobbler     President Anton Smith  The president of Torgue Corporation who serves as an antagonist of the DLC. • Corrupt Corporate Executive: Not nearly to the extent of Handsome Jack, but he does rig the competition of killing Wattle Gobbler. However, he was trying to rig it in favor of Mister Torgue, wanting him to be the one to kill the beast as a promotional stunt. • Only Sane Man: Similar to Blake, Smith simply comes off as a man doing his job while forced to put up with Torgue's insane antics and seems to lack the insanity of other characters. • Straight Man: He's forced to play this role to Mister Torgue. • You Have Failed Me: He spends the entire DLC trying to pull this on Torgue and the Vault Hunters. By the end, he just straight-up fires him.     Grandma Flexington Mr. Torgue's grandma who's a fan of the Vault Hunters. • Brawn Hilda: She's essentially a palette swap of Mister Torgue without a mustache and in a pink t-shirt. • Comically Small Bribe: As is the standard for all old people in fiction asking young'uns to run errands. Your reward for listening to her first story is one whole dollar! Averted with the second story, she is a bit more generous and gives you a Torgue rocket launcher of purple rarity. • Foil: To Handsome Jack's Grandmother. While Jack's Grandmother was an abusive, bitter hag that turned him into the bloodthirsty tyrant that terrorized Pandora, Grandma Flexington is a musclebound yet sweet old lady who raised Torgue as best she could and he still turned out okay. Well as close to okay as you can get in the universe of Borderlands. • Indie Game: She loves indie games, particularly the kind that have nothing to do with combat at all; ironically all of the indie games she describes have names that make them sound like combat games. • Man Bites Man: If Torgue's first DLC is to be believed, she gummed someone to death. • Rambling Old Man Monologue: Her sidequest involves listening to her going on ridiculously long tangents. Not only are players not allowed to move too far away or else they'll fail the quest she'll even ask you a question in the middle of the story just to see if you're listening. Her second story is so long that the game lists it as "Raid Boss Difficulty". • Strong Family Resemblance: Seems like we know where Torgue gets his looks from. How Marcus Saved Mercenary Day     The Abominable Mister Tinder Snowflake An evil snowman terrorizing the citizens of Gingerton. • Berserk Button: Hates cheerful singing. • Evil Sounds Deep: He speaks with a monstrously deep voice. • Fluffy the Terrible: The name "Tinder Snowflake" doesn't exactly inspire terror. • I'm Melting!: Taking away his hat causes him to melt. Tinder Snowflake: MY HAT! MY BEAUTIFUL HAAAAAAaaaaaaat... You're such a dick. • Nice Hat: Has a fancy top hat just like Frosty the Snowman. Like Frosty, it's also the source of his powers and removing it causes him to melt. • Overly Long Name: His name gets longer each time you fight him. Eventually, it evolves into "His Abominableness, Sir Tinder Snowflake, Esquire". Mad Moxxi and the Wedding Day Massacre     Colin Zaford and Bridget Hodunk  Two goliaths of opposing clans who had a drunken fling that resulted in a child that Moxxi attempts to marry in order to unite their clans peacefully. • Battle Couple: Their boss name is even "The Happy Couple". • Brawn Hilda: Bridget is simply a regular Goliath with a flower on her helmet. • Didn't See That Coming: They're both Goliaths. NOBODY had taken into consideration what would happen if they removed their helmets. • Dual Boss: You fight both of them together. If you bring down one, the other will run over to revive them and level themselves up. • Dumb Muscle: While they're far more articulate than regular Goliaths, Bridget still didn't see anything wrong with purchasing a house that only had 2 walls. • Hulk Speak: Averted. The two speak like regular members of their respective clans rather than the poor grammar of Goliaths. • Jerkass: Neither of them like Vault Hunters much, and Bridget has nothing but bad things to say about Moxxi. • Nice Hat: Colin wears a fancy top hat. Sir Hammerlock vs. The Son of Crawmerax     The Son of Crawmerax the Invincible  The progeny of the Bonus Boss of the first game, it wishes to wreak vengeance upon the Vault Hunters for killing its father repeatedly for loot. • Giant Enemy Crab: Like its father, it's a massive Crab Worm • Revenge by Proxy: It plans to avenge its father by killing Sir Hammerlock. • Took a Level in Badass: After killing it the first time, it becomes a proper Raid Boss and can be fought as The Invincible Son of Crawmerax the Invincible.     Victims of Vault Hunters  A group of assassins gathered by Sparky Flynt, son of Captain Flynt, who have a score to settle with each of the six Vault Hunters. • Already Done for You: All the assassins are dead by the time you get to them, to the frustration of Sparky. By the time you get to Clements, he's not even surprised anymore. Sal in particular is pretty bummed that he doesn't get to kill Blendo himself. • Avenging the Villain: Most of them wish to avenge a family member killed by the Vault Hunters. • Sparky wants to avenge his father Captain Flynt, one of the first bosses of the main game. • Grill Holloway wants to avenge his niece Marcie, who was accidentally killed by Gaige. • Mordo Sophis wants to avenge his son Stephen (AKA Brother Sophis), who was killed by Maya. • Blendo Chung is after Salvador because he killed... everyone. His entire bandit clan. All 150 of 'em. Salvador: That was a fuuuuun weekend! • Clements is a Hyperion scientist who wants to avenge his co-workers who were killed by Krieg when he escaped. • Sergeant Jarter is a subversion, in that he wants to avenge the soldiers who died as a result of Axton intentionally botching the diplomat rescue mission that caused his ex to send him to Pandora to begin with. • The Faceless: Sparky wears his father's face-obscuring horned metal mask. • His Name Really Is "Barkeep": Subverted with Sparky, who is the first Flynt in the series whose name isn't also a title. • Cruel and Unusual Death: All of them are killed in various brutal and bizarre ways. • Sergeant Jarter is blown up by a remote bomb set off by Sarah, Axton's ex. • Grill Halloway had his transport shuttle tampered with by Gaige's dad, sending him crashing into the planet. • Mordo Sophis had his beer poisoned by Tannis. • Blendo Chung was beaten and hanged by the resort staff who were hired by Sal's grandmother. • Clements was poisoned with various syringes by Dr. Samuels. • Zer0's assassin is impaled in a way that confuses everybody, even Zer0 themself. • Mad Scientist: Clements was one of the Hyperion scientists who experimented on Krieg. • No Name Given: Flynt knows nothing about Zer0's assassin, much less his name. He's listed in the objectives as "?1!?". • The Unfought: The only person you end up fighting is Sparky himself. • You Killed My Father: Sparky's reason for gathering a group of people who hate the Vault Hunters as much as him. Commander Lilith and the Fight for Sanctuary     The New Pandora Army/Scarab 191  The primary enemy force in The Fight for Sanctuary. • Elite Mook: Every single one of them. Make no mistake, these are not the unorganized, white-and-green-rarity-gun-using meat shields like Bandits or Loaders. These are trained, professional soldiers who know what they're doing. Every one of them is not only quite sturdy and have specialized roles that make dealing with them a pain, almost all of their rank and file carry blue-rarity Bandit E-Tech assault rifles. In short, be prepared for a fight when you encounter a squadron, because they will bring one. • Evil Gloating: Often taunts you over how you and your friends lost Sanctuary despite being the biggest badasses on Pandora. • No-Sell: Downplayed; they're one of the few enemies that can resist explosive damage. • Palette Swap: They're reskins of the Lost Legion soldiers from The Pre-Sequel, with some bandit touches like masks. Considering how they were formed, this could not have been more fitting. • Plant Person: They like to release gas that can mutate normal people into plant monsters. Notably, these plant monsters never attack them, implying they have some control over the virus. • Shoot the Medic First: They have medics that can heal their other teammates.     Colonel Hector  The Bad Guy The leader of the New Pandora faction. • 0% Approval Rating: Unlike Handsome Jack, no-one on Pandora has any illusions Hector isn't a genocidal madman. • A Father to His Men: An extremely twisted example. He wants to create a paradise for him and his men, but is perfectly willing to commit genocide against the rest of Pandora to achieve his goal. • Bomb-Throwing Anarchists: Of the "biological" variant. Hector's Paradise Gas bombs are thrown like grenades and trigger the inert spores that every Pandoran has breathed in through the air to grow and mutate the victim. Depending on the infection vector it can take either hours or seconds. • Book-Ends: In a thematic sense. Abandoned Dahl mining infrastructure defines much of Pandora, especially the first areas of the first game. The send-off for the sequel involves resolving a fragment of that story. • Catchphrase: "Point, Hector." • Dark and Troubled Past: Zigzagged. While his past is genuinely tragic, its pretty unremarkable by Pandoran standards. • Foil: To Colonel Zarpedon from The Pre-Sequel! Both are Ex-Dahl service personnel who commanded the respect of their men, then were cruelly abandoned and left to die when things went wrong (The Crackening, the mine collapse) before being saved by a powerful ally (The Eridians, Dr. Cassius) and discovering a source of great power (The Vault, the Paradise Gas.) And while both were trying to destroy Pandora/Elpis, where they differ is that Zarpedon forsook her own needs (including ever seeing her much-longed-for daughter again) as did her men in order to protect the universe as a whole, whereas Hector selfishly planned to murder everyone on Pandora just to get the broken promise he felt entitled to have. Zarpedon also showed no ill will towards Dahl or the hired Vault Hunters opposing her, whereas Hector seemed motivated to spite anything and everything he possibly could. • It's All About Me: Again, his backstory is entirely average for Pandora, yet feels he personally has been wronged the most. • The Stoic: Hector is not one for theatrics, especially compared to Jack. • The Needs of the Many: Inverted. Hector is entirely obsessed with the empty promise Dahl made to him and his unit, and when it turned out to be false he decided the needs of one mining team was worth more than the lives of an entire planet's worth of people. • Plant Person: Hector utilizes a gas that triggers growth of Pandora's natural spores to empower himself and his soldiers, as well as mutate other Pandorans into more of their forces. • Unsportsmanlike Gloating: Most of his ECHO calls are him gloating about how easy it was to take over Sanctuary and mocking your military tactics. It makes just about everyone hate him. • Utopia Justifies the Means: Hector and his men were former Dahl soldiers sent to Pandora thinking Dahl was going to let them retire in paradise. Instead, they were forced to work on the hellish planet and were later sealed away in their own mines. Despite it all, Hector swore to his men that they would make Pandora their promised paradise... no matter what. • Well-Intentioned Extremist: On paper, his plan is to terraform Pandora so that his men would have a worthwhile place to call home. In-practice however he does so by using a plague to mutate himself and his men while also wiping out everyone else. Your New Bandit Bro! The leader of the Helios Hellions, a bandit clan that resides in The Backburner whose base was used by the Crimson Raiders as a temporary base after Colonel Hector takes over Sanctuary. For more info about his past history, see Tales from the Borderlands.     Dr. Cassius Leclemaine  Ivy League A scientist that was unintentionally drawn into assisting Colonel Hector in producing his Paradise Gas and now is sought after to produce an antidote. For more info about his past history, see Tales from the Borderlands. How well does it match the trope? Example of: Media sources:
global_05_local_5_shard_00002591_processed.jsonl/9319
What is antibiotic resistance - and when will it strike? Alexandra Thompson Close-Up Of Medicines Spilling From Bottle Against Gray Background Antibiotic resistance is "one of the biggest threats to global health". [Photo: Getty] Antibiotic resistance is on the rise, with a growing number of bacteria no longer responding to the once life-saving drugs. The World Health Organization calls it “one of the biggest threats to global health”, with no one being immune to the crisis. READ MORE: This microbe is spreading antibiotic resistance to other bacteria Infections are set to become increasingly difficult to treat, leading to longer hospital stays, more expensive care and a rise in deaths. The effects are already evident, with “superbugs” like MRSA, C.difficile and some gonorrhoea strains no longer responding to their go-to drugs. What causes antibiotic resistance? Antibiotics are prescribed to prevent or treat bacterial infections, which include everything from pneumonia and tuberculosis to blood poisoning and Lyme disease. Over the years, many doctors have mistakenly doled out the drugs to people battling viruses. “Antibiotics only work against bacteria, through actions such as disrupting their cell wall to kill them or suppressing their division and growth while your own immune system fights them off,” Dr Sarah Brewer, medical director of Healthspan, previously told Yahoo UK. “Viruses have a very different biology and do not respond to these actions.” READ MORE: This is what people think is the biggest threat to global health In 2015, antibiotic use in England alone had increased by 6.5% over the past four years, government data shows. Random mutations take place within bacteria at a rapid rate. Exposure to an antibiotic “selects” for mutations that protect the bug, including “good ones” in our gut, from destruction. Bacteria can then pass this genetic advantage to future generations or “horizontally” to other bugs. And when correctly given out for bacterial infections, many patients fail to take antibiotics as prescribed, coming off the drugs when they start to feel better. This could mean they stop treatment before the pathogen has been completely eradicated from their body, giving it a better shot of developing resistance. At least 30% of antibiotics prescribed in the US are “unnecessary”, according to the Centers for Disease Control and Prevention (CDC). Farmers in the US and parts of Asia also routinely give healthy animals antibiotics to promote growth and prevent disease. An estimated 80% of antibiotics sold in the US are used in animals, according to scientists from the University of California, San Francisco. Research suggests antibiotic-resistant bacteria could reach humans via meat. This is banned in Europe, where farm animals are only given the drugs if struck down with a bacterial infection. Human hand holding MRSA colonies on blood agar plate. “Superbugs” like MRSA no longer respond to their go-to antibiotics. [Photo: Getty] When will antibiotic resistance strike? Antibiotic resistance is underway and is only set to get worse unless we change how we take the drugs. More than 2.8 million antibiotic-resistant infections arise every year in the US, killing over 35,000 people, according to the CDC. One of the most well known is MRSA. This “superbug” is resistant to a widely-used antibiotic, hence its name - methicillin-resistant Staphylococcus auerus. S. auerus lives harmlessly on the skin of around one in 30 people, according to the NHS. If it gets into the body, however, it can infect the blood, lungs and urinary tract. For now, MRSA is usually treatable via antibiotics that still work against it. However, the infection kills more Americans every year than HIV, AIDS, Parkinson’s, emphysema and murder combined, medical writer C Lee Ventola wrote in the journal Pharmacy & Therapeutics. READ MORE: Antibiotic resistance 'could wipe out humanity before climate change’ Another resistant bacteria is the STI gonorrhoea, which affected more than 44,500 people in England alone in 2017. In the US, around 150 in every 100,000 caught the infection last year, CDC data shows. “Gonorrhoea has developed resistance to nearly all of the antibiotics used for its treatment,” according to the CDC. “We are down to one last recommended and effective class of antibiotics, cephalosporins, to treat this common infection. “This is an urgent public health threat because gonorrhoea control in the United States largely relies on our ability to successfully treat the infection.” There may come a time when bacteria stop responding to antibiotics full stop. However, when this could occur is unclear. Bacteria are constantly evolving, with some mutations leading to resistance and others not. The development of new antibiotics has “essentially stalled due to economic and regulatory obstacles”, with 15 of the 18 biggest pharma companies “abandoning the antibiotic field”, Ms Ventola wrote. Seeing as antibiotics are used for a short time and are “curative”, they are “not as profitable as drugs that treat chronic conditions”, she added. And once resistance develops and the drug is no longer effective, “profits prematurely curtail”. Despite this, however, new antibiotics are being discovered. In February last year, scientists from The Rockefeller University in New York found a new family of the drugs, called malacidins, in soil. Malacidins “cured” MRSA infections on the skin of rats, with no sign of resistance 20 days later, MailOnline reported. Penicillin - the most famous antibiotic - was discovered by the Scottish microbiologist Alexander Fleming in 1928, also in soil bacteria. Other scientists in the UK and US are also developing drugs that kill bacteria via a different method to antibiotics. How you can help prevent antibiotic resistance Antibiotics can save lives and should always be taken if prescribed. However, there are things you can do to help stem the spread of resistance. If you feel your doctor is too keen to suggest antibiotics, the CDC recommends asking if there is another way you can combat the infection. In cases where antibiotics are necessary, take the drugs exactly as prescribed, never sharing or skipping doses. When finished, throw out leftover pills, rather than storing them for future use. The US Food and Drug Administration recommends mixing leftover drugs with “something undesirable”, like coffee grounds or cat litter. This makes it less appealing for anyone going through bins, like children or pets, it claims. Put the mix in a sealed bag and throw it away. Antibiotics are ineffective against viruses. The CDC stresses you should therefore not pressurise your GP to prescribe them if you have a cold or flu. Many bacterial infections also have vaccines, such as diphtheria and whooping cough. Keeping up-to-date on your jabs could prevent the infection in the first place, with antibiotics never being required.
global_05_local_5_shard_00002591_processed.jsonl/9329
A Good Thing “Why bats, Sir?” I was fifteen when Batman Begins came out in the summer of 2005. I remember leaning forward in my seat when Michael Caine’s Alfred asked Bruce Wayne this question. Yes, why bats? Growing up in the pop culture shadow of the Dark Knight, I’d never questioned his choice in costume. Batman was all about bats because his name was Batman. Right? On the screen, Christian Bale’s Bruce Wayne lifted his eyes from the batarang he was soldering. “Bats frighten me,” he replies. The words sent a shiver through me. Batman was afraid of bats. Batman was afraid. Sakura-con Plays Matchmaker
global_05_local_5_shard_00002591_processed.jsonl/9330
The Unz Review: An Alternative Media Selection In These Times Archives The Virtual Realities of a Hi-Tech World Game Over, by David Sheff In These Times, August 9, 1993, pp. 32-33 Show MoreShow AllFinding...Find More Email This Page to Someone  Remember My Information Reviewed Books and Films 1. Game Over (1993) How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved... 2 Reviews, 1 Readable 2. Approaching Zero (1993) The Extraordinary Underworld of Hackers, Phreakers, Virus Writers, and Keyboa... 1 Review, 1 Readable 3. Technopoly: The Surrender of Culture to Technology (1992) 4 Reviews, 2 Readable ESCAPE to Close
global_05_local_5_shard_00002591_processed.jsonl/9336
Yalitza Aparicio Roma interview It still seems like a dream for the former pre-school teacher. Making appearances on the red carpet, much less having the starring role in an Oscars nominated film, seemed like an impossibility to her. But it's not. Twenty-five year old actress Yalitza Aparicio has been invited to red carpets, events, and awards shows all over the world after her breakthrough performance in Roma. She deserves ever moment of it, and so much more. Yalitza has managed to stay on top of the game by always looking flawless while maintaining her elegant and down-to-earth personality. From a preschool teacher to gracing some of the most exclusive red carpets and attending the most prestigious awards ceremonies worldwide, Yalitza has maintained her true spirit throughout. See some of the looks the newly-discovered actress has worn as she rubs shoulders with other industry greats! Loading the player... More about
global_05_local_5_shard_00002591_processed.jsonl/9354
Episode 92: A Conversation with Chris Duffey In this episode, Byron speaks with guest Chris Duffey about the nature of creativity and how machine intelligence can interact with creative concepts. :: :: Chris Duffey is author of Superhuman Innovation: Transforming Businesses with Artificial Intelligence, and the Head of Artificial Intelligence Innovation and Strategy at Adobe. Duffey spearheads Adobe’s Creative Cloud strategic development innovation partnerships across the creative enterprise space. Byron Reese: This is Voices in AI brought to you by GigaOm and I'm Byron Reese. Today my guest is Chris Duffey. He spearheads Adobe's Creative Cloud strategic development partnerships across the creative enterprise space. His keynotes have received over 50 million impressions. His work has been featured in a hundred or more global media outlets including The Wall Street Journal, Inc, Adweek and on and on and on. He's also the author of Superhuman Innovation: Transforming Businesses with Artificial Intelligence. Welcome to the show, Chris. I'd like to start off with: what is intelligence? How would you answer that and why is artificial intelligence 'artificial'? And it's interesting that there's some theories that it can be defined in nine categories or nine different aspects of intelligence: that of intrapersonal, that of spatial, that of naturalist, musical, logical or mathematical, existential, interpersonal, bodily and then linguistic. So those are kind of the two definitions that I refer to for both AI, as well as human intelligence. Even maybe a third aspect of that is—like the old quote "the true sign of intelligence is imagination" and that's where I have a personal fascination of this intersection of artificial intelligence to help amplify human intelligence. So you said “perceive their environment and act on it.” Would that go all the way down to say, a cat food dish that can tell when it's empty and then refills itself? I think that would be a very mechanical example of a tool that is being used to enhance... Yeah, I think that's an accurate word exchange. Because it seems like we use all these words like the computer ‘sees’ this, the computer ‘knows’ this, the computer ‘figures out’ that. I think we use those words because we don't have equivalent mechanistic... we're not used to machines doing what computers do, so we have to use these human words. Well if we're gonna use the term ‘machine’ to mean like a device that is completely governed by the laws of physics(because you know it's deterministic, you crank it up and it runs), do you believe that people are machines? Are our brains just machines? Without a doubt we are biological creatures. So by no means are we machines. I think we're completely two different entities. We create the machines and we are biological, so I think there is a very distinct difference in my mind. You know I think with the course and history of artificial intelligence, there's been this tendency to recreate the human mind. Whereas I'm of the mind where AI should be purpose driven and task driven, so more of a narrow AI viewpoint on things rather than a general AI aspect to things. But back to your reference [to] the neurons. I think that there again we're talking about biology, and biology can be somewhat cloned or duplicated in a biological environment, but we're almost playing with different ingredients. If someone is trying to create an AGI using computational sources, again I think they are different distinct entities. So when you made that comment a minute ago about narrow AI vs. general AI, were you saying you don't think we can build a general AI? Or do you think the most useful AI is a narrow AI? For modern day businesses where my focus is, narrow AI, without a doubt, is I think the game changer of our generation and generations to come. So my focus is on how can we implement and create greater absorption of narrow AI. I'd like to refer to it as purpose driven AI or human centric AI. So you talk about AI and creativity and innovation. Can artificial intelligence be creative, and what is creativity, for that matter? Yeah. And this is where I really love to explore, and it's much of a similar conversation in that we have of: ‘Can AI replicate the brain, the mind, consciousness, human spirit?’ and you know another subset of that is creativity. It's fascinating in the sense, when you talk to creatives (and I came up through the ranks as a creative professional), unlike I think in the scientific realm, where there is a lot of reflection on what is intelligence, artificial intelligence. There's a slight nuance in the creative community where, although we do take time to take a step back and do self analysis of what creativity is, I think though the nuance there is we spend a greater amount of time just going out and being creative, designing things, creating things, being inventive. So that's where those two aspects kind of fork off in the realm of creativity. But to define creativity, again is an elusive almost ‘suitcase’ word similar to artificial intelligence. Very simply put, creativity is about connecting things that are seemingly unconnected from a first pass. So back to your question: ’Can AI in this case, be creative?’ I think at this point, AI is very good at automating certain aspects of creativity—that repetitive mundane repeat task. And I think within the creative AI community, there is a spectrum of feelings of how high AI can get in terms of augmenting and generating as well. So if creativity is about connecting things that weren't obviously connected, help me understand how J K Rowling's Harry Potter series or Lin Miranda's Hamilton or any of those, or Banksy's graffiti... what unrelated things are they connecting to make those works do you think? Yeah. Imagination is essentially taking creativity and connecting these seemingly unconnected things together, and you know there's a number of different levers that can be pulled in terms of visual aesthetics, emotions, even music for instance. So AI can in this instance, up level humanity to be more creative and I think right now, we're at that level of helping creatives on a professional front to get [those] repeat mundane tasks out of the way so they can do these higher level creative aspects of creative generation. There's one notion that creativity can be broken out into three aspects: that of bending, breaking and blending. And I think this gets to your question [about] what aspects of some of those artists, what they were using, and you know I think artists kind of weave in and out of those three elements on a very fluid level. From a bending aspect, they take something that kind of exists and slightly bend it to create something new or unexpected. From a breaking standpoint, you know it's taking something that hadn't existed before and just kind of broke it and re compiled some parts from different things. And then the blending, which I think there is a big natural focus is to blend these different worlds into something new. You know it's really funny, did you used to watch Seinfeld back in the day? Of course, of course. And you know the cliche about it, the joke supposedly is: it's a show about what? About nothing. That's what they say. But what's really interesting is it was pitched as a show about where comedians get their ideas, and that's why you always have Jerry doing a standup routine about whatever the show is about. And so I guess that question of: where do ideas come from? Will they come from computers do you think? You know there's maybe a couple aspects to that question. Right now I think the creative output (and I make that distinction ‘output’ rather than creative systems), is being generated greatly. A lot of recent excitement around the CANs and the GANs, those creative outputs are coming from derivative... there's a derivative aspect to it. So in a lot of experiments are examples of sourcing or referencing masterpieces. I think that's greatly due to... those are visual mnemonics to signify very quickly like: ‘this is a symbol of art.’ So they're referencing you know symbolic pieces of art and then they're having almost this generative aspect or interpretation out of those sources. So there's a derivative aspect to current day systems. There's much debate [about whether] AI will truly be able to be creative on its own. And depending on the day I go back and forth. As of now I firmly believe creativity is fundamentally a human characteristic. Yes, AI systems can help generate, can help be almost a muse for creators, but at this point and for the foreseeable future, systems can't have intent to be creative. That's where I kind of define or draw a distinction between creative output and creative systems. It's interesting because you remember when Lee Sedol was playing AlphaGo and AlphaGo beat him 4-1. There's a point at which there was just one move that’s called historically Move (whatever) 37. I don't actually remember the number where the AlphaGo team said they were like ‘whoa where did that come from?’ And they looked into a human player according to their database, there's only a one in thousand chance a human player would have ever made that move, and that was kind of the first moment that people started talking about AlphaGo's creativity... that it played the game creatively. And you referred to creativity as a ‘suitcase word’ and maybe it's not even a useful concept. I have this sneaking suspicion that these words that are so hard to pin down, maybe that's because they don't really exist. Maybe there really isn't something called intelligence that’s useful, if we can't even say what it is. Maybe there isn't really something called creativity. And we maybe need a different word for it. So would you even, would you go that far? Or could a super inspired move in a game of chess or AlphaGo or something be creative? You know, back to your earlier example about perception. What do machines really perceive? I would almost apply a similar lens to that creative move. I would almost gravitate towards ‘unexpected’ or... yes, unexpected. I would gravitate towards [that] rather than creative. Fair enough. I guess it's the distinction of: are they creative or are they mimicking creativity or is there a difference between those two things? So your new book is called Superhuman Innovations: Transforming Businesses with AI, What caused you to write it? And how do you transform? What's the general thesis? Sure yeah. Thanks for bringing that up. You know I came up through the ranks as a creative in the ‘net, the last number of years. I was on the digital health side helping pharmaceutical companies and biotech companies not only promote their products, but also I've helped create some programs for patient centricity and patients. So over the last number of years, worked on maybe three or four initiatives that really opened my eyes to the power of artificial intelligence in terms of human health. We worked on some where we were using AI as a voice assistant for patient care. What we saw there was patients were having almost this unguarded ability to talk with virtual assistants because they felt they weren't being judged. Another example was we are working on orphan disease states, these diseases that aren't that recognizable in the population or aren't seen that often by physicians. Then we had this insight or observation that physicians and the patients were sometimes going undiagnosed for upwards of seven to 10 years with these awful symptoms. And so we saw that this opportunity to leverage AI to help identify these disease states, and we saw some great success there as well. And then we also did an initiative where we were measuring, through AI, the ability to measure atrial fibrillation via the camera on a smartphone; and then we overlaid AI on a second level to try to extract predictions on lifestyle, demographic or geographic aspects from a broad population standpoint. So that really got me quite excited, and the deeper I got into AI, the more I saw the need for this, what I call a ‘middle layer demystification’ of AI. I think there's some great thought leaders’ books out there that are very philosophical, and I think they gravitate towards: what is human intelligence? What is consciousness? And I think there's a time and place for that. It's very important, but it can get very philosophical. And then there's this other layer that's very technical, and of course we need to understand the technology. But for a business application, there's very few I think resources that talk about ‘what is AI? What is it not? How can I apply it to my business?’ And once I got into the process of writing the book, I had this almost ‘aha’ moment where there is this need not only to talk about AI, but actually leverage AI in the content creation process of writing the book. So that's where, within Superhuman Innovation I leveraged an ensemble of different techniques to help co-author or help write the book. And to your point: for lack of better words or descriptions, we apply sometimes human words to AI, and I think there's kind of a conversation around ‘Can AI be a co-author?’ but for lack of a better word, it was a ‘creative assistant’ for helping write the book. Long story short: the premise of the book is to be a rallying cry for businesses, organizations, whether big or small to see the opportunities in leveraging AI within their organizations. A couple stats that always pop to mind: by 2020 companies that are using AI will take $1.2 trillion away from companies that don't. Where is that from? That one is from M.I.T. School of Business. And being a creative, I think much like... some of these stats, I think we probably have to go in and really delve and dig into how they come to those. I'm not doubting, it sounds right. I'm just curious about like the methodology. But I mean I think I interrupted you. What was your next stat? I think the long story short with all these stats are it's a huge opportunity for businesses to start to implement AI within their organization. So within Superhuman the fundamental premise is: AI is not here to replace jobs. It's here to up level us to do a higher level of critical thinking. It's a true competitive advantage for organizations to leverage going forward. I agree with that. I write extensively about it and so forth. Why do you think there's one camp who says “Wow these technologies increase human productivity and that's always good—more productive humans are good. If you don't think that, then somehow lowering our productivity would be good for us and that seems farcical.” And so you've got these people (I count myself among them) who say: “You know, therefore these technologies can't really cause unemployment, they just increase people's productivity. And that's where all economic growth comes from. We don't live better lives than our great grandparents because we work harder than they did, far from it, but because an hour of our time is just so much more productive.” But then there's a whole school of thought that says ‘You know there's a whole other group of people, also in the industry, who say you know, don't kid yourself. Many of the tasks that make up many of our jobs, machines will be able to do and do better than humans. And you start with order taker in a fast food place, you replace that with a machine and you just start doing that en masse. And eventually there really is a shortage of jobs.’ So knowing both of those positions, everybody's got an opinion. But why do you think people in the industry differ so sharply on this question? Yeah, so my focus background is creativity, content creation for innovation and ultimately business transformation. Within that industry if people agree or can agree or just understand the premise that human creativity is profoundly human, let's see how AI can help in that aspect. So what we're seeing very early on is (and we're just scratching the surface with AI in terms of this specific industry) it's helping automate, so it's getting that repetitive repeat mundane tasks out of the way. And I can guarantee pretty solidly that creative professionals who got into the industry and studied through formal traditional training or just got into it through apprenticeships, I can guarantee they got into the creative realm because they loved higher level critical thinking. They didn't get into it to do these repetitive tasks. So I guess the counterpoint to the school of thought that's taking the stance that AI will through automation, take away a number of jobs, I would reference to this example where it's taking away low level tasks, but it's not taking away jobs and inversely, I think it's creating jobs. It's creating up level learning in this instance of creativity and innovation. I think of it in a similar way. I mean to me, if you had gone back in time 25 years and told people about the Internet and how many people would use it, and said “What's that going to do to jobs?” It's easy to see what it's going to destroy. Yellow Pages and print newspapers and mail catalogs and stockbrokers and travel agents. But you never could see what it would create. I mean we just can't [have imagined]... you know Uber, Airbnb, Google, Amazon, Twitter, Facebook and all the rest. So it's so easy to see one side of the equation, but we we lack imagination to see the other side. I completely agree. And I think that's where we're seeing, over the last 15-20 years, we've been talking a lot about ‘the digital transformation,’ but now we're seeing true business transformations. You know every 10 to 15 years we get this new technology that fundamentally changes things. Maybe 30 years ago we had the desktop revolution and that really helped democratize content creation. Fast forward maybe 10 to 15 years, we had the mobile revolution, where now we have the ability to access all of this great content. And over the recent years because of all of that digital exhaust, we saw the need and the rise of cloud computing to house all of this data. And so now we're at this almost profoundly ripe position where we have this surplus of data, referencing back to those examples within the health world, but it goes across all industries. We have this surplus of data and now the true business on lock or business transformation opportunity is to extract insights for greater experiences, and talk a lot about the need to move into... we're really living in this era of the ‘experience economy’ to create these ‘one to one’ very personalized experiences with businesses and consumers or even humans for a better word. So that is the true opportunity for businesses, societies and culture: to leverage AI to create these better, more informed, intelligent experiences. So final question, I assume just from chatting with you, you're optimistic about the future of our planet because of this technology. Or am I putting words in your mouth? With those words, please do. Yeah, without a doubt... quite excited about the immense opportunities with AI across of course, all industry sectors. Specifically to your earlier point, the aspect that AI is going to ‘up level’ humanity in the sense that it's going to allow us to do this higher level thinking that's going to usher in this age of innovation, which I think is quite exciting. So Chris Duffey, how do people follow you? How do they keep up with all the stuff you're doing, buy your book, Superhuman Innovation? But what else can they do? Yeah. Recently I've been getting pretty deep into Instagram, so that would be the preferred channel at the moment. ‘Superhuman Innovation’ on Instagram. All right. Well I want to thank you for a fun wide ranging chat for half an hour, and I hope you'll come back some time. Thanks for having me. Leave a Reply
global_05_local_5_shard_00002591_processed.jsonl/9355
Logo link to homepage Report on Whakaari/White Island (New Zealand) — October 1987 Managing Editor: Lindsay McClelland. Whakaari/White Island (New Zealand) Explosions and ash emission; moderate seismicity Please cite this report as: Volcano Profile |  Complete Bulletin Whakaari/White Island New Zealand All times are local (unless otherwise noted) Intermittent ash eruption, with occasional larger explosive events, has continued since the last inspection on 7 September. An overflight on [15] October showed that the main crater floor was covered with dark ash. Congress Crater appeared to have deepened and the active vent emerged some distance above the crater floor. Seismicity has remained at moderate levels since 7 September, dominated by medium- to high-frequency volcanic tremor. NZGS personnel thought it likely that episodes recorded 17-22 and 25-28 September accompanied significant ash emission. Several eruption-type earthquake sequences have been recorded since 7 September. These eruptive episodes, probably of similar size to the observed 7 September episode, have deposited block ejecta and left impact craters on the W part of the main crater floor. Volcanic earthquake events (E-type) that occurred between 7 September and 16 October were strongest on 12 and 13 September. Each event began with a sequence of C-type events followed 50-70 seconds later by a symmetric envelope of higher frequency (4-10 Hz) signal, interpreted as the time of the explosive eruption of ash and blocks from the vent (figure 9). Figure (see Caption) Figure 9. Typical example of an E-type volcanic earthquake at White Island, beginning with a sequence of C-type events. Courtesy of NZGS. Information Contacts: A. Cody, I. Nairn, and B. Scott, NZGS Rotorua.
global_05_local_5_shard_00002591_processed.jsonl/9360
From Wackypedia Jump to: navigation, search So I was riding my chocobo in the hills and she looked ahead and saw something. Chocobos have good vision. "What is it, Trigger?," bringing her to a halt. Trigger said, "It's a bird like me, but way skinnier in the neck and legs. I thought for a moment and said, "I think you just saw an ostrich. They're known to live around these parts." "What, like on a ranch, like me?," asked Trigger. I explained that ostriches were wild, could run as fast as chocobos, as much as I could think of off the top of my head. "Who owns ostriches?", she asked. "As far as I know, nobody does," I replied. Trigger then bucked me off her back and ran toward the ostrich. And she sang this song that I still remember to this day: “Go down, Moses, Way down Egypt land, Tell old Pharoah, To let my people go” ~ Trigger So I suppose you're going to blame me for all the chocobos running away. For those without comedic tastes, the so-called experts at Wikipedia have an article about Ostrich, or simply go here. For ostriches only[edit]
global_05_local_5_shard_00002591_processed.jsonl/9365
Live stream preview Watch this video and more on Yogi Nora Watch this video and more on Yogi Nora • Power to the Flow “Filmed at Villas By The Cove in Kihei, HI” This all-encompassing class of back strengtheners, AB’s, flexibility challenges, and leg/booty burns, bring a powerful, slow-burn flow class. The secret power in this 30 minute Power Yoga class, is the constant movement from start to finish. • Sun Salute Maintenance Flow at the Beach • Fluid Movement
global_05_local_5_shard_00002591_processed.jsonl/9387
From Mabinogi World Wiki (Redirected from Area of Effect) Jump to: navigation, search Nexon-logo.png This article contains contents that are not official. The following information has not been officially released by Nexon America and is original work of an author or authors. Please use the discussion page for suggestions on improvements. Spoiler icon.png This article contains spoilers. Ability Points: Points that allow for the ranking/leveling of skills. You gain Ability Points as you age or when you gain a level. Usually abbreviated as AP by players. Advanced: When referring to dungeons, it is the advanced version of the dungeon. Ex: Ciar Advanced or Alby Advanced. When referring to magic spells, formerly referred to Fireball, Ice Spear, or Thunder. These were reclassified as "intermediate" magic spells, with the new advanced tier including Hailstorm and Meteor Strike. Blaze is generally not a part of either categorization. When referring to part-time jobs, it is the group of most difficult tasks offered by an NPC. Usually abbreviated as "adv" by players. Ex: Ciar Adv, Alby Adv; "What adv spells do you have?" Aengus: Aengus is one of the Lower-Tier Gods of love. Aggro: The state in which an enemy is both aware of a player and attacking them, indicated by two large exclamation points above the enemy's head. A player who is being attacked by an enemy is said to have "aggro." Attacking an enemy to get its attention is considered to be "aggroing" it Alexina: 1. A human female character who is the expedition leader of the Qilla Base Camp, in the Rano region on the Iria continent. Go to her NPC page for further details. 2. The name of a game server used to play Mabinogi in North America. Area of Effect: Abbreviated AoE, usually refers to a skill or move's ability to have an effect within an area rather than a single point, which can then allows multiple targets to be affected instead of just a single target. Arrow Revolver: A ranged skill similar to Icebolt that involves a collection quest for all 10 of its pages that expire. When loaded, you are able to fire five arrows in quick succession. Usually abbreviated as AR by players. Aton Cimeni (The Great): The omnipotent entity in the henotheistic religion of Erinn, believed to be the creator and overseer of Erinn. He used the Caliburn to create Erinn, and bestowed it to the Partholons. Bank Transaction Fee: When purchasing an item that costs over 50,000 g, from an NPC or another player, the money can be taken directly out of a bank account instead of having all of the gold placed in a player's inventory. However, to do this, a small amount of sales tax must be paid and this is known as the Bank Transaction Fee (or shortened to Bank Trans. Fee). The Bank Transaction Fee is 5% of the purchase price, which is added to the total cost of the item before the purchase is made. Similarly, when selling an expensive item (over 50,000 g) to an NPC then the payment can be chosen to be directly deposited into a player's bank account instead of going into their inventory. This will also incur a Bank Transaction Fee but at 10% of the selling price, which is deducted from the payment before it is deposited into a player's bank account. Bangor: A mining town on the south of the Uladh continent. It is the home of Barri Dungeon, a location that is very important in several Generation quests. Barri: A dungeon in Bangor. It is a mine which contains many ores and spirit fossils. It is also home to the gateway to the Another World. Barri Black Fomor Pass: A dungeon pass given to the player by Kristell which can be used to travel to Another World. This pass may only be used on Saturdays. One of these passes is given to the player during the G1 storyline, and more can be obtained from Kristell at any time during the week provided the player is level 25 or higher and wearing an appropriate "Slayer" title. Battle of Mag Tuireadh: The first battle that took place in Sen Mag Prairie between the Fomors and Humans. Also known as Moitura. Brionac: The sword of the Gods. It is awarded to the player upon completion of G11. It gains multiple abilities when wielded while the player is under the influence of Shock or Awakening of Light. Camp Sharing: The process of sharing food with others sitting around a campfire. You can do this only by sitting near the fire close enough to get the "The fire feels very warm" message. While sitting with others right click the food you want to eat/share and click eat/use, a small window will come up with "Yes", "No", "Cancel" buttons to choose from. If you do not wish to share the food and eat it yourself, click "No", if you wish to do nothing with the food click "Cancel", and finally to share with others click "Yes." Another window will appear if you click "Yes", this will allow you to put in a note/message to all the people around the campfire when they receive the food. When other members receive the food they will get the note whether or not they choose to actually eat the food. If the shared food had a stat-changing effect, it will be halved regardless of the number of people the food is shared among. Cash Item: Items that are purchased from the Item Shop. Cash on Demand: When sending items through the mail, players are able to request a monetary compensation in order to obtain the item. When advertising sales over party chats, players sometimes add "cash on demand" at the end of their request, abbreviated as "COD." Chain Casting: The ability of an ego wand or upgraded wand to cast more than one charge per cast for associated bolts. (Example: Firebolt for fire wand) Sometimes abbreviated as "CC." Certain Monsters may also use this. In Mores's RP quest, Mores has a passive skill known as Chaincasting which is identical to wand chain casting. Cichol: A god that governs most Fomors. He is a central antagonist in the G1, G3, G9 and G10 story lines. He grants humans the power of Shadow Spirit. Continent Warp: The Continent Warp feature is accessible from the Actions pane. It will move you directly to Iria or Belfast; in Iria, humans will move to Qilla Base Camp, elves will move to Filia, and giants move to Vales. If you are in Iria and use CW, you will instead move to Dunbarton (if your character has never been to Dunbarton, he/she will be moved to Tir Chonaill instead.) When moving, you will also forcefully bring with you any party mates who are riding your pet. You may only move twice a day; the timer resets at noon and midnight. Usually abbreviated as CW or "warp" by players. Using Continent Warp in Avon will move players to Iria. If a player has visited Bangor but not Dunbarton, they will continent warp to Bangor instead. Control of Darkness: This skill allows any Dark Knight, while transformed, to control monsters. It requires a black fomor scroll to use for each attempt. Abbreviated as COD by players. Combat Power: A combination of a player's stats and skill ranks which determines the level of a monster (aka: awful, strong, weakest). Usually abbreviated as CP by players. Cromm Cruaich (NPC): 1; The leader of the Blue Dragons. He play an important part in the G8 Storyline. 2; The name of a statue used by Cichol in an attempt to destroy the human race. It is fought during the G3 Storyline. See Cromm Cruaich. Crumena (NPC): The Leader of the Red Dragons. He plays a major part in the G8 storyline. Current Offer: Current Offer is usually abbreviated to 'c/o'. Current Offer usually refers to an item being sold by a player and has someone already bidding on the item at a certain price but the player wants to see if another player wants to buy it at an even higher price. An example would be: Player A is selling a Japanese One-Handed Sword for 2 M gold. Player B would like to buy Player A's sword and asks what the current offer (c/o) is. Player A tells Player B that the sword is 2 M gold. Player B decides to buy or bid on the sword with a higher price of 2.5 M gold. Dark Knight: A transformation that can be earned by completing G3 mainstream quest. A separate quest has to be done in order to get Dark knight. It is not available upon completion of the G3 Mainstream Quest. Usually abbreviated as DK by players. Deadly: The state of your character having a skull below his or her health bar. Achieved by having over 50% HP when hit by a single blow that would otherwise kill the player, or at random (chance determined by Will stat) when the character runs out of HP while below 50%. It is the same as your health being in the negatives, except that you're still alive. The negative health that you have in this state is unknown unless you know exactly how much you were hit by. The higher your willpower (Will) the more likely you will be given this 'second chance'. You can recover from this state by resting, using potions, or being healed, but your health does not start recovering at 0; instead it will recover starting at the negative health. The extent of the negative health in this status is equal to the maximum of your current HP (I.E If you have 215 health and take a 500 damage hit, you'll still go down to only negative 215 health as opposed to dropping to 275, the extra damage is simply negated). No matter how hard the hit is, your health will not drop below that threshold despite it seeming like a larger drop into the negatives than it actually is. Demi-god: A type of transformation introduced in G10 and is activated by the skill Awakening of Light. It is available to all players who complete the G10 storyline, and can be used by all races. It can also be used in conjunction with the race specific transformations, or on its own. While transformed, a player receives the power of the gods, represented by an angelic specter image laid over their body, and gain access to powers granted by specific gods. Neamhain in G10, Cichol in G11, and Morrighan in G12 all provide specific skills that the player can use while they have Awakening of Light active. DoT: An acronym that stands for Damage over Time. It refers to the loss of hp effect of some abilities and items such as Mirage Missile, Poison Bottle, or Poison Potion. Durability: How long your equipment will last before breaking. Usually abbreviated as "dura" by players. Worn equipment such as clothing and weapons (except sheathed) will lose durability over time. An item can lose durability before the durability display shows any changes. An item that has lost a portion of its durability (displayed or otherwise) will have a slightly reduced resell value (this can be checked by recording the resell value of a weapon, use it a few times, and then check the resell value again, especially if the durability has not decreased on the stats screen). Elf/Elves: A race of people native to Erinn, who mostly live in the harsh Connous desert far to the southeast of the Iria continent, see Category:Elf (NPC). Also, a possible race for a player created character, see Elf. The Elves that are native to Erinn are in conflict with the native Giants and these two races have gone to war in the past. Not all native Elves agree that they should be fighting the Giants, however. Ego: A term used to refer to a Spirit Weapon. That is, an "ego" weapon. Enchant: A skill for using enchants. Enchants: Bonuses that can be put onto equipment. See Category:Enchants for more information. Erg: The life force of Erinn, where HP is the same as Erg in Mabinogi. When Erg drops below 1 point, you either go into the 'deadly status' or more likely than not you will be knocked out, usually referred to as 'dying'. Erinn: The world that includes most of the story and people in the game. Does not include the Shadow Realm or the alternate universe of Another World. See the page Erinn for further details. EU: Abbreviation for Europe. Commonly used to refer to the European branch of Nexon and its games or players. Nexon Europe mainly services countries in the European and Middle East regions. Eweca: The name of the small (red) moon in Erinn, and the source of all of Erinn's mana. Also a general term used to describe the night. Falias: The City of the Gods. It is the central location in the second half of G12. It is home to Eabha, Aonbharr, and Nuadha. Final Hit: A melee skill that allows you to keep hitting a monster without knockback (if dual-wielding) or to knockback with each hit (if single-wielding). Some could consider this a "teleporting endless combo." Usually abbreviated as FH by players. Finishing Materials: Items used in the final step of creating items with Tailoring or Blacksmithing skills. Fomorian: Fomorians, also known as Fomors, The opposing race that is in conflict with the Humans on Erinn. Some monsters are Fomors and most other monsters on the Uladh continent are controlled by Fomors, which makes them more aggressive towards players. On the Iria continent the monsters that are not Fomors, are not controlled by them though they are naturally aggressive. However, there are also a few NPCs that are Fomors, some of which side with Humans or are neutral. Most of the Fomors that are against Humans believe that they are governed by the god Cichol. Some Humans have sided with the Fomors but as of yet the Elves and Giants native to Erinn have not sided with either. Fynn: or the Power of Fynn, The very power which enables Pet Training. Fynni: Fairy souls imbued in pets or monsters. Fynni Gem: A jewel containing a slumbering Fynni. It can be obtained by defeating a monster that has a soul of a Fynni sleeping within them. Fynni Pet: An in-game pet that can be obtained by Blossoming a Fynni Gem. It can only be used in a sub-pet slot when you perform Fynn Sync. Fynn Pet: A pet on which Fynn Sync has been performed at least once. Fynn Bead: An object in which the latent power of the Fynn is sealed. Fynn Bell: A talent-specific equipment item that Pet Trainers need in order to manage the power of the Fynn. Game Master: In online games, the Game Master, or GM, is a person hired by the company to police the game. Geata: A gateway to another dimension or area. It has a similar function to the Goddess Statues, and can even act on its own. Notably seen first in Tech Duinn during G22, multiple instances have since been seen such as the one leading to Mag Mell, which by itself contains two more geatas. Generation: The storymode of Mabinogi. The game and its updates/patches are broken down into Chapters, Generations, and Seasons. Usually abbreviated as GX by players when referring to the story, where X is a number. (G1, G2, G3, G7, G8, G9, G10, G11, G12, G13, G14, G15, G16, G17, G18, G19, G20, G21, G22, G23, G24) Giants: A large race of people native to Erinn, who mostly live in the snowy highlands of Physis, in the northern regions of Iria, see Category:Giant (NPC). Also, a possible race for a player created character, see Giant. The Giants that are native to Erinn are in conflict with the native Elves and these two races have gone to war in the past. Not all native Giants agree that they should be fighting the Elves, however. Glas Ghaibhleann: A race of monsters that Fomors summoned to burn down Erinn. One of them is also the last boss in the G1 Mainstream quest. Another (considerably stronger) version appears in a G9 mission. Goibne: A master blacksmith who made and blessed various advanced weaponry including demonic weapons. His manuals are used by Edern in Generation 2 to make the mythril armor. Gold: The normal currency in Erinn. Allows you to buy miscellaneous items from both NPCs and other users. There are numerous ways to obtain Gold, from fighting monsters to doing Part-time Jobs. See, the Gold (disambiguation) page for what else may be referred to using this term. Hitbox: Hitbox refers to the actual size of a monster in which one can target. Most skills that uses distance, such as Assault Slash, aims for the center of the hitbox (some skills like Windmill are exceptions to this), while all non-distance-based attacks, such as Smash, can hit the "edge" of the hitbox. The creature's hitbox also increases the range of its non-distance-based attacks. Generally, large monsters such as Giant Spiders have large hitbox sizes, while smaller monsters such as Imps have smaller hitboxes, though this is not always true. HP: Short for "Hit Points" or "Health Points." Refers to a character's or monster's life value. The light pink area represents the actual health remaining, the dark pink area represents health that can be regenerated (by waiting, healing or drinking HP potions), and the black part represents health that needs bandages. Humans: The race of people who have populated the continent of Uladh (see Tuatha de Danann) and living as natives in the Courcle region of Iria. See Category:Human (NPC) for Humans that are found living on Erinn. These Humans are mostly in conflict with the Fomor race. Also, a race that can be selected for a player created character, see Milletian and Human. Hymerark: The god of freedom, under direct command of the Great Aton Cimeni. He is one of the three second tier gods. Icebolt: A basic offensive spell with the elemental attribute of ice. Usually abbreviated as IB by players. Ice Spear: An advanced offensive spell with the elemental attribute of ice. Usually abbreviated as IS by players. Iria: A large continent east of Uladh created by the Irinid. It is comprised of 5 main regions,: Rano, Connus, Physis, Courcle, and Zardine Rano and Zardine both have settlements of Humans from Uladh. Connus is populated by the Elves. Physis is populated by the giants. Courcle is populated by native humans of Iria. Irinid: Commonly referred to as the Great Irinid, she was the one who created all of Iria as well as its inhabitants. Her true identity is the Goddess Neamhain. Item Shop: This shop can be opened by clicking on the button in the lower, right corner of the in-game screen. It sells items not available from the NPC shops or the Mabinogi website's Premium Shop. NX is required for these items to be bought. JP: ISO 3166 symbol for Japan. Jabchiel: A wizard who sided with the Fomors in the Second War of Mag Tuireadh. He attempted to use magic to drop Ladeca onto Erinn, but was stopped by Mores. However, Morgant also claims he sacrificed his life to preserve Mores'. The book Musicians of Erinn also mentions Jabchiel as one who tried to use Magical Music to control others. His name has been misspelled as "Zavkiel" in both books. Jeamiderark: The god of peace, under direct command of the Great Aton Cimeni. He is one of the three second tier gods. Keyhole: See Cichol. Keyword: Left click on an NPC, continue past their description window and usually the next window will have at least one button called "Start a Conversation." Click on the "Start a Conversation" button, continue past the NPC's introduction comment and on the right hand side of the next window will be an image of an open book. This book contains keywords with short descriptions underneath, and clicking on a keyword will obtain responses from an NPC. If an NPC does not have anything important to say about a particular keyword then the response will be vague. However, the NPC may respond with important information and these responses may also grant quests, knowledge of skills and other keywords. If certain conditions are met then new keywords can be obtained, the short description underneath a keyword may change or a keyword may disappear. Knockback: Refers to the animation of being "pushed back" from an attacker by a combo attack. Being struck with a three-hit combo that does not end in a Critical Hit will result in knockback. There are many other attack combinations that will push an enemy or player away from the attacker; the previously mentioned combo was given only as an example. Knockdown: Refers to the animation of being "knocked off one's feet" by a relentless or powerful attack. Being hit by Firebolt or Smash will result in knockdown. There are many other skills and attack combinations that will knock a player or enemy off its feet; the previously mentioned skills were given only as examples. KR: ISO 3166 symbol for (South) Korea. Ladeca: The name of the large (blue) moon in Erinn, believed to be the dwelling ground of space rabbits. The moongate reveals the path to Ladeca only once a year on Easter. The in-game phase of Ladeca slowly changes in real time and matches the real-world phase of Earth's Moon. Lag: Lag is a common occurrence in online games that causes the connection to slow down or even disconnect. Lag is typically caused by a poor internet connection, however the problem may also be client-side or server-side. Lightning Bolt: A basic offensive spell with the elemental attribute of lightning. Usually abbreviated as LB by players. Log-Out Penalty: A warning message that appears when the player tries to log off thirty seconds after fighting or five minutes after entering a dungeon, deducting experience and gold from the player if they do so. The penalty still occurs if the player disconnects or changes channels, but are not warned before doing so. Lucky Finish: A special effect upon killing a monster that causes it drops more gold in multipliers. Lugh: Lugh Lavada, also referred to as the Knight of Light, is credited in history for protecting the town of Emain Macha. He played a large role in both Wars of Mag Tuireadh. He is the first known Paladin. Lymilark: The god of love, under direct command of the Great Aton Cimeni. He is one of the three second tier gods. Responsible for creating Erg, the life force energy in Erinn, which the fundamental power of mana is based on. Macha: The goddess of destruction and one of the Goddesses of Babh Cath along with Morrighan and Neamhain. She is an important figure in the G3 Storyline. In the past, she gave up her immortality to be with a human lover. The city of Emain Macha is named after her. Mag Tuired: Sen Mag Prairie before an attack there by Fomors (the Battle of Mag Tuired). Magic Counter: A method of attacking monster by first using a magic bolt to stun the target, then using the Counterattack skill. Once the monster has been hit by counter, another bolt is charged and used, and then counter again. The cycle repeats indefinitely. See also Battle Tactics for more information. Mana: Allows a player to cast spells. Once a player has run out of mana, they are unable to cast spells. Mana is replenished by waiting (faster when Eweca and Ladeca is up), while meditating, standing near an active Mana Tunnel or drinking MP potions. The light blue part represents mana that is ready to be used, and the dark blue part represents mana that can be recharged. Usually referred to as MP (mana points) by players. Mana Tunnel: Also called sungates, these are Iria's version of Uladh's Moongates, and are open all day and night. Instead of sending the user to a predetermined location, mana tunnels can send the user to another mana tunnel they have visited before. The user will manually choose which gate to go to. Sometimes abbreviated as "MT" by players. Mari: 1. A young, human female character who only appears in the mainstream story, where she can be role-played. Go to her NPC page for further details but be warned that they will contain spoilers. 2. The name of a game server used to play Mabinogi in North America. Master Title: This is a title a player obtains when fulfilling all of the training requirements of a skill at Rank 1. Each master title corresponds to their respective skill, meaning you can have more than one. Milletian: People who have been guided to Erinn by Nao (i.e. player characters). They are not native to Erinn and have distinct characteristics in comparison to those born on Erinn, whether the Milletian is Human, Giant or Elf. Some of the distinct characteristics of Milletians is the ability to be 'reborn' and to change their appearance, age, and gender. See Tarlach's Record for more information. Moongate: Gates in Uladh that are open all day and night. As of G16S1 Moongates now function similarly to Manatunnels. Players are able to use Moongate to visit any moongate that they have once entered through and used indefinitely so long as it remains open. Mores: The author of the "Book of Revenge" trilogy. Also a druid who was Tarlach's old magic teacher and the hero of the Second Fomor War. His name has been misspelled as "Maurus" in The Origin of Moon Gates and Musicians of Erinn. Morgant: The Dark Lord who serves Cichol and aids Fomors. Morrighan: A goddess of war and vengeance and one of the Goddesses of Babh Cath along with Macha and Neamhain. Overseer of warriors. She plays an important role in all generations in Chapter 1, as well as generations 11 and 12. Multiaggro: A situation in which multiple monsters in aggro state have locked onto the same player. NA: 1. Abbreviation for North America. 2. Abbreviation for Nexon America. Nao: Nao Mariota Pryderi is the Soul Stream guide and friend of Morrighan. It is her job to receive the souls of the Milletians who venture into Erinn, provide them with the basic tutorial information, and revive Milletians who fall in combat. Duncan seems to know her very well. Neamhain: The Goddess of Light and the 3rd Goddess of Babh Cath along with Morrighan and Macha. She is, in fact, the Great Irinid. She plays an important role in the G10 and G11 story lines, and a less important role in G12. Her powers are the source behind Spear of Light and Fury of Light. NPC: This is a general term in online games to describe the game's characters that are made by the game for players to interact with (the acronym means 'non-player character'). This includes the shopkeepers, quest-givers, etc. In Mabinogi, these characters have the letters "NPC" written in smaller front in front of their name, and most do not walk around, making them easy to identify. Nuadha: The King of the Gods. He fought on the side of humans in the first and second battle of Mag Tuired. He plays a major part in the G12 Storyline. NX: 1. A web currency that is the equivalent of real world money but is restricted to Nexon's website and games (formerly called Nexon Cash). It's not Mabinogi's in-game currency. NX is used on Nexon's website in their Premium Shop, in-game but only for the Item Shop and has similar uses in other Nexon games. $1 USD is equivalent of 1,000 NX. NX is non-transferable between accounts and expires one year from the purchase date. It comes in two forms NX Prepaid and NX Credit. 2. Abbreviation for Nexon. NX Credit: Bought by using the Paypal or Pay By Cash options on the Mabinogi website, as well as on websites of other Nexon games. Has restrictions on its use. The following Gachapons cannot be purchased with NX Credit until a player's character has reached level 30; Soldier Gachapon (2012), Fashion Gachapon (2012), Exploration Gachapon (2012), Production Gachapon, Fixed Dye Gachapon and Magician Gachapon (2012). There is also a maximum limit to the amount of NX Credit that can be bought per month and gifting NX Credit to another Nexon account is not allowed. NX Prepaid: Obtained by using the coupon code on Nexon Game Cards which can be bought at many stores in the United States and Canada. Does not have the restrictions applied to NX Credit. Paladin: Holy warriors who are supposed to fight for justice and morality. However, as they are human, that definition may become distorted. The Paladin Training Grounds are located to the west of Emain Macha. Craig oversees the training of new recruits. See Generation 2. Usually called "pally" or "pali" by players. Palala: The name of the sun in Erinn, and the source of Erg in all of Erinn. Part-time Jobs: When asked about jobs, an NPC may give the player a job to perform for money, item, and/or experience rewards. Completing these jobs is a good way to become friends with an NPC. Usually abbreviated as PTJ by players. Partholonian: Partholonians are the earliest known clan of Humans on the Uladh continent and the ancestors of Tuatha de Dananns. They were wiped out by a plague brought on by Cichol. Premium Shop: This shop is only available on the Mabinogi website and sells premium services, character cards and pet cards (there is a button on the in-game System Menu to go directly to the Premium Shop web page). Note that these products require NX to be bought and are not available from the in-game Item Shop or NPCs. Proficiency: Over time this builds up when the item is used. For example, weapons earn proficiency when it is used against a monster of weak level or higher, while armors earn proficiency when simply worn or the character wearing the armor is hit by a monster. These points are used to permanently upgrade the item. The speed at which an item builds proficiency goes up as the character gets older. A weapon can increase 4.3% proficiency per use/hit at max (Age 25+ on Thursdays). Usually called "prof" by players. Props: Is the term used on this wiki to describe inanimate objects that can be interacted with, usually by gathering from them to harvest materials or hitting them to make items drop. However, a few props use different methods of interaction, e.g., Mailboxes, Party Boards, etc. Props can include living things such as trees and bushes but basically nothing that is animated (including plant monsters, which really should be considered magical rather than just vegetation). Rank: The level of a skill, for example, Rank 5 Smash or Potion Making rank E. Usually abbreviated as either RX or rX, where "R" or "r" represents the word "rank" and "X" is the actual rank of the skill being referenced (e.g., R5 Smash or Potion Making rE). Ranks ascend through the letter ranks (F->A) before going through the number ranks (A->9, 9->1). Note that, the actual rank is given as either a single digit or a single, capital letter. When referring to the rank of a production skill used to acquire an item, it usually means the minimum required skill level needed to acquire that item. Be aware that some production skills allow you to attempt certain items that are just a few ranks above your current rank, albeit at a lower percentage chance of success. Redire: Redire was a Paladin who supposedly knew Lugh. In actuality, Redire is Price, the wandering merchant, who hopes to take revenge on Esras who had tricked him into causing the Tragedy of Emain Macha. Resell/Resell Value: Neither term is used in-game but, on this wiki, both are used for the fixed amount an NPC pays for an item sold to them by a player. The resell value is not used for the fluctuating price obtained by selling an item to another player's Personal Shop. Where applicable, the resell values quoted on the wiki are for items that have their maximum total durability/uses, have never been repaired and have never been equipped or used. If an item can be stacked then obtain a resell value for a single unit, rounded off to 2 decimal places if the price is not a whole number. Note that NPCs truncate resell values to the nearest whole number rather than rounding off. For example, a single unit that should be 2.75 g will be truncated down to 2 g, for 2 units it will be 5 g instead of 5.5 g, for 3 units it will be 8 g instead of 8.25 g, for 4 units it will be the correct value of 11 g and so on. Therefore, it may be better to obtain a single unit price by dividing the price of a large stack by the number of items it contains rather than selling a single unit to an NPC. Also, some NPCs do not have a shop and therefore cannot buy an item from a player. With some exceptions, most items have a resell value (rounded up) equivalent to 10% of their shop purchase price when in perfect condition. Ruairi: 1. A human male character who only appears in the mainstream story, where he can be role-played. Go to his NPC page for further details but be warned that they will contain spoilers. 2. The name of a game server used to play Mabinogi in North America. Second Battle of Mag Tuireadh: The last battle that took place in Sen Mag Prairie between the Fomors and Humans. Main cause of the devastation seen there today. Soul Stream: The place in which Nao resides. Here, she is able to call on the souls of worthy people from other dimensions and channel them into Erinn. Soul Streamer: See Milletian. Splash Angle: The angle of a splash attack. Splash Damage: Damage applied by using a normal melee attack (and Smash and Magnum Shot beyond Rank 5) that hits other monsters close to the original target. Colossus and Pierrot Marionettes' normal attacks do not inflict splash damage. It does not cause additional aggro, unless the splash damage hits any nearby monster using Defense, causing that monster to aggro as well. If splash damage makes contact with a monster with Counterattack, it will activate as well. Not to be confused with Area of Effect. Splash Radius: The radius of a splash attack. Spirit Incarnation: When a Spirit Weapon is satisfied with the care it has received from its master (i.e. Social Level 21), it can materialize for a devastating attack on enemies. Spirit Weapon: A weapon imbued with a soul or spirit. Eiry, the beginner's sword, is an example of a spirit weapon. A player may make a weapon into a spirit weapon, which requires regular care and attention, much like a child. Stamina: Refers to a player's energy. The light yellow part represents stamina that can be used (in attacking, life skill, music skills, etc.) and the dark yellow part represents energy that needs to be recharged by waiting, sitting down or drinking stamina potions. Sungate: See Mana Tunnel. Tabhartas: The guardian of the Fomor wisdom, also a G2 final boss. Tarlach: 1. A human male character who is a druid residing in the Sidhe Sneachta region, on the Uladh continent. Go to his NPC page for further details. 2. The name of a game server used to play Mabinogi in North America. Thunder: An advanced offensive skill with the elemental attribute of lightning. Usually abbreviated as TH by players. Tir Na Nog: A mythical paradise in Erinn. Some believe it is a physical plane where the dead will arise, the sick will be healed, and conflicts will cease to exist. Others believe it is a spiritual plane for archetypal deities. [1] Sometimes referred to by players as TNN. Transformation: A group of skills which boost your stats and skills, and open up a few other skills. Transformation generally refers to Paladin, Dark Knight, Falcon, and Beast. Sometimes abbreviated as "trans" or "morph" as a whole, and "pally", "DK", "falcon", or "beast" individually. As of G10, this also include the Demi-god transformations. Tuatha de Danann: Tuatha de Dananns refers to Humans, Elves, and Giants that are native to Erinn. Human, Elf, and Giant players are known as Milletians, meaning "from the stars." Most NPCs on the Uladh and Iria continent appear to be Tuatha de Dananns. All Humans, Elves, and Giants native to Erinn are considered Tuatha de Danann. Most Tuatha de Dananns are the descendants of the earlier Partholon clan which lived in northern Uladh. Note that, some in-game books use other spellings of Tuatha de Danann, such as, Tuatha Dé Danann, Tuatha de Danaan and Tuatha de Denaan. Tuatha Dé Danann appears to be the correct spelling for the real-world Irish mythology, according to searches on Google and Wikipedia, but Nexon predominately uses Tuatha de Danann in-game. TW: ISO 3166 symbol for Taiwan. Uladh: The original and only accessible continent on Erinn, when Mabinogi first began. Mostly inhabited by Humans and is to the west of the later implemented continent of Iria. Upgrade: Weapons and armor may be upgraded at an NPC to become stronger. The equipment must have earned sufficient Proficiency in order to be eligible for upgrades. Windmill: 1. An offensive skill that attacks multiple enemies at one time. Players abbreviate this skill as WM. It is considered by many to be one of, if not THE most useful skills in the game. 2. the Windmill tool used to grind Flour located in Tir Chonaill.
global_05_local_5_shard_00002591_processed.jsonl/9390
Information for "3M/NMRT Social Committee" From New Members Round Table (NMRT) Jump to: navigation, search Basic information Display title3M/NMRT Social Committee Default sort key3M/NMRT Social Committee Page length (in bytes)4,206 Page ID1414 Page content languageEnglish (en) Page content modelwikitext Indexing by robotsAllowed Number of redirects to this page0 Page protection EditAllow all users (infinite) MoveAllow all users (infinite) Edit history Page creatorEamon (Talk | contribs) Date of page creation12:16, 5 June 2008 Latest editorMillerrk (Talk | contribs) Date of latest edit14:44, 7 May 2011 Total number of edits17 Total number of distinct authors5 Recent number of edits (within past 90 days)0 Recent number of distinct authors0
global_05_local_5_shard_00002591_processed.jsonl/9396
Classification certificate for object 2019bxa TNS Classification Report No. 3786 [ 2019TNSCR.507....1F ] Date Received (UTC): 2019-04-05 22:18:42 Sender: ZTF (ZTF_Bot1) Group: ZTF Type: SN Ia Redshift: 0.08 The following Classification spectrum was provided: Obsdate: 2019-03-27 02:47:12 Instrument: SEDM Telescope: Palomar 1.5m Details of the object and its spectra can be viewed here:
global_05_local_5_shard_00002591_processed.jsonl/9411
Great Demon King Chapter 531 Chapter 531: Nethervalley GDK 531: Nethervalley Brakyah had no idea how much time he had sat waiting but, eventually, the whole ordeal was over. Han Shuo casually put on a black-green warrior gown. Wearing a satisfied and contented smile on his face, Han Shuo carried his loose pants and walked out of the house. Although Brakyah was furious to the point of almost spitting blood when he saw the carefree smile on Han Shuos face, he had no choice but to put on an apologetic one. As much as he tried, his smile appeared unsightly and awkward. Mister Han Shuo, it was my blunder that last time. I specially came here to apologize to you. Please forgive my reckless behavior. Han Shuo stretched himself in comfort. As he looked at Brakyah with his squinted eyes, he had secretly prepared himself to handle any surprise attack from Brakyah. When the first thing that came out from Brakyahs mouth was an apology, his expression flipped. Soon after, Han Shuos eyes suddenly glimmered as he stared blankly at Brakyah. Brakyah was obviously growing uncomfortable before that strange gaze of Han Shuos. He bowed his head even lower as he was afraid of looking directly into Han Shuos gaze. In an even softer voice, Please forgive me for my mistakes, Mister Han Shuo. En, Han Shuo simply replied with a nasal consonant before turning around and walk back into his residence. Brakyah furrowed his brows, and suddenly raised his head to look at Han Shuos back. He softly cried, Mister Han Shuo, you have forgiven me? Forgiven, all is forgiven. Just leave. As long as you dont offend me, I have better things to do than to mess with you, with just one glance, Han Shuo could tell that Brakyah wasnt sincere in his apology. Yet, he had no interest in feigning civility with Brakyah. Han Shuo then coldly added, Anyhow, if you plan to make reprisals, you might want to make the polt a careful and meticulous one. Otherwise, if Im not dead, you wont be seeing any mercy from this face, not even Crosius. I think you know what I mean, Brakyahs pupils suddenly constricted, and gazed at Han Shuos back ferociously. He seemed to have the desire to pounce on him, but was obviously hesitating. While Brakyah couldnt make up his mind whether or not to attack, Han Shuo had walked back into his residence. He took a deep breath as though forcibly swallowing down his grudges, before revealing a faint smile, saying, Mister Han Shuo is now a visiting advisor to my War Demon Valley. We are all on the same ship. It was just two women. Im not one who couldnt put up with such an insignificant thing. It better be so! Han Shuo replied coldly. Although Han Shuo looked indifferent on the surface, in his heart, he placed quite some significance on Brakyah. For a person to have silently endured until this stage, even if his strength wasnt enough to match Han Shuos, his attacks were still incredibly fierce and not to be belittled. Oh right, other than to apologize, Im here to inform you that there will be a meeting in two days at the War Demon grand hall, to discuss how to deal with Demonfang Castle. Lord Crosius wishes that you will be there on time, Brakyah shouted as he gazed at Han Shuos back. Got it, Han Shuo replied indifferently. With a hunched back, Brakyah appeared very humble in his manner. With his head bowed, he said, Then, I shall stop bothering Mister Han Shuo in your pleasurable affair. Brakyah had taken the opportunity to steal a quick glance inside. His sharp eyes swept over the beautiful bodies of Hemanna and Sylph laying tiredly and disorderly on Han Shuos bed. He was so afraid that Han Shuo would see the killing intent in his eyes which he couldnt completely conceal that he didnt dare raise his head to look at Han Shuo. However, Han Shuos consciousness had cultivated to this realm, so even without actively probing Brakyah with it, Han Shuo could still clearly sense the extreme hatred that came from Brakyah. That futile concealment of his only left Han Shuo with secondhand embarrassment and a bad taste in mouth. What a pitiful fella. I reckon he must be fuming with rage right now. Hehe, consider yourself unlucky for trying to snatch away my women! Han Shuo talked to himself after looking at the two beautiful sirens on his bed and then at Brakyah whose shoulders had been twitching as he left. His voice was neither loud nor soft, but was certainly audible to Brakyah given his strength. Brakyah suddenly stumbled, and he shivered for a bit before regaining his footing. With his back turned to Han Shuo, Brakyah seemed to be hesitating on whether he should go ahead and charge at Han Shuo with his life. But in the end, Brakyah managed to restrain himself, and pathetically disappeared out of Han Shuos callous gaze. Hes actually quite an extraordinary character, but what a pity Han Shuo mumbled. Then with one thought, he activated a demonic art. Slam! The door was shut tight. Looking at the two beautiful young ladies laying disorderly on his bed, Han Shuos mouth curved to make a contented smile. After he slightly fixed out the house, Han Shuo again returned to that secret underground chamber excavated by earth elite zombie. Withdrawing the skeletal staff, following his connection with Little Skeleton, Han Shuos soul descended upon the netherworld. He came to a valley made up of heaps of corpses. The aura of death was intense in this area. It was as though the entire region was wrapped up with the pure element of death. The ash gray aura of death lingered around the air. There were countless mighty undead creatures located in such a bizarre place. Evil knights, mummy lords, old fey demons, bone devils these high-level undead creatures could be found everywhere in this great valley. They placed about like devoted guards, prudently and carefully defending the great canyon. A few mighty presences were coming off from the depths of the canyon. They seemed likely to be undead creatures even mightier than old fey demons and bone devils. For numerous high-level undead creatures to all gather there, something unusual must have been happening. From the Abyss realm, Han Shuo had sensed the intense mental fluctuation of Little Skeletons. Therefore, after Brakyah had left, Han Shuo conveniently descended upon the netherworld and landed at this strange place following the location of Little Skeletons soul. Han Shuo stood atop a bald mountain. All around him were densely packed undead creatures, among which was Little Skeleton, mounted on a bone dragon proudly hovering in mid-air. He had the demeanor of an overlord, overlooking the world. Underneath him, the five elite zombies were all present. There was also another bone dragon, one king zombie, and three evil knights that had been reformed by Han Shuo using demonic arts. After absorbing the tremendous energy from the Ice Goddess statue inside the frozen mountain of the Shrine of Ice, water elite zombie had a face with faint wrinkles and a pair of eyes which seemed to contain water ripples. He also had a water-blue, ripple-patterned armor that covered most parts of his body. He gave off a soft and unearthly quality, incoherent with the lifeless atmosphere of the netherworld. After the lanky wood elite zombie obtained the Viride Leaf, he made breakthroughs after breakthroughs in his evolutionary pathway. There was an exuberant vitality that naturally emanated from his body. Surprisingly, the exuberant aura perfectly blended with that aura of death coming off from wood elite zombie. Han Shuo was in awe of the miracle that was the penta-elemental elite zombies. Father, why have you come? Little Skeleton, floating high in mid-air, suddenly asked as Han Shuo gazed at wood and water elite zombie. After a short pause, before Han Shuo could answer, Little Skelton continued, Father, who is it that harmed you the last time? I want to eternally imprison his soul here, and have him suffer never-ending torment. Dont worry, there will be a chance for that. When I return, we will fight shoulder to shoulder, Han Shuo replied. His gaze soon turned to the great canyon ahead filled with high-level undeads, and asked, I sensed intense fluctuation from your soul, and so I came over to see whats the matter. You have gone all-out this time. Up to something big? Yes, father. That is Nethervalley up ahead. I sensed the presence of an extremely mighty creature within the valley. This creature is more powerful than the bone dragons and the king zombie. He severely threatened the path of my territory expansion. Therefore, I came here to eliminate him and take over that Nethervalley. I want to see why that place has nurtured so many high-level undead creatures, Little Skeleton explained. Han Shuos eyes widened to the great canyon. From the sensation he first felt, Han Shuo already understood that the great canyon was rather unusual compared to most places in the netherworld. This place called Nethervalley had much, much more intense element of death compared to other places. Furthermore, the few mighty presences hiding inside caught Han Shuos interest. After absorbing the Origin Crystal of Death, Little Skeletons strength had been advancing at rates at which even Han Shuo felt astonished. After forming both the Body of Element and Soul of Element, based on the classes between the gods that Han Shuo had recently learned, he understood that Little Skeleton could already be considered a basegod of death. In this realm, Little Skeleton was, with no doubt, an extremely mighty existence. He really did not expect Little Skeleton to so quickly find another existence of the same grade in the netherworld. After having stayed in the Abyss realm for some time, Han Shuo came to understand the cultivation method of that world. He also knew that in the netherworld, Little Skeleton had been cultivating with the element of death through his skeleton, and his cultivation pathway was basically equivalent to that of abyssal creatures. However, as his soul had obtained a portion of Han Shuos memories, in addition to having many fortuitous encounters, and the boost from an Origin Crystal, Little Skeleton had quickly formed a Soul of Element. As he had been using the element of death to forge his bones, he came to form a Body of Element soon after. It suddenly came to Han Shuos mind that Little Skeleton ought to be extremely familiar with attacking using bones. With his soul now a Soul of Element after absorbing that Origin Crystal of Death, if he could proficiently deploy necromancy magic, then he would certainly be even mightier. Although Little Skeleton had previously obtained some of Han Shuos memories, at that point in time, Han Shuo had little to null understanding of necromancy. Thus, the Little Skeleton now had no idea how to use high-level necromancy magic. Suddenly, as Han Shuo looked at Little Skeleton, he had the idea of transferring his memories pertaining to necromancy to Little Skeleton. Recents Updated Most ViewedLastest Releases FantasyMartial ArtsRomance XianxiaEditor's choiceOriginal
global_05_local_5_shard_00002591_processed.jsonl/9419
.Fashion domain names just £29.95 per year A .fashion domain makes a great choice for any fashionista or business that has a strong connection with the fashion world. From independent designers through to retail, the .fashion domain will immediately resonate and connect with equally fashionable website visitors. Every 34SP.com domain name includes DNS control Optional auto renew Email forwarding Domain Forwarding No hidden fees UK Technical Support What are the prices for .fashion domain names? Registration £29.95 Renewal £29.95 Transfer a .fashion domain to 34SP.com £26.95 WHOIS opt out £2.50 Nameserver update £0.00 Who can purchase .fashion domain names? There are no restrictions on who can purchase .fashion domain names. Not what you're looking for? We also offer the following other domain names that might be suitable alternatives to a .fashion domain name.
global_05_local_5_shard_00002591_processed.jsonl/9438
Saltar navegación principal ASTM A865-03 ASTM A865-03 2017-08-16 /Historical Superseeded by: 1.1 This specification covers black or galvanized welded or seamless threaded steel couplings for use with steel pipe in NPS 1/8 to NPS 20 inclusive (Note 1). Couplings ordered under this specification are intended for the uses outlined in the pipe specifications referencing this specification. 1.2 The values stated in inch-pound units are to be regarded as standard. The metric values may be approximate. black steel pipe; seamless steel pipe; steel pipe; welded steel pipe; zinc coated steel pipe Idioma Formato Formato físico y digital Nota: Precios sin IVA ni gastos de envío Añadir a la cesta
global_05_local_5_shard_00002591_processed.jsonl/9439
Saltar navegación principal ASTM C1165-17 ASTM C1165-17 Standard Test Method for Determining Plutonium by Controlled-Potential Coulometry in H<inf>2</inf>SO<inf>4</inf> at a Platinum Working Electrode 2017-11-17 /Active Significance and Use: 5.1 This test method is to be used to ascertain whether or not materials meet specifications for plutonium content or plutonium assay, or both. 5.2 A chemical calibration of the coulometer is necessary for accurate results. FIG. 1 Example of a Cell Design Used at Los Alamos National Laboratory (LANL) Example of a Cell Design Used at Los Alamos National Laboratory (LANL) Example of a Cell Design Used at Los Alamos National Laboratory (LANL) 1.2 The recommended amount of plutonium for each aliquant in the coulometric analysis is 5 to 10 mg. Precision worsens for lower amounts of plutonium, and elapsed time of electrolysis becomes impractical for higher amounts of plutonium. controlled-potential coulometry; plutonium analysis; plutonium at platinum electrode; plutonium in sulfuric acid; plutonium-uranium mixtures ; Idioma Formato Formato físico y digital Nota: Precios sin IVA ni gastos de envío Añadir a la cesta
global_05_local_5_shard_00002591_processed.jsonl/9458
↓ Skip to main content Transforming Heritage Practice in the 21st Century Overview of attention for book Cover of 'Transforming Heritage Practice in the 21st Century' Table of Contents 1. Altmetric Badge Book Overview 2. Altmetric Badge Chapter 1 Introduction: The Critical Junctures of Archaeology, Heritage, and Communities 3. Altmetric Badge Chapter 2 Creating Opportunities and Managing Expectations: Evaluating Community Archaeology in Ireland 4. Altmetric Badge Chapter 3 A Tale of the Unexpected: A Heritage Encounter with a New Target Audience and the Sociocultural Impact Experienced by this Community of Participants 5. Altmetric Badge Chapter 4 Community Archaeology in Eastern Europe. An Example from the Republic of Moldova 6. Altmetric Badge Chapter 5 Risk in the Tshimbupfe–Berkeley Collaborative Archaeology Partnership as Engaged Scholarship 7. Altmetric Badge Chapter 6 Heritage and Community Archaeology in South-Western Nigeria 8. Altmetric Badge Chapter 7 Barriers to Community Archaeology: Reviewing the Legal Heritage Frameworks Within the South African Context 9. Altmetric Badge Chapter 8 Working Alongside: Community Archaeology in Post-native Title Australia 10. Altmetric Badge Chapter 9 Learning from the Ancient Maya: Conservation of the Culture and Nature of the Maya Forest 11. Altmetric Badge Chapter 10 Heritages in Conflict: Interpreting Controversial History with Stakeholder Engagement 12. Altmetric Badge Chapter 11 Increasing Heritage Awareness Through Community Participation: African-Brazilian Community Participation in a Diversity Context 13. Altmetric Badge Chapter 12 Shipwrecks and Sport Divers: Florida’s Programs in Participatory Preservation Underwater 14. Altmetric Badge Chapter 13 Time Traveling in Delaware State Parks: Issues and Strategies for a Public Participation Program 15. Altmetric Badge Chapter 14 From Performance to Participation: Fostering a Sense of Shared Heritage Through Archaeology at the Presidio of San Francisco 16. Altmetric Badge Chapter 15 Archaeology as a Building Block for Popular Memory 17. Altmetric Badge Chapter 16 Archaeological Commitment to Participation from the Local to the International: Discovering the El Pilar Community 18. Altmetric Badge Chapter 17 Promoting Descendant Communities in Urban Community Archaeology: A study of Canberra, Australia 19. Altmetric Badge Chapter 18 Working with Communities and World Heritage Places: Local, Professional and Educational Communities and the Port Arthur Historic Site Management Authority 20. Altmetric Badge Chapter 19 Reclaiming Rock Art: Descendant Community Investment in Australian and New Zealand Patrimony 21. Altmetric Badge Chapter 20 From Forgotten to National Monument: Community Archaeology at a World War II Internment Camp in Hawai‘i 22. Altmetric Badge Chapter 21 Empowering Communities: The 12,000 Year History Park Project—Lexington County, Cayce, South Carolina, USA 23. Altmetric Badge Chapter 22 Bring It On! Increasing Heritage Participation Through Engagement Opportunities at Unconventional Places 24. Altmetric Badge Chapter 23 Citizen Science in Archaeology: Developing a Collaborative Web Service for Archaeological Finds in Finland 25. Altmetric Badge Chapter 24 Community Archaeology and Engagement at Trellech, Wales 26. Altmetric Badge Chapter 25 “The Eternal Drabness of DeHoCo”: Documenting and Memorializing Built Heritage Through Urban Exploration in Detroit 27. Altmetric Badge Chapter 26 Like Ripples Across a Pond: Catalyzing Heritage Programs Through Radical Openness 28. Altmetric Badge Chapter 27 Activism from the Archives: Changing Narratives to Engage New Communities 29. Altmetric Badge Chapter 28 Reaching Out: The Participatory Culture Model and Current Approaches to the Creation of New Archaeological Knowledge with Local Communities 30. Altmetric Badge Chapter 29 Computational Science, Convergence Culture, and the Creation of Archaeological Knowledge and Understanding Attention for Chapter 18: Working with Communities and World Heritage Places: Local, Professional and Educational Communities and the Port Arthur Historic Site Management Authority Altmetric Badge 5 Dimensions Readers on 1 Mendeley
global_05_local_5_shard_00002591_processed.jsonl/9472
How many letters in the Answer? Welcome to Anagrammer Crossword Genius! Keep reading below to see if bioassaying is an answer to any crossword puzzle or word game (Scrabble, Words With Friends etc). Scroll down to see all the info we have compiled on bioassaying. Searching in Crosswords ... The answer BIOASSAYING has 0 possible clue(s) in existing crosswords. Searching in Word Games ... The word BIOASSAYING is VALID in some board games. Check BIOASSAYING in word games in Scrabble, Words With Friends, see scores, anagrams etc. Searching in Dictionaries ... Definitions of bioassaying in various dictionaries: verb - subject to a bio-assay verb - to test a substance (as a drug) Word Research / Anagrams and more ... Keep reading for additional results and analysis below.
global_05_local_5_shard_00002591_processed.jsonl/9475
Fight to Survive Could you push past your limits to survive the apocalypse? After the deadliest virus known to man, law and order have collapsed. The surviving few are left to find their way among the ashes of civilization. Chaos reigns. What if your preparations weren’t enough? Nick thought he was ready. He has a lodge in the mountains in New Mexico, packed full of supplies and ammo. He thought he could protect his family, but the virus took them anyway. Soon, he finds others that rely on him. With everything lost, can he find the strength in himself to go on? Could you face your greatest fears? Liz is trapped in Albuquerque. A dangerous battle rages around her, and she doesn’t have long to live if she stays. The only way out is through the mountains, and there’s only one man who can take her. But can she put her faith in a stranger’s promise? Only a few survived the outbreak, but that was just the beginning. Now they’ll have to fight harder than ever to stay alive. Fight to Survive is book one in a post-apocalyptic thriller series about people pushing past their limits as they try to survive the end of the world.
global_05_local_5_shard_00002591_processed.jsonl/9498
Work Header her embrace Work Text: It was then, he realized, that he fell in love with her.  A simple embrace—unexpected and fierce—that allowed him to feel something for the first time since he had hear the news that had broken his little family.  The cold, desolate landscape brightened somewhat by the color of his emotion. He had not been aware of it at the time, though.  Bash had become so cynical in the wake of Mary’s death that the mere mention of love made him sick with grief. “I feel guilty,” he admitted quietly one night after Delphine had fallen asleep, “to love and care for our daughter when she is not here.  I don’t think I can give her the full amount of love she deserves.” He didn’t respond.  He felt like he never knew how to respond in the weeks after Mary’s passing.  Bash cursed love, and Gilbert couldn’t argue.  As a boy, he had often found his father in moments of rueful anger, cursing God for taking his wife too soon. Love, Gilbert discovered, was the most painful thing in the world and hardly anything was worth it.  Family was worth it.  He wouldn’t trade his time with his father for anything.  Anne had been right in retrospect, he supposed.  He was lucky to have known his father for any amount of time, despite the hollow heartbreak that followed his death.  Having Bash as a brother, too, was worth that pain, but romance?  From his limited experience, he couldn’t imagine going through the pain his father or Bash had experienced. His first weekend back at Doctor Ward’s was an adjustment.  He had seen the worst a career in medicine could be, and it had left him shaken and confused.  He doubted his ability to watch those around him grieve everyday.  The births he had witnessed—there had only been two—were wondrous.  Cures were miraculous.  But, illness, death, and decay seemed to remove any trace of the joy of life that lingered. He knew from the looks and little asides that Miss Rose wanted him to ask her to tea again.  She was still lovely and sweet—she had given him some pretty words for the loss of his…“friend?”  The word made him angry.  It seemed too small a word to represent what they had lost—sister, wife, mother.  No word was enough. Later, he regretted his aloof reply; but looking at her polite, reserved expression, he couldn’t bring himself to concern himself with her opinion.  Tea, manners, and small talk seemed so petty in the light of such great loss.  Vapid conventions were not worth the possibility of loss.  Convention didn’t suit him anymore.  Bash proposed to Mary, hungover in a laundry tub, but he declared himself with more conviction and heart than Gilbert had every summoned in police company. When he returned home, he bitterly threw the artificial flower he had taken from the tea room into the fire. Returning to school proved just as difficult.  He had arrived late, and everyone starred at him.  Except Anne, of course.  It wasn’t until later when he caught her eye and she smiled at him without the empty sympathy or invasive curiosity that had seemed to follow him.  She understood what they had lost.  She and Marilla had been at their house nearly every day to help with Delphine and prepare some of Mary’s dishes for them. They hardly spoke when she was there.  It was more comfortable that way, but it still pained him to have her stay so silent.  Yet, he didn’t say a word more than necessary.  He felt that Anne’s verbosity might just make the house feel normal again, and that was a trick crueler than reality. Still, he contented himself with the fact that she understood.  In a classroom of people who belittled or couldn’t comprehend the pain of losing such a remarkable woman, he wasn’t entirely alone. That was until he saw Ruby approach him over the top of his book.  Time slowed down, and he felt utterly helpless to brace himself for whatever superficial remark he was sure would come out of her mouth. With pink cheeks and a tightened mouth, she spoke. “I’m terribly sorry about your loss, Gilbert.  You have been so brave in your mourning.  And, so strong!  You didn’t even cry at the funeral!” Years later, Anne told him how Ruby defied her parents orders not to attend the funeral.  He felt guilty that Ruby’s infatuation with him ever caused her angst and wished that she had still been around to thank her for her decision. All that came to his mind when she spoke that day, however, was vitriol.  He had not been strong.  He had failed Mary, and he was still failing Bash and Delphine.  He couldn’t fulfill Mary’s duties.  He couldn’t fix the wound in Bash’s heart, and he wouldn’t be able to satisfy the longing that Delphine would have to know her mother.  Lord knew that no description had ever satisfied him! Yes, it was true he did not cry at the funeral.  He did not shed a tear.  He had been too preoccupied by the emptiness he felt.  He hadn’t cried since he found out—since he and Anne had last truly spoken. Now, the desire to cry was overwhelming, and he felt the urge to flee the room that was trying to suffocate him. He wasn’t sure what he would have said or done had Anne not come at that moment.  As she ushered Ruby away from him with some excuse he did not register, he was finally able to breathe. The wave of gratitude he felt as Anne turned Ruby away from him was unparalleled by any other feeling, and he used the moment of clarity to walk outside into the nearby copse of trees.  The crisp spring air stung his eyes as he leaned against a tree that was just beginning to grow back its leaves.  He breathed deeply, gulping the air as if he would drown without it. He was unsurprised when, he blinked his eyes only to see a flurry of red and blue appear before him.  Anne wordlessly grasped his hand as he began to cry uncontrollably.  Unable to hold himself up, he bowed his head, leaning into the gap between Anne’s shoulder and the tree trunk. By the time he composed himself, the sky seemed darker and pinker than he had realized.  Somehow, the darkened sky made the air more breathable. She walked with him to the edge of his property before she released the hand that he had not realized she had been holding. He slept deeply that night. By the time spring had fully thawed the bright red soil, Bash began to laugh again.  The sound had been so jarring to Gilbert that he had dropped the pile of wood he had been carrying into the house. He rushed in the door to find Marilla kneading bread with a nearly imperceptible smile on her face while Anne was making faces at a gurgling Delphine.  What truly caught his attention was the smile on Bash’s face—the lingering residue of his joyful laughter a moment before. Anne’s bright eyes made contact with his, and he brimmed with admiration as she tickled Delphine, resulting in another peal of laughter from both Lacroix. After the Cuthberts had left and Delphine was tucked in her crib, he and Bash sat silently in front of the fire as they did most nights. This night, however, Bash spoke. “I remember when Mary told me that we were having a baby.  I was so excited.  I started listing off things I wanted her to be.  When Mary asked why I kept saying ‘she,’ I laughed.” Here he sighed a puff of laugher. “I told her I want a baby girl.  I spent too much time on ships with men who had to be hard to survive.  I loved how Mary and all the women I admired could be so strong but also feel so deeply.  I loved Mary because she taught me how to feel the good things—joy, love, pleasure—just as strongly as the bad.  I wanted to have a daughter just like that. “I wanted a child to take after Mary.  I spent too long feeling nothing when I could have been feeling something.  Hell, even the pain now is better than the emptiness I felt when I was your age.” Gilbert paused for a second, wanting so desperately to respond positively.  “Did you know Mary told me before she died that she was so grateful that she found you and married for love?  She was so thankful for the joy you brought her.  Even in the end she was loving and joyful.  I can see it in Delphine.  She’s the same way.” To Gilbert’s utter surprise, Bash began to laugh.  Without knowing why, Gilbert joined him in his laughter, and it was several moments before either of them could speak again. “I have never heard you make a speech like that, Blythe!  You’re always so serious and wry—that is until some girl gets you acting like a moke.  Then, you move on to your books again!” Gilbert protested, but Bash continued, undeterred.  “Mary always had faith in you, though.  She said you had a bleeding heart and a romantic soul deep inside you that would come out when you were truly in love.” Gilbert had no response to this, so he scoffed. Their teasing felt so familiar yet unnatural at the same time.  He felt his shoulders unclench as he fell into bed, falling asleep unaware that his last thoughts were of a pale, freckled hand holding his against a towering tree. He first began to suspect his regard for her was deeper than mere admiration one afternoon late in the summer.  He had asked her to teach him and Bash how to cook some of Mary and Marilla’s dishes, and they were making a pie from the first tart apples of the season when she flicked a dash of flower at his face. “What was that for?” “You know what you did, Mr. Blythe!  Please tell me why I particularly would be predisposed to enjoying spicy foods?” she challenged with an arched eyebrow. It took him a moment to realize what she was referring to.  “I was not referring to your hair, Miss Shirley, but merely to your passionate personality,” he said, smiling innocently. She narrowed her eyes and starred at him until she somehow assured herself of his innocence.  The moment she looked away, however, he laughed. She whipped her gaze back up to his and threw more flour at his face, yelling Gilbert! in exasperation. Still, she couldn’t keep a small smile off her face as she returned to rolling the dough.  Feeling the strange urge to get her to look at him again, he threw a bit of flour at her, for once confident that she would not truly be annoyed at his actions. After her initial shock wore off, she laughed. “You, Gilbert Blythe, are a charlatan!” “How so?” he asked, feeling himself drawn to her by some invisible string. “You always seem like the wisest, smartest person in the room, but really you are just as base as the rest of us!” His face stretched into an involuntary grin.  “Did you just say that I was the smartest person in the room?” That cheeky remark provoked a delightfully heated conversation that covered topics ranging from their tied exam scores to Delphine’s first word—“Nan”—to the beauty of late summer nights.  By the time, Gilbert had bid her good night, a humid breeze blew across the barley field making Anne’s hair loosen as she made her way home through the tall stalks.  Had it only been four months ago, he cried in her arms on this then frozen ground? Bash gave him a teasing smile as Gilbert returned into the house whistling a lilting tune, but Gilbert blissfully ignored it.  He felt truly happy for the first time in recent memory, and not even Bash’s teasing could dampen his mood. The day before they were to go to Queen’s Academy; Bash, Delphine, and Gilbert went to the Cuthberts for a celebratory meal.  Anne had been in the depths of sorrow earlier in the day as she said goodbye to Diana, who would leave for France before Anne would return from her first term at Queen’s. Yet, always the consummate hostess, she greeted them at the door, taking Delphine into the parlor.  Gilbert was drawn to follow at the sound of her storytelling voice. She looked down at Delphine’s cherubic face as she told her of a wounded man on beach and an angel who found him and healed him.  She explained in the most colorful and heartfelt language how the angel and the wounded man fell in love. It wasn’t until Anne described how God called the beautiful angel back to heaven that Gilbert realized that she was telling Delphine the story of Mary and Bash. He watched her with rapt attention as she told Delphine very seriously of the wounded man’s brother whom the angel taught her powers of healing.  “Not with magic, dearest Delphine, but with medicine!” She suddenly looked up at him with a knowing look, and he nearly jumped, realizing that she had been aware of his presence.  The smile she gave him then was so tender, it felt like a secret that only the two of them would ever know. He must have been obvious in what he was thinking about in front of the fire that night because Bash began to speak in the serious tone he rarely ever used. “Have I ever told you my philosophy on love, brother?” Gilbert shook is head, and Bash stared into the fire. “Love—romantic love, among others—is not a touchable thing.  You can’t think about it as if it’s there or not.  You never just fall in love in a moment and everything has changed.  You have to think of it like a tree.  Before you plant the tree, you have to have all the elements in place—the soil, the sky, the seed itself.  Attraction and admiration—things like that.  But, then the seed is planted and things start happening.  The seed sprouts and it starts changing the landscape of your life. “It needs lots of sunshine to grow, but it also needs rain.  Sunshine keeps the sapling healthy and thriving, but the rain—so long as it doesn’t down it—makes it grow.  It gets sturdy, and eventually in blooms and flowers making the land beautiful.  With time, it becomes impenetrable and begins to support everything around it.” He sat up in his chair and looked Gilbert straight in the eye.  “Now, I don’t want to tell you what to do, but I want you to know that even from over here in my loneliness and bitterness that you have good soil and a promising seed and you’re going out of a rainy season that has left the ground ready for planting.  Don’t hesitate to plant that seed and let it go.  You deserve some flowers in your life as I had in mine.” Gilbert felt his face grow hot and his heart beat rapidly.  “I think the seed has already sprouted,” he said quietly.  “I think it has for a long time.” Bash said nothing, but Gilbert could see the shine of two silent tears on his cheeks as he smiled and stood up.  He squeezed Gilbert’s shoulder encouragingly and padded to his bedroom. Yes, he realized as he lied in bed that night.  Anne had planted the seed months ago on that terrible April day amid a rainstorm that threatened to tear him down.  She brought the sunshine back to them, and he was able to feel the happiness of her presence as strongly as he had felt the sorrow of Mary’s absence. She was unconventional.  They were unconventional.  He didn’t bring her flowers and chat about the weather over tea.  He didn’t escort her to events and give her unspecific compliments about her appearance.  She embraced him in a moment of pure feeling and allowed him to be fully human again. She had cracked him open that day, planting a bit of her love within him when he felt devoid of it, and then, she cultivated that love as she did for everyone. Over the next year at Queen’s he often found himself lying on the ground on the school grounds, staring up at the gaps of sunlight through the trees.  Many times, Anne was with him, musing on her thoughts about art and story and life and love.  Other times, they would debate and joke irreverently.  In those moments, he could feel the wind in the trees blowing around them, creating a world for the two of them filled with joy and laughter. Once, when he and Anne sat scandalously in a secluded corner of the park with her hair down and adorned with flowers, she spoke softly.  “How is it that someone grows to love someone?” It was a very strange question for Anne to ask, he thought.  She often chided him for thinking too rationally about the unexplainable phenomena of the universe. He could not help himself from answering her with the answer he had come up with long ago.  “Feeling,” he said with conviction.  “A kindred spirit is someone who can make you feel the joy of life just as deeply as you would feel the pain without her.  Someone who makes you feel fully human.” She said nothing as she stared at him, seeming to read everything he held inside of him.  He felt cracked open like he had a year earlier.  He was no longer empty but filled with love and gratefulness. To his surprise, she took his hand gently in hers and traced the lines of his hand—not daring to move for fear that it all could slip away. She brought his hand to her lips and kissed his palm.  “I knew you would know the answer,” she said simply.  “You, after all, know how to love better than anyone I know.” Without thinking, he cupped her face and kissed her gently, reverently.  “I only know because you taught me.” It was true that she had taught him how to love her, but they had also learned from others.  She had learned from Cole and Diana and the Cuthberts, and he had learned from Bash and Mary and his father. He learned more in the colossal rainstorm that followed Matthew’s sudden death the week after Anne’s 19th birthday, and she learned more when a stone-faced Doctor Ward told her that he wouldn’t live beyond the night on the eve of his medical school graduation.  They learned together after the stillbirth of their first daughter. In spite of the sorrows of life, they spent afternoons laughing and dancing and nights in passionate embraces, and they frequently mocked themselves for their youthful belligerence toward each other. In fact, they had been doing just that under the oldest Blythe apple tree the twilit evening that Gilbert proposed.  “You hated me so much!,” he chuckled, as he laid his head in her lap.  “I can’t imagine what ever caused you to love me.” She leant over his head and kissed him gently on the forehead, intertwining her fingers with his.  “I’ve actually given this quite a bit of thought, and I believe it was the first time we ever embraced—as bereaved as we were.  It was like I physically felt your pain that day, and I suppose it was then I realized I wanted you to be incandescently happy and would do anything to make it so.” His lips curled upward and laughed at the irony.  “Well, you have succeeded beautifully, Anne-girl.  I am incandescently happy.”  He paused to revel in the warmth of her gaze before continuing.  “Marry me?” Anne responded not with words but with her embrace.
global_05_local_5_shard_00002591_processed.jsonl/9510
Mere Words Childish sentiment. Words are some of the most harmful weapons devised. They can cut, scar, change your entire perspective and ruin relationships. I’ll bet you can recall far more easily hurtful words that have been spoken to you than good ones! The hurtful words linger and leave nasty scars. Heck, I’m still sensitive about my ears… I can still hear the words of this mean little boy from a life-time ago taunting me about having “elf ears!” I think we can all agree that words are powerful- they can build up or destroy. Ever consider how the words you speak might actually be harmful to YOU? There are both external & internal consequences of the words we speak. Talk about a struggle! No unwholesome words- ever? Maybe we don’t all curse, but what about words that teardown, criticize, complain or even using a tone of voice that is negative? All self-destructive and all unwholesome. Let's look at three areas of self-destructive language: 1. Taking the Lord’s Name in Vain I hear it all the time, in public, at the workplace, on television; people using God’s name like it was something from a comic book- commonplace, meaningless and derogatory. It mindlessly slips so easily through people’s lips especially in times of anger or frustration. Sadly, most don’t appreciate the ramifications. Do you not realize that you are belittling the very creator of the universe- the being that gives you your very next breath? The Jewish people will not even speak God’s name aloud even when reading Scripture because His name is sacred. It is THAT important! God's name is holy and the Bible tells us that taking the Lord’s name in vain has consequences….. Did you catch that? Punishment. Instead, let's respect His name and refrain from using it mindlessly. 2. Cursing- Profanity Boy does this one strike home! Stings to be called foolish, wicked and low. Yet, in my heart of hearts, I know he speaks truth. The Bible is crystal clear on this topic: The words we speak are a reflection of our heart, character and beliefs and one day we will be judged for them! 3. Negative Speech According to Andrew Newberg, M.D. and Mark Robert Waldman, words can literally change your brain and impact your health. In their book, Words Can Change Your Brain, negative words trigger stress-producing hormones and neurotransmitters. These chemicals immediately interrupt the normal functioning of your brain. Negative words increase stress and anxiety and can cause lasting damage to your memory, feelings and emotions. They even argue that habitual use or exposure to negative words can disrupt your sleep, your appetite, and your ability to experience long-term happiness and satisfaction. Interestingly, the Bible comes to the same conclusion- Sounds like the recommendation for health is to guard our mind, speech and environment to remove or limit negative words and their impact. For instance: complaining, criticisms, condemnation, worry, gossip, self-deprecation and fear. Got to go! Bottom line: Words spoken without careful thought- Hurt ourselves, Hurt others; and Hurt God. Don't let negative words harm you; instead allow positive words to strengthen you. Choose carefully, because your words carry lasting ramifications! Father, please forgive us for words spoken inappropriately. Remove from us all negativity and unwholesome talk. May our words be used to build up others and to magnify your greatness. Words are a powerful blessing, may you always help us to use this gift wisely. © 2023 by Walkaway. Proudly created with • Facebook Black Round • Google+ - Black Circle • Twitter Black Round
global_05_local_5_shard_00002591_processed.jsonl/9545
all beards, all the time In the early days of “all about beards”, I stated on the home page that beards did not always get the respect and appreciation that they deserve. With that, the site had set out on a long-term mission of beard advocacy. A central idea was to create a place on the web to provide helpful information on growing a beard along with plenty of encouragement and some inspiration. Another objective was to provoke some thought on the subject of beards, to challenge the negative attitudes and stereotypes, and to have some fun in the process. In that regard, the site has met with quite a bit of success in the first ten years. However, there’s a lot more to be done. I’m taking the site into its second decade with lots of optimism and new ideas for enhancements and for strengthening the commitment to the mission of “all about beards”. 2 thoughts on “all beards, all the time” 1. i think about beards thats a divine think…. divine, im speakin about the creation Adam and Eve, Adam was the first man in the earth created to image to God… if God was created Adam at his own image them God is similar to man… the bearded man is a image of God because God is perfect and all his ideas are perfects because all the things in this world has a perfect and divine sighnt and signify… God make all the creation includin the beard af man as a perfect thing… because im a bearded man without shavin…. comments to my account please ATTE Broos Ucta Opaq Leave a Reply
global_05_local_5_shard_00002591_processed.jsonl/9571
Belted Kingfisher Coloring Page Belted Kingfisher Coloring Page sample The Belted Kingfisher is the most commong species of kingfisher in the United States. It has a shaggy crest and a dark slate blue plumage, with a white breast. Females have rufous across the upper belly. Their call is a loud rattle. Download PDF (71 Kb) Bird in this coloring page Cute Belted Kingfisher T-Shirts & GiftsView all
global_05_local_5_shard_00002591_processed.jsonl/9589
Prelude To A Quest Author: Sherlynn Muckelroy Items Summary No. of item(s): Total amount($): About the Book My name is Lander Kahn. My teammate, Dray Demong, and I are the best Colony Design team employed by the Creation of Planetary Colonies. It’s not just a boast… it’s true. Nothing and no one has ever deterred us from keeping our minds focused on our job to find sites and design plans for the very first buildings on a planet’s surface. That is, until Dray makes a huge discovery on planet Zarcon, which unexpectedly brings two women into our lives. The female gender. Their drama and emotional antics have no room in my world. Regardless of my beliefs, I was faced with two of them, each ready to make my life a living hell in so many ways. No matter what I do, or how I try to avoid the emotional wreck headed my direction, I can’t avoid the collision. Could it just be bad luck on my part, or something else? In this case, it is definitely something else. Little did I know, most every situation occurring on Zarcon was meticulously planned down to the smallest detail. By whom, and for what purpose? Only time will reveal these answers and the reason behind, A Quest of the Ages. Features & Details Pages: 200 Genre: Fiction Tags: #fiction, #preludetoaquest About the Author SHERLYNN A. MUCKELROY, a born and raised Texan who has recently relocated to New Mexico, considers herself lucky to have a vivid imagination. She tried her hand at storytelling years ago, writing a children’s book for her two young boys who have since grown up to be fine men. When the eldest son transplanted his family from Texas to Michigan, Sherlynn decided to take up the pen once again in order to remain in contact with and stir her grandsons’ creativity. After writing a few paragraphs with a science fiction plot, she stopped the sentence midstream and allowed the children to complete the storyline. Their participation in this endeavor faded, but that did not deter Sherlynn from continuing the story she had begun. After adding the element of romance, she completed the book followed by a sequel that eventually resulted in the birth of an entire series entitled, A QUEST OF THE AGES. After years of editing, Sherlynn is very excited about publishing PRELUDE TO A QUEST, the prequel to the series, and hopes the readers find as much enjoyment reading her material as she had living it in her head! Start Publishing Your Book Right Now Free Publishing Guide
global_05_local_5_shard_00002591_processed.jsonl/9631
CCPN LogoVideo Tutorials LogoCCPN Logo Visualising 3D Spectra Visualising 3D Spectra Many 3D spectra are based upon a 2D spectrum and it is easiest to understand how 3D spectra are visualised by using one of these as an example. So we might start with a 2D 1H-15N HSQC spectrum. In an experiment such as an HNCO, you now add a third dimension which is a carbon dimension. You can image each HSQC peak being lifted up into the third dimension by the amount of the carbon chemical shift. What you then end up with, is essentially lots of 'blobs' (3D peaks) 'floating' in a 3D cube. Now that is not a very useful way of looking at a 3D spectrum. So instead we look at at individual planes out of that cube. In each plane you will see a different peak. You can do this in several ways - either by taking 1H-13C planes at different 15N positions, or by taking 1H-15N planes at different 13C positions (15N-13C planes at 1H positions is, of course, also possible, but in practice not done very often). If a plane only contains one or two peaks, then most of it will just be empty space. So a lot of time we don't bother looking at the whole plane, but just a thin strip either side of the peak of interest. It is then possible to take several such strips, essentially extract them out of the 3D cube, and lay them next to one another. This is referred to as strip plot. Note that one axis in such a strip plot, usually the y-axis, is shared by all strips. But the x and z positions are unique to each strip. 3D spectra in CcpNmr Analysis A 3D spectrum is shown as a plane from the 3D cube. The x and y axes are labelled in the same way as 2D spectra. The ppm position for the z-axis is shown along the bottom of a 3D spectrum display (V3.0.0) or in the top left corner of the spectrum display (V3.0.1). You can move through the planes using the arrows either side of the z-axis position, or you can type a ppm value directly into the box. Next to the ppm box the plane count is shown. By default one plane is shown at a time. Increase this value if you want to visualise several planes at once. For V3.0.1, click on the z-axis ppm position to bring up the arrows and plane count and click elsewhere in the display to hide them again. If you would like to display your spectrum with a different arrangement of axes, then you can type XY, XZ or YZ to swap those axes. A new module with the new axis arrangement will open up. For more information on flipping spectra and how to set default axis arrangements see Flipping Spectra. You can add or remove strips from a display by using the + and - buttons in the toolbar. Note that each strip has its own X and Z axis, but that the Y-axis is shared between the strips. For more information on how to use strips in Analysis, go to Working with Strips
global_05_local_5_shard_00002591_processed.jsonl/9664
CNET también está disponible en español. Ir a español Don't show this again Let the Pokemon Go pub crawls begin Adult Pokemon fans are getting ready to come together, raise a few glasses and then catch them all! Pikachu, I choose you, as my drinking buddy. Just because you can now buy a beer doesn't mean you can't become the very no one ever was. Mike Sorrentino/CNET One week after the launch of Pokemon Go, the game is already bringing people of all walks together for drinks and pocket monster catching. A Brooklyn pub crawl is set for July 23, as spotted by Brokelyn, which features three very straight-forward reasons to attend on its Facebook event page: 1. Meet local players. 2. Drink tons of booze. 3. Capture some new Pokemon. New York City isn't the only place where adult Pokemon Go fans can get their drink on. A quick search on Facebook for "Pokemon Go Pub Crawl" Monday afternoon brings up listings for events in San Francisco, Colorado Springs, Colorado and even Sioux Falls, South Dakota. And after the party is over, who says you need to stop playing Pokemon Go. As spotted by Gizmodo, a few ride-share entrepreneurs are offering via Craiglist ads to drive Pokemon Go players around cities such as New York, Portland and Baltimore at $20-$30 per person. Plus, while major ride-sharing companies Uber and Lyft are not currently offering Pokemon Go services, a Reddit user claims that he and his Uber driver bonded over Pokemon Go, leading to an unsanctioned journey past 15-20 PokeStops.
global_05_local_5_shard_00002591_processed.jsonl/9672
Jump to content • Content Count • Joined • Last visited Community Reputation 0 Neutral About MentalDetector • Rank Just got here 1. After some further attempts to gently clean the coin up, it came up clear enough to make out some other features. The reverse side showed up 10 Penniä and 1867 - upon researching this its an 1867 finnish coin I have found some really bizarre coins out there, including, a 5 centimes from 1854 with Napoleon 3rd on it and coin from Nova Scotia, to name a few...as for where I found it, near my home in Scotland, South Lanarkshire, its a large wooded area 2. I have found this coin (what I assume to be a coin) while metal detecting. Its really unusual and I have no information on it. Its clearly very worn, I have no idea of age, what it might be or if it is indeed a coin. Is there anyone who may be able to shed light on this or knows where I may find out about it? TIA • Create New...
global_05_local_5_shard_00002591_processed.jsonl/9696
This page is part of © FOTW Flags Of The World website Đurmanec (Municipality, Krapina-Zagorje County, Croatia) Last modified: 2014-03-01 by ivan sache Keywords: djurmanec | st. george | dragon (vert) | grapes (yellow) | leaf: birch (yellow) | [Municipal flag]         [Municipal flag] Flag of Đurmanec, left, as seen locally, right, as prescribed - Images by Željko Heimer, 24 June 2012 See also: Presentation of Đurmanec The Municipality of Đurmanec is located some 50 km north of Zagreb, just northwest of Krapina towards the Slovenian border, on the highway connecting Zagreb with Maribor, Graz and further north to Vienna. Željko Heimer, 17 June 2004 Flag of Đurmanec The symbols of Đurmanec are prescribed by Decision Odluka o grbu i zastavi Općine Đurmanec, adopted on 5 June 1995 by the Municipality Council and published on 20 June 1995 in the County official gazette Službeni glasnik Županije Krapinsko-zagorske , No. 7. The flag is prescribed as: The colour of the flag of the Municipality of Đurmanec is sky blueish on its entire area. It is also the main colour of the coat of arms of Đurmanec, that dominates its area and covers 3/4 of the coat of arms, where the main depiction is set as "St. George killing the dragon". The coat of arms itself, without the ribbon, is set in the very centre of the flag, so that the size of the coat of arms goes into the width of the flag from the left and the right once each, and in the top and the bottom length from the central coat of arms twice. The flag is edged with a golden (yellow) fringe (the colour of the birch leaf and the bunch of grapes in the coat of arms). However, the flag seen hoisted on the Municipality Hall in April 2012 (around St. George's Day) was notably different from the flag prescribed in the Decision. The flag in actual use was medium blue (not light blue as prescribed), and the coat of arms on it was of the "usual" size (not as small as prescribed). Željko Heimer & Tomislav Šipek, 24 June 2012 Coat of arms of Đurmanec [Municipal coat of arms] Coat of arms of Đurmanec - Image by Željko Heimer, 11 September 2011 The coat of arms is prescribed as: The coat of arms of the Municipality of Đurmanec with all of its elements is closely linked with the place itself and its inhabitants. The central element in the coat of arms is St. George piercing a dragon, taking up 3/4 of the coat of arms, and shown on a background of celestial blue. The dragon is green and symbolizes evil and paganism. Above the dragon, a white horse is prancing, as the symbol of purity, and on the horse, St. George piercing the dragon symbolizes the victory of faith. At the top, the coat of arms is divided into three red fields. In the first, left field is a birch leaf (coloured yellow with black outlines) symbolizing the Brezovica mountain [breza means "birch" in Croatian] which raises like a shield above Đurmanec. In the second, central field there are two red and silver squares, symbolizing the affiliation to the homeland, Croatia. The third, last, field (right) contains an element - a bunch of grapes (coloured yellow with black outlines) symbolizing the tradition of wine growing in our region. The coat of arms on the flag is stated to have "no ribbon", while there is no ribbon described in the description of the arms. However, we know that the coat of arms is usually shown with a yellow ribbon above, inscribed "Đurmanec". Željko Heimer, 11 September 2011
global_05_local_5_shard_00002591_processed.jsonl/9697
This page is part of © FOTW Flags Of The World website Dunakeszi (Pest, Hungary) Dunakeszi Város Last modified: 2014-04-17 by zoltán horváth Keywords: hungary | pest | dunakeszi | grape | danube | saint michael | horsehead | image by István Molnár, 27 March 2001 See also: The Flag Translated from <www.dunakeszi.hu>: "The city flag has a ratio of 1:2, rectangular, a silver (that is, white [then "argent" is the better word]) background, with a fringe of the same colour. The municipal arms are situated in the centre third of the flag - according to the usual scale - with a grape wreath bordering the lower part. On the flag, the arms may be placed either horizontally or vertically." Georges G. Kovari III, 3 March 2000 Image is based on the Res. No. 11/1991. (X.10.) of the Community of the Town at <www.dunakeszi.hu>. Description: Ratio of the flag of the town is 1:2, rectangle, the basic colour of it is silver (means white). Silver means white, not grey!! The picture is incorrect on <www.dunakeszi.hu>. My friend living there said: the colours are of the Coat of Arms (and flag of course): white-blue-green! On the picture you can see at <www.dunakeszi.hu/zaszlo.gif> the colours are: grey-blue-black (sic!). István Molnár, 27 March 2001 and 7 April 2001 Vertical Variant image from <www.dunakeszi.hu>, located by Dov Gutterman, 3 March 2000 The Coat of Arms Translated from this site: "The municipal arms are "anvil-shaped", silver/argent in the middle - symbolizing the Danube - "wavy-lined" separating the flag into two parts. On the top part, with a blue background, the city's patron saint, Saint Michael, can be seen, in silver. The arms' lower green field contains a horse-head coupé(?) silver, symbolizing Alag's horseracing." Georges G. Kovari III, 3 March 2000 The Seal Translated from this site: "The city's pending seal is oval-shaped, with a 5x6 cm diameter. The "seal-press" (I can't think of the word, perhaps the stamping itself? - Unsure) is oval-shaped, with a 2.35x3 cm diameter. On the top part, on a stylized ribbon, is the inscription "Dunakeszi". On the seal's lower-right[sic] field, Saint Michael is situated, on an anvil-shaped shield. On the lower part of the seal, the inscription "KEZEW 1255", which represents the settlement's first written mention, and the date of that mention." Georges G. Kovari III, 3 March 2000 The Town Dunakeszi is a town (from 1977) on the left bank of the Danube River in Pest County neighbouring Budapest. The town has got 28.857 inhabitants (1990 census) nearly all of them are Hungarians. One of the Official Ethnic Minorities of Hungary has got ethnic council in the town: The Gypsies. The territory is populated from the Stone Age. On the bank of the river is a Roman fortification. (The Danube was the border of the Roman Empire. The left bank was Pannonia Province.)  The town was mentioned first in 1225. In 1559 was under Ottoman rule (part of the Buda vilayet). In 1644 the village was destroyed. In 1718 there were just 18 family. The settlement has got 3.116 inhabitants in 1910. In 1950 the village was united with Alag (famous horse-breading place). The village became a town in 1977. István Molnár, 8 July 2000
global_05_local_5_shard_00002591_processed.jsonl/9723
$1 for 3 months. Save 97%. $1 for 3 months. Save 97%. Depression is consuming me, so I'm taking a mental health break Daniel P. Finney TMS tech John Grove and Dr. Eric Barlow of Compass Clinical Associates prepare Daniel Finney for his first session of transcranial magnetic stimulation Tuesday, Oct. 6, 2015. Others noticed the change in me before I did. I was less sharp, colder and more likely to snap at friends, co-workers and others in my life. I became excessively sensitive to every statement made by others, even those meant as compliments or simple observations. I thought it was just a flare-up in my anxiety, an acute mood disorder that generates panic attacks and creates an unwarranted level of worry. It's a malfunction of chemicals in the brain. I've lived with it and been treated for it for many years. But there were other signs that the other mood disorder, chronic depression, had returned. In 2015, not long after I began writing about my efforts to recover from morbid obesity, I wrote about the connections between mental health and physical health, especially as they related to adverse childhood experiences and obesity. I'm not going to rehash all of that again in these paragraphs — except for one detail. In late 2015, I received a treatment called transcranial magnetic stimulation under the guidance of my psychiatrist, Dr. Eric Barlow. The treatment, TMS for short, uses magnetic pulses beamed into the brain to stimulate nerve endings in the brain to make them more receptive to the chemicals that naturally regulate mood such as serotonin. I found TMS to be very successful. I hadn't had a major depressive episode in more than a year, at least, until now. I've had readers write in with various responses to TMS as a treatment. One particularly vehement one called my reporting on the treatment irresponsible and dismissed Dr. Barlow as a "quack." My talk therapist is a skeptic about TMS. And sometimes I am, too. But I did avoid major depression for a long time. I had days where I was down, but I didn't have the consistent feeling of worthlessness and self-loathing that I've endured for the last month or more. I've tried to hide it or repress it. Mom 2.0, the kindly east Des Moines hairdresser who raised me after my first set of parents died, recently had surgery on her foot. I didn't want to add my woes to her worries. So I tamped it down as best I could. But I felt myself withdrawing. I’m avoiding friends and social interaction. I haven't been exercising like I should, nor have I been following my diet. Last week, I finally had to admit I wasn't well. I consulted with Dr. Barlow. I'm going to take another round of treatments. He calls it a booster. It's not uncommon. I call it a tune-up. Anyway, I'm going to take a week off while I go through the treatment. Maybe this is too much disclosure for the average reader. But I ask people to trust me with their stories every day as a part of my work. It is only fair that I trust readers with my own story. I believe it's important that we see people who live with mental health issues. I believe it is important to talk openly about both the ups and downs. I think there's a natural tendency in all of us to want to reach the end of a story. It may be an even more powerful impulse in writers. But in reality, just as I wrote at New Year’s, the beginnings and endings are all basically the same, with some variation — birth and death. Life is lived in the middle. And this is one of the stories in the middle of my life. I'll be back next week to update you on how I'm doing and get back to telling other stories of people in the capital city. Until then, my friends, behave and be kind.
global_05_local_5_shard_00002591_processed.jsonl/9757
The most complete online resource about slow tourism and Italian villages « Villages in Sardinia There are 16 results Sardinia, famous throughout the world for its crystal clear sea, is much more than a coastal region. The inner area of the island, in fact, contains ancient villages of rare charm, such as Aggius, Masula or Sadali, in the remote and suggestive Barbagia. Along the coast, instead, we find the famous Alghero, then Bosa, Castelsardo and, on the eastern side, Arbatax, with its picturesque Red Rocks. Those who love Sardinia love its wild nature, where nuraghe sprout here and there, expression of the primordial settlements of the Sardinian people, which - we remember - do not speak dialects, but languages, different from north to south and from east to west of the island. Corso Buenos Aires, 92 - 20124 Milano | 02 87071950
global_05_local_5_shard_00002591_processed.jsonl/9758
Stay Inspired Aviation Words: Squawk We are all familiar with the word “squawk” and use it often if we have a transponder, but there are some uses of it in the recently released Nav Canada VFR Phraseology guide that you might find interesting. We know what to do when we’re asked to “squawk 1335” or “squawk IDENT”, but did you know that you may also be asked to “squawk Mode Charlie”? That is a request to ensure that you have Mode C selected. You may also be asked to “stop squawk mode Charlie”, that is, turn your transponder off Mode C. You could imagine that if your remote altitude encoder wasn’t working correctly, this might be a good idea rather than trusting erroneous information. You may also be told to “squawk standby” - turn your transponder to standby mode. Or “confirm squawk” after resetting and recycling your transponder. FSS will also use the phrase “Roger IDENT” or “You are radar identified,” after pressing IDENT or changing to a new code. The one phrase you don’t really want to hear is “Your transponder appears unserviceable/malfunctioning. Cycle transponder off and back on again.” It's also useful to remember 7500, 7600 and 7700 are codes that identify hijack, loss of radio, and emergency, respectively. When setting another code, be careful not to temporarily pass through and broadcast one of these, e.g. if you’re asked to squawk 7531 and you’re set at 1200 (VFR), you would pass through 7500 while setting the first two digits. The advice is to set the transponder to standby while you’re dialing in the new code. Not having ever been given a code beginning with “7”, I suspect that this may be moot. Squawk is just short form for “set your transponder to…”; not just what to broadcast. It’s been great squawking with you!
global_05_local_5_shard_00002591_processed.jsonl/9759
Fredo Mbunji better known as Fredo is a new shade of light on the mainstream radio scene! He's got 'something about him'! In house, he's known as 'The Sniper' which means you don't see him coming but he's going to get you! Apart from being a sharp presenter on PLANET BONGO, he is also a voice impersonator. He loves music and he's got his eye on the enterainment industry at large.
global_05_local_5_shard_00002591_processed.jsonl/9760
Skip to content The #1 Best Thing To Eat For Better Sleep Lose weight faster sleep 1024×750.jpg If you've tried everything to get a good night's rest, but are still tossing and turning every night, don't worry — the solution to your lack of shut-eye may actually be found in the kitchen. Eating before bed ensures that your body uses food as fuel instead of your lean muscle stores, but not all midnight snacks are created equal. The secret to better sleep is (drum roll, please…) a popular breakfast choice: rice cereal with skim milk and a banana. This may sound like a meal for the a.m., but pouring yourself a bowl at night has entirely different effects. Each part of this three-ingredient meal, featured on our list of The 30 Best and Worst Foods To Eat Before Sleep, plays a role in helping you hit the hay. Here's why. Skim Milk Glass of Milk and Pitcher Emphasis on the skim. Milk that's higher in fat will take your body longer to digest, and the last thing you want while trying to sleep is for your body to be working overtime. You actually want your body to focus on using the tryptophan found in milk. This amino acid is a precursor for serotonin and melatonin, hormones that can help induce sleep and regulate sleep cycles. Looks like your mom was right about drinking milk before bed! Rice Cereal Who doesn't love breakfast for dinner? Eating a high-glycemic carb like rice (or rice cereal), four hours before bed can cut the amount of time it takes to fall asleep in half compared to eating another low-GI food, according to a study published in the American Journal of Clinical Nutrition. High-glycemic carbs help increase the ratio of sleep-enabling tryptophan in your blood by siphoning off other amino acids to your muscles. With more tryptophan in your brain, your body will get more clear signals that it's time to power down and go to sleep. One option for rice cereal is Kellogg's Rice Krispies, which clocks in at just 130 calories, 0 grams of fat, 29 grams of carbs, and 4 grams of sugar per 1 ¼-cup serving. Another option is General Mills Rice Chex, which are 100 calories, 0.5 grams of fat, 23 grams of carbs, and 2 grams of sugar per 1-cup serving. Remember the tryptophan found in skim milk and assisted by rice cereal? It's in bananas, too. But the sleep-inducing amino acid isn't the only way this fruit helps get you ready for bed. Bananas also contain potassium and magnesium, both of which benefit your sleep cycle by aiding muscle relaxation. On top of helping knock you out, eating a banana before bed can also improve the quality of your sleep. A study in the Journal of Research and Medical Sciences found that older adults suffering from insomnia slept better when they had magnesium in their system. Instead of lying awake, they spent more time in bed actually sleeping and found it easier to wake up. Better sleep is just one of the 21 Amazing Things That Happen to Your Body When You Eat Bananas. So try saving this delicious cereal and banana combo for bedtime. Maybe you'll finally get the deep sleep you've been dreaming of.
global_05_local_5_shard_00002591_processed.jsonl/9771
Should we include In-Lieu-Of School Land Taxes in Property Taxes in Revenue Code 1100? Or should it be coded as Revenue 3800 identified as In-Lieu-of Taxes? Actually, In-Lieu-Of School Land taxes haven’t been paid to schools in almost 20 years.  However, there are other forms of In-Lieu-Of Taxes that districts receive.  For example, In-Lieu-Of taxes paid by Public Power Districts should be coded in Property Taxes 01100.  Game and Parks In-Lieu-Of Taxes should be coded as 3990 Other State Receipts. Revenue code 3800 will be removed from the list of revenue codes (and in the Master File of ESSA Codes) to avoid additional confusion.
global_05_local_5_shard_00002591_processed.jsonl/9779
New filters in Cristal Clarity line Share this on social media: Sperian has extended its Crystal Clarity line of laser safety with the introduction of two new filters available in the company's New York or Encore frames. These dielectrically coated filters provide protection over a 30° angle of incidence in accordance international laser eyewear standards (ANSI 136.1 and EN 207). In addition, the filters are stable across working temperatures levels and are 100 per cent tested for optical density and pinholes. Sperian states that the filters are lightest weight coated filters in the industry. Filter 42, provides an EN 207 DIR L5 from 925-1060nm and DIR L6 at 1064nm. This clear lens has a 92 per cent visible light transmission ( VLT), allowing the user to distinguish all the colours of the spectrum. Filter 40 provides excellent vision with a 72 per cent visible light transmission and is suitable for use with most medical laser systems, offering protection at 755-810nm and 950nm through the infrared up to 10600nm. Sperian Crystal Clarity filters are available in the company's New York spectacle design, which incorporates a number of comfort features, or in the Encore frame style, which also fits over corrective spectacles. Sperian Crystal Clarity filters and the New York and Encore frames all come with a lifetime guarantee, thereby ensuring a low cost of ownership due to the long product lifetime.