content
stringlengths
5
1.05M
#!/usr/bin/env tarantool require('console').listen(os.getenv('ADMIN')) box.cfg({ listen = os.getenv('LISTEN'), iproto_threads = tonumber(arg[1]), })
local typedFunction = require(game:GetService("ReplicatedStorage"):WaitForChild("typedFunction")) return typedFunction({ "Sunshine", "function", "number" }, function(Sunshine, system, index) Sunshine.systems[index] = system end)
local MAJOR, MINOR = "Holdem:Card", 2 -- Get a reference to the package information if any local APkg = Apollo.GetPackage(MAJOR) -- If there was an older version loaded we need to see if this is newer if APkg and (APkg.nVersion or 0) >= MINOR then return -- no upgrade needed end -- Set a reference to the actual package or create an empty table local Card = APkg and APkg.tPackage or {} Card = {} Card.__index = Card Card.__eq = function (c1, c2) return c1:tostring() == c2:tostring() end Card.SUIT_TO_STRING = { "S", "H", "D", "C" } Card.RANK_TO_STRING = { [2] = "2", [3] = "3", [4] = "4", [5] = "5", [6] = "6", [7] = "7", [8] = "8", [9] = "9", [10] = "T", [11] = "J", [12] = "Q", [13] = "K", [14] = "A" } Card.STRING_TO_SUIT = {} Card.STRING_TO_RANK = {} for k, v in pairs(Card.SUIT_TO_STRING) do Card.STRING_TO_SUIT[v] = k end for k, v in pairs(Card.RANK_TO_STRING) do Card.STRING_TO_RANK[v] = k end setmetatable(Card, { __call = function (cls, ...) return cls.new(...) end, }) function Card:new(rank, suit) local self = setmetatable({}, Card) self.rank = rank self.suit = suit if self.rank < 2 or self.rank > 14 then Print("invalid card rank!") end if self.suit < 1 or self.suit > 4 then Print("invalid card suit!") end return self end function Card:tostring() return self.RANK_TO_STRING[self.rank]..self.SUIT_TO_STRING[self.suit] end Apollo.RegisterPackage(Card, MAJOR, MINOR, {})
-- Path of Building -- -- Class: Item Slot -- Item Slot control, extends the basic dropdown control. -- --local launch, main = ... local pairs = pairs local t_insert = table.insert local m_min = math.min local typeLabel = { { label = "主手", slotName = "Weapon 1" }, { label = "副手", slotName = "Weapon 2" }, { label = "第二武器栏主手", slotName = "Weapon 1 Swap" }, { label = "第二武器栏副手", slotName = "Weapon 2 Swap" }, { label = "头盔", slotName = "Helmet" }, { label = "胸甲", slotName = "Body Armour" }, { label = "手套", slotName = "Gloves" }, { label = "鞋子", slotName = "Boots" }, { label = "项链", slotName = "Amulet" }, { label = "戒指 1", slotName = "Ring 1" }, { label = "戒指 2", slotName = "Ring 2" }, { label = "腰带", slotName = "Belt" }, { label = "药剂 1", slotName = "Flask 1" }, { label = "药剂 2", slotName = "Flask 2" }, { label = "药剂 3", slotName = "Flask 3" }, { label = "药剂 4", slotName = "Flask 4" }, { label = "药剂 5", slotName = "Flask 5" }, { label = "珠宝 1", slotName = "Socket #1" }, { label = "珠宝 2", slotName = "Socket #2" }, { label = "珠宝 3", slotName = "Socket #3" }, { label = "珠宝 4", slotName = "Socket #4" }, { label = "珠宝 5", slotName = "Socket #5" }, { label = "珠宝 6", slotName = "Socket #6" }, { label = "珠宝 7", slotName = "Socket #7" }, { label = "珠宝 8", slotName = "Socket #8" }, { label = "珠宝 9", slotName = "Socket #9" }, { label = "珠宝 10", slotName = "Socket #10" }, { label = "珠宝 11", slotName = "Socket #11" }, { label = "珠宝 12", slotName = "Socket #12" }, { label = "珠宝 13", slotName = "Socket #13" }, { label = "珠宝 14", slotName = "Socket #14" }, { label = "珠宝 15", slotName = "Socket #15" }, { label = "深渊珠宝#1", slotName = "Abyssal #1" }, { label = "深渊珠宝#2", slotName = "Abyssal #2" }, { label = "深渊珠宝#3", slotName = "Abyssal #3" }, { label = "深渊珠宝#4", slotName = "Abyssal #4" }, { label = "深渊珠宝#5", slotName = "Abyssal #5" }, { label = "深渊珠宝#6", slotName = "Abyssal #6" }, { label = "深渊珠宝#7", slotName = "Abyssal #7" }, { label = "深渊珠宝#8", slotName = "Abyssal #8" }, { label = "深渊珠宝#9", slotName = "Abyssal #9" }, { label = "深渊珠宝#10", slotName = "Abyssal #10" }, { label = "深渊珠宝#11", slotName = "Abyssal #11" }, { label = "深渊珠宝#12", slotName = "Abyssal #12" }, { label = "深渊珠宝#13", slotName = "Abyssal #13" }, { label = "深渊珠宝#14", slotName = "Abyssal #14" }, { label = "深渊珠宝#15", slotName = "Abyssal #15" }, { label = "深渊珠宝#16", slotName = "Abyssal #16" }, { label = "深渊珠宝#17", slotName = "Abyssal #17" }, { label = "深渊珠宝#18", slotName = "Abyssal #18" }, { label = "深渊珠宝#19", slotName = "Abyssal #19" }, { label = "深渊珠宝#20", slotName = "Abyssal #20" }, { label = "深渊珠宝#21", slotName = "Abyssal #21" }, } local ItemSlotClass = newClass("ItemSlotControl", "DropDownControl", function(self, anchor, x, y, itemsTab, slotName, slotLabel, nodeId) self.DropDownControl(anchor, x, y, 310, 20, { }, function(index, value) if self.items[index] ~= self.selItemId then self:SetSelItemId(self.items[index]) itemsTab:PopulateSlots() itemsTab:AddUndoState() itemsTab.build.buildFlag = true end end) self.anchor.collapse = true self.enabled = function() return #self.items > 1 end self.shown = function() return not self.inactive end self.itemsTab = itemsTab self.items = { } self.selItemId = 0 self.slotName = slotName --Slots with names like "Weapon 2 Abyssal Socket #1" will match the first group of digits as the slotNum for abyssal sockets, which is checked against the abyssal socket count on the parent item when considering whether an abyssal socket is active or not. --This fix ensures that we if possible match against the end of the string by anchoring the match, falling back on matching anywhere if that's not possible. This ensures that the match for items like "Weapon 2Swap" is still correct. self.slotNum = tonumber(slotName:match("%d+$") or slotName:match("%d+")) if slotName:match("Flask") then self.controls.activate = new("CheckBoxControl", {"RIGHT",self,"LEFT"}, -2, 0, 20, nil, function(state) self.active = state itemsTab.activeItemSet[self.slotName].active = state itemsTab:AddUndoState() itemsTab.build.buildFlag = true end) self.controls.activate.enabled = function() return self.selItemId ~= 0 end self.controls.activate.tooltipText = "启用这瓶药剂." self.labelOffset = -24 else self.labelOffset = -2 end self.abyssalSocketList = { } self.tooltipFunc = function(tooltip, mode, index, itemId) local item = itemsTab.items[self.items[index]] if main.popups[1] or mode == "OUT" or not item or (not self.dropped and itemsTab.selControl and itemsTab.selControl ~= self.controls.activate) then tooltip:Clear() elseif tooltip:CheckForUpdate(item, launch.devModeAlt, itemsTab.build.outputRevision) then itemsTab:AddItemTooltip(tooltip, item, self) end end self.label = slotLabel or slotName for index in pairs(typeLabel) do if self.label==typeLabel[index].slotName then self.label=typeLabel[index].label end end self.nodeId = nodeId end) function ItemSlotClass:SetSelItemId(selItemId) if self.nodeId then if self.itemsTab.build.spec then self.itemsTab.build.spec.jewels[self.nodeId] = selItemId if selItemId ~= self.selItemId then self.itemsTab.build.spec:BuildClusterJewelGraphs() self.itemsTab.build.spec:BuildAllDependsAndPaths() end end else self.itemsTab.activeItemSet[self.slotName].selItemId = selItemId end self.selItemId = selItemId end function ItemSlotClass:Populate() wipeTable(self.items) wipeTable(self.list) self.items[1] = 0 self.list[1] = "None" self.selIndex = 1 for _, item in pairs(self.itemsTab.items) do if self.itemsTab:IsItemValidForSlot(item, self.slotName) then t_insert(self.items, item.id) t_insert(self.list, colorCodes[item.rarity]..item.name) if item.id == self.selItemId then self.selIndex = #self.list end end end if not self.selItemId or not self.itemsTab.items[self.selItemId] or not self.itemsTab:IsItemValidForSlot(self.itemsTab.items[self.selItemId], self.slotName) then self:SetSelItemId(0) end -- Update Abyssal Sockets local abyssalSocketCount = 0 if self.selItemId > 0 then local selItem = self.itemsTab.items[self.selItemId] abyssalSocketCount = selItem.abyssalSocketCount or 0 end for i, abyssalSocket in ipairs(self.abyssalSocketList) do abyssalSocket.inactive = i > abyssalSocketCount end end function ItemSlotClass:CanReceiveDrag(type, value) return type == "Item" and self.itemsTab:IsItemValidForSlot(value, self.slotName) end function ItemSlotClass:ReceiveDrag(type, value, source) if value.id and self.itemsTab.items[value.id] then self:SetSelItemId(value.id) else local newItem = new("Item", value.raw) newItem:NormaliseQuality() self.itemsTab:AddItem(newItem, true) self:SetSelItemId(newItem.id) end self.itemsTab:PopulateSlots() self.itemsTab:AddUndoState() self.itemsTab.build.buildFlag = true end function ItemSlotClass:Draw(viewPort) local x, y = self:GetPos() local width, height = self:GetSize() DrawString(x + self.labelOffset, y + 2, "RIGHT_X", height - 4, "VAR", "^7"..self.label..":") self.DropDownControl:Draw(viewPort) self:DrawControls(viewPort) if not main.popups[1] and self.nodeId and not self.dropped and ( (self:IsMouseOver() and (self.otherDragSource or not self.itemsTab.selControl))) then SetDrawLayer(nil, 15) -- x + width + 5 local viewerY if self.DropDownControl.dropUp and self.DropDownControl.dropped then viewerY = y + 20 else viewerY = m_min(y - 300 - 5, viewPort.y + viewPort.height - 304) end local viewerX =x --m_min(y, viewPort.y + viewPort.height - 304) --local viewerY = m_min(y - 300 - 5, viewPort.y + viewPort.height - 304) SetDrawColor(1, 1, 1) DrawImage(nil, viewerX, viewerY, 304, 304) local viewer = self.itemsTab.socketViewer local node = self.itemsTab.build.spec.nodes[self.nodeId] viewer.zoom = 5 local scale = self.itemsTab.build.spec.tree.size / 1500 viewer.zoomX = -node.x / scale viewer.zoomY = -node.y / scale SetViewport(viewerX + 2, viewerY + 2, 300, 300) viewer:Draw(self.itemsTab.build, { x = 0, y = 0, width = 300, height = 300 }, { }) SetDrawLayer(nil, 30) SetDrawColor(1, 1, 1, 0.2) DrawImage(nil, 149, 0, 2, 300) DrawImage(nil, 0, 149, 300, 2) SetViewport() SetDrawLayer(nil, 0) end end function ItemSlotClass:OnKeyDown(key) if not self:IsShown() or not self:IsEnabled() then return end local mOverControl = self:GetMouseOverControl() if mOverControl and mOverControl == self.controls.activate then return mOverControl:OnKeyDown(key) end return self.DropDownControl:OnKeyDown(key) end
the_curse_of_agony_everlasting_curse = class({}) LinkLuaModifier( 'the_curse_of_agony_everlasting_curse_modifier', 'encounters/the_curse_of_agony/the_curse_of_agony_everlasting_curse_modifier', LUA_MODIFIER_MOTION_NONE ) function the_curse_of_agony_everlasting_curse:OnSpellStart() local victim = GetRandomHeroEntities(1) if not victim then return end victim = victim[1] local victim_loc = victim:GetAbsOrigin() --- Get Caster, Victim, Player, Point --- local caster = self:GetCaster() local caster_loc = caster:GetAbsOrigin() local playerID = caster:GetPlayerOwnerID() local player = PlayerResource:GetPlayer(playerID) local team = caster:GetTeamNumber() --- Get Special Values --- local AoERadius = self:GetSpecialValueFor("AoERadius") local duration = self:GetSpecialValueFor("duration") local damage = self:GetSpecialValueFor("damage") local damage_duration = self:GetSpecialValueFor("damage_duration") local damage_interval = self:GetSpecialValueFor("damage_interval") local damage_instances = self:GetSpecialValueFor("damage_instances") local delay = self:GetSpecialValueFor("delay") local curse_interval = self:GetSpecialValueFor("curse_interval") -- Sound -- local sound = {"bane_bane_kill_05", "bane_bane_kill_06", "bane_bane_kill_07", "bane_bane_kill_08"} EmitAnnouncerSound( sound[RandomInt(1, #sound)] ) -- Modifier -- local modifier = victim:AddNewModifier(caster, self, "the_curse_of_agony_everlasting_curse_modifier", {duration = (duration/3) - delay}) PersistentModifier_Add(modifier) -- Modifier -- local modifier = victim:AddNewModifier(caster, self, "the_curse_of_agony_everlasting_curse_modifier", {duration = (duration/2) - delay}) PersistentModifier_Add(modifier) -- Modifier -- local modifier = victim:AddNewModifier(caster, self, "the_curse_of_agony_everlasting_curse_modifier", {duration = (duration/1) - delay}) PersistentModifier_Add(modifier) for i=1,duration/curse_interval do local location local timer2 = Timers:CreateTimer( (i*curse_interval) - delay, function() local modifier = caster:FindModifierByName("the_curse_of_agony_banished_modifier") if modifier == nil then location = victim:GetAbsOrigin() -- Sound -- local sound = {"bane_bane_laugh_02", "bane_bane_laugh_03", "bane_bane_laugh_04", "bane_bane_laugh_05"} EmitAnnouncerSound( sound[RandomInt(1, #sound)] ) EncounterGroundAOEWarningSticky(location, AoERadius, delay+duration) end end) PersistentTimer_Add(timer2) local timer3 = Timers:CreateTimer( i*curse_interval, function() local modifier = caster:FindModifierByName("the_curse_of_agony_banished_modifier") if modifier == nil then -- Particle -- local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_enigma/enigma_blackhole_n.vpcf", PATTACH_CUSTOMORIGIN, nil) ParticleManager:SetParticleControl( particle, 0, location ) ParticleManager:SetParticleControl( particle, 1, location ) PersistentParticle_Add(particle) local timer1 = Timers:CreateTimer(0, function() -- DOTA_UNIT_TARGET_TEAM_FRIENDLY; DOTA_UNIT_TARGET_TEAM_ENEMY; DOTA_UNIT_TARGET_TEAM_BOTH local units = FindUnitsInRadius(team, location, nil, AoERadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) for _,victim in pairs(units) do -- Apply Damage -- EncounterApplyDamage(victim, caster, self, damage*damage_interval, DAMAGE_TYPE_MAGICAL, DOTA_DAMAGE_FLAG_NONE) end return damage_interval end) PersistentTimer_Add(timer1) local timer4 = Timers:CreateTimer(damage_duration, function() ParticleManager:DestroyParticle( particle, false ) ParticleManager:ReleaseParticleIndex( particle ) particle = nil Timers:RemoveTimer(timer1) timer1 = nil end) PersistentTimer_Add(timer4) end end) PersistentTimer_Add(timer3) end end function the_curse_of_agony_everlasting_curse:OnAbilityPhaseStart() local caster = self:GetCaster() local playerID = caster:GetPlayerOwnerID() local player = PlayerResource:GetPlayer(playerID) return true end function the_curse_of_agony_everlasting_curse:GetManaCost(abilitylevel) return self.BaseClass.GetManaCost(self, abilitylevel) end function the_curse_of_agony_everlasting_curse:GetCooldown(abilitylevel) return self.BaseClass.GetCooldown(self, abilitylevel) end
-- Do not edit! This file was generated by blocks/signal/singlepolelowpassfilter_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.SinglepoleLowpassFilterBlock, { { desc = "1e-2 cutoff, 256 Float32 input, 256 Float32 output", args = {0.01}, inputs = {radio.types.Float32.vector_from_array({-0.73127151, 0.69486749, 0.52754927, -0.48986191, -0.00912983, -0.10101787, 0.30318594, 0.57744670, -0.81228077, -0.94330502, 0.67153019, -0.13446586, 0.52456015, -0.99578792, -0.10922561, 0.44308007, -0.54247558, 0.89054137, 0.80285490, -0.93882000, -0.94910830, 0.08282494, 0.87829834, -0.23759152, -0.56680119, -0.15576684, -0.94191837, -0.55661666, -0.12422481, -0.00837552, -0.53383112, -0.53826690, -0.56243795, -0.08079307, -0.42043677, -0.95702058, 0.67515594, 0.11290865, 0.28458872, -0.62818748, 0.98508680, 0.71989304, -0.75822008, -0.33460963, 0.44296879, 0.42238355, 0.87288117, -0.15578599, 0.66007137, 0.34061113, -0.39326301, 0.17516121, 0.76495802, 0.69239485, 0.01056764, 0.17800452, -0.93094832, -0.51452005, 0.59480852, -0.17137200, -0.65398520, 0.09759752, 0.40608153, 0.34897169, -0.25059396, -0.12207674, 0.01685298, 0.55688524, 0.04187684, -0.21348982, -0.02061296, -0.94085008, -0.91302544, 0.40676415, 0.96637541, 0.18636747, -0.21280062, -0.65930158, 0.00447712, 0.96415329, 0.54104626, 0.07923490, 0.72057962, -0.53564775, 0.02754333, 0.90493482, 0.15558961, -0.08173654, -0.46144104, 0.09599262, 0.91423255, -0.98858166, 0.56731045, 0.64097184, 0.77235913, 0.48100683, 0.61827981, 0.03735657, 0.12271573, -0.14781864, -0.88775343, 0.74002033, 0.13999867, -0.60032117, 0.00944094, -0.03014978, -0.28642008, -0.30784416, 0.07695759, 0.24697889, 0.22490492, -0.08370640, -0.94405001, -0.54078996, -0.64557749, 0.16892174, 0.72201771, 0.59687787, 0.59419513, 0.63287473, -0.48941192, 0.68348968, 0.34622705, -0.83353174, -0.96661872, -0.97087997, 0.51117355, -0.50088155, -0.78102273, 0.24960417, -0.31115428, -0.86096931, -0.68074894, 0.05476080, -0.66371012, -0.45417112, 0.42317989, -0.09059674, -0.35599643, -0.05245798, -0.95273077, -0.22688580, -0.15816264, -0.62392139, -0.78247666, 0.79963702, 0.02023196, -0.58181804, 0.21129727, 0.63407934, -0.95836377, -0.96427095, -0.70707649, 0.43767095, -0.67954481, 0.40921125, 0.35635161, 0.08940433, -0.55880052, 0.95118904, 0.59562171, 0.03319904, -0.55360842, 0.29701284, -0.21020398, 0.15169193, -0.35750839, 0.26189572, -0.88242978, -0.40278813, 0.93580663, 0.75106847, -0.38722676, 0.71702880, -0.37927276, 0.87857687, 0.48768425, -0.16765547, -0.49528381, -0.98303950, 0.75743574, -0.92416686, 0.63882822, 0.92440224, 0.14056113, -0.65696579, 0.73556215, 0.94755048, 0.40804628, 0.01774749, -0.24406233, -0.30613822, -0.58847648, 0.34830603, -0.13409975, -0.61176270, -0.79115158, 0.33191505, -0.40785465, -0.00040016, -0.34930867, 0.74324304, 0.79935658, -0.96381402, -0.59829396, -0.34451860, 0.97409946, 0.56540078, -0.32180870, -0.57394040, 0.34891015, 0.67540216, 0.86437494, -0.31230038, 0.76478642, 0.37422037, -0.03100256, 0.97101647, -0.53071910, 0.45093039, -0.83063954, -0.66061169, 0.82197559, -0.57406360, 0.51823235, 0.20041765, 0.68226439, -0.26378399, -0.31942952, -0.41756943, 0.73483962, 0.20796506, 0.90861493, 0.77453023, -0.72930807, 0.10234095, -0.79145002, -0.92172438, -0.85361314, 0.73233670, 0.57623291, 0.65701193, -0.31820506, 0.23037209, 0.56380719, -0.24392074, 0.14156306, -0.55257183, -0.83651346, -0.46655273, 0.78153634, 0.12889367, 0.85013437, -0.08446148, -0.44563445, 0.57402933})}, outputs = {radio.types.Float32.vector_from_array({-0.01131006, -0.01152324, 0.00773945, 0.00808294, 0.00011536, -0.00159179, 0.00158424, 0.01515536, 0.01105455, -0.01643980, -0.02013462, -0.01120541, -0.00482549, -0.01196437, -0.02868474, -0.02263395, -0.02347111, -0.01736180, 0.00936581, 0.00697322, -0.02244173, -0.03514574, -0.01919358, -0.00869051, -0.02086266, -0.03139278, -0.04739884, -0.06910945, -0.07750180, -0.07715531, -0.08315463, -0.09716382, -0.11118211, -0.11769136, -0.12180303, -0.13933951, -0.13938877, -0.12288868, -0.11293960, -0.11476029, -0.10569055, -0.07605156, -0.07429186, -0.08889584, -0.08447015, -0.06847348, -0.04632248, -0.03379880, -0.02495389, -0.00870515, -0.00925021, -0.01233730, 0.00258448, 0.02504438, 0.03514192, 0.03697139, 0.02418253, 0.00107846, 0.00228687, 0.00876512, -0.00427122, -0.01274436, -0.00456009, 0.00725884, 0.00855584, 0.00252735, 0.00082175, 0.00966994, 0.01863145, 0.01540092, 0.01130382, -0.00391610, -0.03246754, -0.03929323, -0.01684041, 0.00150917, 0.00105366, -0.01246712, -0.02220918, -0.00654108, 0.01694111, 0.02601053, 0.03757612, 0.03927400, 0.03020067, 0.04368846, 0.05873944, 0.05806471, 0.04786768, 0.04073488, 0.05509928, 0.05224501, 0.04411343, 0.06143654, 0.08139513, 0.09826230, 0.11222468, 0.11889354, 0.11769158, 0.11366283, 0.09413049, 0.08893390, 0.09979358, 0.08958723, 0.07767733, 0.07495429, 0.06773959, 0.05645317, 0.05113597, 0.05456430, 0.06017477, 0.06049723, 0.04273031, 0.01844359, -0.00047563, -0.00783301, 0.00618881, 0.02639580, 0.04400079, 0.06161796, 0.06193079, 0.06301677, 0.07699340, 0.06707500, 0.03715855, 0.00604322, -0.00125367, -0.00105571, -0.02084936, -0.02842351, -0.02849625, -0.04574319, -0.06817290, -0.07574585, -0.08282103, -0.09754863, -0.09501052, -0.08692777, -0.09114601, -0.09464391, -0.10726286, -0.12218925, -0.12436488, -0.13261390, -0.15026356, -0.14535013, -0.12817374, -0.13289465, -0.13451445, -0.11727873, -0.11866648, -0.14473185, -0.16610447, -0.16513312, -0.16376603, -0.16288137, -0.14600262, -0.13459219, -0.13768873, -0.12736085, -0.09949783, -0.08669458, -0.09206170, -0.09318257, -0.08895759, -0.08711086, -0.08759952, -0.08636861, -0.09329437, -0.11028609, -0.09863083, -0.06949022, -0.06171343, -0.05470366, -0.04778770, -0.03858712, -0.01626253, -0.01080983, -0.02072866, -0.04295165, -0.04511230, -0.04629557, -0.04927666, -0.02357503, -0.00637476, -0.01416443, -0.01251070, 0.01390780, 0.03444365, 0.03996367, 0.03522724, 0.02562801, 0.01099890, 0.00694412, 0.01004230, -0.00180406, -0.02344614, -0.02982357, -0.03007556, -0.03545943, -0.03977128, -0.03244834, -0.00758634, -0.00989522, -0.03374915, -0.04728702, -0.03608702, -0.01116040, -0.00704772, -0.02068363, -0.02352421, -0.00695424, 0.01707552, 0.02508587, 0.03130818, 0.04795595, 0.05178086, 0.06471767, 0.06952555, 0.06614091, 0.05822231, 0.03335722, 0.03482109, 0.03757827, 0.03555237, 0.04556749, 0.05780979, 0.06249393, 0.05154068, 0.03854775, 0.04226236, 0.05553677, 0.07108822, 0.09492130, 0.09268455, 0.08012073, 0.06698442, 0.03841597, 0.00976978, 0.00759187, 0.02759576, 0.04581587, 0.04963876, 0.04674485, 0.05758192, 0.06074822, 0.05728603, 0.04915724, 0.02615268, 0.00519011, 0.00990119, 0.02367590, 0.03808548, 0.04874951, 0.03904295, 0.03982104})} }, { desc = "1e-2 cutoff, 256 ComplexFloat32 input, 256 ComplexFloat32 output", args = {0.01}, inputs = {radio.types.ComplexFloat32.vector_from_array({{0.65553629, -0.97523654}, {0.34082329, -0.81663376}, {-0.76979506, 0.77012014}, {-0.91995299, -0.52073330}, {0.97631699, -0.15797283}, {-0.76888371, -0.66523314}, {-0.51715940, 0.48801285}, {-0.79433179, 0.82152885}, {-0.24344546, 0.94052809}, {0.81844544, -0.41195285}, {-0.49317971, -0.04597981}, {-0.79974169, 0.30410039}, {-0.92075950, -0.97898769}, {0.96516722, -0.40890029}, {0.19314128, -0.10031093}, {-0.37343827, -0.87407041}, {0.82678401, 0.93962657}, {0.93959302, -0.77727538}, {-0.56961346, 0.23561376}, {0.95990574, 0.08582640}, {0.37637961, 0.32366887}, {-0.48182800, 0.08320452}, {-0.38535777, -0.50723761}, {-0.83726245, -0.43842655}, {0.96675342, -0.10419552}, {0.30402106, 0.28693217}, {0.88146901, -0.21904290}, {-0.38643140, -0.34551716}, {-0.36652973, 0.69426954}, {0.78700048, -0.39438137}, {-0.33133319, 0.08845083}, {0.15797088, 0.19192508}, {-0.50980401, -0.95925194}, {-0.51248139, -0.85534495}, {0.10240951, -0.85816729}, {-0.84974039, 0.27076420}, {-0.41835687, 0.58436954}, {-0.01347791, 0.72529793}, {-0.69164079, 0.00285917}, {0.58996701, -0.84578598}, {0.89845592, -0.65351576}, {0.55241799, 0.96979177}, {0.64310026, -0.36043200}, {-0.78624445, 0.02871650}, {0.83871394, -0.41302100}, {0.78751761, -0.71663874}, {0.82096338, -0.93648010}, {-0.36786264, 0.80617654}, {0.60771257, 0.81430751}, {0.68143702, 0.49236977}, {0.37919036, -0.64369029}, {-0.13472399, -0.68420619}, {0.42964891, 0.33555749}, {-0.49482721, -0.87117159}, {0.92677176, 0.61650527}, {0.09853987, 0.08275530}, {0.70258534, -0.09338064}, {-0.20857909, -0.32266170}, {-0.48406181, -0.95118302}, {0.29287767, -0.16663224}, {0.14120726, -0.87535673}, {-0.29011312, -0.72343177}, {-0.74974197, -0.48177409}, {0.65786874, -0.20440537}, {-0.19783570, 0.22488984}, {-0.53294069, -0.98504567}, {0.05740348, 0.00179924}, {0.29767919, -0.12336609}, {0.37302625, 0.46284387}, {-0.52325064, -0.00985550}, {-0.04234622, -0.54987586}, {-0.17550774, 0.12081487}, {0.81387901, 0.83541310}, {-0.44954929, 0.29283035}, {-0.90360534, -0.85689718}, {0.02338342, 0.75484818}, {-0.68106455, 0.53205574}, {0.76601923, -0.37639597}, {0.38511392, 0.69798225}, {-0.25677133, 0.40256533}, {0.47283623, 0.18915559}, {0.71255422, 0.79320872}, {0.92015761, 0.14246538}, {-0.64744818, -0.49880919}, {-0.56476265, 0.13903470}, {0.51550025, -0.89573354}, {0.36327291, 0.43430653}, {-0.30403697, 0.03011161}, {-0.67040372, 0.45979229}, {-0.91858262, 0.96244210}, {0.61588746, 0.25689700}, {-0.46494752, 0.82572573}, {0.91887766, -0.72174770}, {0.55151451, 0.68386173}, {0.31943470, 0.40081555}, {-0.10988253, 0.84861559}, {0.94241506, -0.23529337}, {0.60542303, -0.13415682}, {-0.67049158, -0.34906545}, {-0.74733984, 0.81776953}, {0.91884816, -0.76162654}, {0.20135815, -0.18355180}, {-0.76381993, -0.40904897}, {-0.50356728, 0.49915361}, {-0.99198210, -0.62032259}, {-0.12245386, -0.95793062}, {0.25505316, 0.21125507}, {0.67066473, -0.58678836}, {-0.43043676, 0.08467886}, {-0.45354861, 0.17147619}, {-0.49823555, 0.36705431}, {0.58218145, 0.61730921}, {0.94723225, 0.09075401}, {-0.01838144, 0.71139538}, {0.53813475, 0.14108926}, {-0.23348723, -0.43190512}, {-0.78372163, 0.61509818}, {-0.76385695, 0.49453047}, {0.09057418, 0.92989063}, {0.52213132, 0.94703954}, {-0.72681195, 0.00074295}, {0.14515658, -0.37749708}, {0.00606498, -0.28636247}, {0.05678794, -0.99831057}, {-0.11537134, -0.10089571}, {-0.39040163, -0.20119449}, {0.56617463, 0.36682576}, {-0.01540173, 0.29533648}, {-0.24488358, -0.59217191}, {-0.99224871, -0.44475749}, {0.19632840, 0.76332581}, {0.65884250, 0.02192042}, {0.97403622, -0.07683806}, {0.66918695, -0.18206932}, {0.48926124, 0.97518337}, {-0.38932681, -0.65937436}, {0.24006742, 0.06191236}, {-0.28115594, -0.99296153}, {-0.22167473, -0.14826106}, {-0.18949586, 0.72249067}, {0.16885605, 0.46766159}, {0.79581833, 0.49754697}, {-0.01459590, 0.49153668}, {0.28071079, 0.29749086}, {0.25935072, -0.18600205}, {0.25852406, 0.26746503}, {0.87423593, 0.56494737}, {0.69253606, 0.53499961}, {0.63065171, 0.21092477}, {-0.30109984, -0.47083348}, {0.41604009, 0.74788415}, {0.08849352, -0.69586009}, {0.66595060, -0.03091384}, {-0.06579474, -0.90922385}, {0.02056185, 0.48949531}, {-0.15480438, -0.28964537}, {0.31368709, -0.96051723}, {0.01432719, 0.89225417}, {0.38089520, -0.19615254}, {0.37781647, 0.20998783}, {-0.58222121, -0.58458334}, {0.77205056, -0.46186161}, {-0.85023046, 0.66135520}, {0.04639554, -0.26358366}, {0.02303784, 0.47345135}, {-0.66289276, 0.30613399}, {0.42687401, 0.63000691}, {-0.46047872, 0.21933267}, {-0.53577226, 0.12208935}, {-0.65527403, 0.57953525}, {0.73343575, -0.34071288}, {-0.55536288, 0.92757678}, {0.41338065, 0.68758518}, {-0.93893105, 0.79878664}, {0.24490412, -0.36694169}, {-0.13646875, 0.52318597}, {0.57082391, -0.62019825}, {0.25177300, -0.66874093}, {0.94609958, -0.11284689}, {0.82629001, 0.45649573}, {0.21251979, -0.47603193}, {0.05318464, -0.72276050}, {-0.72380400, 0.43149957}, {-0.27782047, 0.50275260}, {-0.51901281, 0.43631628}, {0.43695384, -0.38900825}, {-0.78722912, -0.20598429}, {-0.01527700, -0.80005163}, {-0.62647748, -0.88931382}, {0.19502714, 0.77775222}, {-0.56688440, -0.93057311}, {0.40784720, 0.62982112}, {0.92824322, 0.22635791}, {-0.31511366, 0.67573726}, {-0.76386577, 0.38527387}, {-0.80953830, -0.20058849}, {-0.00995424, -0.24421147}, {-0.66280484, -0.53656536}, {0.64029998, -0.07484839}, {0.15986548, -0.57618594}, {0.42987013, -0.33976549}, {0.18723717, 0.81897414}, {0.98878682, -0.90756410}, {0.59488541, 0.71517563}, {-0.36085111, -0.23370475}, {0.16050752, 0.83768046}, {-0.20014282, 0.76006031}, {0.51712108, -0.69545382}, {0.82735986, -0.96963781}, {-0.70964354, 0.32962242}, {-0.88576066, -0.24102025}, {-0.74004227, -0.07422146}, {0.67996067, 0.81216872}, {-0.92906070, -0.87829649}, {0.68124807, -0.91437042}, {-0.45281947, -0.76512659}, {-0.81792456, -0.94475424}, {0.27502602, 0.48922855}, {0.37354276, 0.69124550}, {0.32603237, -0.22059613}, {0.26212606, 0.93918961}, {0.28320667, -0.51381654}, {-0.87963182, 0.87033200}, {0.18099099, -0.30077052}, {0.21070550, 0.12051519}, {0.04434354, -0.87839073}, {-0.29354489, -0.17469995}, {-0.60126334, 0.76021045}, {-0.15176044, 0.32477134}, {0.42709291, 0.48656613}, {0.44223061, 0.50441700}, {-0.49683860, 0.95280737}, {-0.69798046, 0.83729482}, {0.70913750, 0.70432854}, {-0.89437741, -0.81756383}, {0.62611163, -0.06166634}, {-0.25949362, 0.96937495}, {-0.91976410, 0.06293010}, {-0.11330045, -0.74359375}, {-0.20962349, 0.41529480}, {0.76463121, -0.95076066}, {0.04901912, -0.81924683}, {0.60078692, -0.82842946}, {-0.93161339, -0.23152760}, {0.46521235, -0.37358665}, {-0.73999017, 0.58914447}, {0.61383879, 0.71171957}, {-0.39251104, -0.15033928}, {-0.50922000, 0.11435498}, {-0.33978567, -0.32267332}, {0.56724286, 0.91259229}, {0.16828065, -0.79062414}, {0.30514985, -0.10277656}, {0.97606111, 0.43876299}, {0.66957223, 0.40257251}, {0.07123801, 0.79363680}})}, outputs = {radio.types.ComplexFloat32.vector_from_array({{0.01013872, -0.01508329}, {0.02523509, -0.04233032}, {0.01781990, -0.04174032}, {-0.00886545, -0.03659210}, {-0.00771948, -0.04595727}, {-0.00427247, -0.05726764}, {-0.02403063, -0.05823715}, {-0.04357121, -0.03618197}, {-0.05827400, -0.00781028}, {-0.04757832, 0.00060641}, {-0.04107594, -0.00649487}, {-0.05980206, -0.00230180}, {-0.08456200, -0.01266860}, {-0.08125945, -0.03374220}, {-0.06083116, -0.04057408}, {-0.06173801, -0.05438909}, {-0.05281672, -0.05169278}, {-0.02386366, -0.04758282}, {-0.01740329, -0.05448845}, {-0.01082858, -0.04783150}, {0.01017375, -0.04001857}, {0.00822816, -0.03248787}, {-0.00543851, -0.03804116}, {-0.02417968, -0.05149037}, {-0.02142900, -0.05828999}, {-0.00111198, -0.05366067}, {0.01725756, -0.05095081}, {0.02438013, -0.05810642}, {0.01198047, -0.05091513}, {0.01811301, -0.04470204}, {0.02460021, -0.04805090}, {0.02115799, -0.04222818}, {0.01506197, -0.05278966}, {-0.00121490, -0.07922182}, {-0.00751961, -0.10327297}, {-0.01884545, -0.10916342}, {-0.03787527, -0.09256096}, {-0.04338258, -0.06944212}, {-0.05294621, -0.05603220}, {-0.05288097, -0.06733593}, {-0.02822484, -0.08844169}, {-0.00491213, -0.08081435}, {0.01373005, -0.06889001}, {0.01109143, -0.07188947}, {0.01155985, -0.07560951}, {0.03635405, -0.09074236}, {0.06010676, -0.11350308}, {0.06525529, -0.11200745}, {0.06694636, -0.08347990}, {0.08481390, -0.06068820}, {0.09859436, -0.06115132}, {0.09932557, -0.07979739}, {0.10081457, -0.08272135}, {0.09668805, -0.08844653}, {0.10037782, -0.08964939}, {0.11313064, -0.07606134}, {0.12202165, -0.07387290}, {0.12588765, -0.07802245}, {0.11128104, -0.09531067}, {0.10488192, -0.10965092}, {0.10835133, -0.12237484}, {0.10269672, -0.14331681}, {0.08343735, -0.15752371}, {0.07943548, -0.16326374}, {0.08409334, -0.15789676}, {0.07018971, -0.16476940}, {0.06066377, -0.17487982}, {0.06427909, -0.17135052}, {0.07266410, -0.16079976}, {0.06809299, -0.14881974}, {0.05723902, -0.15287334}, {0.05209908, -0.15478055}, {0.06036075, -0.13520350}, {0.06412847, -0.11357155}, {0.04121653, -0.11878251}, {0.02632782, -0.11668658}, {0.01534155, -0.09317353}, {0.01618093, -0.08788396}, {0.03348417, -0.08019173}, {0.03443340, -0.06068981}, {0.03671001, -0.04966079}, {0.05390807, -0.03293112}, {0.07749255, -0.01744106}, {0.07931331, -0.02241288}, {0.05811154, -0.02728397}, {0.05555209, -0.03814333}, {0.06742509, -0.04410003}, {0.06625561, -0.03555307}, {0.04913517, -0.02687633}, {0.02303957, -0.00404828}, {0.01764532, 0.01493560}, {0.01943399, 0.03121776}, {0.02585346, 0.03186027}, {0.04779526, 0.03028879}, {0.05978718, 0.04612781}, {0.06117881, 0.06402503}, {0.07216258, 0.07153039}, {0.09386972, 0.06360374}, {0.08995972, 0.05416266}, {0.06524844, 0.05973638}, {0.06588273, 0.05875691}, {0.08117025, 0.04232100}, {0.06996024, 0.03184656}, {0.04819441, 0.03225505}, {0.02357303, 0.02938329}, {0.00560767, 0.00406466}, {0.00748503, -0.00760937}, {0.02157092, -0.01318210}, {0.02461911, -0.02054011}, {0.01018560, -0.01594299}, {-0.00485004, -0.00712076}, {-0.00340168, 0.00832396}, {0.02035790, 0.01901759}, {0.03409405, 0.03083560}, {0.04107809, 0.04306655}, {0.04451921, 0.03723655}, {0.02740967, 0.03891804}, {0.00262651, 0.05487605}, {-0.00786792, 0.07520910}, {0.00185174, 0.10191184}, {-0.00137119, 0.11341812}, {-0.01032483, 0.10408282}, {-0.00766662, 0.09059582}, {-0.00645737, 0.06792434}, {-0.00716369, 0.04882261}, {-0.01476453, 0.04264019}, {-0.01158927, 0.04388292}, {-0.00271237, 0.05276670}, {-0.00665412, 0.04654355}, {-0.02558214, 0.02906638}, {-0.03710075, 0.03309435}, {-0.02272681, 0.04421551}, {0.00323077, 0.04199843}, {0.02854540, 0.03669498}, {0.04557931, 0.04782644}, {0.04571505, 0.05123144}, {0.04199247, 0.04040620}, {0.04005805, 0.02475645}, {0.03104202, 0.00634019}, {0.02372253, 0.01502527}, {0.02266951, 0.03296775}, {0.03688822, 0.04687617}, {0.04782978, 0.06072362}, {0.05046609, 0.07104861}, {0.05725780, 0.07057521}, {0.06349627, 0.06965207}, {0.07905176, 0.08037189}, {0.10083864, 0.09489787}, {0.11818425, 0.10349912}, {0.11962545, 0.09627780}, {0.11770282, 0.09758463}, {0.12186524, 0.09537070}, {0.12976408, 0.08118014}, {0.13503233, 0.06412859}, {0.13015585, 0.05565328}, {0.12405355, 0.05702272}, {0.12267358, 0.03592348}, {0.12395214, 0.03375650}, {0.12623060, 0.04347843}, {0.13406041, 0.04234751}, {0.12675220, 0.03524399}, {0.12576738, 0.01796918}, {0.12066792, 0.02049877}, {0.10450301, 0.02601675}, {0.10234433, 0.02845785}, {0.08928238, 0.03963487}, {0.08287030, 0.05288749}, {0.07978717, 0.06438768}, {0.06191084, 0.06767654}, {0.04157471, 0.07643466}, {0.04149757, 0.07776403}, {0.04296807, 0.08443519}, {0.03944302, 0.10680396}, {0.03009463, 0.12648889}, {0.01842970, 0.12925531}, {0.01953672, 0.12767363}, {0.02565026, 0.12222394}, {0.03757935, 0.09850813}, {0.05494357, 0.08337275}, {0.08065632, 0.08610879}, {0.09422795, 0.08314307}, {0.09542269, 0.06203036}, {0.08209903, 0.05560688}, {0.06406808, 0.06833623}, {0.04976223, 0.08074633}, {0.04695381, 0.07898031}, {0.04008395, 0.06733492}, {0.02643226, 0.04969243}, {0.01568907, 0.02202710}, {0.00853083, 0.01962030}, {0.00251570, 0.01664982}, {-0.00002183, 0.01148328}, {0.02064321, 0.02436999}, {0.02948750, 0.03756823}, {0.01188757, 0.05281606}, {-0.01281487, 0.05403871}, {-0.02509299, 0.04548775}, {-0.03472188, 0.03200497}, {-0.03399592, 0.02155868}, {-0.02056874, 0.01082272}, {-0.01081147, -0.00367842}, {-0.00093268, 0.00384694}, {0.01728489, 0.00235779}, {0.04124377, -0.00069068}, {0.04358763, 0.00677725}, {0.03914078, 0.01590888}, {0.03731705, 0.04012790}, {0.04106521, 0.03988586}, {0.06058909, 0.01289930}, {0.06053555, 0.00260163}, {0.03398804, 0.00389150}, {0.00779156, -0.00110450}, {0.00662131, 0.01034298}, {0.00256384, 0.00900029}, {-0.00134821, -0.01900402}, {0.00222644, -0.04439177}, {-0.01749613, -0.06946413}, {-0.02535155, -0.07436072}, {-0.01453641, -0.05380300}, {-0.00326693, -0.04485953}, {0.00593075, -0.03235793}, {0.01418158, -0.02477807}, {0.00451842, -0.01849765}, {-0.00642673, -0.00911647}, {-0.00016984, -0.01162235}, {0.00378007, -0.02298437}, {-0.00019108, -0.03856081}, {-0.01402453, -0.02831235}, {-0.02523720, -0.01065593}, {-0.02019818, 0.00222207}, {-0.00612818, 0.01748017}, {-0.00678321, 0.03947732}, {-0.02505280, 0.06594242}, {-0.02410530, 0.08774585}, {-0.02622463, 0.08328032}, {-0.02956251, 0.06710581}, {-0.02297785, 0.07906894}, {-0.04050583, 0.09258907}, {-0.05523055, 0.07919770}, {-0.05851657, 0.07167035}, {-0.04812259, 0.06117173}, {-0.03404988, 0.03190408}, {-0.02294654, 0.00543376}, {-0.02735340, -0.01112793}, {-0.03372078, -0.02014259}, {-0.03692751, -0.01618564}, {-0.03773634, 0.00443456}, {-0.03314593, 0.01297986}, {-0.04606708, 0.01202182}, {-0.05777308, 0.00842804}, {-0.05246809, 0.01729120}, {-0.03946929, 0.01864273}, {-0.03092619, 0.00424847}, {-0.01015398, 0.00931352}, {0.01561195, 0.02203777}, {0.02658662, 0.03985700}})} }, }, {epsilon = 1.0e-06})
bt_sounds = {} bt_sounds.wood_sounds = {} bt_sounds.wood_sounds.footstep = {name = "wood_footstep", gain = 0.75} bt_sounds.wood_sounds.dug = {name = "wood_dug", gain = 0.25} bt_sounds.wood_sounds.dig = {name = "wood_dig", gain = 0.5} bt_sounds.wood_sounds.place = {name = "wood_place", gain = 1.0} bt_sounds.stone_sounds = {} bt_sounds.stone_sounds.footstep = {name = "stone_footstep", gain = 0.75} bt_sounds.stone_sounds.dug = {name = "stone_dug", gain = 0.25} bt_sounds.stone_sounds.dig = {name = "stone_dig", gain = 0.5} bt_sounds.stone_sounds.place = {name = "stone_place", gain = 1.0} bt_sounds.leaves_sounds = {} bt_sounds.leaves_sounds.footstep = {name = "leaves_footstep", gain = 1.0} bt_sounds.leaves_sounds.dug = {name = "leaves_dug", gain = 0.30} bt_sounds.leaves_sounds.dig = {name = "leaves_dig", gain = 0.25} bt_sounds.leaves_sounds.place = {name = "leaves_place", gain = 1.0} bt_sounds.dirt_sounds = {} bt_sounds.dirt_sounds.footstep = {name = "dirt_footstep", gain = 0.25} bt_sounds.dirt_sounds.dug = {name = "dirt_dug", gain = 0.25} bt_sounds.dirt_sounds.dig = {name = "dirt_dig", gain = 0.25} bt_sounds.dirt_sounds.place = {name = "dirt_place", gain = 0.25}
Item.new("poison", "Poison", "")
local _, ns = ... local B, C, L, DB, P = unpack(ns) local S = P:GetModule("Skins") -------------------------- -- Credit: ElvUI_WindTools -------------------------- function S:Myslot() local Myslot = LibStub("Myslot-5.0", true) if not Myslot then return end local frame = Myslot.MainFrame B.StripTextures(frame) B.SetBD(frame) for _, child in pairs {frame:GetChildren()} do local objType = child:GetObjectType() if objType == "Button" and child.Text then B.Reskin(child) elseif objType == "CheckButton" then B.ReskinCheck(child) elseif objType == "Frame" then if floor(child:GetWidth() - 600) == 0 and floor(child:GetHeight() - 400) == 0 then child:SetBackdrop(nil) local bg = B.CreateBDFrame(child, 0) bg:SetInside() for _, subChild in pairs {child:GetChildren()} do if subChild:GetObjectType() == "ScrollFrame" then B.ReskinScroll(subChild.ScrollBar) break end end elseif child.initialize and child.Icon and child.Button then P.ReskinDropDown(child) child.Button:SetSize(20, 20) end end end end S:RegisterSkin("Myslot", S.Myslot)
ped = PlayerPedID() Citizen.CreateThread(function() SetPlayerHealthRechargeMultiplier(ped, 0.0) SetPedSuffersCriticalHits(ped, true) if IsControlPressed(0, 25) then DisableControlAction(0, 22, true) -- Combat Rolling end local isGunASniper = false while true do Citizen.Wait(0) local selectedGun = GetSelectedPedWeapon(ped) if selectedGun == 100416529 then -- Sniper Rifle isGunASniper = true elseif selectedGun == 205991906 then -- Heavy Sniper isGunASniper = true elseif selectedGun == -3342088282 then -- Marksman Rifle isGunASniper = true else isGunASniper = false end if not isGunASniper then HideHudComponentThisFrame(14) end end if not animatdictloaded then Citizen.CreateThread(function() while true do Wait(1) RequestAnimDict('move_m@_idles@shake_off') animatdictloaded = true while not HasAnimDictLoaded('move_m@_idles@shake_off') do Wait(150) end end end) end end) RegisterCommand('heal', function() local veh = GetVehiclePedIsIn(ped,false) if IsPedInVehicle(ped, veh, false) then Notif("~r~Player cannot heal in Vehicle!") else if GetEntityHealth(ped) >> 200 then TaskPlayAnim(ped, "move_m@_idles@shake_off", "shakeoff_1", 8.0, 1.0, 1, 2, 0, false,false,false) --exports['pogressBar']:drawBar(5000, "Healing Player") -- Uncomment this line if pogressbar is installed FreezeEntityPosition(ped, true) Citizen.Wait(5000) FreezeEntityPosition(ped, false) SetEntityHealth(ped, 200) Notif("~y~Player has been healed!") print("player healed") else Notif("~r~The Player is already at Max Health") end end end, false) function Notif( text ) SetNotificationTextEntry( "STRING" ) AddTextComponentString( text ) DrawNotification( false, false ) end RegisterCommand('armor', function() local veh = GetVehiclePedIsIn(ped,false) if IsPedInVehicle(ped, veh, false) then Notif("~r~Player cannot armor up in Vehicle!") else if GetEntityHealth(ped) >> 200 then TaskPlayAnim(ped, "move_m@_idles@shake_off", "shakeoff_1", 8.0, 1.0, 1, 2, 0, false,false,false) --exports['pogressBar']:drawBar(7000, "Healing Player") -- Uncomment this line if pogressbar is installed FreezeEntityPosition(ped, true) Citizen.Wait(5000) FreezeEntityPosition(ped, false) SetEntityArmor(ped, 200) Notif("~y~Player has been Armored!") print("player armored") else Notif("~r~The Player is already at Max Armor") end end end, false)
local ScrollViewCell = import("..ui.ScrollViewCell"); local ChapterListCell = class("ChapterListCell", ScrollViewCell); function ChapterListCell:ctor(size, begin_index, end_index, datatable) local bgImage = "#button_background.png"; local start_pos_x = display.cx - 290; -- iPhone -- local start_pos_y = 80; -- iPhone5 local start_pos_y = size.height; local colWidth = 148; local isPayed = GameData.BuyState == "TRUE" and true or false; local nativefont = "DFYuanW7-GB"; -- local nativefont = "Marker Felt"; local fontcolor = ccc3(71,32,25); local fontsize = 18; display.addSpriteFramesWithFile(CHAPTER_SELECT_TEXTURE_PLIST,CHAPTER_SELECT_TEXTURE_PNG); local batch = display.newBatchNode(CHAPTER_SELECT_TEXTURE_PNG); self:addChild(batch); self.buttons = {}; local titletable = {} local imagetable = {} local freetable = {} local ch_idtable = {} local ch_indextable = {} local begin = begin_index local length = end_index for i = begin, length do titletable[#titletable + 1] = datatable[i]["title"] imagetable[#imagetable + 1] = datatable[i]["image"] freetable [#freetable + 1] = datatable[i]["free"] ch_idtable[#ch_idtable + 1] = datatable[i]["ch_id"] ch_indextable[#ch_indextable + 1] = datatable[i]["ch_index"] end local x = start_pos_x; local y = start_pos_y; local index = begin_index; local count = end_index - begin_index + 1; for col = 1, count do -- background local background = display.newSprite(bgImage, x, y); batch:addChild(background); background.levelindex = col + index - 1; -- icon local icon = display.newSprite(imagetable[col], x, y + 15.5); batch:addChild(icon); -- label local label = ui.newTTFLabel({ text = titletable[col], font = nativefont, size = fontsize, x = x, y = y - 40, color = fontcolor, align = ui.TEXT_ALIGN_CENTER }); self:addChild(label); local m_IsFree = freetable[col] > 0 and true or false; if not (isPayed or m_IsFree) then fade = display.newSprite("#fad_small.png", x, y + 15.5):addTo(batch) background.isFree = false else background.isFree = true end background.ch_id = ch_idtable[col] background.ch_index = ch_indextable[col] self.buttons[#self.buttons + 1] = background; x = x + colWidth; end end function ChapterListCell:onTouch(event, x, y) if event == "began" then local button = self:checkButton(x, y); if button then print "touch"; end elseif event == "moved" then print "moved"; end end function ChapterListCell:onTap(x, y) local button = self:checkButton(x, y); if button then self:dispatchEvent( { name = "onTapChapterIcon", levelindex = button.levelindex, isfree = button.isFree, chapter = button.ch_id, chindex = button.ch_index }); end end function ChapterListCell:checkButton(x, y) local pos = CCPoint(x, y); for i = 1, #self.buttons do local button = self.buttons[i]; if button:getBoundingBox():containsPoint(pos) then -- print ("Button Index Order:", i); return button; end end return nil; end return ChapterListCell;
#! /usr/bin/luajit --[[ run.lua usage - Run with no arguments to run unit tests and generate coverage reports. - Run with one argument to only test and generate coverage reports for files where the argument is a substring of the file name. ]] local STATS_FILE_NAME = "luacov.stats.out" local REPORT_FILE_NAME = "luacov.report.out" local DEBUG = os.getenv("DEBUG") == "true" and true or false local function print_debug(...) if DEBUG then print(...) end end local function exec(cmd) print("> " .. cmd) os.execute(cmd) end local function ends_with(str, ending) print_debug(str .. " ends with " .. ending .. "? Ending: " .. str:sub(-(#ending + 4), -5)) return str:sub(-(#ending + 4), -5) == ending end os.remove(STATS_FILE_NAME) local filter = arg[1] if filter == nil then filter = "" end local pattern = "" if filter ~= "" then pattern = ("--pattern='%s_spec'"):format(filter) end local debug_env = "DEBUG=FALSE" if os.getenv("DEBUG") ~= "FALSE" then debug_env = "DEBUG=TRUE" end local unit_test_env = "UNIT_TEST=FALSE" if os.getenv("UNIT_TEST") ~= "FALSE" then unit_test_env = "UNIT_TEST=TRUE" end exec(("env %s %s busted --lua=luajit --coverage %s ."):format(debug_env, unit_test_env, pattern)) local file = io.open(STATS_FILE_NAME, "r") local lines = {} local retain = 0 for line in file:lines() do -- if line is a header and the entry should be retained, retain 2 lines (this and the next) if line:find(".lua") and not (line:find("/usr/") or line:find("_spec")) and (filter == "" or ends_with(line, filter)) then retain = 2 end -- if a line should be retained, insert it into lines and decrement retainer if retain > 0 then table.insert(lines, line) retain = retain - 1 end end file = io.open(STATS_FILE_NAME, "w") for _, line in ipairs(lines) do file:write(line .. "\n") end file:close() os.execute("sleep 1") os.execute("luacov") os.execute("less " .. REPORT_FILE_NAME)
--[[ docs.lua Generates markdown documentation from the Carbon sources. Requires LuaFileSystem! Built specifically for Carbon and Carbon-like inline documentation. ]] local ok, lfs = pcall(require, "lfs") if (not ok) then error("LFS is required to use docs.lua!") end local template_typical_constructor = [[ class public @{class} {class}:New({arguments}) -alias: class public @{class} {class}:PlacementNew(@{class}? out{arg_comma}{arguments}) -alias: object public @void {class}:Init({arguments}) ]] local template_constructor_init_pair = [[ class public @{class} {class}:New{suffix}({arguments}) -alias: object public @void {class}:Init{suffix}({arguments}) ]] local docs = { hand_files = { "index.md, Index", "Getting_Started.md, Tutorials, Getting Started", "Using_Carbide.md, Tutorials, Using Carbide", "Types.md, Tutorials, Carbon Types" }, files_written = {}, parser = {}, generator = {}, classes_by_name = {}, shorts = { required = [[<span class="doc-arg-level doc-required">required</span>]], optional = [[<span class="doc-arg-level doc-optional">optional</span>]], internal = [[<span class="doc-arg-level doc-internal">internal</span>]], unknown = [[<span class="doc-unknown">unknown</span>]], class = [[<span class="doc-scope doc-class">class</span>]], object = [[<span class="doc-scope doc-object">object</span>]], public = [[<span class="doc-visibility doc-public">public</span>]], private = [[<span class="doc-visibility doc-private">private</span>]] }, macros = { typical_constructor = function(whole) local class, arguments = whole:match("^([^%(]+)%((.*)%)$") return (template_typical_constructor :gsub("{arg_comma}", (#arguments > 0) and ", " or "") :gsub("{class}", class) :gsub("{arguments}", arguments) ) end, constructor_init_pair = function(whole) local suffix, class, arguments = whole:match("^(%S+)%s+([^%(]+)%((.*)%)$") return (template_constructor_init_pair :gsub("{arg_comma}", (#arguments > 0) and ", " or "") :gsub("{suffix}", suffix) :gsub("{class}", class) :gsub("{arguments}", arguments) ) end }, -- Parser attributes fs_base = "./Carbon", -- Generator attributes file_url_base = "https://github.com/lua-carbon/carbon/tree/master/", doc_url_base = "carbon.lpghatguy.com", doc_dir = "./docs" } local function do_macros(document) return document:gsub("%$([%w_]+)(%b())", function(name, arg_string) local arguments = arg_string:sub(2, -2) local macro = docs.macros[name] if (not macro) then print(("WARNING: Invalid macro %q!"):format(name)) return end return macro(arguments) end) end local function path_join(a, b) return ((a .. "/" .. b):gsub("//+", "/")) end local function path_leaf(a) return (a:match("([^/]+)/*$")) end -- FIXME: this breaks with readthedocs local function absolute_link_to_class(name) return "http://" .. path_join(path_join(docs.doc_url_base, "Classes"), name) end local function link_to_type(name) return "Types#" .. name end local function link_to_class(name) return path_join("Classes", name) end local function path_to_class(name) return path_join("Classes", name) .. ".md" end local function escape_html(str) return (str:gsub("<", "&lt;"):gsub(">", "&gt;")) end local function clean_string(a) -- Strip \r, trim whitespace a = a:gsub("\r", "") a = a:match("^\n*(.-)\n*$") -- Strip excessive indentation local indent_level = #a:match("^(\t*)") a = a:sub(indent_level + 1):gsub("\n" .. ("\t"):rep(indent_level), "\n") a = a:match("^%s*(.-)%s*$") return a end local function process_string(s) s = escape_html(s) s = s:gsub("```([^\n]+)\n(.-)```", function(args, body) return ("<code class=\"%s hljs\">%s</code>"):format(args, body) end) s = s:gsub("%b``", function(whole) if (#whole > 3) then return ("<code>%s</code>"):format(whole:sub(2, -2)) else return whole end end) -- This is really sketchy s = s .. "\n\n" s = s:gsub("\n%- *(.-)\n\n", function(contents) contents = contents:gsub("\n%- *([^\n]*)", "<li>%1</li>") contents = contents:gsub("\n", "<br />") return "\n<ul><li>" .. contents .. "</li></ul>\n" end) return clean_string(s) end local function dictionary_shallow_copy(a, b) b = b or {} for key, value in pairs(a) do b[key] = value end return b end local function dictionary_deep_copy(a, b) b = b or {} for key, value in pairs(a) do if (type(value) == "table") then b[key] = dictionary_deep_copy(value) else b[key] = value end end return b end local function dictionary_shallow_merge(a, b) for key, value in pairs(a) do if (b[key] == nil) then b[key] = value end end return b end local function make_class_base(name) return { __priority = math.huge, type = "class", name = name, description = "[no description]", members = {}, inherits = {}, type_aliases = { [name:match("([^%.]+)$")] = name } } end local function parse_method_declaration(source, out) source = do_macros(source) local start, finish, prefix, name, args = source:find("(.-)%s+([^%s]-)(%b())") if (not start) then error("Invalid method declaration: " .. tostring(source)) end local sans_class, class_founds = prefix:gsub("^class%s*", "") local sans_object, object_founds = prefix:gsub("^object%s*", "") local sans_scope = class_founds > 0 and sans_class or sans_object local scope = class_founds > 0 and "class" or object_founds > 0 and "object" or " " local sans_public, publics = sans_scope:gsub("^public%s*", "") local sans_private, privates = sans_scope:gsub("^private%s*", "") local sans_vis = publics > 0 and sans_public or sans_private local visibility = publics > 0 and "public" or privates > 0 and "private" or "unknown" if (visibility == "unknown") then print("DOCGEN WARNING: Unknown visibility in method:", name) end out.definition = source out.type = "method" out.prefix = prefix out.scope = scope out.visibility = visibility out.returns = sans_vis out.name = name out.args = args:sub(2, -2) out.declaration = ("%s %s%s"):format(sans_vis, name, args) out.aka = {} return finish end function docs.parser.method(out) local finish = parse_method_declaration(out.definition, out) -- Parse all the argument descriptions for this method. out.arg_descriptions = {} local start, finish, last = 0, 0, finish local arg = 0 while (true) do local prefix, name, description start, finish, prefix, name, description = out.definition:find("\t([^\t\n:]-)([^%s:]+):%s*([^\n]+)", finish + 1) if (not start) then break end arg = arg + 1 if (#prefix == 0) then print(("DOCGEN WARNING: Unknown prefix %q for argument %d in method %q!"):format( prefix, arg, out.name )) prefix = "unknown" end last = math.max(last, finish) table.insert(out.arg_descriptions, {prefix = prefix, name = name, description = description}) end -- Run a routine to find the end of -alias directives. -- Necessary to do *before* we calculate the description. local start, finish, last = 0, 0, last while (true) do local alias start, finish, class_target, definition = out.definition:find("%-alias%s*([^:]*):%s*([^\n]+)", finish + 1) if (not start) then break end last = math.max(last, finish) end out.description = clean_string(out.definition:sub(last + 1)) -- Actually parse the -alias directives for this method. local start, finish, last = 0, 0, 0 while (true) do local alias start, finish, class_target, definition = out.definition:find("%-alias%s*([^:]*):%s*([^\n]+)", finish + 1) if (not start) then break end last = finish local item = {} parse_method_declaration(definition, item) dictionary_shallow_merge(out, item) if (#class_target > 0) then local class = docs.classes_by_name[class_target] if (not class) then class = make_class_base(class_target) docs.classes_by_name[class_target] = class end local alt_version = dictionary_deep_copy(out) dictionary_shallow_copy(item, alt_version) table.insert(class.members, alt_version) end table.insert(out.aka, item) end end function docs.parser.classes(body, class_list) local objects = {} local len_class_list = #class_list local len_body = #body for i = 1, len_class_list do local class = class_list[i] local low_bound, high_bound if (i < len_class_list) then low_bound, high_bound = class[1], class_list[i + 1][1] else low_bound, high_bound = class[1], #body end local object, existing if (docs.classes_by_name[class[2]]) then object = docs.classes_by_name[class[2]] existing = true else object = make_class_base(class[2]) docs.classes_by_name[class[2]] = object end table.insert(objects, object) -- Match #description local start, finish, description = body:find("#description%s+(%b{})", low_bound) if (start and finish < high_bound) then -- Strip braces used for matching description = description:sub(2, -2) description = clean_string(description) object.description = description end -- Match #inherits local start, finish, inherits_string = body:find("#inherits%s+([^\n]+)", low_bound) if (start and finish < high_bound) then for key in inherits_string:gmatch("%s*([^,\r\n]+)%s*") do table.insert(object.inherits, key) end end -- Match #priority local start, finish, priority = body:find("#priority%s+(%-?[%d%.]+)", low_bound) if (start and finish < high_bound) then object.priority = tonumber(priority) or priority end -- Match #alias TypeA TypeB local start, finish = 0, low_bound while (true) do local source, target start, finish, source, target = body:find("#alias%s+([%w_%.]+)%s+([%w_%.]+)", finish) if (not start or finish > high_bound) then break end object.type_aliases[source] = target end -- Match #method priority {...} local start, finish = 0, low_bound while (true) do local definition start, finish, priority, definition = body:find("#method%s*(%-?[%d%.]*)%s*(%b{})", finish) if (not start or finish > high_bound) then break end definition = definition:sub(2, -2) definition = clean_string(definition) local method = { priority = tonumber(priority) or object.__priority, type = "method", definition = definition } docs.parser.method(method) table.insert(object.members, method) end -- Match #property visibility class name {...} local start, finish = 0, low_bound while (true) do local visibility, class, name, description start, finish, visibility, class, name, description = body:find("#property%s*(%w+)%s*([^\n]-)%s+([%w%._]+)%s*(%b{})", finish) if (not start or finish > high_bound) then break end description = description:sub(2, -2) description = clean_string(description) if (visibility ~= "public" and visibility ~= "private") then print(("DOCGEN WARNING: Unknown visibility %q in property %s!"):format( visibility, name )) visibility = "unknown" end local property = { priority = object.__priority, type = "property", visibility = visibility, class = class, name = name, description = description } table.insert(object.members, property) end end return objects end function docs.parser.body(body, out) -- Discover all the classes in the file and their bounds local class_list = {} local start, finish = 0, 0 while (true) do local classname start, finish, classname = body:find("#class%s+([%w_%. ]+)", finish + 1) if (not start) then break end table.insert(class_list, {start, classname}) end out.classes = docs.parser.classes(body, class_list) end function docs.parser.file(filename, out) local handle, err = io.open(filename, "rb") if (not handle) then error(("Could not open file %q for parsing: %s"):format( filename, err )) end local body = handle:read("*a") handle:close() local object = { type = "file", name = path_leaf(filename), filename = filename } docs.parser.body(body, object) table.insert(out.files, object) local seen = {} for key, value in ipairs(object.classes) do value.filename = filename if (not seen[value]) then seen[value] = true table.insert(out.classes, value) end end return object end function docs.parser.directory(dirname, out) local mode = lfs.attributes(dirname, "mode") if (mode ~= "directory") then error(("Could not parse directory %q: not a directory"):format( dirname )) end local result = { type = "directory", name = path_leaf(dirname), members = {} } for filename in lfs.dir(dirname) do if (filename ~= "." and filename ~= "..") then local path = path_join(dirname, filename) local object = docs.parser.parse(path, out) if (not object) then error("Got no object parsing file " .. path) end table.insert(result.members, object) end end return result end function docs.parser.parse(path, out) local mode = lfs.attributes(path, "mode") if (mode == "directory") then return docs.parser.directory(path, out) elseif (mode == "file") then return docs.parser.file(path, out) end return nil, "Unknown file mode: " .. mode end function docs.generator.write_file_if_changed(path, contents) table.insert(docs.files_written, path) local full_path = path_join(docs.doc_dir, path) local handle, err = io.open(full_path, "rb") if (handle) then local old = handle:read("*a") handle:close() if (old == contents) then return end end docs.generator.write_file(path, contents) end function docs.generator.write_file(path, contents) local handle, err = io.open(path_join(docs.doc_dir, path), "wb") if (not handle) then error(("Couldn't open file %q: %s"):format( path, err )) end handle:write(contents) handle:close() end local function do_template(template, data) for key, value in pairs(data) do template = template:gsub(("{%s}"):format(key), tostring(value)) end return template end -- <link href="../../style.css" rel="stylesheet" type="text/css"/> local template_class = clean_string [[ <h1 class="class-title">{name}</h1> <span class="file-link">(in [{filename}]({file_link}))</span><br/> {escaped_description} {inherits_string} <hr /> ## Methods {methods_string} <hr /> ## Properties {properties_string} ]] local template_inherits = [[ <span class="bold">Inherits {inherits_list}</span> ]] local template_method_name = clean_string [[ <h4 class="method-name">!!{scope} !!{visibility} {escaped_name}({backticked_args})</h4> <p class="method-returns bold">Returns <code>{escaped_returns}</code></p> ]] local template_method = clean_string [[ {name_string}{aka_string} <ul class="doc-arg-list"> {arg_descriptions_string} </ul> {escaped_description} ]] local template_arg_description = clean_string [[ <li>!!{prefix} `{name}`: {description}</li> ]] local template_property = clean_string [[ #### !!{visibility} {class_string} {name} {description} ]] local function process_method(method) local arg_descriptions_buffer = {} for key, description in ipairs(method.arg_descriptions) do table.insert(arg_descriptions_buffer, clean_string(do_template(template_arg_description, description))) end method.arg_descriptions_string = table.concat(arg_descriptions_buffer, "\n") -- Make args code-styled method.escaped_args = method.args:gsub("<", "&lt;"):gsub(">", "&gt;") method.backticked_args = #method.args > 0 and ("<code>%s</code>"):format(method.escaped_args) or "" -- Escape the name and return types so we can use template syntax in them method.escaped_name = escape_html(method.name) method.escaped_returns = escape_html(method.returns) method.escaped_description = process_string(escape_html(method.description)) if (#method.scope <= 1) then method.scope = "unknown" end method.name_string = do_template(template_method_name, method) end function docs.generator.class(class) local path = path_to_class(class.name) local body = template_class -- Default values for these lists in their string form. class.methods_string = "[none]" class.properties_string = "[none]" -- Build an inhertiance string using @ directives. local inherits_buffer = {} for key, ancestor in ipairs(class.inherits) do table.insert(inherits_buffer, "@" .. ancestor) end if (#inherits_buffer > 0) then class.inherits_list = table.concat(inherits_buffer, ", ") class.inherits_string = do_template(template_inherits, class) else class.inherits_string = "" end class.file_link = docs.file_url_base .. class.filename class.escaped_description = process_string(class.description) -- Sort members based on their priority table.sort(class.members, function(a, b) if (a.priority < b.priority) then return true elseif (a.priority > b.priority) then return false end if (a.visibility == "public" and b.visibility == "private") then return true elseif (b.visibility == "public" and a.visibility == "private") then return false end if (a.scope == "class" and b.scope ~= "class") then return true elseif (b.scope == "class" and a.scope ~= "class") then return false end return a.name < b.name end) -- Handle methods and properties local methods_buffer = {} local properties_buffer = {} for key, member in pairs(class.members) do if (member.type == "method") then process_method(member) local aka_buffer = {} for key, alias in ipairs(member.aka) do process_method(alias) table.insert(aka_buffer, do_template(template_method_name, alias)) end member.aka_string = table.concat(aka_buffer, "\n") table.insert(methods_buffer, do_template(template_method, member)) elseif (member.type == "property") then if (#member.class > 0) then member.class_string = "<code>" .. member.class .. "</code>" else member.class_string = "<code>[unknown]</code>" end table.insert(properties_buffer, do_template(template_property, member)) end end class.methods_string = next(methods_buffer) and table.concat(methods_buffer, "\n<hr/>\n") or class.methods_string class.properties_string = next(properties_buffer) and table.concat(properties_buffer, "\n<hr/>\n") or class.properties_string body = do_template(body, class) -- Replace @ClassName with a link to that class. body = body:gsub("@([%w_%.]+)", function(target) local post = "" if (not target:sub(-1, -1):match("[%w_]")) then post = target:sub(-1, -1) target = target:sub(1, -2) end -- Lowercase aliases are internal types, uppercase are classes. if (target:sub(1, 1):lower() == target:sub(1, 1)) then return ("<a href=\"%s\">%s</a>%s"):format( link_to_type(target), target, post ) else return ("<a href=\"%s\">%s</a>%s"):format( link_to_class(class.type_aliases[target] or target), target, post ) end end) -- Inserts shorts using !!image&arg body = body:gsub("!!([\\%w_]+)^?([%w_]*)", function(name, arg) if (name:sub(1, 1) == "\\") then return "!!" .. name:sub(2) end if (#arg > 0) then return docs.shorts[name]:format(arg) or "UNKNOWN SHORT" else return docs.shorts[name]:format(" ") or "UNKNOWN SHORT" end end) docs.generator.write_file_if_changed(path, body) end function docs.generator.root(object) object.classes_by_name = {} for key, class in ipairs(object.classes) do object.classes_by_name[class.name] = object end for key, class in ipairs(object.classes) do docs.generator.class(class) end end function docs.update_mkdocs() local handle = io.open("mkdocs.yml", "rb") local body = handle:read("*a") handle:close() local filename_buffer = {} for key, file in ipairs(docs.hand_files) do table.insert(filename_buffer, "- [" .. file .. "]") end -- Sort the written files really well table.sort(docs.files_written, function(a, b) a = a:match("([^/]+)%.md$") b = b:match("([^/]+)%.md$") if (a:match("^" .. b)) then return false elseif (b:match("^" .. a)) then return true else return a < b end end) for key, file in ipairs(docs.files_written) do table.insert(filename_buffer, ("- [%s, %s, %s]"):format( file, file:match("^(.+)/.-$"), file:match("([^/]+)%.md$") )) end -- table.insert(filename_buffer, "- [style.css]") body = body:gsub("pages%:.+", "pages:\n" .. table.concat(filename_buffer, "\n")) handle = io.open("mkdocs.yml", "wb") handle:write(body) handle:close() end function docs.update() local out = { classes = {}, files = {} } local parsed = docs.parser.directory(docs.fs_base, out) docs.generator.root(out) docs.update_mkdocs() end return docs
require "IrrLua" --[[ This Tutorial shows how to do 2d graphics with the Irrlicht Engine. It shows how to draw images, keycolor based sprites, transparent rectangles and different fonts. You will may consider this useful if you want to make a 2d game with the engine, or if you want to draw a cool interface or head up display for your 3d game. --]] --[[ At first, we let the user select the driver type, then start up the engine, set a caption, and get a pointer to the video driver. --]] function main() -- let user select driver type local installPath = "../../../" print("Please select the driver you want for this example:\n" .. " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.2\n" .. " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n (f) NullDevice\n (otherKey) exit\n\n") local answer = io.read("*line") local driverTypes = {["a"] = irr.video.EDT_DIRECT3D9, ["b"] = irr.video.EDT_DIRECT3D8, ["c"] = irr.video.EDT_OPENGL, ["d"] = irr.video.EDT_SOFTWARE, ["e"] = irr.video.EDT_SOFTWARE2, ["f"] = irr.video.EDT_NULL } local type = driverTypes[answer] if type == nil then return 0 end -- create device local device = irr.createDevice(driverType, irr.core.dimension2d(512, 384)) if device == nil then return 1 -- could not create selected driver. end device:setWindowCaption("Irrlicht Engine - 2D Graphics Demo") local driver = device:getVideoDriver() --[[ All 2d graphics in this example are put together into one texture, 2ddemo.bmp. Because we want to draw colorkey based sprites, we need to load this texture and tell the engine, which part of it should be transparent based on a colorkey. In this example, we don't tell it the color directly, we just say "Hey Irrlicht Engine, you'll find the color I want at position (0,0) on the texture.". Instead, it would be also possible to call driver->makeColorKeyTexture(images, video::SColor(0,0,0,0)), to make e.g. all black pixels transparent. Please note, that makeColorKeyTexture just creates an alpha channel based on the color. --]] local images = driver:getTexture(installPath .. "media/2ddemo.bmp") driver:makeColorKeyTexture(images, irr.core.position2d(0,0)) --[[ To be able to draw some text with two different fonts, we load them. Ok, we load just one, as first font we just use the default font which is built into the engine. Also, we define two rectangles, which specify the position of the images of the red imps (little flying creatures) in the texture. --]] font = device:getGUIEnvironment():getBuiltInFont() font2 = device:getGUIEnvironment():getFont(installPath .. "media/fonthaettenschweiler.bmp") local imp1 = irr.core.rect(349,15,385,78) local imp2 = irr.core.rect(387,15,423,78) local imp3 --[[ Everything is prepared, now we can draw everything in the draw loop, between the begin scene and end scene calls. In this example, we are just doing 2d graphics, but it would be no problem to mix them with 3d graphics. Just try it out, and draw some 3d vertices or set up a scene with the scene manager and draw it. --]] while device:run() and driver ~= nil do if device:isWindowActive() then local time = device:getTimer():getTime() driver:beginScene(true, true, irr.video.SColor(0,120,102,136)) --[[ First, we draw 3 sprites, using the alpha channel we created with makeColorKeyTexture. The last parameter specifiys that the drawing method should use thiw alpha channel. The parameter before the last one specifies a color, with wich the sprite should be colored. (255,255,255,255) is full white, so the sprite will look like the original. The third sprite is drawed colored based on the time. --]] -- draw fire & dragons background world driver:draw2DImage(images, irr.core.position2d(50,50), irr.core.rect(0,0,342,224), nil, irr.video.SColor(255,255,255,255), true) if (math.mod((time / 500) , 2)) < 0.5 then imp3 = imp1 else imp3 = imp2 end -- draw flying imp driver:draw2DImage(images, irr.core.position2d(164,125), imp3, nil, irr.video.SColor(255,255,255,255), true) -- draw second flying imp with colorcylce driver:draw2DImage(images, irr.core.position2d(270,105), imp3, nil, irr.video.SColor(255,math.mod(time, 255),255,255), true) --[[ Drawing text is really simple. The code should be self explanatory. --]] -- draw some text if font ~= nil then font:draw("This demo shows that Irrlicht is also capable of drawing 2D graphics.", irr.core.rect(130,10,300,50), irr.video.SColor(255,255,255,255)) end -- draw some other text if font2 ~= nil then font2:draw("Also mixing with 3d graphics is possible.", irr.core.rect(130,20,300,60), irr.video.SColor(255,math.mod(time, 255), math.mod(time,255),255)) --[[ At last, we draw the Irrlicht Engine logo (without using a color or an alpha channel) and a transparent 2d Rectangle at the position of the mouse cursor. --]] -- draw logo driver:draw2DImage(images, irr.core.position2d(10,10), irr.core.rect(354,87,442,118)) -- draw transparent rect under cursor m = device:getCursorControl():getPosition() driver:draw2DRectangle(irr.video.SColor(100,255,255,255), irr.core.rect(m.X - 20, m.Y - 20, m.X + 20, m.Y + 20)) driver:endScene() end end end --[[ That's all, it was not really difficult, I hope. --]] device:drop() return 0 end main()
--[[ Copyright 2014 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local async = require('async') local Agent = require('../agent').Agent test('test endpoints', function() async.series({ function(callback) -- Test Service Net local serviceNets = { 'dfw', 'ord', 'lon', 'syd', 'hkg', 'iad' } local function iter(location, callback) local options = { ['config'] = { ['snet_region'] = location } } local ag = Agent:new(options) ag:loadEndpoints(function(err, endpoints) assert(not err) assert(#endpoints == 3) for i, _ in ipairs(endpoints) do assert(endpoints[i]['srv_query']:find('snet%-'..location) ~= nil) end callback() end) end async.forEach(serviceNets, iter, callback) end, function(callback) -- Test 1 Custom Endpoints local options = { ['config'] = { ['endpoints'] = '127.0.0.1:5040', } } local ag = Agent:new(options) ag:loadEndpoints(function(err, endpoints) assert(not err) assert(#endpoints == 1) assert(endpoints[1].host == '127.0.0.1') assert(endpoints[1].port == 5040) callback() end) end, function(callback) -- Test 3 Custom Endpoints local options = { ['config'] = { ['endpoints'] = '127.0.0.1:5040,127.0.0.1:5041,127.0.0.1:5042', } } local ag = Agent:new(options) ag:loadEndpoints(function(err, endpoints) assert(err == nil) assert(#endpoints == 3) assert(endpoints[1].host == '127.0.0.1') assert(endpoints[1].port== 5040) assert(endpoints[2].host == '127.0.0.1') assert(endpoints[2].port== 5041) assert(endpoints[3].host == '127.0.0.1') assert(endpoints[3].port== 5042) callback() end) end, function(callback) -- Test query_endpoints local options = { ['config'] = { ['query_endpoints'] = 'srv1,srv2,srv3', } } local ag = Agent:new(options) ag:loadEndpoints(function(err, endpoints) assert(not err) assert(#endpoints == 3) for i, _ in ipairs(endpoints) do assert(endpoints[i]['srv_query']:find('srv'..i) ~= nil) end callback() end) end, function(callback) -- Add nil case with no selections -- This is the default use case local options = { ['config'] = {} } local ag = Agent:new(options) ag:loadEndpoints(function(err, endpoints) assert(not err) assert(#endpoints == 3) for i, _ in ipairs(endpoints) do assert(endpoints[i]['srv_query']) end callback() end) end }) end) test('test features (get)', function() local features = require('../features') assert(#features.get() > 0) end) test('test features (disable)', function() local features = require('../features') features.disable('health') assert(features.get('health').disabled) end) test('test features (disable+remove)', function() local features = require('../features') p('before', features.get()) features.disable('upgrades', true) assert(not features.get('upgrades')) p(features.get()) end) end)
-- updated for HWCE by Mikali dofilepath("data:scripts/techfunc.lua") dofilepath("data:scripts/rules/lib/objectlist_techvariants.lua") dofilepath("data:scripts/playerspatch_ships_util.lua") function Create_Vgr_Carrier(CustomGroup, playerIndex, shipID) if Player_GetNumberOfVariantSquadronsOfTypeAwakeOrSleeping(playerIndex, "vgr_mothership") == 0 then if playerIndex == Universe_CurrentPlayer() then UI_SetElementVisible("NewResearchMenu", "NonCombat", 0); end end end function Update_Vgr_Carrier(CustomGroup, playerIndex, shipID) --SobGroup_CreateIfNotExist("vgr_carrier"..playerIndex) --SobGroup_Clear("vgr_carrier"..playerIndex) --SobGroup_SobGroupAdd("vgr_carrier"..playerIndex, CustomGroup) NoSalvageScuttle(CustomGroup, playerIndex, shipID) end
-- class function Pattern(path) -- private members local _path = path -- public members return { type = "Pattern", similar = function(self, similarity) -- TODO: set min similarity return self end, getFilename = function(self) return _path end, } end -- -- local Pattern = {} -- package.loaded["Pattern"] = Pattern -- -- Pattern.__index = Pattern -- -- function Pattern:new(filename) -- o = o or {} -- setmetatable(o,self) -- self._filename = filename -- -- return self -- end -- function Pattern:mask() -- end -- function Pattern:similar() -- end -- function Pattern:targetOffset() -- end -- function Pattern:getTargetOffset() -- end -- return Pattern
-- -- blockdiagram: DSL for specifying and launching microblx system -- compositions -- -- Copyright (C) 2013 Markus Klotzbuecher <[email protected]> -- Copyright (C) 2014-2020 Markus Klotzbuecher <[email protected]> -- -- SPDX-License-Identifier: BSD-3-Clause -- local ubx = require "ubx" local umf = require "umf" local utils = require "utils" local has_json, json = pcall(require, "cjson") local strict = require "strict" local M={} -- shortcuts local foreach = utils.foreach local ts = tostring local fmt = string.format local insert = table.insert local safets = ubx.safe_tostr -- node configuration _NC = nil USE_STDERR = false local red=ubx.red local blue=ubx.blue local cyan=ubx.cyan local green=ubx.green local yellow=ubx.yellow local magenta=ubx.magenta local crit, err, warn, notice, info = nil, nil, nil, nil, nil local function stderr(msg) if USE_STDERR then utils.stderr(msg) end end --- Create logging helper functions. local function def_loggers(nd, src) err = function(format, ...) local msg = fmt(format, unpack{...}); stderr(msg); ubx.err(nd, src, msg) end warn = function(format, ...) local msg = fmt(format, unpack{...}); stderr(msg); ubx.warn(nd, src, msg) end notice = function(format, ...) local msg = fmt(format, unpack{...}); stderr(msg); ubx.notice(nd, src, msg) end info = function(format, ...) local msg = fmt(format, unpack{...}); stderr(msg); ubx.info(nd, src, msg) end end local function err_exit(code, format, ...) err(format, ...) os.exit(code) end --- Return the block table identified by bfqn at the level of sys -- @param sys system -- @param bfqn block fqn string local function blocktab_get(sys, bfqn) local s = sys -- first index to the right subsystem local elem = utils.split(bfqn, "%/") local bname = elem[#elem] for i=1,#elem-1 do s = s.subsystems[elem[i]] if not M.is_system(s) then return false end end -- then locate the right block for _,v in pairs(s.blocks) do if v.name==bname then return v end end return false end --- Check whether val is a nodeconfig reference -- @param val value to check -- @return nil or nodeconfig string name local function check_noderef(val) if type(val) ~= 'string' then return end return string.match(val, "^%s*&([%w_-]+)") end --- apply func to systems including all subsystems -- @param func function(system, name, parent-system) -- @param root root system -- @return list of return values of func local function mapsys(func, root) local res = {} local function __mapsys(sys,name,psys) res[#res+1] = func(sys, name, psys) if not sys.subsystems then return end for k,s in pairs(sys.subsystems) do __mapsys(s, k, sys) end end __mapsys(root) return res end --- Apply func to all objs of system[systab] in breadth first -- @param func function(obj, index/key, parent_system) -- @param root_sys root system -- @param systab which system table to map (blocks, configurations, ...) -- @return list of return values of func local function mapobj_bf(func, root_sys, systab) local res = {} local queue = { root_sys } -- breadth first while #queue > 0 do local next_sys = table.remove(queue, 1) -- pop -- process all nc's of s foreach( function (o, k) res[#res+1] = func(o, k, next_sys) end, next_sys[systab]) -- add s's subsystems to queue foreach(function (subsys) queue[#queue+1] = subsys end, next_sys.subsystems) end return res end local function mapblocks(func, root_sys) return mapobj_bf(func, root_sys, 'blocks') end local function mapconns(func, root_sys) return mapobj_bf(func, root_sys, 'connections') end local function mapconfigs(func, root_sys) return mapobj_bf(func, root_sys, 'configurations') end local function mapndconfigs(func, root_sys) return mapobj_bf(func, root_sys, 'node_configurations') end local function mapimports(func, root_sys) return mapobj_bf(func, root_sys, 'imports') end --- --- Model --- local AnySpec=umf.AnySpec local NumberSpec=umf.NumberSpec local StringSpec=umf.StringSpec local TableSpec=umf.TableSpec local ObjectSpec=umf.ObjectSpec local system = umf.class("system") --- imports spec local imports_spec = TableSpec { name='imports', sealed='both', array = { StringSpec{} }, } -- blocks local blocks_spec = TableSpec { name='blocks', array = { TableSpec { name='block', dict = { name=StringSpec{}, type=StringSpec{} }, sealed='both', } }, sealed='both', } -- connections local function conn_check_srctgt(class, conn, vres) local res = true if not conn._src then umf.add_msg(vres, "err", "invalid src block ".. conn.src) res = false end if not conn._tgt then umf.add_msg(vres, "err", "invalid tgt block ".. conn.tgt) res = false end return res end local connections_spec = TableSpec { name='connections', array = { TableSpec { name='connection', postcheck = conn_check_srctgt, dict = { src=StringSpec{}, tgt=StringSpec{}, buffer_length=NumberSpec{ min=0 }, }, sealed='both', optional={'buffer_length' }, } }, sealed='both', } -- node_config local node_config_spec = TableSpec { name='node configs', sealed='both', dict = { __other = { TableSpec { name = 'node config', sealed='both', dict = { type = StringSpec{}, config = AnySpec{}, } } } } } -- configuration local function config_check_tgt(class, cfg, vres) if cfg._tgt then return true end umf.add_msg(vres, "err", "invalid target block ".. cfg.name) return false end local configs_spec = TableSpec { name='configurations', -- regular block configs array = { TableSpec { name='configuration', postcheck = config_check_tgt, dict = { name=StringSpec{}, config=TableSpec{ name="config" }, }, sealed='both', }, }, sealed='both' } local subsystems_spec = TableSpec { name='subsystems', dict={}, -- self reference added below sealed='both', } -- Check that hash references are valid local function sys_check_block_ref(class, sys, vres) local res = true local function check_config(c,_,s) local function check_hash(val, tab, key) local name = string.match(val, ".*#([%w_%-%/]+)") if not name then return end local bt = blocktab_get(s, name) if not bt then umf.add_msg(vres, "err", "unable to resolve block ref "..val) res = false end end utils.maptree(check_hash, c.config, function(v,_) return type(v)=='string' end) end mapconfigs(check_config, sys) return res end --- Check all nodecfg references local function sys_check_nodecfg_refs(class, sys, vres) local res = true -- first build a nodecfg table local nc_list = {} mapndconfigs( function (o,k) nc_list[k] = o end, sys) mapconfigs( function (c,k,p) for name,val in pairs(c.config) do local nodecfg = check_noderef(val) if nodecfg and not nc_list[nodecfg] then res = false umf.add_msg(vres, "err", "unable to resolve node config &"..nodecfg) end end end, sys) return res end local function sys_check_refs(class, sys, vres) local res1 = sys_check_nodecfg_refs(class, sys, vres) local res2 = sys_check_block_ref(class, sys, vres) return res1 and res2 end --- system spec local system_spec = ObjectSpec { name='system', type=system, sealed='both', postcheck = sys_check_refs, dict={ subsystems = subsystems_spec, imports=imports_spec, blocks=blocks_spec, connections=connections_spec, node_configurations=node_config_spec, configurations=configs_spec, _parent=AnySpec{}, _name=AnySpec{}, _fqn=AnySpec{}, }, optional={ 'subsystems', 'imports', 'blocks', 'connections', 'node_configurations', 'configurations', '_name', '_parent', '_fqn' }, } -- add self references to subsystems dictionary system_spec.dict.subsystems.dict.__other = { system_spec } --- return the fqn of system s -- @param sys system whos fqn to determine -- @return fqn string local function sys_fqn_get(sys) local fqn = {} local function __fqn_get(s) if s._parent == nil then return else __fqn_get(s._parent) end fqn[#fqn+1] = s._name fqn[#fqn+1] = '/' end assert(M.is_system(sys), "fqn_get: argument not a system") __fqn_get(sys) return table.concat(fqn) end --- Resolve config and connection references to blocks -- checking will be done in the check function -- @param root_sys local function resolve_refs(root_sys) local function connref_resolve(sys, connref) local bref, portname = unpack(utils.split(connref, "%.")) local btab = blocktab_get(sys, bref) return btab, portname end mapconfigs( function(c,_,p) c._tgt = blocktab_get(p, c.name) end, root_sys) mapconns( function(c,_,p) c._src, c._srcport = connref_resolve(p, c.src) c._tgt, c._tgtport = connref_resolve(p, c.tgt) end, root_sys) end --- system_populate_meta -- populate the meta data of a system -- can be called multiple times -- @param system local function system_populate_meta(self) self.imports = self.imports or {} self.blocks = self.blocks or {} self.node_configurations = self.node_configurations or {} self.configurations = self.configurations or {} self.connections = self.connections or {} mapsys( function(s,n,p) if p == nil then s._name='root' else s._name = n end if p ~= nil then s._parent = p end s._fqn = sys_fqn_get(s) end, self) mapblocks( function(b,i,p) local mt = { _parent = p, _index = i, _fqn = p._fqn .. b.name } mt.__index = mt mt.__newindex = mt setmetatable(b, mt) end, self) mapconfigs( function(c,i,p) local mt = { _parent = p, _index = i, _fqn = p._fqn..'configurations['..ts(i)..']' } mt.__index = mt mt.__newindex = mt setmetatable(c, mt) end, self) mapconns( function(c,i,p) local mt = { _parent = p, _index = i, _fqn = p._fqn..'connections['..ts(i)..']' } mt.__index = mt mt.__newindex = mt setmetatable(c, mt) end, self) -- just try to resolv, checking will complain if unresolved -- references remain resolve_refs(self) end --- System constructor function system:init() system_populate_meta(self) end local function is_system(s) return umf.uoo_type(s) == 'instance' and umf.instance_of(system, s) end --- Validate a blockdiagram model. function system:validate(verbose) return umf.check(self, system_spec, verbose) end --- read blockdiagram system file from usc or json file -- @param fn file name of file (usc or json) -- @param file_type optional file type (usc|json). Auto-detected from extension if not provided local function load(fn, file_type) local function read_json() local f = assert(io.open(fn, "r")) local data = json.decode(f:read("*all")) return system(data) end if file_type == nil then file_type = string.match(fn, "^.+%.(.+)$") end local suc, mod if file_type == 'json' then if not has_json then print("no cjson library found, unable to load json") os.exit(1) end suc, mod = pcall(read_json, fn) elseif file_type == 'usc' or file_type == 'lua' then suc, mod = pcall(dofile, fn) else print("ubx-launch error: unknown file type "..ts(file_type)) os.exit(1) end if not is_system(mod) then print("failed to load "..ts(fn).."\n"..ts(mod)) os.exit(1) end return mod end --- --- late checking --- --- check for unconnected input ports local function lc_unconn_inports(nd, res) local function blk_chk_unconn_inports(b) ubx.ports_foreach(b, function(p) if p.in_interaction == nil then res[#res+1] = yellow("unconnected input port ", true) .. green(safets(b.name)) .. "." .. cyan(safets(p.name)) end end, ubx.is_inport) end ubx.blocks_map(nd, blk_chk_unconn_inports, ubx.is_cblock_instance) end --- check for unconnected output ports local function lc_unconn_outports(nd, res) local function blk_chk_unconn_outports(b) ubx.ports_foreach(b, function(p) if p.out_interaction == nil then res[#res+1] = yellow("unconnected output port ", true) .. green(safets(b.name)) .. "." .. cyan(safets(p.name)) end end, ubx.is_outport) end ubx.blocks_map(nd, blk_chk_unconn_outports, ubx.is_cblock_instance) end -- table of late checks -- this is used by by ubx-launch for help and cmdline handling M._checks = { unconn_inports = { fun=lc_unconn_inports, desc="warn about unconnected input ports" }, unconn_outports = { fun=lc_unconn_outports, desc="warn about unconnected output ports" } } --- Run a late validation -- @param conf launch configuration -- @param nd ubx_node local function late_checks(conf, nd) if not conf.checks then return end local res = {} info("running late validation (%s)", table.concat(conf.checks, ", ")) foreach( function (chk) if not M._checks[chk] then err_exit(1, "unknown check %s", chk) end M._checks[chk].fun(nd,res) end, conf.checks or {}) foreach(function(v) warn(v) end, res) if #res > 0 and conf.werror then err_exit(1, "warnings raised and treating warnings as errors") end end --- is active block instance predicate local function is_active_inst(b) return ubx.is_instance(b) and ubx.block_isactive(b) end --- is inactive block instance predicate local function is_inactive_inst(b) return ubx.is_instance(b) and not ubx.block_isactive(b) end --- Start up a system -- @param self system specification to load -- @param nd node info function system.startup(self, nd) local function block_start(b) local bname = safets(b.name) info("starting block %s", green(bname)) local ret = ubx.block_tostate(b, 'active') if ret ~= 0 then err_exit(ret, "failed to start block %s: %s", bname, (ubx.retval_tostr[ret] or ts(ret))) end end -- start all non-active blocks ubx.blocks_map(nd, block_start, is_inactive_inst) -- start the active blocks ubx.blocks_map(nd, block_start, is_active_inst) end -- Pulldown a blockdiagram system -- @param self system specification to load -- @param nd configuration table function system.pulldown(self, nd) ubx.node_rm(nd) end --- Find and return ubx_block ptr -- @param nd node_info -- @param btab block table -- @return bptr local function get_ubx_block(nd, btab) assert(btab._fqn, "missing fqn entry of " .. ts(btab)) return ubx.block_get(nd, btab._fqn) end --- load the systems modules -- ensure modules are only loaded once -- @param nd ubx_node into which to import -- @param s system local function import_modules(nd, s) local loaded = {} mapimports( function(m) if loaded[m] then return else ubx.load_module(nd, m) loaded[m]=true end end, s) end --- Instantiate blocks -- @param nd ubx_node into which to instantiate the blocks -- @param root_sys system local function create_blocks(nd, root_sys) mapblocks( function(b,i,p) info("creating block %s [%s]", green(b._fqn), blue(b.type)) ubx.block_create(nd, b.type, b._fqn) end, root_sys) end --- --- configuration handling --- --- Instantiate ubx_data for all node configurations incl. subsystems -- NCs defined higher in the composition tree override lower ones. -- @param root_sys root system -- @return table of initialized config-name=ubx_data tuples local function build_nodecfg_tab(nd, root_sys) local NC = {} -- instantiate a node config and add it to global table. skip it if -- a config of the same name exists local function create_nc(cfg, name, s) if NC[name] then notice("node config %s in %s shadowed by a higher one", name, s._fqn) return end local d = ubx.data_alloc(nd, cfg.type, 1) ubx.data_set(d, cfg.config, true) NC[name] = d info("creating node config %s [%s] %s", blue(name), magenta(cfg.type), yellow(utils.tab2str(cfg.config))) end mapndconfigs(create_nc, root_sys) return NC end --- Substitute #blockname with corresponding ubx_block_t ptrs -- @param nd node_info -- @param c configuration -- @param s parent system local function preproc_configs(nd, c, s) local function replace_hash(val, tab, key) local name = string.match(val, ".*#([%w_%-%/]+)") if not name then return end local bfqn = s._fqn..name local ptr = ubx.block_get(nd, bfqn) if ptr==nil then err_exit(1, "error: failed to resolve # blockref to block %s", bfqn) elseif ubx.is_proto(ptr) then err_exit(1, "error: block #%s is a proto block", bfqn) end info("resolved # blockref to %s", magenta(bfqn)) tab[key]=ptr end utils.maptree(replace_hash, c.config, function(v,_) return type(v)=='string' end) end --- apply a single configuration to a block -- -- This can be a regular or a node config value. In the latter case, -- it will be looked up in NC. This function assumes that the config -- exists. -- -- @param b ubx_block_t* -- @param name configuration name -- @param val configuration value -- @param NC node configuration table local function apply_cfg_val(b, name, val, NC) local blkcfg = ubx.block_config_get(b, name) local blkfqn = safets(b.name) -- check for references to node configs local nodecfg = check_noderef(val) if nodecfg then if not NC[nodecfg] then err_exit(1, "invalid node config reference '%s'", val) end info("nodecfg %s.%s with %s %s", green(blkfqn), blue(name), yellow(nodecfg), yellow(utils.tab2str(NC[nodecfg]))) local ret = ubx.config_assign(blkcfg, NC[nodecfg]) if ret < 0 then err_exit(1, "failed to assign nodecfg %s to %s: %s", utils.tab2str(NC[nodecfg]), green(blkfqn.."."..blue(name)), ubx.retval_tostr[ret]) end else -- regular config info("cfg %s.%s: %s", green(blkfqn), blue(name), yellow(utils.tab2str(val))) ubx.set_config(b, name, val) end end --- Configure a the given block with a config -- (scalar, table or node cfg reference '&ndcfg' -- @param cfg config table -- @param b ubx_block_t -- @param NC global config table -- @param configured table to remember already configured block-configs -- @param nonexist table to remember nonexisting configurations local function apply_config(cfg, b, NC, configured, nonexist) for name,val in pairs(cfg.config) do local cfgfqn = cfg._tgt._fqn..'.'..name if ubx.block_config_get(b, name) == nil then nonexist[cfgfqn] = true goto continue end if configured[cfgfqn] then notice("skipping config %s: already configured with %s", cfgfqn, utils.tab2str(val)) goto continue end apply_cfg_val(b, name, val, NC) configured[cfgfqn] = true ::continue:: end end --- Configure the previously unconfigured configs -- -- This function is to be called after init and is intended to -- configure dynamically added configs. Thus, it will ignore all -- configurations that are not in the nonexist table -- -- @param cfg config table -- @param b ubx_block_t -- @param NC global config table -- @param configured table to remember already configured block-configs -- @param nonexist table to remember nonexisting configurations local function reapply_config(cfg, b, NC, configured, nonexist) for name,val in pairs(cfg.config) do local cfgfqn = cfg._tgt._fqn..'.'..name -- skip all but the previously non-existing. Don't exit for the -- previously configured ( nonexist[] = false ) so that we get -- the "skipping already configured" message if nonexist[cfgfqn] == nil then goto continue end if ubx.block_config_get(b, name) == nil then err_exit(1, "block %s [%s] has no config '%s'", cfg._tgt._fqn, cfg._tgt.type, name) nonexist[cfgfqn] = false goto continue end notice("late config of %s with %s", cfgfqn, utils.tab2str(val)) if configured[cfgfqn] then notice("skipping config %s: already configured with %s", cfgfqn, utils.tab2str(val)) goto continue end apply_cfg_val(b, name, val, NC) configured[cfgfqn] = true ::continue:: end end --- configure all blocks -- @param nd node_info -- @param root_sys root system -- @param NC local function configure_blocks(nd, root_sys, NC) -- table of already configured configs -- { [<blkfqn.config>] = true } -- to avoid double configuration local configured = {} -- table of configurations that were skipped because -- non-existant. These will be retried in reapply_config to handle -- dynamically created configurations that will be interpreted in -- the start hook. local nonexist = {} -- substitue #blockname syntax mapconfigs(function(c, i, s) preproc_configs(nd, c, s, i) end, root_sys) -- apply configurations to blocks mapconfigs( function(cfg, i) local b = get_ubx_block(nd, cfg._tgt) if b == nil then err_exit(1, "error: config %s for block %s: no such block found", cfg._fqn, cfg.name) end local bstate = b:get_block_state() if bstate ~= 'preinit' then warn("applying configs: block %s not in state preinit but %s", cfg._tgt._fqn, bstate) return end apply_config(cfg, b, NC, configured, nonexist) end, root_sys) -- initialize all blocks (brings them to state 'inactive') mapblocks( function(btab,i,p) local b = get_ubx_block(nd, btab) info("initializing block %s", safets(b.name)) local ret = ubx.block_init(b) if ret ~= 0 then err_exit(ret, "failed to initialize block %s: %d", btab.name, tonumber(ret)) end end, root_sys) -- reapply configurations to blocks mapconfigs( function(cfg, i) local b = get_ubx_block(nd, cfg._tgt) if b == nil then err_exit(1, "error: config %s for block %s: no such block found", cfg._fqn, cfg.name) end local bstate = b:get_block_state() if bstate ~= 'inactive' then warn("reapplying configs: block %s not in state preinit but %s", cfg._tgt._fqn, bstate) return end reapply_config(cfg, b, NC, configured, nonexist) end, root_sys) -- check that all initially non-existing configs were configured for cfgfqn, val in pairs(nonexist) do assert(val==true, fmt("unconfigured nonexist config %s reapply", cfgfqn)) end end --- Connect blocks -- @param nd node_info -- @param root_sys root system local function connect_blocks(nd, root_sys) local function do_connect(c, i, p) local srcblk = c._src._fqn local srcport = c._srcport local tgtblk = c._tgt._fqn local tgtport = c._tgtport -- are we connecting to an interaction? if srcport==nil then -- src is interaction, target a port local ib = ubx.block_get(nd, srcblk) if ib==nil then err_exit(1, "do_connect: unknown src block %s", srcblk) end if not ubx.is_iblock_instance(ib) then err_exit(1, "%s is not a valid iblock instance", srcblk) end local btgt = ubx.block_get(nd, tgtblk) local ptgt = ubx.port_get(btgt, tgtport) if ubx.port_connect_in(ptgt, ib) ~= 0 then err_exit(1, "failed to connect interaction %s to port %s.%s", srcblk, tgtblk, tgtport) end info("connecting %s (iblock) -> %s.%s", srcblk, tgtblk, tgtport) elseif tgtport==nil then -- src is a port, target is an interaction local ib = ubx.block_get(nd, tgtblk) if ib==nil then err_exit(1, "do_connect: unknown tgt block %s", tgtblk) end if not ubx.is_iblock_instance(ib) then err_exit(1, "%s not a valid iblock instance", tgtblk) end local bsrc = ubx.block_get(nd, srcblk) local psrc = ubx.port_get(bsrc, srcport) if ubx.port_connect_out(psrc, ib) ~= 0 then err_exit(1, "failed to connect %s.%s to %s (iblock)", srcblk, srcport, tgtblk) end info("connecting %s.%s -> %s (iblock)", srcblk, srcport, tgtblk) else -- both src and target are ports local bufflen = c.buffer_length or 1 info("connecting %s.%s -[%d]-> %s.%s", srcblk, srcport, bufflen, tgtblk, tgtport) local bsrc = ubx.block_get(nd, srcblk) local btgt = ubx.block_get(nd, tgtblk) if bsrc==nil then err_exit(1, "ERR: src block %s not found", srcblk) end if btgt==nil then err_exit(1, "ERR: tgt block %s not found", tgtblk) end ubx.conn_lfds_cyclic(bsrc, srcport, btgt, tgtport, bufflen) end end mapconns(do_connect, root_sys) end --- Merge one system into another -- No duplicate handling. Running the validation after a merge is strongly recommended. -- @param self targed of the merge -- @param sys system which to merge into self function system.merge(self, sys) local function do_merge(dest, src) foreach(function (imp) insert(dest.imports, imp) end, src.imports) foreach(function (blk) insert(dest.blocks, blk) end, src.blocks) foreach(function (cfg) insert(dest.configurations, cfg) end, src.configurations) foreach(function (conn) insert(dest.connections, conn) end, src.connections) foreach( function (ndcfg, name) if dest.node_configurations[name] then warn("merge: overriding existing destination system node_config %s", name) end dest.node_configurations[name] = ndcfg end, src.node_configurations) if src.subsystems and not dest.subsystems then dest.subsystems={} end foreach( function (subsys, name) if dest.subsystems[name] then warn("merge: overriding existing destination subsystem %s", name) end dest.subsystems[name] = subsys end, src.subsystems) if src.subsystems then do_merge(dest.subsystems, src.subsystems) end end do_merge(self, sys) end --- Launch a blockdiagram system -- @param self system specification to load -- @param t configuration table -- @return nd node handle function system.launch(self, t) if self:validate(false) > 0 then self:validate(true) os.exit(1) end -- fire it up t = t or {} t.nodename = t.nodename or "n" USE_STDERR = t.use_stderr or false local nd = ubx.node_create(t.nodename, { loglevel=t.loglevel, mlockall=t.mlockall, dumpable=t.dumpable }) def_loggers(nd, "launch") import_modules(nd, self) create_blocks(nd, self) _NC = build_nodecfg_tab(nd, self) configure_blocks(nd, self, _NC) connect_blocks(nd, self) late_checks(t, nd) if not t.nostart then system.startup(self, nd) end return nd end -- exports M.is_system = is_system M.system = system M.system_spec = system_spec M.load = load return M
----------------------------------- -- Area: Toraimarai Canal (169) ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.TORAIMARAI_CANAL] = { text = { SEALED_SHUT = 3, -- It's sealed shut with incredibly strong magic. ITEM_CANNOT_BE_OBTAINED = 6428, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6434, -- Obtained: <item>. GIL_OBTAINED = 6435, -- Obtained <number> gil. KEYITEM_OBTAINED = 6437, -- Obtained key item: <keyitem>. FELLOW_MESSAGE_OFFSET = 6463, -- I'm ready. I suppose. GEOMAGNETRON_ATTUNED = 7056, -- Your <keyitem> has been attuned to a geomagnetic fount in the corresponding locale. CONQUEST_BASE = 7095, -- Tallying conquest results... FISHING_MESSAGE_OFFSET = 7254, -- You can't fish here. CHEST_UNLOCKED = 7362, -- You unlock the chest! PLAYER_OBTAINS_ITEM = 7531, -- <name> obtains <item>! UNABLE_TO_OBTAIN_ITEM = 7532, -- You were unable to obtain the item. PLAYER_OBTAINS_TEMP_ITEM = 7533, -- <name> obtains the temporary item: <item>! ALREADY_POSSESS_TEMP = 7534, -- You already possess that temporary item. NO_COMBINATION = 7539, -- You were unable to enter a combination. REGIME_REGISTERED = 9617, -- New training regime registered! COMMON_SENSE_SURVIVAL = 10665, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. HOMEPOINT_SET = 10693, -- Home point set! }, mob = { CANAL_MOOCHER_PH = { [17469575] = 17469578, [17469576] = 17469578, [17469577] = 17469578, }, KONJAC_PH = { [17469629] = 17469632, [17469630] = 17469632, [17469631] = 17469632, }, MAGIC_SLUDGE = 17469516, HINGE_OILS_OFFSET = 17469666, MIMIC = 17469761, }, npc = { TOME_OF_MAGIC_OFFSET = 17469828, TREASURE_COFFER = 17469835, CASKET_BASE = 17469772, }, } return zones[tpz.zone.TORAIMARAI_CANAL]
sqlite = {} function sqlite.statement:new(query) self.__index = self self.source = query self._binds = {} self._state = nil return self end function sqlite.statement:pluck(bool) if bool == false then self._state = nil else self._state = 'pluck' end return self end function sqlite.statement:expand(bool) if bool == false then self._state = nil else self._state = 'expand' end return self end function sqlite.statement:raw(bool) if bool == false then self._state = nil else self._state = 'raw' end return self end function sqlite.statement:run(...) self:bind(...) return exports[GetCurrentResourceName()].run(self.source, self._binds, self._state) end function sqlite.statement:all(...) self:bind(...) return exports[GetCurrentResourceName()].all(self.source, self._binds, self._state) end function sqlite.statement:get(...) self:bind(...) return exports[GetCurrentResourceName()].get(self.source, self._binds, self._state) end function sqlite.statement:columns(...) self:bind(...) return exports[GetCurrentResourceName()].columns(self.source, self._binds, self._state) end function sqlite.statement:bind(...) for _, param in pairs(...) do table.insert(self._binds, param) end return self end function sqlite.statement:iterate(...) self:bind(...) local iter = 0 return function() iter = iter + 1 end end function sqlite.prepare(query) return sqlite.statement:new(query) end function sqlite.transaction(query, params) return exports[GetCurrentResourceName()].transaction(query, params) end function sqlite.transaction.deferred(query, params) return exports[GetCurrentResourceName()].transaction_deferred(query, params) end function sqlite.transaction.immediate(query, params) return exports[GetCurrentResourceName()].transaction_immediate(query, params) end function sqlite.transaction.exclusive(query, params) return exports[GetCurrentResourceName()].transaction_exclusive(query, params) end function sqlite.exec(query) return exports[GetCurrentResourceName()].execute(query) end function sqlite.pragma(query, simple) return exports[GetCurrentResourceName()].pragma(query, simple) end function sqlite.backup(path, cb) return exports[GetCurrentResourceName()].backup(path, cb) end function sqlite.backup:sync(path) local result local success = false exports[GetCurrentResourceName()].backup(path, function(r) result = r success = true end) while success == false do Citizen.Wait(0) end return result end function sqlite.action(path, cb) return exports[GetCurrentResourceName()]['function'](path, cb) end
local Types = require(script.Parent.Types) local TYPE_MISMATCH_ERROR = "Type mistmatch between initialValue (%s) and targetValue(%s)" local Linear = {} Linear.__index = Linear function Linear.new(targetValue: Types.MotorValue, options: Types.LinearOptions?) assert(targetValue, "Missing argument #1: targetValue") options = options or {} return setmetatable({ _targetValue = targetValue, _velocity = options.velocity or 1, }, Linear) end function Linear:step(state, dt) local position = state.value local velocity = self._velocity -- Linear motion ignores the state's velocity local goal = self._targetValue local positionType = typeof(position) local goalType = typeof(goal) assert(positionType == goalType, TYPE_MISMATCH_ERROR:format(positionType, goalType)) local dPos = dt * velocity local complete if positionType == "number" then complete = dPos >= math.abs(goal - position) position = position + dPos * (goal > position and 1 or -1) else local posToGoal = goal - position complete = dPos >= posToGoal.Magnitude position = position + posToGoal.Unit * dPos end if complete then position = self._targetValue velocity = 0 end return { complete = complete, value = position, velocity = velocity, } end return Linear
-- cmd([[colorscheme everforest]]) -- Put your favorite colorscheme here -- Nightfox config local nightfox = require("nightfox") nightfox.setup({ fox = "duskfox", alt_nc = true, styles = { comments = "italic", keywords = "bold", functions = "italic,bold", }, inverse = { visual = true, search = true, match_paren = true, }, colors = { bg = "#000000", }, }) nightfox.load() -- Good info on overriding colors: https://gist.github.com/romainl/379904f91fa40533175dfaec4c833f2f -- Note had to add the SpecialKey to keep highlight on yank working alongside the CursorLine override vim.api.nvim_exec( [[ function! MyHighlights() abort highlight CursorLine guifg=NONE guibg=#353A54 highlight CmpItemAbbr guifg=#9FA4B6 highlight SpecialKey guibg=NONE highlight CmpItemKind guifg=#8289A0 highlight CmpItemMenu guifg=#8289A0 highlight PmenuSel guibg=#73daca guifg=#111111 highlight Pmenu guibg=#2E3248 highlight GitSignsAddNr guifg=#26A07A highlight GitSignsDeleteNr guifg=#E87D7D highlight GitSignsChangeNr guifg=#AD991F endfunction augroup MyColors autocmd! autocmd ColorScheme * call MyHighlights() augroup END]], true )
local RD = {} local nettable = {}; local ent_table = {}; local resourcenames = {} local resources = {} local status = false local rd_cache = cache.create(1, true) --Store data for 1 second --Local functions/variables --Precache some sounds for snapping for i=1,3 do util.PrecacheSound( "physics/metal/metal_computer_impact_bullet"..i..".wav" ) end util.PrecacheSound( "physics/metal/metal_box_impact_soft2.wav" ) local nextnetid = 1; --These functions send all needed info the client --nettable --[[local function CreateEmptyNetwork(netid, ply) umsg.Start("RD_AddNet", ply) umsg.Short(netid) umsg.End() end local function SendResoureDataToNetwork(netid, resource, maxvalue, value, ply) umsg.Start("RD_AddResoureToNet", ply) umsg.Short(netid) umsg.String(resource) umsg.Long(maxvalue) umsg.Long(value) umsg.End() end --Needed? local function AddConToNetwork(netid, conid, ply) umsg.Start("RD_AddConToNet", ply) umsg.Short(netid) umsg.Short(conid) umsg.End() end --Needed? local function ClearCons(netid, ply) umsg.Start("RD_RemoveNetCons", ply) umsg.Short(netid) umsg.End() end local function RemoveNetWork(netid, ply) umsg.Start("RD_RemoveNet", ply) umsg.Short(netid) umsg.End() end --ent_table local function CreateEmptyEntity(entid, ply) umsg.Start("RD_AddEnt", ply) umsg.Short(entid) umsg.End() end local function SendResoureDataToEntity(entid, resource, maxvalue, value, ply) umsg.Start("RD_AddResoureToEnt", ply) umsg.Short(entid) umsg.String(resource) umsg.Long(maxvalue) umsg.Long(value) umsg.End() end local function ChangeNetWorkOnEntity(entid, netid, ply) umsg.Start("RD_ChangeNetOnEnt", ply) umsg.Short(entid) umsg.Short(netid) umsg.End() end local function RemoveEnt(entid, ply) umsg.Start("RD_RemoveEnt", ply) umsg.Short(entid) umsg.End() end]] -- End: These functions send all needed info the client --[[local function UpdateNetworksAndEntities() --Sentd ent_table first if table.Count(ent_table) ~= 0 then for k, v in pairs(ent_table) do if v.clear then RemoveEnt(k) ent_table[k] = nil elseif v.new then CreateEmptyEntity(k) if v.network ~= 0 then ChangeNetWorkOnEntity(k, v.network) end if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do SendResoureDataToEntity(k, l, w.maxvalue, w.value) end end v.new = false v.haschanged = false elseif v.haschanged then ChangeNetWorkOnEntity(k, v.network) if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do if w.haschanged then SendResoureDataToEntity(k, l, w.maxvalue, w.value) w.haschanged = false end end end v.haschanged = false end end end --now lets send the nettable if table.Count(nettable) ~= 0 then for k, v in pairs(nettable) do if v.clear then RemoveNetWork(k) nettable[k] = nil elseif v.new then CreateEmptyNetwork(k) if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do SendResoureDataToNetwork(k, l, w.maxvalue, w.value) w.haschanged = false end end if table.Count(v.cons) > 0 then for l, w in pairs(v.cons) do AddConToNetwork(k, w) end end v.new = false v.haschanged = false elseif v.haschanged then if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do if w.haschanged then SendResoureDataToNetwork(k, l, w.maxvalue, w.value) w.haschanged = false end end end ClearCons(k) if table.Count(v.cons) > 0 then for l, w in pairs(v.cons) do AddConToNetwork(k, w) end end v.haschanged = false end end end end local function SendEntireNetWorkToClient(ply) --Sentd ent_table first if table.Count(ent_table) ~= 0 then for k, v in pairs(ent_table) do if not v.clear then CreateEmptyEntity(k, ply) if v.network ~= 0 then ChangeNetWorkOnEntity(k, v.network, ply) end if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do SendResoureDataToEntity(k, l, w.maxvalue, w.value, ply) end end end end end --now lets send the nettable if table.Count(nettable) ~= 0 then for k, v in pairs(nettable) do if not v.clear then CreateEmptyNetwork(k, ply) if table.Count(v.resources) > 0 then for l, w in pairs(v.resources) do SendResoureDataToNetwork(k, l, w.maxvalue, w.value, ply) end end if table.Count(v.cons) > 0 then for l, w in pairs(v.cons) do AddConToNetwork(k, w, ply) end end end end end end]] local function WriteBool(bool) net.WriteBit(bool) end local function WriteShort(short) return net.WriteInt(short, 16); end local function WriteLong(long) return net.WriteInt(long, 32); end util.AddNetworkString("RD_Entity_Data") local function sendEntityData(ply, entid, rddata) net.Start("RD_Entity_Data") WriteShort(entid) --send key to update WriteBool(false) --Update WriteShort(rddata.network) --send network used in entity local nr_of_resources = table.Count(rddata.resources); WriteShort(nr_of_resources) --How many resources are going to be send? if nr_of_resources > 0 then for l, w in pairs(rddata.resources) do net.WriteString(l) WriteLong(w.maxvalue) WriteLong(w.value) end end if ply then net.Send(ply) --net.Broadcast() else net.Broadcast() end end util.AddNetworkString("RD_Network_Data") local function sendNetworkData(ply, netid, rddata) net.Start("RD_Network_Data") WriteShort(netid) --send key to update WriteBool(false) --Update local nr_of_resources = table.Count(rddata.resources); WriteShort(nr_of_resources) --How many resources are going to be send? if nr_of_resources > 0 then for l, w in pairs(rddata.resources) do net.WriteString(l) WriteLong(w.maxvalue) WriteLong(w.value) end end local nr_of_cons = #rddata.cons; WriteShort(nr_of_cons) --How many connections are going to be send? if nr_of_cons > 0 then for l, w in pairs(rddata.cons) do WriteShort(w) end end if ply then net.Send(ply) --net.Broadcast() else net.Broadcast() end end --[[ function RD.GetEntityTable(ent) local entid = ent:EntIndex( ) return ent_table[entid] or {} end function RD.GetNetTable(netid) return nettable[netid] or {} end ]] local function RequestResourceData(ply, com, args) if not args then ply:ChatPrint("RD BUG: You forgot to provide arguments") return end if not args[1] then ply:ChatPrint("RD BUG: You forgot to enter the type") return end if not args[2] then ply:ChatPrint("RD BUG: You forgot to enter the entid/netid") return end local data, tmpdata if args[1] == "ENT" then data = rd_cache:get("entity_"..args[2]); if not data then tmpdata = ent_table[tonumber(args[2])] if not tmpdata then ply:ChatPrint("RD BUG: INVALID ENTID") return end data = {} data.network = tmpdata.network data.resources = {} local OverlaySettings = list.Get("LSEntOverlayText")[tmpdata.ent:GetClass()] local storage = true if OverlaySettings then local num = OverlaySettings.num or 0 local resnames = OverlaySettings.resnames local genresnames = OverlaySettings.genresnames if num != -1 then storage = false local v if resnames and table.Count(resnames) > 0 then for _, k in pairs(resnames) do data.resources[k] = {value = RD.GetResourceAmount(tmpdata.ent, k), maxvalue = RD.GetNetworkCapacity(tmpdata.ent, k)} end end if genresnames and table.Count(genresnames) > 0 then for _, k in pairs(genresnames) do data.resources[k] = {value = RD.GetResourceAmount(tmpdata.ent, k), maxvalue = RD.GetNetworkCapacity(tmpdata.ent, k)} end end end end if storage then for k, v in pairs(tmpdata.resources) do data.resources[k] = {value = RD.GetResourceAmount(tmpdata.ent, k), maxvalue = RD.GetNetworkCapacity(tmpdata.ent, k)} end end rd_cache:add("entity_"..args[2], data) end sendEntityData(ply, tonumber(args[2]), data) elseif args[1] == "NET" then data = rd_cache:get("network_"..args[2]); if not data then tmpdata = nettable[tonumber(args[2])] if not tmpdata then ply:ChatPrint("RD BUG: INVALID NETID") return end data = {} data.resources = {} for k, v in pairs(tmpdata.resources) do data.resources[k] = {value = RD.GetNetResourceAmount(tonumber(args[2]), k), maxvalue = RD.GetNetNetworkCapacity(tonumber(args[2]), k)} end data.cons = {} for k, v in pairs(tmpdata.cons) do table.insert(data.cons, v) end rd_cache:add("network_"..args[2], data) end sendNetworkData(ply, tonumber(args[2]), data) else ply:ChatPrint("RD BUG: INVALID TYPE") end end concommand.Add( "RD_REQUEST_RESOURCE_DATA", RequestResourceData ) --Remove All Entities that are registered by RD, without RD they won't work anyways! local function ClearEntities() if table.Count(ent_table) ~= 0 then for k, v in pairs(ent_table) do local ent = ents.GetByIndex( k ); if ent and IsValid(ent) and ent ~= NULL then ent:Remove() end end end end local function ClearNets() umsg.Start("RD_ClearNets") umsg.End() end local function RD_Initial_Spawn( ply ) --SendEntireNetWorkToClient(ply) end --End local functions --[[ The Constructor for this Custom Addon Class ]] function RD.__Construct() if status then return false , CAF.GetLangVar("This Addon is already Active!") end nextnetid = 1 ClearNets() ClearEntities() nettable = {}; ent_table = {}; CAF.AddHook("think3", UpdateNetworksAndEntities) hook.Add( "PlayerInitialSpawn", "RD_Initial_Spawn", RD_Initial_Spawn ) for k, ply in pairs(player.GetAll( )) do SendEntireNetWorkToClient(ply) end CAF.AddServerTag("RD") status = true return true end --[[ The Destructor for this Custom Addon Class ]] function RD.__Destruct() if not status then return false , CAF.GetLangVar("This Addon is already disabled!") end nextnetid = 1 ClearNets() ClearEntities() nettable = {}; ent_table = {}; CAF.RemoveHook("think3", UpdateNetworksAndEntities) hook.Remove( "PlayerInitialSpawn", "RD_Initial_Spawn") CAF.RemoveServerTag("RD") status = false return true end --[[ Get the required Addons for this Addon Class ]] function RD.GetRequiredAddons() return {} end --[[ Get the Boolean Status from this Addon Class ]] function RD.GetStatus() return status end --[[ Get the Version of this Custom Addon Class ]] function RD.GetVersion() return 3.1, "Alpha" end --[[ Get any custom options this Custom Addon Class might have ]] function RD.GetExtraOptions() return {} end --[[ Get the Custom String Status from this Addon Class ]] function RD.GetCustomStatus() return "Not Implemented Yet" end function RD.AddResourcesToSend() end CAF.RegisterAddon("Resource Distribution", RD, "1") --[[ RemoveRDEntity( entity) Call this when you want to remove the registered RD entity from the RD3 syncing (happens in the base_rd_entity/init.lua: OnRemove Function, if you override this function, don't forget to add this call!!) ]] function RD.RemoveRDEntity(ent) if not ent or not IsValid(ent) then return end if ent.IsNode then --RemoveNetWork(ent.netid) --nettable[ent.netid].clear = true nettable[ent.netid] = nil; elseif ent_table[ent:EntIndex()] then --RemoveEnt(ent:EntIndex()) --ent_table[ent:EntIndex()].clear = true ent_table[ent:EntIndex()] = nil end end --[[ RegisterNonStorageDevice( entity) Used to register non-storage Device ( devices that have a max of 0 for all resources) Add the to-display resources to the "list.Set( "LSEntOverlayText" , "generator_energy_fusion", {HasOOO = true, num = 2, resnames = {"nitrogen","heavy water"}} )" call specific for your Sent ]] function RD.RegisterNonStorageDevice(ent) if not IsValid( ent ) then return false, "Not a valid entity" end if not ent_table[ent:EntIndex( )] then ent_table[ent:EntIndex()] = {} local index = ent_table[ent:EntIndex( )]; index.resources = {} index.network = 0; index.clear = false index.haschanged = false; index.new = true; index.ent = ent elseif ent_table[ent:EntIndex( )].ent ~= ent then ent_table[ent:EntIndex()] = {} local index = ent_table[ent:EntIndex( )]; index.resources = {} index.network = 0; index.clear = false index.haschanged = false; index.new = true; index.ent = ent end end --[[ AddResource(entity, resource, maximum amount, default value) Add a resource to the Entity, you can use this for any amount, but it's recomended to only call this if your entity can store resources (max amount > 0 ) Even if it requires multiple resources, registering the ones that can store resources is enough. Note: If your device doesn't store anything just use RegisterNonStorageDevice instead of this, it's more optimized for it ]] function RD.AddResource(ent, resource, maxamount, defaultvalue) if not IsValid( ent ) then return false, "Not a valid entity" end if not resource then return false, "No resource given" end if not defaultvalue then defaultvalue = 0 end if not maxamount then maxamount = 0 end if not table.HasValue(resources, resource) then table.insert(resources, resource) end if ent_table[ent:EntIndex( )] and ent_table[ent:EntIndex( )].ent == ent then local index = ent_table[ent:EntIndex( )]; if index.resources[resource] then if index.network ~= 0 then nettable[index.network].resources[resource].maxvalue = nettable[index.network].resources[resource].maxvalue - index.resources[resource].maxvalue; if nettable[index.network].resources[resource].value > nettable[index.network].resources[resource].maxvalue then nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].maxvalue; end end else index.resources[resource] = {} end index.resources[resource].maxvalue = maxamount index.resources[resource].value = defaultvalue index.resources[resource].haschanged = true if index.network ~= 0 then nettable[index.network].resources[resource].maxvalue = nettable[index.network].resources[resource].maxvalue + maxamount; nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].value + defaultvalue; if nettable[index.network].resources[resource].value > nettable[index.network].resources[resource].maxvalue then nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].maxvalue; nettable[index.network].resources[resource].haschanged = true end end index.haschanged = true; else ent_table[ent:EntIndex()] = {} local index = ent_table[ent:EntIndex( )]; index.resources = {} index.resources[resource] = {} index.resources[resource].maxvalue = maxamount; index.resources[resource].value = defaultvalue; index.network = 0; index.clear = false index.haschanged = false; index.new = true; index.ent = ent end return true end --[[ AddNetResource(Netid, resource, maximum amount, default value) Add a resource to the network with the specified Netid, you can use this for any amount, but it's recomended to only call this if your entity can store resources (max amount > 0 ) Even if it requires multiple resources, registering the ones that can store resources is enough. Note: If your device doesn't store anything just use RegisterNonStorageDevice instead of this, it's more optimized for it ]] function RD.AddNetResource(netid, resource, maxamount, defaultvalue) if not netid or not nettable[netid] then return false, "Not a valid Network ID" end if not resource then return false, "No resource given" end if not defaultvalue then defaultvalue = 0 end if not maxamount then maxamount = 0 end if maxamount < defaultvalue then defaultvalue = maxamount end if not table.HasValue(resources, resource) then table.insert(resources, resource) end local index = nettable[netid] if not index.resources[resource] then index.resources[resource] = {} index.resources[resource].maxvalue = maxamount index.resources[resource].value = defaultvalue index.resources[resource].haschanged = true index.haschanged = true else index.resources[resource].maxvalue = index.resources[resource].maxvalue + maxamount index.resources[resource].value = index.resources[resource].value + defaultvalue if index.resources[resource].value > index.resources[resource].maxvalue then index.resources[resource].value = index.resources[resource].maxvalue end index.resources[resource].haschanged = true index.haschanged = true end return true end --[[ ConsumeNetResource( netid, resource, amount) Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases) Returns the actual amount consumed!! ]] function RD.ConsumeNetResource(netid, resource, amount) if not nettable[netid] then return 0, "Not a valid network" end if not resource then return 0, "No resource given" end if not amount then return 0, "No amount given" end local origamount = amount local consumed = 0; local index = {} index.network = netid if nettable[index.network] and nettable[index.network].resources and nettable[index.network].resources[resource] then if nettable[index.network].resources[resource].maxvalue > 0 then if nettable[index.network].resources[resource].value >= amount then nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].value - amount nettable[index.network].resources[resource].haschanged = true nettable[index.network].haschanged = true elseif nettable[index.network].resources[resource].value > 0 then amount = nettable[index.network].resources[resource].value nettable[index.network].resources[resource].value = 0 nettable[index.network].resources[resource].haschanged = true nettable[index.network].haschanged = true else amount = 0 end consumed = amount end end if consumed ~= origamount then if table.Count(nettable[index.network].cons) > 0 then for k, v in pairs(RD.getConnectedNets(index.network)) do amount = origamount - consumed if v ~= index.network then if nettable[v] and nettable[v].resources and nettable[v].resources[resource] then if nettable[v].resources[resource].maxvalue > 0 then if nettable[v].resources[resource].value >= amount then nettable[v].resources[resource].value = nettable[v].resources[resource].value - amount nettable[v].resources[resource].haschanged = true nettable[v].haschanged = true elseif nettable[v].resources[resource].value > 0 then amount = nettable[v].resources[resource].value nettable[v].resources[resource].value = 0 nettable[v].resources[resource].haschanged = true nettable[v].haschanged = true else amount = 0 end consumed = consumed + amount if (consumed >= origamount) then break; end end end end end end end return consumed end --[[ ConsumeResource(entity, resource , amount) Use this to consume resource (if you call this from inside the entity use self where the entity needs to be) It will return the amount of resources actually consumed!! ]] function RD.ConsumeResource(ent, resource, amount) if not IsValid( ent ) then return 0, "Not a valid entity" end if not resource then return 0, "No resource given" end if not amount then return 0, "No amount given" end local origamount = amount local consumed = 0; if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )]; if index.network == 0 then if index.resources[resource] then if index.resources[resource].maxvalue > 0 then if index.resources[resource].value >= amount then index.resources[resource].value = index.resources[resource].value - amount index.resources[resource].haschanged = true index.haschanged = true elseif index.resources[resource].value > 0 then amount = index.resources[resource].value index.resources[resource].value = 0 index.resources[resource].haschanged = true index.haschanged = true end consumed = amount; end end else consumed = RD.ConsumeNetResource(index.network, resource, amount) end end return consumed; end --[[ SupplyNetResource(netid, resource, amount) Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases) Returns the amount of resources it couldn't supply to the network (lack of storage fe) ]] function RD.SupplyNetResource(netid, resource, amount) if not amount then return 0, "No amount given" end if not nettable[netid] then return amount, "Not a valid network" end if not resource then return amount, "No resource given" end local index = {} local left = amount index.network = netid if nettable[index.network] and nettable[index.network].resources and nettable[index.network].resources[resource] then if nettable[index.network].resources[resource].maxvalue > nettable[index.network].resources[resource].value + amount then nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].value + amount amount = 0; nettable[index.network].haschanged = true nettable[index.network].resources[resource].haschanged = true elseif nettable[index.network].resources[resource].maxvalue > nettable[index.network].resources[resource].value then amount = nettable[index.network].resources[resource].maxvalue - nettable[index.network].resources[resource].value nettable[index.network].resources[resource].value = nettable[index.network].resources[resource].maxvalue nettable[index.network].haschanged = true nettable[index.network].resources[resource].haschanged = true end left = amount end if left > 0 then if table.Count(nettable[index.network].cons) > 0 then for k, v in pairs(RD.getConnectedNets(index.network)) do amount = left if v ~= index.network then if nettable[v] and nettable[v].resources and nettable[v].resources[resource] then if nettable[v].resources[resource].maxvalue > nettable[v].resources[resource].value + amount then nettable[v].resources[resource].value = nettable[v].resources[resource].value + amount amount = 0; nettable[v].haschanged = true nettable[v].resources[resource].haschanged = true elseif nettable[v].resources[resource].maxvalue > nettable[v].resources[resource].value then amount = nettable[v].resources[resource].maxvalue - nettable[v].resources[resource].value nettable[v].resources[resource].value = nettable[v].resources[resource].maxvalue nettable[v].haschanged = true nettable[v].resources[resource].haschanged = true end left = amount if left <= 0 then break end end end end end end return left end --[[ SupplyResource(entity, resource, amount) Supplies the network connected to the specific Entity (mostly self) the specific amount of resources Returns the amount of resources it couldn't store ]] function RD.SupplyResource(ent, resource, amount) if not amount then return 0, "No amount given" end if not IsValid( ent ) then return amount, "Not a valid entity" end if not resource then return amount, "No resource given" end local left = 0; if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )]; if index.network == 0 then if index.resources[resource] then if index.resources[resource].maxvalue > index.resources[resource].value + amount then index.resources[resource].value = index.resources[resource].value + amount index.haschanged = true index.resources[resource].haschanged = true amount = 0 elseif index.resources[resource].maxvalue > index.resources[resource].value then amount = index.resources[resource].maxvalue - index.resources[resource].value index.resources[resource].value = index.resources[resource].maxvalue index.resources[resource].haschanged = true index.haschanged = true end left = amount; end else left = RD.SupplyNetResource(index.network, resource, amount) end end return left; end --[[ Link(entity, netid) This function connects the specific (valid) entity to the specific (valid) network This is called by the Link tool(s) ]] function RD.Link(ent, netid) RD.Unlink(ent) --Just to be sure if ent_table[ent:EntIndex( )] then if nettable[netid] then local index = ent_table[ent:EntIndex( )] local netindex = nettable[netid] for k, v in pairs(index.resources) do local resindex = netindex.resources[k] if not resindex then netindex.resources[k] = {} resindex = netindex.resources[k] resindex.maxvalue = 0 resindex.value = 0 end if index.resources[k].maxvalue > 0 then resindex.maxvalue = resindex.maxvalue + index.resources[k].maxvalue resindex.value = resindex.value + index.resources[k].value end resindex.haschanged = true end table.insert(netindex.entities, ent) index.network = netid index.haschanged = true netindex.haschanged = true end end end --[[ Unlink(entity) This function unlinks the device from it's network This is called by the Link tool(s) ]] function RD.Unlink(ent) if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )] if index.network ~= 0 then if nettable[index.network] then for k, v in pairs(index.resources) do if index.resources[k].maxvalue > 0 then local resindex = nettable[index.network].resources[k] local percent = resindex.value / resindex.maxvalue index.resources[k].value = index.resources[k].maxvalue * percent resindex.maxvalue = resindex.maxvalue - index.resources[k].maxvalue resindex.value = resindex.value - index.resources[k].value index.resources[k].haschanged = true resindex.haschanged = true end end index.haschanged = true nettable[index.network].haschanged = true for k, v in pairs(nettable[index.network].entities) do if v == ent then table.remove(nettable[index.network].entities, k) --remove beams RD.Beam_clear( ent ) break end end end index.network = 0 end end end --[[ UnlinkAllFromNode( netid) This function disconnects all devices and network connection from the network with that specific netid This is called by the Link tool(s) ]] function RD.UnlinkAllFromNode(netid) if nettable[netid] then for k, v in pairs(nettable[netid].cons) do --[[for l, w in pairs(nettable[v].cons) do if w == netid then table.remove(nettable[v].cons, l) break end end table.remove(nettable[netid].cons, k)]] RD.UnlinkNodes(netid, v) end for l, w in pairs(nettable[netid].entities) do RD.Unlink(w) --table.remove(nettable[netid].entities, l) end --[[for l, w in pairs(nettable[netid].resources) do w.value = 0 w.maxvalue = 0 w.haschanged = true end]] nettable[netid].haschanged = true return true end return false end --[[ UnLinkNodes(netid, netid2) This function will break the link between these 2 networks This is called by the Link tool(s) ]] function RD.UnlinkNodes(netid, netid2) if nettable[netid] and nettable[netid2] then for k, v in pairs(nettable[netid].cons) do if v == netid2 then table.remove(nettable[netid].cons, k) end end for k, v in pairs(nettable[netid2].cons) do if v == netid then table.remove(nettable[netid2].cons, k) end end nettable[netid].haschanged = true nettable[netid2].haschanged = true return true end return false end --[[ linkNodes(netid, netid2) This function will create a link between these 2 networks This is called by the Link tool(s) ]] function RD.linkNodes(netid, netid2) if netid and netid2 and netid == netid2 then return end if nettable[netid] and nettable[netid2] then if not table.HasValue(nettable[netid].cons, netid2) then table.insert(nettable[netid].cons, netid2) table.insert(nettable[netid2].cons, netid) nettable[netid].haschanged = true nettable[netid2].haschanged = true return true end end return false end --[[ nettable[netid] = {} nettable[netid].resources = {} nettable[netid].resources[resource] = {} nettable[netid].resources[resource] .value = value nettable[netid].resources[resource] .maxvalue = value nettable[netid].resources[resource].haschanged = true/false nettable[netid].entities = {} nettable[netid].haschanged = true/false nettable[netid].clear = true/false nettable[netid].new = true/false ]] --[[ CreateNetwork(entity) Used to register a Resource Node with the system Returns the id of the network ]] function RD.CreateNetwork(ent) local nextid = nextnetid nextnetid = nextnetid + 1 nettable[nextid] = {} local index = nettable[nextid] index.resources = {} index.entities = {} index.cons = {} index.haschanged = false index.clear = false index.new = true index.nodeent = ent return nextid end -- [[ Save Stuff - Testing]] local function MySaveFunction( save ) print("Calling RD Save method") local data = { net = nettable, ents = ent_table, res_names = resourcenames, res = resources } saverestore.WriteTable( data, save ) end local function MyRestoreFunction( restore ) print("Calling RD Restore method"); local data = saverestore.ReadTable( restore ) PrintTable(data) nettable = data.net; ent_table = data.ents; for k, v in pairs(nettable) do -- needed? v.haschanged = true; v.new = true; end for k, v in pairs(ent_table) do -- needed? v.haschanged = true; v.new = true; end resourcenames = data.res_names; resources = data.res; end saverestore.AddSaveHook( "caf_rd_save", MySaveFunction ) saverestore.AddRestoreHook( "caf_rd_save", MyRestoreFunction ) --[[ Dupe Stuff]] function RD.BuildDupeInfo( ent ) --save any beams RD.Beam_dup_save( ent ) if ent.IsPump then if ent.netid ~= 0 then local nettable = RD.GetNetTable(ent.netid) if nettable.nodeent then local info = {} info.node = nettable.nodeent:EntIndex() duplicator.StoreEntityModifier( ent, "RDPumpDupeInfo", info ) end end return end if not ent.IsNode then return end local nettable = RD.GetNetTable(ent.netid) local info = {} --info.resources = table.Copy(nettable.resources) local entids = {} if table.Count(nettable.entities) > 0 then for k, v in pairs(nettable.entities) do table.insert(entids, v:EntIndex()) end end local cons = {} if table.Count(nettable.cons) > 0 then for k, v in pairs(nettable.cons) do local nettab = RD.GetNetTable(v) if nettab and table.Count(nettab) > 0 and nettab.nodeent and IsValid(nettab.nodeent) then table.insert(cons, nettab.nodeent:EntIndex()) end end end info.entities = entids info.cons = cons if info.entities then duplicator.StoreEntityModifier( ent, "RDDupeInfo", info ) end end --apply the DupeInfo function RD.ApplyDupeInfo( ent, CreatedEntities ) if (ent.EntityMods) and (ent.EntityMods.RDDupeInfo) and (ent.EntityMods.RDDupeInfo.entities) then local RDDupeInfo = ent.EntityMods.RDDupeInfo if RDDupeInfo.entities and table.Count(RDDupeInfo.entities) > 0 then for _,ent2ID in pairs(RDDupeInfo.entities) do local ent2 = CreatedEntities[ ent2ID ] if ent2 and ent2:IsValid() then RD.Link(ent2, ent.netid) end end end if RDDupeInfo.cons and table.Count(RDDupeInfo.cons) > 0 then for _,ent2ID in pairs(RDDupeInfo.cons) do local ent2 = CreatedEntities[ ent2ID ] if ent2 and ent2:IsValid() then RD.linkNodes(ent.netid, ent2.netid) end end end ent.EntityMods.RDDupeInfo = nil --trash this info, we'll never need it again elseif ent.EntityMods and ent.EntityMods.RDPumpDupeInfo and ent.EntityMods.RDPumpDupeInfo.node then --This entity is a pump and has a network to connect to local ent2 = CreatedEntities[ ent.EntityMods.RDPumpDupeInfo.node ] --Get the new node entity if ent2 then ent:SetNetwork(ent2.netid) ent:SetResourceNode(ent2) end end --restore any beams RD.Beam_dup_build( ent, CreatedEntities ) end --[[ Shared stuff ]] function RD.getConnectedNets(netid) local contable = {} local tmpcons = { netid} while(table.Count(tmpcons) > 0) do for k, v in pairs(tmpcons) do if not table.HasValue(contable, v) then table.insert(contable, v) if nettable[v] and nettable[v].cons then if table.Count(nettable[v].cons) > 0 then for l, w in pairs(nettable[v].cons) do table.insert(tmpcons, w) end end end end table.remove(tmpcons, k) end end return contable end function RD.GetNetResourceAmount(netid, resource) if not nettable[netid] then return 0, "Not a valid network" end if not resource then return 0, "No resource given" end local amount = 0 local index = {} index.network = netid if table.Count(nettable[index.network].cons) > 0 then for k, v in pairs(RD.getConnectedNets(index.network)) do if nettable[v] and nettable[v].resources and nettable[v].resources[resource] then amount = amount + nettable[v].resources[resource].value end end else if nettable[index.network].resources[resource] then amount = nettable[index.network].resources[resource].value end end return amount end function RD.GetResourceAmount(ent, resource) if not IsValid( ent ) then return 0, "Not a valid entity" end if not resource then return 0, "No resource given" end local amount = 0 if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )]; if index.network == 0 then if index.resources[resource] then amount = index.resources[resource].value end else amount = RD.GetNetResourceAmount(index.network, resource) end end return amount end function RD.GetUnitCapacity(ent, resource) if not IsValid( ent ) then return 0, "Not a valid entity" end if not resource then return 0, "No resource given" end local amount = 0 if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )]; if index.resources[resource] then amount = index.resources[resource].maxvalue end end return amount end function RD.GetNetNetworkCapacity(netid, resource) if not nettable[netid] then return 0, "Not a valid Network" end if not resource then return 0, "No resource given" end local amount = 0 local index = {} index.network = netid if table.Count(nettable[index.network].cons) > 0 then for k, v in pairs(RD.getConnectedNets(index.network)) do if nettable[v] and nettable[v].resources and nettable[v].resources[resource] then amount = amount + nettable[v].resources[resource].maxvalue end end else if nettable[index.network].resources[resource] then amount = nettable[index.network].resources[resource].maxvalue end end return amount end function RD.GetNetworkCapacity(ent, resource) if not IsValid( ent ) then return 0, "Not a valid entity" end if not resource then return 0, "No resource given" end local amount = 0 if ent_table[ent:EntIndex( )] then local index = ent_table[ent:EntIndex( )]; if index.network == 0 then if index.resources[resource] then amount = index.resources[resource].maxvalue end else amount = RD.GetNetNetworkCapacity(index.network, resource) end end return amount end function RD.GetEntityTable(ent) local entid = ent:EntIndex( ) return ent_table[entid] or {} end function RD.GetNetTable(netid) return nettable[netid] or {} end function RD.AddProperResourceName(resource, name) if not resource or not name then return end if not table.HasValue(resources, resource) then table.insert(resources, resource) end resourcenames[resource] = name end function RD.GetProperResourceName(resource) if not resource then return "" end if resourcenames[resource] then return resourcenames[resource] end return resource end function RD.GetAllRegisteredResources() if not resourcenames or table.Count(resourcenames) < 0 then return {} end return table.Copy(resourcenames) end function RD.GetRegisteredResources() return table.Copy(resources) end function RD.GetNetworkIDs() local ids = {} if table.Count(nettable) > 0 then for k, v in pairs(nettable) do if not v.clear then table.insert(ids, k) end end end return ids end function RD.PrintDebug(ent) if ent then if ent.IsNode then local nettable = RD.GetNetTable(ent.netid) PrintTable(nettable) elseif ent.IsValve then -- elseif ent.IsPump then -- else local enttable = RD.GetEntityTable(ent) PrintTable(enttable) end end end ----------------------------------------- --START BEAMS BY MADDOG ----------------------------------------- --Name: RD.Beam_settings --Desc: Sends beam info to the clientside. --Args: -- beamMaterial - the material to use (defualt cable/cable2) -- beamSize - the size of the beam, design 2 -- beamColor - the beam color (default: Color(255, 255, 255, 255) function RD.Beam_settings( ent, beamMaterial, beamSize, beamColor ) --get beam color local beamR, beamG, beamB, beamA = beamColor.R or 255, beamColor.G or 255, beamColor.B or 255, beamColor.A or 255 --send beam info to ent/clientside ent:SetNWString( "BeamInfo", ((beamMaterial or "cable/cable2") .. ";" .. tostring(beamSize or 2) .. ";" .. tostring(beamR or 255) .. ";" .. tostring(beamG or 255) .. ";" .. tostring(beamB or 255) .. ";" .. tostring(beamA or 255)) ) end --Name: RD.Beam_add --Desc: Add a beam to a ent --Args: -- sEnt: The ent to save the beam to -- eEnt: The entity to base the vector off -- beamVec: The local vector (based on eEnt) to place the beam function RD.Beam_add(sEnt, eEnt, beamVec) --get how many beams there currently are local iBeam = (sEnt:GetNWInt( "Beams" ) or 0) + 1 --send beam data --clicked entity sEnt:SetNWEntity( "BeamEnt" .. tostring(iBeam), eEnt ) --clicked local vector sEnt:SetNWVector( "Beam" .. tostring(iBeam), beamVec or Vector(0, 0, 0) ) --how many beams (points) sEnt:SetNWInt( "Beams", iBeam ) end --Name: RD.Beam_switch --Desc: Switches the beam settings from one ent to another. --Args: -- Ent1: The ent to get the current beams from -- Ent2: Where to send the beam settings to function RD.Beam_switch( Ent1, Ent2 ) --transfer beam data Ent2:SetNWString( "BeamInfo", Ent1:GetNWString( "BeamInfo" )) --loop through all beams for i=1, Ent1:GetNWInt( "Beams" ) do --transfer beam data Ent2:SetNWVector("Beam"..tostring(i), Ent1:GetNWVector( "Beam"..tostring(i) )) Ent2:SetNWEntity("BeamEnt"..tostring(i), Ent1:GetNWEntity( "BeamEnt" .. tostring(i) )) end --how many beam points Ent2:SetNWInt( "Beams", Ent1:GetNWInt( "Beams" ) ) --set beams to zero Ent1:SetNWInt( "Beams", 0 ) end --Name: RD.Beam_clear --Desc: Sets beams to zero to stop from them rendering --Args: -- ent - the ent to clean the beams from function RD.Beam_clear( ent ) ent:SetNWInt( "Beams", 0 ) end --Name: Rd.Beam_get_table --Desc: Used to return a table of beam info for adv dup support --Args: -- ent - the ent to get the beam info from function RD.Beam_dup_save( ent ) --the table to return local beamTable = {} --amount of beams to draw beamTable.Beams = ent:GetNWInt( "Beams" ) --if we have beams, then create them if beamTable.Beams and beamTable.Beams ~= 0 then --store beam info beamTable.BeamInfo = ent:GetNWString("BeamInfo") --loop through all beams for i=1,beamTable.Beams do --store beam vector beamTable["Beam" .. tostring(i)] = ent:GetNWVector( "Beam" .. tostring(i) ) --store beam entity beamTable["BeamEnt" .. tostring(i)] = ent:GetNWEntity( "BeamEnt" .. tostring(i) ):EntIndex() end else return --no beams to save end --store beam table into duplicator duplicator.StoreEntityModifier( ent, "RDBeamDupeInfo", beamTable ) end --Name: Rd.Beam_set_table --Desc: Sets beams from a table --Args: -- ent - the ent to get the beam info from function RD.Beam_dup_build( ent, CreatedEntities ) --exit if no beam dup info if not ent.EntityMods or not ent.EntityMods.RDBeamDupeInfo then return end --get the beam info table local beamTable = ent.EntityMods.RDBeamDupeInfo --transfer beam data ent:SetNWString( "BeamInfo", beamTable.BeamInfo) --loop through all beams for i=1, beamTable.Beams do --transfer beam data ent:SetNWVector("Beam"..tostring(i), beamTable["Beam"..tostring(i) ]) ent:SetNWEntity("BeamEnt"..tostring(i), CreatedEntities[ beamTable[ "BeamEnt" .. tostring(i) ] ]) end --how many beam points ent:SetNWInt( "Beams", beamTable.Beams ) end ----------------------------------------- --END BEAMS BY MADDOG ----------------------------------------- --Alternate use code-- local hookcount = 0 function InputFromClientMenu(ply, cmd, args) --This is essentially a controlled ent_fire...I probably overcomplicated it a fuckton right there just too add in that 4th argument. T_T local ent = ents.GetByIndex(args[1]) if not ent or (ent:GetPos():Distance(ply:GetPos()) > 750) then ply:ChatPrint("You cannot perform that action.") return end if not ent.InputsBeingTriggered then ent.InputsBeingTriggered = {} end local input = args[2] if not ent.InputsBeingTriggered[input] then ent.InputsBeingTriggered[input] = {} end local valuez = args[3] if args[4] and ent.InputsBeingTriggered[input].bool and ent.InputsBeingTriggered[input].bool == true and ent.InputsBeingTriggered[input].value and ent.InputsBeingTriggered[input].value == valuez and ent.InputsBeingTriggered[input].EndTime and ent.InputsBeingTriggered[input].EndTime == CurTime() + args[4] then return end if ent.InputsBeingTriggered[input].hooknum then hook.Remove("Think","ButtonHoldThinkNumber"..ent.InputsBeingTriggered[input].hooknum) end if not args[4] or (args[4] and tonumber(args[4]) == 0) then ent:TriggerInput(input,tonumber(valuez)) elseif tonumber(args[4]) == -1 then hook.Add("Think","ButtonHoldThinkNumber"..hookcount,function() if ent and ent:IsValid() then ent:TriggerInput(input,tonumber(valuez)) end end) ent.InputsBeingTriggered[input].bool = true ent.InputsBeingTriggered[input].value=valuez ent.InputsBeingTriggered[input].hooknum = hookcount ent.InputsBeingTriggered[input].EndTime = 0 hookcount = hookcount + 1 else hook.Add("Think","ButtonHoldThinkNumber"..hookcount,function() if ent and ent:IsValid() then ent:TriggerInput(input,tonumber(valuez)) end end) ent.InputsBeingTriggered[input].bool = true ent.InputsBeingTriggered[input].value=valuez ent.InputsBeingTriggered[input].hooknum = hookcount ent.InputsBeingTriggered[input].EndTime = CurTime()+args[4] timer.Simple(tonumber(args[4]),function() hook.Remove("Think","ButtonHoldThinkNumber"..hookcount) ent.InputsBeingTriggered[input].bool = false end) hookcount = hookcount + 1 end end concommand.Add("send_input_selection_to_server", InputFromClientMenu) function SwapUsage(ply,cmd,args) if not ply.useaction then ply.useaction = false end ply.useaction = not ply.useaction end concommand.Add("RD_swap_use_key", SwapUsage)
vim.opt.expandtab = true
-------------------------------- -- @module BillBoard -- @extend Sprite -- @parent_module cc -------------------------------- -- Get the billboard rotation mode. -- @function [parent=#BillBoard] getMode -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Set the billboard rotation mode. -- @function [parent=#BillBoard] setMode -- @param self -- @param #int mode -------------------------------- -- @overload self, string, int -- @overload self, int -- @overload self, string, rect_table, int -- @function [parent=#BillBoard] create -- @param self -- @param #string filename -- @param #rect_table rect -- @param #int mode -- @return BillBoard#BillBoard ret (retunr value: cc.BillBoard) -------------------------------- -- Creates a BillBoard with a Texture2D object.<br> -- After creation, the rect will be the size of the texture, and the offset will be (0,0).<br> -- param texture A pointer to a Texture2D object.<br> -- return An autoreleased BillBoard object -- @function [parent=#BillBoard] createWithTexture -- @param self -- @param #cc.Texture2D texture -- @param #int mode -- @return BillBoard#BillBoard ret (return value: cc.BillBoard) return nil
return { tag = 'graphicsTransforms', summary = 'Reset the coordinate system.', description = 'Resets the transformation to the origin.', arguments = {}, returns = {}, notes = 'This is called at the beginning of every frame to reset the coordinate space.' }
do local function It(a) return { __tag = "It", a } end local function Mk(a) return { __tag = "Mk", a } end local function Foo(tmp) return tmp end (nil)(Foo); (nil)(function(tmp) return tmp end); (nil)(It); (nil)(Mk) end
include("shared.lua") ENT.RenderGroup = RENDERGROUP_BOTH surface.CreateFont( "CivDrinkFont", { font = "Nexa Light", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name size = 75, weight = 500, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outline = false, } ) local civBackground = Material("blues-bar/civbackdrop.png","noclamp smooth") local faces = { Material("blues-bar/angry.png","noclamp smooth"), Material("blues-bar/neutral.png","noclamp smooth"), Material("blues-bar/happy.png","noclamp smooth"), Material("blues-bar/veryhappy.png","noclamp smooth"), } function ENT:Draw() self:DrawModel() if self.scaleTime == nil then self.scaleTime = 0 self.scale = self:GetModelScale() self.alpha = 0 self.face = math.random(1,4) end if self:GetIsDying() then self.scaleTime = self.scaleTime - FrameTime() self.alpha = self.scaleTime * 255 self:SetModelScale(berp(self.scaleTime,0 , self.scale)) else if self.scaleTime < 1 then self:SetModelScale(berp(self.scaleTime,0 , self.scale)) self.scaleTime = self.scaleTime + (FrameTime() / 1) self.alpha = self.scaleTime * 255 end end if self:GetIsDying() ~= true then self:GetGlass():DrawModel() end --Draw Cam2D3D HERE local ang = Angle(-90,0,0) + Angle(90 , self:GetAngles().y - 270, 90) cam.Start3D2D(self:GetPos() + Vector(0,0,100) , ang, 0.045) surface.SetMaterial(civBackground) surface.SetDrawColor(255,255,255,self.alpha) surface.DrawTexturedRect(-256 , 0 , 1024/2 , 1124/2) draw.SimpleText(self:GetWantedDrink() , "CivDrinkFont",0 , 20,Color(30,30,30 , self.alpha),1,0) surface.SetMaterial(faces[self:GetEmotion()]) surface.SetDrawColor(255,255,255,self.alpha) surface.DrawTexturedRect(-350 / 2 , 100 , 350,350) cam.End3D2D() end function berp(v ,s, e) v = math.Clamp(v , 0 ,1) v = (math.sin(v * math.pi * (0.2 + 2.5 * v * v * v)) * math.pow(1 - v, 2.2) + v) * (1 + (1.2 * (1 - v))) return v end function ENT:SetRagdollBones( b ) self.m_bRagdollSetup = b end function ENT:DrawTranslucent() self:Draw() end
local t = Def.ActorFrame{}; -- a row t[#t+1] = Def.Quad { OnCommand=function(self) self:zoomto(_screen.w*0.85,_screen.h*0.0625) end; }; return t;
-- Misc. Constants WQ_MOD_NAME = "WoWQuote"; WQ_VERSION = "0.8.5"; WQ_MEDIA_PATH = "Interface\\AddOns\\"..WQ_MOD_NAME.."\\media\\"; WQ_DEFAULT_MEDIA_TYPE = ".mp3"; WQ_MIN_SOUND_DELAY = 3; WQ_MAX_ALIAS_LEN = 20; WQ_MIN_SEARCH_LEN = 3; -- Private Vars local playerName = UnitName("player"); -- Public Vars WQSoundTimer = time(); -- Variables to save WQ_SETTINGS = {}; WQ_SETTINGS.broadcast = { ["CHAT_MSG_SAY"] = true, ["CHAT_MSG_PARTY"] = true, ["CHAT_MSG_RAID"] = true, ["CHAT_MSG_RAID_LEADER"] = true, ["CHAT_MSG_GUILD"] = true, ["CHAT_MSG_OFFICER"] = true }; WQ_SETTINGS.aliases = {}; function WQ_Init() WQ_Print(string.format(WQ_MSG["msg_loaded"],WQ_MOD_NAME,WQ_VERSION)); SlashCmdList["WQ"] = WQ_ShowUI; SLASH_WQ1 = "/wq"; SlashCmdList["WQHELP"] = WQ_Help; SLASH_WQHELP1 = "/wqh"; SLASH_WQHELP2 = "/wqh"; SlashCmdList["WQBROADCAST"] = WQ_SetChannel; SLASH_WQBROADCAST1 = "/wqb"; SLASH_WQBROADCAST2 = "/wqbroadcast"; SlashCmdList["WQSAY"] = WQ_Say; SLASH_WQSAY1 = "/wqs"; SLASH_WQSAY2 = "/wqsay"; SlashCmdList["WQPARTY"] = WQ_Party; SLASH_WQPARTY1 = "/wqp"; SLASH_WQPARTY2 = "/wqparty"; SlashCmdList["WQRAID"] = WQ_Raid; SLASH_WQRAID1 = "/wqr"; SLASH_WQRAID2 = "/wqraid"; SlashCmdList["WQGUILD"] = WQ_Guild; SLASH_WQGUILD1 = "/wqg"; SLASH_WQGUILD2 = "/wqguild"; SlashCmdList["WQOFFICER"] = WQ_Officer; SLASH_WQOFFICER1 = "/wqo"; SLASH_WQOFFICER2 = "/wqofficer"; SlashCmdList["WQLIST"] = WQ_List; SLASH_WQLIST1 = "/wql"; SLASH_WQLIST2 = "/wqlist"; SlashCmdList["WQCATEGORY"] = WQ_CatList; SLASH_WQCATEGORY1 = "/wqc"; SLASH_WQCATEGORY2 = "/wqcategory"; SlashCmdList["WQALIAS"] = WQ_Alias; SLASH_WQALIAS1 = "/wqa"; SLASH_WQALIAS2 = "/wqalias"; SlashCmdList["WQFIND"] = WQ_Find; SLASH_WQFIND1 = "/wqf"; SLASH_WQFIND2 = "/wqfind"; WQ_HandleSettings(); end function WQ_MsgSort(a,b) return WQmedia[a].msg < WQmedia[b].msg; end function WQ_IndexByMsg(category) local indexlist = {}; local nr = {}; for k,v in pairs(WQmedia) do if (v.cat == category) then table.insert(indexlist,k); end end table.sort(indexlist,WQ_MsgSort); return indexlist; end function WQ_HandleSettings() if (WQ_SETTINGS.broadcast["CHAT_MSG_RAID"] == true) then WQ_SETTINGS.broadcast["CHAT_MSG_RAID_LEADER"] = true; else WQ_SETTINGS.broadcast["CHAT_MSG_RAID_LEADER"] = false; end for k,v in pairs(WQ_SETTINGS.broadcast) do if v == true then WQ:RegisterEvent(k); else WQ:UnregisterEvent(k); end end end function WQ_OnEvent(event, arg1, arg2, arg3) if (event == "ADDON_LOADED" and arg1 == WQ_MOD_NAME) then WQ_Init(); end if (arg1~=nil and arg2~=nil and arg2~=playerName) then local i,v = WQ_CatchMedia(event,arg1); if ( i ~= nil and type(v)=="table" ) then WQ_Play(i); end end end function WQ_SetChannel(cmd) if (tostring(cmd) == "") then WQ_Print(string.format(WQ_MSG["msg_conf_title"],WQ_MOD_NAME)); WQ_PrintTable(WQ_ShowSettings("broadcast"),true); return; end local arg1,arg2 = WQ_GetCmd(cmd); local chan = string.find(arg1,"[sprgo]"); if (chan == nil) then WQ_Msg("err_miss_channel"); return; end if (strlower(tostring(arg2))~="on" and strlower(tostring(arg2))~="off") then WQ_Msg("err_miss_switch"); return; end if (arg2=="off") then WQ_SETTINGS.broadcast[WQChannels[arg1].event] = false; WQ_Msg("msg_chan_off",WQChannels[arg1].name); WQ:UnregisterEvent(WQChannels[arg1].event); if (arg1 == "r") then WQ_SETTINGS.broadcast["CHAT_MSG_RAID_LEADER"] = false; WQ:UnregisterEvent("CHAT_MSG_RAID_LEADER"); end else WQ_SETTINGS.broadcast[WQChannels[arg1].event] = true; WQ_Msg("msg_chan_on",WQChannels[arg1].name); if (arg1 == "r") then WQ_SETTINGS.broadcast["CHAT_MSG_RAID_LEADER"] = true; WQ:RegisterEvent("CHAT_MSG_RAID_LEADER"); end WQ:RegisterEvent(WQChannels[arg1].event); end end function WQ_ShowSettings(s) local tab = {}; if (s == "broadcast") then local chans = {"s","p","r","g","o"}; local sw; for k,v in pairs(chans) do if (WQ_SETTINGS.broadcast[WQChannels[v]["event"]] == true) then sw = "on"; else sw = "off"; end tab[WQChannels[v]["name"]] = sw; end end return tab; end function WQ_CatchMedia(event,str) local pattern = WQ_get_pattern(str,"%(~[%w]*~%)"); if pattern ~= nil then return WQ_GetMedia(pattern); end return nil; end function WQ_get_pattern(text,pattern) local i, j = string.find(text,pattern); if (i~=nil and j~=nil) then local s = string.sub(text,i,j); return string.gsub(s,"[~%(%)]",""); else return nil; end end function WQ_GetMedia(key) if ( type(WQmedia[tonumber(key)]) == "table" ) then return tonumber(key),WQmedia[tonumber(key)]; end for i,v in pairs(WQmedia) do if (v.id == key) then return i,v; end end return nil,nil; end function WQ_Play(id) local delay = WQ_MIN_SOUND_DELAY; if (type(WQmedia[id].len)=="number") then delay = WQmedia[id].len; end if (time() >= WQSoundTimer) then WQSoundTimer = time()+delay; local file = WQ_MEDIA_PATH .. WQmedia[id].file; PlaySoundFile(file); end end function WQ_Send(id,system) local i; if (id == nil or WQ_trim(id) == "" ) then return; end i = WQ_GetIDbyAlias(id); if (i == nil) then i = (WQ_GetMedia(id)); end; if (i == nil) then WQ_NotFound(id); return; end local msg = "[ " .. WQmedia[i].msg .. " ] (~" .. i .. "~)"; SendChatMessage(msg,system); WQ_Play(i); end function WQ_Say(id) WQ_Send(id,"SAY"); end function WQ_Guild(id) WQ_Send(id,"GUILD"); end function WQ_Officer(id) WQ_Send(id,"OFFICER"); end function WQ_Party(id) WQ_Send(id,"PARTY"); end function WQ_Raid(id) WQ_Send(id,"RAID"); end function WQ_NotFound(id) WQ_Msg("err_quote_not_found",id); PlaySound("TellMessage"); end function WQ_Print(msg) DEFAULT_CHAT_FRAME:AddMessage(msg,0.5,0.5,0.9); end function WQ_Msg(msg,p1,p2,p3) WQ_Print(WQ_MOD_NAME .. ": " .. string.format(WQ_MSG[msg],p1,p2,p3)); end function WQ_Find(str) if str ~= nil then str = WQ_trim(string.lower(str)); end; if string.len(str) < WQ_MIN_SEARCH_LEN then WQ_Msg("err_search_len",WQ_MIN_SEARCH_LEN); return; end; local found=0; for k,v in pairs(WQcategories) do found = found + WQ_List(k,str); end; WQ_Msg("msg_search_count",found); end; function WQ_Alias(cmd) local id,alias = WQ_GetCmd(cmd); if (id == nil or WQ_trim(id) == "") then WQ_Msg("err_no_alias_id"); return; end local i = (WQ_GetMedia(id)); if (i == nil) then WQ_NotFound(id); return; end if (alias == nil or WQ_trim(alias) == "") then if (type(WQ_SETTINGS.aliases[i])=="string") then WQ_SETTINGS.aliases[i] = nil; WQ_Msg("msg_alias_disabled",id); else WQ_Msg("err_alias_not_found",id); end; return; end if alias ~= nil and alias ~= "" and string.len(alias)<WQ_MAX_ALIAS_LEN and string.find(alias,'^[%a]+[%w]*$') ~= nil then alias = string.lower(alias); WQ_SETTINGS.aliases[i] = alias; WQ_Msg("msg_alias_set",id,alias); return; else WQ_Msg("err_wrong_alias"); end end function WQ_GetIDbyAlias(alias) for k,v in pairs(WQ_SETTINGS.aliases) do if (v == alias) then return k; end; end; return nil; end function WQ_Help() WQ_PrintTable(WQ_HELP); end function WQ_PrintTable(t,show) for i,v in pairs(t) do local msg = "|cff7090ff" .. v; if (show) then msg = "|cffffffff" .. i .. " : " .. msg; end DEFAULT_CHAT_FRAME:AddMessage(msg,0.5,0.5,0.9); end end function WQ_CatList() WQ_Print(string.format(WQ_MSG["msg_cat_title"],WQ_MOD_NAME)); WQ_PrintTable(WQcategories,true); end function WQ_List(cmd,search) local cat = tonumber(cmd); local alias = ""; local found = 0; if (WQcategories[cat] == nil) then WQ_Msg("err_cat_id"); return; end if (search == nil) then WQ_Print(string.format(WQ_MSG["msg_qlist_title"],WQ_MOD_NAME,WQcategories[cat])); end; for k,v in pairs(WQ_IndexByMsg(cat)) do if (type(WQ_SETTINGS.aliases[v])=="string") then alias = ", " .. WQ_SETTINGS.aliases[v] .. " "; else alias = ""; end; if (search ~= nil) then local f = (string.find(string.lower(WQmedia[v].msg), search)); if f ~= nil then DEFAULT_CHAT_FRAME:AddMessage("|cffffffff" .. WQmedia[v].id .. alias .. " : |cff7090ff" .. WQmedia[v].msg,0.5,0.5,0.9); found = found + 1; end; else DEFAULT_CHAT_FRAME:AddMessage("|cffffffff" .. WQmedia[v].id .. alias .. " : |cff7090ff" .. WQmedia[v].msg,0.5,0.5,0.9); end; end return found; end function WQ_GetCmd(msg) if (msg) then local a,b=string.find(msg, "[^%s]+"); if (not ((a==nil) and (b==nil))) then local cmd=string.lower(string.sub(msg,a,b)); return cmd, string.sub(msg,string.find(cmd,"$")+1); else return ""; end; end; end; function WQ_GetArgument(msg) if (msg) then local a,b=string.find(msg, "[^=]+"); if (not ((a==nil) and (b==nil))) then local cmd=string.lower(string.sub(msg,a,b)); return cmd, string.sub(msg, string.find(cmd,"$")+1); else return ""; end; end; end; function WQ_trim(s) return (string.gsub(s, "^%s*(.-)%s*$", "%1")) end function WQ_ShowUI() WQUI:Toggle(); end
local abs = math.abs local format = string.format local insert = table.insert local path = string.gsub(..., "[^.]+$", "") local Base = require(path.."Base") local Expression = require(path.."Expression") local util = require(path.."util") local signs = util.signs local Preproc = Base:extend() function Preproc:init(options) self.options = options or {} end function Preproc:error(msg, got) if got ~= nil then msg = msg..', got '..tostring(got) end error(format('%s:%d: Error: %s', self.fn, self.line, msg), 2) end function Preproc:iter(statements) assert(statements) local i = 0 return function() i = i + 1 local s = statements[i] if s == nil then return end self.i = i self.s = s self.fn = s.fn self.line = s.line return s end end function Preproc:lookup(t) if t.tt == 'VARSYM' then local name = t.tok t.tt = 'NUM' t.tok = self.variables[name] if t.tok == nil then self:error('undefined variable', name) end end end function Preproc:resolve(t) if t.tt == 'RELLABEL' then t.tt = 'LABEL' -- exploits the fact that user labels can't begin with a number local name = t.tok:sub(2) t.tok = tostring(self.i)..name elseif t.tt == 'RELLABELSYM' then local i = self.i t.tt = 'LABELSYM' local rel = signs(t.tok) assert(rel ~= 0, 'Internal Error: relative label without signs') local name = t.tok:sub(abs(rel) + 1) local seen = 0 -- TODO: don't iterate over *every* label, just the ones nearby. -- we could do this by popping labels as we pass over them. -- (would need to iterate once forwards and once backwards -- for plus and minus labels respectively) if rel > 0 then for _, rl in ipairs(self.plus_labels) do if rl.name == name and rl.index > i then seen = seen + 1 if seen == rel then t.tok = tostring(rl.index)..name break end end end else for _, rl in ipairs(self.minus_labels) do if rl.name == name and rl.index < i then seen = seen - 1 if seen == rel then t.tok = tostring(rl.index)..name break end end end end if seen ~= rel then self:error('could not find appropriate relative label', t.tok) end end end function Preproc:check(s, i, tt) local t = s[i] if t == nil then local err = ("expected another argument for %s at position %i"):format(self.s.type, self.i) self:error(err) end if t.tt ~= tt then local err = ("argument %i of %s expected type %s"):format(i, s.type, tt) self:error(err, t.tt) end return t.tok end function Preproc:evaluate(t) if t.tt == 'EXPR' then local result, err = self.expr:eval(t.tok) if err then self:error('failed to evaulate ('..t.tok..')', err) end t.tt = 'NUM' t.tok = result end self:lookup(t) end function Preproc:process(statements) self.variables = {} self.plus_labels = {} -- constructed forwards self.minus_labels = {} -- constructed backwards self.expr = Expression(self.variables) -- first pass: resolve variables and collect relative labels local new_statements = {} for s in self:iter(statements) do for j, t in ipairs(s) do self:evaluate(t) end if s.type == '!VAR' then local a = self:check(s, 1, 'VAR') local b = self:check(s, 2, 'NUM') self.variables[a] = b elseif s.type == '!LABEL' then if s[1].tt == 'RELLABEL' then local label = s[1].tok local rl = { index = #new_statements + 1, name = label:sub(2) } local c = label:sub(1, 1) if c == '+' then insert(self.plus_labels, rl) elseif c == '-' then insert(self.minus_labels, 1, rl) -- remember, it's backwards else error('Internal Error: unexpected token for relative label') end end insert(new_statements, s) else insert(new_statements, s) end end -- second pass: resolve relative labels for s in self:iter(new_statements) do for j, t in ipairs(s) do self:resolve(t) end end return new_statements end return Preproc
function Auctionator.Utilities.StringJoin(array, delimiter) local result = "" for index, item in ipairs(array) do if index == #array then result = result .. item else result = result .. item .. delimiter end end return result end
object_tangible_gcw_crafting_quest_gcw_heat_resistant_wiring = object_tangible_gcw_crafting_quest_shared_gcw_heat_resistant_wiring:new { } ObjectTemplates:addTemplate(object_tangible_gcw_crafting_quest_gcw_heat_resistant_wiring, "object/tangible/gcw/crafting_quest/gcw_heat_resistant_wiring.iff")
--爱莎-窒息的痛楚 function c60150817.initial_effect(c) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,60150817) e2:SetCondition(c60150817.spcon) e2:SetOperation(c60150817.spop) c:RegisterEffect(e2) --xyz limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e4:SetValue(c60150817.xyzlimit) c:RegisterEffect(e4) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(60150817,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,60150817) e1:SetTarget(c60150817.sptg2) e1:SetOperation(c60150817.spop2) c:RegisterEffect(e1) end function c60150817.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_REMOVED,LOCATION_REMOVED,2,nil) end function c60150817.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(60150817,0)) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_REMOVED,LOCATION_REMOVED,2,2,nil) Duel.SendtoDeck(g,nil,2,REASON_COST) end function c60150817.xyzlimit(e,c) if not c then return false end return not (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)) end function c60150817.filter(c,e,tp) return c:IsSetCard(0x3b23) and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c60150817.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c60150817.filter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,LOCATION_DECK,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c60150817.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c60150817.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then local tc=g:GetFirst() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) --xyz limit local e4=Effect.CreateEffect(e:GetHandler()) e4:SetDescription(aux.Stringid(60150822,0)) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT) e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e4:SetReset(RESET_EVENT+0xfe0000) e4:SetValue(c60150817.xyzlimit) tc:RegisterEffect(e4) Duel.SpecialSummonComplete() Duel.BreakEffect() local c=e:GetHandler() local res=0 res=Duel.TossCoin(tp,1) if res==0 then local g=Duel.GetFieldCard(tp,LOCATION_DECK,0) Duel.DisableShuffleCheck() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end if res==1 then local g=Duel.GetFieldCard(1-tp,LOCATION_DECK,0) Duel.DisableShuffleCheck() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end end
-- -- Please see the license.html file included with this distribution for -- attribution and copyright information. -- function onInit() ActionsManager.registerModHandler("ability", modRoll); ActionsManager.registerResultHandler("ability", onRoll); end function performPartySheetRoll(draginfo, rActor, sAbilityStat) local rRoll = getRoll(rActor, sAbilityStat); local nTargetDC = DB.getValue("partysheet.abilitydc", 0); if nTargetDC == 0 then nTargetDC = nil; end rRoll.nTarget = nTargetDC; if DB.getValue("partysheet.hiderollresults", 0) == 1 then rRoll.bSecret = true; rRoll.bTower = true; end ActionsManager.performAction(draginfo, rActor, rRoll); end function performRoll(draginfo, rActor, sAbilityStat) local rRoll = getRoll(rActor, sAbilityStat); if User.isHost() and CombatManager.isCTHidden(ActorManager.getCTNode(rActor)) then rRoll.bSecret = true; end ActionsManager.performAction(draginfo, rActor, rRoll); end function getRoll(rActor, sAbilityStat) local rRoll = {}; rRoll.sType = "ability"; rRoll.aDice = { "d20" }; rRoll.nMod = ActorManager2.getAbilityBonus(rActor, sAbilityStat); rRoll.sDesc = "[ABILITY]"; rRoll.sDesc = rRoll.sDesc .. " " .. StringManager.capitalize(sAbilityStat); rRoll.sDesc = rRoll.sDesc .. " check"; return rRoll; end function modRoll(rSource, rTarget, rRoll) local aAddDesc = {}; local aAddDice = {}; local nAddMod = 0; if rSource then local bEffects = false; local sActionStat = nil; local sAbility = string.match(rRoll.sDesc, "%[ABILITY%] (%w+) check"); if sAbility then sAbility = string.lower(sAbility); else if string.match(rRoll.sDesc, "%[STABILIZATION%]") then sAbility = "constitution"; end end -- GET ACTION MODIFIERS local nEffectCount; aAddDice, nAddMod, nEffectCount = EffectManager35E.getEffectsBonus(rSource, {"ABIL"}, false, {sAbility}); if (nEffectCount > 0) then bEffects = true; end -- GET CONDITION MODIFIERS if EffectManager35E.hasEffectCondition(rSource, "Frightened") or EffectManager35E.hasEffectCondition(rSource, "Panicked") or EffectManager35E.hasEffectCondition(rSource, "Shaken") then nAddMod = nAddMod - 2; bEffects = true; end if EffectManager35E.hasEffectCondition(rSource, "Sickened") then nAddMod = nAddMod - 2; bEffects = true; end -- GET STAT MODIFIERS local nBonusStat, nBonusEffects = ActorManager2.getAbilityEffectsBonus(rSource, sAbility); if nBonusEffects > 0 then bEffects = true; nAddMod = nAddMod + nBonusStat; end -- HANDLE NEGATIVE LEVELS local nNegLevelMod, nNegLevelCount = EffectManager35E.getEffectsBonus(rSource, {"NLVL"}, true); if nNegLevelCount > 0 then nAddMod = nAddMod - nNegLevelMod; bEffects = true; end -- IF EFFECTS HAPPENED, THEN ADD NOTE if bEffects then local sEffects = ""; local sMod = StringManager.convertDiceToString(aAddDice, nAddMod, true); if sMod ~= "" then sEffects = "[" .. Interface.getString("effects_tag") .. " " .. sMod .. "]"; else sEffects = "[" .. Interface.getString("effects_tag") .. "]"; end table.insert(aAddDesc, sEffects); end end if #aAddDesc > 0 then rRoll.sDesc = rRoll.sDesc .. " " .. table.concat(aAddDesc, " "); end for _,vDie in ipairs(aAddDice) do if vDie:sub(1,1) == "-" then table.insert(rRoll.aDice, "-p" .. vDie:sub(3)); else table.insert(rRoll.aDice, "p" .. vDie:sub(2)); end end rRoll.nMod = rRoll.nMod + nAddMod; end function onRoll(rSource, rTarget, rRoll) local rMessage = ActionsManager.createActionMessage(rSource, rRoll); if rRoll.nTarget then local nTotal = ActionsManager.total(rRoll); local nTargetDC = tonumber(rRoll.nTarget) or 0; rMessage.text = rMessage.text .. " (vs. DC " .. nTargetDC .. ")"; if nTotal >= nTargetDC then rMessage.text = rMessage.text .. " [SUCCESS]"; else rMessage.text = rMessage.text .. " [FAILURE]"; end end Comm.deliverChatMessage(rMessage); end
-- Quick and dirty test require 'Q/UTILS/lua/strict' local Scalar = require 'libsclr' local qmem = require 'Q/UTILS/lua/qmem' local Q = require 'Q' local chunk_size = qmem.chunk_size local x, y, z, n1, n2 --===================================== local T = {} for i = 1, 3 do T[#T+1] = i end x = Q.mk_col(T, "I4") for i = 1, 3 do local s = x:get1(i-1) assert(type(s) == "Scalar") assert(s == Scalar.new(i, "I4")) end --===================================== local len = 3 y = Q.const({ val = 1, len = len, qtype = "F4"}):eval() Q.print_csv(y) for i = 1, len do assert(y:get1(i-1) == Scalar.new(1, "F4")) end --===================================== y = Q.seq({ start = 10, by = 20, len = 3, qtype = "I2"}):eval() Q.print_csv(y) --===================================== y = Q.rand({ lb = 0, ub = 1, len = 3, qtype = "F8"}):eval() Q.print_csv(y) --===================================== z = Q.vvadd(x, y):eval() Q.print_csv({x, y, z}) --===================================== y = Q.period({ start = 1, by = 4, period = 2, len = 5, qtype = "I8"}):eval() Q.print_csv(y) --===================================== n1, n2 = Q.min(y):eval() print("min ", n1, n2) n1, n2 = Q.max(y):eval() print("max ", n1, n2) n1, n2 = Q.sum(y):eval() print("sum ", n1, n2) local len = chunk_size + 17 x = Q.const({val = 1, qtype = "I1", len = len}):memo(true) y = Q.const({val = 1, qtype = "F4", len = len}):memo(true) for i = 1, 10 do z = Q.vvadd(x, y):memo(true) n1, n2 = Q.sum(z):eval() assert(n1 == Scalar.new(2*len)) end print("Success") os.exit()
------------------------------------------------------------------------------ -- kong-plugin-soap2rest 1.0.2-1 ------------------------------------------------------------------------------ -- Copyright 2021 adesso SE -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ------------------------------------------------------------------------------ -- Author: Daniel Kraft <[email protected]> ------------------------------------------------------------------------------ local xml2lua = require "xml2lua" local handler = require "xmlhandler.tree" local utils = require "kong.plugins.soap2rest.utils" --local inspect = require "inspect" local _M = {} -- Identify namespaces from the WSDL schema -- @param raw_schema Schema Excerpt from the WSDL -- @return 1: Lua table with namespaces and the appropriate abbreviations -- 2: Abbreviations of the target namespace local function parse_namespaces(raw_schema) local namespaces = {} local targetNamespace = "" -- Identify WSDL namespaces and the appropriate abbreviations for key, value in pairs(raw_schema._attr) do if string.match(key, '^(xmlns):') == 'xmlns' then namespaces[string.match(key, ':(.*)$')] = value elseif key == 'targetNamespace' then targetNamespace = value end end -- Identifying the abbreviations of the target namespace for key, value in pairs(namespaces) do if value == targetNamespace then targetNamespace = key break end end return namespaces, targetNamespace end -- Identifying the types of SOAP requests and responses -- @param raw_schema Schema Excerpt from the WSDL -- @return Mapping of InputMessage or OutputMessage and their types local function parse_schema(raw_schema) -- Identify the types local types = {} for key, value in pairs(raw_schema['xs:complexType']) do if value._attr.name:sub(-#'_OutputMessage') == '_OutputMessage' then if value['xs:sequence'] ~= nil and value['xs:sequence']['xs:element'] ~= nil then -- xs typen are basic values if value['xs:sequence']['xs:element']._attr.type ~= nil and value['xs:sequence']['xs:element']._attr.type:find('^xs:') == nil then types[value._attr.name] = value['xs:sequence']['xs:element']._attr.type:gsub("schemas:", "") else types[value._attr.name] = value['xs:sequence']['xs:element']._attr.name end elseif value['xs:element'] ~= nil then if value['xs:element']._attr.type ~= nil then types[value._attr.name] = value['xs:element']._attr.type:gsub("schemas:", "") else types[value._attr.name] = value['xs:element']._attr.name end end end end -- Assigning the types to InputMessage and OutputMessage respectively. local schema = {} for key, value in pairs(raw_schema['xs:element']) do if value._attr.name:sub(-#'_OutputMessage') == '_OutputMessage' then schema[value._attr.name] = types[value._attr.name] elseif value._attr.name:sub(-#'_InputMessage') ~= '_InputMessage' then schema[value._attr.name] = (value._attr.type ~= nil and value._attr.type:gsub("schemas:", "") or value._attr.name) end end return schema end -- Identify the SOAP operations -- @param raw_operations Operation Excerpt from the WSDL -- @param schema Mapping of InputMessage or OutputMessage and their types -- @return Mapping of OperationID and return types and possible faults local function parse_operations(raw_operations, schema) local operations = {} for key, value in pairs(raw_operations) do local response, fault400, fault500 = nil, nil, nil if value.output ~= nil then response = schema[value.output._attr.message:gsub("wsdl:", "")] end -- Identifying the faults if value.fault ~= nil then -- Special case where only one fault is indicated if table.getn(value.fault) < 2 then -- Identifying the Client Faults if string.match(value.fault._attr.name, '_(4)[0-9][0-9]$') == '4' then fault400 = { name = value.fault._attr.name, type = schema[value.fault._attr.name] } -- Identify the server faults elseif string.match(value.fault._attr.name, '_(5)[0-9][0-9]$') == '5' then fault500 = { name = value.fault._attr.name, type = schema[value.fault._attr.name] } end else for key, value in pairs(value.fault) do -- Identifying the Client Faults if string.match(value._attr.name, '_(4)[0-9][0-9]$') == '4' then if fault400 == nil or string.match(value._attr.name, '_(400)$') == '400'then fault400 = { name = value._attr.name, type = schema[value._attr.name] } end -- Identify the server faults elseif string.match(value._attr.name, '_(5)[0-9][0-9]$') == '5' then if fault500 == nil or string.match(value._attr.name, '_(500)$') == '500'then fault500 = { name = value._attr.name, type = schema[value._attr.name] } end end end end end -- Composing the SAOP return types operations[value._attr.name] = { soap = { response=response, fault400=fault400, fault500=fault500 } } end return operations end -- Analysing ordered response models and soap arrays -- @param complex_types Excerpt of all ComplexTypes from the WSDL -- @return 1. Configuration of the return types -- 2. Collection of the names of all SOAP arrays local function parse_complexTypes(complex_types) local models = {} local soap_arrays = {} for _, type in pairs(complex_types) do if type['xs:sequence'] ~= nil then local attr = {} -- Checking whether it is an array of attributes if table.getn(type['xs:sequence']['xs:element']) > 1 then for _, value in pairs(type['xs:sequence']['xs:element']) do -- Collecting attributes and their type table.insert(attr, { name = value._attr.name, type = (value._attr.type:sub(1, #"schemas:") == "schemas:" and string.gsub(value._attr.type, "([^:]*:)", "" ) or nil) }) -- Collecting the names of SOAP arrays if value._attr.maxOccurs ~= nil and value._attr.maxOccurs == "unbounded" and not utils.has_value(soap_arrays, value._attr.name) then table.insert(soap_arrays, value._attr.name) end end else local value = type['xs:sequence']['xs:element'] -- Collecting attributes and their type table.insert(attr, { name = value._attr.name, type = (value._attr.type:sub(1, #"schemas:") == "schemas:" and string.gsub(value._attr.type, "([^:]*:)", "" ) or nil) }) -- Collecting the names of SOAP arrays if value._attr.maxOccurs ~= nil and value._attr.maxOccurs == "unbounded" and not utils.has_value(soap_arrays, value._attr.name) then table.insert(soap_arrays, value._attr.name) end end models[type._attr.name] = attr end end return models, soap_arrays end -- Analysing the WSDL file and initiating the cached plug-in configuration -- @param plugin_conf Plugin configuration function _M.parse(plugin_conf) -- Reading the WSDL file local status, wsdl_content = pcall(utils.read_file, plugin_conf.wsdl_path) if not status then kong.log.err("Unable to read WSDL file '"..plugin_conf.wsdl_path.."' \n\t", wsdl_content) return end -- Convert WSDL file into a Lua table local wsdl_handler = handler:new() local parser = xml2lua.parser(wsdl_handler) parser:parse(wsdl_content) plugin_conf.wsdl_content = wsdl_content -- Identify namespaces from the WSDL schema local status, namespaces, targetNamespace = pcall(parse_namespaces, wsdl_handler.root.definitions.types['xs:schema']) if not status then kong.log.err("Unable to parse WSDL namespaces\n\t", namespaces) return end plugin_conf.namespaces = namespaces plugin_conf.targetNamespace = targetNamespace -- Identifying the types of SOAP requests and responses local status, schema = pcall(parse_schema, wsdl_handler.root.definitions.types['xs:schema']) if not status then kong.log.err("Unable to parse WSDL schema\n\t", schema) return end -- Identify the SOAP operations local status, operations = pcall(parse_operations, wsdl_handler.root.definitions.portType.operation, schema) if not status then kong.log.err("Unable to parse WSDL operations\n\t", operations) return end plugin_conf.operations = operations -- Analysing ordered response models and soap arrays local status, models, soap_arrays = pcall(parse_complexTypes, wsdl_handler.root.definitions.types['xs:schema']['xs:complexType']) if not status then kong.log.err("Unable to parse WSDL complexType\n\t", models) return end plugin_conf.models = models plugin_conf.soap_arrays = soap_arrays end return _M
module("luci.controller.qbittorrent",package.seeall) function index() if not nixio.fs.access("/etc/config/qbittorrent") then return end entry({"admin", "nas", "qBittorrent"}, cbi("qbittorrent"), _("qBittorrent")) entry({"admin", "nas", "qBittorrent", "status"}, call("act_status")).leaf = true end function act_status() local e={} e.running=luci.sys.call("pgrep qbittorrent-nox >/dev/null")==0 luci.http.prepare_content("application/json") luci.http.write_json(e) end
local luaunit = require("luaunit") require("optional_id") TestOptionalId = {} function TestOptionalId:test_optional_id() local r = OptionalId:from_file("src/fixed_struct.bin") luaunit.assertEquals(r._unnamed0, 0x50) luaunit.assertEquals(r._unnamed1, 0x41) luaunit.assertEquals(r._unnamed2, "\x43\x4b\x2d\x31\xff") end
-- load app code local App = dofile("../code/sts-diffusion.lua") diffusion = App { polyOrder = 1, lower = {0.0, 0.0}, upper = {2*math.pi, 2*math.pi}, cells = {8, 8}, errEps = 1e-8, factor = 10, extraStages = 1, stepper = 'RKL1', -- initial conditions init = function (t, xn) local x, y = xn[1], xn[2] return 0.0 end, source = function (t, xn) local x, y = xn[1], xn[2] local amn = {{0,10,0}, {10,0,0}, {10,0,0}} local bmn = {{0,10,0}, {10,0,0}, {10,0,0}} local t1, t2 = 0.0, 0.0 local f = 0.0 for m = 0,2 do for n = 0,2 do t1 = amn[m+1][n+1]*math.cos(m*x)*math.cos(n*y) t2 = bmn[m+1][n+1]*math.sin(m*x)*math.sin(n*y) f = f + -(m*m+n*n)*(t1+t2) end end return -f/50.0 end, exact = function (t, xn) local x, y = xn[1], xn[2] local amn = {{0,10,0}, {10,0,0}, {10,0,0}} local bmn = {{0,10,0}, {10,0,0}, {10,0,0}} local t1, t2 = 0.0, 0.0 local f = 0.0 for m = 0,2 do for n = 0,2 do t1 = amn[m+1][n+1]*math.cos(m*x)*math.cos(n*y) t2 = bmn[m+1][n+1]*math.sin(m*x)*math.sin(n*y) f = f + (t1+t2) end end return f/50.0 end, } diffusion()
cmdBaseWhiteList = {} eventHandlers = {} function dgsCreateCmd(x,y,w,h,relative,parent) if not(type(x) == "number") then error(dgsGenAsrt(x,"dgsCreateCmd",1,"number")) end if not(type(y) == "number") then error(dgsGenAsrt(y,"dgsCreateCmd",2,"number")) end if not(type(w) == "number") then error(dgsGenAsrt(w,"dgsCreateCmd",3,"number")) end if not(type(h) == "number") then error(dgsGenAsrt(h,"dgsCreateCmd",4,"number")) end local cmdMemo = dgsCreateMemo(x,y,w,h,"",relative,parent) dgsMemoSetReadOnly(cmdMemo,true) dgsSetData(cmdMemo,"asPlugin","dgs-dxcmd") dgsSetData(cmdMemo,"readOnlyCaretShow",true) dgsSetData(cmdMemo,"textSize",{1.3,1.3}) dgsMemoSetWordWrapState(cmdMemo,true) dgsSetData(cmdMemo,"bgColor",tocolor(0,0,0,180)) dgsSetData(cmdMemo,"textColor",tocolor(255,255,255,255)) dgsSetData(cmdMemo,"caretColor",tocolor(255,255,255,255)) dgsSetFont(cmdMemo,"arial") dgsSetData(cmdMemo,"leading",tonumber(leading) or 20) dgsSetData(cmdMemo,"preName","") dgsSetData(cmdMemo,"whitelist",cmdBaseWhiteList) dgsSetData(cmdMemo,"cmdType","function") dgsSetData(cmdMemo,"cmdHistory",{[0]=""}) dgsSetData(cmdMemo,"cmdCurrentHistory",0) local sx,sy = dgsGetSize(cmdMemo,false) local edit = dgsCreateEdit(0,-20,sx,20,"",false,cmdMemo,tocolor(255,255,255,255)) dgsSetData(edit,"textSize",{1.3,1.3}) dgsSetFont(edit,"arial") addEventHandler("onDgsEditAccepted",edit,function() local cmd = dgsElementData[source].mycmd if dgsGetPluginType(cmd) == "dgs-dxcmd" then local text = dgsElementData[source].text dgsEditClearText(source) if text ~= "" then receiveCmdEditInput(cmd,text) end end end,false) for k,v in pairs(eventHandlers) do dgsEditAddAutoComplete(edit,k,false) end dgsSetPositionAlignment(edit,_,"bottom") dgsSetData(cmdMemo,"cmdEdit",edit) dgsSetData(cmdMemo,"hitoutofparent",true) dgsSetData(edit,"cursorStyle",1) dgsSetData(edit,"cursorThick",1.2) dgsSetData(edit,"mycmd",cmdMemo) addEventHandler("onDgsTextChange",edit,function() local text = dgsElementData[source].text local parent = dgsElementData[source].mycmd if isElement(parent) then if dgsGetPluginType(parent) == "dgs-dxcmd" then local hisid = dgsElementData[parent].cmdCurrentHistory local history = dgsElementData[parent].cmdHistory if history[hisid] ~= text then dgsSetData(parent,"cmdCurrentHistory",0) end end end end,false) triggerEvent("onDgsPluginCreate",cmdMemo,sourceResource) return cmdMemo end function dgsCmdSetMode(cmd,mode,output) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"dgsCmdSetMode",1,"plugin dgs-dxcmd")) end if not(type(mode) == "string") then error(dgsGenAsrt(mode,"dgsCmdSetMode",2,"plugin string")) end if mode == "function" or mode == "event" then triggerEvent("onCMDModePreChange",cmd,mode) if not wasEventCancelled() then dgsSetData(cmd,"cmdType","event") if output then outputCmdMessage(cmd,"[Mode]Current Mode is ‘"..(mode == "function" and "Function" or "Event").." CMD’") end return true end end return false end function dgsCmdClearText(cmd) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"dgsCmdClearText",1,"plugin dgs-dxcmd")) end dgsSetData(cmd,"texts",{}) end function dgsCmdAddEventToWhiteList(cmd,rules) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"dgsCmdAddEventToWhiteList",1,"plugin dgs-dxcmd")) end if not(type(rules) == "table") then error(dgsGenAsrt(rules,"dgsCmdAddEventToWhiteList",2,"table")) end if cmd == "all" then for k,v in pairs(getElementsByType("dgs-dxcmd")) do local oldrule = dgsGetData(v,"whitelist") local newrule = table.merger(oldrule,rules) if newrule then dgsSetData(v,"whitelist",newrule) end end cmdBaseWhiteList = table.merger(cmdBaseWhiteList,rules) else local oldrule = dgsGetData(cmd,"whitelist") local newrule = table.merger(oldrule,rules) if newrule then dgsSetData(cmd,"whitelist",newrule) end end end function dgsCmdRemoveEventFromWhiteList(cmd,rules) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"dgsCmdRemoveEventFromWhiteList",1,"plugin dgs-dxcmd")) end if not(type(rules) == "table") then error(dgsGenAsrt(rules,"dgsCmdRemoveEventFromWhiteList",2,"table")) end if cmd == "all" then for k,v in pairs(getElementsByType("dgs-dxcmd")) do local oldrule = dgsGetData(v,"whitelist") local newrule = table.complement(oldrule,rules) if newrule then dgsSetData(v,"whitelist",newrule) end end cmdBaseWhiteList = table.complement(cmdBaseWhiteList,rules) else local oldrule = dgsGetData(cmd,"whitelist") local newrule = table.complement(oldrule,rules) if newrule then dgsSetData(cmd,"whitelist",newrule) end end end function dgsCmdRemoveAllEvents(cmd) if not(dgsGetPluginType(cmd) == "dgs-dxcmd" or cmd == "all") then error(dgsGenAsrt(cmd,"dgsCmdRemoveAllEvents",1,"plugin dgs-dxcmd/string","all")) end if cmd == "all" then cmdBaseWhiteList = {} for k,v in pairs(getElementsByType("dgs-dxcmd")) do dgsSetData(v,"whitelist",{}) end else dgsSetData(cmd,"whitelist",{}) end end function dgsCmdIsInWhiteList(cmd,rule) if not(dgsGetPluginType(cmd) == "dgs-dxcmd" or cmd == "all") then error(dgsGenAsrt(cmd,"dgsCmdIsInWhiteList",1,"plugin dgs-dxcmd/string","all")) end if not(type(rule) == "string") then error(dgsGenAsrt(rule,"dgsCmdIsInWhiteList",2,"string")) end if table.find(preinstallWhiteList,rule) then return true else if cmd == "all" then if table.find(cmdBaseWhiteList,rule) then return true end else local wtlist = dgsGetData(cmd,"whitelist") if table.find(wtlist,rule) then return true end end end return false end function outputCmdMessage(cmd,str) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"outputCmdMessage",1,"plugin dgs-dxcmd")) end dgsMemoAppendText(cmd,str.."\n",true) local textTable = dgsElementData[cmd].text local toLine = #textTable local toIndex = utf8.len(textTable[toLine][0]) dgsMemoSetCaretPosition(cmd,toIndex,toLine) end function receiveCmdEditInput(cmd,str) if dgsGetPluginType(cmd) == "dgs-dxcmd" then local history = dgsGetData(cmd,"cmdHistory") if history[1] ~= str then table.insert(history,1,str) dgsSetData(cmd,"cmdHistory",history) end executeCmdCommand(cmd,unpack(split(str," "))) end end function dgsCmdGetEdit(cmd) if dgsGetPluginType(cmd) == "dgs-dxcmd" then return dgsElementData[cmd].cmdEdit end return false end function configCMD(source) local dxedit = dgsElementData[source].cmdEdit local scalex,scaley = unpack(dgsGetData(source,"textSize")) local sx,sy = dgsGetSize(source,false) dgsSetPosition(dxedit,0,sy-scaley*20,false) dgsSetSize(dxedit,sx,scaley*20,false) end function dgsCmdAddCommandHandler(str,func) eventHandlers[str] = eventHandlers[str] or {} if not(type(str) == "string") then error(dgsGenAsrt(str,"dgsCmdAddCommandHandler",1,"string")) end if not(type(func) == "function") then error(dgsGenAsrt(func,"dgsCmdAddCommandHandler",2,"function")) end return table.insert(eventHandlers[str],func) end function dgsCmdRemoveCommandHandler(str,func) eventHandlers[str] = eventHandlers[str] or {} if not(type(str) == "string") then error(dgsGenAsrt(str,"dgsCmdRemoveCommandHandler",1,"string")) end if not(type(func) == "function") then error(dgsGenAsrt(func,"dgsCmdRemoveCommandHandler",2,"function")) end local id = table.find(eventHandlers[str],func) if id then return table.remove(eventHandlers[str],id) end return true end function executeCmdCommand(cmd,str,...) local arg = {...} local ifound = false local cmdType = dgsGetData(cmd,"cmdType") if cmdType == "function" then outputCmdMessage(cmd,"Execute: "..str) for k,v in pairs(eventHandlers[str] or {}) do if type(v) == "function" then ifound = true v(cmd,unpack(arg)) break end end if not ifound then outputCmdMessage(cmd,"Coundn't Find Command:"..str) end elseif cmdType == "event" then outputCmdMessage(cmd,"Trigger: "..str) if dgsCmdIsInWhiteList(cmd,dgsGetData(cmd,"preName")..str) then ifound = true triggerEvent(dgsGetData(cmd,"preName")..str,cmd,...) end if not ifound then outputCmdMessage(cmd,"Access Denied When Calling Event:"..str) end end end function dgsEventCmdSetPreName(cmd,preName) if not(dgsGetPluginType(cmd) == "dgs-dxcmd") then error(dgsGenAsrt(cmd,"dgsEventCmdSetPreName",1,"plugin dgs-dxcmd")) end if not(type(preName) == "string") then error(dgsGenAsrt(preName,"dgsEventCmdSetPreName",1,"string")) end return dgsSetData(cmd,"preName",preName) end
-- Do You Believe in Gravity? local s, id = GetID() function s.initial_effect( c ) -- search local e1 = Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE + PHASE_STANDBY) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1, id) e1:SetCondition(s.searchcon) e1:SetOperation(s.searchop) c:RegisterEffect(e1) -- activate local e2 = Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e2) end s.listed_series = { 0xf00 } s.listed_names = { 1090076077 } function s.searchfilter( c, e, tp ) return (c:IsSetCard(0xf00) and c:IsType(TYPE_MONSTER)) or (c:IsCode(1090076077)) end function s.fieldsearchfilter( c, e, tp ) return c:IsSetCard(0xf00) and c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsControler(tp) end function s.searchcon( e, tp, eg, ep, ev, re, r, rp ) return Duel.GetTurnPlayer() == tp and Duel.IsExistingMatchingCard( s.fieldsearchfilter, tp, LOCATION_MZONE, 0, 1, nil, e, tp ) and Duel.IsExistingMatchingCard( s.searchfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp ) end function s.searchop( e, tp, eg, ep, ev, re, r, rp, chk, chkc ) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND) local g = Duel.SelectMatchingCard( tp, s.searchfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp ) local tc = g:GetFirst() if tc then Duel.SendtoHand(tc, tp, REASON_EFFECT) end end
cc = cc or {} ---Image object ---@class Image : Ref local Image = {} cc.Image = Image -------------------------------- -- ---@return bool function Image:hasPremultipliedAlpha() end -------------------------------- ---brief Save Image data to the specified file, with specified format.<br> ---param filePath the file's absolute path, including file suffix.<br> ---param isToRGB whether the image is saved as RGB format. ---@param filename string ---@param isToRGB bool ---@return bool function Image:saveToFile(filename, isToRGB) end -------------------------------- -- ---@return bool function Image:hasAlpha() end -------------------------------- -- ---@return bool function Image:isCompressed() end -------------------------------- -- ---@return int function Image:getHeight() end -------------------------------- ---brief Load the image from the specified path.<br> ---param path the absolute file path.<br> ---return true if loaded correctly. ---@param path string ---@return bool function Image:initWithImageFile(path) end -------------------------------- -- ---@return int function Image:getWidth() end -------------------------------- -- ---@return int function Image:getBitPerPixel() end -------------------------------- -- ---@return int function Image:getFileType() end -------------------------------- -- ---@return string function Image:getFilePath() end -------------------------------- -- ---@return int function Image:getNumberOfMipmaps() end -------------------------------- -- ---@return int function Image:getRenderFormat() end -------------------------------- --- treats (or not) PVR files as if they have alpha premultiplied.<br> ---Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is<br> ---possible load them as if they have (or not) the alpha channel premultiplied.<br> ---By default it is disabled. ---@param haveAlphaPremultiplied bool ---@return Image function Image:setPVRImagesHavePremultipliedAlpha(haveAlphaPremultiplied) end -------------------------------- ---Enables or disables premultiplied alpha for PNG files.<br> ---param enabled (default: true) ---@param enabled bool ---@return Image function Image:setPNGPremultipliedAlphaEnabled(enabled) end -------------------------------- ---js ctor ---@return Image function Image:Image() end return Image
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.6]camera clear mode --- ---@class OF_CameraClearFlags --- ---[3.6]clear color and depth --- ---@field OF_CameraClearFlags_ColorAndDepth --- ---[3.6]clear depth only --- ---@field OF_CameraClearFlags_DepthOnly --- ---[3.6]don't clear --- ---@field OF_CameraClearFlags_Nothing --- ---[4.6]clear color only --- ---@field OF_CameraClearFlags_ColorOnly OF_CameraClearFlags = {} return OF_CameraClearFlags
local lspconfig = require("lspconfig/util") local o = require("nvim-lsp-ts-utils.options") local format = string.format local uv = vim.loop local api = vim.api local exec = api.nvim_exec local tsserver_fts = { "javascript", "javascriptreact", "typescript", "typescriptreact" } local tsserver_extensions = {"js", "jsx", "ts", "tsx"} local node_modules = "/node_modules/.bin" local M = {} M.echo_warning = function(message) vim.api.nvim_echo({{"nvim-lsp-ts-utils: " .. message, "WarningMsg"}}, true, {}) end M.removed_warning = function(method) M.echo_warning(method .. " has been removed! Please see the readme for instructions.") end M.debug_log = function(target) if not o.get().debug then return end if type(target) == "table" then print(vim.inspect(target)) else print(target) end end M.define_buf_command = function(name, fn) vim.cmd(format("command! -buffer %s lua require'nvim-lsp-ts-utils'.%s", name, fn)) end M.define_buf_augroup = function(name, event, fn) exec(format([[ augroup %s autocmd! * <buffer> autocmd %s <buffer> lua require'nvim-lsp-ts-utils'.%s augroup END ]], name, event, fn), false) end M.print_no_actions_message = function() print("No code actions available") end M.parse_args = function(args, bufnr) local parsed = {} for _, arg in pairs(args) do if arg == "$FILENAME" then table.insert(parsed, M.buffer.name(bufnr)) else table.insert(parsed, arg) end end return parsed end M.file = { mv = function(source, target) local ok = uv.fs_rename(source, target) if not ok then error("failed to move " .. source .. " to " .. target) end end, cp = function(source, target) local ok = uv.fs_copyfile(source, target) if not ok then error("failed to copy " .. source .. " to " .. target) end end, rm = function(path, force) local ok = uv.fs_unlink(path) if not force and not ok then error("failed to remove " .. path) end end, dir_file = function(dir, index) local handle = uv.fs_scandir(dir) for i = 1, index do local file = uv.fs_scandir_next(handle) if i == index and file then return file end end return nil end, exists = function(path) local file = uv.fs_open(path, "r", 438) if file then uv.fs_close(file) return true end return false end, check_ft = function(bufnr) if not bufnr then bufnr = 0 end local ft = api.nvim_buf_get_option(bufnr, "filetype") if not M.table.contains(tsserver_fts, ft) then error("invalid filetype") end end, stat = function(path) local fd = uv.fs_open(path, "r", 438) if not fd then return nil end local stat = uv.fs_fstat(fd) uv.fs_close(fd) return stat end, extension = function(filename) return vim.fn.fnamemodify(filename, ":e") end, has_tsserver_extension = function(filename) local extension = M.file.extension(filename) -- assume no extension == directory (which needs to be validated) return extension == "" or M.table.contains(tsserver_extensions, extension) end } M.find_bin = function(cmd) local local_bin = M.buffer.root() .. node_modules .. "/" .. cmd if M.file.exists(local_bin) then M.debug_log("using local executable " .. local_bin) return local_bin else M.debug_log("using system executable " .. cmd) return cmd end end M.table = { contains = function(list, candidate) for _, element in pairs(list) do if element == candidate then return true end end return false end, len = function(table) local count = 0 for _ in pairs(table) do count = count + 1 end return count end } M.cursor = { pos = function(winnr) if not winnr then winnr = 0 end local pos = api.nvim_win_get_cursor(winnr) return pos[1], pos[2] end, set = function(row, col, winnr) if not winnr then winnr = 0 end api.nvim_win_set_cursor(winnr, {row, col}) end } M.buffer = { name = function(bufnr) if not bufnr then bufnr = api.nvim_get_current_buf() end return api.nvim_buf_get_name(bufnr) end, bufnr = function(name) local info = vim.fn.getbufinfo(name)[1] return info and info.bufnr or nil end, to_string = function(bufnr) if not bufnr then bufnr = api.nvim_get_current_buf() end local content = api.nvim_buf_get_lines(bufnr, 0, -1, false) return table.concat(content, "\n") .. "\n" end, line = function(row, bufnr) return api.nvim_buf_get_lines(bufnr and bufnr or 0, row - 1, row, false)[1] end, insert_text = function(row, col, text, bufnr) if not bufnr then bufnr = api.nvim_get_current_buf() end api.nvim_buf_set_text(bufnr, row, col, row, col, {text}) end, root = function(fname) if not fname then fname = M.buffer.name() end return lspconfig.root_pattern("tsconfig.json")(fname) or lspconfig.root_pattern("package.json", "jsconfig.json", ".git")(fname) end } M.string = { split_at_newline = function(str) local split = {} for line in string.gmatch(str, "([^\n]*)\n?") do table.insert(split, line) end -- remove final empty newline table.remove(split) return split end } return M
-- coding: utf-8 local Shared = ... local Msg, ErrMsg = Shared.Msg, Shared.ErrMsg local MacroInit, MacroStep = Shared.MacroInit, Shared.MacroStep local pack, loadmacro, utils = Shared.pack, Shared.loadmacro, Shared.utils local MacroCallFar = Shared.MacroCallFar local FarMacroCallToLua = Shared.FarMacroCallToLua local GetLastParseError = Shared.GetLastParseError Shared = nil local F = far.Flags -- enum MACROPLUGINRETURNTYPE local MPRT_NORMALFINISH, MPRT_ERRORFINISH, MPRT_HASNOMACRO, MPRT_PLUGINCALL = F.MPRT_NORMALFINISH, F.MPRT_ERRORFINISH, F.MPRT_HASNOMACRO, F.MPRT_PLUGINCALL -- enum FARMACROSTATE local MACROSTATE_NOMACRO, MACROSTATE_EXECUTING, MACROSTATE_EXECUTING_COMMON = F.MACROSTATE_NOMACRO, F.MACROSTATE_EXECUTING, F.MACROSTATE_EXECUTING_COMMON -- unsigned __int64 MACROFLAGS_MFLAGS local MFLAGS_ENABLEOUTPUT, MFLAGS_NOSENDKEYSTOPLUGINS, MFLAGS_POSTFROMPLUGIN = 0x1, 0x2, 0x10000000 local KEY_NONE = 0x30001 local MCODE_F_PLUGIN_CALL = 0x80C4F local type, setmetatable = type, setmetatable local bit = bit or bit64 local band, bor, bxor, lshift = bit.band, bit.bor, bit.bxor, bit.lshift -------------------------------------------------------------------------------- local MCODE_F_KEYMACRO = 0x80C68 local Import = { RestoreMacroChar = function() return MacroCallFar(MCODE_F_KEYMACRO, 1) end, ScrBufLock = function() return MacroCallFar(MCODE_F_KEYMACRO, 2) end, ScrBufUnlock = function() return MacroCallFar(MCODE_F_KEYMACRO, 3) end, ScrBufResetLockCount = function() return MacroCallFar(MCODE_F_KEYMACRO, 4) end, ScrBufGetLockCount = function() return MacroCallFar(MCODE_F_KEYMACRO, 5) end, ScrBufSetLockCount = function(v) return MacroCallFar(MCODE_F_KEYMACRO, 6, v) end, GetUseInternalClipboard = function() return MacroCallFar(MCODE_F_KEYMACRO, 7) end, SetUseInternalClipboard = function(v) return MacroCallFar(MCODE_F_KEYMACRO, 8, v) end, KeyNameToKey = function(v) return MacroCallFar(MCODE_F_KEYMACRO, 9, v) end, KeyToText = function(v) return MacroCallFar(MCODE_F_KEYMACRO, 10, v) end, } -------------------------------------------------------------------------------- local NewMacroRecord do local MacroRecord = { m_id = 0, -- идентификатор загруженного макроса в плагине LuaMacro m_flags = 0, -- флаги макропоследовательности m_key = -1, -- назначенная клавиша m_textkey= nil, -- текстовое представление назначенной клавиши m_value = nil, -- значение, хранимое исполняющимся макросом m_handle = nil, -- хэндл исполняющегося макроса m_area = nil -- макрообласть, из которой стартовал макрос } local meta = { __index=MacroRecord } function MacroRecord:GetFlags() return self.m_flags end function MacroRecord:SetFlags(f) self.m_flags=f end function MacroRecord:GetHandle() return self.m_handle end function MacroRecord:SetHandle(handle) self.m_handle=handle end function MacroRecord:GetValue() return self.m_value end function MacroRecord:SetValue(val) self.m_value=val end function MacroRecord:GetStartArea() return self.m_area end NewMacroRecord = function (MacroId, Flags, Key, TextKey) return setmetatable({m_id=MacroId, m_flags=Flags, m_key=Key, m_textkey=TextKey, m_area=far.MacroGetArea() }, meta) end end -------------------------------------------------------------------------------- -- Специализированная очередь, оптимизированная для очередей макросов. -- Оптимизация по скорости и памяти, имеет смысл при добавлении в цикле сотен тысяч элементов. -- Данная оптимизация накладывает следующие ограничения (соблюдаемые в нашем случае): -- Элементы должны быть таблицами. -- Очередь добавляет в элементы поле _next. -- Нельзя добавлять элемент в очередь, если он уже имеется в этой очереди. local NewQueue do local queue = {} local meta = { __index=queue } function queue:add(v) if self.last ~= nil then self.last._next = v self.last = v else self.first, self.last = v, v end end function queue:addqueue(q) if q.last ~= nil then if self.last ~= nil then self.last._next = q.first self.last = q.last else self.first, self.last = q.first, q.last end end end function queue:remove() if self.first ~= nil then self.first = self.first._next if self.first==nil then self.last=nil end end end function queue:empty() return self.first==nil end NewQueue = function() return setmetatable({}, meta) end end -------------------------------------------------------------------------------- local NewMacroState do local MacroState = { IntKey = 0, -- "описание реально нажатой клавиши" HistoryDisableMask = 0, UseInternalClipboard = false, MacroQueue = nil } local meta = { __index=MacroState } function MacroState:GetCurMacro() return self.MacroQueue.first end function MacroState:RemoveCurMacro() self.MacroQueue:remove() end NewMacroState = function() return setmetatable({ MacroQueue=NewQueue() }, meta) end end -------------------------------------------------------------------------------- local NewStack do local stack = {} local meta = { __index=stack } function stack:top() return self[#self] end function stack:pop() local v=self[#self]; self[#self]=nil; return v; end function stack:push(v) self[#self+1]=v end function stack:empty() return self[1]==nil end NewStack = function() return setmetatable({}, meta) end end -------------------------------------------------------------------------------- local KeyMacro = {} local CurState = NewMacroState() local StateStack = NewStack() local MacroIsRunning = 0 -------------------------------------------------------------------------------- local function GetCurMacro() return CurState:GetCurMacro() end local function GetTopMacro() return StateStack[1] and StateStack:top():GetCurMacro() end local function RemoveCurMacro() CurState:RemoveCurMacro() end local function IsExecuting() local m = GetCurMacro() if m and m:GetHandle() then return band(m:GetFlags(),MFLAGS_NOSENDKEYSTOPLUGINS)~=0 and MACROSTATE_EXECUTING or MACROSTATE_EXECUTING_COMMON else return StateStack[1] and MACROSTATE_EXECUTING_COMMON or MACROSTATE_NOMACRO end end local function IsHistoryDisable (TypeHistory) local State = StateStack:top() or CurState return State:GetCurMacro() and band(State.HistoryDisableMask, lshift(1,TypeHistory))~=0 and 1 or 0 end local function IsDisableOutput() local m = GetCurMacro() return m and band(m:GetFlags(),MFLAGS_ENABLEOUTPUT)==0 and 1 or 0 end local function PushState (withClip) if withClip then CurState.UseInternalClipboard = Import.GetUseInternalClipboard() end StateStack:push(CurState) CurState = NewMacroState() end local function PopState (withClip) if StateStack[1] then StateStack:top().MacroQueue:addqueue(CurState.MacroQueue) CurState = StateStack:pop() if withClip then Import.SetUseInternalClipboard(CurState.UseInternalClipboard) end end end function KeyMacro.InitInternalVars (InitedRAM) if InitedRAM then CurState.MacroQueue = NewQueue() end CurState.HistoryDisableMask = 0 end function KeyMacro.mmode (Action, Value) -- N=MMode(Action[,Value]) local TopMacro = GetTopMacro() if not TopMacro then return false end local result = 0 local flags = TopMacro:GetFlags() if Action==1 then -- enable/disable output result = band(flags, MFLAGS_ENABLEOUTPUT)==1 and 0 or 1 if (Value==0 or Value==1 or Value==2) and Value~=result then TopMacro:SetFlags(bxor(flags, MFLAGS_ENABLEOUTPUT)) far.Text() -- M#2389: mmode(1,x): вывод на экран включается/отключается не вовремя end elseif Action==2 then -- get MacroRecord flags result = bor(lshift(flags,8), TopMacro:GetStartArea()) end return result end local function ACall (macro, param) local EntryStackSize = #StateStack macro:SetValue(true) PushState(true) local lockCount = Import.ScrBufGetLockCount() Import.ScrBufSetLockCount(0) local Result = pack(param[1](unpack(param,2,param.n))) Import.ScrBufSetLockCount(lockCount) if #StateStack > EntryStackSize then PopState(true) macro:SetValue(Result) end end local function GetInputFromMacro() while true do while MacroIsRunning==0 and not GetCurMacro() do if StateStack[1] then PopState(true) else CurState = NewMacroState() return MPRT_HASNOMACRO end end local macro = GetCurMacro() if not macro then break end if not macro:GetHandle() then PushState(false) macro:SetHandle(MacroInit(macro.m_id)) PopState(false) if not macro:GetHandle() then RemoveCurMacro() Import.RestoreMacroChar() break end end Import.ScrBufResetLockCount() local OldCurState = CurState MacroIsRunning = MacroIsRunning + 1 PushState(false) local value, handle = macro:GetValue(), macro:GetHandle() local r1,r2 if type(value) == "userdata" then -- Plugin.Call/SyncCall r1,r2 = MacroStep(handle, FarMacroCallToLua(value)) elseif type(value) == "table" then -- mf.acall, eval r1,r2 = MacroStep(handle, unpack(value,1,value.n)) elseif value ~= nil then -- Plugin.Menu/Config/Command, ... r1,r2 = MacroStep(handle, value) else r1,r2 = MacroStep(handle) end PopState(false) macro:SetValue(nil) MacroIsRunning = MacroIsRunning - 1 if band(macro:GetFlags(),MFLAGS_ENABLEOUTPUT) == 0 then Import.ScrBufLock() end if r1 == MPRT_NORMALFINISH or r1 == MPRT_ERRORFINISH then if macro.caller then macro.caller:SetValue(r1==MPRT_NORMALFINISH and r2) end if band(macro:GetFlags(),MFLAGS_ENABLEOUTPUT) == 0 then Import.ScrBufUnlock() end OldCurState:RemoveCurMacro() if not GetCurMacro() then Import.RestoreMacroChar() end for k = #macro,1,-1 do -- exit handlers local tbl = macro[k] tbl.func(unpack(tbl, 1, tbl.n)) end elseif r1 == MPRT_PLUGINCALL then KeyMacro.CallPlugin(r2, true) elseif r1 == "acall" then ACall(macro, r2) elseif r1 == "eval" then local m = r2[1] PushState(true) KeyMacro.PostNewMacro(m, m.flags, r2[2], false).caller = macro else return r1,r2 end end end -- (1) mf.eval (2) keypress macro (3) mf.postmacro -- (4) command line (5) macro browser (6) autostarting macros function KeyMacro.PostNewMacro (macroId, flags, textKey, postFromPlugin) flags = flags or 0 if postFromPlugin then flags = bor(flags, MFLAGS_POSTFROMPLUGIN) end local aKey = textKey and Import.KeyNameToKey(textKey) or 0 local macro = NewMacroRecord(macroId, flags, aKey, textKey) CurState.MacroQueue:add(macro) return macro end local function TryToPostMacro (Mode, TextKey, IntKey) local m = utils.GetMacro(Mode, TextKey, true, false) if m then if m.index then KeyMacro.PostNewMacro(m, m.flags, TextKey, false) CurState.HistoryDisableMask = 0 CurState.IntKey = IntKey end return true end end function KeyMacro.DisableHistory (Mask) Mask = type(Mask)=="number" and math.floor(Mask) local t = StateStack:top() local oldHistoryDisable = t and t.HistoryDisableMask or 0 if t and Mask then t.HistoryDisableMask = Mask end return oldHistoryDisable end local function GetLastPressedKey() for level=#StateStack,1,-1 do local state = StateStack[level] local m = state:GetCurMacro() if m and 0~=band(m:GetFlags(),MFLAGS_POSTFROMPLUGIN) then return m.m_key end if state.IntKey > 0 then return state.IntKey end end return 0 end --Mode = 0 - возвращается код клавиши, Mode = 1 - возвращается наименование клавиши. --Type = 0 - возвращает реально нажатое сочетание, которым вызывался макрос, -- Type = 1 - возвращает клавишу, на которую назначен макрос. function KeyMacro.akey (Mode, Type) local TopMacro = GetTopMacro() if TopMacro then local IsCodeOutput = (tonumber(Mode) or 0) == 0 local IsPressedKey = (tonumber(Type) or 0) == 0 if IsPressedKey then local key = GetLastPressedKey() return IsCodeOutput and key or (key>0 and Import.KeyToText(key)) or "" else return IsCodeOutput and TopMacro.m_key or TopMacro.m_textkey or Import.KeyToText(TopMacro.m_key) end end return false end function KeyMacro.TransformKey (key) local lkey = key:lower() if lkey == "selword" then return 1 elseif lkey == "xlat" then return 2 elseif lkey == "akey" then if StateStack:empty() then return nil end local k = GetLastPressedKey() return 3, k > 0 and k or 0 else local iKey = Import.KeyNameToKey(key) return 3, iKey==-1 and KEY_NONE or iKey end end function KeyMacro.CallPlugin (Params, AsyncCall) local Result = false if type(Params[1]) == "string" then local EntryStackSize = #StateStack if AsyncCall then Result = true GetCurMacro():SetValue(true) PushState(true) end local lockCount = Import.ScrBufGetLockCount() Import.ScrBufSetLockCount(0) local ResultCallPlugin = MacroCallFar(MCODE_F_PLUGIN_CALL, AsyncCall, unpack(Params,1,Params.n)) Import.ScrBufSetLockCount(lockCount) local isSynchroCall = true if AsyncCall then if #StateStack > EntryStackSize then -- эта проверка нужна, т.к. PopState() мог уже быть вызван. PopState(true) else isSynchroCall = false end end if isSynchroCall then Result = ResultCallPlugin if AsyncCall then GetCurMacro():SetValue(Result) end end end return Result end function KeyMacro.AddExitHandler (func, ...) if type(func) == "function" then local TopMacro = GetTopMacro() if TopMacro then TopMacro[#TopMacro+1] = { n=select("#", ...); func=func; ... } return ... end end end local OP_ISEXECUTING = 1 local OP_ISDISABLEOUTPUT = 2 local OP_HISTORYDISABLEMASK = 3 local OP_ISHISTORYDISABLE = 4 local OP_ISTOPMACROOUTPUTDISABLED = 5 local OP_ISPOSTMACROENABLED = 6 local OP_POSTNEWMACRO = 7 local OP_SETMACROVALUE = 8 local OP_GETINPUTFROMMACRO = 9 local OP_TRYTOPOSTMACRO = 10 local OP_GETLASTERROR = 11 function KeyMacro.Dispatch (opcode, ...) local p1 = (...) if opcode == OP_ISEXECUTING then return IsExecuting() elseif opcode == OP_GETINPUTFROMMACRO then if not utils.LoadingInProgress() then return GetInputFromMacro() end elseif opcode == OP_ISDISABLEOUTPUT then return IsDisableOutput() elseif opcode == OP_HISTORYDISABLEMASK then local OldMask = CurState.HistoryDisableMask if p1 then CurState.HistoryDisableMask = p1 end return OldMask elseif opcode == OP_ISHISTORYDISABLE then return IsHistoryDisable(p1) elseif opcode==OP_ISTOPMACROOUTPUTDISABLED then local mr = GetTopMacro() return mr and 0==band(mr:GetFlags(),MFLAGS_ENABLEOUTPUT) and 1 or 0 elseif opcode == OP_ISPOSTMACROENABLED then return not (IsExecuting() and GetCurMacro()) and 1 or 0 elseif opcode == OP_POSTNEWMACRO then -- from API MacroControl(MSSC_POST) local Lang,Code,Flags,AKey,onlyCheck = ... local f1,f2 = loadmacro(Lang,Code) if f1 then CurState.MacroQueue:add(NewMacroRecord({ f1,f2,HasFunction=true },Flags,AKey)) return true elseif not onlyCheck then ErrMsg(f2, Msg.MMacroParseErrorTitle) end elseif opcode == OP_SETMACROVALUE then local m = GetCurMacro() if m then m:SetValue(p1) end elseif opcode == OP_TRYTOPOSTMACRO then return TryToPostMacro(...) elseif opcode == OP_GETLASTERROR then return GetLastParseError() end end return KeyMacro
-- dofile("TCPLEDTest.lua"); --dofile("dht_test.lua"); dofile("TCPLEDTest.lua");
-- Locks all wands for given amount of ticks. LOCKED = "locked" function Lock(Player, Ticks) if g_PlayersEnabled[Player:GetUUID()] then g_PlayersEnabled[Player:GetUUID()] = LOCKED Player:GetWorld():ScheduleTask(Ticks, function (World) g_PlayersEnabled[Player:GetUUID()] = true end) end end -- Checks if World.Block.Type == Type function IsType(World, Block, Type) local valid, BlockType, BlockMeta = World:GetBlockTypeMeta(Block.x, Block.y, Block.z) return BlockType == Type end -- Checks if World.Block.Type == Type and World.Block.Meta == Meta function IsTypeMeta(World, Block, Type, Meta) local valid, BlockType, BlockMeta = World:GetBlockTypeMeta(Block.x, Block.y, Block.z) return BlockType == Type and BlockMeta == Meta end
--[[ _______ ______ ______ _____ _ _ _______ ______ ______ _____ _ _ | |______ |_____] |_____/ | |____/ |_____| |_____] |_____/ | | |____/ |_____ |______ |_____] | \_ __|__ | \_ | | |_____] | \_ |_____| | \_ MIT License Copyright (c) 2018 BinarySpace Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local Brikabrok = LibStub("AceAddon-3.0"):GetAddon("Brikabrok") local StdUi = LibStub('StdUi'); brikabrokGlances = { ["AUR00001"] = { -- Test 1 ["Description"] = "Un état vide, sans aucune données.", ["Nom"] = "État", ["bAjout"] = false, }, ----------------------- -- BORDEL : 00010 à 00100 ----------------------- ["AUR00010"] = { -- Vêtement en feu ["Type"] = 1, ["Description"] = "Une partie des vêtements de ce personnage sont en flammes.", ["Nom"] = "Vêtements en feu", ["OnLifeTimeEffet"] = "texte$Vos vêtements ne sont plus en flammes.$1;", ["Createur"] = "Telkostrasz", ["OnUpdateCondi"] = "rand$<=$20;", ["Icone"] = "INV_Fabric_Spellfire", ["OnUpdateEffet"] = "aura$AUR00011$0$1$1;", ["OnReceiveEffet"] = "parole$voit ses vêtements prendre feu !$2;texte${r}Vos vêtements prennent feu !$3;son$Sound\\\\Spells\\\\FireWardTarget.wav$2$12;", }, ["AUR00011"] = { -- Blessure : Brulure fraiche ["Nom"] = "Brûlure fraîche", ["Type"] = 1, ["EtatCat"] = 7, ["Description"] = "Ce personnage a récemment été brûlé. Cette brûlure n'a pas encore été traitée.", ["Icone"] = "Spell_Fire_Incinerate", ["Createur"] = "Telkostrasz", ["OnDestroyEffet"] = "texte$Votre brûlure est guérie.$1;", }, ["AUR00012"] = { -- Plaie à l'oeil gauche ["Type"] = 1, ["Description"] = "Une coupure légère au niveau de l'oeil gauche.\nVisibilité réduite.", ["Icone"] = "Ability_Rogue_BloodyEye", ["EtatCat"] = 7, ["Nom"] = "Plaie à l'oeil gauche", ["Createur"] = "Telkostrasz", }, ["AUR00013"] = { -- Plaie à l'oeil droit ["Type"] = 1, ["Description"] = "Une coupure légère au niveau de l'oeil droit.\nVisibilité réduite.", ["Icone"] = "Ability_Rogue_BloodyEye", ["EtatCat"] = 7, ["Nom"] = "Plaie à l'oeil droit", ["Createur"] = "Telkostrasz", }, ["AUR00014"] = { -- Fumée du sèche-cheveux ["EtatCat"] = 12, ["Type"] = 1, ["Description"] = "Cette personne est couverte d'une épaisse couche de poussières et de cendres.", ["Date"] = "25/05/11, 00:26:07 par Telkostrasz", ["Nom"] = "Poussières et cendres", ["Createur"] = "Telkostrasz", ["OnUpdateCondi"] = "isswimming$==$\"1\";", ["Icone"] = "inv_misc_dust", ["DureeDefaut"] = 20, ["OnUpdateEffet"] = "aura$AUR00014$0$2$1;texte${me} est maintenant propre après son passage dans l'eau.$1;son$Sound\\\\Spells\\\\WaterElementalLow_Imapct_Base2.wav$1$0;", }, ----------------------- -- Humeur et emotions et comportements : 00501 à 00550 ----------------------- -- Comportement ["AUR00501"] = { -- Apathique ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est mou, totalement amorphe.", ["Icone"] = "Spell_Shadow_MindSteal", ["Nom"] = "Apathique", ["EtatCat"] = 5, }, ["AUR00511"] = { -- Calme ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est calme.", ["Icone"] = "Ability_Mage_PotentSpirit", ["Nom"] = "Calme", ["EtatCat"] = 5, }, ["AUR00512"] = { -- Agité ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est très agité. Il ne tient pas en place.", ["Icone"] = "Achievement_BG_captureflag_EOS", ["Nom"] = "Agité", ["EtatCat"] = 5, }, ["AUR00509"] = { -- Dans la lune ["Createur"] = "Ænys", ["Description"] = "Ce personnage est dans la lune, perdu dans ses pensées.", ["Icone"] = "Ability_Druid_Eclipse", ["Nom"] = "Dans la lune", ["EtatCat"] = 5, }, ["AUR00504"] = { -- Aux aguets ["Description"] = "Ce personnage est attentif à tout ce qui se passe autour de lui ... Il peut être très réactif en cas de problème.", ["Icone"] = "Ability_Druid_SupriseAttack", ["Nom"] = "Aux aguets", ["Createur"] = "Elindorië", ["EtatCat"] = 5, }, ["AUR00513"] = { -- Observateur ["Createur"] = "Kâsu", ["Description"] = "Ce personnage observe tranquillement les gens autours de lui en faisant attention aux moindres détails.", ["Icone"] = "ACHIEVEMENT_GUILDPERK_EVERYONES A HERO_RANK2", ["Nom"] = "Observateur", ["EtatCat"] = 5, }, ["AUR00514"] = { -- Timbré ["Createur"] = "Anundæl", ["Description"] = "Ce personnage a peut-être une case en moins, une pathologie particulière ou une mentalité hors des sentiers battus. Mieux vaut garder ses distances.", ["Icone"] = "INV_Misc_Ticket_Tarot_Madness", ["Nom"] = "Timbré", ["EtatCat"] = 5, }, ["AUR00516"] = { -- Farceur ["Createur"] = "Fimble", ["Description"] = "Toujours prêt à rire de quelque chose ou quelqu'un, ou à tourner des paroles en ridicule.", ["Icone"] = "Achievement_Character_Gnome_Male", ["Nom"] = "Farceur", ["EtatCat"] = 5, }, ["AUR00518"] = { -- Ivre ["Createur"] = "Telkostrasz", ["Description"] = "Ce personnage est complèment ivre !", ["Icone"] = "INV_Drink_29_SunkissedWine", ["Nom"] = "Ivre mort", ["EtatCat"] = 5, ["Type"] = 1, }, -- Humeur ["AUR00517"] = { -- Amoureux ["Createur"] = "Märion", ["Description"] = "Ce personnage est amoureux, et cela se voit !", ["Icone"] = "Achievement_WorldEvent_Valentine", ["Nom"] = "Amoureux", ["EtatCat"] = 6, }, ["AUR00502"] = { -- Content ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est heureux et de bonne humeur.", ["Icone"] = "Spell_Shaman_GiftEarthmother", ["Nom"] = "Content", ["EtatCat"] = 6, }, ["AUR00505"] = { -- Colère ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est en colère.", ["Icone"] = "Spell_Misc_EmotionAngry", ["Nom"] = "En colère", ["EtatCat"] = 6, }, ["AUR00506"] = { -- Triste ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage est triste.", ["Icone"] = "Spell_Misc_EmotionSad", ["Nom"] = "Triste", ["EtatCat"] = 6, }, ["AUR00508"] = { -- Impassible ["Createur"] = "Telkosträsz", ["Description"] = "Quelle que soit son humeur, ce personnage la cache derrière un visage fermé et inexpressif.", ["Icone"] = "Ability_Rogue_Disguise", ["Nom"] = "Impassible", ["EtatCat"] = 6, }, ["AUR00510"] = { -- Affectueux ["Createur"] = "Telkosträsz", ["Description"] = "Ce personnage montre de affection à tout ce qui l'entoure.", ["Icone"] = "INV_ValentinesCandy", ["Nom"] = "Affectueux", ["EtatCat"] = 6, }, -- ACTION ["AUR00515"] = { -- Fume le cigare ["Createur"] = "Darnat", ["Description"] = "Qui a dit que fumer nuisait à la santé ?", ["Icone"] = "INV_Misc_Flute_01", ["Nom"] = "Fume le cigare", ["EtatCat"] = 13, }, -- Odeur : 00551 à 00600 ["AUR00551"] = { -- Sang ["Createur"] = "Telkostrasz", ["Description"] = "Ce personnage est poursuivi par une odeur de sang séché.", ["Icone"] = "Spell_Shadow_BloodBoil", ["Nom"] = "Odeur de sang", ["EtatCat"] = 4, }, ["AUR00552"] = { -- Tabac ["Createur"] = "Telkostrasz", ["Description"] = "Une vieille odeur de tabac froid émane de ce personnage.", ["Icone"] = "INV_Misc_Dust_02", ["Nom"] = "Odeur de tabac", ["EtatCat"] = 4, }, ["AUR00553"] = { -- Fromage ["Createur"] = "Telkostrasz", ["Description"] = "Ce personnage sent le fromage fort !", ["Icone"] = "INV_Misc_Food_03", ["Nom"] = "Odeur de fromage", ["EtatCat"] = 4, }, ["AUR00554"] = { -- Rose ["Description"] = "Une odeur de rose émane de ce personnage.", ["Icone"] = "INV_RoseBouquet01", ["Nom"] = "Odeur de rose", ["Createur"] = "Ulra", ["EtatCat"] = 4, }, ["AUR00555"] = { -- Printemps ["Createur"] = "Bérénisse", ["Description"] = "Une fraiche odeur fleurie et légère émane de cette personne.", ["Icone"] = "INV_Misc_TrailofFlowers", ["Nom"] = "Odeur du printemps", ["EtatCat"] = 4, }, ["AUR00556"] = { -- Foret ["Description"] = "Une odeur de fleur pafumée, de forêt et d'une piquante et fraiche rosée se fait sentir sur ce personnage.", ["Icone"] = "Ability_Druid_Flourish", ["Nom"] = "Odeur de la forêt", ["Createur"] = "Nandieb", ["EtatCat"] = 4, }, ["AUR00557"] = { -- Cadavre ["Description"] = "Ce personnage dégage une odeur de cadavre en putréfaction.", ["Icone"] = "Spell_Shadow_DeathCoil", ["Nom"] = "Odeur de cadavre", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, ["AUR00558"] = { -- Œuf pourri ["Description"] = "Ce personnage dégage une atroce odeur d'œuf pourri.", ["Icone"] = "Achievement_Halloween_RottenEgg_01", ["Nom"] = "Odeur d'œuf pourri", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, ["AUR00559"] = { -- Viande fraiche ["Description"] = "Une belle odeur de viande fraiche émane de ce personnage.", ["Icone"] = "INV_Misc_Food_Meat_Raw_03", ["Nom"] = "Odeur de viande fraiche", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, ["AUR00560"] = { -- Poisson ["Description"] = "Ce personnage sent le poisson frais !", ["Icone"] = "INV_Misc_Fish_17", ["Nom"] = "Odeur de poisson frais", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, ["AUR00561"] = { -- Mer ["Description"] = "Une fine odeur d'eau salée et de crustacé émane de cette personne.", ["Icone"] = "INV_Misc_Fish_15", ["Nom"] = "Odeur de la mer", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, ["AUR00562"] = { -- Animal ["Description"] = "Ce personnage dégage une odeur d'animal.", ["Icone"] = "Ability_Hunter_CatlikeReflexes", ["Nom"] = "Odeur d'animal", ["Createur"] = "Telkostrasz", ["EtatCat"] = 4, }, -- Maladie 00601 à 00700 ["AUR00601"] = { -- Rhume ["Description"] = "Ce personnage montre les symptômes d'un gros rhume : nez qui coule, toux passagère et parfois des petites montées de fièvre.", ["Icone"] = "INV_Elemental_Mote_Water01", ["Nom"] = "Rhume", ["Createur"] = "Telkostrasz", ["EtatCat"] = 8, ["Type"] = 1, }, ["AUR00602"] = { -- Asthme ["Description"] = "Cette personne est très rapidemment essouflée. Elle souffre aussi de crises d'asthme passagères.", ["Icone"] = "inv_misc_volatileair", ["Nom"] = "Asthme", ["Createur"] = "Telkostrasz", ["EtatCat"] = 8, ["Type"] = 1, }, -- Malédictions 00701 à 00800 ["AUR00701"] = { -- Malédiction de douleur ["Description"] = "Des illusions dévorent le corps de cette personne, mais la douleur est bien réelle...", ["Icone"] = "Ability_Vanish", ["Nom"] = "Malédiction de douleur", ["Createur"] = "Knilthas", ["EtatCat"] = 9, ["Type"] = 1, }, ["AUR00702"] = { -- Malédiction de désespoir ["Description"] = "Des voix internes rabaissent sans arrêt ce personnage.", ["Icone"] = "Spell_Holy_PrayerofShadowProtection", ["Nom"] = "Malédiction de désespoir", ["Createur"] = "Knilthas", ["EtatCat"] = 9, ["Type"] = 1, }, ["AUR00703"] = { -- Malédiction de l'ombre ["Description"] = "Tout sort de soin dirigé vers ce personnage le blesse.", ["Icone"] = "Ability_Rogue_EnvelopingShadows", ["Nom"] = "Malédiction de l'ombre", ["Createur"] = "Telkostrasz", ["EtatCat"] = 9, ["Type"] = 1, }, -- Magie 00801 à 00900 ["AUR00801"] = { -- Silence ["Description"] = "Une magie empêche ce personnage d'incanter des sorts.", ["Icone"] = "SPELL_HOLY_SILENCE", ["Nom"] = "Silence", ["Createur"] = "Knilthas", ["EtatCat"] = 10, ["Type"] = 1, }, ["AUR00802"] = { -- Miniature ["Description"] = "Une magie a diminué la taille de ce personnage !", ["Icone"] = "INV_Gizmo_Poltryiser_01", ["Nom"] = "Miniaturisé", ["Createur"] = "Knilthas", ["EtatCat"] = 10, ["Type"] = 1, }, ["AUR00803"] = { -- Lenteur ["Description"] = "Des chaines magiques sont appliquées aux membres moteurs de ce personnage. Il est ralenti dans ses mouvements.", ["Icone"] = "Spell_Nature_TimeStop", ["Nom"] = "Lenteur", ["Createur"] = "Knilthas", ["EtatCat"] = 10, ["Type"] = 1, }, ["AUR00804"] = { -- Illusion ["Description"] = "Ce personnage cache quelque chose sous une toile illusoire, ceux qui y sont sensibles sentiront que quelque chose cloche.", ["Icone"] = "INV_Inscription_TarotIllusion", ["Nom"] = "Illusion", ["Createur"] = "Céralynde", ["EtatCat"] = 10, ["Type"] = 2, }, -- Apparence : 00901 à 01000 ["AUR00503"] = { -- Fatigue ["Description"] = "Ce personnage est fatigué. Il n'a apparemment pas dormi depuis longtemps.", ["Icone"] = "Spell_Nature_Sleep", ["Nom"] = "Fatigue", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, }, ["AUR00901"] = { -- Sourire éclatant ["Description"] = "Cette personne a visiblement une excellente hygiène buccale. Son sourire est éclatant !", ["Icone"] = "Achievement_Halloween_Smiley_01", ["Nom"] = "Sourire éclatant", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, ["Type"] = 3, }, ["AUR00902"] = { -- Silhouette musclée ["Description"] = "Ce personnage fait de la gonflette, et cela se voit !", ["Icone"] = "Spell_Nature_Strength", ["Nom"] = "Silhouette musclée", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, ["Type"] = 3, }, ["AUR00903"] = { -- Soin de l'apparence ["Description"] = "Ce personnage attache visiblement beaucoup d'importance à son apparence.", ["Icone"] = "Achievement_BG_most_damage_killingblow_dieleast", ["Nom"] = "Soin de l'apparence", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, ["Type"] = 3, }, ["AUR00904"] = { -- Peinture de guerre ["Description"] = "Ce personnage porte des peintures de guerre sur le visage.", ["Icone"] = "ability_rogue_preparation", ["Nom"] = "Peintures de guerre", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, ["Type"] = 2, }, ["AUR00905"] = { -- Trempé ["Description"] = "Ce personnage est trempé.", ["Icone"] = "inv_misc_volatilewater", ["Nom"] = "Trempé jusqu'aux os", ["Createur"] = "Telkostrasz", ["EtatCat"] = 11, ["Type"] = 2, }, ["AUR00906"] = { -- Richesse ["Createur"] = "Telkostrasz", ["Description"] = "Vêtements de qualité, bourse bien remplie ... Tout indique que ce personnage n'a aucun soucis financier, bien au contraire !", ["Icone"] = "ACHIEVEMENT_GUILDPERK_CASHFLOW_RANK2", ["Nom"] = "Richesse", ["EtatCat"] = 11, }, ["AUR00907"] = { -- Pauvreté ["Createur"] = "Telkostrasz", ["Description"] = "Vêtements sales et troués, estomac qui gronde ... Tout indique que ce personnage est sans le sou.", ["Icone"] = "INV_Misc_Pelt_Bear_Ruin_05", ["Nom"] = "Pauvreté", ["EtatCat"] = 11, }, ["AUR00908"] = { -- Pupille dilatée ["Description"] = "Ce personnage a les pupilles dilatées.", ["Icone"] = "Ability_Hunter_BeastWithin", ["Nom"] = "Mydriase", ["Createur"] = "Damön", ["EtatCat"] = 11, ["Type"] = 1, }, -- Aura 01001 à 01100 ["AUR01001"] = { -- Confiance ["Description"] = "Cette personne dégage une aura inspirant la confiance.", ["Icone"] = "Spell_Holy_AuraMastery", ["Nom"] = "Confiance", ["Createur"] = "Telkostrasz", ["EtatCat"] = 14, ["Type"] = 2, }, ["AUR01002"] = { -- Louche ["Description"] = "Ce personne n'a pas l'air net. Il inspire la méfiance.", ["Icone"] = "Ability_Rogue_WrongfullyAccused", ["Nom"] = "Louche", ["Createur"] = "Telkostrasz", ["EtatCat"] = 14, ["Type"] = 2, }, -- Symptômes 01101 à 01200 ["AUR01101"] = { -- Paralysie ["Description"] = "Cette personne est paralisée et est incapable de bouger. Ses muscles sont crispés et ne répondent plus.", ["Icone"] = "Ability_Rogue_DeadenedNerves", ["Nom"] = "Paralysie", ["Createur"] = "Knilthas", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01102"] = { -- Engourdissement ["Description"] = "Les membres de cette personne sont engourdis. Il a difficile à se mouvoir et son sens du toucher est affecté.", ["Icone"] = "Spell_Frost_ManaRecharge", ["Nom"] = "Engourdissements", ["Createur"] = "Knilthas", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01103"] = { -- Affaiblissement ["Description"] = "Ce personnage est affaiblit. Sa vivacité est diminuée, tout comme ses réflexes.", ["Icone"] = "Spell_Shadow_ManaFeed", ["Nom"] = "Affaiblissement", ["Createur"] = "Knilthas", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01104"] = { -- Somnolence ["Description"] = "La somnolence s'acharne sur ce personnage. Il a du mal à rester éveillé et concentré.", ["Icone"] = "Spell_Nature_Polymorph", ["Nom"] = "Somnolence", ["Createur"] = "Knilthas", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01105"] = { -- Surdité ["Description"] = "Ce personnage a perdu partiellement ses capacités auditives.", ["Icone"] = "INV_Misc_Ear_Human_02", ["Nom"] = "Surdité", ["Createur"] = "Knilthas", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01106"] = { -- Cécité ["Description"] = "Cette personne a partiellement (ou totalement) perdu la vue.", ["Icone"] = "Spell_Arcane_Blink", ["Nom"] = "Cécité", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01107"] = { -- Aphasie ["Description"] = "Ce personnage a perdu l'usage de la parole.", ["Icone"] = "Ability_Priest_Silence", ["Nom"] = "Aphasie", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01108"] = { -- Nausée ["Description"] = "Cette personne est parfois prise de vomissements.", ["Icone"] = "Spell_Shadow_SoulLeech", ["Nom"] = "Nausée", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01109"] = { -- Fièvre ["Description"] = "Cette personne est fiévreuse.", ["Icone"] = "Spell_Shadow_MindRot", ["Nom"] = "Fièvre", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01110"] = { -- Toux faible ["Description"] = "Cette personne tousse de temps en temps.", ["Icone"] = "Ability_Rogue_MasterOfSubtlety", ["Nom"] = "Faible toux", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR00507"] = { -- Migraine ["Type"] = 1, ["Description"] = "Ce personnage souffre d'une migraine abominable.", ["Icone"] = "Spell_Arcane_MindMastery", ["Nom"] = "Migraine", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, }, ["AUR00015"] = { -- Boiter ["Type"] = 1, ["Description"] = "Ce personnage boite et risque parfois de trébucher lors de ses déplacements.", ["Icone"] = "Ability_Rogue_Trip", ["Nom"] = "Boiteux", ["Createur"] = "Telkostrasz", ["OnUpdateCondi"] = "rand$<=$2;speed$>$0;ismount$~=$\"1\"", ["OnUpdateEffet"] = "parole${randtext:trébuche+trébuche mais retrouve aussitôt son équilibre+trébuche et perd son équilibre+trébuche, perd son équilibre et s'étale lamentablement par terre}.$2;", ["EtatCat"] = 16, }, ["AUR01111"] = { -- Amnésie partielle ["Description"] = "Cette personne a actuellement perdu une partie de ses souvenirs.", ["Icone"] = "Ability_Druid_Dreamstate", ["Nom"] = "Amnésie passagère", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ["AUR01112"] = { -- Amnésie totale ["Description"] = "Cette personne a perdu toute sa mémoire. Elle ne sait même plus qui elle est.", ["Icone"] = "Ability_Druid_Dreamstate", ["Nom"] = "Amnésie totale", ["Createur"] = "Telkostrasz", ["EtatCat"] = 16, ["Type"] = 1, }, ---------------------- -- Partagés par Lady Kara ---------------------- ["AUR04334"] = { ["EtatCat"] = 4, ["Type"] = 3, ["Description"] = "Le doux et reposant parfum du thé pandaren émane de ce personnage.", ["Icone"] = "INV_Drink_25_HoneyTea", ["Date"] = "10/11/12, 19:40:57 par Oruku", ["Nom"] = "Odeur de thé", ["VerNum"] = 2, ["Createur"] = "Oruku", }, ["AUR04038"] = { ["EtatCat"] = 5, ["Type"] = 1, ["Description"] = "Ce personnage est mélancolique et son esprit est dévoré par ses sentiments négatifs.", ["Icone"] = "achievement_boss_devourerofsouls", ["Date"] = "20/10/13, 03:06:55 par Gueulelune", ["Nom"] = "Dévoré(e) par l'amertume", ["Createur"] = "Gueulelune", ["VerNum"] = 3, }, ["AUR04572"] = { ["EtatCat"] = 12, ["Createur"] = "Faraa", ["Description"] = "Ce personnage a un totem accroché dans le dos. Il s'agit peut-être d'un chaman.", ["Icone"] = "Spell_Shaman_TotemRecall", ["Date"] = "07/01/13, 06:19:29 par Faraa", ["Nom"] = "Totem", ["VerNum"] = 2, }, ["AUR04933"] = { ["EtatCat"] = 12, ["Type"] = 3, ["Description"] = "Ce personnage porte des distinctions militaires. Il est au moins un soldat reconnu de sa faction.", ["Icone"] = "ACHIEVEMENT_GUILDPERK_HONORABLEMENTION_RANK2", ["Date"] = "28/09/11, 14:34:50 par Galeb", ["Nom"] = "Distinctions", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04639"] = { ["EtatCat"] = 5, ["Createur"] = "Faraa", ["Description"] = "Ce personnage est un grunt de la Horde.", ["Icone"] = "INV_Shoulder_Leather_Horde_B_03", ["Date"] = "07/01/13, 06:22:58 par Faraa", ["Nom"] = "Grunt", ["VerNum"] = 2, }, ["AUR04919"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage porte des vêtements en tissu de haute qualité!", ["Icone"] = "INV_Chest_Cloth_44", ["Date"] = "13/11/11, 01:41:58 par Gueulelune", ["Nom"] = "Tissu de haute qualité", ["VerNum"] = 2, ["Createur"] = "Gueulelune", }, ["AUR04825"] = { ["EtatCat"] = 12, ["Createur"] = "Lightshope", ["Description"] = "Ce personnage a des rouleaux de bandages accroché à sa ceinture ou dans son sac..", ["Icone"] = "inv_misc_bandage_01", ["Date"] = "05/01/14, 02:07:40 par Lightshope", ["Nom"] = "Rouleaux de bandages", ["VerNum"] = 2, }, ["AUR04543"] = { ["EtatCat"] = 10, ["Createur"] = "Arakara", ["Description"] = "En vous approchant de ce personnage, vous ressentez une forte attirance, et il ou elle prend l'apparence de ce qui vous attire.", ["Icone"] = "INV_ValentinesBoxOfChocolates02", ["Date"] = "30/12/12, 21:32:42 par Arakara", ["Nom"] = "Aura envoutante", ["VerNum"] = 2, }, ["AUR04907"] = { ["EtatCat"] = 12, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une sacoche pleine d'herbes et de plantes au niveau de la hanche.", ["Icone"] = "INV_Misc_Bag_HerbPouch", ["Date"] = "07/01/13, 06:39:13 par Faraa", ["Nom"] = "Sacoche d'herbes", ["VerNum"] = 3, }, ["AUR04586"] = { ["EtatCat"] = 12, ["Createur"] = "Gueulelune", ["Description"] = "Ce personnage porte une sacoche à la ceinture. Si vous avez une affinité avec les esprits ou avec les Arcanes, vous pouvez sentir qu'il contient des éclats d'âmes.", ["Icone"] = "INV_Misc_Bag_Soulbag", ["Date"] = "19/07/12, 15:19:06 par Gueulelune", ["Nom"] = "Sacoche d'âmes", ["VerNum"] = 2, }, ["AUR04094"] = { ["EtatCat"] = 4, ["Type"] = 1, ["Description"] = "Ce personnage empeste l'alcool. Yerk!", ["Icone"] = "INV_Drink_05", ["Date"] = "28/09/11, 14:44:04 par Galeb", ["Nom"] = "Odeur d'alcool", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04173"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une rune de feu qui l'entoure d'une aura ardente.", ["Icone"] = "Spell_Fire_Rune", ["Date"] = "07/01/13, 06:15:30 par Faraa", ["Nom"] = "Rune de Feu", ["VerNum"] = 2, }, ["AUR04436"] = { ["EtatCat"] = 9, ["Type"] = 1, ["Description"] = "L'âme de ce personnage est retenue par un autre, et doit ainsi obéir à des ordres qui ne sont pas les siens. Un tel sort ne peut pas être dissipé.", ["Icone"] = "ability_warlock_soulsiphon", ["Date"] = "30/12/12, 21:37:03 par Arakara", ["Nom"] = "Âme prisonnière", ["Createur"] = "Arakara", ["VerNum"] = 2, }, ["AUR04375"] = { ["EtatCat"] = 12, ["Createur"] = "Galeb", ["Description"] = "Ce personnage porte des bandages.", ["Icone"] = "INV_Misc_Bandage_15", ["Date"] = "28/09/11, 15:07:15 par Galeb", ["Nom"] = "Couvert de bandages", ["VerNum"] = 3, }, ["AUR04196"] = { ["EtatCat"] = 4, ["Createur"] = "Baboullinet", ["Description"] = "Ce personnage sent la poudre à canon. Il a dû manipuler des explosifs récemment.", ["Icone"] = "Ability_Vehicle_SiegeEngineCannon", ["Date"] = "28/09/11, 16:03:31 par Baboullinet", ["Nom"] = "Odeur de poudre à canon", ["VerNum"] = 3, }, ["AUR04136"] = { ["EtatCat"] = 12, ["Type"] = 1, ["Description"] = "L'armure de ce personnage a apparemment du vécu. On peut y voir des marques de combats passés.", ["Icone"] = "Trade_Archaeology_GeneralBeauregardsLastStand", ["Date"] = "28/09/11, 15:15:54 par Galeb", ["Nom"] = "Armure abîmée", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04889"] = { ["EtatCat"] = 12, ["Createur"] = "Argalist", ["Description"] = "Ce personnage porte une sacoche pleine de parchemins. Il s'agit probablement d'un coursier ou d'un calligraphe.", ["Icone"] = "inv_misc_enchantedscroll", ["Date"] = "15/12/12, 05:09:39 par Argalist", ["Nom"] = "Rouleaux de parchemins", ["VerNum"] = 3, }, ["AUR04320"] = { ["EtatCat"] = 12, ["Type"] = 3, ["Description"] = "L'armure et les armes de ce personnage portent de puissants enchantement. Impressionant!", ["Icone"] = "INV_Enchant_EssenceAstralLarge", ["Date"] = "28/09/11, 15:27:05 par Galeb", ["Nom"] = "Enchanté", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04417"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage est très réputé! Vous le connaissez sans doute déjà de nom.", ["Icone"] = "Achievement_Reputation_08", ["Date"] = "28/09/11, 14:36:55 par Galeb", ["Nom"] = "Réputé", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04305"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage est un druide accomplit! Des ramures de cerf poussent sur son front.", ["Icone"] = "TRADE_ARCHAEOLOGY_ANTLEREDCLOAKCLASP", ["Date"] = "28/09/11, 15:23:13 par Galeb", ["Nom"] = "Ramures de cerf", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04901"] = { ["Createur"] = "Balsey", ["Description"] = "Ce personnage fait parti de la Croisade écarlate.", ["Icone"] = "INV_Misc_Token_ScarletCrusade", ["Date"] = "05/03/12, 21:46:44 par Balsey", ["Nom"] = "Croisade écarlate", ["VerNum"] = 2, }, ["AUR04205"] = { ["EtatCat"] = 12, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte un médaillon qui montre son appartenance au Clan Loup-de-Givre des montagnes d'Altérac.", ["Icone"] = "INV_Jewelry_FrostwolfTrinket_01", ["Date"] = "07/01/13, 06:36:35 par Faraa", ["Nom"] = "Clan Loup-de-Givre", ["VerNum"] = 2, }, ["AUR04058"] = { ["EtatCat"] = 9, ["Createur"] = "Arakara", ["Description"] = "Ce personnage a vu son âme brisée et n'est à présent plus que l'ombre de lui-même.", ["Icone"] = "Ability_Warlock_ImprovedSoulLeech", ["Date"] = "30/12/12, 21:39:44 par Arakara", ["Nom"] = "Âme brisée", ["VerNum"] = 2, }, ["AUR04911"] = { ["EtatCat"] = 12, ["Createur"] = "Galeb", ["Description"] = "Ce personnage porte des fioles à la ceinture. Sans doute un alchimiste ou un apothicaire.", ["Icone"] = "ACHIEVEMENT_GUILDPERK_CHUG A LUG_RANK2", ["Date"] = "28/09/11, 14:33:39 par Galeb", ["Nom"] = "Chimiste", ["VerNum"] = 2, }, ["AUR04156"] = { ["EtatCat"] = 5, ["Createur"] = "Valmadra", ["Description"] = "Ce personnage, probablement un druide ou une druidesse, est capable de passer d'une forme à une autre.", ["Icone"] = "spell_druid_wildcharge", ["Date"] = "15/11/13, 23:31:40 par Valmadra", ["Nom"] = "Changeforme", ["VerNum"] = 2, }, ["AUR04363"] = { ["EtatCat"] = 12, ["Createur"] = "Gueulelune", ["Description"] = "Ce personnage porte un médaillon des Réprouvés... comme trophée ou comme preuve d'allégeance?", ["Icone"] = "Inv_Misc_Tournaments_Symbol_Scourge", ["Date"] = "05/01/13, 21:23:27 par Gueulelune", ["Nom"] = "Médaillon Réprouvé", ["VerNum"] = 4, }, ["AUR04662"] = { ["EtatCat"] = 11, ["Createur"] = "Baboullinet", ["Description"] = "Ce personnage transpire en abondance.", ["Icone"] = "Spell_Nature_FocusedMind", ["Date"] = "28/09/11, 16:20:52 par Baboullinet", ["Nom"] = "En sueur", ["VerNum"] = 2, }, ["AUR04168"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage porte des bijoux. Magnifique!", ["Icone"] = "inv_jewelry_necklace_110", ["Date"] = "15/11/13, 23:36:45 par Valmadra", ["Nom"] = "Bijoux", ["VerNum"] = 2, ["Createur"] = "Valmadra", }, ["AUR04158"] = { ["EtatCat"] = 14, ["Type"] = 3, ["Description"] = "Si vous avez une affinité avec les éléments, vous pouvez sentir que ce personnage est très proche des éléments.", ["Icone"] = "spell_Shaman_convection", ["Date"] = "28/09/11, 14:27:27 par Galeb", ["Nom"] = "Aura élémentaire", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04162"] = { ["EtatCat"] = 14, ["Type"] = 3, ["Description"] = "Une puissante aura arcanique émane de ce personnage.", ["Icone"] = "Spell_Arcane_FocusedPower", ["Date"] = "06/03/11, 20:39:06 par Norah", ["Nom"] = "Aura des arcanes", ["Createur"] = "Norah", ["VerNum"] = 3, }, ["AUR04720"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une rune des Arcanes qui l'entoure d'une aura magique.", ["Icone"] = "Spell_Arcane_Rune", ["Date"] = "07/01/13, 06:16:37 par Faraa", ["Nom"] = "Rune des Arcanes", ["VerNum"] = 2, }, ["AUR04438"] = { ["EtatCat"] = 5, ["Createur"] = "Faraa", ["Description"] = "Cet animal est dressé pour le combat, pour servir d'animal de compagnie ou de monture.", ["Icone"] = "Ability_Hunter_BeastTaming", ["Date"] = "08/01/13, 04:14:38 par Faraa", ["Nom"] = "Dressé", ["VerNum"] = 2, }, ["AUR04604"] = { ["EtatCat"] = 11, ["Createur"] = "Abittbol", ["Description"] = "Ce personnage est taché de sang.", ["Icone"] = "Ability_Warrior_BloodFrenzy", ["Date"] = "09/03/12, 18:31:43 par Abittbol", ["Nom"] = "Taches de sang", ["VerNum"] = 2, }, ["AUR04291"] = { ["EtatCat"] = 5, ["Createur"] = "Galeb", ["Description"] = "Ce personnage rigole pour un rien!", ["Icone"] = "INV_Misc_Ticket_Tarot_Lunacy", ["Date"] = "28/09/11, 15:28:44 par Galeb", ["Nom"] = "Humour facile", ["VerNum"] = 2, }, ["AUR04492"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une Rune de Nature qui l'entoure d'une aura sauvage.", ["Icone"] = "Spell_Nature_Rune", ["Date"] = "07/01/13, 06:15:00 par Faraa", ["Nom"] = "Rune de Nature", ["VerNum"] = 3, }, ["AUR04245"] = { ["EtatCat"] = 4, ["Type"] = 3, ["Description"] = "Ce personnage est impregné de l'odeur du bon houblon, comme une bière faite avec passion! Ça peut donner envie de faire un tour à l'auberge du coin!", ["Icone"] = "INV_Drink_16", ["Date"] = "10/11/12, 19:44:41 par Oruku", ["Nom"] = "Bonne odeur de bière", ["VerNum"] = 4, ["Createur"] = "Oruku", }, ["AUR04353"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une rune de givre qui l'entoure d'une aura glaciale.", ["Icone"] = "Spell_Ice_Rune", ["Date"] = "07/01/13, 06:14:56 par Faraa", ["Nom"] = "Rune de Givre", ["VerNum"] = 4, }, ["AUR04619"] = { ["EtatCat"] = 12, ["Createur"] = "Gueulelune", ["Description"] = "Ce personnage porte un grimoire occulte. Peut-être est-il connaisseur des arts interdits de la Nécromancie ou de la Démonologie?", ["Icone"] = "ability_warlock_ancientgrimoire", ["Date"] = "19/07/12, 12:53:05 par Gueulelune", ["Nom"] = "Grimoire sombre", ["VerNum"] = 2, }, ["AUR04312"] = { ["EtatCat"] = 12, ["Createur"] = "Galeb", ["Description"] = "Ce personnage porte des bandages couverts de tâches de sang.", ["Icone"] = "INV_Misc_Bandage_08", ["Date"] = "28/09/11, 15:07:51 par Galeb", ["Nom"] = "Couvert de bandages sanglants", ["VerNum"] = 2, }, ["AUR04942"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage porte des vêtements en cuir de haute qualité!", ["Icone"] = "Trade_Archaeology_Decorated Leather Boot Heel", ["Date"] = "12/11/11, 22:37:08 par Galeb", ["Nom"] = "Cuir de haute qualité", ["VerNum"] = 4, ["Createur"] = "Galeb", }, ["AUR04803"] = { ["EtatCat"] = 11, ["Type"] = 1, ["Description"] = "Ce personnage est couvert d'ichor dégoûtant et puant. Beuarh!", ["Icone"] = "Spell_DeathKnight_Explode_Ghoul", ["Date"] = "28/09/11, 14:31:18 par Galeb", ["Nom"] = "Couvert d'ichor", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04577"] = { ["EtatCat"] = 12, ["Createur"] = "Gueulelune", ["Description"] = "Ce personnage porte un grimoire de de sorcier. Peut-être est-il connaisseur des arts des Arcanes?", ["Icone"] = "INV_Misc_Book_16", ["Date"] = "19/07/12, 12:50:42 par Gueulelune", ["Nom"] = "Grimoire des arcanes", ["VerNum"] = 2, }, ["AUR04322"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une rune d'ombre qui l'entoure d'une aura ténèbreuse.", ["Icone"] = "Spell_Shadow_Rune", ["Date"] = "07/01/13, 06:15:59 par Faraa", ["Nom"] = "Rune d'Ombre", ["VerNum"] = 2, }, ["AUR04677"] = { ["EtatCat"] = 4, ["Type"] = 1, ["Description"] = "Ce personnage empeste l'odeur du vomi. Bwerk!", ["Icone"] = "Ability_Creature_Poison_06", ["Date"] = "28/09/11, 14:52:21 par Galeb", ["Nom"] = "Odeur de gerbe", ["VerNum"] = 2, ["Createur"] = "Galeb", }, ["AUR04497"] = { ["EtatCat"] = 3, ["Createur"] = "Galeb", ["Description"] = "Ce personnage est en patrouille et maintient l'ordre dans les environs.", ["Icone"] = "Spell_Holy_Heroism", ["Date"] = "15/07/12, 20:01:37 par Galeb", ["Nom"] = "En patrouille", ["VerNum"] = 2, }, ["AUR04600"] = { ["EtatCat"] = 10, ["Createur"] = "Arakara", ["Description"] = "Ce personnage est un démon, ou a volé les pouvoirs d'un démon.", ["Icone"] = "Ability_Warlock_DemonicPower", ["Date"] = "30/12/12, 21:47:41 par Arakara", ["Nom"] = "Démoniaque", ["VerNum"] = 2, }, ["AUR04067"] = { ["EtatCat"] = 12, ["Createur"] = "Galeb", ["Description"] = "Ce personnage porte à la ceinture un marteau de forgeron, un petit sac de clous et d'autres objets utiles à un artisan.", ["Icone"] = "Ability_Repair", ["Date"] = "28/09/11, 15:00:00 par Galeb", ["Nom"] = "Artisan", ["VerNum"] = 2, }, ["AUR04322"] = { ["EtatCat"] = 11, ["Type"] = 3, ["Description"] = "Ce personnage porte une magnifique armure étincelante!", ["Icone"] = "INV_Chest_Plate03", ["Date"] = "12/11/11, 22:41:44 par Galeb", ["Nom"] = "Armure étincelante", ["VerNum"] = 3, ["Createur"] = "Galeb", }, ["AUR04939"] = { ["EtatCat"] = 14, ["Type"] = 3, ["Description"] = "En étant aux cotés de ce personnage, vous sentez une aura qui vous pousse à donner le meilleur de vous-même. Ce personnage est tellement classe, c'est inspirant!", ["Icone"] = "ACHIEVEMENT_GUILDPERK_MRPOPULARITY_RANK2", ["Date"] = "06/03/12, 12:31:43 par Abittbol", ["Nom"] = "Aura : grande classe", ["VerNum"] = 2, ["Createur"] = "Abittbol", }, ["AUR04422"] = { ["EtatCat"] = 14, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une rune du sacré qui l'entoure d'une aura de lumière.", ["Icone"] = "Spell_Holy_Rune", ["Date"] = "07/01/13, 06:14:42 par Faraa", ["Nom"] = "Rune du Sacré", ["VerNum"] = 2, }, ["AUR04106"] = { ["EtatCat"] = 10, ["Createur"] = "Faraa", ["Description"] = "Ce personnage est entouré d'une rune de clairvoyance qui lui permet de détecter les invisibilités magiques.", ["Icone"] = "INV_Misc_Rune_03", ["Date"] = "07/01/13, 06:17:53 par Faraa", ["Nom"] = "Rune de Clairvoyance", ["VerNum"] = 3, }, ["AUR04086"] = { ["EtatCat"] = 12, ["Createur"] = "Faraa", ["Description"] = "Ce personnage porte une fourrure animale sur lui. Est-ce une peau d'ours, de loup... ou autre chose?", ["Icone"] = "INV_Misc_Pelt_10", ["Date"] = "07/01/13, 06:48:20 par Faraa", ["Nom"] = "Fourrure", ["VerNum"] = 2, }, ----------------------- -- Quetes : 00101 à 00500 ----------------------- -- Quête : Traitresse ! Horde -- ["AUR00101"] = { -- Distraction de Gryshka ["Description"] = "Ce personnage a distrait Gryshka. Il peut en profiter pour lui dérober un objet !", ["OnLifeTimeCondi"] = "queststep(QUE00003)$==$\"006\";", ["Nom"] = "Distraction : Gryshka", ["EtatCat"] = 3, ["bAjout"] = false, ["OnLifeTimeEffet"] = "quest$QUE00003$005$1;", ["Createur"] = "Telkostrasz", ["Icone"] = "Achievement_Character_Orc_Female", ["OnReceiveEffet"] = "texte$Gryshka est distraite !\nProfitez en pour la fouiller !$3;", }, -- Quête : Traitresse ! Alliance -- ["AUR00102"] = { -- Distraction de Erika ["Description"] = "Ce personnage a distrait Erika. Il peut en profiter pour lui dérober un objet !", ["OnLifeTimeCondi"] = "queststep(QUE00002)$==$\"006\";", ["Nom"] = "Distraction : Erika", ["bAjout"] = false, ["EtatCat"] = 3, ["OnLifeTimeEffet"] = "quest$QUE00002$005$1;", ["Createur"] = "Telkostrasz", ["Icone"] = "Achievement_Character_Human_Female", ["OnReceiveEffet"] = "texte$Erika est distraite !\nProfitez en pour la fouiller !$3;", }, } local pairs, tinsert = pairs, tinsert; local iconPrefix = "Interface\\Icons\\" local cleanTable = {} function Brikabrok.cleanTable() for _, clin in pairs(brikabrokGlances) do if clin["Icone"] ~= nil and clin["Nom"] ~= nil then tinsert(cleanTable, { iconTexture = iconPrefix..clin["Icone"], name = clin["Nom"]:lower(), contentSTR = clin["Description"]}); end end end Brikabrok.cleanTable() function Brikabrok.getGlancesList(filter) -- No filter or bad filter if filter == nil or filter:len() == 0 then return cleanTable; end filter = filter:lower(); local newList = {}; for _, clin in pairs(brikabrokGlances) do if Brikabrok.safeMatch(clin["Nom"]:lower(), filter) then tinsert(newList, { iconTexture = iconPrefix..clin["Icone"], name = clin["Nom"], contentSTR = clin["Description"]}) end end return newList; end -- thx trp3 local ID_CHARS = {}; for i=48, 57 do tinsert(ID_CHARS, string.char(i)); end for i=65, 90 do tinsert(ID_CHARS, string.char(i)); end for i=97, 122 do tinsert(ID_CHARS, string.char(i)); end local sID_CHARS = #ID_CHARS; function Brikabrok.generateID() local ID = date("%m%d%H%M%S"); for i=1, 5 do ID = ID .. ID_CHARS[math.random(1, sID_CHARS)]; end return ID; end function Brikabrok:ShowGlancesFrame(dataType) local buildTable = {} local iconBrowserFrame = StdUi:Window(nil, "Brikabrok : Coup d'oeil", 800, 600); iconBrowserFrame:SetPoint('CENTER'); local searchBox = StdUi:SearchEditBox(iconBrowserFrame, 400, 30, 'Écrivez le mot clé ici'); searchBox:SetFontSize(16); searchBox:SetScript('OnEnterPressed', function() local input = searchBox:GetText() buildTable = self.getGlancesList(input) iconBrowserFrame.searchResults:SetData(buildTable, true); end); StdUi:GlueTop(searchBox, iconBrowserFrame, 20, -50, 'LEFT'); local searchButton = StdUi:Button(iconBrowserFrame, 80, 30, 'Chercher'); searchButton:SetScript("OnClick", function() local input = searchBox:GetText() buildTable = Brikabrok.getIconList(input) iconBrowserFrame.searchResults:SetData(buildTable, true); end) StdUi:GlueRight(searchButton, searchBox, 5, 0); local addFavoritesButton = StdUi:Button(iconBrowserFrame, 30, 30, ''); addFavoritesButton.texture = StdUi:Texture(addFavoritesButton, 17, 17, [[Interface\Common\ReputationStar]]); addFavoritesButton.texture:SetPoint('CENTER'); addFavoritesButton.texture:SetBlendMode('ADD'); addFavoritesButton.texture:SetTexCoord(0, 0.5, 0, 0.5); StdUi:GlueRight(addFavoritesButton, searchButton, 5, 0); local cols = { { name = '', width = 48, align = 'LEFT', index = 'iconTexture', format = 'icon', sortable = false, }, { name = 'Nom', width = 250, align = 'LEFT', index = 'name', format = 'string', }, { name = 'Description', width = 400, align = 'LEFT', index = 'contentSTR', format = 'string', }, } iconBrowserFrame.searchResults = StdUi:ScrollTable(iconBrowserFrame, cols, 8, 50); iconBrowserFrame.searchResults:EnableSelection(true); StdUi:GlueBelow(iconBrowserFrame.searchResults, searchBox, 0, - 40, 'LEFT') ; local selectionButton = StdUi:Button(iconBrowserFrame, 100, 30, 'Apprendre'); selectionButton:SetScript("OnClick", function() local index = iconBrowserFrame.searchResults:GetSelection() local iconData = iconBrowserFrame.searchResults:GetRow(index) local presetID = Brikabrok.generateID(); --local glance = {} --glance.TI = iconData.name --glance.TX = iconData.contentSTR --glance.IC = string.gsub(iconData.iconTexture, iconPrefix, "") --TRP3_API.register.glance.saveSlotPreset(glance) TRP3_Presets.peek[presetID] = {} TRP3_Presets.peek[presetID].icon = string.gsub(iconData.iconTexture, iconPrefix, "") TRP3_Presets.peek[presetID].title = iconData.name TRP3_Presets.peek[presetID].text = iconData.contentSTR if not TRP3_Presets.peekCategory["Brikabrok"] then TRP3_Presets.peekCategory["Brikabrok"] = {}; end tinsert(TRP3_Presets.peekCategory["Brikabrok"], presetID); end) StdUi:GlueBelow(selectionButton, iconBrowserFrame.searchResults, 10, -15,"CENTER"); Brikabrok.getGlancesList("") end function Brikabrok:commandGlances(input) Brikabrok:ShowGlancesFrame("meme") end
--[[ Copyright 2012-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local fs = require('fs') local Path = require('path') local string = require('string') local bit = require('bit') local los = require('los') local is_windows = los.type() == 'win32' local __dirname = module.dir test('fs chmod', function(expect) local mode_async local mode_sync -- On Windows chmod is only able to manipulate read-only bit -- TODO: test on windows if is_windows then mode_async = 256 --[[tonumber('0400', 8)]] -- read-only mode_sync = 438 --[[tonumber('0600', 8)]] -- read-write else mode_async = 511 --[[tonumber('0777', 8)]] mode_sync = 420 --[[tonumber('0644', 8)]] end local file1 = Path.join(__dirname, 'fixtures', 'a.lua') local file2 = Path.join(__dirname, 'fixtures', 'a1.lua') local function maskMode(mode, mask) return bit.band(mode, mask or 511 --[[tonumber('0777',8)]]) end fs.chmod(file1, mode_async, expect(function(err) assert(not err) if is_windows then assert(maskMode(maskMode(fs.statSync(file1).mode), mode_async)) else assert(mode_async == maskMode(fs.statSync(file1).mode)) end -- TODO: accept mode in number assert(fs.chmodSync(file1, mode_sync)) if is_windows then assert(maskMode(maskMode(fs.statSync(file1).mode), mode_sync)) else assert(mode_sync == maskMode(fs.statSync(file1).mode)) end end)) fs.open(file2, 'a', tonumber('0666', 8), expect(function(err, fd) assert(not err) fs.fchmod(fd, mode_async, expect(function(err) assert(not err) if is_windows then assert(maskMode(maskMode(fs.fstatSync(fd).mode), mode_async)) else assert(mode_async == maskMode(fs.fstatSync(fd).mode)) end -- TODO: accept mode in number assert(fs.fchmodSync(fd, mode_sync)) if is_windows then assert(maskMode(maskMode(fs.fstatSync(fd).mode), mode_sync)) else assert(mode_sync == maskMode(fs.fstatSync(fd).mode)) end fs.close(fd) end)) end)) -- lchmod if fs.lchmod then local link = Path.join(__dirname, 'tmp', 'symbolic-link') fs.unlinkSync(link) fs.symlinkSync(file2, link) fs.lchmod(link, mode_async, expect(function(err) assert(not err) p(fs.lstatSync(link).mode) assert(mode_async == maskMode(fs.lstatSync(link).mode)) -- TODO: accept mode in number fs.lchmodSync(link, string.format('%o', mode_sync)) assert(mode_sync == maskMode(fs.lstatSync(link).mode)) end)) end end) end)
local Milo = require('milo') local UI = require('opus.ui') local itemDB = require('core.itemDB') local colors = _G.colors local device = _G.device local wizardPage = UI.WizardPage { title = 'Level Emitter', index = 2, [1] = UI.TextArea { x = 2, y = 1, height = 2, textColor = colors.yellow, value = 'Emit a redstone signal if an\nitem amount if over a threshold', }, form = UI.Form { x = 1, ex = -1, y = 3, ey = -1, manualControls = true, itemName = UI.TextEntry { formLabel = 'Item', formKey = 'item', formIndex = 1, help = 'Item to monitor', required = true, }, side = UI.Chooser { formLabel = 'Side', formKey = 'side', formIndex = 2, width = 10, choices = { {name = 'Down', value = 'down'}, {name = 'Up', value = 'up'}, {name = 'North', value = 'north'}, {name = 'South', value = 'south'}, {name = 'West', value = 'west'}, {name = 'East', value = 'east'}, }, required = true, }, amount = UI.TextEntry { formLabel = 'Amount', formKey = 'amount', formIndex = 3, width = 7, transform = 'number', help = 'Threshold value', required = true, }, signal = UI.Checkbox { formLabel = 'Signal', formKey = 'signal', formIndex = 4, help = 'Enable redstone signal when over threshold', }, scanItem = UI.Button { x = 15, y = 6, text = 'Scan item', event = 'scan_turtle', help = 'Scan an item from the turtle inventory', }, }, } function wizardPage:setNode(node) self.node = node if not self.node.emitter then self.node.emitter = { signal = { value = true } } end self.form:setValues(self.node.emitter) end function wizardPage:validate() return self.form:save() end function wizardPage:isValidType(node) local m = device[node.name] return m and m.type == 'redstone_integrator' and { name = 'Level Emitter', value = 'emitter', category = 'custom', help = 'Emit redstone signals', } end function wizardPage:isValidFor(node) return node.mtype == 'emitter' end function wizardPage:enable() Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' }) UI.WizardPage.enable(self) end function wizardPage:disable() Milo:resumeCrafting({ key = 'gridInUse' }) UI.WizardPage.disable(self) end function wizardPage:eventHandler(event) if event.type == 'scan_turtle' then local inventory = Milo:getTurtleInventory() for _,item in pairs(inventory) do self.form.itemName.value = itemDB:makeKey(item) break end self:draw() Milo:emptyInventory() end end UI:getPage('nodeWizard').wizard:add({ emiter = wizardPage })
local _=require 'leda' return _.stage{ handler=function (...) print(...) leda.push(...) end, serial=true, name="Console print", }
local self = {} GLib.Lua.LoadStore = GLib.MakeConstructor (self) function self:ctor (frameVariable) self.FrameVariable = frameVariable self.Index = 0 end function self:Clone (clone) clone = clone or self.__ictor () clone:Copy (self) return clone end function self:Copy (source) self:SetFrameVariable (source:GetFrameVariable ()) self:SetIndex (source:GetIndex ()) return self end function self:GetBracketedExpression (outerPrecedence) local expression, precedence = self:GetExpression () if outerPrecedence > precedence or (outerPrecedence == precedence and not GLib.Lua.IsPrecedenceAssociative (precedence)) then expression = "(" .. expression .. ")" end return expression end function self:GetExpression () if self:IsLoad () then local expression = nil local expressionPrecedence = nil if self:IsExpressionInlineable () then local lastStoreId = self:GetLastStoreId () expression = self.FrameVariable.LoadStoreExpressions [lastStoreId] expressionPrecedence = self.FrameVariable.LoadStoreExpressionPrecedences [lastStoreId] end if not expression then expression = self.FrameVariable:GetNameOrFallbackName () expressionPrecedence = GLib.Lua.Precedence.Atom end expressionPrecedence = expressionPrecedence or GLib.Lua.Precedence.Lowest return expression, expressionPrecedence end return self.FrameVariable.LoadStoreExpressions [self.Index], self.FrameVariable.LoadStoreExpressionPrecedences [self.Index] end function self:GetExpressionPrecedence () local _, expressionPrecedence = self:GetExpression () return expressionPrecedence end function self:GetExpressionRawValue () if self:IsLoad () then if self:IsExpressionInlineable () then local lastStoreId = self:GetLastStoreId () return self.FrameVariable.LoadStoreExpressionRawValues [lastStoreId] end return nil end return self.FrameVariable.LoadStoreExpressionRawValues [self.Index] end function self:GetFrameVariable () return self.FrameVariable end function self:GetIndex () return self.Index end function self:GetInstruction (instruction) return self.FrameVariable:GetFunctionBytecodeReader ():GetInstruction (self:GetInstructionId ()) end function self:GetInstructionId () return self.FrameVariable.LoadStoreInstructions [self.Index] end function self:GetLastStore (loadStore) return self.FrameVariable:GetLoadStore (self:GetLastStoreId (), loadStore) end function self:GetLastStoreId () return self.FrameVariable.LoadStoreLastStoreIds [self.Index] end function self:GetLoadCount () return self.FrameVariable.LoadStoreLoadCounts [self.Index] or 0 end function self:GetNext (loadStore) return self.FrameVariable:GetLoadStore (self.Index + 1, loadStore or self) end function self:GetNextLoad (loadStore) local index = self.Index + 1 while self.FrameVariable.LoadStoreTypes [index] and self.FrameVariable.LoadStoreTypes [index] ~= "Load" do index = index + 1 end return self.FrameVariable:GetLoadStore (index, loadStore or self) end function self:GetNextStore (loadStore) local index = self.Index + 1 while self.FrameVariable.LoadStoreTypes [index] and self.FrameVariable.LoadStoreTypes [index] ~= "Store" do index = index + 1 end return self.FrameVariable:GetLoadStore (index, loadStore or self) end function self:GetPrevious (loadStore) return self.FrameVariable:GetLoadStore (self.Index - 1, loadStore or self) end function self:IsExpressionInlineable () if self:IsLoad () then local lastStoreId = self:GetLastStoreId () return self.FrameVariable.LoadStoreExpressionInlineables [lastStoreId] or false end return self.FrameVariable.LoadStoreExpressionInlineables [self.Index] or false end function self:IsLoad () return self.FrameVariable.LoadStoreTypes [self.Index] == "Load" end function self:IsStore () return self.FrameVariable.LoadStoreTypes [self.Index] == "Store" end function self:SetExpression (expression, expressionPrecedence) expressionPrecedence = expressionPrecedence or GLib.Lua.Precedence.Lowest self.FrameVariable.LoadStoreExpressions [self.Index] = expression self.FrameVariable.LoadStoreExpressionPrecedences [self.Index] = expressionPrecedence end function self:SetExpressionPrecedence (expressionPrecedence) self.FrameVariable.LoadStoreExpressionPrecedences [self.Index] = expressionPrecedence end function self:SetExpressionRawValue (expressionRawValue) self.FrameVariable.LoadStoreExpressionRawValues [self.Index] = expressionRawValue end function self:SetExpressionInlineable (expressionInlineable) self.FrameVariable.LoadStoreExpressionInlineables [self.Index] = expressionInlineable end function self:SetFrameVariable (frameVariable) self.FrameVariable = frameVariable end function self:SetIndex (index) self.Index = index end function self:SetInstructionId (instructionId) self.FrameVariable.LoadStoreInstructions [self.Index] = instructionId end function self:SetLastStore (loadStoreOrIndex) if type (loadStoreOrIndex) == "table" then loadStoreOrIndex = loadStoreOrIndex:GetIndex () end self.FrameVariable.LoadStoreLastStoreIds [self.Index] = loadStoreOrIndex end function self:SetLoadCount (loadCount) self.FrameVariable.LoadStoreLoadCounts [self.Index] = loadCount end function self:ToString () local loadStore = self:IsLoad () and "Load" or "Store" loadStore = loadStore .. self:GetIndex () loadStore = loadStore .. " " loadStore = loadStore .. self.FrameVariable:GetNameOrFallbackName () local instruction = self:GetInstruction () if instruction then loadStore = loadStore .. "\t" .. instruction:ToString () end return loadStore end self.__tostring = self.ToString
--------------------------------------------------------------------------------------------- -- Requirement summary: -- SDL must re-assign "default" policies to app in case "default" policies was updated via PolicyTable update -- -- Description: -- PoliciesManager must: re-assign updated "default" policies to this app -- In case Policies Manager assigns the "default" policies to app AND the value of "default" policies was updated in case of PolicyTable update -- 1. Used preconditions: -- a) Set SDL to first life cycle state. -- b) Set permissions for default section. -- c) Register and activate app, consent device. -- 2. Performed steps: -- a) Verify applied permision by send RPC (allowed and disallowed) -- b) Update policy with new permissions in defult section -- c) Verify applied permision by send RPC (allowed and disallowed) -- -- Expected result: -- a) SDL respons SUCCESS for allowed RPC and DISALLOW for disallow -- b) PTU successfully passed -- c) SDL respons SUCCESS for allowed RPC and DISALLOW for disallow --------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] --ToDo: shall be removed when issue: "ATF does not stop HB timers by closing session and connection" is fixed config.defaultProtocolVersion = 2 config.application1.registerAppInterfaceParams.appName = "SPT" config.application1.registerAppInterfaceParams.isMediaApplication = true config.application1.registerAppInterfaceParams.fullAppID = "1234567" --[[ Required Shared libraries ]] local commonFunctions = require ('user_modules/shared_testcases/commonFunctions') local commonSteps = require ('user_modules/shared_testcases/commonSteps') local commonPreconditions = require ('user_modules/shared_testcases/commonPreconditions') local testCasesForPolicyTable = require ('user_modules/shared_testcases/testCasesForPolicyTable') local utils = require ('user_modules/utils') --[[ General Precondition before ATF start ]] commonSteps:DeleteLogsFiles() commonSteps:DeletePolicyTable() testCasesForPolicyTable.Delete_Policy_table_snapshot() commonPreconditions:BackupFile("sdl_preloaded_pt.json") local function SetPermissionsForDefault() local pathToFile = config.pathToSDL .. 'sdl_preloaded_pt.json' local file = io.open(pathToFile, "r") local json_data = file:read("*all") -- may be abbreviated to "*a"; file:close() local json = require("modules/json") local data = json.decode(json_data) if data.policy_table.functional_groupings["DataConsent-2"] then data.policy_table.functional_groupings["DataConsent-2"] = nil end -- set for group in default section permissions with RPCs and HMI levels for them data.policy_table.functional_groupings[data.policy_table.app_policies.default.groups[1]] = {rpcs = { OnHMIStatus = {hmi_levels = {"BACKGROUND", "FULL", "LIMITED", "NONE"}}, OnPermissionsChange = {hmi_levels = {"BACKGROUND", "FULL", "LIMITED", "NONE"}}, OnSystemRequest = {hmi_levels = {"BACKGROUND", "FULL", "LIMITED", "NONE"}}, SystemRequest = {hmi_levels = {"BACKGROUND", "FULL", "LIMITED", "NONE"}}, Show = {hmi_levels = {"BACKGROUND", "FULL", "LIMITED", "NONE"}}, }} data = json.encode(data) file = io.open(pathToFile, "w") file:write(data) file:close() end SetPermissionsForDefault() --[[ General Settings for configuration ]] Test = require('connecttest') require('cardinalities') require('user_modules/AppTypes') --[[ Preconditions ]] commonFunctions:newTestCasesGroup("Postconditions") function Test:Precondition_Register_Activate_App_And_Consent_Device() local RequestIdActivateApp = self.hmiConnection:SendRequest("SDL.ActivateApp", {appID = self.applications["SPT"]}) EXPECT_HMIRESPONSE(RequestIdActivateApp, { result = { code = 0, isSDLAllowed = false}, method = "SDL.ActivateApp"}) :Do(function(_,_) local RequestIdGetUserFriendlyMessage = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"DataConsent"}}) EXPECT_HMIRESPONSE(RequestIdGetUserFriendlyMessage,{result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) :Do(function(_,_) self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", {allowed = true, source = "GUI", device = {id = utils.getDeviceMAC(), name = utils.getDeviceName()}}) EXPECT_HMICALL("BasicCommunication.ActivateApp") :Do(function(_,data) self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {}) EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) end) end) end) end --[[ Test ]] function Test:TestStep_Check_Allowed_RPC() local CorIdRAI = self.mobileSession:SendRPC("Show", { mediaClock = "00:00:01", mainField1 = "Show1" }) EXPECT_HMICALL("UI.Show", {}) :Do(function(_,data) self.hmiConnection:SendResponse(data.id, "UI.Show", "SUCCESS", { }) end) EXPECT_RESPONSE(CorIdRAI, { success = true, resultCode = "SUCCESS"}) end function Test:TestStep_Check_Disallowed_RPC() local cid = self.mobileSession:SendRPC("AddSubMenu", { menuID = 1000, position = 500, menuName ="SubMenupositive" }) EXPECT_RESPONSE(cid, { success = false, resultCode = "DISALLOWED" }) end function Test:TestStep_Update_Policy_With_New_Permission_In_Default_Section() local requestId = self.hmiConnection:SendRequest("SDL.GetPolicyConfigurationData", { policyType = "module_config", property = "endpoints" }) EXPECT_HMIRESPONSE(requestId) :Do(function() self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest", { requestType = "PROPRIETARY", fileName = "filename"}) EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY" }) :Do(function() local CorIdSystemRequest = self.mobileSession:SendRPC("SystemRequest", { fileName = "PolicyTableUpdate", requestType = "PROPRIETARY"}, "files/ptu_general_default_app-1234567.json") local systemRequestId EXPECT_HMICALL("BasicCommunication.SystemRequest") :Do(function(_,data) systemRequestId = data.id self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate", { policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate" }) local function to_run() self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {}) end RUN_AFTER(to_run, 800) self.mobileSession:ExpectResponse(CorIdSystemRequest, {success = true, resultCode = "SUCCESS"}) end) end) end) EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", {status = "UPDATING"}, {status = "UP_TO_DATE"}):Times(2) end function Test:TestStep_Check_Allowed_RPC() local CorIdRAI = self.mobileSession:SendRPC("Show", { mediaClock = "00:00:01", mainField1 = "Show1"}) EXPECT_RESPONSE(CorIdRAI, { success = false, resultCode = "DISALLOWED"}) end function Test:TestStep_Check_Disallowed_RPC() local cid = self.mobileSession:SendRPC("AddSubMenu", { menuID = 1000, position = 500, menuName ="SubMenupositive" }) EXPECT_HMICALL("UI.AddSubMenu") :Do(function(_,data) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) end --[[ Postconditions ]] commonFunctions:newTestCasesGroup("Postconditions") testCasesForPolicyTable:Restore_preloaded_pt() function Test.Postcondition_Stop() StopSDL() end return Test
return require 'async.async'
--[[ Copyright (c) 2019 igor725, scaledteam released under The MIT license http://opensource.org/licenses/MIT ]] SURV_MAX_HEALTH = 10 SURV_MAX_OXYGEN = 10 SURV_INV_SIZE = 255 SURV_DEF_SPAWNRAD = 32 gmLoad('lng') gmLoad('names') gmLoad('gui') gmLoad('blocks') gmLoad('timers') gmLoad('craft') gmLoad('items') gmLoad('damage') gmLoad('inventory') gmLoad('commands') gmLoad('daynight') -- gmLoad('mobs') gmLoad('firespread') gmLoad('anticheat') config.types.spawnRadius = 'number' if not config:get('spawnRadius')then config:set('spawnRadius', SURV_DEF_SPAWNRAD) end function survCanPlace(id) return (id < 7 or id > 11)and (id < 149 or id > 151) end function survUpdatePermission(player, id) if not isValidBlockID(id)then return end local quantity = player.inventory[id] local canPlace = player.isInGodmode or (quantity > 0 and survCanPlace(id)) player:setBlockPermissions(id, canPlace, player.isInGodmode) end hooks:add('onHeldBlockChange', 'surv_init', function(player, id) survUpdateBlockInfo(player) end) hooks:add('postPlayerFirstSpawn', 'surv_init', function(player) player:sendMessage('LuaClassic Survival Dev', MT_STATUS1) for i = 0, 8 do player:setHotBar(i, 0) end end) hooks:add('onPlayerHandshakeDone', 'surv_init', function(player) if not player:isSupported('PlayerClick')or not player:isSupported('HackControl')or not player:isSupported('EnvColors')or not player:isSupported('BlockDefinitions')or not player:isSupported('BlockDefinitionsExt', 2)or not player:isSupported('EnvMapAspect')or not player:isSupported('HeldBlock')then player:kick(KICK_SURVCPE, true) return end end) hooks:add('onPlayerCreate', 'surv_init', function(player) player.lastClickedBlock = newVector(0, 0, 0) player.currClickedBlock = newVector(0, 0, 0) player.inventory = ffi.new('uint8_t[?]', SURV_INV_SIZE + 1) player.health = SURV_MAX_HEALTH player.oxygen = SURV_MAX_OXYGEN player.action = SURV_ACT_NONE player.breakProgress = 0 player.pvpmode = false player.oxyshow = false player.heldTool = 0 player.deaths = 0 end) hooks:add('postPlayerSpawn', 'surv_init', function(player) local h = player.isInGodmode and 1 or 0 player:hackControl(h, h, h, 0, 1, -1) for i = 1, SURV_INV_SIZE do if isValidBlockID(i)then survUpdatePermission(player, i) end end end) hooks:add('onPlayerClick', 'surv_init', function(player, ...) local button = select(1, ...) local action = select(2, ...) local tgid = select(5, ...) local x, y, z = select(6, ...) if button == 1 and action == 0 then local held = player:getHeldBlock() if (held < 149 or held > 150)or player.action ~= SURV_ACT_NONE then return end local quantity = player.inventory[held] if quantity < 1 then return end if player.health < 10 then survHeal(player, .5) player.inventory[held] = quantity - 1 survUpdateBlockInfo(player) if quantity == 1 then survUpdateInventory(player) player:holdThis(0) end else player:sendMessage(SURV_NOT_HUNGRY) end return end if action == 1 then survStopBreaking(player) return end local dist_entity = 9999 local dist_block = 9999 local tgentity if x ~= -1 and y ~= -1 and z ~= -1 then dist_block = distance(x + .5, y + .5, z + .5, player:getPos()) else survStopBreaking(player) end tgentity = entities[tgid] if tgentity then x, y, z = player:getPos() dist_entity = distance(x, y, z, tgentity:getPos()) end if dist_block < dist_entity then survBlockAction(player, button, action, x, y, z) elseif dist_entity < dist_block and dist_entity < 3.5 then if button == 0 and action == 0 then if not player.nextHit then player.nextHit = 0 end if tgentity and ctime > player.nextHit then -- get damage from sword local power, toolType = survPlayerGetTool(player) local damage = 1 if toolType == 4 then damage = power end -- critical damage local blocks = math.max(0, player.fallingStartY and (player.fallingStartY - player.pos.y) or 0) survDamage(player, tgentity, damage + blocks, SURV_DMG_PLAYER) survStopBreaking(player) -- timeout player.nextHit = ctime + 0.5 end end end end) saveAdd('deaths', '>I') saveAdd('health', '>f') saveAdd('oxygen', '>f') saveAdd('isInGodmode', 'bool') saveAdd('pvpmode', 'bool') saveAdd('homepos', '>fff', function(player, x, y, z) return newVector(x, y, z) end, function(val) return val.x, val.y, val.z end) saveAdd('homeang', '>ff', function(player, y, p) return newAngle(y, p) end, function(val) return val.yaw, val.pitch end) saveAdd('homeworld', 'string')
object_ship_nova_orion_pirate_heavy_tier6 = object_ship_shared_nova_orion_pirate_heavy_tier6:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_pirate_heavy_tier6, "object/ship/nova_orion_pirate_heavy_tier6.iff")
do SkynetIADSSAMTrackingRadar = {} SkynetIADSSAMTrackingRadar = inheritsFrom(SkynetIADSSAMSearchRadar) function SkynetIADSSAMTrackingRadar:create(unit) local instance = self:superClass():create(unit) setmetatable(instance, self) self.__index = self return instance end end
local K, C, L = unpack(select(2, ...)) if C.Unitframe.Enable ~= true and C.Raidframe.Enable ~= true and C.Nameplates.Enable ~= true then return end local _, ns = ... local oUF = ns.oUF or oUF assert(oUF, "KkthnxUI was unable to locate oUF.") -- Lua API local _G = _G local format = format local math_floor = math.floor local string_format = string.format local string_gsub = string.gsub local string_len = string.len -- Wow API local C_PetJournal_GetPetTeamAverageLevel = C_PetJournal.GetPetTeamAverageLevel local GetPVPTimer = _G.GetPVPTimer local GetQuestDifficultyColor = _G.GetQuestDifficultyColor local GetQuestGreenRange = _G.GetQuestGreenRange local GetRelativeDifficultyColor = _G.GetRelativeDifficultyColor local GetTime = _G.GetTime local IsPVPTimerRunning = _G.IsPVPTimerRunning local QuestDifficultyColors = _G.QuestDifficultyColors local UnitBattlePetLevel = _G.UnitBattlePetLevel local UnitClass = _G.UnitClass local UnitClassification = _G.UnitClassification local UnitEffectiveLevel = _G.UnitEffectiveLevel local UnitGroupRolesAssigned = _G.UnitGroupRolesAssigned local UnitGUID = _G.UnitGUID local UnitHealth = _G.UnitHealth local UnitHealthMax = _G.UnitHealthMax local UnitIsAFK = _G.UnitIsAFK local UnitIsBattlePetCompanion = _G.UnitIsBattlePetCompanion local UnitIsConnected = _G.UnitIsConnected local UnitIsCorpse = _G.UnitIsCorpse local UnitIsDND = _G.UnitIsDND local UnitIsPlayer = _G.UnitIsPlayer local UnitIsPVP = _G.UnitIsPVP local UnitIsPVPFreeForAll = _G.UnitIsPVPFreeForAll local UnitIsUnit = _G.UnitIsUnit local UnitIsWildBattlePet = _G.UnitIsWildBattlePet local UnitLevel = _G.UnitLevel local UnitName = _G.UnitName local UNITNAME_SUMMON_TITLE17 = _G.UNITNAME_SUMMON_TITLE17 local UnitPower = _G.UnitPower local UnitPowerMax = _G.UnitPowerMax local UnitReaction = _G.UnitReaction local UnitDetailedThreatSituation = _G.UnitDetailedThreatSituation local UnitThreatPercentageOfLead = _G.UnitThreatPercentageOfLead -- Global variables that we don"t cache, list them here for mikk"s FindGlobals script -- GLOBALS: SPELL_POWER_MANA, UNKNOWN, Hex, Role, _TAGS, r, g, b, u local function UnitName(unit) local name, realm = _G.UnitName(unit) if name == UNKNOWN and K.Class == "MONK" and UnitIsUnit(unit, "pet") then name = UNITNAME_SUMMON_TITLE17:format(_G.UnitName("player")) else return name, realm end end -- KkthnxUI Unitframe Tags oUF.Tags.Events["KkthnxUI:GetNameColor"] = "UNIT_NAME_UPDATE UNIT_POWER" oUF.Tags.Methods["KkthnxUI:GetNameColor"] = function(unit) local unitReaction = UnitReaction(unit, "player") local _, unitClass = UnitClass(unit) if (UnitIsPlayer(unit)) then local class = K.Colors.class[unitClass] if not class then return "" end return Hex(class[1], class[2], class[3]) elseif (unitReaction) then local reaction = K.Colors.reaction[unitReaction] return Hex(reaction[1], reaction[2], reaction[3]) else return "|cffc2c2c2" end end -- We will just use this for now. oUF.Tags.Events["KkthnxUI:NameColor"] = "UNIT_NAME_UPDATE UNIT_POWER" oUF.Tags.Methods["KkthnxUI:NameColor"] = function(unit) return string_format("|cff%02x%02x%02x", 1 * 255, 1 * 255, 1 * 255) end oUF.Tags.Events["KkthnxUI:DruidMana"] = "UNIT_POWER UNIT_MAXPOWER" oUF.Tags.Methods["KkthnxUI:DruidMana"] = function(unit) local min, max = UnitPower(unit, SPELL_POWER_MANA), UnitPowerMax(unit, SPELL_POWER_MANA) if (min == max) then return K.ShortValue(min) else return K.ShortValue(min).."/"..K.ShortValue(max) end end oUF.Tags.OnUpdateThrottle["KkthnxUI:PvPTimer"] = 1 oUF.Tags.Methods["KkthnxUI:PvPTimer"] = function(unit) if (UnitIsPVPFreeForAll(unit) or UnitIsPVP(unit)) then local pvpTime = (GetPVPTimer() or 0)/1000 if (not IsPVPTimerRunning()) or (pvpTime < 1) or (pvpTime > 300) then --999? return "" end return K.FormatTime(math_floor(pvpTime)) end end oUF.Tags.Events["KkthnxUI:DifficultyColor"] = "UNIT_LEVEL PLAYER_LEVEL_UP" oUF.Tags.Methods["KkthnxUI:DifficultyColor"] = function(unit) local r, g, b = 0.55, 0.57, 0.61 if (UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit)) then local level = UnitBattlePetLevel(unit) local teamLevel = C_PetJournal_GetPetTeamAverageLevel() if teamLevel < level or teamLevel > level then local c = GetRelativeDifficultyColor(teamLevel, level) r, g, b = c.r, c.g, c.b else local c = QuestDifficultyColors["difficult"] r, g, b = c.r, c.g, c.b end else local DiffColor = UnitLevel(unit) - UnitLevel("player") if (DiffColor >= 5) then r, g, b = 0.69, 0.31, 0.31 elseif (DiffColor >= 3) then r, g, b = 0.71, 0.43, 0.27 elseif (DiffColor >= -2) then r, g, b = 0.84, 0.75, 0.65 elseif (-DiffColor <= GetQuestGreenRange()) then r, g, b = 0.33, 0.59, 0.33 else r, g, b = 0.55, 0.57, 0.61 end end return Hex(r, g, b) end oUF.Tags.Events["KkthnxUI:ClassificationColor"] = "UNIT_CLASSIFICATION_CHANGED" oUF.Tags.Methods["KkthnxUI:ClassificationColor"] = function(unit) local c = UnitClassification(unit) if(c == "rare" or c == "elite") then return Hex(0.69, 0.31, 0.31) -- Red elseif(c == "rareelite" or c == "worldboss") then return Hex(0.69, 0.31, 0.31) -- Red end end oUF.Tags.Events["KkthnxUI:Level"] = "UNIT_LEVEL PLAYER_LEVEL_UP" oUF.Tags.Methods["KkthnxUI:Level"] = function(unit) local level = UnitLevel(unit) if (UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit)) then return UnitBattlePetLevel(unit) elseif (level > 0) then return level else return "??" end end oUF.Tags.Events["KkthnxUI:NameVeryShort"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameVeryShort"] = function(unit) local Name = UnitName(unit) or UNKNOWN return Name ~= nil and K.UTF8Sub(Name, 5, true) or "" end oUF.Tags.Events["KkthnxUI:NameShort"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameShort"] = function(unit) local Name = UnitName(unit) or UNKNOWN return Name ~= nil and K.UTF8Sub(Name, 8, true) or "" end oUF.Tags.Events["KkthnxUI:NameMedium"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameMedium"] = function(unit) local Name = UnitName(unit) or UNKNOWN return Name ~= nil and K.UTF8Sub(Name, 15, true) or "" end oUF.Tags.Events["KkthnxUI:NameLong"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameLong"] = function(unit) local Name = UnitName(unit) or UNKNOWN return Name ~= nil and K.UTF8Sub(Name, 20, true) or "" end local unitStatus = {} oUF.Tags.OnUpdateThrottle["KkthnxUI:StatusTimer"] = 1 oUF.Tags.Methods["KkthnxUI:StatusTimer"] = function(unit) if not UnitIsPlayer(unit) then return end local guid = UnitGUID(unit) if (UnitIsAFK(unit)) then if not unitStatus[guid] or unitStatus[guid] and unitStatus[guid][1] ~= "AFK" then unitStatus[guid] = {"AFK", GetTime()} end elseif(UnitIsDND(unit)) then if not unitStatus[guid] or unitStatus[guid] and unitStatus[guid][1] ~= "DND" then unitStatus[guid] = {"DND", GetTime()} end else unitStatus[guid] = nil end if unitStatus[guid] ~= nil then local status = unitStatus[guid][1] local timer = GetTime() - unitStatus[guid][2] local mins = math_floor(timer / 60) local secs = math_floor(timer - (mins * 60)) return ("%s (%01.f:%02.f)"):format(status, mins, secs) else return "" end end oUF.Tags.Events["KkthnxUI:RaidRole"] = "GROUP_ROSTER_UPDATE PLAYER_ROLES_ASSIGNED" oUF.Tags.Methods["KkthnxUI:RaidRole"] = function(unit) local role = UnitGroupRolesAssigned(unit) local string = "" if role then if role == "TANK" then string = "|cff0099CCT|r" elseif role == "HEALER" then string = "|cff00FF00H|r" end return string end end oUF.Tags.Events["KkthnxUI:ThreatPercent"] = "UNIT_THREAT_LIST_UPDATE GROUP_ROSTER_UPDATE" oUF.Tags.Methods["KkthnxUI:ThreatPercent"] = function(unit) local _, _, percent = UnitDetailedThreatSituation("player", unit) if(percent and percent > 0) and (IsInGroup() or UnitExists("pet")) then return format("%.0f%%", percent) else return "" end end oUF.Tags.Events["KkthnxUI:ThreatColor"] = "UNIT_THREAT_LIST_UPDATE GROUP_ROSTER_UPDATE" oUF.Tags.Methods["KkthnxUI:ThreatColor"] = function(unit) local _, status = UnitDetailedThreatSituation("player", unit) if (status) and (IsInGroup() or UnitExists("pet")) then return Hex(GetThreatStatusColor(status)) else return "" end end -- </ Nameplate Tags > -- oUF.Tags.Events["KkthnxUI:NameplateLevel"] = "UNIT_LEVEL PLAYER_LEVEL_UP" oUF.Tags.Methods["KkthnxUI:NameplateLevel"] = function(unit) local level = UnitLevel(unit) local classification = UnitClassification(unit) if (UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit)) then return UnitBattlePetLevel(unit) end if level == K.Level and classification == "normal" then return " " elseif (level > 0) then return level else return "??" end end oUF.Tags.Events["KkthnxUI:NameplateNameLong"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameplateNameLong"] = function(unit) local name = UnitName(unit) return K.UTF8Sub(name, 18, true) end oUF.Tags.Events["KkthnxUI:NameplateNameLongAbbrev"] = "UNIT_NAME_UPDATE" oUF.Tags.Methods["KkthnxUI:NameplateNameLongAbbrev"] = function(unit) local name = UnitName(unit) local newname = (string_len(name) > 18) and string_gsub(name, "%s?(.[\128-\191]*)%S+%s", "%1. ") or name return K.UTF8Sub(newname, 18, false) end oUF.Tags.Events["KkthnxUI:NameplateNameColor"] = "UNIT_POWER UNIT_FLAGS" oUF.Tags.Methods["KkthnxUI:NameplateNameColor"] = function(unit) local reaction = UnitReaction(unit, "player") if not UnitIsUnit("player", unit) and UnitIsPlayer(unit) and (reaction and reaction >= 5) then local color = K.Colors.power["MANA"] return string_format("|cff%02x%02x%02x", color[1] * 255, color[2] * 255, color[3] * 255) elseif UnitIsPlayer(unit) then return _TAGS["raidcolor"](unit) elseif reaction then local color = K.Colors.reaction[reaction] return string_format("|cff%02x%02x%02x", color[1] * 255, color[2] * 255, color[3] * 255) else r, g, b = 0.33, 0.59, 0.33 return string_format("|cff%02x%02x%02x", r * 255, g * 255, b * 255) end end oUF.Tags.Events["KkthnxUI:NameplateHealth"] = "UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH NAME_PLATE_UNIT_ADDED" oUF.Tags.Methods["KkthnxUI:NameplateHealth"] = function(unit) local health = UnitHealth(unit) local maxhealth = UnitHealthMax(unit) if maxhealth == 0 then return 0 else return ("%s - %d%%"):format(K.ShortValue(health), health / maxhealth * 100 + 0.5) end end
local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local RoactRodux = require(CorePackages.RoactRodux) local Components = script.Parent.Parent.Parent.Components local ActionBindingsChart = require(Components.ActionBindings.ActionBindingsChart) local UtilAndTab = require(Components.UtilAndTab) local Actions = script.Parent.Parent.Parent.Actions local ActionBindingsUpdateSearchFilter = require(Actions.ActionBindingsUpdateSearchFilter) local Constants = require(script.Parent.Parent.Parent.Constants) local PADDING = Constants.GeneralFormatting.MainRowPadding local MainViewActionBindings = Roact.Component:extend("MainViewActionBindings") function MainViewActionBindings:init() self.onUtilTabHeightChanged = function(utilTabHeight) self:setState({ utilTabHeight = utilTabHeight }) end self.onSearchTermChanged = function(newSearchTerm) self.props.dispatchActionBindingsUpdateSearchFilter(newSearchTerm, {}) end self.utilRef = Roact.createRef() self.state = { utilTabHeight = 0 } end function MainViewActionBindings:didMount() local utilSize = self.utilRef.current.Size self:setState({ utilTabHeight = utilSize.Y.Offset }) end function MainViewActionBindings:didUpdate() local utilSize = self.utilRef.current.Size if utilSize.Y.Offset ~= self.state.utilTabHeight then self:setState({ utilTabHeight = utilSize.Y.Offset }) end end function MainViewActionBindings:render() local size = self.props.size local formFactor = self.props.formFactor local tabList = self.props.tabList local searchTerm = self.props.bindingsSearchTerm local utilTabHeight = self.state.utilTabHeight return Roact.createElement("Frame", { Size = size, BackgroundColor3 = Constants.Color.BaseGray, BackgroundTransparency = 1, LayoutOrder = 3, }, { UIListLayout = Roact.createElement("UIListLayout", { Padding = UDim.new(0, PADDING), SortOrder = Enum.SortOrder.LayoutOrder, }), UtilAndTab = Roact.createElement(UtilAndTab, { windowWidth = size.X.Offset, formFactor = formFactor, tabList = tabList, searchTerm = searchTerm, layoutOrder = 1, refForParent = self.utilRef, onHeightChanged = self.onUtilTabHeightChanged, onSearchTermChanged = self.onSearchTermChanged, }), ActionBindings = utilTabHeight > 0 and Roact.createElement(ActionBindingsChart, { size = UDim2.new(1, 0, 1, -utilTabHeight), searchTerm = searchTerm, layoutOrder = 2, }), }) end local function mapStateToProps(state, props) return { bindingsSearchTerm = state.ActionBindingsData.bindingsSearchTerm, } end local function mapDispatchToProps(dispatch) return { dispatchActionBindingsUpdateSearchFilter = function(searchTerm, filters) dispatch(ActionBindingsUpdateSearchFilter(searchTerm, filters)) end } end return RoactRodux.UNSTABLE_connect2(mapStateToProps, mapDispatchToProps)(MainViewActionBindings)
local B = require("core.Broadcast") return { listeners = { questStart = function(state) return function(self, quest) B.sayAt(self, "<blue>questStart") B.sayAt(self, "<red>Quest Started: !<red>"); if quest.config.description then B.sayAt(self, B.line(80)); B.sayAt(self, "<bold>" .. quest.config.description, 80); end if quest.config.rewards.length then B.sayAt(self); B.sayAt(self, "<b><yellow>" + B.center(80, "Rewards") + ""); B.sayAt(self, "<b><yellow>" + B.center(80, "-------") + ""); for _, reward in pairs(quest.config.rewards) do local rewardClass = state.QuestRewardManager:get(reward.type); B.sayAt(self, " " .. rewardClass.display(state, quest, reward.config, self)); end end B.sayAt(self, B.line(80)); end end, questProgress = function(state) return function(self, quest, progress) B.sayAt(self, "<red><yellow> progress:" .. progress.percent); end end, questTurnInReady = function(state) return function(self, quest) B.sayAt(self, "<bold><yellow>${} ready to turn in!" .. quest.config.title); end end, questComplete = function(state) return function(self, quest) B.sayAt(self, "<bold><yellow>Quest Complete: ${}!" .. quest.config.title); if quest.config.completionMessage then B.sayAt(self, B.line(80)); B.sayAt(self, quest.config.completionMessage); end end end, questReward = function(state) --- ---Player received a quest reward ---@param reward table Reward config _not_ an instance of QuestReward return function(self, reward) --- do stuff when the player receives a quest reward. Generally the Reward instance --- will emit an event that will be handled elsewhere and display its own message --- e.g., 'currency' or 'experience'. But if you want to handle that all in one --- place instead, or you'd like to show some supplemental message you can do that here end end, }, }
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Approved Coffee"; ITEM.model = "models/props_nunk/popcan01a.mdl"; ITEM.width = 1; ITEM.height = 1; ITEM.description = "Poorly manufactured coffee poured into an old, unmarked can. It has caffeine."; ITEM.category = "Civil-Approved Drinks"; ITEM.permit = "consumables"; ITEM.flag = "f" ITEM.price = 12; ITEM.capacity = 375 ITEM.restoreStamina = 5; ITEM.dropSound = { "terranova/ui/can1.wav", "terranova/ui/can2.wav", "terranova/ui/can3.wav", }
-- Author: philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local cosock = require "cosock" local socket = require "cosock.socket" local commands = require('commands') local log = require('log') local capabilities = require('st.capabilities') local utilities = require('utilities') local capdefs = require('capabilitydefs') local evlClient = require('envisalink') local events = require "evthandler" local function initconfigEVL(device) local ip local port local addr_is_valid = false ip, port = utilities.validate_address(device.preferences.lanAddressEVL) if ip ~= nil then conf.ip = ip conf.port = port addr_is_valid = true else log.warn ('Invalid EVL LAN address') end conf.alarmcode = device.preferences.alarmCodeEVL conf.password = device.preferences.passwordEVL conf.zoneclosedelay = tonumber(device.preferences.zoneCloseDelay) conf.wiredzonemax = tonumber(device.preferences.wiredZoneMax) if conf.alarmcode ~= nil then if string.len(device.preferences.alarmCodeEVL) ~= 4 then log.warn('Invalid alarmcode (not 4 digits') end else log.warn('Invalid alarmcode (not a number)') end log.info (string.format('Using config prefs: %s:%d, alarmcode: %d', conf.ip, conf.port, conf.alarmcode)) return(addr_is_valid) end --------------------------------------- -- Init Lifecycle Handler local function init_handler(driver, device) log.debug(device.id .. ": " .. device.device_network_id .. " : " .. device.model .. " > INITIALIZING PRIMARY PARTITION") socket.sleep(5) initialized = true log.warn('Starting up connection') if initconfigEVL(device) then if not evlClient.is_loggedin(driver) then if not evlClient.is_connected(driver) then if not commands.connect_to_envisalink(driver,device) then evlClient.reconnect(driver) end end end end log.debug ('Initialization Success!') end --------------------------------------- -- InfoChanged Lifecycle Handler local function add_zones(driver,zoneType,zoneString) if #zoneString > 0 then log.debug (string.format('Add %s Zones: %s', zoneType, zoneString)) local zoneTable = utilities.splitString(zoneString,',') for _, zone in ipairs(zoneTable) do events.add_zone(driver,zoneType,zone,nil) end end end local function infoChanged_handler(driver,device, event, args) log.info(device.id .. ": " .. device.device_network_id .. " > INFO CHANGED PRIMARY PARTITION") local changed = false local connection_changed = false conf.zoneclosedelay = tonumber(device.preferences.zoneCloseDelay) conf.wiredzonemax = tonumber(device.preferences.wiredZoneMax) if args.old_st_store.preferences.lanAddressEVL ~= device.preferences.lanAddressEVL then changed = true connection_changed = true end if (args.old_st_store.preferences.passwordEVL ~= device.preferences.passwordEVL) or (args.old_st_store.preferences.alarmCodeEVL ~= device.preferences.alarmCodeEVL) then changed = true end if changed then local valid_addr = initconfigEVL(device) -- Determine if need to (re) connect if connection_changed and valid_addr then log.info ('Renewing connection to Envisalink') if timers.reconnect then driver:cancel_timer(timers.reconnect) end if timers.waitlogin then driver:cancel_timer(timers.waitlogin) end timers.reconnect = nil socket.sleep(.1) timers.waitlogin = nil if evlClient.is_connected(driver) then evlClient.disconnect(driver) end if not commands.connect_to_envisalink(driver,device) then evlClient.reconnect(driver) end end end if device.preferences.addZones then add_zones(driver,'Contact',device.preferences.contactZones) add_zones(driver,'Motion',device.preferences.motionZones) add_zones(driver,'Carbon Monoxide',device.preferences.coZones) add_zones(driver,'Smoke',device.preferences.smokeZones) add_zones(driver,'Leak',device.preferences.leakZones) add_zones(driver,'Glass Break',device.preferences.glassZones) end if device.preferences.addSwitches or device.preferences.addPartition or device.preferences.addTriggers then local device_list = driver:get_devices() local found = { ['disarm'] = false, ['armAway'] = false, ['armStay'] = false, ['armInstant'] = false, ['armMax'] = false, ['armNight'] = false, ['chime'] = false, ['triggerOne'] = false, ['triggerTwo'] = false, } for _, dev in ipairs(device_list) do local dev_id = dev.device_network_id:match('envisalink|s|(.+)|1') if dev_id then found[dev_id] = true end end if device.preferences.addSwitches then if not found['disarm'] then events.createDevice(driver,'switch','Switch','disarm|1',nil) end if not found['armAway'] then events.createDevice(driver,'switch','Switch','armAway|1',nil) end if not found['armStay'] then events.createDevice(driver,'switch','Switch','armStay|1',nil) end if (not found['armInstant']) and device.preferences.armInstantSupported then events.createDevice(driver,'switch','Switch','armInstant|1',nil) end if (not found['armMax']) and device.preferences.armMaxSupported then events.createDevice(driver,'switch','Switch','armMax|1',nil) end if (not found['armNight']) and device.preferences.armNightSupported then events.createDevice(driver,'switch','Switch','armNight|1',nil) end end if device.preferences.addPartition then local part_found = false for _, dev in ipairs(device_list) do if dev.device_network_id:match('envisalink|p|2') then part_found = true break end end if not part_found then events.createDevice(driver,'partition', 'Partition', 2, nil) end end if device.preferences.addTriggers then if not found['triggerOne'] then events.createDevice(driver,'switch','Switch','triggerOne|1',nil) end if not found['triggerTwo'] then events.createDevice(driver,'switch','Switch','triggerTwo|1',nil) end end end local supported_modes = {'disarm','armAway','armStay'} if device.preferences.armInstantSupported then table.insert(supported_modes,'armInstant') end if device.preferences.armMaxSupported then table.insert(supported_modes,'armMax') end if device.preferences.armNightSupported then table.insert(supported_modes,'armNight') end device:emit_event(capabilities[capdefs.alarmMode.name].supportedAlarmModes({value = supported_modes})) end local function removed_handler(driver, device) log.info(device.id .. ": " .. device.device_network_id .. " > REMOVED PRIMARY PARTITION") initialized = false end --------------------------------------- -- Primary Partition Sub-Driver local primary_partition_driver = { NAME = "Primary Partition", lifecycle_handlers = { init = init_handler, infoChanged = infoChanged_handler, removed = removed_handler, deleted = removed_handler, }, capability_handlers = {}, can_handle = function(opts, driver, device, ...) return device.model == "Honeywell Primary Partition" end } return primary_partition_driver
local HDC1000 = require("HDC1000") local sda, scl = 1, 2 local drdyn = false do i2c.setup(0, sda, scl, i2c.SLOW) -- call i2c.setup() only once HDC1000.setup(drdyn) -- prototype is config(address, resolution, heater) HDC1000.config() -- default values are used if called with no arguments. print(string.format("Temperature: %.2f °C\nHumidity: %.2f %%", HDC1000.getTemp(), HDC1000.getHumi())) -- Don't forget to release it after use HDC1000 = nil -- luacheck: no unused package.loaded["HDC1000"] = nil end
local _={} _[5]={} _[4]={tags=_[5],text="ok"} _[3]={_[4]} _[2]={"return"} _[1]={"text",_[3]} return {_[1],_[2]} --[[ { "text", { { tags = {}, text = "ok" } } } { "return" } ]]--
--[[ Data module for evolutionary families. The structure of the module is as following: there's a table for each Pokémon, containing the "ndex" and possibly other infos. The field "notes" contains a string that is put above the sprite. The field "evos", if any, should contain an array of tables of Pokémons that evolves from the Pokémon the table belongs to. Other fields are used to describe the methods used to evolve into this Pokémon. The field "method" should be one of the constants evo.methods.*, there may be a field [evo.methods.THISMETHOD] if required by the method (see details after) and a field conditions, that is a table indexed by evo.conditions.* with values as described by the condition itself. --]] local mw = require('mw') local tab = require('Wikilib-tables') -- luacheck: no unused local str = require('Wikilib-strings') -- luacheck: no unused local links = require('Links') local ms = require('MiniSprite') local pokes = require("Poké-data") local altforms = require("AltForms-data") local useless = require("UselessForms-data") local sup = require("Sup-data") local evo = {} --[[ Those two tables hold evolution methods and conditions common to multiple evolutionary line. The meaning of each value is self-explanatory. There's a special value, 'OTHER', that handles anything that is unique to a single line. Method and condition 'OTHER' should be used ONLY to handle methods/conditions that occur in AT MOST ONE evolutionary lines. Should that method/condition be used again in a new evolutionary line, it's best if we add a new constant to identify it. Follows a detailed description of the use of each method and condition. Methods: - OTHER: requires [evo.methods.OTHER] to contain the image to be printed. Doesn't have any default text but relies on the fact that it may be provided via OTHER condition if needed. - LEVEL: [evo.methods.LEVEL] may contain the level for evolution, if any, otherwise nil, meaning that evolution is possible at any level (given that all other conditions are met). - HAPPINESS: should be a condition for LEVEL method, but everywhere is considered a standalone method. Doesn't have any parameters. - STONE: requires [evo.methods.STONE] to be the name of the evostone. - TRADE: no parameters. - BREED: used in the baby form, showing that it may be breeded from the next phase. --]] evo.methods = {} evo.methods.OTHER = 0 evo.methods.LEVEL = 1 evo.methods.HAPPINESS = 2 evo.methods.STONE = 3 evo.methods.TRADE = 4 evo.methods.BREED = 5 evo.methods.UNKNOWN = 6 --[[ Conditions: - OTHER: any custom text passed in this condition will be displayed. - TIME: time of the day, with first uppercase. Normally either "Giorno" or "Notte". - ITEM: the name of the item required for evolution, with correct case. - LOCATION: the place in which evolution may occur. - MOVE: the name of the move that has to be known by the Pokémon, lowercase. - GENDER: the gender required, with first uppercase. - TRADED_FOR: the ndex of the Pokémon required for the trade (makes sense only as a condition with TRADE method). - BREEDONLY: this condition specifies that the BREED doesn't imply the evolution, thus the second phase doesn't need a method and so. Make sense only as a condition with BREED method. NB: the value false for a condition is reserved for multigen to signal that that condition disappeared in a later generation --]] evo.conditions = {} evo.conditions.OTHER = 0 evo.conditions.TIME = 1 evo.conditions.ITEM = 2 evo.conditions.LOCATION = 3 evo.conditions.MOVE = 4 evo.conditions.GENDER = 5 evo.conditions.TRADED_FOR = 6 evo.conditions.BREEDONLY = 7 evo.conditions.REGION = 8 evo.bulbasaur = { ndex = 1, name = 'bulbasaur', evos = { { ndex = 2, name = 'ivysaur', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 3, name = 'venusaur', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } } } evo.ivysaur, evo.venusaur = evo.bulbasaur, evo.bulbasaur evo[1], evo[2], evo[3] = evo.bulbasaur, evo.bulbasaur, evo.bulbasaur evo.charmander = { ndex = 4, name = 'charmander', evos = { { ndex = 5, name = 'charmeleon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 6, name = 'charizard', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.charmeleon, evo.charizard = evo.charmander, evo.charmander evo[4], evo[5], evo[6] = evo.charmander, evo.charmander, evo.charmander evo.squirtle = { ndex = 7, name = 'squirtle', evos = { { ndex = 8, name = 'wartortle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 9, name = 'blastoise', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.wartortle, evo.blastoise = evo.squirtle, evo.squirtle evo[7], evo[8], evo[9] = evo.squirtle, evo.squirtle, evo.squirtle evo.caterpie = { ndex = 10, name = 'caterpie', evos = { { ndex = 11, name = 'metapod', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 7, evos = { { ndex = 12, name = 'butterfree', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, } } } } } evo.metapod, evo.butterfree = evo.caterpie, evo.caterpie evo[10], evo[11], evo[12] = evo.caterpie, evo.caterpie, evo.caterpie evo.weedle = { ndex = 13, name = 'weedle', evos = { { ndex = 14, name = 'kakuna', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 7, evos = { { ndex = 15, name = 'beedrill', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, } } } } } evo.kakuna, evo.beedrill = evo.weedle, evo.weedle evo[13], evo[14], evo[15] = evo.weedle, evo.weedle, evo.weedle evo.pidgey = { ndex = 16, name = 'pidgey', evos = { { ndex = 17, name = 'pidgeotto', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 18, name = 'pidgeot', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.pidgeotto, evo.pidgeot = evo.pidgey, evo.pidgey evo[16], evo[17], evo[18] = evo.pidgey, evo.pidgey, evo.pidgey evo.rattata = { ndex = 19, name = 'rattata', evos = { { ndex = 20, name = 'raticate', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.raticate = evo.rattata evo[19], evo[20] = evo.rattata, evo.rattata evo.spearow = { ndex = 21, name = 'spearow', evos = { { ndex = 22, name = 'fearow', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.fearow = evo.spearow evo[21], evo[22] = evo.spearow, evo.spearow evo.ekans = { ndex = 23, name = 'ekans', evos = { { ndex = 24, name = 'arbok', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.arbok = evo.ekans evo[23], evo[24] = evo.ekans, evo.ekans evo.pichu = { ndex = 172, name = 'pichu', method = evo.methods.BREED, evos = { { ndex = 25, name = 'pikachu', method = evo.methods.HAPPINESS, evos = { { ndex = 26, name = 'raichu', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietratuono' }, { ndex = '026A', name = 'raichuA', notes = altforms.raichu.names.A, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietratuono', conditions = { [evo.conditions.REGION] = 'Alola' }, } } } } } evo.pikachu, evo.raichu, evo.raichuA = evo.pichu, evo.pichu, evo.pichu evo[172], evo[25], evo[26], evo['026A'] = evo.pichu, evo.pichu, evo.pichu, evo.pichu evo.sandshrew = { ndex = 27, name = 'sandshrew', evos = { { ndex = 28, name = 'sandslash', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.sandslash = evo.sandshrew evo[27], evo[28] = evo.sandshrew, evo.sandshrew evo["nidoran♀"] = { ndex = 29, name = 'nidoran♀', evos = { { ndex = 30, name = 'nidorina', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 31, name = 'nidoqueen', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare', } } } } } evo.nidorina, evo.nidoqueen = evo["nidoran♀"], evo["nidoran♀"] evo[29], evo[30], evo[31] = evo["nidoran♀"], evo["nidoran♀"], evo["nidoran♀"] evo["nidoran♂"] = { ndex = 32, name = 'nidoran♂', evos = { { ndex = 33, name = 'nidorino', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 34, name = 'nidoking', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare', } } } } } evo.nidorino, evo.nidoking = evo["nidoran♂"], evo["nidoran♂"] evo[32], evo[33], evo[34] = evo["nidoran♂"], evo["nidoran♂"], evo["nidoran♂"] evo.cleffa = { ndex = 173, name = 'cleffa', method = evo.methods.BREED, evos = { { ndex = 35, name = 'clefairy', method = evo.methods.HAPPINESS, evos = { { ndex = 36, name = 'clefable', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare' } } } } } evo.clefairy, evo.clefable = evo.cleffa, evo.cleffa evo[173], evo[35], evo[36] = evo.cleffa, evo.cleffa, evo.cleffa evo.vulpix = { ndex = 37, name = 'vulpix', evos = { { ndex = 38, name = 'ninetales', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafocaia', } } } evo.ninetales = evo.vulpix evo[37], evo[38] = evo.vulpix, evo.vulpix evo.igglybuff = { ndex = 174, name = 'igglybuff', method = evo.methods.BREED, evos = { { ndex = 39, name = 'jigglypuff', method = evo.methods.HAPPINESS, evos = { { ndex = 40, name = 'wigglytuff', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare', } } } } } evo.jigglypuff, evo.wigglytuff = evo.igglybuff, evo.igglybuff evo[174], evo[39], evo[40] = evo.igglybuff, evo.igglybuff, evo.igglybuff evo.zubat = { ndex = 41, name = 'zubat', evos = { { ndex = 42, name = 'golbat', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, evos = { { ndex = 169, name = 'crobat', method = evo.methods.HAPPINESS, } } } } } evo.golbat, evo.crobat = evo.zubat, evo.zubat evo[41], evo[42], evo[169] = evo.zubat, evo.zubat, evo.zubat evo.oddish = { ndex = 43, name = 'oddish', evos = { { ndex = 44, name = 'gloom', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 21, evos = { { ndex = 45, name = 'vileplume', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia' }, { ndex = 182, name = 'bellossom', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare' } } } } } evo.gloom, evo.vileplume, evo.bellossom = evo.oddish, evo.oddish, evo.oddish evo[43], evo[44], evo[45], evo[182] = evo.oddish, evo.oddish, evo.oddish, evo.oddish evo.paras = { ndex = 46, name = 'paras', evos = { { ndex = 47, name = 'parasect', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, } } } evo.parasect = evo.paras evo[46], evo[47] = evo.paras, evo.paras evo.venonat = { ndex = 48, name = 'venonat', evos = { { ndex = 49, name = 'venomoth', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 31, } } } evo.venomoth = evo.venonat evo[48], evo[49] = evo.venonat, evo.venonat evo.diglett = { ndex = 50, name = 'diglett', evos = { { ndex = 51, name = 'dugtrio', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.dugtrio = evo.diglett evo[50], evo[51] = evo.diglett, evo.diglett evo.meowth = { ndex = 52, name = 'meowth', evos = { { ndex = 53, name = 'persian', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } evo.persian = evo.meowth evo[52], evo[53] = evo.meowth, evo.meowth evo.psyduck = { ndex = 54, name = 'psyduck', evos = { { ndex = 55, name = 'golduck', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, } } } evo.golduck = evo.psyduck evo[54], evo[55] = evo.psyduck, evo.psyduck evo.mankey = { ndex = 56, name = 'mankey', evos = { { ndex = 57, name = 'primeape', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } evo.primeape = evo.mankey evo[56], evo[57] = evo.mankey, evo.mankey evo.growlithe = { ndex = 58, name = 'growlithe', evos = { { ndex = 59, name = 'arcanine', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafocaia', } } } evo.arcanine = evo.growlithe evo[58], evo[59] = evo.growlithe, evo.growlithe evo.poliwag = { ndex = 60, name = 'poliwag', evos = { { ndex = 61, name = 'poliwhirl', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 62, name = 'poliwrath', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica' }, { ndex = 186, name = 'politoed', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Roccia di Re' }, } } } } } evo.poliwhirl, evo.poliwrath, evo.politoed = evo.poliwag, evo.poliwag, evo.poliwag evo[60], evo[61], evo[62], evo[186] = evo.poliwag, evo.poliwag, evo.poliwag, evo.poliwag evo.abra = { ndex = 63, name = 'abra', evos = { { ndex = 64, name = 'kadabra', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 65, name = 'alakazam', method = evo.methods.TRADE, conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Filo dell'unione"), "</div>usando un [[Filo dell'unione]]", }, }, } } } } } evo.kadabra, evo.alakazam = evo.abra, evo.abra evo[63], evo[64], evo[65] = evo.abra, evo.abra, evo.abra evo.machop = { ndex = 66, name = 'machop', evos = { { ndex = 67, name = 'machoke', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, evos = { { ndex = 68, name = 'machamp', method = evo.methods.TRADE, conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Filo dell'unione"), "</div>usando un [[Filo dell'unione]]", }, }, } } } } } evo.machoke, evo.machamp = evo.machop, evo.machop evo[66], evo[67], evo[68] = evo.machop, evo.machop, evo.machop evo.bellsprout = { ndex = 69, name = 'bellsprout', evos = { { ndex = 70, name = 'weepinbell', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 21, evos = { { ndex = 71, name = 'victreebel', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', } } } } } evo.weepinbell, evo.victreebel = evo.bellsprout, evo.bellsprout evo[69], evo[70], evo[71] = evo.bellsprout, evo.bellsprout, evo.bellsprout evo.tentacool = { ndex = 72, name = 'tentacool', evos = { { ndex = 73, name = 'tentacruel', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.tentacruel = evo.tentacool evo[72], evo[73] = evo.tentacool, evo.tentacool evo.geodude = { ndex = 74, name = 'geodude', evos = { { ndex = 75, name = 'graveler', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 76, name = 'golem', method = evo.methods.TRADE, conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Filo dell'unione"), "</div>usando un [[Filo dell'unione]]", }, }, } } } } } evo.graveler, evo.golem = evo.geodude, evo.geodude evo[74], evo[75], evo[76] = evo.geodude, evo.geodude, evo.geodude evo.ponyta = { ndex = 77, name = 'ponyta', evos = { { ndex = 78, name = 'rapidash', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.rapidash = evo.ponyta evo[77], evo[78] = evo.ponyta, evo.ponyta evo.slowpoke = { ndex = 79, name = 'slowpoke', evos = { { ndex = 80, name = 'slowbro', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, }, { ndex = 199, name = 'slowking', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Roccia di Re' } } } } evo.slowbro, evo.slowking = evo.slowpoke, evo.slowpoke evo[79], evo[80], evo[199] = evo.slowpoke, evo.slowpoke, evo.slowpoke evo.magnemite = { ndex = 81, name = 'magnemite', evos = { { ndex = 82, name = 'magneton', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 462, name = 'magnezone', method = evo.methods.LEVEL, -- conditions = { [evo.conditions.LOCATION] = 'Campo magnetico speciale' }, conditions = { [evo.conditions.LOCATION] = 'Campo magnetico speciale', [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Pietratuono"), "</div>usando una [[Pietratuono]]", }, } } } } } } evo.magneton, evo.magnezone = evo.magnemite, evo.magnemite evo[81], evo[82], evo[462] = evo.magnemite, evo.magnemite, evo.magnemite evo["farfetch'd"] = { ndex = 83, name = "farfetch'd" } evo[83] = evo["farfetch'd"] evo.doduo = { ndex = 84, name = 'doduo', evos = { { ndex = 85, name = 'dodrio', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 31, } } } evo.dodrio = evo.doduo evo[84], evo[85] = evo.doduo, evo.doduo evo.seel = { ndex = 86, name = 'seel', evos = { { ndex = 87, name = 'dewgong', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.dewgong = evo.seel evo[86], evo[87] = evo.seel, evo.seel evo.grimer = { ndex = 88, name = 'grimer', evos = { { ndex = 89, name = 'muk', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.muk = evo.grimer evo[88], evo[89] = evo.grimer, evo.grimer evo.shellder = { ndex = 90, name = 'shellder', evos = { { ndex = 91, name = 'cloyster', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica', } } } evo.cloyster = evo.shellder evo[90], evo[91] = evo.shellder, evo.shellder evo.gastly = { ndex = 92, name = 'gastly', evos = { { ndex = 93, name = 'haunter', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 94, name = 'gengar', method = evo.methods.TRADE, conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Filo dell'unione"), "</div>usando un [[Filo dell'unione]]", }, }, } } } } } evo.haunter, evo.gengar = evo.gastly, evo.gastly evo[92], evo[93], evo[94] = evo.gastly, evo.gastly, evo.gastly evo.onix = { ndex = 95, name = 'onix', evos = { { ndex = 208, name = 'steelix', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Metalcoperta', [evo.conditions.OTHER] = "oppure usando [[Metalcoperta]]" .. sup.LPA, }, } } } evo.steelix = evo.onix evo[95], evo[208] = evo.onix, evo.onix evo.drowzee = { ndex = 96, name = 'drowzee', evos = { { ndex = 97, name = 'hypno', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.hypno = evo.drowzee evo[96], evo[97] = evo.drowzee, evo.drowzee evo.krabby = { ndex = 98, name = 'krabby', evos = { { ndex = 99, name = 'kingler', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } evo.kingler = evo.krabby evo[98], evo[99] = evo.krabby, evo.krabby evo.voltorb = { ndex = 100, name = 'voltorb', evos = { { ndex = 101, name = 'electrode', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.electrode = evo.voltorb evo[100], evo[101] = evo.voltorb, evo.voltorb evo.exeggcute = { ndex = 102, name = 'exeggcute', evos = { { ndex = 103, name = 'exeggutor', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', }, { ndex = '103A', name = 'exeggutorA', notes = altforms.exeggutor.names.A, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', conditions = { [evo.conditions.REGION] = 'Alola' }, }, } } evo.exeggutor, evo.exeggutorA = evo.exeggcute, evo.exeggcute evo[102], evo[103], evo['103A'] = evo.exeggcute, evo.exeggcute, evo.exeggcute evo.cubone = { ndex = 104, name = 'cubone', evos = { { ndex = 105, name = 'marowak', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, }, { ndex = '105A', name = 'marowakA', notes = altforms.marowak.names.A, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, conditions = { [evo.conditions.TIME] = 'Notte', [evo.conditions.REGION] = 'Alola' }, } } } evo.marowak, evo.marowakA = evo.cubone, evo.cubone evo[104], evo[105], evo['105A'] = evo.cubone, evo.cubone, evo.cubone evo.tyrogue = { ndex = 236, name = 'tyrogue', method = evo.methods.BREED, evos = { { ndex = 106, name = 'hitmonlee', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.OTHER] = 'Con [[Attacco]] > [[Difesa]]' } }, { ndex = 107, name = 'hitmonchan', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.OTHER] = 'Con [[Attacco]] < [[Difesa]]' } }, { ndex = 237, name = 'hitmontop', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.OTHER] = 'Con [[Attacco]] = [[Difesa]]' } } } } evo.hitmonlee, evo.hitmonchan, evo.hitmontop = evo.tyrogue, evo.tyrogue, evo.tyrogue evo[236], evo[106], evo[107], evo[237] = evo.tyrogue, evo.tyrogue, evo.tyrogue, evo.tyrogue evo.lickitung = { ndex = 108, name = 'lickitung', evos = { { ndex = 463, name = 'lickilicky', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Rotolamento' } } } } evo.lickilicky = evo.lickitung evo[108], evo[463] = evo.lickitung, evo.lickitung evo.koffing = { ndex = 109, name = 'koffing', evos = { { ndex = 110, name = 'weezing', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, }, { ndex = '110G', name = 'weezingG', notes = altforms.weezing.names.G, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, conditions = { [evo.conditions.REGION] = 'Galar' }, } } } evo.weezing, evo.weezingG = evo.koffing, evo.koffing evo[109], evo[110], evo['110G'] = evo.koffing, evo.koffing, evo.koffing evo.rhyhorn = { ndex = 111, name = 'rhyhorn', evos = { { ndex = 112, name = 'rhydon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, evos = { { ndex = 464, name = 'rhyperior', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Copertura', [evo.conditions.OTHER] = "oppure usando [[Copertura]]" .. sup.LPA, }, } } } } } evo.rhydon, evo.rhyperior = evo.rhyhorn, evo.rhyhorn evo[111], evo[112], evo[464] = evo.rhyhorn, evo.rhyhorn, evo.rhyhorn evo.happiny = { ndex = 440, name = 'happiny', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Fortunaroma'}, evos = { { ndex = 113, name = 'chansey', method = evo.methods.LEVEL, conditions = { [evo.conditions.ITEM] = 'Pietraovale', [evo.conditions.TIME] = 'Giorno'}, evos = { { ndex = 242, name = 'blissey', method = evo.methods.HAPPINESS, } } } } } evo.chansey, evo.blissey = evo.happiny, evo.happiny evo[440], evo[113], evo[242] = evo.happiny, evo.happiny, evo.happiny evo.tangela = { ndex = 114, name = 'tangela', evos = { { ndex = 465, name = 'tangrowth', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Forzantica' }, } } } evo.tangrowth = evo.tangela evo[114], evo[465] = evo.tangela, evo.tangela evo.kangaskhan = { ndex = 115, name = 'kangaskhan' } evo[115] = evo.kangaskhan evo.horsea = { ndex = 116, name = 'horsea', evos = { { ndex = 117, name = 'seadra', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 230, name = 'kingdra', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Squama Drago' }, } } } } } evo.seadra, evo.kingdra = evo.horsea, evo.horsea evo[116], evo[117], evo[230] = evo.horsea, evo.horsea, evo.horsea evo.goldeen = { ndex = 118, name = 'goldeen', evos = { { ndex = 119, name = 'seaking', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, } } } evo.seaking = evo.goldeen evo[118], evo[119] = evo.goldeen, evo.goldeen evo.staryu = { ndex = 120, name = 'staryu', evos = { { ndex = 121, name = 'starmie', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica', } } } evo.starmie = evo.staryu evo[120], evo[121] = evo.staryu, evo.staryu evo["mime jr."] = { ndex = 439, name = 'mime jr.', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Bizzoaroma' }, evos = { { ndex = 122, name = 'mr. mime', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Mimica' }, }, { ndex = '122G', name = "mr. mimeG", notes = altforms["mr. mime"].names.G, method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Mimica', [evo.conditions.REGION] = 'Galar' }, evos = { { ndex = 866, name = "mr. rime", method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, } } }, } } evo["mr. mime"] = evo["mime jr."] evo[439], evo[122] = evo["mime jr."], evo["mime jr."] evo["mr. rime"], evo["mr. mimeG"] = evo["mime jr."], evo["mime jr."] evo['122G'], evo[866] = evo["mr. mimeG"], evo["mr. mimeG"] evo.scyther = { ndex = 123, name = 'scyther', evos = { { ndex = 212, name = 'scizor', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Metalcoperta', [evo.conditions.OTHER] = "oppure usando [[Metalcoperta]]" .. sup.LPA, }, }, { ndex = 900, name = 'kleavor', method = evo.methods.STONE, [evo.methods.STONE] = "Augite nera", }, } } evo.scizor, evo.kleavor = evo.scyther, evo.scyther evo[123], evo[212], evo[900] = evo.scyther, evo.scyther, evo.scyther evo.smoochum = { ndex = 238, name = 'smoochum', method = evo.methods.BREED, evos = { { ndex = 124, name = 'jynx', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.jynx = evo.smoochum evo[238], evo[124] = evo.smoochum, evo.smoochum evo.elekid = { ndex = 239, name = 'elekid', method = evo.methods.BREED, evos = { { ndex = 125, name = 'electabuzz', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 466, name = 'electivire', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Elettritore', [evo.conditions.OTHER] = "oppure usando [[Elettritore]]" .. sup.LPA, }, } } } } } evo.electabuzz, evo.electivire = evo.elekid, evo.elekid evo[239], evo[125], evo[466] = evo.elekid, evo.elekid, evo.elekid evo.magby = { ndex = 240, name = 'magby', method = evo.methods.BREED, evos = { { ndex = 126, name = 'magmar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 467, name = 'magmortar', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Magmatore', [evo.conditions.OTHER] = "oppure usando [[Magmatore]]" .. sup.LPA, }, } } } } } evo.magmar, evo.magmortar = evo.magby, evo.magby evo[240], evo[126], evo[467] = evo.magby, evo.magby, evo.magby evo.pinsir = { ndex = 127, name = 'pinsir' } evo[127] = evo.pinsir evo.tauros = { ndex = 128, name = 'tauros' } evo[128] = evo.tauros evo.magikarp = { ndex = 129, name = 'magikarp', evos = { { ndex = 130, name = 'gyarados', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.gyarados = evo.magikarp evo[129], evo[130] = evo.magikarp, evo.magikarp evo.lapras = { ndex = 131, name = 'lapras' } evo[131] = evo.lapras evo.ditto = { ndex = 132, name = 'ditto' } evo[132] = evo.ditto evo.eevee = { ndex = 133, name = 'eevee', evos = { { ndex = 134, name = 'vaporeon', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica', }, { ndex = 135, name = 'jolteon', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietratuono', }, { ndex = 136, name = 'flareon', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafocaia', }, { ndex = 196, name = 'espeon', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Giorno' }, }, { ndex = 197, name = 'umbreon', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Notte' }, }, { ndex = 470, name = 'leafeon', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag('Mappa città'), "</div>[[Livello|aumento di livello]] presso una [[Roccia Muschio]]", }, }, }, { ndex = 471, name = 'glaceon', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietragelo', conditions = { [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag('Mappa città'), "</div>[[Livello|aumento di livello]] presso una [[Roccia Ghiaccio]]", }, }, }, { ndex = 700, name = 'sylveon', method = evo.methods.LEVEL, conditions = { [evo.conditions.OTHER] = "Con il [[affetto|legame]] moderatamente alto<div>avendo appreso una mossa di tipo [[Folletto]]</div>" }, } } } evo.vaporeon, evo.jolteon, evo.flareon, evo.espeon, evo.umbreon, evo.leafeon, evo.glaceon, evo.sylveon = evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee evo[133], evo[134], evo[135], evo[136], evo[196], evo[197], evo[470], evo[471], evo[700] = evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee, evo.eevee evo.porygon = { ndex = 137, name = 'porygon', evos = { { ndex = 233, name = 'porygon2', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Upgrade', [evo.conditions.OTHER] = "oppure usando [[Upgrade]]" .. sup.LPA, }, evos = { { ndex = 474, name = 'porygon-z', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Dubbiodisco', [evo.conditions.OTHER] = "oppure usando [[Dubbiodisco]]" .. sup.LPA, }, } } } } } evo.porygon2, evo["porygon-z"] = evo.porygon, evo.porygon evo[137], evo[233], evo[474] = evo.porygon, evo.porygon, evo.porygon evo.omanyte = { ndex = 138, name = 'omanyte', evos = { { ndex = 139, name = 'omastar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.omastar = evo.omanyte evo[138], evo[139] = evo.omanyte, evo.omanyte evo.kabuto = { ndex = 140, name = 'kabuto', evos = { { ndex = 141, name = 'kabutops', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.kabutops = evo.kabuto evo[140], evo[141] = evo.kabuto, evo.kabuto evo.aerodactyl = { ndex = 142, name = 'aerodactyl' } evo[142] = evo.aerodactyl evo.munchlax = { ndex = 446, name = 'munchlax', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Gonfioaroma' }, evos = { { ndex = 143, name = 'snorlax', method = evo.methods.HAPPINESS, } } } evo.snorlax = evo.munchlax evo[446], evo[143] = evo.munchlax, evo.munchlax evo.articuno = { ndex = 144, name = 'articuno' } evo[144] = evo.articuno evo.zapdos = { ndex = 145, name = 'zapdos' } evo[145] = evo.zapdos evo.moltres = { ndex = 146, name = 'moltres' } evo[146] = evo.moltres evo.dratini = { ndex = 147, name = 'dratini', evos = { { ndex = 148, name = 'dragonair', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 149, name = 'dragonite', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 55, } } } } } evo.dragonair, evo.dragonite = evo.dratini, evo.dratini evo[147], evo[148], evo[149] = evo.dratini, evo.dratini, evo.dratini evo.mewtwo = { ndex = 150, name = 'mewtwo' } evo[150] = evo.mewtwo evo.mew = { ndex = 151, name = 'mew' } evo[151] = evo.mew evo.chikorita = { ndex = 152, name = 'chikorita', evos = { { ndex = 153, name = 'bayleef', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 154, name = 'meganium', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } } } evo.bayleef, evo.meganium = evo.chikorita, evo.chikorita evo[152], evo[153], evo[154] = evo.chikorita, evo.chikorita, evo.chikorita evo.cyndaquil = { ndex = 155, name = 'cyndaquil', evos = { { ndex = 156, name = 'quilava', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 157, name = 'typhlosion', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, }, { ndex = '157H', name = 'typhlosionH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, conditions = { [evo.conditions.REGION] = 'Hisui' }, } } } } } evo.quilava, evo.typhlosion, evo.typhlosionH = evo.cyndaquil, evo.cyndaquil, evo.cyndaquil evo[155], evo[156], evo[157], evo['157H'] = evo.cyndaquil, evo.cyndaquil, evo.cyndaquil, evo.cyndaquil evo.totodile = { ndex = 158, name = 'totodile', evos = { { ndex = 159, name = 'croconaw', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 160, name = 'feraligatr', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } } } evo.croconaw, evo.feraligatr = evo.totodile, evo.totodile evo[158], evo[159], evo[160] = evo.totodile, evo.totodile, evo.totodile evo.sentret = { ndex = 161, name = 'sentret', evos = { { ndex = 162, name = 'furret', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 15, } } } evo.furret = evo.sentret evo[161], evo[162] = evo.sentret, evo.sentret evo.hoothoot = { ndex = 163, name = 'hoothoot', evos = { { ndex = 164, name = 'noctowl', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.noctowl = evo.hoothoot evo[163], evo[164] = evo.hoothoot, evo.hoothoot evo.ledyba = { ndex = 165, name = 'ledyba', evos = { { ndex = 166, name = 'ledian', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, } } } evo.ledian = evo.ledyba evo[165], evo[166] = evo.ledyba, evo.ledyba evo.spinarak = { ndex = 167, name = 'spinarak', evos = { { ndex = 168, name = 'ariados', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.ariados = evo.spinarak evo[167], evo[168] = evo.spinarak, evo.spinarak evo.chinchou = { ndex = 170, name = 'chinchou', evos = { { ndex = 171, name = 'lanturn', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 27, } } } evo.lanturn = evo.chinchou evo[170], evo[171] = evo.chinchou, evo.chinchou evo.togepi = { ndex = 175, name = 'togepi', method = evo.methods.BREED, evos = { { ndex = 176, name = 'togetic', method = evo.methods.HAPPINESS, evos = { { ndex = 468, name = 'togekiss', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrabrillo', } } } } } evo.togetic, evo.togekiss = evo.togepi, evo.togepi evo[175], evo[176], evo[468] = evo.togepi, evo.togepi, evo.togepi evo.natu = { ndex = 177, name = 'natu', evos = { { ndex = 178, name = 'xatu', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.xatu = evo.natu evo[177], evo[178] = evo.natu, evo.natu evo.mareep = { ndex = 179, name = 'mareep', evos = { { ndex = 180, name = 'flaaffy', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 15, evos = { { ndex = 181, name = 'ampharos', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } } } evo.flaaffy, evo.ampharos = evo.mareep, evo.mareep evo[179], evo[180], evo[181] = evo.mareep, evo.mareep, evo.mareep evo.azurill = { ndex = 298, name = 'azurill', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Marearoma' }, evos = { { ndex = 183, name = 'marill', method = evo.methods.HAPPINESS, evos = { { ndex = 184, name = 'azumarill', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, } } } } } evo.marill, evo.azumarill = evo.azurill, evo.azurill evo[298], evo[183], evo[184] = evo.azurill, evo.azurill, evo.azurill evo.bonsly = { ndex = 438, name = 'bonsly', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Roccioaroma' }, evos = { { ndex = 185, name = 'sudowoodo', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Mimica' }, } } } evo.sudowoodo = evo.bonsly evo[438], evo[185] = evo.bonsly, evo.bonsly evo.hoppip = { ndex = 187, name = 'hoppip', evos = { { ndex = 188, name = 'skiploom', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 189, name = 'jumpluff', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 27, } } } } } evo.skiploom, evo.jumpluff = evo.hoppip, evo.hoppip evo[187], evo[188], evo[189] = evo.hoppip, evo.hoppip, evo.hoppip evo.aipom = { ndex = 190, name = 'aipom', evos = { { ndex = 424, name = 'ambipom', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Doppiosmash' }, } } } evo.ambipom = evo.aipom evo[190], evo[424] = evo.aipom, evo.aipom evo.sunkern = { ndex = 191, name = 'sunkern', evos = { { ndex = 192, name = 'sunflora', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare', } } } evo.sunflora = evo.sunkern evo[191], evo[192] = evo.sunkern, evo.sunkern evo.yanma = { ndex = 193, name = 'yanma', evos = { { ndex = 469, name = 'yanmega', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Forzantica' }, } } } evo.yanmega = evo.yanma evo[193], evo[469] = evo.yanma, evo.yanma evo.wooper = { ndex = 194, name = 'wooper', evos = { { ndex = 195, name = 'quagsire', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.quagsire = evo.wooper evo[194], evo[195] = evo.wooper, evo.wooper evo.murkrow = { ndex = 198, name = 'murkrow', evos = { { ndex = 430, name = 'honchkrow', method = evo.methods.STONE, [evo.methods.STONE] = 'Neropietra', } } } evo.honchkrow = evo.murkrow evo[198], evo[430] = evo.murkrow, evo.murkrow evo.misdreavus = { ndex = 200, name = 'misdreavus', evos = { { ndex = 429, name = 'mismagius', method = evo.methods.STONE, [evo.methods.STONE] = 'Neropietra', } } } evo.mismagius = evo.misdreavus evo[200], evo[429] = evo.misdreavus, evo.misdreavus evo.unown = { ndex = 201, name = 'unown' } evo[201] = evo.unown evo.wynaut = { ndex = 360, name = 'wynaut', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Distraroma' }, evos = { { ndex = 202, name = 'wobbuffet', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 15, } } } evo.wobbuffet = evo.wynaut evo[360], evo[202] = evo.wynaut, evo.wynaut evo.girafarig = { ndex = 203, name = 'girafarig' } evo[203] = evo.girafarig evo.pineco = { ndex = 204, name = 'pineco', evos = { { ndex = 205, name = 'forretress', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 31, } } } evo.forretress = evo.pineco evo[204], evo[205] = evo.pineco, evo.pineco evo.dunsparce = { ndex = 206, name = 'dunsparce' } evo[206] = evo.dunsparce evo.gligar = { ndex = 207, name = 'gligar', evos = { { ndex = 472, name = 'gliscor', method = evo.methods.LEVEL, conditions = { [evo.conditions.ITEM] = 'Affilodente', [evo.conditions.TIME] = 'Notte' }, } } } evo.gliscor = evo.gligar evo[207], evo[472] = evo.gligar, evo.gligar evo.snubbull = { ndex = 209, name = 'snubbull', evos = { { ndex = 210, name = 'granbull', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 23, } } } evo.granbull = evo.snubbull evo[209], evo[210] = evo.snubbull, evo.snubbull evo.qwilfish = { ndex = 211, name = 'qwilfish' } evo[211] = evo.qwilfish evo.shuckle = { ndex = 213, name = 'shuckle' } evo[213] = evo.shuckle evo.heracross = { ndex = 214, name = 'heracross' } evo[214] = evo.heracross evo.sneasel = { ndex = 215, name = 'sneasel', evos = { { ndex = 461, name = 'weavile', method = evo.methods.LEVEL, conditions = { [evo.conditions.ITEM] = 'Affilartigli', [evo.conditions.TIME] = 'Notte' }, } } } evo.weavile = evo.sneasel evo[215], evo[461] = evo.sneasel, evo.sneasel evo.teddiursa = { ndex = 216, name = 'teddiursa', evos = { { ndex = 217, name = 'ursaring', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 901, name = 'ursaluna', method = evo.methods.STONE, [evo.methods.STONE] = "Blocco di torba", conditions = { [evo.conditions.TIME] = "Luna piena" }, } } } } } evo.ursaring, evo.ursaluna = evo.teddiursa, evo.teddiursa evo[216], evo[217], evo[901] = evo.teddiursa, evo.teddiursa, evo.teddiursa evo.slugma = { ndex = 218, name = 'slugma', evos = { { ndex = 219, name = 'magcargo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.magcargo = evo.slugma evo[218], evo[219] = evo.slugma, evo.slugma evo.swinub = { ndex = 220, name = 'swinub', evos = { { ndex = 221, name = 'piloswine', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, evos = { { ndex = 473, name = 'mamoswine', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Forzantica' }, } } } } } evo.piloswine, evo.mamoswine = evo.swinub, evo.swinub evo[220], evo[221], evo[473] = evo.swinub, evo.swinub, evo.swinub evo.corsola = { ndex = 222, name = 'corsola' } evo[222] = evo.corsola evo.remoraid = { ndex = 223, name = 'remoraid', evos = { { ndex = 224, name = 'octillery', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.octillery = evo.remoraid evo[223], evo[224] = evo.remoraid, evo.remoraid evo.delibird = { ndex = 225, name = 'delibird' } evo[225] = evo.delibird evo.mantyke = { ndex = 458, name = 'mantyke', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Ondaroma' }, evos = { { ndex = 226, name = 'mantine', method = evo.methods.LEVEL, conditions = { [evo.conditions.OTHER] = 'Con [[Remoraid]] in [[squadra]]' }, } } } evo.mantine = evo.mantyke evo[458], evo[226] = evo.mantyke, evo.mantyke evo.skarmory = { ndex = 227, name = 'skarmory' } evo[227] = evo.skarmory evo.houndour = { ndex = 228, name = 'houndour', evos = { { ndex = 229, name = 'houndoom', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, } } } evo.houndoom = evo.houndour evo[228], evo[229] = evo.houndour, evo.houndour evo.phanpy = { ndex = 231, name = 'phanpy', evos = { { ndex = 232, name = 'donphan', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.donphan = evo.phanpy evo[231], evo[232] = evo.phanpy, evo.phanpy evo.stantler = { ndex = 234, name = 'stantler', evos = { { ndex = 899, name = 'wyrdeer', method = evo.methods.OTHER, [evo.methods.OTHER] = "Usando [[Barrierassalto]] 20 volte come [[Tecnica rapida]]", } } } evo.wyrdeer = evo.stantler evo[234], evo[899] = evo.stantler, evo.stantler evo.smeargle = { ndex = 235, name = 'smeargle' } evo[235] = evo.smeargle evo.miltank = { ndex = 241, name = 'miltank' } evo[241] = evo.miltank evo.raikou = { ndex = 243, name = 'raikou' } evo[243] = evo.raikou evo.entei = { ndex = 244, name = 'entei' } evo[244] = evo.entei evo.suicune = { ndex = 245, name = 'suicune' } evo[245] = evo.suicune evo.larvitar = { ndex = 246, name = 'larvitar', evos = { { ndex = 247, name = 'pupitar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 248, name = 'tyranitar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 55, } } } } } evo.pupitar, evo.tyranitar = evo.larvitar, evo.larvitar evo[246], evo[247], evo[248] = evo.larvitar, evo.larvitar, evo.larvitar evo.lugia = { ndex = 249, name = 'lugia' } evo[249] = evo.lugia evo["ho-oh"] = { ndex = 250, name = 'ho-oh' } evo[250] = evo["ho-oh"] evo.celebi = { ndex = 251, name = 'celebi' } evo[251] = evo.celebi evo.treecko = { ndex = 252, name = 'treecko', evos = { { ndex = 253, name = 'grovyle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 254, name = 'sceptile', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.grovyle, evo.sceptile = evo.treecko, evo.treecko evo[252], evo[253], evo[254] = evo.treecko, evo.treecko, evo.treecko evo.torchic = { ndex = 255, name = 'torchic', evos = { { ndex = 256, name = 'combusken', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 257, name = 'blaziken', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.combusken, evo.blaziken = evo.torchic, evo.torchic evo[255], evo[256], evo[257] = evo.torchic, evo.torchic, evo.torchic evo.mudkip = { ndex = 258, name = 'mudkip', evos = { { ndex = 259, name = 'marshtomp', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 260, name = 'swampert', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.marshtomp, evo.swampert = evo.mudkip, evo.mudkip evo[258], evo[259], evo[260] = evo.mudkip, evo.mudkip, evo.mudkip evo.poochyena = { ndex = 261, name = 'poochyena', evos = { { ndex = 262, name = 'mightyena', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, } } } evo.mightyena = evo.poochyena evo[261], evo[262] = evo.poochyena, evo.poochyena evo.zigzagoon = { ndex = 263, name = 'zigzagoon', evos = { { ndex = 264, name = 'linoone', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.linoone = evo.zigzagoon evo[263], evo[264] = evo.zigzagoon, evo.zigzagoon evo.wurmple = { ndex = 265, name = 'wurmple', evos = { { ndex = 266, name = 'silcoon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 7, conditions = { [evo.conditions.OTHER] = 'A seconda della [[personalità]]' }, evos = { { ndex = 267, name = 'beautifly', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, } } }, { ndex = 268, name = 'cascoon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 7, conditions = { [evo.conditions.OTHER] = 'A seconda della [[personalità]]' }, evos = { { ndex = 269, name = 'dustox', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, } } } } } evo.silcoon, evo.beautifly, evo.cascoon, evo.dustox = evo.wurmple, evo.wurmple, evo.wurmple, evo.wurmple evo[265], evo[266], evo[267], evo[268], evo[269] = evo.wurmple, evo.wurmple, evo.wurmple, evo.wurmple, evo.wurmple evo.lotad = { ndex = 270, name = 'lotad', evos = { { ndex = 271, name = 'lombre', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 272, name = 'ludicolo', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica', } } } } } evo.lombre, evo.ludicolo = evo.lotad, evo.lotad evo[270], evo[271], evo[272] = evo.lotad, evo.lotad, evo.lotad evo.seedot = { ndex = 273, name = 'seedot', evos = { { ndex = 274, name = 'nuzleaf', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 275, name = 'shiftry', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', } } } } } evo.nuzleaf, evo.shiftry = evo.seedot, evo.seedot evo[273], evo[274], evo[275] = evo.seedot, evo.seedot, evo.seedot evo.taillow = { ndex = 276, name = 'taillow', evos = { { ndex = 277, name = 'swellow', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.swellow = evo.taillow evo[276], evo[277] = evo.taillow, evo.taillow evo.wingull = { ndex = 278, name = 'wingull', evos = { { ndex = 279, name = 'pelipper', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.pelipper = evo.wingull evo[278], evo[279] = evo.wingull, evo.wingull evo.ralts = { ndex = 280, name = 'ralts', evos = { { ndex = 281, name = 'kirlia', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 282, name = 'gardevoir', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, }, { ndex = 475, name = 'gallade', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralbore', conditions = { [evo.conditions.GENDER] = 'Maschio' }, } } } } } evo.kirlia, evo.gardevoir, evo.gallade = evo.ralts, evo.ralts, evo.ralts evo[280], evo[281], evo[282], evo[475] = evo.ralts, evo.ralts, evo.ralts, evo.ralts evo.surskit = { ndex = 283, name = 'surskit', evos = { { ndex = 284, name = 'masquerain', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.masquerain = evo.surskit evo[283], evo[284] = evo.surskit, evo.surskit evo.shroomish = { ndex = 285, name = 'shroomish', evos = { { ndex = 286, name = 'breloom', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 23, } } } evo.breloom = evo.shroomish evo[285], evo[286] = evo.shroomish, evo.shroomish evo.slakoth = { ndex = 287, name = 'slakoth', evos = { { ndex = 288, name = 'vigoroth', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 289, name = 'slaking', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.vigoroth, evo.slaking = evo.slakoth, evo.slakoth evo[287], evo[288], evo[289] = evo.slakoth, evo.slakoth, evo.slakoth evo.nincada = { ndex = 290, name = 'nincada', evos = { { ndex = 291, name = 'ninjask', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, }, { ndex = 292, name = 'shedinja', method = evo.methods.OTHER, [evo.methods.OTHER] = links.bag("Poké Ball"), conditions = { [evo.conditions.OTHER] = 'Con spazio in [[squadra]]<div>e almeno una [[Poké Ball]] nella [[Borsa]]</div>' }, } } } evo.ninjask, evo.shedinja = evo.nincada, evo.nincada evo[290], evo[291], evo[292] = evo.nincada, evo.nincada, evo.nincada evo.whismur = { ndex = 293, name = 'whismur', evos = { { ndex = 294, name = 'loudred', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 295, name = 'exploud', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } } } evo.loudred, evo.exploud = evo.whismur, evo.whismur evo[293], evo[294], evo[295] = evo.whismur, evo.whismur, evo.whismur evo.makuhita = { ndex = 296, name = 'makuhita', evos = { { ndex = 297, name = 'hariyama', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, } } } evo.hariyama = evo.makuhita evo[296], evo[297] = evo.makuhita, evo.makuhita evo.nosepass = { ndex = 299, name = 'nosepass', evos = { { ndex = 476, name = 'probopass', method = evo.methods.LEVEL, conditions = { [evo.conditions.LOCATION] = 'Campo magnetico speciale', [evo.conditions.OTHER] = table.concat{ "oppure<br>", links.bag("Pietratuono"), "<br>usando una [[Pietratuono]]<br>", "oppure facendolo uscire dalla ball alle [[Pendici Corona]]", }, }, } } } evo.probopass = evo.nosepass evo[299], evo[476] = evo.nosepass, evo.nosepass evo.skitty = { ndex = 300, name = 'skitty', evos = { { ndex = 301, name = 'delcatty', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare', } } } evo.delcatty = evo.skitty evo[300], evo[301] = evo.skitty, evo.skitty evo.sableye = { ndex = 302, name = 'sableye' } evo[302] = evo.sableye evo.mawile = { ndex = 303, name = 'mawile' } evo[303] = evo.mawile evo.aron = { ndex = 304, name = 'aron', evos = { { ndex = 305, name = 'lairon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 306, name = 'aggron', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, } } } } } evo.lairon, evo.aggron = evo.aron, evo.aron evo[304], evo[305], evo[306] = evo.aron, evo.aron, evo.aron evo.meditite = { ndex = 307, name = 'meditite', evos = { { ndex = 308, name = 'medicham', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.medicham = evo.meditite evo[307], evo[308] = evo.meditite, evo.meditite evo.electrike = { ndex = 309, name = 'electrike', evos = { { ndex = 310, name = 'manectric', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.manectric = evo.electrike evo[309], evo[310] = evo.electrike, evo.electrike evo.plusle = { ndex = 311, name = 'plusle' } evo[311] = evo.plusle evo.minun = { ndex = 312, name = 'minun' } evo[312] = evo.minun evo.volbeat = { ndex = 313, name = 'volbeat' } evo[313] = evo.volbeat evo.illumise = { ndex = 314, name = 'illumise' } evo[314] = evo.illumise evo.budew = { ndex = 406, name = 'budew', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Rosaroma' }, evos = { { ndex = 315, name = 'roselia', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Giorno' }, evos = { { ndex = 407, name = 'roserade', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrabrillo', } } } } } evo.roselia, evo.roserade = evo.budew, evo.budew evo[406], evo[315], evo[407] = evo.budew, evo.budew, evo.budew evo.gulpin = { ndex = 316, name = 'gulpin', evos = { { ndex = 317, name = 'swalot', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.swalot = evo.gulpin evo[316], evo[317] = evo.gulpin, evo.gulpin evo.carvanha = { ndex = 318, name = 'carvanha', evos = { { ndex = 319, name = 'sharpedo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.sharpedo = evo.carvanha evo[318], evo[319] = evo.carvanha, evo.carvanha evo.wailmer = { ndex = 320, name = 'wailmer', evos = { { ndex = 321, name = 'wailord', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.wailord = evo.wailmer evo[320], evo[321] = evo.wailmer, evo.wailmer evo.numel = { ndex = 322, name = 'numel', evos = { { ndex = 323, name = 'camerupt', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, } } } evo.camerupt = evo.numel evo[322], evo[323] = evo.numel, evo.numel evo.torkoal = { ndex = 324, name = 'torkoal' } evo[324] = evo.torkoal evo.spoink = { ndex = 325, name = 'spoink', evos = { { ndex = 326, name = 'grumpig', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } evo.grumpig = evo.spoink evo[325], evo[326] = evo.spoink, evo.spoink evo.spinda = { ndex = 327, name = 'spinda' } evo[327] = evo.spinda evo.trapinch = { ndex = 328, name = 'trapinch', evos = { { ndex = 329, name = 'vibrava', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, evos = { { ndex = 330, name = 'flygon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 45, } } } } } evo.vibrava, evo.flygon = evo.trapinch, evo.trapinch evo[328], evo[329], evo[330] = evo.trapinch, evo.trapinch, evo.trapinch evo.cacnea = { ndex = 331, name = 'cacnea', evos = { { ndex = 332, name = 'cacturne', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } evo.cacturne = evo.cacnea evo[331], evo[332] = evo.cacnea, evo.cacnea evo.swablu = { ndex = 333, name = 'swablu', evos = { { ndex = 334, name = 'altaria', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } evo.altaria = evo.swablu evo[333], evo[334] = evo.swablu, evo.swablu evo.zangoose = { ndex = 335, name = 'zangoose' } evo[335] = evo.zangoose evo.seviper = { ndex = 336, name = 'seviper' } evo[336] = evo.seviper evo.lunatone = { ndex = 337, name = 'lunatone' } evo[337] = evo.lunatone evo.solrock = { ndex = 338, name = 'solrock' } evo[338] = evo.solrock evo.barboach = { ndex = 339, name = 'barboach', evos = { { ndex = 340, name = 'whiscash', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.whiscash = evo.barboach evo[339], evo[340] = evo.barboach, evo.barboach evo.corphish = { ndex = 341, name = 'corphish', evos = { { ndex = 342, name = 'crawdaunt', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.crawdaunt = evo.corphish evo[341], evo[342] = evo.corphish, evo.corphish evo.baltoy = { ndex = 343, name = 'baltoy', evos = { { ndex = 344, name = 'claydol', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } evo.claydol = evo.baltoy evo[343], evo[344] = evo.baltoy, evo.baltoy evo.lileep = { ndex = 345, name = 'lileep', evos = { { ndex = 346, name = 'cradily', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.cradily = evo.lileep evo[345], evo[346] = evo.lileep, evo.lileep evo.anorith = { ndex = 347, name = 'anorith', evos = { { ndex = 348, name = 'armaldo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.armaldo = evo.anorith evo[347], evo[348] = evo.anorith, evo.anorith -- What to do with different evo methods? Answer: we go ignorant! evo.feebas = { ndex = 349, name = 'feebas', evos = { { ndex = 350, name = 'milotic', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = "Squama Bella", [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Fascia Blu"), "</div>[[Livello|Aumento di livello]]<div>con la [[Bellezza (virtù)|virtù Bellezza]] alta</div>", }, } } } } evo.milotic = evo.feebas evo[349], evo[350] = evo.feebas, evo.feebas evo.castform = { ndex = 351, name = 'castform' } evo[351] = evo.castform evo.kecleon = { ndex = 352, name = 'kecleon' } evo[352] = evo.kecleon evo.shuppet = { ndex = 353, name = 'shuppet', evos = { { ndex = 354, name = 'banette', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.banette = evo.shuppet evo[353], evo[354] = evo.shuppet, evo.shuppet evo.duskull = { ndex = 355, name = 'duskull', evos = { { ndex = 356, name = 'dusclops', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, evos = { { ndex = 477, name = 'dusknoir', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Terrorpanno', [evo.conditions.OTHER] = "oppure usando [[Terrorpanno]]" .. sup.LPA, }, } } } } } evo.dusclops, evo.dusknoir = evo.duskull, evo.duskull evo[355], evo[356], evo[477] = evo.duskull, evo.duskull, evo.duskull evo.tropius = { ndex = 357, name = 'tropius' } evo[357] = evo.tropius evo.chingling = { ndex = 433, name = 'chingling', method = evo.methods.BREED, conditions = { [evo.conditions.ITEM] = 'Puroaroma' }, evos = { { ndex = 358, name = 'chimecho', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Notte' } } } } evo.chimecho = evo.chingling evo[433], evo[358] = evo.chingling, evo.chingling evo.absol = { ndex = 359, name = 'absol' } evo[359] = evo.absol evo.snorunt = { ndex = 361, name = 'snorunt', evos = { { ndex = 362, name = 'glalie', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, }, { ndex = 478, name = 'froslass', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralbore', conditions = { [evo.conditions.GENDER] = 'Femmina' } } } } evo.glalie, evo.froslass = evo.snorunt, evo.snorunt evo[361], evo[362], evo[478] = evo.snorunt, evo.snorunt, evo.snorunt evo.spheal = { ndex = 363, name = 'spheal', evos = { { ndex = 364, name = 'sealeo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 365, name = 'walrein', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 44, } } } } } evo.sealeo, evo.walrein = evo.spheal, evo.spheal evo[363], evo[364], evo[365] = evo.spheal, evo.spheal, evo.spheal evo.clamperl = { ndex = 366, name = 'clamperl', evos = { { ndex = 367, name = 'huntail', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Dente Abissi' }, }, { ndex = 368, name = 'gorebyss', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Squamabissi' }, } } } evo.huntail, evo.gorebyss = evo.clamperl, evo.clamperl evo[366], evo[367], evo[368] = evo.clamperl, evo.clamperl, evo.clamperl evo.relicanth = { ndex = 369, name = 'relicanth' } evo[369] = evo.relicanth evo.luvdisc = { ndex = 370, name = 'luvdisc' } evo[370] = evo.luvdisc evo.bagon = { ndex = 371, name = 'bagon', evos = { { ndex = 372, name = 'shelgon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, evos = { { ndex = 373, name = 'salamence', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, } } } } } evo.shelgon, evo.salamence = evo.bagon, evo.bagon evo[371], evo[372], evo[373] = evo.bagon, evo.bagon, evo.bagon evo.beldum = { ndex = 374, name = 'beldum', evos = { { ndex = 375, name = 'metang', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 376, name = 'metagross', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 45, } } } } } evo.metang, evo.metagross = evo.beldum, evo.beldum evo[374], evo[375], evo[376] = evo.beldum, evo.beldum, evo.beldum evo.regirock = { ndex = 377, name = 'regirock' } evo[377] = evo.regirock evo.regice = { ndex = 378, name = 'regice' } evo[378] = evo.regice evo.registeel = { ndex = 379, name = 'registeel' } evo[379] = evo.registeel evo.latias = { ndex = 380, name = 'latias' } evo[380] = evo.latias evo.latios = { ndex = 381, name = 'latios' } evo[381] = evo.latios evo.kyogre = { ndex = 382, name = 'kyogre' } evo[382] = evo.kyogre evo.groudon = { ndex = 383, name = 'groudon' } evo[383] = evo.groudon evo.rayquaza = { ndex = 384, name = 'rayquaza' } evo[384] = evo.rayquaza evo.jirachi = { ndex = 385, name = 'jirachi' } evo[385] = evo.jirachi evo.deoxys = { ndex = 386, name = 'deoxys' } evo[386] = evo.deoxys evo.turtwig = { ndex = 387, name = 'turtwig', evos = { { ndex = 388, name = 'grotle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 389, name = 'torterra', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } } } evo.grotle, evo.torterra = evo.turtwig, evo.turtwig evo[387], evo[388], evo[389] = evo.turtwig, evo.turtwig, evo.turtwig evo.chimchar = { ndex = 390, name = 'chimchar', evos = { { ndex = 391, name = 'monferno', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 392, name = 'infernape', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.monferno, evo.infernape = evo.chimchar, evo.chimchar evo[390], evo[391], evo[392] = evo.chimchar, evo.chimchar, evo.chimchar evo.piplup = { ndex = 393, name = 'piplup', evos = { { ndex = 394, name = 'prinplup', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 395, name = 'empoleon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.prinplup, evo.empoleon = evo.piplup, evo.piplup evo[393], evo[394], evo[395] = evo.piplup, evo.piplup, evo.piplup evo.starly = { ndex = 396, name = 'starly', evos = { { ndex = 397, name = 'staravia', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 398, name = 'staraptor', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } } } evo.staravia, evo.staraptor = evo.starly, evo.starly evo[396], evo[397], evo[398] = evo.starly, evo.starly, evo.starly evo.bidoof = { ndex = 399, name = 'bidoof', evos = { { ndex = 400, name = 'bibarel', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 15, } } } evo.bibarel = evo.bidoof evo[399], evo[400] = evo.bidoof, evo.bidoof evo.kricketot = { ndex = 401, name = 'kricketot', evos = { { ndex = 402, name = 'kricketune', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, } } } evo.kricketune = evo.kricketot evo[401], evo[402] = evo.kricketot, evo.kricketot evo.shinx = { ndex = 403, name = 'shinx', evos = { { ndex = 404, name = 'luxio', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 15, evos = { { ndex = 405, name = 'luxray', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } } } evo.luxio, evo.luxray = evo.shinx, evo.shinx evo[403], evo[404], evo[405] = evo.shinx, evo.shinx, evo.shinx evo.cranidos = { ndex = 408, name = 'cranidos', evos = { { ndex = 409, name = 'rampardos', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.rampardos = evo.cranidos evo[408], evo[409] = evo.cranidos, evo.cranidos evo.shieldon = { ndex = 410, name = 'shieldon', evos = { { ndex = 411, name = 'bastiodon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.bastiodon = evo.shieldon evo[410], evo[411] = evo.shieldon, evo.shieldon evo.burmy = { ndex = 412, name = 'burmy', notes = useless.burmy.names.base, evos = { { ndex = 413, name = 'wormadam', notes = useless.burmy.names.base, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.GENDER] = 'Femmina' }, }, { ndex = 414, name = 'mothim', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.GENDER] = 'Maschio' }, } } } evo.wormadam, evo.mothim = evo.burmy, evo.burmy evo[412], evo[413], evo[414] = evo.burmy, evo.burmy, evo.burmy evo.combee = { ndex = 415, name = 'combee', evos = { { ndex = 416, name = 'vespiquen', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 21, conditions = { [evo.conditions.GENDER] = 'Femmina' }, } } } evo.vespiquen = evo.combee evo[415], evo[416] = evo.combee, evo.combee evo.pachirisu = { ndex = 417, name = 'pachirisu' } evo[417] = evo.pachirisu evo.buizel = { ndex = 418, name = 'buizel', evos = { { ndex = 419, name = 'floatzel', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.floatzel = evo.buizel evo[418], evo[419] = evo.buizel, evo.buizel evo.cherubi = { ndex = 420, name = 'cherubi', evos = { { ndex = 421, name = 'cherrim', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.cherrim = evo.cherubi evo[420], evo[421] = evo.cherubi, evo.cherubi evo.shellos = { ndex = 422, name = 'shellos', notes = useless.shellos.names.base, evos = { { ndex = 423, name = 'gastrodon', notes = useless.shellos.names.base, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.gastrodon = evo.shellos evo[422], evo[423] = evo.shellos, evo.shellos evo.drifloon = { ndex = 425, name = 'drifloon', evos = { { ndex = 426, name = 'drifblim', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } evo.drifblim = evo.drifloon evo[425], evo[426] = evo.drifloon, evo.drifloon evo.buneary = { ndex = 427, name = 'buneary', evos = { { ndex = 428, name = 'lopunny', method = evo.methods.HAPPINESS, } } } evo.lopunny = evo.buneary evo[427], evo[428] = evo.buneary, evo.buneary evo.glameow = { ndex = 431, name = 'glameow', evos = { { ndex = 432, name = 'purugly', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.purugly = evo.glameow evo[431], evo[432] = evo.glameow, evo.glameow evo.stunky = { ndex = 434, name = 'stunky', evos = { { ndex = 435, name = 'skuntank', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.skuntank = evo.stunky evo[434], evo[435] = evo.stunky, evo.stunky evo.bronzor = { ndex = 436, name = 'bronzor', evos = { { ndex = 437, name = 'bronzong', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, } } } evo.bronzong = evo.bronzor evo[436], evo[437] = evo.bronzor, evo.bronzor evo.chatot = { ndex = 441, name = 'chatot' } evo[441] = evo.chatot evo.spiritomb = { ndex = 442, name = 'spiritomb' } evo[442] = evo.spiritomb evo.gible = { ndex = 443, name = 'gible', evos = { { ndex = 444, name = 'gabite', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, evos = { { ndex = 445, name = 'garchomp', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 48, } } } } } evo.gabite, evo.garchomp = evo.gible, evo.gible evo[443], evo[444], evo[445] = evo.gible, evo.gible, evo.gible evo.riolu = { ndex = 447, name = 'riolu', method = evo.methods.BREED, evos = { { ndex = 448, name = 'lucario', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Giorno' }, } } } evo.lucario = evo.riolu evo[447], evo[448] = evo.riolu, evo.riolu evo.hippopotas = { ndex = 449, name = 'hippopotas', evos = { { ndex = 450, name = 'hippowdon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.hippowdon = evo.hippopotas evo[449], evo[450] = evo.hippopotas, evo.hippopotas evo.skorupi = { ndex = 451, name = 'skorupi', evos = { { ndex = 452, name = 'drapion', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.drapion = evo.skorupi evo[451], evo[452] = evo.skorupi, evo.skorupi evo.croagunk = { ndex = 453, name = 'croagunk', evos = { { ndex = 454, name = 'toxicroak', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.toxicroak = evo.croagunk evo[453], evo[454] = evo.croagunk, evo.croagunk evo.carnivine = { ndex = 455, name = 'carnivine' } evo[455] = evo.carnivine evo.finneon = { ndex = 456, name = 'finneon', evos = { { ndex = 457, name = 'lumineon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 31, } } } evo.lumineon = evo.finneon evo[456], evo[457] = evo.finneon, evo.finneon evo.snover = { ndex = 459, name = 'snover', evos = { { ndex = 460, name = 'abomasnow', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.abomasnow = evo.snover evo[459], evo[460] = evo.snover, evo.snover evo.rotom = { ndex = 479, name = 'rotom' } evo[479] = evo.rotom evo.uxie = { ndex = 480, name = 'uxie' } evo[480] = evo.uxie evo.mesprit = { ndex = 481, name = 'mesprit' } evo[481] = evo.mesprit evo.azelf = { ndex = 482, name = 'azelf' } evo[482] = evo.azelf evo.dialga = { ndex = 483, name = 'dialga' } evo[483] = evo.dialga evo.palkia = { ndex = 484, name = 'palkia' } evo[484] = evo.palkia evo.heatran = { ndex = 485, name = 'heatran' } evo[485] = evo.heatran evo.regigigas = { ndex = 486, name = 'regigigas' } evo[486] = evo.regigigas evo.giratina = { ndex = 487, name = 'giratina' } evo[487] = evo.giratina evo.cresselia = { ndex = 488, name = 'cresselia' } evo[488] = evo.cresselia evo.phione = { ndex = 489, name = 'phione', method = evo.methods.BREED, conditions = { [evo.conditions.BREEDONLY] = true }, evos = { { ndex = 490, name = 'manaphy', } } } evo.manaphy = evo.phione evo[489], evo[490] = evo.phione, evo.phione evo.darkrai = { ndex = 491, name = 'darkrai' } evo[491] = evo.darkrai evo.shaymin = { ndex = 492, name = 'shaymin' } evo[492] = evo.shaymin evo.arceus = { ndex = 493, name = 'arceus' } evo[493] = evo.arceus evo.victini = { ndex = 494, name = 'victini' } evo[494] = evo.victini evo.snivy = { ndex = 495, name = 'snivy', evos = { { ndex = 496, name = 'servine', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 497, name = 'serperior', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.servine, evo.serperior = evo.snivy, evo.snivy evo[495], evo[496], evo[497] = evo.snivy, evo.snivy, evo.snivy evo.tepig = { ndex = 498, name = 'tepig', evos = { { ndex = 499, name = 'pignite', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 500, name = 'emboar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.pignite, evo.emboar = evo.tepig, evo.tepig evo[498], evo[499], evo[500] = evo.tepig, evo.tepig, evo.tepig evo.oshawott = { ndex = 501, name = 'oshawott', evos = { { ndex = 502, name = 'dewott', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 503, name = 'samurott', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, }, { ndex = '503H', name = 'samurottH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, conditions = { [evo.conditions.REGION] = 'Hisui' }, } } } } } evo.dewott, evo.samurott, evo.samurottH = evo.oshawott, evo.oshawott, evo.oshawott evo[501], evo[502], evo[503], evo['503H'] = evo.oshawott, evo.oshawott, evo.oshawott, evo.oshawott evo.patrat = { ndex = 504, name = 'patrat', evos = { { ndex = 505, name = 'watchog', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.watchog = evo.patrat evo[504], evo[505] = evo.patrat, evo.patrat evo.lillipup = { ndex = 506, name = 'lillipup', evos = { { ndex = 507, name = 'herdier', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 508, name = 'stoutland', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } } } evo.herdier, evo.stoutland = evo.lillipup, evo.lillipup evo[506], evo[507], evo[508] = evo.lillipup, evo.lillipup, evo.lillipup evo.purrloin = { ndex = 509, name = 'purrloin', evos = { { ndex = 510, name = 'liepard', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.liepard = evo.purrloin evo[509], evo[510] = evo.purrloin, evo.purrloin evo.pansage = { ndex = 511, name = 'pansage', evos = { { ndex = 512, name = 'simisage', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafoglia', } } } evo.simisage = evo.pansage evo[511], evo[512] = evo.pansage, evo.pansage evo.pansear = { ndex = 513, name = 'pansear', evos = { { ndex = 514, name = 'simisear', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafocaia', } } } evo.simisear = evo.pansear evo[513], evo[514] = evo.pansear, evo.pansear evo.panpour = { ndex = 515, name = 'panpour', evos = { { ndex = 516, name = 'simipour', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietraidrica', } } } evo.simipour = evo.panpour evo[515], evo[516] = evo.panpour, evo.panpour evo.munna = { ndex = 517, name = 'munna', evos = { { ndex = 518, name = 'musharna', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietralunare', } } } evo.musharna = evo.munna evo[517], evo[518] = evo.munna, evo.munna evo.pidove = { ndex = 519, name = 'pidove', evos = { { ndex = 520, name = 'tranquill', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 21, evos = { { ndex = 521, name = 'unfezant', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } } } evo.tranquill, evo.unfezant = evo.pidove, evo.pidove evo[519], evo[520], evo[521] = evo.pidove, evo.pidove, evo.pidove evo.blitzle = { ndex = 522, name = 'blitzle', evos = { { ndex = 523, name = 'zebstrika', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 27, } } } evo.zebstrika = evo.blitzle evo[522], evo[523] = evo.blitzle, evo.blitzle evo.roggenrola = { ndex = 524, name = 'roggenrola', evos = { { ndex = 525, name = 'boldore', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 526, name = 'gigalith', method = evo.methods.TRADE, } } } } } evo.boldore, evo.gigalith = evo.roggenrola, evo.roggenrola evo[524], evo[525], evo[526] = evo.roggenrola, evo.roggenrola, evo.roggenrola evo.woobat = { ndex = 527, name = 'woobat', evos = { { ndex = 528, name = 'swoobat', method = evo.methods.HAPPINESS, } } } evo.swoobat = evo.woobat evo[527], evo[528] = evo.woobat, evo.woobat evo.drilbur = { ndex = 529, name = 'drilbur', evos = { { ndex = 530, name = 'excadrill', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 31, } } } evo.excadrill = evo.drilbur evo[529], evo[530] = evo.drilbur, evo.drilbur evo.audino = { ndex = 531, name = 'audino' } evo[531] = evo.audino evo.timburr = { ndex = 532, name = 'timburr', evos = { { ndex = 533, name = 'gurdurr', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 534, name = 'conkeldurr', method = evo.methods.TRADE, } } } } } evo.gurdurr, evo.conkeldurr = evo.timburr, evo.timburr evo[532], evo[533], evo[534] = evo.timburr, evo.timburr, evo.timburr evo.tympole = { ndex = 535, name = 'tympole', evos = { { ndex = 536, name = 'palpitoad', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = 537, name = 'seismitoad', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.palpitoad, evo.seismitoad = evo.tympole, evo.tympole evo[535], evo[536], evo[537] = evo.tympole, evo.tympole, evo.tympole evo.throh = { ndex = 538, name = 'throh' } evo[538] = evo.throh evo.sawk = { ndex = 539, name = 'sawk' } evo[539] = evo.sawk evo.sewaddle = { ndex = 540, name = 'sewaddle', evos = { { ndex = 541, name = 'swadloon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 542, name = 'leavanny', method = evo.methods.HAPPINESS, } } } } } evo.swadloon, evo.leavanny = evo.sewaddle, evo.sewaddle evo[540], evo[541], evo[542] = evo.sewaddle, evo.sewaddle, evo.sewaddle evo.venipede = { ndex = 543, name = 'venipede', evos = { { ndex = 544, name = 'whirlipede', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, evos = { { ndex = 545, name = 'scolipede', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } } } evo.whirlipede, evo.scolipede = evo.venipede, evo.venipede evo[543], evo[544], evo[545] = evo.venipede, evo.venipede, evo.venipede evo.cottonee = { ndex = 546, name = 'cottonee', evos = { { ndex = 547, name = 'whimsicott', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare', } } } evo.whimsicott = evo.cottonee evo[546], evo[547] = evo.cottonee, evo.cottonee evo.petilil = { ndex = 548, name = 'petilil', evos = { { ndex = 549, name = 'lilligant', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare', }, { ndex = '549H', name = 'lilligantH', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare', conditions = { [evo.conditions.REGION] = 'Hisui' }, }, } } evo.lilligant, evo.lilligantH = evo.petilil, evo.petilil evo[548], evo[549], evo['549H'] = evo.petilil, evo.petilil, evo.petilil evo.basculin = { ndex = 550, name = 'basculin', notes = altforms.basculin.names.base } evo[550] = evo.basculin evo.sandile = { ndex = 551, name = 'sandile', evos = { { ndex = 552, name = 'krokorok', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 29, evos = { { ndex = 553, name = 'krookodile', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } } } evo.krokorok, evo.krookodile = evo.sandile, evo.sandile evo[551], evo[552], evo[553] = evo.sandile, evo.sandile, evo.sandile evo.darumaka = { ndex = 554, name = 'darumaka', evos = { { ndex = 555, name = 'darmanitan', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } evo.darmanitan = evo.darumaka evo[554], evo[555] = evo.darumaka, evo.darumaka evo.maractus = { ndex = 556, name = 'maractus' } evo[556] = evo.maractus evo.dwebble = { ndex = 557, name = 'dwebble', evos = { { ndex = 558, name = 'crustle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.crustle = evo.dwebble evo[557], evo[558] = evo.dwebble, evo.dwebble evo.scraggy = { ndex = 559, name = 'scraggy', evos = { { ndex = 560, name = 'scrafty', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, } } } evo.scrafty = evo.scraggy evo[559], evo[560] = evo.scraggy, evo.scraggy evo.sigilyph = { ndex = 561, name = 'sigilyph' } evo[561] = evo.sigilyph evo.yamask = { ndex = 562, name = 'yamask', evos = { { ndex = 563, name = 'cofagrigus', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.cofagrigus = evo.yamask evo[562], evo[563] = evo.yamask, evo.yamask evo.tirtouga = { ndex = 564, name = 'tirtouga', evos = { { ndex = 565, name = 'carracosta', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.carracosta = evo.tirtouga evo[564], evo[565] = evo.tirtouga, evo.tirtouga evo.archen = { ndex = 566, name = 'archen', evos = { { ndex = 567, name = 'archeops', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.archeops = evo.archen evo[566], evo[567] = evo.archen, evo.archen evo.trubbish = { ndex = 568, name = 'trubbish', evos = { { ndex = 569, name = 'garbodor', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } evo.garbodor = evo.trubbish evo[568], evo[569] = evo.trubbish, evo.trubbish evo.zorua = { ndex = 570, name = 'zorua', evos = { { ndex = 571, name = 'zoroark', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.zoroark = evo.zorua evo[570], evo[571] = evo.zorua, evo.zorua evo.minccino = { ndex = 572, name = 'minccino', evos = { { ndex = 573, name = 'cinccino', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrabrillo', } } } evo.cinccino = evo.minccino evo[572], evo[573] = evo.minccino, evo.minccino evo.gothita = { ndex = 574, name = 'gothita', evos = { { ndex = 575, name = 'gothorita', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 576, name = 'gothitelle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 41, } } } } } evo.gothorita, evo.gothitelle = evo.gothita, evo.gothita evo[574], evo[575], evo[576] = evo.gothita, evo.gothita, evo.gothita evo.solosis = { ndex = 577, name = 'solosis', evos = { { ndex = 578, name = 'duosion', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 579, name = 'reuniclus', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 41, } } } } } evo.duosion, evo.reuniclus = evo.solosis, evo.solosis evo[577], evo[578], evo[579] = evo.solosis, evo.solosis, evo.solosis evo.ducklett = { ndex = 580, name = 'ducklett', evos = { { ndex = 581, name = 'swanna', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } evo.swanna = evo.ducklett evo[580], evo[581] = evo.ducklett, evo.ducklett evo.vanillite = { ndex = 582, name = 'vanillite', evos = { { ndex = 583, name = 'vanillish', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, evos = { { ndex = 584, name = 'vanilluxe', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 47, } } } } } evo.vanillish, evo.vanilluxe = evo.vanillite, evo.vanillite evo[582], evo[583], evo[584] = evo.vanillite, evo.vanillite, evo.vanillite evo.deerling = { ndex = 585, name = 'deerling', notes = useless.deerling.names.base, evos = { { ndex = 586, name = 'sawsbuck', notes = useless.sawsbuck.names.base, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.sawsbuck = evo.deerling evo[585], evo[586] = evo.deerling, evo.deerling evo.emolga = { ndex = 587, name = 'emolga' } evo[587] = evo.emolga evo.karrablast = { ndex = 588, name = 'karrablast', evos = { { ndex = 589, name = 'escavalier', method = evo.methods.TRADE, conditions = { [evo.conditions.TRADED_FOR] = 616 }, } } } evo.escavalier = evo.karrablast evo[588], evo[589] = evo.karrablast, evo.karrablast evo.foongus = { ndex = 590, name = 'foongus', evos = { { ndex = 591, name = 'amoonguss', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, } } } evo.amoonguss = evo.foongus evo[590], evo[591] = evo.foongus, evo.foongus evo.frillish = { ndex = 592, name = 'frillish', notes = useless.frillish.names.base, evos = { { ndex = 593, name = 'jellicent', notes = useless.frillish.names.base, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.jellicent = evo.frillish evo[592], evo[593] = evo.frillish, evo.frillish evo.alomomola = { ndex = 594, name = 'alomomola' } evo[594] = evo.alomomola evo.joltik = { ndex = 595, name = 'joltik', evos = { { ndex = 596, name = 'galvantula', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } evo.galvantula = evo.joltik evo[595], evo[596] = evo.joltik, evo.joltik evo.ferroseed = { ndex = 597, name = 'ferroseed', evos = { { ndex = 598, name = 'ferrothorn', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.ferrothorn = evo.ferroseed evo[597], evo[598] = evo.ferroseed, evo.ferroseed evo.klink = { ndex = 599, name = 'klink', evos = { { ndex = 600, name = 'klang', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, evos = { { ndex = 601, name = 'klinklang', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 49, } } } } } evo.klang, evo.klinklang = evo.klink, evo.klink evo[599], evo[600], evo[601] = evo.klink, evo.klink, evo.klink evo.tynamo = { ndex = 602, name = 'tynamo', evos = { { ndex = 603, name = 'eelektrik', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, evos = { { ndex = 604, name = 'eelektross', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietratuono', } } } } } evo.eelektrik, evo.eelektross = evo.tynamo, evo.tynamo evo[602], evo[603], evo[604] = evo.tynamo, evo.tynamo, evo.tynamo evo.elgyem = { ndex = 605, name = 'elgyem', evos = { { ndex = 606, name = 'beheeyem', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, } } } evo.beheeyem = evo.elgyem evo[605], evo[606] = evo.elgyem, evo.elgyem evo.litwick = { ndex = 607, name = 'litwick', evos = { { ndex = 608, name = 'lampent', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 41, evos = { { ndex = 609, name = 'chandelure', method = evo.methods.STONE, [evo.methods.STONE] = 'Neropietra', } } } } } evo.lampent, evo.chandelure = evo.litwick, evo.litwick evo[607], evo[608], evo[609] = evo.litwick, evo.litwick, evo.litwick evo.axew = { ndex = 610, name = 'axew', evos = { { ndex = 611, name = 'fraxure', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, evos = { { ndex = 612, name = 'haxorus', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 48, } } } } } evo.fraxure, evo.haxorus = evo.axew, evo.axew evo[610], evo[611], evo[612] = evo.axew, evo.axew, evo.axew evo.cubchoo = { ndex = 613, name = 'cubchoo', evos = { { ndex = 614, name = 'beartic', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.beartic = evo.cubchoo evo[613], evo[614] = evo.cubchoo, evo.cubchoo evo.cryogonal = { ndex = 615, name = 'cryogonal' } evo[615] = evo.cryogonal evo.shelmet = { ndex = 616, name = 'shelmet', evos = { { ndex = 617, name = 'accelgor', method = evo.methods.TRADE, conditions = { [evo.conditions.TRADED_FOR] = 588 }, } } } evo.accelgor = evo.shelmet evo[616], evo[617] = evo.shelmet, evo.shelmet evo.stunfisk = { ndex = 618, name = 'stunfisk' } evo[618] = evo.stunfisk evo.mienfoo = { ndex = 619, name = 'mienfoo', evos = { { ndex = 620, name = 'mienshao', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, } } } evo.mienshao = evo.mienfoo evo[619], evo[620] = evo.mienfoo, evo.mienfoo evo.druddigon = { ndex = 621, name = 'druddigon' } evo[621] = evo.druddigon evo.golett = { ndex = 622, name = 'golett', evos = { { ndex = 623, name = 'golurk', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 43, } } } evo.golurk = evo.golett evo[622], evo[623] = evo.golett, evo.golett evo.pawniard = { ndex = 624, name = 'pawniard', evos = { { ndex = 625, name = 'bisharp', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 52, } } } evo.bisharp = evo.pawniard evo[624], evo[625] = evo.pawniard, evo.pawniard evo.bouffalant = { ndex = 626, name = 'bouffalant' } evo[626] = evo.bouffalant evo.rufflet = { ndex = 627, name = 'rufflet', evos = { { ndex = 628, name = 'braviary', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 54, }, { ndex = '628H', name = 'braviaryH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 54, conditions = { [evo.conditions.REGION] = 'Hisui' }, }, } } evo.braviary, evo.braviaryH = evo.rufflet, evo.rufflet evo[627], evo[628], evo['628H'] = evo.rufflet, evo.rufflet, evo.rufflet evo.vullaby = { ndex = 629, name = 'vullaby', evos = { { ndex = 630, name = 'mandibuzz', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 54, } } } evo.mandibuzz = evo.vullaby evo[629], evo[630] = evo.vullaby, evo.vullaby evo.heatmor = { ndex = 631, name = 'heatmor' } evo[631] = evo.heatmor evo.durant = { ndex = 632, name = 'durant' } evo[632] = evo.durant evo.deino = { ndex = 633, name = 'deino', evos = { { ndex = 634, name = 'zweilous', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, evos = { { ndex = 635, name = 'hydreigon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 64, } } } } } evo.zweilous, evo.hydreigon = evo.deino, evo.deino evo[633], evo[634], evo[635] = evo.deino, evo.deino, evo.deino evo.larvesta = { ndex = 636, name = 'larvesta', evos = { { ndex = 637, name = 'volcarona', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 59, } } } evo.volcarona = evo.larvesta evo[636], evo[637] = evo.larvesta, evo.larvesta evo.cobalion = { ndex = 638, name = 'cobalion' } evo[638] = evo.cobalion evo.terrakion = { ndex = 639, name = 'terrakion' } evo[639] = evo.terrakion evo.virizion = { ndex = 640, name = 'virizion' } evo[640] = evo.virizion evo.tornadus = { ndex = 641, name = 'tornadus' } evo[641] = evo.tornadus evo.thundurus = { ndex = 642, name = 'thundurus' } evo[642] = evo.thundurus evo.reshiram = { ndex = 643, name = 'reshiram' } evo[643] = evo.reshiram evo.zekrom = { ndex = 644, name = 'zekrom' } evo[644] = evo.zekrom evo.landorus = { ndex = 645, name = 'landorus' } evo[645] = evo.landorus evo.kyurem = { ndex = 646, name = 'kyurem' } evo[646] = evo.kyurem evo.keldeo = { ndex = 647, name = 'keldeo' } evo[647] = evo.keldeo evo.meloetta = { ndex = 648, name = 'meloetta' } evo[648] = evo.meloetta evo.genesect = { ndex = 649, name = 'genesect' } evo[649] = evo.genesect evo.chespin = { ndex = 650, name = 'chespin', evos = { { ndex = 651, name = 'quilladin', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 652, name = 'chesnaught', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.quilladin, evo.chesnaught = evo.chespin, evo.chespin evo[650], evo[651], evo[652] = evo.chespin, evo.chespin, evo.chespin evo.fennekin = { ndex = 653, name = 'fennekin', evos = { { ndex = 654, name = 'braixen', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 655, name = 'delphox', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.braixen, evo.delphox = evo.fennekin, evo.fennekin evo[653], evo[654], evo[655] = evo.fennekin, evo.fennekin, evo.fennekin evo.froakie = { ndex = 656, name = 'froakie', evos = { { ndex = 657, name = 'frogadier', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 658, name = 'greninja', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } } } evo.frogadier, evo.greninja = evo.froakie, evo.froakie evo[656], evo[657], evo[658] = evo.froakie, evo.froakie, evo.froakie evo.bunnelby = { ndex = 659, name = 'bunnelby', evos = { { ndex = 660, name = 'diggersby', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, } } } evo.diggersby = evo.bunnelby evo[659], evo[660] = evo.bunnelby, evo.bunnelby evo.fletchling = { ndex = 661, name = 'fletchling', evos = { { ndex = 662, name = 'fletchinder', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 663, name = 'talonflame', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } } } evo.fletchinder, evo.talonflame = evo.fletchling, evo.fletchling evo[661], evo[662], evo[663] = evo.fletchling, evo.fletchling, evo.fletchling evo.scatterbug = { ndex = 664, name = 'scatterbug', evos = { { ndex = 665, name = 'spewpa', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 9, evos = { { ndex = 666, name = 'vivillon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 12, } } } } } evo.spewpa, evo.vivillon = evo.scatterbug, evo.scatterbug evo[664], evo[665], evo[666] = evo.scatterbug, evo.scatterbug, evo.scatterbug evo.litleo = { ndex = 667, name = 'litleo', evos = { { ndex = 668, name = 'pyroar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } evo.pyroar = evo.litleo evo[667], evo[668] = evo.litleo, evo.litleo evo["flabébé"] = { ndex = 669, name = 'flabébé', notes = useless.floette.names.base, evos = { { ndex = 670, name = 'floette', notes = useless.floette.names.base, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 19, evos = { { ndex = 671, name = 'florges', notes = useless.floette.names.base, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrabrillo', } } } } } evo.floette, evo.florges = evo["flabébé"], evo["flabébé"] evo[669], evo[670], evo[671] = evo["flabébé"], evo["flabébé"], evo["flabébé"] evo.skiddo = { ndex = 672, name = 'skiddo', evos = { { ndex = 673, name = 'gogoat', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, } } } evo.gogoat = evo.skiddo evo[672], evo[673] = evo.skiddo, evo.skiddo evo.pancham = { ndex = 674, name = 'pancham', evos = { { ndex = 675, name = 'pangoro', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, conditions = { [evo.conditions.OTHER] = 'Con un Pokémon [[Buio]] in [[squadra]]' }, } } } evo.pangoro = evo.pancham evo[674], evo[675] = evo.pancham, evo.pancham evo.furfrou = { ndex = 676, name = 'furfrou' } evo[676] = evo.furfrou evo.espurr = { ndex = 677, name = 'espurr', evos = { { ndex = 678, name = 'meowstic', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.meowstic = evo.espurr evo[677], evo[678] = evo.espurr, evo.espurr evo.honedge = { ndex = 679, name = 'honedge', evos = { { ndex = 680, name = 'doublade', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, evos = { { ndex = 681, name = 'aegislash', method = evo.methods.STONE, [evo.methods.STONE] = 'Neropietra', } } } } } evo.doublade, evo.aegislash = evo.honedge, evo.honedge evo[679], evo[680], evo[681] = evo.honedge, evo.honedge, evo.honedge evo.spritzee = { ndex = 682, name = 'spritzee', evos = { { ndex = 683, name = 'aromatisse', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Bustina aromi' }, } } } evo.aromatisse = evo.spritzee evo[682], evo[683] = evo.spritzee, evo.spritzee evo.swirlix = { ndex = 684, name = 'swirlix', evos = { { ndex = 685, name = 'slurpuff', method = evo.methods.TRADE, conditions = { [evo.conditions.ITEM] = 'Dolcespuma' }, } } } evo.slurpuff = evo.swirlix evo[684], evo[685] = evo.swirlix, evo.swirlix evo.inkay = { ndex = 686, name = 'inkay', evos = { { ndex = 687, name = 'malamar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, conditions = { [evo.conditions.OTHER] = 'Capovolgendo la console' }, } } } evo.malamar = evo.inkay evo[686], evo[687] = evo.inkay, evo.inkay evo.binacle = { ndex = 688, name = 'binacle', evos = { { ndex = 689, name = 'barbaracle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, } } } evo.barbaracle = evo.binacle evo[688], evo[689] = evo.binacle, evo.binacle evo.skrelp = { ndex = 690, name = 'skrelp', evos = { { ndex = 691, name = 'dragalge', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 41, } } } evo.dragalge = evo.skrelp evo[690], evo[691] = evo.skrelp, evo.skrelp evo.clauncher = { ndex = 692, name = 'clauncher', evos = { { ndex = 693, name = 'clawitzer', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, } } } evo.clawitzer = evo.clauncher evo[692], evo[693] = evo.clauncher, evo.clauncher evo.helioptile = { ndex = 694, name = 'helioptile', evos = { { ndex = 695, name = 'heliolisk', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrasolare', } } } evo.heliolisk = evo.helioptile evo[694], evo[695] = evo.helioptile, evo.helioptile evo.tyrunt = { ndex = 696, name = 'tyrunt', evos = { { ndex = 697, name = 'tyrantrum', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, conditions = { [evo.conditions.TIME] = 'Giorno' }, } } } evo.tyrantrum = evo.tyrunt evo[696], evo[697] = evo.tyrunt, evo.tyrunt evo.amaura = { ndex = 698, name = 'amaura', evos = { { ndex = 699, name = 'aurorus', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 39, conditions = { [evo.conditions.TIME] = 'Notte' }, } } } evo.aurorus = evo.amaura evo[698], evo[699] = evo.amaura, evo.amaura evo.hawlucha = { ndex = 701, name = 'hawlucha' } evo[701] = evo.hawlucha evo.dedenne = { ndex = 702, name = 'dedenne' } evo[702] = evo.dedenne evo.carbink = { ndex = 703, name = 'carbink' } evo[703] = evo.carbink evo.goomy = { ndex = 704, name = 'goomy', evos = { { ndex = 705, name = 'sliggoo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, evos = { { ndex = 706, name = 'goodra', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, conditions = { [evo.conditions.OTHER] = "Se [[Pioggia battente|piove]] o c'è [[Nebbia (condizione atmosferica)|nebbia]] nell'overworld" }, } } }, { ndex = '705H', name = 'sliggooH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, conditions = { [evo.conditions.REGION] = 'Hisui' }, evos = { { ndex = '706H', name = 'goodraH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, conditions = { [evo.conditions.OTHER] = "Se [[Pioggia battente|piove]] nell'overworld" }, } } }, } } evo.sliggoo, evo.goodra = evo.goomy, evo.goomy evo[704], evo[705], evo[706] = evo.goomy, evo.goomy, evo.goomy evo.sliggooH, evo.goodraH = evo.goomy, evo.goomy evo['705H'], evo['706H'] = evo.goomy, evo.goomy evo.klefki = { ndex = 707, name = 'klefki' } evo[707] = evo.klefki evo.phantump = { ndex = 708, name = 'phantump', evos = { { ndex = 709, name = 'trevenant', method = evo.methods.TRADE, } } } evo.trevenant = evo.phantump evo[708], evo[709] = evo.phantump, evo.phantump evo.pumpkaboo = { ndex = 710, name = 'pumpkaboo', notes = altforms.pumpkaboo.names.base, evos = { { ndex = 711, name = 'gourgeist', notes = altforms.gourgeist.names.base, method = evo.methods.TRADE, } } } evo.gourgeist = evo.pumpkaboo evo[710], evo[711] = evo.pumpkaboo, evo.pumpkaboo evo.bergmite = { ndex = 712, name = 'bergmite', evos = { { ndex = 713, name = 'avalugg', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, }, { ndex = '713H', name = 'avaluggH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 37, conditions = { [evo.conditions.REGION] = 'Hisui' }, }, } } evo.avalugg, evo.avaluggH = evo.bergmite, evo.bergmite evo[712], evo[713], evo['713H'] = evo.bergmite, evo.bergmite, evo.bergmite evo.noibat = { ndex = 714, name = 'noibat', evos = { { ndex = 715, name = 'noivern', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 48, } } } evo.noivern = evo.noibat evo[714], evo[715] = evo.noibat, evo.noibat evo.xerneas = { ndex = 716, name = 'xerneas' } evo[716] = evo.xerneas evo.yveltal = { ndex = 717, name = 'yveltal' } evo[717] = evo.yveltal evo.zygarde = { ndex = 718, name = 'zygarde' } evo[718] = evo.zygarde evo.diancie = { ndex = 719, name = 'diancie' } evo[719] = evo.diancie evo.hoopa = { ndex = 720, name = 'hoopa' } evo[720] = evo.hoopa evo.volcanion = { ndex = 721, name = 'volcanion' } evo[721] = evo.volcanion evo.rowlet = { ndex = 722, name = 'rowlet', evos = { { ndex = 723, name = 'dartrix', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 724, name = 'decidueye', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, }, { ndex = '724H', name = 'decidueyeH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, conditions = { [evo.conditions.REGION] = 'Hisui' }, }, } } } } evo.dartrix, evo.decidueye, evo.decidueyeH = evo.rowlet, evo.rowlet, evo.rowlet evo[722], evo[723], evo[724], evo['724H'] = evo.rowlet, evo.rowlet, evo.rowlet, evo.rowlet evo.litten = { ndex = 725, name = 'litten', evos = { { ndex = 726, name = 'torracat', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 727, name = 'incineroar', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } } } evo.torracat, evo.incineroar = evo.litten, evo.litten evo[725], evo[726], evo[727] = evo.litten, evo.litten, evo.litten evo.popplio = { ndex = 728, name = 'popplio', evos = { { ndex = 729, name = 'brionne', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 17, evos = { { ndex = 730, name = 'primarina', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } } } evo.brionne, evo.primarina = evo.popplio, evo.popplio evo[728], evo[729], evo[730] = evo.popplio, evo.popplio, evo.popplio evo.pikipek = { ndex = 731, name = 'pikipek', evos = { { ndex = 732, name = 'trumbeak', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 14, evos = { { ndex = 733, name = 'toucannon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } } } evo.trumbeak, evo.toucannon = evo.pikipek, evo.pikipek evo[731], evo[732], evo[733] = evo.pikipek, evo.pikipek, evo.pikipek evo.yungoos = { ndex = 734, name = 'yungoos', evos = { { ndex = 735, name = 'gumshoos', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.TIME] = 'Giorno' }, } } } evo.gumshoos = evo.yungoos evo[734], evo[735] = evo.yungoos, evo.yungoos evo.grubbin = { ndex = 736, name = 'grubbin', evos = { { ndex = 737, name = 'charjabug', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 738, name = 'vikavolt', method = evo.methods.LEVEL, conditions = { [evo.conditions.LOCATION] = 'Campo magnetico speciale', [evo.conditions.OTHER] = table.concat{ "oppure<div>", links.bag("Pietratuono"), "</div>usando una [[Pietratuono]]", }, }, } } } } } evo.charjabug, evo.vikavolt = evo.grubbin, evo.grubbin evo[736], evo[737], evo[738] = evo.grubbin, evo.grubbin, evo.grubbin evo.crabrawler = { ndex = 739, name = 'crabrawler', evos = { { ndex = 740, name = 'crabominable', method = evo.methods.LEVEL, conditions = { [evo.conditions.LOCATION] = 'Monte Lanakila' }, } } } evo.crabominable = evo.crabrawler evo[739], evo[740] = evo.crabrawler, evo.crabrawler evo.oricorio = { ndex = 741, name = 'oricorio' } evo[741] = evo.oricorio evo.cutiefly = { ndex = 742, name = 'cutiefly', evos = { { ndex = 743, name = 'ribombee', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.ribombee = evo.cutiefly evo[742], evo[743] = evo.cutiefly, evo.cutiefly evo.rockruff = { ndex = 744, name = 'rockruff', evos = { { ndex = 745, name = 'lycanroc', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, conditions = { -- [evo.conditions.OTHER] = 'Di [[Tempo|giorno]]', [evo.conditions.TIME] = 'Giorno', } }, { ndex = '745N', name = 'lycanrocN', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, conditions = { -- [evo.conditions.OTHER] = 'Di [[Tempo|notte]]', [evo.conditions.TIME] = 'Notte', } }, { ndex = '745C', name = 'lycanrocC', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, conditions = { -- [evo.conditions.OTHER] = 'Al tramonto se ha [[Mente Locale]]{{#invoke: sup | UsUl}}{{gensup|8|plus=yes}}', [evo.conditions.TIME] = 'Tramonto', [evo.conditions.OTHER] = 'con [[Mente Locale]]', } } } } evo.lycanroc, evo.lycanrocN, evo.lycanrocC = evo.rockruff, evo.rockruff, evo.rockruff evo[744], evo[745], evo['745N'], evo['745C'] = evo.rockruff, evo.rockruff, evo.rockruff, evo.rockruff evo.wishiwashi = { ndex = 746, name = 'wishiwashi' } evo[746] = evo.wishiwashi evo.mareanie = { ndex = 747, name = 'mareanie', evos = { { ndex = 748, name = 'toxapex', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.toxapex = evo.mareanie evo[747], evo[748] = evo.mareanie, evo.mareanie evo.mudbray = { ndex = 749, name = 'mudbray', evos = { { ndex = 750, name = 'mudsdale', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.mudsdale = evo.mudbray evo[749], evo[750] = evo.mudbray, evo.mudbray evo.dewpider = { ndex = 751, name = 'dewpider', evos = { { ndex = 752, name = 'araquanid', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.araquanid = evo.dewpider evo[751], evo[752] = evo.dewpider, evo.dewpider evo.fomantis = { ndex = 753, name = 'fomantis', evos = { { ndex = 754, name = 'lurantis', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, conditions = { [evo.conditions.TIME] = 'Giorno' }, } } } evo.lurantis = evo.fomantis evo[753], evo[754] = evo.fomantis, evo.fomantis evo.morelull = { ndex = 755, name = 'morelull', evos = { { ndex = 756, name = 'shiinotic', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, } } } evo.shiinotic = evo.morelull evo[755], evo[756] = evo.morelull, evo.morelull evo.salandit = { ndex = 757, name = 'salandit', evos = { { ndex = 758, name = 'salazzle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 33, conditions = { [evo.conditions.GENDER] = 'Femmina' }, } } } evo.salazzle = evo.salandit evo[757], evo[758] = evo.salandit, evo.salandit evo.stufful = { ndex = 759, name = 'stufful', evos = { { ndex = 760, name = 'bewear', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 27, } } } evo.bewear = evo.stufful evo[759], evo[760] = evo.stufful, evo.stufful evo.bounsweet = { ndex = 761, name = 'bounsweet', evos = { { ndex = 762, name = 'steenee', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 763, name = 'tsareena', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Pestone' }, } } } } } evo.steenee, evo.tsareena = evo.bounsweet, evo.bounsweet evo[761], evo[762], evo[763] = evo.bounsweet, evo.bounsweet, evo.bounsweet evo.comfey = { ndex = 764, name = 'comfey' } evo[764] = evo.comfey evo.oranguru = { ndex = 765, name = 'oranguru' } evo[765] = evo.oranguru evo.passimian = { ndex = 766, name = 'passimian' } evo[766] = evo.passimian evo.wimpod = { ndex = 767, name = 'wimpod', evos = { { ndex = 768, name = 'golisopod', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } } evo.golisopod = evo.wimpod evo[767], evo[768] = evo.wimpod, evo.wimpod evo.sandygast = { ndex = 769, name = 'sandygast', evos = { { ndex = 770, name = 'palossand', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42, } } } evo.palossand = evo.sandygast evo[769], evo[770] = evo.sandygast, evo.sandygast evo.pyukumuku = { ndex = 771, name = 'pyukumuku' } evo[771] = evo.pyukumuku evo["tipo zero"] = { ndex = 772, name = 'tipo zero', evos = { { ndex = 773, name = 'silvally', method = evo.methods.HAPPINESS, } } } evo.silvally = evo["tipo zero"] evo[772], evo[773] = evo["tipo zero"], evo["tipo zero"] evo.minior = { ndex = 774, name = 'minior' } evo[774] = evo.minior evo.komala = { ndex = 775, name = 'komala' } evo[775] = evo.komala evo.turtonator = { ndex = 776, name = 'turtonator' } evo[776] = evo.turtonator evo.togedemaru = { ndex = 777, name = 'togedemaru' } evo[777] = evo.togedemaru evo.mimikyu = { ndex = 778, name = 'mimikyu' } evo[778] = evo.mimikyu evo.bruxish = { ndex = 779, name = 'bruxish' } evo[779] = evo.bruxish evo.drampa = { ndex = 780, name = 'drampa' } evo[780] = evo.drampa evo.dhelmise = { ndex = 781, name = 'dhelmise' } evo[781] = evo.dhelmise evo["jangmo-o"] = { ndex = 782, name = 'jangmo-o', evos = { { ndex = 783, name = 'hakamo-o', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, evos = { { ndex = 784, name = 'kommo-o', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 45, } } } } } evo["hakamo-o"], evo["kommo-o"] = evo["jangmo-o"], evo["jangmo-o"] evo[782], evo[783], evo[784] = evo["jangmo-o"], evo["jangmo-o"], evo["jangmo-o"] evo['tapu koko'] = { ndex = 785, name = 'tapu koko' } evo[785] = evo['tapu koko'] evo['tapu lele'] = { ndex = 786, name = 'tapu lele' } evo[786] = evo['tapu lele'] evo['tapu bulu'] = { ndex = 787, name = 'tapu bulu' } evo[787] = evo['tapu bulu'] evo['tapu fini'] = { ndex = 788, name = 'tapu fini' } evo[788] = evo['tapu fini'] evo.cosmog = { ndex = 789, name = 'cosmog', evos = { { ndex = 790, name = 'cosmoem', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 43, evos = { { ndex = 791, name = 'solgaleo', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 53, conditions = { [evo.conditions.OTHER] = 'In [[Pokémon Sole e Luna|Sole]], [[Pokémon Ultrasole e Ultraluna|Ultrasole]] e [[Pokémon Spada e Scudo|Spada]]' } }, { ndex = 792, name = 'lunala', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 53, conditions = { [evo.conditions.OTHER] = 'In [[Pokémon Sole e Luna|Luna]], [[Pokémon Ultrasole e Ultraluna|Ultraluna]] e [[Pokémon Spada e Scudo|Scudo]]' } } } } } } evo.cosmoem, evo.solgaleo, evo.lunala = evo.cosmog, evo.cosmog, evo.cosmog evo[789], evo[790], evo[791], evo[792] = evo.cosmog, evo.cosmog, evo.cosmog, evo.cosmog evo.nihilego = { ndex = 793, name = 'nihilego' } evo[793] = evo.nihilego evo.buzzwole = { ndex = 794, name = 'buzzwole' } evo[794] = evo.buzzwole evo.pheromosa = { ndex = 795, name = 'pheromosa' } evo[795] = evo.pheromosa evo.xurkitree = { ndex = 796, name = 'xurkitree' } evo[796] = evo.xurkitree evo.celesteela = { ndex = 797, name = 'celesteela' } evo[797] = evo.celesteela evo.kartana = { ndex = 798, name = 'kartana' } evo[798] = evo.kartana evo.guzzlord = { ndex = 799, name = 'guzzlord' } evo[799] = evo.guzzlord evo.necrozma = { ndex = 800, name = 'necrozma' } evo[800] = evo.necrozma evo.magearna = { ndex = 801, name = 'magearna' } evo[801] = evo.magearna evo.marshadow = { ndex = 802, name = 'marshadow' } evo[802] = evo.marshadow evo.poipole = { ndex = 803, name = 'poipole', evos = { { ndex = 804, name = 'naganadel', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Dragopulsar' }, } } } evo.naganadel = evo.poipole evo[803], evo[804] = evo.poipole, evo.poipole evo.stakataka = { ndex = 805, name = 'stakataka' } evo[805] = evo.stakataka evo.blacephalon = { ndex = 806, name = 'blacephalon' } evo[806] = evo.blacephalon evo.zeraora = { ndex = 807, name = 'zeraora' } evo[807] = evo.zeraora evo.meltan = { ndex = 808, name = 'meltan', evos = { { ndex = 809, name = 'melmetal', method = evo.methods.OTHER, [evo.methods.OTHER] = '<span class="text-small">Con 400 [[Caramelle]] Meltan in [[Pokémon GO]]</span>', } } } evo.melmetal = evo.meltan evo[808], evo[809] = evo.meltan, evo.meltan -- Pokémon without an ndex evo.grookey = { ndex = 810, name = 'grookey', evos = { { ndex = 811, name = 'thwackey', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 812, name = 'rillaboom', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } } } evo.thwackey, evo.rillaboom = evo.grookey, evo.grookey evo[810], evo[811], evo[812] = evo.grookey, evo.grookey, evo.grookey evo.scorbunny = { ndex = 813, name = 'scorbunny', evos = { { ndex = 814, name = 'raboot', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 815, name = 'cinderace', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } } } evo.raboot, evo.cinderace = evo.scorbunny, evo.scorbunny evo[813], evo[814], evo[815] = evo.scorbunny, evo.scorbunny, evo.scorbunny evo.sobble = { ndex = 816, name = 'sobble', evos = { { ndex = 817, name = 'drizzile', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 16, evos = { { ndex = 818, name = 'inteleon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, } } } } } evo.drizzile, evo.inteleon = evo.sobble, evo.sobble evo[816], evo[817], evo[818] = evo.sobble, evo.sobble, evo.sobble evo.skwovet = { ndex = 819, name = 'skwovet', evos = { { ndex = 820, name = 'greedent', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, }, } } evo.greedent = evo.skwovet evo[819], evo[820] = evo.skwovet, evo.skwovet evo.rookidee = { ndex = 821, name = 'rookidee', evos = { { ndex = 822, name = 'corvisquire', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 823, name = 'corviknight', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } } } evo.corvisquire, evo.corviknight = evo.rookidee, evo.rookidee evo[821], evo[822], evo[823] = evo.rookidee, evo.rookidee, evo.rookidee evo.blipbug = { ndex = 824, name = 'blipbug', evos = { { ndex = 825, name = 'dottler', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 10, evos = { { ndex = 826, name = 'orbeetle', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, } } }, } } evo.dottler, evo.orbeetle = evo.blipbug, evo.blipbug evo[824], evo[825], evo[826] = evo.blipbug, evo.blipbug, evo.blipbug evo.nickit = { ndex = 827, name = 'nickit', evos = { { ndex = 828, name = 'thievul', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, } } } evo.thievul = evo.nickit evo[827], evo[828] = evo.nickit, evo.nickit evo.gossifleur = { ndex = 829, name = 'gossifleur', evos = { { ndex = 830, name = 'eldegoss', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, }, } } evo.eldegoss = evo.gossifleur evo[829], evo[830] = evo.gossifleur, evo.gossifleur evo.wooloo = { ndex = 831, name = 'wooloo', evos = { { ndex = 832, name = 'dubwool', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 24, } } } evo.dubwool = evo.wooloo evo[831], evo[832] = evo.wooloo,evo.wooloo evo.chewtle = { ndex = 833, name = 'chewtle', evos = { { ndex = 834, name = 'drednaw', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 22, } } } evo.drednaw = evo.chewtle evo[833], evo[834] = evo.chewtle, evo.chewtle evo.yamper = { ndex = 835, name = 'yamper', evos = { { ndex = 836, name = 'boltund', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo.boltund = evo.yamper evo[835], evo[836] = evo.yamper, evo.yamper evo.rolycoly = { ndex = 837, name = 'rolycoly', evos = { { ndex = 838, name = 'carkol', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 18, evos = { { ndex = 839, name = 'coalossal', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } }, } } evo.carkol, evo.coalossal = evo.rolycoly, evo.rolycoly evo[837], evo[838], evo[839] = evo.rolycoly, evo.rolycoly, evo.rolycoly evo.applin = { ndex = 840, name = 'applin', evos = { { ndex = 841, name = 'flapple', method = evo.methods.STONE, [evo.methods.STONE] = 'Aspropomo', }, { ndex = 842, name = 'appletun', method = evo.methods.STONE, [evo.methods.STONE] = 'Dolcepomo', } } } evo.flapple, evo.appletun = evo.applin, evo.applin evo[840], evo[841], evo[842] = evo.applin, evo.applin, evo.applin evo.silicobra = { ndex = 843, name = 'silicobra', evos = { { ndex = 844, name = 'sandaconda', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 36, } } } evo.sandaconda = evo.silicobra evo[843], evo[844] = evo.silicobra, evo.silicobra evo.cramorant = { ndex = 845, name = 'cramorant' } evo[845] = evo.cramorant evo.arrokuda = { ndex = 846, name = 'arrokuda', evos = { { ndex = 847, name = 'barraskewda', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.barraskewda = evo.arrokuda evo[846], evo[847] = evo.arrokuda, evo.arrokuda evo.toxel = { ndex = 848, name = 'toxel', method = evo.methods.BREED, evos = { { ndex = 849, name = 'toxtricity', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, conditions = { [evo.conditions.OTHER] = 'A seconda della [[natura]]' } }, { ndex = '849B', name = 'toxtricityB', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, conditions = { [evo.conditions.OTHER] = 'A seconda della [[natura]]' } }, } } evo.toxtricity, evo.toxtricityB = evo.toxel, evo.toxel evo[848], evo[849], evo['849B'] = evo.toxel, evo.toxel, evo.toxel evo.sizzlipede = { ndex = 850, name = 'sizzlipede', evos = { { ndex = 851, name = 'centiskorch', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, }, } } evo.centiskorch = evo.sizzlipede evo[850], evo[851] = evo.sizzlipede, evo.sizzlipede evo.clobbopus = { ndex = 852, name = 'clobbopus', evos = { { ndex = 853, name = 'grapploct', method = evo.methods.LEVEL, conditions = { [evo.conditions.MOVE] = 'Provocazione' } }, } } evo.grapploct = evo.clobbopus evo[852], evo[853] = evo.clobbopus, evo.clobbopus evo.sinistea = { ndex = 854, name = 'sinistea', notes = useless.sinistea.names.base, evos = { { ndex = 855, name = 'polteageist', notes = useless.polteageist.names.base, method = evo.methods.STONE, [evo.methods.STONE] = 'Teiera rotta' } } } evo.polteageist = evo.sinistea evo[854], evo[855] = evo.sinistea, evo.sinistea evo.hatenna = { ndex = 856, name = 'hatenna', evos = { { ndex = 857, name = 'hattrem', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 858, name = 'hatterene', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42 } } } } } evo.hattrem, evo.hatterene = evo.hatenna, evo.hatenna evo[856], evo[857], evo[858] = evo.hatenna, evo.hatenna, evo.hatenna evo.impidimp = { ndex = 859, name = 'impidimp', evos = { { ndex = 860, name = 'morgrem', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 32, evos = { { ndex = 861, name = 'grimmsnarl', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 42 } } } } } evo.morgrem, evo.grimmsnarl = evo.impidimp, evo.impidimp evo[859], evo[860], evo[861] = evo.impidimp, evo.impidimp, evo.impidimp evo.milcery = { ndex = 868, name = 'milcery', evos = { { ndex = 869, name = 'alcremie', method = evo.methods.OTHER, [evo.methods.OTHER] = table.concat{ "<div>", links.bag("Bonbonfragola"), links.bag("Bonboncuore"), links.bag("Bonbonbosco"), links.bag("Bonbonfoglio"), links.bag("Bonbonfiore"), links.bag("Bonbonstella"), links.bag("Bonbonfiocco"), "</div>Facendo una piroetta mentre tiene un [[Bonbon]]", }, } } } evo.alcremie = evo.milcery evo[868], evo[869] = evo.milcery, evo.milcery evo.falinks = { ndex = 870, name = 'falinks' } evo[870] = evo.falinks evo.pincurchin = { ndex = 871, name = 'pincurchin' } evo[871] = evo.pincurchin evo.snom = { ndex = 872, name = 'snom', evos = { { ndex = 873, name = 'frosmoth', method = evo.methods.HAPPINESS, conditions = { [evo.conditions.TIME] = 'Notte' }, } } } evo.frosmoth = evo.snom evo[872], evo[873] = evo.snom, evo.snom evo.stonjourner = { ndex = 874, name = 'stonjourner' } evo[874] = evo.stonjourner evo.eiscue = { ndex = 875, name = 'eiscue' } evo[875] = evo.eiscue evo.indeedee = { ndex = 876, name = 'indeedee' } evo[876] = evo.indeedee evo.indeedeeF = { ndex = '876F', name = 'indeedeeF' } evo['876F'] = evo.indeedeeF evo.morpeko = { ndex = 877, name = 'morpeko' } evo[877] = evo.morpeko evo.cufant = { ndex = 878, name = 'cufant', evos = { { ndex = 879, name = 'copperajah', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 34, } } } evo.copperajah = evo.cufant evo[878], evo[879] = evo.cufant, evo.cufant evo.dracozolt = { ndex = 880, name = 'dracozolt' } evo[880] = evo.dracozolt evo.arctozolt = { ndex = 881, name = 'arctozolt' } evo[881] = evo.arctozolt evo.dracovish = { ndex = 882, name = 'dracovish' } evo[882] = evo.dracovish evo.arctovish = { ndex = 883, name = 'arctovish' } evo[883] = evo.arctovish evo.duraludon = { ndex = 884, name = 'duraludon' } evo[884] = evo.duraludon evo.dreepy = { ndex = 885, name = 'dreepy', evos = { { ndex = 886, name = 'drakloak', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 50, evos = { { ndex = 887, name = 'dragapult', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 60, } } } } } evo.drakloak, evo.dragapult = evo.dreepy, evo.dreepy evo[885], evo[886], evo[887] = evo.dreepy, evo.dreepy, evo.dreepy evo.zacian = { ndex = 888, name = 'zacian' } evo[888] = evo.zacian evo.zamazenta = { ndex = 889, name = 'zamazenta' } evo[889] = evo.zamazenta evo.eternatus = { ndex = 890, name = 'eternatus' } evo[890] = evo.eternatus evo.kubfu = { ndex = 891, name = 'kubfu', evos = { { ndex = 892, name = 'urshifu', notes = altforms.urshifu.names.base, method = evo.methods.OTHER, [evo.methods.OTHER] = "Vedendo il [[Torre Buio|Rotolo del Buio]]", }, { ndex = '892P', name = 'urshifuP', notes = altforms.urshifu.names.P, method = evo.methods.OTHER, [evo.methods.OTHER] = "Vedendo il [[Torre Acqua|Rotolo dell'Acqua]]", }, } } evo.urshifu, evo.urshifuP = evo.kubfu, evo.kubfu evo[891], evo[892], evo['892P'] = evo.kubfu, evo.kubfu, evo.kubfu evo.zarude = { ndex = 893, name = 'zarude' } evo[893] = evo.zarude evo.regieleki = { ndex = 894, name = 'regieleki' } evo[894] = evo.regieleki evo.regidrago = { ndex = 895, name = 'regidrago' } evo[895] = evo.regidrago evo.glastrier = { ndex = 896, name = 'glastrier' } evo[896] = evo.glastrier evo.spectrier = { ndex = 897, name = 'spectrier' } evo[897] = evo.spectrier evo.calyrex = { ndex = 898, name = 'calyrex' } evo[898] = evo.calyrex evo.enamorus = { ndex = 905, name = 'enamorus' } evo[905] = evo.enamorus -- Alternative forms with evolutions evo.rattataA = { ndex = '019A', name = 'rattataA', notes = altforms.rattata.names.A, evos = { { ndex = '020A', name = 'raticateA', notes = altforms.raticate.names.A, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, conditions = { [evo.conditions.TIME] = 'Notte' }, } } } evo.raticateA = evo.rattataA evo['019A'], evo['020A'] = evo.rattataA, evo.rattataA evo.sandshrewA = { ndex = '027A', name = 'sandshrewA', notes = altforms.sandshrew.names.A, evos = { { ndex = '028A', name = 'sandslashA', notes = altforms.sandslash.names.A, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietragelo', } } } evo.sandslashA = evo.sandshrewA evo['027A'], evo['028A'] = evo.sandshrewA, evo.sandshrewA evo.vulpixA = { ndex = '037A', name = 'vulpixA', notes = altforms.vulpix.names.A, evos = { { ndex = '038A', name = 'ninetalesA', notes = altforms.ninetales.names.A, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietragelo', } } } evo.ninetalesA = evo.vulpixA evo['037A'], evo['038A'] = evo.vulpixA, evo.vulpixA evo.diglettA = { ndex = '050A', name = 'diglettA', notes = altforms.diglett.names.A, evos = { { ndex = '051A', name = 'dugtrioA', notes = altforms.dugtrio.names.A, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 26, } } } evo.dugtrioA = evo.diglettA evo['050A'], evo['051A'] = evo.diglettA, evo.diglettA evo.meowthA = { ndex = '052A', name = 'meowthA', notes = altforms.meowth.names.A, evos = { { ndex = '053A', name = 'persianA', notes = altforms.persian.names.A, method = evo.methods.HAPPINESS, } } } evo.persianA = evo.meowthA evo['052A'], evo['053A'] = evo.meowthA, evo.meowthA evo.meowthG = { ndex = '052G', name = 'meowthG', notes = altforms.meowth.names.G, evos = { { ndex = 863, name = 'perrserker', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 28, } } } evo.perrserker = evo.meowthG evo['052G'], evo[863] = evo.meowthG, evo.meowthG evo.growlitheH = { ndex = '058H', name = 'growlitheH', evos = { { ndex = '059H', name = 'arcanineH', method = evo.methods.STONE, [evo.methods.STONE] = 'Pietrafocaia', } } } evo.arcanineH = evo.growlitheH evo['058H'], evo['059H'] = evo.growlitheH, evo.growlitheH evo.geodudeA = { ndex = '074A', name = 'geodudeA', notes = altforms.geodude.names.A, evos = { { ndex = '075A', name = 'gravelerA', notes = altforms.graveler.names.A, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, evos = { { ndex = '076A', name = 'golemA', notes = altforms.golem.names.A, method = evo.methods.TRADE, } } } } } evo.gravelerA, evo.golemA = evo.geodudeA, evo.geodudeA evo['074A'], evo['075A'], evo['076A'] = evo.geodudeA, evo.geodudeA, evo.geodudeA evo.ponytaG = { ndex = '077G', name = 'ponytaG', notes = altforms.ponyta.names.G, evos = { { ndex = '078G', name = 'rapidashG', notes = altforms.rapidash.names.G, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 40, } } } evo.rapidashG = evo.ponytaG evo['077G'], evo['078G'] = evo.ponytaG, evo.ponytaG evo.slowpokeG = { ndex = '079G', name = 'slowpokeG', evos = { { ndex = '080G', name = 'slowbroG', method = evo.methods.STONE, [evo.methods.STONE] = 'Fascia Galarnoce', }, { ndex = '199G', name = 'slowkingG', method = evo.methods.STONE, [evo.methods.STONE] = 'Corona Galarnoce', } } } evo.slowbroG, evo.slowkingG = evo.slowpokeG, evo.slowpokeG evo['079G'], evo['080G'], evo['199G'] = evo.slowpokeG, evo.slowpokeG, evo.slowpokeG evo["farfetch'dG"] = { ndex = '083G', name = "farfetch'dG", notes = altforms["farfetch'd"].names.G, evos = { { ndex = 865, name = "sirfetch'd", method = evo.methods.OTHER, [evo.methods.OTHER] = '<span class="text-small">Ottenendo tre [[brutto colpo|brutti colpi]] nella stessa lotta</span>', } } } evo["sirfetch'd"] = evo["farfetch'dG"] evo['083G'], evo[865] = evo["farfetch'dG"], evo["farfetch'dG"] evo.grimerA = { ndex = '088A', name = 'grimerA', notes = altforms.grimer.names.A, evos = { { ndex = '089A', name = 'mukA', notes = altforms.muk.names.A, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.mukA = evo.grimerA evo['088A'], evo['089A'] = evo.grimerA, evo.grimerA evo.voltorbH = { ndex = '100H', name = 'voltorbH', evos = { { ndex = '101H', name = 'electrodeH', method = evo.methods.STONE, [evo.methods.STONE] = "Pietrafoglia", } } } evo.electrodeH = evo.voltorbH evo['100H'], evo['101H'] = evo.voltorbH, evo.voltorbH evo.qwilfishH = { ndex = '211H', name = 'qwilfishH', notes = altforms.qwilfish.names.H, evos = { { ndex = 904, name = 'overqwil', method = evo.methods.OTHER, [evo.methods.OTHER] = "Usando [[Mille Fielespine]] 20 volte come [[Tecnica potente]]", } } } evo.overqwil = evo.qwilfishH evo['211H'], evo[904] = evo.qwilfishH, evo.qwilfishH evo.sneaselH = { ndex = '215H', name = 'sneaselH', notes = altforms.sneasel.names.H, evos = { { ndex = 903, name = 'sneasler', method = evo.methods.STONE, [evo.methods.STONE] = "Affilartigli", conditions = { [evo.conditions.TIME] = 'Giorno' } } } } evo.sneasler = evo.sneaselH evo['215H'], evo[903] = evo.sneaselH, evo.sneaselH evo.corsolaG = { ndex = '222G', name = 'corsolaG', notes = altforms.corsola.names.G, evos = { { ndex = 864, name = 'cursola', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 38, } } } evo.cursola = evo.corsolaG evo['222G'], evo[864] = evo.corsolaG, evo.corsolaG evo.zigzagoonG = { ndex = '263G', name = 'zigzagoonG', notes = altforms.zigzagoon.names.G, evos = { { ndex = '264G', name = 'linooneG', notes = altforms.linoone.names.G, method = evo.methods.LEVEL, [evo.methods.LEVEL] = 20, evos = { { ndex = 862, name = 'obstagoon', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 35, conditions = { [evo.conditions.TIME] = 'Notte' }, } } } } } evo.linooneG, evo.obstagoon = evo.zigzagoonG, evo.zigzagoonG evo['263G'], evo['264G'], evo[862] = evo.zigzagoonG, evo.zigzagoonG, evo.zigzagoonG evo.basculinBi = { ndex = '550Bi', name = 'basculinBi', notes = altforms.basculin.names.Bi, evos = { { ndex = 902, name = 'basculegion', notes = altforms.basculegion.names.base, method = evo.methods.OTHER, [evo.methods.OTHER] = [=[<span class="text-small">Avendo subito almeno 294 PS di danni da [[contraccolpo]]</span>]=], conditions = { [evo.conditions.GENDER] = 'Maschio' } }, { ndex = '902F', name = 'basculegionF', notes = altforms.basculegion.names.F, method = evo.methods.OTHER, [evo.methods.OTHER] = [=[<span class="text-small">Avendo subito almeno 294 PS di danni da [[contraccolpo]]</span>]=], conditions = { [evo.conditions.GENDER] = 'Femmina' } }, } } evo.basculegion, evo.basculegionF = evo.basculinBi, evo.basculinBi evo['550Bi'], evo[902], evo['902F'] = evo.basculinBi, evo.basculinBi, evo.basculinBi evo.darumakaG = { ndex = '554G', name = 'darumakaG', notes = altforms.darumaka.names.G, evos = { { ndex = '555G', name = 'darmanitanG', notes = altforms.darmanitan.names.G, method = evo.methods.STONE, [evo.methods.STONE] = 'Pietragelo', } } } evo.darmanitanG = evo.darumakaG evo['554G'], evo['555G'] = evo.darumakaG, evo.darumakaG evo.yamaskG = { ndex = '562G', name = 'yamaskG', notes = altforms.yamask.names.G, evos = { { ndex = 867, name = 'runerigus', method = evo.methods.OTHER, [evo.methods.OTHER] = [=[ <span class="text-small"><div>Avendo subito almeno 49PS di danni,</div> <div>passare sotto l'arco di pietra nella [[Conca delle Sabbie]]</div></span>]=], } } } evo.runerigus = evo.yamaskG evo['562G'], evo[867] = evo.yamaskG, evo.yamaskG evo.zoruaH = { ndex = '570H', name = 'zoruaH', evos = { { ndex = '571H', name = 'zoroarkH', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 30, conditions = { [evo.conditions.REGION] = 'Hisui' }, } } } evo.zoroarkH = evo.zoruaH evo['570H'], evo['571H'] = evo.zoruaH, evo.zoruaH --[[ Given a Pokémon's tree builds versions for its alternative forms and binds them with the expected names. Tables are created only for the Pokémon and it's evolutions, not for it's preevo (actually it takes ndexes from it's traversal of the tree). If a node doesn't have the "notes" field it's kept as is, without adding neither notes nor adding the abbr to the ndex. --]] local createAlternativeForm = function(altdata, basetab) -- Internal tree map function local function mapTree(evotab, func) local result = func(mw.clone(evotab)) if evotab.evos then result.evos = table.map(result.evos, function(v) return mapTree(v, func) end) end return result end table.map(altdata.names, function(name, abbr) local ndexes = {} if abbr == "base" then return end local newtab = mapTree(basetab, function(basenode) if basenode.notes then table.insert(ndexes, basenode.ndex) basenode.ndex = string.tf(basenode.ndex) .. abbr basenode.name = tostring(basenode.name) .. abbr basenode.notes = name end return basenode end) table.map(ndexes, function(ndex) evo[string.tf(ndex) .. abbr] = newtab evo[pokes[ndex].name:lower() .. abbr] = newtab end) end) end evo.unown = { ndex = 201, name = 'unown' } evo[201] = evo.unown evo.basculinB = { ndex = '550B', name = 'basculinB', notes = altforms.basculin.names.B } evo['550B'] = evo.basculinB evo.meowsticF = { ndex = 677, name = 'espurr', evos = { { ndex = "678F", name = 'meowsticF', method = evo.methods.LEVEL, [evo.methods.LEVEL] = 25, } } } evo["678F"] = evo.meowsticF evo.sinisteaA = { ndex = '854A', name = 'sinisteaA', notes = useless.sinistea.names["A"], evos = { { ndex = '855A', name = 'polteageistA', notes = useless.polteageist.names["A"], method = evo.methods.STONE, [evo.methods.STONE] = 'Teiera crepata' } } } evo.polteageistA = evo.sinisteaA evo['854A'], evo['855A'] = evo.sinisteaA, evo.sinisteaA createAlternativeForm(useless.burmy, evo.burmy) createAlternativeForm(useless.shellos, evo.shellos) createAlternativeForm(altforms.pumpkaboo, evo.pumpkaboo) createAlternativeForm(useless.deerling, evo.deerling) createAlternativeForm(useless.frillish, evo.frillish) createAlternativeForm(useless.floette, evo.floette) -- Alternative forms without evolutions, here just to avoid burst of the module -- when indexing them --[[ Simple function that creates empty tables for all alternative forms but base --]] local emptyAlternativeForms = function(altdata, name) local ndex = pokes[name].ndex table.map(altdata.names, function(_, abbr) if abbr == "base" then return end -- Avoid to overwrite an existing table if evo[name .. abbr] then return end evo[name .. abbr] = { ndex = ndex and (string.tf(ndex) .. abbr) or nil, name = name .. abbr } if ndex then evo[string.tf(ndex) .. abbr] = evo[name .. abbr] end end) end -- Given that emptyAlternativeForms can't overwrite an existing table, simply -- maps over altforms and useless local nopokes = { 'mega', 'megaxy', 'archeo', 'alola', 'galar', 'gigamax', 'hisui' } for k, v in pairs(altforms) do if type(k) == 'string' and not table.search(nopokes, k) then emptyAlternativeForms(v, k) end end for k, v in pairs(useless) do if type(k) == 'string' and not table.search(nopokes, k) then emptyAlternativeForms(v, k) end end --[[ Data for Pokémon that can change alternative form: in a subtable to split them from evolutions. For each Pokémon there's an array, whose elements are arrays themselves containing forms that should be put at that stage in the evobox. Anyway, any form is supposed to be able to change to any other form listed here. --]] evo.forms = {} -- Local variable to avoid to write evo.forms local efs = evo.forms --[[ Methods: - OTHER: just print the value of [evo.forms.methods.OTHER]. - NONE: doesn't print anything. - ITEM: [evo.forms.methods.ITEM] should contain the name of the item. --]] efs.methods = {} efs.methods.OTHER = 0 efs.methods.NONE = 1 efs.methods.ITEM = 2 efs.castform = { { { ndex = 351, name = 'castform' } }, { { ndex = '351S', name = 'castformS', notes = 'Sotto il [[Luce solare intensa|sole]]', method = efs.methods.NONE, } }, { { ndex = '351P', name = 'castformP', notes = 'Sotto la [[Pioggia battente|pioggia]]', method = efs.methods.NONE, } }, { { ndex = '351N', name = 'castformN', notes = 'Sotto la [[Grandine (condizione atmosferica)|grandine]]', method = efs.methods.NONE, } }, } efs.castformS, efs.castformP, efs.castformN = efs.castform, efs.castform, efs.castform efs[351], efs['351S'], efs['351P'], efs['351N'] = efs.castform, efs.castform, efs.castform, efs.castform efs.deoxys = { { { ndex = 386, name = 'deoxys' } }, { { ndex = '386A', name = 'deoxysA', method = efs.methods.NONE } }, { { ndex = '386D', name = 'deoxysD', method = efs.methods.NONE } }, { { ndex = '386V', name = 'deoxysV', method = efs.methods.NONE } }, } efs.deoxysA, efs.deoxysD, efs.deoxysV = efs.deoxys, efs.deoxys, efs.deoxys efs[386], efs['386A'], efs['386D'], efs['386V'] = efs.deoxys, efs.deoxys, efs.deoxys, efs.deoxys efs.rotom = { { { ndex = 479, name = 'rotom' } }, { { ndex = '479C', name = 'rotomC', method = efs.methods.NONE } }, { { ndex = '479L', name = 'rotomL', method = efs.methods.NONE } }, { { ndex = '479G', name = 'rotomG', method = efs.methods.NONE } }, { { ndex = '479V', name = 'rotomV', method = efs.methods.NONE } }, { { ndex = '479T', name = 'rotomT', method = efs.methods.NONE } }, } efs.rotomC, efs.rotomL, efs.rotomG, efs.rotomV, efs.rotomT = efs.rotom, efs.rotom, efs.rotom, efs.rotom, efs.rotom efs[479], efs['479C'], efs['479L'], efs['479G'], efs['479V'], efs['479T'] = efs.rotom, efs.rotom, efs.rotom, efs.rotom, efs.rotom, efs.rotom efs.giratina = { { { ndex = 487, name = 'giratina', notes = '[[Mondo Distorto]]<br>oppure<br>tenendo la Grigiosfera', } }, { { ndex = '487O', name = 'giratinaO', notes = '[[Mondo Pokémon]],<br>senza tenere la Grigiosfera', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Grigiosfera', } }, } efs.giratinaO = efs.giratina efs[487], efs['487O'] = efs.giratina, efs.giratina efs.shaymin = { { { ndex = 492, name = 'shaymin', notes = 'Di notte e nel PC', } }, { { ndex = '492C', name = 'shayminC', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Gracidea', } }, } efs.shayminC = efs.shaymin efs[492], efs['492C'] = efs.shaymin, efs.shaymin -- No notes because right now it isn't used to build evobox efs.arceus = { { { ndex = 493, name = 'arceus' } }, { { ndex = '493L', name = 'arceusL', method = efs.methods.NONE } }, { { ndex = '493Vo', name = 'arceusVo', method = efs.methods.NONE } }, { { ndex = '493Ve', name = 'arceusVe', method = efs.methods.NONE } }, { { ndex = '493T', name = 'arceusT', method = efs.methods.NONE } }, { { ndex = '493R', name = 'arceusR', method = efs.methods.NONE } }, { { ndex = '493C', name = 'arceusC', method = efs.methods.NONE } }, { { ndex = '493S', name = 'arceusS', method = efs.methods.NONE } }, { { ndex = '493Ai', name = 'arceusAi', method = efs.methods.NONE } }, { { ndex = '493Fu', name = 'arceusFu', method = efs.methods.NONE } }, { { ndex = '493Aq', name = 'arceusAq', method = efs.methods.NONE } }, { { ndex = '493Er', name = 'arceusEr', method = efs.methods.NONE } }, { { ndex = '493El', name = 'arceusEl', method = efs.methods.NONE } }, { { ndex = '493P', name = 'arceusP', method = efs.methods.NONE } }, { { ndex = '493G', name = 'arceusG', method = efs.methods.NONE } }, { { ndex = '493D', name = 'arceusD', method = efs.methods.NONE } }, { { ndex = '493B', name = 'arceusB', method = efs.methods.NONE } }, { { ndex = '493Fo', name = 'arceusFo', method = efs.methods.NONE } }, } efs[493] = efs.arceus efs.darmanitan = { { { ndex = 555, name = 'darmanitan' } }, { { ndex = '555Z', name = 'darmanitanZ', method = efs.methods.NONE } }, } efs.darmanitanZ = efs.darmanitan efs[555], efs['555Z'] = efs.darmanitan, efs.darmanitan efs.darmanitanG = { { { ndex = '555G', name = 'darmanitanG' } }, { { ndex = '555GZ', name = 'darmanitanGZ', method = efs.methods.NONE } }, } efs.darmanitanGZ = efs.darmanitanG efs['555G'], efs['555GZ'] = efs.darmanitanG, efs.darmanitanG efs.tornadus = { { { ndex = 641, name = 'tornadus' } }, { { ndex = '641T', name = 'tornadusT', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Verispecchio', } }, } efs.tornadusT = efs.tornadus efs[641], efs['641T'] = efs.tornadus, efs.tornadus efs.thundurus = { { { ndex = 642, name = 'thundurus' } }, { { ndex = '642T', name = 'thundurusT', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Verispecchio', } }, } efs.thundurusT = efs.thundurus efs[642], efs['642T'] = efs.thundurus, efs.thundurus efs.landorus = { { { ndex = 645, name = 'landorus' } }, { { ndex = '645T', name = 'landorusT', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Verispecchio', } }, } efs.landorusT = efs.landorus efs[645], efs['645T'] = efs.landorus, efs.landorus efs.kyurem = { { { ndex = '646N', name = 'kyuremN', notes = ms.staticLua(644) .. ' con [[Zekrom]]' } }, { { ndex = 664, name = 'kyurem', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Cuneo DNA', } }, { { ndex = '646B', name = 'kyuremB', notes = ms.staticLua(643) .. ' con [[Reshiram]]', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Cuneo DNA', } }, } efs.kyuremB, efs.kyuremN = efs.kyurem, efs.kyurem efs[664], efs['646B'], efs['646N'] = efs.kyurem, efs.kyurem, efs.kyurem efs.meloetta = { { { ndex = 648, name = 'meloetta' } }, { { ndex = '648D', name = 'meloettaD', method = efs.methods.OTHER, [efs.methods.OTHER] = links.bag('MT Normale') .. '<br>Usando [[Cantoantico]]', } }, } efs.meloettaD = efs.meloetta efs[648], efs['648D'] = efs.meloetta, efs.meloetta efs.greninja = { { { ndex = 658, name = 'greninja' } }, { { ndex = '658A', name = 'greninjaA', notes = 'Dopo aver mandato KO un Pokémon', method = efs.methods.NONE, } }, } efs.greninjaA = efs.greninja efs[658], efs['658A'] = efs.greninja, efs.greninja efs.aegislash = { { { ndex = 681, name = 'aegislash', notes = 'Usando [[Scudo Reale]]', } }, { { ndex = '681S', name = 'aegislashS', notes = 'Usando una mossa non di [[stato]]', method = efs.methods.NONE, } }, } efs.aegislashS = efs.aegislash efs[681], efs['681S'] = efs.aegislash, efs.aegislash efs.zygarde = { { { ndex = '718D', name = 'zygardeD' } }, { { ndex = 718, name = 'zygarde', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Teca Zygarde', } }, { { ndex = '718P', name = 'zygardeP', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Teca Zygarde', } }, } efs.zygardeD, efs.zygardeP = efs.zygarde, efs.zygarde efs[718], efs['718D'], efs['718P'] = efs.zygarde, efs.zygarde, efs.zygarde efs.hoopa = { { { ndex = 720, name = 'hoopa', notes = 'Dopo tre giorni o se depositato nel box' } }, { { ndex = '720L', name = 'hoopaL', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Vaso del vincolo', } }, } efs.hoopaL = efs.hoopa efs[720], efs['720L'] = efs.hoopa, efs.hoopa efs.oricorio = { { { ndex = '741C', name = 'oricorioC', notes = links.bag('Nettare Giallo') .. '[[Nettare Giallo]]', } }, { { ndex = '741H', name = 'oricorioH', method = efs.methods.NONE, notes = links.bag('Nettare Rosa') .. '[[Nettare Rosa]]', } }, { { ndex = 741, name = 'oricorio', method = efs.methods.NONE, notes = links.bag('Nettare Rosso') .. '[[Nettare Rosso]]', } }, { { ndex = '741B', name = 'oricorioB', method = efs.methods.NONE, notes = links.bag('Nettare Viola') .. '[[Nettare Viola]]', } }, } efs.oricorioC, efs.oricorioH, efs.oricorioB = efs.oricorio, efs.oricorio, efs.oricorio efs[741], efs['741C'], efs['741H'], efs['741B'] = efs.oricorio, efs.oricorio, efs.oricorio, efs.oricorio efs.wishiwashi = { { { ndex = 746, name = 'wishiwashi' } }, { { ndex = '746B', name = 'wishiwashiB', notes = 'Con più di un quarto dei PS a partire dal livello 20', method = efs.methods.NONE, } }, } efs.wishiwashiB = efs.wishiwashi efs[746], efs['746B'] = efs.wishiwashi, efs.wishiwashi efs.silvally = { { { ndex = 773, name = 'silvally' } }, { { ndex = '773L', name = 'silvallyL', method = efs.methods.NONE } }, { { ndex = '773Vo', name = 'silvallyVo', method = efs.methods.NONE } }, { { ndex = '773Ve', name = 'silvallyVe', method = efs.methods.NONE } }, { { ndex = '773T', name = 'silvallyT', method = efs.methods.NONE } }, { { ndex = '773R', name = 'silvallyR', method = efs.methods.NONE } }, { { ndex = '773C', name = 'silvallyC', method = efs.methods.NONE } }, { { ndex = '773S', name = 'silvallyS', method = efs.methods.NONE } }, { { ndex = '773Ai', name = 'silvallyAi', method = efs.methods.NONE } }, { { ndex = '773Fu', name = 'silvallyFu', method = efs.methods.NONE } }, { { ndex = '773Aq', name = 'silvallyAq', method = efs.methods.NONE } }, { { ndex = '773Er', name = 'silvallyEr', method = efs.methods.NONE } }, { { ndex = '773El', name = 'silvallyEl', method = efs.methods.NONE } }, { { ndex = '773P', name = 'silvallyP', method = efs.methods.NONE } }, { { ndex = '773G', name = 'silvallyG', method = efs.methods.NONE } }, { { ndex = '773D', name = 'silvallyD', method = efs.methods.NONE } }, { { ndex = '773B', name = 'silvallyB', method = efs.methods.NONE } }, { { ndex = '773Fo', name = 'silvallyFo', method = efs.methods.NONE } }, } efs.minior = { { { ndex = 774, name = 'minior' } }, { { ndex = '774R', name = 'miniorR', notes = 'Con meno di metà dei PS', method = efs.methods.NONE, } }, } efs.miniorR = efs.minior efs[774], efs['774R'] = efs.minior, efs.minior efs.necrozma = { { { ndex = 800, name = 'necrozma' } }, { { ndex = '800V', name = 'necrozmaV', notes = ms.staticLua(791) .. ' con [[Solgaleo]]', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Necrosolix', }, { ndex = '800A', name = 'necrozmaA', notes = ms.staticLua(792) .. ' con [[Lunala]]', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Necrolunix', }, }, { { ndex = '800U', name = 'necrozmaU', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Ultranecrozium Z', } }, } efs.necrozmaV, efs.necrozmaA, efs.necrozmaU = efs.necrozma, efs.necrozma, efs.necrozma efs[800], efs['800V'], efs['800A'], efs['800U'] = efs.necrozma, efs.necrozma, efs.necrozma, efs.necrozma efs.cramorant = { { { ndex = 845, name = 'cramorant' } }, { { ndex = '845T', name = 'cramorantT', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, { { ndex = '845I', name = 'cramorantI', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, } efs.cramorantT, efs.cramorantI = efs.cramorant, efs.cramorant efs[845], efs['845T'], efs['845I'] = efs.cramorant, efs.cramorant, efs.cramorant efs.eiscue = { { { ndex = 875, name = 'eiscue' } }, { { ndex = '875L', name = 'eiscueL', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, } efs.eiscueL = efs.eiscue efs[875], efs['875L'] = efs.eiscue, efs.eiscue efs.morpeko = { { { ndex = 877, name = 'morpeko' } }, { { ndex = '877V', name = 'morpekoV', method = efs.methods.OTHER, [efs.methods.OTHER] = "Cambia forma ogni turno<br>per l'abilità [[Pancialterna]]", } }, } efs.morpekoV = efs.morpeko efs[877], efs['877V'] = efs.morpeko, efs.morpeko efs.zacian = { { { ndex = 888, name = 'zacian' } }, { { ndex = '888R', name = 'zacianR', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, } efs.zacianR = efs.zacian efs[888], efs['888R'] = efs.zacian, efs.zacian efs.zamazenta = { { { ndex = 888, name = 'zamazenta' } }, { { ndex = '889R', name = 'zamazentaR', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, } efs.zamazentaR = efs.zamazenta efs[889], efs['889R'] = efs.zamazenta, efs.zamazenta efs.eternatus = { { { ndex = 890, name = 'eternatus' } }, { { ndex = '890D', name = 'eternatusD', method = efs.methods.OTHER, [efs.methods.OTHER] = "N/D", } }, } efs.eternatusD = efs.eternatus efs[890], efs['890D'] = efs.eternatus, efs.eternatus efs.enamorus = { { { ndex = 905, name = 'enamorus' } }, { { ndex = '905T', name = 'enamorusT', method = efs.methods.UNKNOWN, -- [efs.methods.ITEM] = 'Verispecchio', } }, } efs.enamorusT = efs.enamorus efs[905], efs['905T'] = efs.enamorus, efs.enamorus efs.burmy = { { { ndex = 412, name = 'burmy', notes = 'Dopo aver lottato in un altro luogo', } }, { { ndex = '412Sc', name = 'burmySc', method = efs.methods.NONE, notes = 'Dopo aver lottato in un edificio', } }, { { ndex = '412Sa', name = 'burmySa', method = efs.methods.NONE, notes = 'Dopo aver lottato in una grotta o su una spiaggia', } }, } efs.burmySc, efs.Sa = efs.burmy, efs.burmy efs[412], efs['412Sc'], efs['412Sa'] = efs.burmy, efs.burmy, efs.burmy efs.cherrim = { { { ndex = 421, name = 'cherrim' } }, { { ndex = '421S', name = 'cherrimS', notes = 'Sotto il [[Luce solare intensa|sole]]', method = efs.methods.NONE, } }, } efs.cherrimS = efs.cherrim efs[421], efs['421S'] = efs.cherrim, efs.cherrim efs.keldeo = { { { ndex = 647, name = 'keldeo' } }, { { ndex = '647R', name = 'keldeoR', method = efs.methods.OTHER, [efs.methods.OTHER] = links.bag('MT Lotta') .. '<br>Imparando [[Spadamistica]]', } }, } efs.keldeoR = efs.keldeo efs[647], efs['647R'] = efs.keldeo, efs.keldeo efs.genesect = { { { ndex = 649, name = 'genesect', } }, { { ndex = '649I', name = 'genesectI', method = efs.methods.NONE, notes = 'Tenendo ' .. links.bag('Idromodulo'), } }, { { ndex = '649V', name = 'genesectV', method = efs.methods.NONE, notes = 'Tenendo ' .. links.bag('Voltmodulo'), } }, { { ndex = '649P', name = 'genesectP', method = efs.methods.NONE, notes = 'Tenendo ' .. links.bag('Piromodulo'), } }, { { ndex = '649G', name = 'genesectG', method = efs.methods.NONE, notes = 'Tenendo ' .. links.bag('Gelomodulo'), } }, } efs.genesectI, efs.genesectV, efs.genesectP, efs.genesectG = efs.genesect, efs.genesect, efs.genesect, efs.genesect efs[649], efs['649I'], efs['649V'], efs['649P'], efs['649G'] = efs.oricorio, efs.oricorio, efs.oricorio, efs.oricorio, efs.genesect efs.xerneas = { { { ndex = 716, name = 'xerneas', notes = 'Fuori dalla lotta' } }, { { ndex = '716A', name = 'xerneasA', notes = 'In lotta', method = efs.methods.NONE, } }, } efs.xerneasA = efs.xerneas efs[716], efs['716A'] = efs.xerneas, efs.xerneas efs.mimikyu = { { { ndex = 778, name = 'mimikyu' } }, { { ndex = '778S', name = 'mimikyuS', notes = 'Venendo colpito in lotta', method = efs.methods.NONE, } }, } efs.mimikyuS = efs.mimikyu efs[778], efs['778S'] = efs.mimikyu, efs.mimikyu efs.charizard = { { { ndex = '006MX', name = 'charizardMX' } }, { { ndex = 6, name = 'charizard', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Charizardite X', } }, { { ndex = '006MY', name = 'charizardMY', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Charizardite Y', } }, } efs.charizardMX, efs.charizardMY = efs.charizard, efs.charizard efs[6], efs['006MX'], efs['006MY'] = efs.charizard, efs.charizard, efs.charizard efs.mewtwo = { { { ndex = '150MX', name = 'mewtwoMX' } }, { { ndex = 150, name = 'mewtwo', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Mewtwoite X', } }, { { ndex = '150MY', name = 'mewtwoMY', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Mewtwoite Y', } }, } efs.mewtwoMX, efs.mewtwoMY = efs.mewtwo, efs.mewtwo efs[150], efs['150MX'], efs['150MY'] = efs.mewtwo, efs.mewtwo, efs.mewtwo efs.kyogre = { { { ndex = 382, name = 'kyogre' } }, { { ndex = '382A', name = 'kyogreA', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Gemma blu', } }, } efs.kyogreA = efs.kyogre efs[382], efs['382A'] = efs.kyogre, efs.kyogre efs.groudon = { { { ndex = 383, name = 'groudon' } }, { { ndex = '383A', name = 'groudonA', method = efs.methods.ITEM, [efs.methods.ITEM] = 'Gemma rossa', } }, } efs.groudonA = efs.groudon efs[383], efs['383A'] = efs.groudon, efs.groudon efs.rayquaza = { { { ndex = 384, name = 'rayquaza' } }, { { ndex = '384M', name = 'rayquazaM', method = efs.methods.NONE, } }, } efs.rayquazaM = efs.rayquaza efs[384], efs['384M'] = efs.rayquaza, efs.rayquaza local createMega = function(pkmn, ndex, item) efs[pkmn] = { { { ndex = ndex, name = pkmn } }, { { ndex = string.tf(ndex) .. 'M', name = pkmn .. 'M', method = efs.methods.ITEM, [efs.methods.ITEM] = item, } }, } efs[pkmn .. 'M'] = efs[pkmn] efs[ndex], efs[string.tf(ndex) .. 'M'] = efs[pkmn], efs[pkmn] end createMega('venusaur', 3, 'Venusaurite') createMega('blastoise', 9, 'Blastoisite') createMega('beedrill', 15, 'Beedrillite') createMega('pidgeot', 18, 'Pidgeotite') createMega('alakazam', 65, 'Alakazamite') createMega('slowbro', 80, 'Slowbroite') createMega('gengar', 94, 'Gengarite') createMega('kangaskhan', 115, 'Kangaskhanite') createMega('pinsir', 127, 'Pinsirite') createMega('gyarados', 130, 'Gyaradosite') createMega('aerodactyl', 142, 'Aerodactylite') createMega('ampharos', 181, 'Ampharosite') createMega('steelix', 208, 'Steelixite') createMega('scizor', 212, 'Scizorite') createMega('heracross', 214, 'Heracrossite') createMega('houndoom', 229, 'Houndoomite') createMega('tyranitar', 248, 'Tyranitarite') createMega('sceptile', 254, 'ceptilite') createMega('blaziken', 257, 'Blazikenite') createMega('swampert', 260, 'Swampertite') createMega('gardevoir', 282, 'Gardevoirite') createMega('sableye', 302, 'Sableyite') createMega('mawile', 303, 'Mawilite') createMega('aggron', 306, 'Aggronite') createMega('medicham', 308, 'Medichamite') createMega('manectric', 310, 'Manectricite') createMega('sharpedo', 319, 'Sharpedite') createMega('camerupt', 323, 'Cameruptite') createMega('altaria', 334, 'Altarite') createMega('banette', 354, 'Banettite') createMega('absol', 359, 'Absolite') createMega('glalie', 362, 'Glalite') createMega('salamence', 373, 'Salamencite') createMega('metagross', 376, 'Metagrossite') createMega('latias', 380, 'Latiasite') createMega('latios', 381, 'Latiosite') createMega('lopunny', 428, 'Lopunnite') createMega('garchomp', 445, 'Garchompite') createMega('lucario', 448, 'Lucarite') createMega('abomasnow', 460, 'Abomasnowite') createMega('gallade', 475, 'Galladite') createMega('audino', 531, 'Audinite') createMega('diancie', 719, 'Diancite') return evo
require("luacom") local obj = luacom.CreateObject("testlua.Teste") print(obj:Sum(2,3)) print(type(obj:I2A(3))) print(obj:IntDivide(5,2)) print("Finishing...")
vim.opt.completeopt = { "menuone", "noselect" } vim.opt.shortmess:append "c" local cmp = require "cmp" cmp.setup { snippet = { expand = function(args) require("luasnip").lsp_expand(args.body) end }, sources = { { name = "buffer" }, { name = "path" }, { name = "nvim_lua" }, { name = "nvim_lsp" }, { name = "luasnip" }, }, }
-- -- Tests for the system module -- local system = require 'system' local tasty = require 'tasty' local group = tasty.test_group local test = tasty.test_case local assert = tasty.assert --- helper function, combining with_wd and with_tmpdir function in_tmpdir (callback) return function () system.with_tmpdir('test-sytem-tmpdir', function (tmpdir) system.with_wd(tmpdir, callback) end) end end --- dummy string for testing local token = 'Banana' --- check if token can be written into a file in given directory; returns the --- content of this file. function write_read_token (dir, filename) local filename = string.format('%s/%s', dir, 'foo.txt') local fh = io.open(filename, 'w') fh:write(token .. '\n') fh:close() return io.open(filename):read '*l' end -- Check existence static fields return { group 'static fields' { test('arch', function () assert.are_equal(type(system.arch), 'string') end), test('compiler_name', function () assert.are_equal(type(system.compiler_name), 'string') end), test('compiler_version', function () assert.are_equal(type(system.compiler_version), 'table') end), test('os', function () assert.are_equal(type(system.os), 'string') end), }, group 'environment' { test('getenv returns same result as os.getenv', function () assert.are_equal(system.getenv 'PATH', os.getenv 'PATH') end), test('setenv sets environment values', function () system.setenv('HSLUA_SYSTEM_MODULE', 'test') -- apparently this works differently on Windows. local getenv = system.os == 'mingw32' and system.getenv or os.getenv assert.are_equal(getenv 'HSLUA_SYSTEM_MODULE', 'test') end), }, group 'getwd' { test('returns a string', function () assert.are_equal(type(system.getwd()), 'string') end) }, group 'env' { test('returns a table', function () assert.are_equal(type(system.env()), 'table') end) }, group 'ls' { test('returns a table', function () assert.are_equal(type(system.ls('.')), 'table') end), test('lists files in directory', in_tmpdir(function () io.open('README.org', 'w'):close() assert.are_same(system.ls '.', {'README.org'}) end)), test('argument defaults to `.`', function () assert.are_equal(#system.ls('.'), #system.ls()) end), test('fails when arg is not a directory', function () assert.error_matches( function () system.ls('thisdoesnotexist') end, 'thisdoesnotexist' ) assert.error_matches( function () system.ls('README.md') end, 'README%.md' ) end) }, group 'mkdir' { test('create directory', in_tmpdir(function () system.mkdir 'foo' assert.are_equal((system.ls())[1], 'foo') end)), test('create nested directories', in_tmpdir(function () system.mkdir('foo/bar', true) assert.are_equal((system.ls())[1], 'foo') assert.are_equal((system.ls 'foo')[1], 'bar') end)), test('cannot create existing directory', in_tmpdir(function () assert.error_matches(function () system.mkdir '.' end, '%.') end)), test('optionally ignores existing directories', in_tmpdir(function () system.mkdir 'foo' system.mkdir('foo', true) end)), test('normal operation', in_tmpdir(function () system.mkdir 'foo' end)), }, group 'rmdir' { test('remove empty directory', in_tmpdir(function () system.mkdir 'remove-me' system.rmdir 'remove-me' assert.are_same(system.ls(), {}) end)), test('fail if directory is not empty', in_tmpdir(function () system.mkdir('outer/inner', true) assert.error_matches(function () system.rmdir('outer') end, '.') end)), test('optionally delete recursively', in_tmpdir(function () system.mkdir('outer/inner', true) system.rmdir('outer', true) assert.are_same(system.ls(), {}) end)) }, group 'tmpdirname' { test('returns a string', function () assert.are_equal(type(system.tmpdirname()), 'string') end) }, group 'with_env' { test('resets environment', function () -- TODO: this test fails on Windows for unknown reasons and is -- disabled on there for that reason. This needs fixing. if system.os == 'mingw32' then return nil end local outer_value = 'outer test value' local inner_value = 'inner test value' local inner_only = 'test #2' function check_env () assert.are_equal(os.getenv 'HSLUA_SYSTEM_TEST', inner_value) assert.are_equal( os.getenv 'HSLUA_SYSTEM_TEST_INNER_ONLY', inner_only ) assert.is_nil(os.getenv 'HSLUA_SYSTEM_TEST_OUTER_ONLY') end local test_env = { HSLUA_SYSTEM_TEST = inner_value, HSLUA_SYSTEM_TEST_INNER_ONLY = inner_only } system.setenv('HSLUA_SYSTEM_TEST_OUTER_ONLY', outer_value) system.setenv('HSLUA_SYSTEM_TEST', outer_value) system.with_env(test_env, check_env) assert.are_equal(system.getenv 'HSLUA_SYSTEM_TEST', outer_value) assert.is_nil(system.getenv 'HSLUA_SYSTEM_TEST_INNER_ONLY') assert.are_equal( system.getenv 'HSLUA_SYSTEM_TEST_OUTER_ONLY', outer_value ) end) }, group 'with_tmpdir' { test('no base directory given', function () assert.are_equal(system.with_tmpdir('foo', write_read_token), token) end), test('cwd as base directory', function () assert.are_equal(system.with_tmpdir('.', 'foo', write_read_token), token) end), }, group 'with_wd' { test('can change to test directory', function () system.with_wd('test', function () local cwd = system.getwd() assert.is_truthy(cwd:match 'test$') end) end), test('returns to old directory once done', function () local cwd = system.getwd() system.with_wd('test', function () end) assert.are_equal(system.getwd(), cwd) end), test('working directory is passed to callback', function () system.with_wd('test', function (path) assert.is_truthy(system.getwd():match (path .. '$')) end) end), test('all callback results are returned', function () local a, b, c = system.with_wd('test', function (path) return 'a', 'b', 'c' end) assert.are_same({a, b, c}, {'a', 'b', 'c'}) end), }, }
if not globals then globals = {} end function globals.init() global = global or {} global["preset-data"] = global["preset-data"] or {} global["preset-names"] = global["preset-names"] or {} global["presets-selected"] = global["presets-selected"] or {} global["inventories-open"] = global["inventories-open"] or {} global.on_tick = global.on_tick or false end function globals.init_player(player) local index = player.index global["preset-data"][index] = global["preset-data"][index] or {} global["preset-names"][index] = global["preset-names"][index] or {} global["presets-selected"][index] = global["presets-selected"][index] or 0 end
function hello() return "hello world" end
object_static_particle_pt_water_drop_base = object_static_particle_shared_pt_water_drop_base:new { } ObjectTemplates:addTemplate(object_static_particle_pt_water_drop_base, "object/static/particle/pt_water_drop_base.iff")
-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. -- -- As per the sublicensing clause, this file is also MIT/X11 Licensed. -- ** Copyright (c) 2009-2013, Kim Alvefur, Matthew Wild, Tobias Markmann, Waqas Hussain local st = require "util.stanza"; local zlib = require "zlib"; local add_task = require "util.timer".add_task; local pcall = pcall; local tostring = tostring; local xmlns_compression_feature = "http://jabber.org/features/compress"; local xmlns_compression_protocol = "http://jabber.org/protocol/compress"; local xmlns_stream = "http://etherx.jabber.org/streams"; local compression_stream_feature = st.stanza("compression", {xmlns = xmlns_compression_feature}):tag("method"):text("zlib"):up(); local add_filter = require "util.filters".add_filter; local compression_level = module:get_option_number("compression_level", 7); local size_limit = module:get_option_number("compressed_data_max_size", 131072); local host_session = hosts[module.host]; if not compression_level or compression_level < 1 or compression_level > 9 then module:log("warn", "Invalid compression level in config: %s", tostring(compression_level)); module:log("warn", "Module loading aborted. Compression won't be available"); return; end module:hook("stream-features", function(event) local origin, features = event.origin, event.features; if not origin.compressed and origin.type == "c2s" then features:add_child(compression_stream_feature); end end, 97); module:hook("s2s-stream-features", function(event) local origin, features = event.origin, event.features; if not origin.compressed and (host_session.dialback_capable or session.type == "s2sin") then features:add_child(compression_stream_feature); end end, 97); -- Hook to activate compression if remote server supports it. module:hook_stanza(xmlns_stream, "features", function(session, stanza) if not session.compressed and not session.compressing and (session.type == "s2sout_unauthed" or session.type == "s2sout") then local comp_st = stanza:child_with_name("compression"); if comp_st then for a in comp_st:children() do local algorithm = a[1] if algorithm == "zlib" then session.log("debug", "Preparing to enable compression..."); session.compressing = true; return; end end session.log("debug", "Remote server supports no compression algorithm we support"); end end end, 250); module:hook("s2sout-established", function(event) local session = event.session; if session.compressing then add_task(3, function() if not session.destroyed then session.compressing = nil; (session.sends2s or session.send)( st.stanza("compress", {xmlns = xmlns_compression_protocol}):tag("method"):text("zlib") ); end end); end end); -- returns either nil or a fully functional ready to use inflate stream local function get_deflate_stream(session) local status, deflate_stream = pcall(zlib.deflate, compression_level); if status == false then local error_st = st.stanza("failure", {xmlns = xmlns_compression_protocol}):tag("setup-failed"); (session.sends2s or session.send)(error_st); session.log("error", "Failed to create zlib.deflate filter"); module:log("error", "%s", tostring(deflate_stream)); return; end return deflate_stream; end -- returns either nil or a fully functional ready to use inflate stream local function get_inflate_stream(session) local status, inflate_stream = pcall(zlib.inflate); if status == false then local error_st = st.stanza("failure", {xmlns = xmlns_compression_protocol}):tag("setup-failed"); (session.sends2s or session.send)(error_st); session.log("error", "Failed to create zlib.inflate filter"); module:log("error", "%s", tostring(inflate_stream)); return; end return inflate_stream; end -- setup compression for a stream local function setup_compression(session, deflate_stream) add_filter(session, "bytes/out", function(t) local status, compressed, eof = pcall(deflate_stream, tostring(t), "sync"); if status == false then module:log("warn", "Decompressed data processing failed: %s", tostring(compressed)); session:close({ condition = "undefined-condition"; text = compressed; extra = st.stanza("failure", {xmlns = "http://jabber.org/protocol/compress"}):tag("processing-failed"); }); return; end return compressed; end); end -- setup decompression for a stream local function setup_decompression(session, inflate_stream) add_filter(session, "bytes/in", function(data) local status, decompressed, eof; if data and #data > size_limit then status, decompressed = false, "Received compressed data exceeded the max allowed size!"; else status, decompressed, eof = pcall(inflate_stream, data); end if status == false then module:log("warn", "Compressed data processing failed: %s", tostring(decompressed)); session:close({ condition = "undefined-condition"; text = decompressed; extra = st.stanza("failure", {xmlns = "http://jabber.org/protocol/compress"}):tag("processing-failed"); }); return; end return decompressed; end); end module:hook("stanza/http://jabber.org/protocol/compress:compressed", function(event) local session = event.origin; if session.type == "s2sout" then session.log("debug", "Activating compression...") local deflate_stream = get_deflate_stream(session); if not deflate_stream then return true; end local inflate_stream = get_inflate_stream(session); if not inflate_stream then return true; end setup_compression(session, deflate_stream); setup_decompression(session, inflate_stream); session:reset_stream(); session:open_stream(); session.compressed = true; module:fire_event("s2sout-compressed", session); return true; end end); module:hook("stanza/http://jabber.org/protocol/compress:compress", function(event) local session, stanza = event.origin, event.stanza; if session.type == "c2s" or session.type == "s2sin" then if session.compressed then local error_st = st.stanza("failure", {xmlns = xmlns_compression_protocol}):tag("setup-failed"); (session.sends2s or session.send)(error_st); session.log("debug", "Client tried to establish another compression layer"); return true; end local method = stanza:child_with_name("method"); method = method and (method[1] or ""); if method == "zlib" then session.log("debug", "zlib compression enabled"); -- create deflate and inflate streams local deflate_stream = get_deflate_stream(session); if not deflate_stream then return true; end local inflate_stream = get_inflate_stream(session); if not inflate_stream then return true; end (session.sends2s or session.send)(st.stanza("compressed", {xmlns = xmlns_compression_protocol})); setup_compression(session, deflate_stream); setup_decompression(session, inflate_stream); session:reset_stream(); session.compressed = true; module:fire_event(session.type .. "-compressed", session); elseif method then session.log("debug", "%s compression selected, but we don't support it", tostring(method)); local error_st = st.stanza("failure", {xmlns = xmlns_compression_protocol}):tag("unsupported-method"); (session.sends2s or session.send)(error_st); else (session.sends2s or session.send)(st.stanza("failure", {xmlns = xmlns_compression_protocol}):tag("setup-failed")); end return true; else return (session.sends2s or session.send)( st.stanza("failure", { xmlns = xmlns_compression_protocol }) :tag("error", { type = "auth" }) :tag("not-authorized", { xmlns = "urn:ietf:params:xml:ns:xmpp-stanzas" }):up() :tag("text", { xmlns = "urn:ietf:params:xml:ns:xmpp-stanzas" }):text( "Authentication is required, before compressing a stream" ):up():up() ); end end); module:hook("stanza/http://jabber.org/protocol/compress:failure", function(event) local session, stanza = event.origin, event.stanza; session.log("warn", "Remote entity refused to enable compression, failure stanza dump: %s", tostring(stanza)); return true; end);
----------------------------------- -- Area: Gustav tunnel (212) -- NPC: qm1 (???) -- Quests: Cloak and Dagger (Evisceration WSNM "Baronial Bat") -- !pos 52.8, -1, 19.9 212 ----------------------------------- require("scripts/globals/wsquest") local ID = require("scripts/zones/Gustav_Tunnel/IDs") function onTrigger(player,npc) tpz.wsquest.handleQmTrigger(tpz.wsquest.evisceration,player,ID.mob.BARONIAL_BAT) end
object_mobile_col_forage_hungry_worm = object_mobile_shared_col_forage_hungry_worm:new { } ObjectTemplates:addTemplate(object_mobile_col_forage_hungry_worm, "object/mobile/col_forage_hungry_worm.iff")
--Returns a sine wave based on game time. Mod will modify the period of the wave and abs is wether or not you want -- the abs value of the wave function GetSineVal(mod, abs, inst) local time = (inst and inst:GetTimeAlive() or GetTime()) * (mod or 1) local val = math.sin(PI * time) if abs then return math.abs(val) else return val end end --Lerp a number from a to b over t function Lerp(a,b,t) return a + (b - a) * t end --Remap a value (i) from one range (a - b) to another (x - y) function Remap(i, a, b, x, y) return (((i - a)/(b - a)) * (y - x)) + x end --Round a number to idp decimal points. Rounds up. function RoundUp(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end function RoundDown(num, idp) local mult = 10^(idp or 0) return math.ceil(num * mult - 0.5) / mult end --Rounds numToRound to the nearest multiple of "mutliple" function RoundToNearest(numToRound, multiple) local half = multiple/2 return numToRound+half - (numToRound+half) % multiple end --Clamps a number between two values function math.clamp(num, min, max) num = math.min(num, max) num = math.max(num, min) return num end function IsNumberEven(num) return (num % 2) == 0 end
--[=[ multi-sync-config.lua v3.2 2021-01-03 Each rule must define: src - a directory or a file dest - a directory And optionally: name - rule name, does not need to be unique expression - evaluated as a boolean, so anything other than false and nil is true. If false, the rule will be skipped syncCmd listCmd cmdSyntax In expression, src and dest, {computername} and {username} will be replaced with the actual computername and username and ~ will be replaced with the value of $HOME For rsync to work as expected, all directories should include trailing / ]=] textEditor = "editor" -- Defaults, if these are not specified here, must be specified for every rule syncCmd = [[sudo rsync -qa --delete-before --exclude lost+found --exclude '.Trash-*']] listCmd = [[rsync -nva --delete-before --exclude lost+found --exclude '.Trash-*']] cmdSyntax = [[cmd.." "..src.." "..dest]] rules = { { name = "home", src = "/home/", dest = "/media/{username}/backup/{computername}/home/" } } post = [[ if isDir('/media/{username}/backup/{computername}/home/{username}/.config/') then copyFile(dbFile, '/media/{username}/backup/{computername}/home/{username}/.config/') end ]]
local CoreGui = game:GetService("CoreGui") local CorePackages = game:GetService("CorePackages") local AppTempCommon = CorePackages.AppTempCommon local Modules = CoreGui.RobloxGui.Modules local ShareGame = Modules.Settings.Pages.ShareGame local Immutable = require(AppTempCommon.Common.Immutable) local SetSearchAreaActive = require(ShareGame.Actions.SetSearchAreaActive) local SetSearchText = require(ShareGame.Actions.SetSearchText) return function(state, action) state = state or { SearchAreaActive = false, SearchText = "", } if action.type == SetSearchAreaActive.name then state = Immutable.Set(state, "SearchAreaActive", action.isActive) elseif action.type == SetSearchText.name then state = Immutable.Set(state, "SearchText", action.searchText) end return state end
local ruleHelp = {} local R = {} local ruleMake = {} function ruleHelp:setR(r) R=r end --根据散牌整理出规则牌 function ruleHelp:tidyHandCards(handcards) table.sort(handcards,function(v1,v2) return v1:values() < v2:values() end) local ruleCards = {} ruleCards[R.rule.Ti_zimo] = {}--提 ruleCards[R.rule.Kan] = {}--坎 ruleCards[R.rule.None] = {} --1,4,5,9,9,9,10 local i = 1 local handCnt = #handcards while(i <= (handCnt-3) ) do local ok = true local card = handcards[i] local kanIndex = 0 for j=1, 3 do if handcards[i+j].value ~= card.value or handcards[i+j].capital ~= card.capital then ok = false break end if j == 2 then kanIndex = i+j end end if ok then table.insert(ruleCards[R.rule.Ti_zimo], {handcards[i].id, handcards[i+1].id, handcards[i+2].id, handcards[i+3].id}) i = i + 3 elseif kanIndex ~= 0 then table.insert(ruleCards[R.rule.Kan], {handcards[kanIndex-2].id, handcards[kanIndex-1].id, handcards[kanIndex-0].id}) i = i + 2 else i = i + 1 end end if handcards[handCnt-2]:equal(handcards[handCnt-1]) and handcards[handCnt-1]:equal(handcards[handCnt-0]) then table.insert(ruleCards[R.rule.Kan], {handcards[handCnt-2].id, handcards[handCnt-1].id, handcards[handCnt-0].id}) end local tmpCards = {} for i=1, handCnt do local r = false for k,v in pairs(ruleCards[R.rule.Ti_zimo]) do for kk,vv in pairs(v) do if handcards[i].id == vv then r = true break end end if r then break end end if not r then for k,v in pairs(ruleCards[R.rule.Kan]) do for kk,vv in pairs(v) do if handcards[i].id == vv then r = true break end end if r then break end end end if not r then ruleCards[R.rule.None][#ruleCards[R.rule.None]+1] = handcards[i].id end end return ruleCards end function ruleMake:findChi(ids, cards, card) local tmpCards = {} local valueList = {} local res = {} local keyId = card local ccnt = #cards if keyId then ccnt=ccnt+1 end if ccnt < 3 then return res end for k,v in pairs(cards) do if not tmpCards[ids[v].value] then tmpCards[ids[v].value] = {} valueList[#valueList+1]=ids[v].value end table.insert(tmpCards[ids[v].value], ids[v]) end if keyId then if not tmpCards[ids[keyId].value] then tmpCards[ids[keyId].value] = {} valueList[#valueList+1]=ids[keyId].value end table.insert(tmpCards[ids[keyId].value], ids[keyId]) end table.sort(valueList, function(a,b)return a<b end) for i=1,#valueList do local clist = tmpCards[valueList[i]] if #clist >= 3 then for j=1, #clist-2 do for k=j+1, #clist-1 do for n=k+1, #clist do if clist[j].capital ~= clist[k].capital or clist[j].capital ~= clist[n].capital then table.insert(res, {clist[j].id, clist[k].id, clist[n].id}) end end end end end local a = tmpCards[valueList[i]+0] local b = tmpCards[valueList[i]+1] local c = tmpCards[valueList[i]+2] local fcap = nil if b and c then for k,v in pairs(a) do fcap = v.capital local bcard = nil for bk,bv in pairs(b) do if fcap == bv.capital then bcard = bv for ck,cv in pairs(c) do if fcap == cv.capital then ccard = cv table.insert(res, {v.id, bcard.id, ccard.id}) end end end end end end end if tmpCards[R.value.v2] and tmpCards[R.value.v7] and tmpCards[R.value.v10] then for k,v in pairs(tmpCards[R.value.v2]) do local cap = v.capital local bcard = nil for k7,v7 in pairs(tmpCards[R.value.v7]) do if v7.capital == cap then bcard = v7 break end end local ccard = nil for k10,v10 in pairs(tmpCards[R.value.v10]) do if v10.capital == cap then ccard = v10 break end end if bcard and ccard then table.insert(res, {v.id, bcard.id, ccard.id}) end end end --移除跟key不相关的 local pos = 0 while keyId and true do pos = pos + 1 if pos > #res then break end if res[pos][1] ~= keyId and res[pos][2] ~= keyId and res[pos][3] ~= keyId then table.remove(res, pos) pos = 0 end end --移除重复的组合 table.sort(res, function(a,b) return ids[a[1]].value < ids[b[1]].value end) pos = 0 while true do pos = pos + 1 if pos > #res-1 then break end if ids[res[pos][1]]:equal(ids[res[pos+1][1]]) and ids[res[pos][2]]:equal(ids[res[pos+1][2]]) and ids[res[pos][3]]:equal(ids[res[pos+1][3]]) then table.remove(res, pos) pos = 0 end end return res end function ruleMake:Chi(ids, cards, card) local resrule = {} local keyCardCnt = 1 for k,v in pairs(cards) do if ids[v]:equal(ids[card]) then keyCardCnt = keyCardCnt+1 end end local rulelist = ruleMake:findChi(ids, cards, card) for k,v in pairs(rulelist) do local rulekeyCnt = 0 for kk,vv in pairs(v) do if ids[vv]:equal(ids[card]) then rulekeyCnt = rulekeyCnt+1 end end if rulekeyCnt == keyCardCnt then resrule[#resrule+1]={v[1],v[2],v[3]} end end if keyCardCnt == 1 then return resrule elseif keyCardCnt == 3 then resrule = {} for k,v in pairs(rulelist) do local subcards = {} for i=1,#cards do subcards[#subcards+1]=cards[i] end for kk,vv in pairs(v) do for i=1,#subcards do if subcards[i] == vv then table.remove(subcards,i) break end end end local ecard = 0 for i=1,#subcards do if ids[subcards[i]]:equal(ids[card]) then ecard = subcards[i] table.remove(subcards,i) break end end local subres = ruleMake:Chi(ids, subcards, ecard) for kk,vv in pairs(subres) do if #vv == 6 then resrule[#resrule+1] = {v[1],v[2],v[3],vv[1],vv[2],vv[3],vv[4],vv[5],vv[6]} return resrule end end end return resrule else local frule = ruleMake:findChi(ids, cards) for k,v in pairs(frule) do for ck,cv in pairs(v) do if ids[cv]:equal(ids[card]) then local filterCards = {} for csk,csv in pairs(cards) do if csv ~= v[1] and csv ~= v[2] and csv ~= v[3] then table.insert(filterCards, csv) end end local subrule = ruleMake:findChi(ids, filterCards, card) if #subrule > 0 then resrule[#resrule+1] = {v[1], v[2], v[3], subrule[1][1], subrule[1][2], subrule[1][3]} end break end end end local i = #resrule --[[ while true do if i < 1 then break end if #resrule[i] ~= keyCardCnt*3 then table.remove(resrule, i) i = #resrule else i=i-1 end end ]]-- i = 1 local j = i+1 while true do if j > #resrule then i=i+1 j=i+1 end if #resrule < 2 or i >= #resrule then break end local ca = 0 local cb = 0 for k,v in pairs(resrule[j]) do ca = ca + ids[v]:values() end for k,v in pairs(resrule[i]) do cb = cb + ids[v]:values() end if ca ~= 0 and ca == cb then table.remove(resrule, j) j=i+1 else j=j+1 end end return resrule end end function ruleMake:Peng(ids, cards, card) local tmpCards = {} local res = {} local keyId = card for k,v in pairs(cards) do table.insert(tmpCards, ids[v]) end table.insert(tmpCards, ids[keyId]) table.sort(tmpCards,function(v1,v2) return v1:values() < v2:values() end) local pos = 1 while pos <= (#tmpCards-2) do if tmpCards[pos].value == tmpCards[pos+1].value and tmpCards[pos].value == tmpCards[pos+2].value then if tmpCards[pos].capital == tmpCards[pos+1].capital and tmpCards[pos].capital == tmpCards[pos+2].capital then table.insert(res, {tmpCards[pos].id, tmpCards[pos+1].id, tmpCards[pos+2].id}) end end pos = pos + 1 end pos = 0 while true do pos = pos + 1 if pos > #res then break end if res[pos][1] ~= keyId and res[pos][2] ~= keyId and res[pos][3] ~= keyId then table.remove(res, pos) pos = 0 end end return res end function ruleMake:TiPao(ids, cards, card) local res = {} for k,v in pairs(cards) do if ids[v[1]]:equal(ids[card]) and ids[v[2]]:equal(ids[card]) and ids[v[3]]:equal(ids[card]) then table.insert(res, {v[1], v[2], v[3], card}) end end return res end function ruleHelp:getHupaiType(cardMgr, ids, isZhuang, addCards) local res = {} local handcards = {} for k,v in pairs(cardMgr.handed[R.rule.None]) do table.insert(handcards, ids[v]) end if addCards then for k,v in pairs(addCards) do table.insert(handcards, ids[v]) end end table.sort(handcards, function (v1,v2) return v1:values() < v2:values() end) local cardthree = 0 for k,v in pairs(cardMgr.history) do if v.payrule == R.rule.Kan or v.payrule == R.rule.Wei or v.payrule == R.rule.Wei_chou or v.payrule == R.rule.Peng or v.payrule == R.rule.Ti or v.payrule == R.rule.Ti_zimo then cardthree = cardthree + 1 end end --[[ print("cardthree", cardMgr.wufuBaojingIndex, cardthree) local desc = "" for k,v in pairs(handcards) do desc = desc .. (v.capital and "B" or "S") .. v.value .. "," end print(desc) ]]-- --五福 if cardMgr.wufuBaojingIndex and cardthree == 5 then return R.wintype.wufu end --五福跑双 --if cardMgr.wufuBaojingIndex and cardthree == 4 and ruleHelp:noneSingle(handcards) then -- return R.wintype.paoshuang --end if not cardMgr.wufuBaojingIndex and cardthree == 4 and ruleHelp:noneSingle(handcards) then return R.wintype.siqinglianhu end --平胡 if not cardMgr.wufuBaojingIndex and ruleHelp:noneSingle(handcards) then if cardthree == 3 then return R.wintype.sandalianhu else return R.wintype.pinghu end end return R.wintype.none end function ruleHelp:getBestHupaiType(handcards, TizimoCnt) --qidui if #handcards >= 14 then local cardtwo = 0 local noneCards = {} for k,v in pairs(handcards) do local values = v:values() if not noneCards[values] then noneCards[values] = {} end table.insert(noneCards[values],v) end for k,v in pairs(noneCards) do if #v >= 2 then cardtwo=cardtwo+1 end end if cardtwo >= 7 then return R.wintype.qidui end end --tianhu if ruleHelp:noneSingle(handcards) then return R.wintype.tianhu end --shuanglong if TizimoCnt == 2 then return R.wintype.shuanglong end return R.wintype.none end function ruleHelp:noneSingle(cards, haveYidui) table.sort(cards, function(a,b) return a.value<b.value end) local cardcnt = #cards if cardcnt == 0 then return true end if cardcnt == 1 then return false end local remains = {} local idx=1 local acard = cards[idx] local bcard = {value=acard.value+1, capital=acard.capital, id=0} local ccard = {value=acard.value+2, capital=acard.capital, id=0} idx=2 while( idx <= cardcnt ) do--顺序吃,组合成员固定 if bcard.id == 0 then if cards[idx].value == bcard.value and cards[idx].capital == bcard.capital then bcard.id = cards[idx].id else remains[#remains+1]=cards[idx] end elseif ccard.id == 0 then if cards[idx].value == ccard.value and cards[idx].capital == ccard.capital then ccard.id = cards[idx].id break else remains[#remains+1]=cards[idx] end end idx=idx+1 end if bcard.id > 0 and ccard.id > 0 then for i=idx+1,cardcnt do remains[#remains+1]=cards[i] end if ruleHelp:noneSingle(remains, haveYidui) then return true end end local keyvalue = R.value.v2 if acard.value == R.value.v2 then--2710,组合成员固定 idx=2 local keycapital = acard.capital keyvalue = R.value.v7 remains = {} while( idx <= cardcnt ) do if keycapital == cards[idx].capital and keyvalue == cards[idx].value then if keyvalue == R.value.v7 then keyvalue = R.value.v10 elseif keyvalue == R.value.v10 then keyvalue = nil break end else remains[#remains+1]=cards[idx] end idx=idx+1 end end if not keyvalue then for i=idx+1,cardcnt do remains[#remains+1]=cards[i] end if ruleHelp:noneSingle(remains, haveYidui) then return true end end acard = cards[1] idx=2 local vlist = {} remains = {} while( idx <= cardcnt and cards[idx].value == acard.value ) do--大小三搭,组合成员bu固定,例如d1d1s1,d1s1s1,碰也可以一起检测 vlist[#vlist+1] = cards[idx] idx = idx + 1 end for i=idx,cardcnt do remains[#remains+1]=cards[i] end for i=1, #vlist do for j=i+1, #vlist do local checklist={} for k=1, #vlist do if k ~= i and k ~= j then remains[#remains+1]=cards[k] checklist[#checklist+1]=cards[k] end end if ruleHelp:noneSingle(remains, haveYidui) then return true else for is=1,#checklist do for js=1,#remains do if checklist[is].id == remains[js].id then table.remove(remains, js) break end end end end end end if cards[1].value == cards[2].value and cards[1].capital == cards[2].capital then--唯一一对 remains = {} for i=3,cardcnt do remains[#remains+1]=cards[i] end if not haveYidui then haveYidui = true if ruleHelp:noneSingle(remains, haveYidui) then return true end end end end --[[ function ruleHelp:testHupai(handed, ids, payCard) local headCards = {} for k,v in pairs(handed) do table.insert(headCards, ids[v]) end if payCard then table.insert(headCards, ids[payCard]) end table.sort(headCards, function (v1, v2) return v1:values() < v2:values() end) return ruleHelp:noneSingle(headCards) end --]] --增加一张addcard牌,放到cards里面,能否产出rule的规则牌 function ruleHelp:makeRulesCard(rule, ids, cards, addcard) if R.rule.Chi == rule then return ruleMake:Chi(ids, cards, addcard) elseif R.rule.Peng == rule then return ruleMake:Peng(ids, cards, addcard) elseif R.rule.Wei == rule then return ruleMake:Peng(ids, cards, addcard) elseif R.rule.Ti == rule or R.rule.Pao == rule then return ruleMake:TiPao(ids, cards, addcard) --elseif R.rule.Hupai == rule then --return ruleMake:Hupai(ids, cardMgr, addcard) end return {} end function ruleMake:Chi_test(ids, cards) local res = ruleMake:findChi(ids, cards) return #res > 0 end function ruleMake:Peng_test(ids, cards) local tmpCards = {} if #cards ~= 3 then return false end for k,v in pairs(cards) do table.insert(tmpCards, ids[v]) end table.sort(tmpCards,function(v1,v2) return v1:values() < v2:values() end) if tmpCards[1].value == tmpCards[2].value and tmpCards[1].value == tmpCards[3].value then if tmpCards[1].capital == tmpCards[2].capital and tmpCards[1].capital == tmpCards[3].capital then return true end end end function ruleMake:TiPao_test(ids, cards) local tmpCards = {} local res = {} for k,v in pairs(cards) do table.insert(tmpCards, ids[v]) end table.sort(tmpCards,function(v1,v2) return v1:values() < v2:values() end) if #cards == 4 then if tmpCards[1].value == tmpCards[2].value and tmpCards[1].value == tmpCards[3].value and tmpCards[1].value == tmpCards[4].value then if tmpCards[1].capital == tmpCards[2].capital and tmpCards[1].capital == tmpCards[3].capital and tmpCards[1].capital == tmpCards[4].capital then return true end end end end function ruleHelp:testRulesCard(rule, ids, cards) if R.rule.Chi == rule then return ruleMake:Chi_test(ids, cards) elseif R.rule.Peng == rule or R.rule.Wei == rule or R.rule.Kan == rule then return ruleMake:Peng_test(ids, cards) elseif R.rule.Ti == rule or R.rule.Pao == rule then return ruleMake:TiPao_test(ids, cards, card) end end function ruleHelp:isForceRule1(rule) return rule == R.rule.Ti or rule == R.rule.Ti_zimo or rule == R.rule.Ti_kan or rule == R.rule.Ti_wei or rule == R.rule.Kan or rule == R.rule.Wei or rule == R.rule.Wei_chou end function ruleHelp:isForceRule2(rule) return rule == R.rule.Pao or rule == R.rule.Pao_kan or rule == R.rule.Pao_wei or rule == R.rule.Pao_peng end function ruleHelp:compareRuleLevel(r1, r2) return tonumber(r1) > tonumber(r2) end --是否需要显示系统发的牌 function ruleHelp:hideSystemCard(rule) return rule == R.rule.Ti_zimo or rule == R.rule.Wei or rule == R.rule.Wei_chou end function ruleHelp:checkWufuBaojing(history, hands, ids) local threeCnt = 0 for k,v in pairs(history) do if v.payrule == R.rule.Ti_zimo or v.payrule == R.rule.Kan or v.payrule == R.rule.Wei or v.payrule == R.rule.Wei_chou or v.payrule == R.rule.Peng then threeCnt = threeCnt + 1 end end local twoIndex = nil local tmpcards = {} for i=1, #hands do if not tmpcards[ids[hands[i]]:values()] then tmpcards[ids[hands[i]]:values()] = 0 end tmpcards[ids[hands[i]]:values()] = tmpcards[ids[hands[i]]:values()] + 1 if tmpcards[ids[hands[i]]:values()] > 1 then twoIndex = true break end end return threeCnt == 4 and twoIndex end return ruleHelp
local msg = require('mp.msg') local log = { debug = function(format, ...) return msg.debug(format:format(...)) end, info = function(format, ...) return msg.info(format:format(...)) end, warn = function(format, ...) return msg.warn(format:format(...)) end, dump = function(item, ignore) local level = 2 if "table" ~= type(item) then msg.info(tostring(item)) return end local count = 1 local tablecount = 1 local result = { "{ @" .. tostring(tablecount) } local seen = { [item] = tablecount } local recurse recurse = function(item, space) for key, value in pairs(item) do if not (key == ignore) then if "table" == type(value) then if not (seen[value]) then tablecount = tablecount + 1 seen[value] = tablecount count = count + 1 result[count] = space .. tostring(key) .. ": { @" .. tostring(tablecount) recurse(value, space .. " ") count = count + 1 result[count] = space .. "}" else count = count + 1 result[count] = space .. tostring(key) .. ": @" .. tostring(seen[value]) end else if "string" == type(value) then value = ("%q"):format(value) end count = count + 1 result[count] = space .. tostring(key) .. ": " .. tostring(value) end end end end recurse(item, " ") count = count + 1 result[count] = "}" return msg.info(table.concat(result, "\n")) end } local options = require('mp.options') local utils = require('mp.utils') local script_name = 'torque-progressbar' mp.get_osd_size = mp.get_osd_size or mp.get_screen_size local settings = { __defaults = { } } local settingsMeta = { __reload = function(self) for key, value in pairs(self.__defaults) do settings[key] = value end options.read_options(self, script_name .. '/main') if self['bar-height-inactive'] <= 0 then self['bar-hide-inactive'] = true self['bar-height-inactive'] = 1 end end, __migrate = function(self) local oldConfig = mp.find_config_file(('lua-settings/%s.conf'):format(script_name)) local newConfigFile = ('lua-settings/%s/main.conf'):format(script_name) local newConfig = mp.find_config_file(newConfigFile) if oldConfig and not newConfig then local folder, _ = utils.split_path(oldConfig) local configDir = utils.join_path(folder, script_name) newConfig = utils.join_path(configDir, 'main.conf') log.info(('Old configuration detected. Attempting to migrate %q -> %q'):format(oldConfig, newConfig)) local dirExists = mp.find_config_file(configDir) if dirExists and not utils.readdir(configDir) then log.warn(('Configuration migration failed. %q exists and does not appear to be a folder'):format(configDir)) return else if not dirExists then local res = utils.subprocess({ args = { 'mkdir', configDir } }) if res.error or res.status ~= 0 then log.warn(('Making directory %q failed.'):format(configDir)) return end end end local res = utils.subprocess({ args = { 'mv', oldConfig, newConfig } }) if res.error or res.status ~= 0 then log.warn(('Moving file %q -> %q failed.'):format(oldConfig, newConfig)) return end if mp.find_config_file(newConfigFile) then return log.info('Configuration successfully migrated.') end end end, __newindex = function(self, key, value) self.__defaults[key] = value return rawset(self, key, value) end } settingsMeta.__index = settingsMeta setmetatable(settings, settingsMeta) settings:__migrate() local helpText = { } settings['hover-zone-height'] = 40 helpText['hover-zone-height'] = [[Sets the height of the rectangular area at the bottom of the screen that expands the progress bar and shows playback time information when the mouse is hovered over it. ]] settings['top-hover-zone-height'] = 40 helpText['top-hover-zone-height'] = [[Sets the height of the rectangular area at the top of the screen that shows the file name and system time when the mouse is hovered over it. ]] settings['display-scale-factor'] = 1 helpText['display-scale-factor'] = [[Acts as a multiplier to increase the size of every UI element. Useful for high- DPI displays that cause the UI to be rendered too small (happens at least on macOS). ]] settings['default-style'] = [[\fnSource Sans Pro\b1\bord2\shad0\fs30\c&HFC799E&\3c&H2D2D2D&]] helpText['default-style'] = [[Default style that is applied to all UI elements. A string of ASS override tags. Individual elements have their own style settings which override the tags here. Changing the font will likely require changing the hover-time margin settings and the offscreen-pos settings. Here are some useful ASS override tags (omit square brackets): \fn[Font Name]: sets the font to the named font. \fs[number]: sets the font size to the given number. \b[1/0]: sets the text bold or not (\b1 is bold, \b0 is regular weight). \i[1/0]: sets the text italic or not (same semantics as bold). \bord[number]: sets the outline width to the given number (in pixels). \shad[number]: sets the shadow size to the given number (pixels). \c&H[BBGGRR]&: sets the fill color for the text to the given color (hex pairs in the order, blue, green, red). \3c&H[BBGGRR]&: sets the outline color of the text to the given color. \4c&H[BBGGRR]&: sets the shadow color of the text to the given color. \alpha&H[AA]&: sets the line's transparency as a hex pair. 00 is fully opaque and FF is fully transparent. Some UI elements are composed of multiple layered lines, so adding transparency may not look good. For further granularity, \1a&H[AA]& controls the fill opacity, \3a&H[AA]& controls the outline opacity, and \4a&H[AA]& controls the shadow opacity. ]] settings['enable-bar'] = true helpText['enable-bar'] = [[Controls whether or not the progress bar is drawn at all. If this is disabled, it also (naturally) disables the click-to-seek functionality. ]] settings['bar-hide-inactive'] = false helpText['bar-hide-inactive'] = [[Causes the bar to not be drawn unless the mouse is hovering over it or a request-display call is active. This is somewhat redundant with setting bar- height-inactive=0, except that it can allow for very rudimentary context- sensitive behavior because it can be toggled at runtime. For example, by using the binding `f cycle pause; script-binding progressbar/toggle-inactive-bar`, it is possible to have the bar be persistently present only in windowed or fullscreen contexts, depending on the default setting. ]] settings['bar-height-inactive'] = 2 helpText['bar-height-inactive'] = [[Sets the height of the bar display when the mouse is not in the active zone and there is no request-display active. A value of 0 or less will cause bar-hide- inactive to be set to true and the bar height to be set to 1. This should result in the desired behavior while avoiding annoying debug logging in mpv (libass does not like zero-height objects). ]] settings['bar-height-active'] = 8 helpText['bar-height-active'] = [[Sets the height of the bar display when the mouse is in the active zone or request-display is active. There is no logic attached to this, so 0 or negative values may have unexpected results. ]] settings['progress-bar-width'] = 0 helpText['progress-bar-width'] = [[If greater than zero, changes the progress bar style to be a small segment rather than a continuous bar and sets its width. ]] settings['seek-precision'] = 'exact' helpText['seek-precision'] = [[Affects precision of seeks due to clicks on the progress bar. Should be 'exact' or 'keyframes'. Exact is slightly slower, but won't jump around between two different times when clicking in the same place. Actually, this gets passed directly into the `seek` command, so the value can be any of the arguments supported by mpv, though the ones above are the only ones that really make sense. ]] settings['bar-default-style'] = [[\bord0\shad0]] helpText['bar-default-style'] = [[A string of ASS override tags that get applied to all three layers of the bar: progress, cache, and background. You probably don't want to remove \bord0 unless your default-style includes it. ]] settings['bar-foreground-style'] = '' helpText['bar-foreground-style'] = [[A string of ASS override tags that get applied only to the progress layer of the bar. ]] settings['bar-cache-style'] = [[\c&H515151&]] helpText['bar-cache-style'] = [[A string of ASS override tags that get applied only to the cache layer of the bar. The default sets only the color. ]] settings['bar-background-style'] = [[\c&H2D2D2D&]] helpText['bar-background-style'] = [[A string of ASS override tags that get applied only to the background layer of the bar. The default sets only the color. ]] settings['enable-elapsed-time'] = true helpText['enable-elapsed-time'] = [[Sets whether or not the elapsed time is displayed at all. ]] settings['elapsed-style'] = '' helpText['elapsed-style'] = [[A string of ASS override tags that get applied only to the elapsed time display. ]] settings['elapsed-left-margin'] = 4 helpText['elapsed-left-margin'] = [[Controls how far from the left edge of the window the elapsed time display is positioned. ]] settings['elapsed-bottom-margin'] = 0 helpText['elapsed-bottom-margin'] = [[Controls how far above the expanded progress bar the elapsed time display is positioned. ]] settings['enable-remaining-time'] = true helpText['enable-remaining-time'] = [[Sets whether or not the remaining time is displayed at all. ]] settings['remaining-style'] = '' helpText['remaining-style'] = [[A string of ASS override tags that get applied only to the remaining time display. ]] settings['remaining-right-margin'] = 4 helpText['remaining-right-margin'] = [[Controls how far from the right edge of the window the remaining time display is positioned. ]] settings['remaining-bottom-margin'] = 0 helpText['remaining-bottom-margin'] = [[Controls how far above the expanded progress bar the remaining time display is positioned. ]] settings['enable-hover-time'] = true helpText['enable-hover-time'] = [[Sets whether or not the calculated time corresponding to the mouse position is displayed when the mouse hovers over the progress bar. ]] settings['hover-time-style'] = [[\fs26]] helpText['hover-time-style'] = [[A string of ASS override tags that get applied only to the hover time display. Unfortunately, due to the way the hover time display is animated, alpha values set here will be overridden. This is subject to change in future versions. ]] settings['hover-time-left-margin'] = 120 helpText['hover-time-left-margin'] = [[Controls how close to the left edge of the window the hover time display can get. If this value is too small, it will end up overlapping the elapsed time display. ]] settings['hover-time-right-margin'] = 130 helpText['hover-time-right-margin'] = [[Controls how close to the right edge of the window the hover time display can get. If this value is too small, it will end up overlapping the remaining time display. ]] settings['hover-time-bottom-margin'] = 0 helpText['hover-time-bottom-margin'] = [[Controls how far above the expanded progress bar the remaining time display is positioned. ]] settings['enable-title'] = true helpText['enable-title'] = [[Sets whether or not the video title is displayed at all. ]] settings['title-style'] = '' helpText['title-style'] = [[A string of ASS override tags that get applied only to the video title display. ]] settings['title-left-margin'] = 4 helpText['title-left-margin'] = [[Controls how far from the left edge of the window the video title display is positioned. ]] settings['title-top-margin'] = 0 helpText['title-top-margin'] = [[Controls how far from the top edge of the window the video title display is positioned. ]] settings['title-print-to-cli'] = true helpText['title-print-to-cli'] = [[Controls whether or not the script logs the video title and playlist position to the console every time a new video starts. ]] settings['enable-system-time'] = true helpText['enable-system-time'] = [[Sets whether or not the system time is displayed at all. ]] settings['system-time-style'] = '' helpText['system-time-style'] = [[A string of ASS override tags that get applied only to the system time display. ]] settings['system-time-format'] = '%H:%M' helpText['system-time-format'] = [[Sets the format used for the system time display. This must be a strftime- compatible format string. ]] settings['system-time-right-margin'] = 4 helpText['system-time-right-margin'] = [[Controls how far from the right edge of the window the system time display is positioned. ]] settings['system-time-top-margin'] = 0 helpText['system-time-top-margin'] = [[Controls how far from the top edge of the window the system time display is positioned. ]] settings['pause-indicator'] = true helpText['pause-indicator'] = [[Sets whether or not the pause indicator is displayed. The pause indicator is a momentary icon that flashes in the middle of the screen, similar to youtube. ]] settings['pause-indicator-foreground-style'] = [[\c&HFEFEFE&]] helpText['pause-indicator-foreground-style'] = [[A string of ASS override tags that get applied only to the foreground of the pause indicator. ]] settings['pause-indicator-background-style'] = [[\c&H2D2D2D&]] helpText['pause-indicator-background-style'] = [[A string of ASS override tags that get applied only to the background of the pause indicator. ]] settings['enable-chapter-markers'] = true helpText['enable-chapter-markers'] = [[Sets whether or not the progress bar is decorated with chapter markers. Due to the way the chapter markers are currently implemented, videos with a large number of chapters may slow down the script somewhat, but I have yet to run into this being a problem. ]] settings['chapter-marker-width'] = 2 helpText['chapter-marker-width'] = [[Controls the width of each chapter marker when the progress bar is inactive. ]] settings['chapter-marker-width-active'] = 4 helpText['chapter-marker-width-active'] = [[Controls the width of each chapter marker when the progress bar is active. ]] settings['chapter-marker-active-height-fraction'] = 1 helpText['chapter-marker-active-height-fraction'] = [[Modifies the height of the chapter markers when the progress bar is active. Acts as a multiplier on the height of the active progress bar. A value greater than 1 will cause the markers to be taller than the expanded progress bar, whereas a value less than 1 will cause them to be shorter. ]] settings['chapter-marker-before-style'] = [[\c&HFC799E&]] helpText['chapter-marker-before-style'] = [[A string of ASS override tags that get applied only to chapter markers that have not yet been passed. ]] settings['chapter-marker-after-style'] = [[\c&H2D2D2D&]] helpText['chapter-marker-after-style'] = [[A string of ASS override tags that get applied only to chapter markers that have already been passed. ]] settings['request-display-duration'] = 1 helpText['request-display-duration'] = [[Sets the amount of time in seconds that the UI stays on the screen after it receives a request-display signal. A value of 0 will keep the display on screen only as long as the key bound to it is held down. ]] settings['redraw-period'] = 0.03 helpText['redraw-period'] = [[Controls how often the display is redrawn, in seconds. This does not seem to significantly affect the smoothness of animations, and it is subject to the accuracy limits imposed by the scheduler mpv uses. Probably not worth changing unless you have major performance problems. ]] settings['animation-duration'] = 0.25 helpText['animation-duration'] = [[Controls how long the UI animations take. A value of 0 disables all animations (which breaks the pause indicator). ]] settings['elapsed-offscreen-pos'] = -100 helpText['elapsed-offscreen-pos'] = [[Controls how far off the left side of the window the elapsed time display tries to move when it is inactive. If you use a non-default font, this value may need to be tweaked. If this value is not far enough off-screen, the elapsed display will disappear without animating all the way off-screen. Positive values will cause the display to animate the wrong direction. ]] settings['remaining-offscreen-pos'] = -100 helpText['remaining-offscreen-pos'] = [[Controls how far off the left side of the window the remaining time display tries to move when it is inactive. If you use a non-default font, this value may need to be tweaked. If this value is not far enough off-screen, the elapsed display will disappear without animating all the way off-screen. Positive values will cause the display to animate the wrong direction. ]] settings['hover-time-offscreen-pos'] = -50 helpText['hover-time-offscreen-pos'] = [[Controls how far off the bottom of the window the mouse hover time display tries to move when it is inactive. If you use a non-default font, this value may need to be tweaked. If this value is not far enough off-screen, the elapsed display will disappear without animating all the way off-screen. Positive values will cause the display to animate the wrong direction. ]] settings['system-time-offscreen-pos'] = -100 helpText['system-time-offscreen-pos'] = [[Controls how far off the left side of the window the system time display tries to move when it is inactive. If you use a non-default font, this value may need to be tweaked. If this value is not far enough off-screen, the elapsed display will disappear without animating all the way off-screen. Positive values will cause the display to animate the wrong direction. ]] settings['title-offscreen-pos'] = -40 helpText['title-offscreen-pos'] = [[Controls how far off the left side of the window the video title display tries to move when it is inactive. If you use a non-default font, this value may need to be tweaked. If this value is not far enough off-screen, the elapsed display will disappear without animating all the way off-screen. Positive values will cause the display to animate the wrong direction. ]] settings:__reload() local Stack do local _class_0 local removeElementMetadata, reindex local _base_0 = { insert = function(self, element, index) if index then table.insert(self, index, element) element[self] = index else table.insert(self, element) element[self] = #self end if self.containmentKey then element[self.containmentKey] = true end end, remove = function(self, element) if element[self] == nil then error("Trying to remove an element that doesn't exist in this stack.") end table.remove(self, element[self]) reindex(self, element[self]) return removeElementMetadata(self, element) end, clear = function(self) local element = table.remove(self) while element do removeElementMetadata(self, element) element = table.remove(self) end end, removeSortedList = function(self, elementList) if #elementList < 1 then return end for i = 1, #elementList - 1 do local element = table.remove(elementList) table.remove(self, element[self]) removeElementMetadata(self, element) end local lastElement = table.remove(elementList) table.remove(self, lastElement[self]) reindex(self, lastElement[self]) return removeElementMetadata(self, lastElement) end, removeList = function(self, elementList) table.sort(elementList, function(a, b) return a[self] < b[self] end) return self:removeSortedList(elementList) end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, containmentKey) self.containmentKey = containmentKey end, __base = _base_0, __name = "Stack" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 removeElementMetadata = function(self, element) element[self] = nil if self.containmentKey then element[self.containmentKey] = false end end reindex = function(self, start) if start == nil then start = 1 end for i = start, #self do (self[i])[self] = i end end Stack = _class_0 end local Window do local _class_0 local osdScale local _base_0 = { } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function() end, __base = _base_0, __name = "Window" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 osdScale = settings['display-scale-factor'] self.__class.w, self.__class.h = 0, 0 self.update = function(self) local w, h = mp.get_osd_size() w, h = math.floor(w / osdScale), math.floor(h / osdScale) if w ~= self.w or h ~= self.h then self.w, self.h = w, h return true else return false end end Window = _class_0 end local Rect do local _class_0 local _base_0 = { cacheMaxBounds = function(self) self.xMax = self.x + self.w self.yMax = self.y + self.h end, setPosition = function(self, x, y) self.x = x or self.x self.y = y or self.y return self:cacheMaxBounds() end, setSize = function(self, w, h) self.w = w or self.w self.h = h or self.h return self:cacheMaxBounds() end, reset = function(self, x, y, w, h) self.x = x or self.x self.y = y or self.y self.w = w or self.w self.h = h or self.h return self:cacheMaxBounds() end, move = function(self, x, y) self.x = self.x + (x or self.x) self.y = self.y + (y or self.y) return self:cacheMaxBounds() end, stretch = function(self, w, h) self.w = self.w + (w or self.w) self.h = self.h + (h or self.h) return self:cacheMaxBounds() end, containsPoint = function(self, x, y) return (x >= self.x) and (x < self.xMax) and (y >= self.y) and (y < self.yMax) end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, x, y, w, h) if x == nil then x = -1 end if y == nil then y = -1 end if w == nil then w = -1 end if h == nil then h = -1 end self.x, self.y, self.w, self.h = x, y, w, h return self:cacheMaxBounds() end, __base = _base_0, __name = "Rect" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Rect = _class_0 end local AnimationQueue do local _class_0 local animationList, deletionQueue local _base_0 = { } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function() end, __base = _base_0, __name = "AnimationQueue" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 animationList = Stack('active') deletionQueue = { } self.addAnimation = function(animation) if not (animation.active) then return animationList:insert(animation) end end self.removeAnimation = function(animation) if animation.active then return animationList:remove(animation) end end self.destroyAnimationStack = function() return animationList:clear() end self.animate = function() if #animationList == 0 then return end local currentTime = mp.get_time() for _, animation in ipairs(animationList) do if animation:update(currentTime) then table.insert(deletionQueue, animation) end end if #deletionQueue > 0 then return animationList:removeSortedList(deletionQueue) end end self.active = function() return #animationList > 0 end AnimationQueue = _class_0 end local EventLoop do local _class_0 local _base_0 = { reconfigure = function(self) settings:__reload() AnimationQueue.destroyAnimationStack() for _, zone in ipairs(self.activityZones) do zone:reconfigure() end for _, element in ipairs(self.uiElements) do element:reconfigure() end end, addZone = function(self, zone) if zone == nil then return end return self.activityZones:insert(zone) end, removeZone = function(self, zone) if zone == nil then return end return self.activityZones:remove(zone) end, generateUIFromZones = function(self) local seenUIElements = { } self.script = { } self.uiElements:clear() AnimationQueue.destroyAnimationStack() for _, zone in ipairs(self.activityZones) do for _, uiElement in ipairs(zone.elements) do if not (seenUIElements[uiElement]) then self:addUIElement(uiElement) seenUIElements[uiElement] = true end end end return self.updateTimer:resume() end, addUIElement = function(self, uiElement) if uiElement == nil then error('nil UIElement added.') end self.uiElements:insert(uiElement) return table.insert(self.script, '') end, removeUIElement = function(self, uiElement) if uiElement == nil then error('nil UIElement removed.') end table.remove(self.script, uiElement[self.uiElements]) return self.uiElements:remove(uiElement) end, resize = function(self) for _, zone in ipairs(self.activityZones) do zone:resize() end for _, uiElement in ipairs(self.uiElements) do uiElement:resize() end end, redraw = function(self, forceRedraw) if Window:update() then self:resize() end for index, zone in ipairs(self.activityZones) do zone:update(self.displayRequested, false) end AnimationQueue.animate() for index, uiElement in ipairs(self.uiElements) do if uiElement:redraw() then self.script[index] = uiElement:stringify() end end return mp.set_osd_ass(Window.w, Window.h, table.concat(self.script, '\n')) end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self) self.script = { } self.uiElements = Stack() self.activityZones = Stack() self.displayRequested = false self.updateTimer = mp.add_periodic_timer(settings['redraw-period'], (function() local _base_1 = self local _fn_0 = _base_1.redraw return function(...) return _fn_0(_base_1, ...) end end)()) self.updateTimer:stop() mp.register_event('shutdown', function() return self.updateTimer:kill() end) local displayRequestTimer local displayDuration = settings['request-display-duration'] mp.add_key_binding("tab", "request-display", function(event) if event.event == "repeat" then return end if event.event == "down" or event.event == "press" then if displayRequestTimer then displayRequestTimer:kill() end self.displayRequested = true end if event.event == "up" or event.event == "press" then if displayDuration == 0 then self.displayRequested = false else displayRequestTimer = mp.add_timeout(displayDuration, function() self.displayRequested = false end) end end end, { complex = true }) return mp.add_key_binding('ctrl+r', 'reconfigure', (function() local _base_1 = self local _fn_0 = _base_1.reconfigure return function(...) return _fn_0(_base_1, ...) end end)(), { repeatable = false }) end, __base = _base_0, __name = "EventLoop" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 EventLoop = _class_0 end local Animation do local _class_0 local _base_0 = { update = function(self, now) if self.isReversed then self.linearProgress = math.max(0, math.min(1, self.linearProgress + (self.lastUpdate - now) * self.durationR)) if self.linearProgress == 0 then self.isFinished = true end else self.linearProgress = math.max(0, math.min(1, self.linearProgress + (now - self.lastUpdate) * self.durationR)) if self.linearProgress == 1 then self.isFinished = true end end self.lastUpdate = now local progress = math.pow(self.linearProgress, self.accel) self.value = (1 - progress) * self.initialValue + progress * self.endValue self.updateCb(self.value) if self.isFinished and self.finishedCb then self:finishedCb() end return self.isFinished end, interrupt = function(self, reverse) self.finishedCb = nil self.lastUpdate = mp.get_time() self.isReversed = reverse if not (self.active) then self.isFinished = false return AnimationQueue.addAnimation(self) end end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, initialValue, endValue, duration, updateCb, finishedCb, accel) if accel == nil then accel = 1 end self.initialValue, self.endValue, self.duration, self.updateCb, self.finishedCb, self.accel = initialValue, endValue, duration, updateCb, finishedCb, accel self.value = self.initialValue self.linearProgress = 0 self.lastUpdate = mp.get_time() self.durationR = 1 / self.duration self.isFinished = (self.duration <= 0) self.active = false self.isReversed = false end, __base = _base_0, __name = "Animation" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Animation = _class_0 end local UIElement do local _class_0 local _base_0 = { stringify = function(self) self.needsUpdate = false if not self.active then return '' else return table.concat(self.line) end end, activate = function(self, activate) if activate == true then self.animation:interrupt(false) self.active = true else self.animation:interrupt(true) self.animation.finishedCb = function() self.active = false end end end, reconfigure = function(self) self.needsUpdate = true self.animationDuration = settings['animation-duration'] end, resize = function(self) return error('UIElement updateSize called') end, redraw = function(self) return self.needsUpdate end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self) self.needsUpdate = false self.active = false self.animationDuration = settings['animation-duration'] end, __base = _base_0, __name = "UIElement" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 UIElement = _class_0 end local PauseIndicator do local _class_0 local _base_0 = { stringify = function(self) return table.concat(self.line) end, resize = function(self) local w, h = 0.5 * Window.w, 0.5 * Window.h self.line[5] = ([[%g,%g]]):format(w, h) self.line[12] = ([[%g,%g]]):format(w, h) end, redraw = function() return true end, animate = function(self, value) local scale = value * 50 + 100 local scaleStr = ([[{\fscx%g\fscy%g]]):format(scale, scale) local alphaStr = ('%02X'):format(value * value * 255) self.line[1] = scaleStr self.line[8] = scaleStr self.line[3] = alphaStr self.line[10] = alphaStr end, destroy = function(self, animation) return self.eventLoop:removeUIElement(self) end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, eventLoop, paused) self.eventLoop = eventLoop local w, h = 0.5 * Window.w, 0.5 * Window.h self.line = { [[{\fscx0\fscy0]], [[\alpha&H]], 0, [[&\pos(]], ([[%g,%g]]):format(w, h), ([[)\an5\bord0%s\p1}]]):format(settings['pause-indicator-background-style']), 0, [[{\fscx0\fscy0]], [[\alpha&H]], 0, [[&\pos(]], ([[%g,%g]]):format(w, h), ([[)\an5\bord0%s\p1}]]):format(settings['pause-indicator-foreground-style']), 0 } if paused then self.line[7] = 'm 75 37.5 b 75 58.21 58.21 75 37.5 75 16.79 75 0 58.21 0 37.5 0 16.79 16.79 0 37.5 0 58.21 0 75 16.79 75 37.5 m 23 20 l 23 55 33 55 33 20 m 42 20 l 42 55 52 55 52 20\n' self.line[14] = 'm 0 0 m 75 75 m 23 20 l 23 55 33 55 33 20 m 42 20 l 42 55 52 55 52 20' else self.line[7] = 'm 75 37.5 b 75 58.21 58.21 75 37.5 75 16.79 75 0 58.21 0 37.5 0 16.79 16.79 0 37.5 0 58.21 0 75 16.79 75 37.5 m 25.8333 17.18 l 25.8333 57.6 60.8333 37.39\n' self.line[14] = 'm 0 0 m 75 75 m 25.8333 17.18 l 25.8333 57.6 60.8333 37.39' end AnimationQueue.addAnimation(Animation(0, 1, settings['animation-duration'], (function() local _base_1 = self local _fn_0 = _base_1.animate return function(...) return _fn_0(_base_1, ...) end end)(), (function() local _base_1 = self local _fn_0 = _base_1.destroy return function(...) return _fn_0(_base_1, ...) end end)())) return self.eventLoop:addUIElement(self) end, __base = _base_0, __name = "PauseIndicator" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 PauseIndicator = _class_0 end local eventLoop = EventLoop() local notFrameStepping = false if settings['pause-indicator'] then local PauseIndicatorWrapper PauseIndicatorWrapper = function(event, paused) if notFrameStepping then return PauseIndicator(eventLoop, paused) elseif paused then notFrameStepping = true end end mp.add_key_binding('.', 'step-forward', function() notFrameStepping = false return mp.commandv('frame_step') end, { repeatable = true }) mp.add_key_binding(',', 'step-backward', function() notFrameStepping = false return mp.commandv('frame_back_step') end, { repeatable = true }) mp.observe_property('pause', 'bool', PauseIndicatorWrapper) end local initDraw initDraw = function() mp.unregister_event(initDraw) notFrameStepping = true eventLoop:resize() eventLoop:redraw() return eventLoop.updateTimer:resume() end local fileLoaded fileLoaded = function() return mp.register_event('playback-restart', initDraw) end return mp.register_event('file-loaded', fileLoaded)
require "core/gamestate" require "states/gameplaystate" require "core/color" require "core/label" require "core/math" TitleState = GameState:new() function TitleState:load() self.title = Label:new() self.title.font = Content["Fonts"]["Title"] self.title.text = "Snake" local x, y = love.graphics.getDimensions() self.title.x = 0 self.title.y = 0 self.title.ox = self.title.font:getWidth(self.title.text) / 2 self.title.oy = self.title.font:getHeight(self.title.text) / 2 self.title.color = 0x00ff10ff self.startX = 80 self.startY = y - 50 self.anchorX = x - 100 self.anchorY = y - 70 self.destX = x / 2 self.destY = y / 2 - 50 self.lerpIndex = 0 self.destinationReached = false self.lerpSpeed = 0.8 self.pressStartText = Label:new() self.pressStartText.x = x / 2 self.pressStartText.y = y / 2 + 40 self.pressStartText.font = Content["Fonts"]["SubTitle"] self.pressStartText.text = "enter to start" self.pressStartText.ox = self.pressStartText.font:getWidth(self.pressStartText.text) / 2 self.pressStartText.oy = self.pressStartText.font:getHeight(self.pressStartText.text) / 2 self.pressStartText.color = 0x265e19ff self.mapTable = {} local i = 1 for k, __ in pairs(Content["Maps"]) do self.mapTable[i] = k i = i + 1 end self.mapSelector = Label:new() self.mapSelector.x = x / 2 self.mapSelector.y = y / 2 + 10 self.mapSelector.font = Content["Fonts"]["SubTitle"] self.selectedMap = 1 self.mapSelector.text = self.mapTable[self.selectedMap] self.mapSelector.ox = self.mapSelector.font:getWidth(self.mapSelector.text) / 2 self.mapSelector.oy = self.mapSelector.font:getHeight(self.mapSelector.text) / 2 self.mapSelector.color = 0xffb200ff self.mapSelectorL = Label:new() self.mapSelectorL.font = Content["Fonts"]["SubTitle"] self.mapSelectorL.text = self.mapTable[overflowclamp(self.selectedMap - 1, 1, #self.mapTable)] self.mapSelectorL.x = x / 2 - self.mapSelector.font:getWidth(self.mapSelector.text) / 2 - self.mapSelectorL.font:getWidth(self.mapSelectorL.text) / 2 - 20 self.mapSelectorL.y = y / 2 + 10 self.mapSelectorL.ox = self.mapSelectorL.font:getWidth(self.mapSelectorL.text) / 2 self.mapSelectorL.oy = self.mapSelectorL.font:getHeight(self.mapSelectorL.text) / 2 self.mapSelectorL.color = 0xffb20066 self.mapSelectorR = Label:new() self.mapSelectorR.font = Content["Fonts"]["SubTitle"] self.mapSelectorR.text = self.mapTable[overflowclamp(self.selectedMap + 1, 1, #self.mapTable)] self.mapSelectorR.x = x / 2 + self.mapSelector.font:getWidth(self.mapSelector.text) / 2 + self.mapSelectorR.font:getWidth(self.mapSelectorR.text) / 2 + 20 self.mapSelectorR.y = y / 2 + 10 self.mapSelectorR.ox = self.mapSelectorR.font:getWidth(self.mapSelectorR.text) / 2 self.mapSelectorR.oy = self.mapSelectorR.font:getHeight(self.mapSelectorR.text) / 2 self.mapSelectorR.color = 0xffb20066 end function TitleState:update(dt) if not self.destinationReached then if self.lerpIndex >= 1 then self.destinationReached = true end self.title.x, self.title.y = lerp2(self.startX, self.startY, self.anchorX, self.anchorY, self.destX, self.destY, self.lerpIndex) self.lerpIndex = self.lerpIndex + dt * self.lerpSpeed end end function TitleState:draw() love.graphics.clear(convertColor(0x001100ff)) self.title:draw() if self.destinationReached then self.pressStartText:draw() self.mapSelector:draw() self.mapSelectorL:draw() self.mapSelectorR:draw() end end function TitleState:keypressed(key) if key == "left" or key == "a" then self.selectedMap = overflowclamp(self.selectedMap - 1, 1, #self.mapTable) self.mapSelector.text = self.mapTable[self.selectedMap] self.mapSelector.ox = self.mapSelector.font:getWidth(self.mapSelector.text) / 2 self.mapSelector.oy = self.mapSelector.font:getHeight(self.mapSelector.text) / 2 self.mapSelectorL.text = self.mapTable[overflowclamp(self.selectedMap - 1, 1, #self.mapTable)] self.mapSelectorL.ox = self.mapSelectorL.font:getWidth(self.mapSelector.text) / 2 self.mapSelectorL.oy = self.mapSelectorL.font:getHeight(self.mapSelector.text) / 2 self.mapSelectorR.text = self.mapTable[overflowclamp(self.selectedMap + 1, 1, #self.mapTable)] self.mapSelectorR.ox = self.mapSelectorR.font:getWidth(self.mapSelector.text) / 2 self.mapSelectorR.oy = self.mapSelectorR.font:getHeight(self.mapSelector.text) / 2 end if key == "right" or key == "d" then self.selectedMap = overflowclamp(self.selectedMap + 1, 1, #self.mapTable) self.mapSelector.text = self.mapTable[self.selectedMap] self.mapSelector.ox = self.mapSelector.font:getWidth(self.mapSelector.text) / 2 self.mapSelector.oy = self.mapSelector.font:getHeight(self.mapSelector.text) / 2 self.mapSelectorL.text = self.mapTable[overflowclamp(self.selectedMap - 1, 1, #self.mapTable)] self.mapSelectorL.ox = self.mapSelectorL.font:getWidth(self.mapSelector.text) / 2 self.mapSelectorL.oy = self.mapSelectorL.font:getHeight(self.mapSelector.text) / 2 self.mapSelectorR.text = self.mapTable[overflowclamp(self.selectedMap + 1, 1, #self.mapTable)] self.mapSelectorR.ox = self.mapSelectorR.font:getWidth(self.mapSelector.text) / 2 self.mapSelectorR.oy = self.mapSelectorR.font:getHeight(self.mapSelector.text) / 2 end if self.destinationReached and key == "return" then game.stateManager:push(GamePlayState:new(), self.mapSelector.text) end if not self.destinationReached and key == "return" then self.lerpIndex = 1 end if key == "escape" then game.stateManager:pop() end end
-- EP1 CM Wave Reader Configuration -- Configuration window for the addon local function ConfigurationWindow(configuration, addonName) local this = { title = addonName .. " - Configuration", open = false, changed = false, } local _configuration = configuration local _showWindowSettings = function() local success local anchorList = { "Top Left (Disabled)", "Left", "Bottom Left", "Top", "Center", "Bottom", "Top Right", "Right", "Bottom Right", } if imgui.Checkbox("Enable", _configuration.enable) then _configuration.enable = not _configuration.enable this.changed = true end if imgui.Checkbox("Separate spawns", _configuration.spaceSpawns) then _configuration.spaceSpawns = not _configuration.spaceSpawns this.changed = true end local colors success, _configuration.currentWavesColorR, _configuration.currentWavesColorG, _configuration.currentWavesColorB = imgui.SliderInt3("Current room's color (R,G,B)", _configuration.currentWavesColorR, _configuration.currentWavesColorG, _configuration.currentWavesColorB, 0, 255) if success then _configuration.changed = true this.changed = true end if imgui.Checkbox("No title bar", _configuration.noTitleBar == "NoTitleBar") then if _configuration.noTitleBar == "NoTitleBar" then _configuration.noTitleBar = "" else _configuration.noTitleBar = "NoTitleBar" end this.changed = true end if imgui.Checkbox("No resize", _configuration.noResize == "NoResize") then if _configuration.noResize == "NoResize" then _configuration.noResize = "" else _configuration.noResize = "NoResize" end this.changed = true end if imgui.Checkbox("No move", _configuration.noMove == "NoMove") then if _configuration.noMove == "NoMove" then _configuration.noMove = "" else _configuration.noMove = "NoMove" end this.changed = true end if imgui.Checkbox("Always Auto Resize", _configuration.AlwaysAutoResize == "AlwaysAutoResize") then if _configuration.AlwaysAutoResize == "AlwaysAutoResize" then _configuration.AlwaysAutoResize = "" else _configuration.AlwaysAutoResize = "AlwaysAutoResize" end this.changed = true end if imgui.Checkbox("Transparent window", _configuration.transparentWindow) then _configuration.transparentWindow = not _configuration.transparentWindow this.changed = true end imgui.Text("Position and Size") imgui.PushItemWidth(0.50 * imgui.GetWindowWidth()) success, _configuration.anchor = imgui.Combo("Anchor", _configuration.anchor, anchorList, table.getn(anchorList)) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.X = imgui.InputInt("X", _configuration.X) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.SameLine(0, 0) imgui.SetCursorPosX(0.50 * imgui.GetWindowWidth()) imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.Y = imgui.InputInt("Y", _configuration.Y) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.W = imgui.InputInt("Width", _configuration.W) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.SameLine(0, 0) imgui.SetCursorPosX(0.50 * imgui.GetWindowWidth()) imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.H = imgui.InputInt("Height", _configuration.H) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end if imgui.TreeNodeEx("Monster Counts Window") then if imgui.Checkbox("Enable Monster Counts", _configuration.countsEnable) then _configuration.countsEnable = not _configuration.countsEnable this.changed = true end if imgui.Checkbox("Show Individual Monsters in Wave", _configuration.countsIndividual) then _configuration.countsIndividual = not _configuration.countsIndividual this.changed = true end if imgui.Checkbox("Enable Debug Mode", _configuration.countsDebug) then _configuration.countsDebug = not _configuration.countsDebug this.changed = true end if imgui.Checkbox("No title bar", _configuration.countsNoTitleBar == "NoTitleBar") then if _configuration.countsNoTitleBar == "NoTitleBar" then _configuration.countsNoTitleBar = "" else _configuration.countsNoTitleBar = "NoTitleBar" end this.changed = true end if imgui.Checkbox("No resize", _configuration.countsNoResize == "NoResize") then if _configuration.countsNoResize == "NoResize" then _configuration.countsNoResize = "" else _configuration.countsNoResize = "NoResize" end this.changed = true end if imgui.Checkbox("No move", _configuration.countsNoMove == "NoMove") then if _configuration.countsNoMove == "NoMove" then _configuration.countsNoMove = "" else _configuration.countsNoMove = "NoMove" end this.changed = true end if imgui.Checkbox("Always Auto Resize", _configuration.countsAlwaysAutoResize == "AlwaysAutoResize") then if _configuration.countsAlwaysAutoResize == "AlwaysAutoResize" then _configuration.countsAlwaysAutoResize = "" else _configuration.countsAlwaysAutoResize = "AlwaysAutoResize" end this.changed = true end if imgui.Checkbox("Transparent window", _configuration.countsTransparentWindow) then _configuration.countsTransparentWindow = not _configuration.countsTransparentWindow this.changed = true end imgui.Text("Position and Size") imgui.PushItemWidth(0.50 * imgui.GetWindowWidth()) success, _configuration.countsAnchor = imgui.Combo("Anchor", _configuration.countsAnchor, anchorList, table.getn(anchorList)) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.countsX = imgui.InputInt("X", _configuration.countsX) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.SameLine(0, 0) imgui.SetCursorPosX(0.50 * imgui.GetWindowWidth()) imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.countsY = imgui.InputInt("Y", _configuration.countsY) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.countsW = imgui.InputInt("Width", _configuration.countsW) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.SameLine(0, 0) imgui.SetCursorPosX(0.50 * imgui.GetWindowWidth()) imgui.PushItemWidth(0.25 * imgui.GetWindowWidth()) success, _configuration.countsH = imgui.InputInt("Height", _configuration.countsH) imgui.PopItemWidth() if success then _configuration.changed = true this.changed = true end imgui.TreePop() end end this.Update = function() if this.open == false then return end local success imgui.SetNextWindowSize(500, 400, 'FirstUseEver') success, this.open = imgui.Begin(this.title, this.open) _showWindowSettings() imgui.End() end -- Inserts tabs/spaces for saving the options.lua this.InsertTabs = function(level) for i=0,level do io.write(" ") end end -- Recursively save a table to a file. Has some awful hacks. this.SaveTableToFile = function(tbl, level) if level == 0 then io.write("return\n") end this.InsertTabs(level-1) io.write("{\n") for key,val in pairs(tbl) do local skey local ktype = type(key) local sval local vtype = type(val) -- Hack to avoid writing out the internal changed var if tostring(key) ~= "changed" then if vtype == "string" then sval = string.format("%q", val) this.InsertTabs(level) io.write(string.format("%s = %s,\n", key, sval)) elseif vtype == "number" then -- Hack for hex... if tostring(key) == "flagMask" or tostring(key) == "flagNum" then sval = string.format("0x%-0.8X", val) else sval = string.format("%s", val) end this.InsertTabs(level) io.write(string.format("%s = %s,\n", key, sval)) elseif vtype == "boolean" then sval = tostring(val) this.InsertTabs(level) io.write(string.format("%s = %s,\n", key, sval)) elseif vtype == "table" then -- Very hackish... Don't write the index for nested tables -- Why? Because I'm assuming there aren't any nested tables with -- any real indexes.. if level == 0 then this.InsertTabs(level) io.write(string.format("%s = \n", key)) end -- And recurse to write the table in this place this.SaveTableToFile(val, level+1) end end end this.InsertTabs(level-1) if level ~= 0 then io.write("},\n") else io.write("}\n") end end -- Save options to the file. this.SaveOptions = function(tbl, fileName) local file = io.open(fileName, "w") if file ~= nil then io.output(file) this.SaveTableToFile(tbl, 0) io.close(file) end end -- Retrieve main window options this.GetWindowOptions = function() local opts = { _configuration.noMove, _configuration.noResize, _configuration.noTitleBar, _configuration.AlwaysAutoResize } return opts end -- Retrieve monster counts window options this.GetMonstersWindowOptions = function() local opts = { _configuration.countsNoMove, _configuration.countsNoResize, _configuration.countsNoTitleBar, _configuration.countsAlwaysAutoResize } return opts end return this end return { ConfigurationWindow = ConfigurationWindow, }
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) ENT.Damage = 4 ENT.Blast = Sound( "hgn/stalker/anom/burner_blow.mp3" ) ENT.Death = Sound( "ambient/fire/mtov_flame2.wav" ) ENT.Burn = Sound( "Fire.Plasma" ) local anomalyID = tostring(math.Rand(1,2)) --Wake variables ENT.WakeRange = 600 ENT.SleepTimer = 0 ENT.IsSleeping = true --starts the anomaly out sleeping so it doesn't use a ton of server assets function ENT:Initialize() self.Entity:SetMoveType( MOVETYPE_NONE ) self.Entity:SetSolid( SOLID_NONE ) self.Entity:SetModel( "models/props_junk/watermelon01.mdl" ) self.Entity:SetKeyValue("renderamt", "0") self.Entity:SetMaterial("models/props_combine/portalball001_sheet") self.Entity:SetCollisionGroup( COLLISION_GROUP_DEBRIS_TRIGGER ) self.Entity:SetTrigger( true ) self.Entity:SetNotSolid( true ) self.Entity:DrawShadow( false ) self.Entity:SetCollisionBounds( Vector( -100, -100, -100 ), Vector( 100, 100, 100 ) ) self.Entity:PhysicsInitBox( Vector( -100, -100, -100 ), Vector( 100, 100, 100 ) ) self.BurnTime = 0 end function ENT:OnRemove() timer.Destroy(anomalyID) end function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 local ent = ents.Create( self.ClassName ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() // Spawns a random artifact every 4 hour --timer.Create(anomalyID, 14400, 0, function() timer.Create(anomalyID, 7200 + math.random(7200), 0, function() if math.random(100) < 20 then local rnd = math.floor(math.Rand(1,101)) if rnd > 1 and rnd < 40 then // 40 % nut.item.spawn("droplet", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) elseif rnd > 40 and rnd < 60 then // 20 % nut.item.spawn("fireball", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) elseif rnd > 60 and rnd < 80 then // 20 % nut.item.spawn("mamasbeads", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) elseif rnd > 80 and rnd < 88 then // 8 % nut.item.spawn("crystal", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) elseif rnd > 88 and rnd < 96 then // 8 % nut.item.spawn("eye", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) elseif rnd > 96 and rnd < 101 then // 4 % nut.item.spawn("flame", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {}) end end end ) return ent end function ENT:SetArtifact( ent ) self.Artifact = ent end function ENT:GetArtifact() return self.Artifact or NULL end function ENT:GetRadiationRadius() return 200 end function ENT:Think() if self.SleepTimer < CurTime() then if self:ShouldWake(self.WakeRange) then self.IsSleeping = false self.SleepTimer = CurTime() + 5 else self.IsSleeping = true self.SleepTimer = CurTime() + 5 end end if self.IsSleeping then return end if self.BurnTime and self.BurnTime >= CurTime() then local tbl = player.GetAll() tbl = table.Add( tbl, ents.FindByClass( "npc*" ) ) for k,ent in pairs( tbl ) do if ent:GetPos():Distance( self.Entity:GetPos() ) < 150 then if ent:IsPlayer() then local dmg = DamageInfo() dmg:SetDamage( self.Damage ) dmg:SetDamageType( DMG_ACID ) dmg:SetAttacker( self.Entity ) dmg:SetInflictor( self.Entity ) ent:TakeDamageInfo( dmg ) elseif string.find( ent:GetClass(), "npc" ) then ent:TakeDamage( self.Damage ) end end end elseif self.BurnTime and self.BurnTime < CurTime() then self.BurnTime = nil self.Entity:StopSound( self.Burn ) self.Entity:EmitSound( self.Death, 150, 100 ) self.Entity:SetNWBool( "Burn", false ) end end function ENT:Touch( ent ) if ent == self.Entity:GetArtifact() then return end if self.BurnTime != nil then if self.BurnTime >= CurTime() then return end end self.BurnTime = CurTime() + 10 self.Entity:SetNWBool( "Burn", true ) self.Entity:EmitSound( self.Blast, 150, 100 ) self.Entity:EmitSound( self.Burn, 100, 100 ) end function ENT:ShouldWake( range ) local entities = ents.FindInSphere(self:GetPos(), range) for _,v in pairs(entities) do if v:IsPlayer() then return true end end return false end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end
local PLUGIN = PLUGIN PLUGIN.biosignalLocations = PLUGIN.biosignalLocations or {} PLUGIN.requestLocations = PLUGIN.requestLocations or {} PLUGIN.cameraData = PLUGIN.cameraData or {} PLUGIN.hudObjectives = PLUGIN.hudObjectives or {} PLUGIN.socioStatus = PLUGIN.socioStatus or "GREEN" PLUGIN.terminalMaterialIdx = PLUGIN.terminalMaterialIdx or 0 PLUGIN.terminalsToDraw = PLUGIN.terminalsToDraw or {} function PLUGIN:UpdateBiosignalLocations() local curTime = CurTime() local client = LocalPlayer() -- Clear expired requests. for i, data in ipairs(self.requestLocations) do if (curTime - data.time >= ix.config.Get("expireRequests")) then self.requestLocations[i] = nil end end -- Clear active biosignals and expired lost biosignals. for unit, data in pairs(self.biosignalLocations) do if (!IsValid(unit) or !unit:IsCombine() or (!client:GetNetVar("IsBiosignalGone") and !unit:GetNetVar("IsBiosignalGone")) or curTime - data.time >= 120) then self.biosignalLocations[unit] = nil end data.isLost = true end -- Add active biosignals, update camera data. if (!client:GetNetVar("IsBiosignalGone", false)) then for _, v in pairs(player.GetAll()) do if (v:IsCombine() and v != client and !v:GetNetVar("IsBiosignalGone", false) and v:Alive()) then local physBone = v:LookupBone("ValveBiped.Bip01_Head1") local position = nil if (physBone) then local bonePosition = v:GetBonePosition(physBone) if (bonePosition) then position = bonePosition + Vector(0, 0, 16) end else position = v:GetPos() + Vector(0, 0, 80) end self.biosignalLocations[v] = { pos = position, time = curTime, isLost = false, isKnockedOut = v:GetLocalVar("ragdoll"), digits = string.match(v:Name(), "%d%d%d%d?%d?") or "???" } end end end end net.Receive("CombineRequestSignal", function() local client = net.ReadEntity() local text = net.ReadString() if (IsValid(client)) then local physBone = client:LookupBone("ValveBiped.Bip01_Head1") local position = nil if (physBone) then local bonePosition = client:GetBonePosition(physBone) if (bonePosition) then position = bonePosition + Vector(0, 0, 16) end else position = client:GetPos() + Vector(0, 0, 80) end table.insert(PLUGIN.requestLocations, { time = CurTime(), pos = position, text = text }) end end) net.Receive("UpdateBiosignalCameraData", function() local data = net.ReadTable() local newCameraData = {} for entIndex, players in pairs(data) do local combineCamera = Entity(entIndex) if (IsValid(combineCamera)) then newCameraData[combineCamera] = players end end PLUGIN.cameraData = newCameraData end) net.Receive("RecalculateHUDObjectives", function() local status = net.ReadString() local objectives = net.ReadTable() local lines = {} if (status) then PLUGIN.socioStatus = status end if (objectives) then for k, v in pairs(string.Split(objectives.text, "\n")) do if (string.StartWith(v, "^")) then table.insert(lines, "<:: " .. string.sub(v, 2) .. " ::>") end end PLUGIN.hudObjectives = lines end PLUGIN:UpdateBiosignalLocations() end)
--;=========================================================== --; DEBUG HOTKEYS --;=========================================================== --key, ctrl, alt, shift, pause, debug key, function addHotkey('c', true, false, false, true, false, 'toggleClsnDraw()') addHotkey('d', true, false, false, true, false, 'toggleDebugDraw()') addHotkey('d', false, false, true, true, false, 'toggleDebugDraw(true)') addHotkey('s', true, false, false, true, true, 'changeSpeed()') addHotkey('KP_PLUS', true, false, false, true, true, 'changeSpeed(1)') addHotkey('KP_MINUS', true, false, false, true, true, 'changeSpeed(-1)') addHotkey('l', true, false, false, true, true, 'toggleStatusDraw()') addHotkey('v', true, false, false, true, true, 'toggleVsync()') addHotkey('1', true, false, false, true, true, 'toggleAI(1)') addHotkey('1', true, true, false, true, true, 'togglePlayer(1)') addHotkey('2', true, false, false, true, true, 'toggleAI(2)') addHotkey('2', true, true, false, true, true, 'togglePlayer(2)') addHotkey('3', true, false, false, true, true, 'toggleAI(3)') addHotkey('3', true, true, false, true, true, 'togglePlayer(3)') addHotkey('4', true, false, false, true, true, 'toggleAI(4)') addHotkey('4', true, true, false, true, true, 'togglePlayer(4)') addHotkey('5', true, false, false, true, true, 'toggleAI(5)') addHotkey('5', true, true, false, true, true, 'togglePlayer(5)') addHotkey('6', true, false, false, true, true, 'toggleAI(6)') addHotkey('6', true, true, false, true, true, 'togglePlayer(6)') addHotkey('7', true, false, false, true, true, 'toggleAI(7)') addHotkey('7', true, true, false, true, true, 'togglePlayer(7)') addHotkey('8', true, false, false, true, true, 'toggleAI(8)') addHotkey('8', true, true, false, true, true, 'togglePlayer(8)') addHotkey('F1', false, false, false, false, true, 'kill(2);kill(4);kill(6);kill(8);debugFlag(1)') addHotkey('F1', true, false, false, false, true, 'kill(1);kill(3);kill(5);kill(7);debugFlag(2)') addHotkey('F2', false, false, false, false, true, 'kill(1,1);kill(2,1);kill(3,1);kill(4,1);kill(5,1);kill(6,1);kill(7,1);kill(8,1);debugFlag(1);debugFlag(2)') addHotkey('F2', true, false, false, false, true, 'kill(1,1);kill(3,1);kill(5,1);kill(7,1);debugFlag(2)') addHotkey('F2', false, false, true, false, true, 'kill(2,1);kill(4,1);kill(6,1);kill(8,1);debugFlag(1)') addHotkey('F3', false, false, false, false, true, 'powMax(1);powMax(2);debugFlag(1);debugFlag(2)') addHotkey('F3', true, false, true, false, true, 'toggleMaxPowerMode();debugFlag(1);debugFlag(2)') addHotkey('F4', false, false, false, false, true, 'roundReset()') addHotkey('F4', false, false, true, false, true, 'reload()') addHotkey('F5', false, false, false, false, true, 'setTime(0);debugFlag(1);debugFlag(2)') addHotkey('SPACE', false, false, false, false, true, 'full(1);full(2);full(3);full(4);full(5);full(6);full(7);full(8);setTime(getRoundTime());debugFlag(1);debugFlag(2);clearConsole()') addHotkey('i', true, false, false, true, true, 'stand(1);stand(2);stand(3);stand(4);stand(5);stand(6);stand(7);stand(8)') addHotkey('PAUSE', false, false, false, true, true, 'togglePause()') addHotkey('PAUSE', true, false, false, true, true, 'step()') addHotkey('SCROLLLOCK', false, false, false, true, true, 'step()') local speedMul = 1 local speedAdd = 0 function changeSpeed(add) if add ~= nil then speedAdd = speedAdd + add / 100 elseif speedMul >= 4 then speedMul = 0.25 else speedMul = speedMul * 2 end setAccel(math.max(0.01, speedMul + speedAdd)) end function toggleAI(p) local oldid = id() if player(p) then if ailevel() > 0 then setAILevel(0) else setAILevel(config.Difficulty) end playerid(oldid) end end function kill(p, ...) local oldid = id() if player(p) then local n = ... if not n then n = 0 end setLife(n) playerid(oldid) end end function powMax(p) local oldid = id() if player(p) then setPower(powermax()) setGuardPoints(guardpointsmax()) setDizzyPoints(dizzypointsmax()) playerid(oldid) end end function full(p) local oldid = id() if player(p) then setLife(lifemax()) setPower(powermax()) setGuardPoints(guardpointsmax()) setDizzyPoints(dizzypointsmax()) setRedLife(0) removeDizzy() playerid(oldid) end end function stand(p) local oldid = id() if player(p) then selfState(0) playerid(oldid) end end function debugFlag(side) if start ~= nil and start.t_savedData.debugFlag ~= nil then start.t_savedData.debugflag[side] = true end end --;=========================================================== --; DEBUG STATUS INFO --;=========================================================== function statusInfo(p) local oldid = id() if not player(p) then return false end local ret = string.format( 'P%d: %d; LIF:%4d; POW:%4d; ATK:%4d; DEF:%4d; RED:%4d; GRD:%4d; STN:%4d', playerno(), id(), life(), power(), attack(), defence(), redlife(), guardpoints(), dizzypoints() ) playerid(oldid) return ret end loadDebugStatus('statusInfo') --;=========================================================== --; DEBUG PLAYER/HELPER INFO --;=========================================================== function customState() if not incustomstate() then return "" end return " (in " .. stateownername() .. " " .. stateownerid() .. "'s state)" end function boolToInt(bool) if bool then return 1 end return 0 end function engineInfo() return string.format('VSync: %d; Speed: %d/%d%%', vsync(), gameLogicSpeed(), gamespeed()) end function playerInfo() return string.format('%s %d%s', name(), id(), customState()) end function actionInfo() return string.format( 'ActionID: %d (P%d); SPR: %d,%d; ElemNo: %d/%d; Time: %d/%d (%d/%d)', anim(), animowner(), spritegroup(), spritenumber(), animelemno(0), animelemcount(), animelemtimesum(), animelemlength(), animtimesum(), animlength() ) end function stateInfo() return string.format( 'State No: %d (P%d); CTRL: %s; Type: %s; MoveType: %s; Physics: %s; Time: %d', stateno(), stateowner(), boolToInt(ctrl()), statetype(), movetype(), physics(), time()-1 ) end loadDebugInfo({'engineInfo', 'playerInfo', 'actionInfo', 'stateInfo'}) --;=========================================================== --; MATCH LOOP --;=========================================================== local endFlag = false --function called during match via config.json CommonLua function loop() hook.run("loop.start") if start == nil then --match started via command line without -loadmotif flag if esc() then endMatch() os.exit() end if indialogue() then dialogueReset() end togglePostMatch(false) toggleDialogueBars(false) return end --credits if main.credits ~= -1 and getKey(motif.attract_mode.credits_key) then sndPlay(motif.files.snd_data, motif.attract_mode.credits_snd[1], motif.attract_mode.credits_snd[2]) main.credits = main.credits + 1 resetKey() end --music start.f_stageMusic() --match start if roundstart() then setLifebarElements({bars = main.lifebar.bars}) if roundno() == 1 then speedMul = 1 speedAdd = 0 start.victoryInit = false start.resultInit = false start.continueInit = false start.hiscoreInit = false endFlag = false if indialogue() then dialogueReset() end if gamemode('training') then menu.f_trainingReset() end end start.turnsRecoveryInit = false start.rankInit = false start.dialogueInit = false end if winnerteam() ~= -1 and player(winnerteam()) and roundstate() == 4 then --turns life recovery start.f_turnsRecovery() --rank start.f_rank() end --dialogue if indialogue() then start.f_dialogue() hook.run("loop.dialog") --match end elseif roundstate() == -1 then if not endFlag then resetMatchData(false) endFlag = true end --victory screen if start.f_victory() then return --result screen elseif start.f_result() then return --continue screen elseif start.f_continue() then return end clearColor(motif.selectbgdef.bgclearcolor[1], motif.selectbgdef.bgclearcolor[2], motif.selectbgdef.bgclearcolor[3]) togglePostMatch(false) end hook.run("loop." .. gamemode() .. "#always") --pause menu if main.pauseMenu then playerBufReset() menu.f_run() hook.run("loop.pause") else hook.run("loop." .. gamemode()) main.f_cmdInput() --esc / m if (esc() or (main.f_input(main.t_players, {'m'})) and not network()) and not start.challengerInit then if network() or gamemode('demo') or gamemode('randomtest') or (not config.EscOpensMenu and esc()) then endMatch() else menu.f_init() end --demo mode elseif gamemode('demo') and ((motif.attract_mode.enabled == 1 and main.credits > 0 and not sndPlaying(motif.files.snd_data, motif.attract_mode.credits_snd[1], motif.attract_mode.credits_snd[2])) or (motif.attract_mode.enabled == 0 and main.f_input(main.t_players, {'pal'})) or gametime() >= motif.demo_mode.fight_endtime) then endMatch() --challenger elseif gamemode('arcade') then if start.challenger > 0 then start.f_challenger() else --TODO: detecting players that are part of P1 team --[[for i = 1, #main.t_cmd do if commandGetState(main.t_cmd[i], '/s') then print(i) end end]] if main.f_input(main.t_players, {'s'}) and main.playerInput ~= 1 and (motif.attract_mode.enabled == 0 or main.credits ~= 0) then start.challenger = main.playerInput end end end end end
local playsession = { {"datadrian", {2221}}, {"toddrofls", {425045}}, {"mewmew", {87066}}, {"wellczech", {26914}}, {"tykak", {190831}}, {"autopss", {325227}}, {"rikkert", {83918}}, {"KIRkomMAX", {120351}}, {"beranabus", {1991}}, {"Kirari", {1467}}, {"Alexfeed23", {8953}}, {"Cloudtv", {3161}}, {"Fexx", {1635}}, {"drbln", {19924}}, {"Zymoran", {10915}}, {"crash893", {1760}}, {"651782904", {844}} } return playsession
-- scaffolding entry point for libiconv-genie-buildable return dofile("libiconv-genie-buildable.lua")
-- This needs to be pushed from the C++ modules = {} globals = {} function Bind() --This is not necessary and even adds a little overhead, but makes LUA API --more consistent and clean. globals._transform:XXX() can be use directly. --Havent found any better way of doing this globals.Transform = {} function closure(v) f = function(...) return v(globals._transform, ...) end return f end for k, v in pairs(getmetatable(globals._transform)) do if string.match(tostring(k), "^[A-Z]") then fname = tostring(k) globals.Transform[fname] = closure(v) end end end -- Start single module, it is required in case when new -- modules are added in runtime function StartModule(m) if modules[m] ~= nil then if modules[m].Start ~= nil then modules[m].Start() end end end -- Start all modules function Start() for i, m in pairs(modules) do if m.Start ~= nil then m.Start() end end end -- Update all modules function Update() for i, m in pairs(modules) do if m.Update ~= nil then m.Update() end end end -- PreDraw all modules function PreDraw() for i, m in pairs(modules) do if m.PreDraw ~= nil then m.PreDraw() end end end -- Register module function RegisterModule(m) modules[m] = require(m) end -- Deregister module function DeregisterModule(m) modules[m] = nil end -- Discover and print registered modules information function DiscoverModules() print('Discovering modules...') for i, m in pairs(modules) do print (i, m) for k, v in pairs(m) do print (" -> ", k, v) end end print('Discovering globals...') for k, v in pairs(globals) do print (k, v) end end
-- // Services local Players = game:GetService("Players") -- // Vars local LocalPlayer = Players.LocalPlayer local Vortex = LocalPlayer.PlayerScripts.Vortex local sVortex = getsenv(Vortex) -- // Set reserve ammo as infinite debug.setupvalue(sVortex.GetAmmoData, 2, 1/0)
return { PlaceObj("ModItemOptionToggle", { "name", "ClearOnLaunch", "DisplayName", T(302535920011469, "Clear On Launch"), "Help", T(302535920011536, "Clear cargo for rocket/pod/elevator when launched (not all cargo, just for the same type)."), "DefaultValue", false, }), }
local HttpEnv = require "charon.net.HttpEnv" local test = {} test['deve retornar path /pedido/varejo'] = function() local header = os.read(CHARON_PATH .. '/tests/charon/net/HttpEnv/example-1.txt') local parser = HttpEnv.new(header) assert(parser:requestUri() == '/pedido/varejo?id=1234&descricao=teste') end return test
local Spell = { } Spell.LearnTime = 120 Spell.ApplyFireDelay = 0.3 Spell.Description = [[ Makes your opponent hear white noise. Works only on players. ]] Spell.NodeOffset = Vector(-1219, -922, 0) Spell.AccuracyDecreaseVal = 0.3 function Spell:OnFire(wand) local ent, tr = wand:HPWGetAimEntity(800) if IsValid(ent) and ent:IsPlayer() then local filter = RecipientFilter() filter:AddPlayer(ent) local snd = CreateSound(ent, "synth/white_noise.wav", filter) snd:Play() snd:ChangeVolume(1, 0) snd:ChangeVolume(0, 20) end end HpwRewrite:AddSpell("Muffliato", Spell)
local core = require("resty.rocketmq.core") local client = require("resty.rocketmq.client") local utils = require("resty.rocketmq.utils") local trace = require("resty.rocketmq.trace") local RESPONSE_CODE = core.RESPONSE_CODE local cjson_safe = require("cjson.safe") local ngx = ngx local ngx_timer_at = ngx.timer.at ---@class producer local _M = {} _M.__index = _M function _M.new(nameservers, groupName, enableMsgTrace) local cli, err = client.new(nameservers) if not cli then return nil, err end ---@type producer local producer = setmetatable({ client = cli, groupName = groupName or "DEFAULT_PRODUCER", sendMessageHookList = {}, endTransactionHookList = {}, }, _M) if enableMsgTrace then producer.traceDispatcher = trace.new(nameservers, trace.PRODUCE) producer:registerSendMessageHook(producer.traceDispatcher.hook) producer:registerEndTransactionHook(producer.traceDispatcher.hook) end return producer end function _M.addRPCHook(self, hook) self.client:addRPCHook(hook) if self.traceDispatcher then self.traceDispatcher.producer:addRPCHook(hook) end end function _M.setUseTLS(self, useTLS) self.client:setUseTLS(useTLS) if self.traceDispatcher then self.traceDispatcher.producer:setUseTLS(useTLS) end end function _M.setTimeout(self, timeout) self.client:setTimeout(timeout) if self.traceDispatcher then self.traceDispatcher.producer:setTimeout(timeout) end end function _M.registerSendMessageHook(self, hook) if type(hook) == 'table' and type(hook.sendMessageBefore) == 'function' and type(hook.sendMessageAfter) == 'function' then table.insert(self.sendMessageHookList, hook) else error('hook should be functions') end end function _M.registerEndTransactionHook(self, hook) if type(hook) == 'table' and type(hook.endTransaction) == 'function' then table.insert(self.endTransactionHookList, hook) else error('hook should be functions') end end local function selectOneMessageQueue(topicPublishInfo) local index = topicPublishInfo.sendWhichQueue topicPublishInfo.sendWhichQueue = index + 1 local pos = math.abs(index) % #topicPublishInfo.messageQueueList return topicPublishInfo.messageQueueList[pos + 1] end local function sendHeartbeatToAllBroker(self) local heartbeatData = { clientID = '' .. ngx.worker.pid(), producerDataSet = { { groupName = self.groupName } }, consumerDataSet = setmetatable({}, cjson_safe.empty_array_mt) } for brokerName, brokers in pairs(self.client.brokerAddrTable) do local addr = brokers[0] if addr then local h, b, err = self.client:sendHeartbeat(addr, heartbeatData) end end end function _M:start() local self = self sendHeartbeatToAllBroker(self) local loop loop = function() if self.exit then return end self.client:updateAllTopicRouteInfoFromNameserver() sendHeartbeatToAllBroker(self) ngx_timer_at(30, loop) end ngx_timer_at(30, loop) if self.traceDispatcher then self.traceDispatcher:start() end end function _M:stop() self.exit = true if self.traceDispatcher then self.traceDispatcher:stop() end end local function getSendResult(h, msg, mqSelected, err) if not h then return nil, err end if h.code ~= core.RESPONSE_CODE.SUCCESS then return nil, h.remark end return { messageQueue = { topic = msg.topic, brokerName = mqSelected.brokerName, queueId = tonumber(mqSelected.queueId), }, offsetMsgId = h.extFields.msgId, msgId = msg.properties.UNIQ_KEY, queueOffset = tonumber(h.extFields.queueOffset), } end local function produce(self, msg) if not core.checkTopic(msg.topic) or not core.checkMessage(msg.body) then return nil, 'invalid topic or message' end local topicPublishInfo, err = self.client:tryToFindTopicPublishInfo(msg.topic) if not topicPublishInfo then return nil, err end local mqSelected = selectOneMessageQueue(topicPublishInfo) local brokerAddr = self.client:findBrokerAddressInPublish(mqSelected.brokerName, msg.topic) msg.queueId = mqSelected.queueId local context if #self.sendMessageHookList > 0 then context = { producer = self, producerGroup = self.groupName, communicationMode = "SYNC", bornHost = "127.0.0.1", brokerAddr = brokerAddr, message = msg, mq = mqSelected, msgType = core.Normal_Msg, } if msg.properties.TRAN_MSG == 'true' then context.msgType = core.Trans_Msg_Half elseif msg.properties.DELAY then context.msgType = core.Delay_Msg end for _, hook in ipairs(self.sendMessageHookList) do hook:sendMessageBefore(context) end end local h, _, err = self.client:sendMessage(brokerAddr, msg) local sendResult, err = getSendResult(h, msg, mqSelected, err) if #self.sendMessageHookList > 0 then if sendResult then context.sendResult = sendResult else context.exception = err end for _, hook in ipairs(self.sendMessageHookList) do hook:sendMessageAfter(context) end end if not sendResult then return nil, err end h.sendResult = sendResult return h end local function genMsg(groupName, topic, message, tags, keys, properties) properties = properties or {} return { producerGroup = groupName, topic = topic, defaultTopic = "TBW102", defaultTopicQueueNums = 4, sysFlag = 0, bornTimeStamp = ngx.now() * 1000, flag = 0, properties = { UNIQ_KEY = utils.genUniqId(), KEYS = keys, TAGS = tags, WAIT = properties.waitStoreMsgOk or 'true', DELAY = properties.delayTimeLevel, }, reconsumeTimes = 0, unitMode = false, maxReconsumeTimes = 0, batch = false, body = message, } end function _M:send(topic, message, tags, keys, properties) return produce(self, genMsg(self.groupName, topic, message, tags, keys, properties)) end function _M:setTransactionListener(transactionListener) if type(transactionListener.executeLocalTransaction) ~= 'function' then return nil, 'invalid callback' end self.transactionListener = transactionListener end -- todo add check callback function _M:sendMessageInTransaction(topic, arg, message, tags, keys, properties) if not self.transactionListener then return nil, "TransactionListener is null" end local msg = genMsg(self.groupName, topic, message, tags, keys, properties) msg.properties.TRANS_MSG = 'true' msg.properties.PGROUP = self.groupName local h, err = produce(self, msg) if not h then return nil, err end local localTransactionState = core.TRANSACTION_NOT_TYPE if h.code == RESPONSE_CODE.SUCCESS then msg.properties.__transationId__ = h.transationId msg.transationId = msg.properties.UNIQ_KEY localTransactionState = self.transactionListener:executeLocalTransaction(msg, arg) else localTransactionState = core.TRANSACTION_ROLLBACK_TYPE end local _, commitLogOffset = utils.decodeMessageId(h.extFields.offsetMsgId or h.extFields.msgId) local brokerAddr = self.client:findBrokerAddressInPublish(h.sendResult.messageQueue.brokerName, topic) if #self.endTransactionHookList > 0 then local context = { producerGroup = self.groupName, brokerAddr = brokerAddr, message = msg, msgId = msg.properties.UNIQ_KEY, transactionId = msg.properties.UNIQ_KEY, transactionState = core.TRANSACTION_TYPE_MAP[localTransactionState], fromTransactionCheck = false, } for _, hook in ipairs(self.endTransactionHookList) do hook:endTransaction(context) end end self.client:endTransactionOneway(brokerAddr, { producerGroup = self.groupName, transationId = h.transationId, commitLogOffset = commitLogOffset, commitOrRollback = localTransactionState, tranStateTableOffset = h.extFields.queueOffset, msgId = h.extFields.msgId, }) return h end function _M:batchSend(msgs) local first local batch_body = {} for _, m in ipairs(msgs) do if not core.checkTopic(m.topic) or not core.checkMessage(m.body) then return nil, 'invalid topic or message' end local msg = genMsg(self.groupName, m.topic, m.body, m.tags, m.keys, m.properties) if msg.properties.DELAY then return nil, 'TimeDelayLevel is not supported for batching' end if not first then first = msg if msg.topic:find(core.RETRY_GROUP_TOPIC_PREFIX, nil, true) == 1 then return nil, 'Retry Group is not supported for batching' end else if msg.topic ~= first.topic then return nil, 'The topic of the messages in one batch should be the same' end if msg.properties.WAIT ~= first.properties.WAIT then return nil, 'The waitStoreMsgOK of the messages in one batch should the same' end end table.insert(batch_body, core.encodeMsg(msg)) end return produce(self, { producerGroup = self.groupName, topic = first.topic, defaultTopic = "TBW102", defaultTopicQueueNums = 4, sysFlag = 0, bornTimeStamp = ngx.now() * 1000, flag = 0, properties = { UNIQ_KEY = utils.genUniqId(), WAIT = first.waitStoreMsgOk, }, reconsumeTimes = 0, unitMode = false, maxReconsumeTimes = 0, batch = true, body = table.concat(batch_body), }) end return _M
--[[ desc: TOUCH, a lib that encapsulate touch function. author: Musoucrow since: 2018-5-27 alter: 2019-8-19 ]]-- local _INPUT = require("lib.input") local _Caller = require("core.caller") local _pointMap = {} ---@type table<id, Lib.TOUCH.Point> ---@type table<string, Core.Caller> local _callerMap = { onPressed = _Caller.New(), onReleased = _Caller.New(), onMoved = _Caller.New() } ---@param point Lib.TOUCH.Point ---@return boolean local function _IsPressed(point) return point.status == _INPUT.enum.pressed end ---@param point Lib.TOUCH.Point ---@return boolean local function _IsReleased(point) return point.status == _INPUT.enum.released end ---@param point Lib.TOUCH.Point ---@return boolean local function _IsHold(point) return point.status == _INPUT.enum.hold end local function _NewPoint(id, x, y, dx, dy, pressure) if (_pointMap[id]) then _pointMap[id].x = x _pointMap[id].y = y _pointMap[id].dx = dx _pointMap[id].dy = dy _pointMap[id].pressure = pressure _pointMap[id].moving = true else ---@class Lib.TOUCH.Point _pointMap[id] = {x = x, y = y, dx = dx, dy = dy, pressure = pressure, moving = true, IsPressed = _IsPressed, IsReleased = _IsReleased, IsHold = _IsHold} end end local _TOUCH = {} ---@class Lib.TOUCH ---@param type string ---@param obj table ---@param Func func function _TOUCH.AddListener(type, obj, Func) _callerMap[type]:AddListener(obj, Func) end ---@param type string ---@param obj table ---@param Func func function _TOUCH.DelListener(type, obj, Func) _callerMap[type]:DelListener(obj, Func) end ---@return table<id, Lib.TOUCH.Point> function _TOUCH.GetPoints() return _pointMap end ---@return Lib.TOUCH.Point function _TOUCH.GetPoint(id) return _pointMap[id] end ---@param id any ---@param x int ---@param y int ---@param dx int ---@param dy int ---@param pressure int @It always is 1. function _TOUCH.Moved(id, x, y, dx, dy, pressure) _NewPoint(id, x, y, dx, dy, pressure) _callerMap.onMoved:Call(id, x, y, dx, dy, pressure) end ---@param id any ---@param x int ---@param y int ---@param dx int ---@param dy int ---@param pressure int @It always is 1. function _TOUCH.Pressed(id, x, y, dx, dy, pressure) _NewPoint(id, x, y, dx, dy, pressure) _pointMap[id].status = _INPUT.enum.pressed _callerMap.onPressed:Call(id, x, y, dx, dy, pressure) end ---@param id any ---@param x int ---@param y int ---@param dx int ---@param dy int ---@param pressure int @It always is 1. function _TOUCH.Released(id, x, y, dx, dy, pressure) _NewPoint(id, x, y, dx, dy, pressure) _pointMap[id].status = _INPUT.enum.released _callerMap.onReleased:Call(id, x, y, dx, dy, pressure) end function _TOUCH.LateUpdate() for k, v in pairs(_pointMap) do if (v.moving) then v.moving = false elseif (v.moving == false) then v.dx = 0 v.dy = 0 v.moving = nil end if (v.status == _INPUT.enum.pressed) then v.status = _INPUT.enum.hold elseif (v.status == _INPUT.enum.released) then _pointMap[k] = nil end end end return _TOUCH
object_static_worldbuilding_terminal_floor_banking_01 = object_static_worldbuilding_terminal_shared_floor_banking_01:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_terminal_floor_banking_01, "object/static/worldbuilding/terminal/floor_banking_01.iff")
IMBA_MUTATION_TIMER = nil IMBA_MUTATION_PERIODIC_SPELLS = {} IMBA_MUTATION_PERIODIC_SPELLS[1] = {"sun_strike", "Sunstrike", "Red", -1} IMBA_MUTATION_PERIODIC_SPELLS[2] = {"thundergods_wrath", "Thundergod's Wrath", "Red", 3.5} IMBA_MUTATION_PERIODIC_SPELLS[3] = {"rupture", "Rupture", "Red", 10.0} IMBA_MUTATION_PERIODIC_SPELLS[4] = {"torrent", "Torrent", "Red", 10} IMBA_MUTATION_PERIODIC_SPELLS[5] = {"cold_feet", "Cold Feet", "Red", 4.0} IMBA_MUTATION_PERIODIC_SPELLS[6] = {"stampede", "Stampede", "Green", 5.0} IMBA_MUTATION_PERIODIC_SPELLS[7] = {"bloodlust", "Bloodlust", "Green", 30.0} IMBA_MUTATION_PERIODIC_SPELLS[8] = {"aphotic_shield", "Aphotic Shield", "Green", 15.0} --IMBA_MUTATION_PERIODIC_SPELLS[9] = {"track", "Track", "Red", 20.0} -- Negative Spellcasts IMBA_MUTATION_PERIODIC_SPELLS[1] = {} IMBA_MUTATION_PERIODIC_SPELLS[1][1] = {"sun_strike", "Sunstrike", "Red", -1} IMBA_MUTATION_PERIODIC_SPELLS[1][2] = {"thundergods_wrath", "Thundergod's Wrath", "Red", 3.5} IMBA_MUTATION_PERIODIC_SPELLS[1][3] = {"rupture", "Rupture", "Red", 10.0} IMBA_MUTATION_PERIODIC_SPELLS[1][4] = {"torrent", "Torrent", "Red", 10} IMBA_MUTATION_PERIODIC_SPELLS[1][5] = {"cold_feet", "Cold Feet", "Red", 4.0} -- Positive Spellcasts IMBA_MUTATION_PERIODIC_SPELLS[2] = {} IMBA_MUTATION_PERIODIC_SPELLS[2][1] = {"stampede", "Stampede", "Green", 5.0} IMBA_MUTATION_PERIODIC_SPELLS[2][2] = {"bloodlust", "Bloodlust", "Green", 30.0} IMBA_MUTATION_PERIODIC_SPELLS[2][3] = {"aphotic_shield", "Aphotic Shield", "Green", 15.0} -- TO DO -- "telekinesis", -- "glimpse", -- "shallow_grave", -- "false_promise", -- "bloodrage", IMBA_MUTATION_WORMHOLE_COLORS = {} IMBA_MUTATION_WORMHOLE_COLORS[1] = Vector(100, 0, 0) IMBA_MUTATION_WORMHOLE_COLORS[2] = Vector(0, 100, 0) IMBA_MUTATION_WORMHOLE_COLORS[3] = Vector(0, 0, 100) IMBA_MUTATION_WORMHOLE_COLORS[4] = Vector(100, 100, 0) IMBA_MUTATION_WORMHOLE_COLORS[5] = Vector(100, 0, 100) IMBA_MUTATION_WORMHOLE_COLORS[6] = Vector(0, 100, 100) IMBA_MUTATION_WORMHOLE_COLORS[7] = Vector(0, 100, 100) IMBA_MUTATION_WORMHOLE_COLORS[8] = Vector(100, 0, 100) IMBA_MUTATION_WORMHOLE_COLORS[9] = Vector(100, 100, 0) IMBA_MUTATION_WORMHOLE_COLORS[10] = Vector(0, 0, 100) IMBA_MUTATION_WORMHOLE_COLORS[11] = Vector(0, 100, 0) IMBA_MUTATION_WORMHOLE_COLORS[12] = Vector(100, 0, 0) IMBA_MUTATION_WORMHOLE_POSITIONS = {} IMBA_MUTATION_WORMHOLE_POSITIONS[1] = Vector(-2471, -5025, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[2] = Vector(-576, -4320, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[3] = Vector(794, -3902, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[4] = Vector(2630, -3700, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[5] = Vector(3203, -6064, 0) -- Bot Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[6] = Vector(1111, -5804, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[7] = Vector(4419, -5114, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[8] = Vector(6156, -4831, 0) -- Bot Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[9] = Vector(6084, -3022, 0) -- Bone Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[10] = Vector(4422, -1765, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[11] = Vector(6186, -654, 0) -- Bot Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[12] = Vector(4754, -84, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[13] = Vector(3318, -58, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[14] = Vector(5008, 1799, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[15] = Vector(1534, -649, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[16] = Vector(2641, -2003, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[17] = Vector(3939, 2279, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[18] = Vector(2309, 4643, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[19] = Vector(843, 2300, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[20] = Vector(-544, -361, 0) -- Mid Lane Wormhole (Center) IMBA_MUTATION_WORMHOLE_POSITIONS[21] = Vector(354, -1349, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[22] = Vector(289, -2559, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[23] = Vector(-1534, -2893, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[24] = Vector(-5366, -2570, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[25] = Vector(-5238, -1727, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[26] = Vector(-3363, -1210, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[27] = Vector(-4535, 10, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[28] = Vector(-4420, 1351, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[29] = Vector(-6161, 440, 0) -- Top Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[30] = Vector(-2110, 376, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[31] = Vector(-840, 1384, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[32] = Vector(-388, 2537, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[33] = Vector(-36, 4042, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[34] = Vector(-1389, 4325, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[35] = Vector(-2812, 3633, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[36] = Vector(-4574, 4804, 0) IMBA_MUTATION_WORMHOLE_POSITIONS[37] = Vector(-6339, 3841, 0) -- Top Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[38] = Vector(-5971, 5455, 0) -- Top Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[39] = Vector(-3099, 6112, 0) -- Top Lane Wormhole IMBA_MUTATION_WORMHOLE_POSITIONS[40] = Vector(-1606, 6103, 0) -- Top Lane Wormhole --IMBA_MUTATION_WORMHOLE_INTERVAL = 600 --IMBA_MUTATION_WORMHOLE_DURATION = 600 IMBA_MUTATION_WORMHOLE_PREVENT_DURATION = 3 -- Tug of War IMBA_MUTATION_TUG_OF_WAR_DEATH_COUNT = 0 IMBA_MUTATION_TUG_OF_WAR_START = {} IMBA_MUTATION_TUG_OF_WAR_START[DOTA_TEAM_BADGUYS] = Vector(4037, 3521, 0) IMBA_MUTATION_TUG_OF_WAR_START[DOTA_TEAM_GOODGUYS] = Vector(-4448, -3936, 0) IMBA_MUTATION_TUG_OF_WAR_TARGET = {} IMBA_MUTATION_TUG_OF_WAR_TARGET[DOTA_TEAM_BADGUYS] = Vector(-5864, -5340, 0) IMBA_MUTATION_TUG_OF_WAR_TARGET[DOTA_TEAM_GOODGUYS] = Vector(5654, 4939, 0) -- Minefield IMBA_MUTATION_MINEFIELD_MAP_SIZE = 7000 -- Airdrop IMBA_MUTATION_AIRDROP_TIMER = 120.0 + 1.0 -- don't ask IMBA_MUTATION_AIRDROP_MAP_SIZE = 5000 IMBA_MUTATION_AIRDROP_ITEM_TIER_1_MINUTES = 5 IMBA_MUTATION_AIRDROP_ITEM_TIER_2_MINUTES = 10 IMBA_MUTATION_AIRDROP_ITEM_TIER_3_MINUTES = 15 IMBA_MUTATION_AIRDROP_ITEM_MINIMUM_GOLD_COST = 1000 IMBA_MUTATION_AIRDROP_ITEM_TIER_1_GOLD_COST = 2000 IMBA_MUTATION_AIRDROP_ITEM_TIER_2_GOLD_COST = 3500 IMBA_MUTATION_AIRDROP_ITEM_TIER_3_GOLD_COST = 5000 IMBA_MUTATION_AIRDROP_ITEM_SPAWN_DELAY = 10 IMBA_MUTATION_AIRDROP_ITEM_VISION_LINGER = 10 IMBA_MUTATION_AIRDROP_ITEM_SPAWN_RADIUS = 300 IMBA_MUTATION_RESTRICTED_ITEMS = { "item_imba_ironleaf_boots", "item_imba_travel_boots", "item_imba_travel_boots_2", -- Removed items! "item_imba_triumvirate", "item_imba_sange_azura", "item_imba_azura_yasha", "item_imba_travel_boots", "item_imba_travel_boots_2", "item_imba_cyclone", "item_imba_recipe_cyclone", "item_imba_plancks_artifact", "item_recipe_imba_plancks_artifact", "item_nokrash_blade", "item_recipe_nokrash_blade", } -- Speed Freaks _G.IMBA_MUTATION_SPEED_FREAKS_PROJECTILE_SPEED = 500 _G.IMBA_MUTATION_SPEED_FREAKS_MOVESPEED_PCT = 50 -- % _G.IMBA_MUTATION_SPEED_FREAKS_MAX_MOVESPEED = 1000 -- Death Explosion _G.IMBA_MUTATION_DEATH_EXPLOSION_DAMAGE = 400 _G.IMBA_MUTATION_DEATH_EXPLOSION_DAMAGE_INCREASE_PER_MIN = 50 _G.IMBA_MUTATION_DEATH_EXPLOSION_RADIUS = 400 _G.IMBA_MUTATION_DEATH_EXPLOSION_DELAY = 1.0 -- seconds _G.IMBA_MUTATION_DEATH_EXPLOSION_BUILDING_DAMAGE = 25 -- % _G.IMBA_MUTATION_DEATH_EXPLOSION_MAX_MINUTES = 30 -- minutes -- Ultimate Level IMBA_MUTATION_ULTIMATE_LEVEL = 100 -- Killstreak Power _G.IMBA_MUTATION_KILLSTREAK_POWER = 20 -- % _G.IMBA_MUTATION_KILLSTREAK_POWER_MAX_SIZE = 100 -- % -- Defense of the Ants _G.IMBA_MUTATION_DEFENSE_OF_THE_ANTS_SCALE = 5 -- % _G.IMBA_MUTATION_DEFENSE_OF_THE_ANTS_MIN_SCALE = -75 -- % -- River Flows _G.IMBA_MUTATION_RIVER_FLOWS_MOVESPEED = 1000 -- Monkey Business _G.IMBA_MUTATION_MONKEY_BUSINESS_DELAY = 3.0 -- Slark Mode _G.IMBA_MUTATION_SLARK_MODE_HEALTH_REGEN = 5 -- % _G.IMBA_MUTATION_SLARK_MODE_MANA_REGEN = 2 -- % -- Danger Zone IMBA_MUTATION_DANGER_ZONE_TIMER = 10.0 + 1.0 -- don't ask -- All Random Deathmatch --if IsInToolsMode() then -- IMBA_MUTATION_ARDM_RESPAWN_COUNT = 5 --else if Is10v10Map() then IMBA_MUTATION_ARDM_RESPAWN_COUNT = 50 else IMBA_MUTATION_ARDM_RESPAWN_COUNT = 30 end --end IMBA_MUTATION_ARDM_RESPAWN_SCORE = {} IMBA_MUTATION_ARDM_RESPAWN_SCORE[2] = IMBA_MUTATION_ARDM_RESPAWN_COUNT IMBA_MUTATION_ARDM_RESPAWN_SCORE[3] = IMBA_MUTATION_ARDM_RESPAWN_COUNT
function onCreate() -- background shit makeLuaSprite('bg', 'entry', -300, -200); setScrollFactor('bg', 0.9, 0.9); makeLuaSprite('warning', 'entryWarning', -3, -5); setObjectCamera('warning', 'camHUD') setProperty('warning.visible', false) addLuaSprite('bg', false); addLuaSprite('warning', true); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
---[===[ local oldpr=print require("wx") print=oldpr os.setlocale("C") --to let serialize work for numbers local ID_IDCOUNTER = wx.wxID_HIGHEST + 1 function NewID() ID_IDCOUNTER = ID_IDCOUNTER + 1 return ID_IDCOUNTER end Config = require"ide.config" Config:init("Lua2SCIDE", "sonoro") config = Config.config require"ide.settings" require"ide.perspectives" require"ide.findreplace" require"ide.scriptgui" require"ide.bootsc" require"ide.editor" IdentifiersList = require"ide.identifiers" CallStack = require"ide.callstack" require"ide.help" require"ide.toppanel" require"ide.idescriptrun" require"sc.midi" --------------------------------- -- Equivalent to C's "cond ? a : b", all terms will be evaluated function iff(cond, a, b) if cond then return a else return b end end -- Markers for editor marker margin BREAKPOINT_MARKER = 1 BREAKPOINT_MARKER_VALUE = 2 -- = 2^BREAKPOINT_MARKER CURRENT_LINE_MARKER = 2 CURRENT_LINE_MARKER_VALUE = 4 -- = 2^CURRENT_LINE_MARKER -- ASCII values for common chars local char_CR = string.byte("\r") local char_LF = string.byte("\n") -- Global variables programName = nil -- the name of the wxLua program to be used when starting debugger editorApp = wx.wxGetApp() -- wxWindow variables frame = nil -- wxFrame the main top level window notebook = nil -- wxNotebook of editors errorLog = nil -- wxStyledTextCtrl log window for messages in_evt_focus = false -- true when in editor focus event to avoid recursion openDocuments = {} -- open notebook editor documents[winId] = { -- editor = wxStyledTextCtrl, -- index = wxNotebook page index, -- filePath = full filepath, nil if not saved, -- fileName = just the filename, -- modTime = wxDateTime of disk file or nil, -- isModified = bool is the document modified? } exitingProgram = false -- are we currently exiting, ID_EXIT wxkeywords = nil -- a string of the keywords for scintilla of wxLua's wx.XXX items font = nil -- fonts to use for the editor fontItalic = nil -- Pick some reasonable fixed width fonts to use for the editor if wx.__WXMSW__ then font = wx.wxFont(10, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_NORMAL, false,"",wx.wxFONTENCODING_CP1253 )--,wx.wxFONTENCODING_ISO8859_1)--, "Andale Mono") fontItalic = wx.wxFont(10, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_ITALIC, wx.wxFONTWEIGHT_NORMAL, false,"",wx.wxFONTENCODING_CP1253)--,wx.wxFONTENCODING_ISO8859_1)--, "Andale Mono") else font = wx.wxFont(10, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_NORMAL, false, "")--,wx.wxFONTENCODING_ISO8859_1) fontItalic = wx.wxFont(10, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_ITALIC, wx.wxFONTWEIGHT_NORMAL, false, "")--,wx.wxFONTENCODING_ISO8859_1) end -- ---------------------------------------------------------------------------- --------------------------------------------------- function DoDir(func,path,pattern,recur,level) level=level or 0 if recur==nil then recur=false end pattern=pattern or "" local dir=wx.wxDir(path); if ( not dir:IsOpened() ) then print("error apertura") error() return; end --print("Enumerating object files in current directory:",dir:GetName()); local cont,filename = dir:GetFirst(pattern,wx.wxDIR_FILES + wx.wxDIR_HIDDEN)-- filespec, flags); while ( cont ) do func(filename,level,path) cont,filename = dir:GetNext(); end if recur then local cont,filename = dir:GetFirst("",wx.wxDIR_DIRS + wx.wxDIR_HIDDEN)-- filespec, flags); while ( cont ) do func(filename,level,path) DoDir(func,path.."/"..filename,pattern,recur,level+1) cont,filename = dir:GetNext(); end end end function abriredit(eventFileName_,line) eventFileName_ = wx.wxFileName(eventFileName_):GetFullPath() --print("abriredit",eventFileName_,line) if line then line=line-1 end --try to reuse for id, document in pairs(openDocuments) do local editor = document.editor local filePath = document.filePath --TODO: unix is case sensitive --check that now if filePath and string.upper(filePath) == string.upper(eventFileName_) and filePath ~=eventFileName_ then wx.wxMessageBox("different case in filepath xxxxxxxxx " .. filePath .. " " ..eventFileName_) end ---------------------------- --if filePath and string.upper(filePath) == string.upper(eventFileName_) then if filePath and filePath == eventFileName_ then --print("reuse ",filePath , eventFileName_) editor:MarkerDeleteAll(CURRENT_LINE_MARKER) local selection = document.index notebook:SetSelection(selection) SetEditorSelection(selection) if line then editor:SetSelection(editor:PositionFromLine(line), editor:GetLineEndPosition(line)) editor:MarkerAdd(line, CURRENT_LINE_MARKER) editor:EnsureVisibleEnforcePolicy(line) end return true end end local editor = LoadFile(eventFileName_, nil, true) if editor then if line then editor:SetSelection(editor:PositionFromLine(line), editor:GetLineEndPosition(line)) editor:MarkerAdd(line, CURRENT_LINE_MARKER) editor:EnsureVisibleEnforcePolicy(line) end --editor:SetReadOnly(true) return true else return false end end function ideGetScriptLaneStatus() local tmplinda = lanes.linda() mainlinda:send("GetScriptLaneStatus",tmplinda) local key,val=tmplinda:receive(3,"GetScriptLaneStatusResp") if key then return val else --timeout return nil end end function checkendScript(lane) if not lane then return true end local status=ideGetScriptLaneStatus() if status=="error" or status=="done" or status=="cancelled" or status=="killed" then print("checkend status ",status) end if status=="error" or status=="done" or status=="cancelled" or status=="killed" then print("checkend ffinished",status) EnableDebugCommands(false,false) return true end return false end function checkend(lane) if not lane then return true end local status=lane.status if status=="error" or status=="done" or status=="cancelled" or status=="killed" then print("checkend status ",status) end if status=="error" or status=="done" or status=="cancelled" then --or status=="killed" then print("checkend ffinished",status) EnableDebugCommands(false,false) return true end return false end function checkendBAK(lane) if not lane then return true end local status=lane.status --print("checkend status ",status) if status=="error" or status=="done" or status=="cancelled" or status=="killed" then print("checkend ffinished",status) --do return true end print"going to join" local v,err,stack_tbl= lane:join(0.1) print("checkend post lane:join") EnableDebugCommands(false,false) if v==nil then if err then local onlyerrorst=err:match(":%d+:(.+)") print( "Error: "..tostring(err).."\n" ) --idlelinda:send("prerror","Error: "..tostring(err).."\n"..tostring(onlyerrorst).."\n") if type(stack_tbl)=="table" then local function compile_error(err) local info = {} --catch error from require local err2=err:match("from file%s+'.-':.-([%w%p]*:%d+:)") --catch error from loadfile if not err2 then err2 = err:match("loadfile error:([%w%p]*:%d+:)") end if err2 then info.source="@"..err2:match(":-(.-):%d*:") info.currentline=err2:match(":(%d*):") return info end end local info=compile_error(err) if (info) then print("comp err source: ",info.source) print("comp err line: ",info.currentline) local stack_tbl2={} for i,v in ipairs(stack_tbl) do stack_tbl2[i+1]=stack_tbl[i] end stack_tbl2[1]=info stack_tbl=stack_tbl2 end print("print stack table") prtable(stack_tbl) --io.stderr:write( "\t", table.concat(stack_tbl,"\n\t"), "\n" ); for k,v in ipairs(stack_tbl) do if v.what~="C" then abriredit(v.source:sub(2),v.currentline) break end end CallStack:MakeStack(stack_tbl,onlyerrorst) else print( "checkend no stack" ); end else print( "checkend time out" ); end else print("lane returns:",v) end --print("hiding panel") --manager:GetPane(panel):Hide() return true end return false end function CreateLog() local errorLog = wxstc.wxStyledTextCtrl(managedpanel,--notebookLogs, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize,wx.wxBORDER_NONE ) --errorLog:Show(false) errorLog:SetFont(font) errorLog:StyleSetFont(wxstc.wxSTC_STYLE_DEFAULT, font) --errorLog:SetCodePage(wxstc.wxSTC_CP_UTF8) --errorLog:SetCodePage(0) for i = 0, 32 do errorLog:StyleSetCharacterSet(i, wxstc.wxSTC_CHARSET_ANSI) end errorLog:StyleClearAll() errorLog:StyleSetForeground(1, wx.wxColour(128, 0, 0)) -- error errorLog:SetMarginWidth(1, 16) -- marker margin errorLog:SetMarginType(1, wxstc.wxSTC_MARGIN_SYMBOL); errorLog:MarkerDefine(CURRENT_LINE_MARKER, wxstc.wxSTC_MARK_ARROWS, wx.wxBLACK, wx.wxWHITE) errorLog:SetReadOnly(true) errorLog:SetUseTabs(true) errorLog:SetTabWidth(4) errorLog:SetIndent(4) --errorLog:SetUseHorizontalScrollBar(false) errorLog:Connect(wx.wxEVT_SET_FOCUS,function (event) currentSTC=errorLog event:Skip() end) --errorLog:SetWrapMode(1) return errorLog end --ok with cycles local function tableTotree(t,dometatables,tree) local strTG = {} local basicToStr=tostring if type(t) ~="table" then return basicToStr(t) end local recG = 0 local nameG="SELF"..recG local ancest ={} local root = tree:AddRoot("Root",-1) local function _ToStr(t,strT,rec,name,tparent) if ancest[t] then strT[#strT + 1]=ancest[t] tree:AppendItem(tparent,ancest[t]) return end rec = rec + 1 ancest[t]=name strT[#strT + 1]='{' --local tlevel = tree:AppendItem(tparent,name) local count=0 ------------- --if t.name then strT[#strT + 1]=string.rep("\t",rec).."name:"..tostring(t.name) end ---------------- ---[[ local sorted_names = {} for k,v in pairs(t) do table.insert(sorted_names, k) end table.sort(sorted_names,function(a,b) return tostring(a) < tostring(b) end) ----------------- for _, namek in ipairs(sorted_names) do local k,v = namek,t[namek] --]] --for k,v in pairs(t) do local str = "" count=count+1 strT[#strT + 1]="\n" local kstr if type(k) == "table" then local name2=string.format("%s.KEY%d",name,count) strT[#strT + 1]=string.rep("\t",rec).."[" local strTK = {} _ToStr(k,strTK,rec,name2) kstr=table.concat(strTK) strT[#strT + 1]=kstr.."]=" else kstr = basicToStr(k) strT[#strT + 1]=string.rep("\t",rec).."["..kstr.."]=" str = str .. kstr end if type(v) == "table" then local name2=string.format("%s[%s]",name,kstr) local tlev2 = tree:AppendItem(tparent,kstr .. " : " .. tostring(v)) _ToStr(v,strT,rec,name2,tlev2) else strT[#strT + 1]=basicToStr(v) str = str .. " : ".. basicToStr(v) tree:AppendItem(tparent,str) end end if dometatables then local mt = getmetatable(t) if mt then local namemt = string.format("%s.METATABLE",name) local strMT = {} local tlev2 = tree:AppendItem(tparent,namemt) _ToStr(mt,strMT,rec,namemt,tlev2) local metastr=table.concat(strMT) strT[#strT + 1] = "\n"..string.rep("\t",rec).."[METATABLE]="..metastr end end strT[#strT + 1]='}' rec = rec - 1 return end _ToStr(t,strTG,recG,nameG,root) return table.concat(strTG) end function CreateTreeLog() local tree = wx.wxTreeCtrl(managedpanel,wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize,wx.wxBORDER_NONE + wx.wxTR_HIDE_ROOT + wx.wxTR_HAS_BUTTONS ) function tree:ShowTable(t) tree:DeleteAllItems() tableTotree(t,true,tree) --tree:Expand(tree:GetRootItem()) local root = tree:GetRootItem() local child, cookie = tree:GetFirstChild(root) while child:IsOk() do tree:Expand(child) child, cookie = tree:GetNextChild(root,cookie) end end return tree end function AppInit() --wx.wxIdleEvent.SetMode(wx.wxIDLE_PROCESS_SPECIFIED) frame = wx.wxFrame(wx.NULL, wx.wxID_ANY, "Lua2SC",wx.wxDefaultPosition , wx.wxSize(800, 600), wx.wxDEFAULT_FRAME_STYLE ) --wx.wxBORDER_SIMPLE --frame:SetExtraStyle(wx.wxWS_EX_PROCESS_IDLE) ---[[ --instead of requestmore on idle local ID_TIMERIDLEWAKEUP = 2 wakeupidletimer = wx.wxTimer(frame,ID_TIMERIDLEWAKEUP) frame:Connect(wx.wxEVT_TIMER, function (event) local id=event:GetId() if id==ID_TIMERIDLEWAKEUP then wx.wxWakeUpIdle() end end) wakeupidletimer:Start(30,false) --]] --[[ -- wrap into protected call as DragAcceptFiles fails on MacOS with -- wxwidgets 2.8.12 even though it should work according to change notes -- for 2.8.10: "Implemented wxWindow::DragAcceptFiles() on all platforms." pcall(function() frame:DragAcceptFiles(true) end) frame:Connect(wx.wxEVT_DROP_FILES,function(evt) print"DragandDrop" local files = evt:GetFiles() if not files or #files == 0 then return end for i,f in ipairs(files) do LoadFile(f,nil,true) end end) --]] frameDropTarget = wx.wxLuaFileDropTarget(); frameDropTarget.OnDropFiles = function(self, x, y, filenames) for i = 1, #filenames do LoadFile(filenames[i], nil, true) end return true end frame:SetDropTarget(frameDropTarget) managedpanel = wx.wxPanel(frame, wx.wxID_ANY) manager = Manager() manager:SetManagedWindow(managedpanel); statusBar = frame:CreateStatusBar( 5 ) local status_txt_width = statusBar:GetTextExtent("OVRW") frame:SetStatusWidths({-1, status_txt_width, status_txt_width, status_txt_width*5,-1}) frame:SetStatusText("Welcome to Lua2SC") toppanel = CreateTopPanel() local mainsizer = wx.wxBoxSizer(wx.wxVERTICAL) mainsizer:Add(toppanel.window,0,wx.wxGROW) mainsizer:Add(managedpanel,1,wx.wxGROW) frame:SetSizer(mainsizer) mainsizer:SetSizeHints(frame) -- ---------------------------------------------------------------------------- -- Add the child windows to the frame notebook = wxaui.wxAuiNotebook(managedpanel, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize, --wx.wxCLIP_CHILDREN + wx.wxBORDER_NONE + wxaui.wxAUI_NB_CLOSE_ON_ACTIVE_TAB + wxaui.wxAUI_NB_TAB_MOVE + wxaui.wxAUI_NB_WINDOWLIST_BUTTON + wxaui.wxAUI_NB_SCROLL_BUTTONS ) notebook:Connect(wxaui.wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGED,--wx.wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED, function (event) if not exitingProgram then SetEditorSelection(event:GetSelection()) local editor = GetEditor(event:GetSelection()) local id = editor:GetId() --print("id",id) if(openDocuments[id]) then frame:SetTitle(openDocuments[id].filePath or "") end end event:Skip() -- skip to let page change --wx.wxMessageBox(wxT("pagina cambia")); end) local function ResetDocumentsIndex() for id, document in pairs(openDocuments) do document.index = notebook:GetPageIndex(document.editor) end end notebook:Connect(wx.wxID_ANY, wxaui.wxEVT_COMMAND_AUINOTEBOOK_DRAG_DONE, function(evt) --local editor = GetEditor(evt:GetSelection()) --local id = editor:GetId() --print("wxEVT_AUINOTEBOOK_DRAG_DONE",openDocuments[id].filePath) ResetDocumentsIndex() evt:Skip() end) notebook:Connect(wx.wxID_ANY, wxaui.wxEVT_COMMAND_AUINOTEBOOK_PAGE_CLOSE, function(evt) --local ctrl = evt:GetEventObject():DynamicCast("wxAuiNotebook"); --if (ctrl:GetPage(evt:GetSelection()):IsKindOf(wx.wxClassInfo.FindClass("wxHtmlWindow"))) then local editor = GetEditor() local id = editor:GetId() if SaveModifiedDialog(editor, true) ~= wx.wxID_CANCEL then RemovePage(openDocuments[id].index) else evt:Veto(); end evt:Skip() end) --------------- notebookLogs notebookLogs = wxaui.wxAuiNotebook(managedpanel, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize, wxaui.wxAUI_NB_TAB_MOVE + wxaui.wxAUI_NB_TAB_SPLIT) -- + wxaui.wxAUI_NB_TAB_EXTERNAL_MOVE notebookLogs:Connect(wxaui.wxEVT_COMMAND_AUINOTEBOOK_PAGE_CHANGED,function(evt) notebookLogs:Refresh(); evt:Skip() end) errorLog = CreateLog() ScLog = CreateLog() DebugLog = CreateTreeLog() notebookLogs:AddPage(errorLog, "Log", true) notebookLogs:AddPage(ScLog, "SC Log", false) notebookLogs:AddPage(CallStack:Create(managedpanel).window, "Call stack", false) notebookLogs:AddPage(DebugLog, "DebugLog", false) --------- manager manager:AddPane(notebook, wxaui.wxAuiPaneInfo():Name("notebook"):CenterPane():CloseButton(false):PaneBorder(false)) manager:AddPane(notebookLogs, wxaui.wxAuiPaneInfo():Name("notebookLogs"):Bottom():CaptionVisible(false):CloseButton(false):PaneBorder(false):MinSize(100,100):BestSize(200,200):FloatingSize(400,200)); manager:AddPane(IdentifiersList:Create(managedpanel).window, wxaui.wxAuiPaneInfo():Name("IdentifiersList"):Right():Row(1):Layer(0):CloseButton(false):CaptionVisible(false):PaneBorder(false)) CreateScriptGUI() -- --------------------------------------------------------------------------- -- Finish creating the frame and show it manager:GetArtProvider():SetMetric(wxaui.wxAUI_DOCKART_PANE_BORDER_SIZE,2) manager:GetArtProvider():SetMetric(wxaui.wxAUI_DOCKART_SASH_SIZE,2) --manager:GetArtProvider():SetMetric(wxaui.wxAUI_DOCKART_CAPTION_SIZE,7) manager:GetArtProvider():SetMetric(wxaui.wxAUI_DOCKART_GRADIENT_TYPE, wxaui.wxAUI_GRADIENT_NONE) manager:Update() ConfigLoadOpenDocuments(Config) if notebook:GetPageCount() > 0 then notebook:SetSelection(0) else local editor = NewFile() end --frame:SetIcon(wxLuaEditorIcon) --FIXME add this back local bitmap = wx.wxBitmap(require"ide.lua_xpm") local icon = wx.wxIcon() icon:CopyFromBitmap(bitmap) frame:SetIcon(icon) bitmap:delete() icon:delete() frame:Show(true) --wx.wxToolTip.Enable(true) notebookLogs:SetArtProvider(wxaui.wxAuiSimpleTabArt())--wxAuiDefaultTabArt wxAuiSimpleTabArt notebook:SetArtProvider(wxaui.wxAuiSimpleTabArt()) --notebookLogs:Refresh(); notebookLogs:Split(notebookLogs:GetPageIndex(errorLog),wx.wxLEFT) --InitUdP() --------- menuBar = wx.wxMenuBar() InitFileMenu() InitEditMenu() InitFindMenu() InitRunMenu() InitSCMenu() InitPerspectivesMenu() InitDocumentsMenu() InitHelpMenu() frame:Connect(wx.wxEVT_CLOSE_WINDOW, CloseWindow) frame:SetMenuBar(menuBar) manager:Update() -------- --midilane = pmidi.gen(this_file_settings.options.midiin, this_file_settings.options.midiout, lanes ,scriptlinda,midilinda,{print=thread_print, --prerror=thread_error_print, --prtable=prtable,idlelinda = idlelinda}) -- print"globals" -- for k,v in pairs(_G) do -- print(k,v) -- end -- print("ID_CANCEL_BUTTON",ID_CANCEL_BUTTON) end --from ZeroBrane function fixUTF8(s, replacement) local p, len, invalid = 1, #s, {} while p <= len do if p == s:find("[%z\1-\127]", p) then p = p + 1 elseif p == s:find("[\194-\223][\128-\191]", p) then p = p + 2 elseif p == s:find( "\224[\160-\191][\128-\191]", p) or p == s:find("[\225-\236][\128-\191][\128-\191]", p) or p == s:find( "\237[\128-\159][\128-\191]", p) or p == s:find("[\238-\239][\128-\191][\128-\191]", p) then p = p + 3 elseif p == s:find( "\240[\144-\191][\128-\191][\128-\191]", p) or p == s:find("[\241-\243][\128-\191][\128-\191][\128-\191]", p) or p == s:find( "\244[\128-\143][\128-\191][\128-\191]", p) then p = p + 4 else s = s:sub(1, p-1)..replacement..s:sub(p+1) table.insert(invalid, p) end end return s, invalid end function fixSTCOutput(s) s = s:gsub("[\128-\255]","\022") return s:gsub("[^%w%s%p]+",function(m) return string.format("%q",m) end) end function DisplayOutput(message, iserror) --print("DisplayOutput",message) --message = wx.wxString(message):ToUTF8() --message = fixUTF8(message,"\022") --message = fixSTCOutput(message) --print("DisplayOutput",message) local wlen=string.len(message) local pos=errorLog:GetLength() errorLog:SetReadOnly(false) errorLog:AppendText(message) errorLog:GotoPos(errorLog:GetLength()) if iserror then --errorLog:MarkerAdd(errorLog:GetLineCount()-1, CURRENT_LINE_MARKER) errorLog:StartStyling(pos,0) errorLog:SetStyling(wlen,1) end errorLog:SetReadOnly(true) --if currentSTCed then currentSTCed:SetFocus() end end function ClearLog(LogW) LogW:SetReadOnly(false) LogW:ClearAll() LogW:SetReadOnly(true) end function DisplayLog(message, LogW) LogW:SetReadOnly(false) LogW:AppendText(message) LogW:GotoPos(LogW:GetLength()) LogW:SetReadOnly(true) end function ConfigSaveOpenDocuments(config) local config_openDocuments={} local sortedDocs = {} for id, document in pairs(openDocuments) do sortedDocs[#sortedDocs + 1] = {name = notebook:GetPageText(document.index), document = document} end table.sort(sortedDocs, function(a, b) return string.upper(a.name) < string.upper(b.name) end) for i,v in ipairs(sortedDocs) do config_openDocuments[#config_openDocuments +1]=v.document.filePath print(v.document.filePath) end ---table.sort(config_openDocuments,function(a,b) return string.upper(a) < string.upper(b) end) config_openDocuments.lastDirectory = lastDirectory config:save_table("openDocuments",config_openDocuments) end function ConfigLoadOpenDocuments(config) local config_openDocuments = config:load_table("openDocuments") --prtable(config_openDocuments) if config_openDocuments then for i,v in ipairs(config_openDocuments) do print(v) abriredit(v) end lastDirectory = config_openDocuments.lastDirectory else abriredit(lua2scpath.."/examples/simple_theme.lua") end end -- ---------------------------------------------------------------------------- -- Get/Set notebook editor page, use nil for current page, returns nil if none function GetEditor(selection) local editor = nil if selection == nil then selection = notebook:GetSelection() end if (selection >= 0) and (selection < notebook:GetPageCount()) then editor = notebook:GetPage(selection):DynamicCast("wxStyledTextCtrl") end return editor end -- init new notebook page selection, use nil for current page function SetEditorSelection(selection) local editor = GetEditor(selection) if editor then editor:SetFocus() editor:SetSTCFocus(true) IsFileAlteredOnDisk(editor) end UpdateStatusText(editor) -- update even if nil end -- ---------------------------------------------------------------------------- -- Update the statusbar text of the frame using the given editor. -- Only update if the text has changed. statusTextTable = { "OVR?", "R/O?", "Cursor Pos","CodeP" } function UpdateStatusText(editor) local texts = { "", "", "" } if frame and editor then local pos = editor:GetCurrentPos() local line = editor:LineFromPosition(pos) local col = 1 + pos - editor:PositionFromLine(line) texts = { iff(editor:GetOvertype(), "OVR", "INS"), iff(editor:GetReadOnly(), "R/O", "R/W"), "Ln "..tostring(line + 1).." Col "..tostring(col), "CodeP "..tostring(editor:GetCodePage())} for n = 1, 4 do if (texts[n] ~= statusTextTable[n]) then frame:SetStatusText(texts[n], n) statusTextTable[n] = texts[n] end end end end -- ---------------------------------------------------------------------------- -- Get file modification time, returns a wxDateTime (check IsValid) or nil if -- the file doesn't exist function GetFileModTime(filePath) if filePath and (string.len(filePath) > 0) then local fn = wx.wxFileName(filePath) if fn:FileExists() then return fn:GetModificationTime() end end return nil end -- Check if file is altered, show dialog to reload it function IsFileAlteredOnDisk(editor) if not editor then return end local id = editor:GetId() if openDocuments[id] then local filePath = openDocuments[id].filePath local fileName = openDocuments[id].fileName local oldModTime = openDocuments[id].modTime if filePath and (string.len(filePath) > 0) and oldModTime and oldModTime:IsValid() then local modTime = GetFileModTime(filePath) if modTime == nil then openDocuments[id].modTime = nil wx.wxMessageBox(fileName.." is no longer on the disk.", "Lua2SC Message", wx.wxOK + wx.wxCENTRE, frame) elseif modTime:IsValid() and oldModTime:IsEarlierThan(modTime) then local ret = wx.wxMessageBox(fileName.." has been modified on disk.\nDo you want to reload it?", "Lua2SC Message", wx.wxYES_NO + wx.wxCENTRE, frame) if ret ~= wx.wxYES or LoadFile(filePath, editor, true) then openDocuments[id].modTime = nil end end end end end -- Set if the document is modified and update the notebook page text function SetDocumentModified(id, modified) local pageText = openDocuments[id].fileName or "untitled.lua" if modified then pageText = "* "..pageText end openDocuments[id].isModified = modified notebook:SetPageText(openDocuments[id].index, pageText) end function IsLuaFile(filePath) return filePath and (string.len(filePath) > 4) and (string.lower(string.sub(filePath, -4)) == ".lua") end --]] function InitDocumentsMenu() local ID_DOCS=NewID() local ID_CLOSEALL=NewID() local ID_CLOSEALL_BUT_THIS=NewID() local ID_SORT_DOCS = NewID() local docsMenu=wx.wxMenu({ { ID_CLOSEALL,"Close All","Close All" }, { ID_CLOSEALL_BUT_THIS,"Close All But this","Close All But this" }, { ID_SORT_DOCS,"Sort Alphabetic","Order Documents" }, {} }) menuBar:Append(docsMenu, "Documents") frame:Connect(ID_CLOSEALL, wx.wxEVT_COMMAND_MENU_SELECTED,function(event) -- local editor = GetEditor() -- local id = editor:GetId() -- if SaveModifiedDialog(editor, true) ~= wx.wxID_CANCEL then -- RemovePage(openDocuments[id].index,true) -- end for id, document in pairs(openDocuments) do if (SaveModifiedDialog(document.editor, true) ~= wx.wxID_CANCEL) then document.isModified = false RemovePage(openDocuments[id].index,true) end end end) frame:Connect(ID_CLOSEALL_BUT_THIS, wx.wxEVT_COMMAND_MENU_SELECTED,function(event) local editor = GetEditor() local thisid = editor:GetId() for id, document in pairs(openDocuments) do if (thisid~=id) and (SaveModifiedDialog(document.editor, true) ~= wx.wxID_CANCEL) then document.isModified = false RemovePage(openDocuments[id].index,true) end end end) frame:Connect(ID_SORT_DOCS, wx.wxEVT_COMMAND_MENU_SELECTED,function(event) local editor = GetEditor() local thisid = editor:GetId() local sortedDocs = {} for id, document in pairs(openDocuments) do sortedDocs[#sortedDocs + 1] = {name = notebook:GetPageText(document.index), document = document} -- notebook:RemovePage(document.index) end while notebook:GetPageCount() > 0 do notebook:RemovePage(0) end table.sort(sortedDocs, function(a, b) return string.upper(a.name) < string.upper(b.name) end) for i, v in ipairs(sortedDocs) do notebook:AddPage(v.document.editor, v.name, true) v.document.index = notebook:GetSelection() end notebook:SetSelection(openDocuments[thisid].index) end) end -- ----------------------------------------------------------------- function InitFileMenu() local ID_NEW = wx.wxID_NEW local ID_OPEN = wx.wxID_OPEN local ID_CLOSE = NewID() local ID_SAVE = wx.wxID_SAVE local ID_SAVEAS = wx.wxID_SAVEAS local ID_SAVEALL = NewID() local ID_EXIT = wx.wxID_EXIT fileMenu = wx.wxMenu({ { ID_NEW, "&New\tCtrl-N", "Create an empty document" }, { ID_OPEN, "&Open...\tCtrl-O", "Open an existing document" }, { ID_CLOSE, "&Close page\tCtrl+W", "Close the current editor window" }, { }, { ID_SAVE, "&Save\tCtrl-S", "Save the current document" }, { ID_SAVEAS, "Save &As...\tAlt-S", "Save the current document to a file with a new name" }, { ID_SAVEALL, "Save A&ll...\tCtrl-Shift-S", "Save all open documents" }, { }, { ID_EXIT, "E&xit\tAlt-X", "Exit Program" }}) menuBar:Append(fileMenu, "&File") local ID_MRU=NewID() mruMenu=wx.wxMenu() fileMenu:Append(ID_MRU,"Recent Files",mruMenu) file_history=wx.wxFileHistory() file_history:Load(Config.config) file_history:UseMenu(mruMenu) file_history:AddFilesToMenu() frame:Connect(ID_NEW, wx.wxEVT_COMMAND_MENU_SELECTED, NewFile) frame:Connect(wx.wxID_FILE1, wx.wxID_FILE9, wx.wxEVT_COMMAND_MENU_SELECTED, function(event) --print(file_history:GetHistoryFile(event:GetId() - wx.wxID_FILE1)) local file=file_history:GetHistoryFile(event:GetId() - wx.wxID_FILE1) local ret=abriredit(file) if not ret then wx.wxMessageBox("Unable to load file '"..file.."'.", "Lua2SC Error", wx.wxOK + wx.wxCENTRE, frame) file_history:RemoveFileFromHistory(event:GetId() - wx.wxID_FILE1) end end) frame:Connect(ID_OPEN, wx.wxEVT_COMMAND_MENU_SELECTED, OpenFile) frame:Connect(ID_SAVE, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) local editor = GetEditor() local id = editor:GetId() local filePath = openDocuments[id].filePath SaveFile(editor, filePath) end) frame:Connect(ID_SAVE, wx.wxEVT_UPDATE_UI, function (event) local editor = GetEditor() if editor then local id = editor:GetId() if openDocuments[id] then event:Enable(openDocuments[id].isModified) end end end) frame:Connect(ID_SAVEAS, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) local editor = GetEditor() SaveFileAs(editor) end) frame:Connect(ID_SAVEAS, wx.wxEVT_UPDATE_UI, function (event) local editor = GetEditor() event:Enable(editor ~= nil) end) frame:Connect(ID_SAVEALL, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) SaveAll() end) frame:Connect(ID_SAVEALL, wx.wxEVT_UPDATE_UI, function (event) local atLeastOneModifiedDocument = false for id, document in pairs(openDocuments) do if document.isModified then atLeastOneModifiedDocument = true break end end event:Enable(atLeastOneModifiedDocument) end) frame:Connect(ID_CLOSE, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) local editor = GetEditor() local id = editor:GetId() if SaveModifiedDialog(editor, true) ~= wx.wxID_CANCEL then RemovePage(openDocuments[id].index,true) end end) frame:Connect(ID_CLOSE, wx.wxEVT_UPDATE_UI, function (event) event:Enable((GetEditor() ~= nil)) end) frame:Connect( ID_EXIT, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) if not SaveOnExit(true) then return end frame:Close() -- will handle wxEVT_CLOSE_WINDOW --CloseWatchWindow() CloseScriptGUI() end) end ------------------------------------------ function NewFile(event) local editor = CreateEditor("untitled.lua") frame:SetTitle("untitled.lua") --[[ print("codepage",editor:GetCodePage()) local _text = "" for i=0,255 do _text = _text .. string.char(i) .. string.format(" represents %4d\r\n",i) end local text2,rep = fixUTF8(_text,"\22") --editor:AddText(wx.wxString(text2)) editor:AddTextRaw(_text) --]] --SetupKeywords(editor, true) return editor end -- Find an editor page that hasn't been used at all, eg. an untouched NewFile() function FindDocumentToReuse() local editor = nil for id, document in pairs(openDocuments) do if (document.editor:GetLength() == 0) and (not document.isModified) and (not document.filePath) and not (document.editor:GetReadOnly() == true) then editor = document.editor print("FindDocumentToReuse",document.filePath) break end end return editor end function LoadFile(filePath, editor, file_must_exist) local file_text = "" local handle = io.open(filePath, "rb") if handle then file_text = handle:read("*a") handle:close() elseif file_must_exist then return nil end if not editor then editor = FindDocumentToReuse() end if not editor then editor = CreateEditor(wx.wxFileName(filePath):GetFullName() or "untitled.lua") end editor:Clear() editor:ClearAll() --SetupKeywords(editor, IsLuaFile(filePath)) editor:MarkerDeleteAll(BREAKPOINT_MARKER) editor:MarkerDeleteAll(CURRENT_LINE_MARKER) editor:AppendText(file_text) editor:EmptyUndoBuffer() local id = editor:GetId() openDocuments[id].filePath = filePath openDocuments[id].fileName = wx.wxFileName(filePath):GetFullName() openDocuments[id].modTime = GetFileModTime(filePath) SetDocumentModified(id, false) editor:Colourise(0, -1) --openDocuments[id].identifiers=MakeIdentifiers(editor) frame:SetTitle(filePath or "") IdentifiersList:SetEditor(editor) return editor end lastDirectory="" function OpenFile(event) --try to open current document folder local editor = GetEditor() if editor and openDocuments[editor:GetId()].filePath then local fn = wx.wxFileName(openDocuments[editor:GetId()].filePath) fn:Normalize() lastDirectory = fn:GetPath(wx.wxPATH_GET_VOLUME) end local fileDialog = wx.wxFileDialog(frame, "Open file", lastDirectory, "", "Lua files (*.lua)|*.lua|Text files (*.txt)|*.txt|All files (*)|*", wx.wxFD_OPEN + wx.wxFD_FILE_MUST_EXIST) if fileDialog:ShowModal() == wx.wxID_OK then --if not LoadFile(fileDialog:GetPath(), nil, true) then if not abriredit(fileDialog:GetPath(), nil) then wx.wxMessageBox("Unable to load file '"..fileDialog:GetPath().."'.", "Lua2SC Error", wx.wxOK + wx.wxCENTRE, frame) else file_history:AddFileToHistory(fileDialog:GetPath()) lastDirectory=fileDialog:GetDirectory() end end fileDialog:Destroy() end function _FileSelector(path,pattern,save) local msg,flags if save then msg = "Save file as" flags = wx.wxFD_SAVE + wx.wxFD_OVERWRITE_PROMPT else msg = "Open file" flags = wx.wxFD_OPEN + wx.wxFD_FILE_MUST_EXIST end pattern= pattern or "*" path=path or lastDirectory local ret="" local fileDialog = wx.wxFileDialog(frame, msg, path, "", pattern.." files (*."..pattern..")|*."..pattern.."|All files (*)|*", flags) if fileDialog:ShowModal() == wx.wxID_OK then ret= fileDialog:GetPath() lastDirectory=fileDialog:GetDirectory() end fileDialog:Destroy() return ret end -- save the file to filePath or if filePath is nil then call SaveFileAs function SaveFile(editor, filePath) if not filePath then local saved =SaveFileAs(editor) if saved then IdentifiersList:SetEditor(editor) end else local backPath = filePath..".bak" os.remove(backPath) os.rename(filePath, backPath) local handle = io.open(filePath, "wb") if handle then local st = editor:GetText() handle:write(st) handle:close() editor:EmptyUndoBuffer() local id = editor:GetId() openDocuments[id].filePath = filePath openDocuments[id].fileName = wx.wxFileName(filePath):GetFullName() openDocuments[id].modTime = GetFileModTime(filePath) SetDocumentModified(id, false) IdentifiersList:SetEditor(editor) frame:SetTitle(filePath or "") return true else wx.wxMessageBox("Unable to save file '"..filePath.."'.", "Lua2SC Error Saving", wx.wxOK + wx.wxCENTRE, frame) end end return false end function SaveFileAs(editor) local id = editor:GetId() local saved = false local fn = wx.wxFileName(openDocuments[id].filePath or lastDirectory.."/untitled.lua") --print("openDocuments[id].filePath",openDocuments[id].filePath) --print("lastDirectory",lastDirectory) fn:Normalize() -- want absolute path for dialog --print("fn es:",fn:GetPath(wx.wxPATH_GET_VOLUME)) local fileDialog = wx.wxFileDialog(frame, "Save file as", fn:GetPath(wx.wxPATH_GET_VOLUME), fn:GetFullName(), "Lua files (*.lua)|*.lua|Text files (*.txt)|*.txt|All files (*)|*", wx.wxFD_SAVE + wx.wxFD_OVERWRITE_PROMPT) if fileDialog:ShowModal() == wx.wxID_OK then local filePath = fileDialog:GetPath() if SaveFile(editor, filePath) then --SetupKeywords(editor, IsLuaFile(filePath)) saved = true end end fileDialog:Destroy() return saved end function SaveAll() for id, document in pairs(openDocuments) do local editor = document.editor local filePath = document.filePath if document.isModified then SaveFile(editor, filePath) -- will call SaveFileAs if necessary end end end function RemovePage(index,delete) local prevIndex = nil local nextIndex = nil local newOpenDocuments = {} local todestroy for id, document in pairs(openDocuments) do if document.index < index then newOpenDocuments[id] = document prevIndex = document.index elseif document.index == index then --document.editor:Destroy() todestroy=document.editor elseif document.index > index then document.index = document.index - 1 if nextIndex == nil then nextIndex = document.index end newOpenDocuments[id] = document end end openDocuments = newOpenDocuments if delete then --notebook:RemovePage(index) -- todestroy:Destroy() notebook:DeletePage(index) if nextIndex then notebook:SetSelection(nextIndex) elseif prevIndex then notebook:SetSelection(prevIndex) end SetEditorSelection(nil) -- will use notebook GetSelection to update end end -- Show a dialog to save a file before closing editor. -- returns wxID_YES, wxID_NO, or wxID_CANCEL if allow_cancel function SaveModifiedDialog(editor, allow_cancel) local result = wx.wxID_NO local id = editor:GetId() local document = openDocuments[id] local filePath = document.filePath local fileName = document.fileName if document.isModified then local message if fileName then message = "Save changes to '"..fileName.."' before exiting?" else message = "Save changes to 'untitled' before exiting?" end local dlg_styles = wx.wxYES_NO + wx.wxCENTRE + wx.wxICON_QUESTION if allow_cancel then dlg_styles = dlg_styles + wx.wxCANCEL end local dialog = wx.wxMessageDialog(frame, message, "Save Changes?", dlg_styles) result = dialog:ShowModal() dialog:Destroy() if result == wx.wxID_YES then SaveFile(editor, filePath) end end return result end function SaveOnExit(allow_cancel) for id, document in pairs(openDocuments) do if (SaveModifiedDialog(document.editor, allow_cancel) == wx.wxID_CANCEL) then return false end document.isModified = false end return true end function AppIDLE(event) if exitingProgram then return end local requestmore=false ---[[ --if not timer:IsRunning() then print("timer stoped") end --if not checkstatus(script_lane) then print(script_lane.status) end if checkendScript(script_lane) then script_lane = nil --print("collectgarbage",collectgarbage"count") --collectgarbage() --print("collectgarbage",collectgarbage"count") end local key,val=idlelinda:receive(0,"Metro","DoDir","_FileSelector","TextToClipBoard","prout","proutSC","debugger","QueueAction","statusSC","/status.reply","OSCReceive","_midiEventCb","wxeval" ) if val then --print("idlelinda receive ",key,val) if key=="prout" then DisplayOutput(val[1],val[2]) elseif key=="proutSC" then DisplayLog(val, ScLog) for looppr = 1,10 do local key2,val2 = idlelinda:receive(0,"proutSC") if val2 then DisplayLog(val2, ScLog) else break end end elseif key=="debugger" then for k,v in ipairs(val[3]) do if v.what~="C" then abriredit(v.source:sub(2),v.currentline) break end end --abriredit(val[1]:sub(2),val[2]) CallStack:MakeStack(val[3],"",val[4]) if val[5] then EnableDebugCommands(val[5]); end elseif key=="Metro" then toppanel:set_transport(val) --timer:Start(300,wx.wxTIMER_ONE_SHOT) lanes.timer(scriptlinda,"beatRequest",0.3,0) elseif key=="TextToClipBoard" then putTextToClipBoard(val) elseif key=="statusSC" then --thread_print("timerstatus") IDESCSERVER:status() elseif key=="/status.reply" then toppanel:printStatus(val) lanes.timer(idlelinda,"statusSC",1,0) elseif key=="OSCReceive" then OSCFunc.handleOSCReceive(val) elseif key=="QueueAction" then doQueueAction(val) elseif key == "_midiEventCb" then --if write note send to editor if G_do_write_midi then if val.type==midi.noteOn then local editor = GetEditor() if editor then if not G_do_write_midi_number then editor:AddText([["]] .. numberToNote(val.byte2) .. [[",]]) else editor:AddText(tostring(val.byte2) .. [[,]]) end end end end elseif key=="DoDir" then --print("receive DoDir") local res={} local function ff(n,l,p) --print(n,l,p) res[#res+1]={file=n,lev=l,path=p} end DoDir(ff,val[1],val[2],val[3]) --print("res es:") --prtable(res) val[4]:send("dodirResp",res) elseif key=="_FileSelector" then local res=_FileSelector(val[1],val[2],val[3]) val[4]:send("_FileSelectorResp",res) elseif key == "wxeval" then local succes,res = pcall(val[1]) val[2]:send("wxevalResp",{succes,res}) end requestmore=true end if requestmore then event:RequestMore(true) end --event:Skip() end function ToggleDebugMarker(editor, line) local markers = editor:MarkerGet(line) if markers >= CURRENT_LINE_MARKER_VALUE then markers = markers - CURRENT_LINE_MARKER_VALUE end local id = editor:GetId() if markers >= BREAKPOINT_MARKER_VALUE then editor:MarkerDelete(line, BREAKPOINT_MARKER) if debuggerlinda then debuggerlinda:send("brpoints",{"delete","@"..openDocuments[editor:GetId()].filePath,line+1}) end else editor:MarkerAdd(line, BREAKPOINT_MARKER) if debuggerlinda then debuggerlinda:send("brpoints",{"add","@"..openDocuments[editor:GetId()].filePath,line+1}) end end end function ClearAllCurrentLineMarkers() for id, document in pairs(openDocuments) do local editor = document.editor editor:MarkerDeleteAll(CURRENT_LINE_MARKER) end end --[[ frame:Connect(ID_TOGGLEBREAKPOINT, wx.wxEVT_COMMAND_MENU_SELECTED, function (event) local editor = GetEditor() local line = editor:LineFromPosition(editor:GetCurrentPos()) ToggleDebugMarker(editor, line) end) frame:Connect(ID_TOGGLEBREAKPOINT, wx.wxEVT_UPDATE_UI, OnUpdateUIEditMenu) --]] function SaveIfModified(editor) local id = editor:GetId() if openDocuments[id].isModified then local saved = false if not openDocuments[id].filePath then local ret = wx.wxMessageBox("You must save the program before running it.\nPress cancel to abort running.","Save file?", wx.wxOK + wx.wxCANCEL + wx.wxCENTRE, frame) if ret == wx.wxOK then saved = SaveFileAs(editor) end else saved = SaveFile(editor, openDocuments[id].filePath) end if saved then openDocuments[id].isModified = false else return false -- not saved end end return true -- saved end ----------------------------------------- ActionsQueue={} function QueueAction(interval,action) action.timestamp = lanes.now_secs() + interval ActionsQueue[#ActionsQueue+1] = action table.sort(ActionsQueue,function(a,b) return a.timestamp > b.timestamp end) lanes.timer(idlelinda,"QueueAction",interval,0) end function doQueueAction(clocktimestamp) local action=ActionsQueue[#ActionsQueue] while action and action.timestamp <= lanes.now_secs() do table.remove(ActionsQueue) action[1](action[2]) action=ActionsQueue[#ActionsQueue] --print("doit","\t",#ActionsQueue) end if #ActionsQueue > 0 then lanes.timer(idlelinda,"QueueAction",ActionsQueue[#ActionsQueue].timestamp - lanes.now_secs(),0) end end ----------------------------------------------------- local function strconcat(...) local str="" for i=1, select('#', ...) do str = str .. tostring(select(i, ...)) .. "\t" end str = str .. "\n" return str end function thread_print(...) idlelinda:send("prout",{strconcat(...),false}) end function thread_error_print(...) idlelinda:send("prout",{strconcat(...),true}) end function putTextToClipBoard(text) local clipboard=wx.wxClipboard.Get() if (clipboard:Open()) then clipboard:SetData( wx.wxTextDataObject(text) ); clipboard:Close(); end end -- --------------------------------------------------------------------------- -- Attach the handler for closing the frame function CloseWindow(event) exitingProgram = true -- don't handle focus events if not SaveOnExit(event:CanVeto()) then event:Veto() exitingProgram = false return end print("Main frame Closing") wakeupidletimer:Stop() local count_cancel = 0 while script_lane and (count_cancel < 10) do --local cancelled,err=script_lane:cancel(0.1) local cancelled,err = ideCancelScript(0.1) print("script cancel on close",cancelled,err) if cancelled then script_lane = nil end count_cancel = count_cancel + 1 end ConfigSaveOpenDocuments(Config) file_history:Save(Config.config) ConfigSavePerspectives() CloseScriptGUI() manager:UnInit(); Config:delete() -- always delete the config config=nil event:Skip() if IDESCSERVER.inited then IDESCSERVER:quit() IDESCSERVER:close() end --midilane:cancel(0.1) --MidiClose() --pmidi.exit_midi_thread() print("Main frame Closed") end AppInit() wx.wxGetApp():MainLoop() --]===]
--- Module implementing the LuaRocks "purge" command. -- Remove all rocks from a given tree. module("luarocks.purge", package.seeall) local util = require("luarocks.util") local fs = require("luarocks.fs") local path = require("luarocks.path") local search = require("luarocks.search") local deps = require("luarocks.deps") local repos = require("luarocks.repos") local manif = require("luarocks.manif") local cfg = require("luarocks.cfg") help_summary = "Remove all installed rocks from a tree." help_arguments = "--tree=<tree>" help = [[ This command removes all rocks from a given tree. The --tree argument is mandatory: luarocks purge does not assume a default tree. ]] function run(...) local flags = util.parse_flags(...) local tree = flags["tree"] if type(tree) ~= "string" then return nil, "The --tree argument is mandatory, see help." end local results = {} local query = search.make_query("") query.exact_name = false search.manifest_search(results, path.rocks_dir(tree), query) for package, versions in util.sortedpairs(results) do for version, repositories in util.sortedpairs(versions, function(a,b) return deps.compare_versions(b,a) end) do util.printout("Removing "..package.." "..version.."...") local ok, err = repos.delete_version(package, version, true) if not ok then util.printerr(err) end end end return manif.make_manifest(cfg.rocks_dir, "one") end
if not CREDENTIALS.sentry then return end require("xlib_sentry") if not sentry then XLIB.Warn("Sentry did not require() correctly") return end local options = {} -- Make a copy so we can modify it for k, v in pairs(CREDENTIALS.sentry.options or {}) do options[k] = v end if options.auto and (options.auto:lower() ~= "true" or options.auto ~= "1") then print('XLIB Sentry automatic loading disabled. Either unset CREDENTIAL_STORE.sentry.auto or set to "auto" or "1" to re-enable.)') return end options.no_detour = (options.no_detour or ""):Split(" ") sentry.Setup(CREDENTIALS.sentry.dsn, options)