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-- title: TICuare -- author: Crutiatix -- desc: UI library for TIC-80 v0.4.0 -- script: lua -- input: mouse -- Based on Uare (c) 2015 Ulysse Ramage -- Copyright (c) 2017 Crutiatix -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ticuare={name="ticuare",elements={},z=1,hz=nil} ticuare.__index=ticuare local e={__index=ticuare} local function i(e,n,o,t,r,d) return e>o and e<r and n>t and n<d end local function r(n,d,o) for e,t in pairs(d)do if type(t)=="table"then if type(n[e]or false)=="table"then r(n[e]or{},d[e]or{},o) else if not n[e]or o then n[e]=t end end else if not n[e]or o then n[e]=t end end end return n end local function a(r) local n={} local function t(e) if type(e)~="table"then return e elseif n[e]then return n[e] end local o={} n[e]=o for e,n in pairs(e)do o[t(e)]=t(n) end return setmetatable(o,getmetatable(e)) end return t(r) end function ticuare.mlPrint(a,o,d,l,n,c,i,u,s) local t={} local e=0 local r=0 for e in a:gmatch("([^\n]+)")do table.insert(t,e) end for a,t in ipairs(t)do if i then e=font(t,o,d+((a-1)*n),u,s) else e=print(t,o,d+((a-1)*n),l,c) end if e>r then r=e end end return e,#t*n end function ticuare.element(t,n) if not n then n=t t="element"end local e=n setmetatable(e,ticuare) e.hover,e.click=false,false e.active=n.active or true e.drag=n.drag or{enabled=false} e.visible=n.visible or true if e.content then if not e.content.scroll then e.content.scroll={x=0,y=0}end e.content.w,e.content.h=e.content.w or e.w,e.content.h or e.h end e.type,e.z=t,ticuare.z ticuare.z=ticuare.z+1 ticuare.hz=ticuare.z table.insert(ticuare.elements,e) return e end function ticuare.newElement(e)return ticuare.element("element",e)end function ticuare.newStyle(e)return e end function ticuare.newGroup()local e={type="group",elements={}}setmetatable(e,ticuare)return e end function ticuare:updateSelf(t,o,e,n) local a=n~="s"and e or false local e=i(t,o,self.x,self.y,self.x+self.w,self.y+self.h) if self.center then e=i(t,o,self.x-self.w*.5,self.y-self.h*.5,self.x+self.w*.5,self.y+self.h*.5) end local e=n~="s"and e or false local r,d=self.hover,self.hold self.hover=e or(self.drag.enabled and ticuare.holdt and ticuare.holdt.obj==self) self.hold=((n=="c"and e)and true)or(a and self.hold)or((e and n~="r"and self.hold)) if n=="c"and e and self.onClick then self.onClick() elseif(n=="r"and e and d)and self.onCleanRelease then self.onCleanRelease() elseif((n=="r"and e and d)or(self.hold and not e))and self.onRelease then self.onRelease() elseif self.hold and self.onHold then self.onHold() elseif not r and self.hover and self.onStartHover then self.onStartHover() elseif self.hover and self.onHover then self.onHover() elseif r and not self.hover and self.onReleaseHover then self.onReleaseHover() end if self.hold and(not e or self.drag.enabled)and not ticuare.holdt then self.hold=self.drag.enabled ticuare.holdt={obj=self,d={x=self.x-t,y=self.y-o}} elseif not self.hold and e and(ticuare.holdt and ticuare.holdt.obj==self)then self.hold=true ticuare.holdt=nil end if ticuare.holdt and ticuare.holdt.obj==self and self.drag.enabled then self.x=(not self.drag.fixed or not self.drag.fixed[1])and t+ticuare.holdt.d.x or self.x self.y=(not self.drag.fixed or not self.drag.fixed[2])and o+ticuare.holdt.d.y or self.y if self.drag.bounds then self.drag.bounds[1].x=self.drag.bounds[1].x or self.x self.drag.bounds[1].y=self.drag.bounds[1].y or self.y self.drag.bounds[2].x=self.drag.bounds[2].x or self.x self.drag.bounds[2].y=self.drag.bounds[2].y or self.y self.x=(self.drag.bounds[1].x and self.x<self.drag.bounds[1].x)and self.drag.bounds[1].x or self.x self.y=(self.drag.bounds[1].y and self.y<self.drag.bounds[1].y)and self.drag.bounds[1].y or self.y self.x=(self.drag.bounds[2].x and self.x>self.drag.bounds[2].x)and self.drag.bounds[2].x or self.x self.y=(self.drag.bounds[2].y and self.y>self.drag.bounds[2].y)and self.drag.bounds[2].y or self.y end if self.track then self:anchor(self.track.ref) end end return e end function ticuare:updateTrack() if self.track then self.x,self.y=self.track.ref.x+self.track.d.x,self.track.ref.y+self.track.d.y end end function ticuare:drawSelf() if self.visible then local t,e=self.x,self.y if self.center then t,e=self.x-self.w*.5,self.y-self.h*.5 end if self.colors then local n=((self.hold and self.colors[3])and self.colors[3])or((self.hover and self.colors[2])and self.colors[2])or self.colors[1]or nil if n then rect(t,e,self.w,self.h,n)end end if self.border and self.border.colors and self.border.width then local o=((self.hold and self.border.colors[3])and self.border.colors[3])or((self.hover and self.border.colors[2])and self.border.colors[2])or self.border.colors[1]or nil if o then for n=0,self.border.width-1 do rectb(t+n,e+n,self.w-2*n,self.h-2*n,o) end end end if self.icon and self.icon.sprites and#self.icon.sprites>0 then local o=((self.hold and self.icon.sprites[3])and self.icon.sprites[3])or((self.hover and self.icon.sprites[2])and self.icon.sprites[2])or self.icon.sprites[1] local n=self.icon.offset or{x=0,y=0} self.icon.key=self.icon.key or-1 self.icon.scale=self.icon.scale or 1 self.icon.flip=self.icon.flip or 0 self.icon.rotate=self.icon.rotate or 0 self.icon.size=self.icon.size or 1 for d=1,self.icon.size do for r=1,self.icon.size do spr(o+(d-1)+((r-1)*16), (t+(self.center and 0 or self.w*.5)+n.x-4), (e+(self.center and 0 or self.h*.5)+n.y-4), self.icon.key, self.icon.scale, self.icon.flip, self.icon.rotate) end end end if self.text and self.text.display and self.text.colors[1]then self.text.colors[1]=self.text.colors[1]or 14 self.text.space=self.text.space or 5 self.text.key=self.text.key or-1 self.text.spacing=self.text.spacing or(self.text.font and 8 or 6) self.text.fixed=self.text.fixed or false local e if(self.hold and self.text.colors[3])then e=self.text.colors[3] elseif(self.hover and self.text.colors[2])then e=self.text.colors[2] else e=self.text.colors[1]end local n=self.text.offset or{x=0,y=0} local t,o=ticuare.mlPrint(self.text.display,300,300,-1,self.text.spacing,self.text.fixed,self.text.font,self.text.key,self.text.space) ticuare.mlPrint(self.text.display, self.x-(self.center and(self.w*.5)or 0)+(self.text.center and(self.w*.5)-(t*.5)or 0)+n.x+(self.text.center and 0 or self.border.width), self.y-(self.center and(self.h*.5)or 0)+(self.text.center and(self.h*.5)-(o*.5)or 0)+n.y+(self.text.center and 0 or self.border.width), e,self.text.spacing,self.text.fixed,self.text.font,self.text.key,self.text.space ) end if self.content and self.drawContent then self:renderContent() end end end function ticuare:renderContent() local t,e=self.x,self.y if self.center then t,e=self.x-self.w*.5,self.y-self.h*.5 end local n=self.border.width and self.border.width+1 or 1 local t=t-(self.content.scroll.x or 0)*(self.content.w-self.w)+n local e=e-(self.content.scroll.y or 0)*(self.content.h-self.h)+n self.drawContent(self,t,e) end function ticuare:setContent(e) self.drawContent=e end function ticuare:setContentDimensions(n,e) if self.content then self.content.w,self.content.h=n,e end end function ticuare:setScroll(e) e.x=e.x or 0 e.y=e.y or 0 if self.content then e.x=(e.x<0 and 0)or(e.x>1 and 1)or e.x e.y=(e.y<0 and 0)or(e.y>1 and 1)or e.y self.content.scroll.x,self.content.scroll.y=e.x or self.content.scroll.x,e.y or self.content.scroll.y end end function ticuare:getScroll() if self.content then return{x=self.content.scroll.x,y=self.content.scroll.y} end end function ticuare.update(r,d,o) if r and d then local n,e="n",o if ticuare.c and not e then ticuare.c=false n="r"ticuare.holdt=nil elseif not ticuare.c and e then ticuare.c=true n="c"ticuare.holdt=nil end local t=false local e={} for n=1,#ticuare.elements do table.insert(e,ticuare.elements[n])end table.sort(e,function(e,n)return e.z>n.z end) for a=1,#e do local e=e[a] if e then if e:updateSelf(r,d,o,((t or(ticuare.holdt and ticuare.holdt.obj~=e))or not e.active)and"s"or n)then t=true end end end for e=#ticuare.elements,1,-1 do if ticuare.elements[e]then ticuare.elements[e]:updateTrack() end end end end function ticuare.draw() local e={} for n=1,#ticuare.elements do if ticuare.elements[n].draw then table.insert(e,ticuare.elements[n])end end table.sort(e,function(n,e)return n.z<e.z end) for n=1,#e do e[n]:drawSelf()end end function ticuare:style(e) if self.type=="group"then for n=1,#self.elements do r(self.elements[n],a(e),false) end else r(self,a(e),false) end return self end function ticuare:anchor(e) if self.type=="group"then self.elements[1].track={ref=e.elements[1],d={x=self.x-e.elements[1].x,y=self.y-otherelements.other.y}} else self.track={ref=e,d={x=self.x-e.x,y=self.y-e.y}} end return self end function ticuare:group(e) table.insert(e.elements,self) return self end function ticuare:setActive(e) if self.type=="group"then for n=1,#self.elements do self.elements[n]:setActive(e) end else self.active=e end end function ticuare:enable()return self:setActive(true)end function ticuare:disable()return self:setActive(false)end function ticuare:getActive()if self.active~=nil then return self.active end end function ticuare:setVisible(e) if self.type=="group"then for n=1,#self.elements do self.elements[n]:setVisible(e) end else self.visible=e end end function ticuare:show(e)return self:setVisible(true,e)end function ticuare:hide(e)return self:setVisible(false,e)end function ticuare:getVisible()if self.visible~=nil then return self.visible end end function ticuare:setDragBounds(e) self.drag.bounds=e end function ticuare:setHorizontalRange(e) self.x=self.drag.bounds[1].x+(self.drag.bounds[2].x-self.drag.bounds[1].x)*e end function ticuare:setVerticalRange(e) self.y=self.drag.bounds[1].y+(self.drag.bounds[2].y-self.drag.bounds[1].y)*e end function ticuare:getHorizontalRange() assert(self.drag.bounds and self.drag.bounds[1]and self.drag.bounds[2]and self.drag.bounds[1].x and self.drag.bounds[2].x,"Element must have 2 horizontal boundaries") return(self.x-self.drag.bounds[1].x)/(self.drag.bounds[2].x-self.drag.bounds[1].x) end function ticuare:getVerticalRange() assert(self.drag.bounds and self.drag.bounds[1]and self.drag.bounds[2]and self.drag.bounds[1].y and self.drag.bounds[2].y,"Element must have 2 vertical boundaries") return(self.y-self.drag.bounds[1].y)/(self.drag.bounds[2].y-self.drag.bounds[1].y) end function ticuare:setIndex(e) if self.type=="group"then local n for e=1,#self.elements do if not n or self.elements[e].z<n then n=self.elements[e].z end end for t=1,#self.elements do local e=self.elements[t].z-n+e self.elements[t]:setIndex(e) end else self.z=e if e>ticuare.hz then ticuare.hz=e end end end function ticuare:toFront() if self.z<ticuare.hz or self.type=="group"then return self:setIndex(ticuare.hz+1)end end function ticuare:getIndex()return self.z end function ticuare:remove() for e=#ticuare.elements,1,-1 do if ticuare.elements[e]==self then table.remove(ticuare.elements,e)self=nil end end end function ticuare.clear() for e=1,#ticuare.elements do ticuare.elements[e]=nil end end ffont = false function load() sliders={{},{},{}} for a=1, 3 do for s=1, 3 do sliders[a][s]={} local x = (15*s)+(60*(s-1)) local y = 50+(a*20) sliders[a][s].sliderBg=ticuare.element({ x=x,y=y,w=60,h=11, colors={7,7,7}, border={ colors={3,3,3}, width=2 } }) sliders[a][s].slider=ticuare.element({ x=x, y=y,w=20,h=11, colors={1,2,3}, border={ colors={4,5,6}, width=1 }, drag = { bounds={ {x=x}, {x=x+(60-20)} }, enabled = true, fixed = {x = false, y = true}, }, text={ center = true, colors = {7,8,9}, offset={x=0,y=1}, } }) end end button = ticuare.element({ x = 185, y = 40, w = 80, h = 40, colors = {}, center = true, border={ colors={}, width=5 }, text = { display = "Example\n Button", center = true, colors = {}, font = false, key = 5, space = 5, spacing = 8 }, onCleanRelease = function () if button.text.font then button.text.font = false else button.text.font = true end if ffont then ffont = false else ffont = true end end }) end function draw () ticuare.draw() ticuare.mlPrint( "button = ticuare.element({\n".. " colors={"..table.concat(button.colors,",").."},\n".. " border={\n".. " colors={"..table.concat(button.border.colors,",").."},\n".. " },\n".. " text={\n".. " colors={"..table.concat(button.text.colors,",").."},\n".. " },\n".. "})\n", 5,5,9,8,false,ffont,5,5 ) end function update() ticuare.update(mouse()) local value for ia, va in ipairs(sliders) do for is, vs in ipairs(va) do value = math.floor(vs.slider:getHorizontalRange()*15) vs.slider.text.display = tostring(value) vs.slider.colors = {value,value,3} vs.slider.border.colors = {15,0,value} vs.slider.text.colors = {0,15,value} if ia == 1 then button.colors[is] = value elseif ia == 2 then button.border.colors[is] = value elseif ia == 3 then button.text.colors[is] = value end end end end load() function TIC() cls(1) update() draw() end
object_tangible_tcg_series7_garage_display_vehicles_landspeeder_desert_skiff = object_tangible_tcg_series7_garage_display_vehicles_shared_landspeeder_desert_skiff:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_landspeeder_desert_skiff, "object/tangible/tcg/series7/garage_display_vehicles/landspeeder_desert_skiff.iff")
------------------------------------------- ------- EDITED BY GITHUB.COM/AVAN0X ------- --------------- AvaN0x#6348 --------------- ------------------------------------------- --================================================================================================ --== VARIABLES - DO NOT EDIT == --================================================================================================ ESX = nil inMenu = false local showblips = true local atbank = false local bankMenu = true local banks = { {name="Pacific Standard", id=108, colour = 18, x=242.04, y=224.45, z=106.286}, {name="Banque", id=108, colour = 4, x=-1212.980, y=-330.841, z=37.787}, {name="Banque", id=108, colour = 4, x=-2962.582, y=482.627, z=15.703}, {name="Banque", id=108, colour = 4, x=-112.202, y=6469.295, z=31.626}, {name="Banque", id=108, colour = 4, x=314.187, y=-278.621, z=54.170}, {name="Banque", id=108, colour = 4, x=-351.534, y=-49.529, z=49.042}, {name="Banque", id=108, colour = 4, x=1175.0643310547, y=2706.6435546875, z=38.094036102295}, {name="Banque", id=108, colour = 4, x=149.4551, y=-1038.95, z=29.366} } local atms = { {name="ATM", id=277, x=237.43, y=217.87, z=106.840, w = 296.0}, {name="ATM", id=277, x=-386.733, y=6045.953, z=31.501, w = 0.0}, {name="ATM", id=277, x=-386.733, y=6045.953, z=31.501, w = 0.0}, {name="ATM", id=277, x=-284.037, y=6224.385, z=31.187, w = 0.0}, {name="ATM", id=277, x=-284.037, y=6224.385, z=31.187, w = 0.0}, {name="ATM", id=277, x=-135.165, y=6365.738, z=31.101, w = 0.0}, {name="ATM", id=277, x=-110.753, y=6467.703, z=31.784, w = 0.0}, {name="ATM", id=277, x=-94.9690, y=6455.301, z=31.784, w = 0.0}, {name="ATM", id=277, x=155.4300, y=6641.991, z=31.784, w = 0.0}, {name="ATM", id=277, x=174.6720, y=6637.218, z=31.784, w = 0.0}, {name="ATM", id=277, x=1703.138, y=6426.783, z=32.730, w = 0.0}, {name="ATM", id=277, x=1735.114, y=6411.035, z=35.164, w = 0.0}, {name="ATM", id=277, x=1702.842, y=4933.593, z=42.051, w = 0.0}, {name="ATM", id=277, x=1967.333, y=3744.293, z=32.272, w = 0.0}, {name="ATM", id=277, x=1821.917, y=3683.483, z=34.244, w = 0.0}, {name="ATM", id=277, x=1174.532, y=2705.278, z=38.027, w = 0.0}, {name="ATM", id=277, x=540.0420, y=2671.007, z=42.177, w = 0.0}, {name="ATM", id=277, x=2564.399, y=2585.100, z=38.016, w = 0.0}, {name="ATM", id=277, x=2558.683, y=349.6010, z=108.050, w = 0.0}, {name="ATM", id=277, x=2558.051, y=389.4817, z=108.660, w = 0.0}, {name="ATM", id=277, x=1077.692, y=-775.796, z=58.218, w = 0.0}, {name="ATM", id=277, x=1139.018, y=-469.886, z=66.789, w = 0.0}, {name="ATM", id=277, x=1168.975, y=-457.241, z=66.641, w = 0.0}, {name="ATM", id=277, x=1153.884, y=-326.540, z=69.245, w = 0.0}, {name="ATM", id=277, x=381.2827, y=323.2518, z=103.270, w = 0.0}, {name="ATM", id=277, x=265.0043, y=212.1717, z=106.780, w = 0.0}, {name="ATM", id=277, x=285.2029, y=143.5690, z=104.970, w = 0.0}, {name="ATM", id=277, x=157.7698, y=233.5450, z=106.450, w = 0.0}, {name="ATM", id=277, x=-164.568, y=233.5066, z=94.919, w = 0.0}, {name="ATM", id=277, x=-1827.04, y=785.5159, z=138.020, w = 0.0}, {name="ATM", id=277, x=-1409.39, y=-99.2603, z=52.473, w = 0.0}, {name="ATM", id=277, x=-1205.35, y=-325.579, z=37.870, w = 0.0}, {name="ATM", id=277, x=-1215.64, y=-332.231, z=37.881, w = 0.0}, {name="ATM", id=277, x=-2072.41, y=-316.959, z=13.345, w = 0.0}, {name="ATM", id=277, x=-2975.72, y=379.7737, z=14.992, w = 0.0}, {name="ATM", id=277, x=-2962.60, y=482.1914, z=15.762, w = 0.0}, {name="ATM", id=277, x=-2955.70, y=488.7218, z=15.486, w = 0.0}, {name="ATM", id=277, x=-3044.22, y=595.2429, z=7.595, w = 0.0}, {name="ATM", id=277, x=-3144.13, y=1127.415, z=20.868, w = 0.0}, {name="ATM", id=277, x=-3241.10, y=996.6881, z=12.500, w = 0.0}, {name="ATM", id=277, x=-3241.11, y=1009.152, z=12.877, w = 0.0}, {name="ATM", id=277, x=-1305.40, y=-706.240, z=25.352, w = 0.0}, {name="ATM", id=277, x=-538.225, y=-854.423, z=29.234, w = 0.0}, {name="ATM", id=277, x=-711.156, y=-818.958, z=23.768, w = 0.0}, {name="ATM", id=277, x=-717.614, y=-915.880, z=19.268, w = 0.0}, {name="ATM", id=277, x=-526.566, y=-1222.90, z=18.434, w = 0.0}, {name="ATM", id=277, x=-256.831, y=-719.646, z=33.444, w = 0.0}, {name="ATM", id=277, x=-203.548, y=-861.588, z=30.205, w = 0.0}, {name="ATM", id=277, x=112.4102, y=-776.162, z=31.427, w = 0.0}, {name="ATM", id=277, x=112.9290, y=-818.710, z=31.386, w = 0.0}, {name="ATM", id=277, x=119.9000, y=-883.826, z=31.191, w = 0.0}, {name="ATM", id=277, x=-846.304, y=-340.402, z=38.687, w = 0.0}, {name="ATM", id=277, x=-1204.35, y=-324.391, z=37.877, w = 0.0}, {name="ATM", id=277, x=-1216.27, y=-331.461, z=37.773, w = 0.0}, {name="ATM", id=277, x=-56.1935, y=-1752.53, z=29.452, w = 0.0}, {name="ATM", id=277, x=-261.692, y=-2012.64, z=30.121, w = 0.0}, {name="ATM", id=277, x=-273.001, y=-2025.60, z=30.197, w = 0.0}, {name="ATM", id=277, x=314.187, y=-278.621, z=54.170, w = 0.0}, {name="ATM", id=277, x=-351.534, y=-49.529, z=49.042, w = 0.0}, {name="ATM", id=277, x=24.589, y=-946.056, z=29.357, w = 0.0}, {name="ATM", id=277, x=-254.112, y=-692.483, z=33.616, w = 0.0}, {name="ATM", id=277, x=-1570.197, y=-546.651, z=34.955, w = 0.0}, {name="ATM", id=277, x=-1415.909, y=-211.825, z=46.500, w = 0.0}, {name="ATM", id=277, x=-1430.112, y=-211.014, z=46.500, w = 0.0}, {name="ATM", id=277, x=33.232, y=-1347.849, z=29.497, w = 0.0}, {name="ATM", id=277, x=129.216, y=-1292.347, z=29.269, w = 0.0}, {name="ATM", id=277, x=287.645, y=-1282.646, z=29.659, w = 0.0}, {name="ATM", id=277, x=289.012, y=-1256.545, z=29.440, w = 0.0}, {name="ATM", id=277, x=295.839, y=-895.640, z=29.217, w = 0.0}, {name="ATM", id=277, x=1686.753, y=4815.809, z=42.008, w = 0.0}, {name="ATM", id=277, x=-302.408, y=-829.945, z=32.417, w = 0.0}, {name="ATM", id=277, x=5.134, y=-919.949, z=29.557, w = 0.0}, {name="ATM", id=277, x=-1132.024, y=-1704.055, z=3.44, w = 0.0}, {name="ATM", id=277, x=-572.796, y=-397.908, z=33.9, w = 0.0}, {name="ATM", id=277, x=903.69, y=-164.06, z=74.17, w = 0.0}, -- taxi } --================================================================================================ --== THREADING - DO NOT EDIT == --================================================================================================ --=============================================== --== Base ESX Threading == --=============================================== Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) --=============================================== --== Core Threading == --=============================================== if bankMenu then Citizen.CreateThread(function() while true do Wait(0) local ped = PlayerPedId() local bank = nearBank() local atm = nearATM() if bank and not inMenu then DisplayHelpText("Appuie sur ~INPUT_PICKUP~ pour accèder à compte ~b~") if IsControlJustPressed(1, 38) then OpenBank() end elseif atm and not inMenu then DisplayHelpText("Appuie sur ~INPUT_PICKUP~ pour accèder à compte ~b~") if IsControlJustPressed(1, 38) then TaskGoStraightToCoord(ped, atm.x, atm.y, atm.z, 10.0, 10, atm.w, 0.5) Wait(2500) -- ClearPedTasksImmediately(ped) TaskStartScenarioInPlace(ped, "PROP_HUMAN_ATM", 0, false) Wait(8000) OpenBank() Wait(15000) ClearPedTasksImmediately(ped) end end if IsControlJustPressed(1, 322) and inMenu then SetNuiFocus(false, false) SendNUIMessage({type = 'close'}) -- ClearPedTasks(ped) Wait(500) ClearPedTasksImmediately(ped) inMenu = false end end end) end function OpenBank() inMenu = true SetNuiFocus(true, true) SendNUIMessage({type = 'openGeneral'}) TriggerServerEvent('bank:balance') local ped = GetPlayerPed(-1) end --=============================================== --== Map Blips == --=============================================== Citizen.CreateThread(function() if showblips then for k,v in ipairs(banks)do local blip = AddBlipForCoord(v.x, v.y, v.z) SetBlipSprite(blip, v.id) SetBlipColour(blip, v.colour) SetBlipScale(blip, 0.7) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(tostring(v.name)) EndTextCommandSetBlipName(blip) end end end) --=============================================== --== Deposit Event == --=============================================== RegisterNetEvent('currentbalance1') AddEventHandler('currentbalance1', function(balance) local id = PlayerId() local playerName = GetPlayerName(id) SendNUIMessage({ type = "balanceHUD", balance = balance, player = playerName }) end) --=============================================== --== Deposit Event == --=============================================== RegisterNUICallback('deposit', function(data) TriggerServerEvent('bank:deposit1', tonumber(data.amount)) TriggerServerEvent('bank:balance') end) --=============================================== --== Withdraw Event == --=============================================== RegisterNUICallback('withdrawl', function(data) TriggerServerEvent('bank:withdraw1', tonumber(data.amountw)) TriggerServerEvent('bank:balance') end) --=============================================== --== Balance Event == --=============================================== RegisterNUICallback('balance', function() TriggerServerEvent('bank:balance') end) RegisterNetEvent('balance:back') AddEventHandler('balance:back', function(balance) SendNUIMessage({type = 'balanceReturn', bal = balance}) end) --=============================================== --== Transfer Event == --=============================================== RegisterNUICallback('transfer', function(data) TriggerServerEvent('bank:transfer', data.to, data.amountt) TriggerServerEvent('bank:balance') end) --=============================================== --== Result Event == --=============================================== RegisterNetEvent('bank:result') AddEventHandler('bank:result', function(type, message) SendNUIMessage({type = 'result', m = message, t = type}) end) --=============================================== --== NUIFocusoff == --=============================================== RegisterNUICallback('NUIFocusOff', function() SetNuiFocus(false, false) SendNUIMessage({type = 'closeAll'}) local ped = GetPlayerPed() -- ClearPedTasks(ped) Wait(500) ClearPedTasksImmediately(ped) inMenu = false end) --=============================================== --== Capture Bank Distance == --=============================================== function nearBank() local player = GetPlayerPed(-1) local playerloc = GetEntityCoords(player, 0) for _, search in pairs(banks) do local distance = GetDistanceBetweenCoords(search.x, search.y, search.z, playerloc['x'], playerloc['y'], playerloc['z'], true) if distance <= 3 then return search end end return nil end function nearATM() local player = GetPlayerPed(-1) local playerloc = GetEntityCoords(player, 0) for _, search in pairs(atms) do local distance = GetDistanceBetweenCoords(search.x, search.y, search.z, playerloc['x'], playerloc['y'], playerloc['z'], true) if distance <= 1.5 then return search end end return nil end function DisplayHelpText(str) SetTextComponentFormat("STRING") AddTextComponentString(str) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end
local mod_path = "mods/Test" local mod = {} local function load_assets(toAdd, toPath) local filesTable = love.filesystem.getDirectoryItems(toPath) for i,v in ipairs(filesTable) do local file = toPath.."/"..v if love.filesystem.isFile(file) then if string.find(file, ".lua") then local sfile = string.gsub(file, ".lua", "") local afile = string.gsub(string.gsub(file, toPath.."/", ""), ".lua", "") toAdd[afile] = require(sfile) print("Including '"..sfile..".lua'") end elseif love.filesystem.isDirectory(file) then load_assets(toAdd, file) end end end local function mod_init() mod.name = "Last Chance HD" mod.paths = {} mod.paths.root = mod_path mod.script = require(mod_path.."/script") mod.characters = {} mod.locations = {} mod.saves = {} mod.paths.characters = mod_path.."/characters" mod.paths.saves = mod_path.."/saves" mod.paths.locations = mod_path.."/locations" load_assets(mod.characters, mod.paths.characters) load_assets(mod.locations, mod.paths.locations) load_assets(mod.saves, mod.paths.saves) mod.save_file = mod.saves["1"] return true end if mod_init() then return mod else return false end
local default_opts = require("blaz.lsp.opts.defaults") local opts = {} return vim.tbl_deep_extend("force", default_opts, opts)
return { sharp = { 15, 14, 9, 7 }, sharpp = { 15, 14, 9, 18 } }
--[[ The MIT License (MIT) Copyright (c) 2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local BASE = ... local shine = {} shine.__index = shine -- commonly used utility function function shine._render_to_canvas(_, canvas, func, ...) local old_canvas = love.graphics.getCanvas() love.graphics.setCanvas(canvas) love.graphics.clear() func(...) love.graphics.setCanvas(old_canvas) end function shine._apply_shader_to_scene(_, shader, canvas, func, ...) local s = love.graphics.getShader() local co = {love.graphics.getColor()} -- draw scene to canvas shine._render_to_canvas(_, canvas, func, ...) -- apply shader to canvas love.graphics.setColor(co) love.graphics.setShader(shader) local b = love.graphics.getBlendMode() love.graphics.setBlendMode('alpha', 'premultiplied') love.graphics.draw(canvas, 0,0) love.graphics.setBlendMode(b) -- reset shader and canvas love.graphics.setShader(s) end -- effect chaining function shine.chain(first, second) local effect = {} function effect:set(k, v) local ok = pcall(first.set, first, k, v) ok = pcall(second.set, second, k, v) or ok if not ok then error("Unknown property: " .. tostring(k)) end end function effect:draw(func, ...) local args = {n = select('#',...), ...} second(function() first(func, unpack(args, 1, args.n)) end) end return setmetatable(effect, {__newindex = shine.__newindex, __index = shine, __call = effect.draw}) end -- guards function shine.draw() error("Incomplete effect: draw(func) not implemented", 2) end function shine.set() error("Incomplete effect: set(key, value) not implemented", 2) end function shine.__newindex(self, k, v) if k == "parameters" then assert(type(v) == "table") for k,v in pairs(v) do self:set(k,v) end else self:set(k, v) end end return setmetatable({}, {__index = function(self, key) local ok, effect = pcall(require, BASE .. "." .. key) if not ok then error("No such effect: "..key, 2) end setmetatable(effect, shine) local constructor = function(t) local instance = {} effect.new(instance) setmetatable(instance, {__newindex = shine.__newindex, __index = effect, __call = effect.draw}) if t and type(t) == "table" then instance.parameters = t end return instance end self[key] = constructor return constructor end})
#!/usr/bin/env lua require 'ext' local gnuplot = require 'gnuplot' for f in os.listdir'.' do local ident = f:match'^results%-(.*)%.txt$' if ident then local names = file[f]:split'\n'[1]:sub(2):split'\t' local args, argsDiff if os.fileexists'gnuplot-config.lua' then args, argsDiff = table.unpack(dofile'gnuplot-config.lua') end gnuplot(table(args, { terminal = 'png size 2400,1400', output = 'results-'..ident..'.png', style = 'data lines', xlabel = names[1], ylabel = names[2]:sub(1,-5), xrange = {0,10}, key = 'left Left reverse', {datafile=f, using='1:2', title=names[2]}, {datafile=f, using='1:3', title=names[3]}, {datafile=f, using='1:4', title=names[4]}, })) gnuplot(table(argsDiff, { terminal = 'png size 2400,1400', output = 'diff'..ident..'.png', style = 'data lines', xlabel = names[1], ylabel = names[2]:sub(1,-5), xrange = {0,10}, key = 'left Left reverse', {datafile=f, using='1:($2-$3)', title=names[2]..' - '..names[3]}, {datafile=f, using='1:($4-$3)', title=names[4]..' - '..names[3]}, })) end end
local config = { waypointDirectory = "waypoints/", } local stop = false local isAttacking = false local isFollowing = false local currentTargetPositionId = 1 local waypoints = {} local autowalkTargetPosition = waypoints[currentTargetPositionId] local itemHealingLoopId = nil local hasLured = false local player = nil local healingItem local manaItem function init() luniaBotWindow = g_ui.displayUI('luniabot') player = g_game.getLocalPlayer() waypointList = luniaBotWindow:getChildById("waypoints") luniaBotWindow:hide() luniaBotButton = modules.client_topmenu.addLeftGameButton('luniaBotButton', tr('Tasker'), 'icon', toggle) atkButton = luniaBotWindow:getChildById("autoAttack") walkButton = luniaBotWindow:getChildById("walking") healthSpellButton = luniaBotWindow:getChildById("AutoHealSpell") healthItemButton = luniaBotWindow:getChildById("AutoHealItem") manaRestoreButton = luniaBotWindow:getChildById("AutoMana") atkSpellButton = luniaBotWindow:getChildById("AtkSpell") manaTrainButton = luniaBotWindow:getChildById("ManaTrain") hasteButton = luniaBotWindow:getChildById("AutoHaste") buffButton = luniaBotWindow:getChildById("AutoBuff") lureButton = luniaBotWindow:getChildById("LureMonsters") manaShieldButton = luniaBotWindow:getChildById("AutoManaShield") antiIdleButton = luniaBotWindow:getChildById("AntiIdle") buttonEvent = { autoAttack = {f = atkLoop, e = nil }, walking = {f = walkToTarget, e = nil }, AutoHealSpell = {f = healingSpellLoop, e = nil }, AtkSpell = {f = atkSpellLoop, e = nil }, ManaTrain = {f = manaTrainLoop, e = nil }, AutoHaste = {f = hasteLoop, e = nil }, AutoManaShield = {f = shieldLoop, e = nil }, AntiIdle = {f = antiIdleLoop, e = nil }, AutoBuff = {f = buffLoop, e = nil } } healthItemButton.onCheckChange = autoHealPotion manaRestoreButton.onCheckChange = autoManaPotion luniaBotWindow:getChildById("AtkSpellText").onTextChange = saveBotText luniaBotWindow:getChildById("HealSpellText").onTextChange = saveBotText luniaBotWindow:getChildById("HealthSpellPercent").onTextChange = saveBotText luniaBotWindow:getChildById("HealItem").onTextChange = saveBotText luniaBotWindow:getChildById("HealItemPercent").onTextChange = saveBotText luniaBotWindow:getChildById("ManaItem").onTextChange = saveBotText luniaBotWindow:getChildById("ManaPercent").onTextChange = saveBotText luniaBotWindow:getChildById("WptName").onTextChange = saveBotText luniaBotWindow:getChildById("ManaSpellText").onTextChange = saveBotText luniaBotWindow:getChildById("ManaTrainPercent").onTextChange = saveBotText luniaBotWindow:getChildById("HasteText").onTextChange = saveBotText luniaBotWindow:getChildById("BuffText").onTextChange = saveBotText luniaBotWindow:getChildById("LureMinimum").onTextChange = saveBotText luniaBotWindow:getChildById("LureMaximum").onTextChange = saveBotText connect(g_game, { onGameStart = logIn, onGameEnd = logOut}) end function saveBotText() g_settings.set(player:getName() .. " " .. luniaBotWindow:getFocusedChild():getId(), luniaBotWindow:getFocusedChild():getText()) end function logIn() player = g_game.getLocalPlayer() print("Logged in as player: "..player:getName()) -- Fixes default values if(luniaBotWindow:getChildById("HealItem"):getText()) == ",266" then luniaBotWindow:getChildById("HealItem"):setText('266') end if(luniaBotWindow:getChildById("ManaItem"):getText()) == ",268" then luniaBotWindow:getChildById("ManaItem"):setText('268') end local checkButtons = {atkButton, healthSpellButton, walkButton, healthItemButton, manaRestoreButton, atkSpellButton, manaTrainButton, hasteButton, manaShieldButton, antiIdleButton, buffButton, lureButton} for _,checkButton in ipairs(checkButtons) do checkButton:setChecked(g_settings.getBoolean(player:getName() .. " " .. checkButton:getId())) end local textBoxes = {luniaBotWindow.ManaSpellText, luniaBotWindow.HasteText, luniaBotWindow.AtkSpellText, luniaBotWindow.HealSpellText, luniaBotWindow.HealthSpellPercent, luniaBotWindow.HealItem, luniaBotWindow.HealItemPercent, luniaBotWindow.ManaItem, luniaBotWindow.ManaPercent, luniaBotWindow.WptName, luniaBotWindow.BuffText, luniaBotWindow.LureMinimum, luniaBotWindow.LureMaximum} for _,textBox in ipairs(textBoxes) do local storedText = g_settings.get(player:getName() .. " " .. textBox:getId()) if string.len(storedText) >= 1 then textBox:setText(g_settings.get(player:getName() .. " " .. textBox:getId())) end end end function logOut() print("Logged out with player: "..player:getName()) player = nil end function terminate() luniaBotWindow:destroy() luniaBotButton:destroy() end function disable() luniaBotButton:hide() end function hide() luniaBotWindow:hide() end function show() luniaBotWindow:show() luniaBotWindow:raise() luniaBotWindow:focus() end function toggleLoop(key) print("toggleLoop("..key..")") --maybe remove some looops, for example healing could be done through events local btn = luniaBotWindow:getChildById(key) local btn_id = btn:getId() if (btn:isChecked()) then g_settings.set(player:getName() .. " " .. btn:getId(), true) if buttonEvent[btn_id] then print("Toggle Starting: "..key) buttonEvent[btn_id]['e'] = scheduleEvent(buttonEvent[btn_id]['f'], 100) end else g_settings.set(player:getName() .. " " .. btn:getId(), false) if buttonEvent[btn_id] then print("Toggle Stopping: "..key) removeEvent(buttonEvent[btn_id]['e']) end end end function autoHealPotion() healingItem = healthItemButton:isChecked() g_settings.set(player:getName() .. " " .. healthItemButton:getId(), healthItemButton:isChecked()) if (healingItem and itemHealingLoopId == nil) then itemHealingLoop() end if (not manaItem and not healingItem) then removeEvent(itemHealingLoopId) itemHealingLoopId = nil end end function autoManaPotion() manaItem = manaRestoreButton:isChecked() g_settings.set(player:getName() .. " " .. manaRestoreButton:getId(), manaRestoreButton:isChecked()) if (manaItem and itemHealingLoopId == nil) then itemHealingLoop() end if (not manaItem and not healingItem) then removeEvent(itemHealingLoopId) itemHealingLoopId = nil end end function toggle() if luniaBotWindow:isVisible() then hide() else show() end end local function getDistanceBetween(p1, p2) return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y)) end function Player.canAttack(self) return not self:hasState(16384) and not g_game.isAttacking() end function Creature:canReach(creature) --function from candybot if not creature then return false end local myPos = self:getPosition() local otherPos = creature:getPosition() local neighbours = { {x = 0, y = -1, z = 0}, {x = -1, y = -1, z = 0}, {x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0}, {x = 0, y = 1, z = 0}, {x = 1, y = 1, z = 0}, {x = 1, y = 0, z = 0}, {x = 1, y = -1, z = 0} } for k,v in pairs(neighbours) do local checkPos = {x = myPos.x + v.x, y = myPos.y + v.y, z = myPos.z + v.z} if postostring(otherPos) == postostring(checkPos) then return true end local steps, result = g_map.findPath(otherPos, checkPos, 40000, 0) if result == PathFindResults.Ok then return true end end return false end function atkLoop() if not player or not buttonEvent['autoAttack']['e'] then print("autoAttack loop cancelled") return end if player:canAttack() then local pPos = player:getPosition() local luredMob = {} local lureAmount = tonumber(luniaBotWindow:getChildById("LureMaximum"):getText()) local lureMinimum = tonumber(luniaBotWindow:getChildById("LureMinimum"):getText()) local luring = lureButton:isChecked() if pPos then --solves some weird bug, in the first login, the players position is nil in the start for some reason local creatures = g_map.getSpectators(pPos, false) if (luring) then for _, mob in ipairs(creatures) do cPos = mob:getPosition() if getDistanceBetween(pPos, cPos) <= 5 and mob:isMonster() and player:canReach(mob) then table.insert(luredMob, mob) end end end if (luring and #luredMob >= lureAmount) then hasLured = true end if (luring and #luredMob <= lureMinimum) then hasLured = false end for _, creature in ipairs(creatures) do cPos = creature:getPosition() if getDistanceBetween(pPos, cPos) <= 5 and creature:isMonster() and player:canReach(creature) then if (not luring or hasLured) then g_game.attack(creature) buttonEvent['autoAttack']['e'] = scheduleEvent(buttonEvent['autoAttack']['f'], 250) return end end end end end buttonEvent['autoAttack']['e'] = scheduleEvent(buttonEvent['autoAttack']['f'], 250) end function fag() local label = g_ui.createWidget('Waypoint', waypointList) local pos = player:getPosition() label:setText(pos.x .. "," .. pos.y .. "," .. pos.z) table.insert(waypoints, pos) end function walkToTarget() if not player or not buttonEvent['walking']['e'] then print("walking loop cancelled 1") return end --found this function made by gesior, i edited it abit, maybe there's better ways to walk? autowalkTargetPosition = waypoints[currentTargetPositionId] local playerPos = player:getPosition() if (playerPos and autowalkTargetPosition) then if (getDistanceBetween(playerPos, autowalkTargetPosition) >= 150) then currentTargetPositionId = currentTargetPositionId + 1 if (currentTargetPositionId > #waypoints) then currentTargetPositionId = 1 end buttonEvent['walking']['e'] = scheduleEvent(buttonEvent['walking']['f'], 1500) return end end if g_game.isAttacking() or isFollowing then buttonEvent['walking']['e'] = scheduleEvent(buttonEvent['walking']['f'], 300) return end if not autowalkTargetPosition then currentTargetPositionId = currentTargetPositionId + 1 if (currentTargetPositionId > #waypoints) then currentTargetPositionId = 1 end buttonEvent['walking']['e'] = scheduleEvent(buttonEvent['walking']['f'], 100) return end -- fast search path on minimap (known tiles) if not player or not buttonEvent['walking']['e'] then print("walking loop cancelled 2") return end steps, result = g_map.findPath(player:getPosition(), autowalkTargetPosition, 5000, 0) if result == PathFindResults.Ok then g_game.walk(steps[1], true) elseif result == PathFindResults.Position then currentTargetPositionId = currentTargetPositionId + 1 if (currentTargetPositionId > #waypoints) then currentTargetPositionId = 1 end else -- slow search path on minimap, if not found, start 'scanning' map if not player then return end steps, result = g_map.findPath(player:getPosition(), autowalkTargetPosition, 25000, 1) if result == PathFindResults.Ok then g_game.walk(steps[1], true) else -- can't reach? so skip this waypoint. improve this somehow currentTargetPositionId = currentTargetPositionId + 1 end end -- limit steps to 10 per second (100 ms between steps) local nextStep = math.max(100, player:getStepTicksLeft()) buttonEvent['walking']['e'] = scheduleEvent(buttonEvent['walking']['f'], nextStep) end function saveWaypoints() local saveText = '{\n' for _,v in pairs(waypoints) do saveText = saveText .. '{x = '.. v.x ..', y = ' .. v.y .. ', z = ' .. v.z .. '},\n' end saveText = saveText .. '}' local file = io.open(config.waypointDirectory .. luniaBotWindow:getChildById("WptName"):getText() .. ".lua", "w") file:write(saveText) file:close() end function loadWaypoints() local f = io.open(config.waypointDirectory .. luniaBotWindow:getChildById("WptName"):getText() ..'.lua', "r") local content = f:read("*all") f:close() clearWaypoints() waypoints = loadstring("return "..content)() for _,v in ipairs(waypoints) do local labelt = g_ui.createWidget('Waypoint', waypointList) labelt:setText(v.x .. "," .. v.y .. "," .. v.z) end end function clearWaypoints() waypoints = {} autowalkTargetPosition = currentTargetPositionId autowalkTargetPosition = waypoints[currentTargetPositionId] clearLabels() walkButton:setChecked(false) end function clearLabels() while waypointList:getChildCount() > 0 do local child = waypointList:getLastChild() waypointList:destroyChildren(child) end end function itemHealingLoop() if not player then return end -- Prioritize healing item instead of mana if healingItem then local hpItemPercentage = tonumber(luniaBotWindow:getChildById("HealItemPercent"):getText()) local hpItemId = tonumber(luniaBotWindow:getChildById("HealItem"):getText()) if (player:getHealth() <= (player:getMaxHealth() * (hpItemPercentage/100))) then g_game.useInventoryItemWith(hpItemId, player) -- maybe don't try using mana after healing item? end end if manaItem then local manaItemPercentage = tonumber(luniaBotWindow.ManaPercent:getText()) local manaItemId = tonumber(luniaBotWindow.ManaItem:getText()) if (player:getMana() <= (player:getMaxMana() * (manaItemPercentage/100))) then g_game.useInventoryItemWith(manaItemId, player) end end itemHealingLoopId = scheduleEvent(itemHealingLoop, 250) end function healingSpellLoop() if not player or not buttonEvent['AutoHealSpell']['e'] then print("AutoHealSpell loop cancelled") return end local healingSpellPercentage = tonumber(luniaBotWindow:getChildById("HealthSpellPercent"):getText()) local healSpell = luniaBotWindow:getChildById("HealSpellText"):getText() if (player:getHealth() <= (player:getMaxHealth() * (healingSpellPercentage/100))) then g_game.talk(healSpell) end buttonEvent['AutoHealSpell']['e'] = scheduleEvent(buttonEvent['AutoHealSpell']['f'], 502) end function manaTrainLoop() if not player or not buttonEvent['ManaTrain']['e'] then print("ManaTrain loop cancelled") return end local manaTrainPercentage = tonumber(luniaBotWindow:getChildById("ManaTrainPercent"):getText()) local manaSpell = luniaBotWindow:getChildById("ManaSpellText"):getText() if (player:getMana() >= (player:getMaxMana() * (manaTrainPercentage/100))) then g_game.talk(manaSpell) end buttonEvent['ManaTrain']['e'] = scheduleEvent(buttonEvent['ManaTrain']['f'], 1000) end function hasteLoop() if not player or not buttonEvent['AutoHaste']['e'] then print("AutoHaste loop cancelled") return end local hasteSpell = luniaBotWindow:getChildById("HasteText"):getText() if (player:getHealth() >= (player:getMaxHealth() * (70/100))) then -- only cast when healthy if (not player:hasState(PlayerStates.Haste, player:getStates())) then g_game.talk(hasteSpell) end end buttonEvent['AutoHaste']['e'] = scheduleEvent(buttonEvent['AutoHaste']['f'], 1000) end function buffLoop() if not player or not buttonEvent['AutoBuff']['e'] then print("AutoBuff loop cancelled") return end local buffSpell = luniaBotWindow:getChildById("BuffText"):getText() if (not player:hasState(PlayerStates.PartyBuff, player:getStates())) then g_game.talk(buffSpell) end buttonEvent['AutoBuff']['e'] = scheduleEvent(buttonEvent['AutoBuff']['f'], 1000) end function shieldLoop() if not player or not buttonEvent['AutoManaShield']['e'] then print("AutoManaShield loop cancelled") return end if (not player:hasState(PlayerStates.ManaShield, player:getStates())) then g_game.talk('utamo vita') end buttonEvent['AutoManaShield']['e'] = scheduleEvent(buttonEvent['AutoManaShield']['f'], 1000) end function antiIdleTurnPlayer() if not player or not player:getPosition() then return end g_game.turn((player:getDirection() + 2) % 4) end function antiIdleLoop() if not player or not buttonEvent['AntiIdle']['e'] then print("AntiIdle loop cancelled") return end antiIdleTurnPlayer() scheduleEvent(antiIdleTurnPlayer, 200) local nextLoop = math.random(8, 14) * 60 * 1000 --local nextLoop = math.random(2, 4) * 1000 buttonEvent['AntiIdle']['e'] = scheduleEvent(buttonEvent['AntiIdle']['f'], nextLoop) end function atkSpellLoop() if not player or not buttonEvent['AtkSpell']['e'] then print("AtkSpell loop cancelled") return end local atkSpell = luniaBotWindow:getChildById("AtkSpellText"):getText() if (g_game.isAttacking()) then g_game.talk(atkSpell) end buttonEvent['AtkSpell']['e'] = scheduleEvent(buttonEvent['AtkSpell']['f'], 502) end
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== local _slots = { { flags_missing = 1, goto_spot = "LeadToSpot", groups = { ["A"] = true, }, spots = { "Playground", }, }, { flags_missing = 1, goto_spot = "LeadToSpot", groups = { ["A"] = true, }, spots = { "Playtablet", }, }, } PrgAmbientLife["VisitNursery"] = function(unit, bld) local spot, obj, desc, slot, slotname, pos, __placed unit:PushDestructor(function(unit) if IsValid(__placed) then DoneObject(__placed) end end) spot, obj, desc, slot, slotname = PrgGetObjRandomSpotFromGroup(bld, nil, "A", _slots, unit) pos = spot and obj:GetSpotLocPos(spot) if spot then if slotname == "Playtablet" then __placed = PlaceObject("Tablet", nil, const.cfComponentEx + const.cfComponentAttach) NetTempObject(__placed) unit:Attach(__placed, unit:GetRandomSpot("Tablet")) end PrgVisitSlot(unit, bld, obj, spot, desc, slot, slotname) if unit.visit_restart then unit:PopAndCallDestructor() return end else PrgVisitHolder(unit, bld) if unit.visit_restart then unit:PopAndCallDestructor() return end end PrgLeadToExit(unit, bld) if unit.visit_restart then unit:PopAndCallDestructor() return end unit:PopAndCallDestructor() end
local log = require("log") local remote = require('net.box') local compat = require('compat') local new_parts_format_supported = compat.check_version{1, 7, 6} local is_nullable_supported = compat.check_version{1, 7, 6} local function create_space(space) log.info{message2="Creating space.", name=space.name} local format = {} for name, field in pairs(space.fields) do format[field.index] = { name=name, type=field.type } if is_nullable_supported then format[field.index].is_nullable = false if field.is_nullable then format[field.index].is_nullable = true end end end local created_space = box.schema.space.create(space.name, { format = format, if_not_exists=true, field_count=#format }) log.info{message2="Created space.", name=space.name} return created_space end local function create_index(space, name, unique, type, sequence, ...) local parts = {} for i, v in ipairs({...}) do if new_parts_format_supported then table.insert(parts, v.name) else table.insert(parts, v.index) table.insert(parts, v.type) end end local options = { unique = unique, type = type, parts = parts, if_not_exists = true, sequence = sequence } log.info{message2="Creating index", space=space.name, name=name, options=options} local index = space:create_index(name, options) log.info{message2="Created index", space=space.name, name=name} return index end local spaces = { primary_only_index = { name = "primary_only_index", fields = { id = { index = 1, name="id", type = "unsigned" }, name = { index = 2, name="name", type = "string" }, price = { index = 3, name="price", type = "scalar", is_nullable=true } } }, performance = { name = "performance", fields = { id = { index = 1, name="id", type = "unsigned" }, name = { index = 2, name="name", type = "string" } } }, treeIndexMethods = { name = "space_TreeIndexMethods", fields = { id = { index = 1, name="id", type = "unsigned" }, name = { index = 2, name="name", type = "string" } } } } local function create_spaces_and_indecies() local space = create_space(spaces.primary_only_index) create_index(space, "primary", true, "HASH", nil, spaces.primary_only_index.fields.id) space = create_space(spaces.performance) create_index(space, "primary", true, "HASH", nil, spaces.performance.fields.id) space = box.schema.space.create('with_scalar_index', { if_not_exists = true }) space:create_index('primary', {type='tree', parts={1, 'scalar'}, if_not_exists = true}) end local function init() create_spaces_and_indecies() box.schema.user.create('notSetPassword', { if_not_exists = true }) box.schema.user.create('emptyPassword', { password = '', if_not_exists = true }) box.schema.user.create('operator', {password = 'operator', if_not_exists = true }) box.schema.user.grant('operator','read,write,execute','universe', { if_not_exists = true }) box.schema.user.grant('guest','read,write,execute','universe', { if_not_exists = true }) box.schema.user.grant('emptyPassword','read,write,execute','universe', { if_not_exists = true }) box.schema.user.passwd('admin', 'adminPassword') end local function space_TreeIndexMethods() local sequence = box.schema.sequence.create('space_TreeIndexMethods_id') local space = create_space(spaces.treeIndexMethods) create_index(space, "treeIndex", true, "TREE", sequence.name, spaces.treeIndexMethods.fields.id) space:insert{nil, 'asdf'} space:insert{nil, 'zcxv'} space:insert{nil, 'qwer'} end box.once('init', init) box.once('space_TreeIndexMethods', space_TreeIndexMethods) local log = require('log') function log_connect () local m = 'Connection. user=' .. box.session.user() .. ' id=' .. box.session.id() log.info(m) end function log_disconnect () local m = 'Disconnection. user=' .. box.session.user() .. ' id=' .. box.session.id() log.info(m) end function log_auth () local m = 'Authentication attempt' log.info(m) end function log_auth_ok (user_name) local m = 'Authenticated user ' .. user_name log.info(m) end box.session.on_connect(log_connect) box.session.on_disconnect(log_disconnect) box.session.on_auth(log_auth) box.session.on_auth(log_auth_ok) function return_null() log.info('return_null called') return require('msgpack').NULL end function return_tuple_with_null() log.info('return_tuple_with_null called') return { require('msgpack').NULL } end function return_tuple() log.info('return_tuple called') return { 1, 2 } end function return_array() log.info('return_array called') return {{ "abc", "def" }} end function return_scalar() log.info('return_scalar called') return 1 end function return_nothing() log.info('return_nothing called') end function replace(t) return box.space.with_scalar_index:replace(t) end local truncate_space = function(name) local space = box.space[name] if space then log.info("Truncating space %s...", name) space:truncate() log.info("Space %s trancated.", name) else log.warning("There is no space %s", name) end end function create_sql_test() box.sql.execute('create table sql_test(id int primary key, name text)') box.sql.execute("insert into sql_test values (1, 'asdf'), (2, 'zxcv'), (3, 'qwer')") end function drop_sql_test() box.sql.execute('drop table sql_test') end function clear_data(spaceNames) log.info('clearing data...') for _, spaceName in ipairs(spaceNames) do truncate_space(spaceName) end end local test_int = 0 function test_for_benchmarking() test_int = test_int + 1 return test_int end
local uv = require 'couv' local TEST_PORT = 9123 coroutine.wrap(function() local handle = uv.Tcp.new() handle:connect(uv.SockAddrV6.new('::1', TEST_PORT)) handle:startRead() handle:write({"PING"}) print('tcp_client send message {"PING"}') local nread, buf = handle:read() if nread and nread > 0 then print("tcp_client read msg=", buf:toString(1, nread)) end handle:write({"hello, ", "tcp"}) print('tcp_client send message {"hello, ", "tcp"}') nread, buf = handle:read() if nread and nread > 0 then print("tcp_client read msg=", buf:toString(1, nread)) end handle:write({"QUIT"}) handle:stopRead() handle:close() end)() uv.run()
return {'maori','maoisme','maoist','maoistisch','mao','maoris','maoisten','maoistische'}
env = require('test_run') test_run = env.new() fiber = require'fiber' ch = fiber.channel(3) _ = box.schema.space.create('test'):create_index('pk') test_run:cmd("setopt delimiter ';'") function add_index() box.space.test:create_index('sec', {parts = {2, 'num'}}) ch:put(true) end; function insert_tuple(tuple) ch:put({pcall(box.space.test.replace, box.space.test, tuple)}) end; test_run:cmd("setopt delimiter ''"); _ = {fiber.create(insert_tuple, {1, 2, 'a'}), fiber.create(add_index), fiber.create(insert_tuple, {2, '3', 'b'})} {ch:get(), ch:get(), ch:get()} box.space.test:select() test_run:cmd('restart server default') box.space.test:select() box.space.test:drop()
object_tangible_loot_creature_loot_collections_statuette_piece_008 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_008:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_008, "object/tangible/loot/creature/loot/collections/statuette_piece_008.iff")
local module = { authenticationRequired = true; }; function module.run(authentication,groupId,timePeriod) local endpoint = "https://economy.roblox.com/v1/groups/"..groupId.."/revenue/summary/"..timePeriod; local response,body = api.request("GET",endpoint,{},{},authentication,false,true); if(response.code == 200) then return true,json.decode(body); else return false,response; end end return module;
local _, private = ... -- RealUI -- local RealUI = private.RealUI local db local MODNAME = "Objectives Adv." local ObjectivesAdv = RealUI:NewModule(MODNAME, "AceEvent-3.0") local CombatFader = RealUI:GetModule("CombatFader") --------------------- -- Collapse / Hide -- --------------------- local function ResetState() if ObjectivesAdv.hidden and _G.ObjectiveTrackerFrame.realUIHidden then ObjectivesAdv.hidden = false _G.ObjectiveTrackerFrame.realUIHidden = false _G.ObjectiveTrackerFrame:Show() -- Refresh fade, since fade won't update while hidden if RealUI:GetModuleEnabled("CombatFader") then CombatFader:UpdateStatus(true) end end if ObjectivesAdv.collapsed and _G.ObjectiveTrackerFrame.userCollapsed then ObjectivesAdv.collapsed = false _G.ObjectiveTracker_Expand() end end function ObjectivesAdv:UpdateState() ResetState() local _, instanceType = _G.GetInstanceInfo() if not db.hidden.enabled or instanceType == "none" then return end if _G.C_Garrison.IsOnGarrisonMap() then return end local hide = db.hidden.hide[instanceType] or false local collapse = db.hidden.collapse[instanceType] or false if hide then self.hidden = true _G.ObjectiveTrackerFrame.realUIHidden = true _G.ObjectiveTrackerFrame:Hide() elseif collapse then self.collapsed = true _G.ObjectiveTrackerFrame.userCollapsed = true _G.ObjectiveTracker_Collapse() end end ------------------ ---- Position ---- ------------------ -- Position local movingTracker = false local function UpdatePosition() if movingTracker then return end movingTracker = true _G.ObjectiveTrackerFrame:ClearAllPoints() _G.ObjectiveTrackerFrame:SetPoint(db.position.anchorfrom, "UIParent", db.position.anchorto, db.position.x, db.position.y) _G.ObjectiveTrackerFrame:SetHeight(_G.UIParent:GetHeight() - db.position.negheightofs) movingTracker = false end ----------------------- function ObjectivesAdv:UI_SCALE_CHANGED() UpdatePosition() end function ObjectivesAdv:PLAYER_ENTERING_WORLD() if not RealUI:GetModuleEnabled(MODNAME) then return end self:UpdateState() end function ObjectivesAdv:ADDON_LOADED() if _G.ObjectiveTrackerFrame then self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("UI_SCALE_CHANGED") self:UnregisterEvent("ADDON_LOADED") _G.hooksecurefunc(_G.ObjectiveTrackerFrame, "SetPoint", UpdatePosition) CombatFader:RegisterFrameForFade(MODNAME, _G.ObjectiveTrackerFrame) self:RefreshMod() end end function ObjectivesAdv:RefreshMod() if not RealUI:GetModuleEnabled(MODNAME) then return end db = self.db.profile UpdatePosition() end function ObjectivesAdv:OnInitialize() self.db = RealUI.db:RegisterNamespace(MODNAME) self.db:RegisterDefaults({ profile = { position = { enabled = true, anchorto = "TOPRIGHT", anchorfrom = "TOPRIGHT", x = -32, y = -200, negheightofs = 300, }, hidden = { enabled = true, collapse = { pvp = true, arena = false, scenario = false, party = true, raid = false, }, hide = { pvp = false, arena = true, scenario = false, party = false, raid = true, }, combatfade = { enabled = true, opacity = { incombat = 0.25, hurt = .75, target = .75, harmtarget = 0.85, outofcombat = 1, }, }, }, }, }) db = self.db.profile self:SetEnabledState(RealUI:GetModuleEnabled(MODNAME)) end function ObjectivesAdv:OnEnable() CombatFader:RegisterModForFade(MODNAME, "profile", "hidden", "combatfade") if not _G.ObjectiveTrackerFrame then self:RegisterEvent("ADDON_LOADED") else self:ADDON_LOADED() end end function ObjectivesAdv:OnDisable() self:UnregisterEvent("PLAYER_ENTERING_WORLD") self:UnregisterEvent("UI_SCALE_CHANGED") end
-------------------------------------------------------------------------------- --- LuaSTG Sub 对象池与游戏对象 --- 璀境石 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- 游戏对象的回调函数集合 ---@class lstg.Class local game_object_class = { --数组部分 function(self) end, --init function(self, ...) end, --del function(self) end, --frame lstg.DefaultRenderFunc, --render function(self, other) end, --colli function(self, ...) end; --kill --散列部分 ---标识一个table是否为合法的lstg.Class is_class = true, ---[不稳定的特性,可能会在日后更改] 标识这个lstg.Class是否可以创建一个lstg.RenderObject对象 --[".render"] = false, } ---@param self lstg.GameObject ---@vararg any @随着lstg.New传入的参数 function game_object_class.init(self, ...) end ---@param self lstg.GameObject function game_object_class.frame(self) end ---@param self lstg.GameObject function game_object_class.render(self) end ---@param self lstg.GameObject ---@vararg any @随着lstg.Del传入的参数 function game_object_class.del(self, ...) end ---@param self lstg.GameObject ---@vararg any @随着lstg.Kill传入的参数 function game_object_class.kill(self, ...) end ---@param self lstg.GameObject ---@param other lstg.GameObject function game_object_class.colli(self, other) end -------------------------------------------------------------------------------- --- 实例化的游戏对象 ---@alias lstg.GameObject.Status '"normal"' | '"del"' | '"kill"' ---luastg中实例化的游戏对象 ---@class lstg.GameObject local game_object = { --数组部分 ---class ---@type lstg.Class game_object_class, ---id 0; --散列部分 --========object======== ---状态,可以为"normal"、"kill"、"del",分别代表正常状态、被标记为kill、被标记为del ---@type lstg.GameObject.Status status = "normal", ---class,实际上映射到数组部分索引为1的位置 ---@type lstg.Class class = game_object_class, --========user======== ---计数器,会每帧自增 timer = 0, --========position======== ---x坐标 x = 0, ---y坐标 y = 0, ---x坐标相对上一帧的变化量 dx = 0, ---y坐标相对上一帧的变化量 dy = 0, --========movement======== ---x轴加速度分量 ax = 0, ---y轴加速度分量 ay = 0, ---重力加速度,方向永远朝向y轴负方向 ag = 0, ---x轴速度分量 vx = 0, ---y轴速度分量 vy = 0, ---最大速度 maxv = 1e100, ---x轴最大速度分量 maxvx = 1e100, ---y轴最大速度分量 maxvy = 1e100, --========render======== ---动画图片精灵计数器,只读 ani = 0, ---渲染图层(和游戏对象的渲染顺序有关) layer = 0, ---不参与渲染 hide = false, ---图片精灵朝向 rot = 0, ---朝向自增量,和navi属性冲突 omiga = 0, ---自动根据坐标变换计算朝向,和omiga属性冲突 navi = false, ---图片精灵横向缩放 hscale = 1, ---图片精灵纵向缩放 vscale = 1, ---可应用图片精灵资源、动画资源、HGE粒子资源,赋值为nil时将会释放绑定在对象上的资源 img = "unkown", --========collision======== ---碰撞组id,取值范围 0 到 15 group = 0, ---是否出界自动删除,参考lstg.SetBound bound = true, ---是否参与碰撞 colli = true, ---如果rect属性为true,则为矩形半宽,否则为椭圆半长轴,如果a严格等于b,则为圆的半径 a = 0, ---如果rect属性为true,则为矩形半高,否则为椭圆半短轴,如果a严格等于b,则为圆的半径 b = 0, ---碰撞体类型,false时为圆或椭圆,true时为有向矩形 rect = false, --[[ --========ex+======== ---自动根据当前坐标和上一帧坐标计算vx,vy rmove = false, ---计算出的朝向 _angle = 0, ---计算出的速度 _speed = 0, --]] ---剩余暂停时间,影响frame回调的执行、速度与坐标的计算、timer和ani等的更新 pause = 0, ---不受暂停影响 nopause = false, ---世界掩码,与渲染、碰撞检测有关 world = 1, } --[[ ---@class lstg.RenderObject : lstg.GameObject local render_object = { --========.render======== ---渲染时使用的混合模式 _blend = "", ---顶点色 ---@type lstg.Color _color = {}, ---顶点色alpha分量 _a = 255, ---顶点色红色分量 _r = 255, ---顶点色绿色分量 _g = 255, ---顶点色蓝色分量 _b = 255, } --]] ---@class object : lstg.GameObject local _ = game_object -------------------------------------------------------------------------------- --- 游戏对象池 ---获取申请的对象数 ---@return number function lstg.GetnObj() end ---回收所有对象,并释放绑定的资源 function lstg.ResetPool() end ---【禁止在协同程序中调用此方法】 ---更新所有游戏对象并触发游戏对象的frame回调函数 function lstg.ObjFrame() end ---【禁止在协同程序中调用此方法】 ---绘制所有游戏对象并触发游戏对象的render回调函数 function lstg.ObjRender() end ---【禁止在协同程序中调用此方法】 ---对所有游戏对象进行出界判断,如果离开场景边界,将会触发对象的del回调函数 function lstg.BoundCheck() end ---更改场景边界,默认为-100, 100, -100, 100 ---@param left number ---@param right number ---@param bottom number ---@param top number function lstg.SetBound(left, right, bottom, top) end ---【禁止在协同程序中调用此方法】 ---对两个碰撞组的对象进行碰撞检测,如果发生碰撞则触发groupidA内的对象的colli回调函数,并传入groupidB内的对象作为参数 ---@param groupidA number @只能为0到15范围内的整数 ---@param groupidB number @只能为0到15范围内的整数 function lstg.CollisionCheck(groupidA, groupidB) end ---【禁止在协同程序中调用此方法】 ---保存游戏对象的x, y坐标并计算dx, dy function lstg.UpdateXY() end ---【禁止在协同程序中调用此方法】 ---增加游戏对象的timer, ani计数器,如果对象被标记为kill或者del,则回收该对象 function lstg.AfterFrame() end -------------------------------------------------------------------------------- --- 游戏对象 --- 申请游戏对象,并将游戏对象和指定的class绑定,剩余的参数将会传递给init回调函数并执行 ---@param class lstg.Class ---@vararg any ---@return lstg.GameObject function lstg.New(class, ...) ---@type lstg.GameObject local ret = {} return ret end --- 触发指定游戏对象的del回调函数,并将该对象标记为del状态,剩余参数将传递给del回调函数 ---@param unit lstg.GameObject ---@vararg any function lstg.Del(unit, ...) end --- 触发指定游戏对象的kill回调函数,并将该对象标记为kill状态,剩余参数将传递给kill回调函数 ---@param unit lstg.GameObject ---@vararg any function lstg.Kill(unit, ...) end --- 检查指定游戏对象的引用是否有效,如果返回假,则该对象已经被对象池回收或不是 有效的lstg.GameObject对象; --- unit参数可以是任何值,因此也可以用来判断传入的参数 是否是游戏对象 ---@param unit any ---@return boolean function lstg.IsValid(unit) return false end -------------------------------------------------------------------------------- --- 碰撞相关 --- 检查指定对象是否在指定的矩形区域内 ---@param unit lstg.GameObject ---@param left number ---@param right number ---@param bottom number ---@param top number ---@return boolean function lstg.BoxCheck(unit, left, right, bottom, top) return true end --- 检查两个对象是否发生碰撞 ---@param unitA lstg.GameObject ---@param unitB lstg.GameObject ---@param ignoreworldmask boolean @如果该参数为true,则忽略world掩码 function lstg.ColliCheck(unitA, unitB, ignoreworldmask) return false end --- 碰撞组迭代器,如果填写的碰撞组不是有效的碰撞组,则对所有游戏对象进行迭代 ---@param groupid number @[0~15]碰撞组 ---@return fun(groupid:number):number, lstg.GameObject @第一个返回值为下一个对象的id,第二个返回值为lstg.GameObject function lstg.ObjList(groupid) end -------------------------------------------------------------------------------- --- 属性访问(用于游戏对象的 lua metatable) --- 更改游戏对象上某些属性的值 ---@param t lstg.GameObject ---@param k number|string ---@param v any function lstg.SetAttr(t, k, v) end --- 获取游戏对象上某些属性的值 ---@param t lstg.GameObject ---@param k number|string function lstg.GetAttr(t, k) end -------------------------------------------------------------------------------- --- 帮助函数 ---设置游戏对象的速度 ---@param unit lstg.GameObject ---@param v number ---@param a number ---@param updaterot boolean @如果该参数为true,则同时设置对象的rot function lstg.SetV(unit, v, a, updaterot) end ---@param unit lstg.GameObject ---@return number, number @速度大小,速度朝向 function lstg.GetV(unit) end --- 计算向量的朝向,可以以以下的组合方式填写参数: --- ```txt --- lstg.GameObject, lstg.GameObject --- lstg.GameObject, x, y --- x, y, lstg.GameObject --- x1, y1, x2, y2 --- ``` ---@param x1 lstg.GameObject|number ---@param y1 lstg.GameObject|number ---@param x2 lstg.GameObject|number|nil ---@param y2 number|nil ---@return number function lstg.Angle(x1, y1, x2, y2) return 0 end --- 计算向量的模,可以以以下的组合方式填写参数: --- ```txt --- lstg.GameObject, lstg.GameObject --- lstg.GameObject, x, y --- x, y, lstg.GameObject --- x1, y1, x2, y2 --- ``` ---@param x1 lstg.GameObject|number ---@param y1 lstg.GameObject|number ---@param x2 lstg.GameObject|number|nil ---@param y2 number|nil ---@return number function lstg.Dist(x1, y1, x2, y2) return 0 end -------------------------------------------------------------------------------- --- 渲染 --- 设置绑定在游戏对象上的资源的混合模式和顶点颜色 ---@param unit lstg.GameObject ---@param blend string ---@param a number @[0~255] ---@param r number @[0~255] ---@param g number @[0~255] ---@param b number @[0~255] function lstg.SetImgState(unit, blend, a, r, g, b) end --- 执行游戏对象默认渲染方法 ---@param unit lstg.GameObject function lstg.DefaultRenderFunc(unit) end -------------------------------------------------------------------------------- --- 游戏对象上的粒子对象 --- 设置绑定在游戏对象上的粒子特效的混合模式和顶点颜色 ---@param unit lstg.GameObject ---@param blend string ---@param a number @[0~255] ---@param r number @[0~255] ---@param g number @[0~255] ---@param b number @[0~255] function lstg.SetParState(unit, blend, a, r, g, b) end --- 停止游戏对象上的粒子发射器 ---@param unit lstg.GameObject function lstg.ParticleStop(unit) end --- 启动游戏对象上的粒子发射器 ---@param unit lstg.GameObject function lstg.ParticleFire(unit) end --- 获取游戏对象上的粒子发射器的粒子数量 ---@param unit lstg.GameObject ---@return number function lstg.ParticleGetn(unit) end --- 设置粒子发射器的粒子发射密度 ---@param unit lstg.GameObject ---@param emission number @每秒发射的粒子数量 function lstg.ParticleSetEmission(unit, emission) end --- 获取粒子发射器的粒子发射密度 ---@param unit lstg.GameObject ---@return number @每秒发射的粒子数量 function lstg.ParticleGetEmission(unit) end -------------------------------------------------------------------------------- --- 游戏对象池更新暂停(高级功能) --- 设置游戏对象池下一帧开始暂停更新的时间(帧) ---@param t number function lstg.SetSuperPause(t) end --- 更改游戏对象池下一帧开始暂停更新的时间(帧),等效于GetSuperPause并加上t,然后SetSuperPause ---@param t number function lstg.AddSuperPause(t) end --- 获取游戏对象池暂停更新的时间(帧),获取的是下一帧的 ---@return number function lstg.GetSuperPause() end --- 获取当前帧游戏对象池暂停更新的时间(帧) function lstg.GetCurrentSuperPause() end -------------------------------------------------------------------------------- --- 游戏对象world掩码(高级功能) --- 设置当前激活的world掩码 ---@param mask number function lstg.SetWorldFlag(mask) end --- 获取当前激活的 world 掩码 ---@return number function lstg.GetWorldFlag() end --- 判断两个对象是否在同一个 world 内,当两个游戏对象的 world 掩码相同或者按位与不为 0 时返回 true ---@param unitA lstg.GameObject ---@param unitB lstg.GameObject ---@return boolean function lstg.IsSameWorld(unitA, unitB) end --- 设置多 world 的掩码,最多可支持 4 个不同的掩码,将会在进行碰撞检测的时候用到 ---@param maskA number ---@param maskB number ---@param maskC number ---@param maskD number function lstg.ActiveWorlds(maskA, maskB, maskC, maskD) end --- 检查两个对象是否存在于相同的 world 内,参考ActiveWorlds ---@param unitA lstg.GameObject ---@param unitB lstg.GameObject ---@return boolean function lstg.CheckWorlds(unitA, unitB) end
local snownet = require "snownet" local harbor = require "snownet.harbor" require "snownet.manager" -- import snownet.launch, ... local memory = require "snownet.memory" snownet.start(function() local sharestring = tonumber(snownet.getenv "sharestring" or 4096) memory.ssexpand(sharestring) local standalone = snownet.getenv "standalone" local launcher = assert(snownet.launch("snlua","launcher")) snownet.name(".launcher", launcher) local harbor_id = tonumber(snownet.getenv "harbor" or 0) if harbor_id == 0 then assert(standalone == nil) standalone = true snownet.setenv("standalone", "true") local ok, slave = pcall(snownet.newservice, "cdummy") if not ok then snownet.abort() end snownet.name(".cslave", slave) else if standalone then if not pcall(snownet.newservice,"cmaster") then snownet.abort() end end local ok, slave = pcall(snownet.newservice, "cslave") if not ok then snownet.abort() end snownet.name(".cslave", slave) end if standalone then local datacenter = snownet.newservice "datacenterd" snownet.name("DATACENTER", datacenter) end snownet.newservice "service_mgr" pcall(snownet.newservice,snownet.getenv "start" or "main") snownet.exit() end)
require "coxpcall" local _lib if package.loaded.core then _lib = true else _lib = false require "core" end _exports = {} local _main = function() local object = object local array = array local number = number local string = base_string local exception = exception local hash = hash local regex = regex local _self = object local _type = type local _error = error local _tostring = tostring local brat_function = brat_function local _lifted_call = _lifted_call local _rawget = rawget local _table = table local _lifted = {} setfenv(1, {}) _lifted[2] = function(_argtable, _self) local _temp25 = _argtable['_temp25'] local _temp23 = _argtable['_temp23'] local _temp40 local _temp39 local _temp38 if _type(_temp25) == "function" or (_type(_temp25) == "table" and _rawget(_temp25, "__call_thing")) then _temp38 = _temp25(_self) elseif _temp25 then _temp38 = _temp25 else _error(exception:name_error("my")) end if _type(_temp38) == 'number' then _temp38 = number:new(_temp38) elseif _type(_temp38) == "function" or (_type(_temp38) == "table" and _rawget(_temp38, "__call_thing")) then _temp38 = brat_function:new(_temp38) end local _m = _temp38.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp39 = _m(_temp38) elseif _m ~= nil then _temp39 = _m elseif _temp38.no_undermethod then _temp39 = _temp38:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp38, 'nodes')) end local _temp42 local _temp41 if _type(_temp23) == "function" or (_type(_temp23) == "table" and _rawget(_temp23, "__call_thing")) then _temp41 = _temp23(_self) elseif _temp23 then _temp41 = _temp23 else _error(exception:name_error("rhs")) end if _type(_temp41) == 'number' then _temp41 = number:new(_temp41) elseif _type(_temp41) == "function" or (_type(_temp41) == "table" and _rawget(_temp41, "__call_thing")) then _temp41 = brat_function:new(_temp41) end local _m = _temp41.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp42 = _m(_temp41) elseif _m ~= nil then _temp42 = _m elseif _temp41.no_undermethod then _temp42 = _temp41:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp41, 'nodes')) end if _type(_temp39) == 'number' then _temp39 = number:new(_temp39) elseif _type(_temp39) == "function" or (_type(_temp39) == "table" and _rawget(_temp39, "__call_thing")) then _temp39 = brat_function:new(_temp39) end local _m = _temp39._equal_equal if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp40 = _m(_temp39, _temp42) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp39.no_undermethod then _temp40 = _temp39:no_undermethod(string:new('=='), _temp42) else _error(exception:method_error(_temp39, '_equal_equal')) end return _temp40 end _lifted[1] = function(_argtable, _self) local _temp23 = _argtable['_temp23'] local _temp25 = _argtable['_temp25'] local _temp35 local _temp34 local _temp33 if _type(_temp25) == "function" or (_type(_temp25) == "table" and _rawget(_temp25, "__call_thing")) then _temp33 = _temp25(_self) elseif _temp25 then _temp33 = _temp25 else _error(exception:name_error("my")) end if _type(_temp33) == 'number' then _temp33 = number:new(_temp33) elseif _type(_temp33) == "function" or (_type(_temp33) == "table" and _rawget(_temp33, "__call_thing")) then _temp33 = brat_function:new(_temp33) end local _m = _temp33.name if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp34 = _m(_temp33) elseif _m ~= nil then _temp34 = _m elseif _temp33.no_undermethod then _temp34 = _temp33:no_undermethod(string:new('name')) else _error(exception:method_error(_temp33, 'name')) end local _temp37 local _temp36 if _type(_temp23) == "function" or (_type(_temp23) == "table" and _rawget(_temp23, "__call_thing")) then _temp36 = _temp23(_self) elseif _temp23 then _temp36 = _temp23 else _error(exception:name_error("rhs")) end if _type(_temp36) == 'number' then _temp36 = number:new(_temp36) elseif _type(_temp36) == "function" or (_type(_temp36) == "table" and _rawget(_temp36, "__call_thing")) then _temp36 = brat_function:new(_temp36) end local _m = _temp36.name if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp37 = _m(_temp36) elseif _m ~= nil then _temp37 = _m elseif _temp36.no_undermethod then _temp37 = _temp36:no_undermethod(string:new('name')) else _error(exception:method_error(_temp36, 'name')) end if _type(_temp34) == 'number' then _temp34 = number:new(_temp34) elseif _type(_temp34) == "function" or (_type(_temp34) == "table" and _rawget(_temp34, "__call_thing")) then _temp34 = brat_function:new(_temp34) end local _m = _temp34._equal_equal if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp35 = _m(_temp34, _temp37) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp34.no_undermethod then _temp35 = _temp34:no_undermethod(string:new('=='), _temp37) else _error(exception:method_error(_temp34, '_equal_equal')) end local _temp43 = _lifted_call(_lifted[2], {}) _temp43.arg_table['_temp23'] = _temp23 _temp43.arg_table['_temp25'] = _temp25 if _type(_temp35) == 'number' then _temp35 = number:new(_temp35) elseif _type(_temp35) == "function" or (_type(_temp35) == "table" and _rawget(_temp35, "__call_thing")) then _temp35 = brat_function:new(_temp35) end local _m = _temp35._and_and if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp37 = _m(_temp35, _temp43) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp35.no_undermethod then _temp37 = _temp35:no_undermethod(string:new('&&'), _temp43) else _error(exception:method_error(_temp35, '_and_and')) end return _temp37 end _lifted[3] = function(_argtable, _self) local _temp74 = _argtable['_temp74'] local _temp82 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp82 = _m(_self) elseif _m then _temp82 = _m elseif _self.no_undermethod then _temp82 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end local _temp84 local _temp83 if _type(_temp74) == "function" or (_type(_temp74) == "table" and _rawget(_temp74, "__call_thing")) then _temp83 = _temp74(_self) elseif _temp74 then _temp83 = _temp74 else _error(exception:name_error("nodes")) end if _type(_temp83) == 'number' then _temp83 = number:new(_temp83) elseif _type(_temp83) == "function" or (_type(_temp83) == "table" and _rawget(_temp83, "__call_thing")) then _temp83 = brat_function:new(_temp83) end local _m = _temp83.last if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp84 = _m(_temp83) elseif _m ~= nil then _temp84 = _m elseif _temp83.no_undermethod then _temp84 = _temp83:no_undermethod(string:new('last')) else _error(exception:method_error(_temp83, 'last')) end if _type(_temp82) == 'table' then _temp82['value'] = _temp84 else _error('Cannot set method on ' .. _temp82) end return _temp84 end _lifted[5] = function(_argtable, _self) local _temp93 = _argtable['_temp93'] local _temp99 local _temp98 local _m if nodes then _m = nodes else _m = _self["nodes"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp98 = _m(_self) elseif _m then _temp98 = _m elseif _self.no_undermethod then _temp98 = _self:no_undermethod(string:new('nodes')) else _error(exception:name_error("nodes")) end local _temp100 if _type(_temp93) == "function" or (_type(_temp93) == "table" and _rawget(_temp93, "__call_thing")) then _temp100 = _temp93(_self) elseif _temp93 then _temp100 = _temp93 else _error(exception:name_error("i")) end if _type(_temp98) == 'number' then _temp98 = number:new(_temp98) elseif _type(_temp98) == "function" or (_type(_temp98) == "table" and _rawget(_temp98, "__call_thing")) then _temp98 = brat_function:new(_temp98) end local _m = _temp98.get if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp99 = _m(_temp98, _temp100) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp98.no_undermethod then _temp99 = _temp98:no_undermethod(string:new('get'), _temp100) else _error(exception:method_error(_temp98, 'get')) end return _temp99 end _lifted[4] = function(_argtable, _self, _temp92, _temp93) local _temp89 = _argtable['_temp89'] if _temp92 == nil then _error(exception:argument_error('function', 1, 0)) end if _temp93 == nil then _error(exception:argument_error('function', 2, 1)) end local _temp96 local _temp95 local _temp94 if _type(_temp89) == "function" or (_type(_temp89) == "table" and _rawget(_temp89, "__call_thing")) then _temp94 = _temp89(_self) elseif _temp89 then _temp94 = _temp89 else _error(exception:name_error("new_underthing")) end if _type(_temp94) == 'number' then _temp94 = number:new(_temp94) elseif _type(_temp94) == "function" or (_type(_temp94) == "table" and _rawget(_temp94, "__call_thing")) then _temp94 = brat_function:new(_temp94) end local _m = _temp94.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp95 = _m(_temp94) elseif _m ~= nil then _temp95 = _m elseif _temp94.no_undermethod then _temp95 = _temp94:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp94, 'prototype')) end local _temp97 if _type(_temp92) == "function" or (_type(_temp92) == "table" and _rawget(_temp92, "__call_thing")) then _temp97 = _temp92(_self) elseif _temp92 then _temp97 = _temp92 else _error(exception:name_error("name")) end local _temp101 = _lifted_call(_lifted[5], {}) _temp101.arg_table['_temp93'] = _temp93 if _type(_temp95) == 'number' then _temp95 = number:new(_temp95) elseif _type(_temp95) == "function" or (_type(_temp95) == "table" and _rawget(_temp95, "__call_thing")) then _temp95 = brat_function:new(_temp95) end local _m = _temp95.add_undermethod if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp96 = _m(_temp95, _temp97, _temp101) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _temp95.no_undermethod then _temp96 = _temp95:no_undermethod(string:new('add_method'), _temp97, _temp101) else _error(exception:method_error(_temp95, 'add_undermethod')) end return _temp96 end _lifted[6] = function(_argtable, _self) local _temp1 = _argtable['_temp1'] local _temp138 = _argtable['_temp138'] local _temp144 local _temp143 local _temp142 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp142 = _temp1(_self) elseif _temp1 then _temp142 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp142) == 'number' then _temp142 = number:new(_temp142) elseif _type(_temp142) == "function" or (_type(_temp142) == "table" and _rawget(_temp142, "__call_thing")) then _temp142 = brat_function:new(_temp142) end local _m = _temp142.types if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp143 = _m(_temp142) elseif _m ~= nil then _temp143 = _m elseif _temp142.no_undermethod then _temp143 = _temp142:no_undermethod(string:new('types')) else _error(exception:method_error(_temp142, 'types')) end local _temp146 local _temp145 if _type(_temp138) == "function" or (_type(_temp138) == "table" and _rawget(_temp138, "__call_thing")) then _temp145 = _temp138(_self) elseif _temp138 then _temp145 = _temp138 else _error(exception:name_error("val")) end if _type(_temp145) == 'number' then _temp145 = number:new(_temp145) elseif _type(_temp145) == "function" or (_type(_temp145) == "table" and _rawget(_temp145, "__call_thing")) then _temp145 = brat_function:new(_temp145) end local _m = _temp145.name if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp146 = _m(_temp145) elseif _m ~= nil then _temp146 = _m elseif _temp145.no_undermethod then _temp146 = _temp145:no_undermethod(string:new('name')) else _error(exception:method_error(_temp145, 'name')) end if _type(_temp143) == 'number' then _temp143 = number:new(_temp143) elseif _type(_temp143) == "function" or (_type(_temp143) == "table" and _rawget(_temp143, "__call_thing")) then _temp143 = brat_function:new(_temp143) end local _m = _temp143.get if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp144 = _m(_temp143, _temp146) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp143.no_undermethod then _temp144 = _temp143:no_undermethod(string:new('get'), _temp146) else _error(exception:method_error(_temp143, 'get')) end return _temp144 end local _temp1 local _temp2 if _type(object) == "function" or (_type(object) == "table" and _rawget(object, "__call_thing")) then _temp2 = object(_self) elseif object then _temp2 = object else _error(exception:name_error("object")) end if _type(_temp2) == 'number' then _temp2 = number:new(_temp2) elseif _type(_temp2) == "function" or (_type(_temp2) == "table" and _rawget(_temp2, "__call_thing")) then _temp2 = brat_function:new(_temp2) end local _m = _temp2.new if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp1 = _m(_temp2) elseif _m ~= nil then _temp1 = _m elseif _temp2.no_undermethod then _temp1 = _temp2:no_undermethod(string:new('new')) else _error(exception:method_error(_temp2, 'new')) end local _temp3 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp3 = _temp1(_self) elseif _temp1 then _temp3 = _temp1 else _error(exception:name_error("sexp")) end local _temp4 = hash:new() if _type(_temp3) == 'table' then _temp3['types'] = _temp4 else _error('Cannot set method on ' .. _temp3) end local _temp5 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp5 = _temp1(_self) elseif _temp1 then _temp5 = _temp1 else _error(exception:name_error("sexp")) end local _temp7 = function(_self, _temp6) if _temp6 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp8 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp8 = _m(_self) elseif _m then _temp8 = _m elseif _self.no_undermethod then _temp8 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end local _temp9 if _type(_temp6) == "function" or (_type(_temp6) == "table" and _rawget(_temp6, "__call_thing")) then _temp9 = _temp6(_self) elseif _temp6 then _temp9 = _temp6 else _error(exception:name_error("name")) end if _type(_temp8) == 'table' then _temp8['name'] = _temp9 else _error('Cannot set method on ' .. _temp8) end return _temp9 end if _type(_temp5) == 'table' then _temp5['init'] = _temp7 else _error('Cannot set method on ' .. _temp5) end local _temp11 local _temp10 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp10 = _temp1(_self) elseif _temp1 then _temp10 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp10) == 'number' then _temp10 = number:new(_temp10) elseif _type(_temp10) == "function" or (_type(_temp10) == "table" and _rawget(_temp10, "__call_thing")) then _temp10 = brat_function:new(_temp10) end local _m = _temp10.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp11 = _m(_temp10) elseif _m ~= nil then _temp11 = _m elseif _temp10.no_undermethod then _temp11 = _temp10:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp10, 'prototype')) end local _temp12 = function(_self) local _temp13 do local _temp14 = {} _temp14[1] = "s" local _temp18 local _temp15 do local _temp16 _temp15 = {} local _temp17 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp17 = _m(_self) elseif _m then _temp17 = _m elseif _self.no_undermethod then _temp17 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp17) == 'number' then _temp17 = number:new(_temp17) elseif _type(_temp17) == "function" or (_type(_temp17) == "table" and _rawget(_temp17, "__call_thing")) then _temp17 = brat_function:new(_temp17) end local _m = _temp17.name if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp16 = _m(_temp17) elseif _m ~= nil then _temp16 = _m elseif _temp17.no_undermethod then _temp16 = _temp17:no_undermethod(string:new('name')) else _error(exception:method_error(_temp17, 'name')) end _temp15[1] = _temp16 _temp15 = array:new(_temp15) end local _temp20 local _temp19 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp19 = _m(_self) elseif _m then _temp19 = _m elseif _self.no_undermethod then _temp19 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp19) == 'number' then _temp19 = number:new(_temp19) elseif _type(_temp19) == "function" or (_type(_temp19) == "table" and _rawget(_temp19, "__call_thing")) then _temp19 = brat_function:new(_temp19) end local _m = _temp19.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp20 = _m(_temp19) elseif _m ~= nil then _temp20 = _m elseif _temp19.no_undermethod then _temp20 = _temp19:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp19, 'nodes')) end if _type(_temp15) == 'number' then _temp15 = number:new(_temp15) elseif _type(_temp15) == "function" or (_type(_temp15) == "table" and _rawget(_temp15, "__call_thing")) then _temp15 = brat_function:new(_temp15) end local _m = _temp15._plus if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp18 = _m(_temp15, _temp20) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp15.no_undermethod then _temp18 = _temp15:no_undermethod(string:new('+'), _temp20) else _error(exception:method_error(_temp15, '_plus')) end _temp14[2] = _temp18 _temp14[2] = _tostring(_temp14[2]) _temp13 = string:new(_table.concat(_temp14)) end return _temp13 end if _type(_temp11) == 'table' then _temp11['to_unders'] = _temp12 else _error('Cannot set method on ' .. _temp11) end local _temp22 local _temp21 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp21 = _temp1(_self) elseif _temp1 then _temp21 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp21) == 'number' then _temp21 = number:new(_temp21) elseif _type(_temp21) == "function" or (_type(_temp21) == "table" and _rawget(_temp21, "__call_thing")) then _temp21 = brat_function:new(_temp21) end local _m = _temp21.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp22 = _m(_temp21) elseif _m ~= nil then _temp22 = _m elseif _temp21.no_undermethod then _temp22 = _temp21:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp21, 'prototype')) end local _temp24 = function(_self, _temp23) if _temp23 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp25 if _type(_temp25) == "function" or (_type(_temp25) == "table" and _rawget(_temp25, "__call_thing")) then _temp25 = _temp25(_self) elseif _temp25 then _temp25 = _temp25 else _error(exception:name_error("my")) end local _temp26 local _temp28 local _temp27 if _type(_temp23) == "function" or (_type(_temp23) == "table" and _rawget(_temp23, "__call_thing")) then _temp27 = _temp23(_self) elseif _temp23 then _temp27 = _temp23 else _error(exception:name_error("rhs")) end local _temp29 = string:new('name') if _type(_temp27) == 'number' then _temp27 = number:new(_temp27) elseif _type(_temp27) == "function" or (_type(_temp27) == "table" and _rawget(_temp27, "__call_thing")) then _temp27 = brat_function:new(_temp27) end local _m = _temp27.has_undermethod_question if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp28 = _m(_temp27, _temp29) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp27.no_undermethod then _temp28 = _temp27:no_undermethod(string:new('has_method?'), _temp29) else _error(exception:method_error(_temp27, 'has_undermethod_question')) end local _temp31 local _temp30 if _type(_temp23) == "function" or (_type(_temp23) == "table" and _rawget(_temp23, "__call_thing")) then _temp30 = _temp23(_self) elseif _temp23 then _temp30 = _temp23 else _error(exception:name_error("rhs")) end local _temp32 = string:new('nodes') if _type(_temp30) == 'number' then _temp30 = number:new(_temp30) elseif _type(_temp30) == "function" or (_type(_temp30) == "table" and _rawget(_temp30, "__call_thing")) then _temp30 = brat_function:new(_temp30) end local _m = _temp30.has_undermethod_question if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp31 = _m(_temp30, _temp32) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp30.no_undermethod then _temp31 = _temp30:no_undermethod(string:new('has_method?'), _temp32) else _error(exception:method_error(_temp30, 'has_undermethod_question')) end if _type(_temp28) == 'number' then _temp28 = number:new(_temp28) elseif _type(_temp28) == "function" or (_type(_temp28) == "table" and _rawget(_temp28, "__call_thing")) then _temp28 = brat_function:new(_temp28) end local _m = _temp28._and_and if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp29 = _m(_temp28, _temp31) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp28.no_undermethod then _temp29 = _temp28:no_undermethod(string:new('&&'), _temp31) else _error(exception:method_error(_temp28, '_and_and')) end _temp31 = _lifted_call(_lifted[1], {}) _temp31.arg_table['_temp25'] = _temp25 _temp31.arg_table['_temp23'] = _temp23 if true_question then _temp26 = true_question(_self, _temp29, _temp31) else if _type(_self) == 'number' then _self = number:new(_self) elseif _type(_self) == "function" or (_type(_self) == "table" and _rawget(_self, "__call_thing")) then _self = brat_function:new(_self) end local _m = _self.true_question if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp26 = _m(_self, _temp29, _temp31) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _self.no_undermethod then _temp26 = _self:no_undermethod(string:new('true?'), _temp29, _temp31) else _error(exception:method_error(_self, 'true_question')) end end return _temp26 end if _type(_temp22) == 'table' then _temp22['_equal_equal'] = _temp24 else _error('Cannot set method on ' .. _temp22) end local _temp45 local _temp44 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp44 = _temp1(_self) elseif _temp1 then _temp44 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp44) == 'number' then _temp44 = number:new(_temp44) elseif _type(_temp44) == "function" or (_type(_temp44) == "table" and _rawget(_temp44, "__call_thing")) then _temp44 = brat_function:new(_temp44) end local _m = _temp44.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp45 = _m(_temp44) elseif _m ~= nil then _temp45 = _m elseif _temp44.no_undermethod then _temp45 = _temp44:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp44, 'prototype')) end local _temp47 = function(_self, _temp46) if _temp46 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp50 local _temp49 local _temp48 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp48 = _m(_self) elseif _m then _temp48 = _m elseif _self.no_undermethod then _temp48 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp48) == 'number' then _temp48 = number:new(_temp48) elseif _type(_temp48) == "function" or (_type(_temp48) == "table" and _rawget(_temp48, "__call_thing")) then _temp48 = brat_function:new(_temp48) end local _m = _temp48.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp49 = _m(_temp48) elseif _m ~= nil then _temp49 = _m elseif _temp48.no_undermethod then _temp49 = _temp48:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp48, 'nodes')) end local _temp51 if _type(_temp46) == "function" or (_type(_temp46) == "table" and _rawget(_temp46, "__call_thing")) then _temp51 = _temp46(_self) elseif _temp46 then _temp51 = _temp46 else _error(exception:name_error("val")) end if _type(_temp49) == 'number' then _temp49 = number:new(_temp49) elseif _type(_temp49) == "function" or (_type(_temp49) == "table" and _rawget(_temp49, "__call_thing")) then _temp49 = brat_function:new(_temp49) end local _m = _temp49._less_less if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp50 = _m(_temp49, _temp51) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp49.no_undermethod then _temp50 = _temp49:no_undermethod(string:new('<<'), _temp51) else _error(exception:method_error(_temp49, '_less_less')) end local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp51 = _m(_self) elseif _m then _temp51 = _m elseif _self.no_undermethod then _temp51 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end return _temp51 end if _type(_temp45) == 'table' then _temp45['_less_less'] = _temp47 else _error('Cannot set method on ' .. _temp45) end local _temp53 local _temp52 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp52 = _temp1(_self) elseif _temp1 then _temp52 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp52) == 'number' then _temp52 = number:new(_temp52) elseif _type(_temp52) == "function" or (_type(_temp52) == "table" and _rawget(_temp52, "__call_thing")) then _temp52 = brat_function:new(_temp52) end local _m = _temp52.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp53 = _m(_temp52) elseif _m ~= nil then _temp53 = _m elseif _temp52.no_undermethod then _temp53 = _temp52:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp52, 'prototype')) end local _temp55 = function(_self, _temp54) if _temp54 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp57 local _temp56 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp56 = _m(_self) elseif _m then _temp56 = _m elseif _self.no_undermethod then _temp56 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp56) == 'number' then _temp56 = number:new(_temp56) elseif _type(_temp56) == "function" or (_type(_temp56) == "table" and _rawget(_temp56, "__call_thing")) then _temp56 = brat_function:new(_temp56) end local _m = _temp56.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp57 = _m(_temp56) elseif _m ~= nil then _temp57 = _m elseif _temp56.no_undermethod then _temp57 = _temp56:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp56, 'nodes')) end local _temp58 if _type(_temp54) == "function" or (_type(_temp54) == "table" and _rawget(_temp54, "__call_thing")) then _temp58 = _temp54(_self) elseif _temp54 then _temp58 = _temp54 else _error(exception:name_error("val")) end if _type(_temp57) == 'number' then _temp57 = number:new(_temp57) elseif _type(_temp57) == "function" or (_type(_temp57) == "table" and _rawget(_temp57, "__call_thing")) then _temp57 = brat_function:new(_temp57) end local _m = _temp57.concat if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _dummy = _m(_temp57, _temp58) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp57.no_undermethod then _dummy = _temp57:no_undermethod(string:new('concat'), _temp58) else _error(exception:method_error(_temp57, 'concat')) end local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp58 = _m(_self) elseif _m then _temp58 = _m elseif _self.no_undermethod then _temp58 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end return _temp58 end if _type(_temp53) == 'table' then _temp53['concat'] = _temp55 else _error('Cannot set method on ' .. _temp53) end local _temp60 local _temp59 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp59 = _temp1(_self) elseif _temp1 then _temp59 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp59) == 'number' then _temp59 = number:new(_temp59) elseif _type(_temp59) == "function" or (_type(_temp59) == "table" and _rawget(_temp59, "__call_thing")) then _temp59 = brat_function:new(_temp59) end local _m = _temp59.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp60 = _m(_temp59) elseif _m ~= nil then _temp60 = _m elseif _temp59.no_undermethod then _temp60 = _temp59:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp59, 'prototype')) end local _temp61 = function(_self) local _temp64 local _temp63 local _temp62 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp62 = _m(_self) elseif _m then _temp62 = _m elseif _self.no_undermethod then _temp62 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp62) == 'number' then _temp62 = number:new(_temp62) elseif _type(_temp62) == "function" or (_type(_temp62) == "table" and _rawget(_temp62, "__call_thing")) then _temp62 = brat_function:new(_temp62) end local _m = _temp62.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp63 = _m(_temp62) elseif _m ~= nil then _temp63 = _m elseif _temp62.no_undermethod then _temp63 = _temp62:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp62, 'nodes')) end if _type(_temp63) == 'number' then _temp63 = number:new(_temp63) elseif _type(_temp63) == "function" or (_type(_temp63) == "table" and _rawget(_temp63, "__call_thing")) then _temp63 = brat_function:new(_temp63) end local _m = _temp63.last if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp64 = _m(_temp63) elseif _m ~= nil then _temp64 = _m elseif _temp63.no_undermethod then _temp64 = _temp63:no_undermethod(string:new('last')) else _error(exception:method_error(_temp63, 'last')) end return _temp64 end if _type(_temp60) == 'table' then _temp60['last'] = _temp61 else _error('Cannot set method on ' .. _temp60) end local _temp66 local _temp65 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp65 = _temp1(_self) elseif _temp1 then _temp65 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp65) == 'number' then _temp65 = number:new(_temp65) elseif _type(_temp65) == "function" or (_type(_temp65) == "table" and _rawget(_temp65, "__call_thing")) then _temp65 = brat_function:new(_temp65) end local _m = _temp65.prototype if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp66 = _m(_temp65) elseif _m ~= nil then _temp66 = _m elseif _temp65.no_undermethod then _temp66 = _temp65:no_undermethod(string:new('prototype')) else _error(exception:method_error(_temp65, 'prototype')) end local _temp68 = function(_self, _temp67) if _temp67 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp71 local _temp70 local _temp69 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp69 = _m(_self) elseif _m then _temp69 = _m elseif _self.no_undermethod then _temp69 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp69) == 'number' then _temp69 = number:new(_temp69) elseif _type(_temp69) == "function" or (_type(_temp69) == "table" and _rawget(_temp69, "__call_thing")) then _temp69 = brat_function:new(_temp69) end local _m = _temp69.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp70 = _m(_temp69) elseif _m ~= nil then _temp70 = _m elseif _temp69.no_undermethod then _temp70 = _temp69:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp69, 'nodes')) end local _temp72 if _temp67 then _temp72 = _temp67 else _error(exception:null_error("block", "access it")) end if _type(_temp70) == 'number' then _temp70 = number:new(_temp70) elseif _type(_temp70) == "function" or (_type(_temp70) == "table" and _rawget(_temp70, "__call_thing")) then _temp70 = brat_function:new(_temp70) end local _m = _temp70.map_bang if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp71 = _m(_temp70, _temp72) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp70.no_undermethod then _temp71 = _temp70:no_undermethod(string:new('map!'), _temp72) else _error(exception:method_error(_temp70, 'map_bang')) end return _temp71 end if _type(_temp66) == 'table' then _temp66['map_bang'] = _temp68 else _error('Cannot set method on ' .. _temp66) end local _temp73 _temp73 = function(_self, _temp74) if _temp74 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp75 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp75 = _m(_self) elseif _m then _temp75 = _m elseif _self.no_undermethod then _temp75 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end local _temp76 if _type(_temp74) == "function" or (_type(_temp74) == "table" and _rawget(_temp74, "__call_thing")) then _temp76 = _temp74(_self) elseif _temp74 then _temp76 = _temp74 else _error(exception:name_error("nodes")) end if _type(_temp75) == 'table' then _temp75['nodes'] = _temp76 else _error('Cannot set method on ' .. _temp75) end local _temp77 local _temp78 local _temp81 local _temp80 local _temp79 local _m if my then _m = my else _m = _self["my"] end if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp79 = _m(_self) elseif _m then _temp79 = _m elseif _self.no_undermethod then _temp79 = _self:no_undermethod(string:new('my')) else _error(exception:name_error("my")) end if _type(_temp79) == 'number' then _temp79 = number:new(_temp79) elseif _type(_temp79) == "function" or (_type(_temp79) == "table" and _rawget(_temp79, "__call_thing")) then _temp79 = brat_function:new(_temp79) end local _m = _temp79.nodes if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp80 = _m(_temp79) elseif _m ~= nil then _temp80 = _m elseif _temp79.no_undermethod then _temp80 = _temp79:no_undermethod(string:new('nodes')) else _error(exception:method_error(_temp79, 'nodes')) end if _type(_temp80) == 'number' then _temp80 = number:new(_temp80) elseif _type(_temp80) == "function" or (_type(_temp80) == "table" and _rawget(_temp80, "__call_thing")) then _temp80 = brat_function:new(_temp80) end local _m = _temp80.length if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp81 = _m(_temp80) elseif _m ~= nil then _temp81 = _m elseif _temp80.no_undermethod then _temp81 = _temp80:no_undermethod(string:new('length')) else _error(exception:method_error(_temp80, 'length')) end if _type(_temp81) == 'number' then if number._unchanged('_equal_equal') then if _temp81 == 1 then _temp78 = object.__true else _temp78 = object.__false end else if _type(_temp81) == 'number' then _temp81 = number:new(_temp81) elseif _type(_temp81) == "function" or (_type(_temp81) == "table" and _rawget(_temp81, "__call_thing")) then _temp81 = brat_function:new(_temp81) end local _m = _temp81._equal_equal if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp78 = _m(_temp81, 1) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp81.no_undermethod then _temp78 = _temp81:no_undermethod(string:new('=='), 1) else _error(exception:method_error(_temp81, '_equal_equal')) end end else if _type(_temp81) == 'number' then _temp81 = number:new(_temp81) elseif _type(_temp81) == "function" or (_type(_temp81) == "table" and _rawget(_temp81, "__call_thing")) then _temp81 = brat_function:new(_temp81) end local _m = _temp81._equal_equal if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp78 = _m(_temp81, 1) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp81.no_undermethod then _temp78 = _temp81:no_undermethod(string:new('=='), 1) else _error(exception:method_error(_temp81, '_equal_equal')) end end local _temp85 = _lifted_call(_lifted[3], {}) _temp85.arg_table['_temp74'] = _temp74 if true_question then _temp77 = true_question(_self, _temp78, _temp85) else if _type(_self) == 'number' then _self = number:new(_self) elseif _type(_self) == "function" or (_type(_self) == "table" and _rawget(_self, "__call_thing")) then _self = brat_function:new(_self) end local _m = _self.true_question if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp77 = _m(_self, _temp78, _temp85) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _self.no_undermethod then _temp77 = _self:no_undermethod(string:new('true?'), _temp78, _temp85) else _error(exception:method_error(_self, 'true_question')) end end return _temp77 end local _temp86 _temp86 = function(_self, _temp87, ...) if _temp87 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp88 = array:new(...) local _temp89 local _temp90 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp90 = _temp1(_self) elseif _temp1 then _temp90 = _temp1 else _error(exception:name_error("sexp")) end local _temp91 if _type(_temp87) == "function" or (_type(_temp87) == "table" and _rawget(_temp87, "__call_thing")) then _temp91 = _temp87(_self) elseif _temp87 then _temp91 = _temp87 else _error(exception:name_error("name")) end if _type(_temp90) == 'number' then _temp90 = number:new(_temp90) elseif _type(_temp90) == "function" or (_type(_temp90) == "table" and _rawget(_temp90, "__call_thing")) then _temp90 = brat_function:new(_temp90) end local _m = _temp90.new if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp89 = _m(_temp90, _temp91) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp90.no_undermethod then _temp89 = _temp90:no_undermethod(string:new('new'), _temp91) else _error(exception:method_error(_temp90, 'new')) end if _type(_temp88) == "function" or (_type(_temp88) == "table" and _rawget(_temp88, "__call_thing")) then _temp91 = _temp88(_self) elseif _temp88 then _temp91 = _temp88 else _error(exception:name_error("meths")) end local _temp102 = _lifted_call(_lifted[4], {}) _temp102.arg_table['_temp89'] = _temp89 if _type(_temp91) == 'number' then _temp91 = number:new(_temp91) elseif _type(_temp91) == "function" or (_type(_temp91) == "table" and _rawget(_temp91, "__call_thing")) then _temp91 = brat_function:new(_temp91) end local _m = _temp91.each_underwith_underindex if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _dummy = _m(_temp91, _temp102) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp91.no_undermethod then _dummy = _temp91:no_undermethod(string:new('each_with_index'), _temp102) else _error(exception:method_error(_temp91, 'each_underwith_underindex')) end if _type(_temp89) == "function" or (_type(_temp89) == "table" and _rawget(_temp89, "__call_thing")) then _temp102 = _temp89(_self) elseif _temp89 then _temp102 = _temp89 else _error(exception:name_error("new_underthing")) end local _temp103 if _temp73 then _temp103 = _temp73 else _error(exception:null_error("initializer", "access it")) end if _type(_temp102) == 'table' then _temp102['init'] = _temp103 else _error('Cannot set method on ' .. _temp102) end local _temp106 local _temp105 local _temp104 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp104 = _temp1(_self) elseif _temp1 then _temp104 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp104) == 'number' then _temp104 = number:new(_temp104) elseif _type(_temp104) == "function" or (_type(_temp104) == "table" and _rawget(_temp104, "__call_thing")) then _temp104 = brat_function:new(_temp104) end local _m = _temp104.types if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp105 = _m(_temp104) elseif _m ~= nil then _temp105 = _m elseif _temp104.no_undermethod then _temp105 = _temp104:no_undermethod(string:new('types')) else _error(exception:method_error(_temp104, 'types')) end local _temp107 if _type(_temp87) == "function" or (_type(_temp87) == "table" and _rawget(_temp87, "__call_thing")) then _temp107 = _temp87(_self) elseif _temp87 then _temp107 = _temp87 else _error(exception:name_error("name")) end local _temp108 if _type(_temp89) == "function" or (_type(_temp89) == "table" and _rawget(_temp89, "__call_thing")) then _temp108 = _temp89(_self) elseif _temp89 then _temp108 = _temp89 else _error(exception:name_error("new_underthing")) end if _type(_temp105) == 'number' then _temp105 = number:new(_temp105) elseif _type(_temp105) == "function" or (_type(_temp105) == "table" and _rawget(_temp105, "__call_thing")) then _temp105 = brat_function:new(_temp105) end local _m = _temp105.set if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp106 = _m(_temp105, _temp107, _temp108) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _temp105.no_undermethod then _temp106 = _temp105:no_undermethod(string:new('set'), _temp107, _temp108) else _error(exception:method_error(_temp105, 'set')) end return _temp106 end local _temp109 local _temp110 = string:new('grammar') _temp109 = _temp86(_self, _temp110) local _temp111 = string:new('rule_def') _temp110 = _temp86(_self, _temp111) local _temp112 = string:new('any') _temp111 = _temp86(_self, _temp112) local _temp113 = string:new('seq') _temp112 = _temp86(_self, _temp113) local _temp114 = string:new('str') _temp113 = _temp86(_self, _temp114) local _temp115 = string:new('rule_ref') _temp114 = _temp86(_self, _temp115) local _temp116 = string:new('anything') _temp115 = _temp86(_self, _temp116) local _temp117 = string:new('nothing') _temp116 = _temp86(_self, _temp117) local _temp118 = string:new('regex') _temp117 = _temp86(_self, _temp118) local _temp119 = string:new('label') _temp118 = _temp86(_self, _temp119) local _temp120 = string:new('maybe') _temp119 = _temp86(_self, _temp120) local _temp121 = string:new('kleene') _temp120 = _temp86(_self, _temp121) local _temp122 = string:new('many') _temp121 = _temp86(_self, _temp122) local _temp123 = string:new('no') _temp122 = _temp86(_self, _temp123) local _temp124 = string:new('and') _temp123 = _temp86(_self, _temp124) local _temp125 = string:new('action') _temp124 = _temp86(_self, _temp125) local _temp126 = string:new('squish') _temp125 = _temp86(_self, _temp126) local _temp127 if _type(object) == "function" or (_type(object) == "table" and _rawget(object, "__call_thing")) then _temp126 = object(_self) elseif object then _temp126 = object else _error(exception:name_error("object")) end if _type(_temp126) == 'number' then _temp126 = number:new(_temp126) elseif _type(_temp126) == "function" or (_type(_temp126) == "table" and _rawget(_temp126, "__call_thing")) then _temp126 = brat_function:new(_temp126) end local _m = _temp126.new if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp127 = _m(_temp126) elseif _m ~= nil then _temp127 = _m elseif _temp126.no_undermethod then _temp127 = _temp126:no_undermethod(string:new('new')) else _error(exception:method_error(_temp126, 'new')) end local _temp128 if _type(_temp127) == "function" or (_type(_temp127) == "table" and _rawget(_temp127, "__call_thing")) then _temp128 = _temp127(_self) elseif _temp127 then _temp128 = _temp127 else _error(exception:name_error("s")) end local _temp131 = function(_self, _temp129, ...) if _temp129 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp130 = array:new(...) local _temp134 local _temp133 local _temp132 if _type(_temp1) == "function" or (_type(_temp1) == "table" and _rawget(_temp1, "__call_thing")) then _temp132 = _temp1(_self) elseif _temp1 then _temp132 = _temp1 else _error(exception:name_error("sexp")) end if _type(_temp132) == 'number' then _temp132 = number:new(_temp132) elseif _type(_temp132) == "function" or (_type(_temp132) == "table" and _rawget(_temp132, "__call_thing")) then _temp132 = brat_function:new(_temp132) end local _m = _temp132.types if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp133 = _m(_temp132) elseif _m ~= nil then _temp133 = _m elseif _temp132.no_undermethod then _temp133 = _temp132:no_undermethod(string:new('types')) else _error(exception:method_error(_temp132, 'types')) end local _temp135 if _type(_temp129) == "function" or (_type(_temp129) == "table" and _rawget(_temp129, "__call_thing")) then _temp135 = _temp129(_self) elseif _temp129 then _temp135 = _temp129 else _error(exception:name_error("name")) end if _type(_temp133) == 'number' then _temp133 = number:new(_temp133) elseif _type(_temp133) == "function" or (_type(_temp133) == "table" and _rawget(_temp133, "__call_thing")) then _temp133 = brat_function:new(_temp133) end local _m = _temp133.get if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp134 = _m(_temp133, _temp135) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp133.no_undermethod then _temp134 = _temp133:no_undermethod(string:new('get'), _temp135) else _error(exception:method_error(_temp133, 'get')) end local _temp136 if _type(_temp130) == "function" or (_type(_temp130) == "table" and _rawget(_temp130, "__call_thing")) then _temp136 = _temp130(_self) elseif _temp130 then _temp136 = _temp130 else _error(exception:name_error("args")) end if _type(_temp134) == 'number' then _temp134 = number:new(_temp134) elseif _type(_temp134) == "function" or (_type(_temp134) == "table" and _rawget(_temp134, "__call_thing")) then _temp134 = brat_function:new(_temp134) end local _m = _temp134.new if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp135 = _m(_temp134, _temp136) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp134.no_undermethod then _temp135 = _temp134:no_undermethod(string:new('new'), _temp136) else _error(exception:method_error(_temp134, 'new')) end return _temp135 end if _type(_temp128) == 'table' then _temp128['get'] = _temp131 else _error('Cannot set method on ' .. _temp128) end local _temp137 _temp137 = function(_self, _temp138) if _temp138 == nil then _error(exception:argument_error('function', 1, 0)) end local _temp140 local _temp139 if _type(_temp138) == "function" or (_type(_temp138) == "table" and _rawget(_temp138, "__call_thing")) then _temp139 = _temp138(_self) elseif _temp138 then _temp139 = _temp138 else _error(exception:name_error("val")) end local _temp141 = string:new('name') if _type(_temp139) == 'number' then _temp139 = number:new(_temp139) elseif _type(_temp139) == "function" or (_type(_temp139) == "table" and _rawget(_temp139, "__call_thing")) then _temp139 = brat_function:new(_temp139) end local _m = _temp139.has_undermethod_question if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp140 = _m(_temp139, _temp141) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp139.no_undermethod then _temp140 = _temp139:no_undermethod(string:new('has_method?'), _temp141) else _error(exception:method_error(_temp139, 'has_undermethod_question')) end local _temp147 = _lifted_call(_lifted[6], {}) _temp147.arg_table['_temp1'] = _temp1 _temp147.arg_table['_temp138'] = _temp138 if _type(_temp140) == 'number' then _temp140 = number:new(_temp140) elseif _type(_temp140) == "function" or (_type(_temp140) == "table" and _rawget(_temp140, "__call_thing")) then _temp140 = brat_function:new(_temp140) end local _m = _temp140._and_and if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp141 = _m(_temp140, _temp147) elseif _m ~= nil then _error(exception:argument_error('function', 0, 0)) elseif _temp140.no_undermethod then _temp141 = _temp140:no_undermethod(string:new('&&'), _temp147) else _error(exception:method_error(_temp140, '_and_and')) end return _temp141 end local _temp148 local _temp149 if _temp137 then _temp149 = _temp137 else _error(exception:null_error("sexp_question", "access it")) end local _temp150 = string:new('sexp?') if export then _temp148 = export(_self, _temp149, _temp150) else if _type(_self) == 'number' then _self = number:new(_self) elseif _type(_self) == "function" or (_type(_self) == "table" and _rawget(_self, "__call_thing")) then _self = brat_function:new(_self) end local _m = _self.export if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp148 = _m(_self, _temp149, _temp150) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _self.no_undermethod then _temp148 = _self:no_undermethod(string:new('export'), _temp149, _temp150) else _error(exception:method_error(_self, 'export')) end end if _type(_temp127) == "function" or (_type(_temp127) == "table" and _rawget(_temp127, "__call_thing")) then _temp149 = _temp127(_self) elseif _temp127 then _temp149 = _temp127 else _error(exception:name_error("s")) end local _temp151 = string:new('s') if export then _temp150 = export(_self, _temp149, _temp151) else if _type(_self) == 'number' then _self = number:new(_self) elseif _type(_self) == "function" or (_type(_self) == "table" and _rawget(_self, "__call_thing")) then _self = brat_function:new(_self) end local _m = _self.export if _type(_m) == "function" or (_type(_m) == "table" and _rawget(_m, "__call_thing")) then _temp150 = _m(_self, _temp149, _temp151) elseif _m ~= nil then _error(exception:argument_error('function', 0, 1)) elseif _self.no_undermethod then _temp150 = _self:no_undermethod(string:new('export'), _temp149, _temp151) else _error(exception:method_error(_self, 'export')) end end end local _result = coxpcall(_main, exception._handler) if not _lib then if not _result then os.exit(-1) else os.exit(0) end end
-- Run with test script using... -- -- $ lua -l luarocks.require wrn_test.lua -- require('test/test_base') ambox = require('ambox') wrn = require('wrn') do local sent_arr = {} local recv_calls = 0 local recv_arr = {} ambox = { recv = function() recv_calls = recv_calls + 1 assert(recv_calls <= #sent_arr) assert(recv_calls <= #recv_arr) local r = assert(recv_arr[recv_calls]) local si = assert(r.sent_id) local sa = assert(sent_arr[si]) assert(sa[1] == "send") local filter = assert(sa[4]) filter(assert(r.head), assert(r.body)) return true, nil, assert(sa[5]) end } local function fresh() sent_arr = {} recv_calls = 0 recv_arr = {} end local function node_send(self, request, filter, ambox_reply_data) assert(self and request and filter and ambox_reply_data) sent_arr[#sent_arr + 1] = { "send", self, request, filter, ambox_reply_data } return self.ok end local function node_sendq(self, request) sent_arr[#sent_arr + 1] = { "sendq", self, request } return self.ok end function TEST_replicate_request() local nodes, ok, err, state -- Test min_replica of 0. -- fresh() nodes = {} ok, err, state = wrn.replicate_request("a", nodes, 0) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 0) assert(state.replica_next == 1) assert(state.received_err == 0) assert(state.received_ok == 0) assert(#state.sent_err == 0) assert(#state.sent_ok == 0) assert(#state.responses == 0) assert(#sent_arr == 0) assert(recv_calls == 0) -- Test min_replica of 1, but there are no nodes. -- fresh() nodes = {} ok, err, state = wrn.replicate_request("a", nodes, 1) assert((not ok) and err and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 1) assert(state.replica_next == 1) assert(state.received_err == 0) assert(state.received_ok == 0) assert(#state.sent_err == 0) assert(#state.sent_ok == 0) assert(#state.responses == 0) assert(#sent_arr == 0) assert(recv_calls == 0) -- Test min_replica of 1, and there's just one node. -- fresh() nodes = { { id = 1, ok = true, send = node_send, sendq = node_sendq } } recv_arr = { { sent_id = 1, head = 100, body = 101 } } ok, err, state = wrn.replicate_request("a", nodes, 1) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 1) assert(state.replica_next == 2) assert(state.received_err == 0) assert(state.received_ok == 1) assert(#state.sent_err == 0) assert(#state.sent_ok == 1) assert(#state.responses[nodes[1]] == 1) assert(#sent_arr == 1) assert(recv_calls == 1) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(state.responses[nodes[1]][1].head == 100) assert(state.responses[nodes[1]][1].body == 101) -- Test min_replica of 1, and there are a few nodes. -- fresh() nodes = { { id = 1, ok = true, send = node_send, sendq = node_sendq }, { id = 2, ok = true, send = node_send, sendq = node_sendq }, { id = 3, ok = true, send = node_send, sendq = node_sendq }, } recv_arr = { { sent_id = 1, head = 100, body = 101 } } ok, err, state = wrn.replicate_request("a", nodes, 1) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 1) assert(state.replica_next == 2) assert(state.received_err == 0) assert(state.received_ok == 1) assert(#state.sent_err == 0) assert(#state.sent_ok == 1) assert(#state.responses[nodes[1]] == 1) assert(#sent_arr == 1) assert(recv_calls == 1) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(state.responses[nodes[1]][1].head == 100) assert(state.responses[nodes[1]][1].body == 101) -- Test min_replica of 2, and there are a few nodes > 2. -- fresh() nodes = { { id = 1, ok = true, send = node_send, sendq = node_sendq }, { id = 2, ok = true, send = node_send, sendq = node_sendq }, { id = 3, ok = true, send = node_send, sendq = node_sendq }, } recv_arr = { { sent_id = 1, head = 100, body = 101 }, { sent_id = 2, head = 200, body = 201 } } ok, err, state = wrn.replicate_request("a", nodes, 2) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 2) assert(state.replica_next == 3) assert(state.received_err == 0) assert(state.received_ok == 2) assert(#state.sent_err == 0) assert(#state.sent_ok == 2) assert(#state.responses[nodes[1]] == 1) assert(#state.responses[nodes[2]] == 1) assert(state.responses[nodes[3]] == nil) assert(#sent_arr == 2) assert(recv_calls == 2) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(sent_arr[2][1] == 'send') assert(sent_arr[2][2].id == 2) assert(sent_arr[2][3] == 'a') assert(state.responses[nodes[1]][1].head == 100) assert(state.responses[nodes[1]][1].body == 101) assert(state.responses[nodes[2]][1].head == 200) assert(state.responses[nodes[2]][1].body == 201) -- Test when min_replica > number of nodes, should return error. -- fresh() nodes = { { id = 1, ok = true, send = node_send, sendq = node_sendq } } recv_arr = { { sent_id = 1, head = 100, body = 101 } } ok, err, state = wrn.replicate_request("a", nodes, 2) assert((not ok) and err and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 2) assert(state.replica_next == 2) assert(state.received_err == 0) assert(state.received_ok == 1) assert(#state.sent_err == 0) assert(#state.sent_ok == 1) assert(#state.responses[nodes[1]] == 1) assert(#sent_arr == 1) assert(recv_calls == 1) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(state.responses[nodes[1]][1].head == 100) assert(state.responses[nodes[1]][1].body == 101) -- Test min_replica of 2, and there are a enough nodes, -- but one of them is not ok. -- fresh() nodes = { { id = 1, ok = true, send = node_send, sendq = node_sendq }, { id = 2, ok = false, send = node_send, sendq = node_sendq }, { id = 3, ok = true, send = node_send, sendq = node_sendq }, } recv_arr = { { sent_id = 1, head = 100, body = 101 }, { sent_id = 3, head = 300, body = 301 } } ok, err, state = wrn.replicate_request("a", nodes, 2) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 2) assert(state.replica_next == 4) assert(state.received_err == 0) assert(state.received_ok == 2) assert(#state.sent_err == 1) assert(#state.sent_ok == 2) assert(#state.responses[nodes[1]] == 1) assert(state.responses[nodes[2]] == nil) assert(#state.responses[nodes[3]] == 1) assert(#sent_arr == 3) assert(recv_calls == 2) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(sent_arr[2][1] == 'send') assert(sent_arr[2][2].id == 2) assert(sent_arr[2][3] == 'a') assert(sent_arr[3][1] == 'send') assert(sent_arr[3][2].id == 3) assert(sent_arr[3][3] == 'a') assert(state.responses[nodes[1]][1].head == 100) assert(state.responses[nodes[1]][1].body == 101) assert(state.responses[nodes[3]][1].head == 300) assert(state.responses[nodes[3]][1].body == 301) -- Test min_replica of 2, and there are a enough nodes, -- but one of them is not ok. -- fresh() nodes = { { id = 1, ok = false, send = node_send, sendq = node_sendq }, { id = 2, ok = true, send = node_send, sendq = node_sendq }, { id = 3, ok = true, send = node_send, sendq = node_sendq }, } recv_arr = { { sent_id = 2, head = 200, body = 201 }, { sent_id = 3, head = 300, body = 301 } } ok, err, state = wrn.replicate_request("a", nodes, 2) assert(ok and (not err) and state) assert(state.request == "a" and state.replica_nodes == nodes) assert(state.replica_min == 2) assert(state.replica_next == 4) assert(state.received_err == 0) assert(state.received_ok == 2) assert(#state.sent_err == 1) assert(#state.sent_ok == 2) assert(state.responses[nodes[1]] == nil) assert(#state.responses[nodes[2]] == 1) assert(#state.responses[nodes[3]] == 1) assert(#sent_arr == 3) assert(recv_calls == 2) assert(sent_arr[1][1] == 'send') assert(sent_arr[1][2].id == 1) assert(sent_arr[1][3] == 'a') assert(sent_arr[2][1] == 'send') assert(sent_arr[2][2].id == 2) assert(sent_arr[2][3] == 'a') assert(sent_arr[3][1] == 'send') assert(sent_arr[3][2].id == 3) assert(sent_arr[3][3] == 'a') assert(state.responses[nodes[2]][1].head == 200) assert(state.responses[nodes[2]][1].body == 201) assert(state.responses[nodes[3]][1].head == 300) assert(state.responses[nodes[3]][1].body == 301) print("done!") return true end end TEST_replicate_request() ---------------------------------------- -- From Voldemort talk... -- -- Dynamo-style R + W > N tunable knobs -- -- N is number of replicas -- W is number of blocking replica writes that must succeed -- before returning a success. -- R is number of blocking replica reads that must succeed -- before returning a success. -- -- Vector Clock -- -- tuple {t1, t2, ..., tn} of counters -- if network partition, then vector clocks might not be comparable, -- so an app-level conflict -- -- Vector Clock versus Timestamp -- -- Logical Architecture -- -- client API -- conflict resolution -- serialization -- pluggable (thrift, protocol buffers, compressed json) -- data lives for > 5 years -- (compression) -- [network - optional] -- routing layer -- hash calculation -- replication (N, R, W) -- failures if node is down, maintain failed node list -- read repair (online repair mechanism) -- failover (hinted handoff - catchup after failure) -- [network - optional] -- storage engine -- -- Optional network allows multiple physical architecture options -- and best-effort partition-aware routing, with -- no additional backend routing -- -- Failure Detection -- Needs to be very fast -- View of server state may be inconsistent -- A can see B but C cannot, -- A can see B, B can see C, C cannot see A -- Routing layer has timeouts (policy decision) -- Periodically retry failed nodes -- -- Read Repair -- Read from multiple nodes. Update nodes that have old values. -- -- Hinted Handoff -- If write fails, write to any random node, but marked special. -- Each node periodically tries to get rid of special entries. -- If node was down a long time, their current naive Hinted Handoff -- might give a lot of updates. -- Need better Hinted Handoff Bootstrap to avoid too many messages. -- Their Hinted Handoff feature is off by default. -- -- Dynamic N, R, W changes -- Currently lazy. Need to bounce nodes and rolling restart. -- No 'drain/fill' for voldemort yet? -- -- Pluggable storage -- No flush on write is huge win. -- -- Simple key value lookup use cases -- - user profile -- - best seller lists -- - shopping carts -- - customer prefs -- - session mgmt -- - sales rank -- - product catalog
local ls = require "luasnip" local s = ls.snippet local t = ls.text_node local snippets = { ls.parser.parse_snippet("lm", "local M = {}\n\nfunction M.setup()\n $1 \nend\n\nreturn M"), -- s("lm", { t { "local M = {}", "", "function M.setup()", "" }, i(1, ""), t { "", "end", "", "return M" } }), s("todo", t "print('TODO')"), } return snippets
local M = { title = 'plugins', keypress = function() end, draw_status = function() end, } function M:render() green() addstr(' -= plugins =-\n') normal() for i, plugin in ipairs(plugins) do local name = plugin.name or '#' .. tostring(i) normal() bold() addstr(name .. '\n') normal() local widget = plugin.widget if widget ~= nil then local success, result = pcall(widget) if success then normal() else red() addstr(tostring(result)) end end end draw_global_load('cliconn', conn_tracker) end return M
dependency 'rage-device' flags { 'NoRuntimeChecks' } return function() filter {} add_dependencies { 'net:tcp-server' } end
--[[ file:login.lua desc:登陆结构 auth:Carol Luo ]] ---@class c2s_loginTourists @游客登录 ---@field accredit string @登录凭证 ---@class c2s_loginAccount @账号登陆 ---@field users string @用户账号 ---@field password string @账号密码 ---@class c2s_loginPhone @手机登录 ---@field phonenum string @手机号码 ---@field password string @账号密码 ---@class c2s_loginWeChat @微信登陆 ---@field accredit string @微信授权 ---@class c2s_changeNickname @更改昵称 ---@field nickname string @新的昵称 ---@class c2s_changeLogolink @更改昵称 ---@field logolink string @新的昵称 ---@class s2c_loginResult @登录结果 ---@field loginMod string @登录方式 ---@field loginBid string @绑定账号 ---@field nickname string @用户昵称 ---@field users string @用户账号 ---@field logolink string @用户头像 ---@field rid integer @用户编号 ---@field coin score @硬币分数 ---@field silver score @银币分数 ---@field gold score @金币分数 ---@field masonry score @砖石分数 ---@field loginCount count @登录次数 ---@class role:s2c_loginResult @角色数据 ---@class gateClient @连接信息 ---@field address ip @地址 ---@class client @前端信息 ---@field fd socket @套接字 ---@field role role @角色数据 ---@field online boolean @是否在线 ---@class loginClient:client @网关用户信息 ---@field assign service @所在分配 ---@field competition service @所在桌子
require "cocos.3d.3dConstants" ---------------------------------------- ----TerrainSimple ---------------------------------------- local TerrainSimple = class("TerrainSimple", function () local layer = cc.Layer:create() return layer end) function TerrainSimple:ctor() -- body self:init() end function TerrainSimple:init() local visibleSize = cc.Director:getInstance():getVisibleSize() --use custom camera self._camera = cc.Camera:createPerspective(60, visibleSize.width/visibleSize.height, 0.1, 800) self._camera:setCameraFlag(cc.CameraFlag.USER1) self._camera:setPosition3D(cc.vec3(-1, 1.6, 4)) self:addChild(self._camera) Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) local detailMapR = { _detailMapSrc = "TerrainTest/dirt.jpg", _detailMapSize = 35} local detailMapG = { _detailMapSrc = "TerrainTest/Grass2.jpg", _detailMapSize = 35} local detailMapB = { _detailMapSrc = "TerrainTest/road.jpg", _detailMapSize = 35} local detailMapA = { _detailMapSrc = "TerrainTest/GreenSkin.jpg", _detailMapSize = 35} local terrainData = { _heightMapSrc = "TerrainTest/heightmap16.jpg", _alphaMapSrc = "TerrainTest/alphamap.png" , _detailMaps = {detailMapR, detailMapG, detailMapB, detailMapA}, _detailMapAmount = 4 } self._terrain = cc.Terrain:create(terrainData,cc.Terrain.CrackFixedType.SKIRT) self._terrain:setLODDistance(3.2, 6.4, 9.6) self._terrain:setMaxDetailMapAmount(4) self:addChild(self._terrain) self._terrain:setCameraMask(2) self._terrain:setDrawWire(false) local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(function (touches, event) local delta = cc.Director:getInstance():getDeltaTime() local touch = touches[1] local location = touch:getLocation() local previousLocation = touch:getPreviousLocation() local newPos = {x=previousLocation.x - location.x, y=previousLocation.y - location.y} local matTransform = self:getNodeToWorldTransform() local cameraDir = {x = -matTransform[9], y = -matTransform[10], z = -matTransform[11]} cameraDir = cc.vec3normalize(cameraDir) cameraDir.y = 0 local cameraRightDir = {x = matTransform[1], y = matTransform[2], z = matTransform[3]} cameraRightDir = cc.vec3normalize(cameraRightDir) cameraRightDir.y = 0 local cameraPos = self._camera:getPosition3D() cameraPos = { x = cameraPos.x + cameraDir.x * newPos.y * 0.5 * delta, y = cameraPos.y + cameraDir.y * newPos.y * 0.5 * delta, z = cameraPos.z + cameraDir.z * newPos.y * 0.5 * delta } cameraPos = { x = cameraPos.x + cameraRightDir.x * newPos.x * 0.5 * delta, y = cameraPos.y + cameraRightDir.y * newPos.x * 0.5 * delta, z = cameraPos.z + cameraRightDir.z * newPos.x * 0.5 * delta } self._camera:setPosition3D(cameraPos) end,cc.Handler.EVENT_TOUCHES_MOVED) local eventDispatcher = self:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self) --add Particle3D for test blend local rootps = cc.PUParticleSystem3D:create("Particle3D/scripts/mp_torch.pu") rootps:setCameraMask(cc.CameraFlag.USER1) rootps:startParticleSystem() self:addChild(rootps, 0, 0) end function TerrainSimple:title() return "Terrain with skirt" end function TerrainSimple:subtitle() return "Drag to walkThru" end ---------------------------------------- ----TerrainWalkThru ---------------------------------------- local PLAER_STATE = { LEFT = 0, RIGHT = 1, IDLE = 2, FORWARD = 3, BACKWARD = 4, } local PLAYER_HEIGHT = 0 local camera_offset = cc.vec3(0, 45, 60) local Player = class("Player", function(file, cam, terrain) local sprite = cc.Sprite3D:create(file) if nil ~= sprite then sprite._headingAngle = 0 sprite._playerState = PLAER_STATE.IDLE sprite._cam = cam sprite._terrain = terrain end return sprite end) function Player:ctor() -- body self:init() end function Player:init() self._headingAxis = cc.vec3(0.0, 0.0, 0.0) self:scheduleUpdateWithPriorityLua(function(dt) local curPos = self:getPosition3D() if self._playerState == PLAER_STATE.IDLE then elseif self._playerState == PLAER_STATE.FORWARD then local newFaceDir = cc.vec3sub(self._targetPos, curPos) newFaceDir.y = 0.0 newFaceDir = cc.vec3normalize(newFaceDir) local offset = cc.vec3mul(newFaceDir, 25.0 * dt) curPos = cc.vec3add(curPos, offset) self:setPosition3D(curPos) elseif self._playerState == PLAER_STATE.BACKWARD then local transform = self:getNodeToWorldTransform() local forward_vec = cc.vec3(-transform[9], -transform[10], -transform[11]) forward_vec = cc.vec3normalize(forward_vec) self:setPosition3D(cc.vec3sub(curPos, cc.vec3mul(forward_vec, 15 * dt))) elseif self._playerState == PLAER_STATE.LEFT then player:setRotation3D(cc.vec3(curPos.x, curPos.y + 25 * dt, curPos.z)) elseif self._playerState == PLAER_STATE.RIGHT then player:setRotation3D(cc.vec3(curPos.x, curPos.y - 25 * dt, curPos.z)) end local normal = cc.vec3(0.0, 0.0, 0.0) local player_h, normal = self._terrain:getHeight(self:getPositionX(), self:getPositionZ(), normal) self:setPositionY(player_h + PLAYER_HEIGHT) --need to scriptfile local q2 = cc.quaternion_createFromAxisAngle(cc.vec3(0, 1, 0), -math.pi) local headingQ = cc.quaternion_createFromAxisAngle(self._headingAxis, self._headingAngle) local x = headingQ.w * q2.x + headingQ.x * q2.w + headingQ.y * q2.z - headingQ.z * q2.y local y = headingQ.w * q2.y - headingQ.x * q2.z + headingQ.y * q2.w + headingQ.z * q2.x local z = headingQ.w * q2.z + headingQ.x * q2.y - headingQ.y * q2.x + headingQ.z * q2.w local w = headingQ.w * q2.w - headingQ.x * q2.x - headingQ.y * q2.y - headingQ.z * q2.z headingQ = cc.quaternion(x, y, z, w) self:setRotationQuat(headingQ) local vec_offset = cc.vec4(camera_offset.x, camera_offset.y, camera_offset.z, 1) local transform = self:getNodeToWorldTransform() vec_offset = mat4_transformVector(transform, vec_offset) local playerPos = self:getPosition3D() self._cam:setPosition3D(cc.vec3add(playerPos, camera_offset)) self:updateState() end, 0) self:registerScriptHandler(function (event) -- body if "exit" == event then self:unscheduleUpdate() end end) end function Player:updateState() if self._playerState == PLAER_STATE.FORWARD then local player_pos = cc.p(self:getPositionX(),self:getPositionZ()) local targetPos = cc.p(self._targetPos.x, self._targetPos.z) local dist = cc.pGetDistance(player_pos, targetPos) if dist < 1 then self._playerState = PLAER_STATE.IDLE end end end local TerrainWalkThru = class("TerrainWalkThru", function () local layer = cc.Layer:create() Helper.initWithLayer(layer) return layer end) function TerrainWalkThru:ctor() -- body self:init() end function TerrainWalkThru:init() Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(function (touches, event) end,cc.Handler.EVENT_TOUCHES_BEGAN) listener:registerScriptHandler(function (touches, event) local touch = touches[1] local location = touch:getLocationInView() if self._camera ~= nil then if self._player ~= nil then local nearP = cc.vec3(location.x, location.y, 0.0) local farP = cc.vec3(location.x, location.y, 1.0) local size = cc.Director:getInstance():getWinSize() nearP = self._camera:unproject(size, nearP, nearP) farP = self._camera:unproject(size, farP, farP) local dir = cc.vec3sub(farP, nearP) dir = cc.vec3normalize(dir) local collisionPoint = cc.vec3(-999,-999,-999) local ray = cc.Ray:new(nearP, dir) local isInTerrain = true isInTerrain, collisionPoint = self._terrain:getIntersectionPoint(ray, collisionPoint) if( not isInTerrain) then self._player._playerState = PLAER_STATE.IDLE return end local playerPos = self._player:getPosition3D() dir = cc.vec3sub(collisionPoint, playerPos) dir.y = 0 dir = cc.vec3normalize(dir) self._player._headingAngle = -1 * math.acos(-dir.z) self._player._headingAxis = vec3_cross(dir, cc.vec3(0, 0, -1), self._player._headingAxis) self._player._targetPos = collisionPoint -- self._player:forward() self._player._playerState = PLAER_STATE.FORWARD end end end,cc.Handler.EVENT_TOUCHES_ENDED) local eventDispatcher = self:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self) local visibleSize = cc.Director:getInstance():getVisibleSize() self._camera = cc.Camera:createPerspective(60, visibleSize.width/visibleSize.height, 0.1, 200) self._camera:setCameraFlag(cc.CameraFlag.USER1) self:addChild(self._camera) local detailMapR = { _detailMapSrc = "TerrainTest/dirt.jpg", _detailMapSize = 35} local detailMapG = { _detailMapSrc = "TerrainTest/Grass2.jpg", _detailMapSize = 10} local detailMapB = { _detailMapSrc = "TerrainTest/road.jpg", _detailMapSize = 35} local detailMapA = { _detailMapSrc = "TerrainTest/GreenSkin.jpg", _detailMapSize = 20} local terrainData = { _heightMapSrc = "TerrainTest/heightmap16.jpg", _alphaMapSrc = "TerrainTest/alphamap.png" , _detailMaps = {detailMapR, detailMapG, detailMapB, detailMapA}, _detailMapAmount = 4, _mapHeight = 40.0, _mapScale = 2.0 } self._terrain = cc.Terrain:create(terrainData,cc.Terrain.CrackFixedType.SKIRT) self._terrain:setMaxDetailMapAmount(4) self._terrain:setCameraMask(2) self._terrain:setDrawWire(false) self._terrain:setSkirtHeightRatio(3) self._terrain:setLODDistance(64,128,192) self._player = Player:create("Sprite3DTest/girl.c3b", self._camera, self._terrain) self._player:setCameraMask(2) self._player:setScale(0.08) self._player:setPositionY(self._terrain:getHeight(self._player:getPositionX(), self._player:getPositionZ()) + PLAYER_HEIGHT) --add Particle3D for test blend local rootps = cc.PUParticleSystem3D:create("Particle3D/scripts/mp_torch.pu") rootps:setCameraMask(cc.CameraFlag.USER1) rootps:setScale(30.0) rootps:startParticleSystem() self._player:addChild(rootps) --add BillBoard for test blend local billboard = cc.BillBoard:create("Images/btn-play-normal.png") billboard:setPosition3D(cc.vec3(0,180,0)) billboard:setCameraMask(cc.CameraFlag.USER1) self._player:addChild(billboard) local animation = cc.Animation3D:create("Sprite3DTest/girl.c3b","Take 001") if nil ~= animation then local animate = cc.Animate3D:create(animation) self._player:runAction(cc.RepeatForever:create(animate)) end local playerPos = self._player:getPosition3D() self._camera:setPosition3D(cc.vec3add(playerPos, camera_offset)) self._camera:setRotation3D(cc.vec3(-45,0,0)) self:addChild(self._player) self:addChild(self._terrain) end function TerrainWalkThru:title() return "Player walk around in terrain" end function TerrainWalkThru:subtitle() return "touch to move" end function TerrainTest() local scene = cc.Scene:create() Helper.createFunctionTable = { TerrainSimple.create, TerrainWalkThru.create, } Helper.index = 1 scene:addChild(TerrainSimple.create()) scene:addChild(CreateBackMenuItem()) return scene end
-- a port of LuaFileSystem -- https://keplerproject.github.io/luafilesystem/manual.html local fs = _G.fs local shell = _ENV.shell local lfs = { _VERSION = '1.8.0.computercraft' } -- lfs.attributes (filepath [, request_name | result_table]) -- Returns a table with the file attributes corresponding to filepath (or nil followed -- by an error message and a system-dependent error code in case of error). If the second -- optional argument is given and is a string, then only the value of the named attribute -- is returned (this use is equivalent to lfs.attributes(filepath)[request_name], but the -- table is not created and only one attribute is retrieved from the O.S.). if a table is -- passed as the second argument, it (result_table) is filled with attributes and returned -- instead of a new table. The attributes are described as follows; attribute mode is a -- string, all the others are numbers, and the time related attributes use the same time -- reference of os.time: function lfs.attributes(path, request_name) path = shell.resolve(path) local s, fsattr = pcall(fs.attributes, path) if not s then return nil, fsattr, 1 end local attributes = type(request_name) == 'table' and request_name or { } -- on Unix systems, this represents the device that the inode resides on. -- On Windows systems, represents the drive number of the disk containing the file attributes.dev = fs.getDrive(path) -- on Unix systems, this represents the inode number. -- On Windows systems this has no meaning attributes.ino = nil --string representing the associated protection mode -- (the values could be file, directory, link, socket, named pipe, -- char device, block device or other) attributes.mode = fsattr.isDir and 'directory' or 'file' -- number of hard links to the file attributes.nlink = 0 -- user-id of owner (Unix only, always 0 on Windows) attributes.uid = 0 -- group-id of owner (Unix only, always 0 on Windows) attributes.gid = 0 -- on Unix systems, represents the device type, for special file inodes. -- On Windows systems represents the same as dev attributes.rdev = attributes.dev -- time of last access attributes.access = fsattr.modification -- time of last data modification attributes.modification = fsattr.modification -- time of last file status change attributes.change = fsattr.modification -- file size, in bytes attributes.size = fsattr.size -- file permissions string local perm = (fs.isDir or fs.isReadOnly(path)) and 'r-x' or 'rwx' attributes.permissions = perm .. perm .. perm -- block allocated for file; (Unix only) attributes.blocks = nil -- optimal file system I/O blocksize; (Unix only) attributes.blksize = nil return type(request_name) ~= 'string' and attributes or attributes[request_name] end -- lfs.chdir (path) -- Changes the current working directory to the given path. -- Returns true in case of success or nil plus an error string. function lfs.chdir(path) path = shell.resolve(path) if fs.isDir(path) then shell.setDir(path) return true end return nil, path .. ': No such directory' end -- lfs.currentdir () -- Returns a string with the current working directory or nil plus an error string. function lfs.currentdir() return '/' .. shell.dir() end -- iter, dir_obj = lfs.dir (path) -- Lua iterator over the entries of a given directory. -- Each time the iterator is called with dir_obj it returns a directory -- entry's name as a string, or nil if there are no more entries. -- You can also iterate by calling dir_obj:next(), and explicitly close the -- directory before the iteration finished with dir_obj:close(). -- Raises an error if path is not a directory. function lfs.dir(path) path = shell.resolve(path) local set = fs.list(path) local iter = function() local key, value = next(set) set[key or false] = nil return value end return iter, { valid = true, closed = false, next = function(self) if not self.valid then error('file iterator invalid') end local n = iter() if not n then self.valid = false end return n end, close = function(self) if self.closed then error('file iterator invalid') end self.closed = true self.valid = false end, } end -- lfs.link (old, new[, symlink]) -- Creates a link. The first argument is the object to link to and the second is the -- name of the link. If the optional third argument is true, the link will by a symbolic -- link (by default, a hard link is created). function lfs.link(old, new, symlink) if not symlink then return false end -- hard links are not supported in vfs :( old = shell.resolve(old) new = shell.resolve(new) return not not fs.mount(new, 'linkfs', old) end -- lfs.mkdir (dirname) -- Creates a new directory. The argument is the name of the new directory. -- Returns true in case of success or nil, an error message and a system-dependent -- error code in case of error. function lfs.mkdir(dirname) dirname = shell.resolve(dirname) if fs.exists(fs.getDir(dirname)) then fs.makeDir(dirname) if fs.isDir(dirname) then return true end end return nil, dirname .. ': Unable to create directory', 1 end -- lfs.rmdir (dirname) -- Removes an existing directory. The argument is the name of the directory. -- Returns true in case of success or nil, an error message and a system-dependent -- error code in case of error. function lfs.rmdir(dirname) dirname = shell.resolve(dirname) if not fs.exists(dirname) or not fs.isDir(dirname) then return false, dirname .. ': Not a directory', 1 end pcall(fs.delete, dirname) return not fs.exists(dirname) or false, dirname .. ': Unable to remove directory', 1 end -- lfs.setmode (file, mode) -- Sets the writing mode for a file. The mode string can be either "binary" or "text". -- Returns true followed the previous mode string for the file, or nil followed by an -- error string in case of errors. On non-Windows platforms, where the two modes are -- identical, setting the mode has no effect, and the mode is always returned as binary. function lfs.setmode(file) if tostring(file) == 'file (closed)' then error('closed file') end return true, 'binary' end -- lfs.symlinkattributes (filepath [, request_name]) -- Identical to lfs.attributes except that it obtains information about the link itself -- (not the file it refers to). It also adds a target field, containing the file name that -- the symlink points to. On Windows this function does not yet support links, and is -- identical to lfs.attributes. function lfs.symlinkattributes(filepath, request_name) filepath = shell.resolve(filepath) local target = fs.resolve(filepath) local attribs = lfs.attributes('/' .. target) if filepath ~= target then attribs.target = '/' .. target attribs.mode = 'link' end return request_name and attribs[request_name] or attribs end -- lfs.touch (filepath [, atime [, mtime]]) -- Set access and modification times of a file. This function is a bind to utime function. -- The first argument is the filename, the second argument (atime) is the access time, and -- the third argument (mtime) is the modification time. Both times are provided in seconds -- (which should be generated with Lua standard function os.time). If the modification time -- is omitted, the access time provided is used; if both times are omitted, the current time -- is used. -- Returns true in case of success or nil, an error message and a system-dependent error -- code in case of error. function lfs.touch(filename, atime, mtime) mtime = mtime or atime filename = shell.resolve(filename) if atime or mtime then error('setting access/modification time is not supported') end -- cc does not suport setting atime/mtime -- error('lfs.touch not supported') if not fs.exists(filename) then local f = fs.open(filename, 'w') if f then f.close() end end end return lfs
--[[ -- levelscripts.lua -- contains scripts which indicate behavior on objects etc. on a per-level base -- --]]-- local scripts = {bossspawned = 0} local creatureSpecs = { spider = { size=32}, goblin = { size=40}, colossus = { size=64}, boss = { size=128, spawned = false} } function shop(key, character, game) if nil ~= character.area and character.area["Shop"] then print ("shop transaction") if key == "1" and character.loot >= game.shop.attack then character.attack.damage = character.attack.damage + 0.5 character.loot = character.loot - game.shop.attack end if key == "2" and character.loot >= game.shop.range then character.attack.range = character.attack.range + 0.5 character.loot = character.loot - game.shop.range end if key == "3" and character.loot >= game.shop.speed then character.speed = character.speed + 0.5 character.loot = character.loot - game.shop.speed end if key == "4" and character.loot >= game.shop.health then character.loot = character.loot - game.shop.health character.health = character.health + 1 end end key = nil return character, game, key end function scripts.default(character, condition, game) if (game == nil) then game = _G['game'] end if condition == "init" then for key, object in pairs(game.tiledobjects) do local spawnarea = nil if object.name == "SpawnArea" then spawnarea = object local randomcreature = {"spider", "goblin", "colossus"} for i = 1, 10, 1 do local crid = math.random(3) local spec = creatureSpecs[randomcreature[crid]] game.createCreature( spawnarea.x + math.random(spawnarea.width), spawnarea.y + math.random(spawnarea.height), math.pi * i/30, spec.size, 5*crid, randomcreature[crid]) -- game.createCreature(400, math.random(600), math.pi * i/30, math.random(10, 30), math.random(5, 60)) end end end table.insert(game.inputScripts, shop) else if (nil ~= character.area) then -- print ("in script. Area: " .. character.area) end --- check if player is in area for i ,to in ipairs(game.tiledobjects) do local temparea = game.getCharacterObjectArea(character, to) if nil~= temparea then character.area[temparea] = true end if character.area["WayDown"] then --Todo: go to next level game.levels.next() if nil == game.levels.currentlevel then break end character, game = game.loadLevelByIndex(game.levels.index, character) break end if character.area["Shop"] then game = game.inShop() end end end return character, game end function scripts.level2(character, condition, game) love.graphics.print("level 2", 960/2, 300) for i ,to in ipairs(game.tiledobjects) do local temparea = game.getCharacterObjectArea(character, to) if nil ~= temparea then character.area[temparea] = true end if character.area["Treasure"] and condition =="init" then for i = 1, 10 do game.createLoot(to.x + math.random(to.width), to.y + math.random(to.height)) end end if character.area["WayDown"] then --Todo: go to next level game.levels.next() if nil == game.levels.currentlevel then break end character, game = game.loadLevelByIndex(game.levels.index, character) break end end return character, game end function scripts.bosslevel(character, condition, game) character, game = scripts.default(character, condition, game) if condition == "init" then TiledMap_SetLayerInvisByName("Hidden") TiledMap_SetLayerInvisByName("Hidden2") if nil ~= game.music.default then game.music.default:stop(); end if nil ~= game.music.battle then game.music.battle:play(); end --table.insert(game.inputScripts, shop) else if nil ~= character.area and character.area["ItemRoom"] then --love.graphics.print (character.area, 700, 10) end for i, to in ipairs(game.tiledobjects) do --print(to.name) local temparea = game.getCharacterObjectArea(character, to) -- if nil ~= temparea then character.area[temparea] = true if character.area["ItemRoom"] then love.graphics.print ("Found Secret Area!", 700, 10) if nil == scripts.chestlooted then TiledMap_SetLayerVisibleByName("Hidden") end TiledMap_SetLayerVisibleByName("Hidden2") end if character.area["Chest"] then -- give money if nil ~= to.properties then for j, prop in ipairs(to.properties) do if prop.name == "loot" then character.loot = character.loot + prop.value prop.value = 0 scripts.chestlooted = true end end end --to.loot = 0 TiledMap_SetLayerInvisByName("Hidden") end if to.name == "BossSpawn" then if scripts.bossspawned == 0 then local spawnarea = to love.graphics.print("boss!", to.x, game.adjustY(to.y)) game.createCreature( spawnarea.x, spawnarea.y, math.pi * i/30, creatureSpecs["boss"].size, 100, "colossus") scripts.bossspawned = 1 end end --[[if character.area == "Shop" then game.inShop() end ]]-- if (game.scripts.creatureSlain == nil) then game.scripts.creatureSlain = function(creature) for i = 0, 10, 1 do game.createLoot(creature.x + math.random(creature.size), creature.y + math.random(creature.size)) end end end --clear on exit if character.area["WayDown"] then game.scripts.creatureSlain =nil game.scripts.bossspawned = 0 game.scripts.chestlooted = nil --standard snippet game.levels.next() if nil == game.levels.currentlevel then break end character, game = game.loadLevelByIndex(game.levels.index, character) break end end end return character, game end return scripts
if not modules then modules = { } end modules ['mtx-pdf'] = { version = 1.001, comment = "companion to mtxrun.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local tonumber = tonumber local format, gmatch = string.format, string.gmatch local utfchar = utf.char local concat = table.concat local setmetatableindex, sortedhash, sortedkeys = table.setmetatableindex, table.sortedhash, table.sortedkeys local helpinfo = [[ <?xml version="1.0"?> <application> <metadata> <entry name="name">mtx-pdf</entry> <entry name="detail">ConTeXt PDF Helpers</entry> <entry name="version">0.10</entry> </metadata> <flags> <category name="basic"> <subcategory> <flag name="info"><short>show some info about the given file</short></flag> <flag name="metadata"><short>show metadata xml blob</short></flag> <flag name="fonts"><short>show used fonts (<ref name="detail)"/></short></flag> <flag name="linearize"><short>linearize given file</short></flag> </subcategory> </category> </flags> </application> ]] local application = logs.application { name = "mtx-pdf", banner = "ConTeXt PDF Helpers 0.10", helpinfo = helpinfo, } local report = application.report dofile(resolvers.findfile("lpdf-epd.lua","tex")) scripts = scripts or { } scripts.pdf = scripts.pdf or { } local function loadpdffile(filename) if not filename or filename == "" then report("no filename given") elseif not lfs.isfile(filename) then report("unknown file '%s'",filename) else local pdffile = lpdf.epdf.load(filename) if pdffile then return pdffile else report("no valid pdf file '%s'",filename) end end end function scripts.pdf.info(filename) local pdffile = loadpdffile(filename) if pdffile then local catalog = pdffile.Catalog local info = pdffile.Info local pages = pdffile.pages local nofpages = pages.n -- no # yet. will be in 5.2 report("filename > %s",filename) report("pdf version > %s",catalog.Version) report("number of pages > %s",nofpages) report("title > %s",info.Title) report("creator > %s",info.Creator) report("producer > %s",info.Producer) report("creation date > %s",info.CreationDate) report("modification date > %s",info.ModDate) local width, height, start for i=1, nofpages do local page = pages[i] local bbox = page.CropBox or page.MediaBox local w, h = bbox[4]-bbox[2],bbox[3]-bbox[1] if w ~= width or h ~= height then if start then report("cropbox > pages: %s-%s, width: %s, height: %s",start,i-1,width,height) end width, height, start = w, h, i end end report("cropbox > pages: %s-%s, width: %s, height: %s",start,nofpages,width,height) end end function scripts.pdf.metadata(filename) local pdffile = loadpdffile(filename) if pdffile then local catalog = pdffile.Catalog local metadata = catalog.Metadata if metadata then report("metadata > \n\n%s\n",metadata()) else report("no metadata") end end end local function getfonts(pdffile) local usedfonts = { } for i=1,pdffile.pages.n do local page = pdffile.pages[i] local fontlist = page.Resources.Font for k, v in next, lpdf.epdf.expand(fontlist) do usedfonts[k] = lpdf.epdf.expand(v) end end return usedfonts end local function getunicodes(font) local cid = font.ToUnicode if cid then cid = cid() local counts = { } -- for s in gmatch(cid,"begincodespacerange%s*(.-)%s*endcodespacerange") do -- for a, b in gmatch(s,"<([^>]+)>%s+<([^>]+)>") do -- print(a,b) -- end -- end setmetatableindex(counts, function(t,k) t[k] = 0 return 0 end) for s in gmatch(cid,"beginbfrange%s*(.-)%s*endbfrange") do for first, last, offset in gmatch(s,"<([^>]+)>%s+<([^>]+)>%s+<([^>]+)>") do first = tonumber(first,16) last = tonumber(last,16) offset = tonumber(offset,16) offset = offset - first for i=first,last do local c = i + offset counts[c] = counts[c] + 1 end end end for s in gmatch(cid,"beginbfchar%s*(.-)%s*endbfchar") do for old, new in gmatch(s,"<([^>]+)>%s+<([^>]+)>") do for n in gmatch(new,"....") do local c = tonumber(n,16) counts[c] = counts[c] + 1 end end end return counts end end function scripts.pdf.fonts(filename) local pdffile = loadpdffile(filename) if pdffile then local usedfonts = getfonts(pdffile) local found = { } for k, v in table.sortedhash(usedfonts) do local counts = getunicodes(v) local codes = { } local chars = { } local freqs = { } if counts then codes = sortedkeys(counts) for i=1,#codes do local k = codes[i] local c = utfchar(k) chars[i] = c freqs[i] = format("U+%05X %s %s",k,counts[k] > 1 and "+" or " ", c) end for i=1,#codes do codes[i] = format("U+%05X",codes[i]) end end found[k] = { basefont = v.BaseFont or "no basefont", encoding = v.Encoding or "no encoding", subtype = v.Subtype or "no subtype", unicode = v.ToUnicode and "unicode" or "no unicode", chars = chars, codes = codes, freqs = freqs, } end if environment.argument("detail") then for k, v in sortedhash(found) do report("id : %s",k) report("basefont : %s",v.basefont) report("encoding : %s",v.encoding) report("subtype : %s",v.subtype) report("unicode : %s",v.unicode) report("characters : %s", concat(v.chars," ")) report("codepoints : %s", concat(v.codes," ")) report("") end else local results = { { "id", "basefont", "encoding", "subtype", "unicode", "characters" } } for k, v in sortedhash(found) do results[#results+1] = { k, v.basefont, v.encoding, v.subtype, v.unicode, concat(v.chars," ") } end utilities.formatters.formatcolumns(results) report(results[1]) report("") for i=2,#results do report(results[i]) end report("") end end end -- this is a quick hack ... proof of concept .. will change (derived from luigi's example) ... -- i will make a ctx wrapper local qpdf function scripts.pdf.linearize(filename) qpdf = qpdf or swiglib("qpdf.core") local oldfile = filename or environment.files[1] if not oldfile then return end file.addsuffix(oldfile,"pdf") if not lfs.isfile(oldfile) then return end local newfile = environment.files[2] if not newfile or file.removesuffix(oldfile) == file.removesuffix(newfile)then newfile = file.addsuffix(file.removesuffix(oldfile) .. "-linearized","pdf") end local password = environment.arguments.password local instance = qpdf.qpdf_init() if bit32.band(qpdf.qpdf_read(instance,oldfile,password),qpdf.QPDF_ERRORS) ~= 0 then report("unable to open input file") elseif bit32.band(qpdf.qpdf_init_write(instance,newfile),qpdf.QPDF_ERRORS) ~= 0 then report("unable to open output file") else report("linearizing %a into %a",oldfile,newfile) qpdf.qpdf_set_static_ID(instance,qpdf.QPDF_TRUE) qpdf.qpdf_set_linearization(instance,qpdf.QPDF_TRUE) qpdf.qpdf_write(instance) end while qpdf.qpdf_more_warnings(instance) ~= 0 do report("warning: %s",qpdf.qpdf_get_error_full_text(instance,qpdf.qpdf_next_warning(qpdf))) end if qpdf.qpdf_has_error(instance) ~= 0 then report("error: %s",qpdf.qpdf_get_error_full_text(instance,qpdf.qpdf_get_error(qpdf))) end qpdf.qpdf_cleanup_p(instance) end -- scripts.pdf.info("e:/tmp/oeps.pdf") -- scripts.pdf.metadata("e:/tmp/oeps.pdf") -- scripts.pdf.fonts("e:/tmp/oeps.pdf") -- scripts.pdf.linearize("e:/tmp/oeps.pdf") local filename = environment.files[1] or "" if filename == "" then application.help() elseif environment.argument("info") then scripts.pdf.info(filename) elseif environment.argument("metadata") then scripts.pdf.metadata(filename) elseif environment.argument("fonts") then scripts.pdf.fonts(filename) elseif environment.argument("linearize") then scripts.pdf.linearize(filename) elseif environment.argument("exporthelp") then application.export(environment.argument("exporthelp"),filename) else application.help() end -- a variant on an experiment by hartmut --~ function downloadlinks(filename) --~ local document = lpdf.epdf.load(filename) --~ if document then --~ local pages = document.pages --~ for p = 1,#pages do --~ local annotations = pages[p].Annots --~ if annotations then --~ for a=1,#annotations do --~ local annotation = annotations[a] --~ local uri = annotation.Subtype == "Link" and annotation.A and annotation.A.URI --~ if uri and string.find(uri,"^http") then --~ os.execute("wget " .. uri) --~ end --~ end --~ end --~ end --~ end --~ end
--Diablo 3 Resource Globe function Start() scene=Scene() scene:CreateComponent("Octree") cameraNode = scene:CreateChild("Camera") local camera=cameraNode:CreateComponent("Camera") cameraNode.position = Vector3(0.0, 5.0, 0.0) local viewport = Viewport:new(scene, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) camera:SetOrthographic(true) camera:SetOrthoSize(100) cameraNode:LookAt(Vector3(0,0,0), Vector3(0,1,0)) local planeNode = scene:CreateChild("Plane") planeNode.scale = Vector3(100.0, 1.0, 100.0) local planeObject = planeNode:CreateComponent("StaticModel") planeObject.model = cache:GetResource("Model", "Models/health.mdl") planeObject.material = cache:GetResource("Material", "Materials/health.xml") planeNode = scene:CreateChild("Plane") planeNode.scale = Vector3(100.0, 1.0, 100.0) local planeObject = planeNode:CreateComponent("StaticModel") planeObject.model = cache:GetResource("Model", "Models/mana.mdl") planeObject.material = cache:GetResource("Material", "Materials/mana.xml") --mat=cache:GetResource("Material", "Materials/resourcebubble.xml") --mat:SetShaderParameter("Level", Variant(0.5)) health=cache:GetResource("Material", "Materials/health.xml") mana=cache:GetResource("Material", "Materials/mana.xml") level=0.5 hlevel=0.5 dir=1 hdir=1 SubscribeToEvent("Update", "HandleUpdate") SubscribeToEvent("KeyDown", "HandleKeyDown") input.mouseVisible=true end function Stop() end function Update(dt) level=level+0.1*dt*dir if level>1 then dir=-1 elseif level<0 then dir=1 end hlevel=hlevel+0.18*dt*hdir if hlevel>1 then hdir=-1 elseif hlevel<0 then hdir=1 end print(level) health:SetShaderParameter("Level", Variant(hlevel)) mana:SetShaderParameter("Level", Variant(1-level)) end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step Update(timeStep) end function HandleKeyDown(eventType, eventData) local key = eventData["Key"]:Get() local vm=VariantMap() -- Close console (if open) or exit when ESC is pressed if key==KEY_P then local t=os.date("*t") local filename="screen_"..tostring(t.year).."_"..tostring(t.month).."_"..tostring(t.day).."_"..tostring(t.hour).."_"..tostring(t.min).."_"..tostring(t.sec)..".png" local img=Image() graphics:TakeScreenShot(img) img:SavePNG(filename) return elseif key == KEY_ESCAPE then engine:Exit() end end
return Device { strManufacturer = "TeenyUSB", strProduct = "TeenyUSB Composite DEMO", strSerial = "TUSB123456", idVendor = 0x0483, idProduct = 0x0011, prefix = "COMP", Config { USB_HID{ ReadEp = EndPoint(IN(2), Interrupt, 16), WriteEp = EndPoint(OUT(2), Interrupt, 16), report = HID_InOut(16), }, CDC_ACM{ EndPoint(IN(5), Interrupt, 16), EndPoint(IN(1), BulkDouble, 32), EndPoint(OUT(1), BulkDouble, 32), }, Interface{ WCID=WinUSB, strInterface = "TeenyUSB WinUSB", GUID="{1D4B2365-4749-48EA-B38A-7C6FDDDD7E26}", EndPoint(IN(3), BulkDouble, 32), EndPoint(OUT(3), BulkDouble, 32), }, Interface{ bInterfaceClass = 0x08, -- MSC bInterfaceSubClass = 0x06, -- SCSI bInterfaceProtocol = 0x50, -- BOT EndPoint(IN(4), BulkDouble, 64), EndPoint(OUT(4), BulkDouble, 64), }, } }
local EntityTypes = {} EntityTypes.GUI = "gui" EntityTypes.PLAYER = "player" EntityTypes.BULLET = "bullet" EntityTypes.BOXY = "boxy" EntityTypes.DEATH_WALL = "death wall" EntityTypes.BOUNCER = "bouncer" EntityTypes.SHIELD = "shield" EntityTypes.BOUNCER_SWORD = "bouncer sword" return EntityTypes
--------------------------------------------------------------------------- --declaring addon stuff---------------------------------------------------- callTarget = LibStub("AceAddon-3.0"):NewAddon("callTarget", "AceComm-3.0", "LibNameplateRegistry-1.0"); --------------------------------------------------------------------------- --globals target = nil lasttarget = nil lastNameplate = nil lastNameplate2 = nil markernumber = nil lastmarkernumber = nil --slash commands SLASH_CT1 = "/calltarget" SlashCmdList["CT"] = function(msg) if msg == '2' then setTarget("2") else setTarget("1") end end function callTarget:OnInitialize() self:RegisterComm("14ae3c00985a1a89"); end function callTarget:OnEnable() -- Subscribe to callbacks self:LNR_RegisterCallback("LNR_ON_NEW_PLATE"); self:LNR_RegisterCallback("LNR_ON_RECYCLE_PLATE"); end function callTarget:OnDisable() -- Unsubscribe to callbacks self:LNR_UnregisterAllCallbacks(); end --call target function setTarget(markernumber) if UnitExists("target") then lasttarget = target target = UnitGUID("target") if target == lasttarget then removemarker(markernumber) else target = target .. markernumber if IsInInstance() then callTarget:SendCommMessage("14ae3c00985a1a89", target, "INSTANCE_CHAT") --broadcast the selected target else callTarget:SendCommMessage("14ae3c00985a1a89", target, "RAID") --broadcast the selected target end end elseif lastNameplate then removemarker(markernumber) end end -- remove marker function removemarker(markernumber) if IsInInstance() then callTarget:SendCommMessage("14ae3c00985a1a89", "0" .. markernumber, "INSTANCE_CHAT") --broadcast clear else callTarget:SendCommMessage("14ae3c00985a1a89", "0" .. markernumber, "RAID") --broadcast clear end end --put the marker on target's nameplate function callTarget:LNR_ON_NEW_PLATE(eventname, plateFrame, plateData) if plateData then if target == plateData.GUID then if not plateFrame.myIndicator then plateFrame.myIndicator = plateFrame:CreateTexture(nil, "OVERLAY") plateFrame.myIndicator:SetSize(60,60) plateFrame.myIndicator:SetPoint("TOP", 0, 40) end if lastmarkernumber ~= markernumber then if markernumber == "1" then plateFrame.myIndicator:SetTexture("Interface\\AddOns\\CallTarget\\marker.tga") else plateFrame.myIndicator:SetTexture("Interface\\AddOns\\CallTarget\\marker2.tga") end plateFrame.myIndicator:Show() else plateFrame.myIndicator:Show() end if markernumber == "1" then if lastNameplate and lastNameplate ~=plateFrame then lastNameplate.myIndicator:Hide() end lastNameplate = plateFrame else if lastNameplate2 and lastNameplate2 ~=plateFrame then lastNameplate2.myIndicator:Hide() end lastNameplate2 = plateFrame end end elseif markernumber == "2" then lastNameplate2.myIndicator:Hide() else lastNameplate.myIndicator:Hide() end end function callTarget:LNR_ON_RECYCLE_PLATE(eventname, plateFrame, plateData) if plateFrame.myIndicator then plateFrame.myIndicator:Hide() end end -- process the broadcasted message function callTarget:OnCommReceived(prefix, message, distribution, sender) target = message:sub(0,string.len(message)-1) markernumber = string.sub(message, -1) plateFrame, plateData = callTarget:GetPlateByGUID(target) callTarget:LNR_ON_NEW_PLATE( _, plateFrame, plateData) end
-- require('lib') require('config') -- require('settings') -- require('screen') require('reload') require('window') require('layout') -- require('util') require('shortcut')
return {'node','nodeloos','noden','nodig','nodigen','nodiger','nodeloze','nodelozer','nodigde','nodigden','nodige','nodigst','nodigt','nodigers','nodeloost'}
local shared = require('shared') local table = require('table') local client = shared.get('packet_service', 'packets') local get_last = function(_, path) return get_last(path) end local get_lasts = function(_, path) return get_lasts(path) end local make_event = function(_, path) return make_event(path) end local inject = function(_, path, values) inject(path, values) end local block = function(_) block() end local update = function(_, p) update(p) end local registry = {} local fns = {} local register_path = function(path, fn) local events = registry[path] if not events then events = {} registry[path] = events end local event = client:call(make_event, path) events[fn] = event event:register(fn) end fns.register = function(t, fn) register_path(t.path, fn) end fns.unregister = function(t, fn) registry[t.path][fn] = nil end fns.register_init = function(t, init_table) local paths = {} local path_count = 0 for indices, fn in pairs(init_table) do local path = t.path .. '/' .. table.concat(indices, '/') register_path(path, fn) path_count = path_count + 1 paths[path_count] = { path = path, fn = fn } end local lasts = {} local lasts_count = 0 for i = 1, #paths do local path = paths[i] local lasts_path = client:call(get_lasts, path.path) for j = 1, #lasts_path do local entry = lasts_path[j] local packet = entry.packet local info = entry.info lasts_count = lasts_count + 1 lasts[lasts_count] = { packet = packet, info = info, fn = path.fn , timestamp = info.timestamp } end end table.sort(lasts, function(l1, l2) return l1.timestamp < l2.timestamp end) for i = 1, #lasts do local last = lasts[i] last.fn(last.packet, last.info) end end fns.inject = function(t, values) client:call(inject, t.path, values) end local make_table = function(path, allow_injection) return { path = path, register = fns.register, unregister = fns.unregister, register_init = fns.register_init, inject = allow_injection and fns.inject or nil, } end local packet_meta packet_meta = { __index = function(t, k) if k == 'last' then return client:call(get_last, t.path) end return setmetatable(make_table(t.path .. '/' .. tostring(k), true), packet_meta) end, } local packets = make_table('', false) packets.incoming = setmetatable(make_table('/incoming', false), packet_meta) packets.outgoing = setmetatable(make_table('/outgoing', false), packet_meta) packets.block = function() client:call(block) end packets.update = function(p) client:call(update, p) end return packets --[[ Copyright © 2018, Windower Dev Team All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Windower Dev Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE WINDOWER DEV TEAM BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]]
--[[ Copyright (c) 2017 David-John Miller AKA Anoyomouse * Part of the Warehousing mod * * See License.txt in the project directory for license information. --]] data:extend({ { -- Basic Warehouse type = "recipe", name = "warehouse-basic", enabled = "false", ingredients = { { "steel-plate", 200 }, { "stone-brick", 40 }, { "iron-stick", 85 }, }, energy_required = 30, result = "warehouse-basic", }, { -- Passive Provider Warehouse type = "recipe", name = "warehouse-passive-provider", enabled = "false", ingredients = { { "warehouse-basic", 1 }, { "logistic-chest-passive-provider", 1 }, { "steel-plate", 10 }, { "iron-stick", 15 }, }, energy_required = 5, result = "warehouse-passive-provider", }, { -- Storage Warehouse type = "recipe", name = "warehouse-storage", enabled = "false", ingredients = { { "warehouse-basic", 1 }, { "logistic-chest-storage", 1 }, { "steel-plate", 10 }, { "iron-stick", 15 }, }, energy_required = 5, result = "warehouse-storage", }, { -- Active Provider Warehouse type = "recipe", name = "warehouse-active-provider", enabled = "false", ingredients = { { "warehouse-basic", 1 }, { "logistic-chest-active-provider", 1 }, { "steel-plate", 10 }, { "iron-stick", 15 }, }, energy_required = 5, result = "warehouse-active-provider", }, { -- Requester Warehouse type = "recipe", name = "warehouse-requester", enabled = "false", ingredients = { { "warehouse-basic", 1 }, { "logistic-chest-requester", 1 }, { "steel-plate", 10 }, { "iron-stick", 15 }, }, energy_required = 5, result = "warehouse-requester", }, { -- Buffer Warehouse type = "recipe", name = "warehouse-buffer", enabled = "false", ingredients = { { "warehouse-basic", 1 }, { "logistic-chest-buffer", 1 }, { "steel-plate", 10 }, { "iron-stick", 15 }, }, energy_required = 5, result = "warehouse-buffer", }, { -- Basic Storehouse type = "recipe", name = "storehouse-basic", enabled = "false", ingredients = { { "steel-plate", 50 }, { "stone-brick", 10 }, { "iron-stick", 16 }, }, energy_required = 30, result = "storehouse-basic", }, { -- Passive Provider Storehouse type = "recipe", name = "storehouse-passive-provider", enabled = "false", ingredients = { { "storehouse-basic", 1 }, { "logistic-chest-passive-provider", 1 }, { "iron-stick", 4 }, }, energy_required = 5, result = "storehouse-passive-provider", }, { -- Storage Storehouse type = "recipe", name = "storehouse-storage", enabled = "false", ingredients = { { "storehouse-basic", 1 }, { "logistic-chest-storage", 1 }, { "iron-stick", 4 }, }, energy_required = 5, result = "storehouse-storage", }, { -- Active Provider Storehouse type = "recipe", name = "storehouse-active-provider", enabled = "false", ingredients = { { "storehouse-basic", 1 }, { "logistic-chest-active-provider", 1 }, { "iron-stick", 4 }, }, energy_required = 5, result = "storehouse-active-provider", }, { -- Requester Storehouse type = "recipe", name = "storehouse-requester", enabled = "false", ingredients = { { "storehouse-basic", 1 }, { "logistic-chest-requester", 1 }, { "iron-stick", 4 }, }, energy_required = 5, result = "storehouse-requester", }, { -- Buffer Storehouse type = "recipe", name = "storehouse-buffer", enabled = "false", ingredients = { { "storehouse-basic", 1 }, { "logistic-chest-buffer", 1 }, { "iron-stick", 4 }, }, energy_required = 5, result = "storehouse-buffer", }, })
local nk = require("nakama") local inventory = require("inventory") local F = {} F.cast_lure = function(user_id, avatar) -- eventually lookup their inventory, check up fishing pole etc return { timeDelay = math.random(5, 20), weight = math.random(5, 30) } end local function cast_lure(context, payload) local lure_call = F.cast_lure(context.user_id, payload) return nk.json_encode(lure_call) end nk.register_rpc(cast_lure, "fishing.cast_lure") return F
-- Loss function for the segmentation mask, L1 loss function used in GAN for implementing baselines -- By: Kiana Ehsani local SeGANCriterion, parent = torch.class('nn.SeGANCriterion', 'nn.Criterion') function SeGANCriterion:__init(nchannel, weights, sizeAverage) parent.__init(self) if weights == nil then print('weights are not defined') return nil end if nchannel == nil then print('nchannel is not defined') return nil end self.nchannel = nchannel if self.nchannel == 3 then self.weights = weights:repeatTensor(1,self.nchannel,1,1) -- it means we will repeat the channels because the output is three channels else self.weights = weights:clone() end if opt.nc_output == 1 then self.norms = opt.norm1C else --nc_output = 3 self.norms = opt.norm3C end if sizeAverage ~= nil then self.sizeAverage = sizeAverage else self.sizeAverage = true end end function convert_them(input, target, weights) local selfinput = torch.Tensor(#(weights)) selfinput = selfinput:repeatTensor(3,1,1,1,1):zero():cuda() local selftarget = torch.Tensor(#(weights)) selftarget = selftarget:repeatTensor(3,1,1,1,1):zero():cuda() for i = 1,3 do selfinput[i] = input:clone() selfinput[i][torch.ne(weights, i - 1)] = 0 selftarget[i] = target:clone() selftarget[i][torch.ne(weights, i - 1)] = 0 end return selfinput, selftarget end function SeGANCriterion:updateOutput(input, target) self.totalOutput = {} local res = 0 self.input , self.target = convert_them(input, target, self.weights) for i = 1, 3 do input = self.input[i] target = self.target[i] self.output_tensor = self.output_tensor or input.new(1) input.THNN.AbsCriterion_updateOutput( input:cdata(), target:cdata(), self.output_tensor:cdata(), self.sizeAverage ) self.output = self.output_tensor[1] self.totalOutput[i] = self.output this_weight = opt.weights_loss[i] / self.norms[i] res = res + this_weight * self.totalOutput[i] opt.sum[i] = opt.sum[i] + self.output end opt.counter = opt.counter + 1 return res end function SeGANCriterion:updateGradInput(input, target) self.totalGrad = torch.Tensor(#input):zero():cuda() self.input , self.target = convert_them(input, target, self.weights) for i = 1,3 do input.THNN.AbsCriterion_updateGradInput( self.input[i]:cdata(), self.target[i]:cdata(), self.gradInput:cdata(), self.sizeAverage ) this_weight = opt.weights_loss[i] / self.norms[i] self.totalGrad = self.totalGrad:add(self.gradInput:mul(this_weight)) end return self.totalGrad end -- local SeGANCriterion, parent = torch.class('nn.SeGANCriterion', 'nn.Criterion') -- local eps = 1e-12 -- function SeGANCriterion:_init(weights) -- parent._init(self) -- if weights then -- assert(weights:dim() == 1, "weights input should be 1-D Tensor") -- self.weights = weights -- end -- end -- function SeGANCriterion:updateOutput(input, target) -- assert(input:nElement() == target:nElement(), "input and target size mismatch") -- local weights = self.weights -- local numerator, denom, common -- if weights ~= nil and target:dim() ~= 1 then -- weights = self.weights:view(1, target:size(2)):expandAs(target) -- end -- -- compute numerator: 2 * |X n Y| ; eps for numeric stability -- common = torch.eq(input, target) --find logical equivalence between both -- common:mul(2) -- numerator = torch.sum(common) -- -- compute denominator: |X| + |Y| -- denom = input:nElement() + target:nElement() + eps -- self.output = numerator/denom -- return self.output -- end -- function SeGANCriterion:updateGradInput(input, target) -- assert(input:nElement() == target:nElement(), "inputs and target size mismatch") -- --[[ -- 2 * |X| * |Y| -- Gradient = ---------------------- -- |X|*(|X| + |Y|)^2 -- ]] -- local weights = self.weights -- local gradInput = self.gradInput or input.new() -- local numerator, denom, den_term2, output -- gradInput:resizeAs(input) -- if weights ~= nil and target:dim() ~= 1 then -- weights = self.weights:view(1, target:size(2)):expandAs(target) -- end -- if weights ~= nil then -- gradInput:cmul(weights) -- end -- if self.sizeAverage then -- gradInput:div(target:nElement()) -- end -- -- compute 2 * |X| * |Y| -- numerator = 2 * input:nElement() * target:nElement() -- -- compute |X| -- denom = input:nElement() -- -- compute (|X| + |Y|) -- den_term2 = input:nElement() + target:nElement() -- -- compute |X| * (|X| + |Y|)^2 -- denom = denom * (den_term2 * den_term2) -- -- compute gradients -- gradInput = numerator / denom -- self.gradInput = gradInput -- return self.gradInput -- end
-- Максимальное количество чекпойнтов в дуэли local DUEL_CHECKPOINTS_COUNT = 15 -- Максимальная длительность дуэли в секундах local DUEL_DURATION = 300 local activeDuels = {} local function getVehicleSpawnpoint(vehicle) if not isElement(vehicle) then return false end local x, y, z = getElementPosition(vehicle) local rx, ry, rz = getElementRotation(vehicle) return {x, y, z, rx, ry, rz} end function startDuel(player1, player2, bet) if not isElement(player1) or not isElement(player2) then outputDebugString("Duel: no player") return end if not player1.vehicle or not player2.vehicle then outputDebugString("Duel: no vehicle") return false end if player1:getData("dpCore.state") or player2:getData("dpCore.state") then return end if not bet then outputDebugString("Duel: no bet") return end -- TODO: Проверить расстояние между игроками -- Генерация случайной трассы local checkpoints = PathGenerator.generateCheckpointsForPlayer(player1, DUEL_CHECKPOINTS_COUNT) if not checkpoints then return false end -- Спавны local spawnpoints = { getVehicleSpawnpoint(player1.vehicle), getVehicleSpawnpoint(player2.vehicle) } -- Создание карты и настройки local raceMap = exports.dpRaceManager:createRaceMap(checkpoints, spawnpoints) if not raceMap then outputDebugString("No race map") return false end local raceSettings = { separateDimension = false, gamemode = "duel", duration = DUEL_DURATION } local race = exports.dpRaceManager:createRace(raceSettings, raceMap) if not race then return false end -- Добавить игроков в гонку exports.dpRaceManager:raceAddPlayer(race, player1) exports.dpRaceManager:raceAddPlayer(race, player2) race:setData("dpDuels.duelInfo", { bet = bet }) setTimer(function () exports.dpRaceManager:startRace(race) end, 3000, 1) end addEvent("RaceDuel.finished", false) addEventHandler("RaceDuel.finished", root, function (playerWinner, timePassed) local duelInfo = source:getData("dpDuels.duelInfo") if type(duelInfo) ~= "table" then return end source:setData("dpDuels.duelInfo", true) if type(duelInfo.bet) ~= "number" then duelInfo.bet = 0 end -- Выдача приза победителю local prize = duelInfo.bet * 2 if isElement(playerWinner) then exports.dpCore:givePlayerMoney(playerWinner, prize) end -- Отображение экрана финиша local players = exports.dpRaceManager:raceGetAllPlayers(source) if type(players) ~= "table" then return end for i, player in ipairs(players) do triggerClientEvent(player, "dpDuels.showWinner", resourceRoot, playerWinner, prize, timePassed) end end) addEventHandler("onResourceStop", resourceRoot, function () for i, race in ipairs(getElementsByType("race")) do if race:getData("dpDuels.duelInfo") then exports.dpRaceManager:destroyRace(race) end end end) -- Export function getNearestCheckpoint(...) return PathGenerator.getNearestCheckpoint(...) end
--mill flats up to shoulders --written by Jesse Meade-Clift --THIS CURRENTLY SUCKS --would like to require lib and use tool_dia_mazak() --require broken by load, but lib is already loaded by iup... --## z_clearance = 4 feed = 0.05 z_zero = -1.5 depth = 1.5 cutter_dia = 3 cut_depth = 0.06 start_clear = "x" shoulder = {"x2"} rectangle = {x1=0, y1=-3.5, x2=25.625, y2=3.5} safety=0.03 cut_percent = 0.45 --## cutter_half = cutter_dia/2 cutter_offset = cut_percent*cutter_half number_cuts = num_cuts(depth, cut_depth) z_start = (number_cuts - 1)*cut_depth+z_zero function pass(z, z_return) local x_primary = true if (rectangle.x2 - rectangle.x1) < (rectangle.y2 - rectangle.y1) then x_primary = false end G00 end paths = { xx2=[[]], xx1=[[]], xy1=[[]], xy2=[[]], yx2=[[]], yx1=[[]], yy1=[[]], yy2=[[]] } function passes(z_st, num) local depth = z_st for i=1, num do parallel_clear(rectangle, depth, depth + cut_depth + safety) depth = depth - cut_depth end end --table values must be in $()s for $ vars. Perhaps the . is getting lost --this is deprecated start = {x=rectangle.x1+ cutter_offset,y=rectangle.y1-cutter_half - safety} --[[This function controls one z level pass of a square machined up to a shoulder at the largest X value of the square. Starts clear on the X axis, moves in a right angle fashion.]] function perpendicular_clear(rect, z, ret) local sx = rectangle.x1-cutter_half-safety local sy = rectangle.y2-cutter_offset G00 Z$ret for i=1, num_cuts(rect.y2-rect.y1, cutter_dia*cut_percent) do G00 X$sx Y$sy G00 Z$z G01 X$(rect.x2-cutter_half) F$feed G01 Y$(rect.y2 + cutter_half + safety) F$feed G00 Z$ret sy = sy - cutter_dia*cut_percent end end function parallel_clear(rect, z, ret) local horiz_num = num_cuts(rect.x2-rect.x1 - cutter_half, cutter_dia*cut_percent) local sx = rectangle.x2 - (horiz_num)*cutter_dia*cut_percent - cutter_half local sy = rectangle.y1 - cutter_half - safety G00 Z$ret for i=1, horiz_num +1 do G00 X$sx Y$sy G00 Z$z G01 Y$(rect.y2 + cutter_half + safety) F$feed G00 Z$ret sx = sx + cutter_dia*cut_percent end end G90 G95 G00 X0Y0 G00 Z$z_clearance passes(z_start, number_cuts) G00 Z$z_clearance M99
--[[ BPM Library ]] local bpm = {} bpm.beats = {} bpm.time = 0 bpm.bpm = 100 bpm.snap = true bpm.update = function(dt) local hitBeats = {} local beatsHit = false for k,v in pairs(bpm.beats) do v.accumulator = v.accumulator + dt if v.last + v.accumulator > v.last + v.length then v.last = v.last + v.length v.accumulator = v.accumulator - v.length v.hits = v.hits + 1 hitBeats[v.name] = v beatsHit = true end end if beatsHit then bpm.beat(hitBeats) end bpm.time = bpm.time + dt end bpm.beat = function(beats) end bpm.attach = function(name, beatLength, offset, tag) local beat = {name=name,beatLength=beatLength,length=60/bpm.bpm * beatLength,accumulator=-60/bpm.bpm * offset,last=0,hits=0,tag=tag} local attachTime = bpm.time if bpm.snap then attachTime = bpm.calculateSnap(bpm.bpm,beatLength,bpm.time) end beat.last = attachTime bpm.beats[name] = beat end bpm.detach = function(name) bpm.beat[name] = nil end bpm.calculateSnap = function(bpm, length, time) return time - time % (bpm * length / 60) end bpm.changeBpm = function(newBpm) if newBpm <= 0 then newBpm = 0.00 end for k,v in pairs(bpm.beats) do local oldLength = v.length local accumulatorRatio = v.accumulator / oldLength v.length = 60/newBpm * v.beatLength v.accumulator = v.length *accumulatorRatio bpm.bpm = newBpm end end return bpm
workspace "NavMeshScene" configurations { "Debug", "Release" } platforms { "x32", "x64" } targetdir "../bin/" language "C++" includedirs { "..", "../Detour/Include", "../DetourTileCache/Include", "../Contrib/fastlz", } flags { "C++11", "StaticRuntime", } filter "configurations:Debug" defines { "_DEBUG" } flags { "Symbols" } libdirs { } filter "configurations:Release" defines { "NDEBUG" } libdirs { } optimize "On" filter { } project "NavMeshScene" kind "StaticLib" targetname "NavMeshScene" files { "../*.h", "../*.cpp", "../Detour/**", "../DetourTileCache/**", "../Contrib/fastlz/**", "../aoi/impl/*.h", "../aoi/*.h", } project "example1" kind "ConsoleApp" targetname "example1" libdirs { "../bin" } links { "NavMeshScene" } files { "../example1/*.h", "../example1/*.cpp", } if os.is("windows") then project "example2" kind "ConsoleApp" targetname "example2" includedirs { "../example2/Contrib/SDL/include/", "../example2/Contrib/", "../example2/DebugUtils/Include/", "../example2/Recast/Include/", -- "../example2/Detour/Include/", "../example2/DetourCrowd/Include/", -- "../example2/DetourTileCache/Include/", "../example2/RecastDemo/Include/", } libdirs { "../bin" } links { "NavMeshScene" } files { "../example2/**", } defines { "WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS", "_HAS_EXCEPTIONS=0" } configuration { "linux", "gmake" } buildoptions { "`pkg-config --cflags sdl2`", "`pkg-config --cflags gl`", "`pkg-config --cflags glu`" } linkoptions { "`pkg-config --libs sdl2`", "`pkg-config --libs gl`", "`pkg-config --libs glu`" } configuration { "windows" } includedirs { "../example2/Contrib/SDL/include", -- "../example2/Contrib/fastlz", } links { "glu32", "opengl32", "SDL2", "SDL2main", } filter { "platforms:x32" } libdirs { "../example2/Contrib/SDL/lib/x86" } postbuildcommands { -- Copy the SDL2 dll to the Bin folder. '{COPY} "%{wks.location}../example2/Contrib/SDL/lib/x86/SDL2.dll" "%{cfg.targetdir}"' } filter { "platforms:x64" } libdirs { "../example2/Contrib/SDL/lib/x64" } postbuildcommands { -- Copy the SDL2 dll to the Bin folder. '{COPY} "%{wks.location}../example2/Contrib/SDL/lib/x64/SDL2.dll" "%{cfg.targetdir}"' } end project "test1" kind "ConsoleApp" targetname "test1" libdirs { "../bin" } links { "NavMeshScene" } files { "../tests/test1/*.h", "../tests/test1/*.cpp", }
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('PvpRoleBrief_pb') PVPROLEBRIEF = protobuf.Descriptor(); local PVPROLEBRIEF_ROLEID_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLENAME_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLELEVEL_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLEPROFESSION_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLESERVERID_FIELD = protobuf.FieldDescriptor(); PVPROLEBRIEF_ROLEID_FIELD.name = "roleid" PVPROLEBRIEF_ROLEID_FIELD.full_name = ".KKSG.PvpRoleBrief.roleid" PVPROLEBRIEF_ROLEID_FIELD.number = 1 PVPROLEBRIEF_ROLEID_FIELD.index = 0 PVPROLEBRIEF_ROLEID_FIELD.label = 1 PVPROLEBRIEF_ROLEID_FIELD.has_default_value = false PVPROLEBRIEF_ROLEID_FIELD.default_value = 0 PVPROLEBRIEF_ROLEID_FIELD.type = 4 PVPROLEBRIEF_ROLEID_FIELD.cpp_type = 4 PVPROLEBRIEF_ROLENAME_FIELD.name = "rolename" PVPROLEBRIEF_ROLENAME_FIELD.full_name = ".KKSG.PvpRoleBrief.rolename" PVPROLEBRIEF_ROLENAME_FIELD.number = 2 PVPROLEBRIEF_ROLENAME_FIELD.index = 1 PVPROLEBRIEF_ROLENAME_FIELD.label = 1 PVPROLEBRIEF_ROLENAME_FIELD.has_default_value = false PVPROLEBRIEF_ROLENAME_FIELD.default_value = "" PVPROLEBRIEF_ROLENAME_FIELD.type = 9 PVPROLEBRIEF_ROLENAME_FIELD.cpp_type = 9 PVPROLEBRIEF_ROLELEVEL_FIELD.name = "rolelevel" PVPROLEBRIEF_ROLELEVEL_FIELD.full_name = ".KKSG.PvpRoleBrief.rolelevel" PVPROLEBRIEF_ROLELEVEL_FIELD.number = 3 PVPROLEBRIEF_ROLELEVEL_FIELD.index = 2 PVPROLEBRIEF_ROLELEVEL_FIELD.label = 1 PVPROLEBRIEF_ROLELEVEL_FIELD.has_default_value = false PVPROLEBRIEF_ROLELEVEL_FIELD.default_value = 0 PVPROLEBRIEF_ROLELEVEL_FIELD.type = 13 PVPROLEBRIEF_ROLELEVEL_FIELD.cpp_type = 3 PVPROLEBRIEF_ROLEPROFESSION_FIELD.name = "roleprofession" PVPROLEBRIEF_ROLEPROFESSION_FIELD.full_name = ".KKSG.PvpRoleBrief.roleprofession" PVPROLEBRIEF_ROLEPROFESSION_FIELD.number = 4 PVPROLEBRIEF_ROLEPROFESSION_FIELD.index = 3 PVPROLEBRIEF_ROLEPROFESSION_FIELD.label = 1 PVPROLEBRIEF_ROLEPROFESSION_FIELD.has_default_value = false PVPROLEBRIEF_ROLEPROFESSION_FIELD.default_value = 0 PVPROLEBRIEF_ROLEPROFESSION_FIELD.type = 13 PVPROLEBRIEF_ROLEPROFESSION_FIELD.cpp_type = 3 PVPROLEBRIEF_ROLESERVERID_FIELD.name = "roleserverid" PVPROLEBRIEF_ROLESERVERID_FIELD.full_name = ".KKSG.PvpRoleBrief.roleserverid" PVPROLEBRIEF_ROLESERVERID_FIELD.number = 5 PVPROLEBRIEF_ROLESERVERID_FIELD.index = 4 PVPROLEBRIEF_ROLESERVERID_FIELD.label = 1 PVPROLEBRIEF_ROLESERVERID_FIELD.has_default_value = false PVPROLEBRIEF_ROLESERVERID_FIELD.default_value = 0 PVPROLEBRIEF_ROLESERVERID_FIELD.type = 13 PVPROLEBRIEF_ROLESERVERID_FIELD.cpp_type = 3 PVPROLEBRIEF.name = "PvpRoleBrief" PVPROLEBRIEF.full_name = ".KKSG.PvpRoleBrief" PVPROLEBRIEF.nested_types = {} PVPROLEBRIEF.enum_types = {} PVPROLEBRIEF.fields = {PVPROLEBRIEF_ROLEID_FIELD, PVPROLEBRIEF_ROLENAME_FIELD, PVPROLEBRIEF_ROLELEVEL_FIELD, PVPROLEBRIEF_ROLEPROFESSION_FIELD, PVPROLEBRIEF_ROLESERVERID_FIELD} PVPROLEBRIEF.is_extendable = false PVPROLEBRIEF.extensions = {} PvpRoleBrief = protobuf.Message(PVPROLEBRIEF)
-- Ext.Require("Stats/Shared/Effects.lua") Ext.Require("Shared/_InitShared.lua") SScarID = "ff4dba5a-16e3-420a-aa51-e5c8531b0095" CustomStatSystem = Mods.LeaderLib.CustomStatSystem ts = Mods.LeaderLib.Classes.TranslatedString --- function to retrieve custom stat set through tags --- Stat tags shall be in the following format : PREFIX_Stat_Value --- @param character EclCharacter --- @param tagPrefix string function RetrieveCharacterCustomStatValue(character, tagPrefix) local tags = character:GetTags() local value for i,tag in pairs(tags) do if tag:match(tagPrefix) ~= nil then value = tag:gsub(".*_", "") end end if value ~= nil then return tonumber(value) else return 0 end end --- @param character EclCharacter --- @param tagPrefix string function ClearCharacterCustomStatTag(character, tagPrefix) local tags = character:GetTags() local value for i,tag in pairs(tags) do if tag:match(tagPrefix) ~= nil then ClearTag(character.MyGuid, tag) end end end ---@param str string function SubstituteString(str, ...) local args = {...} local result = str for k, v in pairs(args) do if type(v) == "number" then if v == math.floor(v) then v = math.floor(v) end -- Formatting integers to not show .0 result = result:gsub("%["..tostring(k).."%]", v) else result = result:gsub("%["..tostring(k).."%]", v) end end return result end
game:DefineFastFlag("AvatarExperienceOutfitRecommendations", false) return function() return game:GetFastFlag("AvatarExperienceOutfitRecommendations") end
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "ipShuttle", PlaceObj('XTemplateTemplate', { '__template', "Infopanel", 'Description', T{7383, --[[XTemplate ipShuttle Description]] "<description>"}, }, { PlaceObj('XTemplateTemplate', { '__template', "InfopanelText", 'Margins', box(60, 4, 20, 8), 'Text', T{660271041264, --[[XTemplate ipShuttle Text]] "<CarriedResourceStr>"}, }), }), })
function love.load() rcoll = {} rstrr = "1234567890-=qwertyuiop[]asdfghjkl;'zxcvbnm,./'" rstrr:gsub(".",function(c) table.insert(rcoll,c) end) rposs = love.math.random(1, #rcoll) st = rcoll[rposs] print(st) font = love.graphics.getFont() font:setFilter("nearest") love.graphics.setFont(font) end function love.textinput(inp) if inp == st then rposs = love.math.random(1, #rcoll) st = rcoll[rposs] print(st) love.graphics.setBackgroundColor(35, 209, 139) else love.graphics.setBackgroundColor(58, 139, 228) end end function love.draw() love.graphics.print(tostring(st), 350, 100, 0, 15, 15) end
function widget:GetInfo() return { name = "Load Own Moving", desc = "Enables loading of your own units when they're moving", author = "Niobium", version = "1.0", date = "June 18, 2010", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end ------------------------------------------------------------------- -- Globals ------------------------------------------------------------------- local watchList = {} -- watchList[uID] = tID local isTransport = {} -- isTransport[uDefID] = UnitDefs[uDefID].isTransport for uDefID, uDef in pairs(UnitDefs) do if uDef.isTransport and uDef.canFly then isTransport[uDefID] = true end end ------------------------------------------------------------------- -- Speedups ------------------------------------------------------------------- local spGetMyTeamID = Spring.GetMyTeamID local spGetUnitTeam = Spring.GetUnitTeam local spGetUnitCommands = Spring.GetUnitCommands local spGiveOrderToUnit = Spring.GiveOrderToUnit local spGetUnitSeparation = Spring.GetUnitSeparation local spGetUnitVelocity = Spring.GetUnitVelocity local CMD_INSERT = CMD.INSERT local CMD_LOAD_UNITS = CMD.LOAD_UNITS local CMD_OPT_ALT = CMD.OPT_ALT ------------------------------------------------------------------- -- Local functions ------------------------------------------------------------------- local function GetTransportTarget(uID) local uCmds = spGetUnitCommands(uID, 1) if not uCmds then return end local uCmd = uCmds[1] if uCmd and uCmd.id == CMD_LOAD_UNITS and #uCmd.params == 1 then local tID = uCmd.params[1] if spGetUnitTeam(tID) == spGetMyTeamID() then return tID end end end ------------------------------------------------------------------- -- Callins ------------------------------------------------------------------- function widget:UnitCommand(uID, uDefID, uTeam) if isTransport[uDefID] and uTeam == spGetMyTeamID() and GetTransportTarget(uID) then watchList[uID] = true end end function widget:UnitCmdDone(uID, uDefID, uTeam) widget:UnitCommand(uID, uDefID, uTeam) end function widget:GameFrame(n) -- Limit command rate to 3/sec (Sufficient for coms) if n % 10 > 0 then return end for uID, _ in pairs(watchList) do -- Re-get transports target local tID = GetTransportTarget(uID) if tID then -- Only issue if transport is close if spGetUnitSeparation(uID, tID, true) < 100 then -- Only issue if target is moving local vx, _, vz = spGetUnitVelocity(tID) if vx ~= 0 or vz ~= 0 then spGiveOrderToUnit(uID, CMD_INSERT, {0, CMD_LOAD_UNITS, 0, tID}, CMD_OPT_ALT) end end else -- No trans or no valid target, stop watching watchList[uID] = nil end end end function widget:UnitTaken(uID) watchList[uID] = nil end function maybeRemoveSelf() if Spring.GetSpectatingState() and (Spring.GetGameFrame() > 0 or gameStarted) then widgetHandler:RemoveWidget(self) end end function widget:GameStart() gameStarted = true maybeRemoveSelf() end function widget:PlayerChanged(playerID) maybeRemoveSelf() end function widget:Initialize() if Spring.IsReplay() or Spring.GetGameFrame() > 0 then maybeRemoveSelf() end end
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/2405 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Defects/5_0/2405/common') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local grp = { [1] = { name = "Dummy-1", prompt = "Dummy_1", params = nil }, [2] = { name = "Dummy-2", prompt = "Dummy_2", params = nil } } --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App", common.registerApp) runner.Step("Activate App", common.activateApp) runner.Step("PolicyTableUpdate", common.policyTableUpdate, { grp }) runner.Title("Test") runner.Step("Send GetListOfPermissions", common.getListOfPermissions, { grp }) runner.Step("Consent Groups", common.consentGroups, { grp }) runner.Step("Send GetVehicleData speed", common.getVD, { "speed", "SUCCESS", true }) runner.Step("Send GetVehicleData rpm", common.getVD, { "rpm", "SUCCESS", true }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_ENTRY_HEIGHT = 28 ZO_TRADING_HOUSE_NAME_SEARCH_MAX_ENTRIES = 22 ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_MAX_HEIGHT = ZO_TRADING_HOUSE_NAME_SEARCH_MAX_ENTRIES * ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_ENTRY_HEIGHT ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_WIDTH = 400 ZO_TradingHouseNameSearchAutoComplete = ZO_Object:Subclass() function ZO_TradingHouseNameSearchAutoComplete:New(...) local object = ZO_Object.New(self) object:Initialize(...) return object end function ZO_TradingHouseNameSearchAutoComplete:Initialize(menuListControl, editControl) self:InitializeMenuList(menuListControl) self:AttachToEditControl(editControl) end local MENU_ITEM_DATA = 1 function ZO_TradingHouseNameSearchAutoComplete:InitializeMenuList(menuListControl) self.menuList = menuListControl self.lastKeyboardSelectedData = nil local function SetupMenuItem(itemControl, itemData) local nameLabel = itemControl:GetNamedChild("Name") nameLabel:SetText(itemData.name) itemControl.itemData = itemData itemControl.autoCompleteObject = self end ZO_ScrollList_AddDataType(self.menuList, MENU_ITEM_DATA, "ZO_TradingHouseNameSearchAutoComplete_MenuItem", ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_ENTRY_HEIGHT, SetupMenuItem) ZO_ScrollList_EnableSelection(self.menuList, "ZO_SelectionHighlight") ZO_ScrollList_IgnoreMouseDownEditFocusLoss(self.menuList) ZO_ScrollList_SetUseFadeGradient(self.menuList, false) end function ZO_TradingHouseNameSearchAutoComplete:AttachToEditControl(editControl) ZO_PreHookHandler(editControl, "OnEnter", function() if self:IsMenuOpen() then self:SetEditTextFromSelectedData() self.editControl:LoseFocus() end end) ZO_PreHookHandler(editControl, "OnTab", function() if self:IsMenuOpen() then if not ZO_ScrollList_GetSelectedData(self.menuList) then ZO_ScrollList_TrySelectFirstData(self.menuList) end self:SetEditTextFromSelectedData() self.editControl:LoseFocus() end end) -- Because the mouse cursor can also change the currently selected item we need to track the "keyboard cursor" independently, which is represented using lastKeyboardSelectedData -- When performing a keyboard action, we apply the keyboard cursor immediately, then perform the action, and then save the state of the keyboard cursor for the next action. -- Then we can change the state of the actual selected item as much as we want and it will not affect this code path local function MoveKeyboardCursorUp() if self:IsMenuOpen() then ZO_ScrollList_SelectData(self.menuList, self.lastKeyboardSelectedData) if ZO_ScrollList_GetSelectedData(self.menuList) == nil then ZO_ScrollList_TrySelectLastData(self.menuList) else ZO_ScrollList_SelectPreviousData(self.menuList) end self.lastKeyboardSelectedData = ZO_ScrollList_GetSelectedData(self.menuList) end end ZO_PreHookHandler(editControl, "OnUpArrow", MoveKeyboardCursorUp) local function MoveKeyboardCursorDown() if self:IsMenuOpen() then ZO_ScrollList_SelectData(self.menuList, self.lastKeyboardSelectedData) if ZO_ScrollList_GetSelectedData(self.menuList) == nil then ZO_ScrollList_TrySelectFirstData(self.menuList) else ZO_ScrollList_SelectNextData(self.menuList) end self.lastKeyboardSelectedData = ZO_ScrollList_GetSelectedData(self.menuList) end end ZO_PreHookHandler(editControl, "OnDownArrow", MoveKeyboardCursorDown) local function HideMenu() self:Hide() end ZO_PreHookHandler(editControl, "OnFocusLost", HideMenu) ZO_PreHookHandler(editControl, "OnHide", HideMenu) self.editControl = editControl end function ZO_TradingHouseNameSearchAutoComplete:SetEditTextFromSelectedData() local selectedData = ZO_ScrollList_GetSelectedData(self.menuList) if selectedData then local exactSearchText = ZO_TradingHouseNameSearchFeature_Shared.MakeExactSearchText(selectedData.name) self.editControl:SetText(exactSearchText) --Move the cursor to the start to scroll the edit box back for long names so the player can see the start of the name instead of the end self.editControl:SetCursorPosition(0) end end function ZO_TradingHouseNameSearchAutoComplete:IsMenuOpen() return not self.menuList:IsHidden() end function ZO_TradingHouseNameSearchAutoComplete:Hide() self.menuList:SetHidden(true) self.menuList:SetHeight(0) ZO_ScrollList_ResetToTop(self.menuList) end function ZO_TradingHouseNameSearchAutoComplete:ShowListForNameSearch(nameMatchId, numResults) if numResults == 0 or not self.editControl:HasFocus() then self:Hide() return else self.menuList:SetHidden(false) end ZO_ScrollList_Clear(self.menuList) self.lastKeyboardSelectedData = nil local scrollData = ZO_ScrollList_GetDataList(self.menuList) for itemIndex = 1, numResults do local name, _ = GetMatchTradingHouseItemNamesResult(nameMatchId, itemIndex) local dataEntry = ZO_ScrollList_CreateDataEntry(MENU_ITEM_DATA, { name = name }) scrollData[itemIndex] = dataEntry end ZO_ScrollList_SetHeight(self.menuList, zo_min(ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_MAX_HEIGHT, numResults * ZO_TRADING_HOUSE_NAME_SEARCH_AUTOCOMPLETE_ENTRY_HEIGHT)) ZO_ScrollList_Commit(self.menuList) end function ZO_TradingHouseNameSearchAutoComplete:OnItemClicked(menuItemControl) ZO_ScrollList_SelectData(self.menuList, menuItemControl.itemData) self:SetEditTextFromSelectedData() self.editControl:LoseFocus() end function ZO_TradingHouseNameSearchAutoComplete:OnItemMouseEnter(menuItemControl) -- Normally, scrollLists track what you're moused over using a highlight, but instead we use a selection. This is why we aren't calling the usual ZO_ScrollList_MouseEnter functions ZO_ScrollList_SelectData(self.menuList, menuItemControl.itemData) end function ZO_TradingHouseNameSearchAutoComplete:OnItemMouseExit(menuItemControl) ZO_ScrollList_SelectData(self.menuList, self.lastKeyboardSelectedData) end -- XML Globals function ZO_TradingHouseNameSearchAutoComplete_MenuItem_OnMouseClick(menuItemControl) local autoComplete = menuItemControl.autoCompleteObject autoComplete:OnItemClicked(menuItemControl) end function ZO_TradingHouseNameSearchAutoComplete_MenuItem_OnMouseEnter(menuItemControl) local autoComplete = menuItemControl.autoCompleteObject autoComplete:OnItemMouseEnter(menuItemControl) end function ZO_TradingHouseNameSearchAutoComplete_MenuItem_OnMouseExit(menuItemControl) local autoComplete = menuItemControl.autoCompleteObject autoComplete:OnItemMouseExit(menuItemControl) end
local PART = {} PART.ClassName = "proxy" PART.NonPhysical = true PART.ThinkTime = 0 PART.Group = 'modifiers' PART.Icon = 'icon16/calculator.png' pac.StartStorableVars() pac.SetPropertyGroup() pac.GetSet(PART, "VariableName", "", {enums = function(part) local parent = part:GetTarget() if not parent:IsValid() then return end local tbl = {} for key, _ in pairs(parent.StorableVars) do if key == "UniqueID" then goto CONTINUE end local T = type(parent[key]) if T == "number" or T == "Vector" or T == "Angle" or T == "boolean" then tbl[key] = key end ::CONTINUE:: end return tbl end}) pac.GetSet(PART, "RootOwner", false) pac.SetupPartName(PART, "TargetPart") pac.GetSet(PART, "AffectChildren", false) pac.GetSet(PART, "Expression", "") pac.SetPropertyGroup(PART, "easy setup") pac.GetSet(PART, "Input", "time", {enums = function(part) return part.Inputs end}) pac.GetSet(PART, "Function", "sin", {enums = function(part) return part.Functions end}) pac.GetSet(PART, "Axis", "") pac.GetSet(PART, "Min", 0) pac.GetSet(PART, "Max", 1) pac.GetSet(PART, "Offset", 0) pac.GetSet(PART, "InputMultiplier", 1) pac.GetSet(PART, "InputDivider", 1) pac.GetSet(PART, "Pow", 1) pac.SetPropertyGroup(PART, "behavior") pac.GetSet(PART, "Additive", false) pac.GetSet(PART, "PlayerAngles", false) pac.GetSet(PART, "ZeroEyePitch", false) pac.GetSet(PART, "ResetVelocitiesOnHide", true) pac.GetSet(PART, "VelocityRoughness", 10) pac.EndStorableVars() function PART:GetTarget(physical) local part = self:GetTargetPart() if part:IsValid() then return part end if physical then local parent = self:GetParent() repeat if not parent.Parent:IsValid() then break end parent = parent.Parent until not parent.cached_pos:IsZero() return parent end return self:GetParent() end function PART:SetVariableName(str) self.VariableName = str self.set_key = "Set" .. str self.get_key = "Get" .. str end function PART:GetNiceName() if self:GetVariableName() == "" then return self.ClassName end local target if self.AffectChildren then target = "children" else local part = self:GetTarget() if part == self.Parent then target = "parent" else target = part:GetName() end end return target .. "." .. pac.PrettifyName(self:GetVariableName()) .. " = " .. (self.debug_var or "?") end function PART:Initialize() self.vec_additive = {} self.next_vel_calc = 0 end PART.Functions = { none = function(n) return n end, sin = math.sin, cos = math.cos, tan = math.tan, abs = math.abs, mod = function(n, s) return n%s.Max end, sgn = function(n) return n>0 and 1 or n<0 and -1 or 0 end, } local FrameTime = FrameTime function PART:CalcVelocity() self.last_vel = self.last_vel or Vector() self.last_vel_smooth = self.last_vel_smooth or self.last_vel or Vector() self.last_vel_smooth = (self.last_vel_smooth + (self.last_vel - self.last_vel_smooth) * FrameTime() * math.max(self.VelocityRoughness, 0.1)) end function PART:GetVelocity(part) local pos = part.cached_pos if not pos or pos == Vector() then if IsEntity(part) then pos = part:GetPos() elseif part:GetOwner():IsValid() then pos = part:GetOwner():GetPos() end end local time = pac.RealTime if self.next_vel_calc < time then self.next_vel_calc = time + 0.1 self.last_vel = (self.last_pos or pos) - pos self.last_pos = pos end return self.last_vel_smooth / 5 end function PART:CalcEyeAngles(ent) local ang = self.PlayerAngles and ent:GetAngles() or ent:EyeAngles() if self.ZeroEyePitch then ang.p = 0 end return ang end local function try_viewmodel(ent) return ent == pac.LocalPlayer:GetViewModel() and pac.LocalPlayer or ent end PART.Inputs = { owner_position = function(s, p) local owner = s:GetOwner(s.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local pos = owner:GetPos() return pos.x, pos.y, pos.z end return 0,0,0 end, owner_fov = function(s, p) local owner = s:GetOwner(s.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() and owner.GetFOV then return owner:GetFOV() end return 0 end, visible = function(s, p, radius) p.proxy_pixvis = p.proxy_pixvis or util.GetPixelVisibleHandle() return util.PixelVisible(p.cached_pos, radius or 16, p.proxy_pixvis) or 0 end, time = RealTime, synced_time = CurTime, systime = SysTime, stime = SysTime, frametime = FrameTime, ftime = FrameTime, framenumber = FrameNumber, fnumber = FrameNumber, random = function(s, p) return math.random() end, timeex = function(s, p) s.time = s.time or pac.RealTime return pac.RealTime - s.time end, eye_position_distance = function(self, parent) local pos = parent.cached_pos if parent.NonPhysical then local owner = parent:GetOwner(self.RootOwner) if owner:IsValid() then pos = owner:GetPos() end end return pos:Distance(pac.EyePos) end, eye_angle_distance = function(self, parent) local pos = parent.cached_pos if parent.NonPhysical then local owner = parent:GetOwner(self.RootOwner) if owner:IsValid() then pos = owner:GetPos() end end return math.Clamp(math.abs(pac.EyeAng:Forward():DotProduct((pos - pac.EyePos):GetNormalized())) - 0.5, 0, 1) end, aim_length = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local res = util.QuickTrace(owner:EyePos(), self:CalcEyeAngles(owner):Forward() * 16000, {owner, owner:GetParent()}) return res.StartPos:Distance(res.HitPos) end return 0 end, aim_length_fraction = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local res = util.QuickTrace(owner:EyePos(), self:CalcEyeAngles(owner):Forward() * 16000, {owner, owner:GetParent()}) return res.Fraction end return 0 end, owner_eye_angle_pitch = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local n = self:CalcEyeAngles(owner).p return -(1 + math.NormalizeAngle(n) / 89) / 2 + 1 end return 0 end, owner_eye_angle_yaw = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local n = self:CalcEyeAngles(owner).y return math.NormalizeAngle(n)/90 end return 0 end, owner_eye_angle_roll = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local n = self:CalcEyeAngles(owner).r return math.NormalizeAngle(n)/90 end return 0 end, owner_scale_x = function(self) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return owner.pac_model_scale and owner.pac_model_scale.x or (owner.GetModelScale and owner:GetModelScale()) or 1 end return 1 end, owner_scale_y = function(self) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return owner.pac_model_scale and owner.pac_model_scale.y or (owner.GetModelScale and owner:GetModelScale()) or 1 end return 1 end, owner_scale_z = function(self) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return owner.pac_model_scale and owner.pac_model_scale.z or (owner.GetModelScale and owner:GetModelScale()) or 1 end return 1 end, -- outfit owner owner_velocity_length = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:GetVelocity(owner):Length() end return 0 end, owner_velocity_forward = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:CalcEyeAngles(owner):Forward():Dot(self:GetVelocity(owner)) end return 0 end, owner_velocity_right = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:CalcEyeAngles(owner):Right():Dot(self:GetVelocity(owner)) end return 0 end, owner_velocity_up = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:CalcEyeAngles(owner):Up():Dot(self:GetVelocity(owner)) end return 0 end, owner_velocity_world_forward = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:GetVelocity(owner)[1] end return 0 end, owner_velocity_world_right = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:GetVelocity(owner)[2] end return 0 end, owner_velocity_world_up = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then return self:GetVelocity(owner)[3] end return 0 end, -- outfit owner vel increase owner_velocity_length_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:GetVelocity(owner):Length() self.ov_length_i = (self.ov_length_i or 0) + vel * FrameTime() return self.ov_length_i end return 0 end, owner_velocity_forward_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:CalcEyeAngles(owner):Forward():Dot(self:GetVelocity(owner)) self.ov_forward_i = (self.ov_forward_i or 0) + vel * FrameTime() return self.ov_forward_i end return 0 end, owner_velocity_right_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:CalcEyeAngles(owner):Right():Dot(self:GetVelocity(owner)) self.ov_right_i = (self.ov_right_i or 0) + vel * FrameTime() return self.ov_right_i end return 0 end, owner_velocity_up_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:CalcEyeAngles(owner):Up():Dot(self:GetVelocity(owner)) self.ov_up_i = (self.ov_up_i or 0) + vel * FrameTime() return self.ov_up_i end return 0 end, owner_velocity_world_forward_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:GetVelocity(owner)[1] self.ov_wforward_i = (self.ov_wforward_i or 0) + vel * FrameTime() return self.ov_wforward_i end return 0 end, owner_velocity_world_right_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:GetVelocity(owner)[2] self.ov_wright_i = (self.ov_wright_i or 0) + vel * FrameTime() return self.ov_wright_i end return 0 end, owner_velocity_world_up_increase = function(self, parent) local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() then local vel = self:GetVelocity(owner)[3] self.ov_wup_i = (self.ov_wup_i or 0) + vel * FrameTime() return self.ov_wup_i end return 0 end, -- parent part parent_velocity_length = function(self, parent) parent = self:GetTarget(true) return self:GetVelocity(parent):Length() end, parent_velocity_forward = function(self, parent) parent = self:GetTarget(true) return -parent.cached_ang:Forward():Dot(self:GetVelocity(parent)) end, parent_velocity_right = function(self, parent) parent = self:GetTarget(true) return parent.cached_ang:Right():Dot(self:GetVelocity(parent)) end, parent_velocity_up = function(self, parent) parent = self:GetTarget(true) return parent.cached_ang:Up():Dot(self:GetVelocity(parent)) end, parent_scale_x = function(self, parent) if parent:IsValid() then return parent.Scale and parent.Scale.x*parent.Size or 1 end return 1 end, parent_scale_y = function(self, parent) if parent:IsValid() then return parent.Scale and parent.Scale.y*parent.Size or 1 end return 1 end, parent_scale_z = function(self, parent) if parent:IsValid() then return parent.Scale and parent.Scale.z*parent.Size or 1 end return 1 end, pose_parameter = function(self, parent, name) if name then local owner = self:GetOwner(self.RootOwner) owner = try_viewmodel(owner) if owner:IsValid() and owner.GetPoseParameter then return owner:GetPoseParameter(name) end end return 0 end, command = function(self, index) local ply = self:GetPlayerOwner() if ply.pac_proxy_events then local data = ply.pac_proxy_events[self.Name] if data then data.x = data.x or 0 data.y = data.y or 0 data.z = data.z or 0 return data.x, data.y, data.z end end return 0, 0, 0 end, voice_volume = function(self) local ply = self:GetPlayerOwner() return ply:VoiceVolume() end, light_amount_r = function(self, parent) if parent:IsValid() then return render.GetLightColor(parent.cached_pos):ToColor().r end return 0 end, light_amount_g = function(self, parent) if parent:IsValid() then return render.GetLightColor(parent.cached_pos):ToColor().g end return 0 end, light_amount_b = function(self, parent) if parent:IsValid() then return render.GetLightColor(parent.cached_pos):ToColor().b end return 0 end, light_value = function(self, parent) if parent:IsValid() then local h, s, v = ColorToHSV(render.GetLightColor(parent.cached_pos):ToColor()) return v end return 0 end, ambient_light_r = function(self, parent) if parent:IsValid() then return render.GetAmbientLightColor():ToColor().r end return 0 end, ambient_light_g = function(self, parent) if parent:IsValid() then return render.GetAmbientLightColor():ToColor().g end return 0 end, ambient_light_b = function(self, parent) if parent:IsValid() then return render.GetAmbientLightColor():ToColor().b end return 0 end, owner_health = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:Health() end return 0 end, owner_max_health = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetMaxHealth() end return 0 end, owner_armor = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:Armor() end return 0 end, owner_total_ammo = function(self, parent, id) local owner = self:GetPlayerOwner() id = id and id:lower() if owner:IsValid() then return (owner.GetAmmoCount and id) and owner:GetAmmoCount(id) or 0 end return 0 end, player_color_r = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetPlayerColor().r end return 1 end, player_color_g = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetPlayerColor().g end return 1 end, player_color_b = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetPlayerColor().b end return 1 end, weapon_color_r = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetWeaponColor().r end return 1 end, weapon_color_g = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetWeaponColor().g end return 1 end, weapon_color_b = function(self) local owner = self:GetPlayerOwner() if owner:IsValid() then return owner:GetWeaponColor().b end return 1 end, weapon_primary_ammo = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then owner = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return owner.Clip1 and owner:Clip1() or 0 end return 0 end, weapon_primary_total_ammo = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then local wep = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return (wep.GetPrimaryAmmoType and owner.GetAmmoCount) and owner:GetAmmoCount(wep:GetPrimaryAmmoType()) or 0 end return 0 end, weapon_primary_clipsize = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then owner = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return owner.GetMaxClip1 and owner:GetMaxClip1() or 0 end return 0 end, weapon_secondary_ammo = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then owner = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return owner.Clip2 and owner:Clip2() or 0 end return 0 end, weapon_secondary_total_ammo = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then local wep = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return (wep.GetSecondaryAmmoType and owner.GetAmmoCount) and owner:GetAmmoCount(wep:GetSecondaryAmmoType()) or 0 end return 0 end, weapon_secondary_clipsize = function(self) local owner = self:GetOwner(true) if owner:IsValid() and not owner.GetActiveWeapon and not owner:IsWeapon() then owner = self:GetPlayerOwner() end if owner:IsValid() then owner = owner.GetActiveWeapon and owner:GetActiveWeapon() or owner return owner.GetMaxClip2 and owner:GetMaxClip2() or 0 end return 0 end, hsv_to_color = function(self, parent, h, s, v) h = tonumber(h) or 0 s = tonumber(s) or 1 v = tonumber(v) or 1 local c = HSVToColor(h%360, s, v) return c.r, c.g, c.b end, lerp = function(self, parent, m, a, b) m = tonumber(m) or 0 a = tonumber(a) or -1 b = tonumber(b) or 1 return (b - a) * m + a end, feedback = function(self) if not self.feedback then return 0 end return self.feedback[1] or 0 end, feedback_x = function(self) if not self.feedback then return 0 end return self.feedback[1] or 0 end, feedback_y = function(self) if not self.feedback then return 0 end return self.feedback[2] or 0 end, feedback_z = function(self) if not self.feedback then return 0 end return self.feedback[3] or 0 end, } net.Receive("pac_proxy", function() local ply = net.ReadEntity() local str = net.ReadString() local x = net.ReadFloat() local y = net.ReadFloat() local z = net.ReadFloat() if ply:IsValid() then ply.pac_proxy_events = ply.pac_proxy_events or {} ply.pac_proxy_events[str] = {name = str, x = x, y = y, z = z} end end) function PART:CheckLastVar(parent) if self.last_var ~= self.VariableName then if self.last_var then parent[self.set_key](parent, self.last_var_val) end self.last_var = self.VariableName self.last_var_val = parent[self.get_key](parent) end end local allowed = { number = true, Vector = true, Angle = true, boolean = true, } function PART:SetExpression(str) self.Expression = str self.ExpressionFunc = nil if str and str ~= "" then local parent = self:GetTarget() if not parent:IsValid() then return end local lib = {} for name, func in pairs(PART.Inputs) do lib[name] = function(...) return func(self, parent, ...) end end local ok, res = pac.CompileExpression(str, lib) if ok then self.ExpressionFunc = res self.ExpressionError = nil else self.ExpressionFunc = true self.ExpressionError = res end end end function PART:OnHide() self.time = nil self.vec_additive = Vector() if self.ResetVelocitiesOnHide then self.last_vel = nil self.last_pos = nil self.last_vel_smooth = nil end end function PART:OnShow() self.time = nil self.vec_additive = Vector() end local function set(self, part, x, y, z, children) local T = type(part[self.VariableName]) if allowed[T] then if T == "boolean" then x = x or part[self.VariableName] == true and 1 or 0 part[self.set_key](part, tonumber(x) > 0) elseif T == "number" then x = x or part[self.VariableName] part[self.set_key](part, tonumber(x) or 0) else local val = part[self.VariableName] if self.Axis ~= "" and val[self.Axis] then val[self.Axis] = x else if T == "Angle" then val.p = x or val.p val.y = y or val.y val.r = z or val.r elseif T == "Vector" then val.x = x or val.x val.y = y or val.y val.z = z or val.z end end part[self.set_key](part, val) end end if children then for _, part in ipairs(part:GetChildren()) do set(self, part, x, y, z, true) end end end function PART:RunExpression(ExpressionFunc) if ExpressionFunc==true then return false,self.ExpressionError end return pcall(ExpressionFunc) end function PART:OnThink() local parent = self:GetTarget() if not parent:IsValid() then return end if parent.ClassName == 'woohoo' then return end self:CalcVelocity() local ExpressionFunc = self.ExpressionFunc if not ExpressionFunc then self:SetExpression(self.Expression) ExpressionFunc = self.ExpressionFunc end if ExpressionFunc then local ok, x,y,z = self:RunExpression(ExpressionFunc) if not ok then if self:GetPlayerOwner() == pac.LocalPlayer and self.Expression ~= self.LastBadExpression then chat.AddText(Color(255,180,180),"============\n[ERR] PAC Proxy error on "..tostring(self)..":\n"..x.."\n============\n") self.LastBadExpression = self.Expression end return end if self.Additive then if x then self.vec_additive[1] = (self.vec_additive[1] or 0) + x x = self.vec_additive[1] end if y then self.vec_additive[2] = (self.vec_additive[2] or 0) + y y = self.vec_additive[2] end if z then self.vec_additive[3] = (self.vec_additive[3] or 0) + z z = self.vec_additive[3] end end self.feedback = self.feedback or {} self.feedback[1] = x self.feedback[2] = y self.feedback[3] = z if self.AffectChildren then for _, part in ipairs(self:GetChildren()) do set(self, part, x, y, z, true) end else set(self, parent, x, y, z) end if pace and pace.IsActive() then local str = "" if x then str = str .. math.Round(x, 3) end if y then str = str .. ", " .. math.Round(y, 3) end if z then str = str .. ", " .. math.Round(z, 3) end self.debug_var = str end else local F = self.Functions[self.Function] local I = self.Inputs[self.Input] if F and I then local num = self.Min + (self.Max - self.Min) * ((F(((I(self, parent) / self.InputDivider) + self.Offset) * self.InputMultiplier, self) + 1) / 2) ^ self.Pow if self.Additive then self.vec_additive[1] = (self.vec_additive[1] or 0) + num num = self.vec_additive[1] end if self.AffectChildren then for _, part in ipairs(self:GetChildren()) do set(self, part, num, nil, nil, true) end else set(self, parent, num) end if pace and pace.IsActive() then self.debug_var = math.Round(num, 3) end end end end pac.RegisterPart(PART)
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: [email protected] -- ------------------------------------------------------------------------------ simulator = { device = "desktop-3840x2160", screenOriginX = 0, screenOriginY = 0, screenWidth = 3840, screenHeight = 2160, deviceImage = nil, displayManufacturer = "", displayName = "Linux Desktop", supportsScreenRotation = false, windowTitleBarName = "Desktop 6" }
local name, _FishMaster = ...; LibStub("AceConfig-3.0"):RegisterOptionsTable(name, { type = "group", childGroups = "tab", args = { general = _FishMaster.settings.general } }) LibStub("AceConfigDialog-3.0"):AddToBlizOptions(name, name);
return {'opulent','opulentie','opus','opusnummer','opussen','opulente','opusnummers'}
local state = {} state._NAME = ... local Body = require'Body' local t_entry, t_update, t_exit local timeout = 10.0 function state.entry() print(state._NAME..' Entry' ) local t_entry_prev = t_entry t_entry = Body.get_time() t_update = t_entry end function state.update() local t = Body.get_time() local dt = t - t_update if t-t_entry>1.0 then return "done" end end function state.exit() print(state._NAME..' Exit' ) end return state
-- granchild v2.0.2 -- granular sequencer -- -- llllllll.co/t/granchild -- -- thx @artfwo, @cfdrake, -- @justmat -- engine.name="ZGlut" local granchild=include("granchild/lib/granchild") local position={1,1} local press_positions={{0,0},{0,0}} local norns_screen={} local divisions={1,2,4,6,8,12,16} local division_names={"2 wn","wn","hn","hn-t","qn","qn-t","eighth"} local param_list={"overtones","overtoneslfo","subharmonics","subharmonicslfo","sizelfo","densitylfo","speedlfo","volumelfo","spreadlfo","jitterlfo","spread","jitter","size","pos","q","division","speed","send","q","cutoff","fade","pitch","density","volume","seek","play","sample"} local param_list_delay={"delay_volume","delay_mod_freq","delay_mod_depth","delay_fdbk","delay_diff","delay_damp","delay_size","delay_time"} local function bang(scene) for i=1,4 do for _,param_name in ipairs(param_list) do local p=params:lookup_param(i..param_name..scene) p:bang() end local p=params:lookup_param(i.."pattern"..scene) p:bang() end for _,param_name in ipairs(param_list_delay) do local p=params:lookup_param(param_name..scene) p:bang() end end local function setup_params() params:add_separator("samples") local num_voices=4 local old_volume={0.25,0.25,0.25,0.25} for i=1,num_voices do params:add_group("sample "..i,55) params:add_option(i.."scene","scene",{"a","b"},1) params:set_action(i.."scene",function(scene) for _,param_name in ipairs(param_list) do params:hide(i..param_name..(3-scene)) params:show(i..param_name..scene) local p=params:lookup_param(i..param_name..scene) p:bang() end local p=params:lookup_param(i.."pattern"..scene) p:bang() if params:get(i.."pattern"..scene)=="" or params:get(i.."pattern"..scene)=="[]" then granchild_grid:toggle_playing_voice(i,false) end if _menu.rebuild_params~=nil then _menu.rebuild_params() end end) for scene=1,2 do params:add_file(i.."sample"..scene,"sample") params:set_action(i.."sample"..scene,function(file) print("sample "..file) if file~="-" then engine.read(i,file) params:set(i.."play"..scene,2) if params:get(i.."sample"..(3-scene))=="-" then -- load for other scene by default params:set(i.."sample"..(3-scene),file,true) params:set(i.."play"..(3-scene),2,true) end end end) params:add_option(i.."play"..scene,"play",{"off","on"},1) params:set_action(i.."play"..scene,function(x) engine.gate(i,x-1) end) params:add_control(i.."seek"..scene,"seek",controlspec.new(0,1,"lin",0.001,0,"",0.001/1)) params:set_action(i.."seek"..scene,function(value) engine.seek(i,util.clamp(value+params:get(i.."pos"..scene),0,1)) end) params:add_control(i.."volume"..scene,"volume",controlspec.new(0,1.0,"lin",0.05,0.25,"vol",0.05/1)) params:set_action(i.."volume"..scene,function(value) engine.volume(i,value) -- turn off the delay if volume is zero if value==0 then engine.send(i,0) elseif value>0 and old_volume[i]==0 then engine.send(i,params:get(i.."send"..scene)) end old_volume[i]=value end) params:add_option(i.."volumelfo"..scene,"volume lfo",{"off","on"},1) params:add_control(i.."density"..scene,"density",controlspec.new(1,40,"lin",1,12,"/beat",1/40)) params:set_action(i.."density"..scene,function(value) engine.density(i,value/(4*clock.get_beat_sec())) end) params:add_option(i.."densitylfo"..scene,"density lfo",{"off","on"},1) params:add_control(i.."pitch"..scene,"pitch",controlspec.new(-48,48,"lin",1,0,"note",1/96)) params:set_action(i.."pitch"..scene,function(value) engine.pitch(i,math.pow(0.5,-value/12)) end) params:add_taper(i.."fade"..scene,"att / dec",1,9000,1000,3,"ms") params:set_action(i.."fade"..scene,function(value) engine.envscale(i,value/1000) end) params:add_control(i.."cutoff"..scene,"filter cutoff",controlspec.new(20,20000,"exp",0,20000,"hz")) params:set_action(i.."cutoff"..scene,function(value) engine.cutoff(i,value) end) params:add_control(i.."q"..scene,"filter rq",controlspec.new(0.1,1.00,"lin",0.01,1)) params:set_action(i.."q"..scene,function(value) engine.q(i,value) end) params:add_control(i.."send"..scene,"delay send",controlspec.new(0.0,1.0,"lin",0.01,0.2)) params:set_action(i.."send"..scene,function(value) engine.send(i,value) end) params:add_control(i.."speed"..scene,"speed",controlspec.new(-2.0,2.0,"lin",0.1,0,"",0.1/4)) params:set_action(i.."speed"..scene,function(value) engine.speed(i,value) end) params:add_option(i.."speedlfo"..scene,"speed lfo",{"off","on"},1) params:add_option(i.."division"..scene,"division",division_names,5) params:set_action(i.."division"..scene,function(value) if granchild_grid~=nil then granchild_grid:set_division(i,divisions[value]) end end) params:add_control(i.."pos"..scene,"pos",controlspec.new(-1/40,1/40,"lin",0.001,0)) params:set_action(i.."pos"..scene,function(value) engine.seek(i,util.clamp(value+params:get(i.."seek"..scene),0,1)) end) params:add_control(i.."size"..scene,"size",controlspec.new(1,15,"lin",1,5,"",1/15)) params:set_action(i.."size"..scene,function(value) engine.size(i,value*clock.get_beat_sec()/10) end) params:add_option(i.."sizelfo"..scene,"size lfo",{"off","on"},1) params:add_taper(i.."jitter"..scene,"jitter",0,500,0,5,"ms") params:set_action(i.."jitter"..scene,function(value) engine.jitter(i,value/1000) end) params:add_option(i.."jitterlfo"..scene,"jitter lfo",{"off","on"},2) params:add_taper(i.."spread"..scene,"spread",0,100,0,0,"%") params:set_action(i.."spread"..scene,function(value) engine.spread(i,value/100) end) params:add_option(i.."spreadlfo"..scene,"spread lfo",{"off","on"},2) params:add_control(i.."subharmonics"..scene,"subharmonic vol",controlspec.new(0.00,1.00,"lin",0.01,0)) params:set_action(i.."subharmonics"..scene,function(value) engine.subharmonics(i,value) end) params:add_option(i.."subharmonicslfo"..scene,"subharmonic lfo",{"off","on"},1) params:add_control(i.."overtones"..scene,"overtone vol",controlspec.new(0.00,1.00,"lin",0.01,0)) params:set_action(i.."overtones"..scene,function(value) engine.overtones(i,value) end) params:add_option(i.."overtoneslfo"..scene,"overtone lfo",{"off","on"},1) params:add_text(i.."pattern"..scene,"pattern","") params:hide(i.."pattern"..scene) params:set_action(i.."pattern"..scene,function(value) if granchild_grid~=nil then granchild_grid:set_steps(i,value) end end) end end params:add_group("delay",17) params:add_option("delayscene","scene",{"a","b"},1) params:set_action("delayscene",function(scene) for _,param_name in ipairs(param_list_delay) do params:hide(i..param_name..(3-scene)) params:show(i..param_name..scene) local p=params:lookup_param(i..param_name..scene) p:bang() end end) for scene=1,2 do -- effect controls -- delay time params:add_control("delay_time"..scene,"*".."delay time",controlspec.new(0.0,60.0,"lin",.01,2.00,"")) params:set_action("delay_time"..scene,function(value) engine.delay_time(value) end) -- delay size params:add_control("delay_size"..scene,"*".."delay size",controlspec.new(0.5,5.0,"lin",0.01,2.00,"")) params:set_action("delay_size"..scene,function(value) engine.delay_size(value) end) -- dampening params:add_control("delay_damp"..scene,"*".."delay damp",controlspec.new(0.0,1.0,"lin",0.01,0.10,"")) params:set_action("delay_damp"..scene,function(value) engine.delay_damp(value) end) -- diffusion params:add_control("delay_diff"..scene,"*".."delay diff",controlspec.new(0.0,1.0,"lin",0.01,0.707,"")) params:set_action("delay_diff"..scene,function(value) engine.delay_diff(value) end) -- feedback params:add_control("delay_fdbk"..scene,"*".."delay fdbk",controlspec.new(0.00,1.0,"lin",0.01,0.20,"")) params:set_action("delay_fdbk"..scene,function(value) engine.delay_fdbk(value) end) -- mod depth params:add_control("delay_mod_depth"..scene,"*".."delay mod depth",controlspec.new(0.0,1.0,"lin",0.01,0.00,"")) params:set_action("delay_mod_depth"..scene,function(value) engine.delay_mod_depth(value) end) -- mod rate params:add_control("delay_mod_freq"..scene,"*".."delay mod freq",controlspec.new(0.0,10.0,"lin",0.01,0.10,"hz")) params:set_action("delay_mod_freq"..scene,function(value) engine.delay_mod_freq(value) end) -- delay output volume params:add_control("delay_volume"..scene,"*".."delay output volume",controlspec.new(0.0,1.0,"lin",0,1.0,"")) params:set_action("delay_volume"..scene,function(value) engine.delay_volume(value) end) end -- hide scene 2 initially for i=1,4 do for _,param_name in ipairs(param_list) do params:hide(i..param_name.."2") end end for _,param_name in ipairs(param_list_delay) do params:hide(param_name.."2") end bang(1) end function init() setup_params() granchild_grid=granchild:new({grid_on=true,toggleable=false}) -- local kolor = include("kolor/lib/kolor") -- kolor_grid = kolor:new({grid_on=false,toggleable=true}) -- kolor_grid:toggle_grid(false) -- granchild_grid:toggle_grid(true) -- kolor_grid:set_toggle_callback(function() -- granchild_grid:toggle_grid() -- end) -- granchild_grid:set_toggle_callback(function() -- kolor_grid:toggle_grid() -- end) -- setup grid -- kolor_grid.lattice.hard_sync() -- granchild_grid.lattice.hard_sync() clock.run(function() while true do clock.sleep(1/10) -- refresh -- toggle norns screen between the granchild and kolor if granchild_grid.grid_on then norns_screen=granchild_grid.visual elseif kolor_grid~=nil and kolor_grid.grid_on then norns_screen=kolor_grid.visual end redraw() end end) -- start the grid redraw clock -- params:set("1sample1",_path.audio.."splices/lr.wav") -- params:set("1sample1","/home/we/dust/audio/kolor/bank12/loop_break_bpm175.wav") -- params:set("1cutoff1",3000) -- params:set("1cutoff2",3000) end function enc(k,d) if k==2 then position[1]=position[1]+d if position[1]>8 then position[1]=8 elseif position[1]<1 then position[1]=1 end elseif k==3 then position[2]=position[2]+d if position[2]>16 then position[2]=16 elseif position[2]<1 then position[2]=1 end end end function key(k,z) if k>1 then if z==1 then press_positions[k-1]={position[1],position[2]} end granchild_grid:key_press(press_positions[k-1][1],press_positions[k-1][2],z==1) elseif k==1 and z==1 then granchild_grid:toggle_grid64_side() end end function redraw() screen.clear() screen.level(0) screen.rect(1,1,128,64) screen.fill() if norns_screen~=nil and norns_screen[1]~=nil then local gd=norns_screen rows=#gd cols=#gd[1] for row=1,rows do for col=1,cols do if gd[row][col]~=0 then screen.level(gd[row][col]) screen.rect(col*8-7,row*8-8+1,6,6) screen.fill() end end end screen.level(15) screen.rect(position[2]*8-7,position[1]*8-8+1,7,7) screen.stroke() end screen.update() end function rerun() norns.script.load(norns.state.script) end
-- Borrowed from UnNethack -- -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport", "hardfloor", "premapped", "solidify"); des.map([[ ---- |..| |..------------- |..............| |-.--FFFFFF---+| |..........F...| |...|......F...| ---.|......F...| |.|...|..F...| |.|......F...| |.|.|....F...| |.|....------- |.---..| |....|.| ----...| ----- ]]); des.levregion({ region = {08,13,08,13}, type = "branch" }) des.stair("up",13,10) des.door("closed",14,4) des.region(selection.area(00,00,30,12),"lit") des.non_diggable(selection.area(00,00,30,15)) des.non_passwall(selection.area(00,00,30,15)) -- Boulders des.object("boulder",02,04) des.object("boulder",02,05) des.object("boulder",04,05) des.object("boulder",06,07) des.object("boulder",07,07) des.object("boulder",09,07) des.object("boulder",09,08) des.object("boulder",06,09) des.object("boulder",07,09) des.object("boulder",08,10) des.object("boulder",09,10) des.object("boulder",07,11) -- Traps des.trap("pit",3,3) des.trap("pit",4,3) des.trap("pit",5,3) des.trap("pit",6,3) des.trap("pit",7,3) des.trap("pit",8,3) des.trap("pit",9,3) des.trap("pit",10,3) des.trap("pit",11,3) des.trap("pit",12,3) des.trap("pit",13,3) -- A little help des.object("earth",1,1) des.object("earth",2,1) -- Random objects des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "%" }); des.object({ class = "=" }); des.object({ class = "/" });
require("modules/externals/luafft") -- we need to add this to the game folder require("audioManager") -- Game modules require("modules/utils/miscUtils") require("modules/utils/fxUtils") require("modules/utils/debugUtils") require("splash") require("selection") require("gameover") require("fileParser") require("modules/objectParsing") class = require("modules/externals/30log") -- Object Orientation library, needed for some stuff require("modules/gameObjects") -- Now we create the objects we need in order to get stuff working require("modules/externals/lovedebug") --Unexpected crashes often get handled by this, also provides a nice console require("game") require("modules/externals/extractor") bit = require("bit") reloadSelectionScreen = false -- Enables debugging in the game section, can be enabled by lovedebug console debuggingEnabled = false -- Module name for debug infos local moduleName = "[MainThread]" -- Debug infos debugTimer() debugLog("BeatFever Mania Debugger, v0.8 =-=-=-=", 1, moduleName) -- gets screen dimensions. ScreenSizeW = love.graphics.getWidth() ScreenSizeH = love.graphics.getHeight() ScreenSizeHOld = ScreenSizeH ScreenSizeWOld = ScreenSizeW debugLog("Initial screen res is: " .. ScreenSizeW .. "x" .. ScreenSizeH, 1, moduleName) -- Current screen to render Screen = 0 Count = 0 -- Font font = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 16) fontSelectionSongTitle = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 25) fontSelectionArtistName = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 32) ingameFont = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 8) fontRating = love.graphics.newFont("fonts/bignoodle.ttf", clamp(ScreenSizeH / 1.6, ScreenSizeH, 1)) -- Window settings --Window = love.window.setMode(1280, 720, {resizable = true, vsync = false}) -- Vars for mouse control oldMouseClicked = nil newMouseClicked = nil mouseTrail = 10 function love.load() mx, my = love.mouse.getPosition() mouseScreenX, mouseScreenY = mx, my min_dt = 1/120 next_time = love.timer.getTime() love.mouse.setVisible(false) --Creates mouse cursor mouseCursor = love.graphics.newImage("img/lecursor.png") mouseList = {} lowerScreenAlpha = love.graphics.newImage("img/gradient.png") splashLoad() end function love.update(dt) --MouseTrail mx, my = love.mouse.getPosition() mouseScreenX, mouseScreenY = mx, my mouseInfo = {X = mouseScreenX, Y = mouseScreenY} table.insert(mouseList, mouseInfo) if #mouseList > mouseTrail then table.remove(mouseList, 1) end -- Make sure mouse clicks only once oldMouseClicked = newMouseClicked newMouseClicked = love.mouse.isDown(1) --FPS at 120 on menus, 200 ingame if Screen == 2 then min_dt = 1/120 else min_dt = 1/60 end next_time = next_time + min_dt -- Update screen sizes only on some frames if Count % 32 == 0 then ScreenSizeW = love.graphics.getWidth() -- gets screen dimensions. ScreenSizeH = love.graphics.getHeight() -- gets screen dimensions. end -- If size changed, update accordingly if ScreenSizeWOld ~= ScreenSizeW or ScreenSizeH ~= ScreenSizeHOld then ScreenSizeHOld = ScreenSizeH ScreenSizeWOld = ScreenSizeW debugLog("Screen size changed! Redefining certain assets...", 2, moduleName) font = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 16) fontSelectionSongTitle = nil fontSelectionArtistName = nil ingameFont = nil fontRating = nil font = love.graphics.newFont("fonts/bignoodle.ttf", clamp(ScreenSizeH / 16, ScreenSizeH, 1)) fontSelectionSongTitle = love.graphics.newFont("fonts/bignoodle.ttf", clamp(ScreenSizeH / 25, ScreenSizeH, 1)) fontSelectionArtistName = love.graphics.newFont("fonts/bignoodle.ttf", clamp(ScreenSizeH / 32, ScreenSizeH, 1)) ingameFont = love.graphics.newFont("fonts/bignoodle.ttf", ScreenSizeH / 8) fontRating = love.graphics.newFont("fonts/bignoodle.ttf", clamp(ScreenSizeH / 1.6, ScreenSizeH, 1)) collectgarbage("collect") end -- Update FPS only on some frames if Count % 120 == 0 then local stats = love.graphics.getStats() memUsage = stats.texturememory + round(collectgarbage("count"), 2) love.window.setTitle("BeatFever Mania -- "..love.timer.getFPS().." FPS || Game Memory: "..round(memUsage/1024, 2).."kb") end -- Screen switcharoo magic if Screen == 0 then splashUpdate(dt) elseif Screen == 1 then selectionUpdate(dt) elseif Screen == 2 then gameUpdate(dt) elseif Screen == 3 then gameOverUpdate(dt) end --musicVolume(0) end function love.draw() -- Screen switcharoo magic if Screen == 0 then splashDraw() elseif Screen == 1 then selectionDraw() elseif Screen == 2 then gameDraw() elseif Screen == 3 then gameOverDraw() end Count = Count + 1 if Screen == 2 then love.graphics.setColor(255, 255, 255, 23) end love.graphics.draw(mouseCursor, mouseScreenX, mouseScreenY, 0,(ScreenSizeW/1280)*1.6,(ScreenSizeH/720)*1.6, mouseCursor:getWidth()/2, mouseCursor:getHeight()/2) for i = 1, #mouseList do love.graphics.setColor(255, 255, 255, (124/#mouseList*1.5)*i) if (i > 1) and (mouseList[i].X == mouseList[i - 1].X and mouseList[i].Y == mouseList[i-1].Y) == false then love.graphics.draw(mouseCursor, mouseList[i].X, mouseList[i].Y, 0,(ScreenSizeW/1280)*1.6,(ScreenSizeH/720)*1.6, mouseCursor:getWidth()/2, mouseCursor:getHeight()/2) end end -- 120fps cap local cur_time = love.timer.getTime() if next_time <= cur_time then next_time = cur_time return end love.timer.sleep(next_time - cur_time) end -- TODO list -- Arrumar barras do FFT e trails atualizando mais lentamente se framerate/update rate diminuir
--[[ about messagebox.lua convienence functions for the message box C api ]] messagebox = { text = nil --the c pointer } function messagebox:new(text) o = {}; setmetatable(o, self); self.__index = self; o.text = text; message_box_create(text); return o; end
html_title = '<h1>Sensor Data</h1>' sensor = require('sensor') utils = require('utils') config = require('config') sensor.setup() function sensor_data_to_html() return "<h3><b>" .. sensor.id .. ":</b> <i>" .. tostring(utils.avg_values(sensor.get_data, 10, 1000)) .. "</i></h3>" end function setup_http_server(get_data_formatted) srv=net.createServer(net.TCP) srv:listen(80,function(conn) data_formatted = get_data_formatted() conn:send("<!DOCTYPE html><html><body>" .. html_title .. data_formatted .. "</body></html>") conn:on("sent",function(conn) conn:close() end) end) end function wait_for_network() if wifi.sta.getip() ~= nil then print('Connected to ip: '..tostring(wifi.sta.getip())) tmr.stop(0) setup_http_server(sensor_data_to_html) end end wifi.setmode(wifi.STATION) wifi.sta.config(config.wifi.ssid, config.wifi.pass) tmr.alarm(0, 1000, 1, wait_for_network)
local gauntlet_data = require "gauntlet_data" local CHIP_DATA = require "defs.chip_data_defs" local CHIP_ID = require "defs.chip_id_defs" local CHIP_CODE = require "defs.chip_code_defs" local CHIP = require "defs.chip_defs" local ELEMENT_DEFS = require "defs.entity_element_defs" local GENERIC_DEFS = require "defs.generic_defs" local BOUNTY_FRAME_PERFECT = { NAME = "Bounty: Frame Perfect", REMOVE_AFTER_ACTIVATION = 1, DOUBLE_RARITY = 1 } function shuffle(tbl) size = #tbl for i = size, 1, -1 do local rand = gauntlet_data.math.random_buff_activation(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local REWARD_STRING = "LootBox (Drop)" local NUM_SECONDS = 40 local NUM_BATTLES = 10 local HP_RATIO = 0.2 function BOUNTY_FRAME_PERFECT:activate(current_round) self.fight_hp_string = "" self.last_known_hp = nil self.last_max_hp = 0 self.fight_counter = 0 self.total_fight_counter = 0 end function BOUNTY_FRAME_PERFECT:deactivate(current_round) end function BOUNTY_FRAME_PERFECT:get_description(current_round) return "Finish " .. tostring(NUM_BATTLES) .. " battles in under " .. tostring(NUM_SECONDS) .. " seconds:\nReward: " .. REWARD_STRING end function BOUNTY_FRAME_PERFECT:get_brief_description() if self.total_fight_counter ~= 0 then return BOUNTY_FRAME_PERFECT.NAME .. ": " .. tostring(NUM_BATTLES) .. " battles under " ..tostring(NUM_SECONDS) .. "s\n-> " .. REWARD_STRING .. " (Total: " .. self.fight_hp_string .. " / " .. tostring(NUM_BATTLES) .. ", Last: " .. self.last_time_string .. "s)" else return BOUNTY_FRAME_PERFECT.NAME .. ": " .. tostring(NUM_BATTLES) .. " battles under " ..tostring(NUM_SECONDS) .. "s\n-> " .. REWARD_STRING end end function BOUNTY_FRAME_PERFECT:on_patch_before_battle_start(state_logic, gauntlet_data) self.last_round_over_limit = nil self.last_known_hp = nil end function BOUNTY_FRAME_PERFECT:on_first_cust_screen(state_logic, gauntlet_data) self.last_round_over_limit = nil self.last_known_hp = nil self.start_time = os.clock() end function BOUNTY_FRAME_PERFECT:on_finish_battle(state_logic, gauntlet_data) local end_time = os.clock() self.last_battle_time = end_time - self.start_time if self.last_battle_time > NUM_SECONDS then self.last_round_over_limit = 1 end if self.last_round_over_limit == nil then self.fight_counter = self.fight_counter + 1 end self.fight_hp_string = tostring(self.fight_counter) self.last_time_string = tostring(math.floor(self.last_battle_time)) if self.fight_counter == NUM_BATTLES then self.ON_PATCH_BEFORE_BATTLE_START_CALLBACK = nil self.FINISH_BATTLE_CALLBACK = nil self.UPDATE_CALLBACK = nil self.reward_chip = 1 end self.total_fight_counter = self.total_fight_counter + 1 self.last_known_hp = nil end function BOUNTY_FRAME_PERFECT:on_chip_drop(state_logic, gauntlet_data) if self.reward_chip == nil then return end self.ON_CHIP_DROP_CALLBACK = nil local lootbox = CHIP.lootbox_chips() for chip_idx = 1, #state_logic.dropped_chips do if lootbox[chip_idx] == nil then break end state_logic.dropped_chips[chip_idx] = lootbox[chip_idx] state_logic.dropped_chips[chip_idx].RARITY = 3 end end function BOUNTY_FRAME_PERFECT.new() local new_buff = deepcopy(BOUNTY_FRAME_PERFECT) new_buff.DESCRIPTION = new_buff:get_description(1) new_buff.ON_PATCH_BEFORE_BATTLE_START_CALLBACK = 1 new_buff.FINISH_BATTLE_CALLBACK = 1 new_buff.ON_CHIP_DROP_CALLBACK = 1 new_buff.ON_FIRST_CUST_SCREEN_CALLBACK = 1 return deepcopy(new_buff) end return BOUNTY_FRAME_PERFECT
-- plat set_config("plat", os.host()) -- project set_project("co") -- set xmake minimum version set_xmakever("2.2.5") -- set common flags set_languages("c++11") set_optimize("faster") -- faster: -O2 fastest: -O3 none: -O0 set_warnings("all") -- -Wall set_symbols("debug") -- dbg symbols -- check sse/avx --includes("check_cincludes.lua") --check_cincludes("CO_AVX", "immintrin.h") --check_cincludes("CO_SSE2", "emmintrin.h") --check_cincludes("CO_SSE42", "nmmintrin.h") --add_vectorexts("avx") if is_plat("macosx", "linux") then add_cxflags("-g3", "-Wno-narrowing") if is_plat("macosx") then add_cxflags("-fno-pie") end add_syslinks("pthread", "dl") end if is_plat("windows") then add_cxflags("-MD", "-EHsc") end -- include dir add_includedirs("include") -- install header files add_installfiles("(include/**)", {prefixdir = ""}) add_installfiles("*.md", {prefixdir = "include/co"}) -- include sub-projects includes("src", "gen", "test", "unitest")
local Event = require("api.Event") -- TODO -- local function archetype_on_spawn_monster(map) -- end local function archetype_starting_pos(map, params, result) local archetype = map:archetype() if not (archetype and archetype.starting_pos) then return result end if type(archetype.starting_pos) == "table" then local pos = archetype.starting_pos assert(pos.x and pos.y, "`starting_pos` must declare `x` and `y` fields if table") return pos end local chara = params.chara local prev_map = params.prev_map local feat = params.feat return archetype.starting_pos(map, chara, prev_map, feat) end Event.register("base.calc_map_starting_pos", "Archetype callback (starting_pos)", archetype_starting_pos, {priority = 200000}) local function archetype_on_map_renew_minor(map, params) local archetype = map:archetype() if not (archetype and archetype.on_map_renew_minor) then return end archetype.on_map_renew_minor(map, params) end Event.register("base.on_map_renew_minor", "Archetype callback (on_map_renew_minor)", archetype_on_map_renew_minor, {priority = 200000}) local function archetype_on_map_renew_major(map, params) local archetype = map:archetype() if not (archetype and archetype.on_map_renew_major) then return end archetype.on_map_renew_major(map, params) end Event.register("base.on_map_renew_major", "Archetype callback (on_map_renew_major)", archetype_on_map_renew_major, {priority = 200000}) local function archetype_on_map_renew_geometry(map, params) local archetype = map:archetype() if not (archetype and archetype.on_map_renew_geometry) then return end archetype.on_map_renew_geometry(map, params) end Event.register("base.on_map_renew_geometry", "Archetype callback (on_map_renew_geometry)", archetype_on_map_renew_geometry, {priority = 200000}) local function archetype_on_map_loaded_events(map, params) local archetype = map:archetype() if not (archetype and archetype.on_map_loaded) then return end archetype.on_map_loaded(map, params) end Event.register("base.on_map_loaded", "Archetype callback (on_map_loaded)", archetype_on_map_loaded_events, {priority = 200000}) local function archetype_on_map_entered(map, params) local archetype = map:archetype() if not (archetype and archetype.on_map_entered) then return end archetype.on_map_entered(map, params) end Event.register("base.on_map_entered", "Archetype callback (on_map_entered)", archetype_on_map_entered, {priority = 200000}) local function archetype_on_map_pass_turn(chara, params, result) -- >>>>>>>> shade2/main.hsp:733 .. local map = chara:current_map() if not chara:is_player() or not map then return result end if params.is_first_turn then return result end local archetype = map:archetype() if not (archetype and archetype.on_map_pass_turn) then return end archetype.on_map_pass_turn(map, params) -- <<<<<<<< shade2/main.hsp:735 .. end Event.register("base.before_chara_turn_start", "Archetype callback (on_map_pass_turn)", archetype_on_map_pass_turn, {priority = 200000})
include("shared.lua") function ENT:Draw() self:DrawModel() local angle = LocalPlayer():EyeAngles() angle:RotateAroundAxis( angle:Forward(), 90 ) angle:RotateAroundAxis( angle:Right(), 90 ) local text = "Artifact" surface.SetFont( "se_NPCFont" ) local width, _ = surface.GetTextSize( text ) cam.Start3D2D(self:GetPos() + Vector(0, 0, 25), angle, 0.2) draw.SimpleText(text, "se_NPCFont", -width / 2, 0, Color(200, 200, 200, 255), 0, 0, TEXT_ALIGN_CENTER); cam.End3D2D() end
--[[-------------------------------------------------------------------------- Improved Anti-Noclip File name: antinoclip_improved.lua Author: - Original :: RabidToaster (STEAM_0:1:9334395) - Rewritten :: Mista Tea (STEAM_0:0:27507323) Changelog: ----------------------------------------------------------------------------]] local mode = TOOL.Mode -- defined by the name of this file (default should be antinoclip_improved) --[[-------------------------------------------------------------------------- -- Modules & Dependencies --------------------------------------------------------------------------]]-- -- needed for localization support (depends on GMod locale: "gmod_language") include( "improvedanc/localify.lua" ) localify.LoadSharedFile( "improvedanc/localization.lua" ) -- loads the file containing localized phrases local L = localify.Localize -- used for translating string tokens into localized phrases local prefix = "#tool."..mode.."." -- prefix used for this tool's localization tokens -- needed for noclip handler functions include( "improvedanc/improvedanc.lua" ) improvedanc.SetDefaultEffect( "bounce" ) improvedanc.SetDefaultAffect( "ignore_self" ) --[[-------------------------------------------------------------------------- -- Localized Functions & Variables --------------------------------------------------------------------------]]-- -- localizing global functions/tables is an encouraged practice that improves code efficiency, -- since accessing a local value is considerably faster than a global value local net = net local hook = hook local util = util local cvars = cvars local pairs = pairs local tobool = tobool local IsValid = IsValid local surface = surface local language = language local GetConVarNumber = GetConVarNumber -- enums for sending notifications -- certain gamemodes like DarkRP don't have these enums, so there are hardcoded fallback values in place to fix this local NOTIFY_GENERIC = NOTIFY_GENERIC or 0 local NOTIFY_ERROR = NOTIFY_ERROR or 1 local NOTIFY_CLEANUP = NOTIFY_CLEANUP or 4 local MIN_NOTIFY_BITS = 3 -- the minimum number of bits needed to send a NOTIFY enum local NOTIFY_DURATION = 5 -- the number of seconds to display notifications --[[-------------------------------------------------------------------------- -- Tool Settings --------------------------------------------------------------------------]]-- TOOL.Name = L(prefix.."name") TOOL.Category = "Construction" TOOL.Information = { "left", "right", "reload", } if ( CLIENT ) then --[[-------------------------------------------------------------------------- -- Language Settings --------------------------------------------------------------------------]]-- language.Add( "tool."..mode..".name", L(prefix.."name") ) language.Add( "tool."..mode..".desc", L(prefix.."desc") ) language.Add( "tool."..mode..".left", L(prefix.."left") ) language.Add( "tool."..mode..".right", L(prefix.."right") ) language.Add( "tool."..mode..".reload", L(prefix.."reload") ) --[[-------------------------------------------------------------------------- -- Net Messages --------------------------------------------------------------------------]]-- --[[-------------------------------------------------------------------------- -- Net :: <toolmode>_notif( string ) --]]-- net.Receive( mode.."_notif", function( bytes ) notification.AddLegacy( net.ReadString(), net.ReadUInt(MIN_NOTIFY_BITS), NOTIFY_DURATION ) local sound = net.ReadString() if ( sound ~= "" and GetConVarNumber( mode.."_notifs_sound" ) == 1 ) then surface.PlaySound( sound ) end end ) --[[-------------------------------------------------------------------------- -- Net :: <toolmode>_error( string ) --]]-- net.Receive( mode.."_error", function( bytes ) surface.PlaySound( "buttons/button10.wav" ) notification.AddLegacy( net.ReadString(), net.ReadUInt(MIN_NOTIFY_BITS), NOTIFY_DURATION ) end ) --[[-------------------------------------------------------------------------- -- CVars --------------------------------------------------------------------------]]-- TOOL.ClientConVar[ "mode" ] = improvedanc.GetDefaultAffect() or "" TOOL.ClientConVar[ "notifs"] = "1" TOOL.ClientConVar[ "notifs_sound" ] = "1" TOOL.ClientConVar[ "tooltip_show" ] = "0" TOOL.ClientConVar[ "tooltip_scale" ] = "24" TOOL.ClientConVar[ "halo" ] = "1" TOOL.ClientConVar[ "halo_r" ] = "255" TOOL.ClientConVar[ "halo_g" ] = "0" TOOL.ClientConVar[ "halo_b" ] = "0" TOOL.ClientConVar[ "halo_a" ] = "255" for name, func in pairs( improvedanc.GetEffects() ) do TOOL.ClientConVar[ name ] = "0" end --[[-------------------------------------------------------------------------- -- Client Functions --------------------------------------------------------------------------]]-- local cvarAddHalo = GetConVar( mode.."_halo" ) local cvarHaloR = GetConVar( mode.."_halo_r" ) local cvarHaloG = GetConVar( mode.."_halo_g" ) local cvarHaloB = GetConVar( mode.."_halo_b" ) local cvarHaloA = GetConVar( mode.."_halo_a" ) function TOOL:Init() -- setup the fonts we'll be using when drawing the HUD surface.CreateFont( mode.."_tooltip", { font = "coolvetica", size = GetConVarNumber( mode.."_tooltip_scale", 24 ), weight = 500 } ) cvarAddHalo = GetConVar( mode.."_halo" ) cvarHaloR = GetConVar( mode.."_halo_r" ) cvarHaloG = GetConVar( mode.."_halo_g" ) cvarHaloB = GetConVar( mode.."_halo_b" ) cvarHaloA = GetConVar( mode.."_halo_a" ) end --[[-------------------------------------------------------------------------- -- ShouldAddHalo(), GetHaloColor() -- Returns true if the anti-noclip protected props should have halos drawn on them for added visibility. -- Gets the RGBA values of the halo color. --]]-- local function ShouldAddHalo() return cvarAddHalo:GetBool() end local function GetHaloColor() return Color( cvarHaloR:GetInt(), cvarHaloG:GetInt(), cvarHaloB:GetInt(), cvarHaloA:GetInt() ) end --[[-------------------------------------------------------------------------- -- CVar :: <toolmode>_tooltip_scale( string, string, string ) -- -- Callback function to automatically create a new font with the given scale size. -- This method is a bit excessive if the player changes the scale thousands of times, -- but otherwise shouldn't be an issue. --]]-- cvars.AddChangeCallback( mode.."_tooltip_scale", function( name, old, new ) new = tonumber( new ) if ( not new ) then return false end surface.CreateFont( mode.."_tooltip", { font = "coolvetica", size = (new > 0 and new or 1), weight = 500, }) end, mode ) --[[-------------------------------------------------------------------------- -- ComplexText( string, table, table, number, number, number, number, function, color ) -- -- Draws a complex line of text on the screen, allowing multiple colors and a callback -- function to paint things behind it or change the x,y coordinates. --]]-- local function ComplexText( font, textTbl, colorTbl, x, y, alignX, alignY, callback, defaultColor ) surface.SetFont( font ) local w, h = 0, 0 local str = "" for i, text in pairs( textTbl ) do str = str .. text w, h = surface.GetTextSize( str ) end x, y = callback( x, y, w, h ) or x, y w, h = 0, 0 str = "" for i, text in pairs( textTbl ) do draw.SimpleText( text, font, x + w, y, colorTbl[i] or defaultColor or color_white, alignX, alignY ) str = str .. text w, h = surface.GetTextSize( str ) end return w, h end local COLOR_BLUE = Color( 100, 150, 255 ) local COLOR_TRANSPARENT = Color( 0, 0, 0, 200 ) local font = mode .. "_tooltip" --[[-------------------------------------------------------------------------- -- DrawHUD (Hook :: HUDPaint) -- -- Draws the tooltip onto the client's screen whenever they have the improved anti-noclip tool selected. --]]-- local function DrawHUD() local ply = LocalPlayer() if ( not IsValid( ply ) ) then return end -- if they aren't forcing the tooltip to always show, check if they have the toolgun out and have anti-noclip selected local wep = ply:GetActiveWeapon() if ( not tobool( ply:GetInfo( mode.."_tooltip_show" ) ) and (not IsValid( wep ) or wep:GetClass() ~= "gmod_tool" or ply:GetInfo( "gmod_toolmode" ) ~= mode) ) then return end local tr = ply:GetEyeTrace() local ent = tr.Entity -- ignore invalid entities and players if ( not IsValid( ent ) ) then return end if ( ent:IsPlayer() ) then return end -- check if the entity has anti-noclip protection applied to it if ( ent:GetNWString( "AntiNoClipAffect" ) ~= "" ) then local pos = (ent:GetPos() + ent:OBBCenter()):ToScreen() -- draws the multicolored tooltip on the client's screen ComplexText( font, { "Affect: ", ent:GetNWString( "AntiNoClipAffect" ) }, { color_white, COLOR_BLUE }, pos.x, pos.y, 0, 0, function( x, y, w, h ) x = x - w/2 draw.RoundedBox( 0, x-10, y-5, w+20, h+10, COLOR_TRANSPARENT ) draw.RoundedBox( 0, x-8, y-3, w+16, h+6, COLOR_TRANSPARENT ) return x, y end ) if ( not ShouldAddHalo() ) then return end halo.Add( {ent}, GetHaloColor() ) end end hook.Add( "HUDPaint", mode.."_hud", DrawHUD ) elseif ( SERVER ) then util.AddNetworkString( mode.."_notif" ) util.AddNetworkString( mode.."_error" ) --[[-------------------------------------------------------------------------- -- TOOL:SendNotif( string ) -- -- Convenience function for sending a notification to the tool owner. --]]-- function TOOL:SendNotif( str, notify, sound ) if ( not self:ShouldSendNotification() ) then return end net.Start( mode.."_notif" ) net.WriteString( str ) net.WriteUInt( notify or NOTIFY_GENERIC, MIN_NOTIFY_BITS ) net.WriteString( sound or "" ) net.Send( self:GetOwner() ) end --[[-------------------------------------------------------------------------- -- TOOL:SendError( str ) -- -- Convenience function for sending an error to the tool owner. --]]-- function TOOL:SendError( str ) net.Start( mode.."_error" ) net.WriteString( str ) net.WriteUInt( notify or NOTIFY_ERROR, MIN_NOTIFY_BITS ) net.Send( self:GetOwner() ) end --[[-------------------------------------------------------------------------- -- TOOL:ShouldSendNotification() --]]-- function TOOL:ShouldSendNotification() return self:GetClientNumber( "notifs" ) == 1 end --[[-------------------------------------------------------------------------- -- TOOL:GetAffects() --]]-- function TOOL:GetAffects() return self:GetClientInfo( "mode" ) == "" and improvedanc.GetDefaultAffect() or self:GetClientInfo( "mode" ) end --[[-------------------------------------------------------------------------- -- TOOL:GetEffects() --]]-- function TOOL:GetEffects() local tbl = {} for name, func in pairs( improvedanc.GetEffects() ) do if ( tobool( self:GetClientNumber( name ) ) ) then tbl[ name ] = true end end return tbl end end --[[-------------------------------------------------------------------------- -- Tool Functions --------------------------------------------------------------------------]]-- --[[-------------------------------------------------------------------------- -- -- TOOL:LeftClick( table ) -- --]]-- function TOOL:LeftClick( tr, isRemoving ) local ent = tr.Entity if ( not IsValid( ent ) ) then return false end -- ignore invalid entities if ( ent:IsPlayer() ) then return false end -- ignore players if ( CLIENT ) then return true end -- leave the rest up to the server if ( hook.Run( "AntiNoClip", self:GetOwner(), ent ) == false ) then return false end local handler = improvedanc.GetHandler( ent ) if ( isRemoving ) then if ( not IsValid( handler ) ) then self:SendError( L(prefix.."notif_no_handler", localify.GetLocale( self:GetOwner() )) ) return false end improvedanc.RemoveHandler( ent ) self:SendNotif( L(prefix.."notif_removed", localify.GetLocale( self:GetOwner() )), NOTIFY_ERROR ) else improvedanc.AddHandler( self:GetOwner(), ent, { affects = self:GetAffects(), effects = self:GetEffects() } ) self:SendNotif( L(prefix.."notif_applied", localify.GetLocale( self:GetOwner() )), NOTIFY_GENERIC, "buttons/button14.wav" ) end return true end --[[-------------------------------------------------------------------------- -- -- TOOL:RightClick( table ) -- --]]-- function TOOL:RightClick( tr ) local ent = tr.Entity if ( not IsValid( ent ) ) then return false end -- ignore invalid entities if ( ent:IsPlayer() ) then return false end -- ignore players if ( CLIENT ) then return true end -- leave the rest up to the server local handler = improvedanc.GetHandler( ent ) if ( not IsValid( handler ) ) then self:SendError( L(prefix.."notif_no_handler", localify.GetLocale( self:GetOwner() )) ) return false end self:GetOwner():ConCommand( mode.."_mode "..tostring( ( handler:GetNoClipAffects() ) ) ) local effects = handler:GetNoClipEffects() for name, func in pairs( improvedanc.GetEffects() ) do self:GetOwner():ConCommand( mode.."_"..name.." "..(effects[name] and "1" or "0") ) end self:SendNotif( L(prefix.."notif_copied", localify.GetLocale( self:GetOwner() )), NOTIFY_CLEANUP ) return true end --[[-------------------------------------------------------------------------- -- -- TOOL:Reload( table ) -- --]]-- function TOOL:Reload( tr ) return self:LeftClick( tr, true ) end local TOOL = TOOL --[[-------------------------------------------------------------------------- -- -- TOOL.BuildCPanel( panel ) -- --]]-- local function buildCPanel( cpanel ) -- quick presets for default settings local presetsDefault = {} local presetsCvars = {} for name, value in pairs( TOOL.ClientConVar ) do presetsDefault[ mode.."_"..name ] = value presetsCvars[ #presetsCvars + 1 ] = mode.."_"..name end local presets = { Label = "Presets", MenuButton = 1, Folder = mode, Options = { [L(prefix.."combobox_default")] = presetsDefault }, CVars = presetsCvars } -- populate the table of 'affect' options local affects = { Label = L(prefix.."label_affects"), MenuButton = 0, Options = {} } for name, func in pairs( improvedanc.GetAffects() ) do affects.Options[L(prefix.."combobox_"..name)] = { [mode.."_mode"] = name } end -- populate the table 'effects' checkboxes local sortedEffects = table.GetKeys( improvedanc.GetEffects() ) table.sort( sortedEffects ) local effectsCheckboxes = {} for k, name in ipairs( sortedEffects ) do effectsCheckboxes[ k ] = { Label = L(prefix.."checkbox_"..name), Command = mode .. "_"..name } end -- populate the table of valid languages that clients can switch between local languageOptions = {} for code, tbl in pairs( localify.GetLocalizations() ) do if ( not L(prefix.."language_"..code, code) ) then continue end languageOptions[ L(prefix.."language_"..code, code) ] = { localify_language = code } end local languages = { Label = L(prefix.."label_language"), MenuButton = 0, Options = languageOptions, } -- listen for changes to the localify language and reload the menu to update the localizations cvars.AddChangeCallback( "localify_language", function( name, old, new ) local cpanel = controlpanel.Get( mode ) if ( not IsValid( cpanel ) ) then return end cpanel:ClearControls() buildCPanel( cpanel ) end, "improvedantinoclip" ) cpanel:AddControl( "ComboBox", languages ) cpanel:ControlHelp( "\n" .. L(prefix.."label_credits") ) cpanel:AddControl( "Label", { Text = L(prefix.."desc") } ) cpanel:AddControl( "ComboBox", presets ) cpanel:ControlHelp( "" ) cpanel:AddControl( "ComboBox", affects ) cpanel:ControlHelp( "" ) for k,v in ipairs( effectsCheckboxes ) do cpanel:AddControl( "Checkbox", v ) end cpanel:ControlHelp( "\n" ) cpanel:AddControl( "Slider", { Label = L(prefix.."label_tooltip_scale"), Command = mode.."_tooltip_scale", Type = "Numeric", Min = "1", Max = "128" } ) cpanel:ControlHelp( L(prefix.."help_tooltip_scale") .. "\n" ) cpanel:AddControl( "Checkbox", { Label = L(prefix.."checkbox_tooltip_show"), Command = mode.."_tooltip_show" } ) cpanel:ControlHelp( L(prefix.."help_tooltip_show") ) cpanel:AddControl( "Checkbox", { Label = L(prefix.."checkbox_notifs"), Command = mode.."_notifs" } ) cpanel:ControlHelp( L(prefix.."help_notifs") ) cpanel:AddControl( "Checkbox", { Label = L(prefix.."checkbox_notifs_sound"), Command = mode.."_notifs_sound" } ) cpanel:ControlHelp( L(prefix.."help_notifs_sound") ) cpanel:AddControl( "Checkbox", { Label = L(prefix.."checkbox_halo"), Command = mode.."_halo" } ) cpanel:AddControl( "Color", { Label = L(prefix.."label_halo_color"), Red = mode.."_halo_r", Green = mode.."_halo_g", Blue = mode.."_halo_b", Alpha = mode.."_halo_a" } ) end TOOL.BuildCPanel = buildCPanel
local Paused = false local CurSel = 1 local cursor_on_window = false local Choices = { { Name = "continue_playing", Action = function( screen ) screen:PauseGame(false) end }, { Name = "restart_song", Action = function( screen ) screen:SetPrevScreenName('ScreenStageInformation'):begin_backing_out() end }, { Name = "forfeit_song", Action = function( screen ) screen:SetPrevScreenName(SelectMusicOrCourse()):begin_backing_out() end }, } if GAMESTATE:IsCourseMode() then Choices = { { Name = "continue_playing", Action = function( screen ) screen:PauseGame(false) end }, { Name = "skip_song", Action = function( screen ) screen:PostScreenMessage('SM_NotesEnded', 0) end }, { Name = "forfeit_course", Action = function( screen ) screen:SetPrevScreenName(SelectMusicOrCourse()):begin_backing_out() end }, { Name = "end_course", Action = function( screen ) screen:PostScreenMessage('SM_LeaveGameplay', 0) end }, } end local Selections = Def.ActorFrame{ Name="Selections", InitCommand=function(self) -- As this process is starting, we'll already highlight the first option with the color. self:GetChild(1):playcommand("GainFocus") end, OnCommand=function(self) end, PlayerHitPauseMessageCommand=function(self, param) if not Paused then self:stoptweening() self:x(SCREEN_CENTER_X) self:easeoutexpo(0.1) self:addx(-SCREEN_CENTER_X) else self:stoptweening() self:x(0) self:easeinexpo(0.1) self:addx(SCREEN_CENTER_X) end end, } local function ChangeSel(self,offset) -- Do not allow cursor to move if we're not in the pause menu. if not Paused then return end CurSel = CurSel + offset if CurSel < 1 then CurSel = 1 end if CurSel > #Choices then CurSel = #Choices end for i = 1,#Choices do self:GetChild("Selections"):GetChild(i):playcommand( i == CurSel and "GainFocus" or "LoseFocus" ) end end local ColorTable = LoadModule("Theme.Colors.lua") local menu_item_height = 64 local menu_spacing= menu_item_height + 12 local menu_bg_width= SCREEN_WIDTH * .2 local menu_text_width= SCREEN_WIDTH * .35 local middlepoint = menu_item_height * #Choices for i,v in ipairs(Choices) do Selections[#Selections+1] = Def.ActorFrame { Name=i, InitCommand=function(self) self:y( (- (middlepoint*.6) ) +((menu_item_height + 8)*i)) self:addx(SCREEN_CENTER_X * 0.65 - 36 * (i - 1)) self:addy(SCREEN_CENTER_Y * 0.45) self:skewx(-0.5) end, Def.Quad { InitCommand=function(self) self:zoomto(menu_bg_width,menu_item_height):diffuse( ColorTable.Primary ) end }, Def.ActorFrame { InitCommand= function(self) self:playcommand("LoseFocus") end, LoseFocusCommand= function(self) self:diffusealpha(0.2) end, GainFocusCommand= function(self) self:diffusealpha(0.8) end, -- Fade BG Def.Quad {InitCommand=function(self) self:halign(1):faderight(0.9):zoomto(menu_bg_width/2,menu_item_height):diffuse( ColorTable.Elements ) end,}, Def.Quad {InitCommand=function(self) self:halign(0):fadeleft(0.9):zoomto(menu_bg_width/2,menu_item_height):diffuse( ColorTable.Elements ) end,}, -- Stripeys Def.Quad {InitCommand=function(self) self:y(menu_item_height/2):vertalign(bottom):zoomto(menu_bg_width,menu_item_height*0.11):diffuse( ColorTable.Primary ):diffuserightedge( ColorTable.Secondary ):blend("Add") end,}, Def.Quad {InitCommand=function(self) self:y(-(menu_item_height/2)):vertalign(top):zoomto(menu_bg_width,menu_item_height*0.11):diffuse( ColorTable.Primary ):diffuserightedge( ColorTable.Secondary ):blend("Add") end,}, }, Def.BitmapText{ Font="Common Normal", Text=THEME:GetString("PauseMenu", v.Name), InitCommand= function(self) self:maxwidth(menu_text_width * 0.5) self:skewx(0.5) self:diffuse( ColorTable.White ):playcommand("LoseFocus") end, LoseFocusCommand= function(self) self:diffusealpha(0.5) end, GainFocusCommand= function(self) self:diffusealpha(1) end, } } end return Def.ActorFrame { OnCommand = function(self) self:queuecommand('ReportCursor') end, ReportCursorCommand = function(self) if not Paused then local mousex, mousey = INPUTFILTER:GetMouseX(), INPUTFILTER:GetMouseY() if not cursor_on_window and (mousex > SCREEN_LEFT and mousex < SCREEN_RIGHT) and (mousey > SCREEN_TOP and mousey < SCREEN_BOTTOM) then cursor_on_window = true if PREFSMAN:GetPreference('ShowMouseCursor') then SCREENMAN:SystemMessage("If you're recording, you might want to move your cursor.") end elseif (mousex <= SCREEN_LEFT or mousex >= SCREEN_RIGHT) or (mousey <= SCREEN_TOP or mousey >= SCREEN_BOTTOM) then cursor_on_window = false end end end, Def.ActorFrame{ OnCommand=function(self) SCREENMAN:GetTopScreen():AddInputCallback(LoadModule("Lua.InputSystem.lua")(self)) self:visible(false):Center() end, CurrentSongChangedMessageCommand=function(self) SCREENMAN:GetTopScreen():PauseGame(false) end, NonGameBackCommand=function(self) if not Paused then SCREENMAN:GetTopScreen():PauseGame(true) ChangeSel(self,0) MESSAGEMAN:Broadcast("PlayerHitPause", {pn = self.pn}) self:visible(true) self:GetChild("Dim"):playcommand("ShowOrHide",{state="show"}) end Paused = true end, StartCommand=function(self) if Paused then Choices[CurSel].Action( SCREENMAN:GetTopScreen() ) self:visible(false) self:GetChild("Dim"):playcommand("ShowOrHide",{state="hide"}) end Paused = false end, MenuLeftCommand=function(self) if Paused then ChangeSel(self,-1) end end, MenuRightCommand=function(self) if Paused then ChangeSel(self,1) end end, MenuUpCommand=function(self) if Paused then ChangeSel(self,-1) end end, MenuDownCommand=function(self) if Paused then ChangeSel(self,1) end end, Def.Quad{ Name="Dim", InitCommand=function(self) self:stretchto(SCREEN_WIDTH*-1,SCREEN_HEIGHT*-1,SCREEN_WIDTH,SCREEN_HEIGHT):diffuse( Color.Black ):diffusealpha(0) end, ShowOrHideCommand=function(self,param) MESSAGEMAN:Broadcast('PauseMenu') self:stoptweening():linear(0.2):diffusealpha( param.state == "show" and 0.5 or 0 ) end }, Selections }, }
--氷結界の封魔団 function c73061465.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(73061465,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c73061465.cost) e1:SetOperation(c73061465.operation) c:RegisterEffect(e1) end function c73061465.cfilter(c,e,tp) if c:IsLocation(LOCATION_HAND) then return c:IsSetCard(0x2f) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() else return e:GetHandler():IsSetCard(0x2f) and c:IsAbleToRemove() and c:IsHasEffect(100340202,tp) end end function c73061465.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c73061465.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c73061465.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local tc=g:GetFirst() local te=tc:IsHasEffect(100340202,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Duel.SendtoGrave(tc,REASON_COST) end end function c73061465.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,1) e1:SetValue(c73061465.tgval) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,3) c:RegisterEffect(e1) end function c73061465.tgval(e,re,rp) return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
--====================================================================-- -- dmc_wamp.roles -- -- -- by David McCuskey -- Documentation: http://docs.davidmccuskey.com/display/docs/dmc_wamp.lua --====================================================================-- --[[ Copyright (C) 2014 David McCuskey. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --[[ Wamp support adapted from: * AutobahnPython (https://github.com/tavendo/AutobahnPython/) --]] -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.1.0" --====================================================================-- -- Imports local Objects = require 'lua_objects' local Utils = require 'lua_utils' --====================================================================-- -- Subscriber Role Features --====================================================================-- local roleSubscriberFeatures = { ROLE = 'subscriber', features = {} } --====================================================================-- -- Subscriber Caller Features --====================================================================-- local roleCallerFeatures = { ROLE = 'caller', features = {} } --====================================================================-- -- Roles Facade --====================================================================-- return { subscriberFeatures=roleSubscriberFeatures, callerFeatures=roleCallerFeatures }
--マジェスティ・ヒュペリオン --Majesty Hyperion --scripted by XyLeN function c100312001.initial_effect(c) aux.AddCodeList(c,56433456) --spsummon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCountLimit(1,100312001+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c100312001.hspcon) e1:SetOperation(c100312001.hspop) c:RegisterEffect(e1) --reflect damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_ALSO_BATTLE_DAMAGE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY)) c:RegisterEffect(e2) --banish local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(100312001,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c100312001.rmcon) e3:SetCost(c100312001.rmcost) e3:SetTarget(c100312001.rmtg) e3:SetOperation(c100312001.rmop) c:RegisterEffect(e3) end function c100312001.spcfilter(c,tp) return c:IsSetCard(0x44) and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup()) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function c100312001.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.IsExistingMatchingCard(c100312001.spcfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end function c100312001.hspop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c100312001.spcfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c100312001.rmcon(e,tp,eg,ep,ev,re,r,rp) local check=Duel.IsEnvironment(56433456) or Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,56433456) if check then return e:GetHandler():GetFlagEffect(100312001)<2 else return e:GetHandler():GetFlagEffect(100312001)<1 end end function c100312001.costfilter(c,tp) return c:IsRace(RACE_FAIRY) and c:IsAbleToRemoveAsCost() and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,c) end function c100312001.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c100312001.costfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c100312001.costfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c100312001.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:GetHandler():RegisterFlagEffect(100312001,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) end function c100312001.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
--[[ Copyright 2021 Flant CJSC Licensed under the Deckhouse Platform Enterprise Edition (EE) license. See https://github.com/deckhouse/deckhouse/blob/main/ee/LICENSE --]] local _M = {} local function _send(premature, buffer) if premature then return end local udp = ngx.socket.udp() udp:setpeername("127.0.0.1", 9125) udp:send(buffer) udp:close() end local function _write(buffer, data) if buffer["len"] + #data > 1472 then ngx.timer.at(0, _send, table.concat(buffer)) buffer["len"] = 0 local n = #buffer while n >= 1 do buffer[n] = nil n = n - 1 end end table.insert(buffer, data) buffer["len"] = buffer["len"] + #data end local function _hist(buffer, metric, value) -- prometheus statsd exporter divides all values by 1000 _write(buffer, metric .. ":" .. value * 1000 .. "|h\n") end local function _count(buffer, metric, value) _write(buffer, metric .. ":" .. value .. "|c\n") end local function _incr(buffer, metric) _count(buffer, metric, 1) end function _M.call() local buffer = {} buffer["len"] = 0 local var_server_name = ngx.var.server_name:gsub("^*", "") -- Миграция 2019-07-19: https://github.com/deckhouse/deckhouse/merge_requests/929 -- -- Эту переменную и ссылки на неё можно будет удалить после миграции на новый формат rewrite-target. local var_ingress_name = ngx.var.ingress_name:gsub("%-rwr", "") if var_server_name == "_" then _incr(buffer, "l#") else local content_kind local var_upstream_x_content_kind = ngx.var.upstream_x_content_kind local var_upstream_addr = ngx.var.upstream_addr local var_http_upgrade = ngx.var.http_upgrade local var_upstream_http_cache_control = ngx.var.upstream_http_cache_control local var_upstream_http_expires = ngx.var.upstream_http_expires if var_upstream_x_content_kind then content_kind = var_upstream_x_content_kind elseif not var_upstream_addr then content_kind = 'served-without-upstream' elseif var_http_upgrade then content_kind = string.lower(var_http_upgrade) elseif var_upstream_http_cache_control or var_upstream_http_expires then local cacheable = true if var_upstream_http_cache_control then if string.match(var_upstream_http_cache_control, "no-cache") or string.match(var_upstream_http_cache_control, "no-store") or string.match(var_upstream_http_cache_control, "private") then cacheable = false end end if var_upstream_http_expires then local var_upstream_http_expires_parsed = ngx.parse_http_time(var_upstream_http_expires) if not var_upstream_http_expires_parsed or var_upstream_http_expires_parsed <= ngx.time() then cacheable = false end end local var_upstream_http_vary = ngx.var.upstream_http_vary if var_upstream_http_vary and var_upstream_http_vary == "*" then cacheable = false end if ngx.var.upstream_http_set_cookie then cacheable = false end if cacheable then content_kind = 'cacheable' else content_kind = 'non-cacheable' end else content_kind = 'cache-headers-not-present' end ngx.var.content_kind = content_kind local var_namespace = ngx.var.namespace local overall_key = content_kind .. "#" .. var_namespace .. "#" .. var_server_name local detail_key = content_kind .. "#" .. var_namespace .. "#" .. var_ingress_name .. "#" .. ngx.var.service_name .. "#" .. ngx.var.service_port .. "#" .. var_server_name .. "#" .. ngx.var.location_path local backend_key = var_namespace .. "#" .. var_ingress_name .. "#" .. ngx.var.service_name .. "#" .. ngx.var.service_port .. "#" .. var_server_name .. "#" .. ngx.var.location_path -- requests local var_scheme = ngx.var.scheme local var_request_method = ngx.var.request_method _incr(buffer, "ao#" .. overall_key .. "#" .. var_scheme .. "#" .. var_request_method) _incr(buffer, "ad#" .. detail_key .. "#" .. var_scheme .. "#" .. var_request_method) -- responses local var_status = ngx.var.status _incr(buffer, "bo#" .. overall_key .. "#" .. var_status) _incr(buffer, "bd#" .. detail_key .. "#" .. var_status) -- request time local var_request_time = tonumber(ngx.var.request_time) _hist(buffer, "co#" .. overall_key, var_request_time) _hist(buffer, "cd#" .. detail_key, var_request_time) -- bytes sent local var_bytes_sent = ngx.var.bytes_sent _hist(buffer, "do#" .. overall_key, var_bytes_sent) _hist(buffer, "dd#" .. detail_key, var_bytes_sent) -- bytes received (according to https://serverfault.com/questions/346853/logging-request-response-size-in-access-log-of-nginx) local var_request_length = ngx.var.request_length _hist(buffer, "eo#" .. overall_key, var_request_length) _hist(buffer, "ed#" .. detail_key, var_request_length) -- upstreams ngx.var.total_upstream_response_time = 0 ngx.var.upstream_retries = 0 if var_upstream_addr then local backends = {} for backend in string.gmatch(var_upstream_addr, "([%d.]+):") do table.insert(backends, backend) end local n = 0 local var_upstream_response_time = ngx.var.upstream_response_time local upstream_response_time = 0.0 local upstream_requests = 0 for t in string.gmatch(var_upstream_response_time, "[%d.]+") do local response_time = tonumber(t) n = n + 1 upstream_response_time = upstream_response_time + response_time upstream_requests = upstream_requests + 1 -- upstream response time (for each backend) _hist(buffer, "ka#" .. backend_key .. "#" .. backends[n], response_time) end ngx.var.total_upstream_response_time = upstream_response_time -- upstream response time _hist(buffer, "fo#" .. overall_key, upstream_response_time) _hist(buffer, "go#" .. overall_key, upstream_response_time) _hist(buffer, "fd#" .. detail_key, upstream_response_time) _hist(buffer, "gd#" .. detail_key, upstream_response_time) local upstream_redirects = 0 for _ in string.gmatch(var_upstream_response_time, ":") do upstream_redirects = upstream_redirects + 1 end local upstream_retries = upstream_requests - upstream_redirects - 1 ngx.var.upstream_retries = upstream_retries if upstream_retries > 0 then -- upstream retries (count) _incr(buffer, "ho#" .. overall_key) _incr(buffer, "hd#" .. detail_key) -- upstream retries (sum) _count(buffer, "io#" .. overall_key, upstream_retries) _count(buffer, "id#" .. detail_key, upstream_retries) end n = 0 for status in string.gmatch(ngx.var.upstream_status, "[%d]+") do -- responses (for each backend) n = n + 1 _incr(buffer, "kb#" .. backend_key .. "#" .. backends[n] .. "#" .. string.sub(status, 1, 1)) end n = 0 for upstream_bytes_received in string.gmatch(ngx.var.upstream_bytes_received, "[%d]+") do -- upstream bytes received (for each backend) n = n + 1 _count(buffer, "kc#" .. backend_key .. "#" .. backends[n], upstream_bytes_received) end end local geoip_latitude = tonumber(ngx.var.geoip_latitude) local geoip_longitude = tonumber(ngx.var.geoip_longitude) if geoip_latitude and geoip_longitude then GeoHash = require "geohash" GeoHash.precision(2) local geohash = GeoHash.encode(geoip_latitude, geoip_longitude) local place = "Unknown" local var_geoip_city = ngx.var.geoip_city local var_geoip_region_name = ngx.var.geoip_region_name local var_geoip_country_name = ngx.var.geoip_city_country_code if var_geoip_city then place = var_geoip_city elseif var_geoip_region_name then place = var_geoip_region_name elseif var_geoip_country_name then place = var_geoip_country_name end -- geohash _incr(buffer, "jo#" .. overall_key .. "#" .. geohash .. "#" .. place) end end buffer["len"] = nil ngx.timer.at(0, _send, buffer) end return _M
-- If LuaRocks is installed, make sure that packages installed through it are -- found (e.g. lgi). If LuaRocks is not installed, do nothing. pcall(require, "luarocks.loader") -- Standard awesome library local gears = require("gears") local awful = require("awful") require("awful.autofocus") -- Widget and layout library local wibox = require("wibox") local battery = require("power_widget") -- Theme handling library local beautiful = require("beautiful") -- Notification library local naughty = require("naughty") local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup") -- Enable hotkeys help widget for VIM and other apps -- when client with a matching name is opened: require("awful.hotkeys_popup.keys") naughty.config.defaults['icon_size'] = 100 -- {{{ Error handling -- Check if awesome encountered an error during startup and fell back to -- another config (This code will only ever execute for the fallback config) if awesome.startup_errors then naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, there were errors during startup!", text = awesome.startup_errors }) end -- Handle runtime errors after startup do local in_error = false awesome.connect_signal("debug::error", function(err) -- Make sure we don't go into an endless error loop if in_error then return end in_error = true naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, an error happened!", text = tostring(err) }) in_error = false end) end -- }}} -- {{{ Variable definitions -- Themes define colours, icons, font and wallpapers. --beautiful.init(os.getenv("HOME") .. "/.config/awesome/themes/custom/theme.lua") beautiful.init(os.getenv("HOME") .. "/.config/awesome/themes/purple/theme.lua") --beautiful.init(os.getenv("HOME") .. "/.config/awesome/themes/custom/custom_theme.lua") --beautiful.init(gears.filesystem.get_themes_dir() .. "xresources/theme.lua") -- This is used later as the default terminal and editor to run. terminal = "kitty" editor = os.getenv("EDITOR") or "vim" editor_cmd = terminal .. " -e " .. editor -- Default modkey. -- Usually, Mod4 is the key with a logo between Control and Alt. -- If you do not like this or do not have such a key, -- I suggest you to remap Mod4 to another key using xmodmap or other tools. -- However, you can use another modifier like Mod1, but it may interact with others. modkey = "Mod4" -- Table of layouts to cover with awful.layout.inc, order matters. awful.layout.layouts = { -- awful.layout.suit.floating, awful.layout.suit.tile, -- awful.layout.suit.tile.left, awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.spiral.dwindle, awful.layout.suit.max, -- awful.layout.suit.max.fullscreen, -- awful.layout.suit.magnifier, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, } -- }}} -- Autostart commands awful.spawn('nm-applet') awful.spawn('autorandr --change') -- {{{ Menu -- Create a launcher widget and a main menu myawesomemenu = { { "hotkeys", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end }, { "manual", terminal .. " -e man awesome" }, { "edit config", editor_cmd .. " " .. awesome.conffile }, { "restart", awesome.restart }, { "quit", function() awesome.quit() end }, } mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon }, { "open terminal", terminal } } }) mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon, menu = mymainmenu }) --power.warning_config = { -- percentage = 10, -- message = "The battery is getting low", -- preset = { -- shape = gears.shape.rounded_rect, -- timeout = 12, -- bg = "#FFFF00", -- fg = "#000000", -- }, --} -- Menubar configuration menubar.utils.terminal = terminal -- Set the terminal for applications that require it -- }}} -- Keyboard map indicator and switcher mykeyboardlayout = awful.widget.keyboardlayout() awful.key({ "Mod1" }, "space", function() mykeyboardlayout.next_layout(); end) -- {{{ Wibar -- Create a textclock widget mytextclock = wibox.widget.textclock() mybattery = battery.get_widget(wibox, "BAT1") -- Create a wibox for each screen and add it local taglist_buttons = gears.table.join(awful.button({}, 1, function(t) t:view_only() end), awful.button({ modkey }, 1, function(t) if client.focus then client.focus:move_to_tag(t) end end), awful.button({}, 3, awful.tag.viewtoggle), awful.button({ modkey }, 3, function(t) if client.focus then client.focus:toggle_tag(t) end end), awful.button({}, 4, function(t) awful.tag.viewnext(t.screen) end), awful.button({}, 5, function(t) awful.tag.viewprev(t.screen) end)) local tasklist_buttons = gears.table.join(awful.button({}, 1, function(c) if c == client.focus then c.minimized = true else c:emit_signal("request::activate", "tasklist", { raise = true }) end end), awful.button({}, 3, function() awful.menu.client_list({ theme = { width = 250 } }) end), awful.button({}, 4, function() awful.client.focus.byidx(1) end), awful.button({}, 5, function() awful.client.focus.byidx(-1) end)) local function set_wallpaper(s) -- Wallpaper if beautiful.wallpaper then local wallpaper = beautiful.wallpaper -- If wallpaper is a function, call it with the screen if type(wallpaper) == "function" then wallpaper = wallpaper(s) end gears.wallpaper.maximized(wallpaper, s, true) end end -- Re-set wallpaper when a screen's geometry changes (e.g. different resolution) screen.connect_signal("property::geometry", set_wallpaper) layouts = awful.layout.layouts my_tags = { tags = { { names = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }, layout = { layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1] }, }, { names = { "11", "12", "13", "14", "15", "16", "17", "18", "19", "20" }, layout = { layouts[3], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1] }, } } } awful.screen.connect_for_each_screen(function(s) -- Wallpaper set_wallpaper(s) -- Each screen has its own tag table. local screen_index = s.index awful.tag(my_tags.tags[screen_index].names, s, my_tags.tags[screen_index].layout) -- Create a promptbox for each screen --s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contain an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox(s) s.mylayoutbox:buttons(gears.table.join(awful.button({}, 1, function() awful.layout.inc(1) end), awful.button({}, 3, function() awful.layout.inc(-1) end), awful.button({}, 4, function() awful.layout.inc(1) end), awful.button({}, 5, function() awful.layout.inc(-1) end))) -- Create a taglist widget s.mytaglist = awful.widget.taglist { screen = s, -- filter = awful.widget.taglist.filter.all, filter = function(t) return t.selected or #t:clients() > 0 end, buttons = taglist_buttons } -- Create a tasklist widget s.mytasklist = awful.widget.tasklist { screen = s, filter = awful.widget.tasklist.filter.currenttags, buttons = tasklist_buttons } -- Create the wibox s.mywibox = awful.wibar({ position = "top", screen = s }) -- Add widgets to the wibox s.mywibox:setup { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, -- mylauncher, s.mytaglist, }, s.mytasklist, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, mykeyboardlayout, wibox.widget.systray(), mybattery, mytextclock, s.mylayoutbox, }, } end) -- }}} -- {{{ Mouse bindings root.buttons(gears.table.join(awful.button({}, 3, function() mymainmenu:toggle() end), awful.button({}, 4, awful.tag.viewnext), awful.button({}, 5, awful.tag.viewprev))) -- }}} -- {{{ Key bindings globalkeys = gears.table.join(awful.key({ modkey, }, "s", hotkeys_popup.show_help, { description = "show help", group = "awesome" }), awful.key({ modkey, }, "Left", awful.tag.viewprev, { description = "view previous", group = "tag" }), awful.key({ modkey, }, "Right", awful.tag.viewnext, { description = "view next", group = "tag" }), awful.key({ modkey, }, "Escape", awful.tag.history.restore, { description = "go back", group = "tag" }), awful.key({ modkey, }, "j", function() awful.client.focus.byidx(1) end, { description = "focus next by index", group = "client" }), awful.key({ modkey, }, "k", function() awful.client.focus.byidx(-1) end, { description = "focus previous by index", group = "client" }), awful.key({ modkey, }, "w", function() mymainmenu:show() end, { description = "show main menu", group = "awesome" }), -- Layout manipulation awful.key({ modkey, "Shift" }, "j", function() awful.client.swap.byidx(1) end, { description = "swap with next client by index", group = "client" }), awful.key({ modkey, "Shift" }, "k", function() awful.client.swap.byidx(-1) end, { description = "swap with previous client by index", group = "client" }), awful.key({ modkey, "Control" }, "j", function() awful.screen.focus_relative(1) end, { description = "focus the next screen", group = "screen" }), awful.key({ modkey, "Control" }, "k", function() awful.screen.focus_relative(-1) end, { description = "focus the previous screen", group = "screen" }), awful.key({ modkey, }, "u", awful.client.urgent.jumpto, { description = "jump to urgent client", group = "client" }), awful.key({ modkey, }, "Tab", function() awful.client.focus.history.previous() if client.focus then client.focus:raise() end end, { description = "go back", group = "client" }), -- Standard program awful.key({ modkey, }, "Return", function() awful.spawn(terminal) end, { description = "open a terminal", group = "launcher" }), awful.key({ modkey, "Control" }, "r", awesome.restart, { description = "reload awesome", group = "awesome" }), awful.key({ modkey, "Shift" }, "e", awesome.quit, { description = "quit awesome", group = "awesome" }), awful.key({ modkey, }, "l", function() awful.tag.incmwfact(0.05) end, { description = "increase master width factor", group = "layout" }), awful.key({ modkey, }, "h", function() awful.tag.incmwfact(-0.05) end, { description = "decrease master width factor", group = "layout" }), awful.key({ modkey, "Shift" }, "h", function() awful.tag.incnmaster(1, nil, true) end, { description = "increase the number of master clients", group = "layout" }), awful.key({ modkey, "Shift" }, "l", function() awful.tag.incnmaster(-1, nil, true) end, { description = "decrease the number of master clients", group = "layout" }), awful.key({ modkey, "Control" }, "h", function() awful.tag.incncol(1, nil, true) end, { description = "increase the number of columns", group = "layout" }), awful.key({ modkey, "Control" }, "l", function() awful.tag.incncol(-1, nil, true) end, { description = "decrease the number of columns", group = "layout" }), awful.key({ modkey, }, "space", function() awful.layout.inc(1) end, { description = "select next", group = "layout" }), awful.key({ modkey, "Shift" }, "space", function() awful.layout.inc(-1) end, { description = "select previous", group = "layout" }), awful.key({ modkey, "Control" }, "n", function() local c = awful.client.restore() -- Focus restored client if c then c:emit_signal("request::activate", "key.unminimize", { raise = true }) end end, { description = "restore minimized", group = "client" }), -- awful.key({ modkey }, "d", function() awful.spawn("rofi -show drun") end, { description = "run rofi", group = "launcher" }), awful.key({ modkey }, "x", function() awful.prompt.run { prompt = "Run Lua code: ", textbox = awful.screen.focused().mypromptbox.widget, exe_callback = awful.util.eval, history_path = awful.util.get_cache_dir() .. "/history_eval" } end, { description = "lua execute prompt", group = "awesome" }), awful.key({ modkey}, "c", awful.placement.centered), -- Menubar awful.key({ modkey }, "p", function() menubar.show() end, { description = "show the menubar", group = "launcher" }), -- Lock screen awful.key({ modkey, "Control" }, "l", function() -- awful.spawn("gdmflexiserver") awful.spawn("xscreensaver-command --lock") end, { description = "Lock the screen", group = "screen" })) clientkeys = gears.table.join(awful.key({ modkey, }, "f", function(c) c.fullscreen = not c.fullscreen c:raise() end, { description = "toggle fullscreen", group = "client" }), awful.key({ modkey, "Shift" }, "c", function(c) c:kill() end, { description = "close", group = "client" }), awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle, { description = "toggle floating", group = "client" }), awful.key({ modkey, "Control" }, "Return", function(c) c:swap(awful.client.getmaster()) end, { description = "move to master", group = "client" }), awful.key({ modkey, }, "o", function(c) c:move_to_screen() end, { description = "move to screen", group = "client" }), awful.key({ modkey, }, "t", function(c) c.ontop = not c.ontop end, { description = "toggle keep on top", group = "client" }), awful.key({ modkey, }, "n", function(c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end, { description = "minimize", group = "client" }), awful.key({ modkey, }, "m", function(c) c.maximized = not c.maximized c:raise() end, { description = "(un)maximize", group = "client" }), awful.key({ modkey, "Control" }, "m", function(c) c.maximized_vertical = not c.maximized_vertical c:raise() end, { description = "(un)maximize vertically", group = "client" }), awful.key({ modkey, "Shift" }, "m", function(c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end, { description = "(un)maximize horizontally", group = "client" })) -- Bind all key numbers to tags. -- Be careful: we use keycodes to make it work on any keyboard layout. -- This should map on the top row of your keyboard, usually 1 to 9. for i = 1, 9 do globalkeys = gears.table.join(globalkeys, --View tag only. awful.key({ modkey }, "" .. i, function() local tag = awful.tag.find_by_name(nil, tostring(i)) if tag then tag:view_only() end end, { description = "view tag #" .. i, group = "tag" }), -- Move client to tag. awful.key({ modkey, "Shift" }, "" .. i, function() if client.focus then local tag = awful.tag.find_by_name(nil, tostring(i)) if tag then client.focus:move_to_tag(tag) end end end, { description = "move focused client to tag #" .. i, group = "tag" })) end for i = 11, 19 do globalkeys = gears.table.join(globalkeys, -- View tag only. awful.key({ modkey, "Mod1" }, "" .. (i - 10), function() local tag = awful.tag.find_by_name(nil, tostring(i)) if tag then tag:view_only() end end, { description = "view tag #" .. i, group = "tag" }), -- Move client to tag. awful.key({ "Mod1", modkey, "Shift" }, "" .. (i - 10), function() if client.focus then local tag = awful.tag.find_by_name(nil, tostring(i)) if tag then client.focus:move_to_tag(tag) end end end, { description = "move focused client to tag #" .. i, group = "tag" })) end globalkeys = gears.table.join(globalkeys, --View tag only. awful.key({ modkey }, "" .. 0, function() local tag = awful.tag.find_by_name(nil, tostring(10)) if tag then tag:view_only() end end, { description = "view tag #" .. 10, group = "tag" }), -- Move client to tag. awful.key({ modkey, "Shift" }, "" .. 0, function() if client.focus then local tag = awful.tag.find_by_name(nil, tostring(10)) if tag then client.focus:move_to_tag(tag) end end end, { description = "move focused client to tag #" .. 10, group = "tag" })) globalkeys = gears.table.join(globalkeys, -- View tag only. awful.key({ modkey, "Mod1" }, "" .. 0, function() local tag = awful.tag.find_by_name(nil, tostring(20)) if tag then tag:view_only() end end, { description = "view tag #" .. 20, group = "tag" }), -- Move client to tag. awful.key({ "Mod1", modkey, "Shift" }, "" .. 0, function() if client.focus then local tag = awful.tag.find_by_name(nil, tostring(20)) if tag then client.focus:move_to_tag(tag) end end end, { description = "move focused client to tag #" .. 20, group = "tag" })) globalkeys = gears.table.join(globalkeys, -- Brightness awful.key({ }, "XF86MonBrightnessDown", function () awful.util.spawn("light -U 5") end, { description = "Brightness down", group = "screen" }), awful.key({ }, "XF86MonBrightnessUp", function () awful.util.spawn("light -A 5") end, { description = "Brightness up", group = "screen" }), awful.key({ }, "XF86AudioRaiseVolume", function () awful.util.spawn("pactl set-sink-volume @DEFAULT_SINK@ +5%") end, { description = "Volume up", group = "audio" }), awful.key({ }, "XF86AudioLowerVolume", function () awful.util.spawn("pactl set-sink-volume @DEFAULT_SINK@ -5%") end, { description = "Volume down", group = "audio" }), awful.key({ }, "XF86AudioMute", function () awful.util.spawn("pactl set-sink-mute @DEFAULT_SINK@ toggle") end, { description = "Mute audio", group = "audio" }), awful.key({ }, "XF86AudioMicMute", function () awful.util.spawn("pactl set-source-mute @DEFAULT_SOURCE@ toggle") end, { description = "Mute mic", group = "audio" }), awful.key({ }, "XF86AudioPlay", function () awful.util.spawn("playerctl play-pause") end, { description = "Audio play-pause", group = "audio" }), awful.key({ }, "XF86AudioNext", function () awful.util.spawn("playerctl next") end, { description = "Audio next", group = "audio" }), awful.key({ }, "XF86AudioPrev", function () awful.util.spawn("playerctl prev") end, { description = "Audio prev", group = "audio" }), awful.key({ "Shift", "Mod1" }, "v", function () awful.util.spawn("rofi -modi \"clipboard:greenclip print\" -show clipboard -run-command '{cmd}'") end, { description = "Show clipboard selection menu", group = "clipboard" }), awful.key({ "Shift", "Mod1" }, "p", function () awful.util.spawn("rofi-pass") end, { description = "Show pass selection menu", group = "password" }), awful.key({ }, "Print", function () awful.util.spawn("flameshot gui") end, { description = "Show screenshot tool gui", group = "screen" }), awful.key({ "Shift" }, "Print", function () awful.util.spawn("gnome-screenshot -i") end, { description = "Show Gnome screenshot tool gui", group = "screen" }), awful.key({ modkey, "Control" }, "d", function () awful.util.spawn("xrandr --output eDP1 --off") end, { description = "Disable laptop screen", group = "screen" }), awful.key({ modkey, "Control", "Shift" }, "d", function () awful.util.spawn("autorandr --change") end, { description = "Restore correct full displays layout (run autorandr)", group = "screen" }) ) -- Logic for laptop + external monitor setup -- Once an external monitor disconnected, all tags should move to laptop display -- Then an external monitor connected, all tags should move back --moved_tags = {}; tag.connect_signal("request::screen", function(tag) for s in screen do if s ~= tag.screen then local same_name_tag = awful.tag.find_by_name(s, tag.name) if same_name_tag then tag:swap(same_name_tag) else tag.screen = s -- table.insert(moved_tags, tag.name) end return end end end) screen.connect_signal("added", awesome.restart) -- function(s) -- for screen_i in screen do -- if screen_i ~= s then -- for i, tag in ipairs(screen_i.tags) do -- local same_tag_new_screen = awful.tag.find_by_name(s, tag.name) -- if same_tag_new_screen then -- same_tag_new_screen:swap(tag) -- tag.volatile = true -- tag.screen = nil -- tag:delete() -- end -- end -- for i, moved_tag in ipairs(moved_tags) do -- local tag_by_name = awful.tag.find_by_name(screen_i, moved_tag) -- local same_name_tag = awful.tag.find_by_name(s, moved_tag) -- if same_name_tag then -- tag_by_name:swap(same_name_tag) -- tag_by_name:delete() -- else -- tag_by_name.screen = s -- end -- -- table.remove(moved_tags, i) -- end -- end -- end -- for s in screen do -- if s ~= tag.screen then -- local same_name_tag = awful.tag.find_by_name(s, tag.name) -- if same_name_tag then -- tag:swap(same_name_tag) -- else -- tag.screen = s -- table.insert(moved_tags, tag.name) -- end -- end -- end --end) clientbuttons = gears.table.join(awful.button({}, 1, function(c) c:emit_signal("request::activate", "mouse_click", { raise = true }) end), awful.button({ modkey }, 1, function(c) c:emit_signal("request::activate", "mouse_click", { raise = true }) awful.mouse.client.move(c) end), awful.button({ modkey }, 3, function(c) c:emit_signal("request::activate", "mouse_click", { raise = true }) awful.mouse.client.resize(c) end)) -- Set keys root.keys(globalkeys) -- }}} -- {{{ Rules -- Rules to apply to new clients (through the "manage" signal). awful.rules.rules = { -- All clients will match this rule. { rule = {}, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = awful.client.focus.filter, raise = true, keys = clientkeys, buttons = clientbuttons, screen = awful.screen.preferred, placement = awful.placement.no_overlap + awful.placement.no_offscreen } }, -- Floating clients. { rule_any = { instance = { "DTA", -- Firefox addon DownThemAll. "copyq", -- Includes session name in class. "pinentry", }, class = { "Arandr", ".arandr-wrapped", "Blueman-manager", "Gpick", "Kruler", "MessageWin", -- kalarm. "Sxiv", "Wpa_gui", "veromix", "xtightvncviewer", "jetbrains-toolbox", "JetBrains Toolbox" }, -- Note that the name property shown in xprop might be set slightly after creation of the client -- and the name shown there might not match defined rules here. name = { "Event Tester", -- xev. "JetBrains Toolbox" }, role = { "AlarmWindow", -- Thunderbird's calendar. "ConfigManager", -- Thunderbird's about:config. "pop-up", -- e.g. Google Chrome's (detached) Developer Tools. } }, properties = { floating = true, placement = awful.placement.centered } }, -- Add titlebars to normal clients and dialogs --{ rule_any = {type = { "normal", "dialog" } -- }, properties = { titlebars_enabled = true } --}, -- Remove titlebars { rule_any = { type = { "normal", "dialog" } }, properties = { titlebars_enabled = false } }, -- Set Firefox to always map on the tag named "2" on screen 1. -- { rule = { class = "Firefox" }, -- properties = { screen = 1, tag = "2" } }, } -- }}} -- -- -- {{{ Signals -- Signal function to execute when a new client appears. client.connect_signal("manage", function(c) -- Set the windows at the slave, -- i.e. put it at the end of others instead of setting it master. -- if not awesome.startup then awful.client.setslave(c) end if awesome.startup and not c.size_hints.user_position and not c.size_hints.program_position then -- Prevent clients from being unreachable after screen count changes. awful.placement.no_offscreen(c) end end) -- Add a titlebar if titlebars_enabled is set to true in the rules. client.connect_signal("request::titlebars", function(c) -- buttons for the titlebar local buttons = gears.table.join(awful.button({}, 1, function() c:emit_signal("request::activate", "titlebar", { raise = true }) awful.mouse.client.move(c) end), awful.button({}, 3, function() c:emit_signal("request::activate", "titlebar", { raise = true }) awful.mouse.client.resize(c) end)) awful.titlebar(c):setup { { -- Left awful.titlebar.widget.iconwidget(c), buttons = buttons, layout = wibox.layout.fixed.horizontal }, { -- Middle { -- Title align = "center", widget = awful.titlebar.widget.titlewidget(c) }, buttons = buttons, layout = wibox.layout.flex.horizontal }, { -- Right awful.titlebar.widget.floatingbutton(c), awful.titlebar.widget.maximizedbutton(c), awful.titlebar.widget.stickybutton(c), awful.titlebar.widget.ontopbutton(c), awful.titlebar.widget.closebutton(c), layout = wibox.layout.fixed.horizontal() }, layout = wibox.layout.align.horizontal } end) -- Hide border for floating or not tiling windows screen.connect_signal("arrange", function (s) local max = s.selected_tag.layout.name == "max" local only_one = #s.tiled_clients == 1 -- use tiled_clients so that other floating windows don't affect the count -- but iterate over clients instead of tiled_clients as tiled_clients doesn't include maximized windows for _, c in pairs(s.clients) do if (max or only_one) and not c.floating or c.maximized then c.border_width = 0 else c.border_width = beautiful.border_width end end end) -- Enable sloppy focus, so that focus follows mouse. client.connect_signal("mouse::enter", function(c) c:emit_signal("request::activate", "mouse_enter", { raise = false }) end) client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) -- }}}
local C = require('Comment.api') return { setup = C.setup, toggle = C.toggle, comment = C.comment, uncomment = C.uncomment, get_config = C.get_config, }
local anim = { stand = {x = 0, y = 0}, sit = {x = 1, y = 1}, walk = {x = 2, y = 42}, mine = {x = 43, y = 57}, lay = {x = 58, y = 58}, walk_mine = {x = 59, y = 103}, } player_api.register_model("nc_player.b3d", { animation_speed = 57, animations = anim, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.83, 0.3}, stepheight = 0.6, eye_height = 1.65, }) minetest.register_on_joinplayer(function(player) minetest.after(1, function() player_api.set_model(player, "nc_player.b3d") player:set_local_animation( {x = 0, y = 0}, {x = 2, y = 41}, {x = 43, y = 57}, {x = 59, y = 103}, 57 ) end) end) minetest.register_chatcommand("set_anim", { description = "Set the player's animation\n" .. "stand, sit, walk, mine, lay, walk_mine", func = function(name) local p = minetest.get_player_by_name(name) if anim[param] then p:set_animation(anim[param], 57) end end })
data:extend({ { type = "item", name = "gcharcoal", icon = "__base__/graphics/icons/coal.png", dark_background_icon = "__base__/graphics/icons/coal-dark-background.png", flags = { "goes-to-main-inventory" }, fuel_category = "chemical", fuel_value = "7.5MJ", subgroup = "raw-resource", order = "b[charcoal]", -- no idea what this does! stack_size = 50 } })
-- local nk = require("nakama") -- local user_id = "d598da17-322c-4020-ad9b-1ea848c0b36a" -- local sender_id = nil -- "nil" for server sent. -- local content = { -- text = "更新补偿", -- awards = {["物品1"] = 10, ["物品2"] = 10}, -- } -- local subject = "12月23日停机更新补偿" -- local code = 1 -- local persistent = true -- nk.notification_send(user_id, subject, content, code, sender_id, persistent)
-- TODO -- you cant craft flowers yet
object_tangible_item_beast_converted_baz_nitch_decoration = object_tangible_item_beast_shared_converted_baz_nitch_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_baz_nitch_decoration, "object/tangible/item/beast/converted_baz_nitch_decoration.iff")
local Node = {} Node.__index = Node; function Node.new(x, y) local self = setmetatable({ transform = jge.Transform(x, y), components = {}, components_named = {}, components_draw = {}, components_update = {}, children = {}, groups = {}, layer = 0, -- child caches so that we know what needs drawn/updated and what doesn't children_draw = {}, children_update = {}, need_reset_updates = false, need_reset_draws = false, _i_am_a_node = true, _parent = nil, _paused = false, _visible = true, _timescale = 1, -- A system of caches so that positions can -- be lazily evaluated for efficiency _cache_x = x or 0, _cache_y = y or 0, _cache_rotation = 0, -- incremental IDs that correspond to '_id' in 'transform' -- If IDs are different, then caches need to be recalculated _self_id = -1, -- Draw data for previous frame -- _prev_x = 0, -- _prev_y = 0, -- _prev_rot = 0, -- _prev_scalex = 1, -- _prev_scaley = 1, -- -- _lerp_x = x or 0, -- _lerp_y = y or 0, -- debug information _debug = false, }, Node); self.transform:set_hook(jge.bind(self._transform_hook, self)) return self; end --[[ Debugging functions ]] local time_count = 1; function _node_debug_update_real(node, dt) local ptime = love.timer.getTime() Node.update_real(node, dt) local diff = love.timer.getTime() - ptime dt = love.timer.getRealDelta(); node._debug._u = node._debug._u + diff node._debug.timer = node._debug.timer + dt if node._debug.timer >= time_count then -- local total = node._debug.utime + node._dtime node._debug.utime = node._debug._u / node._debug.timer node._debug.dtime = node._debug._d / node._debug.timer node._debug._d = 0 node._debug._u = 0 node._debug.timer = 0 -- print("UPDATE") end end function _node_debug_update(node, dt) local ptime = love.timer.getTime() Node.update(node, dt) local diff = love.timer.getTime() - ptime node._debug._u = node._debug._u + diff end function _node_debug_draw(node, lerp) local ptime = love.timer.getTime() Node.draw(node, lerp) node._debug._d = node._debug._d + love.timer.getTime() - ptime end function Node:set_debug(val) self._debug = val and (self._debug or {utime = 0, dtime = 0, timer = 0, _u = 0, _d = 0}) or false if val then self.update = _node_debug_update self.draw = _node_debug_draw self.update_real = _node_debug_update_real else self.update = Node.update self.draw = Node.draw self.update_real = Node.update_real end end function Node:set_debug_depth(d, val) if val == nil then val = true end if d > 0 then self:set_debug(val); for _, node in pairs(self.children) do node:set_debug_depth(d - 1, val) end end end local function draw_rect_aabb(x1, y1, x2, y2, mode) love.graphics.rectangle(mode or "fill", x1, y1, x2-x1, y2-y1) -- love.graphics.setColor(255, 255, 255) -- love.graphics.rectangle("line", x1, y1, x2-x1, y2-y1) end function Node:debug_draw(label, x1, y1, x2, y2) if not self._debug then return end x1 = x1 or 8 if not x2 or not y1 or not y2 then local ww, wh = love.graphics.getDimensions(); y1 = y1 or wh - 20 x2 = x2 or ww - 8 y2 = y2 or y1 + 12 end local uratio = self._debug.utime local dratio = self._debug.dtime love.graphics.setColor(240, 240, 240) draw_rect_aabb(x1, y1, x2, y2) -- love.graphics.setColor(0, 0, 0) -- draw_rect_aabb(x1, y1, x2, y2) local x_mid = jge.lerp(uratio, x1, x2) local x_final = jge.lerp(uratio + dratio, x1, x2) love.graphics.setColor(120, 140, 240) draw_rect_aabb(x1, y1, x_mid, y2) love.graphics.setColor(240, 120, 140) draw_rect_aabb(x_mid, y1, x_final, y2) love.graphics.setColor(0, 0, 0) draw_rect_aabb(x_mid, y1, x_mid, y2) love.graphics.print(label, x1 + 4, y1) local width = x2 - x1 local height = y2 - y1 -- x1 = x1 + width + 8 -- x2 = x2 + width + 8 -- local height = y2 - y1 for name, node in pairs(self.children) do if node._debug then y2 = y2 - height - 8 y1 = y1 - height - 8 -- x1 = x1 + 16 -- local node_time = node._debug.utime + node._debug.dtime -- local node_ratio = node_time-- / total_time -- local x2 = x1 + node_ratio * width node:debug_draw(label .. "/" .. name, x1 + 16, y1, x2, y2) end end end --[[ Node state functions ]] function Node:pause() self._paused = true end function Node:unpause() self._paused = false end function Node:hide() self._visible = false end function Node:show() self._visible = true end function Node:set_timescale(scale) scale = scale or 1 self._timescale = scale end function Node:on_remove() for _, c in pairs(self.components) do if c.on_remove then c:on_remove() end end for _, node in pairs(self.children) do node:on_remove() end end function Node:on_add() for _, c in pairs(self.components) do if c.on_add then c:on_add() end end for _, node in pairs(self.children) do node:on_add() end end -- Group functions function Node:add_to_group(name) self.groups[name] = name end function Node:remove_from_group(name) self.groups[name] = nil end function Node:is_in_group(name) return self.groups[name] end -- Matrix functions function Node:get_mat() if self._parent then return self._parent:get_mat() * self.transform:get_mat() else return self.transform:get_mat() end end function Node:get_mat_inv() if self._parent then return self.transform:get_mat_inv() * self._parent:get_mat_inv() else return self.transform:get_mat_inv() end end -- Transform functions function Node:_transform_hook() self._cache_rotation = self.transform.rotation; if self:get_parent() then self._cache_rotation = self._cache_rotation + self:get_parent().transform.rotation end self._cache_x, self._cache_y = self:transform_point(0, 0); for _, c in pairs(self.components) do if c.on_transform then c:on_transform(self.transform) end end for _, c in pairs(self.children) do c:_transform_hook() end end function Node:transform_point(x, y, w) -- local -> global local mat = self:get_mat() return mat:transform_point(x, y, w) end function Node:transform_point_inv(x, y, w) -- global -> local local mat = self:get_mat_inv(); return mat:transform_point(x, y, w) end function Node:getpos() return self._cache_x, self._cache_y end function Node:getrot() return self._cache_rotation; end -- -- function Node:getdrawpos() -- return self._lerp_x, self._lerp_y; -- end -- Regular functions -- local val = 100 / math.pi function Node:update_real(dt) if self._paused then return end dt = dt * self._timescale; -- self:_recalculate(); for i, c in pairs(self.components_update) do if c.on_update_real then c:on_update_real(dt); end end for i, node in pairs(self.children_update) do node:update_real(dt) end end function Node:_reset_draws() self.need_reset_draws = true; if self._parent then self._parent:_reset_draws() end end function Node:_reset_updates() self.need_reset_updates = true; if self._parent then self._parent:_reset_updates() end end function Node:_finalize_reset_updates() self.components_update = {} self.children_update = {} for _,v in pairs(self.components) do if v.on_update or v.on_update_real then table.insert(self.components_update, v) end end for _,v in pairs(self.children) do v:_finalize_reset_updates(); if #v.components_update > 0 then table.insert(self.children_update, v) end end self.need_reset_updates = false end function Node:update(dt) if self._paused then return end dt = dt * self._timescale; -- self._prev_x = self.transform.x -- self._prev_y = self.transform.y -- self._prev_scalex = self.transform.scalex -- self._prev_scaley = self.transform.scaley -- self._prev_rot = self.transform.rotation if self.need_reset_updates then self:_finalize_reset_updates() end -- self:_recalculate(); for i, c in pairs(self.components_update) do if c.on_update then c:on_update(dt); end end local children = self.need_reset_updates and self.children or self.children_update for i, node in pairs(children) do node:update(dt) end end local function _sort_layers(a, b) if a.layer ~= b.layer then return a.layer < b.layer end return tostring(a) < tostring(b) end function Node:_finalize_reset_draws() self.components_draw = {} self.children_draw = {} for _,v in pairs(self.components) do if v.pre_draw or v.on_draw or v.post_draw then table.insert(self.components_draw, v) end end for _,v in pairs(self.children) do v:_finalize_reset_draws(); if #v.components_draw > 0 then table.insert(self.children_draw, v) end end table.sort(self.children_draw, _sort_layers) self.need_reset_draws = false; end function Node:draw(lerp) if not self._visible then return end -- local x = self.transform.x -- local y = self.transform.y -- local scalex = self.transform.scalex -- local scaley = self.transform.scaley -- local rot = self.transform.rotation -- -- assert(0 <= lerp and lerp <= 1, "Lerp is not between 0 and 1") -- -- self.transform.x = jge.lerp(lerp, self._prev_x, x) -- self.transform.y = jge.lerp(lerp, self._prev_y, y) -- self.transform.scalex = jge.lerp(lerp, self._prev_scalex, scalex) -- self.transform.scaley = jge.lerp(lerp, self._prev_scaley, scaley) -- self.transform.rotation = jge.lerp(lerp, self._prev_rot, rot) -- -- self._lerp_x, self._lerp_y = self.transform:get_translation(); if self.need_reset_draws then self:_finalize_reset_draws(); end for i, c in pairs(self.components_draw) do if c.pre_draw then c:pre_draw(lerp); end end self.transform:draw_push(); for i, c in pairs(self.components_draw) do if c.on_draw then c:on_draw(lerp); end end local children = self.need_reset_draws and self.children or self.children_draw for i, node in pairs(children) do node:draw(lerp); end for i, c in pairs(self.components_draw) do if c.post_draw then c:post_draw(lerp); end end self.transform:draw_pop(); -- self.transform.x = x -- self.transform.y = y -- self.transform.scalex = scalex -- self.transform.scaley = scaley -- self.transform.rotation = rot end -- Children/parent functions function Node:get_root() if self._parent then return self._parent:get_root() else return self end end function Node:get_parent_with_component(cname, canretself) local c = self:get_component(cname); if canretself ~= false and c then return self, c elseif self._parent then return self._parent:get_parent_with_component(cname, true); end end function Node:add_child(name, child) if name == nil or type(name) == "table" then return self:add_child(#self.children+1, name) end if not child then child = Node() end if child._parent then child._parent:remove_child(child); end self.children[name] = child child._parent = self child:on_add(); self:_reset_updates(); self:_reset_draws(); return child end function Node:has_child(name) return self.children[name] end function Node:remove_child(child) for k,v in pairs(self.children) do if v == child or k == child then self.children[k]:on_remove(); self.children[k] = nil end end self:_reset_updates(); self:_reset_draws(); end function Node:get_node(name) if name == ".." then return self._parent end if name == "." then return self end local pos_s, pos_e = name:find('/'); if pos_s then local pre, post = name:sub(1,pos_s-1), name:sub(pos_e+1); local c = pre == "" and self:get_root() or self:get_node(pre); return c:get_node(post) else return self.children[name] end end function Node:get_child(name) return self.children[name] end function Node:get_children_recursive(t) t = t or {} for _, child in pairs(self.children) do table.insert(t, child) child:get_children_recursive(t) end return t end function Node:find_node(name, plain) plain = jge.try_or(plain, true) for child_name, child_node in pairs(self.children) do if child_name:find(name, 1, plain) then return child_node end local ret = child_node:find_node(name, plain) if ret then return ret end end return nil; end function Node:find_nodes(name, plain, t) t = t or {} plain = jge.try_or(plain, true) for child_name, child_node in pairs(self.children) do if child_name:find(name, 1, plain) then table.insert(t, child_node) end child_node:find_nodes(name, plain, t) end return t end function Node:find_node_group(group) for _, child in pairs(self.children) do if child:is_in_group(group) then return child end local ret = child:find_node_group(group) if ret then return ret end end return nil; end function Node:destroy() if self._parent then self._parent:remove(self) end end function Node:get_parent() return self._parent end -- Component functions function Node:call_signal(cname, fname, recursive, ...) local recursive = jge.try_or(recursive, false) for _,c in pairs(self.components) do if (cname == nil or c._name == cname) and c[fname] then c[fname](c, ...) end end if recursive == true or (type(recursive) == "number" and recursive > 1) then local next_recursive = recursive == true and true or recursive - 1 for _, node in pairs(self.children) do node:call_signal(cname, fname, next_recursive, ...) end end end function Node:get_component(name) return self.components_named[name]; end Node.has_component = Node.get_component; function Node:get_components_all(name) local ret = {}; for i, c in pairs(self.components) do if c._name == name then table.insert(ret, c) end end return ret end function Node:add_component(name, ...) local c = jge.ncs.Component.instance(name); table.insert(self.components, c); self.components_named[name] = c; c.node = self; c:on_init(...); if c.on_add then c:on_add() end self:_reset_updates(); self:_reset_draws(); return c end function Node:_add_component_json(name, jsondata) local c = jge.ncs.Component.instance(name); table.insert(self.components, c); self.components_named[name] = c; c.node = self; if c.on_add then c:on_add() end self:_reset_updates(); self:_reset_draws(); return c end function Node:add_component_json(name, jsondata) local c = self:_add_component_json(name, jsondata) c:from_json(jsondata) end local _contains = function(t, val) for _,v in pairs(t) do if v == val then return true end end return false end function Node:from_json(json, override) -- load json if type(json) == "string" then -- print(json) -- print("LOADING NODE FROM JSON: " .. tostring(json)) -- json = json:gsub("/[^/%.]+/%.%.", "") json = jge.fix_path(json) print("LOADING NODE FROM JSON: " .. tostring(json)) local contents = love.filesystem.read(json) local pos, err json,pos,err = jge.json.decode(contents) if err then error(err) end end -- inheritance if json.inherit then self:from_json(json.inherit) end -- override variables local override_t = {} if override then for ok, ov in pairs(override) do local target_key = json.override and json.override[ok] or ok local a, b = target_key:match("([^,]+)%.(.*)") if a and b then override_t[a] = override_t[a] or {} override_t[a][b] = ov else print(("Warning: %s is an invalid override!")) end end end -- load groups if json.layer then self.layer = json.layer end if json.groups then for _, name in pairs(json.groups) do self:add_to_group(name) end end -- load transforms self.transform:scale( json.scale or json.sx or json.scalex or 1, json.scale or json.sy or json.scaley or 1) self.transform:translate(json.x or 0, json.y or 0) self.transform:rotate( json.r or json.rot or json.rotation or json.angle or 0) -- load components if json.components then local t = {} for k,v in pairs(json.components) do if type(v) == "string" then local contents = love.filesystem.read(v) local json,pos,err = jge.json.decode(contents) if err then error(err) end v = json end local cname = v.component or k local override_component = override_t[cname] if override_component then for ok, ov in pairs(override_component) do v[ok] = ov end end local obj = self:_add_component_json(cname, v) table.insert(t, obj) obj._depends = v.depends or obj._depends obj._jsondata = v end table.sort(t, function(a, b) local a_dependson_b = a._depends and _contains(a._depends, b._name) or false local b_dependson_a = b._depends and _contains(b._depends, a._name) or false if a_dependson_b and b_dependson_a then error("Circular dependencies!") end if a_dependson_b then return false end if b_dependson_a then return true end return tostring(a) < tostring(b) end) for i,v in ipairs(t) do v:from_json(v._jsondata) end end -- load children if json.children then for k,v in pairs(json.children) do local c = self:add_child(k); c:from_json(v) if c.on_add then c:on_add() end end end return self -- self:_transformed(); end return setmetatable(Node, { __call = function(t, ...) return Node.new(...) end })
local help = [[ SAW2: best or rest multi-objective optimization. (c) 2022 Tim Menzies, [email protected] "I think the highest and lowest points are the important ones. Anything else is just...in between." ~ Jim Morrison USAGE: lua saw2.lua [OPTIONS] OPTIONS: -b --bins max bins = 16 -s --seed random number seed = 10019 -S --some number of nums to keep = 256 OPTIONS (other): -f --file where to find data = ../etc/data/auto93.csv -d --dump dump stack+exit on error = false -h --help show help = false -g --go start up action = nothing Usage of the works is permitted provided that this instrument is retained with the works, so that any entity that uses the works is notified of this instrument. DISCLAIMER:THE WORKS ARE WITHOUT WARRANTY. ]] local function string2thing(x) x = x:match"^%s*(.-)%s*$" if x=="true" then return true elseif x=="false" then return false end return math.tointeger(x) or tonumber(x) or x end local the={} help:gsub("\n ([-][^%s]+)[%s]+([-][-]([^%s]+))[^\n]*%s([^%s]+)",function(f1,f2,k,x) for n,flag in ipairs(arg) do if flag==f1 or flag==f2 then x = x=="false" and"true" or x=="true" and"false" or arg[n+1] end end the[k] = string2thing(x) end) -------------------------------------------------------------------------------- local any,atom,csv,has,many,map,merge,o,oo,obj,ok local part,patch,per,push,rows,same,slice,sort local _,GO,RANGE,SOME,NUM,SYM,COLS,ROW,EGS local R,big,fmt big = math.huge R = math.random fmt = string.format function same(x) return x end function push(t,x) t[1+#t]=x; return x end function sort(t,f) table.sort(#t>0 and t or map(t,same), f); return t end function map(t,f, u) u={}; for k,v in pairs(t) do u[1+#u]=f(v) end;return u end function slice(t,i,j,k, u) u={}; for n=(i or 1), (j or #t),(k or 1) do u[1+#u] = t[n] end return u end function has(i, defaults, also) for k,v in pairs(defaults) do i[k] = v end for k,v in pairs(also or {}) do assert(i[k]~=nil,"unknown:"..k);i[k]=v end end function csv(src) src = io.input(src) return function(line, row) line=io.read() if not line then io.close(src) else row={}; for x in line:gmatch("([^,]+)") do row[1+#row]=string2thing(x) end return row end end end function oo(t) print(o(t)) end function o(t, u) if #t>0 then return "{"..table.concat(map(t,tostring)," ").."}" else u={}; for k,v in pairs(t) do u[1+#u] = fmt(":%s %s",k,v) end return (t.is or "").."{"..table.concat(sort(u)," ").."}" end end function obj(name, t,new) function new(kl,...) local x=setmetatable({},kl); kl.new(x,...); return x end t = {__tostring=o, is=name or ""}; t.__index=t _ = t return setmetatable(t, {__call=new}) end -------------------------------------------------------------------------------- RANGE=obj"RANGE" function _.new(i,t) has(i,{at=0, txt="", lo=big, hi= -big, ys=SYM()},t) end function _.of(i,x) return i.ys.all[x] or 0 end function _.__lt(i,j) return i.lo < j.lo end function _.add(i,x,y) if x=="?" then return x end if x>i.hi then i.hi=x end if x<i.lo then i.lo=x end i.ys:add(y) end function _.select(i,t, x) t = t.cells and t.cells or t x = t[i.pos] return x=="?" or i.lo == i.hi and i.lo == x or i.lo <= x and x < i.hi end function _.__tostring(i) local x, lo, hi = i.txt, i.lo, i.hi if lo == hi then return fmt("%s == %s",x, lo) elseif hi == big then return fmt("%s >= %s",x, lo) elseif lo == -big then return fmt("%s < %s", x, hi) else return fmt("%s <= %s < %s",lo,x,hi) end end function _.merged(i,j,n0, k) if i.at == j.at then k = i.ys:merged(j.ys,n0) if k then return RANGE{at=i.at, txt=i.txt, lo=i.lo, hi=j.hi, ys=k} end end end -------------------------------------------------------------------------------- SOME=obj"SOME" function _.new(i) i.all, i.ok, i.n = {}, false,0 end function _.nums(i) i.all=i.ok and i.all or sort(i.all);i.ok=true;return i.all end function _.add(i,x) if x=="?" then return x end i.n = 1 + i.n if #i.all < the.some then i.ok=false; push(i.all,x) elseif R() < the.some/i.n then i.ok=false; i.all[R(#i.all)]=x end end function _.per(i,p, a) a = i:nums() return a[math.max(1, math.min(#a, (p or .5)*#a//1))] end ------------------------------------------------------------------------------- SYM=obj"SYM" function _.new(i,t) has(i,{at=0, txt="", n=0, all={}},t) end function _.add(i,x,n) if x~="?" then n=n or 1; i.n=i.n+n; i.all[x]=n+(i.all[x] or 0) end end function _.mid(i, m,x) m=0; for y,n in pairs(i.all) do if n>m then m,x=n,y end end; return x end function _.div(i, n,e) e=0; for k,n in pairs(i.all) do e=e-n/i.n*math.log(n/i.n,2) end ;return e end function _.merge(i,j,n0, k) k = SYM{at=i.at, txt=i.txt} for x,n in pairs(i.all) do k:add(x,n) end for x,n in pairs(j.all) do k:add(x,n) end return f end function _.merged(i,j,n0, k) n0, k = (n0 or 0), i:merge(j) if i.n<n0 or j.n<n0 or (i:div()*i.n+j:div()*j.n)/k.n > k:div() then return k end end function _.discretize(i,x,bins) return x end -------------------------------------------------------------------------------- NUM=obj"NUM" function _.new(i,t) has(i,{at=0,txt="",lo= big,hi= -big, all=SOME()},t) i.w = i.txt:find"-$" and -1 or 1 end function _.mid(i) return i.all:per(.5) end function _.div(i) return (i.all:per(.9) - i.all:per(.1)) / 2.56 end function _.norm(i,x) return x=="?" and x or (x-i.lo)/(i.hi - i.lo) end function _.add(i,x) if x=="?" then return x end if x>i.hi then i.hi=x end if x<i.lo then i.lo=x end i.all:add(x) end function _.discretize(i,x,bins, base) base = (i.hi - i.lo)/bins; return math.floor(x/base + 0.5)*base end -------------------------------------------------------------------------------- ROW=obj"ROW" function _.new(i,t) has(i,{cells={},backdrop={}},t) end function _.__lt(i,j, s1,s2,e,y,a,b) y = i.backdrop.cols.y s1, s2, e = 0, 0, math.exp(1) for _,col in pairs(y) do a = col:norm(i.cells[col.at]) b = col:norm(j.cells[col.at]) s1= s1 - e^(col.w * (a - b) / #y) s2= s2 - e^(col.w * (b - a) / #y) end return s1/#y < s2/#y end -------------------------------------------------------------------------------- COLS=obj"COLS" function _.new(i,t, col) has(i, {all={}, x={}, y={}, names={}},t) for at,txt in pairs(i.names) do col = push(i.all, (txt:find"^[A-Z]" and NUM or SYM){at=at, txt=txt}) if not txt:find":$" then push(txt:find"[-+!]$" and i.y or i.x, col) end end end -------------------------------------------------------------------------------- EGS=obj"EGS" function _.new(i) i.rows,i.cols= {},nil end function _.file(i,file) for row in csv(file) do i:add(row) end; return i end function _.add(i,row) if i.cols then row = push(i.rows, row.cells and row or ROW{backdrop=i, cells=row}).cells for k,col in pairs(i.cols.all) do col:add(row[col.at]) end else i.cols = COLS{names=row} end return i end function _.mid(i,cs) return map(cs or i.cols.y,function(c)return c:mid() end)end function _.div(i,cs) return map(cs or i.cols.y,function(c)return c:div() end)end function _.copy(i,rows, out) out=EGS():add(i.cols.names) for _,row in pairs(rows or {}) do out:add(row) end return out end local _merge, _xpand, _ranges function _.ranges(i,one,two, t) t={}; for _,c in pairs(i.cols.x) do t[c.at]=_ranges(c,one,two) end;return t end function _ranges(col,yes,no, out,x,d) out = {} for _,what in pairs{{rows=yes, klass=true}, {rows=no, klass=false}} do for _,row in pairs(what.rows) do x = row.cells[col.at]; if x~="?" then d = col:discretize(x,the.bins) out[d] = out[d] or RANGE{at=col.at,txt=col.txt,lo=x,hi=x} out[d]:add(x, what.klass) end end end return _xpand(_merge(sort(out))) end function _merge(b4, a,b,c,j,n,tmp) j,n,tmp = 1,#b4,{} while j<=n do a, b = b4[j], b4[j+1] if b then c = a:merged(b); if c then a,j = c,j+1 end end tmp[#tmp+1] = a j = j+1 end return #tmp==#b4 and tmp or _merge(tmp) end function _xpand(t) for j=2,#t do t[j].lo=t[j-1].hi end; t[1].lo, t[#t].hi= -big,big; return t end -------------------------------------------------------------------------------- GO=obj"GO" function ok(test,msg) print("", test and "PASS "or "FAIL ", msg or "") if not test then GO.fails= GO.fails+1 if the.dump then assert(test,msg) end end end function _.new(i,todo, defaults,go) defaults={}; for k,v in pairs(the) do defaults[k]=v end go={}; for k,_ in pairs(GO) do if k~="new" and type(GO[k])=="function" then go[1+#go]=k end end GO.fails = 0 for _,x in pairs(todo=="all" and sort(go) or {todo}) do for k,v in pairs(defaults) do the[k]=v end math.randomseed(the.seed) if GO[x] then print(x); GO[x]() end end GO.rogue() os.exit(GO.fails) end function GO.rogue( t) t={}; for _,k in pairs{ "_G", "_VERSION", "arg", "assert", "collectgarbage", "coroutine", "debug", "dofile", "error", "getmetatable", "io", "ipairs", "load", "loadfile", "math", "next", "os", "package", "pairs", "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "string", "table", "tonumber", "tostring", "type", "utf8", "warn", "xpcall"} do t[k]=k end for k,v in pairs(_ENV) do if not t[k] then print("?",k, type(v)) end end end function GO.cols() oo(COLS{names={"Cyldrs", "Acc+"}}) end function GO.egs( egs,n) egs = EGS():file(the.file) sort(egs.rows) print("all", o(egs:mid())) n = (#egs.rows)^.5 // 1 print("best",o(egs:copy(slice(egs.rows,1,n)):mid())) print("rest",o(egs:copy(slice(egs.rows,n+1)):mid())) end function GO.egs1( egs,best,rest,n) egs = EGS():file(the.file) sort(egs.rows) n = (#egs.rows)^.5 // 1 best = slice(egs.rows, 1, n) rest = slice(egs.rows, n+1, #egs.rows, (#egs.rows - n)//(3*n)) print("all", o(egs:mid())) print("best",o(egs:copy(best):mid())) print("rest",o(egs:copy(rest):mid())) egs:ranges(best,rest) end -------------------------------------------------------------------------------- --xxx replace part with a slice wit one extra art function part(t,n,lo,hi, u) lo, hi = 1, hi or #t u={};for j = lo, hi, (hi-lo)//n do push(u,t[j]) end; return u end if the.help then print(help:gsub("%u%u+", "\27[31m%1\27[0m") :gsub("(%s)([-][-]?[^%s]+)(%s)","%1\27[33m%2\27[0m%3"),"") else GO(the.go) end -- | | -- -= _________ =- -- ___ ___ -- | )=( | -- --- --- -- ### -- # = # "This ain't chemistry. -- ####### This is art."
-- A simple scene with some miscellaneous geometry. -- This file is very similar to nonhier.lua, but interposes -- an additional transformation on the root node. -- The translation moves the scene, and the position of the camera -- and lights have been modified accordingly. mat1 = gr.material({0.7, 1.0, 0.7}, {0.5, 0.7, 0.5}, 25) mat2 = gr.material({0.5, 0.5, 0.5}, {0.5, 0.7, 0.5}, 25) mat3 = gr.material({1.0, 0.6, 0.1}, {0.5, 0.7, 0.5}, 25) mat4 = gr.material({0.7, 0.6, 1.0}, {0.5, 0.4, 0.8}, 25) scene = gr.node( 'scene' ) scene:translate(0, 0, -800) s1 = gr.nh_sphere('s1', {0, 0, -400}, 100) scene:add_child(s1) s1:set_material(mat1) s2 = gr.nh_sphere('s2', {200, 50, -100}, 150) scene:add_child(s2) s2:set_material(mat1) s3 = gr.nh_sphere('s3', {0, -1200, -500}, 1000) scene:add_child(s3) s3:set_material(mat2) b1 = gr.nh_box('b1', {-200, -125, 0}, 100) scene:add_child(b1) b1:set_material(mat4) s4 = gr.nh_sphere('s4', {-100, 25, -300}, 50) scene:add_child(s4) s4:set_material(mat3) s5 = gr.nh_sphere('s5', {0, 100, -250}, 25) scene:add_child(s5) s5:set_material(mat1) -- A small stellated dodecahedron. steldodec = gr.mesh( 'dodec', 'smstdodeca.obj' ) steldodec:set_material(mat3) scene:add_child(steldodec) white_light = gr.light({-100.0, 150.0, -400.0}, {0.9, 0.9, 0.9}, {1, 0, 0}) orange_light = gr.light({400.0, 100.0, -650.0}, {0.7, 0.0, 0.7}, {1, 0, 0}) gr.render(scene, 'nonhier2.png', 256, 256, {0, 0, 0}, {0, 0, -1}, {0, 1, 0}, 50, {0.3, 0.3, 0.3}, {white_light, orange_light})
-- anim8 v1.2.0 - 2012-06 -- Copyright (c) 2011 Enrique García Cota -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. local Grid = {} local _frames = {} local function assertPositiveInteger(value, name) if type(value) ~= 'number' then error(("%s should be a number, was %q"):format(name, tostring(value))) end if value < 1 then error(("%s should be a positive number, was %d"):format(name, value)) end if value ~= math.floor(value) then error(("%s should be an integer, was %d"):format(name, value)) end end local function createFrame(self, x, y) local fw, fh = self.frameWidth, self.frameHeight return love.graphics.newQuad( self.left + (x-1) * fw + x * self.border, self.top + (y-1) * fh + y * self.border, fw, fh, self.imageWidth, self.imageHeight ) end local function getGridKey(...) return table.concat( {...} ,'-' ) end local function getOrCreateFrame(self, x, y) if x < 1 or x > self.width or y < 1 or y > self.height then error(("There is no frame for x=%d, y=%d"):format(x, y)) end local key = self._key _frames[key] = _frames[key] or {} _frames[key][x] = _frames[key][x] or {} _frames[key][x][y] = _frames[key][x][y] or createFrame(self, x, y) return _frames[key][x][y] end local function parseInterval(str) str = str:gsub(' ', '') local min, max = str:match("^(%d+)-(%d+)$") if not min then min = str:match("^%d+$") max = min end assert(min and max, ("Could not parse interval from %q"):format(str)) min, max = tonumber(min), tonumber(max) local step = min <= max and 1 or -1 return min, max, step end local function parseIntervals(str) local left, right = str:match("(.+),(.+)") assert(left and right, ("Could not parse intervals from %q"):format(str)) local minx, maxx, stepx = parseInterval(left) local miny, maxy, stepy = parseInterval(right) return minx, maxx, stepx, miny, maxy, stepy end local function parseFrames(self, args, result, position) local current = args[position] local kind = type(current) if kind == 'number' then result[#result + 1] = getOrCreateFrame(self, current, args[position + 1]) return position + 2 elseif kind == 'string' then local minx, maxx, stepx, miny, maxy, stepy = parseIntervals(current) for y = miny, maxy, stepy do for x = minx, maxx, stepx do result[#result+1] = getOrCreateFrame(self,x,y) end end return position + 1 else error(("Invalid type: %q (%s)"):format(kind, tostring(args[position]))) end end function Grid:getFrames(...) local args = {...} local length = #args local result = {} local position = 1 while position <= length do position = parseFrames(self, args, result, position) end return result end local Gridmt = { __index = Grid, __call = Grid.getFrames } local function newGrid(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border) assertPositiveInteger(frameWidth, "frameWidth") assertPositiveInteger(frameHeight, "frameHeight") assertPositiveInteger(imageWidth, "imageWidth") assertPositiveInteger(imageHeight, "imageHeight") left = left or 0 top = top or 0 border = border or 0 local key = getGridKey(frameWidth, frameHeight, imageWidth, imageHeight, left, top, border) local grid = setmetatable( { frameWidth = frameWidth, frameHeight = frameHeight, imageWidth = imageWidth, imageHeight = imageHeight, left = left, top = top, border = border, width = math.floor(imageWidth/frameWidth), height = math.floor(imageHeight/frameHeight), _key = key }, Gridmt ) return grid end ----------------------------------------------------------- local Animation = {} local function cloneArray(arr) local result = {} for i=1,#arr do result[i] = arr[i] end return result end local function parseDelays(delays) local parsedDelays = {} local tk,min,max,step for k,v in pairs(delays) do tk = type(k) if tk == "number" then parsedDelays[k] = v elseif tk == "string" then min, max, step = parseInterval(k) for i = min,max,step do parsedDelays[i] = v end else error(("Unexpected delay key: [%s]. Expected a number or a string"):format(tostring(k))) end end return parsedDelays end local function repeatValue(value, times) local result = {} for i=1,times do result[i] = value end return result end local function createDelays(frames, defaultDelay, delays) local maxFrames = #frames local result = repeatValue(defaultDelay, maxFrames) for i,v in pairs(parseDelays(delays)) do if i > maxFrames then error(("The delay value %d is too high; there are only %d frames"):format(i, maxFrames)) end result[i] = v end return result end local animationModes = { loop = function(self) self.position = 1 end, once = function(self) self.position = #self.frames self.status = "finished" end, bounce = function(self) self.direction = self.direction * -1 self.position = self.position + self.direction + self.direction end } local Animationmt = { __index = Animation } local function newAnimation(mode, frames, defaultDelay, delays, flippedH, flippedV) delays = delays or {} assert(animationModes[mode], ("%q is not a valid mode"):format(tostring(mode))) assert(type(defaultDelay) == 'number' and defaultDelay > 0, "defaultDelay must be a positive number" ) assert(type(delays) == 'table', "delays must be a table or nil") return setmetatable({ mode = mode, frames = cloneArray(frames), endSequence = animationModes[mode], delays = createDelays(frames, defaultDelay, delays), timer = 0, position = 1, direction = 1, status = "playing", flippedH = not not flippedH, flippedV = not not flippedV }, Animationmt ) end function Animation:clone() return newAnimation(self.mode, self.frames, 1, self.delays, self.flippedH, self.flippedV) end function Animation:flipH() self.flippedH = not self.flippedH end function Animation:flipV() self.flippedV = not self.flippedV end function Animation:update(dt) if self.status ~= "playing" then return end self.timer = self.timer + dt while self.timer > self.delays[self.position] do self.timer = self.timer - self.delays[self.position] self.position = self.position + self.direction if self.position < 1 or self.position > #self.frames then self:endSequence() end end end function Animation:pause() self.status = "paused" end function Animation:resume() self.status = "playing" end function Animation:gotoFrame(position) self.position = position end function Animation:draw(image, x, y, r, sx, sy, ox, oy, ...) local frame = self.frames[self.position] if self.flippedH or self.flippedV then r,sx,sy,ox,oy = r or 0, sx or 1, sy or 1, ox or 0, oy or 0 local _,_,w,h = frame:getViewport() if self.flippedH then sx = sx * -1 ox = w - ox end if self.flippedV then sy = sy * -1 oy = h - oy end end love.graphics.drawq(image, frame, x, y, r, sx, sy, ox, oy, ...) end ----------------------------------------------------------- local anim8 = { newGrid = newGrid, newAnimation = newAnimation } return anim8
GPIO16 = 0 GPIO5 = 1 GPIO4 =2 GPIO0 = 3 GPIO2 = 4 GPIO14 = 5 GPIO12 = 6 GPIO13 = 7 GPIO15 = 8 GPIO3 = 9 GPIO1 = 10 GPIO9 = 11 GPIO10 = 12
function add(a, adasdas, dfsdf, xzzxc, aewqe, asdas , zxczxc, asdasd, asdas, asdas,sas, as,asd,asd,asd,asd,zxv,qwe,cs,ryert,d,ds,xcv,asfd) end
---@meta ---@class sharemapwriter local sharemapwriter = {} ---@class sharemapreader local sharemapreader = {} ---* 一个使用 stm 模块实现的,用于在服务间共享数据的模块 ---* 这里使用了 sproto 来描述序列化数据 ---* 其内部引用了代表 Lua 的源数据 ---* 和由 stm 构造的 stmobj ---@class sharemap local sharemap = {} ---* 注册 sproto 协议描述文件 function sharemap.register(protofile) end ---* 将 Lua 数据,按 sproto 描述中的 某一类型进行序列化后,构造 stm 对象 ---@param typename string ---@param obj any ---@return sharemapwriter function sharemap.writer(typename, obj) end ---* writer 实际上是将一分 Lua 数据,经过 sproto 序列化后,重新放到内存中 function sharemap:commit() end ---* writer 使用,生成一个指针,用来传递到其他服务 function sharemap:copy() end ---* reader 使用,若stm对象有更新,将内存重新序列化出来。 function sharemap:update() end ---* 为一 stm 对象构造一个 reader ---@param typename any ---@param stmcpy any ---@return sharemapreader function sharemap.reader(typename, stmcpy) end ---@type stmobj sharemapwriter.__obj = nil sharemapwriter.__data = nil ---@type string sharemapwriter.__typename = nil sharemapwriter.copy = sharemap.copy sharemapwriter.commit = sharemap.commit sharemapreader.__typename = nil ---@type stmobj sharemapreader.__obj = nil ---反序列化后的数据 sharemapreader.__data = nil ---* 调用此方法,会将内存中的数据重新序列化 sharemapreader.__update = sharemap.update return sharemap
ESX = nil Citizen.CreateThread(function() while ESX == nil do Citizen.Wait(10) TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end) end Wait(1000) while not ESX.IsPlayerLoaded() do Citizen.Wait(10) end Citizen.Wait(2000) ESX.TriggerServerCallback('new_hud:getConnectedPlayers', function(connectedPlayers) UpdatePlayerTable(connectedPlayers) end) end) function UpdatePlayerTable(connectedPlayers) local players = 0 -- Añadir aqui los trabajos for k,v in pairs(connectedPlayers) do players = players + 1 end print(players) if players == 1 then TriggerServerEvent("firstSpawn") end end -- Debug printer function dprint(msg) if debugMode then print(msg) end end Citizen.CreateThread(function() while true do local vehicle = GetVehiclePedIsEntering(GetPlayerPed(-1)) SetEntityAsMissionEntity(vehicle, true, false) Citizen.Wait(0) end end) -- AddEventHandler("playerSpawned", function() -- local onlinePlayers = 0 -- print(onlinePlayers) -- for i = 0, 127 do -- if NetworkIsPlayerActive(i) then -- onlinePlayers = onlinePlayers+1 -- end -- end -- if onlinePlayers == 1 then -- TriggerServerEvent("firstSpawn") -- dprint('First Spawn Cars') -- end -- -- local test = ESX.Game.GetPlayers(false, false, false) -- print(test) -- end) -- Citizen.CreateThread(function() -- while true do -- dprint('Empezando loop de testeo..................!') -- TriggerServerEvent("firstSpawn") -- Citizen.Wait(intervals.check*1000) -- break -- end -- end) RegisterNetEvent('spawncar') AddEventHandler('spawncar', function(veh) dprint('Aqui spawneando') dprint(veh.pos) dprint(veh.owner) dprint(veh.plate) dprint(veh.vehicle) dprint(veh.model) dprint(veh.fuel) local owner = veh.owner local plate = veh.plate local vehicle = veh.vehicle local vPos = json.decode(veh.pos) local fuel = veh.fuel -- local vHealth = json.decode(veh.health) dprint('Aqui el modelito') dprint(tonumber(veh.model)) dprint(vPos) dprint(vPos.x) dprint(vPos.y) dprint(vPos.z) LoadModel(tonumber(veh.model)) local coche = CreateVehicle(tonumber(veh.model), vPos.x, vPos.y, vPos.z, veh.heading+0.1, true, false) SetVehicleHasBeenOwnedByPlayer(coche, true) ESX.Game.SetVehicleProperties(coche, vehicle) SetEntityAsMissionEntity(coche, true, false) SetVehicleLivery(coche, veh.livery) SetVehicleOnGroundProperly(coche) SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(coche), true) SetVehicleHasBeenOwnedByPlayer(coche, true) SetVehicleOnGroundProperly(coche) SetVehRadioStation(coche, 'OFF') SetModelAsNoLongerNeeded(coche) local vehicleLockState = GetVehicleDoorLockStatus(coche) Citizen.Wait(100) if vehicleLockState == 1 then SetVehicleDoorsLocked(coche, 2) SetVehicleDoorsLockedForAllPlayers(coche, false) end Citizen.Wait(100) if veh["windows"] then for windowId = 1, 13, 1 do if veh["windows"][windowId] == false then SmashVehicleWindow(coche, windowId) end end end if veh["tyres"] then for tyreId = 1, 7, 1 do if veh["tyres"][tyreId] ~= false then SetVehicleTyreBurst(coche, tyreId, true, 1000) end end end if veh["doors"] then for doorId = 0, 5, 1 do if veh["doors"][doorId] ~= false then SetVehicleDoorBroken(coche, doorId - 1, true) end end end Wait(100) end) RegisterNetEvent("StopDespawn:update") AddEventHandler("StopDespawn:update", function(vehicle, estado) saveVeh(vehicle, estado) end) function saveVeh(vehicle, estado) local pos = { x = GetEntityCoords(vehicle).x, y = GetEntityCoords(vehicle).y, z = GetEntityCoords(vehicle).z } local heading = GetEntityHeading(vehicle) local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) local playerplate = GetVehicleNumberPlateText(vehicle) local model = GetEntityModel(vehicle) local livery = GetVehicleLivery(vehicle) local fuel = GetVehicleFuelLevel(vehicle) vehicleProps["tyres"] = {} vehicleProps["windows"] = {} vehicleProps["doors"] = {} for id = 1, 7 do local tyreId = IsVehicleTyreBurst(vehicle, id, false) if tyreId then vehicleProps["tyres"][#vehicleProps["tyres"] + 1] = tyreId if tyreId == false then tyreId = IsVehicleTyreBurst(vehicle, id, true) vehicleProps["tyres"][ #vehicleProps["tyres"]] = tyreId end else vehicleProps["tyres"][#vehicleProps["tyres"] + 1] = false end end for id = 1, 13 do local windowId = IsVehicleWindowIntact(vehicle, id) if windowId ~= nil then vehicleProps["windows"][#vehicleProps["windows"] + 1] = windowId else vehicleProps["windows"][#vehicleProps["windows"] + 1] = true end end for id = 0, 5 do local doorId = IsVehicleDoorDamaged(vehicle, id) if doorId then vehicleProps["doors"][#vehicleProps["doors"] + 1] = doorId else vehicleProps["doors"][#vehicleProps["doors"] + 1] = false end end dprint(vehicle) dprint('Player plate: ' .. playerplate) if string.match(playerplate, "%a%a%a %d%d%d%d") then local playertype = "player" dprint('Matricula correcta... Saving') -- TriggerServerEvent('sd:save', vehicle, model, x, y, z, heading, playerplate) print(estado) TriggerServerEvent('sd:savedb', playerplate, pos, heading, playertype, model, estado, livery, fuel) else local playertype = "npc" dprint('Matricula robada...') end end function LoadModel(model) while not HasModelLoaded(model) do RequestModel(model) dprint('loadmodel?') Citizen.Wait(1) end end
-- Default keybindings for launching apps in Hyper Mode -- -- To launch _your_ most commonly-used apps via Hyper Mode, create a copy of -- this file, save it as `hyper-apps.lua`, and edit the table below to configure -- your preferred shortcuts. local bindingsList = { { 'e', 'Visual Studio Code' }, -- "E" for "editor" { 'f', 'Finder' }, -- "F" for "Finder" { 'g', 'Fork' }, -- "G" for "Git GUI" { 'j', 'Join' }, -- "J" for "Join" { 'n', 'Notion' }, -- "N" for "Notion" { 'o', 'Obsidian' }, -- "O" for "Obsidian" { 't', 'Todoist'}, -- "T" for "Todoist" { 'y', 'YNAB' }, -- "Y" for "YNAB" { 'return', 'iTerm' }, } local personalBindings = { { 'b', 'Brave Browser' }, -- "B" for "Browser" { 'c', 'Google Chrome' }, -- "C" for "Chrome" { 'd', 'Dashlane' }, -- "D" for "Dashlane" {'x', function() if hs.application.get("OpenOffice") then hs.application.launchOrFocus("OpenOffice") else hs.application.launchOrFocus("OpenOffice") hs.timer.doAfter(1, function() hs.eventtap.keyStroke(null, "s") end) end end}, } local workBindings = { { 'b', 'Google Chrome' }, -- "B" for "Browser" { 'c', 'Microsoft Teams' }, -- "C" for "Chat" { 'm', 'Microsoft Outlook' }, -- "M" for "eMail" { 't', 'Todoist'}, { 'x', 'Microsoft Excel' }, -- "x" for "Excel" { 'z', 'zoom.us' }, -- "Z" for "Zoom" } -- Work computer name if hs.host.localizedName() == "OF014X1C3UJG5JI" then bindingsList = hs.fnutils.concat(bindingsList, workBindings) else bindingsList = hs.fnutils.concat(bindingsList, personalBindings) end return bindingsList
--[[ Copyright 2016 GitHub, Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local ffi = require("ffi") local libbcc = require("bcc.libbcc") local TracerPipe = require("bcc.tracerpipe") local Table = require("bcc.table") local Sym = require("bcc.sym") local Bpf = class("BPF") Bpf.static.open_kprobes = {} Bpf.static.open_uprobes = {} Bpf.static.perf_buffers = {} Bpf.static.KPROBE_LIMIT = 1000 Bpf.static.tracer_pipe = nil Bpf.static.DEFAULT_CFLAGS = { '-D__HAVE_BUILTIN_BSWAP16__', '-D__HAVE_BUILTIN_BSWAP32__', '-D__HAVE_BUILTIN_BSWAP64__', } function Bpf.static.check_probe_quota(n) local cur = table.count(Bpf.static.open_kprobes) + table.count(Bpf.static.open_uprobes) assert(cur + n <= Bpf.static.KPROBE_LIMIT, "number of open probes would exceed quota") end function Bpf.static.cleanup() local function detach_all(probe_type, all_probes) for key, fd in pairs(all_probes) do libbcc.bpf_close_perf_event_fd(fd) -- skip bcc-specific kprobes if not key:starts("bcc:") then if probe_type == "kprobes" then libbcc.bpf_detach_kprobe(key) elseif probe_type == "uprobes" then libbcc.bpf_detach_uprobe(key) end end all_probes[key] = nil end end detach_all("kprobes", Bpf.static.open_kprobes) detach_all("uprobes", Bpf.static.open_uprobes) for key, perf_buffer in pairs(Bpf.static.perf_buffers) do libbcc.perf_reader_free(perf_buffer) Bpf.static.perf_buffers[key] = nil end if Bpf.static.tracer_pipe ~= nil then Bpf.static.tracer_pipe:close() end end function Bpf.static.SymbolCache(pid) return Sym.create_cache(pid) end function Bpf.static.num_open_uprobes() return table.count(Bpf.static.open_uprobes) end function Bpf.static.num_open_kprobes() return table.count(Bpf.static.open_kprobes) end Bpf.static.SCRIPT_ROOT = "./" function Bpf.static.script_root(root) local dir, file = root:match'(.*/)(.*)' Bpf.static.SCRIPT_ROOT = dir or "./" return Bpf end local function _find_file(script_root, filename) if filename == nil then return nil end if os.exists(filename) then return filename end if not filename:starts("/") then filename = script_root .. filename if os.exists(filename) then return filename end end assert(nil, "failed to find file "..filename.." (root="..script_root..")") end function Bpf:initialize(args) self.funcs = {} self.tables = {} if args.usdt and args.text then args.text = args.usdt:_get_text() .. args.text end local cflags = table.join(Bpf.DEFAULT_CFLAGS, args.cflags) local cflags_ary = ffi.new("const char *[?]", #cflags, cflags) local llvm_debug = rawget(_G, "LIBBCC_LLVM_DEBUG") or args.debug or 0 assert(type(llvm_debug) == "number") if args.text then log.info("\n%s\n", args.text) self.module = libbcc.bpf_module_create_c_from_string(args.text, llvm_debug, cflags_ary, #cflags, true) elseif args.src_file then local src = _find_file(Bpf.SCRIPT_ROOT, args.src_file) if src:ends(".b") then local hdr = _find_file(Bpf.SCRIPT_ROOT, args.hdr_file) self.module = libbcc.bpf_module_create_b(src, hdr, llvm_debug) else self.module = libbcc.bpf_module_create_c(src, llvm_debug, cflags_ary, #cflags, true) end end assert(self.module ~= nil, "failed to compile BPF module") if args.usdt then args.usdt:_attach_uprobes(self) end end function Bpf:load_funcs(prog_type) prog_type = prog_type or "BPF_PROG_TYPE_KPROBE" local result = {} local fn_count = tonumber(libbcc.bpf_num_functions(self.module)) for i = 0,fn_count-1 do local name = ffi.string(libbcc.bpf_function_name(self.module, i)) table.insert(result, self:load_func(name, prog_type)) end return result end function Bpf:load_func(fn_name, prog_type) if self.funcs[fn_name] ~= nil then return self.funcs[fn_name] end assert(libbcc.bpf_function_start(self.module, fn_name) ~= nil, "unknown program: "..fn_name) local fd = libbcc.bcc_prog_load(prog_type, fn_name, libbcc.bpf_function_start(self.module, fn_name), libbcc.bpf_function_size(self.module, fn_name), libbcc.bpf_module_license(self.module), libbcc.bpf_module_kern_version(self.module), 0, nil, 0) assert(fd >= 0, "failed to load BPF program "..fn_name) log.info("loaded %s (%d)", fn_name, fd) local fn = {bpf=self, name=fn_name, fd=fd} self.funcs[fn_name] = fn return fn end function Bpf:dump_func(fn_name) local start = libbcc.bpf_function_start(self.module, fn_name) assert(start ~= nil, "unknown program") local len = libbcc.bpf_function_size(self.module, fn_name) return ffi.string(start, tonumber(len)) end function Bpf:attach_uprobe(args) Bpf.check_probe_quota(1) local path, addr = Sym.check_path_symbol(args.name, args.sym, args.addr, args.pid) local fn = self:load_func(args.fn_name, 'BPF_PROG_TYPE_KPROBE') local ptype = args.retprobe and "r" or "p" local ev_name = string.format("%s_%s_0x%p", ptype, path:gsub("[^%a%d]", "_"), addr) local retprobe = args.retprobe and 1 or 0 local res = libbcc.bpf_attach_uprobe(fn.fd, retprobe, ev_name, path, addr, args.pid or -1) assert(res >= 0, "failed to attach BPF to uprobe") self:probe_store("uprobe", ev_name, res) return self end function Bpf:attach_kprobe(args) -- TODO: allow the caller to glob multiple functions together Bpf.check_probe_quota(1) local fn = self:load_func(args.fn_name, 'BPF_PROG_TYPE_KPROBE') local event = args.event or "" local ptype = args.retprobe and "r" or "p" local ev_name = string.format("%s_%s", ptype, event:gsub("[%+%.]", "_")) local offset = args.fn_offset or 0 local retprobe = args.retprobe and 1 or 0 local res = libbcc.bpf_attach_kprobe(fn.fd, retprobe, ev_name, event, offset) assert(res >= 0, "failed to attach BPF to kprobe") self:probe_store("kprobe", ev_name, res) return self end function Bpf:pipe() if Bpf.tracer_pipe == nil then Bpf.tracer_pipe = TracerPipe:new() end return Bpf.tracer_pipe end function Bpf:get_table(name, key_type, leaf_type) if self.tables[name] == nil then self.tables[name] = Table(self, name, key_type, leaf_type) end return self.tables[name] end function Bpf:probe_store(t, id, fd) if t == "kprobe" then Bpf.open_kprobes[id] = fd elseif t == "uprobe" then Bpf.open_uprobes[id] = fd else error("unknown probe type '%s'" % t) end log.info("%s -> %s", id, fd) end function Bpf:perf_buffer_store(id, reader) Bpf.perf_buffers[id] = reader log.info("%s -> %s", id, reader) end function Bpf:probe_lookup(t, id) if t == "kprobe" then return Bpf.open_kprobes[id] elseif t == "uprobe" then return Bpf.open_uprobes[id] else return nil end end function Bpf:_perf_buffer_array() local perf_buffer_count = table.count(Bpf.perf_buffers) local readers = ffi.new("struct perf_reader*[?]", perf_buffer_count) local n = 0 for _, r in pairs(Bpf.perf_buffers) do readers[n] = r n = n + 1 end assert(n == perf_buffer_count) return readers, n end function Bpf:perf_buffer_poll_loop() local perf_buffers, perf_buffer_count = self:_perf_buffer_array() return pcall(function() while true do libbcc.perf_reader_poll(perf_buffer_count, perf_buffers, -1) end end) end function Bpf:kprobe_poll_loop() return self:perf_buffer_poll_loop() end function Bpf:perf_buffer_poll(timeout) local perf_buffers, perf_buffer_count = self:_perf_buffer_array() libbcc.perf_reader_poll(perf_buffer_count, perf_buffers, timeout or -1) end function Bpf:kprobe_poll(timeout) self:perf_buffer_poll(timeout) end return Bpf
local b45 = require("base45") local function b45_test (data, b45data) print("Testing: \"" .. data .. "\" == \"" .. b45data .. "\"") assert(b45.encode(data) == b45data) assert(b45.decode(b45data) == data) assert(b45.encode(b45.decode(b45data)) == b45data) assert(b45.decode(b45.encode(data)) == data) assert(b45.encode(b45.decode(b45data)) == b45.encode(data)) assert(b45.decode(b45.encode(data)) == b45.decode(b45data)) end local test_arr = { { data = "base-45", enc_data = "UJCLQE7W581" }, { data = "ietf!", enc_data = "QED8WEX0" }, { data = "AB", enc_data = "BB8" }, { data = "Hello!!", enc_data = "%69 VD92EX0" } } for _, v in pairs(test_arr) do b45_test(v.data, v.enc_data) end print("Success!")
local llthreads = require"llthreads" local utils = require "utils" local include = utils.thread_init .. [[ local llthreads = require"llthreads" ]] do local thread = llthreads.new(include .. [[ error({}) ]]) thread:start() local ok, err = thread:join() print(ok, err) assert(not ok) end do local thread = llthreads.new(include .. [[ llthreads.set_logger(function(msg) print("XXX", msg) end) error({}) ]]) thread:start() local ok, err = thread:join() print(ok, err) assert(not ok) end do local thread = llthreads.new(include .. [[ llthreads.set_logger(function(msg) end) error({}) ]]) thread:start() local ok, err = thread:join() print(ok, err) assert(not ok) end print("Done!")
-- *************************************************** -- ** Deadly Bar Timers ** -- ** http://www.deadlybossmods.com ** -- *************************************************** -- -- This addon is written and copyrighted by: -- * Paul Emmerich (Tandanu @ EU-Aegwynn) (DBM-Core) -- * Martin Verges (Nitram @ EU-Azshara) (DBM-GUI) -- -- The localizations are written by: -- * enGB/enUS: Tandanu http://www.deadlybossmods.com -- * deDE: Tandanu http://www.deadlybossmods.com -- * zhCN: Diablohu http://wow.gamespot.com.cn -- * ruRU: BootWin [email protected] -- * ruRU: Vampik [email protected] -- * zhTW: Hman [email protected] -- * zhTW: Azael/kc10577 [email protected] -- * koKR: BlueNyx/nBlueWiz [email protected] / [email protected] -- * esES: Snamor/1nn7erpLaY [email protected] -- -- Special thanks to: -- * Arta -- * Omegal @ US-Whisperwind (continuing mod support for 3.2+) -- * Tennberg (a lot of fixes in the enGB/enUS localization) -- -- -- The code of this addon is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. (see license.txt) -- All included textures and sounds are copyrighted by their respective owners. -- -- -- You are free: -- * to Share ?to copy, distribute, display, and perform the work -- * to Remix ?to make derivative works -- Under the following conditions: -- * Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). -- * Noncommercial. You may not use this work for commercial purposes. -- * Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. --------------- -- Globals -- --------------- DBT = {} DBT_PersistentOptions = {} -------------- -- Locals -- -------------- local barPrototype = {} local unusedBars = {} local unusedBarObjects = setmetatable({}, {__mode = "kv"}) local updateClickThrough local options local setupHandlers local applyFailed = false local totalBars = 0 local barIsAnimating = false local function stringFromTimer(t) if t <= DBM.Bars:GetOption("Decimal") then return ("%.1f"):format(t) elseif t <= 60 then return ("%d"):format(t) else return ("%d:%0.2d"):format(t/60, math.fmod(t, 60)) end end local ipairs, pairs, next, type = ipairs, pairs, next, type local tinsert = table.insert local GetTime = GetTime --Hard code STANDARD_TEXT_FONT since skinning mods like to taint it (or worse, set it to nil, wtf?) local standardFont = STANDARD_TEXT_FONT if (LOCALE_koKR) then standardFont = "Fonts\\2002.TTF" elseif (LOCALE_zhCN) then standardFont = "Fonts\\ARKai_T.ttf" elseif (LOCALE_zhTW) then standardFont = "Fonts\\blei00d.TTF" elseif (LOCALE_ruRU) then standardFont = "Fonts\\FRIZQT___CYR.TTF" else standardFont = "Fonts\\FRIZQT__.TTF" end ----------------------- -- Default Options -- ----------------------- options = { BarXOffset = { type = "number", default = 0, }, BarYOffset = { type = "number", default = 0, }, HugeBarXOffset = { type = "number", default = 0, }, HugeBarYOffset = { type = "number", default = 0, }, ExpandUpwards = { type = "boolean", default = false, }, ExpandUpwardsLarge = { type = "boolean", default = false, }, Flash = { type = "boolean", default = true, }, Spark = { type = "boolean", default = true, }, Sort = { type = "boolean", default = true, }, ColorByType = { type = "boolean", default = true, }, InlineIcons = { type = "boolean", default = true, }, IconLeft = { type = "boolean", default = true, }, IconRight = { type = "boolean", default = false, }, IconLocked = { type = "boolean", default = true, }, Texture = { type = "string", default = "Interface\\AddOns\\DBM-DefaultSkin\\textures\\default.blp", }, StartColorR = { type = "number", default = 1, }, StartColorG = { type = "number", default = 0.7, }, StartColorB = { type = "number", default = 0, }, EndColorR = { type = "number", default = 1, }, EndColorG = { type = "number", default = 0, }, EndColorB = { type = "number", default = 0, }, --Type 1 (Add) StartColorAR = { type = "number", default = 0.375, }, StartColorAG = { type = "number", default = 0.545, }, StartColorAB = { type = "number", default = 1, }, EndColorAR = { type = "number", default = 0.15, }, EndColorAG = { type = "number", default = 0.385, }, EndColorAB = { type = "number", default = 1, }, --Type 2 (AOE) StartColorAER = { type = "number", default = 1, }, StartColorAEG = { type = "number", default = 0.466, }, StartColorAEB = { type = "number", default = 0.459, }, EndColorAER = { type = "number", default = 1, }, EndColorAEG = { type = "number", default = 0.043, }, EndColorAEB = { type = "number", default = 0.247, }, --Type 3 (Targeted) StartColorDR = { type = "number", default = 0.9, }, StartColorDG = { type = "number", default = 0.3, }, StartColorDB = { type = "number", default = 1, }, EndColorDR = { type = "number", default = 1, }, EndColorDG = { type = "number", default = 0, }, EndColorDB = { type = "number", default = 1, }, --Type 4 (Interrupt) StartColorIR = { type = "number", default = 0.47, }, StartColorIG = { type = "number", default = 0.97, }, StartColorIB = { type = "number", default = 1, }, EndColorIR = { type = "number", default = 0.047, }, EndColorIG = { type = "number", default = 0.88, }, EndColorIB = { type = "number", default = 1, }, --Type 5 (Role) StartColorRR = { type = "number", default = 0.5, }, StartColorRG = { type = "number", default = 1, }, StartColorRB = { type = "number", default = 0.5, }, EndColorRR = { type = "number", default = 0.11, }, EndColorRG = { type = "number", default = 1, }, EndColorRB = { type = "number", default = 0.3, }, --Type 6 (Phase) StartColorPR = { type = "number", default = 1, }, StartColorPG = { type = "number", default = 0.776, }, StartColorPB = { type = "number", default = 0.420, }, EndColorPR = { type = "number", default = 0.5, }, EndColorPG = { type = "number", default = 0.41, }, EndColorPB = { type = "number", default = 0.285, }, --Type 7 (Important/User set only) StartColorUIR = { type = "number", default = 1, }, StartColorUIG = { type = "number", default = 1, }, StartColorUIB = { type = "number", default = 0.0627450980392157, }, EndColorUIR = { type = "number", default = 1, }, EndColorUIG = { type = "number", default = 0.92156862745098, }, EndColorUIB = { type = "number", default = 0.0117647058823529, }, Bar7ForceLarge = { type = "boolean", default = false, }, Bar7CustomInline = { type = "boolean", default = true, }, TextColorR = { type = "number", default = 1, }, TextColorG = { type = "number", default = 1, }, TextColorB = { type = "number", default = 1, }, DynamicColor = { type = "boolean", default = true, }, Width = { type = "number", default = 183, }, Height = { type = "number", default = 20, }, Decimal = { type = "number", default = 60, }, Scale = { type = "number", default = 0.9, }, HugeBarsEnabled = { type = "boolean", default = true, }, HugeWidth = { type = "number", default = 200, }, HugeScale = { type = "number", default = 1.03, }, TimerPoint = { type = "string", default = "TOPRIGHT", }, TimerX = { type = "number", default = -223, }, TimerY = { type = "number", default = -260, }, HugeTimerPoint = { type = "string", default = "CENTER", }, HugeTimerX = { type = "number", default = 0, }, HugeTimerY = { type = "number", default = -120, }, EnlargeBarTime = { type = "number", default = 11, }, EnlargeBarsPercent = { type = "number", default = 0.125, }, FillUpBars = { type = "boolean", default = true, }, FillUpLargeBars = { type = "boolean", default = true, }, ClickThrough = { type = "boolean", default = false, }, Font = { type = "string", default = standardFont, }, FontFlag = { type = "string", default = "None", }, FontSize = { type = "number", default = 10 }, Template = { type = "string", default = "DBTBarTemplate" }, Skin = { type = "string", default = "DefaultSkin" }, BarStyle = { type = "string", default = "NoAnim", }, } -------------------------- -- Double Linked List -- -------------------------- local DLL = {} DLL.__index = DLL function DLL:Append(obj) if self.first == nil then -- list is empty self.first = obj self.last = obj obj:SetPosition() elseif not obj.owner.options.Sort then -- list is not emty obj.prev = self.last self.last.next = obj self.last = obj obj:SetPosition() else local ptr = self.first local barInserted = false while ptr do if not barInserted then if ptr.timer > obj.timer then if ptr == self.first then obj.prev = nil obj.next = self.first self.first.prev = obj self.first = obj obj:SetPosition() ptr.moving = nil ptr:SetPosition() else obj.prev = ptr.prev obj.next = ptr obj.prev.next = obj obj.next.prev = obj obj:SetPosition() ptr.moving = nil ptr:SetPosition() end barInserted = true end end ptr = ptr.next end if not barInserted then obj.prev = self.last obj.next = nil self.last.next = obj self.last = obj obj:SetPosition() end end return obj end function DLL:Remove(obj) if self.first == nil then -- list is empty... -- ...meaning the object is not even in the list, nothing we can do here expect for removing the "prev" and "next" entries from obj elseif self.first == obj and self.last == obj then -- list has only one element self.first = nil self.last = nil elseif self.first == obj then -- trying to remove the first element self.first = obj.next self.first.prev = nil self.first:MoveToNextPosition() elseif self.last == obj then -- trying to remove the last element self.last = obj.prev self.last.next = nil elseif obj.prev and obj.next then -- trying to remove something in the middle of the list obj.prev.next, obj.next.prev = obj.next, obj.prev obj.next:MoveToNextPosition() end obj.prev = nil obj.next = nil end function DLL:New() return setmetatable({ first = nil, last = nil }, self) end setmetatable(DLL, {__call = DLL.New}) ------------------------------- -- DBT Constructor/Options -- ------------------------------- do local mt = {__index = DBT} local optionMT = { __index = function(t, k) if options[k] then return options[k].default else return nil end end } function DBT:New() local obj = setmetatable( { options = setmetatable({}, optionMT), defaultOptions = setmetatable({}, optionMT), mainAnchor = CreateFrame("Frame", nil, UIParent), secAnchor = CreateFrame("Frame", nil, UIParent), bars = {}, smallBars = DLL(), hugeBars = DLL() }, mt ) obj.mainAnchor:SetHeight(1) obj.mainAnchor:SetWidth(1) obj.mainAnchor:SetPoint("TOPRIGHT", 223, -260) obj.mainAnchor:SetClampedToScreen(true) obj.mainAnchor:SetMovable(true) obj.mainAnchor:Show() obj.secAnchor:SetHeight(1) obj.secAnchor:SetWidth(1) obj.secAnchor:SetPoint("CENTER", 0, -120) obj.secAnchor:SetClampedToScreen(true) obj.secAnchor:SetMovable(true) obj.secAnchor:Show() return obj end local function delaySkinCheck(self) local skins = self:GetSkins() if not skins then--Returns nil if checked too soon DBM:Schedule(3, delaySkinCheck, self) return end local enabled = GetAddOnEnableState(UnitName("player"), "DBM-DefaultSkin") local loaded = "nil" if skins and self and self.options and self.options.Skin and skins[self.options.Skin] and skins[self.options.Skin].loaded then loaded = tostring(skins[self.options.Skin].loaded) else DBM:Debug("delaySkinCheck detected corrupt skin settings attempting set back to DefaultSkin") end if enabled and enabled ~= 0 and loaded ~= "true" then -- The currently set skin is no longer loaded, revert to DefaultSkin. If enabled (else, person wants textureless bar on purpose) self:SetSkin("DefaultSkin") DBM:Debug("delaySkinCheck firing DefaultSkin successful") end end function DBT:LoadOptions(id) --init if not DBT_AllPersistentOptions then DBT_AllPersistentOptions = {} end if not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] then DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] = {} end --migrate old options if DBT_PersistentOptions and DBT_PersistentOptions[id] and not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] then DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] = DBT_PersistentOptions[id] end DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] = DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] or {} self.options = setmetatable(DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id], optionMT) self:Rearrange() DBM:Schedule(2, delaySkinCheck, self) if not self.options.Font then--Fix font if it's nil self.options.Font = standardFont end --Repair options from texture conversions if self.options.Texture == "Interface\\AddOns\\DBM-DefaultSkin\\textures\\default.tga" then self.options.Texture = "Interface\\AddOns\\DBM-DefaultSkin\\textures\\default.blp" elseif self.options.Texture == "Interface\\AddOns\\DBM-DefaultSkin\\textures\\smooth.tga" then self.options.Texture = "Interface\\AddOns\\DBM-DefaultSkin\\textures\\smooth.blp" elseif self.options.Texture == "Interface\\AddOns\\DBM-DefaultSkin\\textures\\glaze.tga" then self.options.Texture = "Interface\\AddOns\\DBM-DefaultSkin\\textures\\glaze.blp" elseif self.options.Texture == "Interface\\AddOns\\DBM-DefaultSkin\\textures\\otravi.tga" then self.options.Texture = "Interface\\AddOns\\DBM-DefaultSkin\\textures\\otravi.blp" end end function DBT:CreateProfile(id) if not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] then DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] = {} end DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] = DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] or {} self.options = setmetatable(DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id], optionMT) self:Rearrange() end function DBT:ApplyProfile(id) if not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] then return end self.options = setmetatable(DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id], optionMT) self:Rearrange() end function DBT:CopyProfile(name, id) if not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] then DBT_AllPersistentOptions[_G["DBM_UsedProfile"]] = {} end if not DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] then DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] = {} end if not DBT_AllPersistentOptions[name] then DBT_AllPersistentOptions[name] = {} end if not DBT_AllPersistentOptions[name][id] then DBT_AllPersistentOptions[name][id] = {} end DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id] = DBT_AllPersistentOptions[name][id] self.options = setmetatable(DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id], optionMT) self:Rearrange() end function DBT:DeleteProfile(name, id) if name == "Default" or not DBT_AllPersistentOptions[name] then return end DBT_AllPersistentOptions[name] = nil self.options = setmetatable(DBT_AllPersistentOptions[_G["DBM_UsedProfile"]][id], optionMT) self:Rearrange() end function DBT:Rearrange() self.mainAnchor:ClearAllPoints() self.secAnchor:ClearAllPoints() self.mainAnchor:SetPoint(self.options.TimerPoint, UIParent, self.options.TimerPoint, self.options.TimerX, self.options.TimerY) self.secAnchor:SetPoint(self.options.HugeTimerPoint, UIParent, self.options.HugeTimerPoint, self.options.HugeTimerX, self.options.HugeTimerY) self:ApplyStyle() end end function DBT:SetOption(option, value) if not options[option] then error(("Invalid option: %s"):format(tostring(option)), 2) elseif options[option].type and type(value) ~= options[option].type then error(("The option %s requires a %s value. (tried to assign a %s value)"):format(tostring(option), tostring(options[option].type), tostring(type(value))), 2) elseif options[option].checkFunc then local ok, errMsg = options[option].checkFunc(self, option, value) if not ok then error(("Error while setting option %s to %s: %s"):format(tostring(option), tostring(value), tostring(errMsg)), 2) end end local oldValue = self.options[option] self.options[option] = value if options[option].onChange then options[option].onChange(self, value, oldValue) end self:ApplyStyle() end function DBT:GetOption(option) return self.options[option] end function DBT:GetDefaultOption(option) return self.defaultOptions[option] end ----------------------- -- Bar Constructor -- ----------------------- do local fCounter = 1 local function createBarFrame(self) local frame if unusedBars[#unusedBars] then frame = unusedBars[#unusedBars] unusedBars[#unusedBars] = nil else frame = CreateFrame("Frame", "DBT_Bar_"..fCounter, self.mainAnchor, self.options.Template) setupHandlers(frame) fCounter = fCounter + 1 end frame:EnableMouse(not self.options.ClickThrough or self.movable) return frame end local mt = {__index = barPrototype} function DBT:CreateBar(timer, id, icon, huge, small, color, isDummy, colorType, inlineIcon) if timer <= 0 then return end if (self.numBars or 0) >= 15 and not isDummy then return end --Most efficient place to block it, nil colorType instead of checking option every update if not self.options.ColorByType then colorType = nil end local newBar = self:GetBar(id) if newBar then -- update an existing bar newBar.lastUpdate = GetTime() newBar.huge = huge or nil newBar:SetTimer(timer) -- this can kill the timer and the timer methods don't like dead timers if newBar.dead then return end newBar:SetElapsed(0) -- same if newBar.dead then return end newBar:ApplyStyle() newBar:SetText(id) newBar:SetIcon(icon) else -- create a new one newBar = next(unusedBarObjects, nil) local newFrame = createBarFrame(self) if newBar then newBar.lastUpdate = GetTime() unusedBarObjects[newBar] = nil newBar.dead = nil -- resurrected it :) newBar.frame = newFrame newBar.id = id newBar.timer = timer newBar.totalTime = timer newBar.owner = self newBar.moving = nil newBar.enlarged = nil newBar.fadingIn = 0 newBar.small = small newBar.color = color newBar.colorType = colorType newBar.flashing = nil newBar.inlineIcon = inlineIcon else -- duplicate code ;( newBar = setmetatable({ frame = newFrame, id = id, timer = timer, totalTime = timer, owner = self, moving = nil, enlarged = nil, fadingIn = 0, small = small, color = color, flashing = nil, colorType = colorType, inlineIcon = inlineIcon, lastUpdate = GetTime() }, mt) end newFrame.obj = newBar self.numBars = (self.numBars or 0) + 1 totalBars = self.numBars local enlargeTime = self.options.BarStyle ~= "NoAnim" and self.options.EnlargeBarTime or 11 local importantBar = colorType and colorType == 7 and self:GetOption("Bar7ForceLarge") if (importantBar or (timer <= enlargeTime or huge)) and self:GetOption("HugeBarsEnabled") then -- start enlarged newBar.enlarged = true newBar.huge = true if huge then self.enlargeHack = true end self.hugeBars:Append(newBar) else newBar.huge = nil self.smallBars:Append(newBar) end newBar:SetText(id) newBar:SetIcon(icon) self.bars[newBar] = true newBar:ApplyStyle() newBar:Update(0) end return newBar end end ----------------- -- Dummy Bar -- ----------------- do local dummyBars = 0 local function dummyCancel(self) self.timer = self.totalTime self.flashing = nil self:Update(0) self.flashing = nil _G[self.frame:GetName().."BarSpark"]:SetAlpha(1) end function DBT:CreateDummyBar(colorType, inlineIcon) dummyBars = dummyBars + 1 local dummy = self:CreateBar(25, "dummy"..dummyBars, "Interface\\Icons\\Spell_Nature_WispSplode", nil, true, nil, true, colorType, inlineIcon) dummy:SetText("Dummy", inlineIcon) dummy:Cancel() self.bars[dummy] = true unusedBars[#unusedBars] = nil unusedBarObjects[dummy] = nil dummy.frame.obj = dummy dummy.frame:SetParent(UIParent) dummy.frame:ClearAllPoints() dummy.frame:SetScript("OnUpdate", nil) dummy.Cancel = dummyCancel dummy:ApplyStyle() dummy.dummy = true return dummy end end ----------------------------- -- General Bar Functions -- ----------------------------- function DBT:GetBarIterator() if not self.bars then DBM:Debug("GetBarIterator failed for unknown reasons") return end return pairs(self.bars) end function DBT:GetBar(id) for bar in self:GetBarIterator() do if id == bar.id then return bar end end end function DBT:CancelBar(id) for bar in self:GetBarIterator() do if id == bar.id then bar:Cancel() return true end end return false end function DBT:UpdateBar(id, elapsed, totalTime) for bar in self:GetBarIterator() do if id == bar.id then bar:SetTimer(totalTime or bar.totalTime) bar:SetElapsed(elapsed or self.totalTime - self.timer) return true end end return false end --------------------------- -- General Bar Methods -- --------------------------- function DBT:ShowTestBars() self:CreateBar(10, "Test 1", "Interface\\Icons\\Spell_Nature_WispSplode") self:CreateBar(14, "Test 2", "Interface\\Icons\\Spell_Nature_WispSplode") self:CreateBar(20, "Test 3", "Interface\\Icons\\Spell_Nature_WispSplode") self:CreateBar(12, "Test 4", "Interface\\Icons\\Spell_Nature_WispSplode") self:CreateBar(21.5, "Test 5", "Interface\\Icons\\Spell_Nature_WispSplode") end function barPrototype:SetTimer(timer) self.totalTime = timer self:Update(0) end function barPrototype:ResetAnimations() self:RemoveFromList() self.enlarged = nil self.moving = nil self.owner.smallBars:Append(self) self:ApplyStyle() end function barPrototype:Pause() self.flashing = nil self.ftimer = nil self:Update(0) self.paused = true if self.moving == "enlarge" then self:ResetAnimations() end end function barPrototype:Resume() self.paused = nil end function barPrototype:SetElapsed(elapsed) self.timer = self.totalTime - elapsed local enlargeTime = self.owner.options.BarStyle ~= "NoAnim" and self.owner.options.EnlargeBarTime or 11 local enlargePer = self.owner.options.BarStyle ~= "NoAnim" and self.owner.options.EnlargeBarsPercent or 0 if (self.enlarged or self.moving == "enlarge") and not (self.timer <= enlargeTime or (self.timer/self.totalTime) <= enlargePer) then self:ResetAnimations() DBM:Debug("ResetAnimations firing for a a bar :Update() call", 2) elseif self.owner.options.Sort and self.moving ~= "enlarge" then local group = self.enlarged and self.owner.hugeBars or self.owner.smallBars group:Remove(self) group:Append(self) end self:Update(0) end function barPrototype:SetText(text, inlineIcon) if not self.owner.options.InlineIcons then inlineIcon = nil end --Force change color type 7 yo custom inlineIcon local forcedIcon = (self.colorType and self.colorType == 7 and self.owner.options.Bar7CustomInline) and DBM_CORE_IMPORTANT_ICON or inlineIcon or "" _G[self.frame:GetName().."BarName"]:SetText(forcedIcon..text) end function barPrototype:SetIcon(icon) local frame_name = self.frame:GetName() _G[frame_name.."BarIcon1"]:SetTexture("") _G[frame_name.."BarIcon1"]:SetTexture(icon) _G[frame_name.."BarIcon2"]:SetTexture("") _G[frame_name.."BarIcon2"]:SetTexture(icon) end function barPrototype:SetColor(color) self.color = color local frame_name = self.frame:GetName() _G[frame_name.."Bar"]:SetStatusBarColor(color.r, color.g, color.b) _G[frame_name.."BarSpark"]:SetVertexColor(color.r, color.g, color.b) end ------------------ -- Bar Update -- ------------------ function barPrototype:Update(elapsed) local frame = self.frame local frame_name = frame:GetName() local bar = _G[frame_name.."Bar"] local texture = _G[frame_name.."BarTexture"] local spark = _G[frame_name.."BarSpark"] local timer = _G[frame_name.."BarTimer"] local obj = self.owner local barOptions = obj.options local currentStyle = barOptions.BarStyle local sparkEnabled = currentStyle ~= "NoAnim" and barOptions.Spark local isMoving = self.moving local isFadingIn = self.fadingIn local isEnlarged = self.enlarged local fillUpBars = isEnlarged and barOptions.FillUpLargeBars or not isEnlarged and barOptions.FillUpBars local ExpandUpwards = isEnlarged and barOptions.ExpandUpwardsLarge or not isEnlarged and barOptions.ExpandUpwards self.timer = self.timer - elapsed local timerValue = self.timer local totaltimeValue = self.totalTime local colorCount = self.colorType local enlargeHack = self.enlargeHack or false if barOptions.DynamicColor and not self.color then local r, g, b if colorCount and colorCount >= 1 then if colorCount == 1 then--Add r = barOptions.StartColorAR + (barOptions.EndColorAR - barOptions.StartColorAR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorAG + (barOptions.EndColorAG - barOptions.StartColorAG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorAB + (barOptions.EndColorAB - barOptions.StartColorAB) * (1 - timerValue/totaltimeValue) elseif colorCount == 2 then--AOE r = barOptions.StartColorAER + (barOptions.EndColorAER - barOptions.StartColorAER) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorAEG + (barOptions.EndColorAEG - barOptions.StartColorAEG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorAEB + (barOptions.EndColorAEB - barOptions.StartColorAEB) * (1 - timerValue/totaltimeValue) elseif colorCount == 3 then--Debuff r = barOptions.StartColorDR + (barOptions.EndColorDR - barOptions.StartColorDR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorDG + (barOptions.EndColorDG - barOptions.StartColorDG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorDB + (barOptions.EndColorDB - barOptions.StartColorDB) * (1 - timerValue/totaltimeValue) elseif colorCount == 4 then--Interrupt r = barOptions.StartColorIR + (barOptions.EndColorIR - barOptions.StartColorIR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorIG + (barOptions.EndColorIG - barOptions.StartColorIG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorIB + (barOptions.EndColorIB - barOptions.StartColorIB) * (1 - timerValue/totaltimeValue) elseif colorCount == 5 then--Role r = barOptions.StartColorRR + (barOptions.EndColorRR - barOptions.StartColorRR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorRG + (barOptions.EndColorRG - barOptions.StartColorRG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorRB + (barOptions.EndColorRB - barOptions.StartColorRB) * (1 - timerValue/totaltimeValue) elseif colorCount == 6 then--Phase r = barOptions.StartColorPR + (barOptions.EndColorPR - barOptions.StartColorPR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorPG + (barOptions.EndColorPG - barOptions.StartColorPG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorPB + (barOptions.EndColorPB - barOptions.StartColorPB) * (1 - timerValue/totaltimeValue) elseif colorCount == 7 then--Important if barOptions.Bar7ForceLarge then enlargeHack = true end r = barOptions.StartColorUIR + (barOptions.EndColorUIR - barOptions.StartColorUIR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorUIG + (barOptions.EndColorUIG - barOptions.StartColorUIG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorUIB + (barOptions.EndColorUIB - barOptions.StartColorUIB) * (1 - timerValue/totaltimeValue) end else r = barOptions.StartColorR + (barOptions.EndColorR - barOptions.StartColorR) * (1 - timerValue/totaltimeValue) g = barOptions.StartColorG + (barOptions.EndColorG - barOptions.StartColorG) * (1 - timerValue/totaltimeValue) b = barOptions.StartColorB + (barOptions.EndColorB - barOptions.StartColorB) * (1 - timerValue/totaltimeValue) end bar:SetStatusBarColor(r, g, b) if sparkEnabled then spark:SetVertexColor(r, g, b) end end if timerValue <= 0 then return self:Cancel() else if fillUpBars then if currentStyle == "NoAnim" and isEnlarged and not enlargeHack then bar:SetValue(1 - timerValue/(totaltimeValue < 11 and totaltimeValue or 11)) else bar:SetValue(1 - timerValue/totaltimeValue) end else if currentStyle == "NoAnim" and isEnlarged and not enlargeHack then bar:SetValue(timerValue/(totaltimeValue < 11 and totaltimeValue or 11)) else bar:SetValue(timerValue/totaltimeValue) end end timer:SetText(stringFromTimer(timerValue)) end if isFadingIn and isFadingIn < 0.5 and currentStyle ~= "NoAnim" then self.fadingIn = isFadingIn + elapsed frame:SetAlpha((isFadingIn) / 0.5) elseif isFadingIn then self.fadingIn = nil end if timerValue <= 7.75 and not self.flashing and barOptions.Flash and currentStyle ~= "NoAnim" then self.flashing = true self.ftimer = 0 elseif self.flashing and timerValue > 7.75 then self.flashing = nil self.ftimer = nil end if sparkEnabled then spark:ClearAllPoints() spark:SetSize(12, barOptions.Height * 3) spark:SetPoint("CENTER", bar, "LEFT", bar:GetValue() * bar:GetWidth(), -1) else spark:SetAlpha(0) end if self.flashing then local ftime = self.ftimer % 1.25 if ftime >= 0.5 then texture:SetAlpha(1) if sparkEnabled then spark:SetAlpha(1) end elseif ftime >= 0.25 then texture:SetAlpha(1 - (0.5 - ftime) / 0.25) if sparkEnabled then spark:SetAlpha(1 - (0.5 - ftime) / 0.25) end else texture:SetAlpha(1 - (ftime / 0.25)) if sparkEnabled then spark:SetAlpha(1 - (ftime / 0.25)) end end self.ftimer = self.ftimer + elapsed end local melapsed = self.moveElapsed if isMoving == "move" and melapsed <= 0.5 then barIsAnimating = true self.moveElapsed = melapsed + elapsed local newX = self.moveOffsetX + (barOptions[isEnlarged and "HugeBarXOffset" or "BarXOffset"] - self.moveOffsetX) * (melapsed / 0.5) local newY if ExpandUpwards then newY = self.moveOffsetY + (barOptions[isEnlarged and "HugeBarYOffset" or "BarYOffset"] - self.moveOffsetY) * (melapsed / 0.5) else newY = self.moveOffsetY + (-barOptions[isEnlarged and "HugeBarYOffset" or "BarYOffset"] - self.moveOffsetY) * (melapsed / 0.5) end frame:ClearAllPoints() frame:SetPoint(self.movePoint, self.moveAnchor, self.moveRelPoint, newX, newY) elseif isMoving == "move" then barIsAnimating = false self.moving = nil isMoving = nil self:SetPosition() elseif isMoving == "enlarge" and melapsed <= 1 then barIsAnimating = true self:AnimateEnlarge(elapsed) elseif isMoving == "enlarge" then barIsAnimating = false self.moving = nil isMoving = nil self.enlarged = true isEnlarged = true obj.hugeBars:Append(self) self:ApplyStyle() elseif isMoving == "nextEnlarge" then barIsAnimating = false self.moving = nil isMoving = nil self.enlarged = true isEnlarged = true obj.hugeBars:Append(self) self:ApplyStyle() end local enlargeTime = currentStyle ~= "NoAnim" and barOptions.EnlargeBarTime or 11 local enlargePer = currentStyle ~= "NoAnim" and barOptions.EnlargeBarsPercent or 0 if (timerValue <= enlargeTime or (timerValue/totaltimeValue) <= enlargePer) and not self.small and not isEnlarged and isMoving ~= "enlarge" and obj:GetOption("HugeBarsEnabled") then self:RemoveFromList() self:Enlarge() end end ------------------- -- Movable Bar -- ------------------- function DBT:SavePosition() local point, _, _, x, y = self.mainAnchor:GetPoint(1) self:SetOption("TimerPoint", point) self:SetOption("TimerX", x) self:SetOption("TimerY", y) local point, _, _, x, y = self.secAnchor:GetPoint(1) self:SetOption("HugeTimerPoint", point) self:SetOption("HugeTimerX", x) self:SetOption("HugeTimerY", y) end do local function moveEnd(self) updateClickThrough(self, self:GetOption("ClickThrough")) self.movable = false end function DBT:ShowMovableBar(small, large) if small or small == nil then local bar1 = self:CreateBar(20, "Move1", "Interface\\Icons\\Spell_Nature_WispSplode", nil, true) bar1:SetText(DBM_CORE_MOVABLE_BAR) end if large or large == nil then local bar2 = self:CreateBar(20, "Move2", "Interface\\Icons\\Spell_Nature_WispSplode", true) bar2:SetText(DBM_CORE_MOVABLE_BAR) end updateClickThrough(self, false) self.movable = true DBM:Unschedule(moveEnd, self) DBM:Schedule(20, moveEnd, self) end end -------------------- -- Bar Handling -- -------------------- function barPrototype:RemoveFromList() if self.moving ~= "enlarge" then (self.enlarged and self.owner.hugeBars or self.owner.smallBars):Remove(self) end end ------------------ -- Bar Cancel -- ------------------ function barPrototype:Cancel() tinsert(unusedBars, self.frame) self.frame:Hide() self.frame.obj = nil self:RemoveFromList() self.owner.bars[self] = nil unusedBarObjects[self] = self self.dead = true self.owner.numBars = (self.owner.numBars or 1) - 1 totalBars = self.owner.numBars end ----------------- -- Bar Style -- ----------------- function DBT:ApplyStyle() for bar in self:GetBarIterator() do bar:ApplyStyle() end end function barPrototype:ApplyStyle() local frame = self.frame local frame_name = frame:GetName() local bar = _G[frame_name.."Bar"] local spark = _G[frame_name.."BarSpark"] local texture = _G[frame_name.."BarTexture"] local icon1 = _G[frame_name.."BarIcon1"] local icon2 = _G[frame_name.."BarIcon2"] local name = _G[frame_name.."BarName"] local timer = _G[frame_name.."BarTimer"] local barOptions = self.owner.options local sparkEnabled = barOptions.BarStyle ~= "NoAnim" and barOptions.Spark local enlarged = self.enlarged texture:SetTexture(barOptions.Texture) if self.color then local barRed, barGreen, barBlue = self.color.r, self.color.g, self.color.b bar:SetStatusBarColor(barRed, barGreen, barBlue) if sparkEnabled then spark:SetVertexColor(barRed, barGreen, barBlue) end else local barStartRed, barStartGreen, barStartBlue if self.colorType then local colorCount = self.colorType if colorCount == 1 then--Add barStartRed, barStartGreen, barStartBlue = barOptions.StartColorAR, barOptions.StartColorAG, barOptions.StartColorAB elseif colorCount == 2 then--AOE barStartRed, barStartGreen, barStartBlue = barOptions.StartColorAER, barOptions.StartColorAEG, barOptions.StartColorAEB elseif colorCount == 3 then--Debuff barStartRed, barStartGreen, barStartBlue = barOptions.StartColorDR, barOptions.StartColorDG, barOptions.StartColorDB elseif colorCount == 4 then--Interrupt barStartRed, barStartGreen, barStartBlue = barOptions.StartColorIR, barOptions.StartColorIG, barOptions.StartColorIB elseif colorCount == 5 then--Role barStartRed, barStartGreen, barStartBlue = barOptions.StartColorRR, barOptions.StartColorRG, barOptions.StartColorRB elseif colorCount == 6 then--Phase barStartRed, barStartGreen, barStartBlue = barOptions.StartColorPR, barOptions.StartColorPG, barOptions.StartColorPB elseif colorCount == 7 then--Important barStartRed, barStartGreen, barStartBlue = barOptions.StartColorUIR, barOptions.StartColorUIG, barOptions.StartColorUIB end else barStartRed, barStartGreen, barStartBlue = barOptions.StartColorR, barOptions.StartColorG, barOptions.StartColorB end bar:SetStatusBarColor(barStartRed, barStartGreen, barStartBlue) if sparkEnabled then spark:SetVertexColor(barStartRed, barStartGreen, barStartBlue) end end local barTextColorRed, barTextColorGreen, barTextColorBlue = barOptions.TextColorR, barOptions.TextColorG, barOptions.TextColorB local barHeight, barWidth, barHugeWidth = barOptions.Height, barOptions.Width, barOptions.HugeWidth name:SetTextColor(barTextColorRed, barTextColorGreen, barTextColorBlue) timer:SetTextColor(barTextColorRed, barTextColorGreen, barTextColorBlue) if barOptions.IconLeft then icon1:Show() else icon1:Hide() end if barOptions.IconRight then icon2:Show() else icon2:Hide() end if enlarged then bar:SetWidth(barHugeWidth); bar:SetHeight(barHeight); else bar:SetWidth(barWidth) bar:SetHeight(barHeight); end if enlarged then frame:SetScale(barOptions.HugeScale) else frame:SetScale(barOptions.Scale) end if barOptions.IconLocked then if enlarged then frame:SetWidth(barHugeWidth); frame:SetHeight(barHeight); else frame:SetWidth(barWidth); frame:SetHeight(barHeight); end icon1:SetWidth(barHeight) icon1:SetHeight(barHeight) icon2:SetWidth(barHeight) icon2:SetHeight(barHeight) end self.frame:Show() if sparkEnabled then spark:SetAlpha(1) end texture:SetAlpha(1) bar:SetAlpha(1) frame:SetAlpha(1) local barFont, barFontSize, barFontFlag = barOptions.Font, barOptions.FontSize, barOptions.FontFlag name:SetFont(barFont, barFontSize, barFontFlag) name:SetPoint("LEFT", bar, "LEFT", 3, 0) timer:SetFont(barFont, barFontSize, barFontFlag) self:Update(0) end local function updateOrientation(self) for bar in self:GetBarIterator() do if not bar.dummy then if bar.moving == "enlarge" then bar.enlarged = true bar.moving = nil self.hugeBars:Append(bar) bar:ApplyStyle() else bar.moving = nil bar:SetPosition() end end end end options.ExpandUpwards.onChange = updateOrientation options.ExpandUpwardsLarge.onChange = updateOrientation options.BarYOffset.onChange = updateOrientation options.BarXOffset.onChange = updateOrientation options.HugeBarYOffset.onChange = updateOrientation options.HugeBarXOffset.onChange = updateOrientation function updateClickThrough(self, newValue) if not self.movable then for bar in self:GetBarIterator() do if not bar.dummy then bar.frame:EnableMouse(not newValue) end end end end options.ClickThrough.onChange = updateClickThrough -------------------- -- Skinning API -- -------------------- do local skins = {} local textures = {} local fonts = {} local skin = {} skin.__index = skin function DBT:RegisterSkin(id) if id:sub(0, 4) == "DBM-" then id = id:sub(5) end local obj = skins[id] if not obj then error("unknown skin id; the id must be equal to the addon's name (with the DBM- prefix being optional)", 2) end obj.loaded = true obj.defaults = {} return obj end function DBT:SetSkin(id) local skin = skins[id] if not skin then error("skin " .. id .. " doesn't exist", 2) end --[[ -- changing the skin cancels all timers; this is much easier than creating new frames for all currently running timers -- This just fails and I can't see why so disabling this and just blocking setting skins with timers active instead for bar in self:GetBarIterator() do bar:Cancel() end--]] self:SetOption("Skin", id) -- throw away old bars (note: there is no way to re-use them as the new skin uses a different XML template) -- note: this doesn't update dummy bars (and can't do it by design); anyone who has a dummy bar for preview purposes (i.e. the GUI) must create new bars (e.g. in a callback) unusedBars = {} -- apply default options from the skin and reset all other options for k, v in pairs(options) do if k ~= "TimerPoint" and k ~= "TimerX" and k ~= "TimerY" -- do not reset the position and k ~= "HugeTimerPoint" and k ~= "HugeTimerX" and k ~= "HugeTimerY" and k ~= "Skin" then -- do not reset the skin we just set -- A custom skin might have some settings as false, so need to check explicitly for nil. -- skin.defaults will be nil if there isn't a skin (e.g. DefaultSkin) loaded, so check for that too. if skin.defaults and skin.defaults[k] ~= nil then self:SetOption(k, skin.defaults[k]) else self:SetOption(k, v.default) end end end end for i = 1, GetNumAddOns() do if GetAddOnMetadata(i, "X-DBM-Timer-Skin") then -- load basic skin data local id = GetAddOnInfo(i) if id:sub(0, 4) == "DBM-" then id = id:sub(5) end local name = GetAddOnMetadata(i, "X-DBM-Timer-Skin-Name") skins[id] = setmetatable({ name = name }, skin) -- load textures and fonts that might be embedded in this skin (to make them available to other skins) local skinTextures = { strsplit(",", GetAddOnMetadata(i, "X-DBM-Timer-Skin-Textures") or "") } local skinTextureNames = { strsplit(",", GetAddOnMetadata(i, "X-DBM-Timer-Skin-Texture-Names") or "") } if #skinTextures ~= #skinTextureNames then geterrorhandler()(id .. ": toc file defines " .. #skinTextures .. " textures but " .. #skinTextureNames .. " names for textures") else for i = 1, #skinTextures do textures[skinTextureNames[i]:trim()] = skinTextures[i]:trim() end end local skinFonts = { strsplit(",", GetAddOnMetadata(i, "X-DBM-Timer-Skin-Fonts") or "") } local skinFontNames = { strsplit(",", GetAddOnMetadata(i, "X-DBM-Timer-Skin-Font-Names") or "") } if #skinFonts ~= #skinFontNames then geterrorhandler()(id .. ": toc file defines " .. #skinFonts .. " fonts but " .. #skinFontNames .. " names for fonts") else for i = 1, #skinFonts do fonts[skinFontNames[i]:trim()] = skinFonts[i]:trim() end end end end function DBT:GetSkins() return skins end function DBT:GetTextures() return textures end function DBT:GetFonts() return fonts end end -------------------- -- Bar Announce -- -------------------- function barPrototype:Announce() local msg if self.owner.announceHook then msg = self.owner.announceHook(self) end local text = tostring(_G[self.frame:GetName().."BarName"]:GetText()) text = text:gsub("|T.-|t", "") msg = msg or ("%s %d:%02d"):format(text, math.floor(self.timer / 60), self.timer % 60) local chatWindow = ChatEdit_GetActiveWindow() if chatWindow then chatWindow:Insert(msg) else SendChatMessage(msg, (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and "INSTANCE_CHAT") or (IsInRaid() and "RAID") or "PARTY") end end function DBT:SetAnnounceHook(f) self.announceHook = f end ----------------------- -- Bar Positioning -- ----------------------- function barPrototype:SetPosition() if self.moving == "enlarge" then return end local anchor = (self.prev and self.prev.frame) or (self.enlarged and self.owner.secAnchor) or self.owner.mainAnchor local Enlarged = self.enlarged local ExpandUpwards = Enlarged and self.owner.options.ExpandUpwardsLarge or not Enlarged and self.owner.options.ExpandUpwards self.frame:ClearAllPoints() if ExpandUpwards then self.frame:SetPoint("BOTTOM", anchor, "TOP", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) else self.frame:SetPoint("TOP", anchor, "BOTTOM", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], -self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) end end function barPrototype:MoveToNextPosition() if self.moving == "enlarge" then return end local newAnchor = (self.prev and self.prev.frame) or (self.enlarged and self.owner.secAnchor) or self.owner.mainAnchor local oldX = self.frame:GetRight() - self.frame:GetWidth()/2 local oldY = self.frame:GetTop() local Enlarged = self.enlarged local ExpandUpwards = Enlarged and self.owner.options.ExpandUpwardsLarge or not Enlarged and self.owner.options.ExpandUpwards self.frame:ClearAllPoints() if ExpandUpwards then self.movePoint = "BOTTOM" self.moveRelPoint = "TOP" self.frame:SetPoint("BOTTOM", newAnchor, "TOP", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) else self.movePoint = "TOP" self.moveRelPoint = "BOTTOM" self.frame:SetPoint("TOP", newAnchor, "BOTTOM", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], -self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) end local newX = self.frame:GetRight() - self.frame:GetWidth()/2 local newY = self.frame:GetTop() if self.owner.options.BarStyle ~= "NoAnim" then self.frame:ClearAllPoints() self.frame:SetPoint(self.movePoint, newAnchor, self.moveRelPoint, -(newX - oldX), -(newY - oldY)) self.moving = "move" end self.moveAnchor = newAnchor self.moveOffsetX = -(newX - oldX) self.moveOffsetY = -(newY - oldY) self.moveElapsed = 0 end function barPrototype:Enlarge() local newAnchor = (self.owner.hugeBars.last and self.owner.hugeBars.last.frame) or self.owner.secAnchor local oldX = self.frame:GetRight() - self.frame:GetWidth()/2 local oldY = self.frame:GetTop() local Enlarged = self.enlarged local ExpandUpwards = Enlarged and self.owner.options.ExpandUpwardsLarge or not Enlarged and self.owner.options.ExpandUpwards self.frame:ClearAllPoints() if ExpandUpwards then self.movePoint = "BOTTOM" self.moveRelPoint = "TOP" self.frame:SetPoint("BOTTOM", newAnchor, "TOP", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) else self.movePoint = "TOP" self.moveRelPoint = "BOTTOM" self.frame:SetPoint("TOP", newAnchor, "BOTTOM", self.owner.options[Enlarged and "HugeBarXOffset" or "BarXOffset"], -self.owner.options[Enlarged and "HugeBarYOffset" or "BarYOffset"]) end local newX = self.frame:GetRight() - self.frame:GetWidth()/2 local newY = self.frame:GetTop() self.frame:ClearAllPoints() self.frame:SetPoint("TOP", newAnchor, "BOTTOM", -(newX - oldX), -(newY - oldY)) self.moving = self.owner.options.BarStyle == "NoAnim" and "nextEnlarge" or "enlarge" self.moveAnchor = newAnchor self.moveOffsetX = -(newX - oldX) self.moveOffsetY = -(newY - oldY) self.moveElapsed = 0 end --------------------------- -- Bar Special Effects -- --------------------------- function barPrototype:AnimateEnlarge(elapsed) self.moveElapsed = self.moveElapsed + elapsed local melapsed = self.moveElapsed local newX = self.moveOffsetX + (self.owner.options.HugeBarXOffset - self.moveOffsetX) * (melapsed / 1) local newY = self.moveOffsetY + (self.owner.options.HugeBarYOffset - self.moveOffsetY) * (melapsed / 1) local newWidth = self.owner.options.Width + (self.owner.options.HugeWidth - self.owner.options.Width) * (melapsed / 1) local newScale = self.owner.options.Scale + (self.owner.options.HugeScale - self.owner.options.Scale) * (melapsed / 1) if melapsed < 1 then self.frame:ClearAllPoints() self.frame:SetPoint(self.movePoint, self.moveAnchor, self.moveRelPoint, newX, newY) self.frame:SetScale(newScale) self.frame:SetWidth(newWidth) _G[self.frame:GetName().."Bar"]:SetWidth(newWidth) else self.moving = nil self.enlarged = true self.owner.hugeBars:Append(self) self:ApplyStyle() end end ------------------------ -- Bar event handlers -- ------------------------ do local function onUpdate(self, elapsed) if self.obj then self.obj.curTime = GetTime() self.obj.delta = self.obj.curTime - self.obj.lastUpdate if barIsAnimating and self.obj.delta >= 0.02 or self.obj.delta >= 0.04 then self.obj.lastUpdate = self.obj.curTime self.obj:Update(self.obj.delta) end else -- This should *never* happen; .obj is only set to nil when calling :Hide() and :Show() is only called in a function that also sets .obj -- However, there have been several reports of this happening since WoW 5.x, wtf? -- Unfortunately, none of the developers was ever able to reproduce this. -- The bug reports show screenshots of expired timers that are still visible (showing 0.00) with all clean-up operations (positioning, list entry) except for the :Hide() call being performed... self:Hide() end end local function onMouseDown(self, btn) if self.obj then if self.obj.owner.movable and btn == "LeftButton" then if self.obj.enlarged then self.obj.owner.secAnchor:StartMoving() else self.obj.owner.mainAnchor:StartMoving() end end end end local function onMouseUp(self, btn) if self.obj then self.obj.owner.mainAnchor:StopMovingOrSizing() self.obj.owner.secAnchor:StopMovingOrSizing() self.obj.owner:SavePosition() if btn == "RightButton" then self.obj:Cancel() elseif btn == "LeftButton" and IsShiftKeyDown() then self.obj:Announce() end end end local function onHide(self) if self.obj then self.obj.owner.mainAnchor:StopMovingOrSizing() self.obj.owner.secAnchor:StopMovingOrSizing() end end function setupHandlers(frame) frame:SetScript("OnUpdate", onUpdate) frame:SetScript("OnMouseDown", onMouseDown) frame:SetScript("OnMouseUp", onMouseUp) frame:SetScript("OnHide", onHide) _G[frame:GetName() .. "Bar"]:SetMinMaxValues(0, 1) -- used to be in the OnLoad handler end end
local t = require( "taptest" ) local isinf = require( "isinf" ) t( isinf( 0.0 ), false ) t( isinf( 1.0 / 0.0 ), true ) t( isinf( -1.0 / 0.0 ), true ) t( isinf( math.sqrt( -1.0 ) ), false ) t()
local olua = require "olua" local function check_func(cls, fn, refmap) if not fn.STATIC and refmap[fn.RET.TYPE.CPPCLS] then if not (fn.RET.ATTR.DELREF or fn.RET.ATTR.REF) then print('not specify ref: ' .. cls.CPPCLS .. ' => ' .. fn.FUNC_DECL) end end end local function check_class(cls, refmap) for _, fns in ipairs(cls.FUNCS) do for _, fn in ipairs(fns) do check_func(cls, fn, refmap) end end end local function check_should_ref(cls, refmap, classmap) if cls then local NAME = cls.CPPCLS .. ' *' if refmap[NAME] == nil then if cls.SUPERCLS and check_should_ref(classmap[cls.SUPERCLS], refmap, classmap) then refmap[NAME] = true return true end elseif refmap[NAME] then return true end end end function olua.checkref(conf) local classmap = olua.getclass('*') local refmap = {} for _, v in ipairs(conf.REF) do refmap[v] = true end for _, cls in pairs(classmap) do check_should_ref(cls, refmap, classmap) end for _, cls in pairs(classmap) do check_class(cls, refmap) end end return olua
maleHash = GetHashKey("mp_m_freemode_01") femaleHash = GetHashKey("mp_f_freemode_01") copUniform = { [maleHash] = { [3] = {draw = 0, text = 0}, [4] = {draw = 35, text = 0}, [6] = {draw = 54, text = 0}, [8] = {draw = 122, text = 0}, [11] = {draw = 55, text = 0} }, [femaleHash] = { [3] = {draw = 14, text = 0}, [4] = {draw = 34, text = 0}, [6] = {draw = 27, text = 0}, [8] = {draw = 152, text = 0}, [11] = {draw = 48, text = 0} } } -- Agencies: -- [1] LSPD [2] LSSD [3] BCSO [4] HP [5] Ranger [6] MP [7] FIB depts = { [1] = { -- Mission Row zone = 1, title = "LSPD Station", agency = 1, duty = vector3(452.811, -989.455, 30.689), -- Duty spot detection walkTo = vector3(447.79, -986.319, 30.689), -- Where to walk out to leave = nil, -- Optional (TP here before leaving) camview = vector3(410.313, -961.877, 32.4769), -- Camera view on duty switch exitcam = vector3(445.723, -988.74, 30.25), -- Cam position on exit getCar = vector3(445.726, -996.293, 30.689), -- Where to obtain a vehicle carPos = vector3(449.426, -1021.88, 28.0861), -- Where to spawn the car heliPos = vector3(449.689, -981.328, 44.0797), -- Where to spawn the heli caminfo = { h = 235.00, fov = 60.0, eh = 235.00, efov = 80.0, rotx = 0.0, roty = 0.0, rotz = 235.0, erotx = 0.0, eroty = 0.0, erotz = 292.0 } }, [2] = { -- Vespucci Beach zone = 1, title = "LSPD Station", agency = 1, duty = vector3(-1060.22, -826.492, 19.212), leave = vector3(-1107.84, -846.551, 19.317), walkTo = vector3(-1114.27, -841.893, 19.317), camview = vector3(-1085.09, -783.761, 21.150), exitcam = vector3(-1117.06, -856.142, 22.694), getCar = vector3(0.0,0.0,0.0), heliPos = vector3(-1096.42, -836.155, 38.0635), carPos = vector3(449.426, -1021.88, 28.0861), caminfo = { h = 188.00, fov = 60.0, eh = 342.00, efov = 80.0, rotx = 0.0, roty = 0.0, rotz = 188.0, erotx = 0.0, eroty = 0.0, erotz = 342.0 } }, [3] = { -- Vinewood Station zone = 1, title = "LSPD Station", agency = 1, duty = vector3(639.60, 1.343, 82.787), leave = vector3(620.156, 18.32, 87.91), walkTo = vector3(621.442, 21.902, 88.341), camview = vector3(662.551, -13.46, 83.58), exitcam = vector3(618.47, 28.510, 88.741), getCar = vector3(0.0,0.0,0.0), heliPos = vector3(580.119, 11.9018, 103.621), carPos = vector3(449.426, -1021.88, 28.0861), caminfo = { h = 90.0, fov = 80.0, eh = 180.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 90.0, erotx = 0.0, eroty = 0.0, erotz = 180.0 } }, [4] = { -- Davis Station zone = 1, title = "Sheriff's Office", agency = 2, duty = vector3(360.73, -1584.57, 29.292), leave = vector3(369.89, -1607.80, 29.292), walkTo = vector3(375.20, -1615.17, 29.292), camview = vector3(386.57, -1571.61, 33.342), exitcam = vector3(380.17, -1624.35, 31.61), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), heliPos = vector3(363.259, -1598.38, 37.3365), caminfo = { h = 162.0, fov = 80.0, eh = 36.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 162.0, erotx = 0.0, eroty = 0.0, erotz = 36.0 } }, [5] = { -- Beaver Bush Station zone = 2, title = "Ranger Station", agency = 5, duty = vector3(379.219, 792.047, 190.408), walkTo = vector3(385.185, 791.670, 190.409), camview = vector3(370.397, 784.786, 191.625), exitcam = vector3(398.483, 788.866, 187.984), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), heliPos = vector3(422.011, 723.176, 198.10), caminfo = { h = 0.0, fov = 60.0, eh = 180.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 326.0, erotx = 0.0, eroty = 0.0, erotz = 56.0 } }, [6] = { -- Sandy Shores Station zone = 1, title = "Sheriff's Office", agency = 3, duty = vector3(1854.17, 3684.85, 34.26), walkTo = vector3(1856.01, 3682.29, 34.26), camview = vector3(1857.08, 3671.20, 36.85), exitcam = vector3(1857.08, 3671.20, 36.85), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), heliPos = vector3(1870.08, 3631.55, 34.94), caminfo = { h = 0.0, fov = 60.0, eh = 180.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 0.0, erotx = 0.0, eroty = 0.0, erotz = 0.0 } }, [7] = { -- Fort Zancudo Station zone = 4, title = "Military Police", agency = 6, duty = vector3(-2441.04, 2951.72, 34.848), walkTo = vector3(-2440.32, 2956.20, 32.960), camview = vector3(-2445.09, 2983.29, 37.310), exitcam = vector3(-2447.89, 2962.14, 32.810), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), heliPos = vector3(-2414.84, 2977.07, 34.013), caminfo = { h = 0.0, fov = 60.0, eh = 0.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 210.0, erotx = 0.0, eroty = 0.0, erotz = 240.0 } }, [8] = { -- Paleto Bay Station zone = 3, title = "Sheriff's Office", agency = 3, duty = vector3(-444.676, 6014.86, 31.716), walkTo = vector3(-441.16, 6018.55, 31.542), camview = vector3(-440.71, 6036.50, 34.741), exitcam = vector3(-436.51, 6023.62, 32.690), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), heliPos = vector3(-475.922, 5988.51, 31.7212), caminfo = { h = 0.0, fov = 60.0, eh = 0.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 164.0, erotx = 0.0, eroty = 0.0, erotz = 135.5 } }, [9] = { -- Federal Bureau of Investigations zone = 1, title = "FBI Headquarters", agency = 7, duty = vector3(136.287, -761.694, 45.752), leave = vector3(111.575, -744.141, 45.751), walkTo = vector3(103.283, -744.824, 45.754), camview = vector3(102.772, -708.203, 248.525), exitcam = vector3(94.7996, -737.857, 46.457), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), caminfo = { h = 0.0, fov = 80.0, eh = 0.0, efov = 80.0, rotx = 0.0, roty = 0.0, rotz = 230.0, erotx = 0.0, eroty = 0.0, erotz = 220.0 } }, [10] = { -- Highway Patrol Station zone = 1, title = "Highway Patrol", agency = 4, duty = vector3(826.367, -1290.09, 28.241), leave = vector3(849.955, -1281.40, 28.004), walkTo = vector3(849.946, -1276.92, 26.498), camview = vector3(801.910, -1302.53, 29.250), exitcam = vector3(855.501, -1270.78, 27.880), getCar = vector3(0.0,0.0,0.0), carPos = vector3(449.426, -1021.88, 28.0861), caminfo = { h = 0.0, fov = 60.0, eh = 0.0, efov = 60.0, rotx = 0.0, roty = 0.0, rotz = 278.0, erotx = 0.0, eroty = 0.0, erotz = 156.0 } } } -- Add Police Blips Citizen.CreateThread(function() for _,v in pairs(depts) do local blip = AddBlipForCoord(v.duty) SetBlipSprite(blip, 526) SetBlipDisplay(blip, 2) SetBlipScale(blip, 1.0) if v.agency == 1 then SetBlipColour(blip, 67) -- Blue (LSPD) elseif v.agency == 2 then SetBlipColour(blip, 10) -- Brown (LSSD) elseif v.agency == 3 then SetBlipColour(blip, 70) -- Brown (BCSO) elseif v.agency == 4 then SetBlipColour(blip, 16) -- Tan (SAHP) elseif v.agency == 5 then SetBlipColour(blip, 25) -- Green (Ranger) else SetBlipColour(blip, 62) -- Silver (MP/Federal) end SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(v.title) EndTextCommandSetBlipName(blip) Citizen.Wait(1) end end) policeCar = { ["POLICE"] = true, ["POLICEB"] = true, ["POLICE2"] = true, ["POLICE3"] = true, ["POLICE4"] = true, ["POLICE5"] = true, ["SHERIFF"] = true, ["SHERIFF2"] = true, ["PRANGER"] = true, ["FBI"] = true, ["FBI2"] = true, ["PRANCHER"] = true, } function IsUsingPoliceVehicle() if not IsPedInAnyPoliceVehicle(PlayerPedId()) then local veh = GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsIn(ped))) if policeCar[veh] then return true end else return true end return false end
local K = unpack(KkthnxUI) local Module = K:GetModule("Skins") function Module:ReskinSimulationcraft() if not IsAddOnLoaded("Simulationcraft") then return end local Simulationcraft = LibStub("AceAddon-3.0"):GetAddon("Simulationcraft") hooksecurefunc(Simulationcraft, "GetMainFrame", function() if not SimcFrame.isSkinned then SimcFrame:StripTextures() SimcFrame:CreateBorder() SimcFrameButton:SetHeight(22) SimcFrameButton:SkinButton() SimcScrollFrameScrollBar:SkinScrollBar() SimcFrame.isSkinned = true end end) end
local Native = require('lib.native.native') ---@class UnitType local UnitType = { Hero = Native.ConvertUnitType(0), --UNIT_TYPE_HERO Dead = Native.ConvertUnitType(1), --UNIT_TYPE_DEAD Structure = Native.ConvertUnitType(2), --UNIT_TYPE_STRUCTURE Flying = Native.ConvertUnitType(3), --UNIT_TYPE_FLYING Ground = Native.ConvertUnitType(4), --UNIT_TYPE_GROUND AttacksFlying = Native.ConvertUnitType(5), --UNIT_TYPE_ATTACKS_FLYING AttacksGround = Native.ConvertUnitType(6), --UNIT_TYPE_ATTACKS_GROUND MeleeAttacker = Native.ConvertUnitType(7), --UNIT_TYPE_MELEE_ATTACKER RangedAttacker = Native.ConvertUnitType(8), --UNIT_TYPE_RANGED_ATTACKER Giant = Native.ConvertUnitType(9), --UNIT_TYPE_GIANT Summoned = Native.ConvertUnitType(10), --UNIT_TYPE_SUMMONED Stunned = Native.ConvertUnitType(11), --UNIT_TYPE_STUNNED Plagued = Native.ConvertUnitType(12), --UNIT_TYPE_PLAGUED Snared = Native.ConvertUnitType(13), --UNIT_TYPE_SNARED Undead = Native.ConvertUnitType(14), --UNIT_TYPE_UNDEAD Mechanical = Native.ConvertUnitType(15), --UNIT_TYPE_MECHANICAL Peon = Native.ConvertUnitType(16), --UNIT_TYPE_PEON Sapper = Native.ConvertUnitType(17), --UNIT_TYPE_SAPPER Townhall = Native.ConvertUnitType(18), --UNIT_TYPE_TOWNHALL Ancient = Native.ConvertUnitType(19), --UNIT_TYPE_ANCIENT Tauren = Native.ConvertUnitType(20), --UNIT_TYPE_TAUREN Poisoned = Native.ConvertUnitType(21), --UNIT_TYPE_POISONED Polymorphed = Native.ConvertUnitType(22), --UNIT_TYPE_POLYMORPHED Sleeping = Native.ConvertUnitType(23), --UNIT_TYPE_SLEEPING Resistant = Native.ConvertUnitType(24), --UNIT_TYPE_RESISTANT Ethereal = Native.ConvertUnitType(25), --UNIT_TYPE_ETHEREAL MagicImmune = Native.ConvertUnitType(26), --UNIT_TYPE_MAGIC_IMMUNE } return UnitType
local M = {} M.base_30 = { white = "#272f35", darker_black = "#f5efde", black = "#fff9e8", -- nvim bg black2 = "#ebe5d4", one_bg = "#c6c2aa", one_bg2 = "#b6b29a", one_bg3 = "#a6a28a", grey = "#a6b0a0", grey_fg = "#939f91", grey_fg2 = "#829181", light_grey = "#798878", red = "#c85552", baby_pink = "#ce8196", pink = "#ef6590", line = "#e8e2d1", -- for lines like vertsplit green = "#5da111", vibrant_green = "#87a060", nord_blue = "#656c5f", blue = "#3a94c5", yellow = "#dfa000", sun = "#d1b171", purple = "#b67996", dark_purple = "#966986", teal = "#69a59d", orange = "#F7954F", cyan = "#7521e9", statusline_bg = "#f0ead9", lightbg = "#c9c3b2", pmenu_bg = "#5f9b93", folder_bg = "#747b6e", } M.base_16 = { base00 = "#fff9e8", base01 = "#f6f0df", base02 = "#ede7d6", base03 = "#e5dfce", base04 = "#ddd7c6", base05 = "#495157", base06 = "#3b4349", base07 = "#272f35", base08 = "#5f9b93", base09 = "#b67996", base0A = "#8da101", base0B = "#d59600", base0C = "#ef615e", base0D = "#87a060", base0E = "#c85552", base0F = "#c85552", } M.polish_hl = { DiffAdd = { fg = M.base_30.green, }, TSTag = { fg = M.base_30.orange, }, TSField = { fg = M.base_16.base05, }, TSInclude = { fg = M.base_16.base08, }, TSConstructor = { fg = M.base_30.blue, }, WhichKeyDesc = { fg = M.base_30.white, }, WhichKey = { fg = M.base_30.white, }, NvimTreeFolderName = { fg = "#4e565c", }, } M.type = "light" M = require("base46").override_theme(M, "everforest_light") return M
local pathJoin = require('luvi').path.join local static = require('weblit-static') local blog = require('controllers/blog') local env = require('env') require('weblit-app') .bind({host = "0.0.0.0", port = env.get("PORT") or 8080}) -- Configure weblit server .use(require('weblit-logger')) .use(require('weblit-auto-headers')) .use(require('weblit-etag-cache')) -- Serve non-blog content pages .route({ method = "GET", path = "/" }, require('controllers/page')) .route({ method = "GET", path = "/:name.html" }, require('controllers/page')) -- Serve blog articles .route({ method = "GET", path = "/blog/"}, blog.index) .route({ method = "GET", path = "/blog/tags/:tag"}, blog.tags) .route({ method = "GET", path = "/blog/:name.html" }, blog.article) .route({ method = "GET", path = "/blog/:path:"}, static(pathJoin(module.dir, "articles"))) .use(static(pathJoin(module.dir, "static"))) .start()
require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Build_Scanner" IgnoreTarget = true TaskForce = { { "StructureForce", "Empire_Orbital_Long_Range_Scanner | Rebel_Orbital_Long_Range_Scanner | Empire_Heavy_Ship_Yard | Rebel_Heavy_Ship_Yard = 1" } } DebugMessage("%s -- Done Definitions", tostring(Script)) end function StructureForce_Thread() DebugMessage("%s -- In StructureForce_Thread.", tostring(Script)) Sleep(1) StructureForce.Set_As_Goal_System_Removable(false) AssembleForce(StructureForce) StructureForce.Set_Plan_Result(true) DebugMessage("%s -- StructureForce done!", tostring(Script)); ScriptExit() end function StructureForce_Production_Failed(tf, failed_object_type) DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script)) ScriptExit() end
local memory = require 'fsp.memory' local data = require 'fsp.data' local learn = require 'fsp.learner' local class = require 'class' local optim = require 'optim' local util = require 'fsp.util' local fsp = class('FSP3') function fsp:__init(params) -- logging self.logger = optim.Logger(params.log_file) self.plot_eval = params.plot_eval or false self.save_file = params.save_file -- policies and learners self.nPlayers = params.nPlayers self.dataGen = params.dataGen self.rl_memories = params.rl_memories self.sl_memories = params.sl_memories self.br_policies = params.br_policies self.avg_policies = params.avg_policies self.br_learners = params.br_learners self.avg_learners = params.avg_learners self.evaluator = params.evaluator -- dynamic params self.iter_counter = 0 -- params self.gpu = params.gpu or (params.gpu == nil and true) self.eval_freq = params.eval_freq self.save_freq = params.save_freq --self.burnIn = params.burnIn self.minReplayData = params.minReplayData self.budget_train_br = params.budget_train_br self.budget_train_avg = params.budget_train_avg self.anticipatory_min = params.anticipatory_min self.anticipatory_base = params.anticipatory_base self.anticipatory_const = params.anticipatory_const self.br_lr_base = params.lr_base.br self.br_lr_const = params.lr_const.br self.avg_lr_base = params.lr_base.avg self.avg_lr_const = params.lr_const.avg self._br_lr = self.br_lr_base self._avg_lr = self.avg_lr_base self.explo_base = params.explo_base self.explo_const = params.explo_const -- misc self.sl_mem_reset = false self.rl_buffer = memory.createTransitionBuffer(params.rl_minibatch_size, self.dataGen:stateDim(), self.gpu) self.sl_buffer = memory.createActionBuffer(params.sl_minibatch_size, self.dataGen:stateDim(), self.gpu) end function fsp:run(nIter) local evaluation self.iter_counter = 1 for i=1,nIter do self:iteration() self.iter_counter = self.iter_counter + 1 if self.iter_counter % self.eval_freq == 0 then self:evaluate() local values, styles = self.evaluator(self.br_policies, self.avg_policies) print("Iteration "..self.iter_counter..", Evaluation:") print(values) self.logger:add(values) if self.plot_eval then self.logger:style(styles) self.logger:plot() end self:check_save() end end end function fsp:check_save() if self.save_freq >= 0 then if self.save_freq == 0 then self:save(self.save_file..".th7") else local num_evals = self.iter_counter / self.eval_freq if num_evals % self.save_freq == 0 then self:save(self.save_file.."_"..num_evals..".th7") end end end end function fsp:update_scheduled_params() self.anticipatory = math.max(self.anticipatory_min, util.polynomialDecay(self.anticipatory_base, self.anticipatory_const, 0.5, self.iter_counter)) -- == learning rate of FP self._br_lr = util.polynomialDecay(self.br_lr_base, self.br_lr_const, 0.5, self.iter_counter) self._avg_lr = util.linearDecay(self.avg_lr_base, self.avg_lr_const, self.iter_counter) local explo = util.polynomialDecay(self.explo_base, self.explo_const, 0.5, self.iter_counter) for p=1,self.nPlayers do self.dataGen:setExploration(explo) self.dataGen:setAnticipatory(self.anticipatory) self.br_learners[p].optim_state.learningRate = self._br_lr self.avg_learners[p].optim_state.learningRate = self._avg_lr end if self.iter_counter % self.eval_freq == 0 then print("Using scheduled params: br_lr "..self._br_lr..", avg_lr "..self._avg_lr..", anticipatory "..self.anticipatory..", exploration "..explo) end end function fsp:save(filename) local to_save = { br = self.br_policies, avg = self.avg_policies, } torch.save(filename, to_save) end function fsp:training() for p=1,self.nPlayers do self.br_policies[p].net:training() self.avg_policies[p].net:training() end end function fsp:evaluate() for p=1,self.nPlayers do self.br_policies[p].net:evaluate() self.avg_policies[p].net:evaluate() end end function fsp:iteration() self:update_scheduled_params() self:generate_experience() self:replay_experience() end function fsp:generate_experience() self:evaluate() self.dataGen:generate() end function fsp:replay_experience() self:training() self:train_br() self:train_avg() end function fsp:train_br() for i=1,self.nPlayers do if self.rl_memories[i]:length() > self.minReplayData then if self.iter_counter % self.eval_freq == 0 then print("Player "..i.." training its BR on memory of length "..self.rl_memories[i]:length()) end learn.Learn(self.budget_train_br, self.rl_buffer, self.br_learners[i], self.rl_memories[i]) end end end function fsp:train_avg() for i=1,self.nPlayers do if self.sl_memories[i]:length() > self.minReplayData then if self.iter_counter % self.eval_freq == 0 then print("Player "..i.." training its AVG on memory of length "..self.sl_memories[i]:length()) end learn.Learn(self.budget_train_avg, self.sl_buffer, self.avg_learners[i], self.sl_memories[i]) end end end return {FSP3 = fsp}