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devnev/skyways
a55ab686460f28487e2e677e2f955bccda771635
Rewrote build system to use per-dir makefiles.
diff --git a/Config.mk.in b/Config.mk.in new file mode 100644 index 0000000..495edce --- /dev/null +++ b/Config.mk.in @@ -0,0 +1,34 @@ +#!/usr/bin/make -f +# @configure_input@ + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) + +prefix=@prefix@ +datarootdir=@datarootdir@ +datadir=@datadir@ +appdatadir=${datadir}/@PACKAGE_TARNAME@ +srcdir=@srcdir@ +vpath %.c @srcdir@ +vpath %.cpp @srcdir@ +vpath %.hpp @srcdir@ +vpath %.o @builddir@ +vpath %.d @builddir@ + +MODULES := @modules@ + +@glut_backend_stmt@SkywaysGlut_BINARY := skyways.glut +@qt_backend_stmt@SkywaysQt_BINARY := skyways.qt +@sdl_backend_stmt@SkywaysSdl_BINARY := skyways.sdl + +CFLAGS := @CFLAGS@ -Wall $(CFLAGS) +CXXFLAGS := @CXXFLAGS@ -Wall $(CXXFLAGS) +CPPFLAGS := @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ -I@top_srcdir@/src -DDATADIR='"$(appdatadir)"' $(CPPFLAGS) +LDFLAGS := @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) +LIBS := @LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) + +@glut_backend_stmt@SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ +@qt_backend_stmt@SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ +@qt_backend_stmt@SkywaysQt_LIBS=@QT_LIBS@ +@qt_backend_stmt@SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o +@sdl_backend_stmt@SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ +@sdl_backend_stmt@SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ diff --git a/Dir.mk b/Dir.mk new file mode 100644 index 0000000..6bccc68 --- /dev/null +++ b/Dir.mk @@ -0,0 +1,10 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +SUBDIRS := src + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/Dir.mk.tpl b/Dir.mk.tpl new file mode 100644 index 0000000..66da189 --- /dev/null +++ b/Dir.mk.tpl @@ -0,0 +1,16 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CSOURCES_$(sp) := +CXXSOURCES_$(sp) := +HEADERS_$(sp) := +CSOURCES_module_$(sp) := +CXXSOURCES_module_$(sp) := +HEADERS_module_$(sp) := +SUBDIRS := + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/Makefile.in b/Makefile.in index a1779c7..a65567c 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,214 +1,10 @@ #!/usr/bin/make # @configure_input@ - -###################################### -# configuration: change things here. # -###################################### - -prefix=@prefix@ -datarootdir=@datarootdir@ -datadir=@datadir@ -appdatadir=${datadir}/@PACKAGE_TARNAME@ -srcdir=@srcdir@ -vpath %.c @srcdir@ -vpath %.cpp @srcdir@ -vpath %.hpp @srcdir@ -vpath %.o @builddir@ -vpath %.d @builddir@ - -PROGRAMS?=@programs@ - -SkywaysGlut_BINARY=skyways.glut -SkywaysQt_BINARY=skyways.qt -SkywaysSdl_BINARY=skyways.sdl - -Common_HEADERS= \ - src/configuration.hpp \ - src/controller.hpp \ - src/display/shader.hpp \ - src/display/textprinter.hpp \ - src/display/uniform.hpp \ - src/game.hpp \ - src/loading/blockloader.hpp \ - src/loading/mapgenerator.hpp \ - src/loading/maploader.hpp \ - src/loading/objmodel.hpp \ - src/range.hpp \ - src/vector.hpp \ - src/world/aabb.hpp \ - src/world/block.hpp \ - src/world/collisionaccelerator.hpp \ - src/world/element.hpp \ - src/world/map.hpp \ - src/world/model.hpp \ - src/world/ship.hpp \ - # - -SkywaysGlut_HEADERS= $(Common_HEADERS) \ - src/backends/configparser.hpp \ - # - -SkywaysQt_HEADERS= $(Common_HEADERS) \ - src/backends/qtconfigparser.hpp \ - src/backends/qtwindow.hpp \ - # - -SkywaysSdl_HEADERS= $(Common_HEADERS) \ - src/backends/configparser.hpp \ - # - -Common_CXXSOURCES= \ - src/configuration.cpp \ - src/controller.cpp \ - src/display/shader.cpp \ - src/display/textprinter.cpp \ - src/game.cpp \ - src/loading/blockloader.cpp \ - src/loading/mapgenerator.cpp \ - src/loading/maploader.cpp \ - src/loading/objmodel.cpp \ - src/world/block.cpp \ - src/world/collisionaccelerator.cpp \ - src/world/element.cpp \ - src/world/map.cpp \ - src/world/ship.cpp \ - # - -SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ - src/backends/configparser.cpp \ - src/backends/glutmain.cpp \ - # - -SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ - src/backends/qtconfigparser.cpp \ - src/backends/qtmain.cpp \ - src/backends/qtwindow.cpp \ - # - -SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ - src/backends/configparser.cpp \ - src/backends/sdlmain.cpp \ - # - -CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) -CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) -CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src -DDATADIR='"${appdatadir}"' -LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) -LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) - -SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ -SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ -SkywaysQt_LIBS=@QT_LIBS@ -SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o -SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ -SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ - -EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ - shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ - blocks/cube blocks/flat blocks/tunnel world \ - COPYING README - -###################################### -# auto-configuration: do not change! # -###################################### - -CWD:=$(shell pwd) - +# default: all + @: -$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_SOURCES=$($(prog)_SOURCES) $($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) -$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_OBJECTS=$($(prog)_OBJECTS) $(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) -$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_HEADERS=$($(prog)_HEADERS))) -$(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) - -SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_SOURCES)) -HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_HEADERS)) -OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_OBJECTS)) -BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) -DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) - -define CDEP_template - %_$(1).d: %.c $$($(1)_ALL_HEADERS) - @mkdir -p "`dirname $$@`" - @set -e; rm -f "$$@" || true; \ - $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ - @echo @ECHO_N@ ".@ECHO_C@" -endef - -define CXXDEP_template - %_$(1).d: %.cpp $$($(1)_ALL_HEADERS) - @mkdir -p "`dirname $$@`" - @set -e; rm -f "$$@" || true; \ - $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ - @echo @ECHO_N@ ".@ECHO_C@" -endef - -define CSRC_template - %_$(1).o: %.c - $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ -endef - -define CXXSRC_template - %_$(1).o: %.cpp - $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ -endef - -define BINARY_template - $$($(1)_BINARY): $$($(1)_ALL_OBJECTS) - $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ -endef - -$(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) - -all: $(BINARIES) - -# this rule is just to add a newline after the dots from deps calculation -Makefile: $(DEPENDS) - @echo - @touch $@ - -%.tar.gz: - rm -f $@ - echo $(patsubst @top_srcdir@/%,%,$(filter @top_srcdir@/%,$^)) | tr ' ' '\n' | tar -C @top_srcdir@ -cf $(patsubst %.gz,%,$@) --files-from=- - tar -rf $(patsubst %.gz,%,$@) $(filter-out @top_srcdir@/%,$^) - gzip $(patsubst %.gz,%,$@) - -@[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) - -DISTFILES=@[email protected] - -dist: $(DISTFILES) - -distcheck: dist - mkdir .dist-check - tar -C .dist-check -xzf @[email protected] - (cd .dist-check && ./configure && $(MAKE) && $(MAKE) dist) - cp .dist-check/@[email protected] . - rm -rf .dist-check - -################################# -# extra stuff: change as needed # -################################# - -AC_OUTPUT=configure config.h.in aclocal.m4 -AC_OUTPUT_DIRS=autom4te.cache -CONFIG_OUTPUT=config.h Makefile config.log config.status - -clean: - rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true - -clean-config: - rm -f $(CONFIG_OUTPUT) || true - -clean-ac: - rm -f $(AC_OUTPUT) || true - rm -rf $(AC_OUTPUT_DIRS) || true - -clean-full: clean clean-config clean-ac - -moc_%.cpp: %.hpp - moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ - -.PHONY: default dist clean clean-config clean-ac clean-full +.PHONY: default --include $(DEPENDS) +%:: + $(MAKE) -r --no-print-directory -f @top_srcdir@/Rules.mk BUILDDIR=@builddir@ SRCDIR=@top_srcdir@ $@ diff --git a/Rules.mk b/Rules.mk new file mode 100644 index 0000000..9f3d662 --- /dev/null +++ b/Rules.mk @@ -0,0 +1,116 @@ + +default: all + +MK_INCLUDE:=1 +SRCDIR:=. +BUILDDIR:=. +DEPDIR:=.deps + +include $(BUILDDIR)/Config.mk + +define enter_directory + $$(if $$(directory),,$$(error Set the `directory` variable before including this makefile in other makefiles)) + supsp := $$(sp) + sp := $$(lastsp).x + lastsp := $$(sp) + sp_list := $$(sp_list) $$(sp) + dirstack_$$(sp) := $$(d) + d := $$(directory) + DIRECTORIES := $$(DIRECTORIES) $$(d) +endef + +define leave_directory + SUBDIRS_$$(sp) := $$(SUBDIRS) + SUBDIRS := + $$(if $$(SUBDIRS_$$(sp)),$$(eval $$(call include_subdir_list,$$(SUBDIRS_$$(sp)))),) + d := $$(dirstack_$$(sp)) + sp := $$(supsp) +endef + +define include_subdir + directory := $$(d)/$(1) + include $$(SRCDIR)/$$(directory)/Dir.mk +endef + +define include_subdir_list + $$(foreach subdir,$(1),$$(eval $$(call include_subdir,$$(subdir)))) +endef + +directory := . +include $(SRCDIR)/Dir.mk + +define csrcall_moddir_tpl + CSOURCES_$(1)_$(2):=$$(CSOURCES_$(1)_$(2)) $$(CSOURCES_$(2)) + CSOURCES_$(1):=$$(CSOURCES_$(1)) $$(CSOURCES_$(1)_$(2)) +endef +define cxxsrcall_moddir_tpl + CXXSOURCES_$(1)_$(2):=$$(CXXSOURCES_$(1)_$(2)) $$(CXXSOURCES_$(2)) + CXXSOURCES_$(1):=$$(CXXSOURCES_$(1)) $$(CXXSOURCES_$(1)_$(2)) +endef +define hdrall_moddir_tpl + HEADERS_$(1)_$(2):=$$(HEADERS_$(1)_$(2)) $$(HEADERS_$(2)) + HEADERS_$(1):=$$(HEADERS_$(1)) $$(HEADERS_$(1)_$(2)) +endef +define objects_moddir_tpl + OBJECTS_$(1)_$(2):=$$(OBJECTS_$(1)_$(2)) $$(patsubst %.c,%_$(1).o,$$(CSOURCES_$(1)_$(2))) + OBJECTS_$(1)_$(2):=$$(OBJECTS_$(1)_$(2)) $$(patsubst %.cpp,%_$(1).o,$$(CXXSOURCES_$(1)_$(2))) + OBJECTS_$(1):=$$(OBJECTS_$(1)) $$(OBJECTS_$(1)_$(2)) +endef +MODDIR_TEMPLATES := $(MODDIR_TEMPLATES) \ + csrcall_moddir_tpl cxxsrcall_moddir_tpl hdrall_moddir_tpl objects_moddir_tpl + +define process_module_directory + $$(foreach tpl,$$(MODDIR_TEMPLATES),$$(eval $$(call $$(tpl),$(1),$(2)))) +endef + +define FLAGS_mod_template + $$(foreach flag,CFLAGS CXXFLAGS CPPFLAGS LDFLAGS LIBS,$$(eval $$(flag)_$(1):=$$($$(flag)) $$($(1)_$$(flag)) $$($$(flag)_$(1)))) +endef +define C_mod_template + %_$(1).o: %.c + $$(CC) $$(CFLAGS_$(1)) $$(CPPFLAGS_$(1)) -MT $$@ -MD -MP -MF $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).Td -c -o $$@ $$< + mv -f $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).Td $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).d +endef +define CXX_mod_template + %_$(1).o: %.cpp + $$(CXX) $$(CXXFLAGS_$(1)) $$(CPPFLAGS_$(1)) -MT $$@ -MD -MP -MF $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).Td -c -o $$@ $$< + mv -f $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).Td $$(dir $$*)$$(DEPDIR)/$$(notdir $$*)_$(1).d +endef +define LD_mod_template + $$($(1)_BINARY): $$(OBJECTS_$(1)) + $$(LINK.o) $$(LDFLAGS_$(1)) $$(LIBS_$(1)) $$^ $$(LOADLIBES) $$(LDLIBS) -o $$@ +endef +MOD_TEMPLATES := $(MOD_TEMPLATES) FLAGS_mod_template C_mod_template CXX_mod_template LD_mod_template + +define process_module + $$(foreach sp,$$(sp_list),$$(eval $$(call process_module_directory,$(1),$$(sp)))) + $$(foreach tpl,$$(MOD_TEMPLATES),$$(eval $$(call $$(tpl),$(1)))) +endef + +define process_modules + $$(foreach mod,$(1),$$(eval $$(call process_module,$$(mod)))) + OBJECTS:=$$(foreach mod,$(1),$$(OBJECTS_$$(mod))) + BINARIES:=$$(foreach mod,$(1),$$($$(mod)_BINARY)) + #DEPENDS:=$$(foreach obj,$$(OBJECTS),$$(dir $$(obj))$$(DEPDIR)/$$(basename $$(obj)).d) + DEPENDS:=$$(join $$(dir $$(OBJECTS)),$$(addprefix $$(DEPDIR)/,$$(addsuffix .d,$$(basename $$(notdir $$(OBJECTS)))))) +endef + +$(eval $(call process_modules,$(MODULES))) +-include $(DEPENDS) + +CLEAN:=$(CLEAN) $(OBJECTS) $(BINARIES) $(DEPENDS) + +.PHONY: default all +all: $(BINARIES) + +.PHONY: clean +clean: + rm -f $(CLEAN) || true + +.PHONY: force +force: + @/bin/true + +$(SRCDIR)/Rules.mk: force + @mkdir -p $(patsubst %,$(BUILDDIR)/%,$(DIRECTORIES)) $(patsubst %,$(BUILDDIR)/%/$(DEPDIR),$(DIRECTORIES)) + diff --git a/configure.ac b/configure.ac index 079ce94..620a5ae 100644 --- a/configure.ac +++ b/configure.ac @@ -1,111 +1,123 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) AX_BOOST_BASE([1.34.0]) AX_BOOST_FILESYSTEM AX_BOOST_PROGRAM_OPTIONS -programs="" +modules="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi -AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then - programs="SkywaysQt $programs" + modules="SkywaysQt $modules" + qt_backend_stmt="" +else + qt_backend_stmt="#" fi +AC_SUBST(qt_backend) +AC_SUBST(qt_backend_stmt) AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi -AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then - programs="SkywaysSdl $programs" + modules="SkywaysSdl $modules" + sdl_backend_stmt="" +else + sdl_backend_stmt="#" fi +AC_SUBST(sdl_backend) +AC_SUBST(sdl_backend_stmt) AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi -AC_SUBST(glut_backend) -AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then - programs="SkywaysGlut $programs" + modules="SkywaysGlut $modules" + glut_backend_stmt="" +else + glut_backend_stmt="#" fi +AC_SUBST(glut_backend) +AC_SUBST(GLUT_LIBS) +AC_SUBST(glut_backend_stmt) -if test -z "$programs" ; then +if test -z "$modules" ; then echo "Error: no backends will be built, aborting." exit 1 fi -AC_SUBST(programs) +AC_SUBST(modules) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. -AC_CONFIG_FILES([Makefile]) +AC_CONFIG_FILES([Makefile Config.mk]) AC_OUTPUT echo "Configuration complete. Backends to be built:" echo " Qt backend... $qt_backend" echo " SDL backend... $sdl_backend" echo " GLUT backend... $glut_backend" diff --git a/src/Dir.mk b/src/Dir.mk new file mode 100644 index 0000000..9aa59f2 --- /dev/null +++ b/src/Dir.mk @@ -0,0 +1,13 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CXXSOURCES_$(sp) := $(d)/configuration.cpp $(d)/controller.cpp $(d)/game.cpp +HEADERS_$(sp) := $(d)/configuration.hpp $(d)/controller.hpp $(d)/game.hpp $(d)/range.hpp $(d)/vector.hpp + +SUBDIRS := backends display loading world + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/src/backends/Dir.mk b/src/backends/Dir.mk new file mode 100644 index 0000000..9bfb815 --- /dev/null +++ b/src/backends/Dir.mk @@ -0,0 +1,19 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CXXSOURCES_SkywaysQt_$(sp) := $(d)/qtconfigparser.cpp $(d)/qtmain.cpp $(d)/qtwindow.cpp +CXXSOURCES_SkywaysSdl_$(sp) := $(d)/configparser.cpp $(d)/sdlmain.cpp +CXXSOURCES_SkywaysGlut_$(sp) := $(d)/configparser.cpp $(d)/glutmain.cpp +HEADERS_SkywaysQt_$(sp) := $(d)/qtconfigparser.hpp $(d)/qtwindow.hpp +HEADERS_SkywaysSdl_$(sp) := $(d)/configparser.hpp +HEADERS_SkywaysGlut_$(sp) := $(d)/configparser.hpp +OBJECTS_SkywaysQt_$(sp) := $(d)/moc_qtwindow_SkywaysQt.o + +moc_%.cpp: %.hpp + moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/src/display/Dir.mk b/src/display/Dir.mk new file mode 100644 index 0000000..335251b --- /dev/null +++ b/src/display/Dir.mk @@ -0,0 +1,11 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CXXSOURCES_$(sp) := $(d)/shader.cpp $(d)/textprinter.cpp +HEADERS_$(sp) := $(d)/shader.hpp $(d)/textprinter.hpp $(d)/uniform.hpp + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/src/loading/Dir.mk b/src/loading/Dir.mk new file mode 100644 index 0000000..3436fe2 --- /dev/null +++ b/src/loading/Dir.mk @@ -0,0 +1,11 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CXXSOURCES_$(sp) := $(d)/blockloader.cpp $(d)/mapgenerator.cpp $(d)/maploader.cpp $(d)/objmodel.cpp +HEADERS_$(sp) := $(d)/blockloader.hpp $(d)/mapgenerator.hpp $(d)/maploader.hpp $(d)/objmodel.hpp + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/src/world/Dir.mk b/src/world/Dir.mk new file mode 100644 index 0000000..d44f467 --- /dev/null +++ b/src/world/Dir.mk @@ -0,0 +1,11 @@ +#!/usr/bin/make -f + +$(if $(MK_INCLUDE),,$(error This makefile is meant for inclusion by other makefiles)) +$(eval $(call enter_directory)) + +CXXSOURCES_$(sp) := $(d)/block.cpp $(d)/collisionaccelerator.cpp $(d)/element.cpp $(d)/map.cpp $(d)/ship.cpp +HEADERS_$(sp) := $(d)/aabb.hpp $(d)/block.hpp $(d)/collisionaccelerator.hpp $(d)/element.hpp $(d)/map.hpp $(d)/model.hpp $(d)/ship.hpp + +$(eval $(call leave_directory)) + +# vim: ft=make diff --git a/testbuild.sh b/testbuild.sh index 858f241..ea552c2 100755 --- a/testbuild.sh +++ b/testbuild.sh @@ -1,5 +1,5 @@ #!/bin/sh mkdir -p build && \ cd build && \ ../configure --prefix=`pwd` && \ - make appdatadir=`pwd`/.. + make appdatadir=.
devnev/skyways
7fcb93946db4236c372161b4e3f912969f62bab8
Added support for compile-time relocatable data directory.
diff --git a/Makefile.in b/Makefile.in index 74cb70a..a1779c7 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,207 +1,214 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### +prefix=@prefix@ +datarootdir=@datarootdir@ +datadir=@datadir@ +appdatadir=${datadir}/@PACKAGE_TARNAME@ +srcdir=@srcdir@ +vpath %.c @srcdir@ +vpath %.cpp @srcdir@ +vpath %.hpp @srcdir@ +vpath %.o @builddir@ +vpath %.d @builddir@ + PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) -CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src +CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src -DDATADIR='"${appdatadir}"' LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ blocks/cube blocks/flat blocks/tunnel world \ COPYING README -vpath %.c @srcdir@ -vpath %.cpp @srcdir@ -vpath %.hpp @srcdir@ - ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_SOURCES=$($(prog)_SOURCES) $($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_OBJECTS=$($(prog)_OBJECTS) $(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_HEADERS=$($(prog)_HEADERS))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_SOURCES)) HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_ALL_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ %.tar.gz: rm -f $@ echo $(patsubst @top_srcdir@/%,%,$(filter @top_srcdir@/%,$^)) | tr ' ' '\n' | tar -C @top_srcdir@ -cf $(patsubst %.gz,%,$@) --files-from=- tar -rf $(patsubst %.gz,%,$@) $(filter-out @top_srcdir@/%,$^) gzip $(patsubst %.gz,%,$@) @[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) DISTFILES=@[email protected] dist: $(DISTFILES) distcheck: dist mkdir .dist-check tar -C .dist-check -xzf @[email protected] (cd .dist-check && ./configure && $(MAKE) && $(MAKE) dist) cp .dist-check/@[email protected] . rm -rf .dist-check ################################# # extra stuff: change as needed # ################################# AC_OUTPUT=configure config.h.in aclocal.m4 AC_OUTPUT_DIRS=autom4te.cache CONFIG_OUTPUT=config.h Makefile config.log config.status clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true clean-config: rm -f $(CONFIG_OUTPUT) || true clean-ac: rm -f $(AC_OUTPUT) || true rm -rf $(AC_OUTPUT_DIRS) || true clean-full: clean clean-config clean-ac moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default dist clean clean-config clean-ac clean-full -include $(DEPENDS) diff --git a/src/configuration.cpp b/src/configuration.cpp index 5522fde..21e3af8 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,48 +1,48 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <display/textprinter.hpp> #include <loading/objmodel.hpp> #include <iostream> #include <stdexcept> #include "controller.hpp" #include "configuration.hpp" std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { - std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); + std::auto_ptr< TextPrinter > printer( new TextPrinter( DATADIR "/DejaVuSans.ttf" ) ); std::auto_ptr< Model > shipModel; if ( ship.length() > 0 ) { shipModel.reset( new Model() ); loadObjModel( ship.c_str(), *shipModel, true, 0, "mtl\0" ); } std::auto_ptr< Ship > ship( new Ship( shipModel ) ); std::auto_ptr< Game > game( new Game( 10, 5, 100, 20, 1.5, ship ) ); std::auto_ptr< Controller > controller( new Controller ( game, 3.5, 6, 10, cbquit, printer ) ); if ( map.length() ) controller->loadMap( map ); else controller->generateMap(); return controller; } diff --git a/src/controller.cpp b/src/controller.cpp index d47890e..c93f5b4 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,212 +1,212 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include <display/textprinter.hpp> #include <display/shader.hpp> #include <loading/maploader.hpp> #include <loading/mapgenerator.hpp> #include <loading/blockloader.hpp> #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { srand(time(0)); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadBlocks() { BlockLoader bl; boost::ptr_map< std::string, Block > blocks; bl.loadDirectory( "blocks", blocks ); _game->addBlocks( blocks ); } void Controller::loadMap( std::string filename ) { loadBlocks(); MapLoader ml( &_game->getBlocks() ); std::ifstream mapFile( filename.c_str() ); MapInfo mapinfo; ml.loadMap( mapFile, mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::generateMap() { loadBlocks(); MapGenerator mg( &_game->getBlocks() ); MapInfo mapinfo; mg.generate( mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); - _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); + _shaderProgram = createShaderProgram(DATADIR "/shaders/shader.glslv", DATADIR "/shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glDepthFunc( GL_LEQUAL ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_DEPTH_BUFFER_BIT ); // draw gradient background glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, 1, 1, 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glBegin( GL_QUADS ); glColor3f(0.1, 0.1, 0.1); glVertex2f(0, 0); glColor3f(0.15, 0.05, 0); glVertex2f(0, 1); glColor3f(0.15, 0.05, 0); glVertex2f(1, 1); glColor3f(0.1, 0.1, 0.1); glVertex2f(1, 0); glEnd(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); } diff --git a/testbuild.sh b/testbuild.sh new file mode 100755 index 0000000..858f241 --- /dev/null +++ b/testbuild.sh @@ -0,0 +1,5 @@ +#!/bin/sh +mkdir -p build && \ + cd build && \ + ../configure --prefix=`pwd` && \ + make appdatadir=`pwd`/..
devnev/skyways
25263a9aca586a0a33a71fb8d2d43d4e3d7815e4
Fixed vpath woes.
diff --git a/Makefile.in b/Makefile.in index 1dc25d0..74cb70a 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,205 +1,207 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ blocks/cube blocks/flat blocks/tunnel world \ COPYING README -VPATH=@top_srcdir@ +vpath %.c @srcdir@ +vpath %.cpp @srcdir@ +vpath %.hpp @srcdir@ ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_SOURCES=$($(prog)_SOURCES) $($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_OBJECTS=$($(prog)_OBJECTS) $(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_HEADERS=$($(prog)_HEADERS))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_SOURCES)) HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_ALL_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ %.tar.gz: rm -f $@ echo $(patsubst @top_srcdir@/%,%,$(filter @top_srcdir@/%,$^)) | tr ' ' '\n' | tar -C @top_srcdir@ -cf $(patsubst %.gz,%,$@) --files-from=- tar -rf $(patsubst %.gz,%,$@) $(filter-out @top_srcdir@/%,$^) gzip $(patsubst %.gz,%,$@) @[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) DISTFILES=@[email protected] dist: $(DISTFILES) distcheck: dist mkdir .dist-check tar -C .dist-check -xzf @[email protected] (cd .dist-check && ./configure && $(MAKE) && $(MAKE) dist) cp .dist-check/@[email protected] . rm -rf .dist-check ################################# # extra stuff: change as needed # ################################# AC_OUTPUT=configure config.h.in aclocal.m4 AC_OUTPUT_DIRS=autom4te.cache CONFIG_OUTPUT=config.h Makefile config.log config.status clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true clean-config: rm -f $(CONFIG_OUTPUT) || true clean-ac: rm -f $(AC_OUTPUT) || true rm -rf $(AC_OUTPUT_DIRS) || true clean-full: clean clean-config clean-ac moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default dist clean clean-config clean-ac clean-full -include $(DEPENDS)
devnev/skyways
29556fe0609b777cbec262b7c4b6e836182b75b3
Made ship model configurable from command-line.
diff --git a/src/backends/configparser.cpp b/src/backends/configparser.cpp index a0ee0ce..b5eee32 100644 --- a/src/backends/configparser.cpp +++ b/src/backends/configparser.cpp @@ -1,47 +1,51 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <iostream> #include "configparser.hpp" ConfigParser::ConfigParser( Configuration& config ) : _config( config ) { namespace po = boost::program_options; options.add_options() ("help,h", "print help message") ("map,w", po::value<std::string>()->default_value(std::string()), "set map to load") + ("ship,s", + po::value<std::string>()->default_value(std::string()), + "set ship model to use") ; } bool ConfigParser::args(int argc, char * argv[]) { namespace po = boost::program_options; po::store(po::command_line_parser(argc, argv).options(options).run(), vm); po::notify(vm); if (vm.count("help")) { std::cout << options << '\n'; return false; } - _config.setMap(vm["map"].as<std::string>()); + _config.map = vm["map"].as<std::string>(); + _config.ship = vm["ship"].as<std::string>(); return true; } diff --git a/src/backends/qtconfigparser.cpp b/src/backends/qtconfigparser.cpp index 9ff164c..c21fcf2 100644 --- a/src/backends/qtconfigparser.cpp +++ b/src/backends/qtconfigparser.cpp @@ -1,39 +1,39 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <QSettings> #include "qtconfigparser.hpp" ConfigParser::ConfigParser( Configuration& config ) : _config( config ) { } void ConfigParser::readSettings() { QSettings settings( QSettings::IniFormat, QSettings::UserScope, "Unspecified", "Skyways" ); - _config.setMap( - settings.value("mapfile", QString("")) - .toString().toStdString() - ); + _config.map = settings.value("mapfile", QString("")) + .toString().toStdString(); + _config.ship = settings.value("shipfile", QString("")) + .toString().toStdString(); } diff --git a/src/configuration.cpp b/src/configuration.cpp index 3000a16..5522fde 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,64 +1,48 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <display/textprinter.hpp> #include <loading/objmodel.hpp> #include <iostream> #include <stdexcept> #include "controller.hpp" #include "configuration.hpp" -Configuration::Configuration() -{ -} - std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); - std::auto_ptr< Model > shipModel( new Model() ); - try - { - loadObjModel("ship.obj", *shipModel, true, 0, "mtl\0"); - std::cout << "loaded " - << shipModel->vertices.size() << " vertices and " - << shipModel->trifaces.size() + shipModel->quadfaces.size() - << " faces for ship." << std::endl; - } - catch (std::runtime_error& e) + std::auto_ptr< Model > shipModel; + if ( ship.length() > 0 ) { - shipModel.reset(); - std::cerr << - "Warning: failed to load ship model, " - "falling back to box ship.\n" - "Exception caught was: " - << e.what() << '\n'; + shipModel.reset( new Model() ); + loadObjModel( ship.c_str(), *shipModel, true, 0, "mtl\0" ); } std::auto_ptr< Ship > ship( new Ship( shipModel ) ); std::auto_ptr< Game > game( new Game( 10, 5, 100, 20, 1.5, ship ) ); std::auto_ptr< Controller > controller( new Controller ( game, 3.5, 6, 10, cbquit, printer ) ); - if ( _map.length() ) - controller->loadMap( _map ); + if ( map.length() ) + controller->loadMap( map ); else controller->generateMap(); return controller; } diff --git a/src/configuration.hpp b/src/configuration.hpp index 90236dc..755ed86 100644 --- a/src/configuration.hpp +++ b/src/configuration.hpp @@ -1,43 +1,36 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONFIGURATION_HPP_ #define _CONFIGURATION_HPP_ #include <memory> #include "controller.hpp" -class Configuration +struct Configuration { -public: - - Configuration(); - - void setMap( const std::string& map ) { _map = map; } - std::auto_ptr< Controller > buildController( Controller::QuitCallback cbquit ); -private: - - std::string _map; + std::string map; + std::string ship; }; #endif // _CONFIGURATION_HPP_
devnev/skyways
422c2f73296a3a9fc05507ae0fd08d99db2e888d
Moved loading ship model into configuration.
diff --git a/src/configuration.cpp b/src/configuration.cpp index 878f826..3000a16 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,44 +1,64 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <display/textprinter.hpp> +#include <loading/objmodel.hpp> +#include <iostream> +#include <stdexcept> #include "controller.hpp" #include "configuration.hpp" Configuration::Configuration() { } std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); - std::auto_ptr< Ship > ship( new Ship() ); - ship->initialize(); + std::auto_ptr< Model > shipModel( new Model() ); + try + { + loadObjModel("ship.obj", *shipModel, true, 0, "mtl\0"); + std::cout << "loaded " + << shipModel->vertices.size() << " vertices and " + << shipModel->trifaces.size() + shipModel->quadfaces.size() + << " faces for ship." << std::endl; + } + catch (std::runtime_error& e) + { + shipModel.reset(); + std::cerr << + "Warning: failed to load ship model, " + "falling back to box ship.\n" + "Exception caught was: " + << e.what() << '\n'; + } + std::auto_ptr< Ship > ship( new Ship( shipModel ) ); std::auto_ptr< Game > game( new Game( 10, 5, 100, 20, 1.5, ship ) ); std::auto_ptr< Controller > controller( new Controller ( game, 3.5, 6, 10, cbquit, printer ) ); if ( _map.length() ) controller->loadMap( _map ); else controller->generateMap(); return controller; } diff --git a/src/world/model.hpp b/src/world/model.hpp index 486fb54..d1e4720 100644 --- a/src/world/model.hpp +++ b/src/world/model.hpp @@ -1,105 +1,107 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MODEL_HPP_ #define _MODEL_HPP_ #include <vector> #include <GL/gl.h> #include <vector.hpp> typedef struct { size_t ix[3]; } Triangle; typedef struct { size_t ix[4]; } Quad; template<size_t N> struct Face { size_t vertices[N]; size_t normals[N]; bool valid() { for (size_t i = 0; i < N; ++i) { if ( vertices[i] == vertices[(i+1)%N] ) return false; } return true; } }; -typedef struct +class Model { +public: + std::vector< Vector3 > vertices; std::vector< Vector3 > normals; std::vector< Face<3> > trifaces; std::vector< Face<4> > quadfaces; void draw() const { glBegin( GL_TRIANGLES ); for ( size_t i = 0; i < trifaces.size(); ++i ) drawFace( trifaces[i] ); glEnd(); glBegin( GL_QUADS ); for ( size_t i = 0; i < quadfaces.size(); ++i ) drawFace( quadfaces[i] ); glEnd(); } private: template<size_t N> void drawFace( const Face<N>& face ) const { for ( size_t i = 0; i < N; ++i ) { if ( normals.size() > 0 ) { glNormal3d( normals[face.normals[i]].x, normals[face.normals[i]].y, normals[face.normals[i]].z ); } glVertex3d( vertices[face.vertices[i]].x, vertices[face.vertices[i]].y, vertices[face.vertices[i]].z ); } } -} Model; +}; #endif // _MODEL_HPP_ diff --git a/src/world/ship.cpp b/src/world/ship.cpp index 6e7b7b7..10e31b0 100644 --- a/src/world/ship.cpp +++ b/src/world/ship.cpp @@ -1,122 +1,101 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <cmath> -#include <iostream> -#include <stdexcept> -#include <loading/objmodel.hpp> +#include "model.hpp" #include "ship.hpp" -Ship::Ship() +Ship::Ship( std::auto_ptr< Model > model ) : _pos(Vector3(0, 0, 0)) , _size(Vector3(0.8, 0.5, 1.0)) + , _model(model) , _shipDl(0) { } Ship::~Ship() { } -void Ship::initialize() -{ - try - { - loadObjModel("ship.obj", _model, true, 0, "mtl\0"); - std::cout << "loaded " - << _model.vertices.size() << " vertices and " - << _model.trifaces.size() + _model.quadfaces.size() - << " faces for ship." << std::endl; - } - catch (std::runtime_error& e) - { - std::cerr << - "Warning: failed to load ship model, " - "falling back to box ship.\n" - "Exception caught was: " - << e.what() << '\n'; - } -} - void Ship::draw() { glTranslated( 0, _size.y / 2, -_size.z / 2 ); - if ( _model.vertices.size() && _model.trifaces.size() ) + if ( _model.get() ) { glScaled( _size.x, _size.y, -_size.z ); - _model.draw(); + _model->draw(); } else { glScaled( _size.x, _size.y, _size.z ); glEnable( GL_POLYGON_OFFSET_FILL ); glPolygonOffset( 0.01f, 0.01f ); drawSimple(); glDisable( GL_POLYGON_OFFSET_FILL ); } } void Ship::drawDl() { if ( _shipDl == 0 ) { _shipDl = glGenLists( 1 ); glNewList( _shipDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _shipDl ); } } void Ship::drawSimple() { glBegin( GL_QUADS ); glNormal3d( 0, 0, 1 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glEnd(); glBegin( GL_TRIANGLES ); glNormal3d( -1, 0, -0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, 1, -0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 1, 0, -0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, -1, -0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glEnd(); } diff --git a/src/world/ship.hpp b/src/world/ship.hpp index 907bf37..f29b34a 100644 --- a/src/world/ship.hpp +++ b/src/world/ship.hpp @@ -1,60 +1,60 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHIP_HPP_ #define _SHIP_HPP_ #include <vector> +#include <memory> #include <GL/gl.h> #include <vector.hpp> -#include "model.hpp" + +class Model; class Ship { public: - Ship(); + Ship( std::auto_ptr< Model > model ); ~Ship(); - void initialize(); - double xpos() const throw() { return _pos.x; } double ypos() const throw() { return _pos.y; } double zpos() const throw() { return _pos.z; } const Vector3& pos() const throw() { return _pos; } Vector3& pos() throw() { return _pos; } const Vector3& size() const throw() { return _size; } void draw(); void drawDl(); private: void drawSimple(); Vector3 _pos; Vector3 _size; - Model _model; + std::auto_ptr< Model > _model; GLuint _shipDl; }; #endif // _SHIP_HPP_
devnev/skyways
dbb4ab2e5d2c486438dd17e30d3237cfd5ae7aa3
Moved creation of ship object out of game class.
diff --git a/src/configuration.cpp b/src/configuration.cpp index de22c3d..878f826 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,42 +1,44 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <display/textprinter.hpp> #include "controller.hpp" #include "configuration.hpp" Configuration::Configuration() { } std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); + std::auto_ptr< Ship > ship( new Ship() ); + ship->initialize(); std::auto_ptr< Game > game( new Game( - 10, 5, 100, 20, 1.5 + 10, 5, 100, 20, 1.5, ship ) ); std::auto_ptr< Controller > controller( new Controller ( game, 3.5, 6, 10, cbquit, printer ) ); if ( _map.length() ) controller->loadMap( _map ); else controller->generateMap(); return controller; } diff --git a/src/game.cpp b/src/game.cpp index 794f2e1..ee8c725 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,152 +1,152 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> #include <display/shader.hpp> #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength + , std::auto_ptr< Ship > ship , ShaderProgram * shader ) - : _ship(), _map( 0 ), _shader( shader ) + : _ship( ship ), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { - _ship.initialize(); - _ship.pos().x = 0.5; + _ship->pos().x = 0.5; std::string empty; _blocks.insert( empty, new Block() ); } void Game::startJump() { if ( _grounded || _map->collide( AABB( - _ship.pos().offset(0, -0.2, 0), - _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) + _ship->pos().offset(0, -0.2, 0), + _ship->pos().offset(0, -0.2, 0).offset(_ship->size()) ) ) ) { - _yapex = _ship.ypos() + _jstrength; + _yapex = _ship->ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); - glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); + glTranslated( _ship->xpos() - 0.5, _ship->ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); - _ship.drawDl(); + _ship->drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); - glTranslatef( -0.5, 0.0, _ship.zpos() ); - _map->glDraw( _ship.zpos() - zminClip ); + glTranslatef( -0.5, 0.0, _ship->zpos() ); + _map->glDraw( _ship->zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; - Vector3 newPos = _ship.pos(); + Vector3 newPos = _ship->pos(); AABB shipAabb( - Vector3( -_ship.size().x/2, 0, 0 ), - Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) + Vector3( -_ship->size().x/2, 0, 0 ), + Vector3( _ship->size().x/2, _ship->size().y, _ship->size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { - newPos.z = _ship.pos().z; + newPos.z = _ship->pos().z; _zspeed = 0; } else - _ship.pos().z = newPos.z; + _ship->pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) - newPos.x = _ship.pos().x; + newPos.x = _ship->pos().x; else - _ship.pos().x = newPos.x; + _ship->pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; - _yapex = _ship.pos().y; + _yapex = _ship->pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); const Element * collision; if ( ( collision = _map->collide( shipAabb.offset( newPos ) ) ) ) { - newPos.y = _ship.pos().y; + newPos.y = _ship->pos().y; if (_tapex < 0) { _grounded = true; collision->trigger( *this ); } _tapex = 0; - _yapex = _ship.pos().y; + _yapex = _ship->pos().y; } else { - _ship.pos().y = newPos.y; + _ship->pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { kill( "You dropped into the void!" ); } } void Game::suicide() { kill( "You committed suicide!" ); } void Game::explode() { kill( "You exploded!" ); } void Game::kill( const std::string & cause ) { _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index 292d244..0680e10 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,78 +1,79 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include <world/ship.hpp> #include <world/map.hpp> class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength + , std::auto_ptr< Ship > ship , ShaderProgram * shader = 0 ); void addBlocks(boost::ptr_map< std::string, Block >& blocks) { _blocks.transfer( blocks ); } void setMap(std::auto_ptr<Map> map) throw() { _map = map; _map->optimize(); } - void setPos(const Vector3& pos) throw() { _ship.pos() = pos; } + void setPos(const Vector3& pos) throw() { _ship->pos() = pos; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } const boost::ptr_map< std::string, Block >& getBlocks() { return _blocks; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); - double distanceTraveled() const throw() { return _ship.pos().z; } + double distanceTraveled() const throw() { return _ship->pos().z; } bool droppedOut() const throw() { - return _ship.pos().y < _map->lowestPoint() - 1; + return _ship->pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); void suicide(); void explode(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: boost::ptr_map< std::string, Block > _blocks; - Ship _ship; + std::auto_ptr< Ship > _ship; std::auto_ptr< Map > _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_
devnev/skyways
6e59e9f2340e36e075d376569d54e0da209ab4cc
Reduced minimum boost version to 1.34.0.
diff --git a/configure.ac b/configure.ac index 6fa7216..079ce94 100644 --- a/configure.ac +++ b/configure.ac @@ -1,111 +1,111 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) -AX_BOOST_BASE([1.35.0]) +AX_BOOST_BASE([1.34.0]) AX_BOOST_FILESYSTEM AX_BOOST_PROGRAM_OPTIONS programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi if test -z "$programs" ; then echo "Error: no backends will be built, aborting." exit 1 fi AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT echo "Configuration complete. Backends to be built:" echo " Qt backend... $qt_backend" echo " SDL backend... $sdl_backend" echo " GLUT backend... $glut_backend"
devnev/skyways
e1806a0b40b842b5500a10489a7fb23dc39b719c
Added simple distcheck target.
diff --git a/Makefile.in b/Makefile.in index 3f6b8f8..1dc25d0 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,198 +1,205 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ blocks/cube blocks/flat blocks/tunnel world \ COPYING README VPATH=@top_srcdir@ ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_SOURCES=$($(prog)_SOURCES) $($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_OBJECTS=$($(prog)_OBJECTS) $(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_HEADERS=$($(prog)_HEADERS))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_SOURCES)) HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_ALL_HEADERS) @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_ALL_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ %.tar.gz: rm -f $@ echo $(patsubst @top_srcdir@/%,%,$(filter @top_srcdir@/%,$^)) | tr ' ' '\n' | tar -C @top_srcdir@ -cf $(patsubst %.gz,%,$@) --files-from=- tar -rf $(patsubst %.gz,%,$@) $(filter-out @top_srcdir@/%,$^) gzip $(patsubst %.gz,%,$@) @[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) DISTFILES=@[email protected] dist: $(DISTFILES) +distcheck: dist + mkdir .dist-check + tar -C .dist-check -xzf @[email protected] + (cd .dist-check && ./configure && $(MAKE) && $(MAKE) dist) + cp .dist-check/@[email protected] . + rm -rf .dist-check + ################################# # extra stuff: change as needed # ################################# AC_OUTPUT=configure config.h.in aclocal.m4 AC_OUTPUT_DIRS=autom4te.cache CONFIG_OUTPUT=config.h Makefile config.log config.status clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true clean-config: rm -f $(CONFIG_OUTPUT) || true clean-ac: rm -f $(AC_OUTPUT) || true rm -rf $(AC_OUTPUT_DIRS) || true clean-full: clean clean-config clean-ac moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default dist clean clean-config clean-ac clean-full -include $(DEPENDS)
devnev/skyways
13386d63555a60205c882446c447428a86f1b429
Fixed incorrect include.
diff --git a/src/world/ship.hpp b/src/world/ship.hpp index 060c586..907bf37 100644 --- a/src/world/ship.hpp +++ b/src/world/ship.hpp @@ -1,60 +1,60 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHIP_HPP_ #define _SHIP_HPP_ #include <vector> #include <GL/gl.h> -#include "vector.hpp" +#include <vector.hpp> #include "model.hpp" class Ship { public: Ship(); ~Ship(); void initialize(); double xpos() const throw() { return _pos.x; } double ypos() const throw() { return _pos.y; } double zpos() const throw() { return _pos.z; } const Vector3& pos() const throw() { return _pos; } Vector3& pos() throw() { return _pos; } const Vector3& size() const throw() { return _size; } void draw(); void drawDl(); private: void drawSimple(); Vector3 _pos; Vector3 _size; Model _model; GLuint _shipDl; }; #endif // _SHIP_HPP_
devnev/skyways
6c261972f6ed462cc74bb74bd088e07aaca35718
Added support for "parallel" builds.
diff --git a/Makefile.in b/Makefile.in index 95403e8..3f6b8f8 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,190 +1,198 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ - src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) -CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -Isrc +CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -I@top_srcdir@/src LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ +SkywaysQt_OBJECTS=src/backends/moc_qtwindow_SkywaysQt.o SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ blocks/cube blocks/flat blocks/tunnel world \ COPYING README +VPATH=@top_srcdir@ + ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all -$(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) -$(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) +$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_SOURCES=$($(prog)_SOURCES) $($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) +$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_OBJECTS=$($(prog)_OBJECTS) $(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) +$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_HEADERS=$($(prog)_HEADERS))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) -SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_SOURCES)) -HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) -OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) +SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_SOURCES)) +HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_HEADERS)) +OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_ALL_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template - %_$(1).d: %.c $$($(1)_HEADERS) + %_$(1).d: %.c $$($(1)_ALL_HEADERS) + @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template - %_$(1).d: %.cpp $$($(1)_HEADERS) + %_$(1).d: %.cpp $$($(1)_ALL_HEADERS) + @mkdir -p "`dirname $$@`" @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template - $$($(1)_BINARY): $$($(1)_OBJECTS) + $$($(1)_BINARY): $$($(1)_ALL_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ %.tar.gz: - tar -czf "$@" $^ + rm -f $@ + echo $(patsubst @top_srcdir@/%,%,$(filter @top_srcdir@/%,$^)) | tr ' ' '\n' | tar -C @top_srcdir@ -cf $(patsubst %.gz,%,$@) --files-from=- + tar -rf $(patsubst %.gz,%,$@) $(filter-out @top_srcdir@/%,$^) + gzip $(patsubst %.gz,%,$@) @[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) DISTFILES=@[email protected] dist: $(DISTFILES) ################################# # extra stuff: change as needed # ################################# AC_OUTPUT=configure config.h.in aclocal.m4 AC_OUTPUT_DIRS=autom4te.cache CONFIG_OUTPUT=config.h Makefile config.log config.status clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true clean-config: rm -f $(CONFIG_OUTPUT) || true clean-ac: rm -f $(AC_OUTPUT) || true rm -rf $(AC_OUTPUT_DIRS) || true clean-full: clean clean-config clean-ac moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default dist clean clean-config clean-ac clean-full -include $(DEPENDS)
devnev/skyways
2b24c318b53c848fb055f560893810364ef9fefb
Added various clean rules to Makefile.
diff --git a/Makefile.in b/Makefile.in index be2707d..95403e8 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,177 +1,190 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -Isrc LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ blocks/cube blocks/flat blocks/tunnel world \ COPYING README ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_SOURCES)) HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ %.tar.gz: tar -czf "$@" $^ @[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) DISTFILES=@[email protected] dist: $(DISTFILES) ################################# # extra stuff: change as needed # ################################# +AC_OUTPUT=configure config.h.in aclocal.m4 +AC_OUTPUT_DIRS=autom4te.cache +CONFIG_OUTPUT=config.h Makefile config.log config.status + clean: - rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true + rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) src/backends/moc_qtwindow.cpp || true + +clean-config: + rm -f $(CONFIG_OUTPUT) || true + +clean-ac: + rm -f $(AC_OUTPUT) || true + rm -rf $(AC_OUTPUT_DIRS) || true + +clean-full: clean clean-config clean-ac moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ -.PHONY: default dist clean +.PHONY: default dist clean clean-config clean-ac clean-full -include $(DEPENDS)
devnev/skyways
519dd80e4292a580a461d7e322d7f6c88b3de1d4
Added make target "dist".
diff --git a/Makefile.in b/Makefile.in index 5c6f952..be2707d 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,163 +1,177 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -Isrc LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ -EXTRADIST= +EXTRADIST=configure.ac Makefile.in configure config.h.in aclocal.m4 \ + shaders/shader.glslf shaders/shader.glslv DejaVuSans.ttf\ + blocks/cube blocks/flat blocks/tunnel world \ + COPYING README ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) +SOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_SOURCES)) +HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ +%.tar.gz: + tar -czf "$@" $^ + +@[email protected]: $(SOURCES) $(HEADERS) $(EXTRADIST) + +DISTFILES=@[email protected] + +dist: $(DISTFILES) + ################################# # extra stuff: change as needed # ################################# clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ -.PHONY: default clean +.PHONY: default dist clean -include $(DEPENDS)
devnev/skyways
90f92ff5c4c43712e1257dc5c66720cfc257a2fc
Fixed build files to detect Boost using autoconf.
diff --git a/Makefile.in b/Makefile.in index bc22738..5c6f952 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,163 +1,163 @@ #!/usr/bin/make # @configure_input@ ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) -CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ $(CPPFLAGS) -Isrc -LDFLAGS:= @LDFLAGS@ $(LDFLAGS) -LIBS:=@LIBS@ @FTGL_LIBS@ -lboost_filesystem $(LIBS) +CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ @BOOST_CPPFLAGS@ $(CPPFLAGS) -Isrc +LDFLAGS:= @LDFLAGS@ @BOOST_LDFLAGS@ $(LDFLAGS) +LIBS:=@LIBS@ @FTGL_LIBS@ @BOOST_FILESYSTEM_LIB@ $(LIBS) -SkywaysGlut_LIBS=@GLUT_LIBS@ -lboost_program_options +SkywaysGlut_LIBS=@GLUT_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ SkywaysQt_LIBS=@QT_LIBS@ SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ -SkywaysSdl_LIBS=@SDL_LIBS@ -lboost_program_options +SkywaysSdl_LIBS=@SDL_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ ################################# # extra stuff: change as needed # ################################# clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/configure.ac b/configure.ac index bd31d8e..6fa7216 100644 --- a/configure.ac +++ b/configure.ac @@ -1,111 +1,111 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) -dnl FIXME: check for boost -dnl AC_CHECK_LIB([boost_filesystem], [main]) -dnl AC_CHECK_LIB([boost_program_options], [main]) +AX_BOOST_BASE([1.35.0]) +AX_BOOST_FILESYSTEM +AX_BOOST_PROGRAM_OPTIONS programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi if test -z "$programs" ; then echo "Error: no backends will be built, aborting." exit 1 fi AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT echo "Configuration complete. Backends to be built:" echo " Qt backend... $qt_backend" echo " SDL backend... $sdl_backend" echo " GLUT backend... $glut_backend"
devnev/skyways
380099b2720b4b928f69b0d6d1ca08fd5c0585a0
Added configuration status output to end of configure.ac.
diff --git a/configure.ac b/configure.ac index ba681c2..bd31d8e 100644 --- a/configure.ac +++ b/configure.ac @@ -1,106 +1,111 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) dnl FIXME: check for boost dnl AC_CHECK_LIB([boost_filesystem], [main]) dnl AC_CHECK_LIB([boost_program_options], [main]) programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi if test -z "$programs" ; then echo "Error: no backends will be built, aborting." exit 1 fi AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT + +echo "Configuration complete. Backends to be built:" +echo " Qt backend... $qt_backend" +echo " SDL backend... $sdl_backend" +echo " GLUT backend... $glut_backend"
devnev/skyways
d77cfd908510a43f1e7b21d532b8adcd75a603fd
Various minor correctness and portability fixes to Makefile.in.
diff --git a/Makefile.in b/Makefile.in index 29bf3f6..bc22738 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,158 +1,163 @@ #!/usr/bin/make +# @configure_input@ + ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # -CPPFLAGS:= @CFLAGS@ -Wall @FTGL_CFLAGS@ $(CPPFLAGS) -Isrc -LDFLAGS:= @LIBS@ -lboost_filesystem @FTGL_LIBS@ $(LDFLAGS) +CFLAGS:= @CFLAGS@ -Wall $(CFLAGS) +CXXFLAGS:= @CXXFLAGS@ -Wall $(CXXFLAGS) +CPPFLAGS:= @CPPFLAGS@ -Wall @FTGL_CFLAGS@ $(CPPFLAGS) -Isrc +LDFLAGS:= @LDFLAGS@ $(LDFLAGS) +LIBS:=@LIBS@ @FTGL_LIBS@ -lboost_filesystem $(LIBS) -SkywaysGlut_LDFLAGS=@GLUT_LIBS@ -lboost_program_options -SkywaysQt_LDFLAGS=@QT_LIBS@ +SkywaysGlut_LIBS=@GLUT_LIBS@ -lboost_program_options SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ -SkywaysSdl_LDFLAGS=@SDL_LIBS@ -lboost_program_options +SkywaysQt_LIBS=@QT_LIBS@ SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ +SkywaysSdl_LIBS=@SDL_LIBS@ -lboost_program_options EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) -$(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) +$(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS LIBS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ - @echo -n . + @echo @ECHO_N@ ".@ECHO_C@" endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ - @echo -n . + @echo @ECHO_N@ ".@ECHO_C@" endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) - $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ + $$(CC) $$($(1)_ALL_LDFLAGS) $$($(1)_ALL_LIBS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ ################################# # extra stuff: change as needed # ################################# clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS)
devnev/skyways
65d092546f59ab482e2503130340240a0f8ddd0c
Added check that something will be built to configure.ac.
diff --git a/configure.ac b/configure.ac index e9f33ee..ba681c2 100644 --- a/configure.ac +++ b/configure.ac @@ -1,101 +1,106 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) dnl FIXME: check for boost dnl AC_CHECK_LIB([boost_filesystem], [main]) dnl AC_CHECK_LIB([boost_program_options], [main]) programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi +if test -z "$programs" ; then + echo "Error: no backends will be built, aborting." + exit 1 +fi + AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT
devnev/skyways
0e000681afddbac7a6b902474eead774ba303595
Fixed unadjusted AC_INIT parameters.
diff --git a/configure.ac b/configure.ac index e2eed54..e9f33ee 100644 --- a/configure.ac +++ b/configure.ac @@ -1,101 +1,101 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) -AC_INIT([FULL-PACKAGE-NAME], [VERSION], [BUG-REPORT-ADDRESS]) +AC_INIT([skyways], [0.0.1], [[email protected]]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) dnl FIXME: check for boost dnl AC_CHECK_LIB([boost_filesystem], [main]) dnl AC_CHECK_LIB([boost_program_options], [main]) programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi if test "x$qt_backend" = "xyes" ; then AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT
devnev/skyways
76f483bb7361a48fe2d579cba11f73186239a079
Added autoconf output to .gitignore.
diff --git a/.gitignore b/.gitignore index 616b08a..04868c3 100644 --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,14 @@ *.o *.d skyways.glut skyways.qt skyways.sdl moc_*.cpp +Makefile +aclocal.m4 +autom4te.cache/ +config.h +config.h.in +config.log +config.status +configure
devnev/skyways
5f27d3a986ce5f78cedf97086a6e47fee66a4b0e
Applied autoconf compile/link flag substitutions to Makefile.
diff --git a/Makefile.in b/Makefile.in index a2f7db7..29bf3f6 100644 --- a/Makefile.in +++ b/Makefile.in @@ -1,158 +1,158 @@ #!/usr/bin/make ###################################### # configuration: change things here. # ###################################### PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # -CPPFLAGS:= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 $(CPPFLAGS) -Isrc -LDFLAGS:= -lGL -lboost_filesystem -lftgl -lGLEW $(LDFLAGS) - -SkywaysGlut_LDFLAGS=-lglut -lboost_program_options -SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread -SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 -SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options -SkywaysSdl_CPPFLAGS=-I/usr/include/SDL +CPPFLAGS:= @CFLAGS@ -Wall @FTGL_CFLAGS@ $(CPPFLAGS) -Isrc +LDFLAGS:= @LIBS@ -lboost_filesystem @FTGL_LIBS@ $(LDFLAGS) + +SkywaysGlut_LDFLAGS=@GLUT_LIBS@ -lboost_program_options +SkywaysQt_LDFLAGS=@QT_LIBS@ +SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB @QT_CFLAGS@ +SkywaysSdl_LDFLAGS=@SDL_LIBS@ -lboost_program_options +SkywaysSdl_CPPFLAGS=@SDL_CFLAGS@ EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo -n . endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo -n . endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ ################################# # extra stuff: change as needed # ################################# clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/configure.ac b/configure.ac index cd42a41..e2eed54 100644 --- a/configure.ac +++ b/configure.ac @@ -1,97 +1,101 @@ # -*- Autoconf -*- # vim: ft=m4 # Process this file with autoconf to produce a configure script. AC_PREREQ([2.63]) AC_INIT([FULL-PACKAGE-NAME], [VERSION], [BUG-REPORT-ADDRESS]) AC_CONFIG_MACRO_DIR([m4]) AC_CONFIG_SRCDIR([src/configuration.hpp]) AC_CONFIG_HEADERS([config.h]) # Checks for programs. AC_PROG_CXX PKG_PROG_PKG_CONFIG # Checks for libraries. AC_CHECK_LIB([GL], [glGetString]) AC_CHECK_LIB([GLEW], [glewInit]) -AC_CHECK_LIB([GLU], [gluGetString]) PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) dnl FIXME: check for boost dnl AC_CHECK_LIB([boost_filesystem], [main]) dnl AC_CHECK_LIB([boost_program_options], [main]) programs="" AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), [ if test "x$enableval" = "xyes" ; then qt_backend=yes elif test "x$enableval" = "xtest" ; then qt_backend=test elif test "x$enableval" = "xno" ; then qt_backend=no else echo "Error: unknown --enable-qt option $enableval" ; exit 1 fi ], [ qt_backend=test ]) if test "x$qt_backend" == "xyes" ; then - PKG_CHECK_MODULES([Qt],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) - AC_CHECK_LIB([pthread],[pthread_create]) + PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) + AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"]) + AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"]) elif test "x$qt_backend" == "xtest" ; then - PKG_CHECK_MODULES([Qt],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) + PKG_CHECK_MODULES([QT],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) if test "x$qt_backend" = "xyes" ; then - AC_CHECK_LIB([pthread],[pthread_create],[qt_backend="yes"],[qt_backend="no"]) + AC_CHECK_LIB([pthread],[pthread_create],[QT_LIBS="-lpthread $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) + fi + if test "x$qt_backend" = "xyes" ; then + AC_CHECK_LIB([GLU], [gluGetString],[QT_LIBS="-lGLU $QT_LIBS"; qt_backend="yes"],[qt_backend="no"]) fi fi AC_SUBST(qt_backend) if test "x$qt_backend" = "xyes" ; then programs="SkywaysQt $programs" fi AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), [ if test "x$enableval" = "xyes" ; then sdl_backend=yes elif test "x$enableval" = "xtest" ; then sdl_backend=test elif test "x$enableval" = "xno" ; then sdl_backend=no else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 fi ], [ sdl_backend=test ]) if test "x$sdl_backend" == "xyes" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) elif test "x$sdl_backend" == "xtest" ; then PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) fi AC_SUBST(sdl_backend) if test "x$sdl_backend" = "xyes" ; then programs="SkywaysSdl $programs" fi AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), [ if test "x$enableval" = "xyes" ; then glut_backend=yes elif test "x$enableval" = "xtest" ; then glut_backend=test elif test "x$enableval" = "xno" ; then glut_backend=no else echo "Error: unknown --enable-glut option $enableval" ; exit 1 fi ], [ glut_backend=test ]) if test "x$glut_backend" == "xyes" ; then - AC_CHECK_LIB([glut],[glutMainLoop]) + AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"]) elif test "x$glut_backend" == "xtest" ; then - AC_CHECK_LIB([glut],[glutMainLoop],[glut_backend="yes"],[glut_backend="no"]) + AC_CHECK_LIB([glut],[glutMainLoop],[GLUT_LIBS="-lglut"; glut_backend="yes"],[glut_backend="no"]) fi AC_SUBST(glut_backend) +AC_SUBST(GLUT_LIBS) if test "x$glut_backend" = "xyes" ; then programs="SkywaysGlut $programs" fi AC_SUBST(programs) # Checks for header files. # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_CONFIG_FILES([Makefile]) AC_OUTPUT
devnev/skyways
afb8d0935ce65807f0df7c635cd29d00eafbb463
Changed build to use autoconf.
diff --git a/Makefile b/Makefile.in similarity index 99% rename from Makefile rename to Makefile.in index c849b74..a2f7db7 100644 --- a/Makefile +++ b/Makefile.in @@ -1,158 +1,158 @@ #!/usr/bin/make ###################################### # configuration: change things here. # ###################################### -PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl +PROGRAMS?=@programs@ SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CPPFLAGS:= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 $(CPPFLAGS) -Isrc LDFLAGS:= -lGL -lboost_filesystem -lftgl -lGLEW $(LDFLAGS) SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ @echo -n . endef define CXXDEP_template %_$(1).d: %.cpp $$($(1)_HEADERS) @set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ @echo -n . endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) # this rule is just to add a newline after the dots from deps calculation Makefile: $(DEPENDS) @echo @touch $@ ################################# # extra stuff: change as needed # ################################# clean: rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/configure.ac b/configure.ac new file mode 100644 index 0000000..cd42a41 --- /dev/null +++ b/configure.ac @@ -0,0 +1,97 @@ +# -*- Autoconf -*- +# vim: ft=m4 +# Process this file with autoconf to produce a configure script. + +AC_PREREQ([2.63]) +AC_INIT([FULL-PACKAGE-NAME], [VERSION], [BUG-REPORT-ADDRESS]) +AC_CONFIG_MACRO_DIR([m4]) +AC_CONFIG_SRCDIR([src/configuration.hpp]) +AC_CONFIG_HEADERS([config.h]) + +# Checks for programs. +AC_PROG_CXX +PKG_PROG_PKG_CONFIG + +# Checks for libraries. + +AC_CHECK_LIB([GL], [glGetString]) +AC_CHECK_LIB([GLEW], [glewInit]) +AC_CHECK_LIB([GLU], [gluGetString]) +PKG_CHECK_MODULES([FTGL],[ftgl >= 2.1]) +dnl FIXME: check for boost +dnl AC_CHECK_LIB([boost_filesystem], [main]) +dnl AC_CHECK_LIB([boost_program_options], [main]) + +programs="" + +AC_ARG_ENABLE([qt], AS_HELP_STRING([--enable-qt], [Enable Qt backend (default: test)]), + [ if test "x$enableval" = "xyes" ; then qt_backend=yes + elif test "x$enableval" = "xtest" ; then qt_backend=test + elif test "x$enableval" = "xno" ; then qt_backend=no + else echo "Error: unknown --enable-qt option $enableval" ; exit 1 + fi + ], + [ qt_backend=test + ]) +if test "x$qt_backend" == "xyes" ; then + PKG_CHECK_MODULES([Qt],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0]) + AC_CHECK_LIB([pthread],[pthread_create]) +elif test "x$qt_backend" == "xtest" ; then + PKG_CHECK_MODULES([Qt],[QtCore >= 4.5.0 QtGui >= 4.5.0 QtOpenGL >= 4.5.0],[qt_backend="yes"],[qt_backend="no"]) + if test "x$qt_backend" = "xyes" ; then + AC_CHECK_LIB([pthread],[pthread_create],[qt_backend="yes"],[qt_backend="no"]) + fi +fi +AC_SUBST(qt_backend) +if test "x$qt_backend" = "xyes" ; then + programs="SkywaysQt $programs" +fi + +AC_ARG_ENABLE([sdl], AS_HELP_STRING([--enable-sdl], [Enable SDL backend (default: test)]), + [ if test "x$enableval" = "xyes" ; then sdl_backend=yes + elif test "x$enableval" = "xtest" ; then sdl_backend=test + elif test "x$enableval" = "xno" ; then sdl_backend=no + else echo "Error: unknown --enable-sdl option $enableval" ; exit 1 + fi + ], + [ sdl_backend=test + ]) +if test "x$sdl_backend" == "xyes" ; then + PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13]) +elif test "x$sdl_backend" == "xtest" ; then + PKG_CHECK_MODULES([SDL],[sdl >= 1.2.13],[sdl_backend="yes"],[sdl_backend="no"]) +fi +AC_SUBST(sdl_backend) +if test "x$sdl_backend" = "xyes" ; then + programs="SkywaysSdl $programs" +fi + +AC_ARG_ENABLE([glut], AS_HELP_STRING([--enable-glut], [Enable GLUT backend (default: test)]), + [ if test "x$enableval" = "xyes" ; then glut_backend=yes + elif test "x$enableval" = "xtest" ; then glut_backend=test + elif test "x$enableval" = "xno" ; then glut_backend=no + else echo "Error: unknown --enable-glut option $enableval" ; exit 1 + fi + ], + [ glut_backend=test + ]) +if test "x$glut_backend" == "xyes" ; then + AC_CHECK_LIB([glut],[glutMainLoop]) +elif test "x$glut_backend" == "xtest" ; then + AC_CHECK_LIB([glut],[glutMainLoop],[glut_backend="yes"],[glut_backend="no"]) +fi +AC_SUBST(glut_backend) +if test "x$glut_backend" = "xyes" ; then + programs="SkywaysGlut $programs" +fi + +AC_SUBST(programs) + +# Checks for header files. + +# Checks for typedefs, structures, and compiler characteristics. + +# Checks for library functions. + +AC_CONFIG_FILES([Makefile]) +AC_OUTPUT
devnev/skyways
bff939fa6a7647b1e3963414dfefb062c70643ca
Improved Makefile.
diff --git a/Makefile b/Makefile index a3e1e66..c849b74 100644 --- a/Makefile +++ b/Makefile @@ -1,157 +1,158 @@ #!/usr/bin/make ###################################### # configuration: change things here. # ###################################### PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl -HEADERS= \ +Common_HEADERS= \ src/configuration.hpp \ src/controller.hpp \ src/display/shader.hpp \ src/display/textprinter.hpp \ src/display/uniform.hpp \ src/game.hpp \ src/loading/blockloader.hpp \ src/loading/mapgenerator.hpp \ src/loading/maploader.hpp \ src/loading/objmodel.hpp \ src/range.hpp \ src/vector.hpp \ src/world/aabb.hpp \ src/world/block.hpp \ src/world/collisionaccelerator.hpp \ src/world/element.hpp \ src/world/map.hpp \ src/world/model.hpp \ src/world/ship.hpp \ # -SkywasyGlut_HEADERS= $(HEADERS) \ +SkywaysGlut_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # -SkywasyQt_HEADERS= $(HEADERS) \ +SkywaysQt_HEADERS= $(Common_HEADERS) \ src/backends/qtconfigparser.hpp \ src/backends/qtwindow.hpp \ # -SkywaysSdl_HEADERS= $(HEADERS) \ +SkywaysSdl_HEADERS= $(Common_HEADERS) \ src/backends/configparser.hpp \ # -CXXSOURCES= \ +Common_CXXSOURCES= \ src/configuration.cpp \ src/controller.cpp \ src/display/shader.cpp \ src/display/textprinter.cpp \ src/game.cpp \ src/loading/blockloader.cpp \ src/loading/mapgenerator.cpp \ src/loading/maploader.cpp \ src/loading/objmodel.cpp \ src/world/block.cpp \ src/world/collisionaccelerator.cpp \ src/world/element.cpp \ src/world/map.cpp \ src/world/ship.cpp \ # -SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ +SkywaysGlut_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/glutmain.cpp \ # -SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ +SkywaysQt_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/moc_qtwindow.cpp \ src/backends/qtconfigparser.cpp \ src/backends/qtmain.cpp \ src/backends/qtwindow.cpp \ # -SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ +SkywaysSdl_CXXSOURCES= $(Common_CXXSOURCES) \ src/backends/configparser.cpp \ src/backends/sdlmain.cpp \ # CPPFLAGS:= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 $(CPPFLAGS) -Isrc LDFLAGS:= -lGL -lboost_filesystem -lftgl -lGLEW $(LDFLAGS) SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### CWD:=$(shell pwd) default: all $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) -#CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) -#CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) -#SOURCES=$(CSOURCES) $(CXXSOURCES) -#HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template - %_$(1).d: %.c - set -e; rm -f "$$@" || true; \ - $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ - sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ + %_$(1).d: %.c $$($(1)_HEADERS) + @set -e; rm -f "$$@" || true; \ + $$(CC) -MM -MQ "`echo "$$@" | sed 's/\.d$$$$/.o'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" > $$@ + @echo -n . endef define CXXDEP_template - %_$(1).d: %.cpp - set -e; rm -f "$$@" || true; \ - $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ - sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ + %_$(1).d: %.cpp $$($(1)_HEADERS) + @set -e; rm -f "$$@" || true; \ + $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" > $$@ + @echo -n . endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) +# this rule is just to add a newline after the dots from deps calculation +Makefile: $(DEPENDS) + @echo + @touch $@ + ################################# # extra stuff: change as needed # ################################# clean: - rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true + rm -f $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS)
devnev/skyways
1117cafe2587b2eefc1da5b9d5d2249c21caecfd
Added forgotten random seeding.
diff --git a/src/controller.cpp b/src/controller.cpp index fb6e7cc..d47890e 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,211 +1,212 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include <display/textprinter.hpp> #include <display/shader.hpp> #include <loading/maploader.hpp> #include <loading/mapgenerator.hpp> #include <loading/blockloader.hpp> #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { + srand(time(0)); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadBlocks() { BlockLoader bl; boost::ptr_map< std::string, Block > blocks; bl.loadDirectory( "blocks", blocks ); _game->addBlocks( blocks ); } void Controller::loadMap( std::string filename ) { loadBlocks(); MapLoader ml( &_game->getBlocks() ); std::ifstream mapFile( filename.c_str() ); MapInfo mapinfo; ml.loadMap( mapFile, mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::generateMap() { loadBlocks(); MapGenerator mg( &_game->getBlocks() ); MapInfo mapinfo; mg.generate( mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glDepthFunc( GL_LEQUAL ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_DEPTH_BUFFER_BIT ); // draw gradient background glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, 1, 1, 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glBegin( GL_QUADS ); glColor3f(0.1, 0.1, 0.1); glVertex2f(0, 0); glColor3f(0.15, 0.05, 0); glVertex2f(0, 1); glColor3f(0.15, 0.05, 0); glVertex2f(1, 1); glColor3f(0.1, 0.1, 0.1); glVertex2f(1, 0); glEnd(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); }
devnev/skyways
99c19f987559bb29d6f4fc5b6ba180f5c4354052
Fixed gitignore for qt moc output.
diff --git a/.gitignore b/.gitignore index 1cc84c3..616b08a 100644 --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,6 @@ *.o *.d skyways.glut skyways.qt skyways.sdl -src/moc_qtwindow.cpp +moc_*.cpp
devnev/skyways
08f616aaa6efdd81b5c0b7f64b4f6859d62d192d
Restructured src directory.
diff --git a/Makefile b/Makefile index f1194e9..a3e1e66 100644 --- a/Makefile +++ b/Makefile @@ -1,161 +1,157 @@ - -########################### -# prelude: do not change! # -########################### - -CWD:=$(shell pwd) - -default: all - -BUILDFLAGS=CFLAGS CPPFLAGS CXXFLAGS LDFLAGS - -define FLAGINIT_template - ifndef $(1) - $(1)= - endif -endef - -$(foreach flag,$(BUILDFLAGS),$(eval $(call FLAGINIT_template,$(flag)))) - +#!/usr/bin/make ###################################### # configuration: change things here. # ###################################### PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl HEADERS= \ - src/aabb.hpp \ - src/block.hpp \ - src/blockloader.hpp \ - src/collisionaccelerator.hpp \ src/configuration.hpp \ src/controller.hpp \ - src/element.hpp \ - src/map.hpp \ - src/mapgenerator.hpp \ - src/maploader.hpp \ - src/model.hpp \ - src/objmodel.hpp \ - src/shader.hpp \ - src/ship.hpp \ - src/textprinter.hpp \ + src/display/shader.hpp \ + src/display/textprinter.hpp \ + src/display/uniform.hpp \ + src/game.hpp \ + src/loading/blockloader.hpp \ + src/loading/mapgenerator.hpp \ + src/loading/maploader.hpp \ + src/loading/objmodel.hpp \ + src/range.hpp \ src/vector.hpp \ - src/game.hpp + src/world/aabb.hpp \ + src/world/block.hpp \ + src/world/collisionaccelerator.hpp \ + src/world/element.hpp \ + src/world/map.hpp \ + src/world/model.hpp \ + src/world/ship.hpp \ + # SkywasyGlut_HEADERS= $(HEADERS) \ - src/configparser.hpp + src/backends/configparser.hpp \ + # SkywasyQt_HEADERS= $(HEADERS) \ - src/qtconfigparser.hpp \ - src/qtwindow.hpp + src/backends/qtconfigparser.hpp \ + src/backends/qtwindow.hpp \ + # SkywaysSdl_HEADERS= $(HEADERS) \ - src/configparser.hpp + src/backends/configparser.hpp \ + # CXXSOURCES= \ - src/block.cpp \ - src/blockloader.cpp \ - src/collisionaccelerator.cpp \ src/configuration.cpp \ src/controller.cpp \ - src/element.cpp \ - src/map.cpp \ - src/mapgenerator.cpp \ - src/maploader.cpp \ - src/objmodel.cpp \ - src/shader.cpp \ - src/ship.cpp \ - src/textprinter.cpp \ - src/game.cpp + src/display/shader.cpp \ + src/display/textprinter.cpp \ + src/game.cpp \ + src/loading/blockloader.cpp \ + src/loading/mapgenerator.cpp \ + src/loading/maploader.cpp \ + src/loading/objmodel.cpp \ + src/world/block.cpp \ + src/world/collisionaccelerator.cpp \ + src/world/element.cpp \ + src/world/map.cpp \ + src/world/ship.cpp \ + # SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ - src/configparser.cpp \ - src/glutmain.cpp + src/backends/configparser.cpp \ + src/backends/glutmain.cpp \ + # SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ - src/moc_qtwindow.cpp \ - src/qtconfigparser.cpp \ - src/qtmain.cpp \ - src/qtwindow.cpp + src/backends/moc_qtwindow.cpp \ + src/backends/qtconfigparser.cpp \ + src/backends/qtmain.cpp \ + src/backends/qtwindow.cpp \ + # SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ - src/configparser.cpp \ - src/sdlmain.cpp + src/backends/configparser.cpp \ + src/backends/sdlmain.cpp \ + # -CPPFLAGS+= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 -LDFLAGS+= -lGL -lboost_filesystem -lftgl -lGLEW +CPPFLAGS:= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 $(CPPFLAGS) -Isrc +LDFLAGS:= -lGL -lboost_filesystem -lftgl -lGLEW $(LDFLAGS) SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### +CWD:=$(shell pwd) + +default: all + $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) #CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) #CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) #SOURCES=$(CSOURCES) $(CXXSOURCES) #HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CXXDEP_template %_$(1).d: %.cpp set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) ################################# # extra stuff: change as needed # ################################# clean: rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/src/configparser.cpp b/src/backends/configparser.cpp similarity index 100% rename from src/configparser.cpp rename to src/backends/configparser.cpp diff --git a/src/configparser.hpp b/src/backends/configparser.hpp similarity index 97% rename from src/configparser.hpp rename to src/backends/configparser.hpp index 34eafab..0f00cba 100644 --- a/src/configparser.hpp +++ b/src/backends/configparser.hpp @@ -1,48 +1,48 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONFIGPARSER_HPP_ #define _CONFIGPARSER_HPP_ #ifdef _QTCONFIGPARSER_HPP_ #error "Invalid build: cannot include qtconfigparser.hpp and configparser.hpp" #endif // _QTCONFIGPARSER_HPP_ #include <boost/program_options.hpp> -#include "configuration.hpp" +#include <configuration.hpp> class ConfigParser { public: ConfigParser( Configuration& config ); bool args(int argc, char * argv[]); private: Configuration& _config; boost::program_options::options_description options; boost::program_options::variables_map vm; }; #endif // _CONFIGPARSER_HPP_ diff --git a/src/glutmain.cpp b/src/backends/glutmain.cpp similarity index 98% rename from src/glutmain.cpp rename to src/backends/glutmain.cpp index 3183354..963f10a 100644 --- a/src/glutmain.cpp +++ b/src/backends/glutmain.cpp @@ -1,149 +1,149 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifdef __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #if defined(FREEGLUT) # include <GL/freeglut_ext.h> #elif defined(OPENGLUT) # include <GL/openglut_ext.h> #else # error "Unknown GLUT implementation. Need glutLeaveMainLoop extension." #endif -#include "controller.hpp" +#include <controller.hpp> #include "configparser.hpp" -#include "configuration.hpp" +#include <configuration.hpp> std::auto_ptr< Controller > controller; static void resize( int width, int height ) { controller->resize(width, height); glutPostRedisplay(); } static void display() { controller->draw(); glutSwapBuffers(); } static void keyDown( unsigned char key, int x, int y ) { switch ( key ) { case ' ': return controller->keydown( Controller::JUMP_KEY ); case 27: // ESCAPE return controller->keydown( Controller::QUIT_KEY ); } glutPostRedisplay(); } static void specialKeyDown( int key, int x, int y ) { switch ( key ) { case GLUT_KEY_LEFT: return controller->keydown( Controller::STRAFE_L_KEY ); case GLUT_KEY_RIGHT: return controller->keydown( Controller::STRAFE_R_KEY ); case GLUT_KEY_UP: return controller->keydown( Controller::ACCEL_KEY ); case GLUT_KEY_DOWN: return controller->keydown( Controller::DECEL_KEY ); } glutPostRedisplay(); } static void keyUp( unsigned char key, int x, int y ) { switch ( key ) { case ' ': return controller->keyup( Controller::JUMP_KEY ); } glutPostRedisplay(); } static void specialKeyUp( int key, int x, int y ) { switch ( key ) { case GLUT_KEY_LEFT: return controller->keyup( Controller::STRAFE_L_KEY ); case GLUT_KEY_RIGHT: return controller->keyup( Controller::STRAFE_R_KEY ); case GLUT_KEY_UP: return controller->keyup( Controller::ACCEL_KEY ); case GLUT_KEY_DOWN: return controller->keyup( Controller::DECEL_KEY ); } glutPostRedisplay(); } static void idle() { static int tick = glutGet( GLUT_ELAPSED_TIME ); int newTick = glutGet( GLUT_ELAPSED_TIME ); controller->update( newTick - tick ); tick = newTick; glutPostRedisplay(); } int main( int argc, char * argv[] ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH ); glutInitWindowSize( 800, 600 ); glutCreateWindow( "Skyways" ); Configuration config; ConfigParser configParser( config ); if ( !configParser.args( argc, argv ) ) return 0; controller = config.buildController( &glutLeaveMainLoop ); glutReshapeFunc( resize ); glutDisplayFunc( display ); glutKeyboardFunc( keyDown ); glutKeyboardUpFunc( keyUp ); glutSpecialFunc( specialKeyDown ); glutSpecialUpFunc( specialKeyUp ); glutIdleFunc( idle ); controller->initialize(); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION); glutMainLoop(); return 0; } diff --git a/src/qtconfigparser.cpp b/src/backends/qtconfigparser.cpp similarity index 100% rename from src/qtconfigparser.cpp rename to src/backends/qtconfigparser.cpp diff --git a/src/qtconfigparser.hpp b/src/backends/qtconfigparser.hpp similarity index 97% rename from src/qtconfigparser.hpp rename to src/backends/qtconfigparser.hpp index d532b74..9c9e763 100644 --- a/src/qtconfigparser.hpp +++ b/src/backends/qtconfigparser.hpp @@ -1,44 +1,44 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _QTCONFIGPARSER_HPP_ #define _QTCONFIGPARSER_HPP_ #ifdef _CONFIGPARSER_HPP_ #error "Invalid build: cannot include qtconfigparser.hpp and configparser.hpp" #endif // _CONFIGPARSER_HPP_ -#include "configuration.hpp" +#include <configuration.hpp> class ConfigParser { public: ConfigParser( Configuration& config ); void readSettings(); private: Configuration& _config; }; #endif // _QTCONFIGPARSER_HPP_ diff --git a/src/qtmain.cpp b/src/backends/qtmain.cpp similarity index 100% rename from src/qtmain.cpp rename to src/backends/qtmain.cpp diff --git a/src/qtwindow.cpp b/src/backends/qtwindow.cpp similarity index 97% rename from src/qtwindow.cpp rename to src/backends/qtwindow.cpp index 5c43537..b345ed7 100644 --- a/src/qtwindow.cpp +++ b/src/backends/qtwindow.cpp @@ -1,115 +1,115 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <QCoreApplication> #include <QKeyEvent> #include <QTimer> #include <QTime> #include <iostream> #include <cmath> #include "qtconfigparser.hpp" -#include "configuration.hpp" -#include "controller.hpp" +#include <configuration.hpp> +#include <controller.hpp> #include "qtwindow.hpp" void quitFunc() { qApp->quit(); } Window::Window( QWidget * parent ) : QGLWidget( parent ) { timer = new QTimer( this ); connect( timer, SIGNAL(timeout()), this, SLOT(update()) ); timer->start( 0 ); time = new QTime(); setFocusPolicy( Qt::StrongFocus ); Configuration config; ConfigParser configParser( config ); configParser.readSettings(); controller = config.buildController( &quitFunc ); } Window::~Window() { } void Window::update() { if ( time->isNull() ) { time->start(); return; } else { controller->update( time->restart() ); } ( (QWidget*)this )->update(); } int Window::mapKey( int key ) { switch ( key ) { case Qt::Key_Left: return Controller::STRAFE_L_KEY; case Qt::Key_Right: return Controller::STRAFE_R_KEY; case Qt::Key_Up: return Controller::ACCEL_KEY; case Qt::Key_Down: return Controller::DECEL_KEY; case Qt::Key_Space: return Controller::JUMP_KEY; case Qt::Key_Escape: return Controller::QUIT_KEY; default: return 0; } } void Window::keyPressEvent( QKeyEvent * event ) { if ( !event->isAutoRepeat() ) { int key = mapKey( event->key() ); if ( key > 0 ) controller->keydown( key ); } } void Window::keyReleaseEvent( QKeyEvent * event ) { if ( !event->isAutoRepeat() ) { int key = mapKey( event->key() ); if ( key > 0 ) controller->keyup( key ); } } void Window::initializeGL() { controller->initialize(); } void Window::resizeGL( int width, int height ) { controller->resize( width, height ); } void Window::paintGL() { controller->draw(); } diff --git a/src/qtwindow.hpp b/src/backends/qtwindow.hpp similarity index 100% rename from src/qtwindow.hpp rename to src/backends/qtwindow.hpp diff --git a/src/sdlmain.cpp b/src/backends/sdlmain.cpp similarity index 98% rename from src/sdlmain.cpp rename to src/backends/sdlmain.cpp index baeff0d..3865e6d 100644 --- a/src/sdlmain.cpp +++ b/src/backends/sdlmain.cpp @@ -1,115 +1,115 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <stdexcept> #include <boost/format.hpp> #include <SDL.h> -#include "controller.hpp" +#include <controller.hpp> #include "configparser.hpp" -#include "configuration.hpp" +#include <configuration.hpp> void SdlThrowError( const char * message ) { throw new std::runtime_error( ( boost::format("%1%: %2%") % message % SDL_GetError() ).str() ); } class SdlInit { public: SdlInit() { if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) SdlThrowError( "Unable to init SDL" ); } ~SdlInit() { SDL_Quit(); } }; class SdlScreen { public: SdlScreen( SDL_Surface * screen ) { _screen = screen; if ( !_screen ) SdlThrowError( "Unable to set video mode" ); } private: SDL_Surface * _screen; }; int mapSdlKey( SDLKey key ) { switch ( key ) { case SDLK_ESCAPE: return Controller::QUIT_KEY; case SDLK_SPACE: return Controller::JUMP_KEY; case SDLK_LEFT: return Controller::STRAFE_L_KEY; case SDLK_RIGHT: return Controller::STRAFE_R_KEY; case SDLK_UP: return Controller::ACCEL_KEY; case SDLK_DOWN: return Controller::DECEL_KEY; default: return -1; } } std::auto_ptr< Controller > controller; bool g_running; void endMainLoop() { g_running = false; } int main(int argc, char* argv[]) { SdlInit init; SdlScreen screen( SDL_SetVideoMode( 800, 600, 32, SDL_OPENGL ) ); Configuration config; ConfigParser configParser( config ); if ( !configParser.args( argc, argv ) ) return 0; controller = config.buildController( &endMainLoop ); controller->initialize(); controller->resize( 800, 600 ); g_running = true; int time = SDL_GetTicks(); while ( g_running ) { int newTime = SDL_GetTicks(); controller->update( newTime - time ); time = newTime; controller->draw(); SDL_GL_SwapBuffers(); SDL_Event event; int key; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) endMainLoop(); else if ( event.type == SDL_KEYDOWN && ( key = mapSdlKey( event.key.keysym.sym ) ) != -1 ) controller->keydown( key ); else if ( event.type == SDL_KEYUP && ( key = mapSdlKey( event.key.keysym.sym ) ) != -1 ) controller->keyup( key ); } } } diff --git a/src/configuration.cpp b/src/configuration.cpp index 0a7b234..de22c3d 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,42 +1,42 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // -#include "textprinter.hpp" +#include <display/textprinter.hpp> #include "controller.hpp" #include "configuration.hpp" Configuration::Configuration() { } std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); std::auto_ptr< Game > game( new Game( 10, 5, 100, 20, 1.5 ) ); std::auto_ptr< Controller > controller( new Controller ( game, 3.5, 6, 10, cbquit, printer ) ); if ( _map.length() ) controller->loadMap( _map ); else controller->generateMap(); return controller; } diff --git a/src/controller.cpp b/src/controller.cpp index 2ac6fd2..fb6e7cc 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,211 +1,211 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> -#include "textprinter.hpp" -#include "shader.hpp" -#include "maploader.hpp" -#include "mapgenerator.hpp" -#include "blockloader.hpp" +#include <display/textprinter.hpp> +#include <display/shader.hpp> +#include <loading/maploader.hpp> +#include <loading/mapgenerator.hpp> +#include <loading/blockloader.hpp> #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadBlocks() { BlockLoader bl; boost::ptr_map< std::string, Block > blocks; bl.loadDirectory( "blocks", blocks ); _game->addBlocks( blocks ); } void Controller::loadMap( std::string filename ) { loadBlocks(); MapLoader ml( &_game->getBlocks() ); std::ifstream mapFile( filename.c_str() ); MapInfo mapinfo; ml.loadMap( mapFile, mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::generateMap() { loadBlocks(); MapGenerator mg( &_game->getBlocks() ); MapInfo mapinfo; mg.generate( mapinfo ); _game->setMap( mapinfo.map ); _game->setPos( mapinfo.startPos ); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glDepthFunc( GL_LEQUAL ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_DEPTH_BUFFER_BIT ); // draw gradient background glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, 1, 1, 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glBegin( GL_QUADS ); glColor3f(0.1, 0.1, 0.1); glVertex2f(0, 0); glColor3f(0.15, 0.05, 0); glVertex2f(0, 1); glColor3f(0.15, 0.05, 0); glVertex2f(1, 1); glColor3f(0.1, 0.1, 0.1); glVertex2f(1, 0); glEnd(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); } diff --git a/src/controller.hpp b/src/controller.hpp index dac7a00..736953b 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,76 +1,76 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ #include <memory> -#include "map.hpp" +#include <world/map.hpp> #include "game.hpp" class TextPrinter; class ShaderProgram; class Controller { public: typedef void (*QuitCallback)(); Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ); ~Controller(); enum { JUMP_KEY = 1, STRAFE_L_KEY = 2, STRAFE_R_KEY = 3, ACCEL_KEY = 4, DECEL_KEY = 5, QUIT_KEY = 6, }; void keydown( int key ); void keyup( int key ); void loadBlocks(); void loadMap( std::string filename ); void generateMap(); void initialize(); void resize( int width, int height ); void draw(); void update( int difference ); private: std::auto_ptr< Game > _game; double _camy, _camz, _camrot; QuitCallback _quitcb; std::auto_ptr< TextPrinter > _printer; size_t _windowwidth, _windowheight; std::auto_ptr< ShaderProgram > _shaderProgram; }; #endif // _CONTROLLER_HPP_ diff --git a/src/shader.cpp b/src/display/shader.cpp similarity index 100% rename from src/shader.cpp rename to src/display/shader.cpp diff --git a/src/shader.hpp b/src/display/shader.hpp similarity index 100% rename from src/shader.hpp rename to src/display/shader.hpp diff --git a/src/textprinter.cpp b/src/display/textprinter.cpp similarity index 100% rename from src/textprinter.cpp rename to src/display/textprinter.cpp diff --git a/src/textprinter.hpp b/src/display/textprinter.hpp similarity index 100% rename from src/textprinter.hpp rename to src/display/textprinter.hpp diff --git a/src/uniform.hpp b/src/display/uniform.hpp similarity index 100% rename from src/uniform.hpp rename to src/display/uniform.hpp diff --git a/src/game.cpp b/src/game.cpp index 3a4cd94..794f2e1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,152 +1,152 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> -#include "shader.hpp" +#include <display/shader.hpp> #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; std::string empty; _blocks.insert( empty, new Block() ); } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); const Element * collision; if ( ( collision = _map->collide( shipAabb.offset( newPos ) ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) { _grounded = true; collision->trigger( *this ); } _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { kill( "You dropped into the void!" ); } } void Game::suicide() { kill( "You committed suicide!" ); } void Game::explode() { kill( "You exploded!" ); } void Game::kill( const std::string & cause ) { _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index 84048ff..292d244 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,78 +1,78 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ -#include "ship.hpp" -#include "map.hpp" +#include <world/ship.hpp> +#include <world/map.hpp> class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void addBlocks(boost::ptr_map< std::string, Block >& blocks) { _blocks.transfer( blocks ); } void setMap(std::auto_ptr<Map> map) throw() { _map = map; _map->optimize(); } void setPos(const Vector3& pos) throw() { _ship.pos() = pos; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } const boost::ptr_map< std::string, Block >& getBlocks() { return _blocks; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); void suicide(); void explode(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: boost::ptr_map< std::string, Block > _blocks; Ship _ship; std::auto_ptr< Map > _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_ diff --git a/src/blockloader.cpp b/src/loading/blockloader.cpp similarity index 100% rename from src/blockloader.cpp rename to src/loading/blockloader.cpp diff --git a/src/blockloader.hpp b/src/loading/blockloader.hpp similarity index 97% rename from src/blockloader.hpp rename to src/loading/blockloader.hpp index 45debf5..eddc844 100644 --- a/src/blockloader.hpp +++ b/src/loading/blockloader.hpp @@ -1,38 +1,38 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _BLOCKLOADER_HPP_ #define _BLOCKLOADER_HPP_ #include <memory> #include <string> #include <boost/ptr_container/ptr_map.hpp> -#include "block.hpp" +#include <world/block.hpp> class BlockLoader { public: void loadDirectory( const char * directory, boost::ptr_map< std::string, Block >& block ); std::auto_ptr< Block > load( const std::string& filename ); }; #endif // _BLOCKLOADER_HPP_ diff --git a/src/mapgenerator.cpp b/src/loading/mapgenerator.cpp similarity index 100% rename from src/mapgenerator.cpp rename to src/loading/mapgenerator.cpp diff --git a/src/mapgenerator.hpp b/src/loading/mapgenerator.hpp similarity index 100% rename from src/mapgenerator.hpp rename to src/loading/mapgenerator.hpp diff --git a/src/maploader.cpp b/src/loading/maploader.cpp similarity index 98% rename from src/maploader.cpp rename to src/loading/maploader.cpp index cc2777f..52cb962 100644 --- a/src/maploader.cpp +++ b/src/loading/maploader.cpp @@ -1,200 +1,200 @@ #include <cctype> #include <functional> #include <istream> #include <list> #include <sstream> #include <stdexcept> #include <string> #include <vector> -#include "block.hpp" -#include "element.hpp" -#include "game.hpp" +#include <world/block.hpp> +#include <world/element.hpp> +#include <game.hpp> #include "maploader.hpp" struct Row { std::string data; double start, length; }; struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(0), ypos(0.0) { } const Block * block; double ypos; Element::TriggerFn tfn; }; void parseAlias( std::istream& is , const boost::ptr_map< std::string, Block >& blocks , std::vector< std::list< BlockPos > >& aliases ) { char key; is >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; std::string blockName; while ( is >> blockName ) { if ( blocks.find( blockName ) == blocks.end() ) throw std::runtime_error( "Unknown block " + blockName ); else pos.block = blocks.find( blockName )->second; std::string tmp; if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } void parseRow( size_t columns, const Row& row , std::vector< Column >& runningdata , const std::vector< std::list< BlockPos > >& aliases , std::vector< Element >& elements ) { for (size_t i = 0; i < columns; ++i) { char key = ' '; if ( !row.data.empty() ) { key = row.data[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += row.length; continue; } } if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { elements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } if ( !row.data.empty() ) { runningdata[i].key = key; runningdata[i].start = row.start; runningdata[i].length = row.length; } } } void parseMap( size_t columns , const std::vector< std::string >& maplines , const std::vector< std::list< BlockPos > >& aliases , std::vector< Element >& elements ) { Column emptyColumn = { ' ', 0, 0 }; Row row; std::vector< Column > runningdata(columns, emptyColumn); row.start = 0; for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); mapiter != maplines.end(); ++mapiter ) { const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &row.length ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); row.data = line.substr( seperator+1 ); if ( row.data.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.data.length() < columns ) row.data.resize( columns, ' ' ); parseRow( columns, row, runningdata, aliases, elements ); row.start += row.length; } row.data.clear(); parseRow( columns, row, runningdata, aliases, elements ); } void MapLoader::loadMap( std::istream& is, MapInfo& mapinfo ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > elements; size_t columns = 0; std::vector< std::string > maplines; Vector3 startPos = Vector3( 0.5, 0, 0 ); while ( std::getline( is, line ) ) { std::istringstream iss( line ); std::string cmd; if (!( iss >> cmd )) continue; else if ( cmd == "alias" ) { parseAlias( iss, *_blocks, aliases ); } else if ( cmd == "start" ) { if (!( iss >> startPos.x >> startPos.y )) throw std::runtime_error( "Unexpected end of line in start coordinates." ); } else if ( cmd == "map" ) { std::string delim; if (!( iss >> columns )) throw std::runtime_error( "Unexpected end of line before map width." ); if (!( iss >> delim )) throw std::runtime_error( "Unexpected end of line before map delim." ); while ( is && std::getline( is, line ) && line != delim ) maplines.push_back(line); if ( line != delim ) throw std::runtime_error( "Unexpected eof during map block." ); } } if ( maplines.empty() ) throw std::runtime_error( "Missing/empty map block." ); parseMap( columns, maplines, aliases, elements ); mapinfo.map.reset( new Map( 10, elements ) ); mapinfo.startPos = startPos; } diff --git a/src/maploader.hpp b/src/loading/maploader.hpp similarity index 90% rename from src/maploader.hpp rename to src/loading/maploader.hpp index f627c1f..c8e71c3 100644 --- a/src/maploader.hpp +++ b/src/loading/maploader.hpp @@ -1,35 +1,35 @@ #ifndef _MAPLOADER_HPP_ #define _MAPLOADER_HPP_ #include <memory> #include <istream> #include <boost/ptr_container/ptr_map.hpp> -#include "vector.hpp" -#include "map.hpp" +#include <vector.hpp> +#include <world/map.hpp> struct MapInfo { std::auto_ptr< Map > map; Vector3 startPos; }; class MapLoader { public: MapLoader( const boost::ptr_map< std::string, Block > * blocks ) : _blocks( blocks ) { } void loadMap( std::istream& is, MapInfo& mapinfo ); private: const boost::ptr_map< std::string, Block > * _blocks; }; #endif // _MAPLOADER_HPP_ diff --git a/src/objmodel.cpp b/src/loading/objmodel.cpp similarity index 99% rename from src/objmodel.cpp rename to src/loading/objmodel.cpp index 04accfa..38e7133 100644 --- a/src/objmodel.cpp +++ b/src/loading/objmodel.cpp @@ -1,281 +1,281 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <fstream> #include <string> #include <sstream> #include <iostream> #include <stdexcept> #include <set> -#include "vector.hpp" -#include "range.hpp" +#include <vector.hpp> +#include <range.hpp> #include "objmodel.hpp" static bool parseFacePoint(const char* str, size_t& v, size_t& vt, size_t& vn) { // parse 3 numbers from string, seperated by slashes. // missing numbers are set to 0, e.g. "3//2"->3,0,2 // only 1 slash means only vertex and texture // 0 slashes means only vertex v = vt = vn = 0; for ( ; (*str) && (*str) != '/'; ++str) v = v*10 + ((*str)-'0'); if (!(*str)) return true; else ++str; for ( ; (*str) && (*str) != '/'; ++str) vt = vt*10 + ((*str)-'0'); if (!(*str)) return true; else ++str; for ( ; (*str); ++str) vn = vn*10 + ((*str)-'0'); return true; } void loadObjModel(const char* filename, Model& model, bool unify, std::vector< std::pair< std::string, std::string > >* unknowns, const char * expectedUnknowns) { // Loading the mesh. // Lines begin with either '#' to indicate a comment, 'v' to indicate a vertex // ('vt' indicating skin vertex and 'vn' a vector normal) or 'f' to indicat a face. // ** Comments are ignored. // ** Vertex indices (in 'f' lines) are one based, so they start with one and not zero. // ** Faces may have three or four indices so they must be triangles or quads. // ** Any other tag in the file is ignored. std::vector< Vector3 >& vertices = model.vertices; std::vector< Vector3 >& normals = model.normals; std::vector< Face<3> >& triangles = model.trifaces; std::vector< Face<4> >& quads = model.quadfaces; // open file std::ifstream file(filename); if (!file.is_open()) throw std::runtime_error(std::string("Unable to open OBJ file ") + filename); std::string line; bool unknownWarning = false; Range<size_t> vertexRange = makeInvalidRange<size_t>() #if 0 , textureRange = makeInvalidRange<size_t>() #endif , normalRange = makeInvalidRange<size_t>() ; std::vector< Vector3 > _vertices; std::vector< Vector3 > _normals; std::vector< Face<3> > _triangles; std::vector< Face<4> > _quads; Range<double> xrange, yrange, zrange; std::set<std::string> _expectedUnknowns; if (expectedUnknowns) { const char * eubeg = expectedUnknowns; while (*eubeg) { std::string eucur(eubeg); _expectedUnknowns.insert(eucur); eubeg += eucur.length(); } } while (getline(file, line)) { std::istringstream iss(line); std::string cmd; // ignore empty lines and lines with '#' as first non-space char if (!(iss >> cmd) || cmd[0] == '#') continue; else if (cmd == "vn") { double x, y, z; if (!(iss >> x >> y >> z)) throw std::runtime_error("Invalid vertex normal: " + line); _normals.push_back(Vector3(x, y, z)); } else if (cmd == "vt") { #if 0 double tx, ty; if (!(iss >> tx >> ty)) throw std::runtime_error("Invalid vertex texcoord: " + line); m_texpoints.push_back(SkinVertex(tx, ty)); #endif } else if (cmd == "v") { double x, y, z; if (!(iss >> x >> y >> z)) throw std::runtime_error("Invalid vertex: " + line); xrange.include(x); yrange.include(y), zrange.include(z); _vertices.push_back(Vector3(x, y, z)); } else if (cmd == "f") { std::string fp[3]; if (!(iss >> fp[0] >> fp[1] >> fp[2])) throw std::runtime_error("Invalid face: " + line); Face<3> triangle; size_t it; // it: dummy for (size_t i = 0; i < 3; ++i) { // parse indices from triplets // note that even though indices are 1-based in the file, they // are not decremented here. this is so the min/max ranges can // be used for validation if (!parseFacePoint(fp[i].c_str(), triangle.vertices[i], it, triangle.normals[i])) throw std::runtime_error("Invalid face: " + line); vertexRange.include(triangle.vertices[i]); #if 0 textureRange.include(face.it[i]); #endif normalRange.include(triangle.normals[i]); } if (iss >> fp[0]) // theres a fourth corner -> it's a quad { Face<4> quad; for (size_t i = 0; i < 3; ++i) { quad.vertices[i] = triangle.vertices[i]; quad.normals[i] = triangle.normals[i]; } if (!parseFacePoint(fp[0].c_str(), quad.vertices[3], it, quad.normals[3])) throw std::runtime_error("Invalid face: " + line); vertexRange.include(quad.vertices[3]); #if 0 textureRange.include(quad.it[3]); #endif normalRange.include(quad.normals[3]); if (quad.valid()) _quads.push_back(quad); } else if (triangle.valid()) _triangles.push_back(triangle); } else { if (!unknownWarning && _expectedUnknowns.find(cmd) == _expectedUnknowns.end()) { std::cerr << "Unknown token \"" << cmd << "\" encountered. (Additional warnings suppressed.)\n"; unknownWarning = true; } if (unknowns) { unknowns->push_back( make_pair(cmd, line) ); } } } file.close(); // validate loaded object if (_vertices.size() == 0) // must have vertices throw std::runtime_error("Bad OBJ file: no vertices"); if (_triangles.size() == 0 && _quads.size() == 0) // must have faces throw std::runtime_error("Bad OBJ file: no faces"); if (vertexRange.min == 0) throw std::runtime_error("Bad OBJ file: faces with invalid vertex indices"); if (vertexRange.max > _vertices.size()) throw std::runtime_error("Bad OBJ file: out-of-range vertex indices"); #if 0 if (textureRange.max > m_texpoints.size()) throw std::runtime_error("Bad OBJ file: out-of-range texture indices"); if (textureRange.min == 0 && textureRange.max != 0) throw std::runtime_error("Bad OBJ file: mixed texture usage on faces"); #endif if (normalRange.max > _normals.size()) throw std::runtime_error("Bad OBJ file: out-of-range normal indices"); if (normalRange.min == 0 && normalRange.max != 0) throw std::runtime_error("Bad OBJ file: mixed normal usage on faces"); if (normalRange.max == 0) _normals.clear(); #if 0 // this is currently hardcoded, it may be parametrized later on bool recalculateNormals = false; // if there are no normals, force normal recalculation if (m_normals.size() == 0 || normalRange.max == 0) recalculateNormals = true; if (recalculateNormals) { // recalculate normals, one normal per vertex m_normals.clear(); m_normals.resize(m_vertices.size(), Vector3(0, 0, 0)); for (std::vector<Face>::iterator face = m_faces.begin(); face != m_faces.end(); ++face) { const Vector3 faceNormal((m_vertices[face->i[1]-1] - m_vertices[face->i[0]-1]).cross(m_vertices[face->i[2]-1] - m_vertices[face->i[0]-1]).normalized()); m_normals[face->i[0]-1] += faceNormal; m_normals[face->i[1]-1] += faceNormal; m_normals[face->i[2]-1] += faceNormal; std::copy(face->i, face->i+3, face->in); } // normalize generated normals for (std::vector<Vector3>::iterator normal = m_normals.begin(); normal != m_normals.end(); ++normal) { // only normalize normals that have been set (i.e. unused vertices will still have 0-length normals) if (normal->lengthSquared() > 0) normal->normalize(); } } #endif #if 0 // turn on textures if used m_textures = textureRange.min > 0; #endif if (unify) { double scale = std::max( xrange.difference(), std::max( yrange.difference(), zrange.difference() ) ); for ( size_t i = 0; i < _vertices.size(); ++i ) { _vertices[i].x -= xrange.center(); _vertices[i].x /= scale; _vertices[i].y -= yrange.center(); _vertices[i].y /= scale; _vertices[i].z -= zrange.center(); _vertices[i].z /= scale; } } for ( size_t i = 0; i < _triangles.size(); ++i ) { for ( size_t j = 0; j < 3; ++j ) { _triangles[i].vertices[j] -= 1; _triangles[i].normals[j] -= 1; } } for ( size_t i = 0; i < _quads.size(); ++i ) { for ( size_t j = 0; j < 4; ++j ) { _quads[i].vertices[j] -= 1; _quads[i].normals[j] -= 1; } } using std::swap; swap( vertices, _vertices ); swap( normals, _normals ); swap( triangles, _triangles ); swap( quads, _quads ); } diff --git a/src/objmodel.hpp b/src/loading/objmodel.hpp similarity index 95% rename from src/objmodel.hpp rename to src/loading/objmodel.hpp index f7f7f60..51a9ccb 100644 --- a/src/objmodel.hpp +++ b/src/loading/objmodel.hpp @@ -1,33 +1,33 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _OBJMODEL_HPP_ #define _OBJMODEL_HPP_ #include <vector> #include <utility> -#include "vector.hpp" -#include "model.hpp" +#include <vector.hpp> +#include <world/model.hpp> typedef std::vector< std::pair< std::string, std::string > > ObjUnknownsList; void loadObjModel(const char* filename, Model& model, bool unify = true, ObjUnknownsList* unknowns = 0, const char * expectedUnknowns = 0); #endif diff --git a/src/aabb.hpp b/src/world/aabb.hpp similarity index 100% rename from src/aabb.hpp rename to src/world/aabb.hpp diff --git a/src/block.cpp b/src/world/block.cpp similarity index 99% rename from src/block.cpp rename to src/world/block.cpp index 955bc94..0b48868 100644 --- a/src/block.cpp +++ b/src/world/block.cpp @@ -1,106 +1,105 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <stdexcept> #include <sstream> #include <fstream> #include <string> -#include "objmodel.hpp" #include "block.hpp" void Block::draw() const { if ( _model.get() ) { glScalef( 1, 1, -1 ); _model->draw(); glScalef( 1, 1, -1 ); } else { glBegin( GL_QUADS ); glNormal3f( 0, 0, 1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 0, 1, 0 ); glNormal3f( 1, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 1, -1 ); glVertex3f( 1, 1, 0 ); glNormal3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 1, -1 ); glVertex3f( 1, 1, -1 ); glNormal3f( -1, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 0, 1, -1 ); glNormal3f( 0, -1, 0 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 0, 0 ); glNormal3f( 0, 1, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 1, 1, -1 ); glVertex3f( 0, 1, -1 ); glEnd(); } } void Block::drawDl() const { if ( _blockDl == 0 ) { _blockDl = glGenLists( 1 ); glNewList( _blockDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _blockDl ); } } bool Block::collide( const AABB& aabb ) const throw() { if ( !_model.get() ) { return aabb.collide( AABB( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ) ); } for ( AabbList::const_iterator iter = _bounds.begin(); iter != _bounds.end(); ++iter ) { if ( aabb.collide( *iter ) ) return true; } return false; } diff --git a/src/block.hpp b/src/world/block.hpp similarity index 98% rename from src/block.hpp rename to src/world/block.hpp index d789e1f..cf1e374 100644 --- a/src/block.hpp +++ b/src/world/block.hpp @@ -1,65 +1,65 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _BLOCK_HPP_ #define _BLOCK_HPP_ #include <memory> #include <vector> #include <istream> #include <GL/gl.h> -#include "vector.hpp" +#include <vector.hpp> #include "model.hpp" #include "aabb.hpp" class Block { public: Block() : _model( 0 ) , _bounds() , _blockDl( 0 ) { } Block( std::auto_ptr<Model> model, std::vector< AABB > bounds) : _model( model ) , _bounds( bounds ) , _blockDl( 0 ) { } void draw() const; void drawDl() const; bool collide( const AABB& aabb ) const throw(); private: std::auto_ptr< Model > _model; typedef std::vector< AABB > AabbList; AabbList _bounds; mutable GLuint _blockDl; }; #endif // _BLOCK_HPP_ diff --git a/src/collisionaccelerator.cpp b/src/world/collisionaccelerator.cpp similarity index 100% rename from src/collisionaccelerator.cpp rename to src/world/collisionaccelerator.cpp index 3c6b3fe..860d685 100644 --- a/src/collisionaccelerator.cpp +++ b/src/world/collisionaccelerator.cpp @@ -1,92 +1,92 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // -#include "collisionaccelerator.hpp" #include <cmath> +#include "collisionaccelerator.hpp" CollisionAccelerator::CollisionAccelerator( double sectionSize ) : _sectionSize( sectionSize ) { } void CollisionAccelerator::addElement( const Element& e ) { const Element * const pe = &e; const double beginDistance = pe->zoff(); size_t beginSection = (size_t)(beginDistance / _sectionSize); size_t sectionCount = (size_t)((pe->length() + fmod(beginDistance, _sectionSize)) / _sectionSize); // make sure section array has sufficient space if ( sections.size() <= ( beginSection + sectionCount ) ) sections.resize( beginSection + sectionCount + 1 ); if ( sectionCount == 0 ) // fully contained in one section { sections[ beginSection ].complete.push_back( pe ); return; } sections[ beginSection ].beginning.push_back( pe ); ++beginSection; --sectionCount; for ( ; sectionCount > 0 ; --sectionCount, ++beginSection ) { sections[ beginSection ].running.push_back( pe ); } sections[ beginSection ].ending.push_back( pe ); } const Element * CollisionAccelerator::collide(const AABB& aabb) const { size_t section1 = ( (size_t)aabb.p1.z ) / _sectionSize, section2 = ( (size_t)aabb.p2.z ) / _sectionSize; if ( section1 >= sections.size() ) return 0; const Element * result = collide(aabb, sections[ section1 ]); if ( !result && section2 != section1 && section2 < sections.size() ) result = collide(aabb, sections[ section2 ]); return result; } const Element * CollisionAccelerator::collide(const AABB& aabb, const MapSection& section) const { const Element * result = 0; (result = collide(aabb, section.beginning)) || (result = collide(aabb, section.running)) || (result = collide(aabb, section.ending)) || (result = collide(aabb, section.complete)); return result; } const Element * CollisionAccelerator::collide(const AABB& aabb, const std::vector< const Element* >& elemreflist) const { typedef std::vector< const Element* > ElemRefList; typedef ElemRefList::const_iterator ElemRefIter; for ( ElemRefIter elemref = elemreflist.begin() ; elemref != elemreflist.end(); ++elemref ) { if ( (*elemref)->collide( aabb ) ) return *elemref; } return 0; } diff --git a/src/collisionaccelerator.hpp b/src/world/collisionaccelerator.hpp similarity index 100% rename from src/collisionaccelerator.hpp rename to src/world/collisionaccelerator.hpp diff --git a/src/element.cpp b/src/world/element.cpp similarity index 100% rename from src/element.cpp rename to src/world/element.cpp diff --git a/src/element.hpp b/src/world/element.hpp similarity index 100% rename from src/element.hpp rename to src/world/element.hpp index 9388ef2..93cd51f 100644 --- a/src/element.hpp +++ b/src/world/element.hpp @@ -1,60 +1,60 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _ELEMENT_HPP_ #define _ELEMENT_HPP_ -#include "block.hpp" #include <boost/function.hpp> +#include "block.hpp" class Game; class Element { public: typedef boost::function1<void, Game&> TriggerFn; Element( double x, double y, double z, double l, const Block * b, const Vector3& color, TriggerFn trigger = 0 ) : _pos(Vector3( x, y, z)), _length( l ), _block( b ), _color( color ), _trigger( trigger ) { } void glDraw(); void trigger(Game& game) const { if (_trigger) _trigger(game); } const Vector3& pos() const throw() { return _pos; } double xoff() const throw() { return _pos.x; } double yoff() const throw() { return _pos.y; } double zoff() const throw() { return _pos.z; } double length() const throw() { return _length; } bool collide( const AABB& aabb ) const; private: Vector3 _pos; double _length; const Block * _block; Vector3 _color; TriggerFn _trigger; }; #endif // _ELEMENT_HPP_ diff --git a/src/map.cpp b/src/world/map.cpp similarity index 98% rename from src/map.cpp rename to src/world/map.cpp index 95faba0..6be9073 100644 --- a/src/map.cpp +++ b/src/world/map.cpp @@ -1,64 +1,64 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> -#include "game.hpp" +#include <game.hpp> #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { } Map::Map( size_t sectionSize, std::vector< Element >& elements ) : _accelerator( sectionSize ) { using std::swap; swap ( elements, _elements ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = _elements.begin() ; elem != _elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = _elements.size(); } void Map::optimize() { for ( ElementList::iterator elem = _elements.begin() ; elem != _elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } diff --git a/src/map.hpp b/src/world/map.hpp similarity index 100% rename from src/map.hpp rename to src/world/map.hpp diff --git a/src/model.hpp b/src/world/model.hpp similarity index 98% rename from src/model.hpp rename to src/world/model.hpp index e0d5a70..486fb54 100644 --- a/src/model.hpp +++ b/src/world/model.hpp @@ -1,105 +1,105 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MODEL_HPP_ #define _MODEL_HPP_ #include <vector> #include <GL/gl.h> -#include "vector.hpp" +#include <vector.hpp> typedef struct { size_t ix[3]; } Triangle; typedef struct { size_t ix[4]; } Quad; template<size_t N> struct Face { size_t vertices[N]; size_t normals[N]; bool valid() { for (size_t i = 0; i < N; ++i) { if ( vertices[i] == vertices[(i+1)%N] ) return false; } return true; } }; typedef struct { std::vector< Vector3 > vertices; std::vector< Vector3 > normals; std::vector< Face<3> > trifaces; std::vector< Face<4> > quadfaces; void draw() const { glBegin( GL_TRIANGLES ); for ( size_t i = 0; i < trifaces.size(); ++i ) drawFace( trifaces[i] ); glEnd(); glBegin( GL_QUADS ); for ( size_t i = 0; i < quadfaces.size(); ++i ) drawFace( quadfaces[i] ); glEnd(); } private: template<size_t N> void drawFace( const Face<N>& face ) const { for ( size_t i = 0; i < N; ++i ) { if ( normals.size() > 0 ) { glNormal3d( normals[face.normals[i]].x, normals[face.normals[i]].y, normals[face.normals[i]].z ); } glVertex3d( vertices[face.vertices[i]].x, vertices[face.vertices[i]].y, vertices[face.vertices[i]].z ); } } } Model; #endif // _MODEL_HPP_ diff --git a/src/ship.cpp b/src/world/ship.cpp similarity index 98% rename from src/ship.cpp rename to src/world/ship.cpp index 639de7e..6e7b7b7 100644 --- a/src/ship.cpp +++ b/src/world/ship.cpp @@ -1,122 +1,122 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <cmath> #include <iostream> #include <stdexcept> +#include <loading/objmodel.hpp> #include "ship.hpp" -#include "objmodel.hpp" Ship::Ship() : _pos(Vector3(0, 0, 0)) , _size(Vector3(0.8, 0.5, 1.0)) , _shipDl(0) { } Ship::~Ship() { } void Ship::initialize() { try { loadObjModel("ship.obj", _model, true, 0, "mtl\0"); std::cout << "loaded " << _model.vertices.size() << " vertices and " << _model.trifaces.size() + _model.quadfaces.size() << " faces for ship." << std::endl; } catch (std::runtime_error& e) { std::cerr << "Warning: failed to load ship model, " "falling back to box ship.\n" "Exception caught was: " << e.what() << '\n'; } } void Ship::draw() { glTranslated( 0, _size.y / 2, -_size.z / 2 ); if ( _model.vertices.size() && _model.trifaces.size() ) { glScaled( _size.x, _size.y, -_size.z ); _model.draw(); } else { glScaled( _size.x, _size.y, _size.z ); glEnable( GL_POLYGON_OFFSET_FILL ); glPolygonOffset( 0.01f, 0.01f ); drawSimple(); glDisable( GL_POLYGON_OFFSET_FILL ); } } void Ship::drawDl() { if ( _shipDl == 0 ) { _shipDl = glGenLists( 1 ); glNewList( _shipDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _shipDl ); } } void Ship::drawSimple() { glBegin( GL_QUADS ); glNormal3d( 0, 0, 1 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glEnd(); glBegin( GL_TRIANGLES ); glNormal3d( -1, 0, -0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, 1, -0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 1, 0, -0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, -1, -0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glEnd(); } diff --git a/src/ship.hpp b/src/world/ship.hpp similarity index 100% rename from src/ship.hpp rename to src/world/ship.hpp
devnev/skyways
335db70cc43457ca22f0d4c3b2a523887188284a
Seperated map loading out of map container classes.
diff --git a/Makefile b/Makefile index d25e263..f1194e9 100644 --- a/Makefile +++ b/Makefile @@ -1,155 +1,161 @@ ########################### # prelude: do not change! # ########################### CWD:=$(shell pwd) default: all BUILDFLAGS=CFLAGS CPPFLAGS CXXFLAGS LDFLAGS define FLAGINIT_template ifndef $(1) $(1)= endif endef $(foreach flag,$(BUILDFLAGS),$(eval $(call FLAGINIT_template,$(flag)))) ###################################### # configuration: change things here. # ###################################### PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl HEADERS= \ src/aabb.hpp \ src/block.hpp \ + src/blockloader.hpp \ src/collisionaccelerator.hpp \ src/configuration.hpp \ src/controller.hpp \ src/element.hpp \ src/map.hpp \ + src/mapgenerator.hpp \ + src/maploader.hpp \ src/model.hpp \ src/objmodel.hpp \ src/shader.hpp \ src/ship.hpp \ src/textprinter.hpp \ src/vector.hpp \ src/game.hpp SkywasyGlut_HEADERS= $(HEADERS) \ src/configparser.hpp SkywasyQt_HEADERS= $(HEADERS) \ src/qtconfigparser.hpp \ src/qtwindow.hpp SkywaysSdl_HEADERS= $(HEADERS) \ src/configparser.hpp CXXSOURCES= \ src/block.cpp \ + src/blockloader.cpp \ src/collisionaccelerator.cpp \ src/configuration.cpp \ src/controller.cpp \ src/element.cpp \ src/map.cpp \ + src/mapgenerator.cpp \ + src/maploader.cpp \ src/objmodel.cpp \ src/shader.cpp \ src/ship.cpp \ src/textprinter.cpp \ src/game.cpp SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/glutmain.cpp SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ src/moc_qtwindow.cpp \ src/qtconfigparser.cpp \ src/qtmain.cpp \ src/qtwindow.cpp SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/sdlmain.cpp CPPFLAGS+= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 LDFLAGS+= -lGL -lboost_filesystem -lftgl -lGLEW SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) #CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) #CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) #SOURCES=$(CSOURCES) $(CXXSOURCES) #HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CXXDEP_template %_$(1).d: %.cpp set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) ################################# # extra stuff: change as needed # ################################# clean: rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/src/block.cpp b/src/block.cpp index e222e5a..955bc94 100644 --- a/src/block.cpp +++ b/src/block.cpp @@ -1,131 +1,106 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <stdexcept> #include <sstream> #include <fstream> #include <string> #include "objmodel.hpp" #include "block.hpp" void Block::draw() const { - if (model.vertices.size() > 0) + if ( _model.get() ) { glScalef( 1, 1, -1 ); - model.draw(); + _model->draw(); glScalef( 1, 1, -1 ); } else { glBegin( GL_QUADS ); glNormal3f( 0, 0, 1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 0, 1, 0 ); glNormal3f( 1, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 1, -1 ); glVertex3f( 1, 1, 0 ); glNormal3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 1, -1 ); glVertex3f( 1, 1, -1 ); glNormal3f( -1, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 0, 1, -1 ); glNormal3f( 0, -1, 0 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 0, 0 ); glNormal3f( 0, 1, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 1, 1, -1 ); glVertex3f( 0, 1, -1 ); glEnd(); } } void Block::drawDl() const { if ( _blockDl == 0 ) { _blockDl = glGenLists( 1 ); glNewList( _blockDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _blockDl ); } } -std::auto_ptr< Block > Block::fromFile( const std::string& filename ) -{ - std::auto_ptr< Block > block( new Block() ); - ObjUnknownsList objunknowns; - - loadObjModel( filename.c_str(), block->model, false, &objunknowns, "b\0" ); - - for ( ObjUnknownsList::iterator unknown = objunknowns.begin(); - unknown != objunknowns.end(); ++unknown ) - { - if ( unknown->first == "b" ) - { - std::istringstream iss( unknown->second ); - std::string cmd; - iss >> cmd; - - AABB aabb; - iss >> aabb.p1.x >> aabb.p1.y >> aabb.p1.z - >> aabb.p2.x >> aabb.p2.y >> aabb.p2.z; - block->bounds.push_back( aabb ); - } - } - return block; -} - bool Block::collide( const AABB& aabb ) const throw() { - if ( model.vertices.size() == 0 ) + if ( !_model.get() ) { return aabb.collide( AABB( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ) ); } - for ( AabbList::const_iterator iter = bounds.begin(); - iter != bounds.end(); ++iter ) + for ( AabbList::const_iterator iter = _bounds.begin(); + iter != _bounds.end(); ++iter ) { if ( aabb.collide( *iter ) ) return true; } return false; } diff --git a/src/block.hpp b/src/block.hpp index 1eeb21f..d789e1f 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -1,56 +1,65 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _BLOCK_HPP_ #define _BLOCK_HPP_ #include <memory> #include <vector> #include <istream> #include <GL/gl.h> #include "vector.hpp" #include "model.hpp" #include "aabb.hpp" class Block { public: - Block() : _blockDl( 0 ) { } + Block() + : _model( 0 ) + , _bounds() + , _blockDl( 0 ) + { + } + + Block( std::auto_ptr<Model> model, std::vector< AABB > bounds) + : _model( model ) + , _bounds( bounds ) + , _blockDl( 0 ) + { + } void draw() const; void drawDl() const; - static std::auto_ptr< Block > fromStream( std::istream& is ); - static std::auto_ptr< Block > fromFile( const std::string& filename ); - bool collide( const AABB& aabb ) const throw(); private: - Model model; + std::auto_ptr< Model > _model; typedef std::vector< AABB > AabbList; - AabbList bounds; + AabbList _bounds; mutable GLuint _blockDl; }; #endif // _BLOCK_HPP_ diff --git a/src/blockloader.cpp b/src/blockloader.cpp new file mode 100644 index 0000000..4bf54f8 --- /dev/null +++ b/src/blockloader.cpp @@ -0,0 +1,59 @@ +#include <sstream> +#include <vector> +#include <boost/filesystem.hpp> +#include <boost/filesystem/fstream.hpp> +#include "objmodel.hpp" +#include "blockloader.hpp" + +void BlockLoader::loadDirectory( const char * directory, boost::ptr_map< std::string, Block >& blocks ) +{ + boost::ptr_map< std::string, Block > newBlocks; + + using namespace boost::filesystem; + path block_dir( directory ); + if ( !exists( block_dir ) ) + return; + for ( recursive_directory_iterator block_fs_entry( block_dir ) ; + block_fs_entry != recursive_directory_iterator() ; + ++block_fs_entry ) + { + if ( is_directory( block_fs_entry->status() ) ) + continue; + std::string block_path; + path::iterator iter = block_fs_entry->path().begin(); + ++iter; + if ( iter != block_fs_entry->path().end() ) + block_path = *iter; + for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) + block_path = block_path + "/" + *iter; + newBlocks.insert( block_path, load( block_fs_entry->path().string() ) ); + } + + blocks.transfer( newBlocks ); +} + +std::auto_ptr< Block > BlockLoader::load( const std::string& filename ) +{ + ObjUnknownsList objunknowns; + std::auto_ptr< Model > model( new Model() ); + loadObjModel( filename.c_str(), *model, false, &objunknowns, "b\0" ); + std::vector< AABB > bounds; + + for ( ObjUnknownsList::iterator unknown = objunknowns.begin(); + unknown != objunknowns.end(); ++unknown ) + { + if ( unknown->first == "b" ) + { + std::istringstream iss( unknown->second ); + std::string cmd; + iss >> cmd; + + AABB aabb; + iss >> aabb.p1.x >> aabb.p1.y >> aabb.p1.z + >> aabb.p2.x >> aabb.p2.y >> aabb.p2.z; + bounds.push_back( aabb ); + } + } + return std::auto_ptr< Block >( new Block( model, bounds ) ); +} + diff --git a/src/blockloader.hpp b/src/blockloader.hpp new file mode 100644 index 0000000..45debf5 --- /dev/null +++ b/src/blockloader.hpp @@ -0,0 +1,38 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _BLOCKLOADER_HPP_ +#define _BLOCKLOADER_HPP_ + +#include <memory> +#include <string> +#include <boost/ptr_container/ptr_map.hpp> +#include "block.hpp" + +class BlockLoader +{ + +public: + + void loadDirectory( const char * directory, boost::ptr_map< std::string, Block >& block ); + std::auto_ptr< Block > load( const std::string& filename ); + +}; + +#endif // _BLOCKLOADER_HPP_ diff --git a/src/controller.cpp b/src/controller.cpp index f09deee..2ac6fd2 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,197 +1,211 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" +#include "maploader.hpp" +#include "mapgenerator.hpp" +#include "blockloader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) - : _game( game ), _map( 10 ) + : _game( game ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } +void Controller::loadBlocks() +{ + BlockLoader bl; + boost::ptr_map< std::string, Block > blocks; + bl.loadDirectory( "blocks", blocks ); + _game->addBlocks( blocks ); +} + void Controller::loadMap( std::string filename ) { - _map.loadBlocks(); + loadBlocks(); + MapLoader ml( &_game->getBlocks() ); std::ifstream mapFile( filename.c_str() ); - _map.loadMap( mapFile ); - _game->setMap( _map ); + MapInfo mapinfo; + ml.loadMap( mapFile, mapinfo ); + _game->setMap( mapinfo.map ); + _game->setPos( mapinfo.startPos ); } void Controller::generateMap() { - _map.loadBlocks(); - srand(time(0)); - _map.generateMap(); - _game->setMap( _map ); + loadBlocks(); + MapGenerator mg( &_game->getBlocks() ); + MapInfo mapinfo; + mg.generate( mapinfo ); + _game->setMap( mapinfo.map ); + _game->setPos( mapinfo.startPos ); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glDepthFunc( GL_LEQUAL ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); - - _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_DEPTH_BUFFER_BIT ); // draw gradient background glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, 1, 1, 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glBegin( GL_QUADS ); glColor3f(0.1, 0.1, 0.1); glVertex2f(0, 0); glColor3f(0.15, 0.05, 0); glVertex2f(0, 1); glColor3f(0.15, 0.05, 0); glVertex2f(1, 1); glColor3f(0.1, 0.1, 0.1); glVertex2f(1, 0); glEnd(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); } diff --git a/src/controller.hpp b/src/controller.hpp index 34c6d52..dac7a00 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,76 +1,76 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ #include <memory> #include "map.hpp" #include "game.hpp" class TextPrinter; class ShaderProgram; class Controller { public: typedef void (*QuitCallback)(); Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ); ~Controller(); enum { JUMP_KEY = 1, STRAFE_L_KEY = 2, STRAFE_R_KEY = 3, ACCEL_KEY = 4, DECEL_KEY = 5, QUIT_KEY = 6, }; void keydown( int key ); void keyup( int key ); + void loadBlocks(); void loadMap( std::string filename ); void generateMap(); void initialize(); void resize( int width, int height ); void draw(); void update( int difference ); private: std::auto_ptr< Game > _game; - Map _map; double _camy, _camz, _camrot; QuitCallback _quitcb; std::auto_ptr< TextPrinter > _printer; size_t _windowwidth, _windowheight; std::auto_ptr< ShaderProgram > _shaderProgram; }; #endif // _CONTROLLER_HPP_ diff --git a/src/game.cpp b/src/game.cpp index f11eb11..3a4cd94 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,150 +1,152 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> #include "shader.hpp" #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; + std::string empty; + _blocks.insert( empty, new Block() ); } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); const Element * collision; if ( ( collision = _map->collide( shipAabb.offset( newPos ) ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) { _grounded = true; collision->trigger( *this ); } _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { kill( "You dropped into the void!" ); } } void Game::suicide() { kill( "You committed suicide!" ); } void Game::explode() { kill( "You exploded!" ); } void Game::kill( const std::string & cause ) { _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index 73df8b1..84048ff 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,74 +1,78 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); - void setMap(Map& map) throw() { _map = &map; _ship.pos() = _map->startPoint(); } + void addBlocks(boost::ptr_map< std::string, Block >& blocks) { _blocks.transfer( blocks ); } + void setMap(std::auto_ptr<Map> map) throw() { _map = map; _map->optimize(); } + void setPos(const Vector3& pos) throw() { _ship.pos() = pos; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } + const boost::ptr_map< std::string, Block >& getBlocks() { return _blocks; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); void suicide(); void explode(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: + boost::ptr_map< std::string, Block > _blocks; Ship _ship; - Map* _map; + std::auto_ptr< Map > _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_ diff --git a/src/map.cpp b/src/map.cpp index 746d90b..95faba0 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,318 +1,64 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // -#include <boost/filesystem.hpp> -#include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { - std::string empty; - blocks.insert( empty, new Block() ); } -void Map::glDraw( double ) +Map::Map( size_t sectionSize, std::vector< Element >& elements ) + : _accelerator( sectionSize ) { - for ( ElementList::iterator elem = elements.begin() ; - elem != elements.end(); ++elem ) - { - elem->glDraw(); - } - _elementsDrawn = elements.size(); + using std::swap; + swap ( elements, _elements ); } -void Map::loadBlocks() +void Map::glDraw( double ) { - using namespace boost::filesystem; - path block_dir( "blocks" ); - if ( !exists( block_dir ) ) - return; - for ( recursive_directory_iterator block_fs_entry( block_dir ) ; - block_fs_entry != recursive_directory_iterator() ; - ++block_fs_entry ) + for ( ElementList::iterator elem = _elements.begin() ; + elem != _elements.end(); ++elem ) { - if ( is_directory( block_fs_entry->status() ) ) - continue; - std::string block_path; - path::iterator iter = block_fs_entry->path().begin(); - ++iter; - if ( iter != block_fs_entry->path().end() ) - block_path = *iter; - for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) - block_path = block_path + "/" + *iter; - blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); + elem->glDraw(); } + _elementsDrawn = _elements.size(); } void Map::optimize() { - for ( ElementList::iterator elem = elements.begin() ; - elem != elements.end(); ++elem ) + for ( ElementList::iterator elem = _elements.begin() ; + elem != _elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } - -void Map::generateMap() -{ - _accelerator.clear(); - elements.clear(); - elements.push_back(Element( - 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) - )); - - size_t width = 7; - size_t base = 0; - std::vector< size_t > running(width, 0); - running[width/2] = 20; - - for (size_t i = 0; i < 100; ++i) - { - size_t distance = rand()%18+8; - size_t length = rand()%20+2; - size_t col; - do { - col = rand()%width; - } while (running[col] > 0); - elements.push_back(Element( - (int)col - ((int)width)/2, - ((double)(rand() % 5))/4 - 0.5, - base + distance, - length, - block( "" ), - Vector3( - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX - ) - )); - running[col] += distance + length; - size_t mindist = distance + length; - for (size_t j = 0; j < width; ++j) - mindist = std::min(mindist, running[j]); - for (size_t j = 0; j < width; ++j) - running[j] -= mindist; - base += mindist; - } - _startPoint = Vector3(0.5, 0, 0); -} - -struct Row -{ - std::string data; - double start, length; -}; - -struct Column -{ - char key; - double start, length; -}; - -struct BlockPos -{ - BlockPos() : block(0), ypos(0.0) { } - const Block * block; - double ypos; - Element::TriggerFn tfn; -}; - -void parseAlias( - std::istream& is - , const boost::ptr_map< std::string, Block >& blocks - , std::vector< std::list< BlockPos > >& aliases - ) -{ - char key; - is >> key; - if ( key < 0 ) - throw std::runtime_error( std::string("Invalid alias name ") + key ); - BlockPos pos; - std::string blockName; - while ( is >> blockName ) - { - if ( blocks.find( blockName ) == blocks.end() ) - throw std::runtime_error( "Unknown block " + blockName ); - else - pos.block = blocks.find( blockName )->second; - - std::string tmp; - if (!( is >> tmp )) - throw std::runtime_error( "Unexpected end of line." ); - if (tmp.size() == 1 && std::isalpha(tmp[0])) - { - switch ( tmp[0] ) - { - case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; - default: pos.tfn = 0; break; - } - if (!( is >> tmp )) - throw std::runtime_error( "Unexpected end of line." ); - } - else - pos.tfn = 0; - std::istringstream( tmp ) >> pos.ypos; - - aliases[ key ].push_back( pos ); - } -} - -void parseRow( size_t columns, const Row& row - , std::vector< Column >& runningdata - , const std::vector< std::list< BlockPos > >& aliases - , std::vector< Element >& elements - ) -{ - for (size_t i = 0; i < columns; ++i) - { - char key = ' '; - if ( !row.data.empty() ) - { - key = row.data[i]; - if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) - throw std::runtime_error( std::string("Invalid alias name ") + key ); - if ( key == runningdata[i].key ) - { - runningdata[i].length += row.length; - continue; - } - } - - if ( runningdata[i].key != ' ' ) - { - for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); - posIter != aliases[runningdata[i].key].end(); ++posIter) - { - elements.push_back(Element( - ( (double)i ) - ( (double)columns ) / 2, - posIter->ypos, runningdata[i].start, runningdata[i].length, - posIter->block, - Vector3( - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX - ), - posIter->tfn - )); - } - } - - if ( !row.data.empty() ) - { - runningdata[i].key = key; - runningdata[i].start = row.start; - runningdata[i].length = row.length; - } - } -} - -void parseMap( size_t columns - , const std::vector< std::string >& maplines - , const std::vector< std::list< BlockPos > >& aliases - , std::vector< Element >& elements - ) -{ - Column emptyColumn = { ' ', 0, 0 }; - Row row; - std::vector< Column > runningdata(columns, emptyColumn); - row.start = 0; - - for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); - mapiter != maplines.end(); ++mapiter ) - { - const std::string& line = *mapiter; - size_t seperator = line.find(':'); - if ( seperator == std::string::npos ) - throw std::runtime_error( "Missing seperator in map row." ); - if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &row.length ) != 1 ) - throw std::runtime_error( "Invalid row length in map row." ); - row.data = line.substr( seperator+1 ); - if ( row.data.length() > columns ) - throw std::runtime_error( "Bad row size." ); - else if ( row.data.length() < columns ) - row.data.resize( columns, ' ' ); - parseRow( columns, row, runningdata, aliases, elements ); - row.start += row.length; - } - row.data.clear(); - parseRow( columns, row, runningdata, aliases, elements ); -} - -void Map::loadMap( std::istream& is ) -{ - std::string line; - std::vector< std::list< BlockPos > > aliases(256); - std::vector< Element > newElements; - size_t columns = 0; - Vector3 startPoint = Vector3( 0.5, 0, 0 ); - std::vector< std::string > maplines; - - while ( std::getline( is, line ) ) - { - std::istringstream iss( line ); - std::string cmd; - if (!( iss >> cmd )) - continue; - else if ( cmd == "alias" ) - { - parseAlias( iss, blocks, aliases ); - } - else if ( cmd == "start" ) - { - if (!( iss >> startPoint.x >> startPoint.y )) - throw std::runtime_error( "Unexpected end of line in start coordinates." ); - } - else if ( cmd == "map" ) - { - std::string delim; - if (!( iss >> columns )) - throw std::runtime_error( "Unexpected end of line before map width." ); - if (!( iss >> delim )) - throw std::runtime_error( "Unexpected end of line before map delim." ); - while ( is && std::getline( is, line ) && line != delim ) - maplines.push_back(line); - if ( line != delim ) - throw std::runtime_error( "Unexpected eof during map block." ); - } - } - - if ( maplines.empty() ) - throw std::runtime_error( "Missing/empty map block." ); - - parseMap( columns, maplines, aliases, newElements ); - - _accelerator.clear(); - using std::swap; - swap( elements, newElements ); - _startPoint = startPoint; -} diff --git a/src/map.hpp b/src/map.hpp index 7141287..a336096 100644 --- a/src/map.hpp +++ b/src/map.hpp @@ -1,72 +1,61 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MAP_HPP_ #define _MAP_HPP_ #include <vector> #include <istream> #include <boost/ptr_container/ptr_map.hpp> #include "element.hpp" #include "aabb.hpp" #include "collisionaccelerator.hpp" class Map { public: Map( size_t sectionSize ); + Map( size_t sectionSize, std::vector< Element >& elements ); void glDraw( double zmin = 0 ); - void loadBlocks(); - - void generateMap(); - void loadMap( std::istream& is ); void optimize(); - Block * block( const char * name ) { return &blocks.at( name ); } - // statistic functions size_t elementsDrawn() const throw() { return _elementsDrawn; } - size_t blocksLoaded() const throw() { return blocks.size(); } double lowestPoint() const throw() { return -1; /* TODO: calculate */ } - const Vector3& startPoint() const throw() { return _startPoint; } // collide AABB with map. // assumes aabb.size().z<sectionSize const Element * collide( const AABB& aabb ); private: CollisionAccelerator _accelerator; typedef std::vector< Element > ElementList; - ElementList elements; + ElementList _elements; size_t _elementsDrawn; // for statistics - boost::ptr_map< std::string, Block > blocks; - - Vector3 _startPoint; - }; #endif // _MAP_HPP_ diff --git a/src/mapgenerator.cpp b/src/mapgenerator.cpp new file mode 100644 index 0000000..bc18ef4 --- /dev/null +++ b/src/mapgenerator.cpp @@ -0,0 +1,47 @@ + +#include "mapgenerator.hpp" + +void MapGenerator::generate( MapInfo& mapinfo ) +{ + std::vector< Element > elements; + elements.clear(); + elements.push_back(Element( + 0, -1, 0, 20, &_blocks->at( "" ), Vector3( 1, 1, 1 ) + )); + + size_t width = 7; + size_t base = 0; + std::vector< size_t > running(width, 0); + running[width/2] = 20; + + for (size_t i = 0; i < 100; ++i) + { + size_t distance = rand()%18+8; + size_t length = rand()%20+2; + size_t col; + do { + col = rand()%width; + } while (running[col] > 0); + elements.push_back(Element( + (int)col - ((int)width)/2, + ((double)(rand() % 5))/4 - 0.5, + base + distance, + length, + &_blocks->at( "" ), + Vector3( + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX + ) + )); + running[col] += distance + length; + size_t mindist = distance + length; + for (size_t j = 0; j < width; ++j) + mindist = std::min(mindist, running[j]); + for (size_t j = 0; j < width; ++j) + running[j] -= mindist; + base += mindist; + } + mapinfo.map.reset( new Map( 10, elements ) ); + mapinfo.startPos = Vector3(0.5, 0, 0); +} diff --git a/src/mapgenerator.hpp b/src/mapgenerator.hpp new file mode 100644 index 0000000..050d0d9 --- /dev/null +++ b/src/mapgenerator.hpp @@ -0,0 +1,20 @@ + +#include "maploader.hpp" + +class MapGenerator +{ + +public: + + MapGenerator( const boost::ptr_map< std::string, Block > * blocks ) + : _blocks( blocks ) + { + } + + void generate( MapInfo& mapinfo ); + +private: + + const boost::ptr_map< std::string, Block > * _blocks; + +}; diff --git a/src/maploader.cpp b/src/maploader.cpp new file mode 100644 index 0000000..cc2777f --- /dev/null +++ b/src/maploader.cpp @@ -0,0 +1,200 @@ +#include <cctype> +#include <functional> +#include <istream> +#include <list> +#include <sstream> +#include <stdexcept> +#include <string> +#include <vector> +#include "block.hpp" +#include "element.hpp" +#include "game.hpp" +#include "maploader.hpp" + +struct Row +{ + std::string data; + double start, length; +}; + +struct Column +{ + char key; + double start, length; +}; + +struct BlockPos +{ + BlockPos() : block(0), ypos(0.0) { } + const Block * block; + double ypos; + Element::TriggerFn tfn; +}; + +void parseAlias( + std::istream& is + , const boost::ptr_map< std::string, Block >& blocks + , std::vector< std::list< BlockPos > >& aliases + ) +{ + char key; + is >> key; + if ( key < 0 ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + BlockPos pos; + std::string blockName; + while ( is >> blockName ) + { + if ( blocks.find( blockName ) == blocks.end() ) + throw std::runtime_error( "Unknown block " + blockName ); + else + pos.block = blocks.find( blockName )->second; + + std::string tmp; + if (!( is >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); + if (tmp.size() == 1 && std::isalpha(tmp[0])) + { + switch ( tmp[0] ) + { + case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; + default: pos.tfn = 0; break; + } + if (!( is >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); + } + else + pos.tfn = 0; + std::istringstream( tmp ) >> pos.ypos; + + aliases[ key ].push_back( pos ); + } +} + +void parseRow( size_t columns, const Row& row + , std::vector< Column >& runningdata + , const std::vector< std::list< BlockPos > >& aliases + , std::vector< Element >& elements + ) +{ + for (size_t i = 0; i < columns; ++i) + { + char key = ' '; + if ( !row.data.empty() ) + { + key = row.data[i]; + if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + if ( key == runningdata[i].key ) + { + runningdata[i].length += row.length; + continue; + } + } + + if ( runningdata[i].key != ' ' ) + { + for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); + posIter != aliases[runningdata[i].key].end(); ++posIter) + { + elements.push_back(Element( + ( (double)i ) - ( (double)columns ) / 2, + posIter->ypos, runningdata[i].start, runningdata[i].length, + posIter->block, + Vector3( + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX + ), + posIter->tfn + )); + } + } + + if ( !row.data.empty() ) + { + runningdata[i].key = key; + runningdata[i].start = row.start; + runningdata[i].length = row.length; + } + } +} + +void parseMap( size_t columns + , const std::vector< std::string >& maplines + , const std::vector< std::list< BlockPos > >& aliases + , std::vector< Element >& elements + ) +{ + Column emptyColumn = { ' ', 0, 0 }; + Row row; + std::vector< Column > runningdata(columns, emptyColumn); + row.start = 0; + + for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); + mapiter != maplines.end(); ++mapiter ) + { + const std::string& line = *mapiter; + size_t seperator = line.find(':'); + if ( seperator == std::string::npos ) + throw std::runtime_error( "Missing seperator in map row." ); + if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &row.length ) != 1 ) + throw std::runtime_error( "Invalid row length in map row." ); + row.data = line.substr( seperator+1 ); + if ( row.data.length() > columns ) + throw std::runtime_error( "Bad row size." ); + else if ( row.data.length() < columns ) + row.data.resize( columns, ' ' ); + parseRow( columns, row, runningdata, aliases, elements ); + row.start += row.length; + } + row.data.clear(); + parseRow( columns, row, runningdata, aliases, elements ); +} + +void MapLoader::loadMap( std::istream& is, MapInfo& mapinfo ) +{ + std::string line; + std::vector< std::list< BlockPos > > aliases(256); + std::vector< Element > elements; + size_t columns = 0; + std::vector< std::string > maplines; + Vector3 startPos = Vector3( 0.5, 0, 0 ); + + while ( std::getline( is, line ) ) + { + std::istringstream iss( line ); + std::string cmd; + if (!( iss >> cmd )) + continue; + else if ( cmd == "alias" ) + { + parseAlias( iss, *_blocks, aliases ); + } + else if ( cmd == "start" ) + { + if (!( iss >> startPos.x >> startPos.y )) + throw std::runtime_error( "Unexpected end of line in start coordinates." ); + } + else if ( cmd == "map" ) + { + std::string delim; + if (!( iss >> columns )) + throw std::runtime_error( "Unexpected end of line before map width." ); + if (!( iss >> delim )) + throw std::runtime_error( "Unexpected end of line before map delim." ); + while ( is && std::getline( is, line ) && line != delim ) + maplines.push_back(line); + if ( line != delim ) + throw std::runtime_error( "Unexpected eof during map block." ); + } + } + + if ( maplines.empty() ) + throw std::runtime_error( "Missing/empty map block." ); + + parseMap( columns, maplines, aliases, elements ); + + mapinfo.map.reset( new Map( 10, elements ) ); + mapinfo.startPos = startPos; +} diff --git a/src/maploader.hpp b/src/maploader.hpp new file mode 100644 index 0000000..f627c1f --- /dev/null +++ b/src/maploader.hpp @@ -0,0 +1,35 @@ + +#ifndef _MAPLOADER_HPP_ +#define _MAPLOADER_HPP_ + +#include <memory> +#include <istream> +#include <boost/ptr_container/ptr_map.hpp> +#include "vector.hpp" +#include "map.hpp" + +struct MapInfo +{ + std::auto_ptr< Map > map; + Vector3 startPos; +}; + +class MapLoader +{ + +public: + + MapLoader( const boost::ptr_map< std::string, Block > * blocks ) + : _blocks( blocks ) + { + } + + void loadMap( std::istream& is, MapInfo& mapinfo ); + +private: + + const boost::ptr_map< std::string, Block > * _blocks; + +}; + +#endif // _MAPLOADER_HPP_
devnev/skyways
8b9adae3be119bea6620be6aa8e40f32c56137b4
Created seperate method to parse individual map rows.
diff --git a/src/map.cpp b/src/map.cpp index ea48de1..746d90b 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,322 +1,318 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } +struct Row +{ + std::string data; + double start, length; +}; + struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(0), ypos(0.0) { } const Block * block; double ypos; Element::TriggerFn tfn; }; void parseAlias( std::istream& is , const boost::ptr_map< std::string, Block >& blocks , std::vector< std::list< BlockPos > >& aliases ) { char key; is >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; std::string blockName; while ( is >> blockName ) { if ( blocks.find( blockName ) == blocks.end() ) throw std::runtime_error( "Unknown block " + blockName ); else pos.block = blocks.find( blockName )->second; std::string tmp; if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } -void parseMap( size_t columns - , const std::vector< std::string >& maplines +void parseRow( size_t columns, const Row& row + , std::vector< Column >& runningdata , const std::vector< std::list< BlockPos > >& aliases , std::vector< Element >& elements ) { - Column emptyColumn = { ' ', 0, 0 }; - std::vector< Column > runningdata(columns, emptyColumn); - double rowlength, position = 0.0; - - for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); - mapiter != maplines.end(); ++mapiter ) + for (size_t i = 0; i < columns; ++i) { - const std::string& line = *mapiter; - size_t seperator = line.find(':'); - if ( seperator == std::string::npos ) - throw std::runtime_error( "Missing seperator in map row." ); - if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) - throw std::runtime_error( "Invalid row length in map row." ); - std::string row = line.substr( seperator+1 ); - if ( row.length() > columns ) - throw std::runtime_error( "Bad row size." ); - else if ( row.length() < columns ) - row.resize( columns, ' ' ); - for (size_t i = 0; i < columns; ++i) + char key = ' '; + if ( !row.data.empty() ) { - char key = row[i]; + key = row.data[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { - runningdata[i].length += rowlength; - } - else - { - if ( runningdata[i].key != ' ' ) - { - for ( std::list< BlockPos >::const_iterator posIter = - aliases[runningdata[i].key].begin(); - posIter != aliases[runningdata[i].key].end(); - ++posIter) - { - elements.push_back(Element( - ( (double)i ) - ( (double)columns ) / 2, - posIter->ypos, - runningdata[i].start, - runningdata[i].length, - posIter->block, - Vector3( - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX, - ( (double)rand() ) / RAND_MAX - ), - posIter->tfn - )); - } - } - runningdata[i].key = key; - runningdata[i].start = position; - runningdata[i].length = rowlength; + runningdata[i].length += row.length; + continue; } } - position += rowlength; - } - for (size_t i = 0; i < columns; ++i) - { + if ( runningdata[i].key != ' ' ) { - for ( std::list< BlockPos >::const_iterator posIter = - aliases[runningdata[i].key].begin(); - posIter != aliases[runningdata[i].key].end(); - ++posIter) + for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); + posIter != aliases[runningdata[i].key].end(); ++posIter) { elements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, - posIter->ypos, - runningdata[i].start, - runningdata[i].length, + posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } + + if ( !row.data.empty() ) + { + runningdata[i].key = key; + runningdata[i].start = row.start; + runningdata[i].length = row.length; + } + } +} + +void parseMap( size_t columns + , const std::vector< std::string >& maplines + , const std::vector< std::list< BlockPos > >& aliases + , std::vector< Element >& elements + ) +{ + Column emptyColumn = { ' ', 0, 0 }; + Row row; + std::vector< Column > runningdata(columns, emptyColumn); + row.start = 0; + + for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); + mapiter != maplines.end(); ++mapiter ) + { + const std::string& line = *mapiter; + size_t seperator = line.find(':'); + if ( seperator == std::string::npos ) + throw std::runtime_error( "Missing seperator in map row." ); + if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &row.length ) != 1 ) + throw std::runtime_error( "Invalid row length in map row." ); + row.data = line.substr( seperator+1 ); + if ( row.data.length() > columns ) + throw std::runtime_error( "Bad row size." ); + else if ( row.data.length() < columns ) + row.data.resize( columns, ' ' ); + parseRow( columns, row, runningdata, aliases, elements ); + row.start += row.length; } + row.data.clear(); + parseRow( columns, row, runningdata, aliases, elements ); } void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; size_t columns = 0; Vector3 startPoint = Vector3( 0.5, 0, 0 ); std::vector< std::string > maplines; while ( std::getline( is, line ) ) { std::istringstream iss( line ); std::string cmd; if (!( iss >> cmd )) continue; else if ( cmd == "alias" ) { parseAlias( iss, blocks, aliases ); } else if ( cmd == "start" ) { if (!( iss >> startPoint.x >> startPoint.y )) throw std::runtime_error( "Unexpected end of line in start coordinates." ); } else if ( cmd == "map" ) { std::string delim; if (!( iss >> columns )) throw std::runtime_error( "Unexpected end of line before map width." ); if (!( iss >> delim )) throw std::runtime_error( "Unexpected end of line before map delim." ); while ( is && std::getline( is, line ) && line != delim ) maplines.push_back(line); if ( line != delim ) throw std::runtime_error( "Unexpected eof during map block." ); } } if ( maplines.empty() ) throw std::runtime_error( "Missing/empty map block." ); parseMap( columns, maplines, aliases, newElements ); _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; }
devnev/skyways
da88ae4e11e7a3e2a025067292b1302c5fd5c199
Seperated parsing map tiles out of loadMap method.
diff --git a/src/map.cpp b/src/map.cpp index bfc55e2..ea48de1 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,313 +1,322 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(0), ypos(0.0) { } const Block * block; double ypos; Element::TriggerFn tfn; }; void parseAlias( std::istream& is , const boost::ptr_map< std::string, Block >& blocks , std::vector< std::list< BlockPos > >& aliases ) { char key; is >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; std::string blockName; while ( is >> blockName ) { if ( blocks.find( blockName ) == blocks.end() ) throw std::runtime_error( "Unknown block " + blockName ); else pos.block = blocks.find( blockName )->second; std::string tmp; if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( is >> tmp )) throw std::runtime_error( "Unexpected end of line." ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } -void Map::loadMap( std::istream& is ) +void parseMap( size_t columns + , const std::vector< std::string >& maplines + , const std::vector< std::list< BlockPos > >& aliases + , std::vector< Element >& elements + ) { - std::string line; - std::vector< std::list< BlockPos > > aliases(256); - std::vector< Element > newElements; - size_t columns = 0; - Vector3 startPoint = Vector3( 0.5, 0, 0 ); - std::vector< std::string > maplines; - - while ( std::getline( is, line ) ) - { - std::istringstream iss( line ); - std::string cmd; - if (!( iss >> cmd )) - continue; - else if ( cmd == "alias" ) - { - parseAlias( iss, blocks, aliases ); - } - else if ( cmd == "start" ) - { - if (!( iss >> startPoint.x >> startPoint.y )) - throw std::runtime_error( "Unexpected end of line in start coordinates." ); - } - else if ( cmd == "map" ) - { - std::string delim; - if (!( iss >> columns )) - throw std::runtime_error( "Unexpected end of line before map width." ); - if (!( iss >> delim )) - throw std::runtime_error( "Unexpected end of line before map delim." ); - while ( is && std::getline( is, line ) && line != delim ) - maplines.push_back(line); - if ( line != delim ) - throw std::runtime_error( "Unexpected eof during map block." ); - } - } - - if ( maplines.empty() ) - throw std::runtime_error( "Missing/empty map block." ); - Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; - for ( std::vector< std::string >::iterator mapiter = maplines.begin(); + for ( std::vector< std::string >::const_iterator mapiter = maplines.begin(); mapiter != maplines.end(); ++mapiter ) { const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { - for ( std::list< BlockPos >::iterator posIter = + for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { - newElements.push_back(Element( + elements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { - for ( std::list< BlockPos >::iterator posIter = + for ( std::list< BlockPos >::const_iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { - newElements.push_back(Element( + elements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } +} + +void Map::loadMap( std::istream& is ) +{ + std::string line; + std::vector< std::list< BlockPos > > aliases(256); + std::vector< Element > newElements; + size_t columns = 0; + Vector3 startPoint = Vector3( 0.5, 0, 0 ); + std::vector< std::string > maplines; + + while ( std::getline( is, line ) ) + { + std::istringstream iss( line ); + std::string cmd; + if (!( iss >> cmd )) + continue; + else if ( cmd == "alias" ) + { + parseAlias( iss, blocks, aliases ); + } + else if ( cmd == "start" ) + { + if (!( iss >> startPoint.x >> startPoint.y )) + throw std::runtime_error( "Unexpected end of line in start coordinates." ); + } + else if ( cmd == "map" ) + { + std::string delim; + if (!( iss >> columns )) + throw std::runtime_error( "Unexpected end of line before map width." ); + if (!( iss >> delim )) + throw std::runtime_error( "Unexpected end of line before map delim." ); + while ( is && std::getline( is, line ) && line != delim ) + maplines.push_back(line); + if ( line != delim ) + throw std::runtime_error( "Unexpected eof during map block." ); + } + } + + if ( maplines.empty() ) + throw std::runtime_error( "Missing/empty map block." ); + + parseMap( columns, maplines, aliases, newElements ); _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; }
devnev/skyways
dc44f62a7c921f19963ee4e5c611017ed0b7a324
Seperated alias parsing out of loadMap.
diff --git a/src/map.cpp b/src/map.cpp index 4282ddf..bfc55e2 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,304 +1,313 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(0), ypos(0.0) { } const Block * block; double ypos; Element::TriggerFn tfn; }; +void parseAlias( + std::istream& is + , const boost::ptr_map< std::string, Block >& blocks + , std::vector< std::list< BlockPos > >& aliases + ) +{ + char key; + is >> key; + if ( key < 0 ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + BlockPos pos; + std::string blockName; + while ( is >> blockName ) + { + if ( blocks.find( blockName ) == blocks.end() ) + throw std::runtime_error( "Unknown block " + blockName ); + else + pos.block = blocks.find( blockName )->second; + + std::string tmp; + if (!( is >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); + if (tmp.size() == 1 && std::isalpha(tmp[0])) + { + switch ( tmp[0] ) + { + case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; + default: pos.tfn = 0; break; + } + if (!( is >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); + } + else + pos.tfn = 0; + std::istringstream( tmp ) >> pos.ypos; + + aliases[ key ].push_back( pos ); + } +} + void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; size_t columns = 0; Vector3 startPoint = Vector3( 0.5, 0, 0 ); std::vector< std::string > maplines; while ( std::getline( is, line ) ) { std::istringstream iss( line ); std::string cmd; if (!( iss >> cmd )) continue; else if ( cmd == "alias" ) { - char key; - iss >> key; - if ( key < 0 ) - throw std::runtime_error( std::string("Invalid alias name ") + key ); - BlockPos pos; - std::string blockName; - while ( iss >> blockName ) - { - if ( blocks.find( blockName ) == blocks.end() ) - throw std::runtime_error( "Unknown block " + blockName ); - else - pos.block = blocks.find( blockName )->second; - - std::string tmp; - if (!( iss >> tmp )) - throw std::runtime_error( "Unexpected end of line." ); - if (tmp.size() == 1 && std::isalpha(tmp[0])) - { - switch ( tmp[0] ) - { - case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; - default: pos.tfn = 0; break; - } - if (!( iss >> tmp )) - throw std::runtime_error( "Unexpected end of line." ); - } - else - pos.tfn = 0; - std::istringstream( tmp ) >> pos.ypos; - - aliases[ key ].push_back( pos ); - } + parseAlias( iss, blocks, aliases ); } else if ( cmd == "start" ) { if (!( iss >> startPoint.x >> startPoint.y )) throw std::runtime_error( "Unexpected end of line in start coordinates." ); } else if ( cmd == "map" ) { std::string delim; if (!( iss >> columns )) throw std::runtime_error( "Unexpected end of line before map width." ); if (!( iss >> delim )) throw std::runtime_error( "Unexpected end of line before map delim." ); while ( is && std::getline( is, line ) && line != delim ) maplines.push_back(line); if ( line != delim ) throw std::runtime_error( "Unexpected eof during map block." ); } } if ( maplines.empty() ) throw std::runtime_error( "Missing/empty map block." ); Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; for ( std::vector< std::string >::iterator mapiter = maplines.begin(); mapiter != maplines.end(); ++mapiter ) { const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; }
devnev/skyways
2c1f019d8ed3a74c974857fb321cab88b7c567e8
Fixed const-correctness in drawing methods.
diff --git a/src/block.cpp b/src/block.cpp index d89335c..e222e5a 100644 --- a/src/block.cpp +++ b/src/block.cpp @@ -1,131 +1,131 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <stdexcept> #include <sstream> #include <fstream> #include <string> #include "objmodel.hpp" #include "block.hpp" -void Block::draw() +void Block::draw() const { if (model.vertices.size() > 0) { glScalef( 1, 1, -1 ); model.draw(); glScalef( 1, 1, -1 ); } else { glBegin( GL_QUADS ); glNormal3f( 0, 0, 1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 0, 1, 0 ); glNormal3f( 1, 0, 0 ); glVertex3f( 1, 0, 0 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 1, -1 ); glVertex3f( 1, 1, 0 ); glNormal3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 1, -1 ); glVertex3f( 1, 1, -1 ); glNormal3f( -1, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 0, 1, -1 ); glNormal3f( 0, -1, 0 ); glVertex3f( 0, 0, 0 ); glVertex3f( 0, 0, -1 ); glVertex3f( 1, 0, -1 ); glVertex3f( 1, 0, 0 ); glNormal3f( 0, 1, 0 ); glVertex3f( 0, 1, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 1, 1, -1 ); glVertex3f( 0, 1, -1 ); glEnd(); } } -void Block::drawDl() +void Block::drawDl() const { if ( _blockDl == 0 ) { _blockDl = glGenLists( 1 ); glNewList( _blockDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _blockDl ); } } std::auto_ptr< Block > Block::fromFile( const std::string& filename ) { std::auto_ptr< Block > block( new Block() ); ObjUnknownsList objunknowns; loadObjModel( filename.c_str(), block->model, false, &objunknowns, "b\0" ); for ( ObjUnknownsList::iterator unknown = objunknowns.begin(); unknown != objunknowns.end(); ++unknown ) { if ( unknown->first == "b" ) { std::istringstream iss( unknown->second ); std::string cmd; iss >> cmd; AABB aabb; iss >> aabb.p1.x >> aabb.p1.y >> aabb.p1.z >> aabb.p2.x >> aabb.p2.y >> aabb.p2.z; block->bounds.push_back( aabb ); } } return block; } bool Block::collide( const AABB& aabb ) const throw() { if ( model.vertices.size() == 0 ) { return aabb.collide( AABB( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ) ); } for ( AabbList::const_iterator iter = bounds.begin(); iter != bounds.end(); ++iter ) { if ( aabb.collide( *iter ) ) return true; } return false; } diff --git a/src/block.hpp b/src/block.hpp index 665056d..1eeb21f 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -1,56 +1,56 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _BLOCK_HPP_ #define _BLOCK_HPP_ #include <memory> #include <vector> #include <istream> #include <GL/gl.h> #include "vector.hpp" #include "model.hpp" #include "aabb.hpp" class Block { public: Block() : _blockDl( 0 ) { } - void draw(); - void drawDl(); + void draw() const; + void drawDl() const; static std::auto_ptr< Block > fromStream( std::istream& is ); static std::auto_ptr< Block > fromFile( const std::string& filename ); bool collide( const AABB& aabb ) const throw(); private: Model model; typedef std::vector< AABB > AabbList; AabbList bounds; - GLuint _blockDl; + mutable GLuint _blockDl; }; #endif // _BLOCK_HPP_ diff --git a/src/element.hpp b/src/element.hpp index ae75841..9388ef2 100644 --- a/src/element.hpp +++ b/src/element.hpp @@ -1,60 +1,60 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _ELEMENT_HPP_ #define _ELEMENT_HPP_ #include "block.hpp" #include <boost/function.hpp> class Game; class Element { public: typedef boost::function1<void, Game&> TriggerFn; - Element( double x, double y, double z, double l, Block * b, const Vector3& color, TriggerFn trigger = 0 ) + Element( double x, double y, double z, double l, const Block * b, const Vector3& color, TriggerFn trigger = 0 ) : _pos(Vector3( x, y, z)), _length( l ), _block( b ), _color( color ), _trigger( trigger ) { } void glDraw(); void trigger(Game& game) const { if (_trigger) _trigger(game); } const Vector3& pos() const throw() { return _pos; } double xoff() const throw() { return _pos.x; } double yoff() const throw() { return _pos.y; } double zoff() const throw() { return _pos.z; } double length() const throw() { return _length; } bool collide( const AABB& aabb ) const; private: Vector3 _pos; double _length; - Block * _block; + const Block * _block; Vector3 _color; TriggerFn _trigger; }; #endif // _ELEMENT_HPP_ diff --git a/src/map.cpp b/src/map.cpp index e197f4a..4282ddf 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,304 +1,304 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(0), ypos(0.0) { } - Block * block; + const Block * block; double ypos; Element::TriggerFn tfn; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; size_t columns = 0; Vector3 startPoint = Vector3( 0.5, 0, 0 ); std::vector< std::string > maplines; while ( std::getline( is, line ) ) { std::istringstream iss( line ); std::string cmd; if (!( iss >> cmd )) continue; else if ( cmd == "alias" ) { char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; std::string blockName; while ( iss >> blockName ) { if ( blocks.find( blockName ) == blocks.end() ) throw std::runtime_error( "Unknown block " + blockName ); else pos.block = blocks.find( blockName )->second; std::string tmp; if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line." ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line." ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } else if ( cmd == "start" ) { if (!( iss >> startPoint.x >> startPoint.y )) throw std::runtime_error( "Unexpected end of line in start coordinates." ); } else if ( cmd == "map" ) { std::string delim; if (!( iss >> columns )) throw std::runtime_error( "Unexpected end of line before map width." ); if (!( iss >> delim )) throw std::runtime_error( "Unexpected end of line before map delim." ); while ( is && std::getline( is, line ) && line != delim ) maplines.push_back(line); if ( line != delim ) throw std::runtime_error( "Unexpected eof during map block." ); } } if ( maplines.empty() ) throw std::runtime_error( "Missing/empty map block." ); Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; for ( std::vector< std::string >::iterator mapiter = maplines.begin(); mapiter != maplines.end(); ++mapiter ) { const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; } diff --git a/src/model.hpp b/src/model.hpp index 417915a..e0d5a70 100644 --- a/src/model.hpp +++ b/src/model.hpp @@ -1,105 +1,105 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MODEL_HPP_ #define _MODEL_HPP_ #include <vector> #include <GL/gl.h> #include "vector.hpp" typedef struct { size_t ix[3]; } Triangle; typedef struct { size_t ix[4]; } Quad; template<size_t N> struct Face { size_t vertices[N]; size_t normals[N]; bool valid() { for (size_t i = 0; i < N; ++i) { if ( vertices[i] == vertices[(i+1)%N] ) return false; } return true; } }; typedef struct { std::vector< Vector3 > vertices; std::vector< Vector3 > normals; std::vector< Face<3> > trifaces; std::vector< Face<4> > quadfaces; - void draw() + void draw() const { glBegin( GL_TRIANGLES ); for ( size_t i = 0; i < trifaces.size(); ++i ) drawFace( trifaces[i] ); glEnd(); glBegin( GL_QUADS ); for ( size_t i = 0; i < quadfaces.size(); ++i ) drawFace( quadfaces[i] ); glEnd(); } private: template<size_t N> - void drawFace( Face<N>& face ) + void drawFace( const Face<N>& face ) const { for ( size_t i = 0; i < N; ++i ) { if ( normals.size() > 0 ) { glNormal3d( normals[face.normals[i]].x, normals[face.normals[i]].y, normals[face.normals[i]].z ); } glVertex3d( vertices[face.vertices[i]].x, vertices[face.vertices[i]].y, vertices[face.vertices[i]].z ); } } } Model; #endif // _MODEL_HPP_
devnev/skyways
a9d4a2e26a82dfcb302ff89b72a023c6ce03206e
Store target block directly in BlockPos struct.
diff --git a/src/map.cpp b/src/map.cpp index 2f6c82d..e197f4a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,301 +1,304 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { - BlockPos() : block(), ypos(0.0) { } - std::string block; + BlockPos() : block(0), ypos(0.0) { } + Block * block; double ypos; Element::TriggerFn tfn; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; size_t columns = 0; Vector3 startPoint = Vector3( 0.5, 0, 0 ); std::vector< std::string > maplines; while ( std::getline( is, line ) ) { std::istringstream iss( line ); std::string cmd; if (!( iss >> cmd )) continue; else if ( cmd == "alias" ) { char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; - while ( iss >> pos.block ) + std::string blockName; + while ( iss >> blockName ) { - if ( blocks.find( pos.block ) == blocks.end() ) - throw std::runtime_error( "Unknown block " + pos.block ); + if ( blocks.find( blockName ) == blocks.end() ) + throw std::runtime_error( "Unknown block " + blockName ); + else + pos.block = blocks.find( blockName )->second; std::string tmp; if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line." ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line." ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } else if ( cmd == "start" ) { if (!( iss >> startPoint.x >> startPoint.y )) throw std::runtime_error( "Unexpected end of line in start coordinates." ); } else if ( cmd == "map" ) { std::string delim; if (!( iss >> columns )) throw std::runtime_error( "Unexpected end of line before map width." ); if (!( iss >> delim )) throw std::runtime_error( "Unexpected end of line before map delim." ); while ( is && std::getline( is, line ) && line != delim ) maplines.push_back(line); if ( line != delim ) throw std::runtime_error( "Unexpected eof during map block." ); } } if ( maplines.empty() ) throw std::runtime_error( "Missing/empty map block." ); Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; for ( std::vector< std::string >::iterator mapiter = maplines.begin(); mapiter != maplines.end(); ++mapiter ) { const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, - blocks.find( posIter->block )->second, + posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, - blocks.find( posIter->block )->second, + posIter->block, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; }
devnev/skyways
3f782cd8d2d06e5052ce83b9d43f4a1e8504ef71
Simplified world file format to use command-like syntax.
diff --git a/src/map.cpp b/src/map.cpp index 5628dab..2f6c82d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,285 +1,301 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(), ypos(0.0) { } std::string block; double ypos; Element::TriggerFn tfn; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; + size_t columns = 0; + Vector3 startPoint = Vector3( 0.5, 0, 0 ); + std::vector< std::string > maplines; while ( std::getline( is, line ) ) { - if ( line == "%%" ) - break; std::istringstream iss( line ); - char key; - iss >> key; - if ( key < 0 ) - throw std::runtime_error( std::string("Invalid alias name ") + key ); - BlockPos pos; - while ( iss >> pos.block ) + std::string cmd; + if (!( iss >> cmd )) + continue; + else if ( cmd == "alias" ) { - if ( blocks.find( pos.block ) == blocks.end() ) - throw std::runtime_error( "Unknown block " + pos.block ); - - std::string tmp; - if (!( iss >> tmp )) - throw std::runtime_error( "Unexpected end of line" ); - if (tmp.size() == 1 && std::isalpha(tmp[0])) + char key; + iss >> key; + if ( key < 0 ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + BlockPos pos; + while ( iss >> pos.block ) { - switch ( tmp[0] ) + if ( blocks.find( pos.block ) == blocks.end() ) + throw std::runtime_error( "Unknown block " + pos.block ); + + std::string tmp; + if (!( iss >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); + if (tmp.size() == 1 && std::isalpha(tmp[0])) { - case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; - default: pos.tfn = 0; break; + switch ( tmp[0] ) + { + case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; + default: pos.tfn = 0; break; + } + if (!( iss >> tmp )) + throw std::runtime_error( "Unexpected end of line." ); } - if (!( iss >> tmp )) - throw std::runtime_error( "Unexpected end of line" ); - } - else - pos.tfn = 0; - std::istringstream( tmp ) >> pos.ypos; + else + pos.tfn = 0; + std::istringstream( tmp ) >> pos.ypos; - aliases[ key ].push_back( pos ); + aliases[ key ].push_back( pos ); + } + } + else if ( cmd == "start" ) + { + if (!( iss >> startPoint.x >> startPoint.y )) + throw std::runtime_error( "Unexpected end of line in start coordinates." ); + } + else if ( cmd == "map" ) + { + std::string delim; + if (!( iss >> columns )) + throw std::runtime_error( "Unexpected end of line before map width." ); + if (!( iss >> delim )) + throw std::runtime_error( "Unexpected end of line before map delim." ); + while ( is && std::getline( is, line ) && line != delim ) + maplines.push_back(line); + if ( line != delim ) + throw std::runtime_error( "Unexpected eof during map block." ); } } - if ( !is || !std::getline( is, line ) ) - throw std::runtime_error( "Unexpected eof before map." ); - size_t columns; - Vector3 startPoint; - { - std::istringstream iss( line ); - iss >> columns; - if (!( iss >> startPoint.x >> startPoint.y )) - startPoint = Vector3( 0.5, 0, 0 ); - } + if ( maplines.empty() ) + throw std::runtime_error( "Missing/empty map block." ); Column emptyColumn = { ' ', 0, 0 }; - std::vector< Column > runningdata(columns, emptyColumn); - double rowlength, position = 0.0; - while ( std::getline( is, line ) ) + for ( std::vector< std::string >::iterator mapiter = maplines.begin(); + mapiter != maplines.end(); ++mapiter ) { + const std::string& line = *mapiter; size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); _startPoint = startPoint; } diff --git a/world b/world index 21717be..b1c1a10 100644 --- a/world +++ b/world @@ -1,26 +1,27 @@ -. flat 0 -_ cube -1 -e cube d -1 -- cube 0.25 -a tunnel 1.0 -o flat 0.75 tunnel 1.0 -b cube 1.5 -= cube 0 cube 2 -%% -4 0.5 6 +alias . flat 0 +alias _ cube -1 +alias e cube d -1 +alias - cube 0.25 +alias a tunnel 1.0 +alias o flat 0.75 tunnel 1.0 +alias b cube 1.5 +alias = cube 0 cube 2 +start 0.5 6 +map 4 EOMAP 10 : _ 30 : . 20 : . 10 :. - 15 : - 10 :. o 10 :e = 4 : b 4 : b_ 2 : b 10 : _ 10 :b 10 :b _ 10 : 10 : _ 10 : _ +EOMAP
devnev/skyways
d68aadaee7063565c14bbd6f6e3c1441a9b45d48
Fixed collision bug in AABB.
diff --git a/src/aabb.hpp b/src/aabb.hpp index 097975b..010db39 100644 --- a/src/aabb.hpp +++ b/src/aabb.hpp @@ -1,66 +1,66 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _AABB_HPP_ #define _AABB_HPP_ struct AABB { AABB() : p1(Vector3(0, 0, 0)) , p2(Vector3(0, 0, 0)) { } AABB(const Vector3& p1_, const Vector3& p2_) : p1(p1_), p2(p2_) { } AABB offset( const Vector3& d ) const throw() { return AABB(p1.offset(d), p2.offset(d)); } AABB offset( double x, double y, double z ) const throw() { return AABB(p1.offset( x, y, z ), p2.offset( x, y, z )); } Vector3 size() const throw() { return Vector3(p2.x-p1.x, p2.y-p1.y, p2.z-p1.z); } bool collide(const AABB& other) const throw() { int c = 0; - c |= (p1.x > other.p1.x && p1.x < other.p2.x) ? 0x01 : 0; - c |= (p1.y > other.p1.y && p1.y < other.p2.y) ? 0x02 : 0; - c |= (p1.z > other.p1.z && p1.z < other.p2.z) ? 0x04 : 0; - c |= (p2.x > other.p1.x && p2.x < other.p2.x) ? 0x01 : 0; - c |= (p2.y > other.p1.y && p2.y < other.p2.y) ? 0x02 : 0; - c |= (p2.z > other.p1.z && p2.z < other.p2.z) ? 0x04 : 0; + c |= ((p1.x > other.p1.x && p1.x < other.p2.x) ? 0x01 : 0); + c |= ((p1.y > other.p1.y && p1.y < other.p2.y) ? 0x02 : 0); + c |= ((p1.z > other.p1.z && p1.z < other.p2.z) ? 0x04 : 0); + c |= ((p2.x > other.p1.x && p2.x < other.p2.x) ? 0x01 : 0); + c |= ((p2.y > other.p1.y && p2.y < other.p2.y) ? 0x02 : 0); + c |= ((p2.z > other.p1.z && p2.z < other.p2.z) ? 0x04 : 0); return c == 0x07; } Vector3 p1, p2; }; #endif // _AABB_HPP_
devnev/skyways
d5975953ecca437c5937c9b32c5bb23ac661706a
Implemented setting start coordinates in map description files.
diff --git a/src/controller.cpp b/src/controller.cpp index 10f924f..f09deee 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,196 +1,197 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { - _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); + _game->setMap( _map ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); + _game->setMap( _map ); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glDepthFunc( GL_LEQUAL ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_DEPTH_BUFFER_BIT ); // draw gradient background glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, 1, 1, 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glBegin( GL_QUADS ); glColor3f(0.1, 0.1, 0.1); glVertex2f(0, 0); glColor3f(0.15, 0.05, 0); glVertex2f(0, 1); glColor3f(0.15, 0.05, 0); glVertex2f(1, 1); glColor3f(0.1, 0.1, 0.1); glVertex2f(1, 0); glEnd(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); } diff --git a/src/game.hpp b/src/game.hpp index 52c9e38..73df8b1 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,74 +1,74 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); - void setMap(Map& map) throw() { _map = &map; } + void setMap(Map& map) throw() { _map = &map; _ship.pos() = _map->startPoint(); } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); void suicide(); void explode(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_ diff --git a/src/map.cpp b/src/map.cpp index b8ce14b..5628dab 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,280 +1,285 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> #include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } + _startPoint = Vector3(0.5, 0, 0); } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(), ypos(0.0) { } std::string block; double ypos; Element::TriggerFn tfn; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; while ( std::getline( is, line ) ) { if ( line == "%%" ) break; std::istringstream iss( line ); char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; while ( iss >> pos.block ) { if ( blocks.find( pos.block ) == blocks.end() ) throw std::runtime_error( "Unknown block " + pos.block ); std::string tmp; if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line" ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { switch ( tmp[0] ) { case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; default: pos.tfn = 0; break; } if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line" ); } else pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } if ( !is || !std::getline( is, line ) ) throw std::runtime_error( "Unexpected eof before map." ); size_t columns; + Vector3 startPoint; { std::istringstream iss( line ); iss >> columns; + if (!( iss >> startPoint.x >> startPoint.y )) + startPoint = Vector3( 0.5, 0, 0 ); } Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; while ( std::getline( is, line ) ) { size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ), posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); + _startPoint = startPoint; } diff --git a/src/map.hpp b/src/map.hpp index dfcf958..7141287 100644 --- a/src/map.hpp +++ b/src/map.hpp @@ -1,69 +1,72 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MAP_HPP_ #define _MAP_HPP_ #include <vector> #include <istream> #include <boost/ptr_container/ptr_map.hpp> #include "element.hpp" #include "aabb.hpp" #include "collisionaccelerator.hpp" class Map { public: Map( size_t sectionSize ); void glDraw( double zmin = 0 ); void loadBlocks(); void generateMap(); void loadMap( std::istream& is ); void optimize(); Block * block( const char * name ) { return &blocks.at( name ); } // statistic functions size_t elementsDrawn() const throw() { return _elementsDrawn; } size_t blocksLoaded() const throw() { return blocks.size(); } double lowestPoint() const throw() { return -1; /* TODO: calculate */ } + const Vector3& startPoint() const throw() { return _startPoint; } // collide AABB with map. // assumes aabb.size().z<sectionSize const Element * collide( const AABB& aabb ); private: CollisionAccelerator _accelerator; typedef std::vector< Element > ElementList; ElementList elements; size_t _elementsDrawn; // for statistics boost::ptr_map< std::string, Block > blocks; + Vector3 _startPoint; + }; #endif // _MAP_HPP_ diff --git a/world b/world index 8a82bf4..21717be 100644 --- a/world +++ b/world @@ -1,26 +1,26 @@ . flat 0 _ cube -1 e cube d -1 - cube 0.25 a tunnel 1.0 o flat 0.75 tunnel 1.0 b cube 1.5 = cube 0 cube 2 %% -4 +4 0.5 6 10 : _ 30 : . 20 : . 10 :. - 15 : - 10 :. o 10 :e = 4 : b 4 : b_ 2 : b 10 : _ 10 :b 10 :b _ 10 : 10 : _ 10 : _
devnev/skyways
a8833ed60e08296ab72dcfb157051c453a51707e
Added drawing of gradient background.
diff --git a/src/controller.cpp b/src/controller.cpp index ff4f3ec..10f924f 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,186 +1,196 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); - glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); - glEnable( GL_CULL_FACE ); - - glEnable( GL_LIGHTING ); - glShadeModel( GL_SMOOTH ); - glEnable( GL_COLOR_MATERIAL ); - glEnable( GL_NORMALIZE ); - - glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); - float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; - float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; - glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); - glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); - glLightfv( GL_LIGHT1, GL_POSITION, position ); - glEnable( GL_LIGHT1 ); - _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glClear( GL_DEPTH_BUFFER_BIT ); + + // draw gradient background + glMatrixMode( GL_PROJECTION ); + glPushMatrix(); + glLoadIdentity(); + glOrtho( 0, 1, 1, 0, -1, 1 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glDisable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + glBegin( GL_QUADS ); + glColor3f(0.1, 0.1, 0.1); + glVertex2f(0, 0); + glColor3f(0.15, 0.05, 0); + glVertex2f(0, 1); + glColor3f(0.15, 0.05, 0); + glVertex2f(1, 1); + glColor3f(0.1, 0.1, 0.1); + glVertex2f(1, 0); + glEnd(); + glMatrixMode( GL_PROJECTION ); + glPopMatrix(); + glMatrixMode( GL_MODELVIEW ); + + glEnable( GL_DEPTH_TEST ); + glEnable( GL_CULL_FACE ); + glEnable( GL_BLEND ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); }
devnev/skyways
4563b1c450d8c91d2c9c8b92d2d5c55843d3c56a
Implemented death trigger.
diff --git a/src/element.hpp b/src/element.hpp index 5b43bc6..ae75841 100644 --- a/src/element.hpp +++ b/src/element.hpp @@ -1,53 +1,60 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _ELEMENT_HPP_ #define _ELEMENT_HPP_ #include "block.hpp" +#include <boost/function.hpp> + +class Game; class Element { public: - Element( double x, double y, double z, double l, Block * b, const Vector3& color ) - : _pos(Vector3( x, y, z)), _length( l ), _block( b ), _color( color ) + typedef boost::function1<void, Game&> TriggerFn; + + Element( double x, double y, double z, double l, Block * b, const Vector3& color, TriggerFn trigger = 0 ) + : _pos(Vector3( x, y, z)), _length( l ), _block( b ), _color( color ), _trigger( trigger ) { } void glDraw(); + void trigger(Game& game) const { if (_trigger) _trigger(game); } const Vector3& pos() const throw() { return _pos; } double xoff() const throw() { return _pos.x; } double yoff() const throw() { return _pos.y; } double zoff() const throw() { return _pos.z; } double length() const throw() { return _length; } bool collide( const AABB& aabb ) const; private: Vector3 _pos; double _length; Block * _block; Vector3 _color; + TriggerFn _trigger; }; #endif // _ELEMENT_HPP_ diff --git a/src/game.cpp b/src/game.cpp index cc5a2b3..f11eb11 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,142 +1,150 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> #include "shader.hpp" #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); - if ( _map->collide( shipAabb.offset( newPos ) ) ) + const Element * collision; + if ( ( collision = _map->collide( shipAabb.offset( newPos ) ) ) ) { newPos.y = _ship.pos().y; - if (_tapex < 0) + if (_tapex < 0) { _grounded = true; + collision->trigger( *this ); + } _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { kill( "You dropped into the void!" ); } } void Game::suicide() { kill( "You committed suicide!" ); } +void Game::explode() +{ + kill( "You exploded!" ); +} + void Game::kill( const std::string & cause ) { _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index dacc6a1..52c9e38 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,73 +1,74 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); void suicide(); + void explode(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_ diff --git a/src/map.cpp b/src/map.cpp index 8c3cf52..b8ce14b 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,273 +1,280 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include <cctype> +#include "game.hpp" #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } -bool Map::collide( const AABB& aabb ) +const Element * Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(), ypos(0.0) { } std::string block; double ypos; - char flag; + Element::TriggerFn tfn; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; while ( std::getline( is, line ) ) { if ( line == "%%" ) break; std::istringstream iss( line ); char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; while ( iss >> pos.block ) { if ( blocks.find( pos.block ) == blocks.end() ) throw std::runtime_error( "Unknown block " + pos.block ); std::string tmp; if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line" ); if (tmp.size() == 1 && std::isalpha(tmp[0])) { - pos.flag = tmp[0]; + switch ( tmp[0] ) + { + case 'd': pos.tfn = std::mem_fun_ref( &Game::explode ); break; + default: pos.tfn = 0; break; + } if (!( iss >> tmp )) throw std::runtime_error( "Unexpected end of line" ); } else - pos.flag = 0; + pos.tfn = 0; std::istringstream( tmp ) >> pos.ypos; aliases[ key ].push_back( pos ); } } if ( !is || !std::getline( is, line ) ) throw std::runtime_error( "Unexpected eof before map." ); size_t columns; { std::istringstream iss( line ); iss >> columns; } Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; while ( std::getline( is, line ) ) { size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX - ) + ), + posIter->tfn )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX - ) + ), + posIter->tfn )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); } diff --git a/src/map.hpp b/src/map.hpp index 6cf0439..dfcf958 100644 --- a/src/map.hpp +++ b/src/map.hpp @@ -1,69 +1,69 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _MAP_HPP_ #define _MAP_HPP_ #include <vector> #include <istream> #include <boost/ptr_container/ptr_map.hpp> #include "element.hpp" #include "aabb.hpp" #include "collisionaccelerator.hpp" class Map { public: Map( size_t sectionSize ); void glDraw( double zmin = 0 ); void loadBlocks(); void generateMap(); void loadMap( std::istream& is ); void optimize(); Block * block( const char * name ) { return &blocks.at( name ); } // statistic functions size_t elementsDrawn() const throw() { return _elementsDrawn; } size_t blocksLoaded() const throw() { return blocks.size(); } double lowestPoint() const throw() { return -1; /* TODO: calculate */ } // collide AABB with map. // assumes aabb.size().z<sectionSize - bool collide( const AABB& aabb ); + const Element * collide( const AABB& aabb ); private: CollisionAccelerator _accelerator; typedef std::vector< Element > ElementList; ElementList elements; size_t _elementsDrawn; // for statistics boost::ptr_map< std::string, Block > blocks; }; #endif // _MAP_HPP_ diff --git a/world b/world index 65072a0..8a82bf4 100644 --- a/world +++ b/world @@ -1,23 +1,26 @@ . flat 0 _ cube -1 +e cube d -1 - cube 0.25 a tunnel 1.0 o flat 0.75 tunnel 1.0 b cube 1.5 = cube 0 cube 2 %% 4 10 : _ 30 : . 20 : . 10 :. - 15 : - 10 :. o -10 :_ = -10 : b +10 :e = +4 : b +4 : b_ +2 : b 10 : _ 10 :b 10 :b _ 10 : 10 : _ 10 : _
devnev/skyways
be3e3fb6324b12ee18d61259b4f3cefc69b89304
Moved suicide message into game class.
diff --git a/src/controller.cpp b/src/controller.cpp index cc0a1a5..ff4f3ec 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,186 +1,186 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { - _game->kill( "You committed suicide!" ); + _game->suicide(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "%1% Distance Traveled: %2%" ) % _game->deathCause() % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); } diff --git a/src/game.cpp b/src/game.cpp index e763632..cc5a2b3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,137 +1,142 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> #include "shader.hpp" #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) _grounded = true; _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { - kill( "You dropped into the void" ); + kill( "You dropped into the void!" ); } } +void Game::suicide() +{ + kill( "You committed suicide!" ); +} + void Game::kill( const std::string & cause ) { _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index 68128b2..dacc6a1 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,72 +1,73 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } void kill( const std::string & cause ); + void suicide(); bool dead() const throw() { return !_death.empty(); } const std::string& deathCause() const { return _death; } private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; std::string _death; }; #endif // _WORLD_HPP_
devnev/skyways
8ec9abe9dba361a4844f4fe82be9c94cac3bfed7
Integrated death cause into game class.
diff --git a/src/controller.cpp b/src/controller.cpp index f2ea7b3..cc0a1a5 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,188 +1,186 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _game->dead() ) { _quitcb(); } else { - std::cout << - "You committed suicide!\n" - "Distance traveled: " << _game->distanceTraveled() << std::endl; - _game->kill(); + _game->kill( "You committed suicide!" ); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); if ( _game->dead() ) { glUseProgram(0); _printer->print( - ( boost::format( "Distance Traveled: %1%" ) % _game->distanceTraveled() ).str(), + ( boost::format( "%1% Distance Traveled: %2%" ) + % _game->deathCause() + % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _game->dead() ) return; _game->update( difference ); - } diff --git a/src/game.cpp b/src/game.cpp index 8a18920..e763632 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,141 +1,137 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> -#include <iostream> #include "shader.hpp" #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) - , _jstrength( jumpstrength ), _grounded( true ), _dead( false ) + , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) _grounded = true; _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } if ( droppedOut() ) { - std::cout << - "You dropped into the void!\n" - "Distance traveled: " << distanceTraveled() << std::endl; - kill(); + kill( "You dropped into the void" ); } } -void Game::kill() +void Game::kill( const std::string & cause ) { - _dead = true; + _death = cause; } diff --git a/src/game.hpp b/src/game.hpp index a19ec60..68128b2 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,71 +1,72 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } - void kill(); - bool dead() const throw() { return _dead; } + void kill( const std::string & cause ); + bool dead() const throw() { return !_death.empty(); } + const std::string& deathCause() const { return _death; } private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; - bool _dead; + std::string _death; }; #endif // _WORLD_HPP_
devnev/skyways
133b76f5ce477fdd03d47b0a5606e245588bcb01
Moved death state into Game class.
diff --git a/src/controller.cpp b/src/controller.cpp index cf003fd..f2ea7b3 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,197 +1,188 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) - , _dead( false ), _quitcb( cbQuit ) - , _printer( printer ) + , _quitcb( cbQuit ), _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( -1 ); break; case STRAFE_R_KEY: _game->setStrafe( 1 ); break; case ACCEL_KEY: _game->setAcceleration( 1 ); break; case DECEL_KEY: _game->setAcceleration( -1 ); break; case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: - if ( _dead ) + if ( _game->dead() ) { _quitcb(); } else { std::cout << "You committed suicide!\n" "Distance traveled: " << _game->distanceTraveled() << std::endl; - _dead = true; + _game->kill(); } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _game->setStrafe( 0 ); break; case STRAFE_R_KEY: _game->setStrafe( 0 ); break; case ACCEL_KEY: _game->setAcceleration( 0 ); break; case DECEL_KEY: _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _game->draw( _camz ); - if ( _dead ) + if ( _game->dead() ) { glUseProgram(0); _printer->print( ( boost::format( "Distance Traveled: %1%" ) % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { - if ( _dead ) + if ( _game->dead() ) return; _game->update( difference ); - if ( _game->droppedOut() ) - { - std::cout << - "You dropped into the void!\n" - "Distance traveled: " << _game->distanceTraveled() << std::endl; - _dead = true; - } - } diff --git a/src/controller.hpp b/src/controller.hpp index e8242b5..34c6d52 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,77 +1,76 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ #include <memory> #include "map.hpp" #include "game.hpp" class TextPrinter; class ShaderProgram; class Controller { public: typedef void (*QuitCallback)(); Controller( std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ); ~Controller(); enum { JUMP_KEY = 1, STRAFE_L_KEY = 2, STRAFE_R_KEY = 3, ACCEL_KEY = 4, DECEL_KEY = 5, QUIT_KEY = 6, }; void keydown( int key ); void keyup( int key ); void loadMap( std::string filename ); void generateMap(); void initialize(); void resize( int width, int height ); void draw(); void update( int difference ); private: std::auto_ptr< Game > _game; Map _map; double _camy, _camz, _camrot; - bool _dead; QuitCallback _quitcb; std::auto_ptr< TextPrinter > _printer; size_t _windowwidth, _windowheight; std::auto_ptr< ShaderProgram > _shaderProgram; }; #endif // _CONTROLLER_HPP_ diff --git a/src/game.cpp b/src/game.cpp index 41c7b2f..8a18920 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,127 +1,141 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> +#include <iostream> #include "shader.hpp" #include "game.hpp" Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) - , _jstrength( jumpstrength ), _grounded( true ) + , _jstrength( jumpstrength ), _grounded( true ), _dead( false ) { _ship.initialize(); _ship.pos().x = 0.5; } void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) _grounded = true; _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } + if ( droppedOut() ) + { + std::cout << + "You dropped into the void!\n" + "Distance traveled: " << distanceTraveled() << std::endl; + kill(); + } + +} + +void Game::kill() +{ + _dead = true; } diff --git a/src/game.hpp b/src/game.hpp index 599a127..a19ec60 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -1,67 +1,71 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; class Game { public: Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } + void kill(); + bool dead() const throw() { return _dead; } + private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; + bool _dead; }; #endif // _WORLD_HPP_
devnev/skyways
e60c1c1a78fd33fae7233dd179af1ff717b6690c
Renamed class World to Game.
diff --git a/Makefile b/Makefile index 69a6f86..d25e263 100644 --- a/Makefile +++ b/Makefile @@ -1,155 +1,155 @@ ########################### # prelude: do not change! # ########################### CWD:=$(shell pwd) default: all BUILDFLAGS=CFLAGS CPPFLAGS CXXFLAGS LDFLAGS define FLAGINIT_template ifndef $(1) $(1)= endif endef $(foreach flag,$(BUILDFLAGS),$(eval $(call FLAGINIT_template,$(flag)))) ###################################### # configuration: change things here. # ###################################### PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl HEADERS= \ src/aabb.hpp \ src/block.hpp \ src/collisionaccelerator.hpp \ src/configuration.hpp \ src/controller.hpp \ src/element.hpp \ src/map.hpp \ src/model.hpp \ src/objmodel.hpp \ src/shader.hpp \ src/ship.hpp \ src/textprinter.hpp \ src/vector.hpp \ - src/world.hpp + src/game.hpp SkywasyGlut_HEADERS= $(HEADERS) \ src/configparser.hpp SkywasyQt_HEADERS= $(HEADERS) \ src/qtconfigparser.hpp \ src/qtwindow.hpp SkywaysSdl_HEADERS= $(HEADERS) \ src/configparser.hpp CXXSOURCES= \ src/block.cpp \ src/collisionaccelerator.cpp \ src/configuration.cpp \ src/controller.cpp \ src/element.cpp \ src/map.cpp \ src/objmodel.cpp \ src/shader.cpp \ src/ship.cpp \ src/textprinter.cpp \ - src/world.cpp + src/game.cpp SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/glutmain.cpp SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ src/moc_qtwindow.cpp \ src/qtconfigparser.cpp \ src/qtmain.cpp \ src/qtwindow.cpp SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/sdlmain.cpp CPPFLAGS+= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 LDFLAGS+= -lGL -lboost_filesystem -lftgl -lGLEW SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) #CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) #CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) #SOURCES=$(CSOURCES) $(CXXSOURCES) #HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CXXDEP_template %_$(1).d: %.cpp set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) ################################# # extra stuff: change as needed # ################################# clean: rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/src/configuration.cpp b/src/configuration.cpp index 10236a0..0a7b234 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -1,42 +1,42 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include "textprinter.hpp" #include "controller.hpp" #include "configuration.hpp" Configuration::Configuration() { } std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) { std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); - std::auto_ptr< World > world( new World( + std::auto_ptr< Game > game( new Game( 10, 5, 100, 20, 1.5 ) ); std::auto_ptr< Controller > controller( new Controller ( - world, 3.5, 6, 10, cbquit, printer + game, 3.5, 6, 10, cbquit, printer ) ); if ( _map.length() ) controller->loadMap( _map ); else controller->generateMap(); return controller; } diff --git a/src/controller.cpp b/src/controller.cpp index c3a553f..cf003fd 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,197 +1,197 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( - std::auto_ptr< World > world + std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) - : _world( world ), _map( 10 ) + : _game( game ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _dead( false ), _quitcb( cbQuit ) , _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { - _world->setMap( _map ); + _game->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { - case STRAFE_L_KEY: _world->setStrafe( -1 ); break; - case STRAFE_R_KEY: _world->setStrafe( 1 ); break; - case ACCEL_KEY: _world->setAcceleration( 1 ); break; - case DECEL_KEY: _world->setAcceleration( -1 ); break; - case JUMP_KEY: _world->startJump(); break; + case STRAFE_L_KEY: _game->setStrafe( -1 ); break; + case STRAFE_R_KEY: _game->setStrafe( 1 ); break; + case ACCEL_KEY: _game->setAcceleration( 1 ); break; + case DECEL_KEY: _game->setAcceleration( -1 ); break; + case JUMP_KEY: _game->startJump(); break; case QUIT_KEY: if ( _dead ) { _quitcb(); } else { std::cout << "You committed suicide!\n" - "Distance traveled: " << _world->distanceTraveled() << std::endl; + "Distance traveled: " << _game->distanceTraveled() << std::endl; _dead = true; } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: - _world->setStrafe( 0 ); + _game->setStrafe( 0 ); break; case STRAFE_R_KEY: - _world->setStrafe( 0 ); + _game->setStrafe( 0 ); break; case ACCEL_KEY: - _world->setAcceleration( 0 ); + _game->setAcceleration( 0 ); break; case DECEL_KEY: - _world->setAcceleration( 0 ); + _game->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); - _world->setShader( *_shaderProgram ); + _game->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); - _world->draw( _camz ); + _game->draw( _camz ); if ( _dead ) { glUseProgram(0); _printer->print( - ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), + ( boost::format( "Distance Traveled: %1%" ) % _game->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _dead ) return; - _world->update( difference ); + _game->update( difference ); - if ( _world->droppedOut() ) + if ( _game->droppedOut() ) { std::cout << "You dropped into the void!\n" - "Distance traveled: " << _world->distanceTraveled() << std::endl; + "Distance traveled: " << _game->distanceTraveled() << std::endl; _dead = true; } } diff --git a/src/controller.hpp b/src/controller.hpp index 86b7603..e8242b5 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,77 +1,77 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ #include <memory> #include "map.hpp" -#include "world.hpp" +#include "game.hpp" class TextPrinter; class ShaderProgram; class Controller { public: typedef void (*QuitCallback)(); Controller( - std::auto_ptr< World > world + std::auto_ptr< Game > game , double cameraheight, double cameradistance, double camerarotation , QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ); ~Controller(); enum { JUMP_KEY = 1, STRAFE_L_KEY = 2, STRAFE_R_KEY = 3, ACCEL_KEY = 4, DECEL_KEY = 5, QUIT_KEY = 6, }; void keydown( int key ); void keyup( int key ); void loadMap( std::string filename ); void generateMap(); void initialize(); void resize( int width, int height ); void draw(); void update( int difference ); private: - std::auto_ptr< World > _world; + std::auto_ptr< Game > _game; Map _map; double _camy, _camz, _camrot; bool _dead; QuitCallback _quitcb; std::auto_ptr< TextPrinter > _printer; size_t _windowwidth, _windowheight; std::auto_ptr< ShaderProgram > _shaderProgram; }; #endif // _CONTROLLER_HPP_ diff --git a/src/world.cpp b/src/game.cpp similarity index 95% rename from src/world.cpp rename to src/game.cpp index b1d3455..41c7b2f 100644 --- a/src/world.cpp +++ b/src/game.cpp @@ -1,127 +1,127 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <cstdlib> #include <ctime> #include <cmath> #include "shader.hpp" -#include "world.hpp" +#include "game.hpp" -World::World( +Game::Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader ) : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; } -void World::startJump() +void Game::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } -void World::draw( double zminClip ) +void Game::draw( double zminClip ) { _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } -void World::update( int difference ) +void Game::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) _grounded = true; _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } } diff --git a/src/world.hpp b/src/game.hpp similarity index 98% rename from src/world.hpp rename to src/game.hpp index 08ad5ed..599a127 100644 --- a/src/world.hpp +++ b/src/game.hpp @@ -1,67 +1,67 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" class ShaderProgram; -class World +class Game { public: - World( + Game( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } private: Ship _ship; Map* _map; ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; }; #endif // _WORLD_HPP_
devnev/skyways
59d8b3e3df4ee6770bb0ee6e900737193a36630b
Removed edge highlighting.
diff --git a/src/element.cpp b/src/element.cpp index 8d66a43..3384cff 100644 --- a/src/element.cpp +++ b/src/element.cpp @@ -1,51 +1,45 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include "element.hpp" void Element::glDraw() { glPushMatrix(); glColor4d( _color.x, _color.y, _color.z, 0.5 ); glTranslated( _pos.x, _pos.y, -_pos.z ); glScaled( 1, 1, _length ); glEnable( GL_POLYGON_OFFSET_FILL ); glPolygonOffset( 0.01f, 0.01f ); _block->drawDl(); glDisable( GL_POLYGON_OFFSET_FILL ); - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - glColor3f( 0.75f, 0.75f, 0.75f ); - glLineWidth( 1.0f ); - _block->drawDl(); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - glPopMatrix(); } bool Element::collide( const AABB& aabb ) const { AABB _aabb( aabb.offset( -_pos.x, -_pos.y, -_pos.z ) ); _aabb.p1.z /= _length; _aabb.p2.z /= _length; return _block->collide( _aabb ); } diff --git a/src/ship.cpp b/src/ship.cpp index 0efd51b..639de7e 100644 --- a/src/ship.cpp +++ b/src/ship.cpp @@ -1,128 +1,122 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/gl.h> #include <cmath> #include <iostream> #include <stdexcept> #include "ship.hpp" #include "objmodel.hpp" Ship::Ship() : _pos(Vector3(0, 0, 0)) , _size(Vector3(0.8, 0.5, 1.0)) , _shipDl(0) { } Ship::~Ship() { } void Ship::initialize() { try { loadObjModel("ship.obj", _model, true, 0, "mtl\0"); std::cout << "loaded " << _model.vertices.size() << " vertices and " << _model.trifaces.size() + _model.quadfaces.size() << " faces for ship." << std::endl; } catch (std::runtime_error& e) { std::cerr << "Warning: failed to load ship model, " "falling back to box ship.\n" "Exception caught was: " << e.what() << '\n'; } } void Ship::draw() { glTranslated( 0, _size.y / 2, -_size.z / 2 ); if ( _model.vertices.size() && _model.trifaces.size() ) { glScaled( _size.x, _size.y, -_size.z ); _model.draw(); } else { glScaled( _size.x, _size.y, _size.z ); glEnable( GL_POLYGON_OFFSET_FILL ); glPolygonOffset( 0.01f, 0.01f ); drawSimple(); glDisable( GL_POLYGON_OFFSET_FILL ); - - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - glColor3f( 0.75f, 0.75f, 0.75f ); - glLineWidth( 1.0f ); - drawSimple(); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } } void Ship::drawDl() { if ( _shipDl == 0 ) { _shipDl = glGenLists( 1 ); glNewList( _shipDl, GL_COMPILE_AND_EXECUTE ); draw(); glEndList(); } else { glCallList( _shipDl ); } } void Ship::drawSimple() { glBegin( GL_QUADS ); glNormal3d( 0, 0, 1 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glEnd(); glBegin( GL_TRIANGLES ); glNormal3d( -1, 0, -0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, 1, -0.5 ); glVertex3d( -0.5, 0.5, 0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 1, 0, -0.5 ); glVertex3d( 0.5, 0.5, 0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glNormal3d( 0, -1, -0.5 ); glVertex3d( 0.5, -0.5, 0.5 ); glVertex3d( -0.5, -0.5, 0.5 ); glVertex3d( 0, 0, -1.0 ); glEnd(); }
devnev/skyways
2229ad3acf5cd582d15101adee8effc12c409be6
Added optional flag to alias definitions in world file format.
diff --git a/src/map.cpp b/src/map.cpp index 568c477..8c3cf52 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,257 +1,273 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> +#include <cctype> #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } bool Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); size_t width = 7; size_t base = 0; std::vector< size_t > running(width, 0); running[width/2] = 20; for (size_t i = 0; i < 100; ++i) { size_t distance = rand()%18+8; size_t length = rand()%20+2; size_t col; do { col = rand()%width; } while (running[col] > 0); elements.push_back(Element( (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, base + distance, length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); running[col] += distance + length; size_t mindist = distance + length; for (size_t j = 0; j < width; ++j) mindist = std::min(mindist, running[j]); for (size_t j = 0; j < width; ++j) running[j] -= mindist; base += mindist; } } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(), ypos(0.0) { } std::string block; double ypos; + char flag; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; while ( std::getline( is, line ) ) { if ( line == "%%" ) break; std::istringstream iss( line ); char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; - while ( iss >> pos.block >> pos.ypos ) + while ( iss >> pos.block ) { if ( blocks.find( pos.block ) == blocks.end() ) throw std::runtime_error( "Unknown block " + pos.block ); + + std::string tmp; + if (!( iss >> tmp )) + throw std::runtime_error( "Unexpected end of line" ); + if (tmp.size() == 1 && std::isalpha(tmp[0])) + { + pos.flag = tmp[0]; + if (!( iss >> tmp )) + throw std::runtime_error( "Unexpected end of line" ); + } + else + pos.flag = 0; + std::istringstream( tmp ) >> pos.ypos; + aliases[ key ].push_back( pos ); } } if ( !is || !std::getline( is, line ) ) throw std::runtime_error( "Unexpected eof before map." ); size_t columns; { std::istringstream iss( line ); iss >> columns; } Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; while ( std::getline( is, line ) ) { size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); }
devnev/skyways
fc238197a897c7fb2c5389e2ad8d5d45ed79b087
Fixed level generation so blocks don't overlap.
diff --git a/src/map.cpp b/src/map.cpp index 1504f97..568c477 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,238 +1,257 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #include <algorithm> #include <functional> #include <fstream> #include <string> #include <sstream> #include <list> #include "map.hpp" Map::Map( size_t sectionSize ) : _accelerator( sectionSize ) { std::string empty; blocks.insert( empty, new Block() ); } void Map::glDraw( double ) { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { elem->glDraw(); } _elementsDrawn = elements.size(); } void Map::loadBlocks() { using namespace boost::filesystem; path block_dir( "blocks" ); if ( !exists( block_dir ) ) return; for ( recursive_directory_iterator block_fs_entry( block_dir ) ; block_fs_entry != recursive_directory_iterator() ; ++block_fs_entry ) { if ( is_directory( block_fs_entry->status() ) ) continue; std::string block_path; path::iterator iter = block_fs_entry->path().begin(); ++iter; if ( iter != block_fs_entry->path().end() ) block_path = *iter; for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) block_path = block_path + "/" + *iter; blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); } } void Map::optimize() { for ( ElementList::iterator elem = elements.begin() ; elem != elements.end(); ++elem ) { _accelerator.addElement( *elem ); } } bool Map::collide( const AABB& aabb ) { return _accelerator.collide( aabb ); } void Map::generateMap() { _accelerator.clear(); elements.clear(); elements.push_back(Element( 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) )); + + size_t width = 7; + size_t base = 0; + std::vector< size_t > running(width, 0); + running[width/2] = 20; + for (size_t i = 0; i < 100; ++i) { + size_t distance = rand()%18+8; + size_t length = rand()%20+2; + size_t col; + do { + col = rand()%width; + } while (running[col] > 0); elements.push_back(Element( - rand() % 7 - 3, + (int)col - ((int)width)/2, ((double)(rand() % 5))/4 - 0.5, - rand() % 400, - rand() % 20 + 2, + base + distance, + length, block( "" ), Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); + running[col] += distance + length; + size_t mindist = distance + length; + for (size_t j = 0; j < width; ++j) + mindist = std::min(mindist, running[j]); + for (size_t j = 0; j < width; ++j) + running[j] -= mindist; + base += mindist; } } struct Column { char key; double start, length; }; struct BlockPos { BlockPos() : block(), ypos(0.0) { } std::string block; double ypos; }; void Map::loadMap( std::istream& is ) { std::string line; std::vector< std::list< BlockPos > > aliases(256); std::vector< Element > newElements; while ( std::getline( is, line ) ) { if ( line == "%%" ) break; std::istringstream iss( line ); char key; iss >> key; if ( key < 0 ) throw std::runtime_error( std::string("Invalid alias name ") + key ); BlockPos pos; while ( iss >> pos.block >> pos.ypos ) { if ( blocks.find( pos.block ) == blocks.end() ) throw std::runtime_error( "Unknown block " + pos.block ); aliases[ key ].push_back( pos ); } } if ( !is || !std::getline( is, line ) ) throw std::runtime_error( "Unexpected eof before map." ); size_t columns; { std::istringstream iss( line ); iss >> columns; } Column emptyColumn = { ' ', 0, 0 }; std::vector< Column > runningdata(columns, emptyColumn); double rowlength, position = 0.0; while ( std::getline( is, line ) ) { size_t seperator = line.find(':'); if ( seperator == std::string::npos ) throw std::runtime_error( "Missing seperator in map row." ); if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) throw std::runtime_error( "Invalid row length in map row." ); std::string row = line.substr( seperator+1 ); if ( row.length() > columns ) throw std::runtime_error( "Bad row size." ); else if ( row.length() < columns ) row.resize( columns, ' ' ); for (size_t i = 0; i < columns; ++i) { char key = row[i]; if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) throw std::runtime_error( std::string("Invalid alias name ") + key ); if ( key == runningdata[i].key ) { runningdata[i].length += rowlength; } else { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); } } runningdata[i].key = key; runningdata[i].start = position; runningdata[i].length = rowlength; } } position += rowlength; } for (size_t i = 0; i < columns; ++i) { if ( runningdata[i].key != ' ' ) { for ( std::list< BlockPos >::iterator posIter = aliases[runningdata[i].key].begin(); posIter != aliases[runningdata[i].key].end(); ++posIter) { newElements.push_back(Element( ( (double)i ) - ( (double)columns ) / 2, posIter->ypos, runningdata[i].start, runningdata[i].length, blocks.find( posIter->block )->second, Vector3( ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX, ( (double)rand() ) / RAND_MAX ) )); } } } _accelerator.clear(); using std::swap; swap( elements, newElements ); }
devnev/skyways
24f3ad7a6d5fa1eb462750814cad1f08df40cf22
Added support for shader uniforms.
diff --git a/src/shader.cpp b/src/shader.cpp index d367257..3d97ed0 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -1,139 +1,145 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <list> #include <string> #include <sstream> #include <fstream> #include <iterator> #include <algorithm> #include <vector> #include <stdexcept> #include <GL/glew.h> #include "shader.hpp" void ShaderSource::addShaderSource( const std::string& source ) { _sources.push_back( source ); } void ShaderSource::loadShaderSource( const char * filename ) { std::ifstream fin; fin.exceptions( std::ios::badbit | std::ios::failbit ); std::ostringstream sout; fin.open( filename ); sout << fin.rdbuf(); fin.close(); addShaderSource( sout.str() ); } void Shader::setSource(const ShaderSource& source) { std::list< std::string > sources = source.getSources(); if ( sources.size() == 0 ) { throw std::runtime_error("Attempted to create shader with empty sources"); } if ( sources.size() == 1 ) { const char * cstr = sources.front().c_str(); glShaderSource(_shaderId, 1, &cstr, 0); } else { std::vector< const char* > strArray(sources.size(), 0); size_t i = 0; std::list< std::string >::iterator sourcestr = sources.begin(); for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) { strArray[i] = sourcestr->c_str(); } glShaderSource(_shaderId, i, &strArray[0], 0); } } void Shader::compile() { glCompileShader(_shaderId); GLint status; glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); if(status == GL_FALSE) { GLint length; glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); std::vector< char > errorstr(length); glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); } } void ShaderProgram::attachShader( Shader& shader ) { glAttachShader( _programId, shader.getGlId() ); shaders.push_back( &shader ); } +Uniform ShaderProgram::getUniform( const std::string& name ) +{ + GLint location = glGetUniformLocation( _programId, name.c_str() ); + return Uniform( location ); +} + void ShaderProgram::link() { std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); glLinkProgram( _programId ); GLint status; glGetProgramiv(_programId, GL_LINK_STATUS, &status); if(status == GL_FALSE) { GLint length; glGetProgramiv(_programId, GL_INFO_LOG_LENGTH, &length); std::vector< char > errorstr(length); glGetProgramInfoLog(_programId, length, NULL, &errorstr[0]); throw std::runtime_error("Link error(s): " + std::string(&errorstr[0])); } _linked = true; } void ShaderProgram::use() { if (!_linked) link(); glUseProgram( _programId ); } std::auto_ptr< ShaderProgram > createShaderProgram( const char * vertexFilename, const char * fragmentFilename ) { ShaderSource vertexSource; vertexSource.loadShaderSource( vertexFilename ); Shader vertexShader( Shader::VertexShader ); vertexShader.setSource( vertexSource ); ShaderSource fragmentSource; fragmentSource.loadShaderSource( fragmentFilename ); Shader fragmentShader( Shader::FragmentShader ); fragmentShader.setSource( fragmentSource ); std::auto_ptr< ShaderProgram > program( new ShaderProgram() ); program->attachShader( vertexShader ); program->attachShader( fragmentShader ); program->link(); return program; } diff --git a/src/shader.hpp b/src/shader.hpp index 7003117..f7f217f 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -1,119 +1,122 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHADER_HPP_ #define _SHADER_HPP_ #include <list> #include <string> #include <vector> #include <memory> +#include "uniform.hpp" class ShaderSource { public: ShaderSource() { } ~ShaderSource() { } void addShaderSource( const std::string& source ); void loadShaderSource( const char * filename ); std::list< std::string > getSources() const { return _sources; } private: std::list< std::string > _sources; }; class Shader { public: enum ShaderType { VertexShader = GL_VERTEX_SHADER, FragmentShader = GL_FRAGMENT_SHADER, }; Shader(ShaderType shaderType) : _shaderType( shaderType ) , _shaderId( glCreateShader(shaderType) ) { } void setSource(const ShaderSource& source); void compile(); GLuint getGlId() { return _shaderId; } private: ShaderType _shaderType; GLuint _shaderId; }; class ShaderProgram { public: ShaderProgram() : _programId( glCreateProgram() ) , _linked( false ) { } void attachShader( Shader& shader ); + Uniform getUniform( const std::string& name ); + void link(); void use(); GLuint getGlId() { return _programId; } private: std::vector< Shader* > shaders; GLuint _programId; bool _linked; }; std::auto_ptr< ShaderProgram > createShaderProgram( const char * vertexFilename, const char * fragmentFilename ); #endif // _SHADER_HPP_ diff --git a/src/uniform.hpp b/src/uniform.hpp new file mode 100644 index 0000000..db41049 --- /dev/null +++ b/src/uniform.hpp @@ -0,0 +1,70 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _UNIFORM_HPP_ +#define _UNIFORM_HPP_ + +#include <boost/preprocessor/repetition/enum.hpp> +#include <boost/preprocessor/repetition/enum_params.hpp> +#include <boost/preprocessor/facilities/empty.hpp> +#include <GL/glew.h> + +class Uniform +{ + +public: + + Uniform(GLint location) + : _location( location ) + { + } + + Uniform(const Uniform& other) + : _location( other._location ) + { + } + + ~Uniform() + { + } + +#define SETUNIFORM(n, t, glt) \ + void setUniform(BOOST_PP_ENUM_PARAMS(n, t v)) { \ + glUniform ## n ## glt (_location, BOOST_PP_ENUM_PARAMS(n, v)); \ + } \ + /**/ + + SETUNIFORM(1, float, f) + SETUNIFORM(2, float, f) + SETUNIFORM(3, float, f) + SETUNIFORM(4, float, f) + SETUNIFORM(1, int, i) + SETUNIFORM(2, int, i) + SETUNIFORM(3, int, i) + SETUNIFORM(4, int, i) + +#undef SETUNIFORM + +private: + + GLint _location; + +}; + +#endif // _UNIFORM_HPP_
devnev/skyways
afd7eedc6b496d5d79d045457d32a07d2a300536
Added shader reference to world, enable shader from there.
diff --git a/src/controller.cpp b/src/controller.cpp index ce59257..c3a553f 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,197 +1,197 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< World > world , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _world( world ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _dead( false ), _quitcb( cbQuit ) , _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _world->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( -1 ); break; case STRAFE_R_KEY: _world->setStrafe( 1 ); break; case ACCEL_KEY: _world->setAcceleration( 1 ); break; case DECEL_KEY: _world->setAcceleration( -1 ); break; case JUMP_KEY: _world->startJump(); break; case QUIT_KEY: if ( _dead ) { _quitcb(); } else { std::cout << "You committed suicide!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( 0 ); break; case STRAFE_R_KEY: _world->setStrafe( 0 ); break; case ACCEL_KEY: _world->setAcceleration( 0 ); break; case DECEL_KEY: _world->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); + _world->setShader( *_shaderProgram ); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); - _shaderProgram->use(); _world->draw( _camz ); if ( _dead ) { glUseProgram(0); _printer->print( ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _dead ) return; _world->update( difference ); if ( _world->droppedOut() ) { std::cout << "You dropped into the void!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } } diff --git a/src/world.cpp b/src/world.cpp index 65318b7..b1d3455 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -1,125 +1,127 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // -#include <GL/gl.h> #include <cstdlib> #include <ctime> #include <cmath> +#include "shader.hpp" #include "world.hpp" World::World( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength + , ShaderProgram * shader ) - : _ship(), _map( 0 ) + : _ship(), _map( 0 ), _shader( shader ) , _currAcc( 0 ), _maxAcc( acceleration ) , _currStrafe( 0 ), _maxStrafe( strafespeed ) , _maxSpeed( speedlimit ), _zspeed( 0 ) , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) , _jstrength( jumpstrength ), _grounded( true ) { _ship.initialize(); _ship.pos().x = 0.5; } void World::startJump() { if ( _grounded || _map->collide( AABB( _ship.pos().offset(0, -0.2, 0), _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) ) ) ) { _yapex = _ship.ypos() + _jstrength; _tapex = sqrt( _jstrength / _gravity ); } } void World::draw( double zminClip ) { + _shader->use(); glPushMatrix(); glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); glColor4f( 1, 0, 0, 0.25 ); _ship.drawDl(); glPopMatrix(); glColor3f( 0.8f, 1, 1 ); glTranslatef( -0.5, 0.0, _ship.zpos() ); _map->glDraw( _ship.zpos() - zminClip ); } void World::update( int difference ) { double multiplier = ( (double)difference ) / 1000; Vector3 newPos = _ship.pos(); AABB shipAabb( Vector3( -_ship.size().x/2, 0, 0 ), Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) ); if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; _zspeed += _currAcc*multiplier; if ( _zspeed < 0 ) _zspeed = 0; if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; newPos.z += multiplier * _zspeed; if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.z = _ship.pos().z; _zspeed = 0; } else _ship.pos().z = newPos.z; if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; if ( _currStrafe != 0 ) { newPos.x += _currStrafe*multiplier; if ( _map->collide( shipAabb.offset( newPos ) ) ) newPos.x = _ship.pos().x; else _ship.pos().x = newPos.x; } if ( _tapex <= 0 && _grounded ) { _tapex = 0; _yapex = _ship.pos().y; } _tapex -= multiplier; newPos.y = _yapex - _gravity * ( _tapex*_tapex ); if ( _map->collide( shipAabb.offset( newPos ) ) ) { newPos.y = _ship.pos().y; if (_tapex < 0) _grounded = true; _tapex = 0; _yapex = _ship.pos().y; } else { _ship.pos().y = newPos.y; _grounded = false; } } diff --git a/src/world.hpp b/src/world.hpp index b81f536..08ad5ed 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,62 +1,67 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _WORLD_HPP_ #define _WORLD_HPP_ #include "ship.hpp" #include "map.hpp" +class ShaderProgram; + class World { public: World( double acceleration, double strafespeed, double speedlimit , double gravity, double jumpstrength + , ShaderProgram * shader = 0 ); void setMap(Map& map) throw() { _map = &map; } + void setShader(ShaderProgram& shader) throw() { _shader = &shader; } void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } void startJump(); void draw( double zminClip ); void update( int difference ); double distanceTraveled() const throw() { return _ship.pos().z; } bool droppedOut() const throw() { return _ship.pos().y < _map->lowestPoint() - 1; } private: Ship _ship; Map* _map; + ShaderProgram * _shader; double _currAcc, _maxAcc; double _currStrafe, _maxStrafe; double _maxSpeed, _zspeed; double _yapex, _tapex, _gravity; double _jstrength; bool _grounded; }; #endif // _WORLD_HPP_
devnev/skyways
f3f66cb818a1c5b6bd0aaf7f2da00fc9a252502a
Changed rendering to reset shader before rendering text.
diff --git a/src/controller.cpp b/src/controller.cpp index f27d998..ce59257 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,196 +1,197 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< World > world , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _world( world ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _dead( false ), _quitcb( cbQuit ) , _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _world->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( -1 ); break; case STRAFE_R_KEY: _world->setStrafe( 1 ); break; case ACCEL_KEY: _world->setAcceleration( 1 ); break; case DECEL_KEY: _world->setAcceleration( -1 ); break; case JUMP_KEY: _world->startJump(); break; case QUIT_KEY: if ( _dead ) { _quitcb(); } else { std::cout << "You committed suicide!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( 0 ); break; case STRAFE_R_KEY: _world->setStrafe( 0 ); break; case ACCEL_KEY: _world->setAcceleration( 0 ); break; case DECEL_KEY: _world->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); - _shaderProgram->use(); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); + _shaderProgram->use(); _world->draw( _camz ); if ( _dead ) { + glUseProgram(0); _printer->print( ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _dead ) return; _world->update( difference ); if ( _world->droppedOut() ) { std::cout << "You dropped into the void!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } }
devnev/skyways
4ed6d4e46b319af212a43b9b0ec9665d6015922a
Added method to load simple two-file shaders.
diff --git a/src/controller.cpp b/src/controller.cpp index bc00c91..f27d998 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,207 +1,196 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" #include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< World > world , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _world( world ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _dead( false ), _quitcb( cbQuit ) , _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _world->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( -1 ); break; case STRAFE_R_KEY: _world->setStrafe( 1 ); break; case ACCEL_KEY: _world->setAcceleration( 1 ); break; case DECEL_KEY: _world->setAcceleration( -1 ); break; case JUMP_KEY: _world->startJump(); break; case QUIT_KEY: if ( _dead ) { _quitcb(); } else { std::cout << "You committed suicide!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( 0 ); break; case STRAFE_R_KEY: _world->setStrafe( 0 ); break; case ACCEL_KEY: _world->setAcceleration( 0 ); break; case DECEL_KEY: _world->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); - ShaderSource vertexSource; - vertexSource.loadShaderSource( "shaders/shader.glslv" ); - Shader vertexShader( Shader::VertexShader ); - vertexShader.setSource( vertexSource ); - ShaderSource fragmentSource; - fragmentSource.loadShaderSource( "shaders/shader.glslf" ); - Shader fragmentShader( Shader::FragmentShader ); - fragmentShader.setSource( fragmentSource ); - _shaderProgram.reset( new ShaderProgram() ); - _shaderProgram->attachShader( vertexShader ); - _shaderProgram->attachShader( fragmentShader ); - _shaderProgram->link(); + _shaderProgram = createShaderProgram("shaders/shader.glslv", "shaders/shader.glslf"); _shaderProgram->use(); glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _world->draw( _camz ); if ( _dead ) { _printer->print( ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _dead ) return; _world->update( difference ); if ( _world->droppedOut() ) { std::cout << "You dropped into the void!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } } diff --git a/src/shader.cpp b/src/shader.cpp index 144b28f..d367257 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -1,118 +1,139 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <list> #include <string> #include <sstream> #include <fstream> #include <iterator> #include <algorithm> #include <vector> #include <stdexcept> #include <GL/glew.h> #include "shader.hpp" void ShaderSource::addShaderSource( const std::string& source ) { _sources.push_back( source ); } void ShaderSource::loadShaderSource( const char * filename ) { std::ifstream fin; fin.exceptions( std::ios::badbit | std::ios::failbit ); std::ostringstream sout; fin.open( filename ); sout << fin.rdbuf(); fin.close(); addShaderSource( sout.str() ); } void Shader::setSource(const ShaderSource& source) { std::list< std::string > sources = source.getSources(); if ( sources.size() == 0 ) { throw std::runtime_error("Attempted to create shader with empty sources"); } if ( sources.size() == 1 ) { const char * cstr = sources.front().c_str(); glShaderSource(_shaderId, 1, &cstr, 0); } else { std::vector< const char* > strArray(sources.size(), 0); size_t i = 0; std::list< std::string >::iterator sourcestr = sources.begin(); for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) { strArray[i] = sourcestr->c_str(); } glShaderSource(_shaderId, i, &strArray[0], 0); } } void Shader::compile() { glCompileShader(_shaderId); GLint status; glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); if(status == GL_FALSE) { GLint length; glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); std::vector< char > errorstr(length); glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); } } void ShaderProgram::attachShader( Shader& shader ) { glAttachShader( _programId, shader.getGlId() ); shaders.push_back( &shader ); } void ShaderProgram::link() { std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); glLinkProgram( _programId ); GLint status; glGetProgramiv(_programId, GL_LINK_STATUS, &status); if(status == GL_FALSE) { GLint length; glGetProgramiv(_programId, GL_INFO_LOG_LENGTH, &length); std::vector< char > errorstr(length); glGetProgramInfoLog(_programId, length, NULL, &errorstr[0]); throw std::runtime_error("Link error(s): " + std::string(&errorstr[0])); } _linked = true; } void ShaderProgram::use() { if (!_linked) link(); glUseProgram( _programId ); } + +std::auto_ptr< ShaderProgram > +createShaderProgram( + const char * vertexFilename, + const char * fragmentFilename +) +{ + ShaderSource vertexSource; + vertexSource.loadShaderSource( vertexFilename ); + Shader vertexShader( Shader::VertexShader ); + vertexShader.setSource( vertexSource ); + ShaderSource fragmentSource; + fragmentSource.loadShaderSource( fragmentFilename ); + Shader fragmentShader( Shader::FragmentShader ); + fragmentShader.setSource( fragmentSource ); + std::auto_ptr< ShaderProgram > program( new ShaderProgram() ); + program->attachShader( vertexShader ); + program->attachShader( fragmentShader ); + program->link(); + return program; +} diff --git a/src/shader.hpp b/src/shader.hpp index accc5ce..7003117 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -1,112 +1,119 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHADER_HPP_ #define _SHADER_HPP_ #include <list> #include <string> #include <vector> +#include <memory> class ShaderSource { public: ShaderSource() { } ~ShaderSource() { } void addShaderSource( const std::string& source ); void loadShaderSource( const char * filename ); std::list< std::string > getSources() const { return _sources; } private: std::list< std::string > _sources; }; class Shader { public: enum ShaderType { VertexShader = GL_VERTEX_SHADER, FragmentShader = GL_FRAGMENT_SHADER, }; Shader(ShaderType shaderType) : _shaderType( shaderType ) , _shaderId( glCreateShader(shaderType) ) { } void setSource(const ShaderSource& source); void compile(); GLuint getGlId() { return _shaderId; } private: ShaderType _shaderType; GLuint _shaderId; }; class ShaderProgram { public: ShaderProgram() : _programId( glCreateProgram() ) , _linked( false ) { } void attachShader( Shader& shader ); void link(); void use(); GLuint getGlId() { return _programId; } private: std::vector< Shader* > shaders; GLuint _programId; bool _linked; }; +std::auto_ptr< ShaderProgram > +createShaderProgram( + const char * vertexFilename, + const char * fragmentFilename +); + #endif // _SHADER_HPP_
devnev/skyways
a4eac87360b1d76c2c19e841b8d9975a27d6b960
Moved shader implementation into shader.cpp file, updated Makefile.
diff --git a/Makefile b/Makefile index 34631fe..69a6f86 100644 --- a/Makefile +++ b/Makefile @@ -1,153 +1,155 @@ ########################### # prelude: do not change! # ########################### CWD:=$(shell pwd) default: all BUILDFLAGS=CFLAGS CPPFLAGS CXXFLAGS LDFLAGS define FLAGINIT_template ifndef $(1) $(1)= endif endef $(foreach flag,$(BUILDFLAGS),$(eval $(call FLAGINIT_template,$(flag)))) ###################################### # configuration: change things here. # ###################################### PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl SkywaysGlut_BINARY=skyways.glut SkywaysQt_BINARY=skyways.qt SkywaysSdl_BINARY=skyways.sdl HEADERS= \ src/aabb.hpp \ src/block.hpp \ src/collisionaccelerator.hpp \ src/configuration.hpp \ src/controller.hpp \ src/element.hpp \ src/map.hpp \ src/model.hpp \ src/objmodel.hpp \ + src/shader.hpp \ src/ship.hpp \ src/textprinter.hpp \ src/vector.hpp \ src/world.hpp SkywasyGlut_HEADERS= $(HEADERS) \ src/configparser.hpp SkywasyQt_HEADERS= $(HEADERS) \ src/qtconfigparser.hpp \ src/qtwindow.hpp SkywaysSdl_HEADERS= $(HEADERS) \ src/configparser.hpp CXXSOURCES= \ src/block.cpp \ src/collisionaccelerator.cpp \ src/configuration.cpp \ src/controller.cpp \ src/element.cpp \ src/map.cpp \ src/objmodel.cpp \ + src/shader.cpp \ src/ship.cpp \ src/textprinter.cpp \ src/world.cpp SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/glutmain.cpp SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ src/moc_qtwindow.cpp \ src/qtconfigparser.cpp \ src/qtmain.cpp \ src/qtwindow.cpp SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ src/configparser.cpp \ src/sdlmain.cpp CPPFLAGS+= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 LDFLAGS+= -lGL -lboost_filesystem -lftgl -lGLEW SkywaysGlut_LDFLAGS=-lglut -lboost_program_options SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options SkywaysSdl_CPPFLAGS=-I/usr/include/SDL EXTRADIST= ###################################### # auto-configuration: do not change! # ###################################### $(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) $(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) $(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) #CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) #CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) #SOURCES=$(CSOURCES) $(CXXSOURCES) #HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) define CDEP_template %_$(1).d: %.c set -e; rm -f "$$@" || true; \ $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CXXDEP_template %_$(1).d: %.cpp set -e; rm -f "$$@" || true; \ $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ endef define CSRC_template %_$(1).o: %.c $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ endef define CXXSRC_template %_$(1).o: %.cpp $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ endef define BINARY_template $$($(1)_BINARY): $$($(1)_OBJECTS) $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ endef $(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) all: $(BINARIES) ################################# # extra stuff: change as needed # ################################# clean: rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true moc_%.cpp: %.hpp moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ .PHONY: default clean -include $(DEPENDS) diff --git a/src/shader.cpp b/src/shader.cpp new file mode 100644 index 0000000..144b28f --- /dev/null +++ b/src/shader.cpp @@ -0,0 +1,118 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <list> +#include <string> +#include <sstream> +#include <fstream> +#include <iterator> +#include <algorithm> +#include <vector> +#include <stdexcept> +#include <GL/glew.h> +#include "shader.hpp" + +void ShaderSource::addShaderSource( const std::string& source ) +{ + _sources.push_back( source ); +} + +void ShaderSource::loadShaderSource( const char * filename ) +{ + std::ifstream fin; + fin.exceptions( std::ios::badbit | std::ios::failbit ); + std::ostringstream sout; + fin.open( filename ); + sout << fin.rdbuf(); + fin.close(); + addShaderSource( sout.str() ); +} + +void Shader::setSource(const ShaderSource& source) +{ + std::list< std::string > sources = source.getSources(); + if ( sources.size() == 0 ) + { + throw std::runtime_error("Attempted to create shader with empty sources"); + } + if ( sources.size() == 1 ) + { + const char * cstr = sources.front().c_str(); + glShaderSource(_shaderId, 1, &cstr, 0); + } + else + { + std::vector< const char* > strArray(sources.size(), 0); + size_t i = 0; + std::list< std::string >::iterator sourcestr = sources.begin(); + for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) + { + strArray[i] = sourcestr->c_str(); + } + glShaderSource(_shaderId, i, &strArray[0], 0); + } +} + +void Shader::compile() +{ + glCompileShader(_shaderId); + + GLint status; + glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); + if(status == GL_FALSE) + { + GLint length; + glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); + std::vector< char > errorstr(length); + glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); + throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); + } +} + +void ShaderProgram::attachShader( Shader& shader ) +{ + glAttachShader( _programId, shader.getGlId() ); + shaders.push_back( &shader ); +} + +void ShaderProgram::link() +{ + std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); + glLinkProgram( _programId ); + + GLint status; + glGetProgramiv(_programId, GL_LINK_STATUS, &status); + if(status == GL_FALSE) + { + GLint length; + glGetProgramiv(_programId, GL_INFO_LOG_LENGTH, &length); + std::vector< char > errorstr(length); + glGetProgramInfoLog(_programId, length, NULL, &errorstr[0]); + throw std::runtime_error("Link error(s): " + std::string(&errorstr[0])); + } + + _linked = true; +} + +void ShaderProgram::use() +{ + if (!_linked) + link(); + glUseProgram( _programId ); +} diff --git a/src/shader.hpp b/src/shader.hpp index ece099d..accc5ce 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -1,192 +1,112 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHADER_HPP_ #define _SHADER_HPP_ #include <list> #include <string> -#include <sstream> -#include <fstream> -#include <iterator> -#include <algorithm> #include <vector> -#include <stdexcept> class ShaderSource { public: ShaderSource() { } ~ShaderSource() { } - void addShaderSource( const std::string& source ) - { - _sources.push_back( source ); - } + void addShaderSource( const std::string& source ); - void loadShaderSource( const char * filename ) - { - std::ifstream fin; - fin.exceptions( std::ios::badbit | std::ios::failbit ); - std::ostringstream sout; - fin.open( filename ); - sout << fin.rdbuf(); - fin.close(); - addShaderSource( sout.str() ); - } + void loadShaderSource( const char * filename ); std::list< std::string > getSources() const { return _sources; } private: std::list< std::string > _sources; }; class Shader { public: enum ShaderType { VertexShader = GL_VERTEX_SHADER, FragmentShader = GL_FRAGMENT_SHADER, }; Shader(ShaderType shaderType) : _shaderType( shaderType ) , _shaderId( glCreateShader(shaderType) ) { } - void setSource(const ShaderSource& source) - { - std::list< std::string > sources = source.getSources(); - if ( sources.size() == 0 ) - { - throw std::runtime_error("Attempted to create shader with empty sources"); - } - if ( sources.size() == 1 ) - { - const char * cstr = sources.front().c_str(); - glShaderSource(_shaderId, 1, &cstr, 0); - } - else - { - std::vector< const char* > strArray(sources.size(), 0); - size_t i = 0; - std::list< std::string >::iterator sourcestr = sources.begin(); - for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) - { - strArray[i] = sourcestr->c_str(); - } - glShaderSource(_shaderId, i, &strArray[0], 0); - } - } + void setSource(const ShaderSource& source); - void compile() - { - glCompileShader(_shaderId); - - GLint status; - glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); - if(status == GL_FALSE) - { - GLint length; - glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); - std::vector< char > errorstr(length); - glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); - throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); - } - } + void compile(); GLuint getGlId() { return _shaderId; } private: ShaderType _shaderType; GLuint _shaderId; }; class ShaderProgram { public: ShaderProgram() : _programId( glCreateProgram() ) , _linked( false ) { } - void attachShader( Shader& shader ) - { - glAttachShader( _programId, shader.getGlId() ); - shaders.push_back( &shader ); - } + void attachShader( Shader& shader ); - void link() - { - std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); - glLinkProgram( _programId ); - - GLint status; - glGetProgramiv(_programId, GL_LINK_STATUS, &status); - if(status == GL_FALSE) - { - GLint length; - glGetProgramiv(_programId, GL_INFO_LOG_LENGTH, &length); - std::vector< char > errorstr(length); - glGetProgramInfoLog(_programId, length, NULL, &errorstr[0]); - throw std::runtime_error("Link error(s): " + std::string(&errorstr[0])); - } - - _linked = true; - } + void link(); - void use() - { - if (!_linked) - link(); - glUseProgram( _programId ); - } + void use(); GLuint getGlId() { return _programId; } private: std::vector< Shader* > shaders; GLuint _programId; bool _linked; }; #endif // _SHADER_HPP_
devnev/skyways
42cc18db72338dd709a7ff67a84620d61a85f1e3
Added status check to shader program linking.
diff --git a/src/shader.hpp b/src/shader.hpp index f37d90e..ece099d 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -1,180 +1,192 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHADER_HPP_ #define _SHADER_HPP_ #include <list> #include <string> #include <sstream> #include <fstream> #include <iterator> #include <algorithm> #include <vector> #include <stdexcept> class ShaderSource { public: ShaderSource() { } ~ShaderSource() { } void addShaderSource( const std::string& source ) { _sources.push_back( source ); } void loadShaderSource( const char * filename ) { std::ifstream fin; fin.exceptions( std::ios::badbit | std::ios::failbit ); std::ostringstream sout; fin.open( filename ); sout << fin.rdbuf(); fin.close(); addShaderSource( sout.str() ); } std::list< std::string > getSources() const { return _sources; } private: std::list< std::string > _sources; }; class Shader { public: enum ShaderType { VertexShader = GL_VERTEX_SHADER, FragmentShader = GL_FRAGMENT_SHADER, }; Shader(ShaderType shaderType) : _shaderType( shaderType ) , _shaderId( glCreateShader(shaderType) ) { } void setSource(const ShaderSource& source) { std::list< std::string > sources = source.getSources(); if ( sources.size() == 0 ) { throw std::runtime_error("Attempted to create shader with empty sources"); } if ( sources.size() == 1 ) { const char * cstr = sources.front().c_str(); glShaderSource(_shaderId, 1, &cstr, 0); } else { std::vector< const char* > strArray(sources.size(), 0); size_t i = 0; std::list< std::string >::iterator sourcestr = sources.begin(); for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) { strArray[i] = sourcestr->c_str(); } glShaderSource(_shaderId, i, &strArray[0], 0); } } void compile() { glCompileShader(_shaderId); GLint status; glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); if(status == GL_FALSE) { GLint length; glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); std::vector< char > errorstr(length); glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); } } GLuint getGlId() { return _shaderId; } private: ShaderType _shaderType; GLuint _shaderId; }; class ShaderProgram { public: ShaderProgram() : _programId( glCreateProgram() ) , _linked( false ) { } void attachShader( Shader& shader ) { glAttachShader( _programId, shader.getGlId() ); shaders.push_back( &shader ); } void link() { std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); glLinkProgram( _programId ); + + GLint status; + glGetProgramiv(_programId, GL_LINK_STATUS, &status); + if(status == GL_FALSE) + { + GLint length; + glGetProgramiv(_programId, GL_INFO_LOG_LENGTH, &length); + std::vector< char > errorstr(length); + glGetProgramInfoLog(_programId, length, NULL, &errorstr[0]); + throw std::runtime_error("Link error(s): " + std::string(&errorstr[0])); + } + _linked = true; } void use() { if (!_linked) link(); glUseProgram( _programId ); } GLuint getGlId() { return _programId; } private: std::vector< Shader* > shaders; GLuint _programId; bool _linked; }; #endif // _SHADER_HPP_
devnev/skyways
c58403c0fc029bf30114aceae378616f780b5858
Added status check to shader compilation.
diff --git a/src/shader.hpp b/src/shader.hpp index 289998d..f37d90e 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -1,169 +1,180 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _SHADER_HPP_ #define _SHADER_HPP_ #include <list> #include <string> #include <sstream> #include <fstream> #include <iterator> #include <algorithm> #include <vector> #include <stdexcept> class ShaderSource { public: ShaderSource() { } ~ShaderSource() { } void addShaderSource( const std::string& source ) { _sources.push_back( source ); } void loadShaderSource( const char * filename ) { std::ifstream fin; fin.exceptions( std::ios::badbit | std::ios::failbit ); std::ostringstream sout; fin.open( filename ); sout << fin.rdbuf(); fin.close(); addShaderSource( sout.str() ); } std::list< std::string > getSources() const { return _sources; } private: std::list< std::string > _sources; }; class Shader { public: enum ShaderType { VertexShader = GL_VERTEX_SHADER, FragmentShader = GL_FRAGMENT_SHADER, }; Shader(ShaderType shaderType) : _shaderType( shaderType ) , _shaderId( glCreateShader(shaderType) ) { } void setSource(const ShaderSource& source) { std::list< std::string > sources = source.getSources(); if ( sources.size() == 0 ) { throw std::runtime_error("Attempted to create shader with empty sources"); } if ( sources.size() == 1 ) { const char * cstr = sources.front().c_str(); glShaderSource(_shaderId, 1, &cstr, 0); } else { std::vector< const char* > strArray(sources.size(), 0); size_t i = 0; std::list< std::string >::iterator sourcestr = sources.begin(); for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) { strArray[i] = sourcestr->c_str(); } glShaderSource(_shaderId, i, &strArray[0], 0); } } void compile() { glCompileShader(_shaderId); + + GLint status; + glGetShaderiv(_shaderId, GL_COMPILE_STATUS, &status); + if(status == GL_FALSE) + { + GLint length; + glGetShaderiv(_shaderId, GL_INFO_LOG_LENGTH, &length); + std::vector< char > errorstr(length); + glGetShaderInfoLog(_shaderId, length, NULL, &errorstr[0]); + throw std::runtime_error("Compile errors(s): " + std::string(&errorstr[0])); + } } GLuint getGlId() { return _shaderId; } private: ShaderType _shaderType; GLuint _shaderId; }; class ShaderProgram { public: ShaderProgram() : _programId( glCreateProgram() ) , _linked( false ) { } void attachShader( Shader& shader ) { glAttachShader( _programId, shader.getGlId() ); shaders.push_back( &shader ); } void link() { std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); glLinkProgram( _programId ); _linked = true; } void use() { if (!_linked) link(); glUseProgram( _programId ); } GLuint getGlId() { return _programId; } private: std::vector< Shader* > shaders; GLuint _programId; bool _linked; }; #endif // _SHADER_HPP_
devnev/skyways
9de2544caa559f3067e4b85646b12edc37e808b2
Added preliminary OpenGL shader support.
diff --git a/shaders/shader.glslf b/shaders/shader.glslf new file mode 100644 index 0000000..5d7b89e --- /dev/null +++ b/shaders/shader.glslf @@ -0,0 +1,4 @@ +void main() +{ + gl_FragColor = gl_Color; +} diff --git a/shaders/shader.glslv b/shaders/shader.glslv new file mode 100644 index 0000000..567512d --- /dev/null +++ b/shaders/shader.glslv @@ -0,0 +1,5 @@ +void main() +{ + gl_FrontColor = gl_Color; + gl_Position = ftransform(); +} diff --git a/src/controller.cpp b/src/controller.cpp index 1398731..bc00c91 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,192 +1,207 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include <GL/glew.h> #include <GL/gl.h> #include <boost/format.hpp> #include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> #include "textprinter.hpp" +#include "shader.hpp" #include "controller.hpp" Controller::Controller( std::auto_ptr< World > world , double cameraheight, double cameradistance, double camerarotation , Controller::QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ) : _world( world ), _map( 10 ) , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) , _dead( false ), _quitcb( cbQuit ) , _printer( printer ) , _windowwidth( 1 ), _windowheight( 1 ) { _world->setMap( _map ); } Controller::~Controller() { } void Controller::keydown( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( -1 ); break; case STRAFE_R_KEY: _world->setStrafe( 1 ); break; case ACCEL_KEY: _world->setAcceleration( 1 ); break; case DECEL_KEY: _world->setAcceleration( -1 ); break; case JUMP_KEY: _world->startJump(); break; case QUIT_KEY: if ( _dead ) { _quitcb(); } else { std::cout << "You committed suicide!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } break; } } void Controller::keyup( int key ) { switch ( key ) { case STRAFE_L_KEY: _world->setStrafe( 0 ); break; case STRAFE_R_KEY: _world->setStrafe( 0 ); break; case ACCEL_KEY: _world->setAcceleration( 0 ); break; case DECEL_KEY: _world->setAcceleration( 0 ); break; } } void Controller::loadMap( std::string filename ) { _map.loadBlocks(); std::ifstream mapFile( filename.c_str() ); _map.loadMap( mapFile ); } void Controller::generateMap() { _map.loadBlocks(); srand(time(0)); _map.generateMap(); } void Controller::initialize() { GLenum err = glewInit(); if (err != GLEW_OK) throw std::runtime_error((const char*)glewGetErrorString(err)); if (!GLEW_VERSION_2_0) throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); + ShaderSource vertexSource; + vertexSource.loadShaderSource( "shaders/shader.glslv" ); + Shader vertexShader( Shader::VertexShader ); + vertexShader.setSource( vertexSource ); + ShaderSource fragmentSource; + fragmentSource.loadShaderSource( "shaders/shader.glslf" ); + Shader fragmentShader( Shader::FragmentShader ); + fragmentShader.setSource( fragmentSource ); + _shaderProgram.reset( new ShaderProgram() ); + _shaderProgram->attachShader( vertexShader ); + _shaderProgram->attachShader( fragmentShader ); + _shaderProgram->link(); + _shaderProgram->use(); + glClearColor( 0.2, 0.2, 0.2, 0 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glEnable( GL_LIGHTING ); glShadeModel( GL_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glEnable( GL_NORMALIZE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_LINE_SMOOTH ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); glLightfv( GL_LIGHT1, GL_POSITION, position ); glEnable( GL_LIGHT1 ); _map.optimize(); } void Controller::resize( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); double fW = ( (double)width ) / ( (double)height ) * fH; glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); glMatrixMode( GL_MODELVIEW ); _windowwidth = width; _windowheight = height; } void Controller::draw() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glRotatef( _camrot, 1, 0, 0 ); glTranslated( 0.0, -_camy, -_camz ); _world->draw( _camz ); if ( _dead ) { _printer->print( ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), _windowwidth / 2, _windowheight / 4 * 3, TextPrinter::ALIGN_CENTER ); } } void Controller::update( int difference ) { if ( _dead ) return; _world->update( difference ); if ( _world->droppedOut() ) { std::cout << "You dropped into the void!\n" "Distance traveled: " << _world->distanceTraveled() << std::endl; _dead = true; } } diff --git a/src/controller.hpp b/src/controller.hpp index 073bcd5..86b7603 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,75 +1,77 @@ // // This file is part of the game Skyways. // Copyright (C) 2009 Mark Nevill // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ #include <memory> #include "map.hpp" #include "world.hpp" class TextPrinter; +class ShaderProgram; class Controller { public: typedef void (*QuitCallback)(); Controller( std::auto_ptr< World > world , double cameraheight, double cameradistance, double camerarotation , QuitCallback cbQuit , std::auto_ptr< TextPrinter > printer ); ~Controller(); enum { JUMP_KEY = 1, STRAFE_L_KEY = 2, STRAFE_R_KEY = 3, ACCEL_KEY = 4, DECEL_KEY = 5, QUIT_KEY = 6, }; void keydown( int key ); void keyup( int key ); void loadMap( std::string filename ); void generateMap(); void initialize(); void resize( int width, int height ); void draw(); void update( int difference ); private: std::auto_ptr< World > _world; Map _map; double _camy, _camz, _camrot; bool _dead; QuitCallback _quitcb; std::auto_ptr< TextPrinter > _printer; size_t _windowwidth, _windowheight; + std::auto_ptr< ShaderProgram > _shaderProgram; }; #endif // _CONTROLLER_HPP_ diff --git a/src/shader.hpp b/src/shader.hpp new file mode 100644 index 0000000..289998d --- /dev/null +++ b/src/shader.hpp @@ -0,0 +1,169 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _SHADER_HPP_ +#define _SHADER_HPP_ + +#include <list> +#include <string> +#include <sstream> +#include <fstream> +#include <iterator> +#include <algorithm> +#include <vector> +#include <stdexcept> + +class ShaderSource +{ + +public: + + ShaderSource() { } + ~ShaderSource() { } + + void addShaderSource( const std::string& source ) + { + _sources.push_back( source ); + } + + void loadShaderSource( const char * filename ) + { + std::ifstream fin; + fin.exceptions( std::ios::badbit | std::ios::failbit ); + std::ostringstream sout; + fin.open( filename ); + sout << fin.rdbuf(); + fin.close(); + addShaderSource( sout.str() ); + } + + std::list< std::string > getSources() const + { + return _sources; + } + +private: + + std::list< std::string > _sources; + +}; + +class Shader +{ + +public: + + enum ShaderType { + VertexShader = GL_VERTEX_SHADER, + FragmentShader = GL_FRAGMENT_SHADER, + }; + + Shader(ShaderType shaderType) + : _shaderType( shaderType ) + , _shaderId( glCreateShader(shaderType) ) + { + } + + void setSource(const ShaderSource& source) + { + std::list< std::string > sources = source.getSources(); + if ( sources.size() == 0 ) + { + throw std::runtime_error("Attempted to create shader with empty sources"); + } + if ( sources.size() == 1 ) + { + const char * cstr = sources.front().c_str(); + glShaderSource(_shaderId, 1, &cstr, 0); + } + else + { + std::vector< const char* > strArray(sources.size(), 0); + size_t i = 0; + std::list< std::string >::iterator sourcestr = sources.begin(); + for ( ; sourcestr != sources.end(); ++sourcestr, ++i ) + { + strArray[i] = sourcestr->c_str(); + } + glShaderSource(_shaderId, i, &strArray[0], 0); + } + } + + void compile() + { + glCompileShader(_shaderId); + } + + GLuint getGlId() + { + return _shaderId; + } + +private: + + ShaderType _shaderType; + GLuint _shaderId; + +}; + +class ShaderProgram +{ + +public: + + ShaderProgram() + : _programId( glCreateProgram() ) + , _linked( false ) + { + } + + void attachShader( Shader& shader ) + { + glAttachShader( _programId, shader.getGlId() ); + shaders.push_back( &shader ); + } + + void link() + { + std::for_each( shaders.begin(), shaders.end(), std::mem_fun( &Shader::compile ) ); + glLinkProgram( _programId ); + _linked = true; + } + + void use() + { + if (!_linked) + link(); + glUseProgram( _programId ); + } + + GLuint getGlId() + { + return _programId; + } + +private: + + std::vector< Shader* > shaders; + GLuint _programId; + bool _linked; + +}; + +#endif // _SHADER_HPP_
devnev/skyways
12cb531cc0b288f31a83f44054f4ebea24119ba5
Added SDL-dependant binary to gitignore.
diff --git a/.gitignore b/.gitignore index 008a1b0..1cc84c3 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,6 @@ *.o *.d skyways.glut skyways.qt +skyways.sdl src/moc_qtwindow.cpp
devnev/skyways
d2fc00d2d76d14a8b066682cef4bfab61e2fc4f2
Added GLEW includes and initialization.
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..008a1b0 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +*.o +*.d +skyways.glut +skyways.qt +src/moc_qtwindow.cpp diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..d511905 --- /dev/null +++ b/COPYING @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. 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Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + <signature of Ty Coon>, 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. diff --git a/DejaVuSans.ttf b/DejaVuSans.ttf new file mode 100644 index 0000000..3546657 Binary files /dev/null and b/DejaVuSans.ttf differ diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..34631fe --- /dev/null +++ b/Makefile @@ -0,0 +1,153 @@ + +########################### +# prelude: do not change! # +########################### + +CWD:=$(shell pwd) + +default: all + +BUILDFLAGS=CFLAGS CPPFLAGS CXXFLAGS LDFLAGS + +define FLAGINIT_template + ifndef $(1) + $(1)= + endif +endef + +$(foreach flag,$(BUILDFLAGS),$(eval $(call FLAGINIT_template,$(flag)))) + +###################################### +# configuration: change things here. # +###################################### + +PROGRAMS=SkywaysGlut SkywaysQt SkywaysSdl + +SkywaysGlut_BINARY=skyways.glut +SkywaysQt_BINARY=skyways.qt +SkywaysSdl_BINARY=skyways.sdl + +HEADERS= \ + src/aabb.hpp \ + src/block.hpp \ + src/collisionaccelerator.hpp \ + src/configuration.hpp \ + src/controller.hpp \ + src/element.hpp \ + src/map.hpp \ + src/model.hpp \ + src/objmodel.hpp \ + src/ship.hpp \ + src/textprinter.hpp \ + src/vector.hpp \ + src/world.hpp + +SkywasyGlut_HEADERS= $(HEADERS) \ + src/configparser.hpp + +SkywasyQt_HEADERS= $(HEADERS) \ + src/qtconfigparser.hpp \ + src/qtwindow.hpp + +SkywaysSdl_HEADERS= $(HEADERS) \ + src/configparser.hpp + +CXXSOURCES= \ + src/block.cpp \ + src/collisionaccelerator.cpp \ + src/configuration.cpp \ + src/controller.cpp \ + src/element.cpp \ + src/map.cpp \ + src/objmodel.cpp \ + src/ship.cpp \ + src/textprinter.cpp \ + src/world.cpp + +SkywaysGlut_CXXSOURCES= $(CXXSOURCES) \ + src/configparser.cpp \ + src/glutmain.cpp + +SkywaysQt_CXXSOURCES= $(CXXSOURCES) \ + src/moc_qtwindow.cpp \ + src/qtconfigparser.cpp \ + src/qtmain.cpp \ + src/qtwindow.cpp + +SkywaysSdl_CXXSOURCES= $(CXXSOURCES) \ + src/configparser.cpp \ + src/sdlmain.cpp + +CPPFLAGS+= -O2 -g -Wall -I/usr/include/FTGL -I/usr/include/freetype2 +LDFLAGS+= -lGL -lboost_filesystem -lftgl -lGLEW + +SkywaysGlut_LDFLAGS=-lglut -lboost_program_options +SkywaysQt_LDFLAGS=-lQtOpenGL -lQtGui -lQtCore -lGLU -lGL -lpthread +SkywaysQt_CPPFLAGS=-D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 +SkywaysSdl_LDFLAGS=-lSDL -lboost_program_options +SkywaysSdl_CPPFLAGS=-I/usr/include/SDL + +EXTRADIST= + +###################################### +# auto-configuration: do not change! # +###################################### + +$(foreach prog,$(PROGRAMS),$(eval $(prog)_SOURCES=$($(prog)_CSOURCES) $($(prog)_CXXSOURCES))) +$(foreach prog,$(PROGRAMS),$(eval $(prog)_OBJECTS=$(patsubst %.c,%_$(prog).o,$($(prog)_CSOURCES)) $(patsubst %.cpp,%_$(prog).o,$($(prog)_CXXSOURCES)))) +$(foreach flag,CFLAGS CPPFLAGS CXXFLAGS LDFLAGS,$(foreach prog,$(PROGRAMS),$(eval $(prog)_ALL_$(flag)=$($(flag)) $($(prog)_$(flag))))) + +#CSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CSOURCES)) +#CXXSOURCES=$(foreach prog,$(PROGRAMS),$($(prog)_CXXSOURCES)) +#SOURCES=$(CSOURCES) $(CXXSOURCES) +#HEADERS=$(foreach prog,$(PROGRAMS),$($(prog)_HEADERS)) +OBJECTS=$(foreach prog,$(PROGRAMS),$($(prog)_OBJECTS)) +BINARIES=$(foreach prog,$(PROGRAMS),$($(prog)_BINARY)) +DEPENDS=$(patsubst %.o,%.d,$(OBJECTS)) + +define CDEP_template + %_$(1).d: %.c + set -e; rm -f "$$@" || true; \ + $$(CC) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.c,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) "$$<" | \ + sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ +endef + +define CXXDEP_template + %_$(1).d: %.cpp + set -e; rm -f "$$@" || true; \ + $$(CXX) -MM -MQ "`echo "$$<" | sed 's,\($$*\)\.cpp,\1_$(1).o,'`" $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) "$$<" | \ + sed 's,\($$*_$(1)\).o *:,\1.o $$@:,' >$$@ +endef + +define CSRC_template + %_$(1).o: %.c + $$(CC) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CFLAGS) $$< -o $$@ +endef + +define CXXSRC_template + %_$(1).o: %.cpp + $$(CXX) -c $$($(1)_ALL_CPPFLAGS) $$($(1)_ALL_CXXFLAGS) $$< -o $$@ +endef + +define BINARY_template + $$($(1)_BINARY): $$($(1)_OBJECTS) + $$(CC) $$($(1)_ALL_LDFLAGS) $$^ $$(LOADLIBS) $$(LDLIBS) -o $$@ +endef + +$(foreach template,CDEP CXXDEP CSRC CXXSRC BINARY,$(foreach prog,$(PROGRAMS),$(eval $(call $(template)_template,$(prog))))) + +all: $(BINARIES) + +################################# +# extra stuff: change as needed # +################################# + +clean: + rm $(OBJECTS) $(BINARIES) $(DEPENDS) $(DISTFILES) || true + +moc_%.cpp: %.hpp + moc-qt4 $(SkywaysQt_CPPFLAGS) $(SkywaysQt_CXXFLAGS) $< -o $@ + +.PHONY: default clean + +-include $(DEPENDS) diff --git a/README b/README new file mode 100644 index 0000000..bd8032c --- /dev/null +++ b/README @@ -0,0 +1,14 @@ +SkyWays +======= + +Skyways is a toy project to create a game roughly based on the DOS game called +"Skyroads". The aim is not to recreate the original game, just make something +similarly fun, and to explore possibilities along the way. + +Depends +------- + +One of: SDL, Qt4, freeglut, OpenGlut (remove the unavailable parts from the + PROGRAMS line in the Makefile.) + +All of: Boost, OpenGL, FTGL diff --git a/blocks/cube b/blocks/cube new file mode 100644 index 0000000..e691ab6 --- /dev/null +++ b/blocks/cube @@ -0,0 +1,25 @@ +v 0 0 0 +v 0 0 1 +v 0 1 0 +v 0 1 1 +v 1 0 0 +v 1 0 1 +v 1 1 0 +v 1 1 1 +# unit cube + +vn 1 0 0 +vn 0 1 0 +vn 0 0 1 +vn -1 0 0 +vn 0 -1 0 +vn 0 0 -1 + +f 1//4 3//4 4//4 2//4 +f 5//1 6//1 8//1 7//1 +f 1//5 2//5 6//5 5//5 +f 3//2 7//2 8//2 4//2 +f 1//6 5//6 7//6 3//6 +f 2//3 4//3 8//3 6//3 + +b 0 0 0 1 1 1 diff --git a/blocks/flat b/blocks/flat new file mode 100644 index 0000000..3e1977b --- /dev/null +++ b/blocks/flat @@ -0,0 +1,25 @@ +# flattened cube +v 0 0 0 +v 0 0 1 +v 0 0.25 0 +v 0 0.25 1 +v 1 0 0 +v 1 0 1 +v 1 0.25 0 +v 1 0.25 1 + +vn 1 0 0 +vn 0 1 0 +vn 0 0 1 +vn -1 0 0 +vn 0 -1 0 +vn 0 0 -1 + +f 1//4 3//4 4//4 2//4 +f 5//1 6//1 8//1 7//1 +f 1//5 2//5 6//5 5//5 +f 3//2 7//2 8//2 4//2 +f 1//6 5//6 7//6 3//6 +f 2//3 4//3 8//3 6//3 + +b 0 0 0 1 0.25 1 diff --git a/blocks/tunnel b/blocks/tunnel new file mode 100644 index 0000000..1cd30a2 --- /dev/null +++ b/blocks/tunnel @@ -0,0 +1,46 @@ +v 0 0 0 +v 0.05 0 0 +v 0.95 0 0 +v 1 0 0 +v 0 1 0 +v 0.05 0.95 0 +v 0.95 0.95 0 +v 1 1 0 +v 0 0 1 +v 0.05 0 1 +v 0.95 0 1 +v 1 0 1 +v 0 1 1 +v 0.05 0.95 1 +v 0.95 0.95 1 +v 1 1 1 + +vn 1 0 0 +vn 0 1 0 +vn 0 0 1 +vn -1 0 0 +vn 0 -1 0 +vn 0 0 -1 + +# front +f 1//6 2//6 6//6 5//6 +f 5//6 6//6 7//6 8//6 +f 8//6 7//6 3//6 4//6 + +# left side +f 1//4 5//4 13//4 9//4 +f 2//1 10//1 14//1 6//1 +# top +f 5//2 8//2 16//2 13//2 +# right side +f 4//1 8//1 16//1 12//1 +f 3//4 11//4 15//4 7//4 + +# back - not visible +# f 9//3 10//3 14//3 13//3 +# f 13//3 14//3 15//3 16//3 +# f 15//3 16//3 12//3 11//3 + +b 0 0 0 0.05 1 1 +b 0 0.95 0 1 1 1 +b 0.95 0 0 1 1 1 diff --git a/src/aabb.hpp b/src/aabb.hpp new file mode 100644 index 0000000..097975b --- /dev/null +++ b/src/aabb.hpp @@ -0,0 +1,66 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _AABB_HPP_ +#define _AABB_HPP_ + +struct AABB +{ + AABB() + : p1(Vector3(0, 0, 0)) + , p2(Vector3(0, 0, 0)) + { + } + + AABB(const Vector3& p1_, const Vector3& p2_) + : p1(p1_), p2(p2_) + { + } + + AABB offset( const Vector3& d ) const throw() + { + return AABB(p1.offset(d), p2.offset(d)); + } + + AABB offset( double x, double y, double z ) const throw() + { + return AABB(p1.offset( x, y, z ), p2.offset( x, y, z )); + } + + Vector3 size() const throw() + { + return Vector3(p2.x-p1.x, p2.y-p1.y, p2.z-p1.z); + } + + bool collide(const AABB& other) const throw() + { + int c = 0; + c |= (p1.x > other.p1.x && p1.x < other.p2.x) ? 0x01 : 0; + c |= (p1.y > other.p1.y && p1.y < other.p2.y) ? 0x02 : 0; + c |= (p1.z > other.p1.z && p1.z < other.p2.z) ? 0x04 : 0; + c |= (p2.x > other.p1.x && p2.x < other.p2.x) ? 0x01 : 0; + c |= (p2.y > other.p1.y && p2.y < other.p2.y) ? 0x02 : 0; + c |= (p2.z > other.p1.z && p2.z < other.p2.z) ? 0x04 : 0; + return c == 0x07; + } + + Vector3 p1, p2; +}; + +#endif // _AABB_HPP_ diff --git a/src/block.cpp b/src/block.cpp new file mode 100644 index 0000000..d89335c --- /dev/null +++ b/src/block.cpp @@ -0,0 +1,131 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <GL/gl.h> +#include <stdexcept> +#include <sstream> +#include <fstream> +#include <string> +#include "objmodel.hpp" +#include "block.hpp" + +void Block::draw() +{ + if (model.vertices.size() > 0) + { + glScalef( 1, 1, -1 ); + model.draw(); + glScalef( 1, 1, -1 ); + } + else + { + glBegin( GL_QUADS ); + glNormal3f( 0, 0, 1 ); + glVertex3f( 0, 0, 0 ); + glVertex3f( 1, 0, 0 ); + glVertex3f( 1, 1, 0 ); + glVertex3f( 0, 1, 0 ); + + glNormal3f( 1, 0, 0 ); + glVertex3f( 1, 0, 0 ); + glVertex3f( 1, 0, -1 ); + glVertex3f( 1, 1, -1 ); + glVertex3f( 1, 1, 0 ); + + glNormal3f( 0, 0, -1 ); + glVertex3f( 1, 0, -1 ); + glVertex3f( 0, 0, -1 ); + glVertex3f( 0, 1, -1 ); + glVertex3f( 1, 1, -1 ); + + glNormal3f( -1, 0, 0 ); + glVertex3f( 0, 0, -1 ); + glVertex3f( 0, 0, 0 ); + glVertex3f( 0, 1, 0 ); + glVertex3f( 0, 1, -1 ); + + glNormal3f( 0, -1, 0 ); + glVertex3f( 0, 0, 0 ); + glVertex3f( 0, 0, -1 ); + glVertex3f( 1, 0, -1 ); + glVertex3f( 1, 0, 0 ); + + glNormal3f( 0, 1, 0 ); + glVertex3f( 0, 1, 0 ); + glVertex3f( 1, 1, 0 ); + glVertex3f( 1, 1, -1 ); + glVertex3f( 0, 1, -1 ); + glEnd(); + } +} + +void Block::drawDl() +{ + if ( _blockDl == 0 ) + { + _blockDl = glGenLists( 1 ); + glNewList( _blockDl, GL_COMPILE_AND_EXECUTE ); + draw(); + glEndList(); + } + else + { + glCallList( _blockDl ); + } +} + +std::auto_ptr< Block > Block::fromFile( const std::string& filename ) +{ + std::auto_ptr< Block > block( new Block() ); + ObjUnknownsList objunknowns; + + loadObjModel( filename.c_str(), block->model, false, &objunknowns, "b\0" ); + + for ( ObjUnknownsList::iterator unknown = objunknowns.begin(); + unknown != objunknowns.end(); ++unknown ) + { + if ( unknown->first == "b" ) + { + std::istringstream iss( unknown->second ); + std::string cmd; + iss >> cmd; + + AABB aabb; + iss >> aabb.p1.x >> aabb.p1.y >> aabb.p1.z + >> aabb.p2.x >> aabb.p2.y >> aabb.p2.z; + block->bounds.push_back( aabb ); + } + } + return block; +} + +bool Block::collide( const AABB& aabb ) const throw() +{ + if ( model.vertices.size() == 0 ) + { + return aabb.collide( AABB( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ) ); + } + for ( AabbList::const_iterator iter = bounds.begin(); + iter != bounds.end(); ++iter ) + { + if ( aabb.collide( *iter ) ) + return true; + } + return false; +} diff --git a/src/block.hpp b/src/block.hpp new file mode 100644 index 0000000..665056d --- /dev/null +++ b/src/block.hpp @@ -0,0 +1,56 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _BLOCK_HPP_ +#define _BLOCK_HPP_ + +#include <memory> +#include <vector> +#include <istream> +#include <GL/gl.h> +#include "vector.hpp" +#include "model.hpp" +#include "aabb.hpp" + +class Block +{ + +public: + + Block() : _blockDl( 0 ) { } + + void draw(); + void drawDl(); + + static std::auto_ptr< Block > fromStream( std::istream& is ); + static std::auto_ptr< Block > fromFile( const std::string& filename ); + + bool collide( const AABB& aabb ) const throw(); + +private: + + Model model; + typedef std::vector< AABB > AabbList; + AabbList bounds; + + GLuint _blockDl; + +}; + +#endif // _BLOCK_HPP_ diff --git a/src/collisionaccelerator.cpp b/src/collisionaccelerator.cpp new file mode 100644 index 0000000..3c6b3fe --- /dev/null +++ b/src/collisionaccelerator.cpp @@ -0,0 +1,92 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include "collisionaccelerator.hpp" +#include <cmath> + +CollisionAccelerator::CollisionAccelerator( double sectionSize ) + : _sectionSize( sectionSize ) +{ +} + +void CollisionAccelerator::addElement( const Element& e ) +{ + const Element * const pe = &e; + + const double beginDistance = pe->zoff(); + size_t beginSection = (size_t)(beginDistance / _sectionSize); + size_t sectionCount = (size_t)((pe->length() + fmod(beginDistance, _sectionSize)) / _sectionSize); + + // make sure section array has sufficient space + if ( sections.size() <= ( beginSection + sectionCount ) ) + sections.resize( beginSection + sectionCount + 1 ); + + if ( sectionCount == 0 ) // fully contained in one section + { + sections[ beginSection ].complete.push_back( pe ); + return; + } + + sections[ beginSection ].beginning.push_back( pe ); + ++beginSection; --sectionCount; + + for ( ; sectionCount > 0 ; --sectionCount, ++beginSection ) + { + sections[ beginSection ].running.push_back( pe ); + } + + sections[ beginSection ].ending.push_back( pe ); +} + +const Element * CollisionAccelerator::collide(const AABB& aabb) const +{ + size_t section1 = ( (size_t)aabb.p1.z ) / _sectionSize, + section2 = ( (size_t)aabb.p2.z ) / _sectionSize; + if ( section1 >= sections.size() ) + return 0; + const Element * result = collide(aabb, sections[ section1 ]); + if ( !result && section2 != section1 && section2 < sections.size() ) + result = collide(aabb, sections[ section2 ]); + return result; +} + +const Element * CollisionAccelerator::collide(const AABB& aabb, const MapSection& section) const +{ + const Element * result = 0; + (result = collide(aabb, section.beginning)) || + (result = collide(aabb, section.running)) || + (result = collide(aabb, section.ending)) || + (result = collide(aabb, section.complete)); + return result; +} + +const Element * CollisionAccelerator::collide(const AABB& aabb, const std::vector< const Element* >& elemreflist) const +{ + typedef std::vector< const Element* > ElemRefList; + typedef ElemRefList::const_iterator ElemRefIter; + + for ( ElemRefIter elemref = elemreflist.begin() ; + elemref != elemreflist.end(); ++elemref ) + { + if ( (*elemref)->collide( aabb ) ) + return *elemref; + } + return 0; +} + diff --git a/src/collisionaccelerator.hpp b/src/collisionaccelerator.hpp new file mode 100644 index 0000000..c3e8861 --- /dev/null +++ b/src/collisionaccelerator.hpp @@ -0,0 +1,59 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _COLLISIONACCELERATOR_HPP_ +#define _COLLISIONACCELERATOR_HPP_ + +#include <vector> +#include "element.hpp" +#include "aabb.hpp" + +class CollisionAccelerator +{ + +public: + + CollisionAccelerator( double sectionSize ); + + void addElement( const Element& e ); + void clear() { sections.clear(); } + + double sectionSize() const throw() { return _sectionSize; } + + const Element * collide( const AABB& aabb ) const; + +private: + + double _sectionSize; + typedef struct + { + std::vector< const Element* > + beginning, running, ending, complete; + } MapSection; + typedef std::vector< MapSection > SectionList; + SectionList sections; + + size_t _elementsDrawn; // for statistics + + const Element * collide( const AABB& aabb, const MapSection& section ) const; + const Element * collide( const AABB& aabb, const std::vector< const Element* >& elemreflist ) const; + +}; + +#endif // _COLLISIONACCELERATOR_HPP_ diff --git a/src/configparser.cpp b/src/configparser.cpp new file mode 100644 index 0000000..a0ee0ce --- /dev/null +++ b/src/configparser.cpp @@ -0,0 +1,47 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <iostream> +#include "configparser.hpp" + +ConfigParser::ConfigParser( Configuration& config ) + : _config( config ) +{ + namespace po = boost::program_options; + options.add_options() + ("help,h", "print help message") + ("map,w", + po::value<std::string>()->default_value(std::string()), + "set map to load") + ; +} + +bool ConfigParser::args(int argc, char * argv[]) +{ + namespace po = boost::program_options; + po::store(po::command_line_parser(argc, argv).options(options).run(), vm); + po::notify(vm); + if (vm.count("help")) + { + std::cout << options << '\n'; + return false; + } + _config.setMap(vm["map"].as<std::string>()); + return true; +} diff --git a/src/configparser.hpp b/src/configparser.hpp new file mode 100644 index 0000000..34eafab --- /dev/null +++ b/src/configparser.hpp @@ -0,0 +1,48 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _CONFIGPARSER_HPP_ +#define _CONFIGPARSER_HPP_ + +#ifdef _QTCONFIGPARSER_HPP_ +#error "Invalid build: cannot include qtconfigparser.hpp and configparser.hpp" +#endif // _QTCONFIGPARSER_HPP_ + +#include <boost/program_options.hpp> +#include "configuration.hpp" + +class ConfigParser +{ + +public: + + ConfigParser( Configuration& config ); + + bool args(int argc, char * argv[]); + +private: + + Configuration& _config; + + boost::program_options::options_description options; + boost::program_options::variables_map vm; + +}; + +#endif // _CONFIGPARSER_HPP_ diff --git a/src/configuration.cpp b/src/configuration.cpp new file mode 100644 index 0000000..10236a0 --- /dev/null +++ b/src/configuration.cpp @@ -0,0 +1,42 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include "textprinter.hpp" +#include "controller.hpp" +#include "configuration.hpp" + +Configuration::Configuration() +{ +} + +std::auto_ptr< Controller > Configuration::buildController( Controller::QuitCallback cbquit ) +{ + std::auto_ptr< TextPrinter > printer( new TextPrinter( "DejaVuSans.ttf" ) ); + std::auto_ptr< World > world( new World( + 10, 5, 100, 20, 1.5 + ) ); + std::auto_ptr< Controller > controller( new Controller ( + world, 3.5, 6, 10, cbquit, printer + ) ); + if ( _map.length() ) + controller->loadMap( _map ); + else + controller->generateMap(); + return controller; +} diff --git a/src/configuration.hpp b/src/configuration.hpp new file mode 100644 index 0000000..90236dc --- /dev/null +++ b/src/configuration.hpp @@ -0,0 +1,43 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _CONFIGURATION_HPP_ +#define _CONFIGURATION_HPP_ + +#include <memory> +#include "controller.hpp" + +class Configuration +{ + +public: + + Configuration(); + + void setMap( const std::string& map ) { _map = map; } + + std::auto_ptr< Controller > buildController( Controller::QuitCallback cbquit ); + +private: + + std::string _map; + +}; + +#endif // _CONFIGURATION_HPP_ diff --git a/src/controller.cpp b/src/controller.cpp new file mode 100644 index 0000000..1398731 --- /dev/null +++ b/src/controller.cpp @@ -0,0 +1,192 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <GL/glew.h> +#include <GL/gl.h> +#include <boost/format.hpp> +#include <iostream> +#include <fstream> +#include <cstdlib> +#include <ctime> +#include <cmath> +#include "textprinter.hpp" +#include "controller.hpp" + +Controller::Controller( + std::auto_ptr< World > world + , double cameraheight, double cameradistance, double camerarotation + , Controller::QuitCallback cbQuit + , std::auto_ptr< TextPrinter > printer +) + : _world( world ), _map( 10 ) + , _camy( cameraheight ), _camz( cameradistance ), _camrot( camerarotation ) + , _dead( false ), _quitcb( cbQuit ) + , _printer( printer ) + , _windowwidth( 1 ), _windowheight( 1 ) +{ + _world->setMap( _map ); +} + +Controller::~Controller() +{ +} + +void Controller::keydown( int key ) +{ + switch ( key ) + { + case STRAFE_L_KEY: _world->setStrafe( -1 ); break; + case STRAFE_R_KEY: _world->setStrafe( 1 ); break; + case ACCEL_KEY: _world->setAcceleration( 1 ); break; + case DECEL_KEY: _world->setAcceleration( -1 ); break; + case JUMP_KEY: _world->startJump(); break; + case QUIT_KEY: + if ( _dead ) + { + _quitcb(); + } + else + { + std::cout << + "You committed suicide!\n" + "Distance traveled: " << _world->distanceTraveled() << std::endl; + _dead = true; + } + break; + } +} + +void Controller::keyup( int key ) +{ + switch ( key ) + { + case STRAFE_L_KEY: + _world->setStrafe( 0 ); + break; + case STRAFE_R_KEY: + _world->setStrafe( 0 ); + break; + case ACCEL_KEY: + _world->setAcceleration( 0 ); + break; + case DECEL_KEY: + _world->setAcceleration( 0 ); + break; + } +} + +void Controller::loadMap( std::string filename ) +{ + _map.loadBlocks(); + std::ifstream mapFile( filename.c_str() ); + _map.loadMap( mapFile ); +} + +void Controller::generateMap() +{ + _map.loadBlocks(); + srand(time(0)); + _map.generateMap(); +} + +void Controller::initialize() +{ + GLenum err = glewInit(); + if (err != GLEW_OK) + throw std::runtime_error((const char*)glewGetErrorString(err)); + if (!GLEW_VERSION_2_0) + throw std::runtime_error("Nead OpenGL >= 2.0 for shaders. Update your graphics drivers!"); + + glClearColor( 0.2, 0.2, 0.2, 0 ); + glClearDepth( 1.0 ); + + glEnable( GL_DEPTH_TEST ); + glDepthFunc( GL_LEQUAL ); + glEnable( GL_CULL_FACE ); + + glEnable( GL_LIGHTING ); + glShadeModel( GL_SMOOTH ); + glEnable( GL_COLOR_MATERIAL ); + glEnable( GL_NORMALIZE ); + + glEnable( GL_BLEND ); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + + glEnable( GL_LINE_SMOOTH ); + glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); + + float ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; + float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; + float position[] = { 0.0f, 4.0f, -2.0f, 1.0f }; + glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); + glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); + glLightfv( GL_LIGHT1, GL_POSITION, position ); + glEnable( GL_LIGHT1 ); + + _map.optimize(); +} + +void Controller::resize( int width, int height ) +{ + glViewport( 0, 0, width, height ); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + double fH = tan( 30.0 / 180.0 * 3.14159265358979323846 ); + double fW = ( (double)width ) / ( (double)height ) * fH; + glFrustum( -fW, fW, -fH, fH, 1.0, 1000.0 ); + glMatrixMode( GL_MODELVIEW ); + + _windowwidth = width; + _windowheight = height; +} + +void Controller::draw() +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glLoadIdentity(); + glRotatef( _camrot, 1, 0, 0 ); + glTranslated( 0.0, -_camy, -_camz ); + _world->draw( _camz ); + if ( _dead ) + { + _printer->print( + ( boost::format( "Distance Traveled: %1%" ) % _world->distanceTraveled() ).str(), + _windowwidth / 2, _windowheight / 4 * 3, + TextPrinter::ALIGN_CENTER + ); + } +} + +void Controller::update( int difference ) +{ + if ( _dead ) + return; + + _world->update( difference ); + + if ( _world->droppedOut() ) + { + std::cout << + "You dropped into the void!\n" + "Distance traveled: " << _world->distanceTraveled() << std::endl; + _dead = true; + } + +} diff --git a/src/controller.hpp b/src/controller.hpp new file mode 100644 index 0000000..073bcd5 --- /dev/null +++ b/src/controller.hpp @@ -0,0 +1,75 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _CONTROLLER_HPP_ +#define _CONTROLLER_HPP_ + +#include <memory> +#include "map.hpp" +#include "world.hpp" + +class TextPrinter; + +class Controller +{ + +public: + + typedef void (*QuitCallback)(); + + Controller( + std::auto_ptr< World > world + , double cameraheight, double cameradistance, double camerarotation + , QuitCallback cbQuit + , std::auto_ptr< TextPrinter > printer + ); + + ~Controller(); + + enum { + JUMP_KEY = 1, + STRAFE_L_KEY = 2, + STRAFE_R_KEY = 3, + ACCEL_KEY = 4, + DECEL_KEY = 5, + QUIT_KEY = 6, + }; + + void keydown( int key ); + void keyup( int key ); + void loadMap( std::string filename ); + void generateMap(); + void initialize(); + void resize( int width, int height ); + void draw(); + void update( int difference ); + +private: + + std::auto_ptr< World > _world; + Map _map; + double _camy, _camz, _camrot; + bool _dead; + QuitCallback _quitcb; + std::auto_ptr< TextPrinter > _printer; + size_t _windowwidth, _windowheight; + +}; + +#endif // _CONTROLLER_HPP_ diff --git a/src/element.cpp b/src/element.cpp new file mode 100644 index 0000000..8d66a43 --- /dev/null +++ b/src/element.cpp @@ -0,0 +1,51 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <GL/gl.h> +#include "element.hpp" + +void Element::glDraw() +{ + glPushMatrix(); + + glColor4d( _color.x, _color.y, _color.z, 0.5 ); + glTranslated( _pos.x, _pos.y, -_pos.z ); + glScaled( 1, 1, _length ); + + glEnable( GL_POLYGON_OFFSET_FILL ); + glPolygonOffset( 0.01f, 0.01f ); + _block->drawDl(); + glDisable( GL_POLYGON_OFFSET_FILL ); + + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + glColor3f( 0.75f, 0.75f, 0.75f ); + glLineWidth( 1.0f ); + _block->drawDl(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + + glPopMatrix(); +} + +bool Element::collide( const AABB& aabb ) const +{ + AABB _aabb( aabb.offset( -_pos.x, -_pos.y, -_pos.z ) ); + _aabb.p1.z /= _length; + _aabb.p2.z /= _length; + return _block->collide( _aabb ); +} diff --git a/src/element.hpp b/src/element.hpp new file mode 100644 index 0000000..5b43bc6 --- /dev/null +++ b/src/element.hpp @@ -0,0 +1,53 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _ELEMENT_HPP_ +#define _ELEMENT_HPP_ + +#include "block.hpp" + +class Element +{ +public: + + Element( double x, double y, double z, double l, Block * b, const Vector3& color ) + : _pos(Vector3( x, y, z)), _length( l ), _block( b ), _color( color ) + { + } + + void glDraw(); + + const Vector3& pos() const throw() { return _pos; } + double xoff() const throw() { return _pos.x; } + double yoff() const throw() { return _pos.y; } + double zoff() const throw() { return _pos.z; } + double length() const throw() { return _length; } + + bool collide( const AABB& aabb ) const; + +private: + + Vector3 _pos; + double _length; + Block * _block; + Vector3 _color; + +}; + +#endif // _ELEMENT_HPP_ diff --git a/src/glutmain.cpp b/src/glutmain.cpp new file mode 100644 index 0000000..3183354 --- /dev/null +++ b/src/glutmain.cpp @@ -0,0 +1,149 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifdef __APPLE__ +#include <GLUT/glut.h> +#else +#include <GL/glut.h> +#endif + +#if defined(FREEGLUT) +# include <GL/freeglut_ext.h> +#elif defined(OPENGLUT) +# include <GL/openglut_ext.h> +#else +# error "Unknown GLUT implementation. Need glutLeaveMainLoop extension." +#endif + +#include "controller.hpp" +#include "configparser.hpp" +#include "configuration.hpp" + +std::auto_ptr< Controller > controller; + +static void resize( int width, int height ) +{ + controller->resize(width, height); + + glutPostRedisplay(); +} + +static void display() +{ + controller->draw(); + + glutSwapBuffers(); +} + +static void keyDown( unsigned char key, int x, int y ) +{ + switch ( key ) + { + case ' ': + return controller->keydown( Controller::JUMP_KEY ); + case 27: // ESCAPE + return controller->keydown( Controller::QUIT_KEY ); + } + + glutPostRedisplay(); +} + +static void specialKeyDown( int key, int x, int y ) +{ + switch ( key ) + { + case GLUT_KEY_LEFT: + return controller->keydown( Controller::STRAFE_L_KEY ); + case GLUT_KEY_RIGHT: + return controller->keydown( Controller::STRAFE_R_KEY ); + case GLUT_KEY_UP: + return controller->keydown( Controller::ACCEL_KEY ); + case GLUT_KEY_DOWN: + return controller->keydown( Controller::DECEL_KEY ); + } + + glutPostRedisplay(); +} + +static void keyUp( unsigned char key, int x, int y ) +{ + switch ( key ) + { + case ' ': + return controller->keyup( Controller::JUMP_KEY ); + } + + glutPostRedisplay(); +} + +static void specialKeyUp( int key, int x, int y ) +{ + switch ( key ) + { + case GLUT_KEY_LEFT: + return controller->keyup( Controller::STRAFE_L_KEY ); + case GLUT_KEY_RIGHT: + return controller->keyup( Controller::STRAFE_R_KEY ); + case GLUT_KEY_UP: + return controller->keyup( Controller::ACCEL_KEY ); + case GLUT_KEY_DOWN: + return controller->keyup( Controller::DECEL_KEY ); + } + + glutPostRedisplay(); +} + +static void idle() +{ + static int tick = glutGet( GLUT_ELAPSED_TIME ); + int newTick = glutGet( GLUT_ELAPSED_TIME ); + controller->update( newTick - tick ); + tick = newTick; + + glutPostRedisplay(); +} + +int main( int argc, char * argv[] ) +{ + glutInit( &argc, argv ); + glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH ); + glutInitWindowSize( 800, 600 ); + glutCreateWindow( "Skyways" ); + + Configuration config; + ConfigParser configParser( config ); + if ( !configParser.args( argc, argv ) ) + return 0; + controller = config.buildController( &glutLeaveMainLoop ); + + glutReshapeFunc( resize ); + glutDisplayFunc( display ); + glutKeyboardFunc( keyDown ); + glutKeyboardUpFunc( keyUp ); + glutSpecialFunc( specialKeyDown ); + glutSpecialUpFunc( specialKeyUp ); + glutIdleFunc( idle ); + + controller->initialize(); + + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION); + glutMainLoop(); + + return 0; +} diff --git a/src/map.cpp b/src/map.cpp new file mode 100644 index 0000000..1504f97 --- /dev/null +++ b/src/map.cpp @@ -0,0 +1,238 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <boost/filesystem.hpp> +#include <boost/filesystem/fstream.hpp> +#include <algorithm> +#include <functional> +#include <fstream> +#include <string> +#include <sstream> +#include <list> +#include "map.hpp" + +Map::Map( size_t sectionSize ) + : _accelerator( sectionSize ) +{ + std::string empty; + blocks.insert( empty, new Block() ); +} + +void Map::glDraw( double ) +{ + for ( ElementList::iterator elem = elements.begin() ; + elem != elements.end(); ++elem ) + { + elem->glDraw(); + } + _elementsDrawn = elements.size(); +} + +void Map::loadBlocks() +{ + using namespace boost::filesystem; + path block_dir( "blocks" ); + if ( !exists( block_dir ) ) + return; + for ( recursive_directory_iterator block_fs_entry( block_dir ) ; + block_fs_entry != recursive_directory_iterator() ; + ++block_fs_entry ) + { + if ( is_directory( block_fs_entry->status() ) ) + continue; + std::string block_path; + path::iterator iter = block_fs_entry->path().begin(); + ++iter; + if ( iter != block_fs_entry->path().end() ) + block_path = *iter; + for ( ++iter ; iter != block_fs_entry->path().end() ; ++iter ) + block_path = block_path + "/" + *iter; + blocks.insert( block_path, Block::fromFile( block_fs_entry->path().string() ) ); + } +} + +void Map::optimize() +{ + for ( ElementList::iterator elem = elements.begin() ; + elem != elements.end(); ++elem ) + { + _accelerator.addElement( *elem ); + } +} + +bool Map::collide( const AABB& aabb ) +{ + return _accelerator.collide( aabb ); +} + +void Map::generateMap() +{ + _accelerator.clear(); + elements.clear(); + elements.push_back(Element( + 0, -1, 0, 20, block( "" ), Vector3( 1, 1, 1 ) + )); + for (size_t i = 0; i < 100; ++i) + { + elements.push_back(Element( + rand() % 7 - 3, + ((double)(rand() % 5))/4 - 0.5, + rand() % 400, + rand() % 20 + 2, + block( "" ), + Vector3( + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX + ) + )); + } +} + +struct Column +{ + char key; + double start, length; +}; + +struct BlockPos +{ + BlockPos() : block(), ypos(0.0) { } + std::string block; + double ypos; +}; + +void Map::loadMap( std::istream& is ) +{ + std::string line; + std::vector< std::list< BlockPos > > aliases(256); + std::vector< Element > newElements; + + while ( std::getline( is, line ) ) + { + if ( line == "%%" ) + break; + std::istringstream iss( line ); + char key; + iss >> key; + if ( key < 0 ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + BlockPos pos; + while ( iss >> pos.block >> pos.ypos ) + { + if ( blocks.find( pos.block ) == blocks.end() ) + throw std::runtime_error( "Unknown block " + pos.block ); + aliases[ key ].push_back( pos ); + } + } + if ( !is || !std::getline( is, line ) ) + throw std::runtime_error( "Unexpected eof before map." ); + + size_t columns; + { + std::istringstream iss( line ); + iss >> columns; + } + + Column emptyColumn = { ' ', 0, 0 }; + + std::vector< Column > runningdata(columns, emptyColumn); + + double rowlength, position = 0.0; + + while ( std::getline( is, line ) ) + { + size_t seperator = line.find(':'); + if ( seperator == std::string::npos ) + throw std::runtime_error( "Missing seperator in map row." ); + if ( sscanf( line.substr(0, seperator).c_str(), " %lf ", &rowlength ) != 1 ) + throw std::runtime_error( "Invalid row length in map row." ); + std::string row = line.substr( seperator+1 ); + if ( row.length() > columns ) + throw std::runtime_error( "Bad row size." ); + else if ( row.length() < columns ) + row.resize( columns, ' ' ); + for (size_t i = 0; i < columns; ++i) + { + char key = row[i]; + if ( key < 0 || ( key != ' ' && aliases[key].empty() ) ) + throw std::runtime_error( std::string("Invalid alias name ") + key ); + if ( key == runningdata[i].key ) + { + runningdata[i].length += rowlength; + } + else + { + if ( runningdata[i].key != ' ' ) + { + for ( std::list< BlockPos >::iterator posIter = + aliases[runningdata[i].key].begin(); + posIter != aliases[runningdata[i].key].end(); + ++posIter) + { + newElements.push_back(Element( + ( (double)i ) - ( (double)columns ) / 2, + posIter->ypos, + runningdata[i].start, + runningdata[i].length, + blocks.find( posIter->block )->second, + Vector3( + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX + ) + )); + } + } + runningdata[i].key = key; + runningdata[i].start = position; + runningdata[i].length = rowlength; + } + } + position += rowlength; + } + for (size_t i = 0; i < columns; ++i) + { + if ( runningdata[i].key != ' ' ) + { + for ( std::list< BlockPos >::iterator posIter = + aliases[runningdata[i].key].begin(); + posIter != aliases[runningdata[i].key].end(); + ++posIter) + { + newElements.push_back(Element( + ( (double)i ) - ( (double)columns ) / 2, + posIter->ypos, + runningdata[i].start, + runningdata[i].length, + blocks.find( posIter->block )->second, + Vector3( + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX, + ( (double)rand() ) / RAND_MAX + ) + )); + } + } + } + + _accelerator.clear(); + using std::swap; + swap( elements, newElements ); +} diff --git a/src/map.hpp b/src/map.hpp new file mode 100644 index 0000000..6cf0439 --- /dev/null +++ b/src/map.hpp @@ -0,0 +1,69 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _MAP_HPP_ +#define _MAP_HPP_ + +#include <vector> +#include <istream> +#include <boost/ptr_container/ptr_map.hpp> +#include "element.hpp" +#include "aabb.hpp" +#include "collisionaccelerator.hpp" + +class Map +{ +public: + + Map( size_t sectionSize ); + + void glDraw( double zmin = 0 ); + + void loadBlocks(); + + void generateMap(); + void loadMap( std::istream& is ); + void optimize(); + + Block * block( const char * name ) { return &blocks.at( name ); } + + // statistic functions + + size_t elementsDrawn() const throw() { return _elementsDrawn; } + size_t blocksLoaded() const throw() { return blocks.size(); } + double lowestPoint() const throw() { return -1; /* TODO: calculate */ } + + // collide AABB with map. + // assumes aabb.size().z<sectionSize + bool collide( const AABB& aabb ); + +private: + + CollisionAccelerator _accelerator; + + typedef std::vector< Element > ElementList; + ElementList elements; + + size_t _elementsDrawn; // for statistics + + boost::ptr_map< std::string, Block > blocks; + +}; + +#endif // _MAP_HPP_ diff --git a/src/model.hpp b/src/model.hpp new file mode 100644 index 0000000..417915a --- /dev/null +++ b/src/model.hpp @@ -0,0 +1,105 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _MODEL_HPP_ +#define _MODEL_HPP_ + +#include <vector> +#include <GL/gl.h> +#include "vector.hpp" + +typedef struct +{ + + size_t ix[3]; + +} Triangle; + +typedef struct +{ + + size_t ix[4]; + +} Quad; + +template<size_t N> +struct Face +{ + + size_t vertices[N]; + size_t normals[N]; + + bool valid() + { + for (size_t i = 0; i < N; ++i) + { + if ( vertices[i] == vertices[(i+1)%N] ) + return false; + } + return true; + } + +}; + +typedef struct +{ + + std::vector< Vector3 > vertices; + std::vector< Vector3 > normals; + std::vector< Face<3> > trifaces; + std::vector< Face<4> > quadfaces; + + void draw() + { + glBegin( GL_TRIANGLES ); + for ( size_t i = 0; i < trifaces.size(); ++i ) + drawFace( trifaces[i] ); + glEnd(); + glBegin( GL_QUADS ); + for ( size_t i = 0; i < quadfaces.size(); ++i ) + drawFace( quadfaces[i] ); + glEnd(); + } + +private: + + template<size_t N> + void drawFace( Face<N>& face ) + { + for ( size_t i = 0; i < N; ++i ) + { + if ( normals.size() > 0 ) + { + glNormal3d( + normals[face.normals[i]].x, + normals[face.normals[i]].y, + normals[face.normals[i]].z + ); + } + glVertex3d( + vertices[face.vertices[i]].x, + vertices[face.vertices[i]].y, + vertices[face.vertices[i]].z + ); + } + } + +} Model; + +#endif // _MODEL_HPP_ diff --git a/src/objmodel.cpp b/src/objmodel.cpp new file mode 100644 index 0000000..04accfa --- /dev/null +++ b/src/objmodel.cpp @@ -0,0 +1,281 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <fstream> +#include <string> +#include <sstream> +#include <iostream> +#include <stdexcept> +#include <set> +#include "vector.hpp" +#include "range.hpp" +#include "objmodel.hpp" + +static bool parseFacePoint(const char* str, size_t& v, size_t& vt, size_t& vn) +{ + // parse 3 numbers from string, seperated by slashes. + // missing numbers are set to 0, e.g. "3//2"->3,0,2 + // only 1 slash means only vertex and texture + // 0 slashes means only vertex + v = vt = vn = 0; + for ( ; (*str) && (*str) != '/'; ++str) + v = v*10 + ((*str)-'0'); + if (!(*str)) return true; else ++str; + for ( ; (*str) && (*str) != '/'; ++str) + vt = vt*10 + ((*str)-'0'); + if (!(*str)) return true; else ++str; + for ( ; (*str); ++str) + vn = vn*10 + ((*str)-'0'); + return true; +} + +void loadObjModel(const char* filename, Model& model, bool unify, + std::vector< std::pair< std::string, std::string > >* unknowns, + const char * expectedUnknowns) +{ + // Loading the mesh. + // Lines begin with either '#' to indicate a comment, 'v' to indicate a vertex + // ('vt' indicating skin vertex and 'vn' a vector normal) or 'f' to indicat a face. + // ** Comments are ignored. + // ** Vertex indices (in 'f' lines) are one based, so they start with one and not zero. + // ** Faces may have three or four indices so they must be triangles or quads. + // ** Any other tag in the file is ignored. + + std::vector< Vector3 >& vertices = model.vertices; + std::vector< Vector3 >& normals = model.normals; + std::vector< Face<3> >& triangles = model.trifaces; + std::vector< Face<4> >& quads = model.quadfaces; + + // open file + std::ifstream file(filename); + if (!file.is_open()) + throw std::runtime_error(std::string("Unable to open OBJ file ") + filename); + + std::string line; + bool unknownWarning = false; + Range<size_t> vertexRange = makeInvalidRange<size_t>() +#if 0 + , textureRange = makeInvalidRange<size_t>() +#endif + , normalRange = makeInvalidRange<size_t>() + ; + std::vector< Vector3 > _vertices; + std::vector< Vector3 > _normals; + std::vector< Face<3> > _triangles; + std::vector< Face<4> > _quads; + + Range<double> xrange, yrange, zrange; + + std::set<std::string> _expectedUnknowns; + if (expectedUnknowns) + { + const char * eubeg = expectedUnknowns; + while (*eubeg) + { + std::string eucur(eubeg); + _expectedUnknowns.insert(eucur); + eubeg += eucur.length(); + } + } + + while (getline(file, line)) + { + std::istringstream iss(line); + std::string cmd; + // ignore empty lines and lines with '#' as first non-space char + if (!(iss >> cmd) || cmd[0] == '#') + continue; + else if (cmd == "vn") + { + double x, y, z; + if (!(iss >> x >> y >> z)) + throw std::runtime_error("Invalid vertex normal: " + line); + _normals.push_back(Vector3(x, y, z)); + } + else if (cmd == "vt") + { +#if 0 + double tx, ty; + if (!(iss >> tx >> ty)) + throw std::runtime_error("Invalid vertex texcoord: " + line); + m_texpoints.push_back(SkinVertex(tx, ty)); +#endif + } + else if (cmd == "v") + { + double x, y, z; + if (!(iss >> x >> y >> z)) + throw std::runtime_error("Invalid vertex: " + line); + xrange.include(x); yrange.include(y), zrange.include(z); + _vertices.push_back(Vector3(x, y, z)); + } + else if (cmd == "f") + { + std::string fp[3]; + if (!(iss >> fp[0] >> fp[1] >> fp[2])) + throw std::runtime_error("Invalid face: " + line); + Face<3> triangle; size_t it; // it: dummy + for (size_t i = 0; i < 3; ++i) + { + // parse indices from triplets + // note that even though indices are 1-based in the file, they + // are not decremented here. this is so the min/max ranges can + // be used for validation + if (!parseFacePoint(fp[i].c_str(), triangle.vertices[i], it, triangle.normals[i])) + throw std::runtime_error("Invalid face: " + line); + vertexRange.include(triangle.vertices[i]); +#if 0 + textureRange.include(face.it[i]); +#endif + normalRange.include(triangle.normals[i]); + } + if (iss >> fp[0]) // theres a fourth corner -> it's a quad + { + Face<4> quad; + for (size_t i = 0; i < 3; ++i) + { + quad.vertices[i] = triangle.vertices[i]; + quad.normals[i] = triangle.normals[i]; + } + if (!parseFacePoint(fp[0].c_str(), quad.vertices[3], it, quad.normals[3])) + throw std::runtime_error("Invalid face: " + line); + vertexRange.include(quad.vertices[3]); +#if 0 + textureRange.include(quad.it[3]); +#endif + normalRange.include(quad.normals[3]); + if (quad.valid()) + _quads.push_back(quad); + } + else if (triangle.valid()) + _triangles.push_back(triangle); + } + else + { + if (!unknownWarning && _expectedUnknowns.find(cmd) == _expectedUnknowns.end()) + { + std::cerr << "Unknown token \"" << cmd << "\" encountered. (Additional warnings suppressed.)\n"; + unknownWarning = true; + } + if (unknowns) + { + unknowns->push_back( make_pair(cmd, line) ); + } + } + } + file.close(); + + // validate loaded object + if (_vertices.size() == 0) // must have vertices + throw std::runtime_error("Bad OBJ file: no vertices"); + if (_triangles.size() == 0 && _quads.size() == 0) // must have faces + throw std::runtime_error("Bad OBJ file: no faces"); + if (vertexRange.min == 0) + throw std::runtime_error("Bad OBJ file: faces with invalid vertex indices"); + if (vertexRange.max > _vertices.size()) + throw std::runtime_error("Bad OBJ file: out-of-range vertex indices"); +#if 0 + if (textureRange.max > m_texpoints.size()) + throw std::runtime_error("Bad OBJ file: out-of-range texture indices"); + if (textureRange.min == 0 && textureRange.max != 0) + throw std::runtime_error("Bad OBJ file: mixed texture usage on faces"); +#endif + if (normalRange.max > _normals.size()) + throw std::runtime_error("Bad OBJ file: out-of-range normal indices"); + if (normalRange.min == 0 && normalRange.max != 0) + throw std::runtime_error("Bad OBJ file: mixed normal usage on faces"); + + if (normalRange.max == 0) + _normals.clear(); + +#if 0 + // this is currently hardcoded, it may be parametrized later on + bool recalculateNormals = false; + + // if there are no normals, force normal recalculation + if (m_normals.size() == 0 || normalRange.max == 0) + recalculateNormals = true; + + if (recalculateNormals) + { + // recalculate normals, one normal per vertex + m_normals.clear(); + m_normals.resize(m_vertices.size(), Vector3(0, 0, 0)); + for (std::vector<Face>::iterator face = m_faces.begin(); face != m_faces.end(); ++face) + { + const Vector3 faceNormal((m_vertices[face->i[1]-1] - m_vertices[face->i[0]-1]).cross(m_vertices[face->i[2]-1] - m_vertices[face->i[0]-1]).normalized()); + m_normals[face->i[0]-1] += faceNormal; + m_normals[face->i[1]-1] += faceNormal; + m_normals[face->i[2]-1] += faceNormal; + std::copy(face->i, face->i+3, face->in); + } + // normalize generated normals + for (std::vector<Vector3>::iterator normal = m_normals.begin(); normal != m_normals.end(); ++normal) + { + // only normalize normals that have been set (i.e. unused vertices will still have 0-length normals) + if (normal->lengthSquared() > 0) + normal->normalize(); + } + } +#endif + +#if 0 + // turn on textures if used + m_textures = textureRange.min > 0; +#endif + + if (unify) + { + double scale = + std::max( xrange.difference(), + std::max( yrange.difference(), zrange.difference() ) ); + for ( size_t i = 0; i < _vertices.size(); ++i ) + { + _vertices[i].x -= xrange.center(); + _vertices[i].x /= scale; + _vertices[i].y -= yrange.center(); + _vertices[i].y /= scale; + _vertices[i].z -= zrange.center(); + _vertices[i].z /= scale; + } + } + + for ( size_t i = 0; i < _triangles.size(); ++i ) + { + for ( size_t j = 0; j < 3; ++j ) + { + _triangles[i].vertices[j] -= 1; + _triangles[i].normals[j] -= 1; + } + } + for ( size_t i = 0; i < _quads.size(); ++i ) + { + for ( size_t j = 0; j < 4; ++j ) + { + _quads[i].vertices[j] -= 1; + _quads[i].normals[j] -= 1; + } + } + + using std::swap; + swap( vertices, _vertices ); + swap( normals, _normals ); + swap( triangles, _triangles ); + swap( quads, _quads ); +} diff --git a/src/objmodel.hpp b/src/objmodel.hpp new file mode 100644 index 0000000..f7f7f60 --- /dev/null +++ b/src/objmodel.hpp @@ -0,0 +1,33 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _OBJMODEL_HPP_ +#define _OBJMODEL_HPP_ + +#include <vector> +#include <utility> +#include "vector.hpp" +#include "model.hpp" + +typedef std::vector< std::pair< std::string, std::string > > ObjUnknownsList; + +void loadObjModel(const char* filename, Model& model, bool unify = true, + ObjUnknownsList* unknowns = 0, const char * expectedUnknowns = 0); + +#endif diff --git a/src/qtconfigparser.cpp b/src/qtconfigparser.cpp new file mode 100644 index 0000000..9ff164c --- /dev/null +++ b/src/qtconfigparser.cpp @@ -0,0 +1,39 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <QSettings> +#include "qtconfigparser.hpp" + +ConfigParser::ConfigParser( Configuration& config ) + : _config( config ) +{ +} + +void ConfigParser::readSettings() +{ + QSettings settings( + QSettings::IniFormat, QSettings::UserScope, + "Unspecified", "Skyways" + ); + _config.setMap( + settings.value("mapfile", QString("")) + .toString().toStdString() + ); +} + diff --git a/src/qtconfigparser.hpp b/src/qtconfigparser.hpp new file mode 100644 index 0000000..d532b74 --- /dev/null +++ b/src/qtconfigparser.hpp @@ -0,0 +1,44 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _QTCONFIGPARSER_HPP_ +#define _QTCONFIGPARSER_HPP_ + +#ifdef _CONFIGPARSER_HPP_ +#error "Invalid build: cannot include qtconfigparser.hpp and configparser.hpp" +#endif // _CONFIGPARSER_HPP_ + +#include "configuration.hpp" + +class ConfigParser +{ + +public: + + ConfigParser( Configuration& config ); + + void readSettings(); + +private: + + Configuration& _config; + +}; + +#endif // _QTCONFIGPARSER_HPP_ diff --git a/src/qtmain.cpp b/src/qtmain.cpp new file mode 100644 index 0000000..8752ed3 --- /dev/null +++ b/src/qtmain.cpp @@ -0,0 +1,29 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <QApplication> +#include "qtwindow.hpp" + +int main ( int argc, char** argv ) +{ + QApplication app( argc, argv ); + Window window; + window.show(); + return app.exec(); +} diff --git a/src/qtwindow.cpp b/src/qtwindow.cpp new file mode 100644 index 0000000..5c43537 --- /dev/null +++ b/src/qtwindow.cpp @@ -0,0 +1,115 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <QCoreApplication> +#include <QKeyEvent> +#include <QTimer> +#include <QTime> +#include <iostream> +#include <cmath> +#include "qtconfigparser.hpp" +#include "configuration.hpp" +#include "controller.hpp" +#include "qtwindow.hpp" + +void quitFunc() +{ + qApp->quit(); +} + +Window::Window( QWidget * parent ) + : QGLWidget( parent ) +{ + timer = new QTimer( this ); + connect( timer, SIGNAL(timeout()), this, SLOT(update()) ); + timer->start( 0 ); + time = new QTime(); + setFocusPolicy( Qt::StrongFocus ); + Configuration config; + ConfigParser configParser( config ); + configParser.readSettings(); + controller = config.buildController( &quitFunc ); +} + +Window::~Window() +{ +} + +void Window::update() +{ + if ( time->isNull() ) + { + time->start(); + return; + } + else + { + controller->update( time->restart() ); + } + ( (QWidget*)this )->update(); +} + +int Window::mapKey( int key ) +{ + switch ( key ) + { + case Qt::Key_Left: return Controller::STRAFE_L_KEY; + case Qt::Key_Right: return Controller::STRAFE_R_KEY; + case Qt::Key_Up: return Controller::ACCEL_KEY; + case Qt::Key_Down: return Controller::DECEL_KEY; + case Qt::Key_Space: return Controller::JUMP_KEY; + case Qt::Key_Escape: return Controller::QUIT_KEY; + default: return 0; + } +} + +void Window::keyPressEvent( QKeyEvent * event ) +{ + if ( !event->isAutoRepeat() ) + { + int key = mapKey( event->key() ); + if ( key > 0 ) + controller->keydown( key ); + } +} + +void Window::keyReleaseEvent( QKeyEvent * event ) +{ + if ( !event->isAutoRepeat() ) + { + int key = mapKey( event->key() ); + if ( key > 0 ) + controller->keyup( key ); + } +} + +void Window::initializeGL() +{ + controller->initialize(); +} + +void Window::resizeGL( int width, int height ) +{ + controller->resize( width, height ); +} + +void Window::paintGL() +{ + controller->draw(); +} diff --git a/src/qtwindow.hpp b/src/qtwindow.hpp new file mode 100644 index 0000000..04d86c7 --- /dev/null +++ b/src/qtwindow.hpp @@ -0,0 +1,58 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _WINDOW_HPP_ +#define _WINDOW_HPP_ + +#include <QGLWidget> +#include <memory> + +class Controller; + +class QKeyEvent; +class QTimer; +class QTime; + +class Window : public QGLWidget +{ + Q_OBJECT + +public: + Window( QWidget * parent = 0 ); + virtual ~Window(); + +public slots: + void update(); + +protected: + virtual void keyPressEvent( QKeyEvent * event ); + virtual void keyReleaseEvent( QKeyEvent * event ); + virtual void initializeGL(); + virtual void resizeGL( int width, int height ); + virtual void paintGL(); + +private: + int mapKey( int key ); + + std::auto_ptr< Controller > controller; + QTimer * timer; + QTime * time; +}; + +#endif // _WINDOW_HPP_ diff --git a/src/range.hpp b/src/range.hpp new file mode 100644 index 0000000..1b342cb --- /dev/null +++ b/src/range.hpp @@ -0,0 +1,101 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _RANGE_HPP_ +#define _RANGE_HPP_ + +#include <limits> +#include <algorithm> + +/// Represents a range of numbers for some numeric type T. +template<class T> +struct Range +{ + T min, max; + /// Is the range valid, i.e. min <= max? + bool valid() const throw() { return min <= max; } + /// Is a value contained in the range? + bool contains(const T& value) const throw() { return (min <= value) && (value <= max); } + /// Do two ranges overlap? + bool overlaps(const Range& range) const throw() { return max >= range.min && min <= range.max; } + /// Extend range to include another range. + void merge(const Range& other) + { + using std::min; + using std::max; + this->min = min(this->min, other.min); + this->max = max(this->max, other.max); + } + /// Extend range to include a point. + void include(const T& value) + { + using std::min; + using std::max; + this->min = min(this->min, value); + this->max = max(this->max, value); + } + /// Distance between min and max + T difference() + { + return max - min; + } + /// Center between min and max + T center() + { + return (max + min) / 2; + } +}; + +/// Basic inline range constructor. +/// @relatesalso Range +template<class T> +inline Range<T> makeRange(const T& min, const T& max) +{ + Range<T> r = { min, max }; + return r; +} + +/// Construct range containing all points. +/// @relatesalso Range +template<class T> +inline Range<T> makeMaxRange() +{ + using std::numeric_limits; + Range<T> r = { numeric_limits<T>::min(), numeric_limits<T>::max() }; + return r; +} + +/// Construct reverse of maximum range, i.e. maximize range.min and minimize range.max. +/// @relatesalso Range +template<class T> +inline Range<T> makeInvalidRange() +{ + using std::numeric_limits; + Range<T> r = { numeric_limits<T>::max(), numeric_limits<T>::min() }; + return r; +} + +/// @relatesalso Range +template<class OStream, class T> +OStream& operator<<(OStream& os, const Range<T>& range) +{ + return os << "(range: " << range.min << ' ' << range.max << ')'; +} + +#endif diff --git a/src/sdlmain.cpp b/src/sdlmain.cpp new file mode 100644 index 0000000..baeff0d --- /dev/null +++ b/src/sdlmain.cpp @@ -0,0 +1,115 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <stdexcept> +#include <boost/format.hpp> +#include <SDL.h> +#include "controller.hpp" +#include "configparser.hpp" +#include "configuration.hpp" + +void SdlThrowError( const char * message ) +{ + throw new std::runtime_error( ( + boost::format("%1%: %2%") % message % SDL_GetError() + ).str() ); +} + +class SdlInit +{ +public: + SdlInit() + { + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) + SdlThrowError( "Unable to init SDL" ); + } + ~SdlInit() { SDL_Quit(); } +}; + +class SdlScreen +{ +public: + SdlScreen( SDL_Surface * screen ) + { + _screen = screen; + if ( !_screen ) + SdlThrowError( "Unable to set video mode" ); + } +private: + SDL_Surface * _screen; +}; + +int mapSdlKey( SDLKey key ) +{ + switch ( key ) + { + case SDLK_ESCAPE: return Controller::QUIT_KEY; + case SDLK_SPACE: return Controller::JUMP_KEY; + case SDLK_LEFT: return Controller::STRAFE_L_KEY; + case SDLK_RIGHT: return Controller::STRAFE_R_KEY; + case SDLK_UP: return Controller::ACCEL_KEY; + case SDLK_DOWN: return Controller::DECEL_KEY; + default: return -1; + } +} + +std::auto_ptr< Controller > controller; + +bool g_running; + +void endMainLoop() { g_running = false; } + +int main(int argc, char* argv[]) +{ + SdlInit init; + SdlScreen screen( SDL_SetVideoMode( 800, 600, 32, SDL_OPENGL ) ); + + Configuration config; + ConfigParser configParser( config ); + if ( !configParser.args( argc, argv ) ) + return 0; + controller = config.buildController( &endMainLoop ); + + controller->initialize(); + controller->resize( 800, 600 ); + g_running = true; + + int time = SDL_GetTicks(); + while ( g_running ) + { + int newTime = SDL_GetTicks(); + controller->update( newTime - time ); + time = newTime; + + controller->draw(); + SDL_GL_SwapBuffers(); + + SDL_Event event; + int key; + while ( SDL_PollEvent(&event) ) + { + if ( event.type == SDL_QUIT ) + endMainLoop(); + else if ( event.type == SDL_KEYDOWN && ( key = mapSdlKey( event.key.keysym.sym ) ) != -1 ) + controller->keydown( key ); + else if ( event.type == SDL_KEYUP && ( key = mapSdlKey( event.key.keysym.sym ) ) != -1 ) + controller->keyup( key ); + } + } +} diff --git a/src/ship.cpp b/src/ship.cpp new file mode 100644 index 0000000..0efd51b --- /dev/null +++ b/src/ship.cpp @@ -0,0 +1,128 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <GL/gl.h> +#include <cmath> +#include <iostream> +#include <stdexcept> +#include "ship.hpp" +#include "objmodel.hpp" + +Ship::Ship() + : _pos(Vector3(0, 0, 0)) + , _size(Vector3(0.8, 0.5, 1.0)) + , _shipDl(0) +{ +} + +Ship::~Ship() +{ +} + +void Ship::initialize() +{ + try + { + loadObjModel("ship.obj", _model, true, 0, "mtl\0"); + std::cout << "loaded " + << _model.vertices.size() << " vertices and " + << _model.trifaces.size() + _model.quadfaces.size() + << " faces for ship." << std::endl; + } + catch (std::runtime_error& e) + { + std::cerr << + "Warning: failed to load ship model, " + "falling back to box ship.\n" + "Exception caught was: " + << e.what() << '\n'; + } +} + +void Ship::draw() +{ + glTranslated( 0, _size.y / 2, -_size.z / 2 ); + if ( _model.vertices.size() && _model.trifaces.size() ) + { + glScaled( _size.x, _size.y, -_size.z ); + _model.draw(); + } + else + { + glScaled( _size.x, _size.y, _size.z ); + + glEnable( GL_POLYGON_OFFSET_FILL ); + glPolygonOffset( 0.01f, 0.01f ); + drawSimple(); + glDisable( GL_POLYGON_OFFSET_FILL ); + + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + glColor3f( 0.75f, 0.75f, 0.75f ); + glLineWidth( 1.0f ); + drawSimple(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } +} + +void Ship::drawDl() +{ + if ( _shipDl == 0 ) + { + _shipDl = glGenLists( 1 ); + glNewList( _shipDl, GL_COMPILE_AND_EXECUTE ); + draw(); + glEndList(); + } + else + { + glCallList( _shipDl ); + } +} + +void Ship::drawSimple() +{ + glBegin( GL_QUADS ); + glNormal3d( 0, 0, 1 ); + glVertex3d( -0.5, 0.5, 0.5 ); + glVertex3d( -0.5, -0.5, 0.5 ); + glVertex3d( 0.5, -0.5, 0.5 ); + glVertex3d( 0.5, 0.5, 0.5 ); + glEnd(); + glBegin( GL_TRIANGLES ); + glNormal3d( -1, 0, -0.5 ); + glVertex3d( -0.5, -0.5, 0.5 ); + glVertex3d( -0.5, 0.5, 0.5 ); + glVertex3d( 0, 0, -1.0 ); + + glNormal3d( 0, 1, -0.5 ); + glVertex3d( -0.5, 0.5, 0.5 ); + glVertex3d( 0.5, 0.5, 0.5 ); + glVertex3d( 0, 0, -1.0 ); + + glNormal3d( 1, 0, -0.5 ); + glVertex3d( 0.5, 0.5, 0.5 ); + glVertex3d( 0.5, -0.5, 0.5 ); + glVertex3d( 0, 0, -1.0 ); + + glNormal3d( 0, -1, -0.5 ); + glVertex3d( 0.5, -0.5, 0.5 ); + glVertex3d( -0.5, -0.5, 0.5 ); + glVertex3d( 0, 0, -1.0 ); + glEnd(); +} diff --git a/src/ship.hpp b/src/ship.hpp new file mode 100644 index 0000000..060c586 --- /dev/null +++ b/src/ship.hpp @@ -0,0 +1,60 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _SHIP_HPP_ +#define _SHIP_HPP_ + +#include <vector> +#include <GL/gl.h> +#include "vector.hpp" +#include "model.hpp" + +class Ship +{ +public: + + Ship(); + ~Ship(); + + void initialize(); + + double xpos() const throw() { return _pos.x; } + double ypos() const throw() { return _pos.y; } + double zpos() const throw() { return _pos.z; } + const Vector3& pos() const throw() { return _pos; } + Vector3& pos() throw() { return _pos; } + const Vector3& size() const throw() { return _size; } + + void draw(); + void drawDl(); + +private: + + void drawSimple(); + + Vector3 _pos; + Vector3 _size; + + Model _model; + + GLuint _shipDl; + +}; + +#endif // _SHIP_HPP_ diff --git a/src/textprinter.cpp b/src/textprinter.cpp new file mode 100644 index 0000000..129ad19 --- /dev/null +++ b/src/textprinter.cpp @@ -0,0 +1,48 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <ftgl.h> +#include "textprinter.hpp" + +TextPrinter::TextPrinter( const std::string& fontfilename ) + : font( 0 ) +{ + font = new FTGLPixmapFont( fontfilename.c_str() ); + if ( font->Error() ) + delete font; +} + +TextPrinter::~TextPrinter() +{ + delete font; +} + +void TextPrinter::print( const std::string& text, + double x, double y, + TextPrinter::Alignment align +) +{ + font->FaceSize( 28 ); + if ( align == ALIGN_CENTER ) + { + float w = font->Advance( text.c_str(), text.length() ); + x -= w / 2; + } + font->Render( text.c_str(), text.length(), FTPoint( x, y ) ); +} diff --git a/src/textprinter.hpp b/src/textprinter.hpp new file mode 100644 index 0000000..f4b1114 --- /dev/null +++ b/src/textprinter.hpp @@ -0,0 +1,51 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _TEXTPRINTER_HPP_ +#define _TEXTPRINTER_HPP_ + +#include <string> + +class FTGLPixmapFont; + +class TextPrinter +{ + +public: + + TextPrinter( const std::string& fontfilename ); + ~TextPrinter(); + + enum Alignment { + ALIGN_LEFT, + ALIGN_CENTER, + }; + + void print( const std::string& text, + double x, double y, + Alignment align = ALIGN_LEFT + ); + +private: + + FTGLPixmapFont * font; + +}; + +#endif // _TEXTPRINTER_HPP_ diff --git a/src/vector.hpp b/src/vector.hpp new file mode 100644 index 0000000..4f4c603 --- /dev/null +++ b/src/vector.hpp @@ -0,0 +1,52 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _POINT_HPP_ +#define _POINT_HPP_ + +#include <cstddef> + +struct Vector3 +{ + + Vector3() + : x( 0 ), y( 0 ), z( 0 ) + { + } + + Vector3(double x_, double y_, double z_) + : x( x_ ), y( y_ ), z( z_ ) + { + } + + Vector3 offset(double dx, double dy, double dz) const throw() + { + return Vector3( x + dx, y + dy, z + dz ); + } + + Vector3 offset(const Vector3& d) const throw() + { + return offset( d.x, d.y, d.z ); + } + + double x, y, z; + +}; + +#endif // _POINT_HPP_ diff --git a/src/world.cpp b/src/world.cpp new file mode 100644 index 0000000..65318b7 --- /dev/null +++ b/src/world.cpp @@ -0,0 +1,125 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#include <GL/gl.h> +#include <cstdlib> +#include <ctime> +#include <cmath> +#include "world.hpp" + +World::World( + double acceleration, double strafespeed, double speedlimit + , double gravity, double jumpstrength +) + : _ship(), _map( 0 ) + , _currAcc( 0 ), _maxAcc( acceleration ) + , _currStrafe( 0 ), _maxStrafe( strafespeed ) + , _maxSpeed( speedlimit ), _zspeed( 0 ) + , _yapex( 0 ), _tapex( 0 ), _gravity( gravity ) + , _jstrength( jumpstrength ), _grounded( true ) +{ + _ship.initialize(); + _ship.pos().x = 0.5; +} + +void World::startJump() +{ + if ( _grounded || + _map->collide( AABB( + _ship.pos().offset(0, -0.2, 0), + _ship.pos().offset(0, -0.2, 0).offset(_ship.size()) + ) ) ) + { + _yapex = _ship.ypos() + _jstrength; + _tapex = sqrt( _jstrength / _gravity ); + } +} + +void World::draw( double zminClip ) +{ + glPushMatrix(); + glTranslated( _ship.xpos() - 0.5, _ship.ypos(), 0.0 ); + glColor4f( 1, 0, 0, 0.25 ); + _ship.drawDl(); + glPopMatrix(); + glColor3f( 0.8f, 1, 1 ); + glTranslatef( -0.5, 0.0, _ship.zpos() ); + _map->glDraw( _ship.zpos() - zminClip ); +} + +void World::update( int difference ) +{ + double multiplier = ( (double)difference ) / 1000; + + Vector3 newPos = _ship.pos(); + + AABB shipAabb( + Vector3( -_ship.size().x/2, 0, 0 ), + Vector3( _ship.size().x/2, _ship.size().y, _ship.size().z ) + ); + + if ( _currAcc < -_maxAcc ) _currAcc = -_maxAcc; + else if ( _currAcc > _maxAcc ) _currAcc = _maxAcc; + _zspeed += _currAcc*multiplier; + if ( _zspeed < 0 ) _zspeed = 0; + if ( _zspeed > _maxSpeed ) _zspeed = _maxSpeed; + + newPos.z += multiplier * _zspeed; + if ( _map->collide( shipAabb.offset( newPos ) ) ) + { + newPos.z = _ship.pos().z; + _zspeed = 0; + } + else + _ship.pos().z = newPos.z; + + if ( _currStrafe < -_maxStrafe ) _currStrafe = -_maxStrafe; + if ( _currStrafe > _maxStrafe ) _currStrafe = _maxStrafe; + if ( _currStrafe != 0 ) + { + newPos.x += _currStrafe*multiplier; + if ( _map->collide( shipAabb.offset( newPos ) ) ) + newPos.x = _ship.pos().x; + else + _ship.pos().x = newPos.x; + } + + if ( _tapex <= 0 && _grounded ) + { + _tapex = 0; + _yapex = _ship.pos().y; + } + + _tapex -= multiplier; + newPos.y = _yapex - _gravity * ( _tapex*_tapex ); + if ( _map->collide( shipAabb.offset( newPos ) ) ) + { + newPos.y = _ship.pos().y; + if (_tapex < 0) + _grounded = true; + _tapex = 0; + _yapex = _ship.pos().y; + } + else + { + _ship.pos().y = newPos.y; + _grounded = false; + } + +} diff --git a/src/world.hpp b/src/world.hpp new file mode 100644 index 0000000..b81f536 --- /dev/null +++ b/src/world.hpp @@ -0,0 +1,62 @@ +// +// This file is part of the game Skyways. +// Copyright (C) 2009 Mark Nevill +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// + +#ifndef _WORLD_HPP_ +#define _WORLD_HPP_ + +#include "ship.hpp" +#include "map.hpp" + +class World +{ + +public: + + World( + double acceleration, double strafespeed, double speedlimit + , double gravity, double jumpstrength + ); + + void setMap(Map& map) throw() { _map = &map; } + + void setAcceleration( double accel ) { _currAcc = accel*_maxAcc; } + void setStrafe( double strafe ) { _currStrafe = strafe*_maxStrafe; } + void startJump(); + + void draw( double zminClip ); + void update( int difference ); + + double distanceTraveled() const throw() { return _ship.pos().z; } + bool droppedOut() const throw() { + return _ship.pos().y < _map->lowestPoint() - 1; + } + +private: + + Ship _ship; + Map* _map; + double _currAcc, _maxAcc; + double _currStrafe, _maxStrafe; + double _maxSpeed, _zspeed; + double _yapex, _tapex, _gravity; + double _jstrength; + bool _grounded; +}; + +#endif // _WORLD_HPP_ diff --git a/world b/world new file mode 100644 index 0000000..65072a0 --- /dev/null +++ b/world @@ -0,0 +1,23 @@ +. flat 0 +_ cube -1 +- cube 0.25 +a tunnel 1.0 +o flat 0.75 tunnel 1.0 +b cube 1.5 += cube 0 cube 2 +%% +4 +10 : _ +30 : . +20 : . +10 :. - +15 : - +10 :. o +10 :_ = +10 : b +10 : _ +10 :b +10 :b _ +10 : +10 : _ +10 : _
rbonvall/grasp-crew-scheduling
80a989086020e392bfdb167b7a201a3ba6e94b97
Find best solution
diff --git a/ga.py b/ga.py index 412394e..2a2eb1e 100755 --- a/ga.py +++ b/ga.py @@ -1,170 +1,172 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs, transpose from operator import attrgetter from itertools import izip as zip range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.costs = array(costs) self.nr_tasks, self.nr_rotations = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_tasks, self.nr_rotations) Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def initial_solution(problem): columns = zeros(problem.nr_rotations, dtype='uint8') I = frozenset(range(problem.nr_tasks)) S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] if J: j = choice(J) columns[j] = 1 U -= problem.beta[j] else: U.remove(i) #columns = random.randint(2, size=problem.nr_rotations).astype('uint8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution def ranking_replacement(population, child): # Labels for solutions according to relation with child. # Keys are pairs: (better fitness than child?, better unfitness than child?) groups = { (False, False): 1, (True, False): 2, (False, True): 3, (True, True): 4, } solution_group = (groups[solution.fitness < child.fitness, solution.unfitness < child.unfitness] for solution in population) # replacement criteria: # 1. group with smallest label # 2. worst unfitness # 3. worst fitness sort_key = lambda (k, (sol, group)): (group, -sol.unfitness, -sol.fitness) worst_k, (worst_sol, worst_group) = min( ((k, (sol, group)) for k, (sol, group) in enumerate(zip(population, solution_group))), key=sort_key) population[worst_k] = child return worst_k def best_solution(population): - # ... - return 0 + sort_key = lambda (k, sol): (sol.unfitness, sol.fitness) + best_k, best_sol = min(((k, sol) for k, sol in enumerate(population)), + key=sort_key) + return best_k def ga(problem, population_size=100, nr_iterations=1000): population = [initial_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
d8f417f8711dda63cb6e892bad8dadedd731c38a
Ranking replacement implementation
diff --git a/ga.py b/ga.py index 685628f..412394e 100755 --- a/ga.py +++ b/ga.py @@ -1,148 +1,170 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs, transpose from operator import attrgetter +from itertools import izip as zip range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.costs = array(costs) self.nr_tasks, self.nr_rotations = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_tasks, self.nr_rotations) Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def initial_solution(problem): columns = zeros(problem.nr_rotations, dtype='uint8') I = frozenset(range(problem.nr_tasks)) S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] if J: j = choice(J) columns[j] = 1 U -= problem.beta[j] else: U.remove(i) #columns = random.randint(2, size=problem.nr_rotations).astype('uint8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution -def ranking_replacement(population, solution): - # ... - return +def ranking_replacement(population, child): + # Labels for solutions according to relation with child. + # Keys are pairs: (better fitness than child?, better unfitness than child?) + groups = { + (False, False): 1, (True, False): 2, + (False, True): 3, (True, True): 4, + } + solution_group = (groups[solution.fitness < child.fitness, + solution.unfitness < child.unfitness] + for solution in population) + + # replacement criteria: + # 1. group with smallest label + # 2. worst unfitness + # 3. worst fitness + sort_key = lambda (k, (sol, group)): (group, -sol.unfitness, -sol.fitness) + worst_k, (worst_sol, worst_group) = min( + ((k, (sol, group)) for k, (sol, group) in enumerate(zip(population, solution_group))), + key=sort_key) + + population[worst_k] = child + return worst_k + + def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [initial_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
faf8cae0c5b0edbe57a33845928512d3c445b99e
Smart solution construction
diff --git a/ga.py b/ga.py index 12ccb5c..685628f 100755 --- a/ga.py +++ b/ga.py @@ -1,137 +1,148 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs, transpose from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.costs = array(costs) self.nr_tasks, self.nr_rotations = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_tasks, self.nr_rotations) Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) -def construct_solution(problem): - # TODO: smarter solution construction - columns = random.randint(2, size=problem.nr_rotations).astype('uint8') +def initial_solution(problem): + columns = zeros(problem.nr_rotations, dtype='uint8') + I = frozenset(range(problem.nr_tasks)) + S, U = set(), set(I) + while U: + i = choice(list(U)) + J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] + if J: + j = choice(J) + columns[j] = 1 + U -= problem.beta[j] + else: + U.remove(i) + #columns = random.randint(2, size=problem.nr_rotations).astype('uint8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): - population = [construct_solution(problem) for k in range(population_size)] + population = [initial_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
0cf0d7ef35a4bfb3c60d1ef64f09add77971c3d2
Copy code from gamatrix to init alpha and beta
diff --git a/ga.py b/ga.py index 62c4cb5..12ccb5c 100755 --- a/ga.py +++ b/ga.py @@ -1,120 +1,137 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange -from numpy import dot, zeros, array, matrix, random, sum, abs +from numpy import dot, zeros, array, matrix, random, sum, abs, transpose from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) - self.A = matrix(columns).transpose() + + A = array(columns).transpose() + m, n = A.shape + + alpha = [set() for row in range(m)] + beta = [set() for col in range(n)] + for row, col in transpose(A.nonzero()): + alpha[row].add(col) + beta [col].add(row) + + self.A = A self.costs = array(costs) - self.nr_tasks, self.nr_rotations = self.A.shape + self.nr_tasks, self.nr_rotations = m, n + self.alpha = map(frozenset, alpha) + self.beta = map(frozenset, beta) + + def __repr__(self): + return '<CSP problem, %dx%d>' % (self.nr_tasks, self.nr_rotations) + + Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('uint8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
d80b24c43c0bb2eebda6abf0a568d5fd2a8b3409
Use unsigned matrices
diff --git a/ga.py b/ga.py index 3e7d588..62c4cb5 100755 --- a/ga.py +++ b/ga.py @@ -1,120 +1,120 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): - column = zeros(len(csp.tasks), dtype='int8') + column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = matrix(columns).transpose() self.costs = array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction - columns = random.randint(2, size=problem.nr_rotations).astype('int8') + columns = random.randint(2, size=problem.nr_rotations).astype('uint8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
9910e95b325ebc5b958a28c861fef520a7c05f51
Print solution
diff --git a/ga.py b/ga.py index c20d4aa..3e7d588 100755 --- a/ga.py +++ b/ga.py @@ -1,119 +1,120 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = matrix(columns).transpose() self.costs = array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] return columns def adaptive_mutation(columns, M_a=5, epsilon=0.5): return columns def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = static_mutation(child) child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) + print ga(problem) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
115564b402f0f9e96e81b8afd1512f5152cdac49
Split mutation into static_ and adaptive_mutation
diff --git a/ga.py b/ga.py index 346aaa8..c20d4aa 100755 --- a/ga.py +++ b/ga.py @@ -1,117 +1,119 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = matrix(columns).transpose() self.costs = array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns -def mutation(columns, M_s=3, M_a=5, epsilon=0.5): - # static mutation +def static_mutation(columns, M_s=3): for _ in range(M_s): j = randrange(columns.size) columns[j] = 1 - columns[j] - # adaptive mutation - # ... return columns +def adaptive_mutation(columns, M_a=5, epsilon=0.5): + return columns + + def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) - child = mutation(child) + child = static_mutation(child) + child = adaptive_mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
6df74d8e2bb11743b7474028cd39788845cc7d49
Static mutation implemented
diff --git a/ga.py b/ga.py index c4d6fe1..346aaa8 100755 --- a/ga.py +++ b/ga.py @@ -1,111 +1,117 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple -from random import choice +from random import choice, randrange from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = matrix(columns).transpose() self.costs = array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): + '''Columns of the child after crossover.''' mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns -def mutation(solution, M_s=3, M_a=5, epsilon=0.5): - # ... - return solution +def mutation(columns, M_s=3, M_a=5, epsilon=0.5): + # static mutation + for _ in range(M_s): + j = randrange(columns.size) + columns[j] = 1 - columns[j] + # adaptive mutation + # ... + return columns def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_usage() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
e9e21be03a86c8337859b5df665e0f3b285b7207
chmod +x ga.py
diff --git a/ga.py b/ga.py old mode 100644 new mode 100755
rbonvall/grasp-crew-scheduling
c8d988eb339e1f960d9c507f53ecb56b7254866c
Remove more numpy references
diff --git a/ga.py b/ga.py index 67f4bdc..d153e44 100644 --- a/ga.py +++ b/ga.py @@ -1,111 +1,111 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) - self.A = numpy.matrix(columns).transpose() - self.costs = numpy.array(costs) + self.A = matrix(columns).transpose() + self.costs = array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def mutation(solution, M_s=3, M_a=5, epsilon=0.5): # ... return solution def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
05e98c70d3c27a4b6e5d62aeccd36c6eba0c2fb8
numpy.zeros -> zeros call
diff --git a/ga.py b/ga.py index b7a0981..67f4bdc 100644 --- a/ga.py +++ b/ga.py @@ -1,111 +1,111 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): - column = numpy.zeros(len(csp.tasks), dtype='int8') + column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): population_size = len(population) candidates = [randrange(population_size) for _ in range(2)] return min(candidates, key=lambda index: population[index].fitness) def matching_selection(problem, population): '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) if population[P1].unfitness == 0: P2 = binary_tournament(population) else: cols_P1 = population[P1].columns def compatibility(k): cols_Pk = population[k].columns comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) return comp, population[P1].fitness # use fitness to break ties P2 = max((k for k, sol in enumerate(population) if k != P1), key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def mutation(solution, M_s=3, M_a=5, epsilon=0.5): # ... return solution def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
dd8ec8e60493c8924bc8dda6dc3ca2366aaf52d0
Print usage instead of help
diff --git a/ga.py b/ga.py index e808df2..d977c0b 100644 --- a/ga.py +++ b/ga.py @@ -1,118 +1,118 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns, problem): self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(problem, self.columns) self.unfitness = unfitness(problem, self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(problem, solution): return numpy.dot(problem.costs, solution) def unfitness(problem, solution): w = numpy.dot(problem.A, solution) return numpy.sum(numpy.abs(w - 1)) def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: - parser.print_help() + parser.print_usage() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
b5ebc282a334e0acf9e491812fb125c408f517d5
Rewrite matching related functions
diff --git a/ga.py b/ga.py index 448c114..b7a0981 100644 --- a/ga.py +++ b/ga.py @@ -1,107 +1,111 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): - candidates = [choice(population), choice(population)] - return min(candidates, key=attrgetter('fitness')) + population_size = len(population) + candidates = [randrange(population_size) for _ in range(2)] + return min(candidates, key=lambda index: population[index].fitness) -def most_compatible(population, P1): - #P2 = ... - return P2 - -def matching_selection(population): +def matching_selection(problem, population): + '''Indices of the solutions selected for crossover.''' P1 = binary_tournament(population) - if P1.unfitness == 0: + if population[P1].unfitness == 0: P2 = binary_tournament(population) else: - P2 = most_compatible(population, P1) + cols_P1 = population[P1].columns + def compatibility(k): + cols_Pk = population[k].columns + comp = sum(cols_P1 | cols_Pk) - sum(cols_P1 & cols_Pk) + return comp, population[P1].fitness # use fitness to break ties + P2 = max((k for k, sol in enumerate(population) if k != P1), + key=compatibility) return (P1, P2) def uniform_crossover(parent1, parent2): mask = random.randint(2, size=parent1.columns.size) return mask * parent1.columns + (1 - mask) * parent2.columns def mutation(solution, M_s=3, M_a=5, epsilon=0.5): # ... return solution def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
fc53758bbb5f5b5edfc6d1a686a3e7261ecb43b5
Rewrite uniform_crossover function
diff --git a/ga.py b/ga.py index 6f9df8f..448c114 100644 --- a/ga.py +++ b/ga.py @@ -1,109 +1,107 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) -def uniform_crossover(P1, P2): - mask = numpy.random.randint(2, size=P1.size) - child = mask * P1.columns + (1 - mask) * P2.columns - return Solution(child) - +def uniform_crossover(parent1, parent2): + mask = random.randint(2, size=parent1.columns.size) + return mask * parent1.columns + (1 - mask) * parent2.columns def mutation(solution, M_s=3, M_a=5, epsilon=0.5): # ... return solution def repair(solution): # ... return solution def ranking_replacement(population, solution): # ... return def best_solution(population): # ... return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
c550a8baff62fda3fc3b7a0477779aaab1e593b5
Rewrite some no-op functions
diff --git a/ga.py b/ga.py index 55df06b..6f9df8f 100644 --- a/ga.py +++ b/ga.py @@ -1,105 +1,109 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) -def mutation(solution, M_s, M_a, epsilon): + +def mutation(solution, M_s=3, M_a=5, epsilon=0.5): + # ... return solution def repair(solution): + # ... return solution def ranking_replacement(population, solution): + # ... return -def best_solution(solutions): - return solutions[0] - +def best_solution(population): + # ... + return 0 def ga(problem, population_size=100, nr_iterations=1000): population = [construct_solution(problem) for k in range(population_size)] best_k = best_solution(population) for t in range(nr_iterations): p1, p2 = matching_selection(problem, population) child = uniform_crossover(population[p1], population[p2]) child = mutation(child) child = repair(child) ranking_replacement(population, child) best_k = best_solution([best_solution, child]) return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
05741b19d8dac7cea8f9fe690e295732838be57f
Rewrite ga function
diff --git a/ga.py b/ga.py index 1640fc9..55df06b 100644 --- a/ga.py +++ b/ga.py @@ -1,105 +1,105 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] -def ga(population_size, nr_iterations): - population = [construct_solution() for k in range(population_size)] - best = best_solution(population) +def ga(problem, population_size=100, nr_iterations=1000): + population = [construct_solution(problem) for k in range(population_size)] + best_k = best_solution(population) for t in range(nr_iterations): - P1, P2 = matching_selection(population) - C = uniform_crossover(P1, P2) - C = mutation(C, M_s, M_a, epsilon) - C = repair(C) - ranking_replacement(population, C) - best = best_solution([best_solution, C]) - return best + p1, p2 = matching_selection(problem, population) + child = uniform_crossover(population[p1], population[p2]) + child = mutation(child) + child = repair(child) + ranking_replacement(population, child) + best_k = best_solution([best_solution, child]) + return population[best_k] def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
800255aa1183295156edb0ddd0e266b85a27aba4
Import names from numpy
diff --git a/ga.py b/ga.py index 75bd077..1640fc9 100644 --- a/ga.py +++ b/ga.py @@ -1,105 +1,105 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice -import numpy +from numpy import dot, zeros, array, matrix, random, sum, abs from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) def construct_solution(problem): # TODO: smarter solution construction columns = random.randint(2, size=problem.nr_rotations).astype('int8') return make_solution(problem, columns) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
db907f61f18d8b509ba06736dc0c866d1d52555a
Dumb solution construction, for the moment
diff --git a/ga.py b/ga.py index e418681..75bd077 100644 --- a/ga.py +++ b/ga.py @@ -1,105 +1,105 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape Solution = namedtuple('Solution', 'columns covering fitness unfitness') def make_solution(problem, columns): covering = dot(problem.A, columns) fitness = dot(problem.costs, columns) unfitness = sum(abs(covering - 1)) return Solution(columns, covering, fitness, unfitness) -def construct_solution(): - # s = ... - return Solution(s) - +def construct_solution(problem): + # TODO: smarter solution construction + columns = random.randint(2, size=problem.nr_rotations).astype('int8') + return make_solution(problem, columns) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
7b2a3022879ec884942bd4980118f731891339a9
Solution as namedtuple, and constructor function
diff --git a/ga.py b/ga.py index a192a14..e418681 100644 --- a/ga.py +++ b/ga.py @@ -1,119 +1,105 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) self.nr_tasks, self.nr_rotations = self.A.shape -class Solution: - __slots__ = ['columns', 'fitness', 'unfitness'] - def __init__(self, columns, problem): - self.columns = numpy.array(columns).astype('int8') - self.fitness = fitness(problem, self.columns) - self.unfitness = unfitness(problem, self.columns) - def __eq__(self, other): - return (self.columns == other.columns).all() - def __neq__(self, other): - return not (self == other) - def __repr__(self): - return 'Solution(%s, f=%d, u=%d)' % ( - str.join('', map(str, columns)), self.fitness, self.unfitness) - -def fitness(problem, solution): - return numpy.dot(problem.costs, solution) - -def unfitness(problem, solution): - w = numpy.dot(problem.A, solution) - return numpy.sum(numpy.abs(w - 1)) +Solution = namedtuple('Solution', 'columns covering fitness unfitness') +def make_solution(problem, columns): + covering = dot(problem.A, columns) + fitness = dot(problem.costs, columns) + unfitness = sum(abs(covering - 1)) + return Solution(columns, covering, fitness, unfitness) def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
37696c0318ebc275cac4b8bef58be6f366e200c0
Add problem size information to Problem
diff --git a/ga.py b/ga.py index e808df2..a192a14 100644 --- a/ga.py +++ b/ga.py @@ -1,118 +1,119 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) + self.nr_tasks, self.nr_rotations = self.A.shape class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns, problem): self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(problem, self.columns) self.unfitness = unfitness(problem, self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(problem, solution): return numpy.dot(problem.costs, solution) def unfitness(problem, solution): w = numpy.dot(problem.A, solution) return numpy.sum(numpy.abs(w - 1)) def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() if not args: parser.print_help() return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
46d1ee2bff78964b36c74c6472c1061feb99636e
Exit when no command line arg is given
diff --git a/ga.py b/ga.py index a56f4d9..e808df2 100644 --- a/ga.py +++ b/ga.py @@ -1,115 +1,118 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns, problem): self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(problem, self.columns) self.unfitness = unfitness(problem, self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(problem, solution): return numpy.dot(problem.costs, solution) def unfitness(problem, solution): w = numpy.dot(problem.A, solution) return numpy.sum(numpy.abs(w - 1)) def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() + if not args: + parser.print_help() + return problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
6e25088dc1052cb8f6f89c6ad07b34923daa6c43
Problem.c -> Problem.rotation_costs
diff --git a/gamatrix.py b/gamatrix.py index 0e56cbe..eb6b7c6 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,87 +1,86 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() - c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A - self.c = c + self.rotation_costs = array(costs) self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_rows, self.nr_cols) def initial_solution(problem, population_size=1): solution = zeros((problem.nr_cols, population_size), dtype='uint8') I = frozenset(range(problem.nr_rows)) for k in range(population_size): S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] if J: j = choice(J) solution[j, k] = 1 U -= problem.beta[j] else: U.remove(i) return solution def ga(problem, nr_iterations=100, population_size=100): population = [initial_solution(problem, population_size) for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
381f88df8275a2dafe81f7fd874ba7288113bcb0
Use unsigned matrices
diff --git a/gamatrix.py b/gamatrix.py index 307a020..0e56cbe 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,87 +1,87 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): - column = zeros(len(csp.tasks), dtype='int8') + column = zeros(len(csp.tasks), dtype='uint8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_rows, self.nr_cols) def initial_solution(problem, population_size=1): - solution = zeros((problem.nr_cols, population_size), dtype='int8') + solution = zeros((problem.nr_cols, population_size), dtype='uint8') I = frozenset(range(problem.nr_rows)) for k in range(population_size): S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] if J: j = choice(J) solution[j, k] = 1 U -= problem.beta[j] else: U.remove(i) return solution def ga(problem, nr_iterations=100, population_size=100): population = [initial_solution(problem, population_size) for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
1d8041fcf59eba9cc7723ef8aca8b2f1e7df3169
Genetic algorithm outline
diff --git a/gamatrix.py b/gamatrix.py index 2d041ee..307a020 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,73 +1,87 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_rows, self.nr_cols) def initial_solution(problem, population_size=1): solution = zeros((problem.nr_cols, population_size), dtype='int8') I = frozenset(range(problem.nr_rows)) for k in range(population_size): S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] if J: j = choice(J) solution[j, k] = 1 U -= problem.beta[j] else: U.remove(i) return solution +def ga(problem, nr_iterations=100, population_size=100): + population = [initial_solution(problem, population_size) + for k in range(population_size)] + best = best_solution(population) + for t in range(nr_iterations): + P1, P2 = matching_selection(population) + C = uniform_crossover(P1, P2) + C = mutation(C, M_s, M_a, epsilon) + C = repair(C) + ranking_replacement(population, C) + best = best_solution([best_solution, C]) + return best + + def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
6b2f8b55ba06ad0ed0260c4573c8e78aa7176bb8
Initial solution as function rather than method
diff --git a/gamatrix.py b/gamatrix.py index a77481c..2d041ee 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,79 +1,73 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) def __repr__(self): return '<CSP problem, %dx%d>' % (self.nr_rows, self.nr_cols) - def initial_solution(self, population_size=1): - solution = zeros((self.nr_cols, population_size), dtype='int8') - I = frozenset(range(self.nr_rows)) - for k in range(population_size): - S, U = set(), set(I) - while U: - i = choice(list(U)) - J = [j for j in self.alpha[i] if not (self.beta[j] & (I - U))] - if J: - j = choice(J) - solution[j, k] = 1 - U -= self.beta[j] - else: - U.remove(i) - return solution +def initial_solution(problem, population_size=1): + solution = zeros((problem.nr_cols, population_size), dtype='int8') + I = frozenset(range(problem.nr_rows)) + for k in range(population_size): + S, U = set(), set(I) + while U: + i = choice(list(U)) + J = [j for j in problem.alpha[i] if not (problem.beta[j] & (I - U))] + if J: + j = choice(J) + solution[j, k] = 1 + U -= problem.beta[j] + else: + U.remove(i) + return solution - - - - - - def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
c702d7a22a1c1dc712e3419cddcf532c9fb2c141
Problem __repr__
diff --git a/gamatrix.py b/gamatrix.py index de2d3c6..a77481c 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,76 +1,79 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) + def __repr__(self): + return '<CSP problem, %dx%d>' % (self.nr_rows, self.nr_cols) + def initial_solution(self, population_size=1): solution = zeros((self.nr_cols, population_size), dtype='int8') I = frozenset(range(self.nr_rows)) for k in range(population_size): S, U = set(), set(I) while U: i = choice(list(U)) J = [j for j in self.alpha[i] if not (self.beta[j] & (I - U))] if J: j = choice(J) solution[j, k] = 1 U -= self.beta[j] else: U.remove(i) return solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
a4e25a43567f1ca9d5338a2b6531a753c01101b4
Method for constructing initial population
diff --git a/gamatrix.py b/gamatrix.py index 2602382..de2d3c6 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,61 +1,76 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c self.nr_rows, self.nr_cols = m, n self.alpha = map(frozenset, alpha) self.beta = map(frozenset, beta) + def initial_solution(self, population_size=1): + solution = zeros((self.nr_cols, population_size), dtype='int8') + I = frozenset(range(self.nr_rows)) + for k in range(population_size): + S, U = set(), set(I) + while U: + i = choice(list(U)) + J = [j for j in self.alpha[i] if not (self.beta[j] & (I - U))] + if J: + j = choice(J) + solution[j, k] = 1 + U -= self.beta[j] + else: + U.remove(i) + return solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
01d3375f9aa55a313a3b0cc589d3cd40d53b5055
Freeze alpha and beta, add nr_rows & nr_cols
diff --git a/gamatrix.py b/gamatrix.py index 8b5aedb..2602382 100644 --- a/gamatrix.py +++ b/gamatrix.py @@ -1,60 +1,61 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) -from csp import CrewSchedulingProblem, namedtuple +from csp import CrewSchedulingProblem, namedtuple, frozenset from random import choice from operator import attrgetter from numpy import * range = xrange class Problem: # fields: A, c, alpha, beta def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) A = array(columns).transpose() c = array(costs) m, n = A.shape alpha = [set() for row in range(m)] beta = [set() for col in range(n)] for row, col in transpose(A.nonzero()): alpha[row].add(col) beta [col].add(row) self.A = A self.c = c - self.alpha = alpha - self.beta = beta + self.nr_rows, self.nr_cols = m, n + self.alpha = map(frozenset, alpha) + self.beta = map(frozenset, beta) def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
1a9824b920e08430f51342fa0e2c544358feb062
Describe problem with matrices
diff --git a/gamatrix.py b/gamatrix.py new file mode 100644 index 0000000..8b5aedb --- /dev/null +++ b/gamatrix.py @@ -0,0 +1,60 @@ +#!/usr/bin/env python + +# Genetic algorithm taken from: +# P.C.Chu, J.E.Beasley. +# Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. +# Journal of Heuristics, 11: 323--357 (1998) + +from csp import CrewSchedulingProblem, namedtuple +from random import choice +from operator import attrgetter +from numpy import * +range = xrange + +class Problem: + # fields: A, c, alpha, beta + def __init__(self, problem_file): + csp = CrewSchedulingProblem(problem_file) + columns, costs = [], [] + for rotation in csp.generate_rotations(): + column = zeros(len(csp.tasks), dtype='int8') + for task in rotation.tasks: + column[task] = 1 + columns.append(column) + costs.append(rotation.cost) + + A = array(columns).transpose() + c = array(costs) + m, n = A.shape + + alpha = [set() for row in range(m)] + beta = [set() for col in range(n)] + for row, col in transpose(A.nonzero()): + alpha[row].add(col) + beta [col].add(row) + + self.A = A + self.c = c + self.alpha = alpha + self.beta = beta + + + + + + + + + + + +def main(): + from optparse import OptionParser + parser = OptionParser(usage="usage: %prog [options] [input_file]") + (options, args) = parser.parse_args() + problem = Problem(open(args[0])) + +if __name__ == '__main__': + main() + +
rbonvall/grasp-crew-scheduling
fe758da7a374dade150dd2e94b00eafaddb89edd
Fitness and unfitness implementation
diff --git a/ga.py b/ga.py index 3d8590c..a56f4d9 100644 --- a/ga.py +++ b/ga.py @@ -1,112 +1,115 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Problem: # fields: A, c def __init__(self, problem_file): csp = CrewSchedulingProblem(problem_file) columns, costs = [], [] for rotation in csp.generate_rotations(): column = numpy.zeros(len(csp.tasks), dtype='int8') for task in rotation.tasks: column[task] = 1 columns.append(column) costs.append(rotation.cost) self.A = numpy.matrix(columns).transpose() self.costs = numpy.array(costs) class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] - def __init__(self, columns): + def __init__(self, columns, problem): self.columns = numpy.array(columns).astype('int8') - self.fitness = fitness(self.columns) - self.unfitness = unfitness(self.columns) + self.fitness = fitness(problem, self.columns) + self.unfitness = unfitness(problem, self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) -def fitness(solution): - pass -def unfitness(solution): - pass +def fitness(problem, solution): + return numpy.dot(problem.costs, solution) + +def unfitness(problem, solution): + w = numpy.dot(problem.A, solution) + return numpy.sum(numpy.abs(w - 1)) + def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
603ad278afdbd2fab01d6469474910d56b807dad
Problem class
diff --git a/ga.py b/ga.py index 4b02784..3d8590c 100644 --- a/ga.py +++ b/ga.py @@ -1,107 +1,112 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange +class Problem: + # fields: A, c + def __init__(self, problem_file): + csp = CrewSchedulingProblem(problem_file) + columns, costs = [], [] + for rotation in csp.generate_rotations(): + column = numpy.zeros(len(csp.tasks), dtype='int8') + for task in rotation.tasks: + column[task] = 1 + columns.append(column) + costs.append(rotation.cost) + self.A = numpy.matrix(columns).transpose() + self.costs = numpy.array(costs) + class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns): self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(self.columns) self.unfitness = unfitness(self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(solution): pass def unfitness(solution): pass def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") (options, args) = parser.parse_args() - csp = CrewSchedulingProblem(open(args[0])) - columns, costs = [], [] - for rotation in csp.generate_rotations(): - column = numpy.zeros(len(csp.tasks), dtype='int8') - for task in rotation.tasks: - column[task] = 1 - columns.append(column) - costs.append(rotation.cost) - A = numpy.matrix(columns).transpose() - c = numpy.array(costs) + problem = Problem(open(args[0])) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
c7614809f387690716760ae8b38b605671abc92c
Create matrix A and cost vector
diff --git a/ga.py b/ga.py index 4fa7e78..4b02784 100644 --- a/ga.py +++ b/ga.py @@ -1,95 +1,107 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice import numpy from operator import attrgetter range = xrange class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns): self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(self.columns) self.unfitness = unfitness(self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(solution): pass def unfitness(solution): pass def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): + from optparse import OptionParser + parser = OptionParser(usage="usage: %prog [options] [input_file]") + (options, args) = parser.parse_args() + csp = CrewSchedulingProblem(open(args[0])) - rotations = list(csp.generate_rotations()) + columns, costs = [], [] + for rotation in csp.generate_rotations(): + column = numpy.zeros(len(csp.tasks), dtype='int8') + for task in rotation.tasks: + column[task] = 1 + columns.append(column) + costs.append(rotation.cost) + A = numpy.matrix(columns).transpose() + c = numpy.array(costs) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
59930e0357d9367bb754cf8a35f445dfe4fe16ca
import numpy
diff --git a/ga.py b/ga.py index 9a83182..4fa7e78 100644 --- a/ga.py +++ b/ga.py @@ -1,96 +1,95 @@ #!/usr/bin/env python # Genetic algorithm taken from: # P.C.Chu, J.E.Beasley. # Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. # Journal of Heuristics, 11: 323--357 (1998) from csp import CrewSchedulingProblem, namedtuple from random import choice -from numpy import array, random, equal -from numpy import random +import numpy from operator import attrgetter range = xrange class Solution: __slots__ = ['columns', 'fitness', 'unfitness'] def __init__(self, columns): - self.columns = array(columns).astype('int8') + self.columns = numpy.array(columns).astype('int8') self.fitness = fitness(self.columns) self.unfitness = unfitness(self.columns) def __eq__(self, other): return (self.columns == other.columns).all() def __neq__(self, other): return not (self == other) def __repr__(self): return 'Solution(%s, f=%d, u=%d)' % ( str.join('', map(str, columns)), self.fitness, self.unfitness) def fitness(solution): pass def unfitness(solution): pass def construct_solution(): # s = ... return Solution(s) def binary_tournament(population): candidates = [choice(population), choice(population)] return min(candidates, key=attrgetter('fitness')) def most_compatible(population, P1): #P2 = ... return P2 def matching_selection(population): P1 = binary_tournament(population) if P1.unfitness == 0: P2 = binary_tournament(population) else: P2 = most_compatible(population, P1) return (P1, P2) def uniform_crossover(P1, P2): - mask = random.randint(2, size=P1.size) + mask = numpy.random.randint(2, size=P1.size) child = mask * P1.columns + (1 - mask) * P2.columns return Solution(child) def mutation(solution, M_s, M_a, epsilon): return solution def repair(solution): return solution def ranking_replacement(population, solution): return def best_solution(solutions): return solutions[0] def ga(population_size, nr_iterations): population = [construct_solution() for k in range(population_size)] best = best_solution(population) for t in range(nr_iterations): P1, P2 = matching_selection(population) C = uniform_crossover(P1, P2) C = mutation(C, M_s, M_a, epsilon) C = repair(C) ranking_replacement(population, C) best = best_solution([best_solution, C]) return best def main(): csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
fde6fa10915e1e73ad8e0de5db6d174c31299858
Skeleton of genetic algorithm
diff --git a/ga.py b/ga.py new file mode 100644 index 0000000..9a83182 --- /dev/null +++ b/ga.py @@ -0,0 +1,96 @@ +#!/usr/bin/env python + +# Genetic algorithm taken from: +# P.C.Chu, J.E.Beasley. +# Constraint Handling in Genetic Algorithms: The Set Partitioning Problem. +# Journal of Heuristics, 11: 323--357 (1998) + +from csp import CrewSchedulingProblem, namedtuple +from random import choice +from numpy import array, random, equal +from numpy import random +from operator import attrgetter +range = xrange + +class Solution: + __slots__ = ['columns', 'fitness', 'unfitness'] + def __init__(self, columns): + self.columns = array(columns).astype('int8') + self.fitness = fitness(self.columns) + self.unfitness = unfitness(self.columns) + def __eq__(self, other): + return (self.columns == other.columns).all() + def __neq__(self, other): + return not (self == other) + def __repr__(self): + return 'Solution(%s, f=%d, u=%d)' % ( + str.join('', map(str, columns)), self.fitness, self.unfitness) + +def fitness(solution): + pass +def unfitness(solution): + pass + +def construct_solution(): + # s = ... + return Solution(s) + + +def binary_tournament(population): + candidates = [choice(population), choice(population)] + return min(candidates, key=attrgetter('fitness')) + +def most_compatible(population, P1): + #P2 = ... + return P2 + +def matching_selection(population): + P1 = binary_tournament(population) + if P1.unfitness == 0: + P2 = binary_tournament(population) + else: + P2 = most_compatible(population, P1) + return (P1, P2) + +def uniform_crossover(P1, P2): + mask = random.randint(2, size=P1.size) + child = mask * P1.columns + (1 - mask) * P2.columns + return Solution(child) + +def mutation(solution, M_s, M_a, epsilon): + return solution + +def repair(solution): + return solution + +def ranking_replacement(population, solution): + return + +def best_solution(solutions): + return solutions[0] + + + +def ga(population_size, nr_iterations): + population = [construct_solution() for k in range(population_size)] + best = best_solution(population) + for t in range(nr_iterations): + P1, P2 = matching_selection(population) + C = uniform_crossover(P1, P2) + C = mutation(C, M_s, M_a, epsilon) + C = repair(C) + ranking_replacement(population, C) + best = best_solution([best_solution, C]) + return best + + + + + +def main(): + csp = CrewSchedulingProblem(open(args[0])) + rotations = list(csp.generate_rotations()) + +if __name__ == '__main__': + main() +
rbonvall/grasp-crew-scheduling
598c1aea8c361617b0cd0f2415b65603330d89aa
Set debugging output from command line
diff --git a/grasp.py b/grasp.py index 35cfeea..8e0028c 100755 --- a/grasp.py +++ b/grasp.py @@ -1,99 +1,106 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem, namedtuple from random import choice, random from functools import partial from operator import attrgetter from sys import stdout range = xrange Candidate = namedtuple('Candidate', 'rotation, greedy_cost') def DEBUG_RCL(candidates, rcl, selected_candidate, stream=stdout): min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost def c_repr(c): r = c.rotation s = '%s:%d:%d' % (str(r.tasks), r.cost, c.greedy_cost) bold = 1 if c == selected_candidate else 0 color = 31 if c.greedy_cost == max_cost else None if c in rcl: color = 32 if c.greedy_cost == min_cost else 36 if color: return '\033[%d;49;%dm%s\033[0m' % (bold, color, s) return s data = (len(candidates), len(rcl), min_cost, max_cost) stream.write('#candidate rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(c_repr(c) for c in candidates)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): candidates = sorted((Candidate(r, greedy_cost(r)) for r in rotations), key=attrgetter('greedy_cost')) solution = [] while sum(len(r.tasks) for r in solution) < len(csp.tasks): if not candidates: return None min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost threshold = min_cost + alpha * (max_cost - min_cost) rcl = [c for c in candidates if c.greedy_cost <= threshold] selected_candidate = choice(rcl) solution.append(selected_candidate.rotation) DEBUG_RCL(candidates, rcl, selected_candidate) # reevaluate candidates candidates = [c for c in candidates if not (c.rotation.tasks & selected_candidate.rotation.tasks)] DEBUG_SOLUTION(solution) return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') + parser.add_option('--debug-greedy', action='store_true', help='Print debugging data for construction stage') + parser.add_option('--debug-search', action='store_true', help='Print debugging data for search stage') (options, args) = parser.parse_args() if not args: args = ['orlib/csp50.txt'] + if not options.debug_greedy: + global DEBUG_SOLUTION, DEBUG_RCL + DEBUG_SOLUTION = lambda *args: None + DEBUG_RCL = lambda *args: None + csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
4d8174f5eaed24e2cc7e949d12dfd6e626ee337e
Transparent background for debugging output
diff --git a/grasp.py b/grasp.py index 76b0846..35cfeea 100755 --- a/grasp.py +++ b/grasp.py @@ -1,99 +1,99 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem, namedtuple from random import choice, random from functools import partial from operator import attrgetter from sys import stdout range = xrange Candidate = namedtuple('Candidate', 'rotation, greedy_cost') def DEBUG_RCL(candidates, rcl, selected_candidate, stream=stdout): min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost def c_repr(c): r = c.rotation s = '%s:%d:%d' % (str(r.tasks), r.cost, c.greedy_cost) bold = 1 if c == selected_candidate else 0 color = 31 if c.greedy_cost == max_cost else None if c in rcl: color = 32 if c.greedy_cost == min_cost else 36 if color: - return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) + return '\033[%d;49;%dm%s\033[0m' % (bold, color, s) return s data = (len(candidates), len(rcl), min_cost, max_cost) stream.write('#candidate rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(c_repr(c) for c in candidates)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): candidates = sorted((Candidate(r, greedy_cost(r)) for r in rotations), key=attrgetter('greedy_cost')) solution = [] while sum(len(r.tasks) for r in solution) < len(csp.tasks): if not candidates: return None min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost threshold = min_cost + alpha * (max_cost - min_cost) rcl = [c for c in candidates if c.greedy_cost <= threshold] selected_candidate = choice(rcl) solution.append(selected_candidate.rotation) DEBUG_RCL(candidates, rcl, selected_candidate) # reevaluate candidates candidates = [c for c in candidates if not (c.rotation.tasks & selected_candidate.rotation.tasks)] DEBUG_SOLUTION(solution) return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') (options, args) = parser.parse_args() if not args: args = ['orlib/csp50.txt'] csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
caa6aa78c63629c903229ded151e985b4beda1bf
Remove unused DEBUG function
diff --git a/grasp.py b/grasp.py index 1eec7df..76b0846 100755 --- a/grasp.py +++ b/grasp.py @@ -1,101 +1,99 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem, namedtuple from random import choice, random from functools import partial from operator import attrgetter from sys import stdout range = xrange Candidate = namedtuple('Candidate', 'rotation, greedy_cost') -def DEBUG(s): print s - def DEBUG_RCL(candidates, rcl, selected_candidate, stream=stdout): min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost def c_repr(c): r = c.rotation s = '%s:%d:%d' % (str(r.tasks), r.cost, c.greedy_cost) bold = 1 if c == selected_candidate else 0 color = 31 if c.greedy_cost == max_cost else None if c in rcl: color = 32 if c.greedy_cost == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s data = (len(candidates), len(rcl), min_cost, max_cost) stream.write('#candidate rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(c_repr(c) for c in candidates)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): candidates = sorted((Candidate(r, greedy_cost(r)) for r in rotations), key=attrgetter('greedy_cost')) solution = [] while sum(len(r.tasks) for r in solution) < len(csp.tasks): if not candidates: return None min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost threshold = min_cost + alpha * (max_cost - min_cost) rcl = [c for c in candidates if c.greedy_cost <= threshold] selected_candidate = choice(rcl) solution.append(selected_candidate.rotation) DEBUG_RCL(candidates, rcl, selected_candidate) # reevaluate candidates candidates = [c for c in candidates if not (c.rotation.tasks & selected_candidate.rotation.tasks)] DEBUG_SOLUTION(solution) return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') (options, args) = parser.parse_args() if not args: args = ['orlib/csp50.txt'] csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
feb97375f5450a7985a2b5867f08dce56262a62a
Moved end condition of construction stage
diff --git a/grasp.py b/grasp.py index b53d1ce..1eec7df 100755 --- a/grasp.py +++ b/grasp.py @@ -1,103 +1,101 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem, namedtuple from random import choice, random from functools import partial from operator import attrgetter from sys import stdout range = xrange Candidate = namedtuple('Candidate', 'rotation, greedy_cost') def DEBUG(s): print s def DEBUG_RCL(candidates, rcl, selected_candidate, stream=stdout): min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost def c_repr(c): r = c.rotation s = '%s:%d:%d' % (str(r.tasks), r.cost, c.greedy_cost) bold = 1 if c == selected_candidate else 0 color = 31 if c.greedy_cost == max_cost else None if c in rcl: color = 32 if c.greedy_cost == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s data = (len(candidates), len(rcl), min_cost, max_cost) stream.write('#candidate rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(c_repr(c) for c in candidates)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): candidates = sorted((Candidate(r, greedy_cost(r)) for r in rotations), key=attrgetter('greedy_cost')) solution = [] - while True: + while sum(len(r.tasks) for r in solution) < len(csp.tasks): + if not candidates: + return None + min_cost = candidates[0].greedy_cost max_cost = candidates[-1].greedy_cost threshold = min_cost + alpha * (max_cost - min_cost) rcl = [c for c in candidates if c.greedy_cost <= threshold] selected_candidate = choice(rcl) solution.append(selected_candidate.rotation) DEBUG_RCL(candidates, rcl, selected_candidate) # reevaluate candidates candidates = [c for c in candidates if not (c.rotation.tasks & selected_candidate.rotation.tasks)] - if sum(len(r.tasks) for r in solution) == len(csp.tasks): - DEBUG_SOLUTION(solution) - break - elif not candidates: - DEBUG('NOT A FEASIBLE SOLUTION') - return None + DEBUG_SOLUTION(solution) return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') (options, args) = parser.parse_args() if not args: args = ['orlib/csp50.txt'] csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
3762fae0e5a1e24f4514144883a4be44030167a6
Refactor to compute all greedy costs at beginning
diff --git a/grasp.py b/grasp.py index 8614d4a..b53d1ce 100755 --- a/grasp.py +++ b/grasp.py @@ -1,97 +1,103 @@ #!/usr/bin/env python -from csp import CrewSchedulingProblem +from csp import CrewSchedulingProblem, namedtuple from random import choice, random from functools import partial +from operator import attrgetter from sys import stdout range = xrange +Candidate = namedtuple('Candidate', 'rotation, greedy_cost') + def DEBUG(s): print s -def DEBUG_RCL(rotations, rcl, selected_rotation, - min_cost, max_cost, greedy_cost, stream=stdout): - data = (len(rotations), len(rcl), min_cost, max_cost) - def r_repr(r): - s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) - bold = 1 if r == selected_rotation else 0 - color = 31 if greedy_cost(r) == max_cost else None - if r in rcl: - color = 32 if greedy_cost(r) == min_cost else 36 +def DEBUG_RCL(candidates, rcl, selected_candidate, stream=stdout): + min_cost = candidates[0].greedy_cost + max_cost = candidates[-1].greedy_cost + def c_repr(c): + r = c.rotation + s = '%s:%d:%d' % (str(r.tasks), r.cost, c.greedy_cost) + bold = 1 if c == selected_candidate else 0 + color = 31 if c.greedy_cost == max_cost else None + if c in rcl: + color = 32 if c.greedy_cost == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s - stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) - stream.write(' '.join(r_repr(r) for r in rotations)) + data = (len(candidates), len(rcl), min_cost, max_cost) + stream.write('#candidate rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) + stream.write(' '.join(c_repr(c) for c in candidates)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): - rotations = sorted(rotations, key=greedy_cost) + candidates = sorted((Candidate(r, greedy_cost(r)) for r in rotations), + key=attrgetter('greedy_cost')) solution = [] while True: - min_cost = greedy_cost(rotations[0]) - max_cost = greedy_cost(rotations[-1]) + min_cost = candidates[0].greedy_cost + max_cost = candidates[-1].greedy_cost threshold = min_cost + alpha * (max_cost - min_cost) - rcl = [r for r in rotations if greedy_cost(r) <= threshold] - selected_rotation = choice(rcl) - solution.append(selected_rotation) + rcl = [c for c in candidates if c.greedy_cost <= threshold] + selected_candidate = choice(rcl) + solution.append(selected_candidate.rotation) - DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) + DEBUG_RCL(candidates, rcl, selected_candidate) # reevaluate candidates - rotations = [r for r in rotations - if not (r.tasks & selected_rotation.tasks)] + candidates = [c for c in candidates + if not (c.rotation.tasks & selected_candidate.rotation.tasks)] if sum(len(r.tasks) for r in solution) == len(csp.tasks): DEBUG_SOLUTION(solution) break - elif not rotations: + elif not candidates: DEBUG('NOT A FEASIBLE SOLUTION') return None return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): from optparse import OptionParser parser = OptionParser(usage="usage: %prog [options] [input_file]") parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') (options, args) = parser.parse_args() if not args: args = ['orlib/csp50.txt'] csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
e67cb14289d98a3519c843d21d09b681428212b3
Command line arguments for parameter setting
diff --git a/grasp.py b/grasp.py index 4e97e94..8614d4a 100755 --- a/grasp.py +++ b/grasp.py @@ -1,94 +1,97 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial from sys import stdout range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) def r_repr(r): s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) bold = 1 if r == selected_rotation else 0 color = 31 if greedy_cost(r) == max_cost else None if r in rcl: color = 32 if greedy_cost(r) == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(r_repr(r) for r in rotations)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): rotations = sorted(rotations, key=greedy_cost) solution = [] while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(len(r.tasks) for r in solution) == len(csp.tasks): DEBUG_SOLUTION(solution) break elif not rotations: DEBUG('NOT A FEASIBLE SOLUTION') return None return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): - import sys - try: - filename = sys.argv[1] - except IndexError: - filename = 'orlib/csp50.txt' - csp = CrewSchedulingProblem(open(filename)) + from optparse import OptionParser + parser = OptionParser(usage="usage: %prog [options] [input_file]") + parser.add_option('-a', '--alpha', type='float', default=0.3, metavar='NUM', help='Alpha parameter for RCL construction') + parser.add_option('-b', '--ptb', type='float', default=300, metavar='NUM', help='Per task bonification in greedy function') + parser.add_option('-p', '--pertr', type='float', default=0, metavar='NUM', help='Cost perturbation radius in greedy function') + (options, args) = parser.parse_args() + if not args: + args = ['orlib/csp50.txt'] + + csp = CrewSchedulingProblem(open(args[0])) rotations = list(csp.generate_rotations()) - alpha = 0.3 - greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) - solution = grasp(rotations, csp, alpha, greedy_cost) + greedy_cost = partial(rotation_cost, per_task_bonification=options.ptb, perturbation_radius=options.pertr) + solution = grasp(rotations, csp, options.alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
3d3da284370057aaea8cb36c4608e9c777c50fdf
rm commented fixed-size rcl construction
diff --git a/grasp.py b/grasp.py index d22b837..4e97e94 100755 --- a/grasp.py +++ b/grasp.py @@ -1,95 +1,94 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial from sys import stdout range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) def r_repr(r): s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) bold = 1 if r == selected_rotation else 0 color = 31 if greedy_cost(r) == max_cost else None if r in rcl: color = 32 if greedy_cost(r) == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(r_repr(r) for r in rotations)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost, alpha): rotations = sorted(rotations, key=greedy_cost) solution = [] while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) - #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(len(r.tasks) for r in solution) == len(csp.tasks): DEBUG_SOLUTION(solution) break elif not rotations: DEBUG('NOT A FEASIBLE SOLUTION') return None return solution def local_search(solution): return solution def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) alpha = 0.3 greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) solution = grasp(rotations, csp, alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
3658e9e38b1d8f12a782c6125325a2429256385c
alpha and greedy_cost set outside grasp
diff --git a/grasp.py b/grasp.py index 2347fe4..d22b837 100755 --- a/grasp.py +++ b/grasp.py @@ -1,95 +1,95 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial from sys import stdout range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) def r_repr(r): s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) bold = 1 if r == selected_rotation else 0 color = 31 if greedy_cost(r) == max_cost else None if r in rcl: color = 32 if greedy_cost(r) == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(r_repr(r) for r in rotations)) stream.write('\n') def DEBUG_SOLUTION(rotations, stream=stdout): cost = sum(r.cost for r in rotations) nr_rotations = len(rotations) stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % (cost, nr_rotations)) stream.write(' '.join(str(r.tasks) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) -def construct_solution(rotations, csp, greedy_cost): +def construct_solution(rotations, csp, greedy_cost, alpha): rotations = sorted(rotations, key=greedy_cost) solution = [] - alpha = 0.3 while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(len(r.tasks) for r in solution) == len(csp.tasks): DEBUG_SOLUTION(solution) break elif not rotations: DEBUG('NOT A FEASIBLE SOLUTION') return None return solution def local_search(solution): return solution -def grasp(rotations, csp, max_iterations=1): - greedy_cost = partial(rotation_cost, - per_task_bonification=300, perturbation_radius=0) +def grasp(rotations, csp, alpha, greedy_cost, max_iterations=1): best_solution = None for i in range(max_iterations): - solution = construct_solution(rotations, csp, greedy_cost) + solution = construct_solution(rotations, csp, greedy_cost, alpha) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) - solution = grasp(rotations, csp) + + alpha = 0.3 + greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) + solution = grasp(rotations, csp, alpha, greedy_cost) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
7af31739e6190b8fd1f6ed5c0758fb9951331d5d
Solution printing refactored
diff --git a/grasp.py b/grasp.py index c0650c7..2347fe4 100755 --- a/grasp.py +++ b/grasp.py @@ -1,87 +1,95 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial from sys import stdout range = xrange def DEBUG(s): print s + def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) def r_repr(r): s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) bold = 1 if r == selected_rotation else 0 color = 31 if greedy_cost(r) == max_cost else None if r in rcl: color = 32 if greedy_cost(r) == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(r_repr(r) for r in rotations)) stream.write('\n') +def DEBUG_SOLUTION(rotations, stream=stdout): + cost = sum(r.cost for r in rotations) + nr_rotations = len(rotations) + stream.write('SOLUTION FOUND cost:%d, nr_rotations: %d\n' % + (cost, nr_rotations)) + stream.write(' '.join(str(r.tasks) for r in rotations)) + stream.write('\n') + + def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost): rotations = sorted(rotations, key=greedy_cost) solution = [] - alpha = 0.8 + alpha = 0.3 while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] - if sum(map(len, [r.tasks for r in solution])) == len(csp.tasks): - DEBUG('SOLUTION WITH %d ROTATIONS:' % len(solution)) - for r in solution: print r.tasks, - print + if sum(len(r.tasks) for r in solution) == len(csp.tasks): + DEBUG_SOLUTION(solution) break - if not rotations: + elif not rotations: DEBUG('NOT A FEASIBLE SOLUTION') - break + return None return solution def local_search(solution): return solution def grasp(rotations, csp, max_iterations=1): greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) solution = grasp(rotations, csp) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
ca735a4cf9a0f26faef97ad103eee1e07101f66e
chmod +x csp.py grasp.py
diff --git a/csp.py b/csp.py old mode 100644 new mode 100755 diff --git a/grasp.py b/grasp.py old mode 100644 new mode 100755
rbonvall/grasp-crew-scheduling
b817a684bea17622e5a37117600823f65031ac27
Put writes together in DEBUG_RCL
diff --git a/grasp.py b/grasp.py index 776671e..c0650c7 100644 --- a/grasp.py +++ b/grasp.py @@ -1,87 +1,87 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial from sys import stdout range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) - stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) def r_repr(r): s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) bold = 1 if r == selected_rotation else 0 color = 31 if greedy_cost(r) == max_cost else None if r in rcl: color = 32 if greedy_cost(r) == min_cost else 36 if color: return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) return s + stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) stream.write(' '.join(r_repr(r) for r in rotations)) stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost): rotations = sorted(rotations, key=greedy_cost) solution = [] alpha = 0.8 while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(map(len, [r.tasks for r in solution])) == len(csp.tasks): DEBUG('SOLUTION WITH %d ROTATIONS:' % len(solution)) for r in solution: print r.tasks, print break if not rotations: DEBUG('NOT A FEASIBLE SOLUTION') break return solution def local_search(solution): return solution def grasp(rotations, csp, max_iterations=1): greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) solution = grasp(rotations, csp) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
2c336b05d20a97e2e553fd4b0ec75ea99f3398ab
DEBUG_RCL refactored
diff --git a/grasp.py b/grasp.py index 5ba2226..776671e 100644 --- a/grasp.py +++ b/grasp.py @@ -1,87 +1,87 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial +from sys import stdout range = xrange def DEBUG(s): print s -def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost): +def DEBUG_RCL(rotations, rcl, selected_rotation, + min_cost, max_cost, greedy_cost, stream=stdout): data = (len(rotations), len(rcl), min_cost, max_cost) - DEBUG('#rotations: %d, #rcl: %d, min_cost: %d, max_cost: %d' % data) - rotation_reprs = [] - for r in rotations: - r_repr = '%s:%d' % (str(r.tasks), greedy_cost(r)) + stream.write('#rotations: %d, #rcl: %d, cost range: [%d, %d]\n' % data) + def r_repr(r): + s = '%s:%d:%d' % (str(r.tasks), r.cost, greedy_cost(r)) + bold = 1 if r == selected_rotation else 0 + color = 31 if greedy_cost(r) == max_cost else None if r in rcl: - c = int(r == selected_rotation) - if greedy_cost(r) == min_cost: - r_repr = '\033[%d;40;32m%s\033[0m' % (c, r_repr) - else: - r_repr = '\033[%d;40;36m%s\033[0m' % (c, r_repr) - if greedy_cost(r) == max_cost: - r_repr = '\033[0;40;31m%s\033[0m' % r_repr - rotation_reprs.append(r_repr) - DEBUG(' '.join(rotation_reprs)) + color = 32 if greedy_cost(r) == min_cost else 36 + if color: + return '\033[%d;40;%dm%s\033[0m' % (bold, color, s) + return s + stream.write(' '.join(r_repr(r) for r in rotations)) + stream.write('\n') def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost): rotations = sorted(rotations, key=greedy_cost) solution = [] alpha = 0.8 while True: min_cost = greedy_cost(rotations[0]) max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(map(len, [r.tasks for r in solution])) == len(csp.tasks): DEBUG('SOLUTION WITH %d ROTATIONS:' % len(solution)) for r in solution: print r.tasks, print break if not rotations: DEBUG('NOT A FEASIBLE SOLUTION') break return solution def local_search(solution): return solution def grasp(rotations, csp, max_iterations=1): greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) solution = grasp(rotations, csp) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
b9d59c92a6faf28b7f30a974dade2694b4b5c8ab
Sort available rotations by greedy cost
diff --git a/grasp.py b/grasp.py index 49c79ef..5ba2226 100644 --- a/grasp.py +++ b/grasp.py @@ -1,87 +1,87 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost): data = (len(rotations), len(rcl), min_cost, max_cost) DEBUG('#rotations: %d, #rcl: %d, min_cost: %d, max_cost: %d' % data) rotation_reprs = [] for r in rotations: r_repr = '%s:%d' % (str(r.tasks), greedy_cost(r)) if r in rcl: c = int(r == selected_rotation) if greedy_cost(r) == min_cost: r_repr = '\033[%d;40;32m%s\033[0m' % (c, r_repr) else: r_repr = '\033[%d;40;36m%s\033[0m' % (c, r_repr) if greedy_cost(r) == max_cost: r_repr = '\033[0;40;31m%s\033[0m' % r_repr rotation_reprs.append(r_repr) DEBUG(' '.join(rotation_reprs)) def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost): - rotations = rotations[:] + rotations = sorted(rotations, key=greedy_cost) solution = [] alpha = 0.8 while True: - min_cost = greedy_cost(min(rotations, key=greedy_cost)) - max_cost = greedy_cost(max(rotations, key=greedy_cost)) + min_cost = greedy_cost(rotations[0]) + max_cost = greedy_cost(rotations[-1]) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(map(len, [r.tasks for r in solution])) == len(csp.tasks): DEBUG('SOLUTION WITH %d ROTATIONS:' % len(solution)) for r in solution: print r.tasks, print break if not rotations: DEBUG('NOT A FEASIBLE SOLUTION') break return solution def local_search(solution): return solution def grasp(rotations, csp, max_iterations=1): greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) solution = grasp(rotations, csp) if __name__ == '__main__': main()
rbonvall/grasp-crew-scheduling
8edcf1096058b0befcc5539518ffcb4dfc6ca9a2
Bug fixed in rcl selection (s/</<=/)
diff --git a/grasp.py b/grasp.py index 84de028..49c79ef 100644 --- a/grasp.py +++ b/grasp.py @@ -1,87 +1,87 @@ #!/usr/bin/env python from csp import CrewSchedulingProblem from random import choice, random from functools import partial range = xrange def DEBUG(s): print s def DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost): data = (len(rotations), len(rcl), min_cost, max_cost) DEBUG('#rotations: %d, #rcl: %d, min_cost: %d, max_cost: %d' % data) rotation_reprs = [] for r in rotations: r_repr = '%s:%d' % (str(r.tasks), greedy_cost(r)) if r in rcl: c = int(r == selected_rotation) if greedy_cost(r) == min_cost: r_repr = '\033[%d;40;32m%s\033[0m' % (c, r_repr) else: r_repr = '\033[%d;40;36m%s\033[0m' % (c, r_repr) if greedy_cost(r) == max_cost: r_repr = '\033[0;40;31m%s\033[0m' % r_repr rotation_reprs.append(r_repr) DEBUG(' '.join(rotation_reprs)) def rotation_cost(r, per_task_bonification=0, perturbation_radius=0): """Cost of adding a rotation to a solution""" return (-per_task_bonification * len(r.tasks) + perturbation_radius * random() + r.cost) def construct_solution(rotations, csp, greedy_cost): rotations = rotations[:] solution = [] alpha = 0.8 while True: min_cost = greedy_cost(min(rotations, key=greedy_cost)) max_cost = greedy_cost(max(rotations, key=greedy_cost)) threshold = min_cost + alpha * (max_cost - min_cost) #rcl = sorted(rotations, key=greedy_cost)[:10] - rcl = [r for r in rotations if greedy_cost(r) < threshold] + rcl = [r for r in rotations if greedy_cost(r) <= threshold] selected_rotation = choice(rcl) solution.append(selected_rotation) DEBUG_RCL(rotations, rcl, selected_rotation, min_cost, max_cost, greedy_cost) # reevaluate candidates rotations = [r for r in rotations if not (r.tasks & selected_rotation.tasks)] if sum(map(len, [r.tasks for r in solution])) == len(csp.tasks): DEBUG('SOLUTION WITH %d ROTATIONS:' % len(solution)) for r in solution: print r.tasks, print break if not rotations: DEBUG('NOT A FEASIBLE SOLUTION') break return solution def local_search(solution): return solution def grasp(rotations, csp, max_iterations=1): greedy_cost = partial(rotation_cost, per_task_bonification=300, perturbation_radius=0) best_solution = None for i in range(max_iterations): solution = construct_solution(rotations, csp, greedy_cost) solution = local_search(solution) best_solution = solution break return best_solution def main(): import sys try: filename = sys.argv[1] except IndexError: filename = 'orlib/csp50.txt' csp = CrewSchedulingProblem(open(filename)) rotations = list(csp.generate_rotations()) solution = grasp(rotations, csp) if __name__ == '__main__': main()