Vflash MiniMax H3 Ref2VA INT8-SGL
This repository publishes the full MiniMax H3 Ref2VA DiT converted to
per-output-channel symmetric INT8 for LightX2V's int8-sgl runtime. It is a
component checkpoint, not a standalone H3 model: use the official MiniMax H3
text encoder, video/audio VAEs, schedulers, processor, and safety controls.
Release identity
| Item | Value |
|---|---|
| Base model | MiniMaxAI/MiniMax-H3 |
| Base revision | 42ed227ee7df40d41602854ae760620d6eb651fe |
| Source partition | transformer_ref |
| Converter | LightX2V a34806c0b35841e12982f33d27c7fbae135fad4e |
| Quantization | symmetric INT8 weights per output channel; dynamic INT8 activations |
| Runtime kernel | SGL INT8 GEMM |
| File size | 34,023,112,968 bytes (31.69 GiB) |
| SHA-256 | d10f8b6e6bf93bf1a76a7160901568be6394d6f7e4e26ed4a1a20bba03c6f246 |
The safetensors header contains 988 tensors: 350 INT8, 626 BF16 (including the corresponding scales), and 12 FP32 tensors. No layer was pruned.
Conversion
The checkpoint was produced with LightX2V's official converter contract:
python tools/convert/converter.py \
--source /models/minimax-h3/transformer_ref \
--output /models/quantized/h3-ref-int8-sgl \
--output_name minimax_h3_ref_int8 \
--model_type h3 \
--quantized \
--linear_type int8 \
--device cpu \
--single_file
Download the checkpoint separately from the official base model:
hf download rockstarengine/vflash \
h3-ref-int8-sgl/minimax_h3_ref_int8.safetensors \
--local-dir models/quantized
Set these LightX2V configuration fields:
{
"dit_quantized": true,
"dit_quant_scheme": "int8-sgl",
"dit_quantized_ckpt": "/models/quantized/minimax_h3_ref_int8.safetensors"
}
The matching Vflash runtime profile and patches are in
Hansimov/vflash.
Measured scope
All values below are local measurements, not upstream claims. Canvas is 928x512 and the output includes native stereo audio.
| Hardware and contract | BF16 baseline | INT8 path | Speedup |
|---|---|---|---|
| RTX 4090 48 GB, Base50, 124 frames, hot E2E | 600.833 s | 419.795 s resident | 1.431x |
| RTX 4090 48 GB, 4 updates, 362 frames, BF16+FA3 vs INT8+Sage2 | 252.424 s | 178.833 s | 1.412x |
| RTX 3080 20 GB, 4 updates, 362 frames, BF16+Sage2 vs INT8+Sage2 | 461.508 s | 378.991 s | 1.218x |
| RTX 4090 48 GB, Base40, 362 frames, BF16+Sage2 vs INT8+Sage2 | 1443.667 s | 1060.874 s | 1.361x |
The RTX 3080 20 GB also completed a 40-update, 124-frame Ref2VA request with block offload in 787.364 seconds and 11,740 MiB observed physical VRAM.
Quality boundary
This is a fast-preview and constrained-memory checkpoint, not a lossless replacement for BF16. On the long Base40 comparison, sampled semantic blind reviews tied, but average frame-to-frame motion was 21.99% lower and audio RMS was 4.244 dB lower than BF16+Sage2. On the same-card Base50 comparison, SSIM was 0.741911 and the generated diffusion trajectory visibly diverged. Use BF16 for quality masters; qualify this checkpoint on your own motion, reference-identity, dialogue, and audio workloads.
License and access
MiniMax H3 and this model derivative are governed by the MiniMax H3 Community License Agreement, not by Vflash's Apache-2.0 source-code license. The license currently defines the Applicable Territory as worldwide except the European Union, United Kingdom, Republic of Korea, and United States, and imposes distribution, hosted-service, acceptable-use, and commercial conditions. Using or downloading this checkpoint means you are responsible for satisfying those terms.
Modified files carry this model card and NOTICE. The repository uses the same
public, non-gated Hub access mode as the official MiniMaxAI/MiniMax-H3
repository; that access mode does not waive or replace the model license.
Model tree for rockstarengine/vflash
Base model
MiniMaxAI/MiniMax-H3