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Running
feat: enhance game interaction with custom choice input and update scene handling
Browse files- src/agent/runner.py +24 -2
- src/css.py +51 -50
- src/game_constructor.py +3 -1
- src/main.py +33 -12
src/agent/runner.py
CHANGED
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@@ -3,6 +3,10 @@
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import logging
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from dataclasses import asdict
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from typing import Dict, Optional
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from agent.llm_graph import GraphState, llm_game_graph
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from agent.models import UserState
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@@ -41,15 +45,33 @@ async def process_step(
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if ending and ending.get("ending_reached"):
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ending_info = ending["ending"]
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if (
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-
("description" not in ending_info
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or not ending_info["description"])
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and user_state.story_frame
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):
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for e in user_state.story_frame.endings:
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if e.id == ending_info.get("id"):
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ending_info["description"] = e.description
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break
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response["ending"] = ending_info
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response["game_over"] = True
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else:
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if (
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import logging
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from dataclasses import asdict
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from typing import Dict, Optional
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import uuid
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from agent.image_agent import generate_image_prompt
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from agent.tools import generate_scene_image
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from agent.llm_graph import GraphState, llm_game_graph
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from agent.models import UserState
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if ending and ending.get("ending_reached"):
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ending_info = ending["ending"]
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if (
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("description" not in ending_info or not ending_info["description"])
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and user_state.story_frame
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):
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for e in user_state.story_frame.endings:
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if e.id == ending_info.get("id"):
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ending_info["description"] = e.description
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break
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+
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ending_desc = ending_info.get("description") or ending_info.get(
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"condition", ""
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)
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change_scene = await generate_image_prompt(ending_desc, user_hash)
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if change_scene.change_scene == "no_change":
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change_scene.change_scene = "change_completely"
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if not change_scene.scene_description:
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change_scene.scene_description = ending_desc
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+
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image_path = await generate_scene_image.ainvoke(
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{
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"user_hash": user_hash,
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"scene_id": f"ending_{uuid.uuid4()}",
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"change_scene": change_scene,
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}
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)
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response["ending"] = ending_info
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response["image"] = image_path
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response["game_over"] = True
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else:
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if (
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src/css.py
CHANGED
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@@ -1,6 +1,6 @@
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# Custom CSS for fullscreen image with overlay
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custom_css = """
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/*
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.image-container {
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position: fixed !important;
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top: 0 !important;
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@@ -9,26 +9,28 @@ custom_css = """
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height: 100vh !important;
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z-index: 1 !important;
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}
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-
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.image-container img {
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width: 100vw !important;
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height: 100vh !important;
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object-fit: cover !important;
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}
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-
/* Style the overlay content */
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.overlay-content {
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position: fixed !important;
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bottom: 0 !important;
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left: 0 !important;
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right: 0 !important;
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background: linear-gradient(
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padding: 40px 20px 20px !important;
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z-index: 10 !important;
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color: white !important;
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}
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/* Style the narrative text */
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.narrative-text {
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background: rgba(0,0,0,0.7) !important;
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border: none !important;
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@@ -39,11 +41,6 @@ custom_css = """
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border-radius: 10px !important;
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margin-bottom: 10px !important;
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}
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-
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img {
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pointer-events: none;
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}
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-
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.narrative-text textarea {
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background: transparent !important;
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border: none !important;
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@@ -52,84 +49,90 @@ img {
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font-size: 15px !important;
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resize: none !important;
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}
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/*
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.choice-
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background: rgba(0,0,0,0.7) !important;
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border-radius: 10px !important;
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padding: 10px !important;
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}
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-
.choice-buttons
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color: white !important;
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font-size: 14px !important;
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}
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-
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/* Fix radio button backgrounds */
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.choice-buttons input[type="radio"] {
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background: transparent !important;
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border: 2px solid white !important;
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}
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-
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.choice-buttons input[type="radio"]:checked {
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background: white !important;
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}
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-
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.choice-buttons .form-radio {
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background: transparent !important;
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}
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-
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/* Style radio button containers */
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.choice-buttons > div {
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background: transparent !important;
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}
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.choice-buttons fieldset {
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background: transparent !important;
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border: none !important;
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}
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/* Remove any remaining white backgrounds */
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.choice-buttons * {
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background-color: transparent !important;
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}
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-
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.choice-buttons input {
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background-color: transparent !important;
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border: 1px solid rgba(255,255,255,0.5) !important;
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color: white !important;
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}
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-
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color: white !important;
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}
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/*
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.
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-
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}
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/*
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.
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display: none !important;
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}
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-
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.image-container .icon-buttons {
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display: none !important;
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}
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-
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/* Position the back button in the top-right corner */
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#back-btn {
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position: fixed !important;
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top: 10px !important;
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right: 10px !important;
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z-index: 20 !important;
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}
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-
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/* Make form element transparent */
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.overlay-content .form {
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background: transparent !important;
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}
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"""
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# CSS for the loading indicator
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.8);
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/* When Gradio makes this gr.Column visible, it will set display:flex !important; (or similar). */
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/* These properties will then apply to center the content of the Column: */
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justify-content: center;
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align-items: center;
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z-index: 9999;
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}
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#loading-indicator .loading-text {
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color: white;
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font-size: 2em;
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text-align: center;
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# Custom CSS for fullscreen image with overlay and styled form components
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custom_css = """
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/* -------- FULLSCREEN BACKGROUND & NARRATIVE -------- */
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.image-container {
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position: fixed !important;
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top: 0 !important;
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height: 100vh !important;
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z-index: 1 !important;
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}
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.image-container img {
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width: 100vw !important;
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height: 100vh !important;
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object-fit: cover !important;
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}
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.overlay-content {
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position: fixed !important;
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bottom: 0 !important;
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left: 0 !important;
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right: 0 !important;
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background: linear-gradient(
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transparent, rgba(0,0,0,0.8)
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) !important;
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padding: 40px 20px 20px !important;
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z-index: 10 !important;
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color: white !important;
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}
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.overlay-content .form {
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background: transparent !important;
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}
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.narrative-text {
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background: rgba(0,0,0,0.7) !important;
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border: none !important;
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border-radius: 10px !important;
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margin-bottom: 10px !important;
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}
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.narrative-text textarea {
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background: transparent !important;
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border: none !important;
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font-size: 15px !important;
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resize: none !important;
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}
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img {
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pointer-events: none;
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}
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/* -------- CHOICE SECTION -------- */
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.choice-area {
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background: rgba(0,0,0,0.7) !important;
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border-radius: 10px !important;
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padding: 10px !important;
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}
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+
.choice-buttons {
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background: transparent !important;
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border-radius: 10px !important;
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padding: 10px !important;
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}
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+
.choice-buttons > div,
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.choice-buttons fieldset {
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background: transparent !important;
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border: none !important;
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}
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.choice-buttons label,
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.choice-buttons label span {
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color: white !important;
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font-size: 14px !important;
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}
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.choice-buttons input[type="radio"] {
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background: transparent !important;
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border: 2px solid white !important;
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}
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.choice-buttons input[type="radio"]:checked {
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background: white !important;
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}
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.choice-buttons .form-radio {
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background: transparent !important;
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}
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.choice-buttons * {
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background-color: transparent !important;
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}
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.choice-buttons input {
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background-color: transparent !important;
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border: 1px solid rgba(255,255,255,0.5) !important;
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color: white !important;
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}
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/* Bold legend/label, no background */
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.choice-area .form-label,
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.choice-area legend {
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background: transparent !important;
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color: white !important;
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border: none !important;
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}
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/* -------- CUSTOM INPUT FIELD -------- */
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.choice-input textarea {
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background: transparent !important;
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border: none !important;
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color: white !important;
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border-radius: 10px !important;
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outline: none !important;
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box-shadow: none !important;
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font-size: 15px !important;
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padding: 10px !important;
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}
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.choice-input {
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background: none !important;
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margin-top: 10px !important;
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}
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/* -------- UI MISCELLANEOUS -------- */
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.gradio-header,
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.gradio-footer {
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display: none !important;
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}
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+
.image-container .icon-button-wrapper,
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.image-container .icon-buttons {
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display: none !important;
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}
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#back-btn {
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position: fixed !important;
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top: 10px !important;
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right: 10px !important;
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z-index: 20 !important;
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}
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"""
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# CSS for the loading indicator
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left: 0;
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width: 100%;
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height: 100%;
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+
background-color: rgba(0, 0, 0, 0.8);
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justify-content: center;
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align-items: center;
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+
z-index: 9999;
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}
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+
#loading-indicator .loading-text {
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color: white;
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font-size: 2em;
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text-align: center;
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src/game_constructor.py
CHANGED
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@@ -136,6 +136,7 @@ async def start_game_with_settings(
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gr.update(),
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gr.update(),
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gr.update(), # game components unchanged
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)
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character = Character(
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@@ -146,7 +147,7 @@ async def start_game_with_settings(
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)
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game_setting = GameSetting(character=character, setting=setting_desc, genre=genre)
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-
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asyncio.create_task(start_music_generation(user_hash, "neutral"))
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# Запускаем LLM-граф для инициализации истории
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@@ -171,4 +172,5 @@ async def start_game_with_settings(
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gr.update(value=scene_text), # game_text
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gr.update(value=scene_image), # game_image
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gr.update(choices=scene_choices, value=None), # game_choices
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)
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gr.update(),
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gr.update(),
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gr.update(), # game components unchanged
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+
gr.update(), # custom choice
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)
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character = Character(
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)
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game_setting = GameSetting(character=character, setting=setting_desc, genre=genre)
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+
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asyncio.create_task(start_music_generation(user_hash, "neutral"))
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# Запускаем LLM-граф для инициализации истории
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gr.update(value=scene_text), # game_text
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gr.update(value=scene_image), # game_image
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gr.update(choices=scene_choices, value=None), # game_choices
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+
gr.update(value="", visible=True), # custom choice
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)
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src/main.py
CHANGED
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@@ -44,7 +44,7 @@ async def return_to_constructor(user_hash: str):
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| 44 |
async def update_scene(user_hash: str, choice):
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logger.info(f"Updating scene with choice: {choice}")
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| 46 |
if not isinstance(choice, str):
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-
return gr.update(), gr.update(), gr.update()
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|
| 49 |
result = await process_step(
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user_hash=user_hash,
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@@ -54,11 +54,15 @@ async def update_scene(user_hash: str, choice):
|
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| 54 |
|
| 55 |
if result.get("game_over"):
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| 56 |
ending = result["ending"]
|
| 57 |
-
ending_text =
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return (
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gr.update(value=ending_text),
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-
gr.update(value=
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-
gr.Radio(choices=[], label="", value=None),
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| 62 |
)
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| 63 |
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| 64 |
scene = result["scene"]
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|
@@ -67,10 +71,11 @@ async def update_scene(user_hash: str, choice):
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| 67 |
scene.get("image", ""),
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| 68 |
gr.Radio(
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| 69 |
choices=[ch["text"] for ch in scene.get("choices", [])],
|
| 70 |
-
label="What do you choose?",
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| 71 |
value=None,
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| 72 |
elem_classes=["choice-buttons"],
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| 73 |
),
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|
|
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| 74 |
)
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| 75 |
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| 76 |
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@@ -107,6 +112,7 @@ async def start_game_with_music(
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|
| 107 |
gr.update(),
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| 108 |
gr.update(),
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| 109 |
gr.update(), # game components unchanged
|
|
|
|
| 110 |
)
|
| 111 |
|
| 112 |
# First, get the game interface updates
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|
@@ -254,12 +260,20 @@ with gr.Blocks(
|
|
| 254 |
elem_classes=["narrative-text"],
|
| 255 |
lines=3,
|
| 256 |
)
|
| 257 |
-
|
| 258 |
-
|
| 259 |
-
|
| 260 |
-
|
| 261 |
-
|
| 262 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 263 |
|
| 264 |
# Event handlers for constructor interface
|
| 265 |
setting_suggestions.change(
|
|
@@ -316,6 +330,7 @@ with gr.Blocks(
|
|
| 316 |
game_text,
|
| 317 |
game_image,
|
| 318 |
game_choices,
|
|
|
|
| 319 |
],
|
| 320 |
)
|
| 321 |
|
|
@@ -334,7 +349,13 @@ with gr.Blocks(
|
|
| 334 |
game_choices.change(
|
| 335 |
fn=update_scene,
|
| 336 |
inputs=[local_storage, game_choices],
|
| 337 |
-
outputs=[game_text, game_image, game_choices],
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 338 |
)
|
| 339 |
|
| 340 |
demo.unload(cleanup_music_session)
|
|
|
|
| 44 |
async def update_scene(user_hash: str, choice):
|
| 45 |
logger.info(f"Updating scene with choice: {choice}")
|
| 46 |
if not isinstance(choice, str):
|
| 47 |
+
return gr.update(), gr.update(), gr.update(), gr.update()
|
| 48 |
|
| 49 |
result = await process_step(
|
| 50 |
user_hash=user_hash,
|
|
|
|
| 54 |
|
| 55 |
if result.get("game_over"):
|
| 56 |
ending = result["ending"]
|
| 57 |
+
ending_text = (
|
| 58 |
+
ending.get("description") or ending.get("condition", "")
|
| 59 |
+
) + "\n[THE END]"
|
| 60 |
+
ending_image = result.get("image")
|
| 61 |
return (
|
| 62 |
gr.update(value=ending_text),
|
| 63 |
+
gr.update(value=ending_image),
|
| 64 |
+
gr.Radio(choices=[], label="", value=None, visible=False),
|
| 65 |
+
gr.update(value="", visible=False),
|
| 66 |
)
|
| 67 |
|
| 68 |
scene = result["scene"]
|
|
|
|
| 71 |
scene.get("image", ""),
|
| 72 |
gr.Radio(
|
| 73 |
choices=[ch["text"] for ch in scene.get("choices", [])],
|
| 74 |
+
label="What do you choose? (select an option or write your own)",
|
| 75 |
value=None,
|
| 76 |
elem_classes=["choice-buttons"],
|
| 77 |
),
|
| 78 |
+
gr.update(value=""),
|
| 79 |
)
|
| 80 |
|
| 81 |
|
|
|
|
| 112 |
gr.update(),
|
| 113 |
gr.update(),
|
| 114 |
gr.update(), # game components unchanged
|
| 115 |
+
gr.update(), # custom choice unchanged
|
| 116 |
)
|
| 117 |
|
| 118 |
# First, get the game interface updates
|
|
|
|
| 260 |
elem_classes=["narrative-text"],
|
| 261 |
lines=3,
|
| 262 |
)
|
| 263 |
+
with gr.Column(elem_classes=["choice-area"]):
|
| 264 |
+
game_choices = gr.Radio(
|
| 265 |
+
choices=[],
|
| 266 |
+
label="What do you choose? (select an option or write your own)",
|
| 267 |
+
value=None,
|
| 268 |
+
elem_classes=["choice-buttons"],
|
| 269 |
+
)
|
| 270 |
+
custom_choice = gr.Textbox(
|
| 271 |
+
label="",
|
| 272 |
+
show_label=False,
|
| 273 |
+
placeholder="Type your option and press Enter",
|
| 274 |
+
lines=1,
|
| 275 |
+
elem_classes=["choice-input"],
|
| 276 |
+
)
|
| 277 |
|
| 278 |
# Event handlers for constructor interface
|
| 279 |
setting_suggestions.change(
|
|
|
|
| 330 |
game_text,
|
| 331 |
game_image,
|
| 332 |
game_choices,
|
| 333 |
+
custom_choice,
|
| 334 |
],
|
| 335 |
)
|
| 336 |
|
|
|
|
| 349 |
game_choices.change(
|
| 350 |
fn=update_scene,
|
| 351 |
inputs=[local_storage, game_choices],
|
| 352 |
+
outputs=[game_text, game_image, game_choices, custom_choice],
|
| 353 |
+
)
|
| 354 |
+
|
| 355 |
+
custom_choice.submit(
|
| 356 |
+
fn=update_scene,
|
| 357 |
+
inputs=[local_storage, custom_choice],
|
| 358 |
+
outputs=[game_text, game_image, game_choices, custom_choice],
|
| 359 |
)
|
| 360 |
|
| 361 |
demo.unload(cleanup_music_session)
|