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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>CMD Ingaze Reveal Animation</title>
    <style>
        /* Styles for the animation when embedded */
        html, body { /* Apply to html as well for full height */
            background-color: #000000; /* Black background for the animation area */
            color: #00FF00; /* Bright green text */
            font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
            margin: 0; 
            padding: 0; 
            overflow: hidden; 
            height: 100%; /* Make body fill the iframe height */
            display: flex; 
            justify-content: center; 
            align-items: center; 
        }

        #cmd-animation-container {
            padding: 10px; /* Adjusted padding */
            border: 2px solid #00AA00; 
            background-color: #080808; 
            box-shadow: 0 0 10px #00FF00; 
            border-radius: 8px; 
            box-sizing: border-box; 
            max-width: calc(100% - 20px); /* Max width with some margin */
            margin: 10px; /* Margin around container */
            /* Height will be determined by content or flex centering */
        }

        pre#cmd-animation {
            white-space: pre; 
            text-align: left;
            font-size: 13px; /* Slightly increased font size */
            line-height: 1.2; /* Adjusted line height */
            margin: 0;
            overflow-x: auto; 
            color: #00FF00; /* Explicitly set text color here too */
            background-color: #080808; /* Ensure pre background matches container */
        }
    </style>
</head>
<body>
    <div id="cmd-animation-container">
        <pre id="cmd-animation">Loading Animation...</pre>
    </div>

    <script>
        console.log("SYNC ANIMATION: Script execution started."); // LOG 1

        // --- Configuration ---
        const scene_width = 65; 
        const scene_height = 22; 
        const frameDuration = 150; 
        const MAX_DATA_PARTICLES = 100; 
        const FLOOR_LEVEL = scene_height - 1;

        // --- ASCII Art Definitions ---
        const stick_man_art_normal = ["   O   ", "  /|\\  ", "  / \\  "];
        const stick_man_art_walk_1 = ["   O   ", "  /|\\  ", "  / >  "];
        const stick_man_art_walk_2 = ["   O   ", "  /|\\  ", " < \\  "];
        const stick_man_art_surprise = ["  \\O/  ", "   |   ", "  / \\  "];
        const stick_man_art_gone = ["       ", "       ", "       "];
        const linked_in_art = ["+----+", "|i n |", "+----+"];
        const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
        const lightning_strike_segment = "\\";
        const explosion_art_frames = [
            ["   * ", "  *#* ", "   * "],["  @!%  ", " @*#*& ", "  X%O  "],
            [" $*~+@ ", "$#@!%*&"," X*O#~ ", "  !+%$ "],["   ~   ", "  +*%  ", "   $   "]
        ];
        const ingaze_logo_art = [
            "IIIII N   N  GGG   AAA   ZZZZZ EEEEE", "  I   NN  N G     A   A    Z   E    ",
            "  I   N N N G  GG AAAAA   Z    EEE  ", "  I   N  NN G   G A   A  Z     E    ",
            "IIIII N   N  GGG  A   A ZZZZZ EEEEE"
        ];
        const ingaze_logo_width = ingaze_logo_art[0].length;
        const ingaze_logo_height = ingaze_logo_art.length;

        let data_particles_state = []; 
        let current_lightning_y_state = -1;

        function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
            artLines.forEach((artLine, i) => {
                const y = startY + i;
                if (y >= 0 && y < baseLines.length && artLine) {
                    let baseLineArr = baseLines[y].split('');
                    for (let j = 0; j < artLine.length; j++) {
                        const x = startX + j;
                        if (x >= 0 && x < baseLineArr.length) {
                            if (ignoreSpaces && artLine[j] === ' ') continue;
                            baseLineArr[x] = artLine[j];
                        }
                    }
                    baseLines[y] = baseLineArr.join('');
                }
            });
        }

        function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
            for (let i = 0; i < length; i++) {
                const y = tipY - i;
                const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
                if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
                    if (sceneLines[y][x] === ' ') {
                        let lineArr = sceneLines[y].split('');
                        lineArr[x] = lightning_strike_segment;
                        sceneLines[y] = lineArr.join('');
                    }
                }
            }
        }

        function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
                              showLightningBolt, lightningTipX, lightningTipY, lightningLength,
                              currentExplosionArt, explosionPos,
                              showIngazeLogo, ingazeArt, ingazePos) {
            let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
            data_particles_state.forEach(p => {
                const px = Math.round(p.x); const py = Math.round(p.y);
                if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
                    if (sceneLines[py][px] === ' ') {
                         let lineArr = sceneLines[py].split(''); lineArr[px] = p.char; sceneLines[py] = lineArr.join('');
                    }
                }
            });
            overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
            if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
            if (showLightningBolt && lightningTipY >=0) {
                drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
            }
            if (currentExplosionArt && currentExplosionArt.length > 0) {
                overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
            }
            if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
            return sceneLines.join('\n');
        }

        function spawnNewDataParticle(logoX, logoY, logoWidth) {
            if (data_particles_state.length >= MAX_DATA_PARTICLES) return;
            const char = Math.random() > 0.5 ? '1' : '0';
            const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
            const y = logoY + linked_in_art.length;
            const vy = 0.2 + Math.random() * 0.3;
            data_particles_state.push({ char, x, y, vy, active: true });
        }

        function generateAnimationFrames() {
            console.log("SYNC ANIMATION: generateAnimationFrames() called."); // LOG
            const sequence = [];
            data_particles_state = []; 
            current_lightning_y_state = -1; 
            const stickman_height = stick_man_art_normal.length;
            const stickman_width = stick_man_art_normal[0].length;
            const logo_width = linked_in_art[0].length;
            const logo_height = linked_in_art.length;
            const stickman_base_y = FLOOR_LEVEL - stickman_height;
            const logo_base_y = stickman_base_y;
            const stickman_initial_pos = { x: 2, y: stickman_base_y };
            const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y }; 
            const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
            const ingaze_pos = { x: Math.floor((scene_width - ingaze_logo_width) / 2), y: Math.floor((scene_height - ingaze_logo_height) / 2)};
            const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
            const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);

            // Phase 0: Stickman Walks
            const walk_frames = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0) );
            let current_stickman_x = stickman_initial_pos.x;
            const walk_step_x = walk_frames > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames : 0;
            for (let i = 0; i < walk_frames; i++) {
                current_stickman_x += walk_step_x;
                const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
                sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
            }
            current_stickman_x = stickman_walk_target_x;
            let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };

            // Phase 1: Pause
            for (let i = 0; i < 3; i++) { sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {})); }

            // Phase 2: Shaking & Data Fall
            let current_logo_pos_phase2 = { ...logo_initial_pos };
            const shake_frames = 20; 
            for (let i = 0; i < shake_frames; i++) {
                let logoAdj = { x: 0, y: 0 }; if (i % 6 < 2) logoAdj = { x: 1, y: 0 }; else if (i % 6 < 4) logoAdj = { x: -1, y: 0 };
                current_logo_pos_phase2.x = logo_initial_pos.x + logoAdj.x;
                if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width);
                data_particles_state.forEach(p => { if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } } });
                sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
            }
            current_logo_pos_phase2 = { ...logo_initial_pos };

            // Phase 3: Data Settles, Stickman Surprised
            const settle_frames = 8;
            for (let i = 0; i < settle_frames; i++) {
                let stickmanArtPhase3 = (i < settle_frames / 2) ? stick_man_art_normal : stick_man_art_surprise;
                data_particles_state.forEach(p => { if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } } });
                sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
            }

            // Phase 4: Lightning Strike
            const lightning_target_y = logo_initial_pos.y; const lightning_strike_frames = lightning_target_y + 2; 
            const lightning_bolt_length = 4; const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2);
            for (let i = 0; i < lightning_strike_frames; i++) {
                current_lightning_y_state = i; let logo_art_to_use = linked_in_art;
                if (current_lightning_y_state >= lightning_target_y) { logo_art_to_use = linked_in_art_hit; current_lightning_y_state = lightning_target_y; }
                sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
            }
            current_lightning_y_state = -1; 

            // Phase 5: Explosion
            const explosion_duration_per_frame = 2; let stickman_art_explosion = stick_man_art_surprise; 
            for (let i = 0; i < explosion_art_frames.length; i++) {
                const explosion_art = explosion_art_frames[i];
                const explosion_art_width = Math.max(...explosion_art.map(l => l.length)); const explosion_art_height = explosion_art.length;
                const current_explosion_pos = { x: explosion_center_x - Math.floor(explosion_art_width / 2), y: explosion_center_y - Math.floor(explosion_art_height / 2) };
                for (let j = 0; j < explosion_duration_per_frame; j++) {
                    if (i === 0 && j === 0) { data_particles_state = []; stickman_art_explosion = stick_man_art_gone; }
                    sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
                }
            }

            // Phase 6: "Ingaze" Logo Reveal
            const ingaze_reveal_pause_frames = 4; 
            for(let i=0; i < ingaze_reveal_pause_frames; i++) { sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));}
            const ingaze_display_frames = 25; 
            for (let i = 0; i < ingaze_display_frames; i++) { sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));}
            
            console.log(`SYNC ANIMATION: Generated ${sequence.length} frames.`); // LOG
            return sequence;
        }

        const animationElement = document.getElementById('cmd-animation');
        let currentFrameIndex = 0;
        let animationIntervalId;
        let allAnimationFrames = []; 

        function runAnimation() {
            console.log("SYNC ANIMATION: runAnimation() called."); // LOG
            if (!animationElement) {
                console.error("SYNC ANIMATION ERROR: Animation element 'cmd-animation' not found in runAnimation.");
                return;
            }
            if (allAnimationFrames.length === 0) {
                console.error("SYNC ANIMATION ERROR: Animation frames are empty. Cannot play animation.");
                animationElement.textContent = "Error: No frames.";
                return;
            }

            animationIntervalId = setInterval(() => {
                if (allAnimationFrames[currentFrameIndex]) {
                    animationElement.textContent = allAnimationFrames[currentFrameIndex];
                }
                currentFrameIndex++;
                if (currentFrameIndex >= allAnimationFrames.length) {
                    currentFrameIndex = 0; // Loop animation
                }
            }, frameDuration);
            console.log("SYNC ANIMATION: Animation interval started."); // LOG
        }
        
        function initializeAnimation() {
            console.log("SYNC ANIMATION: initializeAnimation() called."); // LOG
            if (!animationElement) {
                console.warn("SYNC ANIMATION WARNING: Animation element not ready yet in initializeAnimation.");
                // It might be too early, try again shortly
                // setTimeout(initializeAnimation, 100); // Be careful with recursive setTimeout
                return; 
            }
            try {
                console.log("SYNC ANIMATION: Attempting to generate frames..."); // LOG
                allAnimationFrames = generateAnimationFrames(); 
                if (allAnimationFrames.length > 0 && animationElement) {
                    animationElement.textContent = allAnimationFrames[0]; 
                    console.log("SYNC ANIMATION: First frame set. Calling runAnimation()."); // LOG
                    runAnimation();
                } else if (animationElement) {
                    animationElement.textContent = "Error: Could not generate animation frames.";
                    console.error("SYNC ANIMATION ERROR: Could not generate frames or animationElement is null."); // LOG
                }
            } catch (error) {
                console.error("SYNC ANIMATION ERROR: Error during animation generation or initial play:", error); // LOG
                if(animationElement) animationElement.textContent = "Error initializing: " + error.message;
            }
        }
        
        console.log("SYNC ANIMATION: Adding DOMContentLoaded listener."); // LOG
        if (document.readyState === "complete" || document.readyState === "interactive") {
            console.log("SYNC ANIMATION: DOM already loaded or interactive. Calling initializeAnimation via setTimeout."); // LOG
            setTimeout(initializeAnimation, 0); 
        } else {
            console.log("SYNC ANIMATION: DOM not yet loaded. Adding event listener for DOMContentLoaded."); // LOG
            document.addEventListener('DOMContentLoaded', () => {
                console.log("SYNC ANIMATION: DOMContentLoaded event fired."); // LOG
                initializeAnimation();
            });
        }

        window.addEventListener('unload', () => {
            console.log("SYNC ANIMATION: Unload event. Clearing interval."); // LOG
            if (animationIntervalId) {
                clearInterval(animationIntervalId);
            }
        });
        console.log("SYNC ANIMATION: Script execution finished."); // LOG
    </script>
</body>
</html>