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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>CMD Ingaze Reveal Animation</title>
<style>
/* Styles for the animation when embedded */
body {
background-color: #000000; /* Black background for the animation area */
color: #00FF00; /* Bright green text */
font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
margin: 0; /* Remove default margin */
padding: 0; /* Remove default padding */
overflow: hidden; /* Prevent scrollbars on the body of the iframe content */
display: flex; /* Flex container to center the animation content */
justify-content: center; /* Center horizontally */
align-items: center; /* Center vertically */
min-height: 350px; /* Minimum height for the animation area, adjust as needed */
}
#cmd-animation-container {
padding: 15px; /* Reduced padding slightly */
border: 2px solid #00AA00; /* Darker green border */
background-color: #080808; /* Slightly off-black for the "screen" */
box-shadow: 0 0 10px #00FF00; /* Green glow effect, slightly reduced */
border-radius: 8px; /* Rounded corners for the container */
box-sizing: border-box; /* Include padding and border in the element's total width and height */
/* width: 100%; */ /* Let it size based on pre content or set a max-width */
max-width: calc(100% - 10px); /* Ensure it fits if iframe has padding */
margin: 5px; /* Add a small margin around the container */
}
pre#cmd-animation {
white-space: pre; /* Preserve whitespace and newlines */
text-align: left;
font-size: 12px; /* Adjusted for potentially smaller iframe, ensure legibility */
line-height: 1.15; /* Compact lines, slightly increased for readability */
margin: 0;
overflow-x: auto; /* Add scroll if content is wider than container */
/* The height of the pre will be determined by its content (number of lines) */
}
</style>
</head>
<body>
<div id="cmd-animation-container">
<pre id="cmd-animation">Loading Animation...</pre>
</div>
<script>
// --- Configuration ---
const scene_width = 65; // Characters
const scene_height = 22; // Lines
const frameDuration = 150; // Milliseconds per frame
const MAX_DATA_PARTICLES = 100; // Reduced slightly
const FLOOR_LEVEL = scene_height - 1;
// --- ASCII Art Definitions ---
const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
const stick_man_art_gone = [" ", " ", " "];
const linked_in_art = ["+----+", "|i n |", "+----+"];
const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
const lightning_strike_segment = "\\";
const explosion_art_frames = [
[" * ", " *#* ", " * "],
[" @!% ", " @*#*& ", " X%O "],
[" $*~+@ ", "$#@!%*&", " X*O#~ ", " !+%$ "],
[" ~ ", " +*% ", " $ "]
];
const ingaze_logo_art = [
"IIIII N N GGG AAA ZZZZZ EEEEE",
" I NN N G A A Z E ",
" I N N N G GG AAAAA Z EEE ",
" I N NN G G A A Z E ",
"IIIII N N GGG A A ZZZZZ EEEEE"
];
const ingaze_logo_width = ingaze_logo_art[0].length;
const ingaze_logo_height = ingaze_logo_art.length;
// --- Global State (scoped within this script) ---
let data_particles_state = []; // Renamed to avoid conflict if script is ever not isolated
let current_lightning_y_state = -1;
// --- Helper Functions ---
function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
artLines.forEach((artLine, i) => {
const y = startY + i;
if (y >= 0 && y < baseLines.length && artLine) {
let baseLineArr = baseLines[y].split('');
for (let j = 0; j < artLine.length; j++) {
const x = startX + j;
if (x >= 0 && x < baseLineArr.length) {
if (ignoreSpaces && artLine[j] === ' ') continue;
baseLineArr[x] = artLine[j];
}
}
baseLines[y] = baseLineArr.join('');
}
});
}
function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
for (let i = 0; i < length; i++) {
const y = tipY - i;
const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
if (sceneLines[y][x] === ' ') {
let lineArr = sceneLines[y].split('');
lineArr[x] = lightning_strike_segment;
sceneLines[y] = lineArr.join('');
}
}
}
}
function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
showLightningBolt, lightningTipX, lightningTipY, lightningLength,
currentExplosionArt, explosionPos,
showIngazeLogo, ingazeArt, ingazePos) {
let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
data_particles_state.forEach(p => {
const px = Math.round(p.x);
const py = Math.round(p.y);
if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
if (sceneLines[py][px] === ' ') {
let lineArr = sceneLines[py].split('');
lineArr[px] = p.char;
sceneLines[py] = lineArr.join('');
}
}
});
overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
if (showLightningBolt && lightningTipY >=0) {
drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
}
if (currentExplosionArt && currentExplosionArt.length > 0) {
overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
}
if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
return sceneLines.join('\n');
}
function spawnNewDataParticle(logoX, logoY, logoWidth) {
if (data_particles_state.length >= MAX_DATA_PARTICLES) return;
const char = Math.random() > 0.5 ? '1' : '0';
const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
const y = logoY + linked_in_art.length;
const vy = 0.2 + Math.random() * 0.3;
data_particles_state.push({ char, x, y, vy, active: true });
}
function generateAnimationFrames() {
const sequence = [];
data_particles_state = []; // Reset particles for this generation
current_lightning_y_state = -1; // Reset lightning state
const stickman_height = stick_man_art_normal.length;
const stickman_width = stick_man_art_normal[0].length;
const logo_width = linked_in_art[0].length;
const logo_height = linked_in_art.length;
const stickman_base_y = FLOOR_LEVEL - stickman_height;
const logo_base_y = stickman_base_y;
const stickman_initial_pos = { x: 2, y: stickman_base_y };
const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y }; // Adjusted position
const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
const ingaze_pos = {
x: Math.floor((scene_width - ingaze_logo_width) / 2),
y: Math.floor((scene_height - ingaze_logo_height) / 2)
};
const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
// Phase 0: Stickman Walks
const walk_frames = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0) );
let current_stickman_x = stickman_initial_pos.x;
const walk_step_x = walk_frames > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames : 0;
for (let i = 0; i < walk_frames; i++) {
current_stickman_x += walk_step_x;
const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
}
current_stickman_x = stickman_walk_target_x;
let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };
// Phase 1: Pause
for (let i = 0; i < 3; i++) {
sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
}
// Phase 2: Shaking & Data Fall
let current_logo_pos_phase2 = { ...logo_initial_pos };
const shake_frames = 20; // Reduced shake frames
for (let i = 0; i < shake_frames; i++) {
let logoAdj = { x: 0, y: 0 };
if (i % 6 < 2) logoAdj = { x: 1, y: 0 }; else if (i % 6 < 4) logoAdj = { x: -1, y: 0 };
current_logo_pos_phase2.x = logo_initial_pos.x + logoAdj.x;
if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width);
data_particles_state.forEach(p => {
if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } }
});
sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
}
current_logo_pos_phase2 = { ...logo_initial_pos };
// Phase 3: Data Settles, Stickman Surprised
const settle_frames = 8;
for (let i = 0; i < settle_frames; i++) {
let stickmanArtPhase3 = (i < settle_frames / 2) ? stick_man_art_normal : stick_man_art_surprise;
data_particles_state.forEach(p => {
if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } }
});
sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
}
// Phase 4: Lightning Strike
const lightning_target_y = logo_initial_pos.y;
const lightning_strike_frames = lightning_target_y + 2;
const lightning_bolt_length = 4;
const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2);
for (let i = 0; i < lightning_strike_frames; i++) {
current_lightning_y_state = i; // This is the tip's current y as it descends
let logo_art_to_use = linked_in_art;
if (current_lightning_y_state >= lightning_target_y) {
logo_art_to_use = linked_in_art_hit;
current_lightning_y_state = lightning_target_y; // Hold at target
}
sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
}
current_lightning_y_state = -1; // Reset lightning state
// Phase 5: Explosion
const explosion_duration_per_frame = 2;
let stickman_art_explosion = stick_man_art_surprise;
for (let i = 0; i < explosion_art_frames.length; i++) {
const explosion_art = explosion_art_frames[i];
const explosion_art_width = Math.max(...explosion_art.map(l => l.length));
const explosion_art_height = explosion_art.length;
const current_explosion_pos = {
x: explosion_center_x - Math.floor(explosion_art_width / 2),
y: explosion_center_y - Math.floor(explosion_art_height / 2)
};
for (let j = 0; j < explosion_duration_per_frame; j++) {
if (i === 0 && j === 0) {
data_particles_state = [];
stickman_art_explosion = stick_man_art_gone;
}
sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
}
}
// Phase 6: "Ingaze" Logo Reveal
const ingaze_reveal_pause_frames = 4;
for(let i=0; i < ingaze_reveal_pause_frames; i++) {
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));
}
const ingaze_display_frames = 25;
for (let i = 0; i < ingaze_display_frames; i++) {
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));
}
return sequence;
}
// --- Animation Player ---
const animationElement = document.getElementById('cmd-animation');
let currentFrameIndex = 0;
let animationIntervalId;
let allAnimationFrames = [];
function runAnimation() {
if (!animationElement) {
console.error("Animation element 'cmd-animation' not found.");
return;
}
if (allAnimationFrames.length === 0) {
console.error("Animation frames are empty. Cannot play animation.");
animationElement.textContent = "Error: No frames.";
return;
}
animationIntervalId = setInterval(() => {
if (allAnimationFrames[currentFrameIndex]) {
animationElement.textContent = allAnimationFrames[currentFrameIndex];
}
currentFrameIndex++;
if (currentFrameIndex >= allAnimationFrames.length) {
currentFrameIndex = 0; // Loop animation
}
}, frameDuration);
}
function initializeAnimation() {
if (!animationElement) {
// console.warn("Animation element not ready yet in initializeAnimation.");
return; // Element not ready
}
try {
allAnimationFrames = generateAnimationFrames();
if (allAnimationFrames.length > 0 && animationElement) {
animationElement.textContent = allAnimationFrames[0];
runAnimation();
} else if (animationElement) {
animationElement.textContent = "Error: Could not generate animation frames.";
}
} catch (error) {
console.error("Error during animation generation or initial play:", error);
if(animationElement) animationElement.textContent = "Error initializing: " + error.message;
}
}
// Start animation once DOM is ready
if (document.readyState === "complete" || document.readyState === "interactive") {
// DOM already loaded
setTimeout(initializeAnimation, 0); // Use setTimeout to ensure it runs after current execution block
} else {
document.addEventListener('DOMContentLoaded', initializeAnimation);
}
// Clean up interval when the window/iframe is unloaded
window.addEventListener('unload', () => {
if (animationIntervalId) {
clearInterval(animationIntervalId);
}
});
</script>
</body>
</html>