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'''
Refer to https://huggingface.co/spaces/dt/ascii-art/blob/main/app.py
'''
# Python code to convert an image to ASCII image.
import sys, random, argparse
import numpy as np
import math
import base64
from PIL import Image, ImageFont, ImageDraw
import gradio as gr

# 70 levels of gray
gscale1 = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'. "
 
# 10 levels of gray
gscale2 = '@%#*+=-:. '

font = ImageFont.load_default()
 
def getAverageL(image):
 
    """
    Given PIL Image, return average value of grayscale value
    """
    # get image as numpy array
    im = np.array(image)
    # get shape
    w,h = im.shape
 
    # get average
    return np.average(im.reshape(w*h))
 
def covertImageToAscii(input_img, cols, scale, moreLevels):
    """
    Given Image and dims (rows, cols) returns an m*n list of Images
    """
    # declare globals
    global gscale1, gscale2
 
    # open image and convert to grayscale
    image = input_img.convert('L')
 
    # store dimensions
    # store dimensions
    W, H = image.size[0], image.size[1]
    print("input image dims: %d x %d" % (W, H))
 
    # compute width of tile
    w = W/cols
 
    # compute tile height based on aspect ratio and scale
    h = w/scale
 
    # compute number of rows
    rows = int(H/h)
     
    print("cols: %d, rows: %d" % (cols, rows))
    print("tile dims: %d x %d" % (w, h))
 
    # check if image size is too small
    if cols > W or rows > H:
        print("Image too small for specified cols!")
        exit(0)
 
    # ascii image is a list of character strings
    aimg = []
    # generate list of dimensions
    for j in range(rows):
        y1 = int(j*h)
        y2 = int((j+1)*h)
 
        # correct last tile
        if j == rows-1:
            y2 = H
 
        # append an empty string
        aimg.append("")
 
        for i in range(cols):
 
            # crop image to tile
            x1 = int(i*w)
            x2 = int((i+1)*w)
 
            # correct last tile
            if i == cols-1:
                x2 = W
 
            # crop image to extract tile
            img = image.crop((x1, y1, x2, y2))
 
            # get average luminance
            avg = int(getAverageL(img))
 
            # look up ascii char
            if moreLevels:
                gsval = gscale1[int((avg*69)/255)]
            else:
                gsval = gscale2[int((avg*9)/255)]
 
            # append ascii char to string
            aimg[j] += gsval
     
    # return txt image
    return aimg


def colorizeTextImage(input_img, text_img):
    input_img = np.asarray(input_img)
    input_img = input_img.reshape((
        input_img.shape[0]//11, 
        11, 
        input_img.shape[1]//6, 
        6,
        3
    ))
    input_img = np.float32(input_img)
    text_img = np.asarray(text_img)
    text_img = text_img.reshape((
        input_img.shape[0], 
        11, 
        input_img.shape[2], 
        6, 
        3
    ))
    alpha = np.float32(text_img)[...,:1] / 255
    alpha[alpha < 0.125] = 0
    alpha[alpha >= 0.125] = 1
    out_img = input_img * alpha
    out_colors = out_img.sum((1,3), keepdims=True) / (alpha.sum((1,3), keepdims=True) + 1e-12)
    out_img = out_colors * alpha
    out_img = np.concatenate([out_img, alpha * 255], -1)
    out_img = out_img.reshape((
        out_img.shape[0] * out_img.shape[1],
        out_img.shape[2] * out_img.shape[3],
        4
    ))
    out_img = np.clip(out_img, 0, 255)
    out_img = np.uint8(out_img)
    out_img = Image.fromarray(out_img)

    our_colors = np.clip(out_colors, 0, 255)
    our_colors = np.uint8(out_colors)[:,0,:,0]

    return out_img, our_colors


def convertTextToHTML(our_colors, aimg):
    bimg = r'''
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" style="width: 92vw;" viewBox="-100, -100, 2000, 2000">
<style>text{ font-size:8px; }</style>
'''
    for i in range(our_colors.shape[0]):
        our_colors2 = our_colors[i]
        aimg2 = aimg[i]
        for j in range(our_colors2.shape[0]):
            [r, g, b] = our_colors2[j]
            p = aimg2[j].replace('<', '&lt;').replace('>', '&gt;').replace('&', '&amp;')
            if p == ' ': continue
            aimg3 = f'<text x="{j*6+450}" y="{i*11}" style="fill:rgb{int(r),int(g),int(b)};">{p}</text>\n'
            bimg += aimg3
    bimg += r'''
</svg>
'''

    return bimg
 

def sepia(input_img):
    input_img = Image.fromarray(input_img).convert('RGB')
    aimg = covertImageToAscii(input_img, 200, 6/11, True)
    blank_image = Image.new(mode="RGB", size=(len(aimg[0])*6, len(aimg)*11), color=(0, 0, 0))

    my_image = blank_image.copy()
    image_editable = ImageDraw.Draw(my_image)
    
    image_editable.text((0, 0), "\n".join(aimg), (255, 255, 255), font=font, spacing=0)

    input_img_resize = input_img.resize((len(aimg[0])*6, len(aimg)*11), Image.BICUBIC)
    w, h = input_img.size
    scale = 200 * 6 / w
    w = 200 * 6
    h = int(round(h*scale))
    input_img = input_img.resize((200 * 6, h), Image.BICUBIC)
    input_img_resize.paste(input_img, (0, 0, w, h))
    input_img = input_img_resize

    my_image, my_colors = colorizeTextImage(input_img, my_image)
    my_html = convertTextToHTML(my_colors, aimg)
    encodedBytes = base64.b64encode(my_html.encode("utf-8"))
    encodedStr = str(encodedBytes, "utf-8")
    my_file_download = r'''
<a href="data:image/svg+xml;base64,%s" download="result.svg" style="background-color:rgb(0,0,255)">Click to download result.svg</a>.
''' % encodedStr

    return [my_image, my_file_download, my_html]


iface = gr.Interface(sepia, 
                     gr.inputs.Image(), 
                     ["image", "html", "html"],
                     title = "Colorful ASCII Art",
                     description = "Convert an image to colorful ASCII art based on ascii character density. Click the first output text to download the generated svg.")

iface.launch()