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Running
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L4
Pyrender Renderer
The code was modified from HMR2.0: https://github.com/shubham-goel/4D-Humans/blob/main/hmr2/utils/renderer.py
This render is used to solve the compatibility issue of Pytorch3D Renderer. So, the API is fully adapted, but not all functions are implemented (e.g., output_fn
is useless but still listed in the API).
Since this renderer is fully torch-independent, and I found the color of mesh is strange. So I tend to use Pytorch3D Renderer by default instead.