KevinStephenson
Adding in weaviate code
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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package nearAudio
import (
"errors"
)
type NearAudioParams struct {
Audio string
Certainty float64
Distance float64
WithDistance bool
}
func (n NearAudioParams) GetCertainty() float64 {
return n.Certainty
}
func (n NearAudioParams) GetDistance() float64 {
return n.Distance
}
func (n NearAudioParams) SimilarityMetricProvided() bool {
return n.Certainty != 0 || n.WithDistance
}
func ValidateNearAudioFn(param interface{}) error {
nearAudio, ok := param.(*NearAudioParams)
if !ok {
return errors.New("'nearAudio' invalid parameter")
}
if len(nearAudio.Audio) == 0 {
return errors.New("'nearAudio.audio' needs to be defined")
}
if nearAudio.Certainty != 0 && nearAudio.WithDistance {
return errors.New(
"nearText cannot provide both distance and certainty")
}
return nil
}