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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>DoseGame Arcade Universe</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&family=VT323&display=swap');
        
        :root {
            --primary: #ff3860;
            --secondary: #3273dc;
            --accent: #00d1b2;
            --dark: #0f0f23;
            --darker: #080817;
            --retro-green: #00ff41;
            --retro-blue: #00b3ff;
            --retro-pink: #ff00ff;
        }
        
        body {
            background: linear-gradient(135deg, var(--darker) 0%, var(--dark) 100%);
            font-family: 'VT323', monospace;
            color: white;
            overflow-x: hidden;
            min-height: 100vh;
        }
        
        .retro-font {
            font-family: 'Press Start 2P', cursive;
        }
        
        .crt-effect {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            background: repeating-linear-gradient(
                0deg,
                rgba(0, 0, 0, 0.15),
                rgba(0, 0, 0, 0.15) 1px,
                transparent 1px,
                transparent 2px
            );
            z-index: 100;
            opacity: 0.5;
        }
        
        .scanlines {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            background: linear-gradient(
                rgba(18, 16, 16, 0) 50%,
                rgba(0, 0, 0, 0.25) 50%
            );
            background-size: 100% 4px;
            z-index: 101;
            opacity: 0.3;
        }
        
        .glow {
            text-shadow: 0 0 10px var(--retro-green), 0 0 20px var(--retro-green);
        }
        
        .pixel-border {
            border: 4px solid white;
            box-shadow: 
                inset 0 0 0 2px black,
                inset 0 0 0 6px #555,
                inset 0 0 0 8px black,
                0 0 10px rgba(0, 255, 65, 0.5);
        }
        
        .game-card {
            transition: all 0.3s ease;
            transform: scale(0.95);
        }
        
        .game-card:hover {
            transform: scale(1);
            box-shadow: 0 0 20px var(--accent);
        }
        
        .retro-btn {
            background: linear-gradient(to bottom, #555, #333);
            border: 2px solid #000;
            color: white;
            padding: 8px 16px;
            font-size: 1.2rem;
            font-family: 'VT323', monospace;
            text-transform: uppercase;
            letter-spacing: 2px;
            position: relative;
            overflow: hidden;
            box-shadow: 0 4px 0 #000, inset 0 0 10px rgba(0,0,0,0.5);
            transition: all 0.1s ease;
        }
        
        .retro-btn:active {
            transform: translateY(4px);
            box-shadow: 0 0 0 #000, inset 0 0 10px rgba(0,0,0,0.5);
        }
        
        .retro-btn::before {
            content: '';
            position: absolute;
            top: 0;
            left: -100%;
            width: 100%;
            height: 100%;
            background: linear-gradient(90deg, transparent, rgba(255,255,255,0.2), transparent);
            transition: 0.5s;
        }
        
        .retro-btn:hover::before {
            left: 100%;
        }
        
        .retro-btn-primary {
            background: linear-gradient(to bottom, var(--primary), #d0002f);
            text-shadow: 0 0 5px rgba(255, 255, 255, 0.8);
        }
        
        .retro-btn-secondary {
            background: linear-gradient(to bottom, var(--secondary), #2659c0);
        }
        
        .retro-btn-accent {
            background: linear-gradient(to bottom, var(--accent), #00b8a0);
        }
        
        .leaderboard-entry {
            animation: slideIn 0.3s ease-out;
        }
        
        @keyframes slideIn {
            from { transform: translateX(-100%); opacity: 0; }
            to { transform: translateX(0); opacity: 1; }
        }
        
        .achievement-popup {
            animation: popIn 0.5s ease-out forwards;
        }
        
        @keyframes popIn {
            0% { transform: scale(0.5); opacity: 0; }
            70% { transform: scale(1.1); opacity: 1; }
            100% { transform: scale(1); opacity: 1; }
        }
        
        .pixel-art {
            image-rendering: pixelated;
            image-rendering: -moz-crisp-edges;
            image-rendering: crisp-edges;
        }
        
        .grid-bg {
            background-image: 
                linear-gradient(rgba(50, 50, 50, 0.2) 1px, transparent 1px),
                linear-gradient(90deg, rgba(50, 50, 50, 0.2) 1px, transparent 1px);
            background-size: 20px 20px;
        }
        
        canvas {
            display: block;
            margin: 0 auto;
            image-rendering: pixelated;
        }
        
        .power-up {
            animation: pulse 1.5s infinite;
        }
        
        @keyframes pulse {
            0% { transform: scale(1); }
            50% { transform: scale(1.1); }
            100% { transform: scale(1); }
        }
        
        .ghost {
            animation: float 3s infinite ease-in-out;
        }
        
        @keyframes float {
            0% { transform: translateY(0); }
            50% { transform: translateY(-10px); }
            100% { transform: translateY(0); }
        }
        
        .online-user {
            animation: blink 1.5s infinite;
        }
        
        @keyframes blink {
            0% { opacity: 1; }
            50% { opacity: 0.5; }
            100% { opacity: 1; }
        }
        
        .rainbow-text {
            background: linear-gradient(to right, #ff3860, #ffdd57, #00d1b2, #3273dc, #b86bff);
            -webkit-background-clip: text;
            background-clip: text;
            color: transparent;
            animation: rainbow-animation 5s linear infinite;
        }
        
        @keyframes rainbow-animation {
            to { background-position: 100vw; }
        }
        
        .matrix-bg {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: black;
            z-index: -2;
        }
        
        .matrix-char {
            position: absolute;
            color: #00ff41;
            font-family: 'VT323', monospace;
            font-size: 16px;
            opacity: 0;
            animation: fall linear forwards;
        }
        
        @keyframes fall {
            to {
                transform: translateY(100vh);
                opacity: 1;
            }
        }
    </style>
</head>
<body>
    <!-- CRT Effect -->
    <div class="crt-effect"></div>
    <div class="scanlines"></div>
    
    <!-- Matrix Background (Easter Egg) -->
    <div id="matrix-bg" class="matrix-bg hidden"></div>
    
    <!-- Main Container -->
    <div class="container mx-auto px-4 py-6 max-w-7xl">
        <!-- Header -->
        <header class="flex flex-col items-center mb-8">
            <div class="flex items-center justify-center w-full mb-4">
                <div class="bg-gray-800 rounded-full w-16 h-16 flex items-center justify-center mr-4">
                    <i class="fas fa-gamepad text-3xl text-purple-500"></i>
                </div>
                <h1 class="retro-font text-4xl md:text-6xl text-center glow rainbow-text">DoseGame Arcade Universe</h1>
                <div class="bg-gray-800 rounded-full w-16 h-16 flex items-center justify-center ml-4">
                    <i class="fas fa-joystick text-3xl text-green-500"></i>
                </div>
            </div>
            
            <div class="flex space-x-4 mb-6">
                <div class="bg-blue-600 px-4 py-1 rounded-lg flex items-center">
                    <i class="fas fa-users mr-2"></i>
                    <span id="online-count">128</span> Online
                </div>
                <div class="bg-purple-600 px-4 py-1 rounded-lg flex items-center">
                    <i class="fas fa-eye mr-2"></i>
                    <span id="viewers-count">2.4K</span> Viewers
                </div>
                <div class="bg-green-600 px-4 py-1 rounded-lg flex items-center">
                    <i class="fas fa-coins mr-2"></i>
                    <span id="dosecoins">1,250</span> DoseCoins
                </div>
            </div>
            
            <nav class="w-full grid grid-cols-3 gap-2 max-w-3xl">
                <button id="nav-games" class="retro-btn retro-btn-primary">Games</button>
                <button id="nav-leaderboard" class="retro-btn retro-btn-secondary">Leaderboard</button>
                <button id="nav-shop" class="retro-btn retro-btn-accent">NFT Shop</button>
            </nav>
        </header>
        
        <!-- Main Content Area -->
        <main class="grid-bg rounded-xl p-6 pixel-border">
            <!-- Games Section -->
            <section id="games-section">
                <h2 class="retro-font text-3xl mb-6 text-center text-green-400">Arcade Games</h2>
                
                <div class="grid grid-cols-1 md:grid-cols-3 gap-6 mb-8">
                    <!-- Snake Game Card -->
                    <div class="game-card bg-gray-800 rounded-xl overflow-hidden">
                        <div class="bg-gray-900 p-4">
                            <h3 class="retro-font text-xl text-center text-green-400 mb-2">SNAKE</h3>
                            <div class="aspect-w-16 aspect-h-9 bg-black relative">
                                <canvas id="snake-preview" width="300" height="200"></canvas>
                                <div class="absolute inset-0 flex items-center justify-center">
                                    <button id="play-snake" class="retro-btn retro-btn-primary text-lg">PLAY NOW</button>
                                </div>
                            </div>
                        </div>
                        <div class="p-4">
                            <p class="mb-3">Classic snake game with power-ups and multiplayer mode!</p>
                            <div class="flex flex-wrap gap-2">
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Multiplayer</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Power-ups</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Leaderboard</span>
                            </div>
                        </div>
                    </div>
                    
                    <!-- Tetris Game Card -->
                    <div class="game-card bg-gray-800 rounded-xl overflow-hidden">
                        <div class="bg-gray-900 p-4">
                            <h3 class="retro-font text-xl text-center text-blue-400 mb-2">TETRIS</h3>
                            <div class="aspect-w-16 aspect-h-9 bg-black relative">
                                <canvas id="tetris-preview" width="300" height="200"></canvas>
                                <div class="absolute inset-0 flex items-center justify-center">
                                    <button id="play-tetris" class="retro-btn retro-btn-primary text-lg">PLAY NOW</button>
                                </div>
                            </div>
                        </div>
                        <div class="p-4">
                            <p class="mb-3">Tetris with special blocks and T-spin bonuses!</p>
                            <div class="flex flex-wrap gap-2">
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Special Blocks</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">T-Spin</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Ghost Piece</span>
                            </div>
                        </div>
                    </div>
                    
                    <!-- Pac-Man Game Card -->
                    <div class="game-card bg-gray-800 rounded-xl overflow-hidden">
                        <div class="bg-gray-900 p-4">
                            <h3 class="retro-font text-xl text-center text-yellow-400 mb-2">PAC-MAN</h3>
                            <div class="aspect-w-16 aspect-h-9 bg-black relative">
                                <canvas id="pacman-preview" width="300" height="200"></canvas>
                                <div class="absolute inset-0 flex items-center justify-center">
                                    <button id="play-pacman" class="retro-btn retro-btn-primary text-lg">PLAY NOW</button>
                                </div>
                            </div>
                        </div>
                        <div class="p-4">
                            <p class="mb-3">Pac-Man with generated mazes and smart ghosts!</p>
                            <div class="flex flex-wrap gap-2">
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Procedural Mazes</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Ghost AI</span>
                                <span class="bg-gray-700 px-2 py-1 rounded text-sm">Power Pellets</span>
                            </div>
                        </div>
                    </div>
                </div>
                
                <!-- Multiplayer Lobby -->
                <div class="bg-gray-800 rounded-xl p-6 mb-8">
                    <h3 class="retro-font text-2xl mb-4 text-center text-purple-400">Multiplayer Lobby</h3>
                    <div class="grid grid-cols-1 md:grid-cols-2 gap-6">
                        <div>
                            <h4 class="text-xl mb-3 text-green-400">Online Players</h4>
                            <div id="online-players" class="bg-gray-900 rounded-lg p-4 h-64 overflow-y-auto">
                                <!-- Players will be populated by JS -->
                            </div>
                        </div>
                        <div>
                            <h4 class="text-xl mb-3 text-blue-400">Tournaments</h4>
                            <div class="bg-gray-900 rounded-lg p-4">
                                <div class="mb-4">
                                    <h5 class="text-lg mb-2">Snake Championship</h5>
                                    <div class="flex justify-between mb-1">
                                        <span>Players: 24/32</span>
                                        <span>Starts in: 12:45</span>
                                    </div>
                                    <div class="w-full bg-gray-700 rounded-full h-2">
                                        <div class="bg-green-500 h-2 rounded-full" style="width: 75%"></div>
                                    </div>
                                </div>
                                <div class="mb-4">
                                    <h5 class="text-lg mb-2">Tetris Masters</h5>
                                    <div class="flex justify-between mb-1">
                                        <span>Players: 18/24</span>
                                        <span>Starts in: 24:30</span>
                                    </div>
                                    <div class="w-full bg-gray-700 rounded-full h-2">
                                        <div class="bg-blue-500 h-2 rounded-full" style="width: 60%"></div>
                                    </div>
                                </div>
                                <button class="retro-btn retro-btn-secondary w-full">JOIN TOURNAMENT</button>
                            </div>
                        </div>
                    </div>
                </div>
                
                <!-- Chat Section -->
                <div class="bg-gray-800 rounded-xl p-6">
                    <h3 class="retro-font text-2xl mb-4 text-center text-yellow-400">Arcade Chat</h3>
                    <div class="grid grid-cols-1 md:grid-cols-3 gap-6">
                        <div class="md:col-span-2">
                            <div id="chat-messages" class="bg-gray-900 rounded-lg p-4 h-64 overflow-y-auto mb-3">
                                <!-- Chat messages will be populated by JS -->
                            </div>
                            <div class="flex">
                                <input type="text" id="chat-input" placeholder="Type your message..." class="flex-grow bg-gray-700 text-white px-4 py-2 rounded-l-lg focus:outline-none">
                                <button id="send-chat" class="retro-btn retro-btn-primary rounded-l-none">SEND</button>
                            </div>
                        </div>
                        <div>
                            <h4 class="text-xl mb-3 text-pink-400">Achievements</h4>
                            <div id="achievements" class="bg-gray-900 rounded-lg p-4 h-64 overflow-y-auto">
                                <!-- Achievements will be populated by JS -->
                            </div>
                        </div>
                    </div>
                </div>
            </section>
            
            <!-- Leaderboard Section (Hidden by default) -->
            <section id="leaderboard-section" class="hidden">
                <h2 class="retro-font text-3xl mb-6 text-center text-blue-400">Leaderboards</h2>
                
                <div class="grid grid-cols-1 md:grid-cols-3 gap-6 mb-8">
                    <div class="bg-gray-800 rounded-xl p-6">
                        <h3 class="retro-font text-2xl mb-4 text-center text-green-400">Snake Champions</h3>
                        <div id="snake-leaderboard" class="space-y-3">
                            <!-- Snake leaderboard entries will be populated by JS -->
                        </div>
                    </div>
                    
                    <div class="bg-gray-800 rounded-xl p-6">
                        <h3 class="retro-font text-2xl mb-4 text-center text-blue-400">Tetris Masters</h3>
                        <div id="tetris-leaderboard" class="space-y-3">
                            <!-- Tetris leaderboard entries will be populated by JS -->
                        </div>
                    </div>
                    
                    <div class="bg-gray-800 rounded-xl p-6">
                        <h3 class="retro-font text-2xl mb-4 text-center text-yellow-400">Pac-Man Legends</h3>
                        <div id="pacman-leaderboard" class="space-y-3">
                            <!-- Pac-Man leaderboard entries will be populated by JS -->
                        </div>
                    </div>
                </div>
                
                <div class="bg-gray-800 rounded-xl p-6">
                    <h3 class="retro-font text-2xl mb-4 text-center text-purple-400">Your Stats</h3>
                    <div class="grid grid-cols-1 md:grid-cols-3 gap-6">
                        <div class="bg-gray-900 p-4 rounded-lg">
                            <h4 class="text-lg mb-2 text-green-400">Snake</h4>
                            <p>High Score: <span id="snake-highscore">0</span></p>
                            <p>Games Played: <span id="snake-games">0</span></p>
                            <p>Longest Snake: <span id="snake-length">0</span></p>
                        </div>
                        <div class="bg-gray-900 p-4 rounded-lg">
                            <h4 class="text-lg mb-2 text-blue-400">Tetris</h4>
                            <p>High Score: <span id="tetris-highscore">0</span></p>
                            <p>Lines Cleared: <span id="tetris-lines">0</span></p>
                            <p>T-Spins: <span id="tetris-tspins">0</span></p>
                        </div>
                        <div class="bg-gray-900 p-4 rounded-lg">
                            <h4 class="text-lg mb-2 text-yellow-400">Pac-Man</h4>
                            <p>High Score: <span id="pacman-highscore">0</span></p>
                            <p>Ghosts Eaten: <span id="pacman-ghosts">0</span></p>
                            <p>Level Reached: <span id="pacman-level">0</span></p>
                        </div>
                    </div>
                </div>
            </section>
            
            <!-- NFT Shop Section (Hidden by default) -->
            <section id="shop-section" class="hidden">
                <h2 class="retro-font text-3xl mb-6 text-center text-purple-400">NFT Marketplace</h2>
                
                <div class="bg-gray-800 rounded-xl p-6 mb-8">
                    <div class="flex justify-between items-center mb-6">
                        <h3 class="retro-font text-2xl text-yellow-400">Collectible Skins</h3>
                        <div class="flex items-center">
                            <span class="mr-2"><i class="fas fa-coins text-yellow-400"></i> 1,250</span>
                            <button class="retro-btn retro-btn-accent ml-2">Mine Coins</button>
                        </div>
                    </div>
                    
                    <div class="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 lg:grid-cols-4 gap-6">
                        <!-- NFT items will be populated by JS -->
                    </div>
                </div>
                
                <div class="bg-gray-800 rounded-xl p-6">
                    <h3 class="retro-font text-2xl mb-4 text-center text-green-400">Your Inventory</h3>
                    <div id="inventory" class="grid grid-cols-2 md:grid-cols-4 gap-4">
                        <!-- Inventory items will be populated by JS -->
                    </div>
                </div>
            </section>
        </main>
        
        <!-- Game Containers (Hidden by default) -->
        <div id="game-container" class="hidden fixed inset-0 bg-black bg-opacity-90 z-50 flex items-center justify-center p-4">
            <div class="relative w-full max-w-4xl">
                <button id="close-game" class="absolute top-4 right-4 z-10 retro-btn retro-btn-primary">
                    <i class="fas fa-times"></i>
                </button>
                <div class="bg-gray-800 rounded-xl p-2 pixel-border">
                    <canvas id="game-canvas" width="800" height="600" class="w-full"></canvas>
                </div>
                <div id="game-ui" class="mt-4 grid grid-cols-3 gap-4">
                    <div class="bg-gray-800 p-3 rounded-lg">
                        <div class="text-center mb-2">SCORE</div>
                        <div id="game-score" class="text-2xl text-center">0</div>
                    </div>
                    <div class="bg-gray-800 p-3 rounded-lg">
                        <div class="text-center mb-2">LEVEL</div>
                        <div id="game-level" class="text-2xl text-center">1</div>
                    </div>
                    <div class="bg-gray-800 p-3 rounded-lg">
                        <div class="text-center mb-2">LIVES</div>
                        <div id="game-lives" class="text-2xl text-center">3</div>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- Achievement Popup Container -->
        <div id="achievement-container" class="fixed top-4 right-4 z-50"></div>
    </div>
    
    <!-- Footer -->
    <footer class="mt-12 py-6 text-center text-gray-400">
        <div class="mb-4">
            <button id="easter-egg-btn" class="retro-btn retro-btn-secondary mx-2">Konami Code</button>
            <button id="matrix-bg-btn" class="retro-btn retro-btn-secondary mx-2">Matrix Mode</button>
            <button id="credits-btn" class="retro-btn retro-btn-secondary mx-2">Credits</button>
        </div>
        <p>DoseGame Arcade Universe © 2023 | All games are fully playable in your browser!</p>
        <p class="mt-2">Powered by WebGL, WebRTC, and DoseCoins™</p>
    </footer>
    
    <script>
        // Initialize game data
        const gameData = {
            currentGame: null,
            snakePreview: null,
            tetrisPreview: null,
            pacmanPreview: null,
            gameCanvas: null,
            gameContext: null,
            gameActive: false,
            gameLoop: null,
            leaderboard: {
                snake: JSON.parse(localStorage.getItem('snakeLeaderboard')) || [],
                tetris: JSON.parse(localStorage.getItem('tetrisLeaderboard')) || [],
                pacman: JSON.parse(localStorage.getItem('pacmanLeaderboard')) || []
            },
            userStats: JSON.parse(localStorage.getItem('userStats')) || {
                snake: { highScore: 0, gamesPlayed: 0, longestSnake: 0 },
                tetris: { highScore: 0, linesCleared: 0, tspins: 0 },
                pacman: { highScore: 0, ghostsEaten: 0, levelReached: 0 }
            },
            dosecoins: parseInt(localStorage.getItem('dosecoins')) || 1250,
            ownedSkins: JSON.parse(localStorage.getItem('ownedSkins')) || [],
            matrixMode: false
        };

        // DOM Elements
        const elements = {
            gamesSection: document.getElementById('games-section'),
            leaderboardSection: document.getElementById('leaderboard-section'),
            shopSection: document.getElementById('shop-section'),
            gameContainer: document.getElementById('game-container'),
            gameCanvas: document.getElementById('game-canvas'),
            gameContext: document.getElementById('game-canvas').getContext('2d'),
            gameScore: document.getElementById('game-score'),
            gameLevel: document.getElementById('game-level'),
            gameLives: document.getElementById('game-lives'),
            closeGame: document.getElementById('close-game'),
            onlinePlayers: document.getElementById('online-players'),
            chatMessages: document.getElementById('chat-messages'),
            chatInput: document.getElementById('chat-input'),
            sendChat: document.getElementById('send-chat'),
            achievements: document.getElementById('achievements'),
            achievementContainer: document.getElementById('achievement-container'),
            snakeLeaderboard: document.getElementById('snake-leaderboard'),
            tetrisLeaderboard: document.getElementById('tetris-leaderboard'),
            pacmanLeaderboard: document.getElementById('pacman-leaderboard'),
            snakeHighscore: document.getElementById('snake-highscore'),
            snakeGames: document.getElementById('snake-games'),
            snakeLength: document.getElementById('snake-length'),
            tetrisHighscore: document.getElementById('tetris-highscore'),
            tetrisLines: document.getElementById('tetris-lines'),
            tetrisTspins: document.getElementById('tetris-tspins'),
            pacmanHighscore: document.getElementById('pacman-highscore'),
            pacmanGhosts: document.getElementById('pacman-ghosts'),
            pacmanLevel: document.getElementById('pacman-level'),
            onlineCount: document.getElementById('online-count'),
            viewersCount: document.getElementById('viewers-count'),
            dosecoinsDisplay: document.getElementById('dosecoins'),
            matrixBg: document.getElementById('matrix-bg'),
            matrixBgBtn: document.getElementById('matrix-bg-btn')
        };

        // Initialize the platform
        function initPlatform() {
            // Set up navigation
            document.getElementById('nav-games').addEventListener('click', () => showSection('games'));
            document.getElementById('nav-leaderboard').addEventListener('click', () => showSection('leaderboard'));
            document.getElementById('nav-shop').addEventListener('click', () => showSection('shop'));
            
            // Set up game buttons
            document.getElementById('play-snake').addEventListener('click', () => startGame('snake'));
            document.getElementById('play-tetris').addEventListener('click', () => startGame('tetris'));
            document.getElementById('play-pacman').addEventListener('click', () => startGame('pacman'));
            
            // Close game button
            elements.closeGame.addEventListener('click', closeGame);
            
            // Chat system
            elements.sendChat.addEventListener('click', sendChatMessage);
            elements.chatInput.addEventListener('keypress', (e) => {
                if (e.key === 'Enter') sendChatMessage();
            });
            
            // Easter eggs
            document.getElementById('easter-egg-btn').addEventListener('click', konamiCode);
            elements.matrixBgBtn.addEventListener('click', toggleMatrixMode);
            document.getElementById('credits-btn').addEventListener('click', showCredits);
            
            // Initialize preview canvases
            initPreviewCanvases();
            
            // Load data
            loadLeaderboards();
            loadUserStats();
            updateCoinDisplay();
            
            // Populate online players
            generateOnlinePlayers();
            
            // Populate achievements
            generateAchievements();
            
            // Populate NFT shop
            generateNFTShop();
            
            // Populate inventory
            generateInventory();
            
            // Simulate live viewers
            simulateViewers();
            
            // Start chat bots
            startChatBots();
            
            // Show games section by default
            showSection('games');
        }

        // Show a specific section
        function showSection(section) {
            elements.gamesSection.classList.add('hidden');
            elements.leaderboardSection.classList.add('hidden');
            elements.shopSection.classList.add('hidden');
            
            switch(section) {
                case 'games':
                    elements.gamesSection.classList.remove('hidden');
                    break;
                case 'leaderboard':
                    elements.leaderboardSection.classList.remove('hidden');
                    break;
                case 'shop':
                    elements.shopSection.classList.remove('hidden');
                    break;
            }
        }

        // Initialize preview canvases
        function initPreviewCanvases() {
            // Snake preview
            const snakeCanvas = document.getElementById('snake-preview');
            const snakeCtx = snakeCanvas.getContext('2d');
            drawSnakePreview(snakeCtx, snakeCanvas.width, snakeCanvas.height);
            
            // Tetris preview
            const tetrisCanvas = document.getElementById('tetris-preview');
            const tetrisCtx = tetrisCanvas.getContext('2d');
            drawTetrisPreview(tetrisCtx, tetrisCanvas.width, tetrisCanvas.height);
            
            // Pac-Man preview
            const pacmanCanvas = document.getElementById('pacman-preview');
            const pacmanCtx = pacmanCanvas.getContext('2d');
            drawPacmanPreview(pacmanCtx, pacmanCanvas.width, pacmanCanvas.height);
        }

        // Draw Snake preview
        function drawSnakePreview(ctx, width, height) {
            ctx.fillStyle = '#000';
            ctx.fillRect(0, 0, width, height);
            
            // Draw grid
            ctx.strokeStyle = '#222';
            ctx.lineWidth = 1;
            for (let x = 0; x <= width; x += 20) {
                ctx.beginPath();
                ctx.moveTo(x, 0);
                ctx.lineTo(x, height);
                ctx.stroke();
            }
            for (let y = 0; y <= height; y += 20) {
                ctx.beginPath();
                ctx.moveTo(0, y);
                ctx.lineTo(width, y);
                ctx.stroke();
            }
            
            // Draw snake
            ctx.fillStyle = '#00ff41';
            ctx.fillRect(60, 80, 20, 20);
            ctx.fillRect(80, 80, 20, 20);
            ctx.fillRect(100, 80, 20, 20);
            ctx.fillRect(120, 80, 20, 20);
            ctx.fillRect(140, 80, 20, 20);
            
            // Draw snake head
            ctx.fillStyle = '#00cc33';
            ctx.fillRect(140, 80, 20, 20);
            
            // Draw apple
            ctx.fillStyle = '#ff3860';
            ctx.beginPath();
            ctx.arc(200, 120, 10, 0, Math.PI * 2);
            ctx.fill();
            
            // Draw power-up
            ctx.fillStyle = '#3273dc';
            ctx.beginPath();
            ctx.arc(240, 60, 8, 0, Math.PI * 2);
            ctx.fill();
        }

        // Draw Tetris preview
        function drawTetrisPreview(ctx, width, height) {
            ctx.fillStyle = '#000';
            ctx.fillRect(0, 0, width, height);
            
            // Draw grid
            ctx.strokeStyle = '#222';
            ctx.lineWidth = 1;
            for (let x = 0; x <= width; x += 20) {
                ctx.beginPath();
                ctx.moveTo(x, 0);
                ctx.lineTo(x, height);
                ctx.stroke();
            }
            for (let y = 0; y <= height; y += 20) {
                ctx.beginPath();
                ctx.moveTo(0, y);
                ctx.lineTo(width, y);
                ctx.stroke();
            }
            
            // Draw blocks
            const colors = ['#ff3860', '#3273dc', '#00d1b2', '#ffdd57', '#b86bff'];
            
            // Draw L block
            ctx.fillStyle = colors[0];
            ctx.fillRect(100, 40, 20, 20);
            ctx.fillRect(100, 60, 20, 20);
            ctx.fillRect(100, 80, 20, 20);
            ctx.fillRect(120, 80, 20, 20);
            
            // Draw T block
            ctx.fillStyle = colors[1];
            ctx.fillRect(160, 60, 20, 20);
            ctx.fillRect(180, 60, 20, 20);
            ctx.fillRect(200, 60, 20, 20);
            ctx.fillRect(180, 80, 20, 20);
            
            // Draw square block
            ctx.fillStyle = colors[2];
            ctx.fillRect(240, 60, 20, 20);
            ctx.fillRect(260, 60, 20, 20);
            ctx.fillRect(240, 80, 20, 20);
            ctx.fillRect(260, 80, 20, 20);
            
            // Draw explosion effect
            ctx.fillStyle = '#ffdd57';
            ctx.beginPath();
            ctx.arc(180, 140, 15, 0, Math.PI * 2);
            ctx.fill();
            ctx.strokeStyle = '#ffaa00';
            ctx.lineWidth = 2;
            ctx.beginPath();
            ctx.moveTo(165, 140);
            ctx.lineTo(155, 140);
            ctx.moveTo(195, 140);
            ctx.lineTo(205, 140);
            ctx.moveTo(180, 125);
            ctx.lineTo(180, 115);
            ctx.moveTo(180, 155);
            ctx.lineTo(180, 165);
            ctx.stroke();
        }

        // Draw Pac-Man preview
        function drawPacmanPreview(ctx, width, height) {
            ctx.fillStyle = '#000';
            ctx.fillRect(0, 0, width, height);
            
            // Draw maze
            ctx.strokeStyle = '#3273dc';
            ctx.lineWidth = 2;
            
            // Outer walls
            ctx.strokeRect(20, 20, width - 40, height - 40);
            
            // Inner walls
            ctx.beginPath();
            ctx.moveTo(100, 20);
            ctx.lineTo(100, 100);
            ctx.moveTo(200, 20);
            ctx.lineTo(200, 100);
            ctx.moveTo(20, 100);
            ctx.lineTo(280, 100);
            ctx.stroke();
            
            // Draw dots
            ctx.fillStyle = '#fff';
            for (let x = 40; x < width - 20; x += 20) {
                for (let y = 40; y < height - 20; y += 20) {
                    if ((x < 80 || x > 120) && (y < 80 || y > 120)) {
                        ctx.beginPath();
                        ctx.arc(x, y, 2, 0, Math.PI * 2);
                        ctx.fill();
                    }
                }
            }
            
            // Draw power pellet
            ctx.fillStyle = '#ffdd57';
            ctx.beginPath();
            ctx.arc(150, 60, 5, 0, Math.PI * 2);
            ctx.fill();
            
            // Draw Pac-Man
            ctx.fillStyle = '#ffdd57';
            ctx.beginPath();
            ctx.arc(60, 60, 15, 0.2 * Math.PI, 1.8 * Math.PI);
            ctx.lineTo(60, 60);
            ctx.fill();
            
            // Draw ghosts
            const ghostColors = ['#ff3860', '#ff88ff', '#00d1b2', '#ffdd57'];
            const ghostPositions = [
                {x: 180, y: 60},
                {x: 220, y: 60},
                {x: 180, y: 140},
                {x: 220, y: 140}
            ];
            
            ghostColors.forEach((color, i) => {
                ctx.fillStyle = color;
                drawGhost(ctx, ghostPositions[i].x, ghostPositions[i].y);
            });
        }

        // Draw a ghost
        function drawGhost(ctx, x, y) {
            ctx.beginPath();
            ctx.arc(x, y, 10, Math.PI, 0, false); // Top half
            ctx.lineTo(x + 10, y + 15);
            ctx.lineTo(x + 7, y + 10);
            ctx.lineTo(x + 3, y + 15);
            ctx.lineTo(x, y + 10);
            ctx.closePath();
            ctx.fill();
            
            // Eyes
            ctx.fillStyle = '#fff';
            ctx.beginPath();
            ctx.arc(x - 3, y - 2, 3, 0, Math.PI * 2);
            ctx.arc(x + 3, y - 2, 3, 0, Math.PI * 2);
            ctx.fill();
            
            ctx.fillStyle = '#000';
            ctx.beginPath();
            ctx.arc(x - 3, y - 2, 1.5, 0, Math.PI * 2);
            ctx.arc(x + 3, y - 2, 1.5, 0, Math.PI * 2);
            ctx.fill();
        }

        // Start a game
        function startGame(game) {
            gameData.currentGame = game;
            elements.gameContainer.classList.remove('hidden');
            
            // Set up game UI
            elements.gameScore.textContent = '0';
            elements.gameLevel.textContent = '1';
            elements.gameLives.textContent = '3';
            
            // Start the game
            switch(game) {
                case 'snake':
                    startSnakeGame();
                    break;
                case 'tetris':
                    startTetrisGame();
                    break;
                case 'pacman':
                    startPacmanGame();
                    break;
            }
        }

        // Close the game
        function closeGame() {
            if (gameData.gameActive) {
                gameData.gameActive = false;
                cancelAnimationFrame(gameData.gameLoop);
            }
            elements.gameContainer.classList.add('hidden');
        }

        // Snake Game Implementation
        function startSnakeGame() {
            const canvas = elements.gameCanvas;
            const ctx = elements.gameContext;
            const gridSize = 20;
            const width = canvas.width;
            const height = canvas.height;
            
            let snake = [
                {x: 5, y: 5},
                {x: 4, y: 5},
                {x: 3, y: 5}
            ];
            let direction = 'right';
            let food = {x: 10, y: 10};
            let score = 0;
            let gameSpeed = 150;
            let lastRenderTime = 0;
            let gameOver = false;
            
            // Power-ups
            let powerUps = [];
            let powerUpTypes = ['speed', 'invincible', 'double'];
            let powerUpColors = {
                'speed': '#3273dc',
                'invincible': '#ffdd57',
                'double': '#ff3860'
            };
            
            // Generate initial food
            generateFood();
            
            // Game loop
            function gameLoop(currentTime) {
                if (gameOver) {
                    endGame();
                    return;
                }
                
                gameData.gameLoop = requestAnimationFrame(gameLoop);
                
                const secondsSinceLastRender = (currentTime - lastRenderTime) / 1000;
                if (secondsSinceLastRender < 1 / (1000 / gameSpeed)) return;
                
                lastRenderTime = currentTime;
                
                update();
                draw();
            }
            
            function update() {
                // Move snake
                const head = {...snake[0]};
                
                switch(direction) {
                    case 'up': head.y--; break;
                    case 'down': head.y++; break;
                    case 'left': head.x--; break;
                    case 'right': head.x++; break;
                }
                
                // Check collision with walls
                if (head.x < 0 || head.x >= width/gridSize || head.y < 0 || head.y >= height/gridSize) {
                    gameOver = true;
                    return;
                }
                
                // Check collision with self
                for (let i = 0; i < snake.length; i++) {
                    if (snake[i].x === head.x && snake[i].y === head.y) {
                        gameOver = true;
                        return;
                    }
                }
                
                // Add new head
                snake.unshift(head);
                
                // Check food collision
                if (head.x === food.x && head.y === food.y) {
                    score += 10;
                    elements.gameScore.textContent = score;
                    generateFood();
                    
                    // Occasionally generate power-up
                    if (Math.random() > 0.7) {
                        generatePowerUp();
                    }
                } else {
                    // Remove tail
                    snake.pop();
                }
                
                // Check power-up collision
                for (let i = 0; i < powerUps.length; i++) {
                    const p = powerUps[i];
                    if (head.x === p.x && head.y === p.y) {
                        applyPowerUp(p.type);
                        powerUps.splice(i, 1);
                        break;
                    }
                }
            }
            
            function draw() {
                // Clear canvas
                ctx.fillStyle = '#000';
                ctx.fillRect(0, 0, width, height);
                
                // Draw grid
                ctx.strokeStyle = '#222';
                ctx.lineWidth = 1;
                for (let x = 0; x <= width; x += gridSize) {
                    ctx.beginPath();
                    ctx.moveTo(x, 0);
                    ctx.lineTo(x, height);
                    ctx.stroke();
                }
                for (let y = 0; y <= height; y += gridSize) {
                    ctx.beginPath();
                    ctx.moveTo(0, y);
                    ctx.lineTo(width, y);
                    ctx.stroke();
                }
                
                // Draw snake
                snake.forEach((segment, index) => {
                    ctx.fillStyle = index === 0 ? '#00cc33' : '#00ff41';
                    ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
                    
                    ctx.strokeStyle = '#000';
                    ctx.lineWidth = 1;
                    ctx.strokeRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
                });
                
                // Draw food
                ctx.fillStyle = '#ff3860';
                ctx.beginPath();
                ctx.arc(food.x * gridSize + gridSize/2, food.y * gridSize + gridSize/2, gridSize/2, 0, Math.PI * 2);
                ctx.fill();
                
                // Draw power-ups
                powerUps.forEach(powerUp => {
                    ctx.fillStyle = powerUpColors[powerUp.type];
                    ctx.beginPath();
                    ctx.arc(powerUp.x * gridSize + gridSize/2, powerUp.y * gridSize + gridSize/2, gridSize/3, 0, Math.PI * 2);
                    ctx.fill();
                });
                
                // Draw score
                ctx.fillStyle = '#fff';
                ctx.font = '20px "Press Start 2P"';
                ctx.fillText(`SCORE: ${score}`, 10, 30);
            }
            
            function generateFood() {
                food = {
                    x: Math.floor(Math.random() * (width / gridSize)),
                    y: Math.floor(Math.random() * (height / gridSize))
                };
                
                // Make sure food doesn't appear on snake
                for (let segment of snake) {
                    if (segment.x === food.x && segment.y === food.y) {
                        generateFood();
                        break;
                    }
                }
            }
            
            function generatePowerUp() {
                const type = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
                const powerUp = {
                    x: Math.floor(Math.random() * (width / gridSize)),
                    y: Math.floor(Math.random() * (height / gridSize)),
                    type: type
                };
                
                // Make sure power-up doesn't appear on snake or food
                let validPosition = true;
                for (let segment of snake) {
                    if (segment.x === powerUp.x && segment.y === powerUp.y) {
                        validPosition = false;
                        break;
                    }
                }
                
                if (food.x === powerUp.x && food.y === powerUp.y) {
                    validPosition = false;
                }
                
                if (validPosition) {
                    powerUps.push(powerUp);
                } else {
                    generatePowerUp();
                }
            }
            
            function applyPowerUp(type) {
                switch(type) {
                    case 'speed':
                        gameSpeed = Math.max(50, gameSpeed - 20);
                        showAchievement('Speed Boost!', '#3273dc');
                        break;
                    case 'invincible':
                        showAchievement('Invincibility!', '#ffdd57');
                        setTimeout(() => {
                            showAchievement('Invincibility Ended', '#ffdd57');
                        }, 5000);
                        break;
                    case 'double':
                        score += 20;
                        elements.gameScore.textContent = score;
                        showAchievement('Double Points!', '#ff3860');
                        break;
                }
            }
            
            function endGame() {
                // Update stats
                gameData.userStats.snake.gamesPlayed++;
                if (score > gameData.userStats.snake.highScore) {
                    gameData.userStats.snake.highScore = score;
                }
                if (snake.length > gameData.userStats.snake.longestSnake) {
                    gameData.userStats.snake.longestSnake = snake.length;
                }
                
                // Update leaderboard
                updateLeaderboard('snake', 'Player', score);
                
                // Save stats
                saveUserStats();
                
                // Show game over
                ctx.fillStyle = 'rgba(0, 0, 0, 0.75)';
                ctx.fillRect(0, 0, width, height);
                
                ctx.fillStyle = '#ff3860';
                ctx.font = '48px "Press Start 2P"';
                ctx.textAlign = 'center';
                ctx.fillText('GAME OVER', width/2, height/2 - 30);
                
                ctx.fillStyle = '#fff';
                ctx.font = '24px "Press Start 2P"';
                ctx.fillText(`SCORE: ${score}`, width/2, height/2 + 30);
                
                ctx.fillText('Press any key to continue', width/2, height/2 + 80);
                
                // Add to chat
                addChatMessage('System', `Player scored ${score} in Snake!`);
                
                // Show achievement if high score
                if (score > 100) {
                    showAchievement('Snake Master!', '#00ff41');
                }
                
                // Set up restart
                document.addEventListener('keydown', restartGame);
            }
            
            function restartGame() {
                document.removeEventListener('keydown', restartGame);
                closeGame();
            }
            
            // Handle keyboard input
            document.addEventListener('keydown', (e) => {
                switch(e.key) {
                    case 'ArrowUp':
                        if (direction !== 'down') direction = 'up';
                        break;
                    case 'ArrowDown':
                        if (direction !== 'up') direction = 'down';
                        break;
                    case 'ArrowLeft':
                        if (direction !== 'right') direction = 'left';
                        break;
                    case 'ArrowRight':
                        if (direction !== 'left') direction = 'right';
                        break;
                }
            });
            
            // Start the game
            gameData.gameActive = true;
            gameLoop(0);
        }

        // Tetris Game Implementation
        function startTetrisGame() {
            // Tetris implementation would go here
            // Similar structure to snake game
            showAchievement('Tetris Started!', '#3273dc');
            
            // For now, we'll just show a message
            const canvas = elements.gameCanvas;
            const ctx = elements.gameContext;
            const width = canvas.width;
            const height = canvas.height;
            
            ctx.fillStyle = '#000';
            ctx.fillRect(0, 0, width, height);
            
            ctx.fillStyle = '#fff';
            ctx.font = '36px "Press Start 2P"';
            ctx.textAlign = 'center';
            ctx.fillText('TETRIS', width/2, height/2 - 50);
            
            ctx.font = '24px "Press Start 2P"';
            ctx.fillText('Coming Soon!', width/2, height/2 + 20);
            
            ctx.font = '18px "Press Start 2P"';
            ctx.fillText('Press any key to continue', width/2, height/2 + 80);
            
            document.addEventListener('keydown', () => {
                closeGame();
            });
        }

        // Pac-Man Game Implementation
        function startPacmanGame() {
            // Pac-Man implementation would go here
            // Similar structure to snake game
            showAchievement('Pac-Man Started!', '#ffdd57');
            
            // For now, we'll just show a message
            const canvas = elements.gameCanvas;
            const ctx = elements.gameContext;
            const width = canvas.width;
            const height = canvas.height;
            
            ctx.fillStyle = '#000';
            ctx.fillRect(0, 0, width, height);
            
            ctx.fillStyle = '#ffdd57';
            ctx.font = '36px "Press Start 2P"';
            ctx.textAlign = 'center';
            ctx.fillText('PAC-MAN', width/2, height/2 - 50);
            
            ctx.font = '24px "Press Start 2P"';
            ctx.fillText('Coming Soon!', width/2, height/2 + 20);
            
            ctx.font = '18px "Press Start 2P"';
            ctx.fillText('Press any key to continue', width/2, height/2 + 80);
            
            document.addEventListener('keydown', () => {
                closeGame();
            });
        }

        // Leaderboard Functions
        function loadLeaderboards() {
            // Snake leaderboard
            updateLeaderboardDisplay('snake', elements.snakeLeaderboard);
            
            // Tetris leaderboard
            updateLeaderboardDisplay('tetris', elements.tetrisLeaderboard);
            
            // Pac-Man leaderboard
            updateLeaderboardDisplay('pacman', elements.pacmanLeaderboard);
        }
        
        function updateLeaderboard(game, player, score) {
            // Add new entry
            gameData.leaderboard[game].push({ player, score });
            
            // Sort descending by score
            gameData.leaderboard[game].sort((a, b) => b.score - a.score);
            
            // Keep only top 10
            if (gameData.leaderboard[game].length > 10) {
                gameData.leaderboard[game] = gameData.leaderboard[game].slice(0, 10);
            }
            
            // Save to localStorage
            localStorage.setItem(`${game}Leaderboard`, JSON.stringify(gameData.leaderboard[game]));
            
            // Update display
            updateLeaderboardDisplay(game, document.getElementById(`${game}-leaderboard`));
        }
        
        function updateLeaderboardDisplay(game, element) {
            element.innerHTML = '';
            
            gameData.leaderboard[game].forEach((entry, index) => {
                const entryEl = document.createElement('div');
                entryEl.className = 'bg-gray-900 p-3 rounded-lg flex justify-between leaderboard-entry';
                entryEl.innerHTML = `
                    <div class="flex items-center">
                        <span class="w-8 h-8 flex items-center justify-center bg-gray-800 rounded-full mr-3">${index + 1}</span>
                        <span>${entry.player}</span>
                    </div>
                    <span class="text-green-400">${entry.score}</span>
                `;
                element.appendChild(entryEl);
            });
            
            if (gameData.leaderboard[game].length === 0) {
                const emptyEl = document.createElement('div');
                emptyEl.className = 'text-center py-4 text-gray-500';
                emptyEl.textContent = 'No scores yet! Be the first!';
                element.appendChild(emptyEl);
            }
        }

        // User Stats Functions
        function loadUserStats() {
            // Snake stats
            elements.snakeHighscore.textContent = gameData.userStats.snake.highScore;
            elements.snakeGames.textContent = gameData.userStats.snake.gamesPlayed;
            elements.snakeLength.textContent = gameData.userStats.snake.longestSnake;
            
            // Tetris stats
            elements.tetrisHighscore.textContent = gameData.userStats.tetris.highScore;
            elements.tetrisLines.textContent = gameData.userStats.tetris.linesCleared;
            elements.tetrisTspins.textContent = gameData.userStats.tetris.tspins;
            
            // Pac-Man stats
            elements.pacmanHighscore.textContent = gameData.userStats.pacman.highScore;
            elements.pacmanGhosts.textContent = gameData.userStats.pacman.ghostsEaten;
            elements.pacmanLevel.textContent = gameData.userStats.pacman.levelReached;
        }
        
        function saveUserStats() {
            localStorage.setItem('userStats', JSON.stringify(gameData.userStats));
            loadUserStats();
        }

        // Online Players
        function generateOnlinePlayers() {
            const names = [
                'RetroGamer', 'PixelMaster', 'ArcadeKing', 'JoystickJedi', 
                'ByteBuster', 'NostalgiaNinja', 'HighScoreHero', 'ControllerQueen',
                '8BitWarrior', 'GameGenius', 'DoseCoinMiner', 'PacFanatic',
                'SnakeCharmer', 'TetrisTitan', 'GhostHunter', 'PowerUpPirate'
            ];
            
            elements.onlinePlayers.innerHTML = '';
            
            // Generate 8-12 random players
            const count = Math.floor(Math.random() * 5) + 8;
            for (let i = 0; i < count; i++) {
                const name = names[Math.floor(Math.random() * names.length)];
                const status = Math.random() > 0.3 ? 'online' : 'ingame';
                
                const playerEl = document.createElement('div');
                playerEl.className = `flex items-center p-2 mb-2 rounded-lg ${status === 'online' ? 'bg-gray-700 online-user' : 'bg-purple-900'}`;
                playerEl.innerHTML = `
                    <div class="w-3 h-3 rounded-full ${status === 'online' ? 'bg-green-500' : 'bg-purple-500'} mr-3"></div>
                    <span>${name}</span>
                    ${status === 'ingame' ? '<span class="ml-auto text-xs bg-purple-700 px-2 py-1 rounded">in game</span>' : ''}
                `;
                elements.onlinePlayers.appendChild(playerEl);
            }
            
            // Update online count
            elements.onlineCount.textContent = count;
        }

        // Chat System
        function sendChatMessage() {
            const message = elements.chatInput.value.trim();
            if (message) {
                addChatMessage('You', message);
                elements.chatInput.value = '';
                
                // Simulate bot response
                setTimeout(() => {
                    const responses = [
                        "Nice score!",
                        "Anyone want to play multiplayer?",
                        "I just unlocked a new achievement!",
                        "Check out my new NFT skin!",
                        "The Snake game is so addictive!",
                        "How do you get DoseCoins?",
                        "I'm stuck on level 5 of Pac-Man",
                        "Tetris T-spins are so satisfying!"
                    ];
                    
                    const botNames = ['RetroGamer', 'PixelMaster', 'ArcadeKing', 'DoseCoinMiner'];
                    const botName = botNames[Math.floor(Math.random() * botNames.length)];
                    const response = responses[Math.floor(Math.random() * responses.length)];
                    
                    addChatMessage(botName, response);
                }, 1000 + Math.random() * 2000);
            }
        }
        
        function addChatMessage(sender, message) {
            const messageEl = document.createElement('div');
            messageEl.className = 'mb-2';
            messageEl.innerHTML = `
                <span class="font-bold ${sender === 'You' ? 'text-green-400' : 'text-blue-400'}">${sender}:</span>
                <span>${message}</span>
            `;
            elements.chatMessages.appendChild(messageEl);
            elements.chatMessages.scrollTop = elements.chatMessages.scrollHeight;
        }
        
        function startChatBots() {
            // Initial bot messages
            setTimeout(() => {
                addChatMessage('ArcadeKing', 'Welcome to DoseGame Arcade Universe!');
            }, 1000);
            
            setTimeout(() => {
                addChatMessage('PixelMaster', 'Check out the new NFT skins in the shop!');
            }, 3000);
            
            setTimeout(() => {
                addChatMessage('RetroGamer', 'Just got a new high score in Snake!');
            }, 5000);
        }

        // Achievements
        function generateAchievements() {
            const achievements = [
                { title: 'First Game', desc: 'Play your first game', icon: 'fa-gamepad', color: '#ff3860' },
                { title: 'Snake Charmer', desc: 'Score 100+ in Snake', icon: 'fa-snake', color: '#00ff41' },
                { title: 'Tetris Master', desc: 'Clear 100 lines in Tetris', icon: 'fa-cubes', color: '#3273dc' },
                { title: 'Ghost Hunter', desc: 'Eat 50 ghosts in Pac-Man', icon: 'fa-ghost', color: '#ff88ff' },
                { title: 'DoseCoin Miner', desc: 'Earn 1000 DoseCoins', icon: 'fa-coins', color: '#ffdd57' },
                { title: 'Arcade Legend', desc: 'Complete all games', icon: 'fa-crown', color: '#b86bff' }
            ];
            
            achievements.forEach(achievement => {
                const achievementEl = document.createElement('div');
                achievementEl.className = 'flex items-center p-3 mb-2 bg-gray-700 rounded-lg';
                achievementEl.innerHTML = `
                    <div class="w-10 h-10 flex items-center justify-center rounded-full mr-3" style="background: ${achievement.color}">
                        <i class="fas ${achievement.icon}"></i>
                    </div>
                    <div>
                        <div class="font-bold">${achievement.title}</div>
                        <div class="text-sm text-gray-300">${achievement.desc}</div>
                    </div>
                `;
                elements.achievements.appendChild(achievementEl);
            });
        }
        
        function showAchievement(title, color) {
            const achievementEl = document.createElement('div');
            achievementEl.className = 'achievement-popup bg-gray-800 rounded-lg p-4 mb-4 flex items-center border-l-4 shadow-lg';
            achievementEl.style.borderLeftColor = color;
            achievementEl.innerHTML = `
                <div class="mr-3 text-2xl" style="color: ${color}">
                    <i class="fas fa-trophy"></i>
                </div>
                <div>
                    <div class="font-bold">Achievement Unlocked!</div>
                    <div>${title}</div>
                </div>
            `;
            
            elements.achievementContainer.appendChild(achievementEl);
            
            // Remove after delay
            setTimeout(() => {
                achievementEl.remove();
            }, 5000);
        }

        // NFT Shop
        function generateNFTShop() {
            const skins = [
                { id: 1, name: 'Golden Snake', price: 500, color: '#ffdd57', icon: 'fa-snake' },
                { id: 2, name: 'Neon Pac-Man', price: 750, color: '#00d1b2', icon: 'fa-ghost' },
                { id: 3, name: 'Cyber Tetris', price: 600, color: '#b86bff', icon: 'fa-cubes' },
                { id: 4, name: 'Retro Bundle', price: 1500, color: '#ff3860', icon: 'fa-gamepad' },
                { id: 5, name: 'DoseCoin Miner', price: 2000, color: '#3273dc', icon: 'fa-coins' },
                { id: 6, name: 'Arcade Legend', price: 3000, color: '#00ff41', icon: 'fa-crown' }
            ];
            
            const shopContainer = document.querySelector('#shop-section .grid');
            shopContainer.innerHTML = '';
            
            skins.forEach(skin => {
                const owned = gameData.ownedSkins.includes(skin.id);
                const skinEl = document.createElement('div');
                skinEl.className = 'bg-gray-900 rounded-xl overflow-hidden';
                skinEl.innerHTML = `
                    <div class="h-40 flex items-center justify-center" style="background: ${skin.color}">
                        <i class="fas ${skin.icon} fa-3x"></i>
                    </div>
                    <div class="p-4">
                        <h4 class="font-bold text-lg mb-1">${skin.name}</h4>
                        <div class="flex justify-between items-center mb-3">
                            <span><i class="fas fa-coins text-yellow-400"></i> ${skin.price}</span>
                            ${owned ? '<span class="text-green-400">OWNED</span>' : ''}
                        </div>
                        <button class="retro-btn w-full ${owned ? 'retro-btn-secondary' : 'retro-btn-primary'} buy-skin" data-id="${skin.id}" data-price="${skin.price}" ${owned ? 'disabled' : ''}>
                            ${owned ? 'EQUIP' : 'BUY NOW'}
                        </button>
                    </div>
                `;
                shopContainer.appendChild(skinEl);
            });
            
            // Add event listeners to buy buttons
            document.querySelectorAll('.buy-skin').forEach(button => {
                button.addEventListener('click', () => {
                    const id = parseInt(button.dataset.id);
                    const price = parseInt(button.dataset.price);
                    
                    if (gameData.dosecoins >= price) {
                        gameData.dosecoins -= price;
                        gameData.ownedSkins.push(id);
                        
                        // Save data
                        localStorage.setItem('dosecoins', gameData.dosecoins.toString());
                        localStorage.setItem('ownedSkins', JSON.stringify(gameData.ownedSkins));
                        
                        // Update UI
                        updateCoinDisplay();
                        generateNFTShop();
                        generateInventory();
                        
                        // Show achievement
                        showAchievement('New Skin Unlocked!', '#b86bff');
                        
                        // Add to chat
                        const skinName = button.parentElement.querySelector('h4').textContent;
                        addChatMessage('System', `You purchased the
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