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Create an advanced retro gaming platform called "DoseGame Arcade Universe" with these extreme features: MULTI-GAME IMPLEMENTATION: 1. FULLY PLAYABLE SNAKE GAME: - Use WASD or arrow keys for movement - Dynamic speed increase as snake grows - Power-ups: Speed boost (blue), Invincibility (gold), Double points (red) - Obstacles that appear after level 5 - Multiplayer mode where 2 players use WASD vs Arrow keys - Leaderboard that updates in real-time using localStorage 2. TETRIS WITH TWIST: - Standard Tetris mechanics with rotation, drop, and line clearing - Special pieces that explode clearing 3x3 area - Ghost piece showing where current piece will land - Hold feature to save pieces - T-spin detection with bonus points - Background music tempo that increases with speed 3. PAC-MAN MAZE GENERATOR: - Procedurally generated mazes each playthrough - Ghost AI with different personalities (Blinky chases, Pinky ambushes, Inky flanks, Clyde random) - Power pellets that make ghosts edible - Bonus fruits appear based on score - Warp tunnels on maze edges ADVANCED CUSTOMIZATION ENGINE: - Visual sprite editor using canvas where users can: * Draw pixel art characters with color picker * Save custom sprites to localStorage * Import/export sprite sheets as base64 - Level editor for creating custom Snake/Pac-Man mazes - Sound effect creator with frequency/waveform controls - Custom game rules editor (gravity, speed, lives, etc.) REAL-TIME FEATURES: - Fake multiplayer lobby showing "online players" (randomly generated names) - Chat system with pre-programmed bot responses - Tournament bracket system for competitive play - Live streaming simulation showing "viewers watching" - Achievements that pop up with animations E-COMMERCE WITH CRYPTO: - Shopping cart that accepts "DoseCoins" (fake cryptocurrency) - Mining mini-game to earn DoseCoins - NFT-style unique skins marketplace - Auction house for rare items - Trading system between players AI INTEGRATION: - "AI Opponent" mode that adapts to player skill - Hint system that suggests moves in puzzle games - Voice commands using speech recognition API ("move left", "rotate", "pause") - Procedural music generation based on gameplay SOCIAL FEATURES: - User profiles with customizable avatars - Friend system with online status indicators - Guild/clan creation with shared achievements - Forum section with working post/reply system - Screenshot gallery with like/comment features TECHNICAL SHOWCASES: - WebGL shader effects for retro CRT, glitch, and rainbow effects - Physics engine for realistic collision in certain games - Particle system for explosions and effects - 3D mode toggle that transforms 2D games to isometric view - WebRTC for peer-to-peer connections (simulated) ACCESSIBILITY: - Colorblind modes with pattern alternatives - Screen reader support with ARIA labels - Adjustable game speed for all skill levels - One-button mode for simplified controls - Visual sound indicators ANALYTICS DASHBOARD: - Heatmap showing where players die most - Real-time graph of active players - Performance metrics (FPS, latency) - A/B testing interface for game features EASTER EGGS: - Konami code unlocks secret menu - Hidden retro console emulator - Matrix-style code rain background option - Boss rush mode combining all games - Time travel feature showing site "history" Make the entire platform feel alive with ambient animations, dynamic backgrounds that react to gameplay, and smooth transitions between all sections. Include loading screens with game tips, error pages styled as game over screens, and a credits roll listing fictional developers. CRITICAL: Implement at least 3 fully playable games with all features working, not just mockups. - Follow Up Deployment
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