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Gen 1, the beginning | |
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Introduction | |
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Generation 1 includes the original japanese Green and Red, Blue, and Yellow games. | |
It was very different than the game we get to know today, and it was, in fact, very different to Gen 2 as well. | |
The mechanics were very different, and the game was quite glitched, but most glitches were important parts of the metagame. | |
There were only 151 Pokémon plus MissingNo, just a handful of moves, no abilities, no items, all stats were | |
EVd to the max and we had some kind of different IVs, which maxed at 15 and every point gave 2 to the stat, so in | |
a similar fashion, Pokes used to have 30 IVs on each stat. | |
The following sources have been used and extremly useful when developing this mod: | |
https://raw.github.com/po-devs/pokemon-online/master/bin/database/rby-stuff.txt | |
https://www.smogon.com/rb/articles/differences | |
https://www.smogon.com/forums/threads/past-gens-research-thread.3506992/#post-5878612 | |
Special Stat | |
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Back then, there weren't Special Defense and Special Attack stats. It was just "Special", and moves raised and lowered it. | |
That's why Special walls were so OP in Gen 1. | |
In order to achieve a similar effect without heavily changing other scripts rather than just the mod, the mod's Pokedex | |
and the mod's moves have been edited in order to emulate it, making all Pokémon have the old special stat in both SpA and | |
SpD and making moves raise and lower both SpA and SpD at the same time. | |
Critical Hits | |
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Critical hits in Gen 1 work with Speed. The faster you are, the more you crit. | |
This is the regular critical hit formula: | |
CH% = BaseSpeed * 100 / 512. | |
This is the high critical hit moves formula: | |
CH% = BaseSpeed * 100 / 64. | |
That means that a Persian with Slash is going to crit. This made the metagame adapt so OU prefers all the faster Pokémon | |
in the game. | |
However, if you used Focus Energy, your crit rate was ruined instead of increased, so if you were slower than your | |
opponent you couldn't crit at all. | |
Status | |
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Freeze never thaws unless hit by a Fire-type attack or by Haze. | |
Sleep lasts 1-7 turns and you wake up at the end of the turn. | |
1/256 miss | |
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All moves but Swift and Bide (while on duration, not first hit) have a 1/256 chance to miss. | |
Partial Trapping Moves | |
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Partial trapping moves let either Pokémon switch but target will be unable to move for its duration. | |
TODO. Glitches not implemented | |
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There are a couple of divisions by zero in the original game in the cartridge. Those have not been implemented. | |
If a Pokemon has its sleep or freeze status healed by Haze, it will not be able to move on that turn (skip turn glitch). | |
This also applies to a frozen Pokemon that has just been thawed by a fire type move. |