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let sessionId = null; | |
let player = null; | |
document.addEventListener('DOMContentLoaded', (event) => { | |
document.getElementById('playButton').addEventListener('click', createGame); | |
document.getElementById('joinButton').addEventListener('click', joinGame); | |
document.getElementById('submitWordButton').addEventListener('click', submitWord); | |
}); | |
function createGame() { | |
fetch('/play', { method: 'POST' }) | |
.then(response => response.json()) | |
.then(data => { | |
sessionId = data.session_id; | |
player = 'player1'; | |
document.getElementById('sessionId').textContent = sessionId; | |
document.getElementById('startOptions').style.display = 'none'; | |
document.getElementById('gameInfo').style.display = 'block'; | |
document.getElementById('statusMessage').textContent = 'Waiting for player 2...'; | |
checkGameStatus(); | |
}); | |
} | |
function joinGame() { | |
const joinSessionId = document.getElementById('joinSessionId').value; | |
fetch(`/join/${joinSessionId}`, { method: 'POST' }) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.error) { | |
alert(data.error); | |
} else { | |
sessionId = joinSessionId; | |
player = 'player2'; | |
document.getElementById('sessionId').textContent = sessionId; | |
document.getElementById('startOptions').style.display = 'none'; | |
document.getElementById('gameInfo').style.display = 'block'; | |
document.getElementById('statusMessage').textContent = 'Joined the game. Starting soon...'; | |
checkGameStatus(); | |
} | |
}); | |
} | |
function checkGameStatus() { | |
fetch(`/status/${sessionId}`) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.status === 'ready') { | |
document.getElementById('statusMessage').textContent = 'Game is starting...'; | |
startGame(); | |
} else { | |
setTimeout(checkGameStatus, 2000); // Check again in 2 seconds | |
} | |
}); | |
} | |
function startGame() { | |
document.getElementById('wordInput').style.display = 'block'; | |
} | |
function submitWord() { | |
const word = document.getElementById('wordInputField').value; | |
if (word.length !== 7) { | |
alert('Word must be 7 letters long'); | |
return; | |
} | |
fetch('/submit_word', { | |
method: 'POST', | |
headers: { | |
'Content-Type': 'application/json', | |
}, | |
body: JSON.stringify({ session_id: sessionId, player: player, word: word }), | |
}) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.status === 'waiting_for_opponent') { | |
document.getElementById('wordInput').style.display = 'none'; | |
document.getElementById('statusMessage').textContent = 'Waiting for opponent to submit their word...'; | |
} else if (data.status === 'game_started') { | |
document.getElementById('wordInput').style.display = 'none'; | |
document.getElementById('gameArea').style.display = 'block'; | |
document.getElementById('statusMessage').textContent = 'Game started!'; | |
updateGameState(); | |
} | |
}); | |
} | |
function makeGuess() { | |
const guess = document.getElementById('guessInput').value; | |
if (guess.length !== 1) { | |
alert('Please enter a single letter'); | |
return; | |
} | |
fetch('/guess', { | |
method: 'POST', | |
headers: { | |
'Content-Type': 'application/json', | |
}, | |
body: JSON.stringify({ session_id: sessionId, player: player, guess: guess }), | |
}) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.status === 'game_over') { | |
alert(data.winner === player ? 'You win!' : 'You lose!'); | |
} | |
updateGameState(); | |
}); | |
} | |
function updateGameState() { | |
fetch(`/game_state/${sessionId}`) | |
.then(response => response.json()) | |
.then(data => { | |
document.getElementById('playerWord').textContent = data.words[player]; | |
document.getElementById('opponentWord').textContent = data.words[player === 'player1' ? 'player2' : 'player1']; | |
document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', '); | |
const isMyTurn = data.current_player === player; | |
document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn"; | |
document.getElementById('guessButton').disabled = !isMyTurn; | |
updateHangmanSVG(data.incorrect_guesses); | |
}); | |
setTimeout(updateGameState, 2000); // Poll every 2 seconds | |
} | |
function updateHangmanSVG(stage) { | |
fetch(`/static/images/hangman-stage-${stage + 1}.svg`) | |
.then(response => response.text()) | |
.then(svgContent => { | |
document.getElementById('hangmanSvg').innerHTML = svgContent; | |
}); | |
} |