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Update static/js/game.js
Browse files- static/js/game.js +40 -32
static/js/game.js
CHANGED
@@ -1,48 +1,59 @@
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let sessionId = null;
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let
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let isMyTurn = false;
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document.addEventListener('DOMContentLoaded', (event) => {
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if (playButton) playButton.addEventListener('click', startGame);
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if (submitWordButton) submitWordButton.addEventListener('click', submitWord);
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if (guessButton) guessButton.addEventListener('click', makeGuess);
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});
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function
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fetch('/play', { method: 'POST' })
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.then(response => response.json())
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.then(data => {
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sessionId = data.session_id;
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document.getElementById('sessionId').textContent = sessionId;
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document.getElementById('
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document.getElementById('
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} else {
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checkGameStatus();
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}
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});
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}
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function checkGameStatus() {
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fetch(`/
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.then(response => response.json())
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.then(data => {
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if (data.status === 'ready') {
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} else {
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setTimeout(checkGameStatus, 2000); // Check again in 2 seconds
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}
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});
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}
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function
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document.getElementById('waitingMessage').style.display = 'none';
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document.getElementById('wordInput').style.display = 'block';
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}
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@@ -57,27 +68,23 @@ function submitWord() {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId,
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'waiting_for_opponent') {
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document.getElementById('wordInput').style.display = 'none';
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document.getElementById('
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document.getElementById('waitingMessage').textContent = 'Waiting for opponent to submit their word...';
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} else if (data.status === 'game_started') {
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document.getElementById('wordInput').style.display = 'none';
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document.getElementById('gameArea').style.display = 'block';
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updateGameState();
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}
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});
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}
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function makeGuess() {
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if (!isMyTurn) {
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alert("It's not your turn!");
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return;
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}
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const guess = document.getElementById('guessInput').value;
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if (guess.length !== 1) {
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alert('Please enter a single letter');
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@@ -88,26 +95,27 @@ function makeGuess() {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId,
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'game_over') {
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alert(data.winner
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}
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updateGameState();
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});
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}
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function updateGameState() {
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fetch(`/game_state/${sessionId}
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.then(response => response.json())
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.then(data => {
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document.getElementById('playerWord').textContent = data.
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document.getElementById('opponentWord').textContent = data.
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document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', ');
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isMyTurn = data.
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document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn";
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updateHangmanSVG(data.incorrect_guesses);
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});
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setTimeout(updateGameState, 2000); // Poll every 2 seconds
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let sessionId = null;
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let player = null;
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document.addEventListener('DOMContentLoaded', (event) => {
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document.getElementById('playButton').addEventListener('click', createGame);
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document.getElementById('joinButton').addEventListener('click', joinGame);
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document.getElementById('submitWordButton').addEventListener('click', submitWord);
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});
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function createGame() {
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fetch('/play', { method: 'POST' })
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.then(response => response.json())
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.then(data => {
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sessionId = data.session_id;
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player = 'player1';
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document.getElementById('sessionId').textContent = sessionId;
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document.getElementById('startOptions').style.display = 'none';
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document.getElementById('gameInfo').style.display = 'block';
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document.getElementById('statusMessage').textContent = 'Waiting for player 2...';
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checkGameStatus();
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});
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}
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function joinGame() {
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const joinSessionId = document.getElementById('joinSessionId').value;
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fetch(`/join/${joinSessionId}`, { method: 'POST' })
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.then(response => response.json())
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.then(data => {
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if (data.error) {
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alert(data.error);
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} else {
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sessionId = joinSessionId;
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player = 'player2';
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document.getElementById('sessionId').textContent = sessionId;
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document.getElementById('startOptions').style.display = 'none';
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document.getElementById('gameInfo').style.display = 'block';
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document.getElementById('statusMessage').textContent = 'Joined the game. Starting soon...';
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checkGameStatus();
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}
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});
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}
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function checkGameStatus() {
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fetch(`/status/${sessionId}`)
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.then(response => response.json())
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.then(data => {
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if (data.status === 'ready') {
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document.getElementById('statusMessage').textContent = 'Game is starting...';
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startGame();
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} else {
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setTimeout(checkGameStatus, 2000); // Check again in 2 seconds
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}
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});
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}
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function startGame() {
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document.getElementById('wordInput').style.display = 'block';
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}
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId, player: player, word: word }),
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'waiting_for_opponent') {
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document.getElementById('wordInput').style.display = 'none';
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document.getElementById('statusMessage').textContent = 'Waiting for opponent to submit their word...';
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} else if (data.status === 'game_started') {
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document.getElementById('wordInput').style.display = 'none';
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document.getElementById('gameArea').style.display = 'block';
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document.getElementById('statusMessage').textContent = 'Game started!';
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updateGameState();
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}
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});
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}
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function makeGuess() {
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const guess = document.getElementById('guessInput').value;
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if (guess.length !== 1) {
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alert('Please enter a single letter');
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId, player: player, guess: guess }),
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'game_over') {
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alert(data.winner === player ? 'You win!' : 'You lose!');
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}
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updateGameState();
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});
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}
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function updateGameState() {
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fetch(`/game_state/${sessionId}`)
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.then(response => response.json())
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.then(data => {
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document.getElementById('playerWord').textContent = data.words[player];
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document.getElementById('opponentWord').textContent = data.words[player === 'player1' ? 'player2' : 'player1'];
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document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', ');
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const isMyTurn = data.current_player === player;
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document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn";
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document.getElementById('guessButton').disabled = !isMyTurn;
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updateHangmanSVG(data.incorrect_guesses);
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});
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setTimeout(updateGameState, 2000); // Poll every 2 seconds
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