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<!DOCTYPE html>
<html>
<head>
    <title>Dungeons & Dragons</title>
    <style>
        body {
            font-family: Arial, sans-serif;
        }
        #output, #characterSheet {
            white-space: pre-wrap;
            background-color: #f0f0f0;
            padding: 10px;
            margin-top: 10px;
            border-radius: 5px;
        }
    </style>
</head>
<body>
    <h1>Dungeons & Dragons: Adventure Awaits</h1>
    <button id="createCharacter">Create Character</button>
    <button id="startAdventure">Start Adventure</button>
    <button id="attack">Attack</button>
    <button id="castSpell">Cast Spell</button>
    <button id="useItem">Use Item</button>
    <div id="output"></div>
    <div id="characterSheet"></div>

    <script>
        let character = {};
        let inventory = ["health potion", "magic potion", "mysterious key"];
        let monsters = [
            { name: "Goblin", health: 30, strength: 5, armor: 2, magicResistance: 1, treasure: 10 },
            { name: "Orc", health: 50, strength: 10, armor: 5, magicResistance: 2, treasure: 20 },
            { name: "Dragon", health: 100, strength: 20, armor: 10, magicResistance: 5, treasure: 50 }
        ];
        let currentMonster = null;

        document.getElementById("createCharacter").addEventListener("click", createCharacter);
        document.getElementById("startAdventure").addEventListener("click", startAdventure);
        document.getElementById("attack").addEventListener("click", attack);
        document.getElementById("castSpell").addEventListener("click", castSpell);
        document.getElementById("useItem").addEventListener("click", useItem);

        function createCharacter() {
            character = {
                name: "Hero",
                class: "Warrior",
                level: 1,
                health: 100,
                magic: 50,
                strength: 10,
                intelligence: 5,
                armor: 5,
                magicResistance: 3,
                gold: 0,
                inventory: [...inventory]
            };
            updateCharacterSheet();
            display(`Character Created: ${character.name}, the ${character.class}`);
        }

        function startAdventure() {
            currentMonster = monsters[Math.floor(Math.random() * monsters.length)];
            display(`You encounter a ${currentMonster.name} on your adventure.`);
        }

        function attack() {
            if (!character.name) {
                display("You need to create a character first!");
                return;
            }
            if (!currentMonster) {
                display("There is no monster to attack!");
                return;
            }

            let damage = Math.floor(Math.random() * character.strength) - currentMonster.armor;
            damage = damage < 0 ? 0 : damage;
            currentMonster.health -= damage;
            display(`You attack the ${currentMonster.name} dealing ${damage} damage.`);

            if (currentMonster.health <= 0) {
                character.gold += currentMonster.treasure;
                display(`You defeated the ${currentMonster.name} and found ${currentMonster.treasure} gold!`);
                currentMonster = null;
            } else {
                monsterAttack();
            }

            updateCharacterSheet();
        }

function castSpell() {
    if (!character.name) {
        display("You need to create a character first!");
        return;
    }
    if (!currentMonster) {
        display("There is no monster to cast a spell on!");
        return;
    }
    if (character.magic < 10) {
        display("Not enough magic points to cast a spell.");
        return;
    }

    const spells = [
        { name: "Fireball", damage: 20, cost: 10 },
        { name: "Healing Light", healing: 15, cost: 10 },
        { name: "Shadow Strike", damage: 15, cost: 10 }
    ];
    const spell = spells[Math.floor(Math.random() * spells.length)];

    character.magic -= spell.cost;
    if (spell.damage) {
        let damage = spell.damage - currentMonster.magicResistance;
        damage = damage < 0 ? 0 : damage;
        currentMonster.health -= damage;
        display(`You cast ${spell.name} dealing ${damage} damage to the ${currentMonster.name}.`);
    } else if (spell.healing) {
        character.health += spell.healing;
        display(`You cast ${spell.name} and heal yourself for ${spell.healing} health.`);
    }

    if (currentMonster.health <= 0) {
        character.gold += currentMonster.treasure;
        display(`You defeated the ${currentMonster.name} and found ${currentMonster.treasure} gold!`);
        currentMonster = null;
    } else {
        monsterAttack();
    }

    updateCharacterSheet();
}

function useItem() {
    if (!character.name) {
        display("You need to create a character first!");
        return;
    }

    if (character.inventory.length === 0) {
        display("Your inventory is empty!");
        return;
    }

    const item = character.inventory.pop();
    switch (item) {
        case "health potion":
            character.health += 20;
            display(`You use a ${item} and restore 20 health.`);
            break;
        case "magic potion":
            character.magic += 20;
            display(`You use a ${item} and restore 20 magic points.`);
            break;
        case "mysterious key":
            // Implement effect of mysterious key
            display(`You use a ${item}, but nothing happens.`);
            break;
        default:
            display(`You use a ${item}.`);
            break;
    }

    updateCharacterSheet();
}

        function monsterAttack() {
            let damage = Math.floor(Math.random() * currentMonster.strength) - character.armor;
            damage = damage < 0 ? 0 : damage;
            character.health -= damage;
            display(`The ${currentMonster.name} attacks you dealing ${damage} damage.`);
        }

        function updateCharacterSheet() {
            let sheet = `Name: ${character.name}\nClass: ${character.class}\nLevel: ${character.level}\nHealth: ${character.health}\nMagic: ${character.magic}\nStrength: ${character.strength}\nIntelligence: ${character.intelligence}\nArmor: ${character.armor}\nMagic Resistance: ${character.magicResistance}\nGold: ${character.gold}`;
            document.getElementById("characterSheet").textContent = sheet;
        }

        function display(message) {
            document.getElementById("output").textContent += message + "\n";
        }
    </script>
</body>
</html>