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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Hexagon Evolution Game</title> | |
<style> | |
body { text-align: center; background-color: #282c34; color: white; } | |
canvas { background-color: #1e1e1e; cursor: pointer; } | |
#timer, #resources, #seedSelection { font-size: 20px; margin-top: 10px; } | |
button { margin: 5px; padding: 10px; font-size: 16px; cursor: pointer; } | |
</style> | |
</head> | |
<body> | |
<h1>π± Hexagon Evolution Game πΏ</h1> | |
<div id="timer">Time Left: 5:00</div> | |
<div id="resources">Seeds: πΏ5 π5 πΊ5 πΎ5 π5</div> | |
<div id="seedSelection"> | |
<button onclick="selectPlant('πΏ')">πΏ</button> | |
<button onclick="selectPlant('π')">π</button> | |
<button onclick="selectPlant('πΊ')">πΊ</button> | |
<button onclick="selectPlant('πΎ')">πΎ</button> | |
<button onclick="selectPlant('π')">π</button> | |
</div> | |
<canvas id="gameCanvas" width="800" height="600"></canvas> | |
<script> | |
const canvas = document.getElementById("gameCanvas"); | |
const ctx = canvas.getContext("2d"); | |
const hexSize = 40; | |
const hexWidth = Math.sqrt(3) * hexSize; | |
const hexHeight = 2 * hexSize; | |
const offsetX = hexWidth * 0.75; | |
const offsetY = hexHeight * 0.5; | |
const rows = 10; | |
const cols = 10; | |
let hexGrid = []; | |
let timer = 300; // 5 minutes | |
let selectedPlant = null; | |
let resources = { "πΏ": 5, "π": 5, "πΊ": 5, "πΎ": 5, "π": 5 }; | |
let score = 0; | |
function generateHexGrid() { | |
for (let row = 0; row < rows; row++) { | |
for (let col = 0; col < cols; col++) { | |
let x = col * offsetX; | |
let y = row * hexHeight + (col % 2 ? offsetY : 0); | |
hexGrid.push({ x, y, type: "empty", lifeStage: 0, score: 0 }); | |
} | |
} | |
} | |
function selectPlant(plant) { | |
selectedPlant = plant; | |
} | |
function drawHex(x, y, type) { | |
ctx.beginPath(); | |
for (let i = 0; i < 6; i++) { | |
let angle = (Math.PI / 3) * i; | |
let px = x + hexSize * Math.cos(angle); | |
let py = y + hexSize * Math.sin(angle); | |
ctx.lineTo(px, py); | |
} | |
ctx.closePath(); | |
ctx.fillStyle = getTerrainColor(type); | |
ctx.fill(); | |
ctx.stroke(); | |
} | |
function getTerrainColor(type) { | |
switch (type) { | |
case "empty": return "#C2B280"; | |
case "seed": return "#FFD700"; | |
case "stem": return "#8B4513"; | |
case "leaf": return "#228B22"; | |
case "bud": return "#FF69B4"; | |
case "flower": return "#FFA500"; | |
default: return "#FFFFFF"; | |
} | |
} | |
function evolveGrid() { | |
hexGrid.forEach(hex => { | |
if (hex.type !== "empty" && Math.random() < 0.1 && hex.lifeStage < 5) { | |
hex.lifeStage++; | |
hex.type = ["empty", "seed", "stem", "leaf", "bud", "flower"][hex.lifeStage]; | |
hex.score += hex.lifeStage * 2; | |
} | |
}); | |
} | |
function renderMap() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
hexGrid.forEach(hex => drawHex(hex.x, hex.y, hex.type)); | |
} | |
function updateTimer() { | |
timer--; | |
document.getElementById("timer").innerText = `Time Left: ${Math.floor(timer / 60)}:${(timer % 60).toString().padStart(2, '0')}`; | |
if (timer % 15 === 0) { | |
evolveGrid(); | |
} | |
renderMap(); | |
if (timer <= 0) { | |
clearInterval(gameLoop); | |
alert("Game Over! Final Score: " + score); | |
} | |
} | |
canvas.addEventListener("click", (event) => { | |
const rect = canvas.getBoundingClientRect(); | |
const mouseX = event.clientX - rect.left; | |
const mouseY = event.clientY - rect.top; | |
hexGrid.forEach(hex => { | |
if (Math.hypot(hex.x - mouseX, hex.y - mouseY) < hexSize) { | |
if (selectedPlant && resources[selectedPlant] > 0 && hex.type === "empty") { | |
hex.type = "seed"; | |
hex.lifeStage = 1; | |
resources[selectedPlant]--; | |
updateResources(); | |
} | |
} | |
}); | |
renderMap(); | |
}); | |
function updateResources() { | |
document.getElementById("resources").innerText = `Seeds: πΏ${resources["πΏ"]} π${resources["π"]} πΊ${resources["πΊ"]} πΎ${resources["πΎ"]} π${resources["π"]}`; | |
} | |
generateHexGrid(); | |
renderMap(); | |
let gameLoop = setInterval(updateTimer, 1000); | |
</script> | |
</body> | |
</html> | |