File size: 7,755 Bytes
f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 6820e31 f407e31 5f6d1ad f407e31 6820e31 f407e31 6820e31 f407e31 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 |
import streamlit as st
import pandas as pd
import plotly.express as px
import random
import json
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout
# Rich data structures for game content
SITUATIONS = [
{
"id": "village_peril",
"name": "The Village in Peril",
"description": "A once-peaceful village is shrouded in dark miasma. Villagers cower in fear as shadowy figures lurk in the mist.",
"emoji": "ποΈ"
},
{
"id": "cursed_artifact",
"name": "The Cursed Artifact",
"description": "Deep in an ancient tomb, a glowing artifact pulses with malevolent energy, its whispers echoing in your mind.",
"emoji": "πΊ"
},
{
"id": "sacred_pact",
"name": "The Sacred Pact",
"description": "At a moonlit shrine, spirits of the land gather, awaiting a mediator to forge a new covenant between realms.",
"emoji": "π"
},
{
"id": "shapeshifter_challenge",
"name": "The Shapeshifter's Challenge",
"description": "A rival kitsune issues a challenge, their forms flickering between human and fox. The air crackles with competitive energy.",
"emoji": "π¦"
},
{
"id": "fox_fire_trial",
"name": "The Fox Fire Trial",
"description": "Sacred blue flames dance before you, a test of your mastery over kitsune magic. The heat is both inviting and intimidating.",
"emoji": "π₯"
}
]
ACTIONS = [
{
"id": "fox_fire",
"name": "Use Fox Fire",
"description": "Summon mystical flames to illuminate the darkness or ward off evil spirits.",
"emoji": "π₯"
},
{
"id": "shapeshift",
"name": "Shapeshift",
"description": "Transform your appearance to blend in or deceive others.",
"emoji": "π¦"
},
{
"id": "possess_object",
"name": "Possess an Object",
"description": "Infuse your spirit into an inanimate object to manipulate or gather information.",
"emoji": "π»"
},
{
"id": "call_spirits",
"name": "Call Upon Ancient Spirits",
"description": "Invoke the wisdom and power of your ancestors to guide you.",
"emoji": "π"
},
{
"id": "use_artifact",
"name": "Use Mystical Artifact",
"description": "Activate a powerful magical item to unleash its effects.",
"emoji": "π‘οΈ"
}
]
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, 3)
def evaluate_action(action, power_level, mystical_energy, history):
base_success_chance = (power_level + mystical_energy) / 2
if action['id'] in history:
success_chance = base_success_chance + (history[action['id']] * 2)
else:
success_chance = base_success_chance
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def update_graph(nodes, edges, situation, action, outcome, timestamp):
new_node_id = f"{len(nodes)}-{situation['id']}-{action['id']}"
content = f"{situation['emoji']} {situation['name']}\n{action['emoji']} {action['name']}\nOutcome: {'β
Success' if outcome else 'β Failure'}\nπ {timestamp}"
new_node = StreamlitFlowNode(new_node_id, (0, 0), {'content': content}, 'output', 'bottom', 'top')
nodes.append(new_node)
if len(nodes) > 1:
new_edge = StreamlitFlowEdge(f"{nodes[-2].id}-{new_node.id}", nodes[-2].id, new_node.id, animated=True, dashed=True)
edges.append(new_edge)
return nodes, edges
def save_game_state(state):
return json.dumps(state, default=str) # Use default=str to handle datetime objects
def load_game_state(state_json):
return json.loads(state_json)
def app():
st.markdown("# π¦ Kitsune - The Mystical Shape-Shifter Game π¦")
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'nodes': [],
'edges': [],
'score': 0,
'history': {},
'power_level': 50,
'mystical_energy': 75
}
# Game Stats
st.sidebar.markdown("## π Game Stats")
st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}")
# Character Stats
power_level = st.sidebar.slider('Power Level β‘', 0, 100, st.session_state.game_state['power_level'])
mystical_energy = st.sidebar.slider('Mystical Energy β¨', 0, 100, st.session_state.game_state['mystical_energy'])
# Game Loop
situation = generate_situation()
actions = generate_actions()
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']}")
st.markdown(situation['description'])
st.markdown("### π Choose your action:")
cols = st.columns(3)
for i, action in enumerate(actions):
if cols[i].button(f"{action['emoji']} {action['name']}"):
outcome, success_chance = evaluate_action(action, power_level, mystical_energy, st.session_state.game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}**")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'β
Success!' if outcome else 'β Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
st.session_state.game_state['score'] += 1
# Update history
if action['id'] in st.session_state.game_state['history']:
st.session_state.game_state['history'][action['id']] += 1 if outcome else -1
else:
st.session_state.game_state['history'][action['id']] = 1 if outcome else -1
st.session_state.game_state['nodes'], st.session_state.game_state['edges'] = update_graph(
st.session_state.game_state['nodes'],
st.session_state.game_state['edges'],
situation,
action,
outcome,
timestamp
)
# Display Graph
if st.session_state.game_state['nodes']:
st.markdown("## π³ Your Journey")
streamlit_flow('kitsune_game_flow',
st.session_state.game_state['nodes'],
st.session_state.game_state['edges'],
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
# Character Stats Visualization
data = {"Stat": ["Power Level β‘", "Mystical Energy β¨"],
"Value": [power_level, mystical_energy]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Kitsune Stats π")
st.plotly_chart(fig)
# Save and Load Game State
st.markdown("## πΎ Save/Load Game")
if st.button("Save Game"):
game_state_json = save_game_state(st.session_state.game_state)
st.download_button(
label="Download Game State",
data=game_state_json,
file_name="kitsune_game_state.json",
mime="application/json"
)
uploaded_file = st.file_uploader("Load Game State", type="json")
if uploaded_file is not None:
game_state_json = uploaded_file.getvalue().decode("utf-8")
st.session_state.game_state = load_game_state(game_state_json)
st.success("Game state loaded successfully!")
if __name__ == "__main__":
app() |