File size: 9,269 Bytes
c0ad2f5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
import streamlit as st
import streamlit.components.v1 as components
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO

# Initialize session state variables
if 'game_state' not in st.session_state:
    st.session_state.game_state = {
        'players': {},
        'chat_messages': [],
        'tile_map': [],
        'current_player': None
    }

if 'player_name' not in st.session_state:
    st.session_state.player_name = None

if 'last_refresh' not in st.session_state:
    st.session_state.last_refresh = time.time()

if 'start_time' not in st.session_state:
    st.session_state.start_time = None

if 'play_duration' not in st.session_state:
    st.session_state.play_duration = 0

# Utility functions
def load_tiles_and_text():
    """Load tile images and their corresponding markdown text from the root directory"""
    tiles = {}
    for file in os.listdir('.'):
        if file.endswith(('.png', '.jpg', '.jpeg')):
            tile_name = os.path.splitext(file)[0]
            # Load image
            img = Image.open(file)
            # Convert image to base64 for HTML embedding
            buffered = BytesIO()
            img.save(buffered, format="PNG")
            img_str = base64.b64encode(buffered.getvalue()).decode()
            
            # Check for corresponding markdown file
            md_file = f"{tile_name}.md"
            overlay_text = ""
            if os.path.exists(md_file):
                with open(md_file, 'r') as f:
                    overlay_text = f.read().strip()
            
            tiles[tile_name] = {
                'image': img_str,
                'text': overlay_text
            }
    return tiles

def generate_map(width=20, height=15):
    """Generate a random tile map"""
    tile_types = ['grass', 'water', 'rock']
    return [[random.choice(tile_types) for _ in range(width)] for _ in range(height)]

def create_tile_html(tile_data, size=60):
    """Create HTML for a single tile with text overlay"""
    return f"""
        <div style="position: relative; width: {size}px; height: {size}px; display: inline-block;">
            <img src="data:image/png;base64,{tile_data['image']}" 
                 style="width: {size}px; height: {size}px; object-fit: cover;">
            <div style="position: absolute; top: 0; left: 0; right: 0; bottom: 0; 
                        background-color: rgba(255, 255, 255, 0.7); 
                        display: flex; align-items: center; justify-content: center;
                        text-align: center; font-size: 10px; padding: 2px;
                        opacity: 0.8; pointer-events: none;">
                {tile_data['text']}
            </div>
        </div>
    """

def create_game_board_html(tile_map, tiles, players):
    """Create HTML for the entire game board"""
    board_html = """
    <style>
        .game-board { line-height: 0; }
        .player-marker {
            position: absolute;
            width: 10px;
            height: 10px;
            background-color: red;
            border-radius: 50%;
            z-index: 2;
        }
    </style>
    <div class="game-board">
    """
    
    for y, row in enumerate(tile_map):
        for x, tile_type in enumerate(row):
            if tile_type in tiles:
                board_html += create_tile_html(tiles[tile_type])
        board_html += "<br>"
    
    # Add player markers
    for player_name, player_data in players.items():
        pos_x = player_data['position']['x'] * 60 + 25
        pos_y = player_data['position']['y'] * 60 + 25
        board_html += f"""
            <div class="player-marker" style="left: {pos_x}px; top: {pos_y}px;"
                 title="{player_name}"></div>
        """
    
    board_html += "</div>"
    return board_html

def save_game_state():
    """Save the current game state to a file"""
    state_file = Path("game_state.json")
    state_to_save = {
        'players': st.session_state.game_state['players'],
        'chat_messages': st.session_state.game_state['chat_messages'],
        'tile_map': st.session_state.game_state['tile_map']
    }
    with open(state_file, 'w') as f:
        json.dump(state_to_save, f)

def load_game_state():
    """Load the game state from file"""
    state_file = Path("game_state.json")
    if state_file.exists():
        with open(state_file, 'r') as f:
            loaded_state = json.load(f)
            st.session_state.game_state.update(loaded_state)

def add_chat_message(player_name, message):
    """Add a message to the chat history"""
    timestamp = datetime.now().strftime("%H:%M:%S")
    st.session_state.game_state['chat_messages'].append({
        'player': player_name,
        'message': message,
        'timestamp': timestamp
    })
    save_game_state()

def format_duration(seconds):
    """Format duration in seconds to HH:MM:SS"""
    hours = seconds // 3600
    minutes = (seconds % 3600) // 60
    seconds = seconds % 60
    return f"{int(hours):02d}:{int(minutes):02d}:{int(seconds):02d}"

def check_auto_refresh():
    """Check if it's time to refresh the page"""
    current_time = time.time()
    if current_time - st.session_state.last_refresh >= 5:
        st.session_state.last_refresh = current_time
        st.rerun()

def update_play_duration():
    """Update the player's total play duration"""
    if st.session_state.start_time is not None:
        current_time = time.time()
        st.session_state.play_duration = int(current_time - st.session_state.start_time)

# Main game UI
def main():
    st.title("Multiplayer Tile Game")
    
    if st.session_state.player_name is None:
        with st.form("join_game"):
            player_name = st.text_input("Enter your name:")
            submitted = st.form_submit_button("Join Game")
            if submitted and player_name:
                st.session_state.player_name = player_name
                st.session_state.start_time = time.time()
                st.session_state.play_duration = 0
                st.session_state.game_state['players'][player_name] = {
                    'position': {'x': 0, 'y': 0},
                    'last_active': time.time(),
                    'score': 0
                }
                st.rerun()
    
    else:
        update_play_duration()
        st.sidebar.metric("Play Time", format_duration(st.session_state.play_duration))
        
        col1, col2 = st.columns([2, 1])
        
        with col1:
            st.subheader("Game Map")
            if not st.session_state.game_state['tile_map']:
                st.session_state.game_state['tile_map'] = generate_map()
            
            tiles = load_tiles_and_text()
            if tiles:
                # Generate and display the game board
                board_html = create_game_board_html(
                    st.session_state.game_state['tile_map'],
                    tiles,
                    st.session_state.game_state['players']
                )
                components.html(board_html, height=600)
                
                # Movement controls
                if st.session_state.player_name:
                    player = st.session_state.game_state['players'][st.session_state.player_name]
                    
                    cols = st.columns(4)
                    if cols[0].button("←"):
                        player['position']['x'] = max(0, player['position']['x'] - 1)
                    if cols[1].button("↑"):
                        player['position']['y'] = max(0, player['position']['y'] - 1)
                    if cols[2].button("↓"):
                        player['position']['y'] = min(14, player['position']['y'] + 1)
                    if cols[3].button("β†’"):
                        player['position']['x'] = min(19, player['position']['x'] + 1)
                
                st.write(f"Position: ({player['position']['x']}, {player['position']['y']})")
            else:
                st.warning("No image files found. Please add .png files and optional .md files with matching names.")
        
        with col2:
            st.subheader("Chat Room")
            chat_container = st.container()
            with chat_container:
                for message in st.session_state.game_state['chat_messages'][-50:]:
                    st.text(f"[{message['timestamp']}] {message['player']}: {message['message']}")
            
            with st.form("chat_form", clear_on_submit=True):
                message = st.text_input("Message:")
                if st.form_submit_button("Send") and message:
                    add_chat_message(st.session_state.player_name, message)
                    st.rerun()
        
        if st.button("Leave Game"):
            if st.session_state.player_name in st.session_state.game_state['players']:
                del st.session_state.game_state['players'][st.session_state.player_name]
            st.session_state.player_name = None
            st.session_state.start_time = None
            st.session_state.play_duration = 0
            save_game_state()
            st.rerun()
        
        check_auto_refresh()

if __name__ == "__main__":
    load_game_state()
    main()