Spaces:
Sleeping
Sleeping
File size: 7,336 Bytes
c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 d812df4 c0ad2f5 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 |
import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO
# Fantasy name generator
def generate_fantasy_name():
prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
return random.choice(prefixes) + random.choice(suffixes)
# Initialize session state
if 'initialized' not in st.session_state:
st.session_state.initialized = False
st.session_state.game_state = {
'players': {},
'chat_messages': [],
'tile_map': [],
'last_sync': time.time()
}
st.session_state.player_name = None
st.session_state.character_stats = None
# Character Stats Generation
def roll_stats():
return {
'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
'MAX_HP': 40,
'score': 0,
'created_at': time.time()
}
def save_character_sheet(player_name, stats):
"""Save character sheet as markdown"""
filepath = f"characters/{player_name}.md"
os.makedirs('characters', exist_ok=True)
markdown = f"""# {player_name}'s Character Sheet
## Stats
- **STR**: {stats['STR']}
- **DEX**: {stats['DEX']}
- **CON**: {stats['CON']}
- **INT**: {stats['INT']}
- **WIS**: {stats['WIS']}
- **CHA**: {stats['CHA']}
## Health
HP: {stats['HP']}/{stats['MAX_HP']}
## Score
Current Score: {stats['score']}
## Session Info
Created: {datetime.fromtimestamp(stats['created_at']).strftime('%Y-%m-%d %H:%M:%S')}
Last Updated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}
"""
with open(filepath, 'w') as f:
f.write(markdown)
def load_character_sheet(player_name):
"""Load character sheet if it exists"""
filepath = f"characters/{player_name}.md"
if os.path.exists(filepath):
with open(filepath, 'r') as f:
return f.read()
return None
def create_game_js():
"""Create JavaScript for real-time game updates"""
return """
<script>
const gameState = {
playerName: null,
position: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
lastUpdate: Date.now(),
needsSync: false
};
function updateClock() {
const now = new Date();
document.getElementById('game-clock').textContent =
now.toLocaleTimeString();
}
function handleMovement(e) {
const speed = 5;
switch(e.key.toLowerCase()) {
case 'w': case 'arrowup':
gameState.velocity.y = -speed;
break;
case 's': case 'arrowdown':
gameState.velocity.y = speed;
break;
case 'a': case 'arrowleft':
gameState.velocity.x = -speed;
break;
case 'd': case 'arrowright':
gameState.velocity.x = speed;
break;
case 'x':
gameState.velocity = { x: 0, y: 0 };
break;
}
gameState.needsSync = true;
}
function updatePosition() {
const now = Date.now();
const delta = (now - gameState.lastUpdate) / 1000;
gameState.position.x += gameState.velocity.x * delta;
gameState.position.y += gameState.velocity.y * delta;
// Boundary checks
gameState.position.x = Math.max(0, Math.min(gameState.position.x, 19));
gameState.position.y = Math.max(0, Math.min(gameState.position.y, 14));
gameState.lastUpdate = now;
// Update player marker position
const marker = document.querySelector('.player-marker');
if (marker) {
marker.style.left = `${gameState.position.x * 60 + 25}px`;
marker.style.top = `${gameState.position.y * 60 + 25}px`;
}
}
function syncWithServer() {
if (gameState.needsSync) {
// Send position to Streamlit
window.parent.postMessage({
type: 'streamlit:sync',
position: gameState.position
}, '*');
gameState.needsSync = false;
}
}
// Initialize game loop
setInterval(updatePosition, 16); // ~60 FPS
setInterval(syncWithServer, 5000); // Sync every 5 seconds
setInterval(updateClock, 1000); // Update clock every second
// Set up event listeners
document.addEventListener('keydown', handleMovement);
</script>
"""
def main():
# Sidebar for player info and controls
st.sidebar.title("Player Info")
# Player name handling
if st.session_state.player_name is None:
default_name = generate_fantasy_name()
player_name = st.sidebar.text_input("Enter your name or use generated name:",
value=default_name)
if st.sidebar.button("Start Playing"):
st.session_state.player_name = player_name
if st.session_state.character_stats is None:
st.session_state.character_stats = roll_stats()
save_character_sheet(player_name, st.session_state.character_stats)
st.rerun()
else:
# Show current name and allow changes
new_name = st.sidebar.text_input("Your name:",
value=st.session_state.player_name)
if new_name != st.session_state.player_name:
old_name = st.session_state.player_name
st.session_state.player_name = new_name
# Rename character sheet
os.rename(f"characters/{old_name}.md",
f"characters/{new_name}.md")
st.rerun()
# Display character sheet
character_sheet = load_character_sheet(st.session_state.player_name)
if character_sheet:
st.sidebar.markdown(character_sheet)
# Movement controls with emojis
st.sidebar.markdown("### Movement Controls")
move_cols = st.sidebar.columns(3)
move_cols[1].button("⬆️", key="up")
cols = st.sidebar.columns(3)
cols[0].button("⬅️", key="left")
cols[1].button("⬇️", key="down")
cols[2].button("➡️", key="right")
st.sidebar.button("🛑", key="stop")
# Main game area
st.title("Multiplayer Tile Game")
# Game clock
st.markdown('<div id="game-clock" style="font-size: 24px;"></div>',
unsafe_allow_html=True)
# Game board and JavaScript
if st.session_state.player_name:
st.components.v1.html(create_game_js(), height=600)
if __name__ == "__main__":
main() |