LetsMakeGames2 / bacckup2.py
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Create bacckup2.py
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import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO
# Constants for game board
GRID_WIDTH = 16
GRID_HEIGHT = 9
REFRESH_RATE = 5 # seconds
# Fantasy name generator
def generate_fantasy_name():
prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
return random.choice(prefixes) + random.choice(suffixes)
# Initialize session state
if 'initialized' not in st.session_state:
st.session_state.initialized = False
st.session_state.game_state = {
'players': {},
'chat_messages': [],
'last_sync': time.time()
}
st.session_state.player_name = None
st.session_state.character_stats = None
st.session_state.position = {
'x': random.randint(0, GRID_WIDTH - 1),
'y': random.randint(0, GRID_HEIGHT - 1)
}
st.session_state.last_move = time.time()
def roll_stats():
return {
'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
'MAX_HP': 40,
'score': 0,
'created_at': time.time()
}
def save_character_sheet(player_name, stats):
"""Save character sheet as markdown"""
filepath = f"characters/{player_name}.md"
os.makedirs('characters', exist_ok=True)
markdown = f"""# {player_name}'s Character Sheet
## Stats
- **STR**: {stats['STR']}
- **DEX**: {stats['DEX']}
- **CON**: {stats['CON']}
- **INT**: {stats['INT']}
- **WIS**: {stats['WIS']}
- **CHA**: {stats['CHA']}
## Health
HP: {stats['HP']}/{stats['MAX_HP']}
## Score
Current Score: {stats['score']}
## Position
X: {st.session_state.position['x']}, Y: {st.session_state.position['y']}
## Session Info
Created: {datetime.fromtimestamp(stats['created_at']).strftime('%Y-%m-%d %H:%M:%S')}
Last Updated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}
"""
with open(filepath, 'w') as f:
f.write(markdown)
def load_character_sheet(player_name):
"""Load character sheet if it exists"""
filepath = f"characters/{player_name}.md"
if os.path.exists(filepath):
with open(filepath, 'r') as f:
return f.read()
return None
def update_position(direction):
"""Update player position with wrapping"""
if direction == "up":
st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
elif direction == "down":
st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
elif direction == "left":
st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
elif direction == "right":
st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
st.session_state.last_move = time.time()
if st.session_state.character_stats:
save_character_sheet(st.session_state.player_name, st.session_state.character_stats)
def create_game_board():
"""Create and display the game board"""
# Create placeholder images for tiles
tile_image = Image.new('RGB', (50, 50), color='green')
player_image = Image.new('RGB', (50, 50), color='blue')
# Create columns for each row
for y in range(GRID_HEIGHT):
cols = st.columns(GRID_WIDTH)
for x in range(GRID_WIDTH):
# Display player or tile
if (x == st.session_state.position['x'] and
y == st.session_state.position['y']):
cols[x].image(player_image, use_column_width=True)
else:
cols[x].image(tile_image, use_column_width=True)
def main():
# Sidebar for player info and controls
st.sidebar.title("Player Info")
# Player name handling
if st.session_state.player_name is None:
default_name = generate_fantasy_name()
player_name = st.sidebar.text_input("Enter your name or use generated name:",
value=default_name)
if st.sidebar.button("Start Playing"):
st.session_state.player_name = player_name
if st.session_state.character_stats is None:
st.session_state.character_stats = roll_stats()
save_character_sheet(player_name, st.session_state.character_stats)
st.rerun()
else:
# Show current name and allow changes
new_name = st.sidebar.text_input("Your name:",
value=st.session_state.player_name)
if new_name != st.session_state.player_name:
old_name = st.session_state.player_name
st.session_state.player_name = new_name
os.rename(f"characters/{old_name}.md",
f"characters/{new_name}.md")
st.rerun()
# Display character sheet
character_sheet = load_character_sheet(st.session_state.player_name)
if character_sheet:
st.sidebar.markdown(character_sheet)
# Movement controls
st.sidebar.markdown("### Movement Controls")
move_cols = st.sidebar.columns(3)
if move_cols[1].button("⬆️", key="up"):
update_position("up")
st.rerun()
cols = st.sidebar.columns(3)
if cols[0].button("⬅️", key="left"):
update_position("left")
st.rerun()
if cols[1].button("⬇️", key="down"):
update_position("down")
st.rerun()
if cols[2].button("➡️", key="right"):
update_position("right")
st.rerun()
# Main game area
st.title("Multiplayer Tile Game")
# Display game board
create_game_board()
# Auto-refresh logic
if (time.time() - st.session_state.last_move) > REFRESH_RATE:
st.session_state.last_move = time.time()
st.rerun()
if __name__ == "__main__":
main()