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Update app.py
Browse files
app.py
CHANGED
@@ -8,57 +8,71 @@ from datetime import datetime
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from pathlib import Path
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import base64
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from io import BytesIO
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from urllib.parse import urlencode
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import numpy as np
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# Constants
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE = 5
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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#
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def generate_fantasy_name():
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query_params = st.experimental_get_query_params()
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if 'player_name' in query_params:
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st.session_state.player_name = query_params['player_name'][0]
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st.session_state.position = {
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'x': int(query_params.get('x',
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'y': int(query_params.get('y',
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}
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st.session_state.character_stats = {
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'STR': int(query_params.get('STR',
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'DEX': int(query_params.get('DEX',
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'CON': int(query_params.get('CON',
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'INT': int(query_params.get('INT',
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'WIS': int(query_params.get('WIS',
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'CHA': int(query_params.get('CHA',
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'HP': int(query_params.get('HP',
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'MAX_HP': int(query_params.get('MAX_HP',
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'score': int(query_params.get('score',
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'created_at': float(query_params.get('created_at',
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}
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def
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"""
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if st.session_state.player_name and st.session_state.character_stats:
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params = {
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'player_name': st.session_state.player_name,
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'x': st.session_state.position['x'],
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'y': st.session_state.position['y'],
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**st.session_state.character_stats
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}
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st.
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# Initialize session state
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if 'initialized' not in st.session_state:
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}
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st.session_state.last_move = time.time()
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st.session_state.nearby_players = []
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def save_player_state():
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"""Save player state to JSON file"""
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os.makedirs('players', exist_ok=True)
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with open(f"players/{st.session_state.player_name}.json", 'w') as f:
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json.dump(player_data, f)
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def load_all_players():
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"""Load all player states from JSON files"""
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players = {}
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if os.path.exists('players'):
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for filename in os.listdir('players'):
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if filename.endswith('.json'):
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with open(f"players/{filename}", 'r') as f:
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player_data = json.load(f)
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# Only include active players (updated in last minute)
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if time.time() - player_data['last_update'] < 60:
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players[player_data['name']] = player_data
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return players
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def calculate_distance(pos1, pos2):
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"""Calculate Manhattan distance between two positions with wrapping"""
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st.session_state.last_move = time.time()
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save_player_state()
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update_query_params()
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def update_nearby_players():
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"""Update list of nearby players and calculate score gains"""
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all_players = load_all_players()
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nearby = []
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score_gain = 0
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if score_gain > 0:
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st.session_state.character_stats['score'] += score_gain
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save_player_state()
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update_query_params()
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st.session_state.nearby_players = nearby
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def create_game_board():
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"""Create and display the game board"""
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all_players = load_all_players()
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# Create placeholder images for tiles
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tile_image = Image.new('RGB', (50, 50), color='green')
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player_image = Image.new('RGB', (50, 50), color='blue')
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other_player_image = Image.new('RGB', (50, 50), color='red')
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# Create columns for each row
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for y in range(GRID_HEIGHT):
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# Display appropriate image and tooltip
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(
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cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
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elif player_here:
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cols[x].image(
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cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
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else:
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cols[x].image(
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def main():
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# Update nearby players on refresh
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if st.sidebar.button("Start Playing"):
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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st.session_state.character_stats =
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save_player_state()
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update_query_params()
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st.rerun()
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else:
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# Display nearby players
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update_position("right")
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st.rerun()
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#
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st.sidebar.
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st.sidebar.code(st.experimental_get_query_params())
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# Main game area
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st.title("Multiplayer Tile Game")
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from pathlib import Path
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import base64
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from io import BytesIO
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import numpy as np
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# Constants
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE = 5
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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# Singleton cache for game resources
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@st.experimental_singleton
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def get_game_images():
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"""Cache game images to improve performance"""
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return {
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'tile': Image.new('RGB', (50, 50), color='green'),
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'player': Image.new('RGB', (50, 50), color='blue'),
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'other_player': Image.new('RGB', (50, 50), color='red')
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}
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@st.experimental_singleton
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def get_name_components():
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"""Cache name generation components"""
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return {
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'prefixes': ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr'],
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'suffixes': ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
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'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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}
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def generate_fantasy_name():
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"""Generate random fantasy name using cached components"""
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name_parts = get_name_components()
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return random.choice(name_parts['prefixes']) + random.choice(name_parts['suffixes'])
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def load_game_state():
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"""Load game state from query parameters"""
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if 'player_name' in st.query_params:
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st.session_state.player_name = st.query_params.player_name
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st.session_state.position = {
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'x': int(st.query_params.get('x', random.randint(0, GRID_WIDTH - 1))),
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'y': int(st.query_params.get('y', random.randint(0, GRID_HEIGHT - 1)))
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}
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st.session_state.character_stats = {
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'STR': int(st.query_params.get('STR', 10)),
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'DEX': int(st.query_params.get('DEX', 10)),
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'CON': int(st.query_params.get('CON', 10)),
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'INT': int(st.query_params.get('INT', 10)),
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'WIS': int(st.query_params.get('WIS', 10)),
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'CHA': int(st.query_params.get('CHA', 10)),
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'HP': int(st.query_params.get('HP', 20)),
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'MAX_HP': int(st.query_params.get('MAX_HP', 40)),
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'score': int(st.query_params.get('score', 0)),
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'created_at': float(st.query_params.get('created_at', time.time()))
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}
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def save_game_state():
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"""Save game state to query parameters"""
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if st.session_state.player_name and st.session_state.character_stats:
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params = {
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'player_name': st.session_state.player_name,
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'x': str(st.session_state.position['x']),
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'y': str(st.session_state.position['y']),
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**{k: str(v) for k, v in st.session_state.character_stats.items()}
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}
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st.query_params.from_dict(params)
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# Initialize session state
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if 'initialized' not in st.session_state:
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}
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st.session_state.last_move = time.time()
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st.session_state.nearby_players = []
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load_game_state()
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@st.experimental_singleton(validate=lambda x: time.time() - x['last_update'] < 60)
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def load_all_players():
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"""Cache and load all player states with validation"""
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players = {}
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if os.path.exists('players'):
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for filename in os.listdir('players'):
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if filename.endswith('.json'):
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with open(f"players/{filename}", 'r') as f:
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player_data = json.load(f)
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players[player_data['name']] = player_data
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return {'players': players, 'last_update': time.time()}
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def save_player_state():
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"""Save player state to JSON file"""
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os.makedirs('players', exist_ok=True)
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with open(f"players/{st.session_state.player_name}.json", 'w') as f:
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json.dump(player_data, f)
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save_game_state()
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def calculate_distance(pos1, pos2):
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"""Calculate Manhattan distance between two positions with wrapping"""
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st.session_state.last_move = time.time()
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save_player_state()
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def update_nearby_players():
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"""Update list of nearby players and calculate score gains"""
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all_players = load_all_players()['players']
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nearby = []
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score_gain = 0
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if score_gain > 0:
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st.session_state.character_stats['score'] += score_gain
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save_player_state()
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st.session_state.nearby_players = nearby
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def create_game_board():
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"""Create and display the game board"""
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all_players = load_all_players()['players']
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images = get_game_images()
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# Create columns for each row
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for y in range(GRID_HEIGHT):
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# Display appropriate image and tooltip
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(images['player'], use_column_width=True)
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cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
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elif player_here:
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cols[x].image(images['other_player'], use_column_width=True)
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cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
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else:
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cols[x].image(images['tile'], use_column_width=True)
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def main():
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# Update nearby players on refresh
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if st.sidebar.button("Start Playing"):
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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st.session_state.character_stats = {
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'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
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'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
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'MAX_HP': 40,
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'score': 0,
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'created_at': time.time()
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}
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save_player_state()
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st.rerun()
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else:
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# Display nearby players
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update_position("right")
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st.rerun()
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# Clear game state button
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if st.sidebar.button("Clear Game State"):
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st.query_params.clear()
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st.experimental_singleton.clear()
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st.rerun()
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# Main game area
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st.title("Multiplayer Tile Game")
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