File size: 14,244 Bytes
db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 db57c27 948c597 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 |
import streamlit as st
from streamlit.components.v1 import html
# Set Streamlit to wide mode
st.set_page_config(layout="wide", page_title="Galaxian Snake 3D")
# Define the enhanced HTML content with Three.js
game_html = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Galaxian Snake 3D</title>
<style>
html, body { margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Arial; height: 100%; width: 100%; }
canvas { display: block; width: 100vw !important; height: 100vh !important; }
#ui { position: absolute; top: 10px; left: 10px; color: white; z-index: 1; }
#sidebar { position: absolute; top: 10px; right: 10px; color: white; width: 200px; background: rgba(0,0,0,0.7); padding: 10px; z-index: 1; }
#lives { position: absolute; top: 40px; left: 10px; color: white; z-index: 1; }
.message { position: absolute; color: cyan; font-size: 16px; z-index: 1; }
</style>
</head>
<body>
<div id="ui">Score: <span id="score">0</span> | Time: <span id="timer">0</span>s</div>
<div id="lives">Lives: <span id="livesCount">3</span></div>
<div id="sidebar">
<h3>High Scores</h3>
<div id="highScores"></div>
<button onclick="saveScore()">Save Score</button>
</div>
<script type="module">
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
let scene, camera, renderer, snake, foodItems = [], lSysCreatures = [], messages = [];
let clock = new THREE.Clock();
let moveDir = new THREE.Vector3(1, 0, 0), moveSpeed = 0.2;
let score = 0, gameTime = 0, lives = 3;
let highScores = JSON.parse(localStorage.getItem('highScores')) || [];
let gameOver = false;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.set(0, 20, 30);
camera.lookAt(0, 0, 0);
// Initialize 3D snake
snake = [];
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00, shininess: 100 });
for (let i = 0; i < 3; i++) {
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial);
segment.position.set(-i * 1.2, 0, 0);
snake.push(segment);
scene.add(segment);
}
spawnFood();
spawnLSysCreatures();
const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 10, 5);
scene.add(directionalLight);
// Starfield
const starsGeometry = new THREE.BufferGeometry();
const starsMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 0.1 });
const starPositions = new Float32Array(1000 * 3);
for (let i = 0; i < 1000; i++) {
starPositions[i * 3] = (Math.random() - 0.5) * 100;
starPositions[i * 3 + 1] = (Math.random() - 0.5) * 100;
starPositions[i * 3 + 2] = (Math.random() - 0.5) * 100;
}
starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
scene.add(new THREE.Points(starsGeometry, starsMaterial));
window.addEventListener('keydown', onKeyDown);
window.addEventListener('resize', onWindowResize);
updateHighScoresUI();
animate();
}
function spawnFood() {
const foodGeometry = new THREE.DodecahedronGeometry(0.5);
const foodMaterial = new THREE.MeshPhongMaterial({ color: 0xff00ff });
for (let i = 0; i < 5; i++) {
const food = new THREE.Mesh(foodGeometry, foodMaterial);
food.position.set((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
foodItems.push(food);
scene.add(food);
}
}
function spawnLSysCreatures() {
const lSys = {
axiom: "F",
rules: { "F": "F[+F]F[-F]F" },
angle: 25,
length: 2,
iterations: 3
};
const material = new THREE.MeshPhongMaterial({ color: 0x0000ff });
for (let i = 0; i < 3; i++) {
let turtleString = lSys.axiom;
for (let j = 0; j < lSys.iterations; j++) {
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
}
const creature = new THREE.Group();
let stack = [], pos = new THREE.Vector3((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
let dir = new THREE.Vector3(0, lSys.length, 0);
for (let char of turtleString) {
if (char === 'F') {
const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material);
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5));
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
creature.add(segment);
pos.add(dir);
} else if (char === '+') {
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
} else if (char === '-') {
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
} else if (char === '[') {
stack.push({ pos: pos.clone(), dir: dir.clone() });
} else if (char === ']') {
const state = stack.pop();
pos = state.pos;
dir = state.dir;
}
}
creature.position.set(pos.x, 0, pos.z);
lSysCreatures.push(creature);
scene.add(creature);
sendQuineMessage(creature);
}
}
function sendQuineMessage(sender) {
const quine = "function q(){alert('I am alive! '+q.toString())}q()";
const messageDiv = document.createElement('div');
messageDiv.className = 'message';
messageDiv.innerText = 'Quine Msg';
messageDiv.style.left = `${(sender.position.x + 20) * window.innerWidth / 40}px`;
messageDiv.style.top = `${(20 - sender.position.z) * window.innerHeight / 40}px`;
document.body.appendChild(messageDiv);
messages.push({ div: messageDiv, ttl: 3 });
setTimeout(() => lSysCreatures.forEach(c => c !== sender && listenToMessage(c)), 1000);
}
function listenToMessage(creature) {
const response = new THREE.Mesh(
new THREE.SphereGeometry(0.3, 16, 16),
new THREE.MeshBasicMaterial({ color: 0xff0000 })
);
response.position.copy(creature.position).add(new THREE.Vector3(0, 5, 0));
scene.add(response);
setTimeout(() => scene.remove(response), 2000);
}
function onKeyDown(event) {
if (gameOver && event.code === 'KeyR') {
resetGame();
return;
}
if (gameOver) return;
switch (event.code) {
case 'ArrowLeft': case 'KeyA': moveDir.set(-1, 0, 0); break;
case 'ArrowRight': case 'KeyD': moveDir.set(1, 0, 0); break;
case 'ArrowUp': case 'KeyW': moveDir.set(0, 0, -1); break;
case 'ArrowDown': case 'KeyS': moveDir.set(0, 0, 1); break;
}
}
function updateSnake(delta) {
if (gameOver) return;
const head = snake[0];
const newHead = new THREE.Mesh(head.geometry, head.material);
newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(moveSpeed));
// Boundary check
if (Math.abs(newHead.position.x) > 20 || Math.abs(newHead.position.z) > 20) {
loseLife();
return;
}
// Self-collision check
for (let i = 1; i < snake.length; i++) {
if (newHead.position.distanceTo(snake[i].position) < 0.9) {
loseLife();
return;
}
}
snake.unshift(newHead);
scene.add(newHead);
// Food collision
for (let i = foodItems.length - 1; i >= 0; i--) {
if (newHead.position.distanceTo(foodItems[i].position) < 1) {
scene.remove(foodItems[i]);
foodItems.splice(i, 1);
score += 10;
spawnFood(); // Add new food
spawnLSysCreatures(); // Add new creature
break;
} else {
snake.pop(); // Remove tail if no food eaten
scene.remove(snake[snake.length - 1]);
}
}
// Creature collision
for (let creature of lSysCreatures) {
if (newHead.position.distanceTo(creature.position) < 2) {
loseLife();
return;
}
}
}
function loseLife() {
lives--;
updateUI();
if (lives <= 0) {
gameOver = true;
alert("Game Over! Final Score: " + score);
saveScore();
} else {
explodeSnake();
}
}
function explodeSnake() {
const particleGeometry = new THREE.SphereGeometry(0.1, 8, 8);
const particleMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
for (let i = 0; i < 20; i++) {
const particle = new THREE.Mesh(particleGeometry, particleMaterial);
particle.position.copy(snake[0].position);
particle.velocity = new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).multiplyScalar(3);
scene.add(particle);
setTimeout(() => scene.remove(particle), 1000);
}
resetSnake();
}
function resetSnake() {
snake.forEach(seg => scene.remove(seg));
snake = [];
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00, shininess: 100 });
for (let i = 0; i < 3; i++) {
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial);
segment.position.set(-i * 1.2, 0, 0);
snake.push(segment);
scene.add(segment);
}
moveDir.set(1, 0, 0);
}
function resetGame() {
resetSnake();
foodItems.forEach(f => scene.remove(f));
lSysCreatures.forEach(c => scene.remove(c));
foodItems = [];
lSysCreatures = [];
spawnFood();
spawnLSysCreatures();
score = 0;
lives = 3;
gameOver = false;
updateUI();
}
function updateUI() {
document.getElementById('score').innerText = score;
document.getElementById('timer').innerText = Math.floor(gameTime);
document.getElementById('livesCount').innerText = lives;
}
function updateHighScoresUI() {
const scoresDiv = document.getElementById('highScores');
scoresDiv.innerHTML = highScores.map(s => `${s.name}: ${s.score} (${s.time}s)`).join('<br>');
}
window.saveScore = function() {
const name = prompt("Enter 3-letter name:", generateRandomName());
if (name && name.length === 3) {
highScores.push({ name, score, time: Math.floor(gameTime) });
highScores.sort((a, b) => b.score - a.score);
highScores = highScores.slice(0, 5);
localStorage.setItem('highScores', JSON.stringify(highScores));
updateHighScoresUI();
}
}
function generateRandomName() {
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
return Array(3).fill().map(() => letters[Math.floor(Math.random() * letters.length)]).join('');
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
gameTime += delta;
updateSnake(delta);
messages = messages.filter(m => {
m.ttl -= delta;
if (m.ttl <= 0) document.body.removeChild(m.div);
return m.ttl > 0;
});
renderer.render(scene, camera);
}
init();
</script>
</body>
</html>
"""
# Streamlit app with sidebar
with st.sidebar:
st.title("Galaxian Snake 3D")
st.write("**Controls:**")
st.write("- WASD or Arrow Keys to move")
st.write("- R to reset after game over")
st.write("**Objective:**")
st.write("- Eat alien food (pink dodecahedrons) to grow")
st.write("- Avoid L-system creatures (blue structures)")
st.write("- Watch creatures exchange quine messages")
# Render the HTML game
html(game_html, height=800, width=2000, scrolling=False)
st.write("Note: Requires internet for Three.js to load.") |