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import streamlit as st
import random
import re
from gtts import gTTS
from PIL import Image, ImageDraw, ImageFont
import io
import base64
# Default word lists for storytelling classes
default_word_lists = {
"Location": ["quiet town", "small village", "city", "forest", "mountain"],
"Actions": ["walking", "pedaling", "running", "dancing", "exploring"],
"Thoughts": ["chasing shadows", "what if", "brilliance of years", "echoes", "secrets"],
"Emotions": ["joy", "pain", "trembling smile", "storm", "silent art"],
"Dialogue": ["\"Keep moving, dare to feel;\"", "\"Am I chasing shadows?\"", "\"The dawn awaits!\"", "\"I love you.\"", "\"Letโ€™s go!\""]
}
# Suit properties for narrative flavor
suit_properties = {
"Hearts": "emotional or romantic",
"Diamonds": "wealthy or luxurious",
"Clubs": "conflict or struggle",
"Spades": "mysterious or dangerous"
}
# Sentence templates for story generation
sentence_templates = {
"Location": "The story unfolded in a {property} {word}.",
"Actions": "Suddenly, a {property} {word} changed everything.",
"Thoughts": "A {property} thought, '{word}', crossed their mind.",
"Emotions": "A {property} wave of {word} surged through them.",
"Dialogue": "Someone spoke with a {property} tone: {word}"
}
# Pure Python function to augment word lists from user input
def augment_word_lists(user_input):
augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
# Split input into words
words = user_input.lower().split()
# Simple heuristic lists for categorization
location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"]
action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"]
emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"]
# Extract dialogues with regex
dialogues = re.findall(r'"[^"]*"', user_input)
augmented_lists["Dialogue"].extend(dialogues)
# Categorize words
for word in words:
if any(keyword in word for keyword in location_keywords):
augmented_lists["Location"].append(word)
elif any(keyword in word for keyword in action_keywords):
augmented_lists["Actions"].append(word)
elif any(keyword in word for keyword in emotion_keywords):
augmented_lists["Emotions"].append(word)
elif "?" in word or "what" in word or "why" in word: # Simple thought detection
augmented_lists["Thoughts"].append(word)
# Remove duplicates
for key in augmented_lists:
augmented_lists[key] = list(set(augmented_lists[key]))
return augmented_lists
# Create a 52-card deck
def create_deck():
suits = ["Hearts", "Diamonds", "Clubs", "Spades"]
ranks = list(range(1, 14))
deck = [(suit, rank) for suit in suits for rank in ranks]
random.shuffle(deck)
return deck
# Assign cards to classes
def assign_card_to_class(card_index):
if 0 <= card_index < 10:
return "Location"
elif 10 <= card_index < 20:
return "Actions"
elif 20 <= card_index < 30:
return "Thoughts"
elif 30 <= card_index < 40:
return "Emotions"
else:
return "Dialogue"
# Generate card image
def generate_card_image(suit, rank, story_class, word, property):
img = Image.new("RGB", (200, 300), color="white")
draw = ImageDraw.Draw(img)
font = ImageFont.load_default()
draw.text((10, 10), f"{rank} of {suit}", fill="black", font=font)
draw.text((10, 50), f"Class: {story_class}", fill="black", font=font)
draw.text((10, 90), f"Word: {word}", fill="black", font=font)
draw.text((10, 130), f"Property: {property}", fill="black", font=font)
buffer = io.BytesIO()
img.save(buffer, format="PNG")
return buffer.getvalue()
# Generate story sentence
def generate_story_sentence(story_class, word, property):
return sentence_templates[story_class].format(word=word, property=property)
# Generate song lyrics
def generate_song_lyrics(story_text):
words = story_text.split()
key_elements = [word for word in words if len(word) > 3][:12] # Simple filter for ~60 seconds
lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
return lyrics
# Main app
def main():
st.set_page_config(page_title="StoryForge: The Game", page_icon="๐ŸŽด", layout="wide")
st.title("๐ŸŽด StoryForge: A Storytelling Adventure ๐ŸŽด")
# User input
st.markdown("## ๐Ÿ“ Your Story Seed")
user_input = st.text_area("Paste your story inspiration here:", height=200)
# Session state initialization
if "augmented_lists" not in st.session_state:
st.session_state.augmented_lists = default_word_lists
if "deck" not in st.session_state:
st.session_state.deck = create_deck()
if "story" not in st.session_state:
st.session_state.story = []
if "drawn_cards" not in st.session_state:
st.session_state.drawn_cards = 0
# Process input
if st.button("Start Game"):
if user_input:
st.session_state.augmented_lists = augment_word_lists(user_input)
st.session_state.deck = create_deck()
st.session_state.story = []
st.session_state.drawn_cards = 0
st.success("Game started! Draw your first card.")
# Draw card and story display
col1, col2 = st.columns([1, 3])
with col1:
if st.button("Draw Card") and st.session_state.drawn_cards < 52:
card_index = st.session_state.drawn_cards
suit, rank = st.session_state.deck[card_index]
story_class = assign_card_to_class(card_index)
word = random.choice(st.session_state.augmented_lists[story_class])
property = suit_properties[suit]
card_image = generate_card_image(suit, rank, story_class, word, property)
st.image(card_image, caption=f"Card {card_index + 1}")
sentence = generate_story_sentence(story_class, word, property)
st.session_state.story.append(sentence)
st.session_state.drawn_cards += 1
with col2:
st.markdown("### ๐Ÿ“œ Your Story Unfolds")
if st.session_state.story:
st.write("\n".join(st.session_state.story))
# Song generation
if st.session_state.drawn_cards == 52:
full_story = "\n".join(st.session_state.story)
st.markdown("### ๐ŸŽต Story Song")
lyrics = generate_song_lyrics(full_story)
st.write(lyrics)
tts = gTTS(text=lyrics, lang="en")
audio_file = "story_song.mp3"
tts.save(audio_file)
st.audio(audio_file, format="audio/mp3")
# Enhanced UI with HTML/CSS
st.markdown("""
## ๐ŸŽฎ Game Board
<div style="background-color: #f0f0f0; padding: 20px; border-radius: 10px; text-align: center;">
<h3 style="color: #333;">Draw cards to weave your epic tale!</h3>
<button style="background-color: #ff9900; color: white; border: none; padding: 10px 20px; border-radius: 5px; cursor: pointer;"
onmouseover="this.style.backgroundColor='#cc7700'"
onmouseout="this.style.backgroundColor='#ff9900'">
Hover for a surprise!
</button>
</div>
""", unsafe_allow_html=True)
# Star layout
st.markdown("## โญ Five Pillars of Storytelling โญ")
star_html = """
<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
<div style="position: absolute; top: 50px; left: 200px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ </div><div><b>Location</b></div>
</div>
<div style="position: absolute; top: 154px; left: 57px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿƒ</div><div><b>Actions</b></div>
</div>
<div style="position: absolute; top: 321px; left: 112px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿง </div><div><b>Thoughts</b></div>
</div>
<div style="position: absolute; top: 321px; left: 288px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ˜ฒ</div><div><b>Emotions</b></div>
</div>
<div style="position: absolute; top: 154px; left: 343px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ’ฌ</div><div><b>Dialogue</b></div>
</div>
</div>
"""
st.markdown(star_html, unsafe_allow_html=True)
if __name__ == "__main__":
main()