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Sleeping
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Create Version2.md
Browse files- Version2.md +214 -0
Version2.md
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import streamlit as st
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import random
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import re
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from gtts import gTTS
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from PIL import Image, ImageDraw, ImageFont
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import io
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import base64
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# Default word lists for storytelling classes
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default_word_lists = {
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"Location": ["quiet town", "small village", "city", "forest", "mountain"],
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"Actions": ["walking", "pedaling", "running", "dancing", "exploring"],
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"Thoughts": ["chasing shadows", "what if", "brilliance of years", "echoes", "secrets"],
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"Emotions": ["joy", "pain", "trembling smile", "storm", "silent art"],
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"Dialogue": ["\"Keep moving, dare to feel;\"", "\"Am I chasing shadows?\"", "\"The dawn awaits!\"", "\"I love you.\"", "\"Letโs go!\""]
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}
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# Suit properties for narrative flavor
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suit_properties = {
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"Hearts": "emotional or romantic",
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"Diamonds": "wealthy or luxurious",
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"Clubs": "conflict or struggle",
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"Spades": "mysterious or dangerous"
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}
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# Sentence templates for story generation
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sentence_templates = {
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"Location": "The story unfolded in a {property} {word}.",
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"Actions": "Suddenly, a {property} {word} changed everything.",
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"Thoughts": "A {property} thought, '{word}', crossed their mind.",
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"Emotions": "A {property} wave of {word} surged through them.",
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"Dialogue": "Someone spoke with a {property} tone: {word}"
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}
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# Pure Python function to augment word lists from user input
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def augment_word_lists(user_input):
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augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
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# Split input into words
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words = user_input.lower().split()
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# Simple heuristic lists for categorization
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location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"]
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action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"]
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emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"]
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# Extract dialogues with regex
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dialogues = re.findall(r'"[^"]*"', user_input)
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augmented_lists["Dialogue"].extend(dialogues)
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# Categorize words
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for word in words:
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if any(keyword in word for keyword in location_keywords):
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augmented_lists["Location"].append(word)
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elif any(keyword in word for keyword in action_keywords):
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augmented_lists["Actions"].append(word)
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elif any(keyword in word for keyword in emotion_keywords):
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augmented_lists["Emotions"].append(word)
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elif "?" in word or "what" in word or "why" in word: # Simple thought detection
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augmented_lists["Thoughts"].append(word)
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# Remove duplicates
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for key in augmented_lists:
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augmented_lists[key] = list(set(augmented_lists[key]))
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return augmented_lists
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# Create a 52-card deck
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def create_deck():
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suits = ["Hearts", "Diamonds", "Clubs", "Spades"]
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ranks = list(range(1, 14))
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deck = [(suit, rank) for suit in suits for rank in ranks]
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random.shuffle(deck)
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return deck
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# Assign cards to classes
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def assign_card_to_class(card_index):
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if 0 <= card_index < 10:
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return "Location"
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elif 10 <= card_index < 20:
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return "Actions"
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elif 20 <= card_index < 30:
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return "Thoughts"
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elif 30 <= card_index < 40:
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return "Emotions"
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else:
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return "Dialogue"
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# Generate card image
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def generate_card_image(suit, rank, story_class, word, property):
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img = Image.new("RGB", (200, 300), color="white")
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draw = ImageDraw.Draw(img)
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font = ImageFont.load_default()
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draw.text((10, 10), f"{rank} of {suit}", fill="black", font=font)
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draw.text((10, 50), f"Class: {story_class}", fill="black", font=font)
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draw.text((10, 90), f"Word: {word}", fill="black", font=font)
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draw.text((10, 130), f"Property: {property}", fill="black", font=font)
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buffer = io.BytesIO()
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img.save(buffer, format="PNG")
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return buffer.getvalue()
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# Generate story sentence
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def generate_story_sentence(story_class, word, property):
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return sentence_templates[story_class].format(word=word, property=property)
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# Generate song lyrics
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def generate_song_lyrics(story_text):
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words = story_text.split()
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key_elements = [word for word in words if len(word) > 3][:12] # Simple filter for ~60 seconds
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lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
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return lyrics
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# Main app
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def main():
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st.set_page_config(page_title="StoryForge: The Game", page_icon="๐ด", layout="wide")
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st.title("๐ด StoryForge: A Storytelling Adventure ๐ด")
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# User input
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st.markdown("## ๐ Your Story Seed")
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user_input = st.text_area("Paste your story inspiration here:", height=200)
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# Session state initialization
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if "augmented_lists" not in st.session_state:
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st.session_state.augmented_lists = default_word_lists
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if "deck" not in st.session_state:
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st.session_state.deck = create_deck()
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if "story" not in st.session_state:
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st.session_state.story = []
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if "drawn_cards" not in st.session_state:
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st.session_state.drawn_cards = 0
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# Process input
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if st.button("Start Game"):
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if user_input:
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st.session_state.augmented_lists = augment_word_lists(user_input)
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st.session_state.deck = create_deck()
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st.session_state.story = []
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st.session_state.drawn_cards = 0
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st.success("Game started! Draw your first card.")
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# Draw card and story display
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col1, col2 = st.columns([1, 3])
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with col1:
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if st.button("Draw Card") and st.session_state.drawn_cards < 52:
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card_index = st.session_state.drawn_cards
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suit, rank = st.session_state.deck[card_index]
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story_class = assign_card_to_class(card_index)
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word = random.choice(st.session_state.augmented_lists[story_class])
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property = suit_properties[suit]
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card_image = generate_card_image(suit, rank, story_class, word, property)
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st.image(card_image, caption=f"Card {card_index + 1}")
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sentence = generate_story_sentence(story_class, word, property)
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st.session_state.story.append(sentence)
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st.session_state.drawn_cards += 1
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with col2:
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st.markdown("### ๐ Your Story Unfolds")
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if st.session_state.story:
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st.write("\n".join(st.session_state.story))
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# Song generation
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if st.session_state.drawn_cards == 52:
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full_story = "\n".join(st.session_state.story)
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st.markdown("### ๐ต Story Song")
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lyrics = generate_song_lyrics(full_story)
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st.write(lyrics)
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tts = gTTS(text=lyrics, lang="en")
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audio_file = "story_song.mp3"
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tts.save(audio_file)
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st.audio(audio_file, format="audio/mp3")
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# Enhanced UI with HTML/CSS
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st.markdown("""
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## ๐ฎ Game Board
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<div style="background-color: #f0f0f0; padding: 20px; border-radius: 10px; text-align: center;">
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<h3 style="color: #333;">Draw cards to weave your epic tale!</h3>
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<button style="background-color: #ff9900; color: white; border: none; padding: 10px 20px; border-radius: 5px; cursor: pointer;"
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onmouseover="this.style.backgroundColor='#cc7700'"
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onmouseout="this.style.backgroundColor='#ff9900'">
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Hover for a surprise!
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</button>
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</div>
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""", unsafe_allow_html=True)
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# Star layout
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st.markdown("## โญ Five Pillars of Storytelling โญ")
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star_html = """
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<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
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<div style="position: absolute; top: 50px; left: 200px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">๐ </div><div><b>Location</b></div>
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</div>
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<div style="position: absolute; top: 154px; left: 57px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">๐</div><div><b>Actions</b></div>
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</div>
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<div style="position: absolute; top: 321px; left: 112px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">๐ง </div><div><b>Thoughts</b></div>
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</div>
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<div style="position: absolute; top: 321px; left: 288px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">๐ฒ</div><div><b>Emotions</b></div>
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</div>
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<div style="position: absolute; top: 154px; left: 343px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">๐ฌ</div><div><b>Dialogue</b></div>
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</div>
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</div>
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"""
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st.markdown(star_html, unsafe_allow_html=True)
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if __name__ == "__main__":
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main()
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