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Update app.py
Browse files
app.py
CHANGED
@@ -35,20 +35,13 @@ sentence_templates = {
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# Pure Python function to augment word lists from user input
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def augment_word_lists(user_input):
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augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
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-
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# Split input into words
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words = user_input.lower().split()
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-
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# Simple heuristic lists for categorization
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location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"]
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action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"]
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emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"]
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-
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# Extract dialogues with regex
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dialogues = re.findall(r'"[^"]*"', user_input)
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augmented_lists["Dialogue"].extend(dialogues)
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# Categorize words
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for word in words:
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if any(keyword in word for keyword in location_keywords):
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augmented_lists["Location"].append(word)
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@@ -56,13 +49,11 @@ def augment_word_lists(user_input):
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augmented_lists["Actions"].append(word)
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elif any(keyword in word for keyword in emotion_keywords):
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augmented_lists["Emotions"].append(word)
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-
elif "?" in word or "what" in word or "why" in word:
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augmented_lists["Thoughts"].append(word)
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# Remove duplicates
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for key in augmented_lists:
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augmented_lists[key] = list(set(augmented_lists[key]))
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-
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return augmented_lists
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# Create a 52-card deck
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@@ -86,20 +77,163 @@ def assign_card_to_class(card_index):
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else:
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return "Dialogue"
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# Generate card
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def
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draw.text((10, 50), f"Class: {story_class}", fill="black", font=font)
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draw.text((10, 90), f"Word: {word}", fill="black", font=font)
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draw.text((10, 130), f"Property: {property}", fill="black", font=font)
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# Generate story sentence
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def generate_story_sentence(story_class, word, property):
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@@ -108,14 +242,14 @@ def generate_story_sentence(story_class, word, property):
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# Generate song lyrics
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def generate_song_lyrics(story_text):
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words = story_text.split()
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key_elements = [word for word in words if len(word) > 3][:12]
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lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
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return lyrics
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# Main app
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def main():
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st.set_page_config(page_title="StoryForge: The Game", page_icon="🎴", layout="wide")
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st.title("🎴 StoryForge:
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# User input
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st.markdown("## 📝 Your Story Seed")
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@@ -140,8 +274,8 @@ def main():
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st.session_state.drawn_cards = 0
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st.success("Game started! Draw your first card.")
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# Draw card and
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col1, col2 = st.columns([
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with col1:
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if st.button("Draw Card") and st.session_state.drawn_cards < 52:
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card_index = st.session_state.drawn_cards
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@@ -150,9 +284,11 @@ def main():
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word = random.choice(st.session_state.augmented_lists[story_class])
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property = suit_properties[suit]
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-
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-
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sentence = generate_story_sentence(story_class, word, property)
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st.session_state.story.append(sentence)
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st.session_state.drawn_cards += 1
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@@ -173,42 +309,6 @@ def main():
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audio_file = "story_song.mp3"
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tts.save(audio_file)
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st.audio(audio_file, format="audio/mp3")
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-
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# Enhanced UI with HTML/CSS
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st.markdown("""
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## 🎮 Game Board
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<div style="background-color: #f0f0f0; padding: 20px; border-radius: 10px; text-align: center;">
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<h3 style="color: #333;">Draw cards to weave your epic tale!</h3>
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<button style="background-color: #ff9900; color: white; border: none; padding: 10px 20px; border-radius: 5px; cursor: pointer;"
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onmouseover="this.style.backgroundColor='#cc7700'"
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onmouseout="this.style.backgroundColor='#ff9900'">
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Hover for a surprise!
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</button>
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</div>
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""", unsafe_allow_html=True)
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# Star layout
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st.markdown("## ⭐ Five Pillars of Storytelling ⭐")
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star_html = """
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<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
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<div style="position: absolute; top: 50px; left: 200px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">🏠</div><div><b>Location</b></div>
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</div>
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<div style="position: absolute; top: 154px; left: 57px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">🏃</div><div><b>Actions</b></div>
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</div>
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<div style="position: absolute; top: 321px; left: 112px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">🧠</div><div><b>Thoughts</b></div>
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</div>
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<div style="position: absolute; top: 321px; left: 288px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">😲</div><div><b>Emotions</b></div>
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</div>
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<div style="position: absolute; top: 154px; left: 343px; transform: translate(-50%, -50%); text-align: center;">
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<div style="font-size: 2em;">💬</div><div><b>Dialogue</b></div>
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</div>
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</div>
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"""
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st.markdown(star_html, unsafe_allow_html=True)
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if __name__ == "__main__":
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main()
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# Pure Python function to augment word lists from user input
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def augment_word_lists(user_input):
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augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
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words = user_input.lower().split()
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location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"]
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action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"]
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emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"]
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dialogues = re.findall(r'"[^"]*"', user_input)
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augmented_lists["Dialogue"].extend(dialogues)
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for word in words:
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if any(keyword in word for keyword in location_keywords):
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augmented_lists["Location"].append(word)
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augmented_lists["Actions"].append(word)
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elif any(keyword in word for keyword in emotion_keywords):
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augmented_lists["Emotions"].append(word)
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elif "?" in word or "what" in word or "why" in word:
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augmented_lists["Thoughts"].append(word)
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for key in augmented_lists:
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augmented_lists[key] = list(set(augmented_lists[key]))
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return augmented_lists
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# Create a 52-card deck
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else:
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return "Dialogue"
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# Generate card visualization with p5.js
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def generate_card_visualization(suit, rank, story_class, word, property):
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# Parameterize animation based on card properties
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num_balls = rank * 5 # More balls for higher rank
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jelly_size = {"Hearts": 40, "Diamonds": 50, "Clubs": 30, "Spades": 60}[suit] # Suit affects jellyfish size
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rotation_speed = {"Location": 0.005, "Actions": 0.01, "Thoughts": 0.003, "Emotions": 0.007, "Dialogue": 0.009}[story_class]
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hue_base = {"Hearts": 0, "Diamonds": 120, "Clubs": 240, "Spades": 300}[suit] # Suit affects color
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html_code = f"""
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js"></script>
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<style>
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body {{ margin: 0; padding: 0; overflow: hidden; background: black; }}
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#p5-container {{ display: flex; justify-content: center; align-items: center; }}
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</style>
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</head>
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<body>
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<div id="p5-container"></div>
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<script>
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let balls = [];
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let jellyfish;
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const sphereRadius = 150;
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let sphereCenter;
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let rotationAngle = 0;
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const numBalls = {num_balls};
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function setup() {{
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let canvas = createCanvas(400, 400);
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canvas.parent('p5-container');
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sphereCenter = createVector(width/2, height/2);
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colorMode(HSB, 360, 100, 100, 1);
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for (let i = 0; i < numBalls; i++) {{
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balls.push(new Ball());
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}}
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jellyfish = new Jellyfish();
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}}
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function draw() {{
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background(0, 0, 0, 0.1);
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rotationAngle += {rotation_speed};
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push();
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translate(sphereCenter.x, sphereCenter.y);
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rotate(rotationAngle);
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noFill();
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stroke(255);
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strokeWeight(2);
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ellipse(0, 0, sphereRadius * 2, sphereRadius * 2);
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for (let ball of balls) {{
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ball.update();
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ball.checkBoundaryCollision();
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ball.display();
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}}
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jellyfish.update();
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jellyfish.checkBoundaryCollision();
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jellyfish.display();
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pop();
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// Card info overlay
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fill(255, 255, 255, 0.8);
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noStroke();
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rect(0, 0, width, 60);
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fill(0);
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textSize(16);
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textAlign(CENTER);
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text("{rank} of {suit} - {story_class}: {word} ({property})", width/2, 30);
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}}
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class Ball {{
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constructor() {{
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this.r = 5;
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let angle = random(TWO_PI);
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let rad = random(sphereRadius - this.r);
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this.pos = createVector(rad * cos(angle), rad * sin(angle));
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let speed = random(1, 3);
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let vAngle = random(TWO_PI);
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this.vel = createVector(speed * cos(vAngle), speed * vAngle);
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this.col = color({hue_base}, 100, 100);
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}}
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update() {{ this.pos.add(this.vel); }}
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checkBoundaryCollision() {{
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let d = this.pos.mag();
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if (d + this.r > sphereRadius) {{
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let normal = this.pos.copy().normalize();
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let dot = this.vel.dot(normal);
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this.vel.sub(p5.Vector.mult(normal, 2 * dot));
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this.pos = normal.mult(sphereRadius - this.r);
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}}
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}}
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display() {{
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noStroke();
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fill(this.col);
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ellipse(this.pos.x, this.pos.y, this.r * 2, this.r * 2);
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}}
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}}
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class Jellyfish {{
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constructor() {{
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this.size = {jelly_size};
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this.pos = createVector(random(-sphereRadius + this.size, sphereRadius - this.size),
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random(-sphereRadius + this.size, sphereRadius - this.size));
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let speed = random(1, 2);
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let angle = random(TWO_PI);
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this.vel = createVector(speed * cos(angle), speed * sin(angle));
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this.t = 0;
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}}
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update() {{ this.pos.add(this.vel); this.t += 0.05; }}
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checkBoundaryCollision() {{
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if (this.pos.mag() + this.size > sphereRadius) {{
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let normal = this.pos.copy().normalize();
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let dot = this.vel.dot(normal);
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this.vel.sub(p5.Vector.mult(normal, 2 * dot));
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this.pos = normal.mult(sphereRadius - this.size);
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}}
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}}
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display() {{
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push();
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translate(this.pos.x, this.pos.y);
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strokeWeight(1.5);
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for (let y = 99; y < 300; y += 4) {{
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for (let x = 99; x < 300; x += 2) {{
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let res = jellyA(x, y, this.t);
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let px = res[0] - 200;
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let py = res[1] - 200;
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stroke(getJellyColor(x, y, this.t));
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point(px, py);
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}}
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}}
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pop();
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}}
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}}
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function jellyA(x, y, t) {{
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let k = x / 8 - 25;
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let e = y / 8 - 25;
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let d = (k * k + e * e) / 99;
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let q = x / 3 + k * 0.5 / cos(y * 5) * sin(d * d - t);
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let c = d / 2 - t / 8;
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let xPos = q * sin(c) + e * sin(d + k - t) + 200;
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let yPos = (q + y / 8 + d * 9) * cos(c) + 200;
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return [xPos, yPos];
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}}
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function getJellyColor(x, y, t) {{
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let hue = (sin(t / 2) * 360 + x / 3 + y / 3) % 360;
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let saturation = 70 + sin(t) * 30;
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let brightness = 50 + cos(t / 2) * 20;
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return color(hue, saturation, brightness, 0.5);
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}}
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</script>
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</body>
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</html>
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"""
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return html_code
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# Generate story sentence
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def generate_story_sentence(story_class, word, property):
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# Generate song lyrics
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def generate_song_lyrics(story_text):
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words = story_text.split()
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key_elements = [word for word in words if len(word) > 3][:12]
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lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
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return lyrics
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# Main app
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def main():
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st.set_page_config(page_title="StoryForge: The Animated Game", page_icon="🎴", layout="wide")
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st.title("🎴 StoryForge: An Animated Storytelling Adventure 🎴")
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# User input
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st.markdown("## 📝 Your Story Seed")
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st.session_state.drawn_cards = 0
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st.success("Game started! Draw your first card.")
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# Draw card and visualization
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col1, col2 = st.columns([2, 3])
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with col1:
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if st.button("Draw Card") and st.session_state.drawn_cards < 52:
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card_index = st.session_state.drawn_cards
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word = random.choice(st.session_state.augmented_lists[story_class])
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property = suit_properties[suit]
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+
# Generate and display animated visualization
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+
viz_html = generate_card_visualization(suit, rank, story_class, word, property)
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st.components.v1.html(viz_html, height=420, scrolling=False)
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+
# Generate story sentence
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sentence = generate_story_sentence(story_class, word, property)
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st.session_state.story.append(sentence)
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st.session_state.drawn_cards += 1
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audio_file = "story_song.mp3"
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tts.save(audio_file)
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st.audio(audio_file, format="audio/mp3")
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if __name__ == "__main__":
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main()
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