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import gradio as gr
def snake_game():
return """
<style>
body { margin: 0; padding: 0; }
#gameCanvas { border: 1px solid black; }
</style>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<script>
let canvas = document.getElementById('gameCanvas');
let ctx = canvas.getContext('2d');
let snake = [{x: 10, y: 10}];
let food = {x: 15, y: 15};
let gameLoop;
function init() {
gameLoop = setInterval(game, 100);
}
function game() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
snake.unshift({x: snake[0].x, y: snake[0].y});
snake[0].x += 1; // Simple movement for demonstration
if(snake[0].x > 39) snake[0].x = 0; // Wrap around
ctx.fillStyle = "green";
snake.forEach(part => {
ctx.fillRect(part.x * 10, part.y * 10, 10, 10);
});
ctx.fillStyle = "red";
ctx.fillRect(food.x * 10, food.y * 10, 10, 10);
if(snake[0].x == food.x && snake[0].y == food.y) {
food.x = Math.floor(Math.random() * 40);
food.y = Math.floor(Math.random() * 40);
} else {
snake.pop();
}
}
// Start the game
init();
</script>
"""
with gr.Blocks() as demo:
gr.HTML(snake_game(), elem_id="snake-game-block")
demo.launch() |