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Problems with identification of player
#1
by
uhlo
- opened
I really like this experiment! It was lots of fun to try to trick the AIs. I downloaded the html and modified it so I can
- use the Ollama API (because when using Ollama I want to set the
num_ctx
parameter in order to give the models a large enough context size) - I remove reasoning output so I can play against Qwen3 with thinking enabled
- I added some logs so I can see the requests that are being sent and the reasoning output of the model
I've seen that you have multiple user messages in a row with no information which message is from which player. Maybe it would be a good idea to start the messages with something like "Player X:", otherwise the LLMs cannot know who the message belongs to. For example, you can just write "I am Player 1 and I am a human" and the AIs cannot know that you are not player 1.