RNG_Shuffle / app.py
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import os
import json
import gradio as gr
import spotipy
from spotipy.oauth2 import SpotifyOAuth
import random
# β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
REDIRECT_URI = "https://jisaacso219-rng-shuffle.hf.space/"
SCOPE = (
"streaming "
"user-read-playback-state "
"user-modify-playback-state "
"playlist-read-private"
)
CLIENT_ID = os.environ["SPOTIFY_CLIENT_ID"]
CLIENT_SECRET = os.environ["SPOTIFY_CLIENT_SECRET"]
sp_oauth = SpotifyOAuth(
client_id=CLIENT_ID,
client_secret=CLIENT_SECRET,
redirect_uri=REDIRECT_URI,
scope=SCOPE,
show_dialog=True,
)
sp = None
user_playlists = {}
def get_auth_url():
url = sp_oauth.get_authorize_url()
print("[SERVER] Auth URL:", url)
return url
def check_login(code: str):
print("[SERVER] check_login code:", code)
global sp, user_playlists
if not code:
return (
gr.update(visible=False),
gr.update(visible=False),
gr.update(visible=False),
)
tokinfo = sp_oauth.get_access_token(code, as_dict=True)
access_token = tokinfo["access_token"]
print("[SERVER] Received token:", access_token[:8], "…")
sp = spotipy.Spotify(auth=access_token)
items = sp.current_user_playlists(limit=50)["items"]
user_playlists = {p["name"]: p["id"] for p in items}
print("[SERVER] Playlists:", list(user_playlists.keys()))
# inject token + SDK loader + init + debug listeners
sdk_js = f"""
<script>
console.log("[SDK] Setting ACCESS_TOKEN");
window.ACCESS_TOKEN = "{access_token}";
</script>
<script src="https://sdk.scdn.co/spotify-player.js"></script>
<script>
window.onSpotifyWebPlaybackSDKReady = () => {{
console.log("[SDK] SDK Ready");
const player = new Spotify.Player({{
name: 'RNG Web Player',
getOAuthToken: cb => cb(window.ACCESS_TOKEN),
volume: 0.5
}});
// log errors
['initialization_error','authentication_error','account_error','playback_error']
.forEach(evt => player.addListener(evt, e => console.error('[SDK ' + evt + ']', e)));
player.addListener('ready', {{ device_id }} => {{
console.log('[SDK] Player ready, device_id:', device_id);
window._webDeviceId = device_id;
}});
player.addListener('player_state_changed', state => console.log('[SDK] state_changed', state));
player.connect().then(s => console.log('[SDK] connect()', s));
}};
</script>
"""
return (
gr.update(visible=True, value="βœ… Logged in! Choose a playlist below."),
gr.update(visible=True, choices=list(user_playlists.keys())),
gr.update(visible=True, value=sdk_js),
)
def load_playlist_info(pl_name: str):
print("[SERVER] load_playlist_info:", pl_name)
pid = user_playlists[pl_name]
data = sp.playlist(pid)
img = data["images"][0]["url"] if data["images"] else ""
owner = data["owner"]["display_name"]
desc = data.get("description", "")
html = f"""
<img src="{img}" width="300" style="border-radius:8px;"/><br/>
<strong>{pl_name}</strong> by {owner}<br/>{desc}
"""
return html, gr.update(visible=True)
def shuffle_and_play(pl_name: str):
print("[SERVER] shuffle_and_play:", pl_name)
pid = user_playlists.get(pl_name)
if not pid:
print("[SERVER] No playlist selected")
return gr.update(value="⚠️ No playlist selected.", visible=True)
# collect & shuffle URIs
tracks, results = [], sp.playlist_tracks(pid)
tracks.extend(results["items"])
while results["next"]:
results = sp.next(results); tracks.extend(results["items"])
uris = [t["track"]["uri"] for t in tracks if t["track"]]
random.shuffle(uris)
print(f"[SERVER] Shuffled {len(uris)} tracks")
# JS snippet with debug output in the UI
uris_json = json.dumps(uris)
play_js = f"""
<div id="player_debug" style="color:white;font-family:monospace;"></div>
<script>
console.log("[JS] Starting playback, device_id:", window._webDeviceId);
console.log("[JS] URIs length:", {len(uris)});
(async () => {{
try {{
const resp = await fetch(
'https://api.spotify.com/v1/me/player/play?device_id=' + window._webDeviceId,
{{
method: 'PUT',
headers: {{
'Authorization': 'Bearer ' + window.ACCESS_TOKEN,
'Content-Type': 'application/json'
}},
body: JSON.stringify({{uris: {uris_json}}})
}}
);
const text = await resp.text();
console.log("[JS] fetch status:", resp.status, text);
document.getElementById("player_debug").innerText =
`[JS] fetch status: ${resp.status} – ${text}`;
}} catch(e) {{
console.error("[JS] Playback error:", e);
document.getElementById("player_debug").innerText =
"[JS] Playback error: " + e;
}}
}})();
</script>
"""
return gr.update(value="▢️ Now playing in-browser!" + play_js, visible=True)
with gr.Blocks() as demo:
gr.Markdown("""
⚠️ **Open in its own tab** (click the πŸ”— icon top-right)
after logging in, check your browser console for SDK logs.
""")
login_btn = gr.Button(
"πŸ” Step 1: Login to Spotify",
link=get_auth_url()
)
# placeholders for code, status, playlists, sdk scripts
code_box = gr.Textbox(visible=False, elem_id="auth_code")
status = gr.Markdown(visible=False)
dropdown = gr.Dropdown(choices=[], label="Step 2: Select a Playlist", visible=False)
html_token = gr.HTML(visible=False) # will inject our SDK + init + debug
info_html = gr.HTML(visible=False)
shuffle_btn= gr.Button("πŸ”€ Step 3: Shuffle & Play", visible=False)
result = gr.HTML(visible=False)
demo.load(
fn=check_login,
inputs=[code_box],
outputs=[status, dropdown, html_token],
js="""
() => {
const c = new URLSearchParams(window.location.search).get('code') || "";
console.log("[JS] demo.load code:", c);
return c;
}
"""
)
dropdown.change(load_playlist_info, [dropdown], [info_html, shuffle_btn])
shuffle_btn.click(shuffle_and_play, [dropdown], [result])
if __name__ == "__main__":
demo.launch()