import { Object3D } from "./Object3D"; | |
class Scene extends Object3D { | |
data: Uint8Array; | |
vertexCount: number; | |
constructor() { | |
super(); | |
this.data = new Uint8Array(0); | |
this.vertexCount = 0; | |
} | |
setData(data: Uint8Array): void { | |
this.data = data; | |
const rowLength = 3 * 4 + 3 * 4 + 4 + 4; | |
this.vertexCount = data.length / rowLength; | |
console.log("setData", this.vertexCount); | |
} | |
} | |
export { Scene }; | |