dylanebert's picture
dylanebert HF Staff
working partial refactor
ec3121c
raw
history blame
2.27 kB
import type { Vector3 } from "./Vector3";
class Matrix3 {
buffer: number[];
// prettier-ignore
constructor(n11: number = 1, n12: number = 0, n13: number = 0,
n21: number = 0, n22: number = 1, n23: number = 0,
n31: number = 0, n32: number = 0, n33: number = 1) {
this.buffer = new Array(9);
this.set(
n11, n12, n13,
n21, n22, n23,
n31, n32, n33
);
}
// prettier-ignore
set(n11: number, n12: number, n13: number,
n21: number, n22: number, n23: number,
n31: number, n32: number, n33: number): Matrix3 {
const e = this.buffer;
e[0] = n11; e[1] = n12; e[2] = n13;
e[3] = n21; e[4] = n22; e[5] = n23;
e[6] = n31; e[7] = n32; e[8] = n33;
return this;
}
multiply(m: Matrix3): Matrix3 {
const a = this.buffer;
const b = m.buffer;
return new Matrix3(
b[0] * a[0] + b[1] * a[3] + b[2] * a[6],
b[0] * a[1] + b[1] * a[4] + b[2] * a[7],
b[0] * a[2] + b[1] * a[5] + b[2] * a[8],
b[3] * a[0] + b[4] * a[3] + b[5] * a[6],
b[3] * a[1] + b[4] * a[4] + b[5] * a[7],
b[3] * a[2] + b[4] * a[5] + b[5] * a[8],
b[6] * a[0] + b[7] * a[3] + b[8] * a[6],
b[6] * a[1] + b[7] * a[4] + b[8] * a[7],
b[6] * a[2] + b[7] * a[5] + b[8] * a[8]
);
}
clone(): Matrix3 {
const e = this.buffer;
// prettier-ignore
return new Matrix3(
e[0], e[1], e[2],
e[3], e[4], e[5],
e[6], e[7], e[8]
);
}
static RotationFromEuler(m: Vector3): Matrix3 {
const cx = Math.cos(m.x);
const sx = Math.sin(m.x);
const cy = Math.cos(m.y);
const sy = Math.sin(m.y);
const cz = Math.cos(m.z);
const sz = Math.sin(m.z);
const rotationMatrix = [
cy * cz + sy * sx * sz,
-cy * sz + sy * sx * cz,
sy * cx,
cx * sz,
cx * cz,
-sx,
-sy * cz + cy * sx * sz,
sy * sz + cy * sx * cz,
cy * cx,
];
return new Matrix3(...rotationMatrix);
}
}
export { Matrix3 };