import { Object3D } from "../core/Object3D"; | |
import { Matrix4 } from "../math/Matrix4"; | |
import { Vector3 } from "../math/Vector3"; | |
class Camera extends Object3D { | |
projectionMatrix: Matrix4; | |
constructor(position: Vector3 = new Vector3(0, 0, -5)) { | |
super(); | |
this.position = position; | |
this.projectionMatrix = new Matrix4(); | |
} | |
updateProjectionMatrix(width: number, height: number): void {} | |
} | |
export { Camera }; | |